ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.98 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.149 by root, Mon Jan 8 14:11:05 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18
19use IO::AIO; 18use Coro::AIO;
19
20use Digest::MD5;
21use Fcntl;
22use IO::AIO 2.32 ();
20use YAML::Syck (); 23use YAML::Syck ();
21use Time::HiRes; 24use Time::HiRes;
22 25
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 27
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
27 30
28$Coro::main->prio (Coro::PRIO_MIN); 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
29 32
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 34
32our %COMMAND = (); 35our %COMMAND = ();
33our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
34our %EXTCMD = (); 37our %EXTCMD = ();
35 38
36_init_vars;
37
38our @EVENT; 39our @EVENT;
39our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
40 41
41our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
42our $TICK_WATCHER; 43our $TICK_WATCHER;
43our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
44 46
45our %CFG; 47our %CFG;
46 48
47our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %PLAYER; # all users
53our %MAP; # all maps
54our $LINK_MAP; # the special {link} map
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; # coroutines bound to extensions
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76our $EMERGENCY_POSITION;
48 77
49############################################################################# 78#############################################################################
50 79
51=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
52 81
53=over 4 82=over 4
54 83
55=item $cf::UPTIME 84=item $cf::UPTIME
56 85
57The timestamp of the server start (so not actually an uptime). 86The timestamp of the server start (so not actually an uptime).
87
88=item $cf::RUNTIME
89
90The time this server has run, starts at 0 and is increased by $cf::TICK on
91every server tick.
58 92
59=item $cf::LIBDIR 93=item $cf::LIBDIR
60 94
61The perl library directory, where extensions and cf-specific modules can 95The perl library directory, where extensions and cf-specific modules can
62be found. It will be added to C<@INC> automatically. 96be found. It will be added to C<@INC> automatically.
97
98=item $cf::NOW
99
100The time of the last (current) server tick.
63 101
64=item $cf::TICK 102=item $cf::TICK
65 103
66The interval between server ticks, in seconds. 104The interval between server ticks, in seconds.
67 105
75=cut 113=cut
76 114
77BEGIN { 115BEGIN {
78 *CORE::GLOBAL::warn = sub { 116 *CORE::GLOBAL::warn = sub {
79 my $msg = join "", @_; 117 my $msg = join "", @_;
118 utf8::encode $msg;
119
80 $msg .= "\n" 120 $msg .= "\n"
81 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
82 122
83 print STDERR "cfperl: $msg";
84 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
85 }; 124 };
86} 125}
87 126
88@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
89@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
93@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; 132@safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
94 133
95# we bless all objects into (empty) derived classes to force a method lookup 134# we bless all objects into (empty) derived classes to force a method lookup
96# within the Safe compartment. 135# within the Safe compartment.
97for my $pkg (qw( 136for my $pkg (qw(
98 cf::global 137 cf::global cf::attachable
99 cf::object cf::object::player 138 cf::object cf::object::player
100 cf::client cf::player 139 cf::client cf::player
101 cf::arch cf::living 140 cf::arch cf::living
102 cf::map cf::party cf::region 141 cf::map cf::party cf::region
103)) { 142)) {
141sub to_json($) { 180sub to_json($) {
142 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
143 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
144} 183}
145 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
245=item cf::sync_job { BLOCK }
246
247The design of crossfire+ requires that the main coro ($Coro::main) is
248always able to handle events or runnable, as crossfire+ is only partly
249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251If it must be done, put the blocking parts into C<sync_job>. This will run
252the given BLOCK in another coroutine while waiting for the result. The
253server will be frozen during this time, so the block should either finish
254fast or be very important.
255
256=cut
257
258sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288}
289
290=item $coro = cf::async_ext { BLOCK }
291
292Like async, but this coro is automcatially being canceled when the
293extension calling this is being unloaded.
294
295=cut
296
297sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308}
309
310sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330}
331
146=back 332=back
147 333
148=cut 334=cut
335
336#############################################################################
337
338package cf::path;
339
340sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387}
388
389# the name / primary key / in-game path
390sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396}
397
398# the displayed name, this is a one way mapping
399sub visible_name {
400 my ($self) = @_;
401
402# if (my $rmp = $self->{random}) {
403# # todo: be more intelligent about this
404# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405# } else {
406 $self->as_string
407# }
408}
409
410# escape the /'s in the path
411sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415}
416
417# the original (read-only) location
418sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422}
423
424# the temporary/swap location
425sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431}
432
433# the unique path, might be eq to save_path
434sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440}
441
442# return random map parameters, or undef
443sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447}
448
449# this is somewhat ugly, but style maps do need special treatment
450sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452}
453
454package cf;
149 455
150############################################################################# 456#############################################################################
151 457
152=head2 ATTACHABLE OBJECTS 458=head2 ATTACHABLE OBJECTS
153 459
269exception. 575exception.
270 576
271=cut 577=cut
272 578
273# the following variables are defined in .xs and must not be re-created 579# the following variables are defined in .xs and must not be re-created
274our @CB_GLOBAL = (); # registry for all global events 580our @CB_GLOBAL = (); # registry for all global events
581our @CB_ATTACHABLE = (); # registry for all attachables
275our @CB_OBJECT = (); # all objects (should not be used except in emergency) 582our @CB_OBJECT = (); # all objects (should not be used except in emergency)
276our @CB_PLAYER = (); 583our @CB_PLAYER = ();
277our @CB_CLIENT = (); 584our @CB_CLIENT = ();
278our @CB_TYPE = (); # registry for type (cf-object class) based events 585our @CB_TYPE = (); # registry for type (cf-object class) based events
279our @CB_MAP = (); 586our @CB_MAP = ();
280 587
281my %attachment; 588my %attachment;
282 589
283sub _attach_cb($$$$) { 590sub _attach_cb($$$$) {
284 my ($registry, $event, $prio, $cb) = @_; 591 my ($registry, $event, $prio, $cb) = @_;
289 596
290 @{$registry->[$event]} = sort 597 @{$registry->[$event]} = sort
291 { $a->[0] cmp $b->[0] } 598 { $a->[0] cmp $b->[0] }
292 @{$registry->[$event] || []}, $cb; 599 @{$registry->[$event] || []}, $cb;
293} 600}
601
602# hack
603my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
294 604
295# attach handles attaching event callbacks 605# attach handles attaching event callbacks
296# the only thing the caller has to do is pass the correct 606# the only thing the caller has to do is pass the correct
297# registry (== where the callback attaches to). 607# registry (== where the callback attaches to).
298sub _attach { 608sub _attach {
300 610
301 my $object_type; 611 my $object_type;
302 my $prio = 0; 612 my $prio = 0;
303 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT; 613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
304 614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
305 while (@arg) { 620 while (@arg) {
306 my $type = shift @arg; 621 my $type = shift @arg;
307 622
308 if ($type eq "prio") { 623 if ($type eq "prio") {
309 $prio = shift @arg; 624 $prio = shift @arg;
384 my ($obj, $name) = @_; 699 my ($obj, $name) = @_;
385 700
386 exists $obj->{_attachment}{$name} 701 exists $obj->{_attachment}{$name}
387} 702}
388 703
389for my $klass (qw(GLOBAL OBJECT PLAYER CLIENT MAP)) { 704for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
390 eval "#line " . __LINE__ . " 'cf.pm' 705 eval "#line " . __LINE__ . " 'cf.pm'
391 sub cf::\L$klass\E::_attach_registry { 706 sub cf::\L$klass\E::_attach_registry {
392 (\\\@CB_$klass, KLASS_$klass) 707 (\\\@CB_$klass, KLASS_$klass)
393 } 708 }
394 709
447=cut 762=cut
448 763
449############################################################################# 764#############################################################################
450# object support 765# object support
451 766
452sub instantiate {
453 my ($obj, $data) = @_;
454
455 $data = from_json $data;
456
457 for (@$data) {
458 my ($name, $args) = @$_;
459
460 $obj->attach ($name, %{$args || {} });
461 }
462}
463
464# basically do the same as instantiate, without calling instantiate
465sub reattach { 767sub reattach {
768 # basically do the same as instantiate, without calling instantiate
466 my ($obj) = @_; 769 my ($obj) = @_;
770
467 my $registry = $obj->registry; 771 my $registry = $obj->registry;
468 772
469 @$registry = (); 773 @$registry = ();
470 774
471 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} }; 775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
480 warn "object uses attachment '$name' that is not available, postponing.\n"; 784 warn "object uses attachment '$name' that is not available, postponing.\n";
481 } 785 }
482 } 786 }
483} 787}
484 788
485sub object_freezer_save { 789cf::attachable->attach (
486 my ($filename, $rdata, $objs) = @_;
487
488 if (length $$rdata) {
489 warn sprintf "saving %s (%d,%d)\n",
490 $filename, length $$rdata, scalar @$objs;
491
492 if (open my $fh, ">:raw", "$filename~") {
493 chmod SAVE_MODE, $fh;
494 syswrite $fh, $$rdata;
495 close $fh;
496
497 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
498 chmod SAVE_MODE, $fh;
499 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs };
500 close $fh;
501 rename "$filename.pst~", "$filename.pst";
502 } else {
503 unlink "$filename.pst";
504 }
505
506 rename "$filename~", $filename;
507 } else {
508 warn "FATAL: $filename~: $!\n";
509 }
510 } else {
511 unlink $filename;
512 unlink "$filename.pst";
513 }
514}
515
516sub object_freezer_as_string {
517 my ($rdata, $objs) = @_;
518
519 use Data::Dumper;
520
521 $$rdata . Dumper $objs
522}
523
524sub object_thawer_load {
525 my ($filename) = @_;
526
527 local $/;
528
529 my $av;
530
531 #TODO: use sysread etc.
532 if (open my $data, "<:raw:perlio", $filename) {
533 $data = <$data>;
534 if (open my $pst, "<:raw:perlio", "$filename.pst") {
535 $av = eval { (Storable::thaw <$pst>)->{objs} };
536 }
537 return ($data, $av);
538 }
539
540 ()
541}
542
543cf::object->attach (
544 prio => -1000000, 790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
545 on_clone => sub { 803 on_clone => sub {
546 my ($src, $dst) = @_; 804 my ($src, $dst) = @_;
547 805
548 @{$dst->registry} = @{$src->registry}; 806 @{$dst->registry} = @{$src->registry};
549 807
551 809
552 %{$dst->{_attachment}} = %{$src->{_attachment}} 810 %{$dst->{_attachment}} = %{$src->{_attachment}}
553 if exists $src->{_attachment}; 811 if exists $src->{_attachment};
554 }, 812 },
555); 813);
814
815sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851}
852
853sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859}
860
861sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878}
556 879
557############################################################################# 880#############################################################################
558# command handling &c 881# command handling &c
559 882
560=item cf::register_command $name => \&callback($ob,$args); 883=item cf::register_command $name => \&callback($ob,$args);
749 1072
750=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
751 1074
752Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
753 1076
1077=cut
1078
1079package cf::player;
1080
754=head3 cf::player 1081=head3 cf::player
755 1082
756=over 4 1083=over 4
757 1084
758=item cf::player::exists $login 1085=item cf::player::find $login
759 1086
760Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
761 1088
762=cut 1089=cut
763 1090
764sub cf::player::exists($) { 1091sub playerdir($) {
765 cf::player::find $_[0] 1092 cf::localdir
766 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 IO::AIO::aio_rename $path, $temp, sub {
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174
1175 IO::AIO::aio_rmtree $temp;
1176 };
767} 1177}
768 1178
769=item $player->ext_reply ($msgid, $msgtype, %msg) 1179=item $player->ext_reply ($msgid, $msgtype, %msg)
770 1180
771Sends an ext reply to the player. 1181Sends an ext reply to the player.
772 1182
773=cut 1183=cut
774 1184
775sub cf::player::ext_reply($$$%) { 1185sub ext_reply($$$%) {
776 my ($self, $id, %msg) = @_; 1186 my ($self, $id, %msg) = @_;
777 1187
778 $msg{msgid} = $id; 1188 $msg{msgid} = $id;
779 1189
780 $self->send ("ext " . to_json \%msg); 1190 $self->send ("ext " . cf::to_json \%msg);
781} 1191}
1192
1193package cf;
782 1194
783=back 1195=back
1196
1197
1198=head3 cf::map
1199
1200=over 4
1201
1202=cut
1203
1204package cf::map;
1205
1206use Fcntl;
1207use Coro::AIO;
1208
1209our $MAX_RESET = 3600;
1210our $DEFAULT_RESET = 3000;
1211
1212sub generate_random_map {
1213 my ($path, $rmp) = @_;
1214
1215 # mit "rum" bekleckern, nicht
1216 cf::map::_create_random_map
1217 $path,
1218 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1219 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1220 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1221 $rmp->{exit_on_final_map},
1222 $rmp->{xsize}, $rmp->{ysize},
1223 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1224 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1225 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1226 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1227 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1228 (cf::region::find $rmp->{region})
1229}
1230
1231# and all this just because we cannot iterate over
1232# all maps in C++...
1233sub change_all_map_light {
1234 my ($change) = @_;
1235
1236 $_->change_map_light ($change)
1237 for grep $_->outdoor, values %cf::MAP;
1238}
1239
1240sub try_load_header($) {
1241 my ($path) = @_;
1242
1243 utf8::encode $path;
1244 aio_open $path, O_RDONLY, 0
1245 or return;
1246
1247 my $map = cf::map::new
1248 or return;
1249
1250 # for better error messages only, will be overwritten
1251 $map->path ($path);
1252
1253 $map->load_header ($path)
1254 or return;
1255
1256 $map->{load_path} = $path;
1257
1258 $map
1259}
1260
1261sub find;
1262sub find {
1263 my ($path, $origin) = @_;
1264
1265 #warn "find<$path,$origin>\n";#d#
1266
1267 $path = new cf::path $path, $origin && $origin->path;
1268 my $key = $path->as_string;
1269
1270 cf::lock_wait "map_find:$key";
1271
1272 $cf::MAP{$key} || do {
1273 my $guard = cf::lock_acquire "map_find:$key";
1274
1275 # do it the slow way
1276 my $map = try_load_header $path->save_path;
1277
1278 Coro::cede;
1279
1280 if ($map) {
1281 $map->last_access ((delete $map->{last_access})
1282 || $cf::RUNTIME); #d#
1283 # safety
1284 $map->{instantiate_time} = $cf::RUNTIME
1285 if $map->{instantiate_time} > $cf::RUNTIME;
1286 } else {
1287 if (my $rmp = $path->random_map_params) {
1288 $map = generate_random_map $key, $rmp;
1289 } else {
1290 $map = try_load_header $path->load_path;
1291 }
1292
1293 $map or return;
1294
1295 $map->{load_original} = 1;
1296 $map->{instantiate_time} = $cf::RUNTIME;
1297 $map->last_access ($cf::RUNTIME);
1298 $map->instantiate;
1299
1300 # per-player maps become, after loading, normal maps
1301 $map->per_player (0) if $path->{user_rel};
1302 }
1303
1304 $map->path ($key);
1305 $map->{path} = $path;
1306 $map->{last_save} = $cf::RUNTIME;
1307
1308 Coro::cede;
1309
1310 if ($map->should_reset) {
1311 $map->reset;
1312 undef $guard;
1313 $map = find $path
1314 or return;
1315 }
1316
1317 $cf::MAP{$key} = $map
1318 }
1319}
1320
1321sub load {
1322 my ($self) = @_;
1323
1324 my $path = $self->{path};
1325 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1326
1327 return if $self->in_memory != cf::MAP_SWAPPED;
1328
1329 $self->in_memory (cf::MAP_LOADING);
1330
1331 $self->alloc;
1332 $self->load_objects ($self->{load_path}, 1)
1333 or return;
1334
1335 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1336 if delete $self->{load_original};
1337
1338 if (my $uniq = $path->uniq_path) {
1339 utf8::encode $uniq;
1340 if (aio_open $uniq, O_RDONLY, 0) {
1341 $self->clear_unique_items;
1342 $self->load_objects ($uniq, 0);
1343 }
1344 }
1345
1346 Coro::cede;
1347
1348 # now do the right thing for maps
1349 $self->link_multipart_objects;
1350
1351 if ($self->{path}->is_style_map) {
1352 $self->{deny_save} = 1;
1353 $self->{deny_reset} = 1;
1354 } else {
1355 $self->fix_auto_apply;
1356 $self->decay_objects;
1357 $self->update_buttons;
1358 $self->set_darkness_map;
1359 $self->difficulty ($self->estimate_difficulty)
1360 unless $self->difficulty;
1361 $self->activate;
1362 }
1363
1364 Coro::cede;
1365
1366 $self->in_memory (cf::MAP_IN_MEMORY);
1367}
1368
1369sub find_sync {
1370 my ($path, $origin) = @_;
1371
1372 cf::sync_job { cf::map::find $path, $origin }
1373}
1374
1375sub do_load_sync {
1376 my ($map) = @_;
1377
1378 cf::sync_job { $map->load };
1379}
1380
1381sub save {
1382 my ($self) = @_;
1383
1384 my $lock = cf::lock_acquire "map_data:" . $self->path;
1385
1386 $self->{last_save} = $cf::RUNTIME;
1387
1388 return unless $self->dirty;
1389
1390 my $save = $self->{path}->save_path; utf8::encode $save;
1391 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1392
1393 $self->{load_path} = $save;
1394
1395 return if $self->{deny_save};
1396
1397 local $self->{last_access} = $self->last_access;#d#
1398
1399 cf::async {
1400 $_->contr->save for $self->players;
1401 };
1402
1403 if ($uniq) {
1404 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1405 $self->save_objects ($uniq, cf::IO_UNIQUES);
1406 } else {
1407 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1408 }
1409}
1410
1411sub swap_out {
1412 my ($self) = @_;
1413
1414 # save first because save cedes
1415 $self->save;
1416
1417 my $lock = cf::lock_acquire "map_data:" . $self->path;
1418
1419 return if $self->players;
1420 return if $self->in_memory != cf::MAP_IN_MEMORY;
1421 return if $self->{deny_save};
1422
1423 $self->clear;
1424 $self->in_memory (cf::MAP_SWAPPED);
1425}
1426
1427sub reset_at {
1428 my ($self) = @_;
1429
1430 # TODO: safety, remove and allow resettable per-player maps
1431 return 1e99 if $self->{path}{user_rel};
1432 return 1e99 if $self->{deny_reset};
1433
1434 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1435 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1436
1437 $time + $to
1438}
1439
1440sub should_reset {
1441 my ($self) = @_;
1442
1443 $self->reset_at <= $cf::RUNTIME
1444}
1445
1446sub unlink_save {
1447 my ($self) = @_;
1448
1449 utf8::encode (my $save = $self->{path}->save_path);
1450 aioreq_pri 3; IO::AIO::aio_unlink $save;
1451 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1452}
1453
1454sub rename {
1455 my ($self, $new_path) = @_;
1456
1457 $self->unlink_save;
1458
1459 delete $cf::MAP{$self->path};
1460 $self->{path} = new cf::path $new_path;
1461 $self->path ($self->{path}->as_string);
1462 $cf::MAP{$self->path} = $self;
1463
1464 $self->save;
1465}
1466
1467sub reset {
1468 my ($self) = @_;
1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1472 return if $self->players;
1473 return if $self->{path}{user_rel};#d#
1474
1475 warn "resetting map ", $self->path;#d#
1476
1477 delete $cf::MAP{$self->path};
1478
1479 $_->clear_links_to ($self) for values %cf::MAP;
1480
1481 $self->unlink_save;
1482 $self->destroy;
1483}
1484
1485my $nuke_counter = "aaaa";
1486
1487sub nuke {
1488 my ($self) = @_;
1489
1490 $self->{deny_save} = 1;
1491 $self->reset_timeout (1);
1492 $self->rename ("{nuke}/" . ($nuke_counter++));
1493 $self->reset; # polite request, might not happen
1494}
1495
1496sub customise_for {
1497 my ($map, $ob) = @_;
1498
1499 if ($map->per_player) {
1500 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1501 }
1502
1503 $map
1504}
1505
1506sub emergency_save {
1507 my $freeze_guard = cf::freeze_mainloop;
1508
1509 warn "enter emergency perl save\n";
1510
1511 cf::sync_job {
1512 warn "begin emergency player save\n";
1513 $_->save for values %cf::PLAYER;
1514 warn "end emergency player save\n";
1515
1516 warn "begin emergency map save\n";
1517 $_->save for values %cf::MAP;
1518 warn "end emergency map save\n";
1519 };
1520
1521 warn "leave emergency perl save\n";
1522}
1523
1524package cf;
1525
1526=back
1527
784 1528
785=head3 cf::object::player 1529=head3 cf::object::player
786 1530
787=over 4 1531=over 4
788 1532
824 (ref $cf::CFG{"may_$access"} 1568 (ref $cf::CFG{"may_$access"}
825 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1569 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
826 : $cf::CFG{"may_$access"}) 1570 : $cf::CFG{"may_$access"})
827} 1571}
828 1572
1573=item $player_object->enter_link
1574
1575Freezes the player and moves him/her to a special map (C<{link}>).
1576
1577The player should be reaosnably safe there for short amounts of time. You
1578I<MUST> call C<leave_link> as soon as possible, though.
1579
1580=item $player_object->leave_link ($map, $x, $y)
1581
1582Moves the player out of the specila link map onto the given map. If the
1583map is not valid (or omitted), the player will be moved back to the
1584location he/she was before the call to C<enter_link>, or, if that fails,
1585to the emergency map position.
1586
1587Might block.
1588
1589=cut
1590
1591sub cf::object::player::enter_link {
1592 my ($self) = @_;
1593
1594 $self->deactivate_recursive;
1595
1596 return if $self->map == $LINK_MAP;
1597
1598 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1599 if $self->map;
1600
1601 $self->enter_map ($LINK_MAP, 20, 20);
1602}
1603
1604sub cf::object::player::leave_link {
1605 my ($self, $map, $x, $y) = @_;
1606
1607 my $link_pos = delete $self->{_link_pos};
1608
1609 unless ($map) {
1610 # restore original map position
1611 ($map, $x, $y) = @{ $link_pos || [] };
1612 $map = cf::map::find $map;
1613
1614 unless ($map) {
1615 ($map, $x, $y) = @$EMERGENCY_POSITION;
1616 $map = cf::map::find $map
1617 or die "FATAL: cannot load emergency map\n";
1618 }
1619 }
1620
1621 ($x, $y) = (-1, -1)
1622 unless (defined $x) && (defined $y);
1623
1624 # use -1 or undef as default coordinates, not 0, 0
1625 ($x, $y) = ($map->enter_x, $map->enter_y)
1626 if $x <=0 && $y <= 0;
1627
1628 $map->load;
1629
1630 return unless $self->contr->active;
1631 $self->activate_recursive;
1632 $self->enter_map ($map, $x, $y);
1633}
1634
1635cf::player->attach (
1636 on_logout => sub {
1637 my ($pl) = @_;
1638
1639 # abort map switching before logout
1640 if ($pl->ob->{_link_pos}) {
1641 cf::sync_job {
1642 $pl->ob->leave_link
1643 };
1644 }
1645 },
1646 on_login => sub {
1647 my ($pl) = @_;
1648
1649 # try to abort aborted map switching on player login :)
1650 # should happen only on crashes
1651 if ($pl->ob->{_link_pos}) {
1652 $pl->ob->enter_link;
1653 (async {
1654 # we need this sleep as the login has a concurrent enter_exit running
1655 # and this sleep increases chances of the player not ending up in scorn
1656 $pl->ob->reply (undef,
1657 "There was an internal problem at your last logout, "
1658 . "the server will try to bring you to your intended destination in a second.",
1659 cf::NDI_RED);
1660 Coro::Timer::sleep 1;
1661 $pl->ob->leave_link;
1662 })->prio (2);
1663 }
1664 },
1665);
1666
1667=item $player_object->goto ($path, $x, $y)
1668
1669=cut
1670
1671sub cf::object::player::goto {
1672 my ($self, $path, $x, $y) = @_;
1673
1674 $self->enter_link;
1675
1676 (async {
1677 $path = new cf::path $path;
1678
1679 my $map = cf::map::find $path->as_string;
1680 $map = $map->customise_for ($self) if $map;
1681
1682# warn "entering ", $map->path, " at ($x, $y)\n"
1683# if $map;
1684
1685 $map or $map->cluck ("oy");#d#
1686 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1687
1688 $self->leave_link ($map, $x, $y);
1689 })->prio (1);
1690}
1691
1692=item $player_object->enter_exit ($exit_object)
1693
1694=cut
1695
1696sub parse_random_map_params {
1697 my ($spec) = @_;
1698
1699 my $rmp = { # defaults
1700 xsize => 10,
1701 ysize => 10,
1702 };
1703
1704 for (split /\n/, $spec) {
1705 my ($k, $v) = split /\s+/, $_, 2;
1706
1707 $rmp->{lc $k} = $v if (length $k) && (length $v);
1708 }
1709
1710 $rmp
1711}
1712
1713sub prepare_random_map {
1714 my ($exit) = @_;
1715
1716 # all this does is basically replace the /! path by
1717 # a new random map path (?random/...) with a seed
1718 # that depends on the exit object
1719
1720 my $rmp = parse_random_map_params $exit->msg;
1721
1722 if ($exit->map) {
1723 $rmp->{region} = $exit->map->region_name;
1724 $rmp->{origin_map} = $exit->map->path;
1725 $rmp->{origin_x} = $exit->x;
1726 $rmp->{origin_y} = $exit->y;
1727 }
1728
1729 $rmp->{random_seed} ||= $exit->random_seed;
1730
1731 my $data = cf::to_json $rmp;
1732 my $md5 = Digest::MD5::md5_hex $data;
1733
1734 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1735 aio_write $fh, 0, (length $data), $data, 0;
1736
1737 $exit->slaying ("?random/$md5");
1738 $exit->msg (undef);
1739 }
1740}
1741
1742sub cf::object::player::enter_exit {
1743 my ($self, $exit) = @_;
1744
1745 return unless $self->type == cf::PLAYER;
1746
1747 $self->enter_link;
1748
1749 (async {
1750 $self->deactivate_recursive; # just to be sure
1751 unless (eval {
1752 prepare_random_map $exit
1753 if $exit->slaying eq "/!";
1754
1755 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1756 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1757
1758 1;
1759 }) {
1760 $self->message ("Something went wrong deep within the crossfire server. "
1761 . "I'll try to bring you back to the map you were before. "
1762 . "Please report this to the dungeon master",
1763 cf::NDI_UNIQUE | cf::NDI_RED);
1764
1765 warn "ERROR in enter_exit: $@";
1766 $self->leave_link;
1767 }
1768 })->prio (1);
1769}
1770
829=head3 cf::client 1771=head3 cf::client
830 1772
831=over 4 1773=over 4
832 1774
833=item $client->send_drawinfo ($text, $flags) 1775=item $client->send_drawinfo ($text, $flags)
876 on_reply => sub { 1818 on_reply => sub {
877 my ($ns, $msg) = @_; 1819 my ($ns, $msg) = @_;
878 1820
879 # this weird shuffling is so that direct followup queries 1821 # this weird shuffling is so that direct followup queries
880 # get handled first 1822 # get handled first
881 my $queue = delete $ns->{query_queue}; 1823 my $queue = delete $ns->{query_queue}
1824 or return; # be conservative, not sure how that can happen, but we saw a crash here
882 1825
883 (shift @$queue)->[1]->($msg); 1826 (shift @$queue)->[1]->($msg);
884 1827
885 push @{ $ns->{query_queue} }, @$queue; 1828 push @{ $ns->{query_queue} }, @$queue;
886 1829
892 } 1835 }
893 } 1836 }
894 }, 1837 },
895); 1838);
896 1839
897=item $client->coro (\&cb) 1840=item $client->async (\&cb)
898 1841
899Create a new coroutine, running the specified callback. The coroutine will 1842Create a new coroutine, running the specified callback. The coroutine will
900be automatically cancelled when the client gets destroyed (e.g. on logout, 1843be automatically cancelled when the client gets destroyed (e.g. on logout,
901or loss of connection). 1844or loss of connection).
902 1845
903=cut 1846=cut
904 1847
905sub cf::client::coro { 1848sub cf::client::async {
906 my ($self, $cb) = @_; 1849 my ($self, $cb) = @_;
907 1850
908 my $coro; $coro = async { 1851 my $coro = &Coro::async ($cb);
909 eval { 1852
910 $cb->(); 1853 $coro->on_destroy (sub {
911 };
912 warn $@ if $@;
913 delete $self->{_coro}{$coro+0}; 1854 delete $self->{_coro}{$coro+0};
914 }; 1855 });
915 1856
916 $self->{_coro}{$coro+0} = $coro; 1857 $self->{_coro}{$coro+0} = $coro;
1858
1859 $coro
917} 1860}
918 1861
919cf::client->attach ( 1862cf::client->attach (
920 on_destroy => sub { 1863 on_destroy => sub {
921 my ($ns) = @_; 1864 my ($ns) = @_;
1085 2028
1086{ 2029{
1087 my $path = cf::localdir . "/database.pst"; 2030 my $path = cf::localdir . "/database.pst";
1088 2031
1089 sub db_load() { 2032 sub db_load() {
1090 warn "loading database $path\n";#d# remove later
1091 $DB = stat $path ? Storable::retrieve $path : { }; 2033 $DB = stat $path ? Storable::retrieve $path : { };
1092 } 2034 }
1093 2035
1094 my $pid; 2036 my $pid;
1095 2037
1096 sub db_save() { 2038 sub db_save() {
1097 warn "saving database $path\n";#d# remove later
1098 waitpid $pid, 0 if $pid; 2039 waitpid $pid, 0 if $pid;
1099 if (0 == ($pid = fork)) { 2040 if (0 == ($pid = fork)) {
1100 $DB->{_meta}{version} = 1; 2041 $DB->{_meta}{version} = 1;
1101 Storable::nstore $DB, "$path~"; 2042 Storable::nstore $DB, "$path~";
1102 rename "$path~", $path; 2043 rename "$path~", $path;
1150 open my $fh, "<:utf8", cf::confdir . "/config" 2091 open my $fh, "<:utf8", cf::confdir . "/config"
1151 or return; 2092 or return;
1152 2093
1153 local $/; 2094 local $/;
1154 *CFG = YAML::Syck::Load <$fh>; 2095 *CFG = YAML::Syck::Load <$fh>;
2096
2097 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2098
2099 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2100 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2101
2102 if (exists $CFG{mlockall}) {
2103 eval {
2104 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2105 and die "WARNING: m(un)lockall failed: $!\n";
2106 };
2107 warn $@ if $@;
2108 }
1155} 2109}
1156 2110
1157sub main { 2111sub main {
2112 # we must not ever block the main coroutine
2113 local $Coro::idle = sub {
2114 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2115 async { Event::one_event };
2116 };
2117
1158 cfg_load; 2118 cfg_load;
1159 db_load; 2119 db_load;
1160 load_extensions; 2120 load_extensions;
1161 Event::loop; 2121 Event::loop;
1162} 2122}
1163 2123
1164############################################################################# 2124#############################################################################
1165# initialisation 2125# initialisation
1166 2126
1167sub _perl_reload(&) { 2127sub reload() {
1168 my ($msg) = @_; 2128 # can/must only be called in main
2129 if ($Coro::current != $Coro::main) {
2130 warn "can only reload from main coroutine\n";
2131 return;
2132 }
1169 2133
1170 $msg->("reloading..."); 2134 warn "reloading...";
2135
2136 my $guard = freeze_mainloop;
2137 cf::emergency_save;
1171 2138
1172 eval { 2139 eval {
2140 # if anything goes wrong in here, we should simply crash as we already saved
2141
1173 # cancel all watchers 2142 # cancel all watchers
1174 for (Event::all_watchers) { 2143 for (Event::all_watchers) {
1175 $_->cancel if $_->data & WF_AUTOCANCEL; 2144 $_->cancel if $_->data & WF_AUTOCANCEL;
1176 } 2145 }
1177 2146
2147 # cancel all extension coros
2148 $_->cancel for values %EXT_CORO;
2149 %EXT_CORO = ();
2150
1178 # unload all extensions 2151 # unload all extensions
1179 for (@exts) { 2152 for (@exts) {
1180 $msg->("unloading <$_>"); 2153 warn "unloading <$_>";
1181 unload_extension $_; 2154 unload_extension $_;
1182 } 2155 }
1183 2156
1184 # unload all modules loaded from $LIBDIR 2157 # unload all modules loaded from $LIBDIR
1185 while (my ($k, $v) = each %INC) { 2158 while (my ($k, $v) = each %INC) {
1186 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2159 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1187 2160
1188 $msg->("removing <$k>"); 2161 warn "removing <$k>";
1189 delete $INC{$k}; 2162 delete $INC{$k};
1190 2163
1191 $k =~ s/\.pm$//; 2164 $k =~ s/\.pm$//;
1192 $k =~ s/\//::/g; 2165 $k =~ s/\//::/g;
1193 2166
1198 Symbol::delete_package $k; 2171 Symbol::delete_package $k;
1199 } 2172 }
1200 2173
1201 # sync database to disk 2174 # sync database to disk
1202 cf::db_sync; 2175 cf::db_sync;
2176 IO::AIO::flush;
1203 2177
1204 # get rid of safe::, as good as possible 2178 # get rid of safe::, as good as possible
1205 Symbol::delete_package "safe::$_" 2179 Symbol::delete_package "safe::$_"
1206 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2180 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1207 2181
1208 # remove register_script_function callbacks 2182 # remove register_script_function callbacks
1209 # TODO 2183 # TODO
1210 2184
1211 # unload cf.pm "a bit" 2185 # unload cf.pm "a bit"
1214 # don't, removes xs symbols, too, 2188 # don't, removes xs symbols, too,
1215 # and global variables created in xs 2189 # and global variables created in xs
1216 #Symbol::delete_package __PACKAGE__; 2190 #Symbol::delete_package __PACKAGE__;
1217 2191
1218 # reload cf.pm 2192 # reload cf.pm
1219 $msg->("reloading cf.pm"); 2193 warn "reloading cf.pm";
1220 require cf; 2194 require cf;
2195 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1221 2196
1222 # load config and database again 2197 # load config and database again
1223 cf::cfg_load; 2198 cf::cfg_load;
1224 cf::db_load; 2199 cf::db_load;
1225 2200
1226 # load extensions 2201 # load extensions
1227 $msg->("load extensions"); 2202 warn "load extensions";
1228 cf::load_extensions; 2203 cf::load_extensions;
1229 2204
1230 # reattach attachments to objects 2205 # reattach attachments to objects
1231 $msg->("reattach"); 2206 warn "reattach";
1232 _global_reattach; 2207 _global_reattach;
2208 reattach $_ for values %MAP;
1233 }; 2209 };
1234 $msg->($@) if $@;
1235 2210
1236 $msg->("reloaded"); 2211 if ($@) {
2212 warn $@;
2213 warn "error while reloading, exiting.";
2214 exit 1;
2215 }
2216
2217 warn "reloaded successfully";
1237}; 2218};
1238 2219
1239sub perl_reload() { 2220#############################################################################
1240 _perl_reload { 2221
1241 warn $_[0]; 2222unless ($LINK_MAP) {
1242 print "$_[0]\n"; 2223 $LINK_MAP = cf::map::new;
1243 }; 2224
2225 $LINK_MAP->width (41);
2226 $LINK_MAP->height (41);
2227 $LINK_MAP->alloc;
2228 $LINK_MAP->path ("{link}");
2229 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2230 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2231
2232 # dirty hack because... archetypes are not yet loaded
2233 Event->timer (
2234 after => 10,
2235 cb => sub {
2236 $_[0]->w->cancel;
2237
2238 # provide some exits "home"
2239 my $exit = cf::object::new "exit";
2240
2241 $exit->slaying ($EMERGENCY_POSITION->[0]);
2242 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2243 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2244
2245 $LINK_MAP->insert ($exit->clone, 19, 19);
2246 $LINK_MAP->insert ($exit->clone, 19, 20);
2247 $LINK_MAP->insert ($exit->clone, 19, 21);
2248 $LINK_MAP->insert ($exit->clone, 20, 19);
2249 $LINK_MAP->insert ($exit->clone, 20, 21);
2250 $LINK_MAP->insert ($exit->clone, 21, 19);
2251 $LINK_MAP->insert ($exit->clone, 21, 20);
2252 $LINK_MAP->insert ($exit->clone, 21, 21);
2253
2254 $exit->destroy;
2255 });
2256
2257 $LINK_MAP->{deny_save} = 1;
2258 $LINK_MAP->{deny_reset} = 1;
2259
2260 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1244} 2261}
1245 2262
1246register "<global>", __PACKAGE__; 2263register "<global>", __PACKAGE__;
1247 2264
1248register_command "perl-reload" => sub { 2265register_command "reload" => sub {
1249 my ($who, $arg) = @_; 2266 my ($who, $arg) = @_;
1250 2267
1251 if ($who->flag (FLAG_WIZ)) { 2268 if ($who->flag (FLAG_WIZ)) {
1252 _perl_reload { 2269 $who->message ("start of reload.");
1253 warn $_[0]; 2270 reload;
1254 $who->message ($_[0]); 2271 $who->message ("end of reload.");
1255 };
1256 } 2272 }
1257}; 2273};
1258 2274
1259unshift @INC, $LIBDIR; 2275unshift @INC, $LIBDIR;
1260 2276
1261$TICK_WATCHER = Event->timer ( 2277$TICK_WATCHER = Event->timer (
2278 reentrant => 0,
1262 prio => 0, 2279 prio => 0,
1263 at => $NEXT_TICK || 1, 2280 at => $NEXT_TICK || $TICK,
1264 data => WF_AUTOCANCEL, 2281 data => WF_AUTOCANCEL,
1265 cb => sub { 2282 cb => sub {
1266 cf::server_tick; # one server iteration 2283 cf::server_tick; # one server iteration
1267 2284 $RUNTIME += $TICK;
1268 my $NOW = Event::time;
1269 $NEXT_TICK += $TICK; 2285 $NEXT_TICK += $TICK;
1270 2286
1271 # if we are delayed by four ticks or more, skip them all 2287 # if we are delayed by four ticks or more, skip them all
1272 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2288 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1273 2289
1274 $TICK_WATCHER->at ($NEXT_TICK); 2290 $TICK_WATCHER->at ($NEXT_TICK);
1275 $TICK_WATCHER->start; 2291 $TICK_WATCHER->start;
1276 }, 2292 },
1277); 2293);
1278 2294
1279IO::AIO::max_poll_time $TICK * 0.2; 2295IO::AIO::max_poll_time $TICK * 0.2;
1280 2296
2297Event->io (
1281Event->io (fd => IO::AIO::poll_fileno, 2298 fd => IO::AIO::poll_fileno,
1282 poll => 'r', 2299 poll => 'r',
1283 prio => 5, 2300 prio => 5,
1284 data => WF_AUTOCANCEL, 2301 data => WF_AUTOCANCEL,
1285 cb => \&IO::AIO::poll_cb); 2302 cb => \&IO::AIO::poll_cb,
2303);
2304
2305Event->timer (
2306 data => WF_AUTOCANCEL,
2307 after => 0,
2308 interval => 10,
2309 cb => sub {
2310 (Coro::unblock_sub {
2311 write_runtime
2312 or warn "ERROR: unable to write runtime file: $!";
2313 })->();
2314 },
2315);
2316
2317END { cf::emergency_save }
1286 2318
12871 23191
1288 2320

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines