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/cvs/deliantra/server/lib/cf.pm
Revision: 1.133
Committed: Thu Jan 4 16:19:32 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.132: +33 -29 lines
Log Message:
- word of recall activated the player indirectly
- implement maptile->xy_find and xy_load
- separate find and load, even on C level
- generate map_leave/enter and map_change events even for tiled map changes
  (experimental)
- implement mainloop freezeing by start/stop, not skipping ticks
- no map updates when player !active

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Digest::MD5;
21 use Fcntl;
22 use IO::AIO 2.31 ();
23 use YAML::Syck ();
24 use Time::HiRes;
25
26 use Event; $Event::Eval = 1; # no idea why this is required, but it is
27
28 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29 $YAML::Syck::ImplicitUnicode = 1;
30
31 $Coro::main->prio (2); # run main coroutine ("the server") with very high priority
32
33 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
35 our %COMMAND = ();
36 our %COMMAND_TIME = ();
37 our %EXTCMD = ();
38
39 our @EVENT;
40 our $LIBDIR = datadir . "/ext";
41
42 our $TICK = MAX_TIME * 1e-6;
43 our $TICK_WATCHER;
44 our $NEXT_TICK;
45 our $NOW;
46
47 our %CFG;
48
49 our $UPTIME; $UPTIME ||= time;
50 our $RUNTIME;
51
52 our %MAP; # all maps
53 our $LINK_MAP; # the special {link} map
54 our $RANDOM_MAPS = cf::localdir . "/random";
55 our %EXT_CORO;
56
57 binmode STDOUT;
58 binmode STDERR;
59
60 # read virtual server time, if available
61 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
62 open my $fh, "<", cf::localdir . "/runtime"
63 or die "unable to read runtime file: $!";
64 $RUNTIME = <$fh> + 0.;
65 }
66
67 mkdir cf::localdir;
68 mkdir cf::localdir . "/" . cf::playerdir;
69 mkdir cf::localdir . "/" . cf::tmpdir;
70 mkdir cf::localdir . "/" . cf::uniquedir;
71 mkdir $RANDOM_MAPS;
72
73 # a special map that is always available
74 our $LINK_MAP;
75 our $EMERGENCY_POSITION;
76
77 #############################################################################
78
79 =head2 GLOBAL VARIABLES
80
81 =over 4
82
83 =item $cf::UPTIME
84
85 The timestamp of the server start (so not actually an uptime).
86
87 =item $cf::RUNTIME
88
89 The time this server has run, starts at 0 and is increased by $cf::TICK on
90 every server tick.
91
92 =item $cf::LIBDIR
93
94 The perl library directory, where extensions and cf-specific modules can
95 be found. It will be added to C<@INC> automatically.
96
97 =item $cf::NOW
98
99 The time of the last (current) server tick.
100
101 =item $cf::TICK
102
103 The interval between server ticks, in seconds.
104
105 =item %cf::CFG
106
107 Configuration for the server, loaded from C</etc/crossfire/config>, or
108 from wherever your confdir points to.
109
110 =back
111
112 =cut
113
114 BEGIN {
115 *CORE::GLOBAL::warn = sub {
116 my $msg = join "", @_;
117 utf8::encode $msg;
118
119 $msg .= "\n"
120 unless $msg =~ /\n$/;
121
122 LOG llevError, "cfperl: $msg";
123 };
124 }
125
126 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
127 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
128 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
129 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
130 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
131 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
132
133 # we bless all objects into (empty) derived classes to force a method lookup
134 # within the Safe compartment.
135 for my $pkg (qw(
136 cf::global cf::attachable
137 cf::object cf::object::player
138 cf::client cf::player
139 cf::arch cf::living
140 cf::map cf::party cf::region
141 )) {
142 no strict 'refs';
143 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
144 }
145
146 $Event::DIED = sub {
147 warn "error in event callback: @_";
148 };
149
150 my %ext_pkg;
151 my @exts;
152 my @hook;
153
154 =head2 UTILITY FUNCTIONS
155
156 =over 4
157
158 =cut
159
160 use JSON::Syck (); # TODO# replace by JSON::PC once working
161
162 =item $ref = cf::from_json $json
163
164 Converts a JSON string into the corresponding perl data structure.
165
166 =cut
167
168 sub from_json($) {
169 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
170 JSON::Syck::Load $_[0]
171 }
172
173 =item $json = cf::to_json $ref
174
175 Converts a perl data structure into its JSON representation.
176
177 =cut
178
179 sub to_json($) {
180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
181 JSON::Syck::Dump $_[0]
182 }
183
184 =item my $guard = cf::guard { BLOCK }
185
186 Run the given callback when the guard object gets destroyed (useful for
187 coroutine cancellations).
188
189 You can call C<< ->cancel >> on the guard object to stop the block from
190 being executed.
191
192 =cut
193
194 sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196 }
197
198 sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200 }
201
202 sub cf::guard::DESTROY {
203 ${$_[0]}->();
204 }
205
206 =item cf::lock_wait $string
207
208 Wait until the given lock is available. See cf::lock_acquire.
209
210 =item my $lock = cf::lock_acquire $string
211
212 Wait until the given lock is available and then acquires it and returns
213 a guard object. If the guard object gets destroyed (goes out of scope,
214 for example when the coroutine gets canceled), the lock is automatically
215 returned.
216
217 Lock names should begin with a unique identifier (for example, cf::map::find
218 uses map_find and cf::map::load uses map_load).
219
220 =cut
221
222 our %LOCK;
223
224 sub lock_wait($) {
225 my ($key) = @_;
226
227 # wait for lock, if any
228 while ($LOCK{$key}) {
229 push @{ $LOCK{$key} }, $Coro::current;
230 Coro::schedule;
231 }
232 }
233
234 sub lock_acquire($) {
235 my ($key) = @_;
236
237 # wait, to be sure we are not locked
238 lock_wait $key;
239
240 $LOCK{$key} = [];
241
242 cf::guard {
243 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} };
245 }
246 }
247
248 =item cf::async { BLOCK }
249
250 Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251 error instead of exiting the server in case of a problem.
252
253 =cut
254
255 sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262 }
263
264 sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
270 }
271
272 =item cf::sync_job { BLOCK }
273
274 The design of crossfire+ requires that the main coro ($Coro::main) is
275 always able to handle events or runnable, as crossfire+ is only partly
276 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
277
278 If it must be done, put the blocking parts into C<sync_job>. This will run
279 the given BLOCK in another coroutine while waiting for the result. The
280 server will be frozen during this time, so the block should either finish
281 fast or be very important.
282
283 =cut
284
285 sub sync_job(&) {
286 my ($job) = @_;
287
288 if ($Coro::current == $Coro::main) {
289 # this is the main coro, too bad, we have to block
290 # till the operation succeeds, freezing the server :/
291
292 # TODO: use suspend/resume instead
293 # (but this is cancel-safe)
294 my $freeze_guard = freeze_mainloop;
295
296 my $busy = 1;
297 my @res;
298
299 (Coro::async {
300 @res = eval { $job->() };
301 warn $@ if $@;
302 undef $busy;
303 })->prio (Coro::PRIO_MAX);
304
305 while ($busy) {
306 Coro::cede_notself;
307 Event::one_event unless Coro::nready;
308 }
309
310 wantarray ? @res : $res[0]
311 } else {
312 # we are in another coroutine, how wonderful, everything just works
313
314 $job->()
315 }
316 }
317
318 =item $coro = cf::coro { BLOCK }
319
320 Creates and returns a new coro. This coro is automcatially being canceled
321 when the extension calling this is being unloaded.
322
323 =cut
324
325 sub coro(&) {
326 my $cb = shift;
327
328 my $coro = &cf::async ($cb);
329
330 $coro->on_destroy (sub {
331 delete $EXT_CORO{$coro+0};
332 });
333 $EXT_CORO{$coro+0} = $coro;
334
335 $coro
336 }
337
338 sub write_runtime {
339 my $runtime = cf::localdir . "/runtime";
340
341 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
342 or return;
343
344 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
345 (aio_write $fh, 0, (length $value), $value, 0) <= 0
346 and return;
347
348 aio_fsync $fh
349 and return;
350
351 close $fh
352 or return;
353
354 aio_rename "$runtime~", $runtime
355 and return;
356
357 1
358 }
359
360 =back
361
362 =cut
363
364 #############################################################################
365
366 package cf::path;
367
368 sub new {
369 my ($class, $path, $base) = @_;
370
371 $path = $path->as_string if ref $path;
372
373 my $self = bless { }, $class;
374
375 # {... are special paths that are not touched
376 # ?xxx/... are special absolute paths
377 # ?random/... random maps
378 # /! non-realised random map exit
379 # /... normal maps
380 # ~/... per-player maps without a specific player (DO NOT USE)
381 # ~user/... per-player map of a specific user
382
383 if ($path =~ /^{/) {
384 # fine as it is
385 } elsif ($path =~ s{^\?random/}{}) {
386 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
387 $self->{random} = cf::from_json $data;
388 } else {
389 if ($path =~ s{^~([^/]+)?}{}) {
390 $self->{user_rel} = 1;
391
392 if (defined $1) {
393 $self->{user} = $1;
394 } elsif ($base =~ m{^~([^/]+)/}) {
395 $self->{user} = $1;
396 } else {
397 warn "cannot resolve user-relative path without user <$path,$base>\n";
398 }
399 } elsif ($path =~ /^\//) {
400 # already absolute
401 } else {
402 $base =~ s{[^/]+/?$}{};
403 return $class->new ("$base/$path");
404 }
405
406 for ($path) {
407 redo if s{/\.?/}{/};
408 redo if s{/[^/]+/\.\./}{/};
409 }
410 }
411
412 $self->{path} = $path;
413
414 $self
415 }
416
417 # the name / primary key / in-game path
418 sub as_string {
419 my ($self) = @_;
420
421 $self->{user_rel} ? "~$self->{user}$self->{path}"
422 : $self->{random} ? "?random/$self->{path}"
423 : $self->{path}
424 }
425
426 # the displayed name, this is a one way mapping
427 sub visible_name {
428 my ($self) = @_;
429
430 # if (my $rmp = $self->{random}) {
431 # # todo: be more intelligent about this
432 # "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
433 # } else {
434 $self->as_string
435 # }
436 }
437
438 # escape the /'s in the path
439 sub _escaped_path {
440 # ∕ is U+2215
441 (my $path = $_[0]{path}) =~ s/\//∕/g;
442 $path
443 }
444
445 # the original (read-only) location
446 sub load_path {
447 my ($self) = @_;
448
449 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
450 }
451
452 # the temporary/swap location
453 sub save_path {
454 my ($self) = @_;
455
456 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
457 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
458 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
459 }
460
461 # the unique path, might be eq to save_path
462 sub uniq_path {
463 my ($self) = @_;
464
465 $self->{user_rel} || $self->{random}
466 ? undef
467 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
468 }
469
470 # return random map parameters, or undef
471 sub random_map_params {
472 my ($self) = @_;
473
474 $self->{random}
475 }
476
477 # this is somewhat ugly, but style maps do need special treatment
478 sub is_style_map {
479 $_[0]{path} =~ m{^/styles/}
480 }
481
482 package cf;
483
484 #############################################################################
485
486 =head2 ATTACHABLE OBJECTS
487
488 Many objects in crossfire are so-called attachable objects. That means you can
489 attach callbacks/event handlers (a collection of which is called an "attachment")
490 to it. All such attachable objects support the following methods.
491
492 In the following description, CLASS can be any of C<global>, C<object>
493 C<player>, C<client> or C<map> (i.e. the attachable objects in
494 crossfire+).
495
496 =over 4
497
498 =item $attachable->attach ($attachment, key => $value...)
499
500 =item $attachable->detach ($attachment)
501
502 Attach/detach a pre-registered attachment to a specific object and give it
503 the specified key/value pairs as arguments.
504
505 Example, attach a minesweeper attachment to the given object, making it a
506 10x10 minesweeper game:
507
508 $obj->attach (minesweeper => width => 10, height => 10);
509
510 =item $bool = $attachable->attached ($name)
511
512 Checks wether the named attachment is currently attached to the object.
513
514 =item cf::CLASS->attach ...
515
516 =item cf::CLASS->detach ...
517
518 Define an anonymous attachment and attach it to all objects of the given
519 CLASS. See the next function for an explanation of its arguments.
520
521 You can attach to global events by using the C<cf::global> class.
522
523 Example, log all player logins:
524
525 cf::player->attach (
526 on_login => sub {
527 my ($pl) = @_;
528 ...
529 },
530 );
531
532 Example, attach to the jeweler skill:
533
534 cf::object->attach (
535 type => cf::SKILL,
536 subtype => cf::SK_JEWELER,
537 on_use_skill => sub {
538 my ($sk, $ob, $part, $dir, $msg) = @_;
539 ...
540 },
541 );
542
543 =item cf::CLASS::attachment $name, ...
544
545 Register an attachment by C<$name> through which attachable objects of the
546 given CLASS can refer to this attachment.
547
548 Some classes such as crossfire maps and objects can specify attachments
549 that are attached at load/instantiate time, thus the need for a name.
550
551 These calls expect any number of the following handler/hook descriptions:
552
553 =over 4
554
555 =item prio => $number
556
557 Set the priority for all following handlers/hooks (unless overwritten
558 by another C<prio> setting). Lower priority handlers get executed
559 earlier. The default priority is C<0>, and many built-in handlers are
560 registered at priority C<-1000>, so lower priorities should not be used
561 unless you know what you are doing.
562
563 =item type => $type
564
565 (Only for C<< cf::object->attach >> calls), limits the attachment to the
566 given type of objects only (the additional parameter C<subtype> can be
567 used to further limit to the given subtype).
568
569 =item on_I<event> => \&cb
570
571 Call the given code reference whenever the named event happens (event is
572 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
573 handlers are recognised generally depends on the type of object these
574 handlers attach to).
575
576 See F<include/eventinc.h> for the full list of events supported, and their
577 class.
578
579 =item package => package::
580
581 Look for sub functions of the name C<< on_I<event> >> in the given
582 package and register them. Only handlers for eevents supported by the
583 object/class are recognised.
584
585 =back
586
587 Example, define an attachment called "sockpuppet" that calls the given
588 event handler when a monster attacks:
589
590 cf::object::attachment sockpuppet =>
591 on_skill_attack => sub {
592 my ($self, $victim) = @_;
593 ...
594 }
595 }
596
597 =item $attachable->valid
598
599 Just because you have a perl object does not mean that the corresponding
600 C-level object still exists. If you try to access an object that has no
601 valid C counterpart anymore you get an exception at runtime. This method
602 can be used to test for existence of the C object part without causing an
603 exception.
604
605 =cut
606
607 # the following variables are defined in .xs and must not be re-created
608 our @CB_GLOBAL = (); # registry for all global events
609 our @CB_ATTACHABLE = (); # registry for all attachables
610 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
611 our @CB_PLAYER = ();
612 our @CB_CLIENT = ();
613 our @CB_TYPE = (); # registry for type (cf-object class) based events
614 our @CB_MAP = ();
615
616 my %attachment;
617
618 sub _attach_cb($$$$) {
619 my ($registry, $event, $prio, $cb) = @_;
620
621 use sort 'stable';
622
623 $cb = [$prio, $cb];
624
625 @{$registry->[$event]} = sort
626 { $a->[0] cmp $b->[0] }
627 @{$registry->[$event] || []}, $cb;
628 }
629
630 # hack
631 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
632
633 # attach handles attaching event callbacks
634 # the only thing the caller has to do is pass the correct
635 # registry (== where the callback attaches to).
636 sub _attach {
637 my ($registry, $klass, @arg) = @_;
638
639 my $object_type;
640 my $prio = 0;
641 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
642
643 #TODO: get rid of this hack
644 if ($attachable_klass{$klass}) {
645 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
646 }
647
648 while (@arg) {
649 my $type = shift @arg;
650
651 if ($type eq "prio") {
652 $prio = shift @arg;
653
654 } elsif ($type eq "type") {
655 $object_type = shift @arg;
656 $registry = $CB_TYPE[$object_type] ||= [];
657
658 } elsif ($type eq "subtype") {
659 defined $object_type or Carp::croak "subtype specified without type";
660 my $object_subtype = shift @arg;
661 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
662
663 } elsif ($type eq "package") {
664 my $pkg = shift @arg;
665
666 while (my ($name, $id) = each %cb_id) {
667 if (my $cb = $pkg->can ($name)) {
668 _attach_cb $registry, $id, $prio, $cb;
669 }
670 }
671
672 } elsif (exists $cb_id{$type}) {
673 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
674
675 } elsif (ref $type) {
676 warn "attaching objects not supported, ignoring.\n";
677
678 } else {
679 shift @arg;
680 warn "attach argument '$type' not supported, ignoring.\n";
681 }
682 }
683 }
684
685 sub _object_attach {
686 my ($obj, $name, %arg) = @_;
687
688 return if exists $obj->{_attachment}{$name};
689
690 if (my $attach = $attachment{$name}) {
691 my $registry = $obj->registry;
692
693 for (@$attach) {
694 my ($klass, @attach) = @$_;
695 _attach $registry, $klass, @attach;
696 }
697
698 $obj->{$name} = \%arg;
699 } else {
700 warn "object uses attachment '$name' that is not available, postponing.\n";
701 }
702
703 $obj->{_attachment}{$name} = undef;
704 }
705
706 sub cf::attachable::attach {
707 if (ref $_[0]) {
708 _object_attach @_;
709 } else {
710 _attach shift->_attach_registry, @_;
711 }
712 };
713
714 # all those should be optimised
715 sub cf::attachable::detach {
716 my ($obj, $name) = @_;
717
718 if (ref $obj) {
719 delete $obj->{_attachment}{$name};
720 reattach ($obj);
721 } else {
722 Carp::croak "cannot, currently, detach class attachments";
723 }
724 };
725
726 sub cf::attachable::attached {
727 my ($obj, $name) = @_;
728
729 exists $obj->{_attachment}{$name}
730 }
731
732 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
733 eval "#line " . __LINE__ . " 'cf.pm'
734 sub cf::\L$klass\E::_attach_registry {
735 (\\\@CB_$klass, KLASS_$klass)
736 }
737
738 sub cf::\L$klass\E::attachment {
739 my \$name = shift;
740
741 \$attachment{\$name} = [[KLASS_$klass, \@_]];
742 }
743 ";
744 die if $@;
745 }
746
747 our $override;
748 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
749
750 sub override {
751 $override = 1;
752 @invoke_results = ();
753 }
754
755 sub do_invoke {
756 my $event = shift;
757 my $callbacks = shift;
758
759 @invoke_results = ();
760
761 local $override;
762
763 for (@$callbacks) {
764 eval { &{$_->[1]} };
765
766 if ($@) {
767 warn "$@";
768 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
769 override;
770 }
771
772 return 1 if $override;
773 }
774
775 0
776 }
777
778 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
779
780 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
781
782 Generate an object-specific event with the given arguments.
783
784 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
785 removed in future versions), and there is no public API to access override
786 results (if you must, access C<@cf::invoke_results> directly).
787
788 =back
789
790 =cut
791
792 #############################################################################
793 # object support
794
795 sub reattach {
796 # basically do the same as instantiate, without calling instantiate
797 my ($obj) = @_;
798
799 my $registry = $obj->registry;
800
801 @$registry = ();
802
803 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
804
805 for my $name (keys %{ $obj->{_attachment} || {} }) {
806 if (my $attach = $attachment{$name}) {
807 for (@$attach) {
808 my ($klass, @attach) = @$_;
809 _attach $registry, $klass, @attach;
810 }
811 } else {
812 warn "object uses attachment '$name' that is not available, postponing.\n";
813 }
814 }
815 }
816
817 cf::attachable->attach (
818 prio => -1000000,
819 on_instantiate => sub {
820 my ($obj, $data) = @_;
821
822 $data = from_json $data;
823
824 for (@$data) {
825 my ($name, $args) = @$_;
826
827 $obj->attach ($name, %{$args || {} });
828 }
829 },
830 on_reattach => \&reattach,
831 on_clone => sub {
832 my ($src, $dst) = @_;
833
834 @{$dst->registry} = @{$src->registry};
835
836 %$dst = %$src;
837
838 %{$dst->{_attachment}} = %{$src->{_attachment}}
839 if exists $src->{_attachment};
840 },
841 );
842
843 sub object_freezer_save {
844 my ($filename, $rdata, $objs) = @_;
845
846 sync_job {
847 if (length $$rdata) {
848 warn sprintf "saving %s (%d,%d)\n",
849 $filename, length $$rdata, scalar @$objs;
850
851 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
852 chmod SAVE_MODE, $fh;
853 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
854 aio_fsync $fh;
855 close $fh;
856
857 if (@$objs) {
858 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
859 chmod SAVE_MODE, $fh;
860 my $data = Storable::nfreeze { version => 1, objs => $objs };
861 aio_write $fh, 0, (length $data), $data, 0;
862 aio_fsync $fh;
863 close $fh;
864 aio_rename "$filename.pst~", "$filename.pst";
865 }
866 } else {
867 aio_unlink "$filename.pst";
868 }
869
870 aio_rename "$filename~", $filename;
871 } else {
872 warn "FATAL: $filename~: $!\n";
873 }
874 } else {
875 aio_unlink $filename;
876 aio_unlink "$filename.pst";
877 }
878 }
879 }
880
881 sub object_freezer_as_string {
882 my ($rdata, $objs) = @_;
883
884 use Data::Dumper;
885
886 $$rdata . Dumper $objs
887 }
888
889 sub object_thawer_load {
890 my ($filename) = @_;
891
892 my ($data, $av);
893
894 (aio_load $filename, $data) >= 0
895 or return;
896
897 unless (aio_stat "$filename.pst") {
898 (aio_load "$filename.pst", $av) >= 0
899 or return;
900 $av = eval { (Storable::thaw $av)->{objs} };
901 }
902
903 warn sprintf "loading %s (%d)\n",
904 $filename, length $data, scalar @{$av || []};#d#
905 return ($data, $av);
906 }
907
908 #############################################################################
909 # command handling &c
910
911 =item cf::register_command $name => \&callback($ob,$args);
912
913 Register a callback for execution when the client sends the user command
914 $name.
915
916 =cut
917
918 sub register_command {
919 my ($name, $cb) = @_;
920
921 my $caller = caller;
922 #warn "registering command '$name/$time' to '$caller'";
923
924 push @{ $COMMAND{$name} }, [$caller, $cb];
925 }
926
927 =item cf::register_extcmd $name => \&callback($pl,$packet);
928
929 Register a callbackf ro execution when the client sends an extcmd packet.
930
931 If the callback returns something, it is sent back as if reply was being
932 called.
933
934 =cut
935
936 sub register_extcmd {
937 my ($name, $cb) = @_;
938
939 my $caller = caller;
940 #warn "registering extcmd '$name' to '$caller'";
941
942 $EXTCMD{$name} = [$cb, $caller];
943 }
944
945 cf::player->attach (
946 on_command => sub {
947 my ($pl, $name, $params) = @_;
948
949 my $cb = $COMMAND{$name}
950 or return;
951
952 for my $cmd (@$cb) {
953 $cmd->[1]->($pl->ob, $params);
954 }
955
956 cf::override;
957 },
958 on_extcmd => sub {
959 my ($pl, $buf) = @_;
960
961 my $msg = eval { from_json $buf };
962
963 if (ref $msg) {
964 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
965 if (my %reply = $cb->[0]->($pl, $msg)) {
966 $pl->ext_reply ($msg->{msgid}, %reply);
967 }
968 }
969 } else {
970 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
971 }
972
973 cf::override;
974 },
975 );
976
977 sub register {
978 my ($base, $pkg) = @_;
979
980 #TODO
981 }
982
983 sub load_extension {
984 my ($path) = @_;
985
986 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
987 my $base = $1;
988 my $pkg = $1;
989 $pkg =~ s/[^[:word:]]/_/g;
990 $pkg = "ext::$pkg";
991
992 warn "loading '$path' into '$pkg'\n";
993
994 open my $fh, "<:utf8", $path
995 or die "$path: $!";
996
997 my $source =
998 "package $pkg; use strict; use utf8;\n"
999 . "#line 1 \"$path\"\n{\n"
1000 . (do { local $/; <$fh> })
1001 . "\n};\n1";
1002
1003 eval $source
1004 or die $@ ? "$path: $@\n"
1005 : "extension disabled.\n";
1006
1007 push @exts, $pkg;
1008 $ext_pkg{$base} = $pkg;
1009
1010 # no strict 'refs';
1011 # @{"$pkg\::ISA"} = ext::;
1012
1013 register $base, $pkg;
1014 }
1015
1016 sub unload_extension {
1017 my ($pkg) = @_;
1018
1019 warn "removing extension $pkg\n";
1020
1021 # remove hooks
1022 #TODO
1023 # for my $idx (0 .. $#PLUGIN_EVENT) {
1024 # delete $hook[$idx]{$pkg};
1025 # }
1026
1027 # remove commands
1028 for my $name (keys %COMMAND) {
1029 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1030
1031 if (@cb) {
1032 $COMMAND{$name} = \@cb;
1033 } else {
1034 delete $COMMAND{$name};
1035 }
1036 }
1037
1038 # remove extcmds
1039 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1040 delete $EXTCMD{$name};
1041 }
1042
1043 if (my $cb = $pkg->can ("unload")) {
1044 eval {
1045 $cb->($pkg);
1046 1
1047 } or warn "$pkg unloaded, but with errors: $@";
1048 }
1049
1050 Symbol::delete_package $pkg;
1051 }
1052
1053 sub load_extensions {
1054 for my $ext (<$LIBDIR/*.ext>) {
1055 next unless -r $ext;
1056 eval {
1057 load_extension $ext;
1058 1
1059 } or warn "$ext not loaded: $@";
1060 }
1061 }
1062
1063 #############################################################################
1064 # load/save/clean perl data associated with a map
1065
1066 *cf::mapsupport::on_clean = sub {
1067 my ($map) = @_;
1068
1069 my $path = $map->tmpname;
1070 defined $path or return;
1071
1072 unlink "$path.pst";
1073 };
1074
1075 cf::map->attach (prio => -10000, package => cf::mapsupport::);
1076
1077 #############################################################################
1078 # load/save perl data associated with player->ob objects
1079
1080 sub all_objects(@) {
1081 @_, map all_objects ($_->inv), @_
1082 }
1083
1084 # TODO: compatibility cruft, remove when no longer needed
1085 cf::player->attach (
1086 on_load => sub {
1087 my ($pl, $path) = @_;
1088
1089 for my $o (all_objects $pl->ob) {
1090 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1091 $o->set_ob_key_value ("_perl_data");
1092
1093 %$o = %{ Storable::thaw pack "H*", $value };
1094 }
1095 }
1096 },
1097 );
1098
1099 #############################################################################
1100
1101 =head2 CORE EXTENSIONS
1102
1103 Functions and methods that extend core crossfire objects.
1104
1105 =head3 cf::player
1106
1107 =over 4
1108
1109 =item cf::player::exists $login
1110
1111 Returns true when the given account exists.
1112
1113 =cut
1114
1115 sub cf::player::exists($) {
1116 cf::player::find $_[0]
1117 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2;
1118 }
1119
1120 =item $player->ext_reply ($msgid, $msgtype, %msg)
1121
1122 Sends an ext reply to the player.
1123
1124 =cut
1125
1126 sub cf::player::ext_reply($$$%) {
1127 my ($self, $id, %msg) = @_;
1128
1129 $msg{msgid} = $id;
1130
1131 $self->send ("ext " . to_json \%msg);
1132 }
1133
1134 =back
1135
1136
1137 =head3 cf::map
1138
1139 =over 4
1140
1141 =cut
1142
1143 package cf::map;
1144
1145 use Fcntl;
1146 use Coro::AIO;
1147
1148 our $MAX_RESET = 3600;
1149 our $DEFAULT_RESET = 3000;
1150
1151 sub generate_random_map {
1152 my ($path, $rmp) = @_;
1153
1154 # mit "rum" bekleckern, nicht
1155 cf::map::_create_random_map
1156 $path,
1157 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1158 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1159 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1160 $rmp->{exit_on_final_map},
1161 $rmp->{xsize}, $rmp->{ysize},
1162 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1163 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1164 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1165 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1166 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1167 (cf::region::find $rmp->{region})
1168 }
1169
1170 # and all this just because we cannot iterate over
1171 # all maps in C++...
1172 sub change_all_map_light {
1173 my ($change) = @_;
1174
1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1177 }
1178
1179 sub try_load_header($) {
1180 my ($path) = @_;
1181
1182 utf8::encode $path;
1183 aio_open $path, O_RDONLY, 0
1184 or return;
1185
1186 my $map = cf::map::new
1187 or return;
1188
1189 $map->load_header ($path)
1190 or return;
1191
1192 $map->{load_path} = $path;
1193
1194 $map
1195 }
1196
1197 sub find;
1198 sub find {
1199 my ($path, $origin) = @_;
1200
1201 #warn "find<$path,$origin>\n";#d#
1202
1203 $path = new cf::path $path, $origin && $origin->path;
1204 my $key = $path->as_string;
1205
1206 cf::lock_wait "map_find:$key";
1207
1208 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key";
1210
1211 # do it the slow way
1212 my $map = try_load_header $path->save_path;
1213
1214 if ($map) {
1215 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d#
1217 # safety
1218 $map->{instantiate_time} = $cf::RUNTIME
1219 if $map->{instantiate_time} > $cf::RUNTIME;
1220 } else {
1221 if (my $rmp = $path->random_map_params) {
1222 $map = generate_random_map $key, $rmp;
1223 } else {
1224 $map = try_load_header $path->load_path;
1225 }
1226
1227 $map or return;
1228
1229 $map->{load_original} = 1;
1230 $map->{instantiate_time} = $cf::RUNTIME;
1231 $map->last_access ($cf::RUNTIME);
1232 $map->instantiate;
1233
1234 # per-player maps become, after loading, normal maps
1235 $map->per_player (0) if $path->{user_rel};
1236 }
1237
1238 $map->path ($key);
1239 $map->{path} = $path;
1240 $map->{last_save} = $cf::RUNTIME;
1241
1242 if ($map->should_reset) {
1243 $map->reset;
1244 undef $guard;
1245 $map = find $path
1246 or return;
1247 }
1248
1249 $cf::MAP{$key} = $map
1250 }
1251 }
1252
1253 sub load {
1254 my ($self) = @_;
1255
1256 my $path = $self->{path};
1257 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1258
1259 return if $self->in_memory != cf::MAP_SWAPPED;
1260
1261 $self->in_memory (cf::MAP_LOADING);
1262
1263 $self->alloc;
1264 $self->load_objects ($self->{load_path}, 1)
1265 or return;
1266
1267 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1268 if delete $self->{load_original};
1269
1270 if (my $uniq = $path->uniq_path) {
1271 utf8::encode $uniq;
1272 if (aio_open $uniq, O_RDONLY, 0) {
1273 $self->clear_unique_items;
1274 $self->load_objects ($uniq, 0);
1275 }
1276 }
1277
1278 # now do the right thing for maps
1279 $self->link_multipart_objects;
1280
1281 if ($self->{path}->is_style_map) {
1282 $self->{deny_save} = 1;
1283 $self->{deny_reset} = 1;
1284 } else {
1285 $self->fix_auto_apply;
1286 $self->decay_objects;
1287 $self->update_buttons;
1288 $self->set_darkness_map;
1289 $self->difficulty ($self->estimate_difficulty)
1290 unless $self->difficulty;
1291 $self->activate;
1292 }
1293
1294 $self->in_memory (cf::MAP_IN_MEMORY);
1295 }
1296
1297 sub find_sync {
1298 my ($path, $origin) = @_;
1299
1300 cf::sync_job { cf::map::find $path, $origin }
1301 }
1302
1303 sub do_load_sync {
1304 my ($map) = @_;
1305
1306 cf::sync_job { $map->load };
1307 }
1308
1309 sub save {
1310 my ($self) = @_;
1311
1312 $self->{last_save} = $cf::RUNTIME;
1313
1314 return unless $self->dirty;
1315
1316 my $save = $self->{path}->save_path; utf8::encode $save;
1317 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1318
1319 $self->{load_path} = $save;
1320
1321 return if $self->{deny_save};
1322
1323 local $self->{last_access} = $self->last_access;#d#
1324
1325 if ($uniq) {
1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1327 $self->save_objects ($uniq, cf::IO_UNIQUES);
1328 } else {
1329 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1330 }
1331 }
1332
1333 sub swap_out {
1334 my ($self) = @_;
1335
1336 # save first because save cedes
1337 $self->save;
1338
1339 return if $self->players;
1340 return if $self->in_memory != cf::MAP_IN_MEMORY;
1341 return if $self->{deny_save};
1342
1343 $self->clear;
1344 $self->in_memory (cf::MAP_SWAPPED);
1345 }
1346
1347 sub reset_at {
1348 my ($self) = @_;
1349
1350 # TODO: safety, remove and allow resettable per-player maps
1351 return 1e99 if $self->{path}{user_rel};
1352 return 1e99 if $self->{deny_reset};
1353
1354 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1355 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1356
1357 $time + $to
1358 }
1359
1360 sub should_reset {
1361 my ($self) = @_;
1362
1363 $self->reset_at <= $cf::RUNTIME
1364 }
1365
1366 sub unlink_save {
1367 my ($self) = @_;
1368
1369 utf8::encode (my $save = $self->{path}->save_path);
1370 aioreq_pri 3; IO::AIO::aio_unlink $save;
1371 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1372 }
1373
1374 sub rename {
1375 my ($self, $new_path) = @_;
1376
1377 $self->unlink_save;
1378
1379 delete $cf::MAP{$self->path};
1380 $self->{path} = new cf::path $new_path;
1381 $self->path ($self->{path}->as_string);
1382 $cf::MAP{$self->path} = $self;
1383
1384 $self->save;
1385 }
1386
1387 sub reset {
1388 my ($self) = @_;
1389
1390 return if $self->players;
1391 return if $self->{path}{user_rel};#d#
1392
1393 warn "resetting map ", $self->path;#d#
1394
1395 delete $cf::MAP{$self->path};
1396
1397 $_->clear_links_to ($self) for values %cf::MAP;
1398
1399 $self->unlink_save;
1400 $self->destroy;
1401 }
1402
1403 my $nuke_counter = "aaaa";
1404
1405 sub nuke {
1406 my ($self) = @_;
1407
1408 $self->{deny_save} = 1;
1409 $self->reset_timeout (1);
1410 $self->rename ("{nuke}/" . ($nuke_counter++));
1411 $self->reset; # polite request, might not happen
1412 }
1413
1414 sub customise_for {
1415 my ($map, $ob) = @_;
1416
1417 if ($map->per_player) {
1418 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1419 }
1420
1421 $map
1422 }
1423
1424 sub emergency_save {
1425 my $freeze_guard = cf::freeze_mainloop;
1426
1427 warn "enter emergency map save\n";
1428
1429 cf::sync_job {
1430 warn "begin emergency map save\n";
1431 $_->save for values %cf::MAP;
1432 };
1433
1434 warn "end emergency map save\n";
1435 }
1436
1437 package cf;
1438
1439 =back
1440
1441
1442 =head3 cf::object::player
1443
1444 =over 4
1445
1446 =item $player_object->reply ($npc, $msg[, $flags])
1447
1448 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1449 can be C<undef>. Does the right thing when the player is currently in a
1450 dialogue with the given NPC character.
1451
1452 =cut
1453
1454 # rough implementation of a future "reply" method that works
1455 # with dialog boxes.
1456 #TODO: the first argument must go, split into a $npc->reply_to ( method
1457 sub cf::object::player::reply($$$;$) {
1458 my ($self, $npc, $msg, $flags) = @_;
1459
1460 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1461
1462 if ($self->{record_replies}) {
1463 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1464 } else {
1465 $msg = $npc->name . " says: $msg" if $npc;
1466 $self->message ($msg, $flags);
1467 }
1468 }
1469
1470 =item $player_object->may ("access")
1471
1472 Returns wether the given player is authorized to access resource "access"
1473 (e.g. "command_wizcast").
1474
1475 =cut
1476
1477 sub cf::object::player::may {
1478 my ($self, $access) = @_;
1479
1480 $self->flag (cf::FLAG_WIZ) ||
1481 (ref $cf::CFG{"may_$access"}
1482 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1483 : $cf::CFG{"may_$access"})
1484 }
1485
1486 =item $player_object->enter_link
1487
1488 Freezes the player and moves him/her to a special map (C<{link}>).
1489
1490 The player should be reaosnably safe there for short amounts of time. You
1491 I<MUST> call C<leave_link> as soon as possible, though.
1492
1493 =item $player_object->leave_link ($map, $x, $y)
1494
1495 Moves the player out of the specila link map onto the given map. If the
1496 map is not valid (or omitted), the player will be moved back to the
1497 location he/she was before the call to C<enter_link>, or, if that fails,
1498 to the emergency map position.
1499
1500 Might block.
1501
1502 =cut
1503
1504 sub cf::object::player::enter_link {
1505 my ($self) = @_;
1506
1507 $self->deactivate_recursive;
1508
1509 return if $self->map == $LINK_MAP;
1510
1511 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1512 if $self->map;
1513
1514 $self->enter_map ($LINK_MAP, 20, 20);
1515 }
1516
1517 sub cf::object::player::leave_link {
1518 my ($self, $map, $x, $y) = @_;
1519
1520 my $link_pos = delete $self->{_link_pos};
1521
1522 unless ($map) {
1523 # restore original map position
1524 ($map, $x, $y) = @{ $link_pos || [] };
1525 $map = cf::map::find $map;
1526
1527 unless ($map) {
1528 ($map, $x, $y) = @$EMERGENCY_POSITION;
1529 $map = cf::map::find $map
1530 or die "FATAL: cannot load emergency map\n";
1531 }
1532 }
1533
1534 ($x, $y) = (-1, -1)
1535 unless (defined $x) && (defined $y);
1536
1537 # use -1 or undef as default coordinates, not 0, 0
1538 ($x, $y) = ($map->enter_x, $map->enter_y)
1539 if $x <=0 && $y <= 0;
1540
1541 $map->load;
1542
1543 $self->activate_recursive;
1544 $self->enter_map ($map, $x, $y);
1545 }
1546
1547 cf::player->attach (
1548 on_logout => sub {
1549 my ($pl) = @_;
1550
1551 # abort map switching before logout
1552 if ($pl->ob->{_link_pos}) {
1553 cf::sync_job {
1554 $pl->ob->leave_link
1555 };
1556 }
1557 },
1558 on_login => sub {
1559 my ($pl) = @_;
1560
1561 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link;
1565 cf::async {
1566 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn
1568 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link;
1570 };
1571 }
1572 },
1573 );
1574
1575 =item $player_object->goto_map ($path, $x, $y)
1576
1577 =cut
1578
1579 sub cf::object::player::goto_map {
1580 my ($self, $path, $x, $y) = @_;
1581
1582 $self->enter_link;
1583
1584 (cf::async {
1585 $path = new cf::path $path;
1586
1587 my $map = cf::map::find $path->as_string;
1588 $map = $map->customise_for ($self) if $map;
1589
1590 # warn "entering ", $map->path, " at ($x, $y)\n"
1591 # if $map;
1592
1593 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1594
1595 $self->leave_link ($map, $x, $y);
1596 })->prio (1);
1597 }
1598
1599 =item $player_object->enter_exit ($exit_object)
1600
1601 =cut
1602
1603 sub parse_random_map_params {
1604 my ($spec) = @_;
1605
1606 my $rmp = { # defaults
1607 xsize => 10,
1608 ysize => 10,
1609 };
1610
1611 for (split /\n/, $spec) {
1612 my ($k, $v) = split /\s+/, $_, 2;
1613
1614 $rmp->{lc $k} = $v if (length $k) && (length $v);
1615 }
1616
1617 $rmp
1618 }
1619
1620 sub prepare_random_map {
1621 my ($exit) = @_;
1622
1623 # all this does is basically replace the /! path by
1624 # a new random map path (?random/...) with a seed
1625 # that depends on the exit object
1626
1627 my $rmp = parse_random_map_params $exit->msg;
1628
1629 if ($exit->map) {
1630 $rmp->{region} = $exit->map->region_name;
1631 $rmp->{origin_map} = $exit->map->path;
1632 $rmp->{origin_x} = $exit->x;
1633 $rmp->{origin_y} = $exit->y;
1634 }
1635
1636 $rmp->{random_seed} ||= $exit->random_seed;
1637
1638 my $data = cf::to_json $rmp;
1639 my $md5 = Digest::MD5::md5_hex $data;
1640
1641 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1642 aio_write $fh, 0, (length $data), $data, 0;
1643
1644 $exit->slaying ("?random/$md5");
1645 $exit->msg (undef);
1646 }
1647 }
1648
1649 sub cf::object::player::enter_exit {
1650 my ($self, $exit) = @_;
1651
1652 return unless $self->type == cf::PLAYER;
1653
1654 $self->enter_link;
1655
1656 (cf::async {
1657 $self->deactivate_recursive; # just to be sure
1658 unless (eval {
1659 prepare_random_map $exit
1660 if $exit->slaying eq "/!";
1661
1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1664
1665 1;
1666 }) {
1667 $self->message ("Something went wrong deep within the crossfire server. "
1668 . "I'll try to bring you back to the map you were before. "
1669 . "Please report this to the dungeon master",
1670 cf::NDI_UNIQUE | cf::NDI_RED);
1671
1672 warn "ERROR in enter_exit: $@";
1673 $self->leave_link;
1674 }
1675 })->prio (1);
1676 }
1677
1678 =head3 cf::client
1679
1680 =over 4
1681
1682 =item $client->send_drawinfo ($text, $flags)
1683
1684 Sends a drawinfo packet to the client. Circumvents output buffering so
1685 should not be used under normal circumstances.
1686
1687 =cut
1688
1689 sub cf::client::send_drawinfo {
1690 my ($self, $text, $flags) = @_;
1691
1692 utf8::encode $text;
1693 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1694 }
1695
1696
1697 =item $success = $client->query ($flags, "text", \&cb)
1698
1699 Queues a query to the client, calling the given callback with
1700 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1701 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1702
1703 Queries can fail, so check the return code. Or don't, as queries will become
1704 reliable at some point in the future.
1705
1706 =cut
1707
1708 sub cf::client::query {
1709 my ($self, $flags, $text, $cb) = @_;
1710
1711 return unless $self->state == ST_PLAYING
1712 || $self->state == ST_SETUP
1713 || $self->state == ST_CUSTOM;
1714
1715 $self->state (ST_CUSTOM);
1716
1717 utf8::encode $text;
1718 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1719
1720 $self->send_packet ($self->{query_queue}[0][0])
1721 if @{ $self->{query_queue} } == 1;
1722 }
1723
1724 cf::client->attach (
1725 on_reply => sub {
1726 my ($ns, $msg) = @_;
1727
1728 # this weird shuffling is so that direct followup queries
1729 # get handled first
1730 my $queue = delete $ns->{query_queue}
1731 or return; # be conservative, not sure how that can happen, but we saw a crash here
1732
1733 (shift @$queue)->[1]->($msg);
1734
1735 push @{ $ns->{query_queue} }, @$queue;
1736
1737 if (@{ $ns->{query_queue} } == @$queue) {
1738 if (@$queue) {
1739 $ns->send_packet ($ns->{query_queue}[0][0]);
1740 } else {
1741 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1742 }
1743 }
1744 },
1745 );
1746
1747 =item $client->coro (\&cb)
1748
1749 Create a new coroutine, running the specified callback. The coroutine will
1750 be automatically cancelled when the client gets destroyed (e.g. on logout,
1751 or loss of connection).
1752
1753 =cut
1754
1755 sub cf::client::coro {
1756 my ($self, $cb) = @_;
1757
1758 my $coro = &cf::async ($cb);
1759
1760 $coro->on_destroy (sub {
1761 delete $self->{_coro}{$coro+0};
1762 });
1763
1764 $self->{_coro}{$coro+0} = $coro;
1765
1766 $coro
1767 }
1768
1769 cf::client->attach (
1770 on_destroy => sub {
1771 my ($ns) = @_;
1772
1773 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1774 },
1775 );
1776
1777 =back
1778
1779
1780 =head2 SAFE SCRIPTING
1781
1782 Functions that provide a safe environment to compile and execute
1783 snippets of perl code without them endangering the safety of the server
1784 itself. Looping constructs, I/O operators and other built-in functionality
1785 is not available in the safe scripting environment, and the number of
1786 functions and methods that can be called is greatly reduced.
1787
1788 =cut
1789
1790 our $safe = new Safe "safe";
1791 our $safe_hole = new Safe::Hole;
1792
1793 $SIG{FPE} = 'IGNORE';
1794
1795 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
1796
1797 # here we export the classes and methods available to script code
1798
1799 =pod
1800
1801 The following fucntions and emthods are available within a safe environment:
1802
1803 cf::object contr pay_amount pay_player map
1804 cf::object::player player
1805 cf::player peaceful
1806 cf::map trigger
1807
1808 =cut
1809
1810 for (
1811 ["cf::object" => qw(contr pay_amount pay_player map)],
1812 ["cf::object::player" => qw(player)],
1813 ["cf::player" => qw(peaceful)],
1814 ["cf::map" => qw(trigger)],
1815 ) {
1816 no strict 'refs';
1817 my ($pkg, @funs) = @$_;
1818 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
1819 for @funs;
1820 }
1821
1822 =over 4
1823
1824 =item @retval = safe_eval $code, [var => value, ...]
1825
1826 Compiled and executes the given perl code snippet. additional var/value
1827 pairs result in temporary local (my) scalar variables of the given name
1828 that are available in the code snippet. Example:
1829
1830 my $five = safe_eval '$first + $second', first => 1, second => 4;
1831
1832 =cut
1833
1834 sub safe_eval($;@) {
1835 my ($code, %vars) = @_;
1836
1837 my $qcode = $code;
1838 $qcode =~ s/"/‟/g; # not allowed in #line filenames
1839 $qcode =~ s/\n/\\n/g;
1840
1841 local $_;
1842 local @safe::cf::_safe_eval_args = values %vars;
1843
1844 my $eval =
1845 "do {\n"
1846 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
1847 . "#line 0 \"{$qcode}\"\n"
1848 . $code
1849 . "\n}"
1850 ;
1851
1852 sub_generation_inc;
1853 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
1854 sub_generation_inc;
1855
1856 if ($@) {
1857 warn "$@";
1858 warn "while executing safe code '$code'\n";
1859 warn "with arguments " . (join " ", %vars) . "\n";
1860 }
1861
1862 wantarray ? @res : $res[0]
1863 }
1864
1865 =item cf::register_script_function $function => $cb
1866
1867 Register a function that can be called from within map/npc scripts. The
1868 function should be reasonably secure and should be put into a package name
1869 like the extension.
1870
1871 Example: register a function that gets called whenever a map script calls
1872 C<rent::overview>, as used by the C<rent> extension.
1873
1874 cf::register_script_function "rent::overview" => sub {
1875 ...
1876 };
1877
1878 =cut
1879
1880 sub register_script_function {
1881 my ($fun, $cb) = @_;
1882
1883 no strict 'refs';
1884 *{"safe::$fun"} = $safe_hole->wrap ($cb);
1885 }
1886
1887 =back
1888
1889 =cut
1890
1891 #############################################################################
1892
1893 =head2 EXTENSION DATABASE SUPPORT
1894
1895 Crossfire maintains a very simple database for extension use. It can
1896 currently store anything that can be serialised using Storable, which
1897 excludes objects.
1898
1899 The parameter C<$family> should best start with the name of the extension
1900 using it, it should be unique.
1901
1902 =over 4
1903
1904 =item $hashref = cf::db_get $family
1905
1906 Return a hashref for use by the extension C<$family>, which can be
1907 modified. After modifications, you have to call C<cf::db_dirty> or
1908 C<cf::db_sync>.
1909
1910 =item $value = cf::db_get $family => $key
1911
1912 Returns a single value from the database
1913
1914 =item cf::db_put $family => $hashref
1915
1916 Stores the given family hashref into the database. Updates are delayed, if
1917 you want the data to be synced to disk immediately, use C<cf::db_sync>.
1918
1919 =item cf::db_put $family => $key => $value
1920
1921 Stores the given C<$value> in the family hash. Updates are delayed, if you
1922 want the data to be synced to disk immediately, use C<cf::db_sync>.
1923
1924 =item cf::db_dirty
1925
1926 Marks the database as dirty, to be updated at a later time.
1927
1928 =item cf::db_sync
1929
1930 Immediately write the database to disk I<if it is dirty>.
1931
1932 =cut
1933
1934 our $DB;
1935
1936 {
1937 my $path = cf::localdir . "/database.pst";
1938
1939 sub db_load() {
1940 $DB = stat $path ? Storable::retrieve $path : { };
1941 }
1942
1943 my $pid;
1944
1945 sub db_save() {
1946 waitpid $pid, 0 if $pid;
1947 if (0 == ($pid = fork)) {
1948 $DB->{_meta}{version} = 1;
1949 Storable::nstore $DB, "$path~";
1950 rename "$path~", $path;
1951 cf::_exit 0 if defined $pid;
1952 }
1953 }
1954
1955 my $dirty;
1956
1957 sub db_sync() {
1958 db_save if $dirty;
1959 undef $dirty;
1960 }
1961
1962 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
1963 db_sync;
1964 });
1965
1966 sub db_dirty() {
1967 $dirty = 1;
1968 $idle->start;
1969 }
1970
1971 sub db_get($;$) {
1972 @_ >= 2
1973 ? $DB->{$_[0]}{$_[1]}
1974 : ($DB->{$_[0]} ||= { })
1975 }
1976
1977 sub db_put($$;$) {
1978 if (@_ >= 3) {
1979 $DB->{$_[0]}{$_[1]} = $_[2];
1980 } else {
1981 $DB->{$_[0]} = $_[1];
1982 }
1983 db_dirty;
1984 }
1985
1986 cf::global->attach (
1987 prio => 10000,
1988 on_cleanup => sub {
1989 db_sync;
1990 },
1991 );
1992 }
1993
1994 #############################################################################
1995 # the server's main()
1996
1997 sub cfg_load {
1998 open my $fh, "<:utf8", cf::confdir . "/config"
1999 or return;
2000
2001 local $/;
2002 *CFG = YAML::Syck::Load <$fh>;
2003
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005
2006 if (exists $CFG{mlockall}) {
2007 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall
2009 and die "WARNING: m(un)lockall failed: $!\n";
2010 };
2011 warn $@ if $@;
2012 }
2013 }
2014
2015 sub main {
2016 # we must not ever block the main coroutine
2017 local $Coro::idle = sub {
2018 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2019 (Coro::unblock_sub {
2020 Event::one_event;
2021 })->();
2022 };
2023
2024 cfg_load;
2025 db_load;
2026 load_extensions;
2027 Event::loop;
2028 }
2029
2030 #############################################################################
2031 # initialisation
2032
2033 sub reload() {
2034 # can/must only be called in main
2035 if ($Coro::current != $Coro::main) {
2036 warn "can only reload from main coroutine\n";
2037 return;
2038 }
2039
2040 warn "reloading...";
2041
2042 my $guard = freeze_mainloop;
2043 cf::emergency_save;
2044
2045 eval {
2046 # if anything goes wrong in here, we should simply crash as we already saved
2047
2048 # cancel all watchers
2049 for (Event::all_watchers) {
2050 $_->cancel if $_->data & WF_AUTOCANCEL;
2051 }
2052
2053 # cancel all extension coros
2054 $_->cancel for values %EXT_CORO;
2055 %EXT_CORO = ();
2056
2057 # unload all extensions
2058 for (@exts) {
2059 warn "unloading <$_>";
2060 unload_extension $_;
2061 }
2062
2063 # unload all modules loaded from $LIBDIR
2064 while (my ($k, $v) = each %INC) {
2065 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2066
2067 warn "removing <$k>";
2068 delete $INC{$k};
2069
2070 $k =~ s/\.pm$//;
2071 $k =~ s/\//::/g;
2072
2073 if (my $cb = $k->can ("unload_module")) {
2074 $cb->();
2075 }
2076
2077 Symbol::delete_package $k;
2078 }
2079
2080 # sync database to disk
2081 cf::db_sync;
2082 IO::AIO::flush;
2083
2084 # get rid of safe::, as good as possible
2085 Symbol::delete_package "safe::$_"
2086 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2087
2088 # remove register_script_function callbacks
2089 # TODO
2090
2091 # unload cf.pm "a bit"
2092 delete $INC{"cf.pm"};
2093
2094 # don't, removes xs symbols, too,
2095 # and global variables created in xs
2096 #Symbol::delete_package __PACKAGE__;
2097
2098 # reload cf.pm
2099 warn "reloading cf.pm";
2100 require cf;
2101 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2102
2103 # load config and database again
2104 cf::cfg_load;
2105 cf::db_load;
2106
2107 # load extensions
2108 warn "load extensions";
2109 cf::load_extensions;
2110
2111 # reattach attachments to objects
2112 warn "reattach";
2113 _global_reattach;
2114 };
2115
2116 if ($@) {
2117 warn $@;
2118 warn "error while reloading, exiting.";
2119 exit 1;
2120 }
2121
2122 warn "reloaded successfully";
2123 };
2124
2125 #############################################################################
2126
2127 unless ($LINK_MAP) {
2128 $LINK_MAP = cf::map::new;
2129
2130 $LINK_MAP->width (41);
2131 $LINK_MAP->height (41);
2132 $LINK_MAP->alloc;
2133 $LINK_MAP->path ("{link}");
2134 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2135 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2136
2137 # dirty hack because... archetypes are not yet loaded
2138 Event->timer (
2139 after => 2,
2140 cb => sub {
2141 $_[0]->w->cancel;
2142
2143 # provide some exits "home"
2144 my $exit = cf::object::new "exit";
2145
2146 $exit->slaying ($EMERGENCY_POSITION->[0]);
2147 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2148 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2149
2150 $LINK_MAP->insert ($exit->clone, 19, 19);
2151 $LINK_MAP->insert ($exit->clone, 19, 20);
2152 $LINK_MAP->insert ($exit->clone, 19, 21);
2153 $LINK_MAP->insert ($exit->clone, 20, 19);
2154 $LINK_MAP->insert ($exit->clone, 20, 21);
2155 $LINK_MAP->insert ($exit->clone, 21, 19);
2156 $LINK_MAP->insert ($exit->clone, 21, 20);
2157 $LINK_MAP->insert ($exit->clone, 21, 21);
2158
2159 $exit->destroy;
2160 });
2161
2162 $LINK_MAP->{deny_save} = 1;
2163 $LINK_MAP->{deny_reset} = 1;
2164
2165 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2166 }
2167
2168 register "<global>", __PACKAGE__;
2169
2170 register_command "reload" => sub {
2171 my ($who, $arg) = @_;
2172
2173 if ($who->flag (FLAG_WIZ)) {
2174 $who->message ("start of reload.");
2175 reload;
2176 $who->message ("end of reload.");
2177 }
2178 };
2179
2180 unshift @INC, $LIBDIR;
2181
2182 $TICK_WATCHER = Event->timer (
2183 reentrant => 0,
2184 prio => 0,
2185 at => $NEXT_TICK || $TICK,
2186 data => WF_AUTOCANCEL,
2187 cb => sub {
2188 cf::server_tick; # one server iteration
2189 $RUNTIME += $TICK;
2190 $NEXT_TICK += $TICK;
2191
2192 # if we are delayed by four ticks or more, skip them all
2193 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2194
2195 $TICK_WATCHER->at ($NEXT_TICK);
2196 $TICK_WATCHER->start;
2197 },
2198 );
2199
2200 IO::AIO::max_poll_time $TICK * 0.2;
2201
2202 Event->io (
2203 fd => IO::AIO::poll_fileno,
2204 poll => 'r',
2205 prio => 5,
2206 data => WF_AUTOCANCEL,
2207 cb => \&IO::AIO::poll_cb,
2208 );
2209
2210 Event->timer (
2211 data => WF_AUTOCANCEL,
2212 after => 0,
2213 interval => 10,
2214 cb => sub {
2215 (Coro::unblock_sub {
2216 write_runtime
2217 or warn "ERROR: unable to write runtime file: $!";
2218 })->();
2219 },
2220 );
2221
2222 END { cf::emergency_save }
2223
2224 1
2225