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Revision: 1.143
Committed: Sun Jan 7 02:39:14 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.142: +74 -10 lines
Log Message:
""

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Digest::MD5;
21 use Fcntl;
22 use IO::AIO 2.31 ();
23 use YAML::Syck ();
24 use Time::HiRes;
25
26 use Event; $Event::Eval = 1; # no idea why this is required, but it is
27
28 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29 $YAML::Syck::ImplicitUnicode = 1;
30
31 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
35 our %COMMAND = ();
36 our %COMMAND_TIME = ();
37 our %EXTCMD = ();
38
39 our @EVENT;
40 our $LIBDIR = datadir . "/ext";
41
42 our $TICK = MAX_TIME * 1e-6;
43 our $TICK_WATCHER;
44 our $NEXT_TICK;
45 our $NOW;
46
47 our %CFG;
48
49 our $UPTIME; $UPTIME ||= time;
50 our $RUNTIME;
51
52 our %PLAYER; # all users
53 our %MAP; # all maps
54 our $LINK_MAP; # the special {link} map
55 our $RANDOM_MAPS = cf::localdir . "/random";
56 our %EXT_CORO; # coroutines bound to extensions
57
58 binmode STDOUT;
59 binmode STDERR;
60
61 # read virtual server time, if available
62 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66 }
67
68 mkdir cf::localdir;
69 mkdir cf::localdir . "/" . cf::playerdir;
70 mkdir cf::localdir . "/" . cf::tmpdir;
71 mkdir cf::localdir . "/" . cf::uniquedir;
72 mkdir $RANDOM_MAPS;
73
74 # a special map that is always available
75 our $LINK_MAP;
76 our $EMERGENCY_POSITION;
77
78 #############################################################################
79
80 =head2 GLOBAL VARIABLES
81
82 =over 4
83
84 =item $cf::UPTIME
85
86 The timestamp of the server start (so not actually an uptime).
87
88 =item $cf::RUNTIME
89
90 The time this server has run, starts at 0 and is increased by $cf::TICK on
91 every server tick.
92
93 =item $cf::LIBDIR
94
95 The perl library directory, where extensions and cf-specific modules can
96 be found. It will be added to C<@INC> automatically.
97
98 =item $cf::NOW
99
100 The time of the last (current) server tick.
101
102 =item $cf::TICK
103
104 The interval between server ticks, in seconds.
105
106 =item %cf::CFG
107
108 Configuration for the server, loaded from C</etc/crossfire/config>, or
109 from wherever your confdir points to.
110
111 =back
112
113 =cut
114
115 BEGIN {
116 *CORE::GLOBAL::warn = sub {
117 my $msg = join "", @_;
118 utf8::encode $msg;
119
120 $msg .= "\n"
121 unless $msg =~ /\n$/;
122
123 LOG llevError, "cfperl: $msg";
124 };
125 }
126
127 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
128 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
129 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
130 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
131 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
132 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
133
134 # we bless all objects into (empty) derived classes to force a method lookup
135 # within the Safe compartment.
136 for my $pkg (qw(
137 cf::global cf::attachable
138 cf::object cf::object::player
139 cf::client cf::player
140 cf::arch cf::living
141 cf::map cf::party cf::region
142 )) {
143 no strict 'refs';
144 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
145 }
146
147 $Event::DIED = sub {
148 warn "error in event callback: @_";
149 };
150
151 my %ext_pkg;
152 my @exts;
153 my @hook;
154
155 =head2 UTILITY FUNCTIONS
156
157 =over 4
158
159 =cut
160
161 use JSON::Syck (); # TODO# replace by JSON::PC once working
162
163 =item $ref = cf::from_json $json
164
165 Converts a JSON string into the corresponding perl data structure.
166
167 =cut
168
169 sub from_json($) {
170 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
171 JSON::Syck::Load $_[0]
172 }
173
174 =item $json = cf::to_json $ref
175
176 Converts a perl data structure into its JSON representation.
177
178 =cut
179
180 sub to_json($) {
181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
182 JSON::Syck::Dump $_[0]
183 }
184
185 =item cf::lock_wait $string
186
187 Wait until the given lock is available. See cf::lock_acquire.
188
189 =item my $lock = cf::lock_acquire $string
190
191 Wait until the given lock is available and then acquires it and returns
192 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193 for example when the coroutine gets canceled), the lock is automatically
194 returned.
195
196 Lock names should begin with a unique identifier (for example, cf::map::find
197 uses map_find and cf::map::load uses map_load).
198
199 =cut
200
201 our %LOCK;
202
203 sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211 }
212
213 sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225 }
226
227 sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233 }
234
235 =item cf::async { BLOCK }
236
237 Currently the same as Coro::async_pool, meaning you cannot use
238 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239 thing you are allowed to do is call C<prio> on it.
240
241 =cut
242
243 BEGIN { *async = \&Coro::async_pool }
244
245 =item cf::sync_job { BLOCK }
246
247 The design of crossfire+ requires that the main coro ($Coro::main) is
248 always able to handle events or runnable, as crossfire+ is only partly
249 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251 If it must be done, put the blocking parts into C<sync_job>. This will run
252 the given BLOCK in another coroutine while waiting for the result. The
253 server will be frozen during this time, so the block should either finish
254 fast or be very important.
255
256 =cut
257
258 sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288 }
289
290 =item $coro = cf::async_ext { BLOCK }
291
292 Like async, but this coro is automcatially being canceled when the
293 extension calling this is being unloaded.
294
295 =cut
296
297 sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308 }
309
310 sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330 }
331
332 =back
333
334 =cut
335
336 #############################################################################
337
338 package cf::path;
339
340 sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387 }
388
389 # the name / primary key / in-game path
390 sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396 }
397
398 # the displayed name, this is a one way mapping
399 sub visible_name {
400 my ($self) = @_;
401
402 # if (my $rmp = $self->{random}) {
403 # # todo: be more intelligent about this
404 # "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405 # } else {
406 $self->as_string
407 # }
408 }
409
410 # escape the /'s in the path
411 sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415 }
416
417 # the original (read-only) location
418 sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422 }
423
424 # the temporary/swap location
425 sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431 }
432
433 # the unique path, might be eq to save_path
434 sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440 }
441
442 # return random map parameters, or undef
443 sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447 }
448
449 # this is somewhat ugly, but style maps do need special treatment
450 sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452 }
453
454 package cf;
455
456 #############################################################################
457
458 =head2 ATTACHABLE OBJECTS
459
460 Many objects in crossfire are so-called attachable objects. That means you can
461 attach callbacks/event handlers (a collection of which is called an "attachment")
462 to it. All such attachable objects support the following methods.
463
464 In the following description, CLASS can be any of C<global>, C<object>
465 C<player>, C<client> or C<map> (i.e. the attachable objects in
466 crossfire+).
467
468 =over 4
469
470 =item $attachable->attach ($attachment, key => $value...)
471
472 =item $attachable->detach ($attachment)
473
474 Attach/detach a pre-registered attachment to a specific object and give it
475 the specified key/value pairs as arguments.
476
477 Example, attach a minesweeper attachment to the given object, making it a
478 10x10 minesweeper game:
479
480 $obj->attach (minesweeper => width => 10, height => 10);
481
482 =item $bool = $attachable->attached ($name)
483
484 Checks wether the named attachment is currently attached to the object.
485
486 =item cf::CLASS->attach ...
487
488 =item cf::CLASS->detach ...
489
490 Define an anonymous attachment and attach it to all objects of the given
491 CLASS. See the next function for an explanation of its arguments.
492
493 You can attach to global events by using the C<cf::global> class.
494
495 Example, log all player logins:
496
497 cf::player->attach (
498 on_login => sub {
499 my ($pl) = @_;
500 ...
501 },
502 );
503
504 Example, attach to the jeweler skill:
505
506 cf::object->attach (
507 type => cf::SKILL,
508 subtype => cf::SK_JEWELER,
509 on_use_skill => sub {
510 my ($sk, $ob, $part, $dir, $msg) = @_;
511 ...
512 },
513 );
514
515 =item cf::CLASS::attachment $name, ...
516
517 Register an attachment by C<$name> through which attachable objects of the
518 given CLASS can refer to this attachment.
519
520 Some classes such as crossfire maps and objects can specify attachments
521 that are attached at load/instantiate time, thus the need for a name.
522
523 These calls expect any number of the following handler/hook descriptions:
524
525 =over 4
526
527 =item prio => $number
528
529 Set the priority for all following handlers/hooks (unless overwritten
530 by another C<prio> setting). Lower priority handlers get executed
531 earlier. The default priority is C<0>, and many built-in handlers are
532 registered at priority C<-1000>, so lower priorities should not be used
533 unless you know what you are doing.
534
535 =item type => $type
536
537 (Only for C<< cf::object->attach >> calls), limits the attachment to the
538 given type of objects only (the additional parameter C<subtype> can be
539 used to further limit to the given subtype).
540
541 =item on_I<event> => \&cb
542
543 Call the given code reference whenever the named event happens (event is
544 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
545 handlers are recognised generally depends on the type of object these
546 handlers attach to).
547
548 See F<include/eventinc.h> for the full list of events supported, and their
549 class.
550
551 =item package => package::
552
553 Look for sub functions of the name C<< on_I<event> >> in the given
554 package and register them. Only handlers for eevents supported by the
555 object/class are recognised.
556
557 =back
558
559 Example, define an attachment called "sockpuppet" that calls the given
560 event handler when a monster attacks:
561
562 cf::object::attachment sockpuppet =>
563 on_skill_attack => sub {
564 my ($self, $victim) = @_;
565 ...
566 }
567 }
568
569 =item $attachable->valid
570
571 Just because you have a perl object does not mean that the corresponding
572 C-level object still exists. If you try to access an object that has no
573 valid C counterpart anymore you get an exception at runtime. This method
574 can be used to test for existence of the C object part without causing an
575 exception.
576
577 =cut
578
579 # the following variables are defined in .xs and must not be re-created
580 our @CB_GLOBAL = (); # registry for all global events
581 our @CB_ATTACHABLE = (); # registry for all attachables
582 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
583 our @CB_PLAYER = ();
584 our @CB_CLIENT = ();
585 our @CB_TYPE = (); # registry for type (cf-object class) based events
586 our @CB_MAP = ();
587
588 my %attachment;
589
590 sub _attach_cb($$$$) {
591 my ($registry, $event, $prio, $cb) = @_;
592
593 use sort 'stable';
594
595 $cb = [$prio, $cb];
596
597 @{$registry->[$event]} = sort
598 { $a->[0] cmp $b->[0] }
599 @{$registry->[$event] || []}, $cb;
600 }
601
602 # hack
603 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
604
605 # attach handles attaching event callbacks
606 # the only thing the caller has to do is pass the correct
607 # registry (== where the callback attaches to).
608 sub _attach {
609 my ($registry, $klass, @arg) = @_;
610
611 my $object_type;
612 my $prio = 0;
613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
620 while (@arg) {
621 my $type = shift @arg;
622
623 if ($type eq "prio") {
624 $prio = shift @arg;
625
626 } elsif ($type eq "type") {
627 $object_type = shift @arg;
628 $registry = $CB_TYPE[$object_type] ||= [];
629
630 } elsif ($type eq "subtype") {
631 defined $object_type or Carp::croak "subtype specified without type";
632 my $object_subtype = shift @arg;
633 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
634
635 } elsif ($type eq "package") {
636 my $pkg = shift @arg;
637
638 while (my ($name, $id) = each %cb_id) {
639 if (my $cb = $pkg->can ($name)) {
640 _attach_cb $registry, $id, $prio, $cb;
641 }
642 }
643
644 } elsif (exists $cb_id{$type}) {
645 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
646
647 } elsif (ref $type) {
648 warn "attaching objects not supported, ignoring.\n";
649
650 } else {
651 shift @arg;
652 warn "attach argument '$type' not supported, ignoring.\n";
653 }
654 }
655 }
656
657 sub _object_attach {
658 my ($obj, $name, %arg) = @_;
659
660 return if exists $obj->{_attachment}{$name};
661
662 if (my $attach = $attachment{$name}) {
663 my $registry = $obj->registry;
664
665 for (@$attach) {
666 my ($klass, @attach) = @$_;
667 _attach $registry, $klass, @attach;
668 }
669
670 $obj->{$name} = \%arg;
671 } else {
672 warn "object uses attachment '$name' that is not available, postponing.\n";
673 }
674
675 $obj->{_attachment}{$name} = undef;
676 }
677
678 sub cf::attachable::attach {
679 if (ref $_[0]) {
680 _object_attach @_;
681 } else {
682 _attach shift->_attach_registry, @_;
683 }
684 };
685
686 # all those should be optimised
687 sub cf::attachable::detach {
688 my ($obj, $name) = @_;
689
690 if (ref $obj) {
691 delete $obj->{_attachment}{$name};
692 reattach ($obj);
693 } else {
694 Carp::croak "cannot, currently, detach class attachments";
695 }
696 };
697
698 sub cf::attachable::attached {
699 my ($obj, $name) = @_;
700
701 exists $obj->{_attachment}{$name}
702 }
703
704 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
705 eval "#line " . __LINE__ . " 'cf.pm'
706 sub cf::\L$klass\E::_attach_registry {
707 (\\\@CB_$klass, KLASS_$klass)
708 }
709
710 sub cf::\L$klass\E::attachment {
711 my \$name = shift;
712
713 \$attachment{\$name} = [[KLASS_$klass, \@_]];
714 }
715 ";
716 die if $@;
717 }
718
719 our $override;
720 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
721
722 sub override {
723 $override = 1;
724 @invoke_results = ();
725 }
726
727 sub do_invoke {
728 my $event = shift;
729 my $callbacks = shift;
730
731 @invoke_results = ();
732
733 local $override;
734
735 for (@$callbacks) {
736 eval { &{$_->[1]} };
737
738 if ($@) {
739 warn "$@";
740 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
741 override;
742 }
743
744 return 1 if $override;
745 }
746
747 0
748 }
749
750 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
751
752 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
753
754 Generate an object-specific event with the given arguments.
755
756 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
757 removed in future versions), and there is no public API to access override
758 results (if you must, access C<@cf::invoke_results> directly).
759
760 =back
761
762 =cut
763
764 #############################################################################
765 # object support
766
767 sub reattach {
768 # basically do the same as instantiate, without calling instantiate
769 my ($obj) = @_;
770
771 my $registry = $obj->registry;
772
773 @$registry = ();
774
775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
776
777 for my $name (keys %{ $obj->{_attachment} || {} }) {
778 if (my $attach = $attachment{$name}) {
779 for (@$attach) {
780 my ($klass, @attach) = @$_;
781 _attach $registry, $klass, @attach;
782 }
783 } else {
784 warn "object uses attachment '$name' that is not available, postponing.\n";
785 }
786 }
787 }
788
789 cf::attachable->attach (
790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
803 on_clone => sub {
804 my ($src, $dst) = @_;
805
806 @{$dst->registry} = @{$src->registry};
807
808 %$dst = %$src;
809
810 %{$dst->{_attachment}} = %{$src->{_attachment}}
811 if exists $src->{_attachment};
812 },
813 );
814
815 sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851 }
852
853 sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859 }
860
861 sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878 }
879
880 #############################################################################
881 # command handling &c
882
883 =item cf::register_command $name => \&callback($ob,$args);
884
885 Register a callback for execution when the client sends the user command
886 $name.
887
888 =cut
889
890 sub register_command {
891 my ($name, $cb) = @_;
892
893 my $caller = caller;
894 #warn "registering command '$name/$time' to '$caller'";
895
896 push @{ $COMMAND{$name} }, [$caller, $cb];
897 }
898
899 =item cf::register_extcmd $name => \&callback($pl,$packet);
900
901 Register a callbackf ro execution when the client sends an extcmd packet.
902
903 If the callback returns something, it is sent back as if reply was being
904 called.
905
906 =cut
907
908 sub register_extcmd {
909 my ($name, $cb) = @_;
910
911 my $caller = caller;
912 #warn "registering extcmd '$name' to '$caller'";
913
914 $EXTCMD{$name} = [$cb, $caller];
915 }
916
917 cf::player->attach (
918 on_command => sub {
919 my ($pl, $name, $params) = @_;
920
921 my $cb = $COMMAND{$name}
922 or return;
923
924 for my $cmd (@$cb) {
925 $cmd->[1]->($pl->ob, $params);
926 }
927
928 cf::override;
929 },
930 on_extcmd => sub {
931 my ($pl, $buf) = @_;
932
933 my $msg = eval { from_json $buf };
934
935 if (ref $msg) {
936 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
937 if (my %reply = $cb->[0]->($pl, $msg)) {
938 $pl->ext_reply ($msg->{msgid}, %reply);
939 }
940 }
941 } else {
942 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
943 }
944
945 cf::override;
946 },
947 );
948
949 sub register {
950 my ($base, $pkg) = @_;
951
952 #TODO
953 }
954
955 sub load_extension {
956 my ($path) = @_;
957
958 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
959 my $base = $1;
960 my $pkg = $1;
961 $pkg =~ s/[^[:word:]]/_/g;
962 $pkg = "ext::$pkg";
963
964 warn "loading '$path' into '$pkg'\n";
965
966 open my $fh, "<:utf8", $path
967 or die "$path: $!";
968
969 my $source =
970 "package $pkg; use strict; use utf8;\n"
971 . "#line 1 \"$path\"\n{\n"
972 . (do { local $/; <$fh> })
973 . "\n};\n1";
974
975 eval $source
976 or die $@ ? "$path: $@\n"
977 : "extension disabled.\n";
978
979 push @exts, $pkg;
980 $ext_pkg{$base} = $pkg;
981
982 # no strict 'refs';
983 # @{"$pkg\::ISA"} = ext::;
984
985 register $base, $pkg;
986 }
987
988 sub unload_extension {
989 my ($pkg) = @_;
990
991 warn "removing extension $pkg\n";
992
993 # remove hooks
994 #TODO
995 # for my $idx (0 .. $#PLUGIN_EVENT) {
996 # delete $hook[$idx]{$pkg};
997 # }
998
999 # remove commands
1000 for my $name (keys %COMMAND) {
1001 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1002
1003 if (@cb) {
1004 $COMMAND{$name} = \@cb;
1005 } else {
1006 delete $COMMAND{$name};
1007 }
1008 }
1009
1010 # remove extcmds
1011 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1012 delete $EXTCMD{$name};
1013 }
1014
1015 if (my $cb = $pkg->can ("unload")) {
1016 eval {
1017 $cb->($pkg);
1018 1
1019 } or warn "$pkg unloaded, but with errors: $@";
1020 }
1021
1022 Symbol::delete_package $pkg;
1023 }
1024
1025 sub load_extensions {
1026 for my $ext (<$LIBDIR/*.ext>) {
1027 next unless -r $ext;
1028 eval {
1029 load_extension $ext;
1030 1
1031 } or warn "$ext not loaded: $@";
1032 }
1033 }
1034
1035 #############################################################################
1036 # load/save/clean perl data associated with a map
1037
1038 *cf::mapsupport::on_clean = sub {
1039 my ($map) = @_;
1040
1041 my $path = $map->tmpname;
1042 defined $path or return;
1043
1044 unlink "$path.pst";
1045 };
1046
1047 cf::map->attach (prio => -10000, package => cf::mapsupport::);
1048
1049 #############################################################################
1050 # load/save perl data associated with player->ob objects
1051
1052 sub all_objects(@) {
1053 @_, map all_objects ($_->inv), @_
1054 }
1055
1056 # TODO: compatibility cruft, remove when no longer needed
1057 cf::player->attach (
1058 on_load => sub {
1059 my ($pl, $path) = @_;
1060
1061 for my $o (all_objects $pl->ob) {
1062 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1063 $o->set_ob_key_value ("_perl_data");
1064
1065 %$o = %{ Storable::thaw pack "H*", $value };
1066 }
1067 }
1068 },
1069 );
1070
1071 #############################################################################
1072
1073 =head2 CORE EXTENSIONS
1074
1075 Functions and methods that extend core crossfire objects.
1076
1077 =cut
1078
1079 package cf::player;
1080
1081 =head3 cf::player
1082
1083 =over 4
1084
1085 =item cf::player::find $login
1086
1087 Returns the given player object, loading it if necessary (might block).
1088
1089 =cut
1090
1091 sub path($) {
1092 sprintf "%s/%s/%s/%s.pl",
1093 cf::localdir, cf::playerdir,
1094 (ref $_[0] ? $_[0]->ob->name : $_[0]) x 2
1095 }
1096
1097 sub find_active($) {
1098 $cf::PLAYER{$_[0]}
1099 and $cf::PLAYER{$_[0]}->active
1100 and $cf::PLAYER{$_[0]}
1101 }
1102
1103 sub exists($) {
1104 my ($login) = @_;
1105
1106 $cf::PLAYER{$login}
1107 or cf::sync_job { !aio_stat $login }
1108 }
1109
1110 sub find($) {
1111 return $cf::PLAYER{$_[0]} || do {
1112 my $login = $_[0];
1113
1114 my $guard = cf::lock_acquire "user_find:$login";
1115
1116 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1117 };
1118 }
1119
1120 sub save($) {
1121 my ($pl) = @_;
1122
1123 return if $pl->{deny_save};
1124
1125 my $path = path $pl;
1126 my $guard = cf::lock_acquire "user_save:$path";
1127
1128 return if $pl->{deny_save};
1129 $pl->{last_save} = $cf::RUNTIME;
1130
1131 Coro::cede;
1132 $pl->save_pl ($path);
1133 Coro::cede;
1134 }
1135
1136 sub new($) {
1137 my ($login) = @_;
1138
1139 my $self = create;
1140
1141 $self->ob->name ($login);
1142 $self->{deny_save} = 1;
1143
1144 $cf::PLAYER{$login} = $self;
1145
1146 $self
1147 }
1148
1149 =item $player->ext_reply ($msgid, $msgtype, %msg)
1150
1151 Sends an ext reply to the player.
1152
1153 =cut
1154
1155 sub ext_reply($$$%) {
1156 my ($self, $id, %msg) = @_;
1157
1158 $msg{msgid} = $id;
1159
1160 $self->send ("ext " . cf::to_json \%msg);
1161 }
1162
1163 package cf;
1164
1165 =back
1166
1167
1168 =head3 cf::map
1169
1170 =over 4
1171
1172 =cut
1173
1174 package cf::map;
1175
1176 use Fcntl;
1177 use Coro::AIO;
1178
1179 our $MAX_RESET = 3600;
1180 our $DEFAULT_RESET = 3000;
1181
1182 sub generate_random_map {
1183 my ($path, $rmp) = @_;
1184
1185 # mit "rum" bekleckern, nicht
1186 cf::map::_create_random_map
1187 $path,
1188 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1189 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1190 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1191 $rmp->{exit_on_final_map},
1192 $rmp->{xsize}, $rmp->{ysize},
1193 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1194 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1195 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1196 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1197 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1198 (cf::region::find $rmp->{region})
1199 }
1200
1201 # and all this just because we cannot iterate over
1202 # all maps in C++...
1203 sub change_all_map_light {
1204 my ($change) = @_;
1205
1206 $_->change_map_light ($change)
1207 for grep $_->outdoor, values %cf::MAP;
1208 }
1209
1210 sub try_load_header($) {
1211 my ($path) = @_;
1212
1213 utf8::encode $path;
1214 aio_open $path, O_RDONLY, 0
1215 or return;
1216
1217 my $map = cf::map::new
1218 or return;
1219
1220 # for better error messages only, will be overwritten
1221 $map->path ($path);
1222
1223 $map->load_header ($path)
1224 or return;
1225
1226 $map->{load_path} = $path;
1227
1228 $map
1229 }
1230
1231 sub find;
1232 sub find {
1233 my ($path, $origin) = @_;
1234
1235 #warn "find<$path,$origin>\n";#d#
1236
1237 $path = new cf::path $path, $origin && $origin->path;
1238 my $key = $path->as_string;
1239
1240 cf::lock_wait "map_find:$key";
1241
1242 $cf::MAP{$key} || do {
1243 my $guard = cf::lock_acquire "map_find:$key";
1244
1245 # do it the slow way
1246 my $map = try_load_header $path->save_path;
1247
1248 Coro::cede;
1249
1250 if ($map) {
1251 $map->last_access ((delete $map->{last_access})
1252 || $cf::RUNTIME); #d#
1253 # safety
1254 $map->{instantiate_time} = $cf::RUNTIME
1255 if $map->{instantiate_time} > $cf::RUNTIME;
1256 } else {
1257 if (my $rmp = $path->random_map_params) {
1258 $map = generate_random_map $key, $rmp;
1259 } else {
1260 $map = try_load_header $path->load_path;
1261 }
1262
1263 $map or return;
1264
1265 $map->{load_original} = 1;
1266 $map->{instantiate_time} = $cf::RUNTIME;
1267 $map->last_access ($cf::RUNTIME);
1268 $map->instantiate;
1269
1270 # per-player maps become, after loading, normal maps
1271 $map->per_player (0) if $path->{user_rel};
1272 }
1273
1274 $map->path ($key);
1275 $map->{path} = $path;
1276 $map->{last_save} = $cf::RUNTIME;
1277
1278 Coro::cede;
1279
1280 if ($map->should_reset) {
1281 $map->reset;
1282 undef $guard;
1283 $map = find $path
1284 or return;
1285 }
1286
1287 $cf::MAP{$key} = $map
1288 }
1289 }
1290
1291 sub load {
1292 my ($self) = @_;
1293
1294 my $path = $self->{path};
1295 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1296
1297 return if $self->in_memory != cf::MAP_SWAPPED;
1298
1299 $self->in_memory (cf::MAP_LOADING);
1300
1301 $self->alloc;
1302 $self->load_objects ($self->{load_path}, 1)
1303 or return;
1304
1305 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1306 if delete $self->{load_original};
1307
1308 if (my $uniq = $path->uniq_path) {
1309 utf8::encode $uniq;
1310 if (aio_open $uniq, O_RDONLY, 0) {
1311 $self->clear_unique_items;
1312 $self->load_objects ($uniq, 0);
1313 }
1314 }
1315
1316 Coro::cede;
1317
1318 # now do the right thing for maps
1319 $self->link_multipart_objects;
1320
1321 if ($self->{path}->is_style_map) {
1322 $self->{deny_save} = 1;
1323 $self->{deny_reset} = 1;
1324 } else {
1325 $self->fix_auto_apply;
1326 $self->decay_objects;
1327 $self->update_buttons;
1328 $self->set_darkness_map;
1329 $self->difficulty ($self->estimate_difficulty)
1330 unless $self->difficulty;
1331 $self->activate;
1332 }
1333
1334 Coro::cede;
1335
1336 $self->in_memory (cf::MAP_IN_MEMORY);
1337 }
1338
1339 sub find_sync {
1340 my ($path, $origin) = @_;
1341
1342 cf::sync_job { cf::map::find $path, $origin }
1343 }
1344
1345 sub do_load_sync {
1346 my ($map) = @_;
1347
1348 cf::sync_job { $map->load };
1349 }
1350
1351 sub save {
1352 my ($self) = @_;
1353
1354 my $lock = cf::lock_acquire "map_data:" . $self->path;
1355
1356 $self->{last_save} = $cf::RUNTIME;
1357
1358 return unless $self->dirty;
1359
1360 my $save = $self->{path}->save_path; utf8::encode $save;
1361 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1362
1363 $self->{load_path} = $save;
1364
1365 return if $self->{deny_save};
1366
1367 local $self->{last_access} = $self->last_access;#d#
1368
1369 cf::async {
1370 $_->contr->save for $self->players;
1371 };
1372
1373 if ($uniq) {
1374 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1375 $self->save_objects ($uniq, cf::IO_UNIQUES);
1376 } else {
1377 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1378 }
1379 }
1380
1381 sub swap_out {
1382 my ($self) = @_;
1383
1384 # save first because save cedes
1385 $self->save;
1386
1387 my $lock = cf::lock_acquire "map_data:" . $self->path;
1388
1389 return if $self->players;
1390 return if $self->in_memory != cf::MAP_IN_MEMORY;
1391 return if $self->{deny_save};
1392
1393 $self->clear;
1394 $self->in_memory (cf::MAP_SWAPPED);
1395 }
1396
1397 sub reset_at {
1398 my ($self) = @_;
1399
1400 # TODO: safety, remove and allow resettable per-player maps
1401 return 1e99 if $self->{path}{user_rel};
1402 return 1e99 if $self->{deny_reset};
1403
1404 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1405 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1406
1407 $time + $to
1408 }
1409
1410 sub should_reset {
1411 my ($self) = @_;
1412
1413 $self->reset_at <= $cf::RUNTIME
1414 }
1415
1416 sub unlink_save {
1417 my ($self) = @_;
1418
1419 utf8::encode (my $save = $self->{path}->save_path);
1420 aioreq_pri 3; IO::AIO::aio_unlink $save;
1421 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1422 }
1423
1424 sub rename {
1425 my ($self, $new_path) = @_;
1426
1427 $self->unlink_save;
1428
1429 delete $cf::MAP{$self->path};
1430 $self->{path} = new cf::path $new_path;
1431 $self->path ($self->{path}->as_string);
1432 $cf::MAP{$self->path} = $self;
1433
1434 $self->save;
1435 }
1436
1437 sub reset {
1438 my ($self) = @_;
1439
1440 my $lock = cf::lock_acquire "map_data:" . $self->path;
1441
1442 return if $self->players;
1443 return if $self->{path}{user_rel};#d#
1444
1445 warn "resetting map ", $self->path;#d#
1446
1447 delete $cf::MAP{$self->path};
1448
1449 $_->clear_links_to ($self) for values %cf::MAP;
1450
1451 $self->unlink_save;
1452 $self->destroy;
1453 }
1454
1455 my $nuke_counter = "aaaa";
1456
1457 sub nuke {
1458 my ($self) = @_;
1459
1460 $self->{deny_save} = 1;
1461 $self->reset_timeout (1);
1462 $self->rename ("{nuke}/" . ($nuke_counter++));
1463 $self->reset; # polite request, might not happen
1464 }
1465
1466 sub customise_for {
1467 my ($map, $ob) = @_;
1468
1469 if ($map->per_player) {
1470 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1471 }
1472
1473 $map
1474 }
1475
1476 sub emergency_save {
1477 my $freeze_guard = cf::freeze_mainloop;
1478
1479 warn "enter emergency map save\n";
1480
1481 cf::sync_job {
1482 warn "begin emergency map save\n";
1483 $_->save for values %cf::MAP;
1484 };
1485
1486 warn "end emergency map save\n";
1487 }
1488
1489 package cf;
1490
1491 =back
1492
1493
1494 =head3 cf::object::player
1495
1496 =over 4
1497
1498 =item $player_object->reply ($npc, $msg[, $flags])
1499
1500 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1501 can be C<undef>. Does the right thing when the player is currently in a
1502 dialogue with the given NPC character.
1503
1504 =cut
1505
1506 # rough implementation of a future "reply" method that works
1507 # with dialog boxes.
1508 #TODO: the first argument must go, split into a $npc->reply_to ( method
1509 sub cf::object::player::reply($$$;$) {
1510 my ($self, $npc, $msg, $flags) = @_;
1511
1512 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1513
1514 if ($self->{record_replies}) {
1515 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1516 } else {
1517 $msg = $npc->name . " says: $msg" if $npc;
1518 $self->message ($msg, $flags);
1519 }
1520 }
1521
1522 =item $player_object->may ("access")
1523
1524 Returns wether the given player is authorized to access resource "access"
1525 (e.g. "command_wizcast").
1526
1527 =cut
1528
1529 sub cf::object::player::may {
1530 my ($self, $access) = @_;
1531
1532 $self->flag (cf::FLAG_WIZ) ||
1533 (ref $cf::CFG{"may_$access"}
1534 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1535 : $cf::CFG{"may_$access"})
1536 }
1537
1538 =item $player_object->enter_link
1539
1540 Freezes the player and moves him/her to a special map (C<{link}>).
1541
1542 The player should be reaosnably safe there for short amounts of time. You
1543 I<MUST> call C<leave_link> as soon as possible, though.
1544
1545 =item $player_object->leave_link ($map, $x, $y)
1546
1547 Moves the player out of the specila link map onto the given map. If the
1548 map is not valid (or omitted), the player will be moved back to the
1549 location he/she was before the call to C<enter_link>, or, if that fails,
1550 to the emergency map position.
1551
1552 Might block.
1553
1554 =cut
1555
1556 sub cf::object::player::enter_link {
1557 my ($self) = @_;
1558
1559 $self->deactivate_recursive;
1560
1561 return if $self->map == $LINK_MAP;
1562
1563 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1564 if $self->map;
1565
1566 $self->enter_map ($LINK_MAP, 20, 20);
1567 }
1568
1569 sub cf::object::player::leave_link {
1570 my ($self, $map, $x, $y) = @_;
1571
1572 my $link_pos = delete $self->{_link_pos};
1573
1574 unless ($map) {
1575 # restore original map position
1576 ($map, $x, $y) = @{ $link_pos || [] };
1577 $map = cf::map::find $map;
1578
1579 unless ($map) {
1580 ($map, $x, $y) = @$EMERGENCY_POSITION;
1581 $map = cf::map::find $map
1582 or die "FATAL: cannot load emergency map\n";
1583 }
1584 }
1585
1586 ($x, $y) = (-1, -1)
1587 unless (defined $x) && (defined $y);
1588
1589 # use -1 or undef as default coordinates, not 0, 0
1590 ($x, $y) = ($map->enter_x, $map->enter_y)
1591 if $x <=0 && $y <= 0;
1592
1593 $map->load;
1594
1595 return unless $self->contr->active;
1596 $self->activate_recursive;
1597 $self->enter_map ($map, $x, $y);
1598 }
1599
1600 cf::player->attach (
1601 on_logout => sub {
1602 my ($pl) = @_;
1603
1604 # abort map switching before logout
1605 if ($pl->ob->{_link_pos}) {
1606 cf::sync_job {
1607 $pl->ob->leave_link
1608 };
1609 }
1610 },
1611 on_login => sub {
1612 my ($pl) = @_;
1613
1614 # try to abort aborted map switching on player login :)
1615 # should happen only on crashes
1616 if ($pl->ob->{_link_pos}) {
1617 $pl->ob->enter_link;
1618 (async {
1619 # we need this sleep as the login has a concurrent enter_exit running
1620 # and this sleep increases chances of the player not ending up in scorn
1621 $pl->ob->reply (undef,
1622 "There was an internal problem at your last logout, "
1623 . "the server will try to bring you to your intended destination in a second.",
1624 cf::NDI_RED);
1625 Coro::Timer::sleep 1;
1626 $pl->ob->leave_link;
1627 })->prio (2);
1628 }
1629 },
1630 );
1631
1632 =item $player_object->goto ($path, $x, $y)
1633
1634 =cut
1635
1636 sub cf::object::player::goto {
1637 my ($self, $path, $x, $y) = @_;
1638
1639 $self->enter_link;
1640
1641 (async {
1642 $path = new cf::path $path;
1643
1644 my $map = cf::map::find $path->as_string;
1645 $map = $map->customise_for ($self) if $map;
1646
1647 # warn "entering ", $map->path, " at ($x, $y)\n"
1648 # if $map;
1649
1650 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1651
1652 $self->leave_link ($map, $x, $y);
1653 })->prio (1);
1654 }
1655
1656 =item $player_object->enter_exit ($exit_object)
1657
1658 =cut
1659
1660 sub parse_random_map_params {
1661 my ($spec) = @_;
1662
1663 my $rmp = { # defaults
1664 xsize => 10,
1665 ysize => 10,
1666 };
1667
1668 for (split /\n/, $spec) {
1669 my ($k, $v) = split /\s+/, $_, 2;
1670
1671 $rmp->{lc $k} = $v if (length $k) && (length $v);
1672 }
1673
1674 $rmp
1675 }
1676
1677 sub prepare_random_map {
1678 my ($exit) = @_;
1679
1680 # all this does is basically replace the /! path by
1681 # a new random map path (?random/...) with a seed
1682 # that depends on the exit object
1683
1684 my $rmp = parse_random_map_params $exit->msg;
1685
1686 if ($exit->map) {
1687 $rmp->{region} = $exit->map->region_name;
1688 $rmp->{origin_map} = $exit->map->path;
1689 $rmp->{origin_x} = $exit->x;
1690 $rmp->{origin_y} = $exit->y;
1691 }
1692
1693 $rmp->{random_seed} ||= $exit->random_seed;
1694
1695 my $data = cf::to_json $rmp;
1696 my $md5 = Digest::MD5::md5_hex $data;
1697
1698 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1699 aio_write $fh, 0, (length $data), $data, 0;
1700
1701 $exit->slaying ("?random/$md5");
1702 $exit->msg (undef);
1703 }
1704 }
1705
1706 sub cf::object::player::enter_exit {
1707 my ($self, $exit) = @_;
1708
1709 return unless $self->type == cf::PLAYER;
1710
1711 $self->enter_link;
1712
1713 (async {
1714 $self->deactivate_recursive; # just to be sure
1715 unless (eval {
1716 prepare_random_map $exit
1717 if $exit->slaying eq "/!";
1718
1719 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1720 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1721
1722 1;
1723 }) {
1724 $self->message ("Something went wrong deep within the crossfire server. "
1725 . "I'll try to bring you back to the map you were before. "
1726 . "Please report this to the dungeon master",
1727 cf::NDI_UNIQUE | cf::NDI_RED);
1728
1729 warn "ERROR in enter_exit: $@";
1730 $self->leave_link;
1731 }
1732 })->prio (1);
1733 }
1734
1735 =head3 cf::client
1736
1737 =over 4
1738
1739 =item $client->send_drawinfo ($text, $flags)
1740
1741 Sends a drawinfo packet to the client. Circumvents output buffering so
1742 should not be used under normal circumstances.
1743
1744 =cut
1745
1746 sub cf::client::send_drawinfo {
1747 my ($self, $text, $flags) = @_;
1748
1749 utf8::encode $text;
1750 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1751 }
1752
1753
1754 =item $success = $client->query ($flags, "text", \&cb)
1755
1756 Queues a query to the client, calling the given callback with
1757 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1758 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1759
1760 Queries can fail, so check the return code. Or don't, as queries will become
1761 reliable at some point in the future.
1762
1763 =cut
1764
1765 sub cf::client::query {
1766 my ($self, $flags, $text, $cb) = @_;
1767
1768 return unless $self->state == ST_PLAYING
1769 || $self->state == ST_SETUP
1770 || $self->state == ST_CUSTOM;
1771
1772 $self->state (ST_CUSTOM);
1773
1774 utf8::encode $text;
1775 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1776
1777 $self->send_packet ($self->{query_queue}[0][0])
1778 if @{ $self->{query_queue} } == 1;
1779 }
1780
1781 cf::client->attach (
1782 on_reply => sub {
1783 my ($ns, $msg) = @_;
1784
1785 # this weird shuffling is so that direct followup queries
1786 # get handled first
1787 my $queue = delete $ns->{query_queue}
1788 or return; # be conservative, not sure how that can happen, but we saw a crash here
1789
1790 (shift @$queue)->[1]->($msg);
1791
1792 push @{ $ns->{query_queue} }, @$queue;
1793
1794 if (@{ $ns->{query_queue} } == @$queue) {
1795 if (@$queue) {
1796 $ns->send_packet ($ns->{query_queue}[0][0]);
1797 } else {
1798 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1799 }
1800 }
1801 },
1802 );
1803
1804 =item $client->async (\&cb)
1805
1806 Create a new coroutine, running the specified callback. The coroutine will
1807 be automatically cancelled when the client gets destroyed (e.g. on logout,
1808 or loss of connection).
1809
1810 =cut
1811
1812 sub cf::client::async {
1813 my ($self, $cb) = @_;
1814
1815 my $coro = &Coro::async ($cb);
1816
1817 $coro->on_destroy (sub {
1818 delete $self->{_coro}{$coro+0};
1819 });
1820
1821 $self->{_coro}{$coro+0} = $coro;
1822
1823 $coro
1824 }
1825
1826 cf::client->attach (
1827 on_destroy => sub {
1828 my ($ns) = @_;
1829
1830 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1831 },
1832 );
1833
1834 =back
1835
1836
1837 =head2 SAFE SCRIPTING
1838
1839 Functions that provide a safe environment to compile and execute
1840 snippets of perl code without them endangering the safety of the server
1841 itself. Looping constructs, I/O operators and other built-in functionality
1842 is not available in the safe scripting environment, and the number of
1843 functions and methods that can be called is greatly reduced.
1844
1845 =cut
1846
1847 our $safe = new Safe "safe";
1848 our $safe_hole = new Safe::Hole;
1849
1850 $SIG{FPE} = 'IGNORE';
1851
1852 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
1853
1854 # here we export the classes and methods available to script code
1855
1856 =pod
1857
1858 The following fucntions and emthods are available within a safe environment:
1859
1860 cf::object contr pay_amount pay_player map
1861 cf::object::player player
1862 cf::player peaceful
1863 cf::map trigger
1864
1865 =cut
1866
1867 for (
1868 ["cf::object" => qw(contr pay_amount pay_player map)],
1869 ["cf::object::player" => qw(player)],
1870 ["cf::player" => qw(peaceful)],
1871 ["cf::map" => qw(trigger)],
1872 ) {
1873 no strict 'refs';
1874 my ($pkg, @funs) = @$_;
1875 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
1876 for @funs;
1877 }
1878
1879 =over 4
1880
1881 =item @retval = safe_eval $code, [var => value, ...]
1882
1883 Compiled and executes the given perl code snippet. additional var/value
1884 pairs result in temporary local (my) scalar variables of the given name
1885 that are available in the code snippet. Example:
1886
1887 my $five = safe_eval '$first + $second', first => 1, second => 4;
1888
1889 =cut
1890
1891 sub safe_eval($;@) {
1892 my ($code, %vars) = @_;
1893
1894 my $qcode = $code;
1895 $qcode =~ s/"/‟/g; # not allowed in #line filenames
1896 $qcode =~ s/\n/\\n/g;
1897
1898 local $_;
1899 local @safe::cf::_safe_eval_args = values %vars;
1900
1901 my $eval =
1902 "do {\n"
1903 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
1904 . "#line 0 \"{$qcode}\"\n"
1905 . $code
1906 . "\n}"
1907 ;
1908
1909 sub_generation_inc;
1910 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
1911 sub_generation_inc;
1912
1913 if ($@) {
1914 warn "$@";
1915 warn "while executing safe code '$code'\n";
1916 warn "with arguments " . (join " ", %vars) . "\n";
1917 }
1918
1919 wantarray ? @res : $res[0]
1920 }
1921
1922 =item cf::register_script_function $function => $cb
1923
1924 Register a function that can be called from within map/npc scripts. The
1925 function should be reasonably secure and should be put into a package name
1926 like the extension.
1927
1928 Example: register a function that gets called whenever a map script calls
1929 C<rent::overview>, as used by the C<rent> extension.
1930
1931 cf::register_script_function "rent::overview" => sub {
1932 ...
1933 };
1934
1935 =cut
1936
1937 sub register_script_function {
1938 my ($fun, $cb) = @_;
1939
1940 no strict 'refs';
1941 *{"safe::$fun"} = $safe_hole->wrap ($cb);
1942 }
1943
1944 =back
1945
1946 =cut
1947
1948 #############################################################################
1949
1950 =head2 EXTENSION DATABASE SUPPORT
1951
1952 Crossfire maintains a very simple database for extension use. It can
1953 currently store anything that can be serialised using Storable, which
1954 excludes objects.
1955
1956 The parameter C<$family> should best start with the name of the extension
1957 using it, it should be unique.
1958
1959 =over 4
1960
1961 =item $hashref = cf::db_get $family
1962
1963 Return a hashref for use by the extension C<$family>, which can be
1964 modified. After modifications, you have to call C<cf::db_dirty> or
1965 C<cf::db_sync>.
1966
1967 =item $value = cf::db_get $family => $key
1968
1969 Returns a single value from the database
1970
1971 =item cf::db_put $family => $hashref
1972
1973 Stores the given family hashref into the database. Updates are delayed, if
1974 you want the data to be synced to disk immediately, use C<cf::db_sync>.
1975
1976 =item cf::db_put $family => $key => $value
1977
1978 Stores the given C<$value> in the family hash. Updates are delayed, if you
1979 want the data to be synced to disk immediately, use C<cf::db_sync>.
1980
1981 =item cf::db_dirty
1982
1983 Marks the database as dirty, to be updated at a later time.
1984
1985 =item cf::db_sync
1986
1987 Immediately write the database to disk I<if it is dirty>.
1988
1989 =cut
1990
1991 our $DB;
1992
1993 {
1994 my $path = cf::localdir . "/database.pst";
1995
1996 sub db_load() {
1997 $DB = stat $path ? Storable::retrieve $path : { };
1998 }
1999
2000 my $pid;
2001
2002 sub db_save() {
2003 waitpid $pid, 0 if $pid;
2004 if (0 == ($pid = fork)) {
2005 $DB->{_meta}{version} = 1;
2006 Storable::nstore $DB, "$path~";
2007 rename "$path~", $path;
2008 cf::_exit 0 if defined $pid;
2009 }
2010 }
2011
2012 my $dirty;
2013
2014 sub db_sync() {
2015 db_save if $dirty;
2016 undef $dirty;
2017 }
2018
2019 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2020 db_sync;
2021 });
2022
2023 sub db_dirty() {
2024 $dirty = 1;
2025 $idle->start;
2026 }
2027
2028 sub db_get($;$) {
2029 @_ >= 2
2030 ? $DB->{$_[0]}{$_[1]}
2031 : ($DB->{$_[0]} ||= { })
2032 }
2033
2034 sub db_put($$;$) {
2035 if (@_ >= 3) {
2036 $DB->{$_[0]}{$_[1]} = $_[2];
2037 } else {
2038 $DB->{$_[0]} = $_[1];
2039 }
2040 db_dirty;
2041 }
2042
2043 cf::global->attach (
2044 prio => 10000,
2045 on_cleanup => sub {
2046 db_sync;
2047 },
2048 );
2049 }
2050
2051 #############################################################################
2052 # the server's main()
2053
2054 sub cfg_load {
2055 open my $fh, "<:utf8", cf::confdir . "/config"
2056 or return;
2057
2058 local $/;
2059 *CFG = YAML::Syck::Load <$fh>;
2060
2061 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2062
2063 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2064 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2065
2066 if (exists $CFG{mlockall}) {
2067 eval {
2068 $CFG{mlockall} ? &mlockall : &munlockall
2069 and die "WARNING: m(un)lockall failed: $!\n";
2070 };
2071 warn $@ if $@;
2072 }
2073 }
2074
2075 sub main {
2076 # we must not ever block the main coroutine
2077 local $Coro::idle = sub {
2078 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2079 async { Event::one_event };
2080 };
2081
2082 cfg_load;
2083 db_load;
2084 load_extensions;
2085 Event::loop;
2086 }
2087
2088 #############################################################################
2089 # initialisation
2090
2091 sub reload() {
2092 # can/must only be called in main
2093 if ($Coro::current != $Coro::main) {
2094 warn "can only reload from main coroutine\n";
2095 return;
2096 }
2097
2098 warn "reloading...";
2099
2100 my $guard = freeze_mainloop;
2101 cf::emergency_save;
2102
2103 eval {
2104 # if anything goes wrong in here, we should simply crash as we already saved
2105
2106 # cancel all watchers
2107 for (Event::all_watchers) {
2108 $_->cancel if $_->data & WF_AUTOCANCEL;
2109 }
2110
2111 # cancel all extension coros
2112 $_->cancel for values %EXT_CORO;
2113 %EXT_CORO = ();
2114
2115 # unload all extensions
2116 for (@exts) {
2117 warn "unloading <$_>";
2118 unload_extension $_;
2119 }
2120
2121 # unload all modules loaded from $LIBDIR
2122 while (my ($k, $v) = each %INC) {
2123 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2124
2125 warn "removing <$k>";
2126 delete $INC{$k};
2127
2128 $k =~ s/\.pm$//;
2129 $k =~ s/\//::/g;
2130
2131 if (my $cb = $k->can ("unload_module")) {
2132 $cb->();
2133 }
2134
2135 Symbol::delete_package $k;
2136 }
2137
2138 # sync database to disk
2139 cf::db_sync;
2140 IO::AIO::flush;
2141
2142 # get rid of safe::, as good as possible
2143 Symbol::delete_package "safe::$_"
2144 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2145
2146 # remove register_script_function callbacks
2147 # TODO
2148
2149 # unload cf.pm "a bit"
2150 delete $INC{"cf.pm"};
2151
2152 # don't, removes xs symbols, too,
2153 # and global variables created in xs
2154 #Symbol::delete_package __PACKAGE__;
2155
2156 # reload cf.pm
2157 warn "reloading cf.pm";
2158 require cf;
2159 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2160
2161 # load config and database again
2162 cf::cfg_load;
2163 cf::db_load;
2164
2165 # load extensions
2166 warn "load extensions";
2167 cf::load_extensions;
2168
2169 # reattach attachments to objects
2170 warn "reattach";
2171 _global_reattach;
2172 };
2173
2174 if ($@) {
2175 warn $@;
2176 warn "error while reloading, exiting.";
2177 exit 1;
2178 }
2179
2180 warn "reloaded successfully";
2181 };
2182
2183 #############################################################################
2184
2185 unless ($LINK_MAP) {
2186 $LINK_MAP = cf::map::new;
2187
2188 $LINK_MAP->width (41);
2189 $LINK_MAP->height (41);
2190 $LINK_MAP->alloc;
2191 $LINK_MAP->path ("{link}");
2192 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2193 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2194
2195 # dirty hack because... archetypes are not yet loaded
2196 Event->timer (
2197 after => 10,
2198 cb => sub {
2199 $_[0]->w->cancel;
2200
2201 # provide some exits "home"
2202 my $exit = cf::object::new "exit";
2203
2204 $exit->slaying ($EMERGENCY_POSITION->[0]);
2205 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2206 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2207
2208 $LINK_MAP->insert ($exit->clone, 19, 19);
2209 $LINK_MAP->insert ($exit->clone, 19, 20);
2210 $LINK_MAP->insert ($exit->clone, 19, 21);
2211 $LINK_MAP->insert ($exit->clone, 20, 19);
2212 $LINK_MAP->insert ($exit->clone, 20, 21);
2213 $LINK_MAP->insert ($exit->clone, 21, 19);
2214 $LINK_MAP->insert ($exit->clone, 21, 20);
2215 $LINK_MAP->insert ($exit->clone, 21, 21);
2216
2217 $exit->destroy;
2218 });
2219
2220 $LINK_MAP->{deny_save} = 1;
2221 $LINK_MAP->{deny_reset} = 1;
2222
2223 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2224 }
2225
2226 register "<global>", __PACKAGE__;
2227
2228 register_command "reload" => sub {
2229 my ($who, $arg) = @_;
2230
2231 if ($who->flag (FLAG_WIZ)) {
2232 $who->message ("start of reload.");
2233 reload;
2234 $who->message ("end of reload.");
2235 }
2236 };
2237
2238 unshift @INC, $LIBDIR;
2239
2240 $TICK_WATCHER = Event->timer (
2241 reentrant => 0,
2242 prio => 0,
2243 at => $NEXT_TICK || $TICK,
2244 data => WF_AUTOCANCEL,
2245 cb => sub {
2246 cf::server_tick; # one server iteration
2247 $RUNTIME += $TICK;
2248 $NEXT_TICK += $TICK;
2249
2250 # if we are delayed by four ticks or more, skip them all
2251 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2252
2253 $TICK_WATCHER->at ($NEXT_TICK);
2254 $TICK_WATCHER->start;
2255 },
2256 );
2257
2258 IO::AIO::max_poll_time $TICK * 0.2;
2259
2260 Event->io (
2261 fd => IO::AIO::poll_fileno,
2262 poll => 'r',
2263 prio => 5,
2264 data => WF_AUTOCANCEL,
2265 cb => \&IO::AIO::poll_cb,
2266 );
2267
2268 Event->timer (
2269 data => WF_AUTOCANCEL,
2270 after => 0,
2271 interval => 10,
2272 cb => sub {
2273 (Coro::unblock_sub {
2274 write_runtime
2275 or warn "ERROR: unable to write runtime file: $!";
2276 })->();
2277 },
2278 );
2279
2280 END { cf::emergency_save }
2281
2282 1
2283