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Revision: 1.148
Committed: Mon Jan 8 12:39:16 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.147: +1 -2 lines
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File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Digest::MD5;
21 use Fcntl;
22 use IO::AIO 2.32 ();
23 use YAML::Syck ();
24 use Time::HiRes;
25
26 use Event; $Event::Eval = 1; # no idea why this is required, but it is
27
28 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29 $YAML::Syck::ImplicitUnicode = 1;
30
31 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
35 our %COMMAND = ();
36 our %COMMAND_TIME = ();
37 our %EXTCMD = ();
38
39 our @EVENT;
40 our $LIBDIR = datadir . "/ext";
41
42 our $TICK = MAX_TIME * 1e-6;
43 our $TICK_WATCHER;
44 our $NEXT_TICK;
45 our $NOW;
46
47 our %CFG;
48
49 our $UPTIME; $UPTIME ||= time;
50 our $RUNTIME;
51
52 our %PLAYER; # all users
53 our %MAP; # all maps
54 our $LINK_MAP; # the special {link} map
55 our $RANDOM_MAPS = cf::localdir . "/random";
56 our %EXT_CORO; # coroutines bound to extensions
57
58 binmode STDOUT;
59 binmode STDERR;
60
61 # read virtual server time, if available
62 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66 }
67
68 mkdir cf::localdir;
69 mkdir cf::localdir . "/" . cf::playerdir;
70 mkdir cf::localdir . "/" . cf::tmpdir;
71 mkdir cf::localdir . "/" . cf::uniquedir;
72 mkdir $RANDOM_MAPS;
73
74 # a special map that is always available
75 our $LINK_MAP;
76 our $EMERGENCY_POSITION;
77
78 #############################################################################
79
80 =head2 GLOBAL VARIABLES
81
82 =over 4
83
84 =item $cf::UPTIME
85
86 The timestamp of the server start (so not actually an uptime).
87
88 =item $cf::RUNTIME
89
90 The time this server has run, starts at 0 and is increased by $cf::TICK on
91 every server tick.
92
93 =item $cf::LIBDIR
94
95 The perl library directory, where extensions and cf-specific modules can
96 be found. It will be added to C<@INC> automatically.
97
98 =item $cf::NOW
99
100 The time of the last (current) server tick.
101
102 =item $cf::TICK
103
104 The interval between server ticks, in seconds.
105
106 =item %cf::CFG
107
108 Configuration for the server, loaded from C</etc/crossfire/config>, or
109 from wherever your confdir points to.
110
111 =back
112
113 =cut
114
115 BEGIN {
116 *CORE::GLOBAL::warn = sub {
117 my $msg = join "", @_;
118 utf8::encode $msg;
119
120 $msg .= "\n"
121 unless $msg =~ /\n$/;
122
123 LOG llevError, $msg;
124 };
125 }
126
127 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
128 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
129 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
130 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
131 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
132 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
133
134 # we bless all objects into (empty) derived classes to force a method lookup
135 # within the Safe compartment.
136 for my $pkg (qw(
137 cf::global cf::attachable
138 cf::object cf::object::player
139 cf::client cf::player
140 cf::arch cf::living
141 cf::map cf::party cf::region
142 )) {
143 no strict 'refs';
144 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
145 }
146
147 $Event::DIED = sub {
148 warn "error in event callback: @_";
149 };
150
151 my %ext_pkg;
152 my @exts;
153 my @hook;
154
155 =head2 UTILITY FUNCTIONS
156
157 =over 4
158
159 =cut
160
161 use JSON::Syck (); # TODO# replace by JSON::PC once working
162
163 =item $ref = cf::from_json $json
164
165 Converts a JSON string into the corresponding perl data structure.
166
167 =cut
168
169 sub from_json($) {
170 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
171 JSON::Syck::Load $_[0]
172 }
173
174 =item $json = cf::to_json $ref
175
176 Converts a perl data structure into its JSON representation.
177
178 =cut
179
180 sub to_json($) {
181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
182 JSON::Syck::Dump $_[0]
183 }
184
185 =item cf::lock_wait $string
186
187 Wait until the given lock is available. See cf::lock_acquire.
188
189 =item my $lock = cf::lock_acquire $string
190
191 Wait until the given lock is available and then acquires it and returns
192 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193 for example when the coroutine gets canceled), the lock is automatically
194 returned.
195
196 Lock names should begin with a unique identifier (for example, cf::map::find
197 uses map_find and cf::map::load uses map_load).
198
199 =cut
200
201 our %LOCK;
202
203 sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211 }
212
213 sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225 }
226
227 sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233 }
234
235 =item cf::async { BLOCK }
236
237 Currently the same as Coro::async_pool, meaning you cannot use
238 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239 thing you are allowed to do is call C<prio> on it.
240
241 =cut
242
243 BEGIN { *async = \&Coro::async_pool }
244
245 =item cf::sync_job { BLOCK }
246
247 The design of crossfire+ requires that the main coro ($Coro::main) is
248 always able to handle events or runnable, as crossfire+ is only partly
249 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251 If it must be done, put the blocking parts into C<sync_job>. This will run
252 the given BLOCK in another coroutine while waiting for the result. The
253 server will be frozen during this time, so the block should either finish
254 fast or be very important.
255
256 =cut
257
258 sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288 }
289
290 =item $coro = cf::async_ext { BLOCK }
291
292 Like async, but this coro is automcatially being canceled when the
293 extension calling this is being unloaded.
294
295 =cut
296
297 sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308 }
309
310 sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330 }
331
332 =back
333
334 =cut
335
336 #############################################################################
337
338 package cf::path;
339
340 sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387 }
388
389 # the name / primary key / in-game path
390 sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396 }
397
398 # the displayed name, this is a one way mapping
399 sub visible_name {
400 my ($self) = @_;
401
402 # if (my $rmp = $self->{random}) {
403 # # todo: be more intelligent about this
404 # "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405 # } else {
406 $self->as_string
407 # }
408 }
409
410 # escape the /'s in the path
411 sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415 }
416
417 # the original (read-only) location
418 sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422 }
423
424 # the temporary/swap location
425 sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431 }
432
433 # the unique path, might be eq to save_path
434 sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440 }
441
442 # return random map parameters, or undef
443 sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447 }
448
449 # this is somewhat ugly, but style maps do need special treatment
450 sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452 }
453
454 package cf;
455
456 #############################################################################
457
458 =head2 ATTACHABLE OBJECTS
459
460 Many objects in crossfire are so-called attachable objects. That means you can
461 attach callbacks/event handlers (a collection of which is called an "attachment")
462 to it. All such attachable objects support the following methods.
463
464 In the following description, CLASS can be any of C<global>, C<object>
465 C<player>, C<client> or C<map> (i.e. the attachable objects in
466 crossfire+).
467
468 =over 4
469
470 =item $attachable->attach ($attachment, key => $value...)
471
472 =item $attachable->detach ($attachment)
473
474 Attach/detach a pre-registered attachment to a specific object and give it
475 the specified key/value pairs as arguments.
476
477 Example, attach a minesweeper attachment to the given object, making it a
478 10x10 minesweeper game:
479
480 $obj->attach (minesweeper => width => 10, height => 10);
481
482 =item $bool = $attachable->attached ($name)
483
484 Checks wether the named attachment is currently attached to the object.
485
486 =item cf::CLASS->attach ...
487
488 =item cf::CLASS->detach ...
489
490 Define an anonymous attachment and attach it to all objects of the given
491 CLASS. See the next function for an explanation of its arguments.
492
493 You can attach to global events by using the C<cf::global> class.
494
495 Example, log all player logins:
496
497 cf::player->attach (
498 on_login => sub {
499 my ($pl) = @_;
500 ...
501 },
502 );
503
504 Example, attach to the jeweler skill:
505
506 cf::object->attach (
507 type => cf::SKILL,
508 subtype => cf::SK_JEWELER,
509 on_use_skill => sub {
510 my ($sk, $ob, $part, $dir, $msg) = @_;
511 ...
512 },
513 );
514
515 =item cf::CLASS::attachment $name, ...
516
517 Register an attachment by C<$name> through which attachable objects of the
518 given CLASS can refer to this attachment.
519
520 Some classes such as crossfire maps and objects can specify attachments
521 that are attached at load/instantiate time, thus the need for a name.
522
523 These calls expect any number of the following handler/hook descriptions:
524
525 =over 4
526
527 =item prio => $number
528
529 Set the priority for all following handlers/hooks (unless overwritten
530 by another C<prio> setting). Lower priority handlers get executed
531 earlier. The default priority is C<0>, and many built-in handlers are
532 registered at priority C<-1000>, so lower priorities should not be used
533 unless you know what you are doing.
534
535 =item type => $type
536
537 (Only for C<< cf::object->attach >> calls), limits the attachment to the
538 given type of objects only (the additional parameter C<subtype> can be
539 used to further limit to the given subtype).
540
541 =item on_I<event> => \&cb
542
543 Call the given code reference whenever the named event happens (event is
544 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
545 handlers are recognised generally depends on the type of object these
546 handlers attach to).
547
548 See F<include/eventinc.h> for the full list of events supported, and their
549 class.
550
551 =item package => package::
552
553 Look for sub functions of the name C<< on_I<event> >> in the given
554 package and register them. Only handlers for eevents supported by the
555 object/class are recognised.
556
557 =back
558
559 Example, define an attachment called "sockpuppet" that calls the given
560 event handler when a monster attacks:
561
562 cf::object::attachment sockpuppet =>
563 on_skill_attack => sub {
564 my ($self, $victim) = @_;
565 ...
566 }
567 }
568
569 =item $attachable->valid
570
571 Just because you have a perl object does not mean that the corresponding
572 C-level object still exists. If you try to access an object that has no
573 valid C counterpart anymore you get an exception at runtime. This method
574 can be used to test for existence of the C object part without causing an
575 exception.
576
577 =cut
578
579 # the following variables are defined in .xs and must not be re-created
580 our @CB_GLOBAL = (); # registry for all global events
581 our @CB_ATTACHABLE = (); # registry for all attachables
582 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
583 our @CB_PLAYER = ();
584 our @CB_CLIENT = ();
585 our @CB_TYPE = (); # registry for type (cf-object class) based events
586 our @CB_MAP = ();
587
588 my %attachment;
589
590 sub _attach_cb($$$$) {
591 my ($registry, $event, $prio, $cb) = @_;
592
593 use sort 'stable';
594
595 $cb = [$prio, $cb];
596
597 @{$registry->[$event]} = sort
598 { $a->[0] cmp $b->[0] }
599 @{$registry->[$event] || []}, $cb;
600 }
601
602 # hack
603 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
604
605 # attach handles attaching event callbacks
606 # the only thing the caller has to do is pass the correct
607 # registry (== where the callback attaches to).
608 sub _attach {
609 my ($registry, $klass, @arg) = @_;
610
611 my $object_type;
612 my $prio = 0;
613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
620 while (@arg) {
621 my $type = shift @arg;
622
623 if ($type eq "prio") {
624 $prio = shift @arg;
625
626 } elsif ($type eq "type") {
627 $object_type = shift @arg;
628 $registry = $CB_TYPE[$object_type] ||= [];
629
630 } elsif ($type eq "subtype") {
631 defined $object_type or Carp::croak "subtype specified without type";
632 my $object_subtype = shift @arg;
633 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
634
635 } elsif ($type eq "package") {
636 my $pkg = shift @arg;
637
638 while (my ($name, $id) = each %cb_id) {
639 if (my $cb = $pkg->can ($name)) {
640 _attach_cb $registry, $id, $prio, $cb;
641 }
642 }
643
644 } elsif (exists $cb_id{$type}) {
645 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
646
647 } elsif (ref $type) {
648 warn "attaching objects not supported, ignoring.\n";
649
650 } else {
651 shift @arg;
652 warn "attach argument '$type' not supported, ignoring.\n";
653 }
654 }
655 }
656
657 sub _object_attach {
658 my ($obj, $name, %arg) = @_;
659
660 return if exists $obj->{_attachment}{$name};
661
662 if (my $attach = $attachment{$name}) {
663 my $registry = $obj->registry;
664
665 for (@$attach) {
666 my ($klass, @attach) = @$_;
667 _attach $registry, $klass, @attach;
668 }
669
670 $obj->{$name} = \%arg;
671 } else {
672 warn "object uses attachment '$name' that is not available, postponing.\n";
673 }
674
675 $obj->{_attachment}{$name} = undef;
676 }
677
678 sub cf::attachable::attach {
679 if (ref $_[0]) {
680 _object_attach @_;
681 } else {
682 _attach shift->_attach_registry, @_;
683 }
684 };
685
686 # all those should be optimised
687 sub cf::attachable::detach {
688 my ($obj, $name) = @_;
689
690 if (ref $obj) {
691 delete $obj->{_attachment}{$name};
692 reattach ($obj);
693 } else {
694 Carp::croak "cannot, currently, detach class attachments";
695 }
696 };
697
698 sub cf::attachable::attached {
699 my ($obj, $name) = @_;
700
701 exists $obj->{_attachment}{$name}
702 }
703
704 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
705 eval "#line " . __LINE__ . " 'cf.pm'
706 sub cf::\L$klass\E::_attach_registry {
707 (\\\@CB_$klass, KLASS_$klass)
708 }
709
710 sub cf::\L$klass\E::attachment {
711 my \$name = shift;
712
713 \$attachment{\$name} = [[KLASS_$klass, \@_]];
714 }
715 ";
716 die if $@;
717 }
718
719 our $override;
720 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
721
722 sub override {
723 $override = 1;
724 @invoke_results = ();
725 }
726
727 sub do_invoke {
728 my $event = shift;
729 my $callbacks = shift;
730
731 @invoke_results = ();
732
733 local $override;
734
735 for (@$callbacks) {
736 eval { &{$_->[1]} };
737
738 if ($@) {
739 warn "$@";
740 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
741 override;
742 }
743
744 return 1 if $override;
745 }
746
747 0
748 }
749
750 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
751
752 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
753
754 Generate an object-specific event with the given arguments.
755
756 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
757 removed in future versions), and there is no public API to access override
758 results (if you must, access C<@cf::invoke_results> directly).
759
760 =back
761
762 =cut
763
764 #############################################################################
765 # object support
766
767 sub reattach {
768 # basically do the same as instantiate, without calling instantiate
769 my ($obj) = @_;
770
771 my $registry = $obj->registry;
772
773 @$registry = ();
774
775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
776
777 for my $name (keys %{ $obj->{_attachment} || {} }) {
778 if (my $attach = $attachment{$name}) {
779 for (@$attach) {
780 my ($klass, @attach) = @$_;
781 _attach $registry, $klass, @attach;
782 }
783 } else {
784 warn "object uses attachment '$name' that is not available, postponing.\n";
785 }
786 }
787 }
788
789 cf::attachable->attach (
790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
803 on_clone => sub {
804 my ($src, $dst) = @_;
805
806 @{$dst->registry} = @{$src->registry};
807
808 %$dst = %$src;
809
810 %{$dst->{_attachment}} = %{$src->{_attachment}}
811 if exists $src->{_attachment};
812 },
813 );
814
815 sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851 }
852
853 sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859 }
860
861 sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878 }
879
880 #############################################################################
881 # command handling &c
882
883 =item cf::register_command $name => \&callback($ob,$args);
884
885 Register a callback for execution when the client sends the user command
886 $name.
887
888 =cut
889
890 sub register_command {
891 my ($name, $cb) = @_;
892
893 my $caller = caller;
894 #warn "registering command '$name/$time' to '$caller'";
895
896 push @{ $COMMAND{$name} }, [$caller, $cb];
897 }
898
899 =item cf::register_extcmd $name => \&callback($pl,$packet);
900
901 Register a callbackf ro execution when the client sends an extcmd packet.
902
903 If the callback returns something, it is sent back as if reply was being
904 called.
905
906 =cut
907
908 sub register_extcmd {
909 my ($name, $cb) = @_;
910
911 my $caller = caller;
912 #warn "registering extcmd '$name' to '$caller'";
913
914 $EXTCMD{$name} = [$cb, $caller];
915 }
916
917 cf::player->attach (
918 on_command => sub {
919 my ($pl, $name, $params) = @_;
920
921 my $cb = $COMMAND{$name}
922 or return;
923
924 for my $cmd (@$cb) {
925 $cmd->[1]->($pl->ob, $params);
926 }
927
928 cf::override;
929 },
930 on_extcmd => sub {
931 my ($pl, $buf) = @_;
932
933 my $msg = eval { from_json $buf };
934
935 if (ref $msg) {
936 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
937 if (my %reply = $cb->[0]->($pl, $msg)) {
938 $pl->ext_reply ($msg->{msgid}, %reply);
939 }
940 }
941 } else {
942 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
943 }
944
945 cf::override;
946 },
947 );
948
949 sub register {
950 my ($base, $pkg) = @_;
951
952 #TODO
953 }
954
955 sub load_extension {
956 my ($path) = @_;
957
958 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
959 my $base = $1;
960 my $pkg = $1;
961 $pkg =~ s/[^[:word:]]/_/g;
962 $pkg = "ext::$pkg";
963
964 warn "loading '$path' into '$pkg'\n";
965
966 open my $fh, "<:utf8", $path
967 or die "$path: $!";
968
969 my $source =
970 "package $pkg; use strict; use utf8;\n"
971 . "#line 1 \"$path\"\n{\n"
972 . (do { local $/; <$fh> })
973 . "\n};\n1";
974
975 eval $source
976 or die $@ ? "$path: $@\n"
977 : "extension disabled.\n";
978
979 push @exts, $pkg;
980 $ext_pkg{$base} = $pkg;
981
982 # no strict 'refs';
983 # @{"$pkg\::ISA"} = ext::;
984
985 register $base, $pkg;
986 }
987
988 sub unload_extension {
989 my ($pkg) = @_;
990
991 warn "removing extension $pkg\n";
992
993 # remove hooks
994 #TODO
995 # for my $idx (0 .. $#PLUGIN_EVENT) {
996 # delete $hook[$idx]{$pkg};
997 # }
998
999 # remove commands
1000 for my $name (keys %COMMAND) {
1001 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1002
1003 if (@cb) {
1004 $COMMAND{$name} = \@cb;
1005 } else {
1006 delete $COMMAND{$name};
1007 }
1008 }
1009
1010 # remove extcmds
1011 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1012 delete $EXTCMD{$name};
1013 }
1014
1015 if (my $cb = $pkg->can ("unload")) {
1016 eval {
1017 $cb->($pkg);
1018 1
1019 } or warn "$pkg unloaded, but with errors: $@";
1020 }
1021
1022 Symbol::delete_package $pkg;
1023 }
1024
1025 sub load_extensions {
1026 for my $ext (<$LIBDIR/*.ext>) {
1027 next unless -r $ext;
1028 eval {
1029 load_extension $ext;
1030 1
1031 } or warn "$ext not loaded: $@";
1032 }
1033 }
1034
1035 #############################################################################
1036 # load/save/clean perl data associated with a map
1037
1038 *cf::mapsupport::on_clean = sub {
1039 my ($map) = @_;
1040
1041 my $path = $map->tmpname;
1042 defined $path or return;
1043
1044 unlink "$path.pst";
1045 };
1046
1047 cf::map->attach (prio => -10000, package => cf::mapsupport::);
1048
1049 #############################################################################
1050 # load/save perl data associated with player->ob objects
1051
1052 sub all_objects(@) {
1053 @_, map all_objects ($_->inv), @_
1054 }
1055
1056 # TODO: compatibility cruft, remove when no longer needed
1057 cf::player->attach (
1058 on_load => sub {
1059 my ($pl, $path) = @_;
1060
1061 for my $o (all_objects $pl->ob) {
1062 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1063 $o->set_ob_key_value ("_perl_data");
1064
1065 %$o = %{ Storable::thaw pack "H*", $value };
1066 }
1067 }
1068 },
1069 );
1070
1071 #############################################################################
1072
1073 =head2 CORE EXTENSIONS
1074
1075 Functions and methods that extend core crossfire objects.
1076
1077 =cut
1078
1079 package cf::player;
1080
1081 =head3 cf::player
1082
1083 =over 4
1084
1085 =item cf::player::find $login
1086
1087 Returns the given player object, loading it if necessary (might block).
1088
1089 =cut
1090
1091 sub playerdir($) {
1092 cf::localdir
1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097 }
1098
1099 sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103 }
1104
1105 sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109 }
1110
1111 sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116 }
1117
1118 sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126 }
1127
1128 sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143 }
1144
1145 sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156 }
1157
1158 sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 IO::AIO::aio_rename $path, $temp, sub {
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174
1175 IO::AIO::aio_rmtree $temp;
1176 };
1177 }
1178
1179 =item $player->ext_reply ($msgid, $msgtype, %msg)
1180
1181 Sends an ext reply to the player.
1182
1183 =cut
1184
1185 sub ext_reply($$$%) {
1186 my ($self, $id, %msg) = @_;
1187
1188 $msg{msgid} = $id;
1189
1190 $self->send ("ext " . cf::to_json \%msg);
1191 }
1192
1193 package cf;
1194
1195 =back
1196
1197
1198 =head3 cf::map
1199
1200 =over 4
1201
1202 =cut
1203
1204 package cf::map;
1205
1206 use Fcntl;
1207 use Coro::AIO;
1208
1209 our $MAX_RESET = 3600;
1210 our $DEFAULT_RESET = 3000;
1211
1212 sub generate_random_map {
1213 my ($path, $rmp) = @_;
1214
1215 # mit "rum" bekleckern, nicht
1216 cf::map::_create_random_map
1217 $path,
1218 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1219 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1220 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1221 $rmp->{exit_on_final_map},
1222 $rmp->{xsize}, $rmp->{ysize},
1223 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1224 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1225 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1226 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1227 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1228 (cf::region::find $rmp->{region})
1229 }
1230
1231 # and all this just because we cannot iterate over
1232 # all maps in C++...
1233 sub change_all_map_light {
1234 my ($change) = @_;
1235
1236 $_->change_map_light ($change)
1237 for grep $_->outdoor, values %cf::MAP;
1238 }
1239
1240 sub try_load_header($) {
1241 my ($path) = @_;
1242
1243 utf8::encode $path;
1244 aio_open $path, O_RDONLY, 0
1245 or return;
1246
1247 my $map = cf::map::new
1248 or return;
1249
1250 # for better error messages only, will be overwritten
1251 $map->path ($path);
1252
1253 $map->load_header ($path)
1254 or return;
1255
1256 $map->{load_path} = $path;
1257
1258 $map
1259 }
1260
1261 sub find;
1262 sub find {
1263 my ($path, $origin) = @_;
1264
1265 #warn "find<$path,$origin>\n";#d#
1266
1267 $path = new cf::path $path, $origin && $origin->path;
1268 my $key = $path->as_string;
1269
1270 cf::lock_wait "map_find:$key";
1271
1272 $cf::MAP{$key} || do {
1273 my $guard = cf::lock_acquire "map_find:$key";
1274
1275 # do it the slow way
1276 my $map = try_load_header $path->save_path;
1277
1278 Coro::cede;
1279
1280 if ($map) {
1281 $map->last_access ((delete $map->{last_access})
1282 || $cf::RUNTIME); #d#
1283 # safety
1284 $map->{instantiate_time} = $cf::RUNTIME
1285 if $map->{instantiate_time} > $cf::RUNTIME;
1286 } else {
1287 if (my $rmp = $path->random_map_params) {
1288 $map = generate_random_map $key, $rmp;
1289 } else {
1290 $map = try_load_header $path->load_path;
1291 }
1292
1293 $map or return;
1294
1295 $map->{load_original} = 1;
1296 $map->{instantiate_time} = $cf::RUNTIME;
1297 $map->last_access ($cf::RUNTIME);
1298 $map->instantiate;
1299
1300 # per-player maps become, after loading, normal maps
1301 $map->per_player (0) if $path->{user_rel};
1302 }
1303
1304 $map->path ($key);
1305 $map->{path} = $path;
1306 $map->{last_save} = $cf::RUNTIME;
1307
1308 Coro::cede;
1309
1310 if ($map->should_reset) {
1311 $map->reset;
1312 undef $guard;
1313 $map = find $path
1314 or return;
1315 }
1316
1317 $cf::MAP{$key} = $map
1318 }
1319 }
1320
1321 sub load {
1322 my ($self) = @_;
1323
1324 my $path = $self->{path};
1325 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1326
1327 return if $self->in_memory != cf::MAP_SWAPPED;
1328
1329 $self->in_memory (cf::MAP_LOADING);
1330
1331 $self->alloc;
1332 $self->load_objects ($self->{load_path}, 1)
1333 or return;
1334
1335 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1336 if delete $self->{load_original};
1337
1338 if (my $uniq = $path->uniq_path) {
1339 utf8::encode $uniq;
1340 if (aio_open $uniq, O_RDONLY, 0) {
1341 $self->clear_unique_items;
1342 $self->load_objects ($uniq, 0);
1343 }
1344 }
1345
1346 Coro::cede;
1347
1348 # now do the right thing for maps
1349 $self->link_multipart_objects;
1350
1351 if ($self->{path}->is_style_map) {
1352 $self->{deny_save} = 1;
1353 $self->{deny_reset} = 1;
1354 } else {
1355 $self->fix_auto_apply;
1356 $self->decay_objects;
1357 $self->update_buttons;
1358 $self->set_darkness_map;
1359 $self->difficulty ($self->estimate_difficulty)
1360 unless $self->difficulty;
1361 $self->activate;
1362 }
1363
1364 Coro::cede;
1365
1366 $self->in_memory (cf::MAP_IN_MEMORY);
1367 }
1368
1369 sub find_sync {
1370 my ($path, $origin) = @_;
1371
1372 cf::sync_job { cf::map::find $path, $origin }
1373 }
1374
1375 sub do_load_sync {
1376 my ($map) = @_;
1377
1378 cf::sync_job { $map->load };
1379 }
1380
1381 sub save {
1382 my ($self) = @_;
1383
1384 my $lock = cf::lock_acquire "map_data:" . $self->path;
1385
1386 $self->{last_save} = $cf::RUNTIME;
1387
1388 return unless $self->dirty;
1389
1390 my $save = $self->{path}->save_path; utf8::encode $save;
1391 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1392
1393 $self->{load_path} = $save;
1394
1395 return if $self->{deny_save};
1396
1397 local $self->{last_access} = $self->last_access;#d#
1398
1399 cf::async {
1400 $_->contr->save for $self->players;
1401 };
1402
1403 if ($uniq) {
1404 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1405 $self->save_objects ($uniq, cf::IO_UNIQUES);
1406 } else {
1407 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1408 }
1409 }
1410
1411 sub swap_out {
1412 my ($self) = @_;
1413
1414 # save first because save cedes
1415 $self->save;
1416
1417 my $lock = cf::lock_acquire "map_data:" . $self->path;
1418
1419 return if $self->players;
1420 return if $self->in_memory != cf::MAP_IN_MEMORY;
1421 return if $self->{deny_save};
1422
1423 $self->clear;
1424 $self->in_memory (cf::MAP_SWAPPED);
1425 }
1426
1427 sub reset_at {
1428 my ($self) = @_;
1429
1430 # TODO: safety, remove and allow resettable per-player maps
1431 return 1e99 if $self->{path}{user_rel};
1432 return 1e99 if $self->{deny_reset};
1433
1434 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1435 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1436
1437 $time + $to
1438 }
1439
1440 sub should_reset {
1441 my ($self) = @_;
1442
1443 $self->reset_at <= $cf::RUNTIME
1444 }
1445
1446 sub unlink_save {
1447 my ($self) = @_;
1448
1449 utf8::encode (my $save = $self->{path}->save_path);
1450 aioreq_pri 3; IO::AIO::aio_unlink $save;
1451 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1452 }
1453
1454 sub rename {
1455 my ($self, $new_path) = @_;
1456
1457 $self->unlink_save;
1458
1459 delete $cf::MAP{$self->path};
1460 $self->{path} = new cf::path $new_path;
1461 $self->path ($self->{path}->as_string);
1462 $cf::MAP{$self->path} = $self;
1463
1464 $self->save;
1465 }
1466
1467 sub reset {
1468 my ($self) = @_;
1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1472 return if $self->players;
1473 return if $self->{path}{user_rel};#d#
1474
1475 warn "resetting map ", $self->path;#d#
1476
1477 delete $cf::MAP{$self->path};
1478
1479 $_->clear_links_to ($self) for values %cf::MAP;
1480
1481 $self->unlink_save;
1482 $self->destroy;
1483 }
1484
1485 my $nuke_counter = "aaaa";
1486
1487 sub nuke {
1488 my ($self) = @_;
1489
1490 $self->{deny_save} = 1;
1491 $self->reset_timeout (1);
1492 $self->rename ("{nuke}/" . ($nuke_counter++));
1493 $self->reset; # polite request, might not happen
1494 }
1495
1496 sub customise_for {
1497 my ($map, $ob) = @_;
1498
1499 if ($map->per_player) {
1500 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1501 }
1502
1503 $map
1504 }
1505
1506 sub emergency_save {
1507 my $freeze_guard = cf::freeze_mainloop;
1508
1509 warn "enter emergency perl save\n";
1510
1511 cf::sync_job {
1512 warn "begin emergency player save\n";
1513 $_->save for values %cf::PLAYER;
1514 warn "end emergency player save\n";
1515
1516 warn "begin emergency map save\n";
1517 $_->save for values %cf::MAP;
1518 warn "end emergency map save\n";
1519 };
1520
1521 warn "leave emergency perl save\n";
1522 }
1523
1524 package cf;
1525
1526 =back
1527
1528
1529 =head3 cf::object::player
1530
1531 =over 4
1532
1533 =item $player_object->reply ($npc, $msg[, $flags])
1534
1535 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1536 can be C<undef>. Does the right thing when the player is currently in a
1537 dialogue with the given NPC character.
1538
1539 =cut
1540
1541 # rough implementation of a future "reply" method that works
1542 # with dialog boxes.
1543 #TODO: the first argument must go, split into a $npc->reply_to ( method
1544 sub cf::object::player::reply($$$;$) {
1545 my ($self, $npc, $msg, $flags) = @_;
1546
1547 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1548
1549 if ($self->{record_replies}) {
1550 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1551 } else {
1552 $msg = $npc->name . " says: $msg" if $npc;
1553 $self->message ($msg, $flags);
1554 }
1555 }
1556
1557 =item $player_object->may ("access")
1558
1559 Returns wether the given player is authorized to access resource "access"
1560 (e.g. "command_wizcast").
1561
1562 =cut
1563
1564 sub cf::object::player::may {
1565 my ($self, $access) = @_;
1566
1567 $self->flag (cf::FLAG_WIZ) ||
1568 (ref $cf::CFG{"may_$access"}
1569 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1570 : $cf::CFG{"may_$access"})
1571 }
1572
1573 =item $player_object->enter_link
1574
1575 Freezes the player and moves him/her to a special map (C<{link}>).
1576
1577 The player should be reaosnably safe there for short amounts of time. You
1578 I<MUST> call C<leave_link> as soon as possible, though.
1579
1580 =item $player_object->leave_link ($map, $x, $y)
1581
1582 Moves the player out of the specila link map onto the given map. If the
1583 map is not valid (or omitted), the player will be moved back to the
1584 location he/she was before the call to C<enter_link>, or, if that fails,
1585 to the emergency map position.
1586
1587 Might block.
1588
1589 =cut
1590
1591 sub cf::object::player::enter_link {
1592 my ($self) = @_;
1593
1594 $self->deactivate_recursive;
1595
1596 return if $self->map == $LINK_MAP;
1597
1598 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1599 if $self->map;
1600
1601 $self->enter_map ($LINK_MAP, 20, 20);
1602 }
1603
1604 sub cf::object::player::leave_link {
1605 my ($self, $map, $x, $y) = @_;
1606
1607 my $link_pos = delete $self->{_link_pos};
1608
1609 unless ($map) {
1610 # restore original map position
1611 ($map, $x, $y) = @{ $link_pos || [] };
1612 $map = cf::map::find $map;
1613
1614 unless ($map) {
1615 ($map, $x, $y) = @$EMERGENCY_POSITION;
1616 $map = cf::map::find $map
1617 or die "FATAL: cannot load emergency map\n";
1618 }
1619 }
1620
1621 ($x, $y) = (-1, -1)
1622 unless (defined $x) && (defined $y);
1623
1624 # use -1 or undef as default coordinates, not 0, 0
1625 ($x, $y) = ($map->enter_x, $map->enter_y)
1626 if $x <=0 && $y <= 0;
1627
1628 $map->load;
1629
1630 return unless $self->contr->active;
1631 $self->activate_recursive;
1632 $self->enter_map ($map, $x, $y);
1633 }
1634
1635 cf::player->attach (
1636 on_logout => sub {
1637 my ($pl) = @_;
1638
1639 # abort map switching before logout
1640 if ($pl->ob->{_link_pos}) {
1641 cf::sync_job {
1642 $pl->ob->leave_link
1643 };
1644 }
1645 },
1646 on_login => sub {
1647 my ($pl) = @_;
1648
1649 # try to abort aborted map switching on player login :)
1650 # should happen only on crashes
1651 if ($pl->ob->{_link_pos}) {
1652 $pl->ob->enter_link;
1653 (async {
1654 # we need this sleep as the login has a concurrent enter_exit running
1655 # and this sleep increases chances of the player not ending up in scorn
1656 $pl->ob->reply (undef,
1657 "There was an internal problem at your last logout, "
1658 . "the server will try to bring you to your intended destination in a second.",
1659 cf::NDI_RED);
1660 Coro::Timer::sleep 1;
1661 $pl->ob->leave_link;
1662 })->prio (2);
1663 }
1664 },
1665 );
1666
1667 =item $player_object->goto ($path, $x, $y)
1668
1669 =cut
1670
1671 sub cf::object::player::goto {
1672 my ($self, $path, $x, $y) = @_;
1673
1674 $self->enter_link;
1675
1676 (async {
1677 $path = new cf::path $path;
1678
1679 my $map = cf::map::find $path->as_string;
1680 $map = $map->customise_for ($self) if $map;
1681
1682 # warn "entering ", $map->path, " at ($x, $y)\n"
1683 # if $map;
1684
1685 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1686
1687 $self->leave_link ($map, $x, $y);
1688 })->prio (1);
1689 }
1690
1691 =item $player_object->enter_exit ($exit_object)
1692
1693 =cut
1694
1695 sub parse_random_map_params {
1696 my ($spec) = @_;
1697
1698 my $rmp = { # defaults
1699 xsize => 10,
1700 ysize => 10,
1701 };
1702
1703 for (split /\n/, $spec) {
1704 my ($k, $v) = split /\s+/, $_, 2;
1705
1706 $rmp->{lc $k} = $v if (length $k) && (length $v);
1707 }
1708
1709 $rmp
1710 }
1711
1712 sub prepare_random_map {
1713 my ($exit) = @_;
1714
1715 # all this does is basically replace the /! path by
1716 # a new random map path (?random/...) with a seed
1717 # that depends on the exit object
1718
1719 my $rmp = parse_random_map_params $exit->msg;
1720
1721 if ($exit->map) {
1722 $rmp->{region} = $exit->map->region_name;
1723 $rmp->{origin_map} = $exit->map->path;
1724 $rmp->{origin_x} = $exit->x;
1725 $rmp->{origin_y} = $exit->y;
1726 }
1727
1728 $rmp->{random_seed} ||= $exit->random_seed;
1729
1730 my $data = cf::to_json $rmp;
1731 my $md5 = Digest::MD5::md5_hex $data;
1732
1733 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1734 aio_write $fh, 0, (length $data), $data, 0;
1735
1736 $exit->slaying ("?random/$md5");
1737 $exit->msg (undef);
1738 }
1739 }
1740
1741 sub cf::object::player::enter_exit {
1742 my ($self, $exit) = @_;
1743
1744 return unless $self->type == cf::PLAYER;
1745
1746 $self->enter_link;
1747
1748 (async {
1749 $self->deactivate_recursive; # just to be sure
1750 unless (eval {
1751 prepare_random_map $exit
1752 if $exit->slaying eq "/!";
1753
1754 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1755 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1756
1757 1;
1758 }) {
1759 $self->message ("Something went wrong deep within the crossfire server. "
1760 . "I'll try to bring you back to the map you were before. "
1761 . "Please report this to the dungeon master",
1762 cf::NDI_UNIQUE | cf::NDI_RED);
1763
1764 warn "ERROR in enter_exit: $@";
1765 $self->leave_link;
1766 }
1767 })->prio (1);
1768 }
1769
1770 =head3 cf::client
1771
1772 =over 4
1773
1774 =item $client->send_drawinfo ($text, $flags)
1775
1776 Sends a drawinfo packet to the client. Circumvents output buffering so
1777 should not be used under normal circumstances.
1778
1779 =cut
1780
1781 sub cf::client::send_drawinfo {
1782 my ($self, $text, $flags) = @_;
1783
1784 utf8::encode $text;
1785 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1786 }
1787
1788
1789 =item $success = $client->query ($flags, "text", \&cb)
1790
1791 Queues a query to the client, calling the given callback with
1792 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1793 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1794
1795 Queries can fail, so check the return code. Or don't, as queries will become
1796 reliable at some point in the future.
1797
1798 =cut
1799
1800 sub cf::client::query {
1801 my ($self, $flags, $text, $cb) = @_;
1802
1803 return unless $self->state == ST_PLAYING
1804 || $self->state == ST_SETUP
1805 || $self->state == ST_CUSTOM;
1806
1807 $self->state (ST_CUSTOM);
1808
1809 utf8::encode $text;
1810 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1811
1812 $self->send_packet ($self->{query_queue}[0][0])
1813 if @{ $self->{query_queue} } == 1;
1814 }
1815
1816 cf::client->attach (
1817 on_reply => sub {
1818 my ($ns, $msg) = @_;
1819
1820 # this weird shuffling is so that direct followup queries
1821 # get handled first
1822 my $queue = delete $ns->{query_queue}
1823 or return; # be conservative, not sure how that can happen, but we saw a crash here
1824
1825 (shift @$queue)->[1]->($msg);
1826
1827 push @{ $ns->{query_queue} }, @$queue;
1828
1829 if (@{ $ns->{query_queue} } == @$queue) {
1830 if (@$queue) {
1831 $ns->send_packet ($ns->{query_queue}[0][0]);
1832 } else {
1833 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1834 }
1835 }
1836 },
1837 );
1838
1839 =item $client->async (\&cb)
1840
1841 Create a new coroutine, running the specified callback. The coroutine will
1842 be automatically cancelled when the client gets destroyed (e.g. on logout,
1843 or loss of connection).
1844
1845 =cut
1846
1847 sub cf::client::async {
1848 my ($self, $cb) = @_;
1849
1850 my $coro = &Coro::async ($cb);
1851
1852 $coro->on_destroy (sub {
1853 delete $self->{_coro}{$coro+0};
1854 });
1855
1856 $self->{_coro}{$coro+0} = $coro;
1857
1858 $coro
1859 }
1860
1861 cf::client->attach (
1862 on_destroy => sub {
1863 my ($ns) = @_;
1864
1865 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1866 },
1867 );
1868
1869 =back
1870
1871
1872 =head2 SAFE SCRIPTING
1873
1874 Functions that provide a safe environment to compile and execute
1875 snippets of perl code without them endangering the safety of the server
1876 itself. Looping constructs, I/O operators and other built-in functionality
1877 is not available in the safe scripting environment, and the number of
1878 functions and methods that can be called is greatly reduced.
1879
1880 =cut
1881
1882 our $safe = new Safe "safe";
1883 our $safe_hole = new Safe::Hole;
1884
1885 $SIG{FPE} = 'IGNORE';
1886
1887 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
1888
1889 # here we export the classes and methods available to script code
1890
1891 =pod
1892
1893 The following fucntions and emthods are available within a safe environment:
1894
1895 cf::object contr pay_amount pay_player map
1896 cf::object::player player
1897 cf::player peaceful
1898 cf::map trigger
1899
1900 =cut
1901
1902 for (
1903 ["cf::object" => qw(contr pay_amount pay_player map)],
1904 ["cf::object::player" => qw(player)],
1905 ["cf::player" => qw(peaceful)],
1906 ["cf::map" => qw(trigger)],
1907 ) {
1908 no strict 'refs';
1909 my ($pkg, @funs) = @$_;
1910 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
1911 for @funs;
1912 }
1913
1914 =over 4
1915
1916 =item @retval = safe_eval $code, [var => value, ...]
1917
1918 Compiled and executes the given perl code snippet. additional var/value
1919 pairs result in temporary local (my) scalar variables of the given name
1920 that are available in the code snippet. Example:
1921
1922 my $five = safe_eval '$first + $second', first => 1, second => 4;
1923
1924 =cut
1925
1926 sub safe_eval($;@) {
1927 my ($code, %vars) = @_;
1928
1929 my $qcode = $code;
1930 $qcode =~ s/"/‟/g; # not allowed in #line filenames
1931 $qcode =~ s/\n/\\n/g;
1932
1933 local $_;
1934 local @safe::cf::_safe_eval_args = values %vars;
1935
1936 my $eval =
1937 "do {\n"
1938 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
1939 . "#line 0 \"{$qcode}\"\n"
1940 . $code
1941 . "\n}"
1942 ;
1943
1944 sub_generation_inc;
1945 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
1946 sub_generation_inc;
1947
1948 if ($@) {
1949 warn "$@";
1950 warn "while executing safe code '$code'\n";
1951 warn "with arguments " . (join " ", %vars) . "\n";
1952 }
1953
1954 wantarray ? @res : $res[0]
1955 }
1956
1957 =item cf::register_script_function $function => $cb
1958
1959 Register a function that can be called from within map/npc scripts. The
1960 function should be reasonably secure and should be put into a package name
1961 like the extension.
1962
1963 Example: register a function that gets called whenever a map script calls
1964 C<rent::overview>, as used by the C<rent> extension.
1965
1966 cf::register_script_function "rent::overview" => sub {
1967 ...
1968 };
1969
1970 =cut
1971
1972 sub register_script_function {
1973 my ($fun, $cb) = @_;
1974
1975 no strict 'refs';
1976 *{"safe::$fun"} = $safe_hole->wrap ($cb);
1977 }
1978
1979 =back
1980
1981 =cut
1982
1983 #############################################################################
1984
1985 =head2 EXTENSION DATABASE SUPPORT
1986
1987 Crossfire maintains a very simple database for extension use. It can
1988 currently store anything that can be serialised using Storable, which
1989 excludes objects.
1990
1991 The parameter C<$family> should best start with the name of the extension
1992 using it, it should be unique.
1993
1994 =over 4
1995
1996 =item $hashref = cf::db_get $family
1997
1998 Return a hashref for use by the extension C<$family>, which can be
1999 modified. After modifications, you have to call C<cf::db_dirty> or
2000 C<cf::db_sync>.
2001
2002 =item $value = cf::db_get $family => $key
2003
2004 Returns a single value from the database
2005
2006 =item cf::db_put $family => $hashref
2007
2008 Stores the given family hashref into the database. Updates are delayed, if
2009 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2010
2011 =item cf::db_put $family => $key => $value
2012
2013 Stores the given C<$value> in the family hash. Updates are delayed, if you
2014 want the data to be synced to disk immediately, use C<cf::db_sync>.
2015
2016 =item cf::db_dirty
2017
2018 Marks the database as dirty, to be updated at a later time.
2019
2020 =item cf::db_sync
2021
2022 Immediately write the database to disk I<if it is dirty>.
2023
2024 =cut
2025
2026 our $DB;
2027
2028 {
2029 my $path = cf::localdir . "/database.pst";
2030
2031 sub db_load() {
2032 $DB = stat $path ? Storable::retrieve $path : { };
2033 }
2034
2035 my $pid;
2036
2037 sub db_save() {
2038 waitpid $pid, 0 if $pid;
2039 if (0 == ($pid = fork)) {
2040 $DB->{_meta}{version} = 1;
2041 Storable::nstore $DB, "$path~";
2042 rename "$path~", $path;
2043 cf::_exit 0 if defined $pid;
2044 }
2045 }
2046
2047 my $dirty;
2048
2049 sub db_sync() {
2050 db_save if $dirty;
2051 undef $dirty;
2052 }
2053
2054 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2055 db_sync;
2056 });
2057
2058 sub db_dirty() {
2059 $dirty = 1;
2060 $idle->start;
2061 }
2062
2063 sub db_get($;$) {
2064 @_ >= 2
2065 ? $DB->{$_[0]}{$_[1]}
2066 : ($DB->{$_[0]} ||= { })
2067 }
2068
2069 sub db_put($$;$) {
2070 if (@_ >= 3) {
2071 $DB->{$_[0]}{$_[1]} = $_[2];
2072 } else {
2073 $DB->{$_[0]} = $_[1];
2074 }
2075 db_dirty;
2076 }
2077
2078 cf::global->attach (
2079 prio => 10000,
2080 on_cleanup => sub {
2081 db_sync;
2082 },
2083 );
2084 }
2085
2086 #############################################################################
2087 # the server's main()
2088
2089 sub cfg_load {
2090 open my $fh, "<:utf8", cf::confdir . "/config"
2091 or return;
2092
2093 local $/;
2094 *CFG = YAML::Syck::Load <$fh>;
2095
2096 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2097
2098 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2099 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2100
2101 if (exists $CFG{mlockall}) {
2102 eval {
2103 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2104 and die "WARNING: m(un)lockall failed: $!\n";
2105 };
2106 warn $@ if $@;
2107 }
2108 }
2109
2110 sub main {
2111 # we must not ever block the main coroutine
2112 local $Coro::idle = sub {
2113 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2114 async { Event::one_event };
2115 };
2116
2117 cfg_load;
2118 db_load;
2119 load_extensions;
2120 Event::loop;
2121 }
2122
2123 #############################################################################
2124 # initialisation
2125
2126 sub reload() {
2127 # can/must only be called in main
2128 if ($Coro::current != $Coro::main) {
2129 warn "can only reload from main coroutine\n";
2130 return;
2131 }
2132
2133 warn "reloading...";
2134
2135 my $guard = freeze_mainloop;
2136 cf::emergency_save;
2137
2138 eval {
2139 # if anything goes wrong in here, we should simply crash as we already saved
2140
2141 # cancel all watchers
2142 for (Event::all_watchers) {
2143 $_->cancel if $_->data & WF_AUTOCANCEL;
2144 }
2145
2146 # cancel all extension coros
2147 $_->cancel for values %EXT_CORO;
2148 %EXT_CORO = ();
2149
2150 # unload all extensions
2151 for (@exts) {
2152 warn "unloading <$_>";
2153 unload_extension $_;
2154 }
2155
2156 # unload all modules loaded from $LIBDIR
2157 while (my ($k, $v) = each %INC) {
2158 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2159
2160 warn "removing <$k>";
2161 delete $INC{$k};
2162
2163 $k =~ s/\.pm$//;
2164 $k =~ s/\//::/g;
2165
2166 if (my $cb = $k->can ("unload_module")) {
2167 $cb->();
2168 }
2169
2170 Symbol::delete_package $k;
2171 }
2172
2173 # sync database to disk
2174 cf::db_sync;
2175 IO::AIO::flush;
2176
2177 # get rid of safe::, as good as possible
2178 Symbol::delete_package "safe::$_"
2179 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2180
2181 # remove register_script_function callbacks
2182 # TODO
2183
2184 # unload cf.pm "a bit"
2185 delete $INC{"cf.pm"};
2186
2187 # don't, removes xs symbols, too,
2188 # and global variables created in xs
2189 #Symbol::delete_package __PACKAGE__;
2190
2191 # reload cf.pm
2192 warn "reloading cf.pm";
2193 require cf;
2194 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2195
2196 # load config and database again
2197 cf::cfg_load;
2198 cf::db_load;
2199
2200 # load extensions
2201 warn "load extensions";
2202 cf::load_extensions;
2203
2204 # reattach attachments to objects
2205 warn "reattach";
2206 _global_reattach;
2207 reattach $_ for values %MAP;
2208 };
2209
2210 if ($@) {
2211 warn $@;
2212 warn "error while reloading, exiting.";
2213 exit 1;
2214 }
2215
2216 warn "reloaded successfully";
2217 };
2218
2219 #############################################################################
2220
2221 unless ($LINK_MAP) {
2222 $LINK_MAP = cf::map::new;
2223
2224 $LINK_MAP->width (41);
2225 $LINK_MAP->height (41);
2226 $LINK_MAP->alloc;
2227 $LINK_MAP->path ("{link}");
2228 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2229 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2230
2231 # dirty hack because... archetypes are not yet loaded
2232 Event->timer (
2233 after => 10,
2234 cb => sub {
2235 $_[0]->w->cancel;
2236
2237 # provide some exits "home"
2238 my $exit = cf::object::new "exit";
2239
2240 $exit->slaying ($EMERGENCY_POSITION->[0]);
2241 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2242 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2243
2244 $LINK_MAP->insert ($exit->clone, 19, 19);
2245 $LINK_MAP->insert ($exit->clone, 19, 20);
2246 $LINK_MAP->insert ($exit->clone, 19, 21);
2247 $LINK_MAP->insert ($exit->clone, 20, 19);
2248 $LINK_MAP->insert ($exit->clone, 20, 21);
2249 $LINK_MAP->insert ($exit->clone, 21, 19);
2250 $LINK_MAP->insert ($exit->clone, 21, 20);
2251 $LINK_MAP->insert ($exit->clone, 21, 21);
2252
2253 $exit->destroy;
2254 });
2255
2256 $LINK_MAP->{deny_save} = 1;
2257 $LINK_MAP->{deny_reset} = 1;
2258
2259 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2260 }
2261
2262 register "<global>", __PACKAGE__;
2263
2264 register_command "reload" => sub {
2265 my ($who, $arg) = @_;
2266
2267 if ($who->flag (FLAG_WIZ)) {
2268 $who->message ("start of reload.");
2269 reload;
2270 $who->message ("end of reload.");
2271 }
2272 };
2273
2274 unshift @INC, $LIBDIR;
2275
2276 $TICK_WATCHER = Event->timer (
2277 reentrant => 0,
2278 prio => 0,
2279 at => $NEXT_TICK || $TICK,
2280 data => WF_AUTOCANCEL,
2281 cb => sub {
2282 cf::server_tick; # one server iteration
2283 $RUNTIME += $TICK;
2284 $NEXT_TICK += $TICK;
2285
2286 # if we are delayed by four ticks or more, skip them all
2287 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2288
2289 $TICK_WATCHER->at ($NEXT_TICK);
2290 $TICK_WATCHER->start;
2291 },
2292 );
2293
2294 IO::AIO::max_poll_time $TICK * 0.2;
2295
2296 Event->io (
2297 fd => IO::AIO::poll_fileno,
2298 poll => 'r',
2299 prio => 5,
2300 data => WF_AUTOCANCEL,
2301 cb => \&IO::AIO::poll_cb,
2302 );
2303
2304 Event->timer (
2305 data => WF_AUTOCANCEL,
2306 after => 0,
2307 interval => 10,
2308 cb => sub {
2309 (Coro::unblock_sub {
2310 write_runtime
2311 or warn "ERROR: unable to write runtime file: $!";
2312 })->();
2313 },
2314 );
2315
2316 END { cf::emergency_save }
2317
2318 1
2319