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Revision: 1.153
Committed: Mon Jan 8 23:36:16 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.152: +3 -3 lines
Log Message:
major goof in LOG, and defensive programming doesn't help when you use the wrong parameters

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Digest::MD5;
21 use Fcntl;
22 use IO::AIO 2.32 ();
23 use YAML::Syck ();
24 use Time::HiRes;
25
26 use Event; $Event::Eval = 1; # no idea why this is required, but it is
27
28 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29 $YAML::Syck::ImplicitUnicode = 1;
30
31 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
35 our %COMMAND = ();
36 our %COMMAND_TIME = ();
37 our %EXTCMD = ();
38
39 our @EVENT;
40 our $LIBDIR = datadir . "/ext";
41
42 our $TICK = MAX_TIME * 1e-6;
43 our $TICK_WATCHER;
44 our $NEXT_TICK;
45 our $NOW;
46
47 our %CFG;
48
49 our $UPTIME; $UPTIME ||= time;
50 our $RUNTIME;
51
52 our %PLAYER; # all users
53 our %MAP; # all maps
54 our $LINK_MAP; # the special {link} map
55 our $RANDOM_MAPS = cf::localdir . "/random";
56 our %EXT_CORO; # coroutines bound to extensions
57
58 binmode STDOUT;
59 binmode STDERR;
60
61 # read virtual server time, if available
62 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66 }
67
68 mkdir cf::localdir;
69 mkdir cf::localdir . "/" . cf::playerdir;
70 mkdir cf::localdir . "/" . cf::tmpdir;
71 mkdir cf::localdir . "/" . cf::uniquedir;
72 mkdir $RANDOM_MAPS;
73
74 # a special map that is always available
75 our $LINK_MAP;
76 our $EMERGENCY_POSITION;
77
78 #############################################################################
79
80 =head2 GLOBAL VARIABLES
81
82 =over 4
83
84 =item $cf::UPTIME
85
86 The timestamp of the server start (so not actually an uptime).
87
88 =item $cf::RUNTIME
89
90 The time this server has run, starts at 0 and is increased by $cf::TICK on
91 every server tick.
92
93 =item $cf::LIBDIR
94
95 The perl library directory, where extensions and cf-specific modules can
96 be found. It will be added to C<@INC> automatically.
97
98 =item $cf::NOW
99
100 The time of the last (current) server tick.
101
102 =item $cf::TICK
103
104 The interval between server ticks, in seconds.
105
106 =item %cf::CFG
107
108 Configuration for the server, loaded from C</etc/crossfire/config>, or
109 from wherever your confdir points to.
110
111 =back
112
113 =cut
114
115 BEGIN {
116 *CORE::GLOBAL::warn = sub {
117 my $msg = join "", @_;
118 utf8::encode $msg;
119
120 $msg .= "\n"
121 unless $msg =~ /\n$/;
122
123 LOG llevError, $msg;
124 };
125 }
126
127 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
128 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
129 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
130 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
131 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
132 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
133
134 # we bless all objects into (empty) derived classes to force a method lookup
135 # within the Safe compartment.
136 for my $pkg (qw(
137 cf::global cf::attachable
138 cf::object cf::object::player
139 cf::client cf::player
140 cf::arch cf::living
141 cf::map cf::party cf::region
142 )) {
143 no strict 'refs';
144 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
145 }
146
147 $Event::DIED = sub {
148 warn "error in event callback: @_";
149 };
150
151 my %ext_pkg;
152 my @exts;
153 my @hook;
154
155 =head2 UTILITY FUNCTIONS
156
157 =over 4
158
159 =cut
160
161 use JSON::Syck (); # TODO# replace by JSON::PC once working
162
163 =item $ref = cf::from_json $json
164
165 Converts a JSON string into the corresponding perl data structure.
166
167 =cut
168
169 sub from_json($) {
170 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
171 JSON::Syck::Load $_[0]
172 }
173
174 =item $json = cf::to_json $ref
175
176 Converts a perl data structure into its JSON representation.
177
178 =cut
179
180 sub to_json($) {
181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
182 JSON::Syck::Dump $_[0]
183 }
184
185 =item cf::lock_wait $string
186
187 Wait until the given lock is available. See cf::lock_acquire.
188
189 =item my $lock = cf::lock_acquire $string
190
191 Wait until the given lock is available and then acquires it and returns
192 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193 for example when the coroutine gets canceled), the lock is automatically
194 returned.
195
196 Lock names should begin with a unique identifier (for example, cf::map::find
197 uses map_find and cf::map::load uses map_load).
198
199 =cut
200
201 our %LOCK;
202
203 sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211 }
212
213 sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225 }
226
227 sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233 }
234
235 =item cf::async { BLOCK }
236
237 Currently the same as Coro::async_pool, meaning you cannot use
238 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239 thing you are allowed to do is call C<prio> on it.
240
241 =cut
242
243 BEGIN { *async = \&Coro::async_pool }
244
245 =item cf::sync_job { BLOCK }
246
247 The design of crossfire+ requires that the main coro ($Coro::main) is
248 always able to handle events or runnable, as crossfire+ is only partly
249 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
250
251 If it must be done, put the blocking parts into C<sync_job>. This will run
252 the given BLOCK in another coroutine while waiting for the result. The
253 server will be frozen during this time, so the block should either finish
254 fast or be very important.
255
256 =cut
257
258 sub sync_job(&) {
259 my ($job) = @_;
260
261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
265 # TODO: use suspend/resume instead
266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
276 })->prio (Coro::PRIO_MAX);
277
278 while ($busy) {
279 Coro::cede or Event::one_event;
280 }
281
282 wantarray ? @res : $res[0]
283 } else {
284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
287 }
288 }
289
290 =item $coro = cf::async_ext { BLOCK }
291
292 Like async, but this coro is automcatially being canceled when the
293 extension calling this is being unloaded.
294
295 =cut
296
297 sub async_ext(&) {
298 my $cb = shift;
299
300 my $coro = &Coro::async ($cb);
301
302 $coro->on_destroy (sub {
303 delete $EXT_CORO{$coro+0};
304 });
305 $EXT_CORO{$coro+0} = $coro;
306
307 $coro
308 }
309
310 sub write_runtime {
311 my $runtime = cf::localdir . "/runtime";
312
313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
314 or return;
315
316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
318 and return;
319
320 aio_fsync $fh
321 and return;
322
323 close $fh
324 or return;
325
326 aio_rename "$runtime~", $runtime
327 and return;
328
329 1
330 }
331
332 =back
333
334 =cut
335
336 #############################################################################
337
338 package cf::path;
339
340 sub new {
341 my ($class, $path, $base) = @_;
342
343 $path = $path->as_string if ref $path;
344
345 my $self = bless { }, $class;
346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
357 } elsif ($path =~ s{^\?random/}{}) {
358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
359 $self->{random} = cf::from_json $data;
360 } else {
361 if ($path =~ s{^~([^/]+)?}{}) {
362 $self->{user_rel} = 1;
363
364 if (defined $1) {
365 $self->{user} = $1;
366 } elsif ($base =~ m{^~([^/]+)/}) {
367 $self->{user} = $1;
368 } else {
369 warn "cannot resolve user-relative path without user <$path,$base>\n";
370 }
371 } elsif ($path =~ /^\//) {
372 # already absolute
373 } else {
374 $base =~ s{[^/]+/?$}{};
375 return $class->new ("$base/$path");
376 }
377
378 for ($path) {
379 redo if s{/\.?/}{/};
380 redo if s{/[^/]+/\.\./}{/};
381 }
382 }
383
384 $self->{path} = $path;
385
386 $self
387 }
388
389 # the name / primary key / in-game path
390 sub as_string {
391 my ($self) = @_;
392
393 $self->{user_rel} ? "~$self->{user}$self->{path}"
394 : $self->{random} ? "?random/$self->{path}"
395 : $self->{path}
396 }
397
398 # the displayed name, this is a one way mapping
399 sub visible_name {
400 my ($self) = @_;
401
402 # if (my $rmp = $self->{random}) {
403 # # todo: be more intelligent about this
404 # "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
405 # } else {
406 $self->as_string
407 # }
408 }
409
410 # escape the /'s in the path
411 sub _escaped_path {
412 # ∕ is U+2215
413 (my $path = $_[0]{path}) =~ s/\//∕/g;
414 $path
415 }
416
417 # the original (read-only) location
418 sub load_path {
419 my ($self) = @_;
420
421 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
422 }
423
424 # the temporary/swap location
425 sub save_path {
426 my ($self) = @_;
427
428 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
429 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
430 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
431 }
432
433 # the unique path, might be eq to save_path
434 sub uniq_path {
435 my ($self) = @_;
436
437 $self->{user_rel} || $self->{random}
438 ? undef
439 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
440 }
441
442 # return random map parameters, or undef
443 sub random_map_params {
444 my ($self) = @_;
445
446 $self->{random}
447 }
448
449 # this is somewhat ugly, but style maps do need special treatment
450 sub is_style_map {
451 $_[0]{path} =~ m{^/styles/}
452 }
453
454 package cf;
455
456 #############################################################################
457
458 =head2 ATTACHABLE OBJECTS
459
460 Many objects in crossfire are so-called attachable objects. That means you can
461 attach callbacks/event handlers (a collection of which is called an "attachment")
462 to it. All such attachable objects support the following methods.
463
464 In the following description, CLASS can be any of C<global>, C<object>
465 C<player>, C<client> or C<map> (i.e. the attachable objects in
466 crossfire+).
467
468 =over 4
469
470 =item $attachable->attach ($attachment, key => $value...)
471
472 =item $attachable->detach ($attachment)
473
474 Attach/detach a pre-registered attachment to a specific object and give it
475 the specified key/value pairs as arguments.
476
477 Example, attach a minesweeper attachment to the given object, making it a
478 10x10 minesweeper game:
479
480 $obj->attach (minesweeper => width => 10, height => 10);
481
482 =item $bool = $attachable->attached ($name)
483
484 Checks wether the named attachment is currently attached to the object.
485
486 =item cf::CLASS->attach ...
487
488 =item cf::CLASS->detach ...
489
490 Define an anonymous attachment and attach it to all objects of the given
491 CLASS. See the next function for an explanation of its arguments.
492
493 You can attach to global events by using the C<cf::global> class.
494
495 Example, log all player logins:
496
497 cf::player->attach (
498 on_login => sub {
499 my ($pl) = @_;
500 ...
501 },
502 );
503
504 Example, attach to the jeweler skill:
505
506 cf::object->attach (
507 type => cf::SKILL,
508 subtype => cf::SK_JEWELER,
509 on_use_skill => sub {
510 my ($sk, $ob, $part, $dir, $msg) = @_;
511 ...
512 },
513 );
514
515 =item cf::CLASS::attachment $name, ...
516
517 Register an attachment by C<$name> through which attachable objects of the
518 given CLASS can refer to this attachment.
519
520 Some classes such as crossfire maps and objects can specify attachments
521 that are attached at load/instantiate time, thus the need for a name.
522
523 These calls expect any number of the following handler/hook descriptions:
524
525 =over 4
526
527 =item prio => $number
528
529 Set the priority for all following handlers/hooks (unless overwritten
530 by another C<prio> setting). Lower priority handlers get executed
531 earlier. The default priority is C<0>, and many built-in handlers are
532 registered at priority C<-1000>, so lower priorities should not be used
533 unless you know what you are doing.
534
535 =item type => $type
536
537 (Only for C<< cf::object->attach >> calls), limits the attachment to the
538 given type of objects only (the additional parameter C<subtype> can be
539 used to further limit to the given subtype).
540
541 =item on_I<event> => \&cb
542
543 Call the given code reference whenever the named event happens (event is
544 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
545 handlers are recognised generally depends on the type of object these
546 handlers attach to).
547
548 See F<include/eventinc.h> for the full list of events supported, and their
549 class.
550
551 =item package => package::
552
553 Look for sub functions of the name C<< on_I<event> >> in the given
554 package and register them. Only handlers for eevents supported by the
555 object/class are recognised.
556
557 =back
558
559 Example, define an attachment called "sockpuppet" that calls the given
560 event handler when a monster attacks:
561
562 cf::object::attachment sockpuppet =>
563 on_skill_attack => sub {
564 my ($self, $victim) = @_;
565 ...
566 }
567 }
568
569 =item $attachable->valid
570
571 Just because you have a perl object does not mean that the corresponding
572 C-level object still exists. If you try to access an object that has no
573 valid C counterpart anymore you get an exception at runtime. This method
574 can be used to test for existence of the C object part without causing an
575 exception.
576
577 =cut
578
579 # the following variables are defined in .xs and must not be re-created
580 our @CB_GLOBAL = (); # registry for all global events
581 our @CB_ATTACHABLE = (); # registry for all attachables
582 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
583 our @CB_PLAYER = ();
584 our @CB_CLIENT = ();
585 our @CB_TYPE = (); # registry for type (cf-object class) based events
586 our @CB_MAP = ();
587
588 my %attachment;
589
590 sub _attach_cb($$$$) {
591 my ($registry, $event, $prio, $cb) = @_;
592
593 use sort 'stable';
594
595 $cb = [$prio, $cb];
596
597 @{$registry->[$event]} = sort
598 { $a->[0] cmp $b->[0] }
599 @{$registry->[$event] || []}, $cb;
600 }
601
602 # hack
603 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
604
605 # attach handles attaching event callbacks
606 # the only thing the caller has to do is pass the correct
607 # registry (== where the callback attaches to).
608 sub _attach {
609 my ($registry, $klass, @arg) = @_;
610
611 my $object_type;
612 my $prio = 0;
613 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
614
615 #TODO: get rid of this hack
616 if ($attachable_klass{$klass}) {
617 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
618 }
619
620 while (@arg) {
621 my $type = shift @arg;
622
623 if ($type eq "prio") {
624 $prio = shift @arg;
625
626 } elsif ($type eq "type") {
627 $object_type = shift @arg;
628 $registry = $CB_TYPE[$object_type] ||= [];
629
630 } elsif ($type eq "subtype") {
631 defined $object_type or Carp::croak "subtype specified without type";
632 my $object_subtype = shift @arg;
633 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
634
635 } elsif ($type eq "package") {
636 my $pkg = shift @arg;
637
638 while (my ($name, $id) = each %cb_id) {
639 if (my $cb = $pkg->can ($name)) {
640 _attach_cb $registry, $id, $prio, $cb;
641 }
642 }
643
644 } elsif (exists $cb_id{$type}) {
645 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
646
647 } elsif (ref $type) {
648 warn "attaching objects not supported, ignoring.\n";
649
650 } else {
651 shift @arg;
652 warn "attach argument '$type' not supported, ignoring.\n";
653 }
654 }
655 }
656
657 sub _object_attach {
658 my ($obj, $name, %arg) = @_;
659
660 return if exists $obj->{_attachment}{$name};
661
662 if (my $attach = $attachment{$name}) {
663 my $registry = $obj->registry;
664
665 for (@$attach) {
666 my ($klass, @attach) = @$_;
667 _attach $registry, $klass, @attach;
668 }
669
670 $obj->{$name} = \%arg;
671 } else {
672 warn "object uses attachment '$name' that is not available, postponing.\n";
673 }
674
675 $obj->{_attachment}{$name} = undef;
676 }
677
678 sub cf::attachable::attach {
679 if (ref $_[0]) {
680 _object_attach @_;
681 } else {
682 _attach shift->_attach_registry, @_;
683 }
684 };
685
686 # all those should be optimised
687 sub cf::attachable::detach {
688 my ($obj, $name) = @_;
689
690 if (ref $obj) {
691 delete $obj->{_attachment}{$name};
692 reattach ($obj);
693 } else {
694 Carp::croak "cannot, currently, detach class attachments";
695 }
696 };
697
698 sub cf::attachable::attached {
699 my ($obj, $name) = @_;
700
701 exists $obj->{_attachment}{$name}
702 }
703
704 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
705 eval "#line " . __LINE__ . " 'cf.pm'
706 sub cf::\L$klass\E::_attach_registry {
707 (\\\@CB_$klass, KLASS_$klass)
708 }
709
710 sub cf::\L$klass\E::attachment {
711 my \$name = shift;
712
713 \$attachment{\$name} = [[KLASS_$klass, \@_]];
714 }
715 ";
716 die if $@;
717 }
718
719 our $override;
720 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
721
722 sub override {
723 $override = 1;
724 @invoke_results = ();
725 }
726
727 sub do_invoke {
728 my $event = shift;
729 my $callbacks = shift;
730
731 @invoke_results = ();
732
733 local $override;
734
735 for (@$callbacks) {
736 eval { &{$_->[1]} };
737
738 if ($@) {
739 warn "$@";
740 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
741 override;
742 }
743
744 return 1 if $override;
745 }
746
747 0
748 }
749
750 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
751
752 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
753
754 Generate an object-specific event with the given arguments.
755
756 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
757 removed in future versions), and there is no public API to access override
758 results (if you must, access C<@cf::invoke_results> directly).
759
760 =back
761
762 =cut
763
764 #############################################################################
765 # object support
766
767 sub reattach {
768 # basically do the same as instantiate, without calling instantiate
769 my ($obj) = @_;
770
771 my $registry = $obj->registry;
772
773 @$registry = ();
774
775 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
776
777 for my $name (keys %{ $obj->{_attachment} || {} }) {
778 if (my $attach = $attachment{$name}) {
779 for (@$attach) {
780 my ($klass, @attach) = @$_;
781 _attach $registry, $klass, @attach;
782 }
783 } else {
784 warn "object uses attachment '$name' that is not available, postponing.\n";
785 }
786 }
787 }
788
789 cf::attachable->attach (
790 prio => -1000000,
791 on_instantiate => sub {
792 my ($obj, $data) = @_;
793
794 $data = from_json $data;
795
796 for (@$data) {
797 my ($name, $args) = @$_;
798
799 $obj->attach ($name, %{$args || {} });
800 }
801 },
802 on_reattach => \&reattach,
803 on_clone => sub {
804 my ($src, $dst) = @_;
805
806 @{$dst->registry} = @{$src->registry};
807
808 %$dst = %$src;
809
810 %{$dst->{_attachment}} = %{$src->{_attachment}}
811 if exists $src->{_attachment};
812 },
813 );
814
815 sub object_freezer_save {
816 my ($filename, $rdata, $objs) = @_;
817
818 sync_job {
819 if (length $$rdata) {
820 warn sprintf "saving %s (%d,%d)\n",
821 $filename, length $$rdata, scalar @$objs;
822
823 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
824 chmod SAVE_MODE, $fh;
825 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
826 aio_fsync $fh;
827 close $fh;
828
829 if (@$objs) {
830 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
831 chmod SAVE_MODE, $fh;
832 my $data = Storable::nfreeze { version => 1, objs => $objs };
833 aio_write $fh, 0, (length $data), $data, 0;
834 aio_fsync $fh;
835 close $fh;
836 aio_rename "$filename.pst~", "$filename.pst";
837 }
838 } else {
839 aio_unlink "$filename.pst";
840 }
841
842 aio_rename "$filename~", $filename;
843 } else {
844 warn "FATAL: $filename~: $!\n";
845 }
846 } else {
847 aio_unlink $filename;
848 aio_unlink "$filename.pst";
849 }
850 }
851 }
852
853 sub object_freezer_as_string {
854 my ($rdata, $objs) = @_;
855
856 use Data::Dumper;
857
858 $$rdata . Dumper $objs
859 }
860
861 sub object_thawer_load {
862 my ($filename) = @_;
863
864 my ($data, $av);
865
866 (aio_load $filename, $data) >= 0
867 or return;
868
869 unless (aio_stat "$filename.pst") {
870 (aio_load "$filename.pst", $av) >= 0
871 or return;
872 $av = eval { (Storable::thaw $av)->{objs} };
873 }
874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
877 return ($data, $av);
878 }
879
880 #############################################################################
881 # command handling &c
882
883 =item cf::register_command $name => \&callback($ob,$args);
884
885 Register a callback for execution when the client sends the user command
886 $name.
887
888 =cut
889
890 sub register_command {
891 my ($name, $cb) = @_;
892
893 my $caller = caller;
894 #warn "registering command '$name/$time' to '$caller'";
895
896 push @{ $COMMAND{$name} }, [$caller, $cb];
897 }
898
899 =item cf::register_extcmd $name => \&callback($pl,$packet);
900
901 Register a callbackf ro execution when the client sends an extcmd packet.
902
903 If the callback returns something, it is sent back as if reply was being
904 called.
905
906 =cut
907
908 sub register_extcmd {
909 my ($name, $cb) = @_;
910
911 my $caller = caller;
912 #warn "registering extcmd '$name' to '$caller'";
913
914 $EXTCMD{$name} = [$cb, $caller];
915 }
916
917 cf::player->attach (
918 on_command => sub {
919 my ($pl, $name, $params) = @_;
920
921 my $cb = $COMMAND{$name}
922 or return;
923
924 for my $cmd (@$cb) {
925 $cmd->[1]->($pl->ob, $params);
926 }
927
928 cf::override;
929 },
930 on_extcmd => sub {
931 my ($pl, $buf) = @_;
932
933 my $msg = eval { from_json $buf };
934
935 if (ref $msg) {
936 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
937 if (my %reply = $cb->[0]->($pl, $msg)) {
938 $pl->ext_reply ($msg->{msgid}, %reply);
939 }
940 }
941 } else {
942 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
943 }
944
945 cf::override;
946 },
947 );
948
949 sub register {
950 my ($base, $pkg) = @_;
951
952 #TODO
953 }
954
955 sub load_extension {
956 my ($path) = @_;
957
958 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
959 my $base = $1;
960 my $pkg = $1;
961 $pkg =~ s/[^[:word:]]/_/g;
962 $pkg = "ext::$pkg";
963
964 warn "loading '$path' into '$pkg'\n";
965
966 open my $fh, "<:utf8", $path
967 or die "$path: $!";
968
969 my $source =
970 "package $pkg; use strict; use utf8;\n"
971 . "#line 1 \"$path\"\n{\n"
972 . (do { local $/; <$fh> })
973 . "\n};\n1";
974
975 eval $source
976 or die $@ ? "$path: $@\n"
977 : "extension disabled.\n";
978
979 push @exts, $pkg;
980 $ext_pkg{$base} = $pkg;
981
982 # no strict 'refs';
983 # @{"$pkg\::ISA"} = ext::;
984
985 register $base, $pkg;
986 }
987
988 sub unload_extension {
989 my ($pkg) = @_;
990
991 warn "removing extension $pkg\n";
992
993 # remove hooks
994 #TODO
995 # for my $idx (0 .. $#PLUGIN_EVENT) {
996 # delete $hook[$idx]{$pkg};
997 # }
998
999 # remove commands
1000 for my $name (keys %COMMAND) {
1001 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1002
1003 if (@cb) {
1004 $COMMAND{$name} = \@cb;
1005 } else {
1006 delete $COMMAND{$name};
1007 }
1008 }
1009
1010 # remove extcmds
1011 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1012 delete $EXTCMD{$name};
1013 }
1014
1015 if (my $cb = $pkg->can ("unload")) {
1016 eval {
1017 $cb->($pkg);
1018 1
1019 } or warn "$pkg unloaded, but with errors: $@";
1020 }
1021
1022 Symbol::delete_package $pkg;
1023 }
1024
1025 sub load_extensions {
1026 for my $ext (<$LIBDIR/*.ext>) {
1027 next unless -r $ext;
1028 eval {
1029 load_extension $ext;
1030 1
1031 } or warn "$ext not loaded: $@";
1032 }
1033 }
1034
1035 #############################################################################
1036 # load/save/clean perl data associated with a map
1037
1038 *cf::mapsupport::on_clean = sub {
1039 my ($map) = @_;
1040
1041 my $path = $map->tmpname;
1042 defined $path or return;
1043
1044 unlink "$path.pst";
1045 };
1046
1047 cf::map->attach (prio => -10000, package => cf::mapsupport::);
1048
1049 #############################################################################
1050 # load/save perl data associated with player->ob objects
1051
1052 sub all_objects(@) {
1053 @_, map all_objects ($_->inv), @_
1054 }
1055
1056 # TODO: compatibility cruft, remove when no longer needed
1057 cf::player->attach (
1058 on_load => sub {
1059 my ($pl, $path) = @_;
1060
1061 for my $o (all_objects $pl->ob) {
1062 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1063 $o->set_ob_key_value ("_perl_data");
1064
1065 %$o = %{ Storable::thaw pack "H*", $value };
1066 }
1067 }
1068 },
1069 );
1070
1071 #############################################################################
1072
1073 =head2 CORE EXTENSIONS
1074
1075 Functions and methods that extend core crossfire objects.
1076
1077 =cut
1078
1079 package cf::player;
1080
1081 =head3 cf::player
1082
1083 =over 4
1084
1085 =item cf::player::find $login
1086
1087 Returns the given player object, loading it if necessary (might block).
1088
1089 =cut
1090
1091 sub playerdir($) {
1092 cf::localdir
1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097 }
1098
1099 sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103 }
1104
1105 sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109 }
1110
1111 sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116 }
1117
1118 sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$_[0]} || do {
1125 my $pl = load_pl path $login
1126 or return;
1127 $cf::PLAYER{$login} = $pl
1128 }
1129 }
1130 }
1131
1132 sub save($) {
1133 my ($pl) = @_;
1134
1135 return if $pl->{deny_save};
1136
1137 my $path = path $pl;
1138 my $guard = cf::lock_acquire "user_save:$path";
1139
1140 return if $pl->{deny_save};
1141
1142 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1143 $pl->{last_save} = $cf::RUNTIME;
1144
1145 $pl->save_pl ($path);
1146 Coro::cede;
1147 }
1148
1149 sub new($) {
1150 my ($login) = @_;
1151
1152 my $self = create;
1153
1154 $self->ob->name ($login);
1155 $self->{deny_save} = 1;
1156
1157 $cf::PLAYER{$login} = $self;
1158
1159 $self
1160 }
1161
1162 sub quit_character {
1163 my ($pl) = @_;
1164
1165 $pl->{deny_save} = 1;
1166 $pl->password ("*"); # this should lock out the player until we nuked the dir
1167
1168 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1169 $pl->deactivate;
1170 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1171 $pl->ns->destroy if $pl->ns;
1172
1173 my $path = playerdir $pl;
1174 my $temp = "$path~$cf::RUNTIME~deleting~";
1175 Coro::AIO::aio_rename $path, $temp;
1176 delete $cf::PLAYER{$pl->ob->name};
1177 $pl->destroy;
1178 IO::AIO::aio_rmtree $temp;
1179 }
1180
1181 =item $player->ext_reply ($msgid, $msgtype, %msg)
1182
1183 Sends an ext reply to the player.
1184
1185 =cut
1186
1187 sub ext_reply($$$%) {
1188 my ($self, $id, %msg) = @_;
1189
1190 $msg{msgid} = $id;
1191
1192 $self->send ("ext " . cf::to_json \%msg);
1193 }
1194
1195 package cf;
1196
1197 =back
1198
1199
1200 =head3 cf::map
1201
1202 =over 4
1203
1204 =cut
1205
1206 package cf::map;
1207
1208 use Fcntl;
1209 use Coro::AIO;
1210
1211 our $MAX_RESET = 3600;
1212 our $DEFAULT_RESET = 3000;
1213
1214 sub generate_random_map {
1215 my ($path, $rmp) = @_;
1216
1217 # mit "rum" bekleckern, nicht
1218 cf::map::_create_random_map
1219 $path,
1220 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1221 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1222 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1223 $rmp->{exit_on_final_map},
1224 $rmp->{xsize}, $rmp->{ysize},
1225 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1226 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1227 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1228 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1229 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1230 (cf::region::find $rmp->{region})
1231 }
1232
1233 # and all this just because we cannot iterate over
1234 # all maps in C++...
1235 sub change_all_map_light {
1236 my ($change) = @_;
1237
1238 $_->change_map_light ($change)
1239 for grep $_->outdoor, values %cf::MAP;
1240 }
1241
1242 sub try_load_header($) {
1243 my ($path) = @_;
1244
1245 utf8::encode $path;
1246 aio_open $path, O_RDONLY, 0
1247 or return;
1248
1249 my $map = cf::map::new
1250 or return;
1251
1252 # for better error messages only, will be overwritten
1253 $map->path ($path);
1254
1255 $map->load_header ($path)
1256 or return;
1257
1258 $map->{load_path} = $path;
1259
1260 $map
1261 }
1262
1263 sub find;
1264 sub find {
1265 my ($path, $origin) = @_;
1266
1267 #warn "find<$path,$origin>\n";#d#
1268
1269 $path = new cf::path $path, $origin && $origin->path;
1270 my $key = $path->as_string;
1271
1272 cf::lock_wait "map_find:$key";
1273
1274 $cf::MAP{$key} || do {
1275 my $guard = cf::lock_acquire "map_find:$key";
1276
1277 # do it the slow way
1278 my $map = try_load_header $path->save_path;
1279
1280 Coro::cede;
1281
1282 if ($map) {
1283 $map->last_access ((delete $map->{last_access})
1284 || $cf::RUNTIME); #d#
1285 # safety
1286 $map->{instantiate_time} = $cf::RUNTIME
1287 if $map->{instantiate_time} > $cf::RUNTIME;
1288 } else {
1289 if (my $rmp = $path->random_map_params) {
1290 $map = generate_random_map $key, $rmp;
1291 } else {
1292 $map = try_load_header $path->load_path;
1293 }
1294
1295 $map or return;
1296
1297 $map->{load_original} = 1;
1298 $map->{instantiate_time} = $cf::RUNTIME;
1299 $map->last_access ($cf::RUNTIME);
1300 $map->instantiate;
1301
1302 # per-player maps become, after loading, normal maps
1303 $map->per_player (0) if $path->{user_rel};
1304 }
1305
1306 $map->path ($key);
1307 $map->{path} = $path;
1308 $map->{last_save} = $cf::RUNTIME;
1309
1310 Coro::cede;
1311
1312 if ($map->should_reset) {
1313 $map->reset;
1314 undef $guard;
1315 $map = find $path
1316 or return;
1317 }
1318
1319 $cf::MAP{$key} = $map
1320 }
1321 }
1322
1323 sub load {
1324 my ($self) = @_;
1325
1326 my $path = $self->{path};
1327 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1328
1329 return if $self->in_memory != cf::MAP_SWAPPED;
1330
1331 $self->in_memory (cf::MAP_LOADING);
1332
1333 $self->alloc;
1334 $self->load_objects ($self->{load_path}, 1)
1335 or return;
1336
1337 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1338 if delete $self->{load_original};
1339
1340 if (my $uniq = $path->uniq_path) {
1341 utf8::encode $uniq;
1342 if (aio_open $uniq, O_RDONLY, 0) {
1343 $self->clear_unique_items;
1344 $self->load_objects ($uniq, 0);
1345 }
1346 }
1347
1348 Coro::cede;
1349
1350 # now do the right thing for maps
1351 $self->link_multipart_objects;
1352
1353 if ($self->{path}->is_style_map) {
1354 $self->{deny_save} = 1;
1355 $self->{deny_reset} = 1;
1356 } else {
1357 $self->fix_auto_apply;
1358 $self->decay_objects;
1359 $self->update_buttons;
1360 $self->set_darkness_map;
1361 $self->difficulty ($self->estimate_difficulty)
1362 unless $self->difficulty;
1363 $self->activate;
1364 }
1365
1366 Coro::cede;
1367
1368 $self->in_memory (cf::MAP_IN_MEMORY);
1369 }
1370
1371 sub find_sync {
1372 my ($path, $origin) = @_;
1373
1374 cf::sync_job { cf::map::find $path, $origin }
1375 }
1376
1377 sub do_load_sync {
1378 my ($map) = @_;
1379
1380 cf::sync_job { $map->load };
1381 }
1382
1383 sub save {
1384 my ($self) = @_;
1385
1386 my $lock = cf::lock_acquire "map_data:" . $self->path;
1387
1388 $self->{last_save} = $cf::RUNTIME;
1389
1390 return unless $self->dirty;
1391
1392 my $save = $self->{path}->save_path; utf8::encode $save;
1393 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1394
1395 $self->{load_path} = $save;
1396
1397 return if $self->{deny_save};
1398
1399 local $self->{last_access} = $self->last_access;#d#
1400
1401 cf::async {
1402 $_->contr->save for $self->players;
1403 };
1404
1405 if ($uniq) {
1406 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1407 $self->save_objects ($uniq, cf::IO_UNIQUES);
1408 } else {
1409 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1410 }
1411 }
1412
1413 sub swap_out {
1414 my ($self) = @_;
1415
1416 # save first because save cedes
1417 $self->save;
1418
1419 my $lock = cf::lock_acquire "map_data:" . $self->path;
1420
1421 return if $self->players;
1422 return if $self->in_memory != cf::MAP_IN_MEMORY;
1423 return if $self->{deny_save};
1424
1425 $self->clear;
1426 $self->in_memory (cf::MAP_SWAPPED);
1427 }
1428
1429 sub reset_at {
1430 my ($self) = @_;
1431
1432 # TODO: safety, remove and allow resettable per-player maps
1433 return 1e99 if $self->{path}{user_rel};
1434 return 1e99 if $self->{deny_reset};
1435
1436 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1437 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1438
1439 $time + $to
1440 }
1441
1442 sub should_reset {
1443 my ($self) = @_;
1444
1445 $self->reset_at <= $cf::RUNTIME
1446 }
1447
1448 sub unlink_save {
1449 my ($self) = @_;
1450
1451 utf8::encode (my $save = $self->{path}->save_path);
1452 aioreq_pri 3; IO::AIO::aio_unlink $save;
1453 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1454 }
1455
1456 sub rename {
1457 my ($self, $new_path) = @_;
1458
1459 $self->unlink_save;
1460
1461 delete $cf::MAP{$self->path};
1462 $self->{path} = new cf::path $new_path;
1463 $self->path ($self->{path}->as_string);
1464 $cf::MAP{$self->path} = $self;
1465
1466 $self->save;
1467 }
1468
1469 sub reset {
1470 my ($self) = @_;
1471
1472 my $lock = cf::lock_acquire "map_data:" . $self->path;
1473
1474 return if $self->players;
1475 return if $self->{path}{user_rel};#d#
1476
1477 warn "resetting map ", $self->path;#d#
1478
1479 delete $cf::MAP{$self->path};
1480
1481 $_->clear_links_to ($self) for values %cf::MAP;
1482
1483 $self->unlink_save;
1484 $self->destroy;
1485 }
1486
1487 my $nuke_counter = "aaaa";
1488
1489 sub nuke {
1490 my ($self) = @_;
1491
1492 $self->{deny_save} = 1;
1493 $self->reset_timeout (1);
1494 $self->rename ("{nuke}/" . ($nuke_counter++));
1495 $self->reset; # polite request, might not happen
1496 }
1497
1498 sub customise_for {
1499 my ($map, $ob) = @_;
1500
1501 if ($map->per_player) {
1502 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1503 }
1504
1505 $map
1506 }
1507
1508 sub emergency_save {
1509 my $freeze_guard = cf::freeze_mainloop;
1510
1511 warn "enter emergency perl save\n";
1512
1513 cf::sync_job {
1514 warn "begin emergency player save\n";
1515 $_->save for values %cf::PLAYER;
1516 warn "end emergency player save\n";
1517
1518 warn "begin emergency map save\n";
1519 $_->save for values %cf::MAP;
1520 warn "end emergency map save\n";
1521 };
1522
1523 warn "leave emergency perl save\n";
1524 }
1525
1526 package cf;
1527
1528 =back
1529
1530
1531 =head3 cf::object::player
1532
1533 =over 4
1534
1535 =item $player_object->reply ($npc, $msg[, $flags])
1536
1537 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1538 can be C<undef>. Does the right thing when the player is currently in a
1539 dialogue with the given NPC character.
1540
1541 =cut
1542
1543 # rough implementation of a future "reply" method that works
1544 # with dialog boxes.
1545 #TODO: the first argument must go, split into a $npc->reply_to ( method
1546 sub cf::object::player::reply($$$;$) {
1547 my ($self, $npc, $msg, $flags) = @_;
1548
1549 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1550
1551 if ($self->{record_replies}) {
1552 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1553 } else {
1554 $msg = $npc->name . " says: $msg" if $npc;
1555 $self->message ($msg, $flags);
1556 }
1557 }
1558
1559 =item $player_object->may ("access")
1560
1561 Returns wether the given player is authorized to access resource "access"
1562 (e.g. "command_wizcast").
1563
1564 =cut
1565
1566 sub cf::object::player::may {
1567 my ($self, $access) = @_;
1568
1569 $self->flag (cf::FLAG_WIZ) ||
1570 (ref $cf::CFG{"may_$access"}
1571 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1572 : $cf::CFG{"may_$access"})
1573 }
1574
1575 =item $player_object->enter_link
1576
1577 Freezes the player and moves him/her to a special map (C<{link}>).
1578
1579 The player should be reaosnably safe there for short amounts of time. You
1580 I<MUST> call C<leave_link> as soon as possible, though.
1581
1582 =item $player_object->leave_link ($map, $x, $y)
1583
1584 Moves the player out of the specila link map onto the given map. If the
1585 map is not valid (or omitted), the player will be moved back to the
1586 location he/she was before the call to C<enter_link>, or, if that fails,
1587 to the emergency map position.
1588
1589 Might block.
1590
1591 =cut
1592
1593 sub cf::object::player::enter_link {
1594 my ($self) = @_;
1595
1596 $self->deactivate_recursive;
1597
1598 return if $self->map == $LINK_MAP;
1599
1600 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1601 if $self->map;
1602
1603 $self->enter_map ($LINK_MAP, 20, 20);
1604 }
1605
1606 sub cf::object::player::leave_link {
1607 my ($self, $map, $x, $y) = @_;
1608
1609 my $link_pos = delete $self->{_link_pos};
1610
1611 unless ($map) {
1612 # restore original map position
1613 ($map, $x, $y) = @{ $link_pos || [] };
1614 $map = cf::map::find $map;
1615
1616 unless ($map) {
1617 ($map, $x, $y) = @$EMERGENCY_POSITION;
1618 $map = cf::map::find $map
1619 or die "FATAL: cannot load emergency map\n";
1620 }
1621 }
1622
1623 ($x, $y) = (-1, -1)
1624 unless (defined $x) && (defined $y);
1625
1626 # use -1 or undef as default coordinates, not 0, 0
1627 ($x, $y) = ($map->enter_x, $map->enter_y)
1628 if $x <=0 && $y <= 0;
1629
1630 $map->load;
1631
1632 return unless $self->contr->active;
1633 $self->activate_recursive;
1634 $self->enter_map ($map, $x, $y);
1635 }
1636
1637 cf::player->attach (
1638 on_logout => sub {
1639 my ($pl) = @_;
1640
1641 # abort map switching before logout
1642 if ($pl->ob->{_link_pos}) {
1643 cf::sync_job {
1644 $pl->ob->leave_link
1645 };
1646 }
1647 },
1648 on_login => sub {
1649 my ($pl) = @_;
1650
1651 # try to abort aborted map switching on player login :)
1652 # should happen only on crashes
1653 if ($pl->ob->{_link_pos}) {
1654 $pl->ob->enter_link;
1655 (async {
1656 # we need this sleep as the login has a concurrent enter_exit running
1657 # and this sleep increases chances of the player not ending up in scorn
1658 $pl->ob->reply (undef,
1659 "There was an internal problem at your last logout, "
1660 . "the server will try to bring you to your intended destination in a second.",
1661 cf::NDI_RED);
1662 Coro::Timer::sleep 1;
1663 $pl->ob->leave_link;
1664 })->prio (2);
1665 }
1666 },
1667 );
1668
1669 =item $player_object->goto ($path, $x, $y)
1670
1671 =cut
1672
1673 sub cf::object::player::goto {
1674 my ($self, $path, $x, $y) = @_;
1675
1676 $path = new cf::path $path;
1677 $path ne "/" or Carp::cluck ("oy");#d#
1678
1679 $self->enter_link;
1680
1681 (async {
1682 my $map = cf::map::find $path->as_string;
1683 $map = $map->customise_for ($self) if $map;
1684
1685 # warn "entering ", $map->path, " at ($x, $y)\n"
1686 # if $map;
1687
1688 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1689
1690 $self->leave_link ($map, $x, $y);
1691 })->prio (1);
1692 }
1693
1694 =item $player_object->enter_exit ($exit_object)
1695
1696 =cut
1697
1698 sub parse_random_map_params {
1699 my ($spec) = @_;
1700
1701 my $rmp = { # defaults
1702 xsize => 10,
1703 ysize => 10,
1704 };
1705
1706 for (split /\n/, $spec) {
1707 my ($k, $v) = split /\s+/, $_, 2;
1708
1709 $rmp->{lc $k} = $v if (length $k) && (length $v);
1710 }
1711
1712 $rmp
1713 }
1714
1715 sub prepare_random_map {
1716 my ($exit) = @_;
1717
1718 # all this does is basically replace the /! path by
1719 # a new random map path (?random/...) with a seed
1720 # that depends on the exit object
1721
1722 my $rmp = parse_random_map_params $exit->msg;
1723
1724 if ($exit->map) {
1725 $rmp->{region} = $exit->map->region_name;
1726 $rmp->{origin_map} = $exit->map->path;
1727 $rmp->{origin_x} = $exit->x;
1728 $rmp->{origin_y} = $exit->y;
1729 }
1730
1731 $rmp->{random_seed} ||= $exit->random_seed;
1732
1733 my $data = cf::to_json $rmp;
1734 my $md5 = Digest::MD5::md5_hex $data;
1735
1736 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1737 aio_write $fh, 0, (length $data), $data, 0;
1738
1739 $exit->slaying ("?random/$md5");
1740 $exit->msg (undef);
1741 }
1742 }
1743
1744 sub cf::object::player::enter_exit {
1745 my ($self, $exit) = @_;
1746
1747 return unless $self->type == cf::PLAYER;
1748
1749 $self->enter_link;
1750
1751 (async {
1752 $self->deactivate_recursive; # just to be sure
1753 unless (eval {
1754 prepare_random_map $exit
1755 if $exit->slaying eq "/!";
1756
1757 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1758 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1759
1760 1;
1761 }) {
1762 $self->message ("Something went wrong deep within the crossfire server. "
1763 . "I'll try to bring you back to the map you were before. "
1764 . "Please report this to the dungeon master",
1765 cf::NDI_UNIQUE | cf::NDI_RED);
1766
1767 warn "ERROR in enter_exit: $@";
1768 $self->leave_link;
1769 }
1770 })->prio (1);
1771 }
1772
1773 =head3 cf::client
1774
1775 =over 4
1776
1777 =item $client->send_drawinfo ($text, $flags)
1778
1779 Sends a drawinfo packet to the client. Circumvents output buffering so
1780 should not be used under normal circumstances.
1781
1782 =cut
1783
1784 sub cf::client::send_drawinfo {
1785 my ($self, $text, $flags) = @_;
1786
1787 utf8::encode $text;
1788 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1789 }
1790
1791
1792 =item $success = $client->query ($flags, "text", \&cb)
1793
1794 Queues a query to the client, calling the given callback with
1795 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1796 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1797
1798 Queries can fail, so check the return code. Or don't, as queries will become
1799 reliable at some point in the future.
1800
1801 =cut
1802
1803 sub cf::client::query {
1804 my ($self, $flags, $text, $cb) = @_;
1805
1806 return unless $self->state == ST_PLAYING
1807 || $self->state == ST_SETUP
1808 || $self->state == ST_CUSTOM;
1809
1810 $self->state (ST_CUSTOM);
1811
1812 utf8::encode $text;
1813 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1814
1815 $self->send_packet ($self->{query_queue}[0][0])
1816 if @{ $self->{query_queue} } == 1;
1817 }
1818
1819 cf::client->attach (
1820 on_reply => sub {
1821 my ($ns, $msg) = @_;
1822
1823 # this weird shuffling is so that direct followup queries
1824 # get handled first
1825 my $queue = delete $ns->{query_queue}
1826 or return; # be conservative, not sure how that can happen, but we saw a crash here
1827
1828 (shift @$queue)->[1]->($msg);
1829
1830 push @{ $ns->{query_queue} }, @$queue;
1831
1832 if (@{ $ns->{query_queue} } == @$queue) {
1833 if (@$queue) {
1834 $ns->send_packet ($ns->{query_queue}[0][0]);
1835 } else {
1836 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1837 }
1838 }
1839 },
1840 );
1841
1842 =item $client->async (\&cb)
1843
1844 Create a new coroutine, running the specified callback. The coroutine will
1845 be automatically cancelled when the client gets destroyed (e.g. on logout,
1846 or loss of connection).
1847
1848 =cut
1849
1850 sub cf::client::async {
1851 my ($self, $cb) = @_;
1852
1853 my $coro = &Coro::async ($cb);
1854
1855 $coro->on_destroy (sub {
1856 delete $self->{_coro}{$coro+0};
1857 });
1858
1859 $self->{_coro}{$coro+0} = $coro;
1860
1861 $coro
1862 }
1863
1864 cf::client->attach (
1865 on_destroy => sub {
1866 my ($ns) = @_;
1867
1868 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1869 },
1870 );
1871
1872 =back
1873
1874
1875 =head2 SAFE SCRIPTING
1876
1877 Functions that provide a safe environment to compile and execute
1878 snippets of perl code without them endangering the safety of the server
1879 itself. Looping constructs, I/O operators and other built-in functionality
1880 is not available in the safe scripting environment, and the number of
1881 functions and methods that can be called is greatly reduced.
1882
1883 =cut
1884
1885 our $safe = new Safe "safe";
1886 our $safe_hole = new Safe::Hole;
1887
1888 $SIG{FPE} = 'IGNORE';
1889
1890 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
1891
1892 # here we export the classes and methods available to script code
1893
1894 =pod
1895
1896 The following fucntions and emthods are available within a safe environment:
1897
1898 cf::object contr pay_amount pay_player map
1899 cf::object::player player
1900 cf::player peaceful
1901 cf::map trigger
1902
1903 =cut
1904
1905 for (
1906 ["cf::object" => qw(contr pay_amount pay_player map)],
1907 ["cf::object::player" => qw(player)],
1908 ["cf::player" => qw(peaceful)],
1909 ["cf::map" => qw(trigger)],
1910 ) {
1911 no strict 'refs';
1912 my ($pkg, @funs) = @$_;
1913 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
1914 for @funs;
1915 }
1916
1917 =over 4
1918
1919 =item @retval = safe_eval $code, [var => value, ...]
1920
1921 Compiled and executes the given perl code snippet. additional var/value
1922 pairs result in temporary local (my) scalar variables of the given name
1923 that are available in the code snippet. Example:
1924
1925 my $five = safe_eval '$first + $second', first => 1, second => 4;
1926
1927 =cut
1928
1929 sub safe_eval($;@) {
1930 my ($code, %vars) = @_;
1931
1932 my $qcode = $code;
1933 $qcode =~ s/"/‟/g; # not allowed in #line filenames
1934 $qcode =~ s/\n/\\n/g;
1935
1936 local $_;
1937 local @safe::cf::_safe_eval_args = values %vars;
1938
1939 my $eval =
1940 "do {\n"
1941 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
1942 . "#line 0 \"{$qcode}\"\n"
1943 . $code
1944 . "\n}"
1945 ;
1946
1947 sub_generation_inc;
1948 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
1949 sub_generation_inc;
1950
1951 if ($@) {
1952 warn "$@";
1953 warn "while executing safe code '$code'\n";
1954 warn "with arguments " . (join " ", %vars) . "\n";
1955 }
1956
1957 wantarray ? @res : $res[0]
1958 }
1959
1960 =item cf::register_script_function $function => $cb
1961
1962 Register a function that can be called from within map/npc scripts. The
1963 function should be reasonably secure and should be put into a package name
1964 like the extension.
1965
1966 Example: register a function that gets called whenever a map script calls
1967 C<rent::overview>, as used by the C<rent> extension.
1968
1969 cf::register_script_function "rent::overview" => sub {
1970 ...
1971 };
1972
1973 =cut
1974
1975 sub register_script_function {
1976 my ($fun, $cb) = @_;
1977
1978 no strict 'refs';
1979 *{"safe::$fun"} = $safe_hole->wrap ($cb);
1980 }
1981
1982 =back
1983
1984 =cut
1985
1986 #############################################################################
1987
1988 =head2 EXTENSION DATABASE SUPPORT
1989
1990 Crossfire maintains a very simple database for extension use. It can
1991 currently store anything that can be serialised using Storable, which
1992 excludes objects.
1993
1994 The parameter C<$family> should best start with the name of the extension
1995 using it, it should be unique.
1996
1997 =over 4
1998
1999 =item $hashref = cf::db_get $family
2000
2001 Return a hashref for use by the extension C<$family>, which can be
2002 modified. After modifications, you have to call C<cf::db_dirty> or
2003 C<cf::db_sync>.
2004
2005 =item $value = cf::db_get $family => $key
2006
2007 Returns a single value from the database
2008
2009 =item cf::db_put $family => $hashref
2010
2011 Stores the given family hashref into the database. Updates are delayed, if
2012 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2013
2014 =item cf::db_put $family => $key => $value
2015
2016 Stores the given C<$value> in the family hash. Updates are delayed, if you
2017 want the data to be synced to disk immediately, use C<cf::db_sync>.
2018
2019 =item cf::db_dirty
2020
2021 Marks the database as dirty, to be updated at a later time.
2022
2023 =item cf::db_sync
2024
2025 Immediately write the database to disk I<if it is dirty>.
2026
2027 =cut
2028
2029 our $DB;
2030
2031 {
2032 my $path = cf::localdir . "/database.pst";
2033
2034 sub db_load() {
2035 $DB = stat $path ? Storable::retrieve $path : { };
2036 }
2037
2038 my $pid;
2039
2040 sub db_save() {
2041 waitpid $pid, 0 if $pid;
2042 if (0 == ($pid = fork)) {
2043 $DB->{_meta}{version} = 1;
2044 Storable::nstore $DB, "$path~";
2045 rename "$path~", $path;
2046 cf::_exit 0 if defined $pid;
2047 }
2048 }
2049
2050 my $dirty;
2051
2052 sub db_sync() {
2053 db_save if $dirty;
2054 undef $dirty;
2055 }
2056
2057 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2058 db_sync;
2059 });
2060
2061 sub db_dirty() {
2062 $dirty = 1;
2063 $idle->start;
2064 }
2065
2066 sub db_get($;$) {
2067 @_ >= 2
2068 ? $DB->{$_[0]}{$_[1]}
2069 : ($DB->{$_[0]} ||= { })
2070 }
2071
2072 sub db_put($$;$) {
2073 if (@_ >= 3) {
2074 $DB->{$_[0]}{$_[1]} = $_[2];
2075 } else {
2076 $DB->{$_[0]} = $_[1];
2077 }
2078 db_dirty;
2079 }
2080
2081 cf::global->attach (
2082 prio => 10000,
2083 on_cleanup => sub {
2084 db_sync;
2085 },
2086 );
2087 }
2088
2089 #############################################################################
2090 # the server's main()
2091
2092 sub cfg_load {
2093 open my $fh, "<:utf8", cf::confdir . "/config"
2094 or return;
2095
2096 local $/;
2097 *CFG = YAML::Syck::Load <$fh>;
2098
2099 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2100
2101 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2102 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2103
2104 if (exists $CFG{mlockall}) {
2105 eval {
2106 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2107 and die "WARNING: m(un)lockall failed: $!\n";
2108 };
2109 warn $@ if $@;
2110 }
2111 }
2112
2113 sub main {
2114 # we must not ever block the main coroutine
2115 local $Coro::idle = sub {
2116 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2117 async { Event::one_event };
2118 };
2119
2120 cfg_load;
2121 db_load;
2122 load_extensions;
2123 Event::loop;
2124 }
2125
2126 #############################################################################
2127 # initialisation
2128
2129 sub reload() {
2130 # can/must only be called in main
2131 if ($Coro::current != $Coro::main) {
2132 warn "can only reload from main coroutine\n";
2133 return;
2134 }
2135
2136 warn "reloading...";
2137
2138 my $guard = freeze_mainloop;
2139 cf::emergency_save;
2140
2141 eval {
2142 # if anything goes wrong in here, we should simply crash as we already saved
2143
2144 # cancel all watchers
2145 for (Event::all_watchers) {
2146 $_->cancel if $_->data & WF_AUTOCANCEL;
2147 }
2148
2149 # cancel all extension coros
2150 $_->cancel for values %EXT_CORO;
2151 %EXT_CORO = ();
2152
2153 # unload all extensions
2154 for (@exts) {
2155 warn "unloading <$_>";
2156 unload_extension $_;
2157 }
2158
2159 # unload all modules loaded from $LIBDIR
2160 while (my ($k, $v) = each %INC) {
2161 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2162
2163 warn "removing <$k>";
2164 delete $INC{$k};
2165
2166 $k =~ s/\.pm$//;
2167 $k =~ s/\//::/g;
2168
2169 if (my $cb = $k->can ("unload_module")) {
2170 $cb->();
2171 }
2172
2173 Symbol::delete_package $k;
2174 }
2175
2176 # sync database to disk
2177 cf::db_sync;
2178 IO::AIO::flush;
2179
2180 # get rid of safe::, as good as possible
2181 Symbol::delete_package "safe::$_"
2182 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2183
2184 # remove register_script_function callbacks
2185 # TODO
2186
2187 # unload cf.pm "a bit"
2188 delete $INC{"cf.pm"};
2189
2190 # don't, removes xs symbols, too,
2191 # and global variables created in xs
2192 #Symbol::delete_package __PACKAGE__;
2193
2194 # reload cf.pm
2195 warn "reloading cf.pm";
2196 require cf;
2197 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2198
2199 # load config and database again
2200 cf::cfg_load;
2201 cf::db_load;
2202
2203 # load extensions
2204 warn "load extensions";
2205 cf::load_extensions;
2206
2207 # reattach attachments to objects
2208 warn "reattach";
2209 _global_reattach;
2210 reattach $_ for values %MAP;
2211 };
2212
2213 if ($@) {
2214 warn $@;
2215 warn "error while reloading, exiting.";
2216 exit 1;
2217 }
2218
2219 warn "reloaded successfully";
2220 };
2221
2222 #############################################################################
2223
2224 unless ($LINK_MAP) {
2225 $LINK_MAP = cf::map::new;
2226
2227 $LINK_MAP->width (41);
2228 $LINK_MAP->height (41);
2229 $LINK_MAP->alloc;
2230 $LINK_MAP->path ("{link}");
2231 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2232 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2233
2234 # dirty hack because... archetypes are not yet loaded
2235 Event->timer (
2236 after => 10,
2237 cb => sub {
2238 $_[0]->w->cancel;
2239
2240 # provide some exits "home"
2241 my $exit = cf::object::new "exit";
2242
2243 $exit->slaying ($EMERGENCY_POSITION->[0]);
2244 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2245 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2246
2247 $LINK_MAP->insert ($exit->clone, 19, 19);
2248 $LINK_MAP->insert ($exit->clone, 19, 20);
2249 $LINK_MAP->insert ($exit->clone, 19, 21);
2250 $LINK_MAP->insert ($exit->clone, 20, 19);
2251 $LINK_MAP->insert ($exit->clone, 20, 21);
2252 $LINK_MAP->insert ($exit->clone, 21, 19);
2253 $LINK_MAP->insert ($exit->clone, 21, 20);
2254 $LINK_MAP->insert ($exit->clone, 21, 21);
2255
2256 $exit->destroy;
2257 });
2258
2259 $LINK_MAP->{deny_save} = 1;
2260 $LINK_MAP->{deny_reset} = 1;
2261
2262 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2263 }
2264
2265 register "<global>", __PACKAGE__;
2266
2267 register_command "reload" => sub {
2268 my ($who, $arg) = @_;
2269
2270 if ($who->flag (FLAG_WIZ)) {
2271 $who->message ("start of reload.");
2272 reload;
2273 $who->message ("end of reload.");
2274 }
2275 };
2276
2277 unshift @INC, $LIBDIR;
2278
2279 $TICK_WATCHER = Event->timer (
2280 reentrant => 0,
2281 prio => 0,
2282 at => $NEXT_TICK || $TICK,
2283 data => WF_AUTOCANCEL,
2284 cb => sub {
2285 cf::server_tick; # one server iteration
2286 $RUNTIME += $TICK;
2287 $NEXT_TICK += $TICK;
2288
2289 # if we are delayed by four ticks or more, skip them all
2290 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2291
2292 $TICK_WATCHER->at ($NEXT_TICK);
2293 $TICK_WATCHER->start;
2294 },
2295 );
2296
2297 IO::AIO::max_poll_time $TICK * 0.2;
2298
2299 Event->io (
2300 fd => IO::AIO::poll_fileno,
2301 poll => 'r',
2302 prio => 5,
2303 data => WF_AUTOCANCEL,
2304 cb => \&IO::AIO::poll_cb,
2305 );
2306
2307 Event->timer (
2308 data => WF_AUTOCANCEL,
2309 after => 0,
2310 interval => 10,
2311 cb => sub {
2312 (Coro::unblock_sub {
2313 write_runtime
2314 or warn "ERROR: unable to write runtime file: $!";
2315 })->();
2316 },
2317 );
2318
2319 END { cf::emergency_save }
2320
2321 1
2322