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/cvs/deliantra/server/lib/cf.pm
Revision: 1.154
Committed: Tue Jan 9 15:36:19 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.153: +89 -4 lines
Log Message:
- better dm shell
- minor cleanups
- added cf::dumpval, cf::player::list_logins and $player->maps

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
30 $YAML::Syck::ImplicitUnicode = 1;
31
32 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
33
34 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38 our %EXTCMD = ();
39
40 our @EVENT;
41 our $LIBDIR = datadir . "/ext";
42
43 our $TICK = MAX_TIME * 1e-6;
44 our $TICK_WATCHER;
45 our $NEXT_TICK;
46 our $NOW;
47
48 our %CFG;
49
50 our $UPTIME; $UPTIME ||= time;
51 our $RUNTIME;
52
53 our %PLAYER; # all users
54 our %MAP; # all maps
55 our $LINK_MAP; # the special {link} map
56 our $RANDOM_MAPS = cf::localdir . "/random";
57 our %EXT_CORO; # coroutines bound to extensions
58
59 binmode STDOUT;
60 binmode STDERR;
61
62 # read virtual server time, if available
63 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
64 open my $fh, "<", cf::localdir . "/runtime"
65 or die "unable to read runtime file: $!";
66 $RUNTIME = <$fh> + 0.;
67 }
68
69 mkdir cf::localdir;
70 mkdir cf::localdir . "/" . cf::playerdir;
71 mkdir cf::localdir . "/" . cf::tmpdir;
72 mkdir cf::localdir . "/" . cf::uniquedir;
73 mkdir $RANDOM_MAPS;
74
75 # a special map that is always available
76 our $LINK_MAP;
77 our $EMERGENCY_POSITION;
78
79 #############################################################################
80
81 =head2 GLOBAL VARIABLES
82
83 =over 4
84
85 =item $cf::UPTIME
86
87 The timestamp of the server start (so not actually an uptime).
88
89 =item $cf::RUNTIME
90
91 The time this server has run, starts at 0 and is increased by $cf::TICK on
92 every server tick.
93
94 =item $cf::LIBDIR
95
96 The perl library directory, where extensions and cf-specific modules can
97 be found. It will be added to C<@INC> automatically.
98
99 =item $cf::NOW
100
101 The time of the last (current) server tick.
102
103 =item $cf::TICK
104
105 The interval between server ticks, in seconds.
106
107 =item %cf::CFG
108
109 Configuration for the server, loaded from C</etc/crossfire/config>, or
110 from wherever your confdir points to.
111
112 =back
113
114 =cut
115
116 BEGIN {
117 *CORE::GLOBAL::warn = sub {
118 my $msg = join "", @_;
119 utf8::encode $msg;
120
121 $msg .= "\n"
122 unless $msg =~ /\n$/;
123
124 LOG llevError, $msg;
125 };
126 }
127
128 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
130 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
131 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
132 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
133 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
134
135 # we bless all objects into (empty) derived classes to force a method lookup
136 # within the Safe compartment.
137 for my $pkg (qw(
138 cf::global cf::attachable
139 cf::object cf::object::player
140 cf::client cf::player
141 cf::arch cf::living
142 cf::map cf::party cf::region
143 )) {
144 no strict 'refs';
145 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
146 }
147
148 $Event::DIED = sub {
149 warn "error in event callback: @_";
150 };
151
152 my %ext_pkg;
153 my @exts;
154 my @hook;
155
156 =head2 UTILITY FUNCTIONS
157
158 =over 4
159
160 =item dumpval $ref
161
162 =cut
163
164 sub dumpval {
165 eval {
166 local $SIG{__DIE__};
167 my $d;
168 if (1) {
169 $d = new Data::Dumper([$_[0]], ["*var"]);
170 $d->Terse(1);
171 $d->Indent(2);
172 $d->Quotekeys(0);
173 $d->Useqq(1);
174 #$d->Bless(...);
175 $d->Seen($_[1]) if @_ > 1;
176 $d = $d->Dump();
177 }
178 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
179 $d
180 } || "[unable to dump $_[0]: '$@']";
181 }
182
183 use JSON::Syck (); # TODO# replace by JSON::PC once working
184
185 =item $ref = cf::from_json $json
186
187 Converts a JSON string into the corresponding perl data structure.
188
189 =cut
190
191 sub from_json($) {
192 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
193 JSON::Syck::Load $_[0]
194 }
195
196 =item $json = cf::to_json $ref
197
198 Converts a perl data structure into its JSON representation.
199
200 =cut
201
202 sub to_json($) {
203 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
204 JSON::Syck::Dump $_[0]
205 }
206
207 =item cf::lock_wait $string
208
209 Wait until the given lock is available. See cf::lock_acquire.
210
211 =item my $lock = cf::lock_acquire $string
212
213 Wait until the given lock is available and then acquires it and returns
214 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
215 for example when the coroutine gets canceled), the lock is automatically
216 returned.
217
218 Lock names should begin with a unique identifier (for example, cf::map::find
219 uses map_find and cf::map::load uses map_load).
220
221 =cut
222
223 our %LOCK;
224
225 sub lock_wait($) {
226 my ($key) = @_;
227
228 # wait for lock, if any
229 while ($LOCK{$key}) {
230 push @{ $LOCK{$key} }, $Coro::current;
231 Coro::schedule;
232 }
233 }
234
235 sub lock_acquire($) {
236 my ($key) = @_;
237
238 # wait, to be sure we are not locked
239 lock_wait $key;
240
241 $LOCK{$key} = [];
242
243 Coro::guard {
244 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} };
246 }
247 }
248
249 sub freeze_mainloop {
250 return unless $TICK_WATCHER->is_active;
251
252 my $guard = Coro::guard { $TICK_WATCHER->start };
253 $TICK_WATCHER->stop;
254 $guard
255 }
256
257 =item cf::async { BLOCK }
258
259 Currently the same as Coro::async_pool, meaning you cannot use
260 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
261 thing you are allowed to do is call C<prio> on it.
262
263 =cut
264
265 BEGIN { *async = \&Coro::async_pool }
266
267 =item cf::sync_job { BLOCK }
268
269 The design of crossfire+ requires that the main coro ($Coro::main) is
270 always able to handle events or runnable, as crossfire+ is only partly
271 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
272
273 If it must be done, put the blocking parts into C<sync_job>. This will run
274 the given BLOCK in another coroutine while waiting for the result. The
275 server will be frozen during this time, so the block should either finish
276 fast or be very important.
277
278 =cut
279
280 sub sync_job(&) {
281 my ($job) = @_;
282
283 if ($Coro::current == $Coro::main) {
284 # this is the main coro, too bad, we have to block
285 # till the operation succeeds, freezing the server :/
286
287 # TODO: use suspend/resume instead
288 # (but this is cancel-safe)
289 my $freeze_guard = freeze_mainloop;
290
291 my $busy = 1;
292 my @res;
293
294 (async {
295 @res = eval { $job->() };
296 warn $@ if $@;
297 undef $busy;
298 })->prio (Coro::PRIO_MAX);
299
300 while ($busy) {
301 Coro::cede or Event::one_event;
302 }
303
304 wantarray ? @res : $res[0]
305 } else {
306 # we are in another coroutine, how wonderful, everything just works
307
308 $job->()
309 }
310 }
311
312 =item $coro = cf::async_ext { BLOCK }
313
314 Like async, but this coro is automcatially being canceled when the
315 extension calling this is being unloaded.
316
317 =cut
318
319 sub async_ext(&) {
320 my $cb = shift;
321
322 my $coro = &Coro::async ($cb);
323
324 $coro->on_destroy (sub {
325 delete $EXT_CORO{$coro+0};
326 });
327 $EXT_CORO{$coro+0} = $coro;
328
329 $coro
330 }
331
332 sub write_runtime {
333 my $runtime = cf::localdir . "/runtime";
334
335 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
336 or return;
337
338 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
339 (aio_write $fh, 0, (length $value), $value, 0) <= 0
340 and return;
341
342 aio_fsync $fh
343 and return;
344
345 close $fh
346 or return;
347
348 aio_rename "$runtime~", $runtime
349 and return;
350
351 1
352 }
353
354 =back
355
356 =cut
357
358 #############################################################################
359
360 package cf::path;
361
362 # used to convert map paths into valid unix filenames by repalcing / by ∕
363 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
364
365 sub new {
366 my ($class, $path, $base) = @_;
367
368 $path = $path->as_string if ref $path;
369
370 my $self = bless { }, $class;
371
372 # {... are special paths that are not touched
373 # ?xxx/... are special absolute paths
374 # ?random/... random maps
375 # /! non-realised random map exit
376 # /... normal maps
377 # ~/... per-player maps without a specific player (DO NOT USE)
378 # ~user/... per-player map of a specific user
379
380 if ($path =~ /^{/) {
381 # fine as it is
382 } elsif ($path =~ s{^\?random/}{}) {
383 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
384 $self->{random} = cf::from_json $data;
385 } else {
386 if ($path =~ s{^~([^/]+)?}{}) {
387 $self->{user_rel} = 1;
388
389 if (defined $1) {
390 $self->{user} = $1;
391 } elsif ($base =~ m{^~([^/]+)/}) {
392 $self->{user} = $1;
393 } else {
394 warn "cannot resolve user-relative path without user <$path,$base>\n";
395 }
396 } elsif ($path =~ /^\//) {
397 # already absolute
398 } else {
399 $base =~ s{[^/]+/?$}{};
400 return $class->new ("$base/$path");
401 }
402
403 for ($path) {
404 redo if s{/\.?/}{/};
405 redo if s{/[^/]+/\.\./}{/};
406 }
407 }
408
409 $self->{path} = $path;
410
411 $self
412 }
413
414 # the name / primary key / in-game path
415 sub as_string {
416 my ($self) = @_;
417
418 $self->{user_rel} ? "~$self->{user}$self->{path}"
419 : $self->{random} ? "?random/$self->{path}"
420 : $self->{path}
421 }
422
423 # the displayed name, this is a one way mapping
424 sub visible_name {
425 my ($self) = @_;
426
427 # if (my $rmp = $self->{random}) {
428 # # todo: be more intelligent about this
429 # "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
430 # } else {
431 $self->as_string
432 # }
433 }
434
435 # escape the /'s in the path
436 sub _escaped_path {
437 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
438 $path
439 }
440
441 # the original (read-only) location
442 sub load_path {
443 my ($self) = @_;
444
445 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
446 }
447
448 # the temporary/swap location
449 sub save_path {
450 my ($self) = @_;
451
452 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
453 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
454 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
455 }
456
457 # the unique path, might be eq to save_path
458 sub uniq_path {
459 my ($self) = @_;
460
461 $self->{user_rel} || $self->{random}
462 ? undef
463 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
464 }
465
466 # return random map parameters, or undef
467 sub random_map_params {
468 my ($self) = @_;
469
470 $self->{random}
471 }
472
473 # this is somewhat ugly, but style maps do need special treatment
474 sub is_style_map {
475 $_[0]{path} =~ m{^/styles/}
476 }
477
478 package cf;
479
480 #############################################################################
481
482 =head2 ATTACHABLE OBJECTS
483
484 Many objects in crossfire are so-called attachable objects. That means you can
485 attach callbacks/event handlers (a collection of which is called an "attachment")
486 to it. All such attachable objects support the following methods.
487
488 In the following description, CLASS can be any of C<global>, C<object>
489 C<player>, C<client> or C<map> (i.e. the attachable objects in
490 crossfire+).
491
492 =over 4
493
494 =item $attachable->attach ($attachment, key => $value...)
495
496 =item $attachable->detach ($attachment)
497
498 Attach/detach a pre-registered attachment to a specific object and give it
499 the specified key/value pairs as arguments.
500
501 Example, attach a minesweeper attachment to the given object, making it a
502 10x10 minesweeper game:
503
504 $obj->attach (minesweeper => width => 10, height => 10);
505
506 =item $bool = $attachable->attached ($name)
507
508 Checks wether the named attachment is currently attached to the object.
509
510 =item cf::CLASS->attach ...
511
512 =item cf::CLASS->detach ...
513
514 Define an anonymous attachment and attach it to all objects of the given
515 CLASS. See the next function for an explanation of its arguments.
516
517 You can attach to global events by using the C<cf::global> class.
518
519 Example, log all player logins:
520
521 cf::player->attach (
522 on_login => sub {
523 my ($pl) = @_;
524 ...
525 },
526 );
527
528 Example, attach to the jeweler skill:
529
530 cf::object->attach (
531 type => cf::SKILL,
532 subtype => cf::SK_JEWELER,
533 on_use_skill => sub {
534 my ($sk, $ob, $part, $dir, $msg) = @_;
535 ...
536 },
537 );
538
539 =item cf::CLASS::attachment $name, ...
540
541 Register an attachment by C<$name> through which attachable objects of the
542 given CLASS can refer to this attachment.
543
544 Some classes such as crossfire maps and objects can specify attachments
545 that are attached at load/instantiate time, thus the need for a name.
546
547 These calls expect any number of the following handler/hook descriptions:
548
549 =over 4
550
551 =item prio => $number
552
553 Set the priority for all following handlers/hooks (unless overwritten
554 by another C<prio> setting). Lower priority handlers get executed
555 earlier. The default priority is C<0>, and many built-in handlers are
556 registered at priority C<-1000>, so lower priorities should not be used
557 unless you know what you are doing.
558
559 =item type => $type
560
561 (Only for C<< cf::object->attach >> calls), limits the attachment to the
562 given type of objects only (the additional parameter C<subtype> can be
563 used to further limit to the given subtype).
564
565 =item on_I<event> => \&cb
566
567 Call the given code reference whenever the named event happens (event is
568 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
569 handlers are recognised generally depends on the type of object these
570 handlers attach to).
571
572 See F<include/eventinc.h> for the full list of events supported, and their
573 class.
574
575 =item package => package::
576
577 Look for sub functions of the name C<< on_I<event> >> in the given
578 package and register them. Only handlers for eevents supported by the
579 object/class are recognised.
580
581 =back
582
583 Example, define an attachment called "sockpuppet" that calls the given
584 event handler when a monster attacks:
585
586 cf::object::attachment sockpuppet =>
587 on_skill_attack => sub {
588 my ($self, $victim) = @_;
589 ...
590 }
591 }
592
593 =item $attachable->valid
594
595 Just because you have a perl object does not mean that the corresponding
596 C-level object still exists. If you try to access an object that has no
597 valid C counterpart anymore you get an exception at runtime. This method
598 can be used to test for existence of the C object part without causing an
599 exception.
600
601 =cut
602
603 # the following variables are defined in .xs and must not be re-created
604 our @CB_GLOBAL = (); # registry for all global events
605 our @CB_ATTACHABLE = (); # registry for all attachables
606 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
607 our @CB_PLAYER = ();
608 our @CB_CLIENT = ();
609 our @CB_TYPE = (); # registry for type (cf-object class) based events
610 our @CB_MAP = ();
611
612 my %attachment;
613
614 sub _attach_cb($$$$) {
615 my ($registry, $event, $prio, $cb) = @_;
616
617 use sort 'stable';
618
619 $cb = [$prio, $cb];
620
621 @{$registry->[$event]} = sort
622 { $a->[0] cmp $b->[0] }
623 @{$registry->[$event] || []}, $cb;
624 }
625
626 # hack
627 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
628
629 # attach handles attaching event callbacks
630 # the only thing the caller has to do is pass the correct
631 # registry (== where the callback attaches to).
632 sub _attach {
633 my ($registry, $klass, @arg) = @_;
634
635 my $object_type;
636 my $prio = 0;
637 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
638
639 #TODO: get rid of this hack
640 if ($attachable_klass{$klass}) {
641 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
642 }
643
644 while (@arg) {
645 my $type = shift @arg;
646
647 if ($type eq "prio") {
648 $prio = shift @arg;
649
650 } elsif ($type eq "type") {
651 $object_type = shift @arg;
652 $registry = $CB_TYPE[$object_type] ||= [];
653
654 } elsif ($type eq "subtype") {
655 defined $object_type or Carp::croak "subtype specified without type";
656 my $object_subtype = shift @arg;
657 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
658
659 } elsif ($type eq "package") {
660 my $pkg = shift @arg;
661
662 while (my ($name, $id) = each %cb_id) {
663 if (my $cb = $pkg->can ($name)) {
664 _attach_cb $registry, $id, $prio, $cb;
665 }
666 }
667
668 } elsif (exists $cb_id{$type}) {
669 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
670
671 } elsif (ref $type) {
672 warn "attaching objects not supported, ignoring.\n";
673
674 } else {
675 shift @arg;
676 warn "attach argument '$type' not supported, ignoring.\n";
677 }
678 }
679 }
680
681 sub _object_attach {
682 my ($obj, $name, %arg) = @_;
683
684 return if exists $obj->{_attachment}{$name};
685
686 if (my $attach = $attachment{$name}) {
687 my $registry = $obj->registry;
688
689 for (@$attach) {
690 my ($klass, @attach) = @$_;
691 _attach $registry, $klass, @attach;
692 }
693
694 $obj->{$name} = \%arg;
695 } else {
696 warn "object uses attachment '$name' that is not available, postponing.\n";
697 }
698
699 $obj->{_attachment}{$name} = undef;
700 }
701
702 sub cf::attachable::attach {
703 if (ref $_[0]) {
704 _object_attach @_;
705 } else {
706 _attach shift->_attach_registry, @_;
707 }
708 };
709
710 # all those should be optimised
711 sub cf::attachable::detach {
712 my ($obj, $name) = @_;
713
714 if (ref $obj) {
715 delete $obj->{_attachment}{$name};
716 reattach ($obj);
717 } else {
718 Carp::croak "cannot, currently, detach class attachments";
719 }
720 };
721
722 sub cf::attachable::attached {
723 my ($obj, $name) = @_;
724
725 exists $obj->{_attachment}{$name}
726 }
727
728 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
729 eval "#line " . __LINE__ . " 'cf.pm'
730 sub cf::\L$klass\E::_attach_registry {
731 (\\\@CB_$klass, KLASS_$klass)
732 }
733
734 sub cf::\L$klass\E::attachment {
735 my \$name = shift;
736
737 \$attachment{\$name} = [[KLASS_$klass, \@_]];
738 }
739 ";
740 die if $@;
741 }
742
743 our $override;
744 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
745
746 sub override {
747 $override = 1;
748 @invoke_results = ();
749 }
750
751 sub do_invoke {
752 my $event = shift;
753 my $callbacks = shift;
754
755 @invoke_results = ();
756
757 local $override;
758
759 for (@$callbacks) {
760 eval { &{$_->[1]} };
761
762 if ($@) {
763 warn "$@";
764 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
765 override;
766 }
767
768 return 1 if $override;
769 }
770
771 0
772 }
773
774 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
775
776 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
777
778 Generate an object-specific event with the given arguments.
779
780 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
781 removed in future versions), and there is no public API to access override
782 results (if you must, access C<@cf::invoke_results> directly).
783
784 =back
785
786 =cut
787
788 #############################################################################
789 # object support
790
791 sub reattach {
792 # basically do the same as instantiate, without calling instantiate
793 my ($obj) = @_;
794
795 my $registry = $obj->registry;
796
797 @$registry = ();
798
799 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
800
801 for my $name (keys %{ $obj->{_attachment} || {} }) {
802 if (my $attach = $attachment{$name}) {
803 for (@$attach) {
804 my ($klass, @attach) = @$_;
805 _attach $registry, $klass, @attach;
806 }
807 } else {
808 warn "object uses attachment '$name' that is not available, postponing.\n";
809 }
810 }
811 }
812
813 cf::attachable->attach (
814 prio => -1000000,
815 on_instantiate => sub {
816 my ($obj, $data) = @_;
817
818 $data = from_json $data;
819
820 for (@$data) {
821 my ($name, $args) = @$_;
822
823 $obj->attach ($name, %{$args || {} });
824 }
825 },
826 on_reattach => \&reattach,
827 on_clone => sub {
828 my ($src, $dst) = @_;
829
830 @{$dst->registry} = @{$src->registry};
831
832 %$dst = %$src;
833
834 %{$dst->{_attachment}} = %{$src->{_attachment}}
835 if exists $src->{_attachment};
836 },
837 );
838
839 sub object_freezer_save {
840 my ($filename, $rdata, $objs) = @_;
841
842 sync_job {
843 if (length $$rdata) {
844 warn sprintf "saving %s (%d,%d)\n",
845 $filename, length $$rdata, scalar @$objs;
846
847 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
848 chmod SAVE_MODE, $fh;
849 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
850 aio_fsync $fh;
851 close $fh;
852
853 if (@$objs) {
854 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
855 chmod SAVE_MODE, $fh;
856 my $data = Storable::nfreeze { version => 1, objs => $objs };
857 aio_write $fh, 0, (length $data), $data, 0;
858 aio_fsync $fh;
859 close $fh;
860 aio_rename "$filename.pst~", "$filename.pst";
861 }
862 } else {
863 aio_unlink "$filename.pst";
864 }
865
866 aio_rename "$filename~", $filename;
867 } else {
868 warn "FATAL: $filename~: $!\n";
869 }
870 } else {
871 aio_unlink $filename;
872 aio_unlink "$filename.pst";
873 }
874 }
875 }
876
877 sub object_freezer_as_string {
878 my ($rdata, $objs) = @_;
879
880 use Data::Dumper;
881
882 $$rdata . Dumper $objs
883 }
884
885 sub object_thawer_load {
886 my ($filename) = @_;
887
888 my ($data, $av);
889
890 (aio_load $filename, $data) >= 0
891 or return;
892
893 unless (aio_stat "$filename.pst") {
894 (aio_load "$filename.pst", $av) >= 0
895 or return;
896 $av = eval { (Storable::thaw $av)->{objs} };
897 }
898
899 warn sprintf "loading %s (%d)\n",
900 $filename, length $data, scalar @{$av || []};#d#
901 return ($data, $av);
902 }
903
904 #############################################################################
905 # command handling &c
906
907 =item cf::register_command $name => \&callback($ob,$args);
908
909 Register a callback for execution when the client sends the user command
910 $name.
911
912 =cut
913
914 sub register_command {
915 my ($name, $cb) = @_;
916
917 my $caller = caller;
918 #warn "registering command '$name/$time' to '$caller'";
919
920 push @{ $COMMAND{$name} }, [$caller, $cb];
921 }
922
923 =item cf::register_extcmd $name => \&callback($pl,$packet);
924
925 Register a callbackf ro execution when the client sends an extcmd packet.
926
927 If the callback returns something, it is sent back as if reply was being
928 called.
929
930 =cut
931
932 sub register_extcmd {
933 my ($name, $cb) = @_;
934
935 my $caller = caller;
936 #warn "registering extcmd '$name' to '$caller'";
937
938 $EXTCMD{$name} = [$cb, $caller];
939 }
940
941 cf::player->attach (
942 on_command => sub {
943 my ($pl, $name, $params) = @_;
944
945 my $cb = $COMMAND{$name}
946 or return;
947
948 for my $cmd (@$cb) {
949 $cmd->[1]->($pl->ob, $params);
950 }
951
952 cf::override;
953 },
954 on_extcmd => sub {
955 my ($pl, $buf) = @_;
956
957 my $msg = eval { from_json $buf };
958
959 if (ref $msg) {
960 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
961 if (my %reply = $cb->[0]->($pl, $msg)) {
962 $pl->ext_reply ($msg->{msgid}, %reply);
963 }
964 }
965 } else {
966 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
967 }
968
969 cf::override;
970 },
971 );
972
973 sub register {
974 my ($base, $pkg) = @_;
975
976 #TODO
977 }
978
979 sub load_extension {
980 my ($path) = @_;
981
982 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
983 my $base = $1;
984 my $pkg = $1;
985 $pkg =~ s/[^[:word:]]/_/g;
986 $pkg = "ext::$pkg";
987
988 warn "loading '$path' into '$pkg'\n";
989
990 open my $fh, "<:utf8", $path
991 or die "$path: $!";
992
993 my $source =
994 "package $pkg; use strict; use utf8;\n"
995 . "#line 1 \"$path\"\n{\n"
996 . (do { local $/; <$fh> })
997 . "\n};\n1";
998
999 eval $source
1000 or die $@ ? "$path: $@\n"
1001 : "extension disabled.\n";
1002
1003 push @exts, $pkg;
1004 $ext_pkg{$base} = $pkg;
1005
1006 # no strict 'refs';
1007 # @{"$pkg\::ISA"} = ext::;
1008
1009 register $base, $pkg;
1010 }
1011
1012 sub unload_extension {
1013 my ($pkg) = @_;
1014
1015 warn "removing extension $pkg\n";
1016
1017 # remove hooks
1018 #TODO
1019 # for my $idx (0 .. $#PLUGIN_EVENT) {
1020 # delete $hook[$idx]{$pkg};
1021 # }
1022
1023 # remove commands
1024 for my $name (keys %COMMAND) {
1025 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1026
1027 if (@cb) {
1028 $COMMAND{$name} = \@cb;
1029 } else {
1030 delete $COMMAND{$name};
1031 }
1032 }
1033
1034 # remove extcmds
1035 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1036 delete $EXTCMD{$name};
1037 }
1038
1039 if (my $cb = $pkg->can ("unload")) {
1040 eval {
1041 $cb->($pkg);
1042 1
1043 } or warn "$pkg unloaded, but with errors: $@";
1044 }
1045
1046 Symbol::delete_package $pkg;
1047 }
1048
1049 sub load_extensions {
1050 for my $ext (<$LIBDIR/*.ext>) {
1051 next unless -r $ext;
1052 eval {
1053 load_extension $ext;
1054 1
1055 } or warn "$ext not loaded: $@";
1056 }
1057 }
1058
1059 #############################################################################
1060 # load/save/clean perl data associated with a map
1061
1062 *cf::mapsupport::on_clean = sub {
1063 my ($map) = @_;
1064
1065 my $path = $map->tmpname;
1066 defined $path or return;
1067
1068 unlink "$path.pst";
1069 };
1070
1071 cf::map->attach (prio => -10000, package => cf::mapsupport::);
1072
1073 #############################################################################
1074 # load/save perl data associated with player->ob objects
1075
1076 sub all_objects(@) {
1077 @_, map all_objects ($_->inv), @_
1078 }
1079
1080 # TODO: compatibility cruft, remove when no longer needed
1081 cf::player->attach (
1082 on_load => sub {
1083 my ($pl, $path) = @_;
1084
1085 for my $o (all_objects $pl->ob) {
1086 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1087 $o->set_ob_key_value ("_perl_data");
1088
1089 %$o = %{ Storable::thaw pack "H*", $value };
1090 }
1091 }
1092 },
1093 );
1094
1095 #############################################################################
1096
1097 =head2 CORE EXTENSIONS
1098
1099 Functions and methods that extend core crossfire objects.
1100
1101 =cut
1102
1103 package cf::player;
1104
1105 use Coro::AIO;
1106
1107 =head3 cf::player
1108
1109 =over 4
1110
1111 =item cf::player::find $login
1112
1113 Returns the given player object, loading it if necessary (might block).
1114
1115 =cut
1116
1117 sub playerdir($) {
1118 cf::localdir
1119 . "/"
1120 . cf::playerdir
1121 . "/"
1122 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1123 }
1124
1125 sub path($) {
1126 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1127
1128 (playerdir $login) . "/$login.pl"
1129 }
1130
1131 sub find_active($) {
1132 $cf::PLAYER{$_[0]}
1133 and $cf::PLAYER{$_[0]}->active
1134 and $cf::PLAYER{$_[0]}
1135 }
1136
1137 sub exists($) {
1138 my ($login) = @_;
1139
1140 $cf::PLAYER{$login}
1141 or cf::sync_job { !aio_stat $login }
1142 }
1143
1144 sub find($) {
1145 return $cf::PLAYER{$_[0]} || do {
1146 my $login = $_[0];
1147
1148 my $guard = cf::lock_acquire "user_find:$login";
1149
1150 $cf::PLAYER{$_[0]} || do {
1151 my $pl = load_pl path $login
1152 or return;
1153 $cf::PLAYER{$login} = $pl
1154 }
1155 }
1156 }
1157
1158 sub save($) {
1159 my ($pl) = @_;
1160
1161 return if $pl->{deny_save};
1162
1163 my $path = path $pl;
1164 my $guard = cf::lock_acquire "user_save:$path";
1165
1166 return if $pl->{deny_save};
1167
1168 aio_mkdir playerdir $pl, 0770;
1169 $pl->{last_save} = $cf::RUNTIME;
1170
1171 $pl->save_pl ($path);
1172 Coro::cede;
1173 }
1174
1175 sub new($) {
1176 my ($login) = @_;
1177
1178 my $self = create;
1179
1180 $self->ob->name ($login);
1181 $self->{deny_save} = 1;
1182
1183 $cf::PLAYER{$login} = $self;
1184
1185 $self
1186 }
1187
1188 =item $pl->quit_character
1189
1190 Nukes the player without looking back. If logged in, the connection will
1191 be destroyed. May block for a long time.
1192
1193 =cut
1194
1195 sub quit_character {
1196 my ($pl) = @_;
1197
1198 $pl->{deny_save} = 1;
1199 $pl->password ("*"); # this should lock out the player until we nuked the dir
1200
1201 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1202 $pl->deactivate;
1203 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1204 $pl->ns->destroy if $pl->ns;
1205
1206 my $path = playerdir $pl;
1207 my $temp = "$path~$cf::RUNTIME~deleting~";
1208 aio_rename $path, $temp;
1209 delete $cf::PLAYER{$pl->ob->name};
1210 $pl->destroy;
1211 IO::AIO::aio_rmtree $temp;
1212 }
1213
1214 =item cf::player::list_logins
1215
1216 Returns am arrayref of all valid playernames in the system, can take a
1217 while and may block, so not sync_job-capable, ever.
1218
1219 =cut
1220
1221 sub list_logins {
1222 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1223 or return [];
1224
1225 my @logins;
1226
1227 for my $login (@$dirs) {
1228 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1229 aio_read $fh, 0, 512, my $buf, 0 or next;
1230 $buf !~ /^password -------------$/ or next; # official not-valid tag
1231
1232 utf8::decode $login;
1233 push @logins, $login;
1234 }
1235
1236 \@logins
1237 }
1238
1239 =item $player->maps
1240
1241 Returns an arrayref of cf::path's of all maps that are private for this
1242 player. May block.
1243
1244 =cut
1245
1246 sub maps($) {
1247 my ($pl) = @_;
1248
1249 my $files = aio_readdir playerdir $pl
1250 or return;
1251
1252 my @paths;
1253
1254 for (@$files) {
1255 utf8::decode $_;
1256 next if /\.(?:pl|pst)$/;
1257 next unless /^$PATH_SEP/;
1258
1259 s/$PATH_SEP/\//g;
1260 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1261 }
1262
1263 \@paths
1264 }
1265
1266 =item $player->ext_reply ($msgid, $msgtype, %msg)
1267
1268 Sends an ext reply to the player.
1269
1270 =cut
1271
1272 sub ext_reply($$$%) {
1273 my ($self, $id, %msg) = @_;
1274
1275 $msg{msgid} = $id;
1276
1277 $self->send ("ext " . cf::to_json \%msg);
1278 }
1279
1280 package cf;
1281
1282 =back
1283
1284
1285 =head3 cf::map
1286
1287 =over 4
1288
1289 =cut
1290
1291 package cf::map;
1292
1293 use Fcntl;
1294 use Coro::AIO;
1295
1296 our $MAX_RESET = 3600;
1297 our $DEFAULT_RESET = 3000;
1298
1299 sub generate_random_map {
1300 my ($path, $rmp) = @_;
1301
1302 # mit "rum" bekleckern, nicht
1303 cf::map::_create_random_map
1304 $path,
1305 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1306 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1307 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1308 $rmp->{exit_on_final_map},
1309 $rmp->{xsize}, $rmp->{ysize},
1310 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1311 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1312 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1313 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1314 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1315 (cf::region::find $rmp->{region})
1316 }
1317
1318 # and all this just because we cannot iterate over
1319 # all maps in C++...
1320 sub change_all_map_light {
1321 my ($change) = @_;
1322
1323 $_->change_map_light ($change)
1324 for grep $_->outdoor, values %cf::MAP;
1325 }
1326
1327 sub try_load_header($) {
1328 my ($path) = @_;
1329
1330 utf8::encode $path;
1331 aio_open $path, O_RDONLY, 0
1332 or return;
1333
1334 my $map = cf::map::new
1335 or return;
1336
1337 # for better error messages only, will be overwritten
1338 $map->path ($path);
1339
1340 $map->load_header ($path)
1341 or return;
1342
1343 $map->{load_path} = $path;
1344
1345 $map
1346 }
1347
1348 sub find;
1349 sub find {
1350 my ($path, $origin) = @_;
1351
1352 #warn "find<$path,$origin>\n";#d#
1353
1354 $path = new cf::path $path, $origin && $origin->path;
1355 my $key = $path->as_string;
1356
1357 cf::lock_wait "map_find:$key";
1358
1359 $cf::MAP{$key} || do {
1360 my $guard = cf::lock_acquire "map_find:$key";
1361
1362 # do it the slow way
1363 my $map = try_load_header $path->save_path;
1364
1365 Coro::cede;
1366
1367 if ($map) {
1368 $map->last_access ((delete $map->{last_access})
1369 || $cf::RUNTIME); #d#
1370 # safety
1371 $map->{instantiate_time} = $cf::RUNTIME
1372 if $map->{instantiate_time} > $cf::RUNTIME;
1373 } else {
1374 if (my $rmp = $path->random_map_params) {
1375 $map = generate_random_map $key, $rmp;
1376 } else {
1377 $map = try_load_header $path->load_path;
1378 }
1379
1380 $map or return;
1381
1382 $map->{load_original} = 1;
1383 $map->{instantiate_time} = $cf::RUNTIME;
1384 $map->last_access ($cf::RUNTIME);
1385 $map->instantiate;
1386
1387 # per-player maps become, after loading, normal maps
1388 $map->per_player (0) if $path->{user_rel};
1389 }
1390
1391 $map->path ($key);
1392 $map->{path} = $path;
1393 $map->{last_save} = $cf::RUNTIME;
1394
1395 Coro::cede;
1396
1397 if ($map->should_reset) {
1398 $map->reset;
1399 undef $guard;
1400 $map = find $path
1401 or return;
1402 }
1403
1404 $cf::MAP{$key} = $map
1405 }
1406 }
1407
1408 sub load {
1409 my ($self) = @_;
1410
1411 my $path = $self->{path};
1412 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1413
1414 return if $self->in_memory != cf::MAP_SWAPPED;
1415
1416 $self->in_memory (cf::MAP_LOADING);
1417
1418 $self->alloc;
1419 $self->load_objects ($self->{load_path}, 1)
1420 or return;
1421
1422 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1423 if delete $self->{load_original};
1424
1425 if (my $uniq = $path->uniq_path) {
1426 utf8::encode $uniq;
1427 if (aio_open $uniq, O_RDONLY, 0) {
1428 $self->clear_unique_items;
1429 $self->load_objects ($uniq, 0);
1430 }
1431 }
1432
1433 Coro::cede;
1434
1435 # now do the right thing for maps
1436 $self->link_multipart_objects;
1437
1438 if ($self->{path}->is_style_map) {
1439 $self->{deny_save} = 1;
1440 $self->{deny_reset} = 1;
1441 } else {
1442 $self->fix_auto_apply;
1443 $self->decay_objects;
1444 $self->update_buttons;
1445 $self->set_darkness_map;
1446 $self->difficulty ($self->estimate_difficulty)
1447 unless $self->difficulty;
1448 $self->activate;
1449 }
1450
1451 Coro::cede;
1452
1453 $self->in_memory (cf::MAP_IN_MEMORY);
1454 }
1455
1456 sub find_sync {
1457 my ($path, $origin) = @_;
1458
1459 cf::sync_job { cf::map::find $path, $origin }
1460 }
1461
1462 sub do_load_sync {
1463 my ($map) = @_;
1464
1465 cf::sync_job { $map->load };
1466 }
1467
1468 sub save {
1469 my ($self) = @_;
1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1473 $self->{last_save} = $cf::RUNTIME;
1474
1475 return unless $self->dirty;
1476
1477 my $save = $self->{path}->save_path; utf8::encode $save;
1478 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1479
1480 $self->{load_path} = $save;
1481
1482 return if $self->{deny_save};
1483
1484 local $self->{last_access} = $self->last_access;#d#
1485
1486 cf::async {
1487 $_->contr->save for $self->players;
1488 };
1489
1490 if ($uniq) {
1491 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1492 $self->save_objects ($uniq, cf::IO_UNIQUES);
1493 } else {
1494 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1495 }
1496 }
1497
1498 sub swap_out {
1499 my ($self) = @_;
1500
1501 # save first because save cedes
1502 $self->save;
1503
1504 my $lock = cf::lock_acquire "map_data:" . $self->path;
1505
1506 return if $self->players;
1507 return if $self->in_memory != cf::MAP_IN_MEMORY;
1508 return if $self->{deny_save};
1509
1510 $self->clear;
1511 $self->in_memory (cf::MAP_SWAPPED);
1512 }
1513
1514 sub reset_at {
1515 my ($self) = @_;
1516
1517 # TODO: safety, remove and allow resettable per-player maps
1518 return 1e99 if $self->{path}{user_rel};
1519 return 1e99 if $self->{deny_reset};
1520
1521 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1522 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1523
1524 $time + $to
1525 }
1526
1527 sub should_reset {
1528 my ($self) = @_;
1529
1530 $self->reset_at <= $cf::RUNTIME
1531 }
1532
1533 sub unlink_save {
1534 my ($self) = @_;
1535
1536 utf8::encode (my $save = $self->{path}->save_path);
1537 aioreq_pri 3; IO::AIO::aio_unlink $save;
1538 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1539 }
1540
1541 sub rename {
1542 my ($self, $new_path) = @_;
1543
1544 $self->unlink_save;
1545
1546 delete $cf::MAP{$self->path};
1547 $self->{path} = new cf::path $new_path;
1548 $self->path ($self->{path}->as_string);
1549 $cf::MAP{$self->path} = $self;
1550
1551 $self->save;
1552 }
1553
1554 sub reset {
1555 my ($self) = @_;
1556
1557 my $lock = cf::lock_acquire "map_data:" . $self->path;
1558
1559 return if $self->players;
1560 return if $self->{path}{user_rel};#d#
1561
1562 warn "resetting map ", $self->path;#d#
1563
1564 delete $cf::MAP{$self->path};
1565
1566 $_->clear_links_to ($self) for values %cf::MAP;
1567
1568 $self->unlink_save;
1569 $self->destroy;
1570 }
1571
1572 my $nuke_counter = "aaaa";
1573
1574 sub nuke {
1575 my ($self) = @_;
1576
1577 $self->{deny_save} = 1;
1578 $self->reset_timeout (1);
1579 $self->rename ("{nuke}/" . ($nuke_counter++));
1580 $self->reset; # polite request, might not happen
1581 }
1582
1583 sub customise_for {
1584 my ($map, $ob) = @_;
1585
1586 if ($map->per_player) {
1587 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1588 }
1589
1590 $map
1591 }
1592
1593 sub emergency_save {
1594 my $freeze_guard = cf::freeze_mainloop;
1595
1596 warn "enter emergency perl save\n";
1597
1598 cf::sync_job {
1599 warn "begin emergency player save\n";
1600 $_->save for values %cf::PLAYER;
1601 warn "end emergency player save\n";
1602
1603 warn "begin emergency map save\n";
1604 $_->save for values %cf::MAP;
1605 warn "end emergency map save\n";
1606 };
1607
1608 warn "leave emergency perl save\n";
1609 }
1610
1611 package cf;
1612
1613 =back
1614
1615
1616 =head3 cf::object::player
1617
1618 =over 4
1619
1620 =item $player_object->reply ($npc, $msg[, $flags])
1621
1622 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1623 can be C<undef>. Does the right thing when the player is currently in a
1624 dialogue with the given NPC character.
1625
1626 =cut
1627
1628 # rough implementation of a future "reply" method that works
1629 # with dialog boxes.
1630 #TODO: the first argument must go, split into a $npc->reply_to ( method
1631 sub cf::object::player::reply($$$;$) {
1632 my ($self, $npc, $msg, $flags) = @_;
1633
1634 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1635
1636 if ($self->{record_replies}) {
1637 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1638 } else {
1639 $msg = $npc->name . " says: $msg" if $npc;
1640 $self->message ($msg, $flags);
1641 }
1642 }
1643
1644 =item $player_object->may ("access")
1645
1646 Returns wether the given player is authorized to access resource "access"
1647 (e.g. "command_wizcast").
1648
1649 =cut
1650
1651 sub cf::object::player::may {
1652 my ($self, $access) = @_;
1653
1654 $self->flag (cf::FLAG_WIZ) ||
1655 (ref $cf::CFG{"may_$access"}
1656 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1657 : $cf::CFG{"may_$access"})
1658 }
1659
1660 =item $player_object->enter_link
1661
1662 Freezes the player and moves him/her to a special map (C<{link}>).
1663
1664 The player should be reaosnably safe there for short amounts of time. You
1665 I<MUST> call C<leave_link> as soon as possible, though.
1666
1667 =item $player_object->leave_link ($map, $x, $y)
1668
1669 Moves the player out of the specila link map onto the given map. If the
1670 map is not valid (or omitted), the player will be moved back to the
1671 location he/she was before the call to C<enter_link>, or, if that fails,
1672 to the emergency map position.
1673
1674 Might block.
1675
1676 =cut
1677
1678 sub cf::object::player::enter_link {
1679 my ($self) = @_;
1680
1681 $self->deactivate_recursive;
1682
1683 return if $self->map == $LINK_MAP;
1684
1685 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1686 if $self->map;
1687
1688 $self->enter_map ($LINK_MAP, 20, 20);
1689 }
1690
1691 sub cf::object::player::leave_link {
1692 my ($self, $map, $x, $y) = @_;
1693
1694 my $link_pos = delete $self->{_link_pos};
1695
1696 unless ($map) {
1697 # restore original map position
1698 ($map, $x, $y) = @{ $link_pos || [] };
1699 $map = cf::map::find $map;
1700
1701 unless ($map) {
1702 ($map, $x, $y) = @$EMERGENCY_POSITION;
1703 $map = cf::map::find $map
1704 or die "FATAL: cannot load emergency map\n";
1705 }
1706 }
1707
1708 ($x, $y) = (-1, -1)
1709 unless (defined $x) && (defined $y);
1710
1711 # use -1 or undef as default coordinates, not 0, 0
1712 ($x, $y) = ($map->enter_x, $map->enter_y)
1713 if $x <=0 && $y <= 0;
1714
1715 $map->load;
1716
1717 return unless $self->contr->active;
1718 $self->activate_recursive;
1719 $self->enter_map ($map, $x, $y);
1720 }
1721
1722 cf::player->attach (
1723 on_logout => sub {
1724 my ($pl) = @_;
1725
1726 # abort map switching before logout
1727 if ($pl->ob->{_link_pos}) {
1728 cf::sync_job {
1729 $pl->ob->leave_link
1730 };
1731 }
1732 },
1733 on_login => sub {
1734 my ($pl) = @_;
1735
1736 # try to abort aborted map switching on player login :)
1737 # should happen only on crashes
1738 if ($pl->ob->{_link_pos}) {
1739 $pl->ob->enter_link;
1740 (async {
1741 # we need this sleep as the login has a concurrent enter_exit running
1742 # and this sleep increases chances of the player not ending up in scorn
1743 $pl->ob->reply (undef,
1744 "There was an internal problem at your last logout, "
1745 . "the server will try to bring you to your intended destination in a second.",
1746 cf::NDI_RED);
1747 Coro::Timer::sleep 1;
1748 $pl->ob->leave_link;
1749 })->prio (2);
1750 }
1751 },
1752 );
1753
1754 =item $player_object->goto ($path, $x, $y)
1755
1756 =cut
1757
1758 sub cf::object::player::goto {
1759 my ($self, $path, $x, $y) = @_;
1760
1761 $path = new cf::path $path;
1762 $path ne "/" or Carp::cluck ("oy");#d#
1763
1764 $self->enter_link;
1765
1766 (async {
1767 my $map = cf::map::find $path->as_string;
1768 $map = $map->customise_for ($self) if $map;
1769
1770 # warn "entering ", $map->path, " at ($x, $y)\n"
1771 # if $map;
1772
1773 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1774
1775 $self->leave_link ($map, $x, $y);
1776 })->prio (1);
1777 }
1778
1779 =item $player_object->enter_exit ($exit_object)
1780
1781 =cut
1782
1783 sub parse_random_map_params {
1784 my ($spec) = @_;
1785
1786 my $rmp = { # defaults
1787 xsize => 10,
1788 ysize => 10,
1789 };
1790
1791 for (split /\n/, $spec) {
1792 my ($k, $v) = split /\s+/, $_, 2;
1793
1794 $rmp->{lc $k} = $v if (length $k) && (length $v);
1795 }
1796
1797 $rmp
1798 }
1799
1800 sub prepare_random_map {
1801 my ($exit) = @_;
1802
1803 # all this does is basically replace the /! path by
1804 # a new random map path (?random/...) with a seed
1805 # that depends on the exit object
1806
1807 my $rmp = parse_random_map_params $exit->msg;
1808
1809 if ($exit->map) {
1810 $rmp->{region} = $exit->map->region_name;
1811 $rmp->{origin_map} = $exit->map->path;
1812 $rmp->{origin_x} = $exit->x;
1813 $rmp->{origin_y} = $exit->y;
1814 }
1815
1816 $rmp->{random_seed} ||= $exit->random_seed;
1817
1818 my $data = cf::to_json $rmp;
1819 my $md5 = Digest::MD5::md5_hex $data;
1820
1821 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1822 aio_write $fh, 0, (length $data), $data, 0;
1823
1824 $exit->slaying ("?random/$md5");
1825 $exit->msg (undef);
1826 }
1827 }
1828
1829 sub cf::object::player::enter_exit {
1830 my ($self, $exit) = @_;
1831
1832 return unless $self->type == cf::PLAYER;
1833
1834 $self->enter_link;
1835
1836 (async {
1837 $self->deactivate_recursive; # just to be sure
1838 unless (eval {
1839 prepare_random_map $exit
1840 if $exit->slaying eq "/!";
1841
1842 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1843 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1844
1845 1;
1846 }) {
1847 $self->message ("Something went wrong deep within the crossfire server. "
1848 . "I'll try to bring you back to the map you were before. "
1849 . "Please report this to the dungeon master",
1850 cf::NDI_UNIQUE | cf::NDI_RED);
1851
1852 warn "ERROR in enter_exit: $@";
1853 $self->leave_link;
1854 }
1855 })->prio (1);
1856 }
1857
1858 =head3 cf::client
1859
1860 =over 4
1861
1862 =item $client->send_drawinfo ($text, $flags)
1863
1864 Sends a drawinfo packet to the client. Circumvents output buffering so
1865 should not be used under normal circumstances.
1866
1867 =cut
1868
1869 sub cf::client::send_drawinfo {
1870 my ($self, $text, $flags) = @_;
1871
1872 utf8::encode $text;
1873 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1874 }
1875
1876
1877 =item $success = $client->query ($flags, "text", \&cb)
1878
1879 Queues a query to the client, calling the given callback with
1880 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1881 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1882
1883 Queries can fail, so check the return code. Or don't, as queries will become
1884 reliable at some point in the future.
1885
1886 =cut
1887
1888 sub cf::client::query {
1889 my ($self, $flags, $text, $cb) = @_;
1890
1891 return unless $self->state == ST_PLAYING
1892 || $self->state == ST_SETUP
1893 || $self->state == ST_CUSTOM;
1894
1895 $self->state (ST_CUSTOM);
1896
1897 utf8::encode $text;
1898 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1899
1900 $self->send_packet ($self->{query_queue}[0][0])
1901 if @{ $self->{query_queue} } == 1;
1902 }
1903
1904 cf::client->attach (
1905 on_reply => sub {
1906 my ($ns, $msg) = @_;
1907
1908 # this weird shuffling is so that direct followup queries
1909 # get handled first
1910 my $queue = delete $ns->{query_queue}
1911 or return; # be conservative, not sure how that can happen, but we saw a crash here
1912
1913 (shift @$queue)->[1]->($msg);
1914
1915 push @{ $ns->{query_queue} }, @$queue;
1916
1917 if (@{ $ns->{query_queue} } == @$queue) {
1918 if (@$queue) {
1919 $ns->send_packet ($ns->{query_queue}[0][0]);
1920 } else {
1921 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1922 }
1923 }
1924 },
1925 );
1926
1927 =item $client->async (\&cb)
1928
1929 Create a new coroutine, running the specified callback. The coroutine will
1930 be automatically cancelled when the client gets destroyed (e.g. on logout,
1931 or loss of connection).
1932
1933 =cut
1934
1935 sub cf::client::async {
1936 my ($self, $cb) = @_;
1937
1938 my $coro = &Coro::async ($cb);
1939
1940 $coro->on_destroy (sub {
1941 delete $self->{_coro}{$coro+0};
1942 });
1943
1944 $self->{_coro}{$coro+0} = $coro;
1945
1946 $coro
1947 }
1948
1949 cf::client->attach (
1950 on_destroy => sub {
1951 my ($ns) = @_;
1952
1953 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1954 },
1955 );
1956
1957 =back
1958
1959
1960 =head2 SAFE SCRIPTING
1961
1962 Functions that provide a safe environment to compile and execute
1963 snippets of perl code without them endangering the safety of the server
1964 itself. Looping constructs, I/O operators and other built-in functionality
1965 is not available in the safe scripting environment, and the number of
1966 functions and methods that can be called is greatly reduced.
1967
1968 =cut
1969
1970 our $safe = new Safe "safe";
1971 our $safe_hole = new Safe::Hole;
1972
1973 $SIG{FPE} = 'IGNORE';
1974
1975 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
1976
1977 # here we export the classes and methods available to script code
1978
1979 =pod
1980
1981 The following fucntions and emthods are available within a safe environment:
1982
1983 cf::object contr pay_amount pay_player map
1984 cf::object::player player
1985 cf::player peaceful
1986 cf::map trigger
1987
1988 =cut
1989
1990 for (
1991 ["cf::object" => qw(contr pay_amount pay_player map)],
1992 ["cf::object::player" => qw(player)],
1993 ["cf::player" => qw(peaceful)],
1994 ["cf::map" => qw(trigger)],
1995 ) {
1996 no strict 'refs';
1997 my ($pkg, @funs) = @$_;
1998 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
1999 for @funs;
2000 }
2001
2002 =over 4
2003
2004 =item @retval = safe_eval $code, [var => value, ...]
2005
2006 Compiled and executes the given perl code snippet. additional var/value
2007 pairs result in temporary local (my) scalar variables of the given name
2008 that are available in the code snippet. Example:
2009
2010 my $five = safe_eval '$first + $second', first => 1, second => 4;
2011
2012 =cut
2013
2014 sub safe_eval($;@) {
2015 my ($code, %vars) = @_;
2016
2017 my $qcode = $code;
2018 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2019 $qcode =~ s/\n/\\n/g;
2020
2021 local $_;
2022 local @safe::cf::_safe_eval_args = values %vars;
2023
2024 my $eval =
2025 "do {\n"
2026 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2027 . "#line 0 \"{$qcode}\"\n"
2028 . $code
2029 . "\n}"
2030 ;
2031
2032 sub_generation_inc;
2033 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2034 sub_generation_inc;
2035
2036 if ($@) {
2037 warn "$@";
2038 warn "while executing safe code '$code'\n";
2039 warn "with arguments " . (join " ", %vars) . "\n";
2040 }
2041
2042 wantarray ? @res : $res[0]
2043 }
2044
2045 =item cf::register_script_function $function => $cb
2046
2047 Register a function that can be called from within map/npc scripts. The
2048 function should be reasonably secure and should be put into a package name
2049 like the extension.
2050
2051 Example: register a function that gets called whenever a map script calls
2052 C<rent::overview>, as used by the C<rent> extension.
2053
2054 cf::register_script_function "rent::overview" => sub {
2055 ...
2056 };
2057
2058 =cut
2059
2060 sub register_script_function {
2061 my ($fun, $cb) = @_;
2062
2063 no strict 'refs';
2064 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2065 }
2066
2067 =back
2068
2069 =cut
2070
2071 #############################################################################
2072
2073 =head2 EXTENSION DATABASE SUPPORT
2074
2075 Crossfire maintains a very simple database for extension use. It can
2076 currently store anything that can be serialised using Storable, which
2077 excludes objects.
2078
2079 The parameter C<$family> should best start with the name of the extension
2080 using it, it should be unique.
2081
2082 =over 4
2083
2084 =item $hashref = cf::db_get $family
2085
2086 Return a hashref for use by the extension C<$family>, which can be
2087 modified. After modifications, you have to call C<cf::db_dirty> or
2088 C<cf::db_sync>.
2089
2090 =item $value = cf::db_get $family => $key
2091
2092 Returns a single value from the database
2093
2094 =item cf::db_put $family => $hashref
2095
2096 Stores the given family hashref into the database. Updates are delayed, if
2097 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2098
2099 =item cf::db_put $family => $key => $value
2100
2101 Stores the given C<$value> in the family hash. Updates are delayed, if you
2102 want the data to be synced to disk immediately, use C<cf::db_sync>.
2103
2104 =item cf::db_dirty
2105
2106 Marks the database as dirty, to be updated at a later time.
2107
2108 =item cf::db_sync
2109
2110 Immediately write the database to disk I<if it is dirty>.
2111
2112 =cut
2113
2114 our $DB;
2115
2116 {
2117 my $path = cf::localdir . "/database.pst";
2118
2119 sub db_load() {
2120 $DB = stat $path ? Storable::retrieve $path : { };
2121 }
2122
2123 my $pid;
2124
2125 sub db_save() {
2126 waitpid $pid, 0 if $pid;
2127 if (0 == ($pid = fork)) {
2128 $DB->{_meta}{version} = 1;
2129 Storable::nstore $DB, "$path~";
2130 rename "$path~", $path;
2131 cf::_exit 0 if defined $pid;
2132 }
2133 }
2134
2135 my $dirty;
2136
2137 sub db_sync() {
2138 db_save if $dirty;
2139 undef $dirty;
2140 }
2141
2142 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2143 db_sync;
2144 });
2145
2146 sub db_dirty() {
2147 $dirty = 1;
2148 $idle->start;
2149 }
2150
2151 sub db_get($;$) {
2152 @_ >= 2
2153 ? $DB->{$_[0]}{$_[1]}
2154 : ($DB->{$_[0]} ||= { })
2155 }
2156
2157 sub db_put($$;$) {
2158 if (@_ >= 3) {
2159 $DB->{$_[0]}{$_[1]} = $_[2];
2160 } else {
2161 $DB->{$_[0]} = $_[1];
2162 }
2163 db_dirty;
2164 }
2165
2166 cf::global->attach (
2167 prio => 10000,
2168 on_cleanup => sub {
2169 db_sync;
2170 },
2171 );
2172 }
2173
2174 #############################################################################
2175 # the server's main()
2176
2177 sub cfg_load {
2178 open my $fh, "<:utf8", cf::confdir . "/config"
2179 or return;
2180
2181 local $/;
2182 *CFG = YAML::Syck::Load <$fh>;
2183
2184 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2185
2186 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2187 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2188
2189 if (exists $CFG{mlockall}) {
2190 eval {
2191 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2192 and die "WARNING: m(un)lockall failed: $!\n";
2193 };
2194 warn $@ if $@;
2195 }
2196 }
2197
2198 sub main {
2199 # we must not ever block the main coroutine
2200 local $Coro::idle = sub {
2201 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2202 async { Event::one_event };
2203 };
2204
2205 cfg_load;
2206 db_load;
2207 load_extensions;
2208 Event::loop;
2209 }
2210
2211 #############################################################################
2212 # initialisation
2213
2214 sub reload() {
2215 # can/must only be called in main
2216 if ($Coro::current != $Coro::main) {
2217 warn "can only reload from main coroutine\n";
2218 return;
2219 }
2220
2221 warn "reloading...";
2222
2223 my $guard = freeze_mainloop;
2224 cf::emergency_save;
2225
2226 eval {
2227 # if anything goes wrong in here, we should simply crash as we already saved
2228
2229 # cancel all watchers
2230 for (Event::all_watchers) {
2231 $_->cancel if $_->data & WF_AUTOCANCEL;
2232 }
2233
2234 # cancel all extension coros
2235 $_->cancel for values %EXT_CORO;
2236 %EXT_CORO = ();
2237
2238 # unload all extensions
2239 for (@exts) {
2240 warn "unloading <$_>";
2241 unload_extension $_;
2242 }
2243
2244 # unload all modules loaded from $LIBDIR
2245 while (my ($k, $v) = each %INC) {
2246 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2247
2248 warn "removing <$k>";
2249 delete $INC{$k};
2250
2251 $k =~ s/\.pm$//;
2252 $k =~ s/\//::/g;
2253
2254 if (my $cb = $k->can ("unload_module")) {
2255 $cb->();
2256 }
2257
2258 Symbol::delete_package $k;
2259 }
2260
2261 # sync database to disk
2262 cf::db_sync;
2263 IO::AIO::flush;
2264
2265 # get rid of safe::, as good as possible
2266 Symbol::delete_package "safe::$_"
2267 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2268
2269 # remove register_script_function callbacks
2270 # TODO
2271
2272 # unload cf.pm "a bit"
2273 delete $INC{"cf.pm"};
2274
2275 # don't, removes xs symbols, too,
2276 # and global variables created in xs
2277 #Symbol::delete_package __PACKAGE__;
2278
2279 # reload cf.pm
2280 warn "reloading cf.pm";
2281 require cf;
2282 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2283
2284 # load config and database again
2285 cf::cfg_load;
2286 cf::db_load;
2287
2288 # load extensions
2289 warn "load extensions";
2290 cf::load_extensions;
2291
2292 # reattach attachments to objects
2293 warn "reattach";
2294 _global_reattach;
2295 reattach $_ for values %MAP;
2296 };
2297
2298 if ($@) {
2299 warn $@;
2300 warn "error while reloading, exiting.";
2301 exit 1;
2302 }
2303
2304 warn "reloaded successfully";
2305 };
2306
2307 #############################################################################
2308
2309 unless ($LINK_MAP) {
2310 $LINK_MAP = cf::map::new;
2311
2312 $LINK_MAP->width (41);
2313 $LINK_MAP->height (41);
2314 $LINK_MAP->alloc;
2315 $LINK_MAP->path ("{link}");
2316 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2317 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2318
2319 # dirty hack because... archetypes are not yet loaded
2320 Event->timer (
2321 after => 10,
2322 cb => sub {
2323 $_[0]->w->cancel;
2324
2325 # provide some exits "home"
2326 my $exit = cf::object::new "exit";
2327
2328 $exit->slaying ($EMERGENCY_POSITION->[0]);
2329 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2330 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2331
2332 $LINK_MAP->insert ($exit->clone, 19, 19);
2333 $LINK_MAP->insert ($exit->clone, 19, 20);
2334 $LINK_MAP->insert ($exit->clone, 19, 21);
2335 $LINK_MAP->insert ($exit->clone, 20, 19);
2336 $LINK_MAP->insert ($exit->clone, 20, 21);
2337 $LINK_MAP->insert ($exit->clone, 21, 19);
2338 $LINK_MAP->insert ($exit->clone, 21, 20);
2339 $LINK_MAP->insert ($exit->clone, 21, 21);
2340
2341 $exit->destroy;
2342 });
2343
2344 $LINK_MAP->{deny_save} = 1;
2345 $LINK_MAP->{deny_reset} = 1;
2346
2347 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2348 }
2349
2350 register "<global>", __PACKAGE__;
2351
2352 register_command "reload" => sub {
2353 my ($who, $arg) = @_;
2354
2355 if ($who->flag (FLAG_WIZ)) {
2356 $who->message ("start of reload.");
2357 reload;
2358 $who->message ("end of reload.");
2359 }
2360 };
2361
2362 unshift @INC, $LIBDIR;
2363
2364 $TICK_WATCHER = Event->timer (
2365 reentrant => 0,
2366 prio => 0,
2367 at => $NEXT_TICK || $TICK,
2368 data => WF_AUTOCANCEL,
2369 cb => sub {
2370 cf::server_tick; # one server iteration
2371 $RUNTIME += $TICK;
2372 $NEXT_TICK += $TICK;
2373
2374 # if we are delayed by four ticks or more, skip them all
2375 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2376
2377 $TICK_WATCHER->at ($NEXT_TICK);
2378 $TICK_WATCHER->start;
2379 },
2380 );
2381
2382 IO::AIO::max_poll_time $TICK * 0.2;
2383
2384 Event->io (
2385 fd => IO::AIO::poll_fileno,
2386 poll => 'r',
2387 prio => 5,
2388 data => WF_AUTOCANCEL,
2389 cb => \&IO::AIO::poll_cb,
2390 );
2391
2392 Event->timer (
2393 data => WF_AUTOCANCEL,
2394 after => 0,
2395 interval => 10,
2396 cb => sub {
2397 (Coro::unblock_sub {
2398 write_runtime
2399 or warn "ERROR: unable to write runtime file: $!";
2400 })->();
2401 },
2402 );
2403
2404 END { cf::emergency_save }
2405
2406 1
2407