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/cvs/deliantra/server/lib/cf.pm
Revision: 1.155
Committed: Tue Jan 9 21:32:42 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.154: +80 -39 lines
Log Message:
- added $cf::WAIT_FOR_TICK*
- tuned map-scheduler and player-scheduler
- added $op->inv_recursive
- added objects_size/objects($index) and actives_size/actives($index)
  for access to the object and actives vector.
- more robust player loader
- removed _perl_data attribute support
- SIGINT/TERM/HUP are now safe as they are handled synchronously.
- replaced LOOK_OBJ by client_visible
- cleanups

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38 our %EXTCMD = ();
39
40 our @EVENT;
41 our $LIBDIR = datadir . "/ext";
42
43 our $TICK = MAX_TIME * 1e-6;
44 our $TICK_WATCHER;
45 our $NEXT_TICK;
46 our $NOW;
47
48 our %CFG;
49
50 our $UPTIME; $UPTIME ||= time;
51 our $RUNTIME;
52
53 our %PLAYER; # all users
54 our %MAP; # all maps
55 our $LINK_MAP; # the special {link} map
56 our $RANDOM_MAPS = cf::localdir . "/random";
57 our %EXT_CORO; # coroutines bound to extensions
58
59 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
61
62 binmode STDOUT;
63 binmode STDERR;
64
65 # read virtual server time, if available
66 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
67 open my $fh, "<", cf::localdir . "/runtime"
68 or die "unable to read runtime file: $!";
69 $RUNTIME = <$fh> + 0.;
70 }
71
72 mkdir cf::localdir;
73 mkdir cf::localdir . "/" . cf::playerdir;
74 mkdir cf::localdir . "/" . cf::tmpdir;
75 mkdir cf::localdir . "/" . cf::uniquedir;
76 mkdir $RANDOM_MAPS;
77
78 # a special map that is always available
79 our $LINK_MAP;
80 our $EMERGENCY_POSITION;
81
82 #############################################################################
83
84 =head2 GLOBAL VARIABLES
85
86 =over 4
87
88 =item $cf::UPTIME
89
90 The timestamp of the server start (so not actually an uptime).
91
92 =item $cf::RUNTIME
93
94 The time this server has run, starts at 0 and is increased by $cf::TICK on
95 every server tick.
96
97 =item $cf::LIBDIR
98
99 The perl library directory, where extensions and cf-specific modules can
100 be found. It will be added to C<@INC> automatically.
101
102 =item $cf::NOW
103
104 The time of the last (current) server tick.
105
106 =item $cf::TICK
107
108 The interval between server ticks, in seconds.
109
110 =item %cf::CFG
111
112 Configuration for the server, loaded from C</etc/crossfire/config>, or
113 from wherever your confdir points to.
114
115 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119 processing has been done. Call C<< ->wait >> on them to maximise the
120 window of cpu time available, or simply to synchronise to the server tick.
121
122 =back
123
124 =cut
125
126 BEGIN {
127 *CORE::GLOBAL::warn = sub {
128 my $msg = join "", @_;
129 utf8::encode $msg;
130
131 $msg .= "\n"
132 unless $msg =~ /\n$/;
133
134 LOG llevError, $msg;
135 };
136 }
137
138 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
139 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
140 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
141 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
142 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
143 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
144
145 # we bless all objects into (empty) derived classes to force a method lookup
146 # within the Safe compartment.
147 for my $pkg (qw(
148 cf::global cf::attachable
149 cf::object cf::object::player
150 cf::client cf::player
151 cf::arch cf::living
152 cf::map cf::party cf::region
153 )) {
154 no strict 'refs';
155 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
156 }
157
158 $Event::DIED = sub {
159 warn "error in event callback: @_";
160 };
161
162 my %ext_pkg;
163 my @exts;
164 my @hook;
165
166 =head2 UTILITY FUNCTIONS
167
168 =over 4
169
170 =item dumpval $ref
171
172 =cut
173
174 sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191 }
192
193 use JSON::Syck (); # TODO# replace by JSON::PC once working
194
195 =item $ref = cf::from_json $json
196
197 Converts a JSON string into the corresponding perl data structure.
198
199 =cut
200
201 sub from_json($) {
202 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
203 JSON::Syck::Load $_[0]
204 }
205
206 =item $json = cf::to_json $ref
207
208 Converts a perl data structure into its JSON representation.
209
210 =cut
211
212 sub to_json($) {
213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
214 JSON::Syck::Dump $_[0]
215 }
216
217 =item cf::lock_wait $string
218
219 Wait until the given lock is available. See cf::lock_acquire.
220
221 =item my $lock = cf::lock_acquire $string
222
223 Wait until the given lock is available and then acquires it and returns
224 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225 for example when the coroutine gets canceled), the lock is automatically
226 returned.
227
228 Lock names should begin with a unique identifier (for example, cf::map::find
229 uses map_find and cf::map::load uses map_load).
230
231 =cut
232
233 our %LOCK;
234
235 sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243 }
244
245 sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257 }
258
259 sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265 }
266
267 =item cf::async { BLOCK }
268
269 Currently the same as Coro::async_pool, meaning you cannot use
270 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271 thing you are allowed to do is call C<prio> on it.
272
273 =cut
274
275 BEGIN { *async = \&Coro::async_pool }
276
277 =item cf::sync_job { BLOCK }
278
279 The design of crossfire+ requires that the main coro ($Coro::main) is
280 always able to handle events or runnable, as crossfire+ is only partly
281 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
282
283 If it must be done, put the blocking parts into C<sync_job>. This will run
284 the given BLOCK in another coroutine while waiting for the result. The
285 server will be frozen during this time, so the block should either finish
286 fast or be very important.
287
288 =cut
289
290 sub sync_job(&) {
291 my ($job) = @_;
292
293 if ($Coro::current == $Coro::main) {
294 # this is the main coro, too bad, we have to block
295 # till the operation succeeds, freezing the server :/
296
297 # TODO: use suspend/resume instead
298 # (but this is cancel-safe)
299 my $freeze_guard = freeze_mainloop;
300
301 my $busy = 1;
302 my @res;
303
304 (async {
305 @res = eval { $job->() };
306 warn $@ if $@;
307 undef $busy;
308 })->prio (Coro::PRIO_MAX);
309
310 while ($busy) {
311 Coro::cede or Event::one_event;
312 }
313
314 wantarray ? @res : $res[0]
315 } else {
316 # we are in another coroutine, how wonderful, everything just works
317
318 $job->()
319 }
320 }
321
322 =item $coro = cf::async_ext { BLOCK }
323
324 Like async, but this coro is automcatially being canceled when the
325 extension calling this is being unloaded.
326
327 =cut
328
329 sub async_ext(&) {
330 my $cb = shift;
331
332 my $coro = &Coro::async ($cb);
333
334 $coro->on_destroy (sub {
335 delete $EXT_CORO{$coro+0};
336 });
337 $EXT_CORO{$coro+0} = $coro;
338
339 $coro
340 }
341
342 sub write_runtime {
343 my $runtime = cf::localdir . "/runtime";
344
345 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
346 or return;
347
348 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
349 (aio_write $fh, 0, (length $value), $value, 0) <= 0
350 and return;
351
352 aio_fsync $fh
353 and return;
354
355 close $fh
356 or return;
357
358 aio_rename "$runtime~", $runtime
359 and return;
360
361 1
362 }
363
364 =back
365
366 =cut
367
368 #############################################################################
369
370 package cf::path;
371
372 # used to convert map paths into valid unix filenames by repalcing / by ∕
373 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
374
375 sub new {
376 my ($class, $path, $base) = @_;
377
378 $path = $path->as_string if ref $path;
379
380 my $self = bless { }, $class;
381
382 # {... are special paths that are not touched
383 # ?xxx/... are special absolute paths
384 # ?random/... random maps
385 # /! non-realised random map exit
386 # /... normal maps
387 # ~/... per-player maps without a specific player (DO NOT USE)
388 # ~user/... per-player map of a specific user
389
390 if ($path =~ /^{/) {
391 # fine as it is
392 } elsif ($path =~ s{^\?random/}{}) {
393 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
394 $self->{random} = cf::from_json $data;
395 } else {
396 if ($path =~ s{^~([^/]+)?}{}) {
397 $self->{user_rel} = 1;
398
399 if (defined $1) {
400 $self->{user} = $1;
401 } elsif ($base =~ m{^~([^/]+)/}) {
402 $self->{user} = $1;
403 } else {
404 warn "cannot resolve user-relative path without user <$path,$base>\n";
405 }
406 } elsif ($path =~ /^\//) {
407 # already absolute
408 } else {
409 $base =~ s{[^/]+/?$}{};
410 return $class->new ("$base/$path");
411 }
412
413 for ($path) {
414 redo if s{/\.?/}{/};
415 redo if s{/[^/]+/\.\./}{/};
416 }
417 }
418
419 $self->{path} = $path;
420
421 $self
422 }
423
424 # the name / primary key / in-game path
425 sub as_string {
426 my ($self) = @_;
427
428 $self->{user_rel} ? "~$self->{user}$self->{path}"
429 : $self->{random} ? "?random/$self->{path}"
430 : $self->{path}
431 }
432
433 # the displayed name, this is a one way mapping
434 sub visible_name {
435 my ($self) = @_;
436
437 # if (my $rmp = $self->{random}) {
438 # # todo: be more intelligent about this
439 # "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
440 # } else {
441 $self->as_string
442 # }
443 }
444
445 # escape the /'s in the path
446 sub _escaped_path {
447 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
448 $path
449 }
450
451 # the original (read-only) location
452 sub load_path {
453 my ($self) = @_;
454
455 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
456 }
457
458 # the temporary/swap location
459 sub save_path {
460 my ($self) = @_;
461
462 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
463 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
464 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
465 }
466
467 # the unique path, might be eq to save_path
468 sub uniq_path {
469 my ($self) = @_;
470
471 $self->{user_rel} || $self->{random}
472 ? undef
473 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
474 }
475
476 # return random map parameters, or undef
477 sub random_map_params {
478 my ($self) = @_;
479
480 $self->{random}
481 }
482
483 # this is somewhat ugly, but style maps do need special treatment
484 sub is_style_map {
485 $_[0]{path} =~ m{^/styles/}
486 }
487
488 package cf;
489
490 #############################################################################
491
492 =head2 ATTACHABLE OBJECTS
493
494 Many objects in crossfire are so-called attachable objects. That means you can
495 attach callbacks/event handlers (a collection of which is called an "attachment")
496 to it. All such attachable objects support the following methods.
497
498 In the following description, CLASS can be any of C<global>, C<object>
499 C<player>, C<client> or C<map> (i.e. the attachable objects in
500 crossfire+).
501
502 =over 4
503
504 =item $attachable->attach ($attachment, key => $value...)
505
506 =item $attachable->detach ($attachment)
507
508 Attach/detach a pre-registered attachment to a specific object and give it
509 the specified key/value pairs as arguments.
510
511 Example, attach a minesweeper attachment to the given object, making it a
512 10x10 minesweeper game:
513
514 $obj->attach (minesweeper => width => 10, height => 10);
515
516 =item $bool = $attachable->attached ($name)
517
518 Checks wether the named attachment is currently attached to the object.
519
520 =item cf::CLASS->attach ...
521
522 =item cf::CLASS->detach ...
523
524 Define an anonymous attachment and attach it to all objects of the given
525 CLASS. See the next function for an explanation of its arguments.
526
527 You can attach to global events by using the C<cf::global> class.
528
529 Example, log all player logins:
530
531 cf::player->attach (
532 on_login => sub {
533 my ($pl) = @_;
534 ...
535 },
536 );
537
538 Example, attach to the jeweler skill:
539
540 cf::object->attach (
541 type => cf::SKILL,
542 subtype => cf::SK_JEWELER,
543 on_use_skill => sub {
544 my ($sk, $ob, $part, $dir, $msg) = @_;
545 ...
546 },
547 );
548
549 =item cf::CLASS::attachment $name, ...
550
551 Register an attachment by C<$name> through which attachable objects of the
552 given CLASS can refer to this attachment.
553
554 Some classes such as crossfire maps and objects can specify attachments
555 that are attached at load/instantiate time, thus the need for a name.
556
557 These calls expect any number of the following handler/hook descriptions:
558
559 =over 4
560
561 =item prio => $number
562
563 Set the priority for all following handlers/hooks (unless overwritten
564 by another C<prio> setting). Lower priority handlers get executed
565 earlier. The default priority is C<0>, and many built-in handlers are
566 registered at priority C<-1000>, so lower priorities should not be used
567 unless you know what you are doing.
568
569 =item type => $type
570
571 (Only for C<< cf::object->attach >> calls), limits the attachment to the
572 given type of objects only (the additional parameter C<subtype> can be
573 used to further limit to the given subtype).
574
575 =item on_I<event> => \&cb
576
577 Call the given code reference whenever the named event happens (event is
578 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
579 handlers are recognised generally depends on the type of object these
580 handlers attach to).
581
582 See F<include/eventinc.h> for the full list of events supported, and their
583 class.
584
585 =item package => package::
586
587 Look for sub functions of the name C<< on_I<event> >> in the given
588 package and register them. Only handlers for eevents supported by the
589 object/class are recognised.
590
591 =back
592
593 Example, define an attachment called "sockpuppet" that calls the given
594 event handler when a monster attacks:
595
596 cf::object::attachment sockpuppet =>
597 on_skill_attack => sub {
598 my ($self, $victim) = @_;
599 ...
600 }
601 }
602
603 =item $attachable->valid
604
605 Just because you have a perl object does not mean that the corresponding
606 C-level object still exists. If you try to access an object that has no
607 valid C counterpart anymore you get an exception at runtime. This method
608 can be used to test for existence of the C object part without causing an
609 exception.
610
611 =cut
612
613 # the following variables are defined in .xs and must not be re-created
614 our @CB_GLOBAL = (); # registry for all global events
615 our @CB_ATTACHABLE = (); # registry for all attachables
616 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
617 our @CB_PLAYER = ();
618 our @CB_CLIENT = ();
619 our @CB_TYPE = (); # registry for type (cf-object class) based events
620 our @CB_MAP = ();
621
622 my %attachment;
623
624 sub _attach_cb($$$$) {
625 my ($registry, $event, $prio, $cb) = @_;
626
627 use sort 'stable';
628
629 $cb = [$prio, $cb];
630
631 @{$registry->[$event]} = sort
632 { $a->[0] cmp $b->[0] }
633 @{$registry->[$event] || []}, $cb;
634 }
635
636 # hack
637 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
638
639 # attach handles attaching event callbacks
640 # the only thing the caller has to do is pass the correct
641 # registry (== where the callback attaches to).
642 sub _attach {
643 my ($registry, $klass, @arg) = @_;
644
645 my $object_type;
646 my $prio = 0;
647 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
648
649 #TODO: get rid of this hack
650 if ($attachable_klass{$klass}) {
651 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
652 }
653
654 while (@arg) {
655 my $type = shift @arg;
656
657 if ($type eq "prio") {
658 $prio = shift @arg;
659
660 } elsif ($type eq "type") {
661 $object_type = shift @arg;
662 $registry = $CB_TYPE[$object_type] ||= [];
663
664 } elsif ($type eq "subtype") {
665 defined $object_type or Carp::croak "subtype specified without type";
666 my $object_subtype = shift @arg;
667 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
668
669 } elsif ($type eq "package") {
670 my $pkg = shift @arg;
671
672 while (my ($name, $id) = each %cb_id) {
673 if (my $cb = $pkg->can ($name)) {
674 _attach_cb $registry, $id, $prio, $cb;
675 }
676 }
677
678 } elsif (exists $cb_id{$type}) {
679 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
680
681 } elsif (ref $type) {
682 warn "attaching objects not supported, ignoring.\n";
683
684 } else {
685 shift @arg;
686 warn "attach argument '$type' not supported, ignoring.\n";
687 }
688 }
689 }
690
691 sub _object_attach {
692 my ($obj, $name, %arg) = @_;
693
694 return if exists $obj->{_attachment}{$name};
695
696 if (my $attach = $attachment{$name}) {
697 my $registry = $obj->registry;
698
699 for (@$attach) {
700 my ($klass, @attach) = @$_;
701 _attach $registry, $klass, @attach;
702 }
703
704 $obj->{$name} = \%arg;
705 } else {
706 warn "object uses attachment '$name' that is not available, postponing.\n";
707 }
708
709 $obj->{_attachment}{$name} = undef;
710 }
711
712 sub cf::attachable::attach {
713 if (ref $_[0]) {
714 _object_attach @_;
715 } else {
716 _attach shift->_attach_registry, @_;
717 }
718 };
719
720 # all those should be optimised
721 sub cf::attachable::detach {
722 my ($obj, $name) = @_;
723
724 if (ref $obj) {
725 delete $obj->{_attachment}{$name};
726 reattach ($obj);
727 } else {
728 Carp::croak "cannot, currently, detach class attachments";
729 }
730 };
731
732 sub cf::attachable::attached {
733 my ($obj, $name) = @_;
734
735 exists $obj->{_attachment}{$name}
736 }
737
738 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
739 eval "#line " . __LINE__ . " 'cf.pm'
740 sub cf::\L$klass\E::_attach_registry {
741 (\\\@CB_$klass, KLASS_$klass)
742 }
743
744 sub cf::\L$klass\E::attachment {
745 my \$name = shift;
746
747 \$attachment{\$name} = [[KLASS_$klass, \@_]];
748 }
749 ";
750 die if $@;
751 }
752
753 our $override;
754 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
755
756 sub override {
757 $override = 1;
758 @invoke_results = ();
759 }
760
761 sub do_invoke {
762 my $event = shift;
763 my $callbacks = shift;
764
765 @invoke_results = ();
766
767 local $override;
768
769 for (@$callbacks) {
770 eval { &{$_->[1]} };
771
772 if ($@) {
773 warn "$@";
774 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
775 override;
776 }
777
778 return 1 if $override;
779 }
780
781 0
782 }
783
784 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
785
786 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
787
788 Generate an object-specific event with the given arguments.
789
790 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
791 removed in future versions), and there is no public API to access override
792 results (if you must, access C<@cf::invoke_results> directly).
793
794 =back
795
796 =cut
797
798 #############################################################################
799 # object support
800
801 sub reattach {
802 # basically do the same as instantiate, without calling instantiate
803 my ($obj) = @_;
804
805 my $registry = $obj->registry;
806
807 @$registry = ();
808
809 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
810
811 for my $name (keys %{ $obj->{_attachment} || {} }) {
812 if (my $attach = $attachment{$name}) {
813 for (@$attach) {
814 my ($klass, @attach) = @$_;
815 _attach $registry, $klass, @attach;
816 }
817 } else {
818 warn "object uses attachment '$name' that is not available, postponing.\n";
819 }
820 }
821 }
822
823 cf::attachable->attach (
824 prio => -1000000,
825 on_instantiate => sub {
826 my ($obj, $data) = @_;
827
828 $data = from_json $data;
829
830 for (@$data) {
831 my ($name, $args) = @$_;
832
833 $obj->attach ($name, %{$args || {} });
834 }
835 },
836 on_reattach => \&reattach,
837 on_clone => sub {
838 my ($src, $dst) = @_;
839
840 @{$dst->registry} = @{$src->registry};
841
842 %$dst = %$src;
843
844 %{$dst->{_attachment}} = %{$src->{_attachment}}
845 if exists $src->{_attachment};
846 },
847 );
848
849 sub object_freezer_save {
850 my ($filename, $rdata, $objs) = @_;
851
852 sync_job {
853 if (length $$rdata) {
854 warn sprintf "saving %s (%d,%d)\n",
855 $filename, length $$rdata, scalar @$objs;
856
857 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
858 chmod SAVE_MODE, $fh;
859 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
860 aio_fsync $fh;
861 close $fh;
862
863 if (@$objs) {
864 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
865 chmod SAVE_MODE, $fh;
866 my $data = Storable::nfreeze { version => 1, objs => $objs };
867 aio_write $fh, 0, (length $data), $data, 0;
868 aio_fsync $fh;
869 close $fh;
870 aio_rename "$filename.pst~", "$filename.pst";
871 }
872 } else {
873 aio_unlink "$filename.pst";
874 }
875
876 aio_rename "$filename~", $filename;
877 } else {
878 warn "FATAL: $filename~: $!\n";
879 }
880 } else {
881 aio_unlink $filename;
882 aio_unlink "$filename.pst";
883 }
884 }
885 }
886
887 sub object_freezer_as_string {
888 my ($rdata, $objs) = @_;
889
890 use Data::Dumper;
891
892 $$rdata . Dumper $objs
893 }
894
895 sub object_thawer_load {
896 my ($filename) = @_;
897
898 my ($data, $av);
899
900 (aio_load $filename, $data) >= 0
901 or return;
902
903 unless (aio_stat "$filename.pst") {
904 (aio_load "$filename.pst", $av) >= 0
905 or return;
906 $av = eval { (Storable::thaw $av)->{objs} };
907 }
908
909 warn sprintf "loading %s (%d)\n",
910 $filename, length $data, scalar @{$av || []};#d#
911 return ($data, $av);
912 }
913
914 #############################################################################
915 # command handling &c
916
917 =item cf::register_command $name => \&callback($ob,$args);
918
919 Register a callback for execution when the client sends the user command
920 $name.
921
922 =cut
923
924 sub register_command {
925 my ($name, $cb) = @_;
926
927 my $caller = caller;
928 #warn "registering command '$name/$time' to '$caller'";
929
930 push @{ $COMMAND{$name} }, [$caller, $cb];
931 }
932
933 =item cf::register_extcmd $name => \&callback($pl,$packet);
934
935 Register a callbackf ro execution when the client sends an extcmd packet.
936
937 If the callback returns something, it is sent back as if reply was being
938 called.
939
940 =cut
941
942 sub register_extcmd {
943 my ($name, $cb) = @_;
944
945 my $caller = caller;
946 #warn "registering extcmd '$name' to '$caller'";
947
948 $EXTCMD{$name} = [$cb, $caller];
949 }
950
951 cf::player->attach (
952 on_command => sub {
953 my ($pl, $name, $params) = @_;
954
955 my $cb = $COMMAND{$name}
956 or return;
957
958 for my $cmd (@$cb) {
959 $cmd->[1]->($pl->ob, $params);
960 }
961
962 cf::override;
963 },
964 on_extcmd => sub {
965 my ($pl, $buf) = @_;
966
967 my $msg = eval { from_json $buf };
968
969 if (ref $msg) {
970 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
971 if (my %reply = $cb->[0]->($pl, $msg)) {
972 $pl->ext_reply ($msg->{msgid}, %reply);
973 }
974 }
975 } else {
976 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
977 }
978
979 cf::override;
980 },
981 );
982
983 sub register {
984 my ($base, $pkg) = @_;
985
986 #TODO
987 }
988
989 sub load_extension {
990 my ($path) = @_;
991
992 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
993 my $base = $1;
994 my $pkg = $1;
995 $pkg =~ s/[^[:word:]]/_/g;
996 $pkg = "ext::$pkg";
997
998 warn "loading '$path' into '$pkg'\n";
999
1000 open my $fh, "<:utf8", $path
1001 or die "$path: $!";
1002
1003 my $source =
1004 "package $pkg; use strict; use utf8;\n"
1005 . "#line 1 \"$path\"\n{\n"
1006 . (do { local $/; <$fh> })
1007 . "\n};\n1";
1008
1009 eval $source
1010 or die $@ ? "$path: $@\n"
1011 : "extension disabled.\n";
1012
1013 push @exts, $pkg;
1014 $ext_pkg{$base} = $pkg;
1015
1016 # no strict 'refs';
1017 # @{"$pkg\::ISA"} = ext::;
1018
1019 register $base, $pkg;
1020 }
1021
1022 sub unload_extension {
1023 my ($pkg) = @_;
1024
1025 warn "removing extension $pkg\n";
1026
1027 # remove hooks
1028 #TODO
1029 # for my $idx (0 .. $#PLUGIN_EVENT) {
1030 # delete $hook[$idx]{$pkg};
1031 # }
1032
1033 # remove commands
1034 for my $name (keys %COMMAND) {
1035 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1036
1037 if (@cb) {
1038 $COMMAND{$name} = \@cb;
1039 } else {
1040 delete $COMMAND{$name};
1041 }
1042 }
1043
1044 # remove extcmds
1045 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1046 delete $EXTCMD{$name};
1047 }
1048
1049 if (my $cb = $pkg->can ("unload")) {
1050 eval {
1051 $cb->($pkg);
1052 1
1053 } or warn "$pkg unloaded, but with errors: $@";
1054 }
1055
1056 Symbol::delete_package $pkg;
1057 }
1058
1059 sub load_extensions {
1060 for my $ext (<$LIBDIR/*.ext>) {
1061 next unless -r $ext;
1062 eval {
1063 load_extension $ext;
1064 1
1065 } or warn "$ext not loaded: $@";
1066 }
1067 }
1068
1069 #############################################################################
1070 # load/save/clean perl data associated with a map
1071
1072 *cf::mapsupport::on_clean = sub {
1073 my ($map) = @_;
1074
1075 my $path = $map->tmpname;
1076 defined $path or return;
1077
1078 unlink "$path.pst";
1079 };
1080
1081 cf::map->attach (prio => -10000, package => cf::mapsupport::);
1082
1083 #############################################################################
1084
1085 =head2 CORE EXTENSIONS
1086
1087 Functions and methods that extend core crossfire objects.
1088
1089 =cut
1090
1091 package cf::player;
1092
1093 use Coro::AIO;
1094
1095 =head3 cf::player
1096
1097 =over 4
1098
1099 =item cf::player::find $login
1100
1101 Returns the given player object, loading it if necessary (might block).
1102
1103 =cut
1104
1105 sub playerdir($) {
1106 cf::localdir
1107 . "/"
1108 . cf::playerdir
1109 . "/"
1110 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1111 }
1112
1113 sub path($) {
1114 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1115
1116 (playerdir $login) . "/$login.pl"
1117 }
1118
1119 sub find_active($) {
1120 $cf::PLAYER{$_[0]}
1121 and $cf::PLAYER{$_[0]}->active
1122 and $cf::PLAYER{$_[0]}
1123 }
1124
1125 sub exists($) {
1126 my ($login) = @_;
1127
1128 $cf::PLAYER{$login}
1129 or cf::sync_job { !aio_stat $login }
1130 }
1131
1132 sub find($) {
1133 return $cf::PLAYER{$_[0]} || do {
1134 my $login = $_[0];
1135
1136 my $guard = cf::lock_acquire "user_find:$login";
1137
1138 $cf::PLAYER{$_[0]} || do {
1139 my $pl = load_pl path $login
1140 or return;
1141 $cf::PLAYER{$login} = $pl
1142 }
1143 }
1144 }
1145
1146 sub save($) {
1147 my ($pl) = @_;
1148
1149 return if $pl->{deny_save};
1150
1151 my $path = path $pl;
1152 my $guard = cf::lock_acquire "user_save:$path";
1153
1154 return if $pl->{deny_save};
1155
1156 aio_mkdir playerdir $pl, 0770;
1157 $pl->{last_save} = $cf::RUNTIME;
1158
1159 $pl->save_pl ($path);
1160 Coro::cede;
1161 }
1162
1163 sub new($) {
1164 my ($login) = @_;
1165
1166 my $self = create;
1167
1168 $self->ob->name ($login);
1169 $self->{deny_save} = 1;
1170
1171 $cf::PLAYER{$login} = $self;
1172
1173 $self
1174 }
1175
1176 =item $pl->quit_character
1177
1178 Nukes the player without looking back. If logged in, the connection will
1179 be destroyed. May block for a long time.
1180
1181 =cut
1182
1183 sub quit_character {
1184 my ($pl) = @_;
1185
1186 $pl->{deny_save} = 1;
1187 $pl->password ("*"); # this should lock out the player until we nuked the dir
1188
1189 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1190 $pl->deactivate;
1191 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1192 $pl->ns->destroy if $pl->ns;
1193
1194 my $path = playerdir $pl;
1195 my $temp = "$path~$cf::RUNTIME~deleting~";
1196 aio_rename $path, $temp;
1197 delete $cf::PLAYER{$pl->ob->name};
1198 $pl->destroy;
1199 IO::AIO::aio_rmtree $temp;
1200 }
1201
1202 =item cf::player::list_logins
1203
1204 Returns am arrayref of all valid playernames in the system, can take a
1205 while and may block, so not sync_job-capable, ever.
1206
1207 =cut
1208
1209 sub list_logins {
1210 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1211 or return [];
1212
1213 my @logins;
1214
1215 for my $login (@$dirs) {
1216 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1217 aio_read $fh, 0, 512, my $buf, 0 or next;
1218 $buf !~ /^password -------------$/m or next; # official not-valid tag
1219
1220 utf8::decode $login;
1221 push @logins, $login;
1222 }
1223
1224 \@logins
1225 }
1226
1227 =item $player->maps
1228
1229 Returns an arrayref of cf::path's of all maps that are private for this
1230 player. May block.
1231
1232 =cut
1233
1234 sub maps($) {
1235 my ($pl) = @_;
1236
1237 my $files = aio_readdir playerdir $pl
1238 or return;
1239
1240 my @paths;
1241
1242 for (@$files) {
1243 utf8::decode $_;
1244 next if /\.(?:pl|pst)$/;
1245 next unless /^$PATH_SEP/;
1246
1247 s/$PATH_SEP/\//g;
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1249 }
1250
1251 \@paths
1252 }
1253
1254 =item $player->ext_reply ($msgid, $msgtype, %msg)
1255
1256 Sends an ext reply to the player.
1257
1258 =cut
1259
1260 sub ext_reply($$$%) {
1261 my ($self, $id, %msg) = @_;
1262
1263 $msg{msgid} = $id;
1264
1265 $self->send ("ext " . cf::to_json \%msg);
1266 }
1267
1268 package cf;
1269
1270 =back
1271
1272
1273 =head3 cf::map
1274
1275 =over 4
1276
1277 =cut
1278
1279 package cf::map;
1280
1281 use Fcntl;
1282 use Coro::AIO;
1283
1284 our $MAX_RESET = 3600;
1285 our $DEFAULT_RESET = 3000;
1286
1287 sub generate_random_map {
1288 my ($path, $rmp) = @_;
1289
1290 # mit "rum" bekleckern, nicht
1291 cf::map::_create_random_map
1292 $path,
1293 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1294 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1295 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1296 $rmp->{exit_on_final_map},
1297 $rmp->{xsize}, $rmp->{ysize},
1298 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1299 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1300 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1301 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1302 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1303 (cf::region::find $rmp->{region})
1304 }
1305
1306 # and all this just because we cannot iterate over
1307 # all maps in C++...
1308 sub change_all_map_light {
1309 my ($change) = @_;
1310
1311 $_->change_map_light ($change)
1312 for grep $_->outdoor, values %cf::MAP;
1313 }
1314
1315 sub try_load_header($) {
1316 my ($path) = @_;
1317
1318 utf8::encode $path;
1319 aio_open $path, O_RDONLY, 0
1320 or return;
1321
1322 my $map = cf::map::new
1323 or return;
1324
1325 # for better error messages only, will be overwritten
1326 $map->path ($path);
1327
1328 $map->load_header ($path)
1329 or return;
1330
1331 $map->{load_path} = $path;
1332
1333 $map
1334 }
1335
1336 sub find;
1337 sub find {
1338 my ($path, $origin) = @_;
1339
1340 #warn "find<$path,$origin>\n";#d#
1341
1342 $path = new cf::path $path, $origin && $origin->path;
1343 my $key = $path->as_string;
1344
1345 cf::lock_wait "map_find:$key";
1346
1347 $cf::MAP{$key} || do {
1348 my $guard = cf::lock_acquire "map_find:$key";
1349
1350 # do it the slow way
1351 my $map = try_load_header $path->save_path;
1352
1353 Coro::cede;
1354
1355 if ($map) {
1356 $map->last_access ((delete $map->{last_access})
1357 || $cf::RUNTIME); #d#
1358 # safety
1359 $map->{instantiate_time} = $cf::RUNTIME
1360 if $map->{instantiate_time} > $cf::RUNTIME;
1361 } else {
1362 if (my $rmp = $path->random_map_params) {
1363 $map = generate_random_map $key, $rmp;
1364 } else {
1365 $map = try_load_header $path->load_path;
1366 }
1367
1368 $map or return;
1369
1370 $map->{load_original} = 1;
1371 $map->{instantiate_time} = $cf::RUNTIME;
1372 $map->last_access ($cf::RUNTIME);
1373 $map->instantiate;
1374
1375 # per-player maps become, after loading, normal maps
1376 $map->per_player (0) if $path->{user_rel};
1377 }
1378
1379 $map->path ($key);
1380 $map->{path} = $path;
1381 $map->{last_save} = $cf::RUNTIME;
1382
1383 Coro::cede;
1384
1385 if ($map->should_reset) {
1386 $map->reset;
1387 undef $guard;
1388 $map = find $path
1389 or return;
1390 }
1391
1392 $cf::MAP{$key} = $map
1393 }
1394 }
1395
1396 sub load {
1397 my ($self) = @_;
1398
1399 my $path = $self->{path};
1400 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1401
1402 return if $self->in_memory != cf::MAP_SWAPPED;
1403
1404 $self->in_memory (cf::MAP_LOADING);
1405
1406 $self->alloc;
1407 $self->load_objects ($self->{load_path}, 1)
1408 or return;
1409
1410 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1411 if delete $self->{load_original};
1412
1413 if (my $uniq = $path->uniq_path) {
1414 utf8::encode $uniq;
1415 if (aio_open $uniq, O_RDONLY, 0) {
1416 $self->clear_unique_items;
1417 $self->load_objects ($uniq, 0);
1418 }
1419 }
1420
1421 Coro::cede;
1422
1423 # now do the right thing for maps
1424 $self->link_multipart_objects;
1425
1426 if ($self->{path}->is_style_map) {
1427 $self->{deny_save} = 1;
1428 $self->{deny_reset} = 1;
1429 } else {
1430 $self->fix_auto_apply;
1431 $self->decay_objects;
1432 $self->update_buttons;
1433 $self->set_darkness_map;
1434 $self->difficulty ($self->estimate_difficulty)
1435 unless $self->difficulty;
1436 $self->activate;
1437 }
1438
1439 Coro::cede;
1440
1441 $self->in_memory (cf::MAP_IN_MEMORY);
1442 }
1443
1444 sub find_sync {
1445 my ($path, $origin) = @_;
1446
1447 cf::sync_job { cf::map::find $path, $origin }
1448 }
1449
1450 sub do_load_sync {
1451 my ($map) = @_;
1452
1453 cf::sync_job { $map->load };
1454 }
1455
1456 sub save {
1457 my ($self) = @_;
1458
1459 my $lock = cf::lock_acquire "map_data:" . $self->path;
1460
1461 $self->{last_save} = $cf::RUNTIME;
1462
1463 return unless $self->dirty;
1464
1465 my $save = $self->{path}->save_path; utf8::encode $save;
1466 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1467
1468 $self->{load_path} = $save;
1469
1470 return if $self->{deny_save};
1471
1472 local $self->{last_access} = $self->last_access;#d#
1473
1474 cf::async {
1475 $_->contr->save for $self->players;
1476 };
1477
1478 if ($uniq) {
1479 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1480 $self->save_objects ($uniq, cf::IO_UNIQUES);
1481 } else {
1482 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1483 }
1484 }
1485
1486 sub swap_out {
1487 my ($self) = @_;
1488
1489 # save first because save cedes
1490 $self->save;
1491
1492 my $lock = cf::lock_acquire "map_data:" . $self->path;
1493
1494 return if $self->players;
1495 return if $self->in_memory != cf::MAP_IN_MEMORY;
1496 return if $self->{deny_save};
1497
1498 $self->clear;
1499 $self->in_memory (cf::MAP_SWAPPED);
1500 }
1501
1502 sub reset_at {
1503 my ($self) = @_;
1504
1505 # TODO: safety, remove and allow resettable per-player maps
1506 return 1e99 if $self->{path}{user_rel};
1507 return 1e99 if $self->{deny_reset};
1508
1509 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1510 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1511
1512 $time + $to
1513 }
1514
1515 sub should_reset {
1516 my ($self) = @_;
1517
1518 $self->reset_at <= $cf::RUNTIME
1519 }
1520
1521 sub unlink_save {
1522 my ($self) = @_;
1523
1524 utf8::encode (my $save = $self->{path}->save_path);
1525 aioreq_pri 3; IO::AIO::aio_unlink $save;
1526 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1527 }
1528
1529 sub rename {
1530 my ($self, $new_path) = @_;
1531
1532 $self->unlink_save;
1533
1534 delete $cf::MAP{$self->path};
1535 $self->{path} = new cf::path $new_path;
1536 $self->path ($self->{path}->as_string);
1537 $cf::MAP{$self->path} = $self;
1538
1539 $self->save;
1540 }
1541
1542 sub reset {
1543 my ($self) = @_;
1544
1545 my $lock = cf::lock_acquire "map_data:" . $self->path;
1546
1547 return if $self->players;
1548 return if $self->{path}{user_rel};#d#
1549
1550 warn "resetting map ", $self->path;#d#
1551
1552 delete $cf::MAP{$self->path};
1553
1554 $_->clear_links_to ($self) for values %cf::MAP;
1555
1556 $self->unlink_save;
1557 $self->destroy;
1558 }
1559
1560 my $nuke_counter = "aaaa";
1561
1562 sub nuke {
1563 my ($self) = @_;
1564
1565 $self->{deny_save} = 1;
1566 $self->reset_timeout (1);
1567 $self->rename ("{nuke}/" . ($nuke_counter++));
1568 $self->reset; # polite request, might not happen
1569 }
1570
1571 sub customise_for {
1572 my ($map, $ob) = @_;
1573
1574 if ($map->per_player) {
1575 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1576 }
1577
1578 $map
1579 }
1580
1581 package cf;
1582
1583 =back
1584
1585 =head3 cf::object
1586
1587 =cut
1588
1589 package cf::object;
1590
1591 =over 4
1592
1593 =item $ob->inv_recursive
1594
1595 Returns the inventory of the object _and_ their inventories, recursively.
1596
1597 =cut
1598
1599 sub inv_recursive_;
1600 sub inv_recursive_ {
1601 map { $_, inv_recursive_ $_->inv } @_
1602 }
1603
1604 sub inv_recursive {
1605 inv_recursive_ inv $_[0]
1606 }
1607
1608 package cf;
1609
1610 =back
1611
1612 =head3 cf::object::player
1613
1614 =over 4
1615
1616 =item $player_object->reply ($npc, $msg[, $flags])
1617
1618 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1619 can be C<undef>. Does the right thing when the player is currently in a
1620 dialogue with the given NPC character.
1621
1622 =cut
1623
1624 # rough implementation of a future "reply" method that works
1625 # with dialog boxes.
1626 #TODO: the first argument must go, split into a $npc->reply_to ( method
1627 sub cf::object::player::reply($$$;$) {
1628 my ($self, $npc, $msg, $flags) = @_;
1629
1630 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1631
1632 if ($self->{record_replies}) {
1633 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1634 } else {
1635 $msg = $npc->name . " says: $msg" if $npc;
1636 $self->message ($msg, $flags);
1637 }
1638 }
1639
1640 =item $player_object->may ("access")
1641
1642 Returns wether the given player is authorized to access resource "access"
1643 (e.g. "command_wizcast").
1644
1645 =cut
1646
1647 sub cf::object::player::may {
1648 my ($self, $access) = @_;
1649
1650 $self->flag (cf::FLAG_WIZ) ||
1651 (ref $cf::CFG{"may_$access"}
1652 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1653 : $cf::CFG{"may_$access"})
1654 }
1655
1656 =item $player_object->enter_link
1657
1658 Freezes the player and moves him/her to a special map (C<{link}>).
1659
1660 The player should be reaosnably safe there for short amounts of time. You
1661 I<MUST> call C<leave_link> as soon as possible, though.
1662
1663 =item $player_object->leave_link ($map, $x, $y)
1664
1665 Moves the player out of the specila link map onto the given map. If the
1666 map is not valid (or omitted), the player will be moved back to the
1667 location he/she was before the call to C<enter_link>, or, if that fails,
1668 to the emergency map position.
1669
1670 Might block.
1671
1672 =cut
1673
1674 sub cf::object::player::enter_link {
1675 my ($self) = @_;
1676
1677 $self->deactivate_recursive;
1678
1679 return if $self->map == $LINK_MAP;
1680
1681 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1682 if $self->map;
1683
1684 $self->enter_map ($LINK_MAP, 20, 20);
1685 }
1686
1687 sub cf::object::player::leave_link {
1688 my ($self, $map, $x, $y) = @_;
1689
1690 my $link_pos = delete $self->{_link_pos};
1691
1692 unless ($map) {
1693 # restore original map position
1694 ($map, $x, $y) = @{ $link_pos || [] };
1695 $map = cf::map::find $map;
1696
1697 unless ($map) {
1698 ($map, $x, $y) = @$EMERGENCY_POSITION;
1699 $map = cf::map::find $map
1700 or die "FATAL: cannot load emergency map\n";
1701 }
1702 }
1703
1704 ($x, $y) = (-1, -1)
1705 unless (defined $x) && (defined $y);
1706
1707 # use -1 or undef as default coordinates, not 0, 0
1708 ($x, $y) = ($map->enter_x, $map->enter_y)
1709 if $x <=0 && $y <= 0;
1710
1711 $map->load;
1712
1713 return unless $self->contr->active;
1714 $self->activate_recursive;
1715 $self->enter_map ($map, $x, $y);
1716 }
1717
1718 cf::player->attach (
1719 on_logout => sub {
1720 my ($pl) = @_;
1721
1722 # abort map switching before logout
1723 if ($pl->ob->{_link_pos}) {
1724 cf::sync_job {
1725 $pl->ob->leave_link
1726 };
1727 }
1728 },
1729 on_login => sub {
1730 my ($pl) = @_;
1731
1732 # try to abort aborted map switching on player login :)
1733 # should happen only on crashes
1734 if ($pl->ob->{_link_pos}) {
1735 $pl->ob->enter_link;
1736 (async {
1737 # we need this sleep as the login has a concurrent enter_exit running
1738 # and this sleep increases chances of the player not ending up in scorn
1739 $pl->ob->reply (undef,
1740 "There was an internal problem at your last logout, "
1741 . "the server will try to bring you to your intended destination in a second.",
1742 cf::NDI_RED);
1743 Coro::Timer::sleep 1;
1744 $pl->ob->leave_link;
1745 })->prio (2);
1746 }
1747 },
1748 );
1749
1750 =item $player_object->goto ($path, $x, $y)
1751
1752 =cut
1753
1754 sub cf::object::player::goto {
1755 my ($self, $path, $x, $y) = @_;
1756
1757 $path = new cf::path $path;
1758 $path ne "/" or Carp::cluck ("oy");#d#
1759
1760 $self->enter_link;
1761
1762 (async {
1763 my $map = cf::map::find $path->as_string;
1764 $map = $map->customise_for ($self) if $map;
1765
1766 # warn "entering ", $map->path, " at ($x, $y)\n"
1767 # if $map;
1768
1769 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1770
1771 $self->leave_link ($map, $x, $y);
1772 })->prio (1);
1773 }
1774
1775 =item $player_object->enter_exit ($exit_object)
1776
1777 =cut
1778
1779 sub parse_random_map_params {
1780 my ($spec) = @_;
1781
1782 my $rmp = { # defaults
1783 xsize => 10,
1784 ysize => 10,
1785 };
1786
1787 for (split /\n/, $spec) {
1788 my ($k, $v) = split /\s+/, $_, 2;
1789
1790 $rmp->{lc $k} = $v if (length $k) && (length $v);
1791 }
1792
1793 $rmp
1794 }
1795
1796 sub prepare_random_map {
1797 my ($exit) = @_;
1798
1799 # all this does is basically replace the /! path by
1800 # a new random map path (?random/...) with a seed
1801 # that depends on the exit object
1802
1803 my $rmp = parse_random_map_params $exit->msg;
1804
1805 if ($exit->map) {
1806 $rmp->{region} = $exit->map->region_name;
1807 $rmp->{origin_map} = $exit->map->path;
1808 $rmp->{origin_x} = $exit->x;
1809 $rmp->{origin_y} = $exit->y;
1810 }
1811
1812 $rmp->{random_seed} ||= $exit->random_seed;
1813
1814 my $data = cf::to_json $rmp;
1815 my $md5 = Digest::MD5::md5_hex $data;
1816
1817 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1818 aio_write $fh, 0, (length $data), $data, 0;
1819
1820 $exit->slaying ("?random/$md5");
1821 $exit->msg (undef);
1822 }
1823 }
1824
1825 sub cf::object::player::enter_exit {
1826 my ($self, $exit) = @_;
1827
1828 return unless $self->type == cf::PLAYER;
1829
1830 $self->enter_link;
1831
1832 (async {
1833 $self->deactivate_recursive; # just to be sure
1834 unless (eval {
1835 prepare_random_map $exit
1836 if $exit->slaying eq "/!";
1837
1838 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1839 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1840
1841 1;
1842 }) {
1843 $self->message ("Something went wrong deep within the crossfire server. "
1844 . "I'll try to bring you back to the map you were before. "
1845 . "Please report this to the dungeon master",
1846 cf::NDI_UNIQUE | cf::NDI_RED);
1847
1848 warn "ERROR in enter_exit: $@";
1849 $self->leave_link;
1850 }
1851 })->prio (1);
1852 }
1853
1854 =head3 cf::client
1855
1856 =over 4
1857
1858 =item $client->send_drawinfo ($text, $flags)
1859
1860 Sends a drawinfo packet to the client. Circumvents output buffering so
1861 should not be used under normal circumstances.
1862
1863 =cut
1864
1865 sub cf::client::send_drawinfo {
1866 my ($self, $text, $flags) = @_;
1867
1868 utf8::encode $text;
1869 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1870 }
1871
1872
1873 =item $success = $client->query ($flags, "text", \&cb)
1874
1875 Queues a query to the client, calling the given callback with
1876 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1877 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1878
1879 Queries can fail, so check the return code. Or don't, as queries will become
1880 reliable at some point in the future.
1881
1882 =cut
1883
1884 sub cf::client::query {
1885 my ($self, $flags, $text, $cb) = @_;
1886
1887 return unless $self->state == ST_PLAYING
1888 || $self->state == ST_SETUP
1889 || $self->state == ST_CUSTOM;
1890
1891 $self->state (ST_CUSTOM);
1892
1893 utf8::encode $text;
1894 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1895
1896 $self->send_packet ($self->{query_queue}[0][0])
1897 if @{ $self->{query_queue} } == 1;
1898 }
1899
1900 cf::client->attach (
1901 on_reply => sub {
1902 my ($ns, $msg) = @_;
1903
1904 # this weird shuffling is so that direct followup queries
1905 # get handled first
1906 my $queue = delete $ns->{query_queue}
1907 or return; # be conservative, not sure how that can happen, but we saw a crash here
1908
1909 (shift @$queue)->[1]->($msg);
1910
1911 push @{ $ns->{query_queue} }, @$queue;
1912
1913 if (@{ $ns->{query_queue} } == @$queue) {
1914 if (@$queue) {
1915 $ns->send_packet ($ns->{query_queue}[0][0]);
1916 } else {
1917 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1918 }
1919 }
1920 },
1921 );
1922
1923 =item $client->async (\&cb)
1924
1925 Create a new coroutine, running the specified callback. The coroutine will
1926 be automatically cancelled when the client gets destroyed (e.g. on logout,
1927 or loss of connection).
1928
1929 =cut
1930
1931 sub cf::client::async {
1932 my ($self, $cb) = @_;
1933
1934 my $coro = &Coro::async ($cb);
1935
1936 $coro->on_destroy (sub {
1937 delete $self->{_coro}{$coro+0};
1938 });
1939
1940 $self->{_coro}{$coro+0} = $coro;
1941
1942 $coro
1943 }
1944
1945 cf::client->attach (
1946 on_destroy => sub {
1947 my ($ns) = @_;
1948
1949 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1950 },
1951 );
1952
1953 =back
1954
1955
1956 =head2 SAFE SCRIPTING
1957
1958 Functions that provide a safe environment to compile and execute
1959 snippets of perl code without them endangering the safety of the server
1960 itself. Looping constructs, I/O operators and other built-in functionality
1961 is not available in the safe scripting environment, and the number of
1962 functions and methods that can be called is greatly reduced.
1963
1964 =cut
1965
1966 our $safe = new Safe "safe";
1967 our $safe_hole = new Safe::Hole;
1968
1969 $SIG{FPE} = 'IGNORE';
1970
1971 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
1972
1973 # here we export the classes and methods available to script code
1974
1975 =pod
1976
1977 The following fucntions and emthods are available within a safe environment:
1978
1979 cf::object contr pay_amount pay_player map
1980 cf::object::player player
1981 cf::player peaceful
1982 cf::map trigger
1983
1984 =cut
1985
1986 for (
1987 ["cf::object" => qw(contr pay_amount pay_player map)],
1988 ["cf::object::player" => qw(player)],
1989 ["cf::player" => qw(peaceful)],
1990 ["cf::map" => qw(trigger)],
1991 ) {
1992 no strict 'refs';
1993 my ($pkg, @funs) = @$_;
1994 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
1995 for @funs;
1996 }
1997
1998 =over 4
1999
2000 =item @retval = safe_eval $code, [var => value, ...]
2001
2002 Compiled and executes the given perl code snippet. additional var/value
2003 pairs result in temporary local (my) scalar variables of the given name
2004 that are available in the code snippet. Example:
2005
2006 my $five = safe_eval '$first + $second', first => 1, second => 4;
2007
2008 =cut
2009
2010 sub safe_eval($;@) {
2011 my ($code, %vars) = @_;
2012
2013 my $qcode = $code;
2014 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2015 $qcode =~ s/\n/\\n/g;
2016
2017 local $_;
2018 local @safe::cf::_safe_eval_args = values %vars;
2019
2020 my $eval =
2021 "do {\n"
2022 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2023 . "#line 0 \"{$qcode}\"\n"
2024 . $code
2025 . "\n}"
2026 ;
2027
2028 sub_generation_inc;
2029 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2030 sub_generation_inc;
2031
2032 if ($@) {
2033 warn "$@";
2034 warn "while executing safe code '$code'\n";
2035 warn "with arguments " . (join " ", %vars) . "\n";
2036 }
2037
2038 wantarray ? @res : $res[0]
2039 }
2040
2041 =item cf::register_script_function $function => $cb
2042
2043 Register a function that can be called from within map/npc scripts. The
2044 function should be reasonably secure and should be put into a package name
2045 like the extension.
2046
2047 Example: register a function that gets called whenever a map script calls
2048 C<rent::overview>, as used by the C<rent> extension.
2049
2050 cf::register_script_function "rent::overview" => sub {
2051 ...
2052 };
2053
2054 =cut
2055
2056 sub register_script_function {
2057 my ($fun, $cb) = @_;
2058
2059 no strict 'refs';
2060 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2061 }
2062
2063 =back
2064
2065 =cut
2066
2067 #############################################################################
2068
2069 =head2 EXTENSION DATABASE SUPPORT
2070
2071 Crossfire maintains a very simple database for extension use. It can
2072 currently store anything that can be serialised using Storable, which
2073 excludes objects.
2074
2075 The parameter C<$family> should best start with the name of the extension
2076 using it, it should be unique.
2077
2078 =over 4
2079
2080 =item $hashref = cf::db_get $family
2081
2082 Return a hashref for use by the extension C<$family>, which can be
2083 modified. After modifications, you have to call C<cf::db_dirty> or
2084 C<cf::db_sync>.
2085
2086 =item $value = cf::db_get $family => $key
2087
2088 Returns a single value from the database
2089
2090 =item cf::db_put $family => $hashref
2091
2092 Stores the given family hashref into the database. Updates are delayed, if
2093 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2094
2095 =item cf::db_put $family => $key => $value
2096
2097 Stores the given C<$value> in the family hash. Updates are delayed, if you
2098 want the data to be synced to disk immediately, use C<cf::db_sync>.
2099
2100 =item cf::db_dirty
2101
2102 Marks the database as dirty, to be updated at a later time.
2103
2104 =item cf::db_sync
2105
2106 Immediately write the database to disk I<if it is dirty>.
2107
2108 =cut
2109
2110 our $DB;
2111
2112 {
2113 my $path = cf::localdir . "/database.pst";
2114
2115 sub db_load() {
2116 $DB = stat $path ? Storable::retrieve $path : { };
2117 }
2118
2119 my $pid;
2120
2121 sub db_save() {
2122 waitpid $pid, 0 if $pid;
2123 if (0 == ($pid = fork)) {
2124 $DB->{_meta}{version} = 1;
2125 Storable::nstore $DB, "$path~";
2126 rename "$path~", $path;
2127 cf::_exit 0 if defined $pid;
2128 }
2129 }
2130
2131 my $dirty;
2132
2133 sub db_sync() {
2134 db_save if $dirty;
2135 undef $dirty;
2136 }
2137
2138 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2139 db_sync;
2140 });
2141
2142 sub db_dirty() {
2143 $dirty = 1;
2144 $idle->start;
2145 }
2146
2147 sub db_get($;$) {
2148 @_ >= 2
2149 ? $DB->{$_[0]}{$_[1]}
2150 : ($DB->{$_[0]} ||= { })
2151 }
2152
2153 sub db_put($$;$) {
2154 if (@_ >= 3) {
2155 $DB->{$_[0]}{$_[1]} = $_[2];
2156 } else {
2157 $DB->{$_[0]} = $_[1];
2158 }
2159 db_dirty;
2160 }
2161
2162 cf::global->attach (
2163 prio => 10000,
2164 on_cleanup => sub {
2165 db_sync;
2166 },
2167 );
2168 }
2169
2170 #############################################################################
2171 # the server's main()
2172
2173 sub cfg_load {
2174 open my $fh, "<:utf8", cf::confdir . "/config"
2175 or return;
2176
2177 local $/;
2178 *CFG = YAML::Syck::Load <$fh>;
2179
2180 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2181
2182 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2183 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2184
2185 if (exists $CFG{mlockall}) {
2186 eval {
2187 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2188 and die "WARNING: m(un)lockall failed: $!\n";
2189 };
2190 warn $@ if $@;
2191 }
2192 }
2193
2194 sub main {
2195 # we must not ever block the main coroutine
2196 local $Coro::idle = sub {
2197 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2198 async { Event::one_event };
2199 };
2200
2201 cfg_load;
2202 db_load;
2203 load_extensions;
2204 Event::loop;
2205 }
2206
2207 #############################################################################
2208 # initialisation and cleanup
2209
2210 # install some emergency cleanup handlers
2211 BEGIN {
2212 for my $signal (qw(INT HUP TERM)) {
2213 Event->signal (
2214 data => WF_AUTOCANCEL,
2215 signal => $signal,
2216 cb => sub {
2217 cf::cleanup "SIG$signal";
2218 },
2219 );
2220 }
2221 }
2222
2223 sub emergency_save {
2224 my $freeze_guard = cf::freeze_mainloop;
2225
2226 warn "enter emergency perl save\n";
2227
2228 cf::sync_job {
2229 # use a peculiar iteration method to avoid tripping on perl
2230 # refcount bugs in for. also avoids problems with players
2231 # and maps saved/Destroyed asynchronously.
2232 warn "begin emergency player save\n";
2233 for my $login (keys %cf::PLAYER) {
2234 my $pl = $cf::PLAYER{$login} or next;
2235 $pl->valid or next;
2236 $pl->save;
2237 }
2238 warn "end emergency player save\n";
2239
2240 warn "begin emergency map save\n";
2241 for my $path (keys %cf::MAP) {
2242 my $map = $cf::MAP{$path} or next;
2243 $map->valid or next;
2244 $map->save;
2245 }
2246 warn "end emergency map save\n";
2247 };
2248
2249 warn "leave emergency perl save\n";
2250 }
2251
2252 sub reload() {
2253 # can/must only be called in main
2254 if ($Coro::current != $Coro::main) {
2255 warn "can only reload from main coroutine\n";
2256 return;
2257 }
2258
2259 warn "reloading...";
2260
2261 my $guard = freeze_mainloop;
2262 cf::emergency_save;
2263
2264 eval {
2265 # if anything goes wrong in here, we should simply crash as we already saved
2266
2267 # cancel all watchers
2268 for (Event::all_watchers) {
2269 $_->cancel if $_->data & WF_AUTOCANCEL;
2270 }
2271
2272 # cancel all extension coros
2273 $_->cancel for values %EXT_CORO;
2274 %EXT_CORO = ();
2275
2276 # unload all extensions
2277 for (@exts) {
2278 warn "unloading <$_>";
2279 unload_extension $_;
2280 }
2281
2282 # unload all modules loaded from $LIBDIR
2283 while (my ($k, $v) = each %INC) {
2284 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2285
2286 warn "removing <$k>";
2287 delete $INC{$k};
2288
2289 $k =~ s/\.pm$//;
2290 $k =~ s/\//::/g;
2291
2292 if (my $cb = $k->can ("unload_module")) {
2293 $cb->();
2294 }
2295
2296 Symbol::delete_package $k;
2297 }
2298
2299 # sync database to disk
2300 cf::db_sync;
2301 IO::AIO::flush;
2302
2303 # get rid of safe::, as good as possible
2304 Symbol::delete_package "safe::$_"
2305 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2306
2307 # remove register_script_function callbacks
2308 # TODO
2309
2310 # unload cf.pm "a bit"
2311 delete $INC{"cf.pm"};
2312
2313 # don't, removes xs symbols, too,
2314 # and global variables created in xs
2315 #Symbol::delete_package __PACKAGE__;
2316
2317 # reload cf.pm
2318 warn "reloading cf.pm";
2319 require cf;
2320 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2321
2322 # load config and database again
2323 cf::cfg_load;
2324 cf::db_load;
2325
2326 # load extensions
2327 warn "load extensions";
2328 cf::load_extensions;
2329
2330 # reattach attachments to objects
2331 warn "reattach";
2332 _global_reattach;
2333 reattach $_ for values %MAP;
2334 };
2335
2336 if ($@) {
2337 warn $@;
2338 warn "error while reloading, exiting.";
2339 exit 1;
2340 }
2341
2342 warn "reloaded successfully";
2343 };
2344
2345 #############################################################################
2346
2347 unless ($LINK_MAP) {
2348 $LINK_MAP = cf::map::new;
2349
2350 $LINK_MAP->width (41);
2351 $LINK_MAP->height (41);
2352 $LINK_MAP->alloc;
2353 $LINK_MAP->path ("{link}");
2354 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2355 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2356
2357 # dirty hack because... archetypes are not yet loaded
2358 Event->timer (
2359 after => 10,
2360 cb => sub {
2361 $_[0]->w->cancel;
2362
2363 # provide some exits "home"
2364 my $exit = cf::object::new "exit";
2365
2366 $exit->slaying ($EMERGENCY_POSITION->[0]);
2367 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2368 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2369
2370 $LINK_MAP->insert ($exit->clone, 19, 19);
2371 $LINK_MAP->insert ($exit->clone, 19, 20);
2372 $LINK_MAP->insert ($exit->clone, 19, 21);
2373 $LINK_MAP->insert ($exit->clone, 20, 19);
2374 $LINK_MAP->insert ($exit->clone, 20, 21);
2375 $LINK_MAP->insert ($exit->clone, 21, 19);
2376 $LINK_MAP->insert ($exit->clone, 21, 20);
2377 $LINK_MAP->insert ($exit->clone, 21, 21);
2378
2379 $exit->destroy;
2380 });
2381
2382 $LINK_MAP->{deny_save} = 1;
2383 $LINK_MAP->{deny_reset} = 1;
2384
2385 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2386 }
2387
2388 register "<global>", __PACKAGE__;
2389
2390 register_command "reload" => sub {
2391 my ($who, $arg) = @_;
2392
2393 if ($who->flag (FLAG_WIZ)) {
2394 $who->message ("start of reload.");
2395 reload;
2396 $who->message ("end of reload.");
2397 }
2398 };
2399
2400 unshift @INC, $LIBDIR;
2401
2402 $TICK_WATCHER = Event->timer (
2403 reentrant => 0,
2404 prio => 0,
2405 at => $NEXT_TICK || $TICK,
2406 data => WF_AUTOCANCEL,
2407 cb => sub {
2408 cf::server_tick; # one server iteration
2409 $RUNTIME += $TICK;
2410 $NEXT_TICK += $TICK;
2411
2412 $WAIT_FOR_TICK->broadcast;
2413 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2414
2415 # if we are delayed by four ticks or more, skip them all
2416 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2417
2418 $TICK_WATCHER->at ($NEXT_TICK);
2419 $TICK_WATCHER->start;
2420 },
2421 );
2422
2423 IO::AIO::max_poll_time $TICK * 0.2;
2424
2425 Event->io (
2426 fd => IO::AIO::poll_fileno,
2427 poll => 'r',
2428 prio => 5,
2429 data => WF_AUTOCANCEL,
2430 cb => \&IO::AIO::poll_cb,
2431 );
2432
2433 Event->timer (
2434 data => WF_AUTOCANCEL,
2435 after => 0,
2436 interval => 10,
2437 cb => sub {
2438 (Coro::unblock_sub {
2439 write_runtime
2440 or warn "ERROR: unable to write runtime file: $!";
2441 })->();
2442 },
2443 );
2444
2445 END { cf::emergency_save }
2446
2447 1
2448