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/cvs/deliantra/server/lib/cf.pm
Revision: 1.157
Committed: Wed Jan 10 01:16:54 2007 UTC (17 years, 5 months ago) by root
Branch: MAIN
Changes since 1.156: +58 -1 lines
Log Message:
aggressively prefetch tiled maps around the player
- prefetch maps on every tick
- prefetch maps and block the player when entering maps

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38 our %EXTCMD = ();
39
40 our @EVENT;
41 our $LIBDIR = datadir . "/ext";
42
43 our $TICK = MAX_TIME * 1e-6;
44 our $TICK_WATCHER;
45 our $NEXT_TICK;
46 our $NOW;
47
48 our %CFG;
49
50 our $UPTIME; $UPTIME ||= time;
51 our $RUNTIME;
52
53 our %PLAYER; # all users
54 our %MAP; # all maps
55 our $LINK_MAP; # the special {link} map
56 our $RANDOM_MAPS = cf::localdir . "/random";
57 our %EXT_CORO; # coroutines bound to extensions
58
59 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
61
62 binmode STDOUT;
63 binmode STDERR;
64
65 # read virtual server time, if available
66 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
67 open my $fh, "<", cf::localdir . "/runtime"
68 or die "unable to read runtime file: $!";
69 $RUNTIME = <$fh> + 0.;
70 }
71
72 mkdir cf::localdir;
73 mkdir cf::localdir . "/" . cf::playerdir;
74 mkdir cf::localdir . "/" . cf::tmpdir;
75 mkdir cf::localdir . "/" . cf::uniquedir;
76 mkdir $RANDOM_MAPS;
77
78 # a special map that is always available
79 our $LINK_MAP;
80 our $EMERGENCY_POSITION;
81
82 #############################################################################
83
84 =head2 GLOBAL VARIABLES
85
86 =over 4
87
88 =item $cf::UPTIME
89
90 The timestamp of the server start (so not actually an uptime).
91
92 =item $cf::RUNTIME
93
94 The time this server has run, starts at 0 and is increased by $cf::TICK on
95 every server tick.
96
97 =item $cf::LIBDIR
98
99 The perl library directory, where extensions and cf-specific modules can
100 be found. It will be added to C<@INC> automatically.
101
102 =item $cf::NOW
103
104 The time of the last (current) server tick.
105
106 =item $cf::TICK
107
108 The interval between server ticks, in seconds.
109
110 =item %cf::CFG
111
112 Configuration for the server, loaded from C</etc/crossfire/config>, or
113 from wherever your confdir points to.
114
115 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119 processing has been done. Call C<< ->wait >> on them to maximise the
120 window of cpu time available, or simply to synchronise to the server tick.
121
122 =back
123
124 =cut
125
126 BEGIN {
127 *CORE::GLOBAL::warn = sub {
128 my $msg = join "", @_;
129 utf8::encode $msg;
130
131 $msg .= "\n"
132 unless $msg =~ /\n$/;
133
134 LOG llevError, $msg;
135 };
136 }
137
138 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
139 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
140 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
141 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
142 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
143 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
144
145 # we bless all objects into (empty) derived classes to force a method lookup
146 # within the Safe compartment.
147 for my $pkg (qw(
148 cf::global cf::attachable
149 cf::object cf::object::player
150 cf::client cf::player
151 cf::arch cf::living
152 cf::map cf::party cf::region
153 )) {
154 no strict 'refs';
155 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
156 }
157
158 $Event::DIED = sub {
159 warn "error in event callback: @_";
160 };
161
162 my %ext_pkg;
163 my @exts;
164 my @hook;
165
166 =head2 UTILITY FUNCTIONS
167
168 =over 4
169
170 =item dumpval $ref
171
172 =cut
173
174 sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191 }
192
193 use JSON::Syck (); # TODO# replace by JSON::PC once working
194
195 =item $ref = cf::from_json $json
196
197 Converts a JSON string into the corresponding perl data structure.
198
199 =cut
200
201 sub from_json($) {
202 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
203 JSON::Syck::Load $_[0]
204 }
205
206 =item $json = cf::to_json $ref
207
208 Converts a perl data structure into its JSON representation.
209
210 =cut
211
212 sub to_json($) {
213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
214 JSON::Syck::Dump $_[0]
215 }
216
217 =item cf::lock_wait $string
218
219 Wait until the given lock is available. See cf::lock_acquire.
220
221 =item my $lock = cf::lock_acquire $string
222
223 Wait until the given lock is available and then acquires it and returns
224 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225 for example when the coroutine gets canceled), the lock is automatically
226 returned.
227
228 Lock names should begin with a unique identifier (for example, cf::map::find
229 uses map_find and cf::map::load uses map_load).
230
231 =cut
232
233 our %LOCK;
234
235 sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243 }
244
245 sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257 }
258
259 sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265 }
266
267 =item cf::async { BLOCK }
268
269 Currently the same as Coro::async_pool, meaning you cannot use
270 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271 thing you are allowed to do is call C<prio> on it.
272
273 =cut
274
275 BEGIN { *async = \&Coro::async_pool }
276
277 =item cf::sync_job { BLOCK }
278
279 The design of crossfire+ requires that the main coro ($Coro::main) is
280 always able to handle events or runnable, as crossfire+ is only partly
281 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
282
283 If it must be done, put the blocking parts into C<sync_job>. This will run
284 the given BLOCK in another coroutine while waiting for the result. The
285 server will be frozen during this time, so the block should either finish
286 fast or be very important.
287
288 =cut
289
290 sub sync_job(&) {
291 my ($job) = @_;
292
293 if ($Coro::current == $Coro::main) {
294 # this is the main coro, too bad, we have to block
295 # till the operation succeeds, freezing the server :/
296
297 # TODO: use suspend/resume instead
298 # (but this is cancel-safe)
299 my $freeze_guard = freeze_mainloop;
300
301 my $busy = 1;
302 my @res;
303
304 (async {
305 @res = eval { $job->() };
306 warn $@ if $@;
307 undef $busy;
308 })->prio (Coro::PRIO_MAX);
309
310 while ($busy) {
311 Coro::cede or Event::one_event;
312 }
313
314 wantarray ? @res : $res[0]
315 } else {
316 # we are in another coroutine, how wonderful, everything just works
317
318 $job->()
319 }
320 }
321
322 =item $coro = cf::async_ext { BLOCK }
323
324 Like async, but this coro is automcatially being canceled when the
325 extension calling this is being unloaded.
326
327 =cut
328
329 sub async_ext(&) {
330 my $cb = shift;
331
332 my $coro = &Coro::async ($cb);
333
334 $coro->on_destroy (sub {
335 delete $EXT_CORO{$coro+0};
336 });
337 $EXT_CORO{$coro+0} = $coro;
338
339 $coro
340 }
341
342 sub write_runtime {
343 my $runtime = cf::localdir . "/runtime";
344
345 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
346 or return;
347
348 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
349 (aio_write $fh, 0, (length $value), $value, 0) <= 0
350 and return;
351
352 aio_fsync $fh
353 and return;
354
355 close $fh
356 or return;
357
358 aio_rename "$runtime~", $runtime
359 and return;
360
361 1
362 }
363
364 =back
365
366 =cut
367
368 #############################################################################
369
370 package cf::path;
371
372 # used to convert map paths into valid unix filenames by repalcing / by ∕
373 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
374
375 sub new {
376 my ($class, $path, $base) = @_;
377
378 $path = $path->as_string if ref $path;
379
380 my $self = bless { }, $class;
381
382 # {... are special paths that are not touched
383 # ?xxx/... are special absolute paths
384 # ?random/... random maps
385 # /! non-realised random map exit
386 # /... normal maps
387 # ~/... per-player maps without a specific player (DO NOT USE)
388 # ~user/... per-player map of a specific user
389
390 if ($path =~ /^{/) {
391 # fine as it is
392 } elsif ($path =~ s{^\?random/}{}) {
393 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
394 $self->{random} = cf::from_json $data;
395 } else {
396 if ($path =~ s{^~([^/]+)?}{}) {
397 $self->{user_rel} = 1;
398
399 if (defined $1) {
400 $self->{user} = $1;
401 } elsif ($base =~ m{^~([^/]+)/}) {
402 $self->{user} = $1;
403 } else {
404 warn "cannot resolve user-relative path without user <$path,$base>\n";
405 }
406 } elsif ($path =~ /^\//) {
407 # already absolute
408 } else {
409 $base =~ s{[^/]+/?$}{};
410 return $class->new ("$base/$path");
411 }
412
413 for ($path) {
414 redo if s{/\.?/}{/};
415 redo if s{/[^/]+/\.\./}{/};
416 }
417 }
418
419 $self->{path} = $path;
420
421 $self
422 }
423
424 # the name / primary key / in-game path
425 sub as_string {
426 my ($self) = @_;
427
428 $self->{user_rel} ? "~$self->{user}$self->{path}"
429 : $self->{random} ? "?random/$self->{path}"
430 : $self->{path}
431 }
432
433 # the displayed name, this is a one way mapping
434 sub visible_name {
435 my ($self) = @_;
436
437 # if (my $rmp = $self->{random}) {
438 # # todo: be more intelligent about this
439 # "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
440 # } else {
441 $self->as_string
442 # }
443 }
444
445 # escape the /'s in the path
446 sub _escaped_path {
447 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
448 $path
449 }
450
451 # the original (read-only) location
452 sub load_path {
453 my ($self) = @_;
454
455 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
456 }
457
458 # the temporary/swap location
459 sub save_path {
460 my ($self) = @_;
461
462 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
463 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
464 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
465 }
466
467 # the unique path, might be eq to save_path
468 sub uniq_path {
469 my ($self) = @_;
470
471 $self->{user_rel} || $self->{random}
472 ? undef
473 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
474 }
475
476 # return random map parameters, or undef
477 sub random_map_params {
478 my ($self) = @_;
479
480 $self->{random}
481 }
482
483 # this is somewhat ugly, but style maps do need special treatment
484 sub is_style_map {
485 $_[0]{path} =~ m{^/styles/}
486 }
487
488 package cf;
489
490 #############################################################################
491
492 =head2 ATTACHABLE OBJECTS
493
494 Many objects in crossfire are so-called attachable objects. That means you can
495 attach callbacks/event handlers (a collection of which is called an "attachment")
496 to it. All such attachable objects support the following methods.
497
498 In the following description, CLASS can be any of C<global>, C<object>
499 C<player>, C<client> or C<map> (i.e. the attachable objects in
500 crossfire+).
501
502 =over 4
503
504 =item $attachable->attach ($attachment, key => $value...)
505
506 =item $attachable->detach ($attachment)
507
508 Attach/detach a pre-registered attachment to a specific object and give it
509 the specified key/value pairs as arguments.
510
511 Example, attach a minesweeper attachment to the given object, making it a
512 10x10 minesweeper game:
513
514 $obj->attach (minesweeper => width => 10, height => 10);
515
516 =item $bool = $attachable->attached ($name)
517
518 Checks wether the named attachment is currently attached to the object.
519
520 =item cf::CLASS->attach ...
521
522 =item cf::CLASS->detach ...
523
524 Define an anonymous attachment and attach it to all objects of the given
525 CLASS. See the next function for an explanation of its arguments.
526
527 You can attach to global events by using the C<cf::global> class.
528
529 Example, log all player logins:
530
531 cf::player->attach (
532 on_login => sub {
533 my ($pl) = @_;
534 ...
535 },
536 );
537
538 Example, attach to the jeweler skill:
539
540 cf::object->attach (
541 type => cf::SKILL,
542 subtype => cf::SK_JEWELER,
543 on_use_skill => sub {
544 my ($sk, $ob, $part, $dir, $msg) = @_;
545 ...
546 },
547 );
548
549 =item cf::CLASS::attachment $name, ...
550
551 Register an attachment by C<$name> through which attachable objects of the
552 given CLASS can refer to this attachment.
553
554 Some classes such as crossfire maps and objects can specify attachments
555 that are attached at load/instantiate time, thus the need for a name.
556
557 These calls expect any number of the following handler/hook descriptions:
558
559 =over 4
560
561 =item prio => $number
562
563 Set the priority for all following handlers/hooks (unless overwritten
564 by another C<prio> setting). Lower priority handlers get executed
565 earlier. The default priority is C<0>, and many built-in handlers are
566 registered at priority C<-1000>, so lower priorities should not be used
567 unless you know what you are doing.
568
569 =item type => $type
570
571 (Only for C<< cf::object->attach >> calls), limits the attachment to the
572 given type of objects only (the additional parameter C<subtype> can be
573 used to further limit to the given subtype).
574
575 =item on_I<event> => \&cb
576
577 Call the given code reference whenever the named event happens (event is
578 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
579 handlers are recognised generally depends on the type of object these
580 handlers attach to).
581
582 See F<include/eventinc.h> for the full list of events supported, and their
583 class.
584
585 =item package => package::
586
587 Look for sub functions of the name C<< on_I<event> >> in the given
588 package and register them. Only handlers for eevents supported by the
589 object/class are recognised.
590
591 =back
592
593 Example, define an attachment called "sockpuppet" that calls the given
594 event handler when a monster attacks:
595
596 cf::object::attachment sockpuppet =>
597 on_skill_attack => sub {
598 my ($self, $victim) = @_;
599 ...
600 }
601 }
602
603 =item $attachable->valid
604
605 Just because you have a perl object does not mean that the corresponding
606 C-level object still exists. If you try to access an object that has no
607 valid C counterpart anymore you get an exception at runtime. This method
608 can be used to test for existence of the C object part without causing an
609 exception.
610
611 =cut
612
613 # the following variables are defined in .xs and must not be re-created
614 our @CB_GLOBAL = (); # registry for all global events
615 our @CB_ATTACHABLE = (); # registry for all attachables
616 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
617 our @CB_PLAYER = ();
618 our @CB_CLIENT = ();
619 our @CB_TYPE = (); # registry for type (cf-object class) based events
620 our @CB_MAP = ();
621
622 my %attachment;
623
624 sub _attach_cb($$$$) {
625 my ($registry, $event, $prio, $cb) = @_;
626
627 use sort 'stable';
628
629 $cb = [$prio, $cb];
630
631 @{$registry->[$event]} = sort
632 { $a->[0] cmp $b->[0] }
633 @{$registry->[$event] || []}, $cb;
634 }
635
636 # hack
637 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
638
639 # attach handles attaching event callbacks
640 # the only thing the caller has to do is pass the correct
641 # registry (== where the callback attaches to).
642 sub _attach {
643 my ($registry, $klass, @arg) = @_;
644
645 my $object_type;
646 my $prio = 0;
647 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
648
649 #TODO: get rid of this hack
650 if ($attachable_klass{$klass}) {
651 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
652 }
653
654 while (@arg) {
655 my $type = shift @arg;
656
657 if ($type eq "prio") {
658 $prio = shift @arg;
659
660 } elsif ($type eq "type") {
661 $object_type = shift @arg;
662 $registry = $CB_TYPE[$object_type] ||= [];
663
664 } elsif ($type eq "subtype") {
665 defined $object_type or Carp::croak "subtype specified without type";
666 my $object_subtype = shift @arg;
667 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
668
669 } elsif ($type eq "package") {
670 my $pkg = shift @arg;
671
672 while (my ($name, $id) = each %cb_id) {
673 if (my $cb = $pkg->can ($name)) {
674 _attach_cb $registry, $id, $prio, $cb;
675 }
676 }
677
678 } elsif (exists $cb_id{$type}) {
679 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
680
681 } elsif (ref $type) {
682 warn "attaching objects not supported, ignoring.\n";
683
684 } else {
685 shift @arg;
686 warn "attach argument '$type' not supported, ignoring.\n";
687 }
688 }
689 }
690
691 sub _object_attach {
692 my ($obj, $name, %arg) = @_;
693
694 return if exists $obj->{_attachment}{$name};
695
696 if (my $attach = $attachment{$name}) {
697 my $registry = $obj->registry;
698
699 for (@$attach) {
700 my ($klass, @attach) = @$_;
701 _attach $registry, $klass, @attach;
702 }
703
704 $obj->{$name} = \%arg;
705 } else {
706 warn "object uses attachment '$name' that is not available, postponing.\n";
707 }
708
709 $obj->{_attachment}{$name} = undef;
710 }
711
712 sub cf::attachable::attach {
713 if (ref $_[0]) {
714 _object_attach @_;
715 } else {
716 _attach shift->_attach_registry, @_;
717 }
718 };
719
720 # all those should be optimised
721 sub cf::attachable::detach {
722 my ($obj, $name) = @_;
723
724 if (ref $obj) {
725 delete $obj->{_attachment}{$name};
726 reattach ($obj);
727 } else {
728 Carp::croak "cannot, currently, detach class attachments";
729 }
730 };
731
732 sub cf::attachable::attached {
733 my ($obj, $name) = @_;
734
735 exists $obj->{_attachment}{$name}
736 }
737
738 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
739 eval "#line " . __LINE__ . " 'cf.pm'
740 sub cf::\L$klass\E::_attach_registry {
741 (\\\@CB_$klass, KLASS_$klass)
742 }
743
744 sub cf::\L$klass\E::attachment {
745 my \$name = shift;
746
747 \$attachment{\$name} = [[KLASS_$klass, \@_]];
748 }
749 ";
750 die if $@;
751 }
752
753 our $override;
754 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
755
756 sub override {
757 $override = 1;
758 @invoke_results = ();
759 }
760
761 sub do_invoke {
762 my $event = shift;
763 my $callbacks = shift;
764
765 @invoke_results = ();
766
767 local $override;
768
769 for (@$callbacks) {
770 eval { &{$_->[1]} };
771
772 if ($@) {
773 warn "$@";
774 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
775 override;
776 }
777
778 return 1 if $override;
779 }
780
781 0
782 }
783
784 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
785
786 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
787
788 Generate an object-specific event with the given arguments.
789
790 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
791 removed in future versions), and there is no public API to access override
792 results (if you must, access C<@cf::invoke_results> directly).
793
794 =back
795
796 =cut
797
798 #############################################################################
799 # object support
800
801 sub reattach {
802 # basically do the same as instantiate, without calling instantiate
803 my ($obj) = @_;
804
805 my $registry = $obj->registry;
806
807 @$registry = ();
808
809 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
810
811 for my $name (keys %{ $obj->{_attachment} || {} }) {
812 if (my $attach = $attachment{$name}) {
813 for (@$attach) {
814 my ($klass, @attach) = @$_;
815 _attach $registry, $klass, @attach;
816 }
817 } else {
818 warn "object uses attachment '$name' that is not available, postponing.\n";
819 }
820 }
821 }
822
823 cf::attachable->attach (
824 prio => -1000000,
825 on_instantiate => sub {
826 my ($obj, $data) = @_;
827
828 $data = from_json $data;
829
830 for (@$data) {
831 my ($name, $args) = @$_;
832
833 $obj->attach ($name, %{$args || {} });
834 }
835 },
836 on_reattach => \&reattach,
837 on_clone => sub {
838 my ($src, $dst) = @_;
839
840 @{$dst->registry} = @{$src->registry};
841
842 %$dst = %$src;
843
844 %{$dst->{_attachment}} = %{$src->{_attachment}}
845 if exists $src->{_attachment};
846 },
847 );
848
849 sub object_freezer_save {
850 my ($filename, $rdata, $objs) = @_;
851
852 sync_job {
853 if (length $$rdata) {
854 warn sprintf "saving %s (%d,%d)\n",
855 $filename, length $$rdata, scalar @$objs;
856
857 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
858 chmod SAVE_MODE, $fh;
859 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
860 aio_fsync $fh;
861 close $fh;
862
863 if (@$objs) {
864 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
865 chmod SAVE_MODE, $fh;
866 my $data = Storable::nfreeze { version => 1, objs => $objs };
867 aio_write $fh, 0, (length $data), $data, 0;
868 aio_fsync $fh;
869 close $fh;
870 aio_rename "$filename.pst~", "$filename.pst";
871 }
872 } else {
873 aio_unlink "$filename.pst";
874 }
875
876 aio_rename "$filename~", $filename;
877 } else {
878 warn "FATAL: $filename~: $!\n";
879 }
880 } else {
881 aio_unlink $filename;
882 aio_unlink "$filename.pst";
883 }
884 }
885 }
886
887 sub object_freezer_as_string {
888 my ($rdata, $objs) = @_;
889
890 use Data::Dumper;
891
892 $$rdata . Dumper $objs
893 }
894
895 sub object_thawer_load {
896 my ($filename) = @_;
897
898 my ($data, $av);
899
900 (aio_load $filename, $data) >= 0
901 or return;
902
903 unless (aio_stat "$filename.pst") {
904 (aio_load "$filename.pst", $av) >= 0
905 or return;
906 $av = eval { (Storable::thaw $av)->{objs} };
907 }
908
909 warn sprintf "loading %s (%d)\n",
910 $filename, length $data, scalar @{$av || []};#d#
911 return ($data, $av);
912 }
913
914 #############################################################################
915 # command handling &c
916
917 =item cf::register_command $name => \&callback($ob,$args);
918
919 Register a callback for execution when the client sends the user command
920 $name.
921
922 =cut
923
924 sub register_command {
925 my ($name, $cb) = @_;
926
927 my $caller = caller;
928 #warn "registering command '$name/$time' to '$caller'";
929
930 push @{ $COMMAND{$name} }, [$caller, $cb];
931 }
932
933 =item cf::register_extcmd $name => \&callback($pl,$packet);
934
935 Register a callbackf ro execution when the client sends an extcmd packet.
936
937 If the callback returns something, it is sent back as if reply was being
938 called.
939
940 =cut
941
942 sub register_extcmd {
943 my ($name, $cb) = @_;
944
945 my $caller = caller;
946 #warn "registering extcmd '$name' to '$caller'";
947
948 $EXTCMD{$name} = [$cb, $caller];
949 }
950
951 cf::player->attach (
952 on_command => sub {
953 my ($pl, $name, $params) = @_;
954
955 my $cb = $COMMAND{$name}
956 or return;
957
958 for my $cmd (@$cb) {
959 $cmd->[1]->($pl->ob, $params);
960 }
961
962 cf::override;
963 },
964 on_extcmd => sub {
965 my ($pl, $buf) = @_;
966
967 my $msg = eval { from_json $buf };
968
969 if (ref $msg) {
970 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
971 if (my %reply = $cb->[0]->($pl, $msg)) {
972 $pl->ext_reply ($msg->{msgid}, %reply);
973 }
974 }
975 } else {
976 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
977 }
978
979 cf::override;
980 },
981 );
982
983 sub register {
984 my ($base, $pkg) = @_;
985
986 #TODO
987 }
988
989 sub load_extension {
990 my ($path) = @_;
991
992 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
993 my $base = $1;
994 my $pkg = $1;
995 $pkg =~ s/[^[:word:]]/_/g;
996 $pkg = "ext::$pkg";
997
998 warn "loading '$path' into '$pkg'\n";
999
1000 open my $fh, "<:utf8", $path
1001 or die "$path: $!";
1002
1003 my $source =
1004 "package $pkg; use strict; use utf8;\n"
1005 . "#line 1 \"$path\"\n{\n"
1006 . (do { local $/; <$fh> })
1007 . "\n};\n1";
1008
1009 eval $source
1010 or die $@ ? "$path: $@\n"
1011 : "extension disabled.\n";
1012
1013 push @exts, $pkg;
1014 $ext_pkg{$base} = $pkg;
1015
1016 # no strict 'refs';
1017 # @{"$pkg\::ISA"} = ext::;
1018
1019 register $base, $pkg;
1020 }
1021
1022 sub unload_extension {
1023 my ($pkg) = @_;
1024
1025 warn "removing extension $pkg\n";
1026
1027 # remove hooks
1028 #TODO
1029 # for my $idx (0 .. $#PLUGIN_EVENT) {
1030 # delete $hook[$idx]{$pkg};
1031 # }
1032
1033 # remove commands
1034 for my $name (keys %COMMAND) {
1035 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1036
1037 if (@cb) {
1038 $COMMAND{$name} = \@cb;
1039 } else {
1040 delete $COMMAND{$name};
1041 }
1042 }
1043
1044 # remove extcmds
1045 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1046 delete $EXTCMD{$name};
1047 }
1048
1049 if (my $cb = $pkg->can ("unload")) {
1050 eval {
1051 $cb->($pkg);
1052 1
1053 } or warn "$pkg unloaded, but with errors: $@";
1054 }
1055
1056 Symbol::delete_package $pkg;
1057 }
1058
1059 sub load_extensions {
1060 for my $ext (<$LIBDIR/*.ext>) {
1061 next unless -r $ext;
1062 eval {
1063 load_extension $ext;
1064 1
1065 } or warn "$ext not loaded: $@";
1066 }
1067 }
1068
1069 #############################################################################
1070 # load/save/clean perl data associated with a map
1071
1072 *cf::mapsupport::on_clean = sub {
1073 my ($map) = @_;
1074
1075 my $path = $map->tmpname;
1076 defined $path or return;
1077
1078 unlink "$path.pst";
1079 };
1080
1081 cf::map->attach (prio => -10000, package => cf::mapsupport::);
1082
1083 #############################################################################
1084
1085 =head2 CORE EXTENSIONS
1086
1087 Functions and methods that extend core crossfire objects.
1088
1089 =cut
1090
1091 package cf::player;
1092
1093 use Coro::AIO;
1094
1095 =head3 cf::player
1096
1097 =over 4
1098
1099 =item cf::player::find $login
1100
1101 Returns the given player object, loading it if necessary (might block).
1102
1103 =cut
1104
1105 sub playerdir($) {
1106 cf::localdir
1107 . "/"
1108 . cf::playerdir
1109 . "/"
1110 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1111 }
1112
1113 sub path($) {
1114 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1115
1116 (playerdir $login) . "/$login.pl"
1117 }
1118
1119 sub find_active($) {
1120 $cf::PLAYER{$_[0]}
1121 and $cf::PLAYER{$_[0]}->active
1122 and $cf::PLAYER{$_[0]}
1123 }
1124
1125 sub exists($) {
1126 my ($login) = @_;
1127
1128 $cf::PLAYER{$login}
1129 or cf::sync_job { !aio_stat $login }
1130 }
1131
1132 sub find($) {
1133 return $cf::PLAYER{$_[0]} || do {
1134 my $login = $_[0];
1135
1136 my $guard = cf::lock_acquire "user_find:$login";
1137
1138 $cf::PLAYER{$_[0]} || do {
1139 my $pl = load_pl path $login
1140 or return;
1141 $cf::PLAYER{$login} = $pl
1142 }
1143 }
1144 }
1145
1146 sub save($) {
1147 my ($pl) = @_;
1148
1149 return if $pl->{deny_save};
1150
1151 my $path = path $pl;
1152 my $guard = cf::lock_acquire "user_save:$path";
1153
1154 return if $pl->{deny_save};
1155
1156 aio_mkdir playerdir $pl, 0770;
1157 $pl->{last_save} = $cf::RUNTIME;
1158
1159 $pl->save_pl ($path);
1160 Coro::cede;
1161 }
1162
1163 sub new($) {
1164 my ($login) = @_;
1165
1166 my $self = create;
1167
1168 $self->ob->name ($login);
1169 $self->{deny_save} = 1;
1170
1171 $cf::PLAYER{$login} = $self;
1172
1173 $self
1174 }
1175
1176 =item $pl->quit_character
1177
1178 Nukes the player without looking back. If logged in, the connection will
1179 be destroyed. May block for a long time.
1180
1181 =cut
1182
1183 sub quit_character {
1184 my ($pl) = @_;
1185
1186 $pl->{deny_save} = 1;
1187 $pl->password ("*"); # this should lock out the player until we nuked the dir
1188
1189 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1190 $pl->deactivate;
1191 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1192 $pl->ns->destroy if $pl->ns;
1193
1194 my $path = playerdir $pl;
1195 my $temp = "$path~$cf::RUNTIME~deleting~";
1196 aio_rename $path, $temp;
1197 delete $cf::PLAYER{$pl->ob->name};
1198 $pl->destroy;
1199 IO::AIO::aio_rmtree $temp;
1200 }
1201
1202 =item cf::player::list_logins
1203
1204 Returns am arrayref of all valid playernames in the system, can take a
1205 while and may block, so not sync_job-capable, ever.
1206
1207 =cut
1208
1209 sub list_logins {
1210 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1211 or return [];
1212
1213 my @logins;
1214
1215 for my $login (@$dirs) {
1216 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1217 aio_read $fh, 0, 512, my $buf, 0 or next;
1218 $buf !~ /^password -------------$/m or next; # official not-valid tag
1219
1220 utf8::decode $login;
1221 push @logins, $login;
1222 }
1223
1224 \@logins
1225 }
1226
1227 =item $player->maps
1228
1229 Returns an arrayref of cf::path's of all maps that are private for this
1230 player. May block.
1231
1232 =cut
1233
1234 sub maps($) {
1235 my ($pl) = @_;
1236
1237 my $files = aio_readdir playerdir $pl
1238 or return;
1239
1240 my @paths;
1241
1242 for (@$files) {
1243 utf8::decode $_;
1244 next if /\.(?:pl|pst)$/;
1245 next unless /^$PATH_SEP/;
1246
1247 s/$PATH_SEP/\//g;
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1249 }
1250
1251 \@paths
1252 }
1253
1254 =item $player->ext_reply ($msgid, $msgtype, %msg)
1255
1256 Sends an ext reply to the player.
1257
1258 =cut
1259
1260 sub ext_reply($$$%) {
1261 my ($self, $id, %msg) = @_;
1262
1263 $msg{msgid} = $id;
1264
1265 $self->send ("ext " . cf::to_json \%msg);
1266 }
1267
1268 package cf;
1269
1270 =back
1271
1272
1273 =head3 cf::map
1274
1275 =over 4
1276
1277 =cut
1278
1279 package cf::map;
1280
1281 use Fcntl;
1282 use Coro::AIO;
1283
1284 our $MAX_RESET = 3600;
1285 our $DEFAULT_RESET = 3000;
1286
1287 sub generate_random_map {
1288 my ($path, $rmp) = @_;
1289
1290 # mit "rum" bekleckern, nicht
1291 cf::map::_create_random_map
1292 $path,
1293 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1294 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1295 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1296 $rmp->{exit_on_final_map},
1297 $rmp->{xsize}, $rmp->{ysize},
1298 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1299 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1300 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1301 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1302 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1303 (cf::region::find $rmp->{region})
1304 }
1305
1306 # and all this just because we cannot iterate over
1307 # all maps in C++...
1308 sub change_all_map_light {
1309 my ($change) = @_;
1310
1311 $_->change_map_light ($change)
1312 for grep $_->outdoor, values %cf::MAP;
1313 }
1314
1315 sub try_load_header($) {
1316 my ($path) = @_;
1317
1318 utf8::encode $path;
1319 aio_open $path, O_RDONLY, 0
1320 or return;
1321
1322 my $map = cf::map::new
1323 or return;
1324
1325 # for better error messages only, will be overwritten
1326 $map->path ($path);
1327
1328 $map->load_header ($path)
1329 or return;
1330
1331 $map->{load_path} = $path;
1332
1333 $map
1334 }
1335
1336 sub find;
1337 sub find {
1338 my ($path, $origin) = @_;
1339
1340 #warn "find<$path,$origin>\n";#d#
1341
1342 $path = new cf::path $path, $origin && $origin->path;
1343 my $key = $path->as_string;
1344
1345 cf::lock_wait "map_find:$key";
1346
1347 $cf::MAP{$key} || do {
1348 my $guard = cf::lock_acquire "map_find:$key";
1349
1350 # do it the slow way
1351 my $map = try_load_header $path->save_path;
1352
1353 Coro::cede;
1354
1355 if ($map) {
1356 $map->last_access ((delete $map->{last_access})
1357 || $cf::RUNTIME); #d#
1358 # safety
1359 $map->{instantiate_time} = $cf::RUNTIME
1360 if $map->{instantiate_time} > $cf::RUNTIME;
1361 } else {
1362 if (my $rmp = $path->random_map_params) {
1363 $map = generate_random_map $key, $rmp;
1364 } else {
1365 $map = try_load_header $path->load_path;
1366 }
1367
1368 $map or return;
1369
1370 $map->{load_original} = 1;
1371 $map->{instantiate_time} = $cf::RUNTIME;
1372 $map->last_access ($cf::RUNTIME);
1373 $map->instantiate;
1374
1375 # per-player maps become, after loading, normal maps
1376 $map->per_player (0) if $path->{user_rel};
1377 }
1378
1379 $map->path ($key);
1380 $map->{path} = $path;
1381 $map->{last_save} = $cf::RUNTIME;
1382
1383 Coro::cede;
1384
1385 if ($map->should_reset) {
1386 $map->reset;
1387 undef $guard;
1388 $map = find $path
1389 or return;
1390 }
1391
1392 $cf::MAP{$key} = $map
1393 }
1394 }
1395
1396 sub load {
1397 my ($self) = @_;
1398
1399 my $path = $self->{path};
1400 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1401
1402 return if $self->in_memory != cf::MAP_SWAPPED;
1403
1404 $self->in_memory (cf::MAP_LOADING);
1405
1406 $self->alloc;
1407 $self->load_objects ($self->{load_path}, 1)
1408 or return;
1409
1410 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1411 if delete $self->{load_original};
1412
1413 if (my $uniq = $path->uniq_path) {
1414 utf8::encode $uniq;
1415 if (aio_open $uniq, O_RDONLY, 0) {
1416 $self->clear_unique_items;
1417 $self->load_objects ($uniq, 0);
1418 }
1419 }
1420
1421 Coro::cede;
1422
1423 # now do the right thing for maps
1424 $self->link_multipart_objects;
1425
1426 if ($self->{path}->is_style_map) {
1427 $self->{deny_save} = 1;
1428 $self->{deny_reset} = 1;
1429 } else {
1430 $self->fix_auto_apply;
1431 $self->decay_objects;
1432 $self->update_buttons;
1433 $self->set_darkness_map;
1434 $self->difficulty ($self->estimate_difficulty)
1435 unless $self->difficulty;
1436 $self->activate;
1437 }
1438
1439 Coro::cede;
1440
1441 $self->in_memory (cf::MAP_IN_MEMORY);
1442 }
1443
1444 # find and load all maps in the 3x3 area around a map
1445 sub load_diag {
1446 my ($map) = @_;
1447
1448 my @diag; # diagonal neighbours
1449
1450 for (0 .. 3) {
1451 my $neigh = $map->tile_path ($_)
1452 or next;
1453 $neigh = find $neigh, $map
1454 or next;
1455 $neigh->load;
1456
1457 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1458 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1459 }
1460
1461 for (@diag) {
1462 my $neigh = find @$_
1463 or next;
1464 $neigh->load;
1465 }
1466 }
1467
1468 sub find_sync {
1469 my ($path, $origin) = @_;
1470
1471 cf::sync_job { find $path, $origin }
1472 }
1473
1474 sub do_load_sync {
1475 my ($map) = @_;
1476
1477 cf::sync_job { $map->load };
1478 }
1479
1480 our %MAP_PREFETCH;
1481 our $MAP_PREFETCHER = Coro::async {
1482 while () {
1483 while (%MAP_PREFETCH) {
1484 my $key = each %MAP_PREFETCH
1485 or next;
1486 my $path = delete $MAP_PREFETCH{$key};
1487
1488 my $map = find $path
1489 or next;
1490 $map->load;
1491 }
1492 Coro::schedule;
1493 }
1494 };
1495
1496 sub find_async {
1497 my ($path, $origin) = @_;
1498
1499 $path = new cf::path $path, $origin && $origin->path;
1500 my $key = $path->as_string;
1501
1502 if (my $map = $cf::MAP{$key}) {
1503 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1504 }
1505
1506 $MAP_PREFETCH{$key} = $path;
1507 $MAP_PREFETCHER->ready;
1508
1509 ()
1510 }
1511
1512 sub save {
1513 my ($self) = @_;
1514
1515 my $lock = cf::lock_acquire "map_data:" . $self->path;
1516
1517 $self->{last_save} = $cf::RUNTIME;
1518
1519 return unless $self->dirty;
1520
1521 my $save = $self->{path}->save_path; utf8::encode $save;
1522 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1523
1524 $self->{load_path} = $save;
1525
1526 return if $self->{deny_save};
1527
1528 local $self->{last_access} = $self->last_access;#d#
1529
1530 cf::async {
1531 $_->contr->save for $self->players;
1532 };
1533
1534 if ($uniq) {
1535 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1536 $self->save_objects ($uniq, cf::IO_UNIQUES);
1537 } else {
1538 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1539 }
1540 }
1541
1542 sub swap_out {
1543 my ($self) = @_;
1544
1545 # save first because save cedes
1546 $self->save;
1547
1548 my $lock = cf::lock_acquire "map_data:" . $self->path;
1549
1550 return if $self->players;
1551 return if $self->in_memory != cf::MAP_IN_MEMORY;
1552 return if $self->{deny_save};
1553
1554 $self->clear;
1555 $self->in_memory (cf::MAP_SWAPPED);
1556 }
1557
1558 sub reset_at {
1559 my ($self) = @_;
1560
1561 # TODO: safety, remove and allow resettable per-player maps
1562 return 1e99 if $self->{path}{user_rel};
1563 return 1e99 if $self->{deny_reset};
1564
1565 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1566 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1567
1568 $time + $to
1569 }
1570
1571 sub should_reset {
1572 my ($self) = @_;
1573
1574 $self->reset_at <= $cf::RUNTIME
1575 }
1576
1577 sub unlink_save {
1578 my ($self) = @_;
1579
1580 utf8::encode (my $save = $self->{path}->save_path);
1581 aioreq_pri 3; IO::AIO::aio_unlink $save;
1582 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1583 }
1584
1585 sub rename {
1586 my ($self, $new_path) = @_;
1587
1588 $self->unlink_save;
1589
1590 delete $cf::MAP{$self->path};
1591 $self->{path} = new cf::path $new_path;
1592 $self->path ($self->{path}->as_string);
1593 $cf::MAP{$self->path} = $self;
1594
1595 $self->save;
1596 }
1597
1598 sub reset {
1599 my ($self) = @_;
1600
1601 my $lock = cf::lock_acquire "map_data:" . $self->path;
1602
1603 return if $self->players;
1604 return if $self->{path}{user_rel};#d#
1605
1606 warn "resetting map ", $self->path;#d#
1607
1608 delete $cf::MAP{$self->path};
1609
1610 $_->clear_links_to ($self) for values %cf::MAP;
1611
1612 $self->unlink_save;
1613 $self->destroy;
1614 }
1615
1616 my $nuke_counter = "aaaa";
1617
1618 sub nuke {
1619 my ($self) = @_;
1620
1621 $self->{deny_save} = 1;
1622 $self->reset_timeout (1);
1623 $self->rename ("{nuke}/" . ($nuke_counter++));
1624 $self->reset; # polite request, might not happen
1625 }
1626
1627 sub customise_for {
1628 my ($map, $ob) = @_;
1629
1630 if ($map->per_player) {
1631 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1632 }
1633
1634 $map
1635 }
1636
1637 package cf;
1638
1639 =back
1640
1641 =head3 cf::object
1642
1643 =cut
1644
1645 package cf::object;
1646
1647 =over 4
1648
1649 =item $ob->inv_recursive
1650
1651 Returns the inventory of the object _and_ their inventories, recursively.
1652
1653 =cut
1654
1655 sub inv_recursive_;
1656 sub inv_recursive_ {
1657 map { $_, inv_recursive_ $_->inv } @_
1658 }
1659
1660 sub inv_recursive {
1661 inv_recursive_ inv $_[0]
1662 }
1663
1664 package cf;
1665
1666 =back
1667
1668 =head3 cf::object::player
1669
1670 =over 4
1671
1672 =item $player_object->reply ($npc, $msg[, $flags])
1673
1674 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1675 can be C<undef>. Does the right thing when the player is currently in a
1676 dialogue with the given NPC character.
1677
1678 =cut
1679
1680 # rough implementation of a future "reply" method that works
1681 # with dialog boxes.
1682 #TODO: the first argument must go, split into a $npc->reply_to ( method
1683 sub cf::object::player::reply($$$;$) {
1684 my ($self, $npc, $msg, $flags) = @_;
1685
1686 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1687
1688 if ($self->{record_replies}) {
1689 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1690 } else {
1691 $msg = $npc->name . " says: $msg" if $npc;
1692 $self->message ($msg, $flags);
1693 }
1694 }
1695
1696 =item $player_object->may ("access")
1697
1698 Returns wether the given player is authorized to access resource "access"
1699 (e.g. "command_wizcast").
1700
1701 =cut
1702
1703 sub cf::object::player::may {
1704 my ($self, $access) = @_;
1705
1706 $self->flag (cf::FLAG_WIZ) ||
1707 (ref $cf::CFG{"may_$access"}
1708 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1709 : $cf::CFG{"may_$access"})
1710 }
1711
1712 =item $player_object->enter_link
1713
1714 Freezes the player and moves him/her to a special map (C<{link}>).
1715
1716 The player should be reaosnably safe there for short amounts of time. You
1717 I<MUST> call C<leave_link> as soon as possible, though.
1718
1719 =item $player_object->leave_link ($map, $x, $y)
1720
1721 Moves the player out of the specila link map onto the given map. If the
1722 map is not valid (or omitted), the player will be moved back to the
1723 location he/she was before the call to C<enter_link>, or, if that fails,
1724 to the emergency map position.
1725
1726 Might block.
1727
1728 =cut
1729
1730 sub cf::object::player::enter_link {
1731 my ($self) = @_;
1732
1733 $self->deactivate_recursive;
1734
1735 return if $self->map == $LINK_MAP;
1736
1737 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1738 if $self->map;
1739
1740 $self->enter_map ($LINK_MAP, 20, 20);
1741 }
1742
1743 sub cf::object::player::leave_link {
1744 my ($self, $map, $x, $y) = @_;
1745
1746 my $link_pos = delete $self->{_link_pos};
1747
1748 unless ($map) {
1749 # restore original map position
1750 ($map, $x, $y) = @{ $link_pos || [] };
1751 $map = cf::map::find $map;
1752
1753 unless ($map) {
1754 ($map, $x, $y) = @$EMERGENCY_POSITION;
1755 $map = cf::map::find $map
1756 or die "FATAL: cannot load emergency map\n";
1757 }
1758 }
1759
1760 ($x, $y) = (-1, -1)
1761 unless (defined $x) && (defined $y);
1762
1763 # use -1 or undef as default coordinates, not 0, 0
1764 ($x, $y) = ($map->enter_x, $map->enter_y)
1765 if $x <=0 && $y <= 0;
1766
1767 $map->load;
1768 $map->load_diag;
1769
1770 return unless $self->contr->active;
1771 $self->activate_recursive;
1772 $self->enter_map ($map, $x, $y);
1773 }
1774
1775 cf::player->attach (
1776 on_logout => sub {
1777 my ($pl) = @_;
1778
1779 # abort map switching before logout
1780 if ($pl->ob->{_link_pos}) {
1781 cf::sync_job {
1782 $pl->ob->leave_link
1783 };
1784 }
1785 },
1786 on_login => sub {
1787 my ($pl) = @_;
1788
1789 # try to abort aborted map switching on player login :)
1790 # should happen only on crashes
1791 if ($pl->ob->{_link_pos}) {
1792 $pl->ob->enter_link;
1793 (async {
1794 # we need this sleep as the login has a concurrent enter_exit running
1795 # and this sleep increases chances of the player not ending up in scorn
1796 $pl->ob->reply (undef,
1797 "There was an internal problem at your last logout, "
1798 . "the server will try to bring you to your intended destination in a second.",
1799 cf::NDI_RED);
1800 Coro::Timer::sleep 1;
1801 $pl->ob->leave_link;
1802 })->prio (2);
1803 }
1804 },
1805 );
1806
1807 =item $player_object->goto ($path, $x, $y)
1808
1809 =cut
1810
1811 sub cf::object::player::goto {
1812 my ($self, $path, $x, $y) = @_;
1813
1814 $path = new cf::path $path;
1815 $path ne "/" or Carp::cluck ("oy");#d#
1816
1817 $self->enter_link;
1818
1819 (async {
1820 my $map = cf::map::find $path->as_string;
1821 $map = $map->customise_for ($self) if $map;
1822
1823 # warn "entering ", $map->path, " at ($x, $y)\n"
1824 # if $map;
1825
1826 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1827
1828 $self->leave_link ($map, $x, $y);
1829 })->prio (1);
1830 }
1831
1832 =item $player_object->enter_exit ($exit_object)
1833
1834 =cut
1835
1836 sub parse_random_map_params {
1837 my ($spec) = @_;
1838
1839 my $rmp = { # defaults
1840 xsize => 10,
1841 ysize => 10,
1842 };
1843
1844 for (split /\n/, $spec) {
1845 my ($k, $v) = split /\s+/, $_, 2;
1846
1847 $rmp->{lc $k} = $v if (length $k) && (length $v);
1848 }
1849
1850 $rmp
1851 }
1852
1853 sub prepare_random_map {
1854 my ($exit) = @_;
1855
1856 # all this does is basically replace the /! path by
1857 # a new random map path (?random/...) with a seed
1858 # that depends on the exit object
1859
1860 my $rmp = parse_random_map_params $exit->msg;
1861
1862 if ($exit->map) {
1863 $rmp->{region} = $exit->map->region_name;
1864 $rmp->{origin_map} = $exit->map->path;
1865 $rmp->{origin_x} = $exit->x;
1866 $rmp->{origin_y} = $exit->y;
1867 }
1868
1869 $rmp->{random_seed} ||= $exit->random_seed;
1870
1871 my $data = cf::to_json $rmp;
1872 my $md5 = Digest::MD5::md5_hex $data;
1873
1874 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1875 aio_write $fh, 0, (length $data), $data, 0;
1876
1877 $exit->slaying ("?random/$md5");
1878 $exit->msg (undef);
1879 }
1880 }
1881
1882 sub cf::object::player::enter_exit {
1883 my ($self, $exit) = @_;
1884
1885 return unless $self->type == cf::PLAYER;
1886
1887 $self->enter_link;
1888
1889 (async {
1890 $self->deactivate_recursive; # just to be sure
1891 unless (eval {
1892 prepare_random_map $exit
1893 if $exit->slaying eq "/!";
1894
1895 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1896 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1897
1898 1;
1899 }) {
1900 $self->message ("Something went wrong deep within the crossfire server. "
1901 . "I'll try to bring you back to the map you were before. "
1902 . "Please report this to the dungeon master",
1903 cf::NDI_UNIQUE | cf::NDI_RED);
1904
1905 warn "ERROR in enter_exit: $@";
1906 $self->leave_link;
1907 }
1908 })->prio (1);
1909 }
1910
1911 =head3 cf::client
1912
1913 =over 4
1914
1915 =item $client->send_drawinfo ($text, $flags)
1916
1917 Sends a drawinfo packet to the client. Circumvents output buffering so
1918 should not be used under normal circumstances.
1919
1920 =cut
1921
1922 sub cf::client::send_drawinfo {
1923 my ($self, $text, $flags) = @_;
1924
1925 utf8::encode $text;
1926 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1927 }
1928
1929
1930 =item $success = $client->query ($flags, "text", \&cb)
1931
1932 Queues a query to the client, calling the given callback with
1933 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1934 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1935
1936 Queries can fail, so check the return code. Or don't, as queries will become
1937 reliable at some point in the future.
1938
1939 =cut
1940
1941 sub cf::client::query {
1942 my ($self, $flags, $text, $cb) = @_;
1943
1944 return unless $self->state == ST_PLAYING
1945 || $self->state == ST_SETUP
1946 || $self->state == ST_CUSTOM;
1947
1948 $self->state (ST_CUSTOM);
1949
1950 utf8::encode $text;
1951 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1952
1953 $self->send_packet ($self->{query_queue}[0][0])
1954 if @{ $self->{query_queue} } == 1;
1955 }
1956
1957 cf::client->attach (
1958 on_reply => sub {
1959 my ($ns, $msg) = @_;
1960
1961 # this weird shuffling is so that direct followup queries
1962 # get handled first
1963 my $queue = delete $ns->{query_queue}
1964 or return; # be conservative, not sure how that can happen, but we saw a crash here
1965
1966 (shift @$queue)->[1]->($msg);
1967
1968 push @{ $ns->{query_queue} }, @$queue;
1969
1970 if (@{ $ns->{query_queue} } == @$queue) {
1971 if (@$queue) {
1972 $ns->send_packet ($ns->{query_queue}[0][0]);
1973 } else {
1974 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1975 }
1976 }
1977 },
1978 );
1979
1980 =item $client->async (\&cb)
1981
1982 Create a new coroutine, running the specified callback. The coroutine will
1983 be automatically cancelled when the client gets destroyed (e.g. on logout,
1984 or loss of connection).
1985
1986 =cut
1987
1988 sub cf::client::async {
1989 my ($self, $cb) = @_;
1990
1991 my $coro = &Coro::async ($cb);
1992
1993 $coro->on_destroy (sub {
1994 delete $self->{_coro}{$coro+0};
1995 });
1996
1997 $self->{_coro}{$coro+0} = $coro;
1998
1999 $coro
2000 }
2001
2002 cf::client->attach (
2003 on_destroy => sub {
2004 my ($ns) = @_;
2005
2006 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2007 },
2008 );
2009
2010 =back
2011
2012
2013 =head2 SAFE SCRIPTING
2014
2015 Functions that provide a safe environment to compile and execute
2016 snippets of perl code without them endangering the safety of the server
2017 itself. Looping constructs, I/O operators and other built-in functionality
2018 is not available in the safe scripting environment, and the number of
2019 functions and methods that can be called is greatly reduced.
2020
2021 =cut
2022
2023 our $safe = new Safe "safe";
2024 our $safe_hole = new Safe::Hole;
2025
2026 $SIG{FPE} = 'IGNORE';
2027
2028 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2029
2030 # here we export the classes and methods available to script code
2031
2032 =pod
2033
2034 The following fucntions and emthods are available within a safe environment:
2035
2036 cf::object contr pay_amount pay_player map
2037 cf::object::player player
2038 cf::player peaceful
2039 cf::map trigger
2040
2041 =cut
2042
2043 for (
2044 ["cf::object" => qw(contr pay_amount pay_player map)],
2045 ["cf::object::player" => qw(player)],
2046 ["cf::player" => qw(peaceful)],
2047 ["cf::map" => qw(trigger)],
2048 ) {
2049 no strict 'refs';
2050 my ($pkg, @funs) = @$_;
2051 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2052 for @funs;
2053 }
2054
2055 =over 4
2056
2057 =item @retval = safe_eval $code, [var => value, ...]
2058
2059 Compiled and executes the given perl code snippet. additional var/value
2060 pairs result in temporary local (my) scalar variables of the given name
2061 that are available in the code snippet. Example:
2062
2063 my $five = safe_eval '$first + $second', first => 1, second => 4;
2064
2065 =cut
2066
2067 sub safe_eval($;@) {
2068 my ($code, %vars) = @_;
2069
2070 my $qcode = $code;
2071 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2072 $qcode =~ s/\n/\\n/g;
2073
2074 local $_;
2075 local @safe::cf::_safe_eval_args = values %vars;
2076
2077 my $eval =
2078 "do {\n"
2079 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2080 . "#line 0 \"{$qcode}\"\n"
2081 . $code
2082 . "\n}"
2083 ;
2084
2085 sub_generation_inc;
2086 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2087 sub_generation_inc;
2088
2089 if ($@) {
2090 warn "$@";
2091 warn "while executing safe code '$code'\n";
2092 warn "with arguments " . (join " ", %vars) . "\n";
2093 }
2094
2095 wantarray ? @res : $res[0]
2096 }
2097
2098 =item cf::register_script_function $function => $cb
2099
2100 Register a function that can be called from within map/npc scripts. The
2101 function should be reasonably secure and should be put into a package name
2102 like the extension.
2103
2104 Example: register a function that gets called whenever a map script calls
2105 C<rent::overview>, as used by the C<rent> extension.
2106
2107 cf::register_script_function "rent::overview" => sub {
2108 ...
2109 };
2110
2111 =cut
2112
2113 sub register_script_function {
2114 my ($fun, $cb) = @_;
2115
2116 no strict 'refs';
2117 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2118 }
2119
2120 =back
2121
2122 =cut
2123
2124 #############################################################################
2125
2126 =head2 EXTENSION DATABASE SUPPORT
2127
2128 Crossfire maintains a very simple database for extension use. It can
2129 currently store anything that can be serialised using Storable, which
2130 excludes objects.
2131
2132 The parameter C<$family> should best start with the name of the extension
2133 using it, it should be unique.
2134
2135 =over 4
2136
2137 =item $hashref = cf::db_get $family
2138
2139 Return a hashref for use by the extension C<$family>, which can be
2140 modified. After modifications, you have to call C<cf::db_dirty> or
2141 C<cf::db_sync>.
2142
2143 =item $value = cf::db_get $family => $key
2144
2145 Returns a single value from the database
2146
2147 =item cf::db_put $family => $hashref
2148
2149 Stores the given family hashref into the database. Updates are delayed, if
2150 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2151
2152 =item cf::db_put $family => $key => $value
2153
2154 Stores the given C<$value> in the family hash. Updates are delayed, if you
2155 want the data to be synced to disk immediately, use C<cf::db_sync>.
2156
2157 =item cf::db_dirty
2158
2159 Marks the database as dirty, to be updated at a later time.
2160
2161 =item cf::db_sync
2162
2163 Immediately write the database to disk I<if it is dirty>.
2164
2165 =cut
2166
2167 our $DB;
2168
2169 {
2170 my $path = cf::localdir . "/database.pst";
2171
2172 sub db_load() {
2173 $DB = stat $path ? Storable::retrieve $path : { };
2174 }
2175
2176 my $pid;
2177
2178 sub db_save() {
2179 waitpid $pid, 0 if $pid;
2180 if (0 == ($pid = fork)) {
2181 $DB->{_meta}{version} = 1;
2182 Storable::nstore $DB, "$path~";
2183 rename "$path~", $path;
2184 cf::_exit 0 if defined $pid;
2185 }
2186 }
2187
2188 my $dirty;
2189
2190 sub db_sync() {
2191 db_save if $dirty;
2192 undef $dirty;
2193 }
2194
2195 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2196 db_sync;
2197 });
2198
2199 sub db_dirty() {
2200 $dirty = 1;
2201 $idle->start;
2202 }
2203
2204 sub db_get($;$) {
2205 @_ >= 2
2206 ? $DB->{$_[0]}{$_[1]}
2207 : ($DB->{$_[0]} ||= { })
2208 }
2209
2210 sub db_put($$;$) {
2211 if (@_ >= 3) {
2212 $DB->{$_[0]}{$_[1]} = $_[2];
2213 } else {
2214 $DB->{$_[0]} = $_[1];
2215 }
2216 db_dirty;
2217 }
2218
2219 cf::global->attach (
2220 prio => 10000,
2221 on_cleanup => sub {
2222 db_sync;
2223 },
2224 );
2225 }
2226
2227 #############################################################################
2228 # the server's main()
2229
2230 sub cfg_load {
2231 open my $fh, "<:utf8", cf::confdir . "/config"
2232 or return;
2233
2234 local $/;
2235 *CFG = YAML::Syck::Load <$fh>;
2236
2237 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2238
2239 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2240 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2241
2242 if (exists $CFG{mlockall}) {
2243 eval {
2244 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2245 and die "WARNING: m(un)lockall failed: $!\n";
2246 };
2247 warn $@ if $@;
2248 }
2249 }
2250
2251 sub main {
2252 # we must not ever block the main coroutine
2253 local $Coro::idle = sub {
2254 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2255 async { Event::one_event };
2256 };
2257
2258 cfg_load;
2259 db_load;
2260 load_extensions;
2261 Event::loop;
2262 }
2263
2264 #############################################################################
2265 # initialisation and cleanup
2266
2267 # install some emergency cleanup handlers
2268 BEGIN {
2269 for my $signal (qw(INT HUP TERM)) {
2270 Event->signal (
2271 data => WF_AUTOCANCEL,
2272 signal => $signal,
2273 cb => sub {
2274 cf::cleanup "SIG$signal";
2275 },
2276 );
2277 }
2278 }
2279
2280 sub emergency_save() {
2281 my $freeze_guard = cf::freeze_mainloop;
2282
2283 warn "enter emergency perl save\n";
2284
2285 cf::sync_job {
2286 # use a peculiar iteration method to avoid tripping on perl
2287 # refcount bugs in for. also avoids problems with players
2288 # and maps saved/Destroyed asynchronously.
2289 warn "begin emergency player save\n";
2290 for my $login (keys %cf::PLAYER) {
2291 my $pl = $cf::PLAYER{$login} or next;
2292 $pl->valid or next;
2293 $pl->save;
2294 }
2295 warn "end emergency player save\n";
2296
2297 warn "begin emergency map save\n";
2298 for my $path (keys %cf::MAP) {
2299 my $map = $cf::MAP{$path} or next;
2300 $map->valid or next;
2301 $map->save;
2302 }
2303 warn "end emergency map save\n";
2304 };
2305
2306 warn "leave emergency perl save\n";
2307 }
2308
2309 sub reload() {
2310 # can/must only be called in main
2311 if ($Coro::current != $Coro::main) {
2312 warn "can only reload from main coroutine\n";
2313 return;
2314 }
2315
2316 warn "reloading...";
2317
2318 my $guard = freeze_mainloop;
2319 cf::emergency_save;
2320
2321 eval {
2322 # if anything goes wrong in here, we should simply crash as we already saved
2323
2324 # cancel all watchers
2325 for (Event::all_watchers) {
2326 $_->cancel if $_->data & WF_AUTOCANCEL;
2327 }
2328
2329 # cancel all extension coros
2330 $_->cancel for values %EXT_CORO;
2331 %EXT_CORO = ();
2332
2333 # unload all extensions
2334 for (@exts) {
2335 warn "unloading <$_>";
2336 unload_extension $_;
2337 }
2338
2339 # unload all modules loaded from $LIBDIR
2340 while (my ($k, $v) = each %INC) {
2341 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2342
2343 warn "removing <$k>";
2344 delete $INC{$k};
2345
2346 $k =~ s/\.pm$//;
2347 $k =~ s/\//::/g;
2348
2349 if (my $cb = $k->can ("unload_module")) {
2350 $cb->();
2351 }
2352
2353 Symbol::delete_package $k;
2354 }
2355
2356 # sync database to disk
2357 cf::db_sync;
2358 IO::AIO::flush;
2359
2360 # get rid of safe::, as good as possible
2361 Symbol::delete_package "safe::$_"
2362 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2363
2364 # remove register_script_function callbacks
2365 # TODO
2366
2367 # unload cf.pm "a bit"
2368 delete $INC{"cf.pm"};
2369
2370 # don't, removes xs symbols, too,
2371 # and global variables created in xs
2372 #Symbol::delete_package __PACKAGE__;
2373
2374 # reload cf.pm
2375 warn "reloading cf.pm";
2376 require cf;
2377 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2378
2379 # load config and database again
2380 cf::cfg_load;
2381 cf::db_load;
2382
2383 # load extensions
2384 warn "load extensions";
2385 cf::load_extensions;
2386
2387 # reattach attachments to objects
2388 warn "reattach";
2389 _global_reattach;
2390 reattach $_ for values %MAP;
2391 };
2392
2393 if ($@) {
2394 warn $@;
2395 warn "error while reloading, exiting.";
2396 exit 1;
2397 }
2398
2399 warn "reloaded successfully";
2400 };
2401
2402 #############################################################################
2403
2404 unless ($LINK_MAP) {
2405 $LINK_MAP = cf::map::new;
2406
2407 $LINK_MAP->width (41);
2408 $LINK_MAP->height (41);
2409 $LINK_MAP->alloc;
2410 $LINK_MAP->path ("{link}");
2411 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2412 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2413
2414 # dirty hack because... archetypes are not yet loaded
2415 Event->timer (
2416 after => 10,
2417 cb => sub {
2418 $_[0]->w->cancel;
2419
2420 # provide some exits "home"
2421 my $exit = cf::object::new "exit";
2422
2423 $exit->slaying ($EMERGENCY_POSITION->[0]);
2424 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2425 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2426
2427 $LINK_MAP->insert ($exit->clone, 19, 19);
2428 $LINK_MAP->insert ($exit->clone, 19, 20);
2429 $LINK_MAP->insert ($exit->clone, 19, 21);
2430 $LINK_MAP->insert ($exit->clone, 20, 19);
2431 $LINK_MAP->insert ($exit->clone, 20, 21);
2432 $LINK_MAP->insert ($exit->clone, 21, 19);
2433 $LINK_MAP->insert ($exit->clone, 21, 20);
2434 $LINK_MAP->insert ($exit->clone, 21, 21);
2435
2436 $exit->destroy;
2437 });
2438
2439 $LINK_MAP->{deny_save} = 1;
2440 $LINK_MAP->{deny_reset} = 1;
2441
2442 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2443 }
2444
2445 register "<global>", __PACKAGE__;
2446
2447 register_command "reload" => sub {
2448 my ($who, $arg) = @_;
2449
2450 if ($who->flag (FLAG_WIZ)) {
2451 $who->message ("start of reload.");
2452 reload;
2453 $who->message ("end of reload.");
2454 }
2455 };
2456
2457 unshift @INC, $LIBDIR;
2458
2459 $TICK_WATCHER = Event->timer (
2460 reentrant => 0,
2461 prio => 0,
2462 at => $NEXT_TICK || $TICK,
2463 data => WF_AUTOCANCEL,
2464 cb => sub {
2465 cf::server_tick; # one server iteration
2466 $RUNTIME += $TICK;
2467 $NEXT_TICK += $TICK;
2468
2469 $WAIT_FOR_TICK->broadcast;
2470 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2471
2472 # if we are delayed by four ticks or more, skip them all
2473 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2474
2475 $TICK_WATCHER->at ($NEXT_TICK);
2476 $TICK_WATCHER->start;
2477 },
2478 );
2479
2480 IO::AIO::max_poll_time $TICK * 0.2;
2481
2482 Event->io (
2483 fd => IO::AIO::poll_fileno,
2484 poll => 'r',
2485 prio => 5,
2486 data => WF_AUTOCANCEL,
2487 cb => \&IO::AIO::poll_cb,
2488 );
2489
2490 Event->timer (
2491 data => WF_AUTOCANCEL,
2492 after => 0,
2493 interval => 10,
2494 cb => sub {
2495 (Coro::unblock_sub {
2496 write_runtime
2497 or warn "ERROR: unable to write runtime file: $!";
2498 })->();
2499 },
2500 );
2501
2502 END { cf::emergency_save }
2503
2504 1
2505