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/cvs/deliantra/server/lib/cf.pm
Revision: 1.158
Committed: Wed Jan 10 19:52:43 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.157: +31 -4 lines
Log Message:
- implement cf::map::unique_maps ()
- support string overloading for cf::path objects
- minor cleanups

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38 our %EXTCMD = ();
39
40 our @EVENT;
41 our $LIBDIR = datadir . "/ext";
42
43 our $TICK = MAX_TIME * 1e-6;
44 our $TICK_WATCHER;
45 our $NEXT_TICK;
46 our $NOW;
47
48 our %CFG;
49
50 our $UPTIME; $UPTIME ||= time;
51 our $RUNTIME;
52
53 our %PLAYER; # all users
54 our %MAP; # all maps
55 our $LINK_MAP; # the special {link} map
56 our $RANDOM_MAPS = cf::localdir . "/random";
57 our %EXT_CORO; # coroutines bound to extensions
58
59 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
61
62 binmode STDOUT;
63 binmode STDERR;
64
65 # read virtual server time, if available
66 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
67 open my $fh, "<", cf::localdir . "/runtime"
68 or die "unable to read runtime file: $!";
69 $RUNTIME = <$fh> + 0.;
70 }
71
72 mkdir cf::localdir;
73 mkdir cf::localdir . "/" . cf::playerdir;
74 mkdir cf::localdir . "/" . cf::tmpdir;
75 mkdir cf::localdir . "/" . cf::uniquedir;
76 mkdir $RANDOM_MAPS;
77
78 # a special map that is always available
79 our $LINK_MAP;
80 our $EMERGENCY_POSITION;
81
82 #############################################################################
83
84 =head2 GLOBAL VARIABLES
85
86 =over 4
87
88 =item $cf::UPTIME
89
90 The timestamp of the server start (so not actually an uptime).
91
92 =item $cf::RUNTIME
93
94 The time this server has run, starts at 0 and is increased by $cf::TICK on
95 every server tick.
96
97 =item $cf::LIBDIR
98
99 The perl library directory, where extensions and cf-specific modules can
100 be found. It will be added to C<@INC> automatically.
101
102 =item $cf::NOW
103
104 The time of the last (current) server tick.
105
106 =item $cf::TICK
107
108 The interval between server ticks, in seconds.
109
110 =item %cf::CFG
111
112 Configuration for the server, loaded from C</etc/crossfire/config>, or
113 from wherever your confdir points to.
114
115 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119 processing has been done. Call C<< ->wait >> on them to maximise the
120 window of cpu time available, or simply to synchronise to the server tick.
121
122 =back
123
124 =cut
125
126 BEGIN {
127 *CORE::GLOBAL::warn = sub {
128 my $msg = join "", @_;
129 utf8::encode $msg;
130
131 $msg .= "\n"
132 unless $msg =~ /\n$/;
133
134 LOG llevError, $msg;
135 };
136 }
137
138 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
139 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
140 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
141 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
142 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
143 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
144
145 # we bless all objects into (empty) derived classes to force a method lookup
146 # within the Safe compartment.
147 for my $pkg (qw(
148 cf::global cf::attachable
149 cf::object cf::object::player
150 cf::client cf::player
151 cf::arch cf::living
152 cf::map cf::party cf::region
153 )) {
154 no strict 'refs';
155 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
156 }
157
158 $Event::DIED = sub {
159 warn "error in event callback: @_";
160 };
161
162 my %ext_pkg;
163 my @exts;
164 my @hook;
165
166 =head2 UTILITY FUNCTIONS
167
168 =over 4
169
170 =item dumpval $ref
171
172 =cut
173
174 sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191 }
192
193 use JSON::Syck (); # TODO# replace by JSON::PC once working
194
195 =item $ref = cf::from_json $json
196
197 Converts a JSON string into the corresponding perl data structure.
198
199 =cut
200
201 sub from_json($) {
202 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
203 JSON::Syck::Load $_[0]
204 }
205
206 =item $json = cf::to_json $ref
207
208 Converts a perl data structure into its JSON representation.
209
210 =cut
211
212 sub to_json($) {
213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
214 JSON::Syck::Dump $_[0]
215 }
216
217 =item cf::lock_wait $string
218
219 Wait until the given lock is available. See cf::lock_acquire.
220
221 =item my $lock = cf::lock_acquire $string
222
223 Wait until the given lock is available and then acquires it and returns
224 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225 for example when the coroutine gets canceled), the lock is automatically
226 returned.
227
228 Lock names should begin with a unique identifier (for example, cf::map::find
229 uses map_find and cf::map::load uses map_load).
230
231 =cut
232
233 our %LOCK;
234
235 sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243 }
244
245 sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257 }
258
259 sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265 }
266
267 =item cf::async { BLOCK }
268
269 Currently the same as Coro::async_pool, meaning you cannot use
270 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271 thing you are allowed to do is call C<prio> on it.
272
273 =cut
274
275 BEGIN { *async = \&Coro::async_pool }
276
277 =item cf::sync_job { BLOCK }
278
279 The design of crossfire+ requires that the main coro ($Coro::main) is
280 always able to handle events or runnable, as crossfire+ is only partly
281 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
282
283 If it must be done, put the blocking parts into C<sync_job>. This will run
284 the given BLOCK in another coroutine while waiting for the result. The
285 server will be frozen during this time, so the block should either finish
286 fast or be very important.
287
288 =cut
289
290 sub sync_job(&) {
291 my ($job) = @_;
292
293 if ($Coro::current == $Coro::main) {
294 # this is the main coro, too bad, we have to block
295 # till the operation succeeds, freezing the server :/
296
297 # TODO: use suspend/resume instead
298 # (but this is cancel-safe)
299 my $freeze_guard = freeze_mainloop;
300
301 my $busy = 1;
302 my @res;
303
304 (async {
305 @res = eval { $job->() };
306 warn $@ if $@;
307 undef $busy;
308 })->prio (Coro::PRIO_MAX);
309
310 while ($busy) {
311 Coro::cede or Event::one_event;
312 }
313
314 wantarray ? @res : $res[0]
315 } else {
316 # we are in another coroutine, how wonderful, everything just works
317
318 $job->()
319 }
320 }
321
322 =item $coro = cf::async_ext { BLOCK }
323
324 Like async, but this coro is automcatially being canceled when the
325 extension calling this is being unloaded.
326
327 =cut
328
329 sub async_ext(&) {
330 my $cb = shift;
331
332 my $coro = &Coro::async ($cb);
333
334 $coro->on_destroy (sub {
335 delete $EXT_CORO{$coro+0};
336 });
337 $EXT_CORO{$coro+0} = $coro;
338
339 $coro
340 }
341
342 sub write_runtime {
343 my $runtime = cf::localdir . "/runtime";
344
345 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
346 or return;
347
348 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
349 (aio_write $fh, 0, (length $value), $value, 0) <= 0
350 and return;
351
352 aio_fsync $fh
353 and return;
354
355 close $fh
356 or return;
357
358 aio_rename "$runtime~", $runtime
359 and return;
360
361 1
362 }
363
364 =back
365
366 =cut
367
368 #############################################################################
369
370 package cf::path;
371
372 use overload
373 '""' => \&as_string;
374
375 # used to convert map paths into valid unix filenames by repalcing / by ∕
376 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
377
378 sub new {
379 my ($class, $path, $base) = @_;
380
381 $path = $path->as_string if ref $path;
382
383 my $self = bless { }, $class;
384
385 # {... are special paths that are not touched
386 # ?xxx/... are special absolute paths
387 # ?random/... random maps
388 # /! non-realised random map exit
389 # /... normal maps
390 # ~/... per-player maps without a specific player (DO NOT USE)
391 # ~user/... per-player map of a specific user
392
393 $path =~ s/$PATH_SEP/\//go;
394
395 if ($path =~ /^{/) {
396 # fine as it is
397 } elsif ($path =~ s{^\?random/}{}) {
398 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
399 $self->{random} = cf::from_json $data;
400 } else {
401 if ($path =~ s{^~([^/]+)?}{}) {
402 $self->{user_rel} = 1;
403
404 if (defined $1) {
405 $self->{user} = $1;
406 } elsif ($base =~ m{^~([^/]+)/}) {
407 $self->{user} = $1;
408 } else {
409 warn "cannot resolve user-relative path without user <$path,$base>\n";
410 }
411 } elsif ($path =~ /^\//) {
412 # already absolute
413 } else {
414 $base =~ s{[^/]+/?$}{};
415 return $class->new ("$base/$path");
416 }
417
418 for ($path) {
419 redo if s{/\.?/}{/};
420 redo if s{/[^/]+/\.\./}{/};
421 }
422 }
423
424 $self->{path} = $path;
425
426 $self
427 }
428
429 # the name / primary key / in-game path
430 sub as_string {
431 my ($self) = @_;
432
433 $self->{user_rel} ? "~$self->{user}$self->{path}"
434 : $self->{random} ? "?random/$self->{path}"
435 : $self->{path}
436 }
437
438 # the displayed name, this is a one way mapping
439 sub visible_name {
440 my ($self) = @_;
441
442 # if (my $rmp = $self->{random}) {
443 # # todo: be more intelligent about this
444 # "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
445 # } else {
446 $self->as_string
447 # }
448 }
449
450 # escape the /'s in the path
451 sub _escaped_path {
452 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
453 $path
454 }
455
456 # the original (read-only) location
457 sub load_path {
458 my ($self) = @_;
459
460 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
461 }
462
463 # the temporary/swap location
464 sub save_path {
465 my ($self) = @_;
466
467 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
468 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
469 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
470 }
471
472 # the unique path, might be eq to save_path
473 sub uniq_path {
474 my ($self) = @_;
475
476 $self->{user_rel} || $self->{random}
477 ? undef
478 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
479 }
480
481 # return random map parameters, or undef
482 sub random_map_params {
483 my ($self) = @_;
484
485 $self->{random}
486 }
487
488 # this is somewhat ugly, but style maps do need special treatment
489 sub is_style_map {
490 $_[0]{path} =~ m{^/styles/}
491 }
492
493 package cf;
494
495 #############################################################################
496
497 =head2 ATTACHABLE OBJECTS
498
499 Many objects in crossfire are so-called attachable objects. That means you can
500 attach callbacks/event handlers (a collection of which is called an "attachment")
501 to it. All such attachable objects support the following methods.
502
503 In the following description, CLASS can be any of C<global>, C<object>
504 C<player>, C<client> or C<map> (i.e. the attachable objects in
505 crossfire+).
506
507 =over 4
508
509 =item $attachable->attach ($attachment, key => $value...)
510
511 =item $attachable->detach ($attachment)
512
513 Attach/detach a pre-registered attachment to a specific object and give it
514 the specified key/value pairs as arguments.
515
516 Example, attach a minesweeper attachment to the given object, making it a
517 10x10 minesweeper game:
518
519 $obj->attach (minesweeper => width => 10, height => 10);
520
521 =item $bool = $attachable->attached ($name)
522
523 Checks wether the named attachment is currently attached to the object.
524
525 =item cf::CLASS->attach ...
526
527 =item cf::CLASS->detach ...
528
529 Define an anonymous attachment and attach it to all objects of the given
530 CLASS. See the next function for an explanation of its arguments.
531
532 You can attach to global events by using the C<cf::global> class.
533
534 Example, log all player logins:
535
536 cf::player->attach (
537 on_login => sub {
538 my ($pl) = @_;
539 ...
540 },
541 );
542
543 Example, attach to the jeweler skill:
544
545 cf::object->attach (
546 type => cf::SKILL,
547 subtype => cf::SK_JEWELER,
548 on_use_skill => sub {
549 my ($sk, $ob, $part, $dir, $msg) = @_;
550 ...
551 },
552 );
553
554 =item cf::CLASS::attachment $name, ...
555
556 Register an attachment by C<$name> through which attachable objects of the
557 given CLASS can refer to this attachment.
558
559 Some classes such as crossfire maps and objects can specify attachments
560 that are attached at load/instantiate time, thus the need for a name.
561
562 These calls expect any number of the following handler/hook descriptions:
563
564 =over 4
565
566 =item prio => $number
567
568 Set the priority for all following handlers/hooks (unless overwritten
569 by another C<prio> setting). Lower priority handlers get executed
570 earlier. The default priority is C<0>, and many built-in handlers are
571 registered at priority C<-1000>, so lower priorities should not be used
572 unless you know what you are doing.
573
574 =item type => $type
575
576 (Only for C<< cf::object->attach >> calls), limits the attachment to the
577 given type of objects only (the additional parameter C<subtype> can be
578 used to further limit to the given subtype).
579
580 =item on_I<event> => \&cb
581
582 Call the given code reference whenever the named event happens (event is
583 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
584 handlers are recognised generally depends on the type of object these
585 handlers attach to).
586
587 See F<include/eventinc.h> for the full list of events supported, and their
588 class.
589
590 =item package => package::
591
592 Look for sub functions of the name C<< on_I<event> >> in the given
593 package and register them. Only handlers for eevents supported by the
594 object/class are recognised.
595
596 =back
597
598 Example, define an attachment called "sockpuppet" that calls the given
599 event handler when a monster attacks:
600
601 cf::object::attachment sockpuppet =>
602 on_skill_attack => sub {
603 my ($self, $victim) = @_;
604 ...
605 }
606 }
607
608 =item $attachable->valid
609
610 Just because you have a perl object does not mean that the corresponding
611 C-level object still exists. If you try to access an object that has no
612 valid C counterpart anymore you get an exception at runtime. This method
613 can be used to test for existence of the C object part without causing an
614 exception.
615
616 =cut
617
618 # the following variables are defined in .xs and must not be re-created
619 our @CB_GLOBAL = (); # registry for all global events
620 our @CB_ATTACHABLE = (); # registry for all attachables
621 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
622 our @CB_PLAYER = ();
623 our @CB_CLIENT = ();
624 our @CB_TYPE = (); # registry for type (cf-object class) based events
625 our @CB_MAP = ();
626
627 my %attachment;
628
629 sub _attach_cb($$$$) {
630 my ($registry, $event, $prio, $cb) = @_;
631
632 use sort 'stable';
633
634 $cb = [$prio, $cb];
635
636 @{$registry->[$event]} = sort
637 { $a->[0] cmp $b->[0] }
638 @{$registry->[$event] || []}, $cb;
639 }
640
641 # hack
642 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
643
644 # attach handles attaching event callbacks
645 # the only thing the caller has to do is pass the correct
646 # registry (== where the callback attaches to).
647 sub _attach {
648 my ($registry, $klass, @arg) = @_;
649
650 my $object_type;
651 my $prio = 0;
652 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
653
654 #TODO: get rid of this hack
655 if ($attachable_klass{$klass}) {
656 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
657 }
658
659 while (@arg) {
660 my $type = shift @arg;
661
662 if ($type eq "prio") {
663 $prio = shift @arg;
664
665 } elsif ($type eq "type") {
666 $object_type = shift @arg;
667 $registry = $CB_TYPE[$object_type] ||= [];
668
669 } elsif ($type eq "subtype") {
670 defined $object_type or Carp::croak "subtype specified without type";
671 my $object_subtype = shift @arg;
672 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
673
674 } elsif ($type eq "package") {
675 my $pkg = shift @arg;
676
677 while (my ($name, $id) = each %cb_id) {
678 if (my $cb = $pkg->can ($name)) {
679 _attach_cb $registry, $id, $prio, $cb;
680 }
681 }
682
683 } elsif (exists $cb_id{$type}) {
684 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
685
686 } elsif (ref $type) {
687 warn "attaching objects not supported, ignoring.\n";
688
689 } else {
690 shift @arg;
691 warn "attach argument '$type' not supported, ignoring.\n";
692 }
693 }
694 }
695
696 sub _object_attach {
697 my ($obj, $name, %arg) = @_;
698
699 return if exists $obj->{_attachment}{$name};
700
701 if (my $attach = $attachment{$name}) {
702 my $registry = $obj->registry;
703
704 for (@$attach) {
705 my ($klass, @attach) = @$_;
706 _attach $registry, $klass, @attach;
707 }
708
709 $obj->{$name} = \%arg;
710 } else {
711 warn "object uses attachment '$name' that is not available, postponing.\n";
712 }
713
714 $obj->{_attachment}{$name} = undef;
715 }
716
717 sub cf::attachable::attach {
718 if (ref $_[0]) {
719 _object_attach @_;
720 } else {
721 _attach shift->_attach_registry, @_;
722 }
723 };
724
725 # all those should be optimised
726 sub cf::attachable::detach {
727 my ($obj, $name) = @_;
728
729 if (ref $obj) {
730 delete $obj->{_attachment}{$name};
731 reattach ($obj);
732 } else {
733 Carp::croak "cannot, currently, detach class attachments";
734 }
735 };
736
737 sub cf::attachable::attached {
738 my ($obj, $name) = @_;
739
740 exists $obj->{_attachment}{$name}
741 }
742
743 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
744 eval "#line " . __LINE__ . " 'cf.pm'
745 sub cf::\L$klass\E::_attach_registry {
746 (\\\@CB_$klass, KLASS_$klass)
747 }
748
749 sub cf::\L$klass\E::attachment {
750 my \$name = shift;
751
752 \$attachment{\$name} = [[KLASS_$klass, \@_]];
753 }
754 ";
755 die if $@;
756 }
757
758 our $override;
759 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
760
761 sub override {
762 $override = 1;
763 @invoke_results = ();
764 }
765
766 sub do_invoke {
767 my $event = shift;
768 my $callbacks = shift;
769
770 @invoke_results = ();
771
772 local $override;
773
774 for (@$callbacks) {
775 eval { &{$_->[1]} };
776
777 if ($@) {
778 warn "$@";
779 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
780 override;
781 }
782
783 return 1 if $override;
784 }
785
786 0
787 }
788
789 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
790
791 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
792
793 Generate an object-specific event with the given arguments.
794
795 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
796 removed in future versions), and there is no public API to access override
797 results (if you must, access C<@cf::invoke_results> directly).
798
799 =back
800
801 =cut
802
803 #############################################################################
804 # object support
805
806 sub reattach {
807 # basically do the same as instantiate, without calling instantiate
808 my ($obj) = @_;
809
810 my $registry = $obj->registry;
811
812 @$registry = ();
813
814 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
815
816 for my $name (keys %{ $obj->{_attachment} || {} }) {
817 if (my $attach = $attachment{$name}) {
818 for (@$attach) {
819 my ($klass, @attach) = @$_;
820 _attach $registry, $klass, @attach;
821 }
822 } else {
823 warn "object uses attachment '$name' that is not available, postponing.\n";
824 }
825 }
826 }
827
828 cf::attachable->attach (
829 prio => -1000000,
830 on_instantiate => sub {
831 my ($obj, $data) = @_;
832
833 $data = from_json $data;
834
835 for (@$data) {
836 my ($name, $args) = @$_;
837
838 $obj->attach ($name, %{$args || {} });
839 }
840 },
841 on_reattach => \&reattach,
842 on_clone => sub {
843 my ($src, $dst) = @_;
844
845 @{$dst->registry} = @{$src->registry};
846
847 %$dst = %$src;
848
849 %{$dst->{_attachment}} = %{$src->{_attachment}}
850 if exists $src->{_attachment};
851 },
852 );
853
854 sub object_freezer_save {
855 my ($filename, $rdata, $objs) = @_;
856
857 sync_job {
858 if (length $$rdata) {
859 warn sprintf "saving %s (%d,%d)\n",
860 $filename, length $$rdata, scalar @$objs;
861
862 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
863 chmod SAVE_MODE, $fh;
864 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
865 aio_fsync $fh;
866 close $fh;
867
868 if (@$objs) {
869 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
870 chmod SAVE_MODE, $fh;
871 my $data = Storable::nfreeze { version => 1, objs => $objs };
872 aio_write $fh, 0, (length $data), $data, 0;
873 aio_fsync $fh;
874 close $fh;
875 aio_rename "$filename.pst~", "$filename.pst";
876 }
877 } else {
878 aio_unlink "$filename.pst";
879 }
880
881 aio_rename "$filename~", $filename;
882 } else {
883 warn "FATAL: $filename~: $!\n";
884 }
885 } else {
886 aio_unlink $filename;
887 aio_unlink "$filename.pst";
888 }
889 }
890 }
891
892 sub object_freezer_as_string {
893 my ($rdata, $objs) = @_;
894
895 use Data::Dumper;
896
897 $$rdata . Dumper $objs
898 }
899
900 sub object_thawer_load {
901 my ($filename) = @_;
902
903 my ($data, $av);
904
905 (aio_load $filename, $data) >= 0
906 or return;
907
908 unless (aio_stat "$filename.pst") {
909 (aio_load "$filename.pst", $av) >= 0
910 or return;
911 $av = eval { (Storable::thaw $av)->{objs} };
912 }
913
914 warn sprintf "loading %s (%d)\n",
915 $filename, length $data, scalar @{$av || []};#d#
916 return ($data, $av);
917 }
918
919 #############################################################################
920 # command handling &c
921
922 =item cf::register_command $name => \&callback($ob,$args);
923
924 Register a callback for execution when the client sends the user command
925 $name.
926
927 =cut
928
929 sub register_command {
930 my ($name, $cb) = @_;
931
932 my $caller = caller;
933 #warn "registering command '$name/$time' to '$caller'";
934
935 push @{ $COMMAND{$name} }, [$caller, $cb];
936 }
937
938 =item cf::register_extcmd $name => \&callback($pl,$packet);
939
940 Register a callbackf ro execution when the client sends an extcmd packet.
941
942 If the callback returns something, it is sent back as if reply was being
943 called.
944
945 =cut
946
947 sub register_extcmd {
948 my ($name, $cb) = @_;
949
950 my $caller = caller;
951 #warn "registering extcmd '$name' to '$caller'";
952
953 $EXTCMD{$name} = [$cb, $caller];
954 }
955
956 cf::player->attach (
957 on_command => sub {
958 my ($pl, $name, $params) = @_;
959
960 my $cb = $COMMAND{$name}
961 or return;
962
963 for my $cmd (@$cb) {
964 $cmd->[1]->($pl->ob, $params);
965 }
966
967 cf::override;
968 },
969 on_extcmd => sub {
970 my ($pl, $buf) = @_;
971
972 my $msg = eval { from_json $buf };
973
974 if (ref $msg) {
975 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
976 if (my %reply = $cb->[0]->($pl, $msg)) {
977 $pl->ext_reply ($msg->{msgid}, %reply);
978 }
979 }
980 } else {
981 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
982 }
983
984 cf::override;
985 },
986 );
987
988 sub register {
989 my ($base, $pkg) = @_;
990
991 #TODO
992 }
993
994 sub load_extension {
995 my ($path) = @_;
996
997 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
998 my $base = $1;
999 my $pkg = $1;
1000 $pkg =~ s/[^[:word:]]/_/g;
1001 $pkg = "ext::$pkg";
1002
1003 warn "loading '$path' into '$pkg'\n";
1004
1005 open my $fh, "<:utf8", $path
1006 or die "$path: $!";
1007
1008 my $source =
1009 "package $pkg; use strict; use utf8;\n"
1010 . "#line 1 \"$path\"\n{\n"
1011 . (do { local $/; <$fh> })
1012 . "\n};\n1";
1013
1014 eval $source
1015 or die $@ ? "$path: $@\n"
1016 : "extension disabled.\n";
1017
1018 push @exts, $pkg;
1019 $ext_pkg{$base} = $pkg;
1020
1021 # no strict 'refs';
1022 # @{"$pkg\::ISA"} = ext::;
1023
1024 register $base, $pkg;
1025 }
1026
1027 sub unload_extension {
1028 my ($pkg) = @_;
1029
1030 warn "removing extension $pkg\n";
1031
1032 # remove hooks
1033 #TODO
1034 # for my $idx (0 .. $#PLUGIN_EVENT) {
1035 # delete $hook[$idx]{$pkg};
1036 # }
1037
1038 # remove commands
1039 for my $name (keys %COMMAND) {
1040 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1041
1042 if (@cb) {
1043 $COMMAND{$name} = \@cb;
1044 } else {
1045 delete $COMMAND{$name};
1046 }
1047 }
1048
1049 # remove extcmds
1050 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1051 delete $EXTCMD{$name};
1052 }
1053
1054 if (my $cb = $pkg->can ("unload")) {
1055 eval {
1056 $cb->($pkg);
1057 1
1058 } or warn "$pkg unloaded, but with errors: $@";
1059 }
1060
1061 Symbol::delete_package $pkg;
1062 }
1063
1064 sub load_extensions {
1065 for my $ext (<$LIBDIR/*.ext>) {
1066 next unless -r $ext;
1067 eval {
1068 load_extension $ext;
1069 1
1070 } or warn "$ext not loaded: $@";
1071 }
1072 }
1073
1074 #############################################################################
1075 # load/save/clean perl data associated with a map
1076
1077 *cf::mapsupport::on_clean = sub {
1078 my ($map) = @_;
1079
1080 my $path = $map->tmpname;
1081 defined $path or return;
1082
1083 unlink "$path.pst";
1084 };
1085
1086 cf::map->attach (prio => -10000, package => cf::mapsupport::);
1087
1088 #############################################################################
1089
1090 =head2 CORE EXTENSIONS
1091
1092 Functions and methods that extend core crossfire objects.
1093
1094 =cut
1095
1096 package cf::player;
1097
1098 use Coro::AIO;
1099
1100 =head3 cf::player
1101
1102 =over 4
1103
1104 =item cf::player::find $login
1105
1106 Returns the given player object, loading it if necessary (might block).
1107
1108 =cut
1109
1110 sub playerdir($) {
1111 cf::localdir
1112 . "/"
1113 . cf::playerdir
1114 . "/"
1115 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1116 }
1117
1118 sub path($) {
1119 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1120
1121 (playerdir $login) . "/$login.pl"
1122 }
1123
1124 sub find_active($) {
1125 $cf::PLAYER{$_[0]}
1126 and $cf::PLAYER{$_[0]}->active
1127 and $cf::PLAYER{$_[0]}
1128 }
1129
1130 sub exists($) {
1131 my ($login) = @_;
1132
1133 $cf::PLAYER{$login}
1134 or cf::sync_job { !aio_stat $login }
1135 }
1136
1137 sub find($) {
1138 return $cf::PLAYER{$_[0]} || do {
1139 my $login = $_[0];
1140
1141 my $guard = cf::lock_acquire "user_find:$login";
1142
1143 $cf::PLAYER{$_[0]} || do {
1144 my $pl = load_pl path $login
1145 or return;
1146 $cf::PLAYER{$login} = $pl
1147 }
1148 }
1149 }
1150
1151 sub save($) {
1152 my ($pl) = @_;
1153
1154 return if $pl->{deny_save};
1155
1156 my $path = path $pl;
1157 my $guard = cf::lock_acquire "user_save:$path";
1158
1159 return if $pl->{deny_save};
1160
1161 aio_mkdir playerdir $pl, 0770;
1162 $pl->{last_save} = $cf::RUNTIME;
1163
1164 $pl->save_pl ($path);
1165 Coro::cede;
1166 }
1167
1168 sub new($) {
1169 my ($login) = @_;
1170
1171 my $self = create;
1172
1173 $self->ob->name ($login);
1174 $self->{deny_save} = 1;
1175
1176 $cf::PLAYER{$login} = $self;
1177
1178 $self
1179 }
1180
1181 =item $pl->quit_character
1182
1183 Nukes the player without looking back. If logged in, the connection will
1184 be destroyed. May block for a long time.
1185
1186 =cut
1187
1188 sub quit_character {
1189 my ($pl) = @_;
1190
1191 $pl->{deny_save} = 1;
1192 $pl->password ("*"); # this should lock out the player until we nuked the dir
1193
1194 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1195 $pl->deactivate;
1196 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1197 $pl->ns->destroy if $pl->ns;
1198
1199 my $path = playerdir $pl;
1200 my $temp = "$path~$cf::RUNTIME~deleting~";
1201 aio_rename $path, $temp;
1202 delete $cf::PLAYER{$pl->ob->name};
1203 $pl->destroy;
1204 IO::AIO::aio_rmtree $temp;
1205 }
1206
1207 =item cf::player::list_logins
1208
1209 Returns am arrayref of all valid playernames in the system, can take a
1210 while and may block, so not sync_job-capable, ever.
1211
1212 =cut
1213
1214 sub list_logins {
1215 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1216 or return [];
1217
1218 my @logins;
1219
1220 for my $login (@$dirs) {
1221 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1222 aio_read $fh, 0, 512, my $buf, 0 or next;
1223 $buf !~ /^password -------------$/m or next; # official not-valid tag
1224
1225 utf8::decode $login;
1226 push @logins, $login;
1227 }
1228
1229 \@logins
1230 }
1231
1232 =item $player->maps
1233
1234 Returns an arrayref of cf::path's of all maps that are private for this
1235 player. May block.
1236
1237 =cut
1238
1239 sub maps($) {
1240 my ($pl) = @_;
1241
1242 my $files = aio_readdir playerdir $pl
1243 or return;
1244
1245 my @paths;
1246
1247 for (@$files) {
1248 utf8::decode $_;
1249 next if /\.(?:pl|pst)$/;
1250 next unless /^$PATH_SEP/o;
1251
1252 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1253 }
1254
1255 \@paths
1256 }
1257
1258 =item $player->ext_reply ($msgid, $msgtype, %msg)
1259
1260 Sends an ext reply to the player.
1261
1262 =cut
1263
1264 sub ext_reply($$$%) {
1265 my ($self, $id, %msg) = @_;
1266
1267 $msg{msgid} = $id;
1268
1269 $self->send ("ext " . cf::to_json \%msg);
1270 }
1271
1272 package cf;
1273
1274 =back
1275
1276
1277 =head3 cf::map
1278
1279 =over 4
1280
1281 =cut
1282
1283 package cf::map;
1284
1285 use Fcntl;
1286 use Coro::AIO;
1287
1288 our $MAX_RESET = 3600;
1289 our $DEFAULT_RESET = 3000;
1290
1291 sub generate_random_map {
1292 my ($path, $rmp) = @_;
1293
1294 # mit "rum" bekleckern, nicht
1295 cf::map::_create_random_map
1296 $path,
1297 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1298 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1299 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1300 $rmp->{exit_on_final_map},
1301 $rmp->{xsize}, $rmp->{ysize},
1302 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1303 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1304 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1305 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1306 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1307 (cf::region::find $rmp->{region})
1308 }
1309
1310 # and all this just because we cannot iterate over
1311 # all maps in C++...
1312 sub change_all_map_light {
1313 my ($change) = @_;
1314
1315 $_->change_map_light ($change)
1316 for grep $_->outdoor, values %cf::MAP;
1317 }
1318
1319 sub try_load_header($) {
1320 my ($path) = @_;
1321
1322 utf8::encode $path;
1323 aio_open $path, O_RDONLY, 0
1324 or return;
1325
1326 my $map = cf::map::new
1327 or return;
1328
1329 # for better error messages only, will be overwritten
1330 $map->path ($path);
1331
1332 $map->load_header ($path)
1333 or return;
1334
1335 $map->{load_path} = $path;
1336
1337 $map
1338 }
1339
1340 sub find;
1341 sub find {
1342 my ($path, $origin) = @_;
1343
1344 #warn "find<$path,$origin>\n";#d#
1345
1346 $path = new cf::path $path, $origin && $origin->path;
1347 my $key = $path->as_string;
1348
1349 cf::lock_wait "map_find:$key";
1350
1351 $cf::MAP{$key} || do {
1352 my $guard = cf::lock_acquire "map_find:$key";
1353
1354 # do it the slow way
1355 my $map = try_load_header $path->save_path;
1356
1357 Coro::cede;
1358
1359 if ($map) {
1360 $map->last_access ((delete $map->{last_access})
1361 || $cf::RUNTIME); #d#
1362 # safety
1363 $map->{instantiate_time} = $cf::RUNTIME
1364 if $map->{instantiate_time} > $cf::RUNTIME;
1365 } else {
1366 if (my $rmp = $path->random_map_params) {
1367 $map = generate_random_map $key, $rmp;
1368 } else {
1369 $map = try_load_header $path->load_path;
1370 }
1371
1372 $map or return;
1373
1374 $map->{load_original} = 1;
1375 $map->{instantiate_time} = $cf::RUNTIME;
1376 $map->last_access ($cf::RUNTIME);
1377 $map->instantiate;
1378
1379 # per-player maps become, after loading, normal maps
1380 $map->per_player (0) if $path->{user_rel};
1381 }
1382
1383 $map->path ($key);
1384 $map->{path} = $path;
1385 $map->{last_save} = $cf::RUNTIME;
1386
1387 Coro::cede;
1388
1389 if ($map->should_reset) {
1390 $map->reset;
1391 undef $guard;
1392 $map = find $path
1393 or return;
1394 }
1395
1396 $cf::MAP{$key} = $map
1397 }
1398 }
1399
1400 sub load {
1401 my ($self) = @_;
1402
1403 my $path = $self->{path};
1404 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1405
1406 return if $self->in_memory != cf::MAP_SWAPPED;
1407
1408 $self->in_memory (cf::MAP_LOADING);
1409
1410 $self->alloc;
1411 $self->load_objects ($self->{load_path}, 1)
1412 or return;
1413
1414 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1415 if delete $self->{load_original};
1416
1417 if (my $uniq = $path->uniq_path) {
1418 utf8::encode $uniq;
1419 if (aio_open $uniq, O_RDONLY, 0) {
1420 $self->clear_unique_items;
1421 $self->load_objects ($uniq, 0);
1422 }
1423 }
1424
1425 Coro::cede;
1426
1427 # now do the right thing for maps
1428 $self->link_multipart_objects;
1429
1430 if ($self->{path}->is_style_map) {
1431 $self->{deny_save} = 1;
1432 $self->{deny_reset} = 1;
1433 } else {
1434 $self->fix_auto_apply;
1435 $self->decay_objects;
1436 $self->update_buttons;
1437 $self->set_darkness_map;
1438 $self->difficulty ($self->estimate_difficulty)
1439 unless $self->difficulty;
1440 $self->activate;
1441 }
1442
1443 Coro::cede;
1444
1445 $self->in_memory (cf::MAP_IN_MEMORY);
1446 }
1447
1448 # find and load all maps in the 3x3 area around a map
1449 sub load_diag {
1450 my ($map) = @_;
1451
1452 my @diag; # diagonal neighbours
1453
1454 for (0 .. 3) {
1455 my $neigh = $map->tile_path ($_)
1456 or next;
1457 $neigh = find $neigh, $map
1458 or next;
1459 $neigh->load;
1460
1461 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1462 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1463 }
1464
1465 for (@diag) {
1466 my $neigh = find @$_
1467 or next;
1468 $neigh->load;
1469 }
1470 }
1471
1472 sub find_sync {
1473 my ($path, $origin) = @_;
1474
1475 cf::sync_job { find $path, $origin }
1476 }
1477
1478 sub do_load_sync {
1479 my ($map) = @_;
1480
1481 cf::sync_job { $map->load };
1482 }
1483
1484 our %MAP_PREFETCH;
1485 our $MAP_PREFETCHER = Coro::async {
1486 while () {
1487 while (%MAP_PREFETCH) {
1488 my $key = each %MAP_PREFETCH
1489 or next;
1490 my $path = delete $MAP_PREFETCH{$key};
1491
1492 my $map = find $path
1493 or next;
1494 $map->load;
1495 }
1496 Coro::schedule;
1497 }
1498 };
1499
1500 sub find_async {
1501 my ($path, $origin) = @_;
1502
1503 $path = new cf::path $path, $origin && $origin->path;
1504 my $key = $path->as_string;
1505
1506 if (my $map = $cf::MAP{$key}) {
1507 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1508 }
1509
1510 $MAP_PREFETCH{$key} = $path;
1511 $MAP_PREFETCHER->ready;
1512
1513 ()
1514 }
1515
1516 sub save {
1517 my ($self) = @_;
1518
1519 my $lock = cf::lock_acquire "map_data:" . $self->path;
1520
1521 $self->{last_save} = $cf::RUNTIME;
1522
1523 return unless $self->dirty;
1524
1525 my $save = $self->{path}->save_path; utf8::encode $save;
1526 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1527
1528 $self->{load_path} = $save;
1529
1530 return if $self->{deny_save};
1531
1532 local $self->{last_access} = $self->last_access;#d#
1533
1534 cf::async {
1535 $_->contr->save for $self->players;
1536 };
1537
1538 if ($uniq) {
1539 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1540 $self->save_objects ($uniq, cf::IO_UNIQUES);
1541 } else {
1542 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1543 }
1544 }
1545
1546 sub swap_out {
1547 my ($self) = @_;
1548
1549 # save first because save cedes
1550 $self->save;
1551
1552 my $lock = cf::lock_acquire "map_data:" . $self->path;
1553
1554 return if $self->players;
1555 return if $self->in_memory != cf::MAP_IN_MEMORY;
1556 return if $self->{deny_save};
1557
1558 $self->clear;
1559 $self->in_memory (cf::MAP_SWAPPED);
1560 }
1561
1562 sub reset_at {
1563 my ($self) = @_;
1564
1565 # TODO: safety, remove and allow resettable per-player maps
1566 return 1e99 if $self->{path}{user_rel};
1567 return 1e99 if $self->{deny_reset};
1568
1569 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1570 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1571
1572 $time + $to
1573 }
1574
1575 sub should_reset {
1576 my ($self) = @_;
1577
1578 $self->reset_at <= $cf::RUNTIME
1579 }
1580
1581 sub unlink_save {
1582 my ($self) = @_;
1583
1584 utf8::encode (my $save = $self->{path}->save_path);
1585 aioreq_pri 3; IO::AIO::aio_unlink $save;
1586 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1587 }
1588
1589 sub rename {
1590 my ($self, $new_path) = @_;
1591
1592 $self->unlink_save;
1593
1594 delete $cf::MAP{$self->path};
1595 $self->{path} = new cf::path $new_path;
1596 $self->path ($self->{path}->as_string);
1597 $cf::MAP{$self->path} = $self;
1598
1599 $self->save;
1600 }
1601
1602 sub reset {
1603 my ($self) = @_;
1604
1605 my $lock = cf::lock_acquire "map_data:" . $self->path;
1606
1607 return if $self->players;
1608 return if $self->{path}{user_rel};#d#
1609
1610 warn "resetting map ", $self->path;#d#
1611
1612 delete $cf::MAP{$self->path};
1613
1614 $_->clear_links_to ($self) for values %cf::MAP;
1615
1616 $self->unlink_save;
1617 $self->destroy;
1618 }
1619
1620 my $nuke_counter = "aaaa";
1621
1622 sub nuke {
1623 my ($self) = @_;
1624
1625 $self->{deny_save} = 1;
1626 $self->reset_timeout (1);
1627 $self->rename ("{nuke}/" . ($nuke_counter++));
1628 $self->reset; # polite request, might not happen
1629 }
1630
1631 sub customise_for {
1632 my ($map, $ob) = @_;
1633
1634 if ($map->per_player) {
1635 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1636 }
1637
1638 $map
1639 }
1640
1641 =item cf::map::unique_maps
1642
1643 Returns an arrayref of cf::path's of all shared maps that have
1644 instantiated unique items. May block.
1645
1646 =cut
1647
1648 sub unique_maps() {
1649 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1650 or return;
1651
1652 my @paths;
1653
1654 for (@$files) {
1655 utf8::decode $_;
1656 next if /\.pst$/;
1657 next unless /^$PATH_SEP/o;
1658
1659 push @paths, new cf::path $_;
1660 }
1661
1662 \@paths
1663 }
1664
1665 package cf;
1666
1667 =back
1668
1669 =head3 cf::object
1670
1671 =cut
1672
1673 package cf::object;
1674
1675 =over 4
1676
1677 =item $ob->inv_recursive
1678
1679 Returns the inventory of the object _and_ their inventories, recursively.
1680
1681 =cut
1682
1683 sub inv_recursive_;
1684 sub inv_recursive_ {
1685 map { $_, inv_recursive_ $_->inv } @_
1686 }
1687
1688 sub inv_recursive {
1689 inv_recursive_ inv $_[0]
1690 }
1691
1692 package cf;
1693
1694 =back
1695
1696 =head3 cf::object::player
1697
1698 =over 4
1699
1700 =item $player_object->reply ($npc, $msg[, $flags])
1701
1702 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1703 can be C<undef>. Does the right thing when the player is currently in a
1704 dialogue with the given NPC character.
1705
1706 =cut
1707
1708 # rough implementation of a future "reply" method that works
1709 # with dialog boxes.
1710 #TODO: the first argument must go, split into a $npc->reply_to ( method
1711 sub cf::object::player::reply($$$;$) {
1712 my ($self, $npc, $msg, $flags) = @_;
1713
1714 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1715
1716 if ($self->{record_replies}) {
1717 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1718 } else {
1719 $msg = $npc->name . " says: $msg" if $npc;
1720 $self->message ($msg, $flags);
1721 }
1722 }
1723
1724 =item $player_object->may ("access")
1725
1726 Returns wether the given player is authorized to access resource "access"
1727 (e.g. "command_wizcast").
1728
1729 =cut
1730
1731 sub cf::object::player::may {
1732 my ($self, $access) = @_;
1733
1734 $self->flag (cf::FLAG_WIZ) ||
1735 (ref $cf::CFG{"may_$access"}
1736 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1737 : $cf::CFG{"may_$access"})
1738 }
1739
1740 =item $player_object->enter_link
1741
1742 Freezes the player and moves him/her to a special map (C<{link}>).
1743
1744 The player should be reaosnably safe there for short amounts of time. You
1745 I<MUST> call C<leave_link> as soon as possible, though.
1746
1747 =item $player_object->leave_link ($map, $x, $y)
1748
1749 Moves the player out of the specila link map onto the given map. If the
1750 map is not valid (or omitted), the player will be moved back to the
1751 location he/she was before the call to C<enter_link>, or, if that fails,
1752 to the emergency map position.
1753
1754 Might block.
1755
1756 =cut
1757
1758 sub cf::object::player::enter_link {
1759 my ($self) = @_;
1760
1761 $self->deactivate_recursive;
1762
1763 return if $self->map == $LINK_MAP;
1764
1765 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1766 if $self->map;
1767
1768 $self->enter_map ($LINK_MAP, 20, 20);
1769 }
1770
1771 sub cf::object::player::leave_link {
1772 my ($self, $map, $x, $y) = @_;
1773
1774 my $link_pos = delete $self->{_link_pos};
1775
1776 unless ($map) {
1777 # restore original map position
1778 ($map, $x, $y) = @{ $link_pos || [] };
1779 $map = cf::map::find $map;
1780
1781 unless ($map) {
1782 ($map, $x, $y) = @$EMERGENCY_POSITION;
1783 $map = cf::map::find $map
1784 or die "FATAL: cannot load emergency map\n";
1785 }
1786 }
1787
1788 ($x, $y) = (-1, -1)
1789 unless (defined $x) && (defined $y);
1790
1791 # use -1 or undef as default coordinates, not 0, 0
1792 ($x, $y) = ($map->enter_x, $map->enter_y)
1793 if $x <=0 && $y <= 0;
1794
1795 $map->load;
1796 $map->load_diag;
1797
1798 return unless $self->contr->active;
1799 $self->activate_recursive;
1800 $self->enter_map ($map, $x, $y);
1801 }
1802
1803 cf::player->attach (
1804 on_logout => sub {
1805 my ($pl) = @_;
1806
1807 # abort map switching before logout
1808 if ($pl->ob->{_link_pos}) {
1809 cf::sync_job {
1810 $pl->ob->leave_link
1811 };
1812 }
1813 },
1814 on_login => sub {
1815 my ($pl) = @_;
1816
1817 # try to abort aborted map switching on player login :)
1818 # should happen only on crashes
1819 if ($pl->ob->{_link_pos}) {
1820 $pl->ob->enter_link;
1821 (async {
1822 # we need this sleep as the login has a concurrent enter_exit running
1823 # and this sleep increases chances of the player not ending up in scorn
1824 $pl->ob->reply (undef,
1825 "There was an internal problem at your last logout, "
1826 . "the server will try to bring you to your intended destination in a second.",
1827 cf::NDI_RED);
1828 Coro::Timer::sleep 1;
1829 $pl->ob->leave_link;
1830 })->prio (2);
1831 }
1832 },
1833 );
1834
1835 =item $player_object->goto ($path, $x, $y)
1836
1837 =cut
1838
1839 sub cf::object::player::goto {
1840 my ($self, $path, $x, $y) = @_;
1841
1842 $path = new cf::path $path;
1843
1844 $self->enter_link;
1845
1846 (async {
1847 my $map = cf::map::find $path->as_string;
1848 $map = $map->customise_for ($self) if $map;
1849
1850 # warn "entering ", $map->path, " at ($x, $y)\n"
1851 # if $map;
1852
1853 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1854
1855 $self->leave_link ($map, $x, $y);
1856 })->prio (1);
1857 }
1858
1859 =item $player_object->enter_exit ($exit_object)
1860
1861 =cut
1862
1863 sub parse_random_map_params {
1864 my ($spec) = @_;
1865
1866 my $rmp = { # defaults
1867 xsize => 10,
1868 ysize => 10,
1869 };
1870
1871 for (split /\n/, $spec) {
1872 my ($k, $v) = split /\s+/, $_, 2;
1873
1874 $rmp->{lc $k} = $v if (length $k) && (length $v);
1875 }
1876
1877 $rmp
1878 }
1879
1880 sub prepare_random_map {
1881 my ($exit) = @_;
1882
1883 # all this does is basically replace the /! path by
1884 # a new random map path (?random/...) with a seed
1885 # that depends on the exit object
1886
1887 my $rmp = parse_random_map_params $exit->msg;
1888
1889 if ($exit->map) {
1890 $rmp->{region} = $exit->map->region_name;
1891 $rmp->{origin_map} = $exit->map->path;
1892 $rmp->{origin_x} = $exit->x;
1893 $rmp->{origin_y} = $exit->y;
1894 }
1895
1896 $rmp->{random_seed} ||= $exit->random_seed;
1897
1898 my $data = cf::to_json $rmp;
1899 my $md5 = Digest::MD5::md5_hex $data;
1900
1901 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1902 aio_write $fh, 0, (length $data), $data, 0;
1903
1904 $exit->slaying ("?random/$md5");
1905 $exit->msg (undef);
1906 }
1907 }
1908
1909 sub cf::object::player::enter_exit {
1910 my ($self, $exit) = @_;
1911
1912 return unless $self->type == cf::PLAYER;
1913
1914 $self->enter_link;
1915
1916 (async {
1917 $self->deactivate_recursive; # just to be sure
1918 unless (eval {
1919 prepare_random_map $exit
1920 if $exit->slaying eq "/!";
1921
1922 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1923 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1924
1925 1;
1926 }) {
1927 $self->message ("Something went wrong deep within the crossfire server. "
1928 . "I'll try to bring you back to the map you were before. "
1929 . "Please report this to the dungeon master!",
1930 cf::NDI_UNIQUE | cf::NDI_RED);
1931
1932 warn "ERROR in enter_exit: $@";
1933 $self->leave_link;
1934 }
1935 })->prio (1);
1936 }
1937
1938 =head3 cf::client
1939
1940 =over 4
1941
1942 =item $client->send_drawinfo ($text, $flags)
1943
1944 Sends a drawinfo packet to the client. Circumvents output buffering so
1945 should not be used under normal circumstances.
1946
1947 =cut
1948
1949 sub cf::client::send_drawinfo {
1950 my ($self, $text, $flags) = @_;
1951
1952 utf8::encode $text;
1953 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1954 }
1955
1956
1957 =item $success = $client->query ($flags, "text", \&cb)
1958
1959 Queues a query to the client, calling the given callback with
1960 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1961 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1962
1963 Queries can fail, so check the return code. Or don't, as queries will become
1964 reliable at some point in the future.
1965
1966 =cut
1967
1968 sub cf::client::query {
1969 my ($self, $flags, $text, $cb) = @_;
1970
1971 return unless $self->state == ST_PLAYING
1972 || $self->state == ST_SETUP
1973 || $self->state == ST_CUSTOM;
1974
1975 $self->state (ST_CUSTOM);
1976
1977 utf8::encode $text;
1978 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1979
1980 $self->send_packet ($self->{query_queue}[0][0])
1981 if @{ $self->{query_queue} } == 1;
1982 }
1983
1984 cf::client->attach (
1985 on_reply => sub {
1986 my ($ns, $msg) = @_;
1987
1988 # this weird shuffling is so that direct followup queries
1989 # get handled first
1990 my $queue = delete $ns->{query_queue}
1991 or return; # be conservative, not sure how that can happen, but we saw a crash here
1992
1993 (shift @$queue)->[1]->($msg);
1994
1995 push @{ $ns->{query_queue} }, @$queue;
1996
1997 if (@{ $ns->{query_queue} } == @$queue) {
1998 if (@$queue) {
1999 $ns->send_packet ($ns->{query_queue}[0][0]);
2000 } else {
2001 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2002 }
2003 }
2004 },
2005 );
2006
2007 =item $client->async (\&cb)
2008
2009 Create a new coroutine, running the specified callback. The coroutine will
2010 be automatically cancelled when the client gets destroyed (e.g. on logout,
2011 or loss of connection).
2012
2013 =cut
2014
2015 sub cf::client::async {
2016 my ($self, $cb) = @_;
2017
2018 my $coro = &Coro::async ($cb);
2019
2020 $coro->on_destroy (sub {
2021 delete $self->{_coro}{$coro+0};
2022 });
2023
2024 $self->{_coro}{$coro+0} = $coro;
2025
2026 $coro
2027 }
2028
2029 cf::client->attach (
2030 on_destroy => sub {
2031 my ($ns) = @_;
2032
2033 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2034 },
2035 );
2036
2037 =back
2038
2039
2040 =head2 SAFE SCRIPTING
2041
2042 Functions that provide a safe environment to compile and execute
2043 snippets of perl code without them endangering the safety of the server
2044 itself. Looping constructs, I/O operators and other built-in functionality
2045 is not available in the safe scripting environment, and the number of
2046 functions and methods that can be called is greatly reduced.
2047
2048 =cut
2049
2050 our $safe = new Safe "safe";
2051 our $safe_hole = new Safe::Hole;
2052
2053 $SIG{FPE} = 'IGNORE';
2054
2055 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2056
2057 # here we export the classes and methods available to script code
2058
2059 =pod
2060
2061 The following fucntions and emthods are available within a safe environment:
2062
2063 cf::object contr pay_amount pay_player map
2064 cf::object::player player
2065 cf::player peaceful
2066 cf::map trigger
2067
2068 =cut
2069
2070 for (
2071 ["cf::object" => qw(contr pay_amount pay_player map)],
2072 ["cf::object::player" => qw(player)],
2073 ["cf::player" => qw(peaceful)],
2074 ["cf::map" => qw(trigger)],
2075 ) {
2076 no strict 'refs';
2077 my ($pkg, @funs) = @$_;
2078 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2079 for @funs;
2080 }
2081
2082 =over 4
2083
2084 =item @retval = safe_eval $code, [var => value, ...]
2085
2086 Compiled and executes the given perl code snippet. additional var/value
2087 pairs result in temporary local (my) scalar variables of the given name
2088 that are available in the code snippet. Example:
2089
2090 my $five = safe_eval '$first + $second', first => 1, second => 4;
2091
2092 =cut
2093
2094 sub safe_eval($;@) {
2095 my ($code, %vars) = @_;
2096
2097 my $qcode = $code;
2098 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2099 $qcode =~ s/\n/\\n/g;
2100
2101 local $_;
2102 local @safe::cf::_safe_eval_args = values %vars;
2103
2104 my $eval =
2105 "do {\n"
2106 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2107 . "#line 0 \"{$qcode}\"\n"
2108 . $code
2109 . "\n}"
2110 ;
2111
2112 sub_generation_inc;
2113 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2114 sub_generation_inc;
2115
2116 if ($@) {
2117 warn "$@";
2118 warn "while executing safe code '$code'\n";
2119 warn "with arguments " . (join " ", %vars) . "\n";
2120 }
2121
2122 wantarray ? @res : $res[0]
2123 }
2124
2125 =item cf::register_script_function $function => $cb
2126
2127 Register a function that can be called from within map/npc scripts. The
2128 function should be reasonably secure and should be put into a package name
2129 like the extension.
2130
2131 Example: register a function that gets called whenever a map script calls
2132 C<rent::overview>, as used by the C<rent> extension.
2133
2134 cf::register_script_function "rent::overview" => sub {
2135 ...
2136 };
2137
2138 =cut
2139
2140 sub register_script_function {
2141 my ($fun, $cb) = @_;
2142
2143 no strict 'refs';
2144 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2145 }
2146
2147 =back
2148
2149 =cut
2150
2151 #############################################################################
2152
2153 =head2 EXTENSION DATABASE SUPPORT
2154
2155 Crossfire maintains a very simple database for extension use. It can
2156 currently store anything that can be serialised using Storable, which
2157 excludes objects.
2158
2159 The parameter C<$family> should best start with the name of the extension
2160 using it, it should be unique.
2161
2162 =over 4
2163
2164 =item $hashref = cf::db_get $family
2165
2166 Return a hashref for use by the extension C<$family>, which can be
2167 modified. After modifications, you have to call C<cf::db_dirty> or
2168 C<cf::db_sync>.
2169
2170 =item $value = cf::db_get $family => $key
2171
2172 Returns a single value from the database
2173
2174 =item cf::db_put $family => $hashref
2175
2176 Stores the given family hashref into the database. Updates are delayed, if
2177 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2178
2179 =item cf::db_put $family => $key => $value
2180
2181 Stores the given C<$value> in the family hash. Updates are delayed, if you
2182 want the data to be synced to disk immediately, use C<cf::db_sync>.
2183
2184 =item cf::db_dirty
2185
2186 Marks the database as dirty, to be updated at a later time.
2187
2188 =item cf::db_sync
2189
2190 Immediately write the database to disk I<if it is dirty>.
2191
2192 =cut
2193
2194 our $DB;
2195
2196 {
2197 my $path = cf::localdir . "/database.pst";
2198
2199 sub db_load() {
2200 $DB = stat $path ? Storable::retrieve $path : { };
2201 }
2202
2203 my $pid;
2204
2205 sub db_save() {
2206 waitpid $pid, 0 if $pid;
2207 if (0 == ($pid = fork)) {
2208 $DB->{_meta}{version} = 1;
2209 Storable::nstore $DB, "$path~";
2210 rename "$path~", $path;
2211 cf::_exit 0 if defined $pid;
2212 }
2213 }
2214
2215 my $dirty;
2216
2217 sub db_sync() {
2218 db_save if $dirty;
2219 undef $dirty;
2220 }
2221
2222 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2223 db_sync;
2224 });
2225
2226 sub db_dirty() {
2227 $dirty = 1;
2228 $idle->start;
2229 }
2230
2231 sub db_get($;$) {
2232 @_ >= 2
2233 ? $DB->{$_[0]}{$_[1]}
2234 : ($DB->{$_[0]} ||= { })
2235 }
2236
2237 sub db_put($$;$) {
2238 if (@_ >= 3) {
2239 $DB->{$_[0]}{$_[1]} = $_[2];
2240 } else {
2241 $DB->{$_[0]} = $_[1];
2242 }
2243 db_dirty;
2244 }
2245
2246 cf::global->attach (
2247 prio => 10000,
2248 on_cleanup => sub {
2249 db_sync;
2250 },
2251 );
2252 }
2253
2254 #############################################################################
2255 # the server's main()
2256
2257 sub cfg_load {
2258 open my $fh, "<:utf8", cf::confdir . "/config"
2259 or return;
2260
2261 local $/;
2262 *CFG = YAML::Syck::Load <$fh>;
2263
2264 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2265
2266 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2267 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2268
2269 if (exists $CFG{mlockall}) {
2270 eval {
2271 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2272 and die "WARNING: m(un)lockall failed: $!\n";
2273 };
2274 warn $@ if $@;
2275 }
2276 }
2277
2278 sub main {
2279 # we must not ever block the main coroutine
2280 local $Coro::idle = sub {
2281 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2282 async { Event::one_event };
2283 };
2284
2285 cfg_load;
2286 db_load;
2287 load_extensions;
2288 Event::loop;
2289 }
2290
2291 #############################################################################
2292 # initialisation and cleanup
2293
2294 # install some emergency cleanup handlers
2295 BEGIN {
2296 for my $signal (qw(INT HUP TERM)) {
2297 Event->signal (
2298 data => WF_AUTOCANCEL,
2299 signal => $signal,
2300 cb => sub {
2301 cf::cleanup "SIG$signal";
2302 },
2303 );
2304 }
2305 }
2306
2307 sub emergency_save() {
2308 my $freeze_guard = cf::freeze_mainloop;
2309
2310 warn "enter emergency perl save\n";
2311
2312 cf::sync_job {
2313 # use a peculiar iteration method to avoid tripping on perl
2314 # refcount bugs in for. also avoids problems with players
2315 # and maps saved/Destroyed asynchronously.
2316 warn "begin emergency player save\n";
2317 for my $login (keys %cf::PLAYER) {
2318 my $pl = $cf::PLAYER{$login} or next;
2319 $pl->valid or next;
2320 $pl->save;
2321 }
2322 warn "end emergency player save\n";
2323
2324 warn "begin emergency map save\n";
2325 for my $path (keys %cf::MAP) {
2326 my $map = $cf::MAP{$path} or next;
2327 $map->valid or next;
2328 $map->save;
2329 }
2330 warn "end emergency map save\n";
2331 };
2332
2333 warn "leave emergency perl save\n";
2334 }
2335
2336 sub reload() {
2337 # can/must only be called in main
2338 if ($Coro::current != $Coro::main) {
2339 warn "can only reload from main coroutine\n";
2340 return;
2341 }
2342
2343 warn "reloading...";
2344
2345 my $guard = freeze_mainloop;
2346 cf::emergency_save;
2347
2348 eval {
2349 # if anything goes wrong in here, we should simply crash as we already saved
2350
2351 # cancel all watchers
2352 for (Event::all_watchers) {
2353 $_->cancel if $_->data & WF_AUTOCANCEL;
2354 }
2355
2356 # cancel all extension coros
2357 $_->cancel for values %EXT_CORO;
2358 %EXT_CORO = ();
2359
2360 # unload all extensions
2361 for (@exts) {
2362 warn "unloading <$_>";
2363 unload_extension $_;
2364 }
2365
2366 # unload all modules loaded from $LIBDIR
2367 while (my ($k, $v) = each %INC) {
2368 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2369
2370 warn "removing <$k>";
2371 delete $INC{$k};
2372
2373 $k =~ s/\.pm$//;
2374 $k =~ s/\//::/g;
2375
2376 if (my $cb = $k->can ("unload_module")) {
2377 $cb->();
2378 }
2379
2380 Symbol::delete_package $k;
2381 }
2382
2383 # sync database to disk
2384 cf::db_sync;
2385 IO::AIO::flush;
2386
2387 # get rid of safe::, as good as possible
2388 Symbol::delete_package "safe::$_"
2389 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2390
2391 # remove register_script_function callbacks
2392 # TODO
2393
2394 # unload cf.pm "a bit"
2395 delete $INC{"cf.pm"};
2396
2397 # don't, removes xs symbols, too,
2398 # and global variables created in xs
2399 #Symbol::delete_package __PACKAGE__;
2400
2401 # reload cf.pm
2402 warn "reloading cf.pm";
2403 require cf;
2404 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2405
2406 # load config and database again
2407 cf::cfg_load;
2408 cf::db_load;
2409
2410 # load extensions
2411 warn "load extensions";
2412 cf::load_extensions;
2413
2414 # reattach attachments to objects
2415 warn "reattach";
2416 _global_reattach;
2417 reattach $_ for values %MAP;
2418 };
2419
2420 if ($@) {
2421 warn $@;
2422 warn "error while reloading, exiting.";
2423 exit 1;
2424 }
2425
2426 warn "reloaded successfully";
2427 };
2428
2429 #############################################################################
2430
2431 unless ($LINK_MAP) {
2432 $LINK_MAP = cf::map::new;
2433
2434 $LINK_MAP->width (41);
2435 $LINK_MAP->height (41);
2436 $LINK_MAP->alloc;
2437 $LINK_MAP->path ("{link}");
2438 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2439 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2440
2441 # dirty hack because... archetypes are not yet loaded
2442 Event->timer (
2443 after => 10,
2444 cb => sub {
2445 $_[0]->w->cancel;
2446
2447 # provide some exits "home"
2448 my $exit = cf::object::new "exit";
2449
2450 $exit->slaying ($EMERGENCY_POSITION->[0]);
2451 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2452 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2453
2454 $LINK_MAP->insert ($exit->clone, 19, 19);
2455 $LINK_MAP->insert ($exit->clone, 19, 20);
2456 $LINK_MAP->insert ($exit->clone, 19, 21);
2457 $LINK_MAP->insert ($exit->clone, 20, 19);
2458 $LINK_MAP->insert ($exit->clone, 20, 21);
2459 $LINK_MAP->insert ($exit->clone, 21, 19);
2460 $LINK_MAP->insert ($exit->clone, 21, 20);
2461 $LINK_MAP->insert ($exit->clone, 21, 21);
2462
2463 $exit->destroy;
2464 });
2465
2466 $LINK_MAP->{deny_save} = 1;
2467 $LINK_MAP->{deny_reset} = 1;
2468
2469 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2470 }
2471
2472 register "<global>", __PACKAGE__;
2473
2474 register_command "reload" => sub {
2475 my ($who, $arg) = @_;
2476
2477 if ($who->flag (FLAG_WIZ)) {
2478 $who->message ("start of reload.");
2479 reload;
2480 $who->message ("end of reload.");
2481 }
2482 };
2483
2484 unshift @INC, $LIBDIR;
2485
2486 $TICK_WATCHER = Event->timer (
2487 reentrant => 0,
2488 prio => 0,
2489 at => $NEXT_TICK || $TICK,
2490 data => WF_AUTOCANCEL,
2491 cb => sub {
2492 cf::server_tick; # one server iteration
2493 $RUNTIME += $TICK;
2494 $NEXT_TICK += $TICK;
2495
2496 $WAIT_FOR_TICK->broadcast;
2497 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2498
2499 # if we are delayed by four ticks or more, skip them all
2500 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2501
2502 $TICK_WATCHER->at ($NEXT_TICK);
2503 $TICK_WATCHER->start;
2504 },
2505 );
2506
2507 IO::AIO::max_poll_time $TICK * 0.2;
2508
2509 Event->io (
2510 fd => IO::AIO::poll_fileno,
2511 poll => 'r',
2512 prio => 5,
2513 data => WF_AUTOCANCEL,
2514 cb => \&IO::AIO::poll_cb,
2515 );
2516
2517 Event->timer (
2518 data => WF_AUTOCANCEL,
2519 after => 0,
2520 interval => 10,
2521 cb => sub {
2522 (Coro::unblock_sub {
2523 write_runtime
2524 or warn "ERROR: unable to write runtime file: $!";
2525 })->();
2526 },
2527 );
2528
2529 END { cf::emergency_save }
2530
2531 1
2532