ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
Revision: 1.160
Committed: Wed Jan 10 22:54:06 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.159: +3 -2 lines
Log Message:
beautify

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42
43 our @EVENT;
44 our $LIBDIR = datadir . "/ext";
45
46 our $TICK = MAX_TIME * 1e-6;
47 our $TICK_WATCHER;
48 our $NEXT_TICK;
49 our $NOW;
50
51 our %CFG;
52
53 our $UPTIME; $UPTIME ||= time;
54 our $RUNTIME;
55
56 our %PLAYER; # all users
57 our %MAP; # all maps
58 our $LINK_MAP; # the special {link} map
59 our $RANDOM_MAPS = cf::localdir . "/random";
60
61 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
62 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
63
64 binmode STDOUT;
65 binmode STDERR;
66
67 # read virtual server time, if available
68 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
69 open my $fh, "<", cf::localdir . "/runtime"
70 or die "unable to read runtime file: $!";
71 $RUNTIME = <$fh> + 0.;
72 }
73
74 mkdir cf::localdir;
75 mkdir cf::localdir . "/" . cf::playerdir;
76 mkdir cf::localdir . "/" . cf::tmpdir;
77 mkdir cf::localdir . "/" . cf::uniquedir;
78 mkdir $RANDOM_MAPS;
79
80 # a special map that is always available
81 our $LINK_MAP;
82 our $EMERGENCY_POSITION;
83
84 #############################################################################
85
86 =head2 GLOBAL VARIABLES
87
88 =over 4
89
90 =item $cf::UPTIME
91
92 The timestamp of the server start (so not actually an uptime).
93
94 =item $cf::RUNTIME
95
96 The time this server has run, starts at 0 and is increased by $cf::TICK on
97 every server tick.
98
99 =item $cf::LIBDIR
100
101 The perl library directory, where extensions and cf-specific modules can
102 be found. It will be added to C<@INC> automatically.
103
104 =item $cf::NOW
105
106 The time of the last (current) server tick.
107
108 =item $cf::TICK
109
110 The interval between server ticks, in seconds.
111
112 =item %cf::CFG
113
114 Configuration for the server, loaded from C</etc/crossfire/config>, or
115 from wherever your confdir points to.
116
117 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
118
119 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
120 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
121 processing has been done. Call C<< ->wait >> on them to maximise the
122 window of cpu time available, or simply to synchronise to the server tick.
123
124 =back
125
126 =cut
127
128 BEGIN {
129 *CORE::GLOBAL::warn = sub {
130 my $msg = join "", @_;
131 utf8::encode $msg;
132
133 $msg .= "\n"
134 unless $msg =~ /\n$/;
135
136 LOG llevError, $msg;
137 };
138 }
139
140 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
141 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
142 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
143 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
144 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
145 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
146
147 # we bless all objects into (empty) derived classes to force a method lookup
148 # within the Safe compartment.
149 for my $pkg (qw(
150 cf::global cf::attachable
151 cf::object cf::object::player
152 cf::client cf::player
153 cf::arch cf::living
154 cf::map cf::party cf::region
155 )) {
156 no strict 'refs';
157 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
158 }
159
160 $Event::DIED = sub {
161 warn "error in event callback: @_";
162 };
163
164 =head2 UTILITY FUNCTIONS
165
166 =over 4
167
168 =item dumpval $ref
169
170 =cut
171
172 sub dumpval {
173 eval {
174 local $SIG{__DIE__};
175 my $d;
176 if (1) {
177 $d = new Data::Dumper([$_[0]], ["*var"]);
178 $d->Terse(1);
179 $d->Indent(2);
180 $d->Quotekeys(0);
181 $d->Useqq(1);
182 #$d->Bless(...);
183 $d->Seen($_[1]) if @_ > 1;
184 $d = $d->Dump();
185 }
186 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
187 $d
188 } || "[unable to dump $_[0]: '$@']";
189 }
190
191 use JSON::Syck (); # TODO# replace by JSON::PC once working
192
193 =item $ref = cf::from_json $json
194
195 Converts a JSON string into the corresponding perl data structure.
196
197 =cut
198
199 sub from_json($) {
200 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
201 JSON::Syck::Load $_[0]
202 }
203
204 =item $json = cf::to_json $ref
205
206 Converts a perl data structure into its JSON representation.
207
208 =cut
209
210 sub to_json($) {
211 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
212 JSON::Syck::Dump $_[0]
213 }
214
215 =item cf::lock_wait $string
216
217 Wait until the given lock is available. See cf::lock_acquire.
218
219 =item my $lock = cf::lock_acquire $string
220
221 Wait until the given lock is available and then acquires it and returns
222 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
223 for example when the coroutine gets canceled), the lock is automatically
224 returned.
225
226 Lock names should begin with a unique identifier (for example, cf::map::find
227 uses map_find and cf::map::load uses map_load).
228
229 =cut
230
231 our %LOCK;
232
233 sub lock_wait($) {
234 my ($key) = @_;
235
236 # wait for lock, if any
237 while ($LOCK{$key}) {
238 push @{ $LOCK{$key} }, $Coro::current;
239 Coro::schedule;
240 }
241 }
242
243 sub lock_acquire($) {
244 my ($key) = @_;
245
246 # wait, to be sure we are not locked
247 lock_wait $key;
248
249 $LOCK{$key} = [];
250
251 Coro::guard {
252 # wake up all waiters, to be on the safe side
253 $_->ready for @{ delete $LOCK{$key} };
254 }
255 }
256
257 sub freeze_mainloop {
258 return unless $TICK_WATCHER->is_active;
259
260 my $guard = Coro::guard { $TICK_WATCHER->start };
261 $TICK_WATCHER->stop;
262 $guard
263 }
264
265 =item cf::async { BLOCK }
266
267 Currently the same as Coro::async_pool, meaning you cannot use
268 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
269 thing you are allowed to do is call C<prio> on it.
270
271 =cut
272
273 BEGIN { *async = \&Coro::async_pool }
274
275 =item cf::sync_job { BLOCK }
276
277 The design of crossfire+ requires that the main coro ($Coro::main) is
278 always able to handle events or runnable, as crossfire+ is only partly
279 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
280
281 If it must be done, put the blocking parts into C<sync_job>. This will run
282 the given BLOCK in another coroutine while waiting for the result. The
283 server will be frozen during this time, so the block should either finish
284 fast or be very important.
285
286 =cut
287
288 sub sync_job(&) {
289 my ($job) = @_;
290
291 if ($Coro::current == $Coro::main) {
292 # this is the main coro, too bad, we have to block
293 # till the operation succeeds, freezing the server :/
294
295 # TODO: use suspend/resume instead
296 # (but this is cancel-safe)
297 my $freeze_guard = freeze_mainloop;
298
299 my $busy = 1;
300 my @res;
301
302 (async {
303 @res = eval { $job->() };
304 warn $@ if $@;
305 undef $busy;
306 })->prio (Coro::PRIO_MAX);
307
308 while ($busy) {
309 Coro::cede or Event::one_event;
310 }
311
312 wantarray ? @res : $res[0]
313 } else {
314 # we are in another coroutine, how wonderful, everything just works
315
316 $job->()
317 }
318 }
319
320 =item $coro = cf::async_ext { BLOCK }
321
322 Like async, but this coro is automatically being canceled when the
323 extension calling this is being unloaded.
324
325 =cut
326
327 sub async_ext(&) {
328 my $cb = shift;
329
330 my $coro = &Coro::async ($cb);
331
332 $coro->on_destroy (sub {
333 delete $EXT_CORO{$coro+0};
334 });
335 $EXT_CORO{$coro+0} = $coro;
336
337 $coro
338 }
339
340 sub write_runtime {
341 my $runtime = cf::localdir . "/runtime";
342
343 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
344 or return;
345
346 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
347 (aio_write $fh, 0, (length $value), $value, 0) <= 0
348 and return;
349
350 aio_fsync $fh
351 and return;
352
353 close $fh
354 or return;
355
356 aio_rename "$runtime~", $runtime
357 and return;
358
359 1
360 }
361
362 =back
363
364 =cut
365
366 #############################################################################
367
368 package cf::path;
369
370 use overload
371 '""' => \&as_string;
372
373 # used to convert map paths into valid unix filenames by repalcing / by ∕
374 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
375
376 sub new {
377 my ($class, $path, $base) = @_;
378
379 $path = $path->as_string if ref $path;
380
381 my $self = bless { }, $class;
382
383 # {... are special paths that are not touched
384 # ?xxx/... are special absolute paths
385 # ?random/... random maps
386 # /! non-realised random map exit
387 # /... normal maps
388 # ~/... per-player maps without a specific player (DO NOT USE)
389 # ~user/... per-player map of a specific user
390
391 $path =~ s/$PATH_SEP/\//go;
392
393 if ($path =~ /^{/) {
394 # fine as it is
395 } elsif ($path =~ s{^\?random/}{}) {
396 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
397 $self->{random} = cf::from_json $data;
398 } else {
399 if ($path =~ s{^~([^/]+)?}{}) {
400 $self->{user_rel} = 1;
401
402 if (defined $1) {
403 $self->{user} = $1;
404 } elsif ($base =~ m{^~([^/]+)/}) {
405 $self->{user} = $1;
406 } else {
407 warn "cannot resolve user-relative path without user <$path,$base>\n";
408 }
409 } elsif ($path =~ /^\//) {
410 # already absolute
411 } else {
412 $base =~ s{[^/]+/?$}{};
413 return $class->new ("$base/$path");
414 }
415
416 for ($path) {
417 redo if s{/\.?/}{/};
418 redo if s{/[^/]+/\.\./}{/};
419 }
420 }
421
422 $self->{path} = $path;
423
424 $self
425 }
426
427 # the name / primary key / in-game path
428 sub as_string {
429 my ($self) = @_;
430
431 $self->{user_rel} ? "~$self->{user}$self->{path}"
432 : $self->{random} ? "?random/$self->{path}"
433 : $self->{path}
434 }
435
436 # the displayed name, this is a one way mapping
437 sub visible_name {
438 my ($self) = @_;
439
440 # if (my $rmp = $self->{random}) {
441 # # todo: be more intelligent about this
442 # "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
443 # } else {
444 $self->as_string
445 # }
446 }
447
448 # escape the /'s in the path
449 sub _escaped_path {
450 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
451 $path
452 }
453
454 # the original (read-only) location
455 sub load_path {
456 my ($self) = @_;
457
458 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
459 }
460
461 # the temporary/swap location
462 sub save_path {
463 my ($self) = @_;
464
465 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
466 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
467 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
468 }
469
470 # the unique path, might be eq to save_path
471 sub uniq_path {
472 my ($self) = @_;
473
474 $self->{user_rel} || $self->{random}
475 ? undef
476 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
477 }
478
479 # return random map parameters, or undef
480 sub random_map_params {
481 my ($self) = @_;
482
483 $self->{random}
484 }
485
486 # this is somewhat ugly, but style maps do need special treatment
487 sub is_style_map {
488 $_[0]{path} =~ m{^/styles/}
489 }
490
491 package cf;
492
493 #############################################################################
494
495 =head2 ATTACHABLE OBJECTS
496
497 Many objects in crossfire are so-called attachable objects. That means you can
498 attach callbacks/event handlers (a collection of which is called an "attachment")
499 to it. All such attachable objects support the following methods.
500
501 In the following description, CLASS can be any of C<global>, C<object>
502 C<player>, C<client> or C<map> (i.e. the attachable objects in
503 crossfire+).
504
505 =over 4
506
507 =item $attachable->attach ($attachment, key => $value...)
508
509 =item $attachable->detach ($attachment)
510
511 Attach/detach a pre-registered attachment to a specific object and give it
512 the specified key/value pairs as arguments.
513
514 Example, attach a minesweeper attachment to the given object, making it a
515 10x10 minesweeper game:
516
517 $obj->attach (minesweeper => width => 10, height => 10);
518
519 =item $bool = $attachable->attached ($name)
520
521 Checks wether the named attachment is currently attached to the object.
522
523 =item cf::CLASS->attach ...
524
525 =item cf::CLASS->detach ...
526
527 Define an anonymous attachment and attach it to all objects of the given
528 CLASS. See the next function for an explanation of its arguments.
529
530 You can attach to global events by using the C<cf::global> class.
531
532 Example, log all player logins:
533
534 cf::player->attach (
535 on_login => sub {
536 my ($pl) = @_;
537 ...
538 },
539 );
540
541 Example, attach to the jeweler skill:
542
543 cf::object->attach (
544 type => cf::SKILL,
545 subtype => cf::SK_JEWELER,
546 on_use_skill => sub {
547 my ($sk, $ob, $part, $dir, $msg) = @_;
548 ...
549 },
550 );
551
552 =item cf::CLASS::attachment $name, ...
553
554 Register an attachment by C<$name> through which attachable objects of the
555 given CLASS can refer to this attachment.
556
557 Some classes such as crossfire maps and objects can specify attachments
558 that are attached at load/instantiate time, thus the need for a name.
559
560 These calls expect any number of the following handler/hook descriptions:
561
562 =over 4
563
564 =item prio => $number
565
566 Set the priority for all following handlers/hooks (unless overwritten
567 by another C<prio> setting). Lower priority handlers get executed
568 earlier. The default priority is C<0>, and many built-in handlers are
569 registered at priority C<-1000>, so lower priorities should not be used
570 unless you know what you are doing.
571
572 =item type => $type
573
574 (Only for C<< cf::object->attach >> calls), limits the attachment to the
575 given type of objects only (the additional parameter C<subtype> can be
576 used to further limit to the given subtype).
577
578 =item on_I<event> => \&cb
579
580 Call the given code reference whenever the named event happens (event is
581 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
582 handlers are recognised generally depends on the type of object these
583 handlers attach to).
584
585 See F<include/eventinc.h> for the full list of events supported, and their
586 class.
587
588 =item package => package::
589
590 Look for sub functions of the name C<< on_I<event> >> in the given
591 package and register them. Only handlers for eevents supported by the
592 object/class are recognised.
593
594 =back
595
596 Example, define an attachment called "sockpuppet" that calls the given
597 event handler when a monster attacks:
598
599 cf::object::attachment sockpuppet =>
600 on_skill_attack => sub {
601 my ($self, $victim) = @_;
602 ...
603 }
604 }
605
606 =item $attachable->valid
607
608 Just because you have a perl object does not mean that the corresponding
609 C-level object still exists. If you try to access an object that has no
610 valid C counterpart anymore you get an exception at runtime. This method
611 can be used to test for existence of the C object part without causing an
612 exception.
613
614 =cut
615
616 # the following variables are defined in .xs and must not be re-created
617 our @CB_GLOBAL = (); # registry for all global events
618 our @CB_ATTACHABLE = (); # registry for all attachables
619 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
620 our @CB_PLAYER = ();
621 our @CB_CLIENT = ();
622 our @CB_TYPE = (); # registry for type (cf-object class) based events
623 our @CB_MAP = ();
624
625 my %attachment;
626
627 sub _attach_cb($$$$) {
628 my ($registry, $event, $prio, $cb) = @_;
629
630 use sort 'stable';
631
632 $cb = [$prio, $cb];
633
634 @{$registry->[$event]} = sort
635 { $a->[0] cmp $b->[0] }
636 @{$registry->[$event] || []}, $cb;
637 }
638
639 # hack
640 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
641
642 # attach handles attaching event callbacks
643 # the only thing the caller has to do is pass the correct
644 # registry (== where the callback attaches to).
645 sub _attach {
646 my ($registry, $klass, @arg) = @_;
647
648 my $object_type;
649 my $prio = 0;
650 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
651
652 #TODO: get rid of this hack
653 if ($attachable_klass{$klass}) {
654 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
655 }
656
657 while (@arg) {
658 my $type = shift @arg;
659
660 if ($type eq "prio") {
661 $prio = shift @arg;
662
663 } elsif ($type eq "type") {
664 $object_type = shift @arg;
665 $registry = $CB_TYPE[$object_type] ||= [];
666
667 } elsif ($type eq "subtype") {
668 defined $object_type or Carp::croak "subtype specified without type";
669 my $object_subtype = shift @arg;
670 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
671
672 } elsif ($type eq "package") {
673 my $pkg = shift @arg;
674
675 while (my ($name, $id) = each %cb_id) {
676 if (my $cb = $pkg->can ($name)) {
677 _attach_cb $registry, $id, $prio, $cb;
678 }
679 }
680
681 } elsif (exists $cb_id{$type}) {
682 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
683
684 } elsif (ref $type) {
685 warn "attaching objects not supported, ignoring.\n";
686
687 } else {
688 shift @arg;
689 warn "attach argument '$type' not supported, ignoring.\n";
690 }
691 }
692 }
693
694 sub _object_attach {
695 my ($obj, $name, %arg) = @_;
696
697 return if exists $obj->{_attachment}{$name};
698
699 if (my $attach = $attachment{$name}) {
700 my $registry = $obj->registry;
701
702 for (@$attach) {
703 my ($klass, @attach) = @$_;
704 _attach $registry, $klass, @attach;
705 }
706
707 $obj->{$name} = \%arg;
708 } else {
709 warn "object uses attachment '$name' that is not available, postponing.\n";
710 }
711
712 $obj->{_attachment}{$name} = undef;
713 }
714
715 sub cf::attachable::attach {
716 if (ref $_[0]) {
717 _object_attach @_;
718 } else {
719 _attach shift->_attach_registry, @_;
720 }
721 };
722
723 # all those should be optimised
724 sub cf::attachable::detach {
725 my ($obj, $name) = @_;
726
727 if (ref $obj) {
728 delete $obj->{_attachment}{$name};
729 reattach ($obj);
730 } else {
731 Carp::croak "cannot, currently, detach class attachments";
732 }
733 };
734
735 sub cf::attachable::attached {
736 my ($obj, $name) = @_;
737
738 exists $obj->{_attachment}{$name}
739 }
740
741 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
742 eval "#line " . __LINE__ . " 'cf.pm'
743 sub cf::\L$klass\E::_attach_registry {
744 (\\\@CB_$klass, KLASS_$klass)
745 }
746
747 sub cf::\L$klass\E::attachment {
748 my \$name = shift;
749
750 \$attachment{\$name} = [[KLASS_$klass, \@_]];
751 }
752 ";
753 die if $@;
754 }
755
756 our $override;
757 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
758
759 sub override {
760 $override = 1;
761 @invoke_results = ();
762 }
763
764 sub do_invoke {
765 my $event = shift;
766 my $callbacks = shift;
767
768 @invoke_results = ();
769
770 local $override;
771
772 for (@$callbacks) {
773 eval { &{$_->[1]} };
774
775 if ($@) {
776 warn "$@";
777 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
778 override;
779 }
780
781 return 1 if $override;
782 }
783
784 0
785 }
786
787 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
788
789 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
790
791 Generate an object-specific event with the given arguments.
792
793 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
794 removed in future versions), and there is no public API to access override
795 results (if you must, access C<@cf::invoke_results> directly).
796
797 =back
798
799 =cut
800
801 #############################################################################
802 # object support
803
804 sub reattach {
805 # basically do the same as instantiate, without calling instantiate
806 my ($obj) = @_;
807
808 my $registry = $obj->registry;
809
810 @$registry = ();
811
812 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
813
814 for my $name (keys %{ $obj->{_attachment} || {} }) {
815 if (my $attach = $attachment{$name}) {
816 for (@$attach) {
817 my ($klass, @attach) = @$_;
818 _attach $registry, $klass, @attach;
819 }
820 } else {
821 warn "object uses attachment '$name' that is not available, postponing.\n";
822 }
823 }
824 }
825
826 cf::attachable->attach (
827 prio => -1000000,
828 on_instantiate => sub {
829 my ($obj, $data) = @_;
830
831 $data = from_json $data;
832
833 for (@$data) {
834 my ($name, $args) = @$_;
835
836 $obj->attach ($name, %{$args || {} });
837 }
838 },
839 on_reattach => \&reattach,
840 on_clone => sub {
841 my ($src, $dst) = @_;
842
843 @{$dst->registry} = @{$src->registry};
844
845 %$dst = %$src;
846
847 %{$dst->{_attachment}} = %{$src->{_attachment}}
848 if exists $src->{_attachment};
849 },
850 );
851
852 sub object_freezer_save {
853 my ($filename, $rdata, $objs) = @_;
854
855 sync_job {
856 if (length $$rdata) {
857 warn sprintf "saving %s (%d,%d)\n",
858 $filename, length $$rdata, scalar @$objs;
859
860 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
861 chmod SAVE_MODE, $fh;
862 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
863 aio_fsync $fh;
864 close $fh;
865
866 if (@$objs) {
867 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
868 chmod SAVE_MODE, $fh;
869 my $data = Storable::nfreeze { version => 1, objs => $objs };
870 aio_write $fh, 0, (length $data), $data, 0;
871 aio_fsync $fh;
872 close $fh;
873 aio_rename "$filename.pst~", "$filename.pst";
874 }
875 } else {
876 aio_unlink "$filename.pst";
877 }
878
879 aio_rename "$filename~", $filename;
880 } else {
881 warn "FATAL: $filename~: $!\n";
882 }
883 } else {
884 aio_unlink $filename;
885 aio_unlink "$filename.pst";
886 }
887 }
888 }
889
890 sub object_freezer_as_string {
891 my ($rdata, $objs) = @_;
892
893 use Data::Dumper;
894
895 $$rdata . Dumper $objs
896 }
897
898 sub object_thawer_load {
899 my ($filename) = @_;
900
901 my ($data, $av);
902
903 (aio_load $filename, $data) >= 0
904 or return;
905
906 unless (aio_stat "$filename.pst") {
907 (aio_load "$filename.pst", $av) >= 0
908 or return;
909 $av = eval { (Storable::thaw $av)->{objs} };
910 }
911
912 warn sprintf "loading %s (%d)\n",
913 $filename, length $data, scalar @{$av || []};#d#
914 return ($data, $av);
915 }
916
917 #############################################################################
918 # command handling &c
919
920 =item cf::register_command $name => \&callback($ob,$args);
921
922 Register a callback for execution when the client sends the user command
923 $name.
924
925 =cut
926
927 sub register_command {
928 my ($name, $cb) = @_;
929
930 my $caller = caller;
931 #warn "registering command '$name/$time' to '$caller'";
932
933 push @{ $COMMAND{$name} }, [$caller, $cb];
934 }
935
936 =item cf::register_extcmd $name => \&callback($pl,$packet);
937
938 Register a callbackf ro execution when the client sends an extcmd packet.
939
940 If the callback returns something, it is sent back as if reply was being
941 called.
942
943 =cut
944
945 sub register_extcmd {
946 my ($name, $cb) = @_;
947
948 $EXTCMD{$name} = $cb;
949 }
950
951 cf::player->attach (
952 on_command => sub {
953 my ($pl, $name, $params) = @_;
954
955 my $cb = $COMMAND{$name}
956 or return;
957
958 for my $cmd (@$cb) {
959 $cmd->[1]->($pl->ob, $params);
960 }
961
962 cf::override;
963 },
964 on_extcmd => sub {
965 my ($pl, $buf) = @_;
966
967 my $msg = eval { from_json $buf };
968
969 if (ref $msg) {
970 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
971 if (my %reply = $cb->($pl, $msg)) {
972 $pl->ext_reply ($msg->{msgid}, %reply);
973 }
974 }
975 } else {
976 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
977 }
978
979 cf::override;
980 },
981 );
982
983 sub load_extension {
984 my ($path) = @_;
985
986 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
987 my $base = $1;
988 my $pkg = $1;
989 $pkg =~ s/[^[:word:]]/_/g;
990 $pkg = "ext::$pkg";
991
992 warn "... loading '$path' into '$pkg'\n";
993
994 open my $fh, "<:utf8", $path
995 or die "$path: $!";
996
997 my $source =
998 "package $pkg; use strict; use utf8;\n"
999 . "#line 1 \"$path\"\n{\n"
1000 . (do { local $/; <$fh> })
1001 . "\n};\n1";
1002
1003 eval $source
1004 or die $@ ? "$path: $@\n"
1005 : "extension disabled.\n";
1006
1007 push @EXTS, $pkg;
1008 }
1009
1010 sub load_extensions {
1011 for my $ext (<$LIBDIR/*.ext>) {
1012 next unless -r $ext;
1013 eval {
1014 load_extension $ext;
1015 1
1016 } or warn "$ext not loaded: $@";
1017 }
1018 }
1019
1020 #############################################################################
1021 # load/save/clean perl data associated with a map
1022
1023 *cf::mapsupport::on_clean = sub {
1024 my ($map) = @_;
1025
1026 my $path = $map->tmpname;
1027 defined $path or return;
1028
1029 unlink "$path.pst";
1030 };
1031
1032 cf::map->attach (prio => -10000, package => cf::mapsupport::);
1033
1034 #############################################################################
1035
1036 =head2 CORE EXTENSIONS
1037
1038 Functions and methods that extend core crossfire objects.
1039
1040 =cut
1041
1042 package cf::player;
1043
1044 use Coro::AIO;
1045
1046 =head3 cf::player
1047
1048 =over 4
1049
1050 =item cf::player::find $login
1051
1052 Returns the given player object, loading it if necessary (might block).
1053
1054 =cut
1055
1056 sub playerdir($) {
1057 cf::localdir
1058 . "/"
1059 . cf::playerdir
1060 . "/"
1061 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1062 }
1063
1064 sub path($) {
1065 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1066
1067 (playerdir $login) . "/$login.pl"
1068 }
1069
1070 sub find_active($) {
1071 $cf::PLAYER{$_[0]}
1072 and $cf::PLAYER{$_[0]}->active
1073 and $cf::PLAYER{$_[0]}
1074 }
1075
1076 sub exists($) {
1077 my ($login) = @_;
1078
1079 $cf::PLAYER{$login}
1080 or cf::sync_job { !aio_stat $login }
1081 }
1082
1083 sub find($) {
1084 return $cf::PLAYER{$_[0]} || do {
1085 my $login = $_[0];
1086
1087 my $guard = cf::lock_acquire "user_find:$login";
1088
1089 $cf::PLAYER{$_[0]} || do {
1090 my $pl = load_pl path $login
1091 or return;
1092 $cf::PLAYER{$login} = $pl
1093 }
1094 }
1095 }
1096
1097 sub save($) {
1098 my ($pl) = @_;
1099
1100 return if $pl->{deny_save};
1101
1102 my $path = path $pl;
1103 my $guard = cf::lock_acquire "user_save:$path";
1104
1105 return if $pl->{deny_save};
1106
1107 aio_mkdir playerdir $pl, 0770;
1108 $pl->{last_save} = $cf::RUNTIME;
1109
1110 $pl->save_pl ($path);
1111 Coro::cede;
1112 }
1113
1114 sub new($) {
1115 my ($login) = @_;
1116
1117 my $self = create;
1118
1119 $self->ob->name ($login);
1120 $self->{deny_save} = 1;
1121
1122 $cf::PLAYER{$login} = $self;
1123
1124 $self
1125 }
1126
1127 =item $pl->quit_character
1128
1129 Nukes the player without looking back. If logged in, the connection will
1130 be destroyed. May block for a long time.
1131
1132 =cut
1133
1134 sub quit_character {
1135 my ($pl) = @_;
1136
1137 $pl->{deny_save} = 1;
1138 $pl->password ("*"); # this should lock out the player until we nuked the dir
1139
1140 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1141 $pl->deactivate;
1142 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1143 $pl->ns->destroy if $pl->ns;
1144
1145 my $path = playerdir $pl;
1146 my $temp = "$path~$cf::RUNTIME~deleting~";
1147 aio_rename $path, $temp;
1148 delete $cf::PLAYER{$pl->ob->name};
1149 $pl->destroy;
1150 IO::AIO::aio_rmtree $temp;
1151 }
1152
1153 =item cf::player::list_logins
1154
1155 Returns am arrayref of all valid playernames in the system, can take a
1156 while and may block, so not sync_job-capable, ever.
1157
1158 =cut
1159
1160 sub list_logins {
1161 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1162 or return [];
1163
1164 my @logins;
1165
1166 for my $login (@$dirs) {
1167 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1168 aio_read $fh, 0, 512, my $buf, 0 or next;
1169 $buf !~ /^password -------------$/m or next; # official not-valid tag
1170
1171 utf8::decode $login;
1172 push @logins, $login;
1173 }
1174
1175 \@logins
1176 }
1177
1178 =item $player->maps
1179
1180 Returns an arrayref of cf::path's of all maps that are private for this
1181 player. May block.
1182
1183 =cut
1184
1185 sub maps($) {
1186 my ($pl) = @_;
1187
1188 my $files = aio_readdir playerdir $pl
1189 or return;
1190
1191 my @paths;
1192
1193 for (@$files) {
1194 utf8::decode $_;
1195 next if /\.(?:pl|pst)$/;
1196 next unless /^$PATH_SEP/o;
1197
1198 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1199 }
1200
1201 \@paths
1202 }
1203
1204 =item $player->ext_reply ($msgid, $msgtype, %msg)
1205
1206 Sends an ext reply to the player.
1207
1208 =cut
1209
1210 sub ext_reply($$$%) {
1211 my ($self, $id, %msg) = @_;
1212
1213 $msg{msgid} = $id;
1214
1215 $self->send ("ext " . cf::to_json \%msg);
1216 }
1217
1218 package cf;
1219
1220 =back
1221
1222
1223 =head3 cf::map
1224
1225 =over 4
1226
1227 =cut
1228
1229 package cf::map;
1230
1231 use Fcntl;
1232 use Coro::AIO;
1233
1234 our $MAX_RESET = 3600;
1235 our $DEFAULT_RESET = 3000;
1236
1237 sub generate_random_map {
1238 my ($path, $rmp) = @_;
1239
1240 # mit "rum" bekleckern, nicht
1241 cf::map::_create_random_map
1242 $path,
1243 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1244 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1245 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1246 $rmp->{exit_on_final_map},
1247 $rmp->{xsize}, $rmp->{ysize},
1248 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1249 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1250 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1251 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1252 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1253 (cf::region::find $rmp->{region})
1254 }
1255
1256 # and all this just because we cannot iterate over
1257 # all maps in C++...
1258 sub change_all_map_light {
1259 my ($change) = @_;
1260
1261 $_->change_map_light ($change)
1262 for grep $_->outdoor, values %cf::MAP;
1263 }
1264
1265 sub try_load_header($) {
1266 my ($path) = @_;
1267
1268 utf8::encode $path;
1269 aio_open $path, O_RDONLY, 0
1270 or return;
1271
1272 my $map = cf::map::new
1273 or return;
1274
1275 # for better error messages only, will be overwritten
1276 $map->path ($path);
1277
1278 $map->load_header ($path)
1279 or return;
1280
1281 $map->{load_path} = $path;
1282
1283 $map
1284 }
1285
1286 sub find;
1287 sub find {
1288 my ($path, $origin) = @_;
1289
1290 #warn "find<$path,$origin>\n";#d#
1291
1292 $path = new cf::path $path, $origin && $origin->path;
1293 my $key = $path->as_string;
1294
1295 cf::lock_wait "map_find:$key";
1296
1297 $cf::MAP{$key} || do {
1298 my $guard = cf::lock_acquire "map_find:$key";
1299
1300 # do it the slow way
1301 my $map = try_load_header $path->save_path;
1302
1303 Coro::cede;
1304
1305 if ($map) {
1306 $map->last_access ((delete $map->{last_access})
1307 || $cf::RUNTIME); #d#
1308 # safety
1309 $map->{instantiate_time} = $cf::RUNTIME
1310 if $map->{instantiate_time} > $cf::RUNTIME;
1311 } else {
1312 if (my $rmp = $path->random_map_params) {
1313 $map = generate_random_map $key, $rmp;
1314 } else {
1315 $map = try_load_header $path->load_path;
1316 }
1317
1318 $map or return;
1319
1320 $map->{load_original} = 1;
1321 $map->{instantiate_time} = $cf::RUNTIME;
1322 $map->last_access ($cf::RUNTIME);
1323 $map->instantiate;
1324
1325 # per-player maps become, after loading, normal maps
1326 $map->per_player (0) if $path->{user_rel};
1327 }
1328
1329 $map->path ($key);
1330 $map->{path} = $path;
1331 $map->{last_save} = $cf::RUNTIME;
1332
1333 Coro::cede;
1334
1335 if ($map->should_reset) {
1336 $map->reset;
1337 undef $guard;
1338 $map = find $path
1339 or return;
1340 }
1341
1342 $cf::MAP{$key} = $map
1343 }
1344 }
1345
1346 sub load {
1347 my ($self) = @_;
1348
1349 my $path = $self->{path};
1350 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1351
1352 return if $self->in_memory != cf::MAP_SWAPPED;
1353
1354 $self->in_memory (cf::MAP_LOADING);
1355
1356 $self->alloc;
1357 $self->load_objects ($self->{load_path}, 1)
1358 or return;
1359
1360 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1361 if delete $self->{load_original};
1362
1363 if (my $uniq = $path->uniq_path) {
1364 utf8::encode $uniq;
1365 if (aio_open $uniq, O_RDONLY, 0) {
1366 $self->clear_unique_items;
1367 $self->load_objects ($uniq, 0);
1368 }
1369 }
1370
1371 Coro::cede;
1372
1373 # now do the right thing for maps
1374 $self->link_multipart_objects;
1375
1376 if ($self->{path}->is_style_map) {
1377 $self->{deny_save} = 1;
1378 $self->{deny_reset} = 1;
1379 } else {
1380 $self->fix_auto_apply;
1381 $self->decay_objects;
1382 $self->update_buttons;
1383 $self->set_darkness_map;
1384 $self->difficulty ($self->estimate_difficulty)
1385 unless $self->difficulty;
1386 $self->activate;
1387 }
1388
1389 Coro::cede;
1390
1391 $self->in_memory (cf::MAP_IN_MEMORY);
1392 }
1393
1394 # find and load all maps in the 3x3 area around a map
1395 sub load_diag {
1396 my ($map) = @_;
1397
1398 my @diag; # diagonal neighbours
1399
1400 for (0 .. 3) {
1401 my $neigh = $map->tile_path ($_)
1402 or next;
1403 $neigh = find $neigh, $map
1404 or next;
1405 $neigh->load;
1406
1407 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1408 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1409 }
1410
1411 for (@diag) {
1412 my $neigh = find @$_
1413 or next;
1414 $neigh->load;
1415 }
1416 }
1417
1418 sub find_sync {
1419 my ($path, $origin) = @_;
1420
1421 cf::sync_job { find $path, $origin }
1422 }
1423
1424 sub do_load_sync {
1425 my ($map) = @_;
1426
1427 cf::sync_job { $map->load };
1428 }
1429
1430 our %MAP_PREFETCH;
1431 our $MAP_PREFETCHER = Coro::async {
1432 while () {
1433 while (%MAP_PREFETCH) {
1434 my $key = each %MAP_PREFETCH
1435 or next;
1436 my $path = delete $MAP_PREFETCH{$key};
1437
1438 my $map = find $path
1439 or next;
1440 $map->load;
1441 }
1442 Coro::schedule;
1443 }
1444 };
1445
1446 sub find_async {
1447 my ($path, $origin) = @_;
1448
1449 $path = new cf::path $path, $origin && $origin->path;
1450 my $key = $path->as_string;
1451
1452 if (my $map = $cf::MAP{$key}) {
1453 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1454 }
1455
1456 $MAP_PREFETCH{$key} = $path;
1457 $MAP_PREFETCHER->ready;
1458
1459 ()
1460 }
1461
1462 sub save {
1463 my ($self) = @_;
1464
1465 my $lock = cf::lock_acquire "map_data:" . $self->path;
1466
1467 $self->{last_save} = $cf::RUNTIME;
1468
1469 return unless $self->dirty;
1470
1471 my $save = $self->{path}->save_path; utf8::encode $save;
1472 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1473
1474 $self->{load_path} = $save;
1475
1476 return if $self->{deny_save};
1477
1478 local $self->{last_access} = $self->last_access;#d#
1479
1480 cf::async {
1481 $_->contr->save for $self->players;
1482 };
1483
1484 if ($uniq) {
1485 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1486 $self->save_objects ($uniq, cf::IO_UNIQUES);
1487 } else {
1488 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1489 }
1490 }
1491
1492 sub swap_out {
1493 my ($self) = @_;
1494
1495 # save first because save cedes
1496 $self->save;
1497
1498 my $lock = cf::lock_acquire "map_data:" . $self->path;
1499
1500 return if $self->players;
1501 return if $self->in_memory != cf::MAP_IN_MEMORY;
1502 return if $self->{deny_save};
1503
1504 $self->clear;
1505 $self->in_memory (cf::MAP_SWAPPED);
1506 }
1507
1508 sub reset_at {
1509 my ($self) = @_;
1510
1511 # TODO: safety, remove and allow resettable per-player maps
1512 return 1e99 if $self->{path}{user_rel};
1513 return 1e99 if $self->{deny_reset};
1514
1515 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1516 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1517
1518 $time + $to
1519 }
1520
1521 sub should_reset {
1522 my ($self) = @_;
1523
1524 $self->reset_at <= $cf::RUNTIME
1525 }
1526
1527 sub unlink_save {
1528 my ($self) = @_;
1529
1530 utf8::encode (my $save = $self->{path}->save_path);
1531 aioreq_pri 3; IO::AIO::aio_unlink $save;
1532 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1533 }
1534
1535 sub rename {
1536 my ($self, $new_path) = @_;
1537
1538 $self->unlink_save;
1539
1540 delete $cf::MAP{$self->path};
1541 $self->{path} = new cf::path $new_path;
1542 $self->path ($self->{path}->as_string);
1543 $cf::MAP{$self->path} = $self;
1544
1545 $self->save;
1546 }
1547
1548 sub reset {
1549 my ($self) = @_;
1550
1551 my $lock = cf::lock_acquire "map_data:" . $self->path;
1552
1553 return if $self->players;
1554 return if $self->{path}{user_rel};#d#
1555
1556 warn "resetting map ", $self->path;#d#
1557
1558 delete $cf::MAP{$self->path};
1559
1560 $_->clear_links_to ($self) for values %cf::MAP;
1561
1562 $self->unlink_save;
1563 $self->destroy;
1564 }
1565
1566 my $nuke_counter = "aaaa";
1567
1568 sub nuke {
1569 my ($self) = @_;
1570
1571 $self->{deny_save} = 1;
1572 $self->reset_timeout (1);
1573 $self->rename ("{nuke}/" . ($nuke_counter++));
1574 $self->reset; # polite request, might not happen
1575 }
1576
1577 sub customise_for {
1578 my ($map, $ob) = @_;
1579
1580 if ($map->per_player) {
1581 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1582 }
1583
1584 $map
1585 }
1586
1587 =item cf::map::unique_maps
1588
1589 Returns an arrayref of cf::path's of all shared maps that have
1590 instantiated unique items. May block.
1591
1592 =cut
1593
1594 sub unique_maps() {
1595 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1596 or return;
1597
1598 my @paths;
1599
1600 for (@$files) {
1601 utf8::decode $_;
1602 next if /\.pst$/;
1603 next unless /^$PATH_SEP/o;
1604
1605 push @paths, new cf::path $_;
1606 }
1607
1608 \@paths
1609 }
1610
1611 package cf;
1612
1613 =back
1614
1615 =head3 cf::object
1616
1617 =cut
1618
1619 package cf::object;
1620
1621 =over 4
1622
1623 =item $ob->inv_recursive
1624
1625 Returns the inventory of the object _and_ their inventories, recursively.
1626
1627 =cut
1628
1629 sub inv_recursive_;
1630 sub inv_recursive_ {
1631 map { $_, inv_recursive_ $_->inv } @_
1632 }
1633
1634 sub inv_recursive {
1635 inv_recursive_ inv $_[0]
1636 }
1637
1638 package cf;
1639
1640 =back
1641
1642 =head3 cf::object::player
1643
1644 =over 4
1645
1646 =item $player_object->reply ($npc, $msg[, $flags])
1647
1648 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1649 can be C<undef>. Does the right thing when the player is currently in a
1650 dialogue with the given NPC character.
1651
1652 =cut
1653
1654 # rough implementation of a future "reply" method that works
1655 # with dialog boxes.
1656 #TODO: the first argument must go, split into a $npc->reply_to ( method
1657 sub cf::object::player::reply($$$;$) {
1658 my ($self, $npc, $msg, $flags) = @_;
1659
1660 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1661
1662 if ($self->{record_replies}) {
1663 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1664 } else {
1665 $msg = $npc->name . " says: $msg" if $npc;
1666 $self->message ($msg, $flags);
1667 }
1668 }
1669
1670 =item $player_object->may ("access")
1671
1672 Returns wether the given player is authorized to access resource "access"
1673 (e.g. "command_wizcast").
1674
1675 =cut
1676
1677 sub cf::object::player::may {
1678 my ($self, $access) = @_;
1679
1680 $self->flag (cf::FLAG_WIZ) ||
1681 (ref $cf::CFG{"may_$access"}
1682 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1683 : $cf::CFG{"may_$access"})
1684 }
1685
1686 =item $player_object->enter_link
1687
1688 Freezes the player and moves him/her to a special map (C<{link}>).
1689
1690 The player should be reaosnably safe there for short amounts of time. You
1691 I<MUST> call C<leave_link> as soon as possible, though.
1692
1693 =item $player_object->leave_link ($map, $x, $y)
1694
1695 Moves the player out of the specila link map onto the given map. If the
1696 map is not valid (or omitted), the player will be moved back to the
1697 location he/she was before the call to C<enter_link>, or, if that fails,
1698 to the emergency map position.
1699
1700 Might block.
1701
1702 =cut
1703
1704 sub cf::object::player::enter_link {
1705 my ($self) = @_;
1706
1707 $self->deactivate_recursive;
1708
1709 return if $self->map == $LINK_MAP;
1710
1711 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1712 if $self->map;
1713
1714 $self->enter_map ($LINK_MAP, 20, 20);
1715 }
1716
1717 sub cf::object::player::leave_link {
1718 my ($self, $map, $x, $y) = @_;
1719
1720 my $link_pos = delete $self->{_link_pos};
1721
1722 unless ($map) {
1723 # restore original map position
1724 ($map, $x, $y) = @{ $link_pos || [] };
1725 $map = cf::map::find $map;
1726
1727 unless ($map) {
1728 ($map, $x, $y) = @$EMERGENCY_POSITION;
1729 $map = cf::map::find $map
1730 or die "FATAL: cannot load emergency map\n";
1731 }
1732 }
1733
1734 ($x, $y) = (-1, -1)
1735 unless (defined $x) && (defined $y);
1736
1737 # use -1 or undef as default coordinates, not 0, 0
1738 ($x, $y) = ($map->enter_x, $map->enter_y)
1739 if $x <=0 && $y <= 0;
1740
1741 $map->load;
1742 $map->load_diag;
1743
1744 return unless $self->contr->active;
1745 $self->activate_recursive;
1746 $self->enter_map ($map, $x, $y);
1747 }
1748
1749 cf::player->attach (
1750 on_logout => sub {
1751 my ($pl) = @_;
1752
1753 # abort map switching before logout
1754 if ($pl->ob->{_link_pos}) {
1755 cf::sync_job {
1756 $pl->ob->leave_link
1757 };
1758 }
1759 },
1760 on_login => sub {
1761 my ($pl) = @_;
1762
1763 # try to abort aborted map switching on player login :)
1764 # should happen only on crashes
1765 if ($pl->ob->{_link_pos}) {
1766 $pl->ob->enter_link;
1767 (async {
1768 # we need this sleep as the login has a concurrent enter_exit running
1769 # and this sleep increases chances of the player not ending up in scorn
1770 $pl->ob->reply (undef,
1771 "There was an internal problem at your last logout, "
1772 . "the server will try to bring you to your intended destination in a second.",
1773 cf::NDI_RED);
1774 Coro::Timer::sleep 1;
1775 $pl->ob->leave_link;
1776 })->prio (2);
1777 }
1778 },
1779 );
1780
1781 =item $player_object->goto ($path, $x, $y)
1782
1783 =cut
1784
1785 sub cf::object::player::goto {
1786 my ($self, $path, $x, $y) = @_;
1787
1788 $path = new cf::path $path;
1789
1790 $self->enter_link;
1791
1792 (async {
1793 my $map = cf::map::find $path->as_string;
1794 $map = $map->customise_for ($self) if $map;
1795
1796 # warn "entering ", $map->path, " at ($x, $y)\n"
1797 # if $map;
1798
1799 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1800
1801 $self->leave_link ($map, $x, $y);
1802 })->prio (1);
1803 }
1804
1805 =item $player_object->enter_exit ($exit_object)
1806
1807 =cut
1808
1809 sub parse_random_map_params {
1810 my ($spec) = @_;
1811
1812 my $rmp = { # defaults
1813 xsize => 10,
1814 ysize => 10,
1815 };
1816
1817 for (split /\n/, $spec) {
1818 my ($k, $v) = split /\s+/, $_, 2;
1819
1820 $rmp->{lc $k} = $v if (length $k) && (length $v);
1821 }
1822
1823 $rmp
1824 }
1825
1826 sub prepare_random_map {
1827 my ($exit) = @_;
1828
1829 # all this does is basically replace the /! path by
1830 # a new random map path (?random/...) with a seed
1831 # that depends on the exit object
1832
1833 my $rmp = parse_random_map_params $exit->msg;
1834
1835 if ($exit->map) {
1836 $rmp->{region} = $exit->map->region_name;
1837 $rmp->{origin_map} = $exit->map->path;
1838 $rmp->{origin_x} = $exit->x;
1839 $rmp->{origin_y} = $exit->y;
1840 }
1841
1842 $rmp->{random_seed} ||= $exit->random_seed;
1843
1844 my $data = cf::to_json $rmp;
1845 my $md5 = Digest::MD5::md5_hex $data;
1846
1847 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1848 aio_write $fh, 0, (length $data), $data, 0;
1849
1850 $exit->slaying ("?random/$md5");
1851 $exit->msg (undef);
1852 }
1853 }
1854
1855 sub cf::object::player::enter_exit {
1856 my ($self, $exit) = @_;
1857
1858 return unless $self->type == cf::PLAYER;
1859
1860 $self->enter_link;
1861
1862 (async {
1863 $self->deactivate_recursive; # just to be sure
1864 unless (eval {
1865 prepare_random_map $exit
1866 if $exit->slaying eq "/!";
1867
1868 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1869 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1870
1871 1;
1872 }) {
1873 $self->message ("Something went wrong deep within the crossfire server. "
1874 . "I'll try to bring you back to the map you were before. "
1875 . "Please report this to the dungeon master!",
1876 cf::NDI_UNIQUE | cf::NDI_RED);
1877
1878 warn "ERROR in enter_exit: $@";
1879 $self->leave_link;
1880 }
1881 })->prio (1);
1882 }
1883
1884 =head3 cf::client
1885
1886 =over 4
1887
1888 =item $client->send_drawinfo ($text, $flags)
1889
1890 Sends a drawinfo packet to the client. Circumvents output buffering so
1891 should not be used under normal circumstances.
1892
1893 =cut
1894
1895 sub cf::client::send_drawinfo {
1896 my ($self, $text, $flags) = @_;
1897
1898 utf8::encode $text;
1899 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1900 }
1901
1902
1903 =item $success = $client->query ($flags, "text", \&cb)
1904
1905 Queues a query to the client, calling the given callback with
1906 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1907 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1908
1909 Queries can fail, so check the return code. Or don't, as queries will become
1910 reliable at some point in the future.
1911
1912 =cut
1913
1914 sub cf::client::query {
1915 my ($self, $flags, $text, $cb) = @_;
1916
1917 return unless $self->state == ST_PLAYING
1918 || $self->state == ST_SETUP
1919 || $self->state == ST_CUSTOM;
1920
1921 $self->state (ST_CUSTOM);
1922
1923 utf8::encode $text;
1924 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1925
1926 $self->send_packet ($self->{query_queue}[0][0])
1927 if @{ $self->{query_queue} } == 1;
1928 }
1929
1930 cf::client->attach (
1931 on_reply => sub {
1932 my ($ns, $msg) = @_;
1933
1934 # this weird shuffling is so that direct followup queries
1935 # get handled first
1936 my $queue = delete $ns->{query_queue}
1937 or return; # be conservative, not sure how that can happen, but we saw a crash here
1938
1939 (shift @$queue)->[1]->($msg);
1940
1941 push @{ $ns->{query_queue} }, @$queue;
1942
1943 if (@{ $ns->{query_queue} } == @$queue) {
1944 if (@$queue) {
1945 $ns->send_packet ($ns->{query_queue}[0][0]);
1946 } else {
1947 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1948 }
1949 }
1950 },
1951 );
1952
1953 =item $client->async (\&cb)
1954
1955 Create a new coroutine, running the specified callback. The coroutine will
1956 be automatically cancelled when the client gets destroyed (e.g. on logout,
1957 or loss of connection).
1958
1959 =cut
1960
1961 sub cf::client::async {
1962 my ($self, $cb) = @_;
1963
1964 my $coro = &Coro::async ($cb);
1965
1966 $coro->on_destroy (sub {
1967 delete $self->{_coro}{$coro+0};
1968 });
1969
1970 $self->{_coro}{$coro+0} = $coro;
1971
1972 $coro
1973 }
1974
1975 cf::client->attach (
1976 on_destroy => sub {
1977 my ($ns) = @_;
1978
1979 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1980 },
1981 );
1982
1983 =back
1984
1985
1986 =head2 SAFE SCRIPTING
1987
1988 Functions that provide a safe environment to compile and execute
1989 snippets of perl code without them endangering the safety of the server
1990 itself. Looping constructs, I/O operators and other built-in functionality
1991 is not available in the safe scripting environment, and the number of
1992 functions and methods that can be called is greatly reduced.
1993
1994 =cut
1995
1996 our $safe = new Safe "safe";
1997 our $safe_hole = new Safe::Hole;
1998
1999 $SIG{FPE} = 'IGNORE';
2000
2001 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2002
2003 # here we export the classes and methods available to script code
2004
2005 =pod
2006
2007 The following fucntions and emthods are available within a safe environment:
2008
2009 cf::object contr pay_amount pay_player map
2010 cf::object::player player
2011 cf::player peaceful
2012 cf::map trigger
2013
2014 =cut
2015
2016 for (
2017 ["cf::object" => qw(contr pay_amount pay_player map)],
2018 ["cf::object::player" => qw(player)],
2019 ["cf::player" => qw(peaceful)],
2020 ["cf::map" => qw(trigger)],
2021 ) {
2022 no strict 'refs';
2023 my ($pkg, @funs) = @$_;
2024 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2025 for @funs;
2026 }
2027
2028 =over 4
2029
2030 =item @retval = safe_eval $code, [var => value, ...]
2031
2032 Compiled and executes the given perl code snippet. additional var/value
2033 pairs result in temporary local (my) scalar variables of the given name
2034 that are available in the code snippet. Example:
2035
2036 my $five = safe_eval '$first + $second', first => 1, second => 4;
2037
2038 =cut
2039
2040 sub safe_eval($;@) {
2041 my ($code, %vars) = @_;
2042
2043 my $qcode = $code;
2044 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2045 $qcode =~ s/\n/\\n/g;
2046
2047 local $_;
2048 local @safe::cf::_safe_eval_args = values %vars;
2049
2050 my $eval =
2051 "do {\n"
2052 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2053 . "#line 0 \"{$qcode}\"\n"
2054 . $code
2055 . "\n}"
2056 ;
2057
2058 sub_generation_inc;
2059 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2060 sub_generation_inc;
2061
2062 if ($@) {
2063 warn "$@";
2064 warn "while executing safe code '$code'\n";
2065 warn "with arguments " . (join " ", %vars) . "\n";
2066 }
2067
2068 wantarray ? @res : $res[0]
2069 }
2070
2071 =item cf::register_script_function $function => $cb
2072
2073 Register a function that can be called from within map/npc scripts. The
2074 function should be reasonably secure and should be put into a package name
2075 like the extension.
2076
2077 Example: register a function that gets called whenever a map script calls
2078 C<rent::overview>, as used by the C<rent> extension.
2079
2080 cf::register_script_function "rent::overview" => sub {
2081 ...
2082 };
2083
2084 =cut
2085
2086 sub register_script_function {
2087 my ($fun, $cb) = @_;
2088
2089 no strict 'refs';
2090 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2091 }
2092
2093 =back
2094
2095 =cut
2096
2097 #############################################################################
2098
2099 =head2 EXTENSION DATABASE SUPPORT
2100
2101 Crossfire maintains a very simple database for extension use. It can
2102 currently store anything that can be serialised using Storable, which
2103 excludes objects.
2104
2105 The parameter C<$family> should best start with the name of the extension
2106 using it, it should be unique.
2107
2108 =over 4
2109
2110 =item $hashref = cf::db_get $family
2111
2112 Return a hashref for use by the extension C<$family>, which can be
2113 modified. After modifications, you have to call C<cf::db_dirty> or
2114 C<cf::db_sync>.
2115
2116 =item $value = cf::db_get $family => $key
2117
2118 Returns a single value from the database
2119
2120 =item cf::db_put $family => $hashref
2121
2122 Stores the given family hashref into the database. Updates are delayed, if
2123 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2124
2125 =item cf::db_put $family => $key => $value
2126
2127 Stores the given C<$value> in the family hash. Updates are delayed, if you
2128 want the data to be synced to disk immediately, use C<cf::db_sync>.
2129
2130 =item cf::db_dirty
2131
2132 Marks the database as dirty, to be updated at a later time.
2133
2134 =item cf::db_sync
2135
2136 Immediately write the database to disk I<if it is dirty>.
2137
2138 =cut
2139
2140 our $DB;
2141
2142 {
2143 my $path = cf::localdir . "/database.pst";
2144
2145 sub db_load() {
2146 $DB = stat $path ? Storable::retrieve $path : { };
2147 }
2148
2149 my $pid;
2150
2151 sub db_save() {
2152 waitpid $pid, 0 if $pid;
2153 if (0 == ($pid = fork)) {
2154 $DB->{_meta}{version} = 1;
2155 Storable::nstore $DB, "$path~";
2156 rename "$path~", $path;
2157 cf::_exit 0 if defined $pid;
2158 }
2159 }
2160
2161 my $dirty;
2162
2163 sub db_sync() {
2164 db_save if $dirty;
2165 undef $dirty;
2166 }
2167
2168 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2169 db_sync;
2170 });
2171
2172 sub db_dirty() {
2173 $dirty = 1;
2174 $idle->start;
2175 }
2176
2177 sub db_get($;$) {
2178 @_ >= 2
2179 ? $DB->{$_[0]}{$_[1]}
2180 : ($DB->{$_[0]} ||= { })
2181 }
2182
2183 sub db_put($$;$) {
2184 if (@_ >= 3) {
2185 $DB->{$_[0]}{$_[1]} = $_[2];
2186 } else {
2187 $DB->{$_[0]} = $_[1];
2188 }
2189 db_dirty;
2190 }
2191
2192 cf::global->attach (
2193 prio => 10000,
2194 on_cleanup => sub {
2195 db_sync;
2196 },
2197 );
2198 }
2199
2200 #############################################################################
2201 # the server's main()
2202
2203 sub cfg_load {
2204 open my $fh, "<:utf8", cf::confdir . "/config"
2205 or return;
2206
2207 local $/;
2208 *CFG = YAML::Syck::Load <$fh>;
2209
2210 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2211
2212 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2213 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2214
2215 if (exists $CFG{mlockall}) {
2216 eval {
2217 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2218 and die "WARNING: m(un)lockall failed: $!\n";
2219 };
2220 warn $@ if $@;
2221 }
2222 }
2223
2224 sub main {
2225 # we must not ever block the main coroutine
2226 local $Coro::idle = sub {
2227 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2228 async { Event::one_event };
2229 };
2230
2231 cfg_load;
2232 db_load;
2233 load_extensions;
2234 Event::loop;
2235 }
2236
2237 #############################################################################
2238 # initialisation and cleanup
2239
2240 # install some emergency cleanup handlers
2241 BEGIN {
2242 for my $signal (qw(INT HUP TERM)) {
2243 Event->signal (
2244 data => WF_AUTOCANCEL,
2245 signal => $signal,
2246 cb => sub {
2247 cf::cleanup "SIG$signal";
2248 },
2249 );
2250 }
2251 }
2252
2253 sub emergency_save() {
2254 my $freeze_guard = cf::freeze_mainloop;
2255
2256 warn "enter emergency perl save\n";
2257
2258 cf::sync_job {
2259 # use a peculiar iteration method to avoid tripping on perl
2260 # refcount bugs in for. also avoids problems with players
2261 # and maps saved/Destroyed asynchronously.
2262 warn "begin emergency player save\n";
2263 for my $login (keys %cf::PLAYER) {
2264 my $pl = $cf::PLAYER{$login} or next;
2265 $pl->valid or next;
2266 $pl->save;
2267 }
2268 warn "end emergency player save\n";
2269
2270 warn "begin emergency map save\n";
2271 for my $path (keys %cf::MAP) {
2272 my $map = $cf::MAP{$path} or next;
2273 $map->valid or next;
2274 $map->save;
2275 }
2276 warn "end emergency map save\n";
2277 };
2278
2279 warn "leave emergency perl save\n";
2280 }
2281
2282 sub reload() {
2283 # can/must only be called in main
2284 if ($Coro::current != $Coro::main) {
2285 warn "can only reload from main coroutine\n";
2286 return;
2287 }
2288
2289 warn "reloading...";
2290
2291 warn "freezing server";
2292 my $guard = freeze_mainloop;
2293 cf::emergency_save;
2294
2295 warn "sync database to disk";
2296 cf::db_sync;
2297 IO::AIO::flush;
2298
2299 eval {
2300 # if anything goes wrong in here, we should simply crash as we already saved
2301
2302 warn "cancel all watchers";
2303 for (Event::all_watchers) {
2304 $_->cancel if $_->data & WF_AUTOCANCEL;
2305 }
2306
2307 warn "cancel all extension coros";
2308 $_->cancel for values %EXT_CORO;
2309 %EXT_CORO = ();
2310
2311 warn "remove commands";
2312 %COMMAND = ();
2313
2314 warn "remove ext commands";
2315 %EXTCMD = ();
2316
2317 warn "unload/nuke all extensions";
2318 for my $pkg (@EXTS) {
2319 warn "... unloading $pkg";
2320
2321 if (my $cb = $pkg->can ("unload")) {
2322 eval {
2323 $cb->($pkg);
2324 1
2325 } or warn "$pkg unloaded, but with errors: $@";
2326 }
2327
2328 warn "... nuking $pkg";
2329 Symbol::delete_package $pkg;
2330 }
2331
2332 warn "unload all perl modules loaded from $LIBDIR";
2333 while (my ($k, $v) = each %INC) {
2334 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2335
2336 warn "removing <$k>";
2337 delete $INC{$k};
2338
2339 $k =~ s/\.pm$//;
2340 $k =~ s/\//::/g;
2341
2342 if (my $cb = $k->can ("unload_module")) {
2343 $cb->();
2344 }
2345
2346 Symbol::delete_package $k;
2347 }
2348
2349 warn "get rid of safe::, as good as possible";
2350 Symbol::delete_package "safe::$_"
2351 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2352
2353 warn "unload cf.pm \"a bit\"";
2354 delete $INC{"cf.pm"};
2355
2356 # don't, removes xs symbols, too,
2357 # and global variables created in xs
2358 #Symbol::delete_package __PACKAGE__;
2359
2360 warn "reloading cf.pm";
2361 require cf;
2362 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2363
2364 warn "load config and database again";
2365 cf::cfg_load;
2366 cf::db_load;
2367
2368 warn "load extensions";
2369 cf::load_extensions;
2370
2371 warn "reattach attachments to objects/players";
2372 _global_reattach;
2373 warn "reattach attachments to maps";
2374 reattach $_ for values %MAP;
2375 };
2376
2377 if ($@) {
2378 warn $@;
2379 warn "error while reloading, exiting.";
2380 exit 1;
2381 }
2382
2383 warn "reloaded";
2384 };
2385
2386 #############################################################################
2387
2388 unless ($LINK_MAP) {
2389 $LINK_MAP = cf::map::new;
2390
2391 $LINK_MAP->width (41);
2392 $LINK_MAP->height (41);
2393 $LINK_MAP->alloc;
2394 $LINK_MAP->path ("{link}");
2395 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2396 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2397
2398 # dirty hack because... archetypes are not yet loaded
2399 Event->timer (
2400 after => 10,
2401 cb => sub {
2402 $_[0]->w->cancel;
2403
2404 # provide some exits "home"
2405 my $exit = cf::object::new "exit";
2406
2407 $exit->slaying ($EMERGENCY_POSITION->[0]);
2408 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2409 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2410
2411 $LINK_MAP->insert ($exit->clone, 19, 19);
2412 $LINK_MAP->insert ($exit->clone, 19, 20);
2413 $LINK_MAP->insert ($exit->clone, 19, 21);
2414 $LINK_MAP->insert ($exit->clone, 20, 19);
2415 $LINK_MAP->insert ($exit->clone, 20, 21);
2416 $LINK_MAP->insert ($exit->clone, 21, 19);
2417 $LINK_MAP->insert ($exit->clone, 21, 20);
2418 $LINK_MAP->insert ($exit->clone, 21, 21);
2419
2420 $exit->destroy;
2421 });
2422
2423 $LINK_MAP->{deny_save} = 1;
2424 $LINK_MAP->{deny_reset} = 1;
2425
2426 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2427 }
2428
2429 register_command "reload" => sub {
2430 my ($who, $arg) = @_;
2431
2432 if ($who->flag (FLAG_WIZ)) {
2433 $who->message ("start of reload.");
2434 reload;
2435 $who->message ("end of reload.");
2436 }
2437 };
2438
2439 unshift @INC, $LIBDIR;
2440
2441 $TICK_WATCHER = Event->timer (
2442 reentrant => 0,
2443 prio => 0,
2444 at => $NEXT_TICK || $TICK,
2445 data => WF_AUTOCANCEL,
2446 cb => sub {
2447 cf::server_tick; # one server iteration
2448 $RUNTIME += $TICK;
2449 $NEXT_TICK += $TICK;
2450
2451 $WAIT_FOR_TICK->broadcast;
2452 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2453
2454 # if we are delayed by four ticks or more, skip them all
2455 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2456
2457 $TICK_WATCHER->at ($NEXT_TICK);
2458 $TICK_WATCHER->start;
2459 },
2460 );
2461
2462 IO::AIO::max_poll_time $TICK * 0.2;
2463
2464 Event->io (
2465 fd => IO::AIO::poll_fileno,
2466 poll => 'r',
2467 prio => 5,
2468 data => WF_AUTOCANCEL,
2469 cb => \&IO::AIO::poll_cb,
2470 );
2471
2472 Event->timer (
2473 data => WF_AUTOCANCEL,
2474 after => 0,
2475 interval => 10,
2476 cb => sub {
2477 (Coro::unblock_sub {
2478 write_runtime
2479 or warn "ERROR: unable to write runtime file: $!";
2480 })->();
2481 },
2482 );
2483
2484 END { cf::emergency_save }
2485
2486 1
2487