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/cvs/deliantra/server/lib/cf.pm
Revision: 1.161
Committed: Thu Jan 11 00:16:58 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.160: +59 -35 lines
Log Message:
- start pluggable map types framework
- mvoe random map handling out of the core

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $NEXT_TICK;
50 our $NOW;
51
52 our %CFG;
53
54 our $UPTIME; $UPTIME ||= time;
55 our $RUNTIME;
56
57 our %PLAYER; # all users
58 our %MAP; # all maps
59 our $LINK_MAP; # the special {link} map
60 our $RANDOM_MAPS = cf::localdir . "/random";
61
62 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65 binmode STDOUT;
66 binmode STDERR;
67
68 # read virtual server time, if available
69 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
70 open my $fh, "<", cf::localdir . "/runtime"
71 or die "unable to read runtime file: $!";
72 $RUNTIME = <$fh> + 0.;
73 }
74
75 mkdir cf::localdir;
76 mkdir cf::localdir . "/" . cf::playerdir;
77 mkdir cf::localdir . "/" . cf::tmpdir;
78 mkdir cf::localdir . "/" . cf::uniquedir;
79 mkdir $RANDOM_MAPS;
80
81 # a special map that is always available
82 our $LINK_MAP;
83 our $EMERGENCY_POSITION;
84
85 #############################################################################
86
87 =head2 GLOBAL VARIABLES
88
89 =over 4
90
91 =item $cf::UPTIME
92
93 The timestamp of the server start (so not actually an uptime).
94
95 =item $cf::RUNTIME
96
97 The time this server has run, starts at 0 and is increased by $cf::TICK on
98 every server tick.
99
100 =item $cf::LIBDIR
101
102 The perl library directory, where extensions and cf-specific modules can
103 be found. It will be added to C<@INC> automatically.
104
105 =item $cf::NOW
106
107 The time of the last (current) server tick.
108
109 =item $cf::TICK
110
111 The interval between server ticks, in seconds.
112
113 =item %cf::CFG
114
115 Configuration for the server, loaded from C</etc/crossfire/config>, or
116 from wherever your confdir points to.
117
118 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
119
120 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
121 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
122 processing has been done. Call C<< ->wait >> on them to maximise the
123 window of cpu time available, or simply to synchronise to the server tick.
124
125 =back
126
127 =cut
128
129 BEGIN {
130 *CORE::GLOBAL::warn = sub {
131 my $msg = join "", @_;
132 utf8::encode $msg;
133
134 $msg .= "\n"
135 unless $msg =~ /\n$/;
136
137 LOG llevError, $msg;
138 };
139 }
140
141 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
142 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
143 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
144 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
145 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
146 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
147
148 # we bless all objects into (empty) derived classes to force a method lookup
149 # within the Safe compartment.
150 for my $pkg (qw(
151 cf::global cf::attachable
152 cf::object cf::object::player
153 cf::client cf::player
154 cf::arch cf::living
155 cf::map cf::party cf::region
156 )) {
157 no strict 'refs';
158 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
159 }
160
161 $Event::DIED = sub {
162 warn "error in event callback: @_";
163 };
164
165 =head2 UTILITY FUNCTIONS
166
167 =over 4
168
169 =item dumpval $ref
170
171 =cut
172
173 sub dumpval {
174 eval {
175 local $SIG{__DIE__};
176 my $d;
177 if (1) {
178 $d = new Data::Dumper([$_[0]], ["*var"]);
179 $d->Terse(1);
180 $d->Indent(2);
181 $d->Quotekeys(0);
182 $d->Useqq(1);
183 #$d->Bless(...);
184 $d->Seen($_[1]) if @_ > 1;
185 $d = $d->Dump();
186 }
187 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
188 $d
189 } || "[unable to dump $_[0]: '$@']";
190 }
191
192 use JSON::Syck (); # TODO# replace by JSON::PC once working
193
194 =item $ref = cf::from_json $json
195
196 Converts a JSON string into the corresponding perl data structure.
197
198 =cut
199
200 sub from_json($) {
201 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
202 JSON::Syck::Load $_[0]
203 }
204
205 =item $json = cf::to_json $ref
206
207 Converts a perl data structure into its JSON representation.
208
209 =cut
210
211 sub to_json($) {
212 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
213 JSON::Syck::Dump $_[0]
214 }
215
216 =item cf::lock_wait $string
217
218 Wait until the given lock is available. See cf::lock_acquire.
219
220 =item my $lock = cf::lock_acquire $string
221
222 Wait until the given lock is available and then acquires it and returns
223 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
224 for example when the coroutine gets canceled), the lock is automatically
225 returned.
226
227 Lock names should begin with a unique identifier (for example, cf::map::find
228 uses map_find and cf::map::load uses map_load).
229
230 =cut
231
232 our %LOCK;
233
234 sub lock_wait($) {
235 my ($key) = @_;
236
237 # wait for lock, if any
238 while ($LOCK{$key}) {
239 push @{ $LOCK{$key} }, $Coro::current;
240 Coro::schedule;
241 }
242 }
243
244 sub lock_acquire($) {
245 my ($key) = @_;
246
247 # wait, to be sure we are not locked
248 lock_wait $key;
249
250 $LOCK{$key} = [];
251
252 Coro::guard {
253 # wake up all waiters, to be on the safe side
254 $_->ready for @{ delete $LOCK{$key} };
255 }
256 }
257
258 sub freeze_mainloop {
259 return unless $TICK_WATCHER->is_active;
260
261 my $guard = Coro::guard { $TICK_WATCHER->start };
262 $TICK_WATCHER->stop;
263 $guard
264 }
265
266 =item cf::async { BLOCK }
267
268 Currently the same as Coro::async_pool, meaning you cannot use
269 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
270 thing you are allowed to do is call C<prio> on it.
271
272 =cut
273
274 BEGIN { *async = \&Coro::async_pool }
275
276 =item cf::sync_job { BLOCK }
277
278 The design of crossfire+ requires that the main coro ($Coro::main) is
279 always able to handle events or runnable, as crossfire+ is only partly
280 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
281
282 If it must be done, put the blocking parts into C<sync_job>. This will run
283 the given BLOCK in another coroutine while waiting for the result. The
284 server will be frozen during this time, so the block should either finish
285 fast or be very important.
286
287 =cut
288
289 sub sync_job(&) {
290 my ($job) = @_;
291
292 if ($Coro::current == $Coro::main) {
293 # this is the main coro, too bad, we have to block
294 # till the operation succeeds, freezing the server :/
295
296 # TODO: use suspend/resume instead
297 # (but this is cancel-safe)
298 my $freeze_guard = freeze_mainloop;
299
300 my $busy = 1;
301 my @res;
302
303 (async {
304 @res = eval { $job->() };
305 warn $@ if $@;
306 undef $busy;
307 })->prio (Coro::PRIO_MAX);
308
309 while ($busy) {
310 Coro::cede or Event::one_event;
311 }
312
313 wantarray ? @res : $res[0]
314 } else {
315 # we are in another coroutine, how wonderful, everything just works
316
317 $job->()
318 }
319 }
320
321 =item $coro = cf::async_ext { BLOCK }
322
323 Like async, but this coro is automatically being canceled when the
324 extension calling this is being unloaded.
325
326 =cut
327
328 sub async_ext(&) {
329 my $cb = shift;
330
331 my $coro = &Coro::async ($cb);
332
333 $coro->on_destroy (sub {
334 delete $EXT_CORO{$coro+0};
335 });
336 $EXT_CORO{$coro+0} = $coro;
337
338 $coro
339 }
340
341 sub write_runtime {
342 my $runtime = cf::localdir . "/runtime";
343
344 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
345 or return;
346
347 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
348 (aio_write $fh, 0, (length $value), $value, 0) <= 0
349 and return;
350
351 aio_fsync $fh
352 and return;
353
354 close $fh
355 or return;
356
357 aio_rename "$runtime~", $runtime
358 and return;
359
360 1
361 }
362
363 =back
364
365 =cut
366
367 #############################################################################
368
369 package cf::path;
370
371 use overload
372 '""' => \&as_string;
373
374 # used to convert map paths into valid unix filenames by repalcing / by ∕
375 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
376
377 sub register {
378 my ($pkg, $prefix) = @_;
379
380 $EXT_MAP{$prefix} = $pkg;
381 }
382
383 sub new {
384 my ($class, $path, $base) = @_;
385
386 return $path if ref $path;
387
388 my $self = {};
389
390 # {... are special paths that are not being touched
391 # ?xxx/... are special absolute paths
392 # ?random/... random maps
393 # /! non-realised random map exit
394 # /... normal maps
395 # ~/... per-player maps without a specific player (DO NOT USE)
396 # ~user/... per-player map of a specific user
397
398 $path =~ s/$PATH_SEP/\//go;
399
400 if ($path =~ /^{/) {
401 # fine as it is
402 } else {
403 if ($path =~ s{^~([^/]+)?}{}) {
404 # ~user
405 $self->{user_rel} = 1;
406
407 if (defined $1) {
408 $self->{user} = $1;
409 } elsif ($base =~ m{^~([^/]+)/}) {
410 $self->{user} = $1;
411 } else {
412 warn "cannot resolve user-relative path without user <$path,$base>\n";
413 }
414 } elsif ($path =~ s{^\?([^/]+)/}{}) {
415 # ?...
416 $self->{ext} = $1;
417 if (my $ext = $EXT_MAP{$1}) {
418 bless $self, $ext;
419 }
420 } elsif ($path =~ /^\//) {
421 # /...
422 # already absolute
423 } else {
424 # relative
425 $base =~ s{[^/]+/?$}{};
426 return $class->new ("$base/$path");
427 }
428
429 for ($path) {
430 redo if s{/\.?/}{/};
431 redo if s{/[^/]+/\.\./}{/};
432 }
433 }
434
435 $self->{path} = $path;
436
437 if ("HASH" eq ref $self) {
438 bless $self, $class;
439 } else {
440 $self->init;
441 }
442
443 for my $ext (values %EXT_MAP) {
444 if (my $subst = $ext->substitute ($self)) {
445 return $subst;
446 }
447 }
448
449 $self
450 }
451
452 sub init {
453 # nop
454 }
455
456 sub substitute {
457 ()
458 }
459
460 # the name / primary key / in-game path
461 sub as_string {
462 my ($self) = @_;
463
464 $self->{user_rel} ? "~$self->{user}$self->{path}"
465 : $self->{ext} ? "?$self->{ext}/$self->{path}"
466 : $self->{path}
467 }
468
469 # the displayed name, this is a one way mapping
470 sub visible_name {
471 &as_string
472 }
473
474 # escape the /'s in the path
475 sub _escaped_path {
476 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
477 $path
478 }
479
480 # the original (read-only) location
481 sub load_path {
482 my ($self) = @_;
483
484 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
485 }
486
487 # the temporary/swap location
488 sub save_path {
489 my ($self) = @_;
490
491 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
492 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
493 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
494 }
495
496 # the unique path, undef == no special unique path
497 sub uniq_path {
498 my ($self) = @_;
499
500 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
501 }
502
503 # this is somewhat ugly, but style maps do need special treatment
504 sub is_style_map {
505 $_[0]{path} =~ m{^/styles/}
506 }
507
508 sub load_orig {
509 my ($self) = @_;
510
511 &cf::map::load_map_header ($self->load_path)
512 }
513
514 sub load_temp {
515 my ($self) = @_;
516
517 &cf::map::load_map_header ($self->save_path)
518 }
519
520 package cf;
521
522 #############################################################################
523
524 =head2 ATTACHABLE OBJECTS
525
526 Many objects in crossfire are so-called attachable objects. That means you can
527 attach callbacks/event handlers (a collection of which is called an "attachment")
528 to it. All such attachable objects support the following methods.
529
530 In the following description, CLASS can be any of C<global>, C<object>
531 C<player>, C<client> or C<map> (i.e. the attachable objects in
532 crossfire+).
533
534 =over 4
535
536 =item $attachable->attach ($attachment, key => $value...)
537
538 =item $attachable->detach ($attachment)
539
540 Attach/detach a pre-registered attachment to a specific object and give it
541 the specified key/value pairs as arguments.
542
543 Example, attach a minesweeper attachment to the given object, making it a
544 10x10 minesweeper game:
545
546 $obj->attach (minesweeper => width => 10, height => 10);
547
548 =item $bool = $attachable->attached ($name)
549
550 Checks wether the named attachment is currently attached to the object.
551
552 =item cf::CLASS->attach ...
553
554 =item cf::CLASS->detach ...
555
556 Define an anonymous attachment and attach it to all objects of the given
557 CLASS. See the next function for an explanation of its arguments.
558
559 You can attach to global events by using the C<cf::global> class.
560
561 Example, log all player logins:
562
563 cf::player->attach (
564 on_login => sub {
565 my ($pl) = @_;
566 ...
567 },
568 );
569
570 Example, attach to the jeweler skill:
571
572 cf::object->attach (
573 type => cf::SKILL,
574 subtype => cf::SK_JEWELER,
575 on_use_skill => sub {
576 my ($sk, $ob, $part, $dir, $msg) = @_;
577 ...
578 },
579 );
580
581 =item cf::CLASS::attachment $name, ...
582
583 Register an attachment by C<$name> through which attachable objects of the
584 given CLASS can refer to this attachment.
585
586 Some classes such as crossfire maps and objects can specify attachments
587 that are attached at load/instantiate time, thus the need for a name.
588
589 These calls expect any number of the following handler/hook descriptions:
590
591 =over 4
592
593 =item prio => $number
594
595 Set the priority for all following handlers/hooks (unless overwritten
596 by another C<prio> setting). Lower priority handlers get executed
597 earlier. The default priority is C<0>, and many built-in handlers are
598 registered at priority C<-1000>, so lower priorities should not be used
599 unless you know what you are doing.
600
601 =item type => $type
602
603 (Only for C<< cf::object->attach >> calls), limits the attachment to the
604 given type of objects only (the additional parameter C<subtype> can be
605 used to further limit to the given subtype).
606
607 =item on_I<event> => \&cb
608
609 Call the given code reference whenever the named event happens (event is
610 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
611 handlers are recognised generally depends on the type of object these
612 handlers attach to).
613
614 See F<include/eventinc.h> for the full list of events supported, and their
615 class.
616
617 =item package => package::
618
619 Look for sub functions of the name C<< on_I<event> >> in the given
620 package and register them. Only handlers for eevents supported by the
621 object/class are recognised.
622
623 =back
624
625 Example, define an attachment called "sockpuppet" that calls the given
626 event handler when a monster attacks:
627
628 cf::object::attachment sockpuppet =>
629 on_skill_attack => sub {
630 my ($self, $victim) = @_;
631 ...
632 }
633 }
634
635 =item $attachable->valid
636
637 Just because you have a perl object does not mean that the corresponding
638 C-level object still exists. If you try to access an object that has no
639 valid C counterpart anymore you get an exception at runtime. This method
640 can be used to test for existence of the C object part without causing an
641 exception.
642
643 =cut
644
645 # the following variables are defined in .xs and must not be re-created
646 our @CB_GLOBAL = (); # registry for all global events
647 our @CB_ATTACHABLE = (); # registry for all attachables
648 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
649 our @CB_PLAYER = ();
650 our @CB_CLIENT = ();
651 our @CB_TYPE = (); # registry for type (cf-object class) based events
652 our @CB_MAP = ();
653
654 my %attachment;
655
656 sub _attach_cb($$$$) {
657 my ($registry, $event, $prio, $cb) = @_;
658
659 use sort 'stable';
660
661 $cb = [$prio, $cb];
662
663 @{$registry->[$event]} = sort
664 { $a->[0] cmp $b->[0] }
665 @{$registry->[$event] || []}, $cb;
666 }
667
668 # hack
669 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
670
671 # attach handles attaching event callbacks
672 # the only thing the caller has to do is pass the correct
673 # registry (== where the callback attaches to).
674 sub _attach {
675 my ($registry, $klass, @arg) = @_;
676
677 my $object_type;
678 my $prio = 0;
679 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
680
681 #TODO: get rid of this hack
682 if ($attachable_klass{$klass}) {
683 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
684 }
685
686 while (@arg) {
687 my $type = shift @arg;
688
689 if ($type eq "prio") {
690 $prio = shift @arg;
691
692 } elsif ($type eq "type") {
693 $object_type = shift @arg;
694 $registry = $CB_TYPE[$object_type] ||= [];
695
696 } elsif ($type eq "subtype") {
697 defined $object_type or Carp::croak "subtype specified without type";
698 my $object_subtype = shift @arg;
699 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
700
701 } elsif ($type eq "package") {
702 my $pkg = shift @arg;
703
704 while (my ($name, $id) = each %cb_id) {
705 if (my $cb = $pkg->can ($name)) {
706 _attach_cb $registry, $id, $prio, $cb;
707 }
708 }
709
710 } elsif (exists $cb_id{$type}) {
711 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
712
713 } elsif (ref $type) {
714 warn "attaching objects not supported, ignoring.\n";
715
716 } else {
717 shift @arg;
718 warn "attach argument '$type' not supported, ignoring.\n";
719 }
720 }
721 }
722
723 sub _object_attach {
724 my ($obj, $name, %arg) = @_;
725
726 return if exists $obj->{_attachment}{$name};
727
728 if (my $attach = $attachment{$name}) {
729 my $registry = $obj->registry;
730
731 for (@$attach) {
732 my ($klass, @attach) = @$_;
733 _attach $registry, $klass, @attach;
734 }
735
736 $obj->{$name} = \%arg;
737 } else {
738 warn "object uses attachment '$name' that is not available, postponing.\n";
739 }
740
741 $obj->{_attachment}{$name} = undef;
742 }
743
744 sub cf::attachable::attach {
745 if (ref $_[0]) {
746 _object_attach @_;
747 } else {
748 _attach shift->_attach_registry, @_;
749 }
750 };
751
752 # all those should be optimised
753 sub cf::attachable::detach {
754 my ($obj, $name) = @_;
755
756 if (ref $obj) {
757 delete $obj->{_attachment}{$name};
758 reattach ($obj);
759 } else {
760 Carp::croak "cannot, currently, detach class attachments";
761 }
762 };
763
764 sub cf::attachable::attached {
765 my ($obj, $name) = @_;
766
767 exists $obj->{_attachment}{$name}
768 }
769
770 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
771 eval "#line " . __LINE__ . " 'cf.pm'
772 sub cf::\L$klass\E::_attach_registry {
773 (\\\@CB_$klass, KLASS_$klass)
774 }
775
776 sub cf::\L$klass\E::attachment {
777 my \$name = shift;
778
779 \$attachment{\$name} = [[KLASS_$klass, \@_]];
780 }
781 ";
782 die if $@;
783 }
784
785 our $override;
786 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
787
788 sub override {
789 $override = 1;
790 @invoke_results = ();
791 }
792
793 sub do_invoke {
794 my $event = shift;
795 my $callbacks = shift;
796
797 @invoke_results = ();
798
799 local $override;
800
801 for (@$callbacks) {
802 eval { &{$_->[1]} };
803
804 if ($@) {
805 warn "$@";
806 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
807 override;
808 }
809
810 return 1 if $override;
811 }
812
813 0
814 }
815
816 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
817
818 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
819
820 Generate an object-specific event with the given arguments.
821
822 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
823 removed in future versions), and there is no public API to access override
824 results (if you must, access C<@cf::invoke_results> directly).
825
826 =back
827
828 =cut
829
830 #############################################################################
831 # object support
832
833 sub reattach {
834 # basically do the same as instantiate, without calling instantiate
835 my ($obj) = @_;
836
837 my $registry = $obj->registry;
838
839 @$registry = ();
840
841 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
842
843 for my $name (keys %{ $obj->{_attachment} || {} }) {
844 if (my $attach = $attachment{$name}) {
845 for (@$attach) {
846 my ($klass, @attach) = @$_;
847 _attach $registry, $klass, @attach;
848 }
849 } else {
850 warn "object uses attachment '$name' that is not available, postponing.\n";
851 }
852 }
853 }
854
855 cf::attachable->attach (
856 prio => -1000000,
857 on_instantiate => sub {
858 my ($obj, $data) = @_;
859
860 $data = from_json $data;
861
862 for (@$data) {
863 my ($name, $args) = @$_;
864
865 $obj->attach ($name, %{$args || {} });
866 }
867 },
868 on_reattach => \&reattach,
869 on_clone => sub {
870 my ($src, $dst) = @_;
871
872 @{$dst->registry} = @{$src->registry};
873
874 %$dst = %$src;
875
876 %{$dst->{_attachment}} = %{$src->{_attachment}}
877 if exists $src->{_attachment};
878 },
879 );
880
881 sub object_freezer_save {
882 my ($filename, $rdata, $objs) = @_;
883
884 sync_job {
885 if (length $$rdata) {
886 warn sprintf "saving %s (%d,%d)\n",
887 $filename, length $$rdata, scalar @$objs;
888
889 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
890 chmod SAVE_MODE, $fh;
891 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
892 aio_fsync $fh;
893 close $fh;
894
895 if (@$objs) {
896 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
897 chmod SAVE_MODE, $fh;
898 my $data = Storable::nfreeze { version => 1, objs => $objs };
899 aio_write $fh, 0, (length $data), $data, 0;
900 aio_fsync $fh;
901 close $fh;
902 aio_rename "$filename.pst~", "$filename.pst";
903 }
904 } else {
905 aio_unlink "$filename.pst";
906 }
907
908 aio_rename "$filename~", $filename;
909 } else {
910 warn "FATAL: $filename~: $!\n";
911 }
912 } else {
913 aio_unlink $filename;
914 aio_unlink "$filename.pst";
915 }
916 }
917 }
918
919 sub object_freezer_as_string {
920 my ($rdata, $objs) = @_;
921
922 use Data::Dumper;
923
924 $$rdata . Dumper $objs
925 }
926
927 sub object_thawer_load {
928 my ($filename) = @_;
929
930 my ($data, $av);
931
932 (aio_load $filename, $data) >= 0
933 or return;
934
935 unless (aio_stat "$filename.pst") {
936 (aio_load "$filename.pst", $av) >= 0
937 or return;
938 $av = eval { (Storable::thaw $av)->{objs} };
939 }
940
941 warn sprintf "loading %s (%d)\n",
942 $filename, length $data, scalar @{$av || []};#d#
943 return ($data, $av);
944 }
945
946 #############################################################################
947 # command handling &c
948
949 =item cf::register_command $name => \&callback($ob,$args);
950
951 Register a callback for execution when the client sends the user command
952 $name.
953
954 =cut
955
956 sub register_command {
957 my ($name, $cb) = @_;
958
959 my $caller = caller;
960 #warn "registering command '$name/$time' to '$caller'";
961
962 push @{ $COMMAND{$name} }, [$caller, $cb];
963 }
964
965 =item cf::register_extcmd $name => \&callback($pl,$packet);
966
967 Register a callbackf ro execution when the client sends an extcmd packet.
968
969 If the callback returns something, it is sent back as if reply was being
970 called.
971
972 =cut
973
974 sub register_extcmd {
975 my ($name, $cb) = @_;
976
977 $EXTCMD{$name} = $cb;
978 }
979
980 cf::player->attach (
981 on_command => sub {
982 my ($pl, $name, $params) = @_;
983
984 my $cb = $COMMAND{$name}
985 or return;
986
987 for my $cmd (@$cb) {
988 $cmd->[1]->($pl->ob, $params);
989 }
990
991 cf::override;
992 },
993 on_extcmd => sub {
994 my ($pl, $buf) = @_;
995
996 my $msg = eval { from_json $buf };
997
998 if (ref $msg) {
999 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
1000 if (my %reply = $cb->($pl, $msg)) {
1001 $pl->ext_reply ($msg->{msgid}, %reply);
1002 }
1003 }
1004 } else {
1005 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1006 }
1007
1008 cf::override;
1009 },
1010 );
1011
1012 sub load_extension {
1013 my ($path) = @_;
1014
1015 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1016 my $base = $1;
1017 my $pkg = $1;
1018 $pkg =~ s/[^[:word:]]/_/g;
1019 $pkg = "ext::$pkg";
1020
1021 warn "... loading '$path' into '$pkg'\n";
1022
1023 open my $fh, "<:utf8", $path
1024 or die "$path: $!";
1025
1026 my $source =
1027 "package $pkg; use strict; use utf8;\n"
1028 . "#line 1 \"$path\"\n{\n"
1029 . (do { local $/; <$fh> })
1030 . "\n};\n1";
1031
1032 eval $source
1033 or die $@ ? "$path: $@\n"
1034 : "extension disabled.\n";
1035
1036 push @EXTS, $pkg;
1037 }
1038
1039 sub load_extensions {
1040 for my $ext (<$LIBDIR/*.ext>) {
1041 next unless -r $ext;
1042 eval {
1043 load_extension $ext;
1044 1
1045 } or warn "$ext not loaded: $@";
1046 }
1047 }
1048
1049 #############################################################################
1050 # load/save/clean perl data associated with a map
1051
1052 *cf::mapsupport::on_clean = sub {
1053 my ($map) = @_;
1054
1055 my $path = $map->tmpname;
1056 defined $path or return;
1057
1058 unlink "$path.pst";
1059 };
1060
1061 cf::map->attach (prio => -10000, package => cf::mapsupport::);
1062
1063 #############################################################################
1064
1065 =head2 CORE EXTENSIONS
1066
1067 Functions and methods that extend core crossfire objects.
1068
1069 =cut
1070
1071 package cf::player;
1072
1073 use Coro::AIO;
1074
1075 =head3 cf::player
1076
1077 =over 4
1078
1079 =item cf::player::find $login
1080
1081 Returns the given player object, loading it if necessary (might block).
1082
1083 =cut
1084
1085 sub playerdir($) {
1086 cf::localdir
1087 . "/"
1088 . cf::playerdir
1089 . "/"
1090 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1091 }
1092
1093 sub path($) {
1094 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1095
1096 (playerdir $login) . "/$login.pl"
1097 }
1098
1099 sub find_active($) {
1100 $cf::PLAYER{$_[0]}
1101 and $cf::PLAYER{$_[0]}->active
1102 and $cf::PLAYER{$_[0]}
1103 }
1104
1105 sub exists($) {
1106 my ($login) = @_;
1107
1108 $cf::PLAYER{$login}
1109 or cf::sync_job { !aio_stat $login }
1110 }
1111
1112 sub find($) {
1113 return $cf::PLAYER{$_[0]} || do {
1114 my $login = $_[0];
1115
1116 my $guard = cf::lock_acquire "user_find:$login";
1117
1118 $cf::PLAYER{$_[0]} || do {
1119 my $pl = load_pl path $login
1120 or return;
1121 $cf::PLAYER{$login} = $pl
1122 }
1123 }
1124 }
1125
1126 sub save($) {
1127 my ($pl) = @_;
1128
1129 return if $pl->{deny_save};
1130
1131 my $path = path $pl;
1132 my $guard = cf::lock_acquire "user_save:$path";
1133
1134 return if $pl->{deny_save};
1135
1136 aio_mkdir playerdir $pl, 0770;
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 $pl->save_pl ($path);
1140 Coro::cede;
1141 }
1142
1143 sub new($) {
1144 my ($login) = @_;
1145
1146 my $self = create;
1147
1148 $self->ob->name ($login);
1149 $self->{deny_save} = 1;
1150
1151 $cf::PLAYER{$login} = $self;
1152
1153 $self
1154 }
1155
1156 =item $pl->quit_character
1157
1158 Nukes the player without looking back. If logged in, the connection will
1159 be destroyed. May block for a long time.
1160
1161 =cut
1162
1163 sub quit_character {
1164 my ($pl) = @_;
1165
1166 $pl->{deny_save} = 1;
1167 $pl->password ("*"); # this should lock out the player until we nuked the dir
1168
1169 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1170 $pl->deactivate;
1171 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1172 $pl->ns->destroy if $pl->ns;
1173
1174 my $path = playerdir $pl;
1175 my $temp = "$path~$cf::RUNTIME~deleting~";
1176 aio_rename $path, $temp;
1177 delete $cf::PLAYER{$pl->ob->name};
1178 $pl->destroy;
1179 IO::AIO::aio_rmtree $temp;
1180 }
1181
1182 =item cf::player::list_logins
1183
1184 Returns am arrayref of all valid playernames in the system, can take a
1185 while and may block, so not sync_job-capable, ever.
1186
1187 =cut
1188
1189 sub list_logins {
1190 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1191 or return [];
1192
1193 my @logins;
1194
1195 for my $login (@$dirs) {
1196 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1197 aio_read $fh, 0, 512, my $buf, 0 or next;
1198 $buf !~ /^password -------------$/m or next; # official not-valid tag
1199
1200 utf8::decode $login;
1201 push @logins, $login;
1202 }
1203
1204 \@logins
1205 }
1206
1207 =item $player->maps
1208
1209 Returns an arrayref of cf::path's of all maps that are private for this
1210 player. May block.
1211
1212 =cut
1213
1214 sub maps($) {
1215 my ($pl) = @_;
1216
1217 my $files = aio_readdir playerdir $pl
1218 or return;
1219
1220 my @paths;
1221
1222 for (@$files) {
1223 utf8::decode $_;
1224 next if /\.(?:pl|pst)$/;
1225 next unless /^$PATH_SEP/o;
1226
1227 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1228 }
1229
1230 \@paths
1231 }
1232
1233 =item $player->ext_reply ($msgid, $msgtype, %msg)
1234
1235 Sends an ext reply to the player.
1236
1237 =cut
1238
1239 sub ext_reply($$$%) {
1240 my ($self, $id, %msg) = @_;
1241
1242 $msg{msgid} = $id;
1243
1244 $self->send ("ext " . cf::to_json \%msg);
1245 }
1246
1247 package cf;
1248
1249 =back
1250
1251
1252 =head3 cf::map
1253
1254 =over 4
1255
1256 =cut
1257
1258 package cf::map;
1259
1260 use Fcntl;
1261 use Coro::AIO;
1262
1263 our $MAX_RESET = 3600;
1264 our $DEFAULT_RESET = 3000;
1265
1266 sub generate_random_map {
1267 my ($path, $rmp) = @_;
1268
1269 # mit "rum" bekleckern, nicht
1270 cf::map::_create_random_map
1271 $path,
1272 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1273 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1274 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1275 $rmp->{exit_on_final_map},
1276 $rmp->{xsize}, $rmp->{ysize},
1277 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1278 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1279 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1280 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1281 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1282 (cf::region::find $rmp->{region})
1283 }
1284
1285 # and all this just because we cannot iterate over
1286 # all maps in C++...
1287 sub change_all_map_light {
1288 my ($change) = @_;
1289
1290 $_->change_map_light ($change)
1291 for grep $_->outdoor, values %cf::MAP;
1292 }
1293
1294 sub load_map_header($) {
1295 my ($path) = @_;
1296
1297 utf8::encode $path;
1298 aio_open $path, O_RDONLY, 0
1299 or return;
1300
1301 my $map = cf::map::new
1302 or return;
1303
1304 # for better error messages only, will be overwritten later
1305 $map->path ($path);
1306
1307 $map->load_header ($path)
1308 or return;
1309
1310 $map->{load_path} = $path;
1311
1312 $map
1313 }
1314
1315 sub find;
1316 sub find {
1317 my ($path, $origin) = @_;
1318
1319 #warn "find<$path,$origin>\n";#d#
1320
1321 $path = new cf::path $path, $origin && $origin->path;
1322 my $key = $path->as_string;
1323
1324 cf::lock_wait "map_find:$key";
1325
1326 $cf::MAP{$key} || do {
1327 my $guard = cf::lock_acquire "map_find:$key";
1328
1329 # do it the slow way
1330 my $map = $path->load_temp;
1331
1332 Coro::cede;
1333
1334 if ($map) {
1335 $map->last_access ((delete $map->{last_access})
1336 || $cf::RUNTIME); #d#
1337 # safety
1338 $map->{instantiate_time} = $cf::RUNTIME
1339 if $map->{instantiate_time} > $cf::RUNTIME;
1340 } else {
1341 $map = $path->load_orig
1342 or return;
1343
1344 $map->{load_original} = 1;
1345 $map->{instantiate_time} = $cf::RUNTIME;
1346 $map->last_access ($cf::RUNTIME);
1347 $map->instantiate;
1348
1349 # per-player maps become, after loading, normal maps
1350 $map->per_player (0) if $path->{user_rel};
1351 }
1352
1353 $map->path ($key);
1354 $map->{path} = $path;
1355 $map->{last_save} = $cf::RUNTIME;
1356
1357 Coro::cede;
1358
1359 if ($map->should_reset) {
1360 $map->reset;
1361 undef $guard;
1362 $map = find $path
1363 or return;
1364 }
1365
1366 $cf::MAP{$key} = $map
1367 }
1368 }
1369
1370 sub load {
1371 my ($self) = @_;
1372
1373 my $path = $self->{path};
1374 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1375
1376 return if $self->in_memory != cf::MAP_SWAPPED;
1377
1378 $self->in_memory (cf::MAP_LOADING);
1379
1380 $self->alloc;
1381 $self->load_objects ($self->{load_path}, 1)
1382 or return;
1383
1384 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1385 if delete $self->{load_original};
1386
1387 if (my $uniq = $path->uniq_path) {
1388 utf8::encode $uniq;
1389 if (aio_open $uniq, O_RDONLY, 0) {
1390 $self->clear_unique_items;
1391 $self->load_objects ($uniq, 0);
1392 }
1393 }
1394
1395 Coro::cede;
1396
1397 # now do the right thing for maps
1398 $self->link_multipart_objects;
1399
1400 if ($self->{path}->is_style_map) {
1401 $self->{deny_save} = 1;
1402 $self->{deny_reset} = 1;
1403 } else {
1404 $self->fix_auto_apply;
1405 $self->decay_objects;
1406 $self->update_buttons;
1407 $self->set_darkness_map;
1408 $self->difficulty ($self->estimate_difficulty)
1409 unless $self->difficulty;
1410 $self->activate;
1411 }
1412
1413 Coro::cede;
1414
1415 $self->in_memory (cf::MAP_IN_MEMORY);
1416 }
1417
1418 # find and load all maps in the 3x3 area around a map
1419 sub load_diag {
1420 my ($map) = @_;
1421
1422 my @diag; # diagonal neighbours
1423
1424 for (0 .. 3) {
1425 my $neigh = $map->tile_path ($_)
1426 or next;
1427 $neigh = find $neigh, $map
1428 or next;
1429 $neigh->load;
1430
1431 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1432 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1433 }
1434
1435 for (@diag) {
1436 my $neigh = find @$_
1437 or next;
1438 $neigh->load;
1439 }
1440 }
1441
1442 sub find_sync {
1443 my ($path, $origin) = @_;
1444
1445 cf::sync_job { find $path, $origin }
1446 }
1447
1448 sub do_load_sync {
1449 my ($map) = @_;
1450
1451 cf::sync_job { $map->load };
1452 }
1453
1454 our %MAP_PREFETCH;
1455 our $MAP_PREFETCHER = Coro::async {
1456 while () {
1457 while (%MAP_PREFETCH) {
1458 my $key = each %MAP_PREFETCH
1459 or next;
1460 my $path = delete $MAP_PREFETCH{$key};
1461
1462 my $map = find $path
1463 or next;
1464 $map->load;
1465 }
1466 Coro::schedule;
1467 }
1468 };
1469
1470 sub find_async {
1471 my ($path, $origin) = @_;
1472
1473 $path = new cf::path $path, $origin && $origin->path;
1474 my $key = $path->as_string;
1475
1476 if (my $map = $cf::MAP{$key}) {
1477 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1478 }
1479
1480 $MAP_PREFETCH{$key} = $path;
1481 $MAP_PREFETCHER->ready;
1482
1483 ()
1484 }
1485
1486 sub save {
1487 my ($self) = @_;
1488
1489 my $lock = cf::lock_acquire "map_data:" . $self->path;
1490
1491 $self->{last_save} = $cf::RUNTIME;
1492
1493 return unless $self->dirty;
1494
1495 my $save = $self->{path}->save_path; utf8::encode $save;
1496 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1497
1498 $self->{load_path} = $save;
1499
1500 return if $self->{deny_save};
1501
1502 local $self->{last_access} = $self->last_access;#d#
1503
1504 cf::async {
1505 $_->contr->save for $self->players;
1506 };
1507
1508 if ($uniq) {
1509 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1510 $self->save_objects ($uniq, cf::IO_UNIQUES);
1511 } else {
1512 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1513 }
1514 }
1515
1516 sub swap_out {
1517 my ($self) = @_;
1518
1519 # save first because save cedes
1520 $self->save;
1521
1522 my $lock = cf::lock_acquire "map_data:" . $self->path;
1523
1524 return if $self->players;
1525 return if $self->in_memory != cf::MAP_IN_MEMORY;
1526 return if $self->{deny_save};
1527
1528 $self->clear;
1529 $self->in_memory (cf::MAP_SWAPPED);
1530 }
1531
1532 sub reset_at {
1533 my ($self) = @_;
1534
1535 # TODO: safety, remove and allow resettable per-player maps
1536 return 1e99 if $self->{path}{user_rel};
1537 return 1e99 if $self->{deny_reset};
1538
1539 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1540 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1541
1542 $time + $to
1543 }
1544
1545 sub should_reset {
1546 my ($self) = @_;
1547
1548 $self->reset_at <= $cf::RUNTIME
1549 }
1550
1551 sub unlink_save {
1552 my ($self) = @_;
1553
1554 utf8::encode (my $save = $self->{path}->save_path);
1555 aioreq_pri 3; IO::AIO::aio_unlink $save;
1556 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1557 }
1558
1559 sub rename {
1560 my ($self, $new_path) = @_;
1561
1562 $self->unlink_save;
1563
1564 delete $cf::MAP{$self->path};
1565 $self->{path} = new cf::path $new_path;
1566 $self->path ($self->{path}->as_string);
1567 $cf::MAP{$self->path} = $self;
1568
1569 $self->save;
1570 }
1571
1572 sub reset {
1573 my ($self) = @_;
1574
1575 my $lock = cf::lock_acquire "map_data:" . $self->path;
1576
1577 return if $self->players;
1578 return if $self->{path}{user_rel};#d#
1579
1580 warn "resetting map ", $self->path;#d#
1581
1582 delete $cf::MAP{$self->path};
1583
1584 $_->clear_links_to ($self) for values %cf::MAP;
1585
1586 $self->unlink_save;
1587 $self->destroy;
1588 }
1589
1590 my $nuke_counter = "aaaa";
1591
1592 sub nuke {
1593 my ($self) = @_;
1594
1595 $self->{deny_save} = 1;
1596 $self->reset_timeout (1);
1597 $self->rename ("{nuke}/" . ($nuke_counter++));
1598 $self->reset; # polite request, might not happen
1599 }
1600
1601 sub customise_for {
1602 my ($map, $ob) = @_;
1603
1604 if ($map->per_player) {
1605 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1606 }
1607
1608 $map
1609 }
1610
1611 =item cf::map::unique_maps
1612
1613 Returns an arrayref of cf::path's of all shared maps that have
1614 instantiated unique items. May block.
1615
1616 =cut
1617
1618 sub unique_maps() {
1619 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1620 or return;
1621
1622 my @paths;
1623
1624 for (@$files) {
1625 utf8::decode $_;
1626 next if /\.pst$/;
1627 next unless /^$PATH_SEP/o;
1628
1629 push @paths, new cf::path $_;
1630 }
1631
1632 \@paths
1633 }
1634
1635 package cf;
1636
1637 =back
1638
1639 =head3 cf::object
1640
1641 =cut
1642
1643 package cf::object;
1644
1645 =over 4
1646
1647 =item $ob->inv_recursive
1648
1649 Returns the inventory of the object _and_ their inventories, recursively.
1650
1651 =cut
1652
1653 sub inv_recursive_;
1654 sub inv_recursive_ {
1655 map { $_, inv_recursive_ $_->inv } @_
1656 }
1657
1658 sub inv_recursive {
1659 inv_recursive_ inv $_[0]
1660 }
1661
1662 package cf;
1663
1664 =back
1665
1666 =head3 cf::object::player
1667
1668 =over 4
1669
1670 =item $player_object->reply ($npc, $msg[, $flags])
1671
1672 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1673 can be C<undef>. Does the right thing when the player is currently in a
1674 dialogue with the given NPC character.
1675
1676 =cut
1677
1678 # rough implementation of a future "reply" method that works
1679 # with dialog boxes.
1680 #TODO: the first argument must go, split into a $npc->reply_to ( method
1681 sub cf::object::player::reply($$$;$) {
1682 my ($self, $npc, $msg, $flags) = @_;
1683
1684 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1685
1686 if ($self->{record_replies}) {
1687 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1688 } else {
1689 $msg = $npc->name . " says: $msg" if $npc;
1690 $self->message ($msg, $flags);
1691 }
1692 }
1693
1694 =item $player_object->may ("access")
1695
1696 Returns wether the given player is authorized to access resource "access"
1697 (e.g. "command_wizcast").
1698
1699 =cut
1700
1701 sub cf::object::player::may {
1702 my ($self, $access) = @_;
1703
1704 $self->flag (cf::FLAG_WIZ) ||
1705 (ref $cf::CFG{"may_$access"}
1706 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1707 : $cf::CFG{"may_$access"})
1708 }
1709
1710 =item $player_object->enter_link
1711
1712 Freezes the player and moves him/her to a special map (C<{link}>).
1713
1714 The player should be reaosnably safe there for short amounts of time. You
1715 I<MUST> call C<leave_link> as soon as possible, though.
1716
1717 =item $player_object->leave_link ($map, $x, $y)
1718
1719 Moves the player out of the specila link map onto the given map. If the
1720 map is not valid (or omitted), the player will be moved back to the
1721 location he/she was before the call to C<enter_link>, or, if that fails,
1722 to the emergency map position.
1723
1724 Might block.
1725
1726 =cut
1727
1728 sub cf::object::player::enter_link {
1729 my ($self) = @_;
1730
1731 $self->deactivate_recursive;
1732
1733 return if $self->map == $LINK_MAP;
1734
1735 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1736 if $self->map;
1737
1738 $self->enter_map ($LINK_MAP, 20, 20);
1739 }
1740
1741 sub cf::object::player::leave_link {
1742 my ($self, $map, $x, $y) = @_;
1743
1744 my $link_pos = delete $self->{_link_pos};
1745
1746 unless ($map) {
1747 # restore original map position
1748 ($map, $x, $y) = @{ $link_pos || [] };
1749 $map = cf::map::find $map;
1750
1751 unless ($map) {
1752 ($map, $x, $y) = @$EMERGENCY_POSITION;
1753 $map = cf::map::find $map
1754 or die "FATAL: cannot load emergency map\n";
1755 }
1756 }
1757
1758 ($x, $y) = (-1, -1)
1759 unless (defined $x) && (defined $y);
1760
1761 # use -1 or undef as default coordinates, not 0, 0
1762 ($x, $y) = ($map->enter_x, $map->enter_y)
1763 if $x <=0 && $y <= 0;
1764
1765 $map->load;
1766 $map->load_diag;
1767
1768 return unless $self->contr->active;
1769 $self->activate_recursive;
1770 $self->enter_map ($map, $x, $y);
1771 }
1772
1773 cf::player->attach (
1774 on_logout => sub {
1775 my ($pl) = @_;
1776
1777 # abort map switching before logout
1778 if ($pl->ob->{_link_pos}) {
1779 cf::sync_job {
1780 $pl->ob->leave_link
1781 };
1782 }
1783 },
1784 on_login => sub {
1785 my ($pl) = @_;
1786
1787 # try to abort aborted map switching on player login :)
1788 # should happen only on crashes
1789 if ($pl->ob->{_link_pos}) {
1790 $pl->ob->enter_link;
1791 (async {
1792 # we need this sleep as the login has a concurrent enter_exit running
1793 # and this sleep increases chances of the player not ending up in scorn
1794 $pl->ob->reply (undef,
1795 "There was an internal problem at your last logout, "
1796 . "the server will try to bring you to your intended destination in a second.",
1797 cf::NDI_RED);
1798 Coro::Timer::sleep 1;
1799 $pl->ob->leave_link;
1800 })->prio (2);
1801 }
1802 },
1803 );
1804
1805 =item $player_object->goto ($path, $x, $y)
1806
1807 =cut
1808
1809 sub cf::object::player::goto {
1810 my ($self, $path, $x, $y) = @_;
1811
1812 $path = new cf::path $path;
1813
1814 $self->enter_link;
1815
1816 (async {
1817 my $map = cf::map::find $path->as_string;
1818 $map = $map->customise_for ($self) if $map;
1819
1820 # warn "entering ", $map->path, " at ($x, $y)\n"
1821 # if $map;
1822
1823 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1824
1825 $self->leave_link ($map, $x, $y);
1826 })->prio (1);
1827 }
1828
1829 =item $player_object->enter_exit ($exit_object)
1830
1831 =cut
1832
1833 sub parse_random_map_params {
1834 my ($spec) = @_;
1835
1836 my $rmp = { # defaults
1837 xsize => 10,
1838 ysize => 10,
1839 };
1840
1841 for (split /\n/, $spec) {
1842 my ($k, $v) = split /\s+/, $_, 2;
1843
1844 $rmp->{lc $k} = $v if (length $k) && (length $v);
1845 }
1846
1847 $rmp
1848 }
1849
1850 sub prepare_random_map {
1851 my ($exit) = @_;
1852
1853 # all this does is basically replace the /! path by
1854 # a new random map path (?random/...) with a seed
1855 # that depends on the exit object
1856
1857 my $rmp = parse_random_map_params $exit->msg;
1858
1859 if ($exit->map) {
1860 $rmp->{region} = $exit->map->region_name;
1861 $rmp->{origin_map} = $exit->map->path;
1862 $rmp->{origin_x} = $exit->x;
1863 $rmp->{origin_y} = $exit->y;
1864 }
1865
1866 $rmp->{random_seed} ||= $exit->random_seed;
1867
1868 my $data = cf::to_json $rmp;
1869 my $md5 = Digest::MD5::md5_hex $data;
1870
1871 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1872 aio_write $fh, 0, (length $data), $data, 0;
1873
1874 $exit->slaying ("?random/$md5");
1875 $exit->msg (undef);
1876 }
1877 }
1878
1879 sub cf::object::player::enter_exit {
1880 my ($self, $exit) = @_;
1881
1882 return unless $self->type == cf::PLAYER;
1883
1884 $self->enter_link;
1885
1886 (async {
1887 $self->deactivate_recursive; # just to be sure
1888 unless (eval {
1889 prepare_random_map $exit
1890 if $exit->slaying eq "/!";
1891
1892 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1893 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1894
1895 1;
1896 }) {
1897 $self->message ("Something went wrong deep within the crossfire server. "
1898 . "I'll try to bring you back to the map you were before. "
1899 . "Please report this to the dungeon master!",
1900 cf::NDI_UNIQUE | cf::NDI_RED);
1901
1902 warn "ERROR in enter_exit: $@";
1903 $self->leave_link;
1904 }
1905 })->prio (1);
1906 }
1907
1908 =head3 cf::client
1909
1910 =over 4
1911
1912 =item $client->send_drawinfo ($text, $flags)
1913
1914 Sends a drawinfo packet to the client. Circumvents output buffering so
1915 should not be used under normal circumstances.
1916
1917 =cut
1918
1919 sub cf::client::send_drawinfo {
1920 my ($self, $text, $flags) = @_;
1921
1922 utf8::encode $text;
1923 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1924 }
1925
1926
1927 =item $success = $client->query ($flags, "text", \&cb)
1928
1929 Queues a query to the client, calling the given callback with
1930 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1931 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1932
1933 Queries can fail, so check the return code. Or don't, as queries will become
1934 reliable at some point in the future.
1935
1936 =cut
1937
1938 sub cf::client::query {
1939 my ($self, $flags, $text, $cb) = @_;
1940
1941 return unless $self->state == ST_PLAYING
1942 || $self->state == ST_SETUP
1943 || $self->state == ST_CUSTOM;
1944
1945 $self->state (ST_CUSTOM);
1946
1947 utf8::encode $text;
1948 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1949
1950 $self->send_packet ($self->{query_queue}[0][0])
1951 if @{ $self->{query_queue} } == 1;
1952 }
1953
1954 cf::client->attach (
1955 on_reply => sub {
1956 my ($ns, $msg) = @_;
1957
1958 # this weird shuffling is so that direct followup queries
1959 # get handled first
1960 my $queue = delete $ns->{query_queue}
1961 or return; # be conservative, not sure how that can happen, but we saw a crash here
1962
1963 (shift @$queue)->[1]->($msg);
1964
1965 push @{ $ns->{query_queue} }, @$queue;
1966
1967 if (@{ $ns->{query_queue} } == @$queue) {
1968 if (@$queue) {
1969 $ns->send_packet ($ns->{query_queue}[0][0]);
1970 } else {
1971 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1972 }
1973 }
1974 },
1975 );
1976
1977 =item $client->async (\&cb)
1978
1979 Create a new coroutine, running the specified callback. The coroutine will
1980 be automatically cancelled when the client gets destroyed (e.g. on logout,
1981 or loss of connection).
1982
1983 =cut
1984
1985 sub cf::client::async {
1986 my ($self, $cb) = @_;
1987
1988 my $coro = &Coro::async ($cb);
1989
1990 $coro->on_destroy (sub {
1991 delete $self->{_coro}{$coro+0};
1992 });
1993
1994 $self->{_coro}{$coro+0} = $coro;
1995
1996 $coro
1997 }
1998
1999 cf::client->attach (
2000 on_destroy => sub {
2001 my ($ns) = @_;
2002
2003 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2004 },
2005 );
2006
2007 =back
2008
2009
2010 =head2 SAFE SCRIPTING
2011
2012 Functions that provide a safe environment to compile and execute
2013 snippets of perl code without them endangering the safety of the server
2014 itself. Looping constructs, I/O operators and other built-in functionality
2015 is not available in the safe scripting environment, and the number of
2016 functions and methods that can be called is greatly reduced.
2017
2018 =cut
2019
2020 our $safe = new Safe "safe";
2021 our $safe_hole = new Safe::Hole;
2022
2023 $SIG{FPE} = 'IGNORE';
2024
2025 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2026
2027 # here we export the classes and methods available to script code
2028
2029 =pod
2030
2031 The following fucntions and emthods are available within a safe environment:
2032
2033 cf::object contr pay_amount pay_player map
2034 cf::object::player player
2035 cf::player peaceful
2036 cf::map trigger
2037
2038 =cut
2039
2040 for (
2041 ["cf::object" => qw(contr pay_amount pay_player map)],
2042 ["cf::object::player" => qw(player)],
2043 ["cf::player" => qw(peaceful)],
2044 ["cf::map" => qw(trigger)],
2045 ) {
2046 no strict 'refs';
2047 my ($pkg, @funs) = @$_;
2048 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2049 for @funs;
2050 }
2051
2052 =over 4
2053
2054 =item @retval = safe_eval $code, [var => value, ...]
2055
2056 Compiled and executes the given perl code snippet. additional var/value
2057 pairs result in temporary local (my) scalar variables of the given name
2058 that are available in the code snippet. Example:
2059
2060 my $five = safe_eval '$first + $second', first => 1, second => 4;
2061
2062 =cut
2063
2064 sub safe_eval($;@) {
2065 my ($code, %vars) = @_;
2066
2067 my $qcode = $code;
2068 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2069 $qcode =~ s/\n/\\n/g;
2070
2071 local $_;
2072 local @safe::cf::_safe_eval_args = values %vars;
2073
2074 my $eval =
2075 "do {\n"
2076 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2077 . "#line 0 \"{$qcode}\"\n"
2078 . $code
2079 . "\n}"
2080 ;
2081
2082 sub_generation_inc;
2083 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2084 sub_generation_inc;
2085
2086 if ($@) {
2087 warn "$@";
2088 warn "while executing safe code '$code'\n";
2089 warn "with arguments " . (join " ", %vars) . "\n";
2090 }
2091
2092 wantarray ? @res : $res[0]
2093 }
2094
2095 =item cf::register_script_function $function => $cb
2096
2097 Register a function that can be called from within map/npc scripts. The
2098 function should be reasonably secure and should be put into a package name
2099 like the extension.
2100
2101 Example: register a function that gets called whenever a map script calls
2102 C<rent::overview>, as used by the C<rent> extension.
2103
2104 cf::register_script_function "rent::overview" => sub {
2105 ...
2106 };
2107
2108 =cut
2109
2110 sub register_script_function {
2111 my ($fun, $cb) = @_;
2112
2113 no strict 'refs';
2114 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2115 }
2116
2117 =back
2118
2119 =cut
2120
2121 #############################################################################
2122
2123 =head2 EXTENSION DATABASE SUPPORT
2124
2125 Crossfire maintains a very simple database for extension use. It can
2126 currently store anything that can be serialised using Storable, which
2127 excludes objects.
2128
2129 The parameter C<$family> should best start with the name of the extension
2130 using it, it should be unique.
2131
2132 =over 4
2133
2134 =item $hashref = cf::db_get $family
2135
2136 Return a hashref for use by the extension C<$family>, which can be
2137 modified. After modifications, you have to call C<cf::db_dirty> or
2138 C<cf::db_sync>.
2139
2140 =item $value = cf::db_get $family => $key
2141
2142 Returns a single value from the database
2143
2144 =item cf::db_put $family => $hashref
2145
2146 Stores the given family hashref into the database. Updates are delayed, if
2147 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2148
2149 =item cf::db_put $family => $key => $value
2150
2151 Stores the given C<$value> in the family hash. Updates are delayed, if you
2152 want the data to be synced to disk immediately, use C<cf::db_sync>.
2153
2154 =item cf::db_dirty
2155
2156 Marks the database as dirty, to be updated at a later time.
2157
2158 =item cf::db_sync
2159
2160 Immediately write the database to disk I<if it is dirty>.
2161
2162 =cut
2163
2164 our $DB;
2165
2166 {
2167 my $path = cf::localdir . "/database.pst";
2168
2169 sub db_load() {
2170 $DB = stat $path ? Storable::retrieve $path : { };
2171 }
2172
2173 my $pid;
2174
2175 sub db_save() {
2176 waitpid $pid, 0 if $pid;
2177 if (0 == ($pid = fork)) {
2178 $DB->{_meta}{version} = 1;
2179 Storable::nstore $DB, "$path~";
2180 rename "$path~", $path;
2181 cf::_exit 0 if defined $pid;
2182 }
2183 }
2184
2185 my $dirty;
2186
2187 sub db_sync() {
2188 db_save if $dirty;
2189 undef $dirty;
2190 }
2191
2192 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2193 db_sync;
2194 });
2195
2196 sub db_dirty() {
2197 $dirty = 1;
2198 $idle->start;
2199 }
2200
2201 sub db_get($;$) {
2202 @_ >= 2
2203 ? $DB->{$_[0]}{$_[1]}
2204 : ($DB->{$_[0]} ||= { })
2205 }
2206
2207 sub db_put($$;$) {
2208 if (@_ >= 3) {
2209 $DB->{$_[0]}{$_[1]} = $_[2];
2210 } else {
2211 $DB->{$_[0]} = $_[1];
2212 }
2213 db_dirty;
2214 }
2215
2216 cf::global->attach (
2217 prio => 10000,
2218 on_cleanup => sub {
2219 db_sync;
2220 },
2221 );
2222 }
2223
2224 #############################################################################
2225 # the server's main()
2226
2227 sub cfg_load {
2228 open my $fh, "<:utf8", cf::confdir . "/config"
2229 or return;
2230
2231 local $/;
2232 *CFG = YAML::Syck::Load <$fh>;
2233
2234 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2235
2236 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2237 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2238
2239 if (exists $CFG{mlockall}) {
2240 eval {
2241 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2242 and die "WARNING: m(un)lockall failed: $!\n";
2243 };
2244 warn $@ if $@;
2245 }
2246 }
2247
2248 sub main {
2249 # we must not ever block the main coroutine
2250 local $Coro::idle = sub {
2251 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2252 async { Event::one_event };
2253 };
2254
2255 cfg_load;
2256 db_load;
2257 load_extensions;
2258 Event::loop;
2259 }
2260
2261 #############################################################################
2262 # initialisation and cleanup
2263
2264 # install some emergency cleanup handlers
2265 BEGIN {
2266 for my $signal (qw(INT HUP TERM)) {
2267 Event->signal (
2268 data => WF_AUTOCANCEL,
2269 signal => $signal,
2270 cb => sub {
2271 cf::cleanup "SIG$signal";
2272 },
2273 );
2274 }
2275 }
2276
2277 sub emergency_save() {
2278 my $freeze_guard = cf::freeze_mainloop;
2279
2280 warn "enter emergency perl save\n";
2281
2282 cf::sync_job {
2283 # use a peculiar iteration method to avoid tripping on perl
2284 # refcount bugs in for. also avoids problems with players
2285 # and maps saved/Destroyed asynchronously.
2286 warn "begin emergency player save\n";
2287 for my $login (keys %cf::PLAYER) {
2288 my $pl = $cf::PLAYER{$login} or next;
2289 $pl->valid or next;
2290 $pl->save;
2291 }
2292 warn "end emergency player save\n";
2293
2294 warn "begin emergency map save\n";
2295 for my $path (keys %cf::MAP) {
2296 my $map = $cf::MAP{$path} or next;
2297 $map->valid or next;
2298 $map->save;
2299 }
2300 warn "end emergency map save\n";
2301 };
2302
2303 warn "leave emergency perl save\n";
2304 }
2305
2306 sub reload() {
2307 # can/must only be called in main
2308 if ($Coro::current != $Coro::main) {
2309 warn "can only reload from main coroutine\n";
2310 return;
2311 }
2312
2313 warn "reloading...";
2314
2315 warn "freezing server";
2316 my $guard = freeze_mainloop;
2317 cf::emergency_save;
2318
2319 warn "sync database to disk";
2320 cf::db_sync;
2321 IO::AIO::flush;
2322
2323 eval {
2324 # if anything goes wrong in here, we should simply crash as we already saved
2325
2326 warn "cancel all watchers";
2327 for (Event::all_watchers) {
2328 $_->cancel if $_->data & WF_AUTOCANCEL;
2329 }
2330
2331 warn "cancel all extension coros";
2332 $_->cancel for values %EXT_CORO;
2333 %EXT_CORO = ();
2334
2335 warn "remove commands";
2336 %COMMAND = ();
2337
2338 warn "remove ext commands";
2339 %EXTCMD = ();
2340
2341 warn "unload/nuke all extensions";
2342 for my $pkg (@EXTS) {
2343 warn "... unloading $pkg";
2344
2345 if (my $cb = $pkg->can ("unload")) {
2346 eval {
2347 $cb->($pkg);
2348 1
2349 } or warn "$pkg unloaded, but with errors: $@";
2350 }
2351
2352 warn "... nuking $pkg";
2353 Symbol::delete_package $pkg;
2354 }
2355
2356 warn "unload all perl modules loaded from $LIBDIR";
2357 while (my ($k, $v) = each %INC) {
2358 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2359
2360 warn "removing <$k>";
2361 delete $INC{$k};
2362
2363 $k =~ s/\.pm$//;
2364 $k =~ s/\//::/g;
2365
2366 if (my $cb = $k->can ("unload_module")) {
2367 $cb->();
2368 }
2369
2370 Symbol::delete_package $k;
2371 }
2372
2373 warn "get rid of safe::, as good as possible";
2374 Symbol::delete_package "safe::$_"
2375 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2376
2377 warn "unload cf.pm \"a bit\"";
2378 delete $INC{"cf.pm"};
2379
2380 # don't, removes xs symbols, too,
2381 # and global variables created in xs
2382 #Symbol::delete_package __PACKAGE__;
2383
2384 warn "reloading cf.pm";
2385 require cf;
2386 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2387
2388 warn "load config and database again";
2389 cf::cfg_load;
2390 cf::db_load;
2391
2392 warn "load extensions";
2393 cf::load_extensions;
2394
2395 warn "reattach attachments to objects/players";
2396 _global_reattach;
2397 warn "reattach attachments to maps";
2398 reattach $_ for values %MAP;
2399 };
2400
2401 if ($@) {
2402 warn $@;
2403 warn "error while reloading, exiting.";
2404 exit 1;
2405 }
2406
2407 warn "reloaded";
2408 };
2409
2410 #############################################################################
2411
2412 unless ($LINK_MAP) {
2413 $LINK_MAP = cf::map::new;
2414
2415 $LINK_MAP->width (41);
2416 $LINK_MAP->height (41);
2417 $LINK_MAP->alloc;
2418 $LINK_MAP->path ("{link}");
2419 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2420 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2421
2422 # dirty hack because... archetypes are not yet loaded
2423 Event->timer (
2424 after => 10,
2425 cb => sub {
2426 $_[0]->w->cancel;
2427
2428 # provide some exits "home"
2429 my $exit = cf::object::new "exit";
2430
2431 $exit->slaying ($EMERGENCY_POSITION->[0]);
2432 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2433 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2434
2435 $LINK_MAP->insert ($exit->clone, 19, 19);
2436 $LINK_MAP->insert ($exit->clone, 19, 20);
2437 $LINK_MAP->insert ($exit->clone, 19, 21);
2438 $LINK_MAP->insert ($exit->clone, 20, 19);
2439 $LINK_MAP->insert ($exit->clone, 20, 21);
2440 $LINK_MAP->insert ($exit->clone, 21, 19);
2441 $LINK_MAP->insert ($exit->clone, 21, 20);
2442 $LINK_MAP->insert ($exit->clone, 21, 21);
2443
2444 $exit->destroy;
2445 });
2446
2447 $LINK_MAP->{deny_save} = 1;
2448 $LINK_MAP->{deny_reset} = 1;
2449
2450 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2451 }
2452
2453 register_command "reload" => sub {
2454 my ($who, $arg) = @_;
2455
2456 if ($who->flag (FLAG_WIZ)) {
2457 $who->message ("start of reload.");
2458 reload;
2459 $who->message ("end of reload.");
2460 }
2461 };
2462
2463 unshift @INC, $LIBDIR;
2464
2465 $TICK_WATCHER = Event->timer (
2466 reentrant => 0,
2467 prio => 0,
2468 at => $NEXT_TICK || $TICK,
2469 data => WF_AUTOCANCEL,
2470 cb => sub {
2471 cf::server_tick; # one server iteration
2472 $RUNTIME += $TICK;
2473 $NEXT_TICK += $TICK;
2474
2475 $WAIT_FOR_TICK->broadcast;
2476 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2477
2478 # if we are delayed by four ticks or more, skip them all
2479 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2480
2481 $TICK_WATCHER->at ($NEXT_TICK);
2482 $TICK_WATCHER->start;
2483 },
2484 );
2485
2486 IO::AIO::max_poll_time $TICK * 0.2;
2487
2488 Event->io (
2489 fd => IO::AIO::poll_fileno,
2490 poll => 'r',
2491 prio => 5,
2492 data => WF_AUTOCANCEL,
2493 cb => \&IO::AIO::poll_cb,
2494 );
2495
2496 Event->timer (
2497 data => WF_AUTOCANCEL,
2498 after => 0,
2499 interval => 10,
2500 cb => sub {
2501 (Coro::unblock_sub {
2502 write_runtime
2503 or warn "ERROR: unable to write runtime file: $!";
2504 })->();
2505 },
2506 );
2507
2508 END { cf::emergency_save }
2509
2510 1
2511