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/cvs/deliantra/server/lib/cf.pm
Revision: 1.164
Committed: Thu Jan 11 01:24:25 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.163: +11 -11 lines
Log Message:
slightly more abstraction, much more to come

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $NEXT_TICK;
50 our $NOW;
51
52 our %CFG;
53
54 our $UPTIME; $UPTIME ||= time;
55 our $RUNTIME;
56
57 our %PLAYER; # all users
58 our %MAP; # all maps
59 our $LINK_MAP; # the special {link} map
60 our $RANDOM_MAPS = cf::localdir . "/random";
61
62 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65 binmode STDOUT;
66 binmode STDERR;
67
68 # read virtual server time, if available
69 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
70 open my $fh, "<", cf::localdir . "/runtime"
71 or die "unable to read runtime file: $!";
72 $RUNTIME = <$fh> + 0.;
73 }
74
75 mkdir cf::localdir;
76 mkdir cf::localdir . "/" . cf::playerdir;
77 mkdir cf::localdir . "/" . cf::tmpdir;
78 mkdir cf::localdir . "/" . cf::uniquedir;
79 mkdir $RANDOM_MAPS;
80
81 # a special map that is always available
82 our $LINK_MAP;
83 our $EMERGENCY_POSITION;
84
85 #############################################################################
86
87 =head2 GLOBAL VARIABLES
88
89 =over 4
90
91 =item $cf::UPTIME
92
93 The timestamp of the server start (so not actually an uptime).
94
95 =item $cf::RUNTIME
96
97 The time this server has run, starts at 0 and is increased by $cf::TICK on
98 every server tick.
99
100 =item $cf::LIBDIR
101
102 The perl library directory, where extensions and cf-specific modules can
103 be found. It will be added to C<@INC> automatically.
104
105 =item $cf::NOW
106
107 The time of the last (current) server tick.
108
109 =item $cf::TICK
110
111 The interval between server ticks, in seconds.
112
113 =item %cf::CFG
114
115 Configuration for the server, loaded from C</etc/crossfire/config>, or
116 from wherever your confdir points to.
117
118 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
119
120 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
121 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
122 processing has been done. Call C<< ->wait >> on them to maximise the
123 window of cpu time available, or simply to synchronise to the server tick.
124
125 =back
126
127 =cut
128
129 BEGIN {
130 *CORE::GLOBAL::warn = sub {
131 my $msg = join "", @_;
132 utf8::encode $msg;
133
134 $msg .= "\n"
135 unless $msg =~ /\n$/;
136
137 LOG llevError, $msg;
138 };
139 }
140
141 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
142 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
143 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
144 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
145 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
146 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
147
148 # we bless all objects into (empty) derived classes to force a method lookup
149 # within the Safe compartment.
150 for my $pkg (qw(
151 cf::global cf::attachable
152 cf::object cf::object::player
153 cf::client cf::player
154 cf::arch cf::living
155 cf::map cf::party cf::region
156 )) {
157 no strict 'refs';
158 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
159 }
160
161 $Event::DIED = sub {
162 warn "error in event callback: @_";
163 };
164
165 =head2 UTILITY FUNCTIONS
166
167 =over 4
168
169 =item dumpval $ref
170
171 =cut
172
173 sub dumpval {
174 eval {
175 local $SIG{__DIE__};
176 my $d;
177 if (1) {
178 $d = new Data::Dumper([$_[0]], ["*var"]);
179 $d->Terse(1);
180 $d->Indent(2);
181 $d->Quotekeys(0);
182 $d->Useqq(1);
183 #$d->Bless(...);
184 $d->Seen($_[1]) if @_ > 1;
185 $d = $d->Dump();
186 }
187 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
188 $d
189 } || "[unable to dump $_[0]: '$@']";
190 }
191
192 use JSON::Syck (); # TODO# replace by JSON::PC once working
193
194 =item $ref = cf::from_json $json
195
196 Converts a JSON string into the corresponding perl data structure.
197
198 =cut
199
200 sub from_json($) {
201 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
202 JSON::Syck::Load $_[0]
203 }
204
205 =item $json = cf::to_json $ref
206
207 Converts a perl data structure into its JSON representation.
208
209 =cut
210
211 sub to_json($) {
212 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
213 JSON::Syck::Dump $_[0]
214 }
215
216 =item cf::lock_wait $string
217
218 Wait until the given lock is available. See cf::lock_acquire.
219
220 =item my $lock = cf::lock_acquire $string
221
222 Wait until the given lock is available and then acquires it and returns
223 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
224 for example when the coroutine gets canceled), the lock is automatically
225 returned.
226
227 Lock names should begin with a unique identifier (for example, cf::map::find
228 uses map_find and cf::map::load uses map_load).
229
230 =cut
231
232 our %LOCK;
233
234 sub lock_wait($) {
235 my ($key) = @_;
236
237 # wait for lock, if any
238 while ($LOCK{$key}) {
239 push @{ $LOCK{$key} }, $Coro::current;
240 Coro::schedule;
241 }
242 }
243
244 sub lock_acquire($) {
245 my ($key) = @_;
246
247 # wait, to be sure we are not locked
248 lock_wait $key;
249
250 $LOCK{$key} = [];
251
252 Coro::guard {
253 # wake up all waiters, to be on the safe side
254 $_->ready for @{ delete $LOCK{$key} };
255 }
256 }
257
258 sub freeze_mainloop {
259 return unless $TICK_WATCHER->is_active;
260
261 my $guard = Coro::guard { $TICK_WATCHER->start };
262 $TICK_WATCHER->stop;
263 $guard
264 }
265
266 =item cf::async { BLOCK }
267
268 Currently the same as Coro::async_pool, meaning you cannot use
269 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
270 thing you are allowed to do is call C<prio> on it.
271
272 =cut
273
274 BEGIN { *async = \&Coro::async_pool }
275
276 =item cf::sync_job { BLOCK }
277
278 The design of crossfire+ requires that the main coro ($Coro::main) is
279 always able to handle events or runnable, as crossfire+ is only partly
280 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
281
282 If it must be done, put the blocking parts into C<sync_job>. This will run
283 the given BLOCK in another coroutine while waiting for the result. The
284 server will be frozen during this time, so the block should either finish
285 fast or be very important.
286
287 =cut
288
289 sub sync_job(&) {
290 my ($job) = @_;
291
292 if ($Coro::current == $Coro::main) {
293 # this is the main coro, too bad, we have to block
294 # till the operation succeeds, freezing the server :/
295
296 # TODO: use suspend/resume instead
297 # (but this is cancel-safe)
298 my $freeze_guard = freeze_mainloop;
299
300 my $busy = 1;
301 my @res;
302
303 (async {
304 @res = eval { $job->() };
305 warn $@ if $@;
306 undef $busy;
307 })->prio (Coro::PRIO_MAX);
308
309 while ($busy) {
310 Coro::cede or Event::one_event;
311 }
312
313 wantarray ? @res : $res[0]
314 } else {
315 # we are in another coroutine, how wonderful, everything just works
316
317 $job->()
318 }
319 }
320
321 =item $coro = cf::async_ext { BLOCK }
322
323 Like async, but this coro is automatically being canceled when the
324 extension calling this is being unloaded.
325
326 =cut
327
328 sub async_ext(&) {
329 my $cb = shift;
330
331 my $coro = &Coro::async ($cb);
332
333 $coro->on_destroy (sub {
334 delete $EXT_CORO{$coro+0};
335 });
336 $EXT_CORO{$coro+0} = $coro;
337
338 $coro
339 }
340
341 sub write_runtime {
342 my $runtime = cf::localdir . "/runtime";
343
344 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
345 or return;
346
347 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
348 (aio_write $fh, 0, (length $value), $value, 0) <= 0
349 and return;
350
351 aio_fsync $fh
352 and return;
353
354 close $fh
355 or return;
356
357 aio_rename "$runtime~", $runtime
358 and return;
359
360 1
361 }
362
363 =back
364
365 =cut
366
367 #############################################################################
368
369 package cf::path;
370
371 use overload
372 '""' => \&as_string;
373
374 # used to convert map paths into valid unix filenames by repalcing / by ∕
375 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
376
377 sub register {
378 my ($pkg, $prefix) = @_;
379
380 $EXT_MAP{$prefix} = $pkg;
381 }
382
383 sub new {
384 my ($class, $path, $base) = @_;
385
386 return $path if ref $path;
387
388 my $self = {};
389
390 # {... are special paths that are not being touched
391 # ?xxx/... are special absolute paths
392 # ?random/... random maps
393 # /! non-realised random map exit
394 # /... normal maps
395 # ~/... per-player maps without a specific player (DO NOT USE)
396 # ~user/... per-player map of a specific user
397
398 $path =~ s/$PATH_SEP/\//go;
399
400 if ($path =~ /^{/) {
401 # fine as it is
402 } else {
403 if ($path =~ s{^~([^/]+)?}{}) {
404 # ~user
405 $self->{user_rel} = 1;
406
407 if (defined $1) {
408 $self->{user} = $1;
409 } elsif ($base =~ m{^~([^/]+)/}) {
410 $self->{user} = $1;
411 } else {
412 warn "cannot resolve user-relative path without user <$path,$base>\n";
413 }
414 } elsif ($path =~ s{^\?([^/]+)/}{}) {
415 # ?...
416 $self->{ext} = $1;
417 if (my $ext = $EXT_MAP{$1}) {
418 bless $self, $ext;
419 }
420 } elsif ($path =~ /^\//) {
421 # /...
422 # already absolute
423 } else {
424 # relative
425 $base =~ s{[^/]+/?$}{};
426 return $class->new ("$base/$path");
427 }
428
429 for ($path) {
430 redo if s{/\.?/}{/};
431 redo if s{/[^/]+/\.\./}{/};
432 }
433 }
434
435 $self->{path} = $path;
436
437 if ("HASH" eq ref $self) {
438 bless $self, $class;
439 } else {
440 $self->init;
441 }
442
443 for my $ext (values %EXT_MAP) {
444 if (my $subst = $ext->substitute ($self)) {
445 return $subst;
446 }
447 }
448
449 $self
450 }
451
452 sub init {
453 # nop
454 }
455
456 sub substitute {
457 ()
458 }
459
460 # the name / primary key / in-game path
461 sub as_string {
462 my ($self) = @_;
463
464 $self->{user_rel} ? "~$self->{user}$self->{path}"
465 : $self->{ext} ? "?$self->{ext}/$self->{path}"
466 : $self->{path}
467 }
468
469 # the displayed name, this is a one way mapping
470 sub visible_name {
471 &as_string
472 }
473
474 # escape the /'s in the path
475 sub _escaped_path {
476 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
477
478 $path
479 }
480
481 # the original (read-only) location
482 sub load_path {
483 my ($self) = @_;
484
485 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
486 }
487
488 # the temporary/swap location
489 sub save_path {
490 my ($self) = @_;
491
492 $self->{user_rel}
493 ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
494 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
495 }
496
497 # the unique path, undef == no special unique path
498 sub uniq_path {
499 my ($self) = @_;
500
501 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
502 }
503
504 # this is somewhat ugly, but style maps do need special treatment
505 sub is_style_map {
506 $_[0]{path} =~ m{^/styles/}
507 }
508
509 sub load_orig {
510 my ($self) = @_;
511
512 &cf::map::load_map_header ($self->load_path)
513 }
514
515 sub load_temp {
516 my ($self) = @_;
517
518 &cf::map::load_map_header ($self->save_path)
519 }
520
521 sub unlink_save {
522 my ($self) = @_;
523
524 utf8::encode (my $save = $self->save_path);
525 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
526 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
527 }
528
529 package cf;
530
531 #############################################################################
532
533 =head2 ATTACHABLE OBJECTS
534
535 Many objects in crossfire are so-called attachable objects. That means you can
536 attach callbacks/event handlers (a collection of which is called an "attachment")
537 to it. All such attachable objects support the following methods.
538
539 In the following description, CLASS can be any of C<global>, C<object>
540 C<player>, C<client> or C<map> (i.e. the attachable objects in
541 crossfire+).
542
543 =over 4
544
545 =item $attachable->attach ($attachment, key => $value...)
546
547 =item $attachable->detach ($attachment)
548
549 Attach/detach a pre-registered attachment to a specific object and give it
550 the specified key/value pairs as arguments.
551
552 Example, attach a minesweeper attachment to the given object, making it a
553 10x10 minesweeper game:
554
555 $obj->attach (minesweeper => width => 10, height => 10);
556
557 =item $bool = $attachable->attached ($name)
558
559 Checks wether the named attachment is currently attached to the object.
560
561 =item cf::CLASS->attach ...
562
563 =item cf::CLASS->detach ...
564
565 Define an anonymous attachment and attach it to all objects of the given
566 CLASS. See the next function for an explanation of its arguments.
567
568 You can attach to global events by using the C<cf::global> class.
569
570 Example, log all player logins:
571
572 cf::player->attach (
573 on_login => sub {
574 my ($pl) = @_;
575 ...
576 },
577 );
578
579 Example, attach to the jeweler skill:
580
581 cf::object->attach (
582 type => cf::SKILL,
583 subtype => cf::SK_JEWELER,
584 on_use_skill => sub {
585 my ($sk, $ob, $part, $dir, $msg) = @_;
586 ...
587 },
588 );
589
590 =item cf::CLASS::attachment $name, ...
591
592 Register an attachment by C<$name> through which attachable objects of the
593 given CLASS can refer to this attachment.
594
595 Some classes such as crossfire maps and objects can specify attachments
596 that are attached at load/instantiate time, thus the need for a name.
597
598 These calls expect any number of the following handler/hook descriptions:
599
600 =over 4
601
602 =item prio => $number
603
604 Set the priority for all following handlers/hooks (unless overwritten
605 by another C<prio> setting). Lower priority handlers get executed
606 earlier. The default priority is C<0>, and many built-in handlers are
607 registered at priority C<-1000>, so lower priorities should not be used
608 unless you know what you are doing.
609
610 =item type => $type
611
612 (Only for C<< cf::object->attach >> calls), limits the attachment to the
613 given type of objects only (the additional parameter C<subtype> can be
614 used to further limit to the given subtype).
615
616 =item on_I<event> => \&cb
617
618 Call the given code reference whenever the named event happens (event is
619 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
620 handlers are recognised generally depends on the type of object these
621 handlers attach to).
622
623 See F<include/eventinc.h> for the full list of events supported, and their
624 class.
625
626 =item package => package::
627
628 Look for sub functions of the name C<< on_I<event> >> in the given
629 package and register them. Only handlers for eevents supported by the
630 object/class are recognised.
631
632 =back
633
634 Example, define an attachment called "sockpuppet" that calls the given
635 event handler when a monster attacks:
636
637 cf::object::attachment sockpuppet =>
638 on_skill_attack => sub {
639 my ($self, $victim) = @_;
640 ...
641 }
642 }
643
644 =item $attachable->valid
645
646 Just because you have a perl object does not mean that the corresponding
647 C-level object still exists. If you try to access an object that has no
648 valid C counterpart anymore you get an exception at runtime. This method
649 can be used to test for existence of the C object part without causing an
650 exception.
651
652 =cut
653
654 # the following variables are defined in .xs and must not be re-created
655 our @CB_GLOBAL = (); # registry for all global events
656 our @CB_ATTACHABLE = (); # registry for all attachables
657 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
658 our @CB_PLAYER = ();
659 our @CB_CLIENT = ();
660 our @CB_TYPE = (); # registry for type (cf-object class) based events
661 our @CB_MAP = ();
662
663 my %attachment;
664
665 sub _attach_cb($$$$) {
666 my ($registry, $event, $prio, $cb) = @_;
667
668 use sort 'stable';
669
670 $cb = [$prio, $cb];
671
672 @{$registry->[$event]} = sort
673 { $a->[0] cmp $b->[0] }
674 @{$registry->[$event] || []}, $cb;
675 }
676
677 # hack
678 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
679
680 # attach handles attaching event callbacks
681 # the only thing the caller has to do is pass the correct
682 # registry (== where the callback attaches to).
683 sub _attach {
684 my ($registry, $klass, @arg) = @_;
685
686 my $object_type;
687 my $prio = 0;
688 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
689
690 #TODO: get rid of this hack
691 if ($attachable_klass{$klass}) {
692 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
693 }
694
695 while (@arg) {
696 my $type = shift @arg;
697
698 if ($type eq "prio") {
699 $prio = shift @arg;
700
701 } elsif ($type eq "type") {
702 $object_type = shift @arg;
703 $registry = $CB_TYPE[$object_type] ||= [];
704
705 } elsif ($type eq "subtype") {
706 defined $object_type or Carp::croak "subtype specified without type";
707 my $object_subtype = shift @arg;
708 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
709
710 } elsif ($type eq "package") {
711 my $pkg = shift @arg;
712
713 while (my ($name, $id) = each %cb_id) {
714 if (my $cb = $pkg->can ($name)) {
715 _attach_cb $registry, $id, $prio, $cb;
716 }
717 }
718
719 } elsif (exists $cb_id{$type}) {
720 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
721
722 } elsif (ref $type) {
723 warn "attaching objects not supported, ignoring.\n";
724
725 } else {
726 shift @arg;
727 warn "attach argument '$type' not supported, ignoring.\n";
728 }
729 }
730 }
731
732 sub _object_attach {
733 my ($obj, $name, %arg) = @_;
734
735 return if exists $obj->{_attachment}{$name};
736
737 if (my $attach = $attachment{$name}) {
738 my $registry = $obj->registry;
739
740 for (@$attach) {
741 my ($klass, @attach) = @$_;
742 _attach $registry, $klass, @attach;
743 }
744
745 $obj->{$name} = \%arg;
746 } else {
747 warn "object uses attachment '$name' that is not available, postponing.\n";
748 }
749
750 $obj->{_attachment}{$name} = undef;
751 }
752
753 sub cf::attachable::attach {
754 if (ref $_[0]) {
755 _object_attach @_;
756 } else {
757 _attach shift->_attach_registry, @_;
758 }
759 };
760
761 # all those should be optimised
762 sub cf::attachable::detach {
763 my ($obj, $name) = @_;
764
765 if (ref $obj) {
766 delete $obj->{_attachment}{$name};
767 reattach ($obj);
768 } else {
769 Carp::croak "cannot, currently, detach class attachments";
770 }
771 };
772
773 sub cf::attachable::attached {
774 my ($obj, $name) = @_;
775
776 exists $obj->{_attachment}{$name}
777 }
778
779 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
780 eval "#line " . __LINE__ . " 'cf.pm'
781 sub cf::\L$klass\E::_attach_registry {
782 (\\\@CB_$klass, KLASS_$klass)
783 }
784
785 sub cf::\L$klass\E::attachment {
786 my \$name = shift;
787
788 \$attachment{\$name} = [[KLASS_$klass, \@_]];
789 }
790 ";
791 die if $@;
792 }
793
794 our $override;
795 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
796
797 sub override {
798 $override = 1;
799 @invoke_results = ();
800 }
801
802 sub do_invoke {
803 my $event = shift;
804 my $callbacks = shift;
805
806 @invoke_results = ();
807
808 local $override;
809
810 for (@$callbacks) {
811 eval { &{$_->[1]} };
812
813 if ($@) {
814 warn "$@";
815 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
816 override;
817 }
818
819 return 1 if $override;
820 }
821
822 0
823 }
824
825 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
826
827 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
828
829 Generate an object-specific event with the given arguments.
830
831 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
832 removed in future versions), and there is no public API to access override
833 results (if you must, access C<@cf::invoke_results> directly).
834
835 =back
836
837 =cut
838
839 #############################################################################
840 # object support
841
842 sub reattach {
843 # basically do the same as instantiate, without calling instantiate
844 my ($obj) = @_;
845
846 my $registry = $obj->registry;
847
848 @$registry = ();
849
850 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
851
852 for my $name (keys %{ $obj->{_attachment} || {} }) {
853 if (my $attach = $attachment{$name}) {
854 for (@$attach) {
855 my ($klass, @attach) = @$_;
856 _attach $registry, $klass, @attach;
857 }
858 } else {
859 warn "object uses attachment '$name' that is not available, postponing.\n";
860 }
861 }
862 }
863
864 cf::attachable->attach (
865 prio => -1000000,
866 on_instantiate => sub {
867 my ($obj, $data) = @_;
868
869 $data = from_json $data;
870
871 for (@$data) {
872 my ($name, $args) = @$_;
873
874 $obj->attach ($name, %{$args || {} });
875 }
876 },
877 on_reattach => \&reattach,
878 on_clone => sub {
879 my ($src, $dst) = @_;
880
881 @{$dst->registry} = @{$src->registry};
882
883 %$dst = %$src;
884
885 %{$dst->{_attachment}} = %{$src->{_attachment}}
886 if exists $src->{_attachment};
887 },
888 );
889
890 sub object_freezer_save {
891 my ($filename, $rdata, $objs) = @_;
892
893 sync_job {
894 if (length $$rdata) {
895 warn sprintf "saving %s (%d,%d)\n",
896 $filename, length $$rdata, scalar @$objs;
897
898 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
899 chmod SAVE_MODE, $fh;
900 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
901 aio_fsync $fh;
902 close $fh;
903
904 if (@$objs) {
905 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
906 chmod SAVE_MODE, $fh;
907 my $data = Storable::nfreeze { version => 1, objs => $objs };
908 aio_write $fh, 0, (length $data), $data, 0;
909 aio_fsync $fh;
910 close $fh;
911 aio_rename "$filename.pst~", "$filename.pst";
912 }
913 } else {
914 aio_unlink "$filename.pst";
915 }
916
917 aio_rename "$filename~", $filename;
918 } else {
919 warn "FATAL: $filename~: $!\n";
920 }
921 } else {
922 aio_unlink $filename;
923 aio_unlink "$filename.pst";
924 }
925 }
926 }
927
928 sub object_freezer_as_string {
929 my ($rdata, $objs) = @_;
930
931 use Data::Dumper;
932
933 $$rdata . Dumper $objs
934 }
935
936 sub object_thawer_load {
937 my ($filename) = @_;
938
939 my ($data, $av);
940
941 (aio_load $filename, $data) >= 0
942 or return;
943
944 unless (aio_stat "$filename.pst") {
945 (aio_load "$filename.pst", $av) >= 0
946 or return;
947 $av = eval { (Storable::thaw $av)->{objs} };
948 }
949
950 warn sprintf "loading %s (%d)\n",
951 $filename, length $data, scalar @{$av || []};#d#
952 return ($data, $av);
953 }
954
955 #############################################################################
956 # command handling &c
957
958 =item cf::register_command $name => \&callback($ob,$args);
959
960 Register a callback for execution when the client sends the user command
961 $name.
962
963 =cut
964
965 sub register_command {
966 my ($name, $cb) = @_;
967
968 my $caller = caller;
969 #warn "registering command '$name/$time' to '$caller'";
970
971 push @{ $COMMAND{$name} }, [$caller, $cb];
972 }
973
974 =item cf::register_extcmd $name => \&callback($pl,$packet);
975
976 Register a callbackf ro execution when the client sends an extcmd packet.
977
978 If the callback returns something, it is sent back as if reply was being
979 called.
980
981 =cut
982
983 sub register_extcmd {
984 my ($name, $cb) = @_;
985
986 $EXTCMD{$name} = $cb;
987 }
988
989 cf::player->attach (
990 on_command => sub {
991 my ($pl, $name, $params) = @_;
992
993 my $cb = $COMMAND{$name}
994 or return;
995
996 for my $cmd (@$cb) {
997 $cmd->[1]->($pl->ob, $params);
998 }
999
1000 cf::override;
1001 },
1002 on_extcmd => sub {
1003 my ($pl, $buf) = @_;
1004
1005 my $msg = eval { from_json $buf };
1006
1007 if (ref $msg) {
1008 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
1009 if (my %reply = $cb->($pl, $msg)) {
1010 $pl->ext_reply ($msg->{msgid}, %reply);
1011 }
1012 }
1013 } else {
1014 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1015 }
1016
1017 cf::override;
1018 },
1019 );
1020
1021 sub load_extension {
1022 my ($path) = @_;
1023
1024 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1025 my $base = $1;
1026 my $pkg = $1;
1027 $pkg =~ s/[^[:word:]]/_/g;
1028 $pkg = "ext::$pkg";
1029
1030 warn "... loading '$path' into '$pkg'\n";
1031
1032 open my $fh, "<:utf8", $path
1033 or die "$path: $!";
1034
1035 my $source =
1036 "package $pkg; use strict; use utf8;\n"
1037 . "#line 1 \"$path\"\n{\n"
1038 . (do { local $/; <$fh> })
1039 . "\n};\n1";
1040
1041 eval $source
1042 or die $@ ? "$path: $@\n"
1043 : "extension disabled.\n";
1044
1045 push @EXTS, $pkg;
1046 }
1047
1048 sub load_extensions {
1049 for my $ext (<$LIBDIR/*.ext>) {
1050 next unless -r $ext;
1051 eval {
1052 load_extension $ext;
1053 1
1054 } or warn "$ext not loaded: $@";
1055 }
1056 }
1057
1058 #############################################################################
1059 # load/save/clean perl data associated with a map
1060
1061 *cf::mapsupport::on_clean = sub {
1062 my ($map) = @_;
1063
1064 my $path = $map->tmpname;
1065 defined $path or return;
1066
1067 unlink "$path.pst";
1068 };
1069
1070 cf::map->attach (prio => -10000, package => cf::mapsupport::);
1071
1072 #############################################################################
1073
1074 =head2 CORE EXTENSIONS
1075
1076 Functions and methods that extend core crossfire objects.
1077
1078 =cut
1079
1080 package cf::player;
1081
1082 use Coro::AIO;
1083
1084 =head3 cf::player
1085
1086 =over 4
1087
1088 =item cf::player::find $login
1089
1090 Returns the given player object, loading it if necessary (might block).
1091
1092 =cut
1093
1094 sub playerdir($) {
1095 cf::localdir
1096 . "/"
1097 . cf::playerdir
1098 . "/"
1099 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1100 }
1101
1102 sub path($) {
1103 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1104
1105 (playerdir $login) . "/$login.pl"
1106 }
1107
1108 sub find_active($) {
1109 $cf::PLAYER{$_[0]}
1110 and $cf::PLAYER{$_[0]}->active
1111 and $cf::PLAYER{$_[0]}
1112 }
1113
1114 sub exists($) {
1115 my ($login) = @_;
1116
1117 $cf::PLAYER{$login}
1118 or cf::sync_job { !aio_stat $login }
1119 }
1120
1121 sub find($) {
1122 return $cf::PLAYER{$_[0]} || do {
1123 my $login = $_[0];
1124
1125 my $guard = cf::lock_acquire "user_find:$login";
1126
1127 $cf::PLAYER{$_[0]} || do {
1128 my $pl = load_pl path $login
1129 or return;
1130 $cf::PLAYER{$login} = $pl
1131 }
1132 }
1133 }
1134
1135 sub save($) {
1136 my ($pl) = @_;
1137
1138 return if $pl->{deny_save};
1139
1140 my $path = path $pl;
1141 my $guard = cf::lock_acquire "user_save:$path";
1142
1143 return if $pl->{deny_save};
1144
1145 aio_mkdir playerdir $pl, 0770;
1146 $pl->{last_save} = $cf::RUNTIME;
1147
1148 $pl->save_pl ($path);
1149 Coro::cede;
1150 }
1151
1152 sub new($) {
1153 my ($login) = @_;
1154
1155 my $self = create;
1156
1157 $self->ob->name ($login);
1158 $self->{deny_save} = 1;
1159
1160 $cf::PLAYER{$login} = $self;
1161
1162 $self
1163 }
1164
1165 =item $pl->quit_character
1166
1167 Nukes the player without looking back. If logged in, the connection will
1168 be destroyed. May block for a long time.
1169
1170 =cut
1171
1172 sub quit_character {
1173 my ($pl) = @_;
1174
1175 $pl->{deny_save} = 1;
1176 $pl->password ("*"); # this should lock out the player until we nuked the dir
1177
1178 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1179 $pl->deactivate;
1180 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1181 $pl->ns->destroy if $pl->ns;
1182
1183 my $path = playerdir $pl;
1184 my $temp = "$path~$cf::RUNTIME~deleting~";
1185 aio_rename $path, $temp;
1186 delete $cf::PLAYER{$pl->ob->name};
1187 $pl->destroy;
1188 IO::AIO::aio_rmtree $temp;
1189 }
1190
1191 =item cf::player::list_logins
1192
1193 Returns am arrayref of all valid playernames in the system, can take a
1194 while and may block, so not sync_job-capable, ever.
1195
1196 =cut
1197
1198 sub list_logins {
1199 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1200 or return [];
1201
1202 my @logins;
1203
1204 for my $login (@$dirs) {
1205 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1206 aio_read $fh, 0, 512, my $buf, 0 or next;
1207 $buf !~ /^password -------------$/m or next; # official not-valid tag
1208
1209 utf8::decode $login;
1210 push @logins, $login;
1211 }
1212
1213 \@logins
1214 }
1215
1216 =item $player->maps
1217
1218 Returns an arrayref of cf::path's of all maps that are private for this
1219 player. May block.
1220
1221 =cut
1222
1223 sub maps($) {
1224 my ($pl) = @_;
1225
1226 my $files = aio_readdir playerdir $pl
1227 or return;
1228
1229 my @paths;
1230
1231 for (@$files) {
1232 utf8::decode $_;
1233 next if /\.(?:pl|pst)$/;
1234 next unless /^$PATH_SEP/o;
1235
1236 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1237 }
1238
1239 \@paths
1240 }
1241
1242 =item $player->ext_reply ($msgid, $msgtype, %msg)
1243
1244 Sends an ext reply to the player.
1245
1246 =cut
1247
1248 sub ext_reply($$$%) {
1249 my ($self, $id, %msg) = @_;
1250
1251 $msg{msgid} = $id;
1252
1253 $self->send ("ext " . cf::to_json \%msg);
1254 }
1255
1256 package cf;
1257
1258 =back
1259
1260
1261 =head3 cf::map
1262
1263 =over 4
1264
1265 =cut
1266
1267 package cf::map;
1268
1269 use Fcntl;
1270 use Coro::AIO;
1271
1272 our $MAX_RESET = 3600;
1273 our $DEFAULT_RESET = 3000;
1274
1275 sub generate_random_map {
1276 my ($path, $rmp) = @_;
1277
1278 # mit "rum" bekleckern, nicht
1279 cf::map::_create_random_map (
1280 $path,
1281 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1282 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1283 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1284 $rmp->{exit_on_final_map},
1285 $rmp->{xsize}, $rmp->{ysize},
1286 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1287 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1288 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1289 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1290 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1291 (cf::region::find $rmp->{region}), $rmp->{custom}
1292 )
1293 }
1294
1295 # and all this just because we cannot iterate over
1296 # all maps in C++...
1297 sub change_all_map_light {
1298 my ($change) = @_;
1299
1300 $_->change_map_light ($change)
1301 for grep $_->outdoor, values %cf::MAP;
1302 }
1303
1304 sub load_map_header($) {
1305 my ($path) = @_;
1306
1307 utf8::encode $path;
1308 aio_open $path, O_RDONLY, 0
1309 or return;
1310
1311 my $map = cf::map::new
1312 or return;
1313
1314 # for better error messages only, will be overwritten later
1315 $map->path ($path);
1316
1317 $map->load_header ($path)
1318 or return;
1319
1320 $map->{load_path} = $path;
1321
1322 $map
1323 }
1324
1325 sub find;
1326 sub find {
1327 my ($path, $origin) = @_;
1328
1329 #warn "find<$path,$origin>\n";#d#
1330
1331 $path = new cf::path $path, $origin && $origin->path;
1332 my $key = $path->as_string;
1333
1334 cf::lock_wait "map_find:$key";
1335
1336 $cf::MAP{$key} || do {
1337 my $guard = cf::lock_acquire "map_find:$key";
1338
1339 # do it the slow way
1340 my $map = $path->load_temp;
1341
1342 Coro::cede;
1343
1344 if ($map) {
1345 $map->last_access ((delete $map->{last_access})
1346 || $cf::RUNTIME); #d#
1347 # safety
1348 $map->{instantiate_time} = $cf::RUNTIME
1349 if $map->{instantiate_time} > $cf::RUNTIME;
1350 } else {
1351 $map = $path->load_orig
1352 or return;
1353
1354 $map->{load_original} = 1;
1355 $map->{instantiate_time} = $cf::RUNTIME;
1356 $map->last_access ($cf::RUNTIME);
1357 $map->instantiate;
1358
1359 # per-player maps become, after loading, normal maps
1360 $map->per_player (0) if $path->{user_rel};
1361 }
1362
1363 $map->path ($key);
1364 $map->{path} = $path;
1365 $map->{last_save} = $cf::RUNTIME;
1366
1367 Coro::cede;
1368
1369 if ($map->should_reset) {
1370 $map->reset;
1371 undef $guard;
1372 $map = find $path
1373 or return;
1374 }
1375
1376 $cf::MAP{$key} = $map
1377 }
1378 }
1379
1380 sub load {
1381 my ($self) = @_;
1382
1383 my $path = $self->{path};
1384 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1385
1386 return if $self->in_memory != cf::MAP_SWAPPED;
1387
1388 $self->in_memory (cf::MAP_LOADING);
1389
1390 $self->alloc;
1391 $self->load_objects ($self->{load_path}, 1)
1392 or return;
1393
1394 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1395 if delete $self->{load_original};
1396
1397 if (my $uniq = $path->uniq_path) {
1398 utf8::encode $uniq;
1399 if (aio_open $uniq, O_RDONLY, 0) {
1400 $self->clear_unique_items;
1401 $self->load_objects ($uniq, 0);
1402 }
1403 }
1404
1405 Coro::cede;
1406
1407 # now do the right thing for maps
1408 $self->link_multipart_objects;
1409
1410 if ($self->{path}->is_style_map) {
1411 $self->{deny_save} = 1;
1412 $self->{deny_reset} = 1;
1413 } else {
1414 $self->decay_objects;
1415 $self->fix_auto_apply;
1416 $self->update_buttons;
1417 $self->set_darkness_map;
1418 $self->difficulty ($self->estimate_difficulty)
1419 unless $self->difficulty;
1420 $self->activate;
1421 }
1422
1423 Coro::cede;
1424
1425 $self->in_memory (cf::MAP_IN_MEMORY);
1426 }
1427
1428 # find and load all maps in the 3x3 area around a map
1429 sub load_diag {
1430 my ($map) = @_;
1431
1432 my @diag; # diagonal neighbours
1433
1434 for (0 .. 3) {
1435 my $neigh = $map->tile_path ($_)
1436 or next;
1437 $neigh = find $neigh, $map
1438 or next;
1439 $neigh->load;
1440
1441 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1442 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1443 }
1444
1445 for (@diag) {
1446 my $neigh = find @$_
1447 or next;
1448 $neigh->load;
1449 }
1450 }
1451
1452 sub find_sync {
1453 my ($path, $origin) = @_;
1454
1455 cf::sync_job { find $path, $origin }
1456 }
1457
1458 sub do_load_sync {
1459 my ($map) = @_;
1460
1461 cf::sync_job { $map->load };
1462 }
1463
1464 our %MAP_PREFETCH;
1465 our $MAP_PREFETCHER = Coro::async {
1466 while () {
1467 while (%MAP_PREFETCH) {
1468 my $key = each %MAP_PREFETCH
1469 or next;
1470 my $path = delete $MAP_PREFETCH{$key};
1471
1472 my $map = find $path
1473 or next;
1474 $map->load;
1475 }
1476 Coro::schedule;
1477 }
1478 };
1479
1480 sub find_async {
1481 my ($path, $origin) = @_;
1482
1483 $path = new cf::path $path, $origin && $origin->path;
1484 my $key = $path->as_string;
1485
1486 if (my $map = $cf::MAP{$key}) {
1487 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1488 }
1489
1490 $MAP_PREFETCH{$key} = $path;
1491 $MAP_PREFETCHER->ready;
1492
1493 ()
1494 }
1495
1496 sub save {
1497 my ($self) = @_;
1498
1499 my $lock = cf::lock_acquire "map_data:" . $self->path;
1500
1501 $self->{last_save} = $cf::RUNTIME;
1502
1503 return unless $self->dirty;
1504
1505 my $save = $self->{path}->save_path; utf8::encode $save;
1506 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1507
1508 $self->{load_path} = $save;
1509
1510 return if $self->{deny_save};
1511
1512 local $self->{last_access} = $self->last_access;#d#
1513
1514 cf::async {
1515 $_->contr->save for $self->players;
1516 };
1517
1518 if ($uniq) {
1519 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1520 $self->save_objects ($uniq, cf::IO_UNIQUES);
1521 } else {
1522 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1523 }
1524 }
1525
1526 sub swap_out {
1527 my ($self) = @_;
1528
1529 # save first because save cedes
1530 $self->save;
1531
1532 my $lock = cf::lock_acquire "map_data:" . $self->path;
1533
1534 return if $self->players;
1535 return if $self->in_memory != cf::MAP_IN_MEMORY;
1536 return if $self->{deny_save};
1537
1538 $self->clear;
1539 $self->in_memory (cf::MAP_SWAPPED);
1540 }
1541
1542 sub reset_at {
1543 my ($self) = @_;
1544
1545 # TODO: safety, remove and allow resettable per-player maps
1546 return 1e99 if $self->{path}{user_rel};
1547 return 1e99 if $self->{deny_reset};
1548
1549 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1550 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1551
1552 $time + $to
1553 }
1554
1555 sub should_reset {
1556 my ($self) = @_;
1557
1558 $self->reset_at <= $cf::RUNTIME
1559 }
1560
1561 sub rename {
1562 my ($self, $new_path) = @_;
1563
1564 $self->{path}->unlink_save;
1565
1566 delete $cf::MAP{$self->path};
1567 $self->{path} = new cf::path $new_path;
1568 $self->path ($self->{path}->as_string);
1569 $cf::MAP{$self->path} = $self;
1570
1571 $self->save;
1572 }
1573
1574 sub reset {
1575 my ($self) = @_;
1576
1577 my $lock = cf::lock_acquire "map_data:" . $self->path;
1578
1579 return if $self->players;
1580 return if $self->{path}{user_rel};#d#
1581
1582 warn "resetting map ", $self->path;#d#
1583
1584 delete $cf::MAP{$self->path};
1585
1586 $_->clear_links_to ($self) for values %cf::MAP;
1587
1588 $self->{path}->unlink_save;
1589 $self->destroy;
1590 }
1591
1592 my $nuke_counter = "aaaa";
1593
1594 sub nuke {
1595 my ($self) = @_;
1596
1597 $self->{deny_save} = 1;
1598 $self->reset_timeout (1);
1599 $self->rename ("{nuke}/" . ($nuke_counter++));
1600 $self->reset; # polite request, might not happen
1601 }
1602
1603 sub customise_for {
1604 my ($map, $ob) = @_;
1605
1606 if ($map->per_player) {
1607 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1608 }
1609
1610 $map
1611 }
1612
1613 =item cf::map::unique_maps
1614
1615 Returns an arrayref of cf::path's of all shared maps that have
1616 instantiated unique items. May block.
1617
1618 =cut
1619
1620 sub unique_maps() {
1621 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1622 or return;
1623
1624 my @paths;
1625
1626 for (@$files) {
1627 utf8::decode $_;
1628 next if /\.pst$/;
1629 next unless /^$PATH_SEP/o;
1630
1631 push @paths, new cf::path $_;
1632 }
1633
1634 \@paths
1635 }
1636
1637 package cf;
1638
1639 =back
1640
1641 =head3 cf::object
1642
1643 =cut
1644
1645 package cf::object;
1646
1647 =over 4
1648
1649 =item $ob->inv_recursive
1650
1651 Returns the inventory of the object _and_ their inventories, recursively.
1652
1653 =cut
1654
1655 sub inv_recursive_;
1656 sub inv_recursive_ {
1657 map { $_, inv_recursive_ $_->inv } @_
1658 }
1659
1660 sub inv_recursive {
1661 inv_recursive_ inv $_[0]
1662 }
1663
1664 package cf;
1665
1666 =back
1667
1668 =head3 cf::object::player
1669
1670 =over 4
1671
1672 =item $player_object->reply ($npc, $msg[, $flags])
1673
1674 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1675 can be C<undef>. Does the right thing when the player is currently in a
1676 dialogue with the given NPC character.
1677
1678 =cut
1679
1680 # rough implementation of a future "reply" method that works
1681 # with dialog boxes.
1682 #TODO: the first argument must go, split into a $npc->reply_to ( method
1683 sub cf::object::player::reply($$$;$) {
1684 my ($self, $npc, $msg, $flags) = @_;
1685
1686 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1687
1688 if ($self->{record_replies}) {
1689 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1690 } else {
1691 $msg = $npc->name . " says: $msg" if $npc;
1692 $self->message ($msg, $flags);
1693 }
1694 }
1695
1696 =item $player_object->may ("access")
1697
1698 Returns wether the given player is authorized to access resource "access"
1699 (e.g. "command_wizcast").
1700
1701 =cut
1702
1703 sub cf::object::player::may {
1704 my ($self, $access) = @_;
1705
1706 $self->flag (cf::FLAG_WIZ) ||
1707 (ref $cf::CFG{"may_$access"}
1708 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1709 : $cf::CFG{"may_$access"})
1710 }
1711
1712 =item $player_object->enter_link
1713
1714 Freezes the player and moves him/her to a special map (C<{link}>).
1715
1716 The player should be reaosnably safe there for short amounts of time. You
1717 I<MUST> call C<leave_link> as soon as possible, though.
1718
1719 =item $player_object->leave_link ($map, $x, $y)
1720
1721 Moves the player out of the specila link map onto the given map. If the
1722 map is not valid (or omitted), the player will be moved back to the
1723 location he/she was before the call to C<enter_link>, or, if that fails,
1724 to the emergency map position.
1725
1726 Might block.
1727
1728 =cut
1729
1730 sub cf::object::player::enter_link {
1731 my ($self) = @_;
1732
1733 $self->deactivate_recursive;
1734
1735 return if $self->map == $LINK_MAP;
1736
1737 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1738 if $self->map;
1739
1740 $self->enter_map ($LINK_MAP, 20, 20);
1741 }
1742
1743 sub cf::object::player::leave_link {
1744 my ($self, $map, $x, $y) = @_;
1745
1746 my $link_pos = delete $self->{_link_pos};
1747
1748 unless ($map) {
1749 # restore original map position
1750 ($map, $x, $y) = @{ $link_pos || [] };
1751 $map = cf::map::find $map;
1752
1753 unless ($map) {
1754 ($map, $x, $y) = @$EMERGENCY_POSITION;
1755 $map = cf::map::find $map
1756 or die "FATAL: cannot load emergency map\n";
1757 }
1758 }
1759
1760 ($x, $y) = (-1, -1)
1761 unless (defined $x) && (defined $y);
1762
1763 # use -1 or undef as default coordinates, not 0, 0
1764 ($x, $y) = ($map->enter_x, $map->enter_y)
1765 if $x <=0 && $y <= 0;
1766
1767 $map->load;
1768 $map->load_diag;
1769
1770 return unless $self->contr->active;
1771 $self->activate_recursive;
1772 $self->enter_map ($map, $x, $y);
1773 }
1774
1775 cf::player->attach (
1776 on_logout => sub {
1777 my ($pl) = @_;
1778
1779 # abort map switching before logout
1780 if ($pl->ob->{_link_pos}) {
1781 cf::sync_job {
1782 $pl->ob->leave_link
1783 };
1784 }
1785 },
1786 on_login => sub {
1787 my ($pl) = @_;
1788
1789 # try to abort aborted map switching on player login :)
1790 # should happen only on crashes
1791 if ($pl->ob->{_link_pos}) {
1792 $pl->ob->enter_link;
1793 (async {
1794 # we need this sleep as the login has a concurrent enter_exit running
1795 # and this sleep increases chances of the player not ending up in scorn
1796 $pl->ob->reply (undef,
1797 "There was an internal problem at your last logout, "
1798 . "the server will try to bring you to your intended destination in a second.",
1799 cf::NDI_RED);
1800 Coro::Timer::sleep 1;
1801 $pl->ob->leave_link;
1802 })->prio (2);
1803 }
1804 },
1805 );
1806
1807 =item $player_object->goto ($path, $x, $y)
1808
1809 =cut
1810
1811 sub cf::object::player::goto {
1812 my ($self, $path, $x, $y) = @_;
1813
1814 $path = new cf::path $path;
1815
1816 $self->enter_link;
1817
1818 (async {
1819 my $map = cf::map::find $path->as_string;
1820 $map = $map->customise_for ($self) if $map;
1821
1822 # warn "entering ", $map->path, " at ($x, $y)\n"
1823 # if $map;
1824
1825 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1826
1827 $self->leave_link ($map, $x, $y);
1828 })->prio (1);
1829 }
1830
1831 =item $player_object->enter_exit ($exit_object)
1832
1833 =cut
1834
1835 sub parse_random_map_params {
1836 my ($spec) = @_;
1837
1838 my $rmp = { # defaults
1839 xsize => 10,
1840 ysize => 10,
1841 };
1842
1843 for (split /\n/, $spec) {
1844 my ($k, $v) = split /\s+/, $_, 2;
1845
1846 $rmp->{lc $k} = $v if (length $k) && (length $v);
1847 }
1848
1849 $rmp
1850 }
1851
1852 sub prepare_random_map {
1853 my ($exit) = @_;
1854
1855 # all this does is basically replace the /! path by
1856 # a new random map path (?random/...) with a seed
1857 # that depends on the exit object
1858
1859 my $rmp = parse_random_map_params $exit->msg;
1860
1861 if ($exit->map) {
1862 $rmp->{region} = $exit->map->region_name;
1863 $rmp->{origin_map} = $exit->map->path;
1864 $rmp->{origin_x} = $exit->x;
1865 $rmp->{origin_y} = $exit->y;
1866 }
1867
1868 $rmp->{random_seed} ||= $exit->random_seed;
1869
1870 my $data = cf::to_json $rmp;
1871 my $md5 = Digest::MD5::md5_hex $data;
1872
1873 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1874 aio_write $fh, 0, (length $data), $data, 0;
1875
1876 $exit->slaying ("?random/$md5");
1877 $exit->msg (undef);
1878 }
1879 }
1880
1881 sub cf::object::player::enter_exit {
1882 my ($self, $exit) = @_;
1883
1884 return unless $self->type == cf::PLAYER;
1885
1886 $self->enter_link;
1887
1888 (async {
1889 $self->deactivate_recursive; # just to be sure
1890 unless (eval {
1891 prepare_random_map $exit
1892 if $exit->slaying eq "/!";
1893
1894 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1895 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1896
1897 1;
1898 }) {
1899 $self->message ("Something went wrong deep within the crossfire server. "
1900 . "I'll try to bring you back to the map you were before. "
1901 . "Please report this to the dungeon master!",
1902 cf::NDI_UNIQUE | cf::NDI_RED);
1903
1904 warn "ERROR in enter_exit: $@";
1905 $self->leave_link;
1906 }
1907 })->prio (1);
1908 }
1909
1910 =head3 cf::client
1911
1912 =over 4
1913
1914 =item $client->send_drawinfo ($text, $flags)
1915
1916 Sends a drawinfo packet to the client. Circumvents output buffering so
1917 should not be used under normal circumstances.
1918
1919 =cut
1920
1921 sub cf::client::send_drawinfo {
1922 my ($self, $text, $flags) = @_;
1923
1924 utf8::encode $text;
1925 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1926 }
1927
1928
1929 =item $success = $client->query ($flags, "text", \&cb)
1930
1931 Queues a query to the client, calling the given callback with
1932 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1933 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1934
1935 Queries can fail, so check the return code. Or don't, as queries will become
1936 reliable at some point in the future.
1937
1938 =cut
1939
1940 sub cf::client::query {
1941 my ($self, $flags, $text, $cb) = @_;
1942
1943 return unless $self->state == ST_PLAYING
1944 || $self->state == ST_SETUP
1945 || $self->state == ST_CUSTOM;
1946
1947 $self->state (ST_CUSTOM);
1948
1949 utf8::encode $text;
1950 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1951
1952 $self->send_packet ($self->{query_queue}[0][0])
1953 if @{ $self->{query_queue} } == 1;
1954 }
1955
1956 cf::client->attach (
1957 on_reply => sub {
1958 my ($ns, $msg) = @_;
1959
1960 # this weird shuffling is so that direct followup queries
1961 # get handled first
1962 my $queue = delete $ns->{query_queue}
1963 or return; # be conservative, not sure how that can happen, but we saw a crash here
1964
1965 (shift @$queue)->[1]->($msg);
1966
1967 push @{ $ns->{query_queue} }, @$queue;
1968
1969 if (@{ $ns->{query_queue} } == @$queue) {
1970 if (@$queue) {
1971 $ns->send_packet ($ns->{query_queue}[0][0]);
1972 } else {
1973 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1974 }
1975 }
1976 },
1977 );
1978
1979 =item $client->async (\&cb)
1980
1981 Create a new coroutine, running the specified callback. The coroutine will
1982 be automatically cancelled when the client gets destroyed (e.g. on logout,
1983 or loss of connection).
1984
1985 =cut
1986
1987 sub cf::client::async {
1988 my ($self, $cb) = @_;
1989
1990 my $coro = &Coro::async ($cb);
1991
1992 $coro->on_destroy (sub {
1993 delete $self->{_coro}{$coro+0};
1994 });
1995
1996 $self->{_coro}{$coro+0} = $coro;
1997
1998 $coro
1999 }
2000
2001 cf::client->attach (
2002 on_destroy => sub {
2003 my ($ns) = @_;
2004
2005 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2006 },
2007 );
2008
2009 =back
2010
2011
2012 =head2 SAFE SCRIPTING
2013
2014 Functions that provide a safe environment to compile and execute
2015 snippets of perl code without them endangering the safety of the server
2016 itself. Looping constructs, I/O operators and other built-in functionality
2017 is not available in the safe scripting environment, and the number of
2018 functions and methods that can be called is greatly reduced.
2019
2020 =cut
2021
2022 our $safe = new Safe "safe";
2023 our $safe_hole = new Safe::Hole;
2024
2025 $SIG{FPE} = 'IGNORE';
2026
2027 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2028
2029 # here we export the classes and methods available to script code
2030
2031 =pod
2032
2033 The following fucntions and emthods are available within a safe environment:
2034
2035 cf::object contr pay_amount pay_player map
2036 cf::object::player player
2037 cf::player peaceful
2038 cf::map trigger
2039
2040 =cut
2041
2042 for (
2043 ["cf::object" => qw(contr pay_amount pay_player map)],
2044 ["cf::object::player" => qw(player)],
2045 ["cf::player" => qw(peaceful)],
2046 ["cf::map" => qw(trigger)],
2047 ) {
2048 no strict 'refs';
2049 my ($pkg, @funs) = @$_;
2050 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2051 for @funs;
2052 }
2053
2054 =over 4
2055
2056 =item @retval = safe_eval $code, [var => value, ...]
2057
2058 Compiled and executes the given perl code snippet. additional var/value
2059 pairs result in temporary local (my) scalar variables of the given name
2060 that are available in the code snippet. Example:
2061
2062 my $five = safe_eval '$first + $second', first => 1, second => 4;
2063
2064 =cut
2065
2066 sub safe_eval($;@) {
2067 my ($code, %vars) = @_;
2068
2069 my $qcode = $code;
2070 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2071 $qcode =~ s/\n/\\n/g;
2072
2073 local $_;
2074 local @safe::cf::_safe_eval_args = values %vars;
2075
2076 my $eval =
2077 "do {\n"
2078 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2079 . "#line 0 \"{$qcode}\"\n"
2080 . $code
2081 . "\n}"
2082 ;
2083
2084 sub_generation_inc;
2085 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2086 sub_generation_inc;
2087
2088 if ($@) {
2089 warn "$@";
2090 warn "while executing safe code '$code'\n";
2091 warn "with arguments " . (join " ", %vars) . "\n";
2092 }
2093
2094 wantarray ? @res : $res[0]
2095 }
2096
2097 =item cf::register_script_function $function => $cb
2098
2099 Register a function that can be called from within map/npc scripts. The
2100 function should be reasonably secure and should be put into a package name
2101 like the extension.
2102
2103 Example: register a function that gets called whenever a map script calls
2104 C<rent::overview>, as used by the C<rent> extension.
2105
2106 cf::register_script_function "rent::overview" => sub {
2107 ...
2108 };
2109
2110 =cut
2111
2112 sub register_script_function {
2113 my ($fun, $cb) = @_;
2114
2115 no strict 'refs';
2116 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2117 }
2118
2119 =back
2120
2121 =cut
2122
2123 #############################################################################
2124
2125 =head2 EXTENSION DATABASE SUPPORT
2126
2127 Crossfire maintains a very simple database for extension use. It can
2128 currently store anything that can be serialised using Storable, which
2129 excludes objects.
2130
2131 The parameter C<$family> should best start with the name of the extension
2132 using it, it should be unique.
2133
2134 =over 4
2135
2136 =item $hashref = cf::db_get $family
2137
2138 Return a hashref for use by the extension C<$family>, which can be
2139 modified. After modifications, you have to call C<cf::db_dirty> or
2140 C<cf::db_sync>.
2141
2142 =item $value = cf::db_get $family => $key
2143
2144 Returns a single value from the database
2145
2146 =item cf::db_put $family => $hashref
2147
2148 Stores the given family hashref into the database. Updates are delayed, if
2149 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2150
2151 =item cf::db_put $family => $key => $value
2152
2153 Stores the given C<$value> in the family hash. Updates are delayed, if you
2154 want the data to be synced to disk immediately, use C<cf::db_sync>.
2155
2156 =item cf::db_dirty
2157
2158 Marks the database as dirty, to be updated at a later time.
2159
2160 =item cf::db_sync
2161
2162 Immediately write the database to disk I<if it is dirty>.
2163
2164 =cut
2165
2166 our $DB;
2167
2168 {
2169 my $path = cf::localdir . "/database.pst";
2170
2171 sub db_load() {
2172 $DB = stat $path ? Storable::retrieve $path : { };
2173 }
2174
2175 my $pid;
2176
2177 sub db_save() {
2178 waitpid $pid, 0 if $pid;
2179 if (0 == ($pid = fork)) {
2180 $DB->{_meta}{version} = 1;
2181 Storable::nstore $DB, "$path~";
2182 rename "$path~", $path;
2183 cf::_exit 0 if defined $pid;
2184 }
2185 }
2186
2187 my $dirty;
2188
2189 sub db_sync() {
2190 db_save if $dirty;
2191 undef $dirty;
2192 }
2193
2194 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2195 db_sync;
2196 });
2197
2198 sub db_dirty() {
2199 $dirty = 1;
2200 $idle->start;
2201 }
2202
2203 sub db_get($;$) {
2204 @_ >= 2
2205 ? $DB->{$_[0]}{$_[1]}
2206 : ($DB->{$_[0]} ||= { })
2207 }
2208
2209 sub db_put($$;$) {
2210 if (@_ >= 3) {
2211 $DB->{$_[0]}{$_[1]} = $_[2];
2212 } else {
2213 $DB->{$_[0]} = $_[1];
2214 }
2215 db_dirty;
2216 }
2217
2218 cf::global->attach (
2219 prio => 10000,
2220 on_cleanup => sub {
2221 db_sync;
2222 },
2223 );
2224 }
2225
2226 #############################################################################
2227 # the server's main()
2228
2229 sub cfg_load {
2230 open my $fh, "<:utf8", cf::confdir . "/config"
2231 or return;
2232
2233 local $/;
2234 *CFG = YAML::Syck::Load <$fh>;
2235
2236 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2237
2238 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2239 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2240
2241 if (exists $CFG{mlockall}) {
2242 eval {
2243 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2244 and die "WARNING: m(un)lockall failed: $!\n";
2245 };
2246 warn $@ if $@;
2247 }
2248 }
2249
2250 sub main {
2251 # we must not ever block the main coroutine
2252 local $Coro::idle = sub {
2253 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2254 async { Event::one_event };
2255 };
2256
2257 cfg_load;
2258 db_load;
2259 load_extensions;
2260 Event::loop;
2261 }
2262
2263 #############################################################################
2264 # initialisation and cleanup
2265
2266 # install some emergency cleanup handlers
2267 BEGIN {
2268 for my $signal (qw(INT HUP TERM)) {
2269 Event->signal (
2270 data => WF_AUTOCANCEL,
2271 signal => $signal,
2272 cb => sub {
2273 cf::cleanup "SIG$signal";
2274 },
2275 );
2276 }
2277 }
2278
2279 sub emergency_save() {
2280 my $freeze_guard = cf::freeze_mainloop;
2281
2282 warn "enter emergency perl save\n";
2283
2284 cf::sync_job {
2285 # use a peculiar iteration method to avoid tripping on perl
2286 # refcount bugs in for. also avoids problems with players
2287 # and maps saved/Destroyed asynchronously.
2288 warn "begin emergency player save\n";
2289 for my $login (keys %cf::PLAYER) {
2290 my $pl = $cf::PLAYER{$login} or next;
2291 $pl->valid or next;
2292 $pl->save;
2293 }
2294 warn "end emergency player save\n";
2295
2296 warn "begin emergency map save\n";
2297 for my $path (keys %cf::MAP) {
2298 my $map = $cf::MAP{$path} or next;
2299 $map->valid or next;
2300 $map->save;
2301 }
2302 warn "end emergency map save\n";
2303 };
2304
2305 warn "leave emergency perl save\n";
2306 }
2307
2308 sub reload() {
2309 # can/must only be called in main
2310 if ($Coro::current != $Coro::main) {
2311 warn "can only reload from main coroutine\n";
2312 return;
2313 }
2314
2315 warn "reloading...";
2316
2317 warn "freezing server";
2318 my $guard = freeze_mainloop;
2319 cf::emergency_save;
2320
2321 warn "sync database to disk";
2322 cf::db_sync;
2323 IO::AIO::flush;
2324
2325 eval {
2326 # if anything goes wrong in here, we should simply crash as we already saved
2327
2328 warn "cancel all watchers";
2329 for (Event::all_watchers) {
2330 $_->cancel if $_->data & WF_AUTOCANCEL;
2331 }
2332
2333 warn "cancel all extension coros";
2334 $_->cancel for values %EXT_CORO;
2335 %EXT_CORO = ();
2336
2337 warn "remove commands";
2338 %COMMAND = ();
2339
2340 warn "remove ext commands";
2341 %EXTCMD = ();
2342
2343 warn "unload/nuke all extensions";
2344 for my $pkg (@EXTS) {
2345 warn "... unloading $pkg";
2346
2347 if (my $cb = $pkg->can ("unload")) {
2348 eval {
2349 $cb->($pkg);
2350 1
2351 } or warn "$pkg unloaded, but with errors: $@";
2352 }
2353
2354 warn "... nuking $pkg";
2355 Symbol::delete_package $pkg;
2356 }
2357
2358 warn "unload all perl modules loaded from $LIBDIR";
2359 while (my ($k, $v) = each %INC) {
2360 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2361
2362 warn "removing <$k>";
2363 delete $INC{$k};
2364
2365 $k =~ s/\.pm$//;
2366 $k =~ s/\//::/g;
2367
2368 if (my $cb = $k->can ("unload_module")) {
2369 $cb->();
2370 }
2371
2372 Symbol::delete_package $k;
2373 }
2374
2375 warn "get rid of safe::, as good as possible";
2376 Symbol::delete_package "safe::$_"
2377 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2378
2379 warn "unload cf.pm \"a bit\"";
2380 delete $INC{"cf.pm"};
2381
2382 # don't, removes xs symbols, too,
2383 # and global variables created in xs
2384 #Symbol::delete_package __PACKAGE__;
2385
2386 warn "reloading cf.pm";
2387 require cf;
2388 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2389
2390 warn "load config and database again";
2391 cf::cfg_load;
2392 cf::db_load;
2393
2394 warn "load extensions";
2395 cf::load_extensions;
2396
2397 warn "reattach attachments to objects/players";
2398 _global_reattach;
2399 warn "reattach attachments to maps";
2400 reattach $_ for values %MAP;
2401 };
2402
2403 if ($@) {
2404 warn $@;
2405 warn "error while reloading, exiting.";
2406 exit 1;
2407 }
2408
2409 warn "reloaded";
2410 };
2411
2412 #############################################################################
2413
2414 unless ($LINK_MAP) {
2415 $LINK_MAP = cf::map::new;
2416
2417 $LINK_MAP->width (41);
2418 $LINK_MAP->height (41);
2419 $LINK_MAP->alloc;
2420 $LINK_MAP->path ("{link}");
2421 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2422 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2423
2424 # dirty hack because... archetypes are not yet loaded
2425 Event->timer (
2426 after => 10,
2427 cb => sub {
2428 $_[0]->w->cancel;
2429
2430 # provide some exits "home"
2431 my $exit = cf::object::new "exit";
2432
2433 $exit->slaying ($EMERGENCY_POSITION->[0]);
2434 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2435 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2436
2437 $LINK_MAP->insert ($exit->clone, 19, 19);
2438 $LINK_MAP->insert ($exit->clone, 19, 20);
2439 $LINK_MAP->insert ($exit->clone, 19, 21);
2440 $LINK_MAP->insert ($exit->clone, 20, 19);
2441 $LINK_MAP->insert ($exit->clone, 20, 21);
2442 $LINK_MAP->insert ($exit->clone, 21, 19);
2443 $LINK_MAP->insert ($exit->clone, 21, 20);
2444 $LINK_MAP->insert ($exit->clone, 21, 21);
2445
2446 $exit->destroy;
2447 });
2448
2449 $LINK_MAP->{deny_save} = 1;
2450 $LINK_MAP->{deny_reset} = 1;
2451
2452 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2453 }
2454
2455 register_command "reload" => sub {
2456 my ($who, $arg) = @_;
2457
2458 if ($who->flag (FLAG_WIZ)) {
2459 $who->message ("start of reload.");
2460 reload;
2461 $who->message ("end of reload.");
2462 }
2463 };
2464
2465 unshift @INC, $LIBDIR;
2466
2467 $TICK_WATCHER = Event->timer (
2468 reentrant => 0,
2469 prio => 0,
2470 at => $NEXT_TICK || $TICK,
2471 data => WF_AUTOCANCEL,
2472 cb => sub {
2473 $NOW = Event::time;
2474
2475 cf::server_tick; # one server iteration
2476 $RUNTIME += $TICK;
2477 $NEXT_TICK += $TICK;
2478
2479 $WAIT_FOR_TICK->broadcast;
2480 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2481
2482 # if we are delayed by four ticks or more, skip them all
2483 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2484
2485 $TICK_WATCHER->at ($NEXT_TICK);
2486 $TICK_WATCHER->start;
2487 },
2488 );
2489
2490 IO::AIO::max_poll_time $TICK * 0.2;
2491
2492 Event->io (
2493 fd => IO::AIO::poll_fileno,
2494 poll => 'r',
2495 prio => 5,
2496 data => WF_AUTOCANCEL,
2497 cb => \&IO::AIO::poll_cb,
2498 );
2499
2500 Event->timer (
2501 data => WF_AUTOCANCEL,
2502 after => 0,
2503 interval => 10,
2504 cb => sub {
2505 (Coro::unblock_sub {
2506 write_runtime
2507 or warn "ERROR: unable to write runtime file: $!";
2508 })->();
2509 },
2510 );
2511
2512 END { cf::emergency_save }
2513
2514 1
2515