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/cvs/deliantra/server/lib/cf.pm
Revision: 1.165
Committed: Fri Jan 12 22:09:22 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.164: +14 -12 lines
Log Message:
fix obvious bugs, i am still unhappy with the design

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $NEXT_TICK;
50 our $NOW;
51
52 our %CFG;
53
54 our $UPTIME; $UPTIME ||= time;
55 our $RUNTIME;
56
57 our %PLAYER; # all users
58 our %MAP; # all maps
59 our $LINK_MAP; # the special {link} map
60 our $RANDOM_MAPS = cf::localdir . "/random";
61
62 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65 binmode STDOUT;
66 binmode STDERR;
67
68 # read virtual server time, if available
69 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
70 open my $fh, "<", cf::localdir . "/runtime"
71 or die "unable to read runtime file: $!";
72 $RUNTIME = <$fh> + 0.;
73 }
74
75 mkdir cf::localdir;
76 mkdir cf::localdir . "/" . cf::playerdir;
77 mkdir cf::localdir . "/" . cf::tmpdir;
78 mkdir cf::localdir . "/" . cf::uniquedir;
79 mkdir $RANDOM_MAPS;
80
81 # a special map that is always available
82 our $LINK_MAP;
83 our $EMERGENCY_POSITION;
84
85 #############################################################################
86
87 =head2 GLOBAL VARIABLES
88
89 =over 4
90
91 =item $cf::UPTIME
92
93 The timestamp of the server start (so not actually an uptime).
94
95 =item $cf::RUNTIME
96
97 The time this server has run, starts at 0 and is increased by $cf::TICK on
98 every server tick.
99
100 =item $cf::LIBDIR
101
102 The perl library directory, where extensions and cf-specific modules can
103 be found. It will be added to C<@INC> automatically.
104
105 =item $cf::NOW
106
107 The time of the last (current) server tick.
108
109 =item $cf::TICK
110
111 The interval between server ticks, in seconds.
112
113 =item %cf::CFG
114
115 Configuration for the server, loaded from C</etc/crossfire/config>, or
116 from wherever your confdir points to.
117
118 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
119
120 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
121 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
122 processing has been done. Call C<< ->wait >> on them to maximise the
123 window of cpu time available, or simply to synchronise to the server tick.
124
125 =back
126
127 =cut
128
129 BEGIN {
130 *CORE::GLOBAL::warn = sub {
131 my $msg = join "", @_;
132 utf8::encode $msg;
133
134 $msg .= "\n"
135 unless $msg =~ /\n$/;
136
137 LOG llevError, $msg;
138 };
139 }
140
141 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
142 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
143 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
144 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
145 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
146 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
147
148 # we bless all objects into (empty) derived classes to force a method lookup
149 # within the Safe compartment.
150 for my $pkg (qw(
151 cf::global cf::attachable
152 cf::object cf::object::player
153 cf::client cf::player
154 cf::arch cf::living
155 cf::map cf::party cf::region
156 )) {
157 no strict 'refs';
158 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
159 }
160
161 $Event::DIED = sub {
162 warn "error in event callback: @_";
163 };
164
165 =head2 UTILITY FUNCTIONS
166
167 =over 4
168
169 =item dumpval $ref
170
171 =cut
172
173 sub dumpval {
174 eval {
175 local $SIG{__DIE__};
176 my $d;
177 if (1) {
178 $d = new Data::Dumper([$_[0]], ["*var"]);
179 $d->Terse(1);
180 $d->Indent(2);
181 $d->Quotekeys(0);
182 $d->Useqq(1);
183 #$d->Bless(...);
184 $d->Seen($_[1]) if @_ > 1;
185 $d = $d->Dump();
186 }
187 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
188 $d
189 } || "[unable to dump $_[0]: '$@']";
190 }
191
192 use JSON::Syck (); # TODO# replace by JSON::PC once working
193
194 =item $ref = cf::from_json $json
195
196 Converts a JSON string into the corresponding perl data structure.
197
198 =cut
199
200 sub from_json($) {
201 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
202 JSON::Syck::Load $_[0]
203 }
204
205 =item $json = cf::to_json $ref
206
207 Converts a perl data structure into its JSON representation.
208
209 =cut
210
211 sub to_json($) {
212 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
213 JSON::Syck::Dump $_[0]
214 }
215
216 =item cf::lock_wait $string
217
218 Wait until the given lock is available. See cf::lock_acquire.
219
220 =item my $lock = cf::lock_acquire $string
221
222 Wait until the given lock is available and then acquires it and returns
223 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
224 for example when the coroutine gets canceled), the lock is automatically
225 returned.
226
227 Lock names should begin with a unique identifier (for example, cf::map::find
228 uses map_find and cf::map::load uses map_load).
229
230 =cut
231
232 our %LOCK;
233
234 sub lock_wait($) {
235 my ($key) = @_;
236
237 # wait for lock, if any
238 while ($LOCK{$key}) {
239 push @{ $LOCK{$key} }, $Coro::current;
240 Coro::schedule;
241 }
242 }
243
244 sub lock_acquire($) {
245 my ($key) = @_;
246
247 # wait, to be sure we are not locked
248 lock_wait $key;
249
250 $LOCK{$key} = [];
251
252 Coro::guard {
253 # wake up all waiters, to be on the safe side
254 $_->ready for @{ delete $LOCK{$key} };
255 }
256 }
257
258 sub freeze_mainloop {
259 return unless $TICK_WATCHER->is_active;
260
261 my $guard = Coro::guard { $TICK_WATCHER->start };
262 $TICK_WATCHER->stop;
263 $guard
264 }
265
266 =item cf::async { BLOCK }
267
268 Currently the same as Coro::async_pool, meaning you cannot use
269 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
270 thing you are allowed to do is call C<prio> on it.
271
272 =cut
273
274 BEGIN { *async = \&Coro::async_pool }
275
276 =item cf::sync_job { BLOCK }
277
278 The design of crossfire+ requires that the main coro ($Coro::main) is
279 always able to handle events or runnable, as crossfire+ is only partly
280 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
281
282 If it must be done, put the blocking parts into C<sync_job>. This will run
283 the given BLOCK in another coroutine while waiting for the result. The
284 server will be frozen during this time, so the block should either finish
285 fast or be very important.
286
287 =cut
288
289 sub sync_job(&) {
290 my ($job) = @_;
291
292 if ($Coro::current == $Coro::main) {
293 # this is the main coro, too bad, we have to block
294 # till the operation succeeds, freezing the server :/
295
296 # TODO: use suspend/resume instead
297 # (but this is cancel-safe)
298 my $freeze_guard = freeze_mainloop;
299
300 my $busy = 1;
301 my @res;
302
303 (async {
304 @res = eval { $job->() };
305 warn $@ if $@;
306 undef $busy;
307 })->prio (Coro::PRIO_MAX);
308
309 while ($busy) {
310 Coro::cede or Event::one_event;
311 }
312
313 wantarray ? @res : $res[0]
314 } else {
315 # we are in another coroutine, how wonderful, everything just works
316
317 $job->()
318 }
319 }
320
321 =item $coro = cf::async_ext { BLOCK }
322
323 Like async, but this coro is automatically being canceled when the
324 extension calling this is being unloaded.
325
326 =cut
327
328 sub async_ext(&) {
329 my $cb = shift;
330
331 my $coro = &Coro::async ($cb);
332
333 $coro->on_destroy (sub {
334 delete $EXT_CORO{$coro+0};
335 });
336 $EXT_CORO{$coro+0} = $coro;
337
338 $coro
339 }
340
341 sub write_runtime {
342 my $runtime = cf::localdir . "/runtime";
343
344 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
345 or return;
346
347 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
348 (aio_write $fh, 0, (length $value), $value, 0) <= 0
349 and return;
350
351 aio_fsync $fh
352 and return;
353
354 close $fh
355 or return;
356
357 aio_rename "$runtime~", $runtime
358 and return;
359
360 1
361 }
362
363 =back
364
365 =cut
366
367 #############################################################################
368
369 package cf::path;
370
371 use overload
372 '""' => \&as_string;
373
374 # used to convert map paths into valid unix filenames by repalcing / by ∕
375 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
376
377 sub register {
378 my ($pkg, $prefix) = @_;
379
380 $EXT_MAP{$prefix} = $pkg;
381 }
382
383 sub new {
384 my ($class, $path, $base) = @_;
385
386 return $path if ref $path;
387
388 my $self = {};
389
390 # {... are special paths that are not being touched
391 # ?xxx/... are special absolute paths
392 # ?random/... random maps
393 # /! non-realised random map exit
394 # /... normal maps
395 # ~/... per-player maps without a specific player (DO NOT USE)
396 # ~user/... per-player map of a specific user
397
398 $path =~ s/$PATH_SEP/\//go;
399
400 if ($path =~ /^{/) {
401 # fine as it is
402 } else {
403 if ($path =~ s{^~([^/]+)?}{}) {
404 # ~user
405 $self->{user_rel} = 1;
406
407 if (defined $1) {
408 $self->{user} = $1;
409 } elsif ($base =~ m{^~([^/]+)/}) {
410 $self->{user} = $1;
411 } else {
412 warn "cannot resolve user-relative path without user <$path,$base>\n";
413 }
414 } elsif ($path =~ s{^\?([^/]+)/}{}) {
415 # ?...
416 $self->{ext} = $1;
417 if (my $ext = $EXT_MAP{$1}) {
418 bless $self, $ext;
419 }
420 } elsif ($path =~ /^\//) {
421 # /...
422 # already absolute
423 } else {
424 # relative
425 $base =~ s{[^/]+/?$}{};
426 return $class->new ("$base/$path");
427 }
428
429 for ($path) {
430 redo if s{/\.?/}{/};
431 redo if s{/[^/]+/\.\./}{/};
432 }
433 }
434
435 $self->{path} = $path;
436
437 if ("HASH" eq ref $self) {
438 bless $self, $class;
439 } else {
440 $self->init;
441 }
442
443 for my $ext (values %EXT_MAP) {
444 if (my $subst = $ext->substitute ($self)) {
445 return $subst;
446 }
447 }
448
449 $self
450 }
451
452 sub init {
453 # nop
454 }
455
456 sub substitute {
457 ()
458 }
459
460 # the name / primary key / in-game path
461 sub as_string {
462 my ($self) = @_;
463
464 $self->{user_rel} ? "~$self->{user}$self->{path}"
465 : $self->{ext} ? "?$self->{ext}/$self->{path}"
466 : $self->{path}
467 }
468
469 # the displayed name, this is a one way mapping
470 sub visible_name {
471 &as_string
472 }
473
474 # escape the /'s in the path
475 sub _escaped_path {
476 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
477
478 $path
479 }
480
481 # the original (read-only) location
482 sub load_path {
483 my ($self) = @_;
484
485 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
486 }
487
488 # the temporary/swap location
489 sub save_path {
490 my ($self) = @_;
491
492 $self->{user_rel}
493 ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
494 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
495 }
496
497 # the unique path, undef == no special unique path
498 sub uniq_path {
499 my ($self) = @_;
500
501 $self->{user_rel} || $self->{ext}
502 ? undef
503 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
504 }
505
506 sub customise_for {
507 my ($self, $map, $ob) = @_;
508
509 if ($map->per_player) {
510 return cf::map::find ("~" . $ob->name . "/" . $map->{path}{path});
511 }
512
513 $map
514 }
515
516 # this is somewhat ugly, but style maps do need special treatment
517 sub is_style_map {
518 $_[0]{path} =~ m{^/styles/}
519 }
520
521 sub load_orig {
522 my ($self) = @_;
523
524 &cf::map::load_map_header ($self->load_path)
525 }
526
527 sub load_temp {
528 my ($self) = @_;
529
530 &cf::map::load_map_header ($self->save_path)
531 }
532
533 sub unlink_save {
534 my ($self) = @_;
535
536 utf8::encode (my $save = $self->save_path);
537 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
538 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
539 }
540
541 package cf;
542
543 #############################################################################
544
545 =head2 ATTACHABLE OBJECTS
546
547 Many objects in crossfire are so-called attachable objects. That means you can
548 attach callbacks/event handlers (a collection of which is called an "attachment")
549 to it. All such attachable objects support the following methods.
550
551 In the following description, CLASS can be any of C<global>, C<object>
552 C<player>, C<client> or C<map> (i.e. the attachable objects in
553 crossfire+).
554
555 =over 4
556
557 =item $attachable->attach ($attachment, key => $value...)
558
559 =item $attachable->detach ($attachment)
560
561 Attach/detach a pre-registered attachment to a specific object and give it
562 the specified key/value pairs as arguments.
563
564 Example, attach a minesweeper attachment to the given object, making it a
565 10x10 minesweeper game:
566
567 $obj->attach (minesweeper => width => 10, height => 10);
568
569 =item $bool = $attachable->attached ($name)
570
571 Checks wether the named attachment is currently attached to the object.
572
573 =item cf::CLASS->attach ...
574
575 =item cf::CLASS->detach ...
576
577 Define an anonymous attachment and attach it to all objects of the given
578 CLASS. See the next function for an explanation of its arguments.
579
580 You can attach to global events by using the C<cf::global> class.
581
582 Example, log all player logins:
583
584 cf::player->attach (
585 on_login => sub {
586 my ($pl) = @_;
587 ...
588 },
589 );
590
591 Example, attach to the jeweler skill:
592
593 cf::object->attach (
594 type => cf::SKILL,
595 subtype => cf::SK_JEWELER,
596 on_use_skill => sub {
597 my ($sk, $ob, $part, $dir, $msg) = @_;
598 ...
599 },
600 );
601
602 =item cf::CLASS::attachment $name, ...
603
604 Register an attachment by C<$name> through which attachable objects of the
605 given CLASS can refer to this attachment.
606
607 Some classes such as crossfire maps and objects can specify attachments
608 that are attached at load/instantiate time, thus the need for a name.
609
610 These calls expect any number of the following handler/hook descriptions:
611
612 =over 4
613
614 =item prio => $number
615
616 Set the priority for all following handlers/hooks (unless overwritten
617 by another C<prio> setting). Lower priority handlers get executed
618 earlier. The default priority is C<0>, and many built-in handlers are
619 registered at priority C<-1000>, so lower priorities should not be used
620 unless you know what you are doing.
621
622 =item type => $type
623
624 (Only for C<< cf::object->attach >> calls), limits the attachment to the
625 given type of objects only (the additional parameter C<subtype> can be
626 used to further limit to the given subtype).
627
628 =item on_I<event> => \&cb
629
630 Call the given code reference whenever the named event happens (event is
631 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
632 handlers are recognised generally depends on the type of object these
633 handlers attach to).
634
635 See F<include/eventinc.h> for the full list of events supported, and their
636 class.
637
638 =item package => package::
639
640 Look for sub functions of the name C<< on_I<event> >> in the given
641 package and register them. Only handlers for eevents supported by the
642 object/class are recognised.
643
644 =back
645
646 Example, define an attachment called "sockpuppet" that calls the given
647 event handler when a monster attacks:
648
649 cf::object::attachment sockpuppet =>
650 on_skill_attack => sub {
651 my ($self, $victim) = @_;
652 ...
653 }
654 }
655
656 =item $attachable->valid
657
658 Just because you have a perl object does not mean that the corresponding
659 C-level object still exists. If you try to access an object that has no
660 valid C counterpart anymore you get an exception at runtime. This method
661 can be used to test for existence of the C object part without causing an
662 exception.
663
664 =cut
665
666 # the following variables are defined in .xs and must not be re-created
667 our @CB_GLOBAL = (); # registry for all global events
668 our @CB_ATTACHABLE = (); # registry for all attachables
669 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
670 our @CB_PLAYER = ();
671 our @CB_CLIENT = ();
672 our @CB_TYPE = (); # registry for type (cf-object class) based events
673 our @CB_MAP = ();
674
675 my %attachment;
676
677 sub _attach_cb($$$$) {
678 my ($registry, $event, $prio, $cb) = @_;
679
680 use sort 'stable';
681
682 $cb = [$prio, $cb];
683
684 @{$registry->[$event]} = sort
685 { $a->[0] cmp $b->[0] }
686 @{$registry->[$event] || []}, $cb;
687 }
688
689 # hack
690 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
691
692 # attach handles attaching event callbacks
693 # the only thing the caller has to do is pass the correct
694 # registry (== where the callback attaches to).
695 sub _attach {
696 my ($registry, $klass, @arg) = @_;
697
698 my $object_type;
699 my $prio = 0;
700 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
701
702 #TODO: get rid of this hack
703 if ($attachable_klass{$klass}) {
704 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
705 }
706
707 while (@arg) {
708 my $type = shift @arg;
709
710 if ($type eq "prio") {
711 $prio = shift @arg;
712
713 } elsif ($type eq "type") {
714 $object_type = shift @arg;
715 $registry = $CB_TYPE[$object_type] ||= [];
716
717 } elsif ($type eq "subtype") {
718 defined $object_type or Carp::croak "subtype specified without type";
719 my $object_subtype = shift @arg;
720 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
721
722 } elsif ($type eq "package") {
723 my $pkg = shift @arg;
724
725 while (my ($name, $id) = each %cb_id) {
726 if (my $cb = $pkg->can ($name)) {
727 _attach_cb $registry, $id, $prio, $cb;
728 }
729 }
730
731 } elsif (exists $cb_id{$type}) {
732 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
733
734 } elsif (ref $type) {
735 warn "attaching objects not supported, ignoring.\n";
736
737 } else {
738 shift @arg;
739 warn "attach argument '$type' not supported, ignoring.\n";
740 }
741 }
742 }
743
744 sub _object_attach {
745 my ($obj, $name, %arg) = @_;
746
747 return if exists $obj->{_attachment}{$name};
748
749 if (my $attach = $attachment{$name}) {
750 my $registry = $obj->registry;
751
752 for (@$attach) {
753 my ($klass, @attach) = @$_;
754 _attach $registry, $klass, @attach;
755 }
756
757 $obj->{$name} = \%arg;
758 } else {
759 warn "object uses attachment '$name' that is not available, postponing.\n";
760 }
761
762 $obj->{_attachment}{$name} = undef;
763 }
764
765 sub cf::attachable::attach {
766 if (ref $_[0]) {
767 _object_attach @_;
768 } else {
769 _attach shift->_attach_registry, @_;
770 }
771 };
772
773 # all those should be optimised
774 sub cf::attachable::detach {
775 my ($obj, $name) = @_;
776
777 if (ref $obj) {
778 delete $obj->{_attachment}{$name};
779 reattach ($obj);
780 } else {
781 Carp::croak "cannot, currently, detach class attachments";
782 }
783 };
784
785 sub cf::attachable::attached {
786 my ($obj, $name) = @_;
787
788 exists $obj->{_attachment}{$name}
789 }
790
791 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
792 eval "#line " . __LINE__ . " 'cf.pm'
793 sub cf::\L$klass\E::_attach_registry {
794 (\\\@CB_$klass, KLASS_$klass)
795 }
796
797 sub cf::\L$klass\E::attachment {
798 my \$name = shift;
799
800 \$attachment{\$name} = [[KLASS_$klass, \@_]];
801 }
802 ";
803 die if $@;
804 }
805
806 our $override;
807 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
808
809 sub override {
810 $override = 1;
811 @invoke_results = ();
812 }
813
814 sub do_invoke {
815 my $event = shift;
816 my $callbacks = shift;
817
818 @invoke_results = ();
819
820 local $override;
821
822 for (@$callbacks) {
823 eval { &{$_->[1]} };
824
825 if ($@) {
826 warn "$@";
827 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
828 override;
829 }
830
831 return 1 if $override;
832 }
833
834 0
835 }
836
837 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
838
839 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
840
841 Generate an object-specific event with the given arguments.
842
843 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
844 removed in future versions), and there is no public API to access override
845 results (if you must, access C<@cf::invoke_results> directly).
846
847 =back
848
849 =cut
850
851 #############################################################################
852 # object support
853
854 sub reattach {
855 # basically do the same as instantiate, without calling instantiate
856 my ($obj) = @_;
857
858 my $registry = $obj->registry;
859
860 @$registry = ();
861
862 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
863
864 for my $name (keys %{ $obj->{_attachment} || {} }) {
865 if (my $attach = $attachment{$name}) {
866 for (@$attach) {
867 my ($klass, @attach) = @$_;
868 _attach $registry, $klass, @attach;
869 }
870 } else {
871 warn "object uses attachment '$name' that is not available, postponing.\n";
872 }
873 }
874 }
875
876 cf::attachable->attach (
877 prio => -1000000,
878 on_instantiate => sub {
879 my ($obj, $data) = @_;
880
881 $data = from_json $data;
882
883 for (@$data) {
884 my ($name, $args) = @$_;
885
886 $obj->attach ($name, %{$args || {} });
887 }
888 },
889 on_reattach => \&reattach,
890 on_clone => sub {
891 my ($src, $dst) = @_;
892
893 @{$dst->registry} = @{$src->registry};
894
895 %$dst = %$src;
896
897 %{$dst->{_attachment}} = %{$src->{_attachment}}
898 if exists $src->{_attachment};
899 },
900 );
901
902 sub object_freezer_save {
903 my ($filename, $rdata, $objs) = @_;
904
905 sync_job {
906 if (length $$rdata) {
907 warn sprintf "saving %s (%d,%d)\n",
908 $filename, length $$rdata, scalar @$objs;
909
910 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
911 chmod SAVE_MODE, $fh;
912 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
913 aio_fsync $fh;
914 close $fh;
915
916 if (@$objs) {
917 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
918 chmod SAVE_MODE, $fh;
919 my $data = Storable::nfreeze { version => 1, objs => $objs };
920 aio_write $fh, 0, (length $data), $data, 0;
921 aio_fsync $fh;
922 close $fh;
923 aio_rename "$filename.pst~", "$filename.pst";
924 }
925 } else {
926 aio_unlink "$filename.pst";
927 }
928
929 aio_rename "$filename~", $filename;
930 } else {
931 warn "FATAL: $filename~: $!\n";
932 }
933 } else {
934 aio_unlink $filename;
935 aio_unlink "$filename.pst";
936 }
937 }
938 }
939
940 sub object_freezer_as_string {
941 my ($rdata, $objs) = @_;
942
943 use Data::Dumper;
944
945 $$rdata . Dumper $objs
946 }
947
948 sub object_thawer_load {
949 my ($filename) = @_;
950
951 my ($data, $av);
952
953 (aio_load $filename, $data) >= 0
954 or return;
955
956 unless (aio_stat "$filename.pst") {
957 (aio_load "$filename.pst", $av) >= 0
958 or return;
959 $av = eval { (Storable::thaw $av)->{objs} };
960 }
961
962 warn sprintf "loading %s (%d)\n",
963 $filename, length $data, scalar @{$av || []};#d#
964 return ($data, $av);
965 }
966
967 #############################################################################
968 # command handling &c
969
970 =item cf::register_command $name => \&callback($ob,$args);
971
972 Register a callback for execution when the client sends the user command
973 $name.
974
975 =cut
976
977 sub register_command {
978 my ($name, $cb) = @_;
979
980 my $caller = caller;
981 #warn "registering command '$name/$time' to '$caller'";
982
983 push @{ $COMMAND{$name} }, [$caller, $cb];
984 }
985
986 =item cf::register_extcmd $name => \&callback($pl,$packet);
987
988 Register a callbackf ro execution when the client sends an extcmd packet.
989
990 If the callback returns something, it is sent back as if reply was being
991 called.
992
993 =cut
994
995 sub register_extcmd {
996 my ($name, $cb) = @_;
997
998 $EXTCMD{$name} = $cb;
999 }
1000
1001 cf::player->attach (
1002 on_command => sub {
1003 my ($pl, $name, $params) = @_;
1004
1005 my $cb = $COMMAND{$name}
1006 or return;
1007
1008 for my $cmd (@$cb) {
1009 $cmd->[1]->($pl->ob, $params);
1010 }
1011
1012 cf::override;
1013 },
1014 on_extcmd => sub {
1015 my ($pl, $buf) = @_;
1016
1017 my $msg = eval { from_json $buf };
1018
1019 if (ref $msg) {
1020 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
1021 if (my %reply = $cb->($pl, $msg)) {
1022 $pl->ext_reply ($msg->{msgid}, %reply);
1023 }
1024 }
1025 } else {
1026 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1027 }
1028
1029 cf::override;
1030 },
1031 );
1032
1033 sub load_extension {
1034 my ($path) = @_;
1035
1036 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1037 my $base = $1;
1038 my $pkg = $1;
1039 $pkg =~ s/[^[:word:]]/_/g;
1040 $pkg = "ext::$pkg";
1041
1042 warn "... loading '$path' into '$pkg'\n";
1043
1044 open my $fh, "<:utf8", $path
1045 or die "$path: $!";
1046
1047 my $source =
1048 "package $pkg; use strict; use utf8;\n"
1049 . "#line 1 \"$path\"\n{\n"
1050 . (do { local $/; <$fh> })
1051 . "\n};\n1";
1052
1053 eval $source
1054 or die $@ ? "$path: $@\n"
1055 : "extension disabled.\n";
1056
1057 push @EXTS, $pkg;
1058 }
1059
1060 sub load_extensions {
1061 for my $ext (<$LIBDIR/*.ext>) {
1062 next unless -r $ext;
1063 eval {
1064 load_extension $ext;
1065 1
1066 } or warn "$ext not loaded: $@";
1067 }
1068 }
1069
1070 #############################################################################
1071 # load/save/clean perl data associated with a map
1072
1073 *cf::mapsupport::on_clean = sub {
1074 my ($map) = @_;
1075
1076 my $path = $map->tmpname;
1077 defined $path or return;
1078
1079 unlink "$path.pst";
1080 };
1081
1082 cf::map->attach (prio => -10000, package => cf::mapsupport::);
1083
1084 #############################################################################
1085
1086 =head2 CORE EXTENSIONS
1087
1088 Functions and methods that extend core crossfire objects.
1089
1090 =cut
1091
1092 package cf::player;
1093
1094 use Coro::AIO;
1095
1096 =head3 cf::player
1097
1098 =over 4
1099
1100 =item cf::player::find $login
1101
1102 Returns the given player object, loading it if necessary (might block).
1103
1104 =cut
1105
1106 sub playerdir($) {
1107 cf::localdir
1108 . "/"
1109 . cf::playerdir
1110 . "/"
1111 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1112 }
1113
1114 sub path($) {
1115 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1116
1117 (playerdir $login) . "/$login.pl"
1118 }
1119
1120 sub find_active($) {
1121 $cf::PLAYER{$_[0]}
1122 and $cf::PLAYER{$_[0]}->active
1123 and $cf::PLAYER{$_[0]}
1124 }
1125
1126 sub exists($) {
1127 my ($login) = @_;
1128
1129 $cf::PLAYER{$login}
1130 or cf::sync_job { !aio_stat $login }
1131 }
1132
1133 sub find($) {
1134 return $cf::PLAYER{$_[0]} || do {
1135 my $login = $_[0];
1136
1137 my $guard = cf::lock_acquire "user_find:$login";
1138
1139 $cf::PLAYER{$_[0]} || do {
1140 my $pl = load_pl path $login
1141 or return;
1142 $cf::PLAYER{$login} = $pl
1143 }
1144 }
1145 }
1146
1147 sub save($) {
1148 my ($pl) = @_;
1149
1150 return if $pl->{deny_save};
1151
1152 my $path = path $pl;
1153 my $guard = cf::lock_acquire "user_save:$path";
1154
1155 return if $pl->{deny_save};
1156
1157 aio_mkdir playerdir $pl, 0770;
1158 $pl->{last_save} = $cf::RUNTIME;
1159
1160 $pl->save_pl ($path);
1161 Coro::cede;
1162 }
1163
1164 sub new($) {
1165 my ($login) = @_;
1166
1167 my $self = create;
1168
1169 $self->ob->name ($login);
1170 $self->{deny_save} = 1;
1171
1172 $cf::PLAYER{$login} = $self;
1173
1174 $self
1175 }
1176
1177 =item $pl->quit_character
1178
1179 Nukes the player without looking back. If logged in, the connection will
1180 be destroyed. May block for a long time.
1181
1182 =cut
1183
1184 sub quit_character {
1185 my ($pl) = @_;
1186
1187 $pl->{deny_save} = 1;
1188 $pl->password ("*"); # this should lock out the player until we nuked the dir
1189
1190 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1191 $pl->deactivate;
1192 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1193 $pl->ns->destroy if $pl->ns;
1194
1195 my $path = playerdir $pl;
1196 my $temp = "$path~$cf::RUNTIME~deleting~";
1197 aio_rename $path, $temp;
1198 delete $cf::PLAYER{$pl->ob->name};
1199 $pl->destroy;
1200 IO::AIO::aio_rmtree $temp;
1201 }
1202
1203 =item cf::player::list_logins
1204
1205 Returns am arrayref of all valid playernames in the system, can take a
1206 while and may block, so not sync_job-capable, ever.
1207
1208 =cut
1209
1210 sub list_logins {
1211 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1212 or return [];
1213
1214 my @logins;
1215
1216 for my $login (@$dirs) {
1217 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1218 aio_read $fh, 0, 512, my $buf, 0 or next;
1219 $buf !~ /^password -------------$/m or next; # official not-valid tag
1220
1221 utf8::decode $login;
1222 push @logins, $login;
1223 }
1224
1225 \@logins
1226 }
1227
1228 =item $player->maps
1229
1230 Returns an arrayref of cf::path's of all maps that are private for this
1231 player. May block.
1232
1233 =cut
1234
1235 sub maps($) {
1236 my ($pl) = @_;
1237
1238 my $files = aio_readdir playerdir $pl
1239 or return;
1240
1241 my @paths;
1242
1243 for (@$files) {
1244 utf8::decode $_;
1245 next if /\.(?:pl|pst)$/;
1246 next unless /^$PATH_SEP/o;
1247
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1249 }
1250
1251 \@paths
1252 }
1253
1254 =item $player->ext_reply ($msgid, $msgtype, %msg)
1255
1256 Sends an ext reply to the player.
1257
1258 =cut
1259
1260 sub ext_reply($$$%) {
1261 my ($self, $id, %msg) = @_;
1262
1263 $msg{msgid} = $id;
1264
1265 $self->send ("ext " . cf::to_json \%msg);
1266 }
1267
1268 package cf;
1269
1270 =back
1271
1272
1273 =head3 cf::map
1274
1275 =over 4
1276
1277 =cut
1278
1279 package cf::map;
1280
1281 use Fcntl;
1282 use Coro::AIO;
1283
1284 our $MAX_RESET = 3600;
1285 our $DEFAULT_RESET = 3000;
1286
1287 sub generate_random_map {
1288 my ($path, $rmp) = @_;
1289
1290 # mit "rum" bekleckern, nicht
1291 cf::map::_create_random_map (
1292 $path,
1293 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1294 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1295 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1296 $rmp->{exit_on_final_map},
1297 $rmp->{xsize}, $rmp->{ysize},
1298 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1299 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1300 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1301 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1302 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1303 (cf::region::find $rmp->{region}), $rmp->{custom}
1304 )
1305 }
1306
1307 # and all this just because we cannot iterate over
1308 # all maps in C++...
1309 sub change_all_map_light {
1310 my ($change) = @_;
1311
1312 $_->change_map_light ($change)
1313 for grep $_->outdoor, values %cf::MAP;
1314 }
1315
1316 sub load_map_header($) {
1317 my ($path) = @_;
1318
1319 utf8::encode $path;
1320 aio_open $path, O_RDONLY, 0
1321 or return;
1322
1323 my $map = cf::map::new
1324 or return;
1325
1326 # for better error messages only, will be overwritten later
1327 $map->path ($path);
1328
1329 $map->load_header ($path)
1330 or return;
1331
1332 $map->{load_path} = $path;
1333
1334 $map
1335 }
1336
1337 sub find;
1338 sub find {
1339 my ($path, $origin) = @_;
1340
1341 #warn "find<$path,$origin>\n";#d#
1342
1343 $path = new cf::path $path, $origin && $origin->path;
1344 my $key = $path->as_string;
1345
1346 cf::lock_wait "map_find:$key";
1347
1348 $cf::MAP{$key} || do {
1349 my $guard = cf::lock_acquire "map_find:$key";
1350
1351 # do it the slow way
1352 my $map = $path->load_temp;
1353
1354 Coro::cede;
1355
1356 if ($map) {
1357 $map->last_access ((delete $map->{last_access})
1358 || $cf::RUNTIME); #d#
1359 # safety
1360 $map->{instantiate_time} = $cf::RUNTIME
1361 if $map->{instantiate_time} > $cf::RUNTIME;
1362 } else {
1363 $map = $path->load_orig
1364 or return;
1365
1366 $map->{load_original} = 1;
1367 $map->{instantiate_time} = $cf::RUNTIME;
1368 $map->last_access ($cf::RUNTIME);
1369 $map->instantiate;
1370
1371 # per-player maps become, after loading, normal maps
1372 $map->per_player (0) if $path->{user_rel};
1373 }
1374
1375 $map->path ($key);
1376 $map->{path} = $path;
1377 $map->{last_save} = $cf::RUNTIME;
1378
1379 Coro::cede;
1380
1381 if ($map->should_reset) {
1382 $map->reset;
1383 undef $guard;
1384 $map = find $path
1385 or return;
1386 }
1387
1388 $cf::MAP{$key} = $map
1389 }
1390 }
1391
1392 sub load {
1393 my ($self) = @_;
1394
1395 my $path = $self->{path};
1396 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1397
1398 return if $self->in_memory != cf::MAP_SWAPPED;
1399
1400 $self->in_memory (cf::MAP_LOADING);
1401
1402 $self->alloc;
1403 $self->load_objects ($self->{load_path}, 1)
1404 or return;
1405
1406 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1407 if delete $self->{load_original};
1408
1409 if (my $uniq = $path->uniq_path) {
1410 utf8::encode $uniq;
1411 if (aio_open $uniq, O_RDONLY, 0) {
1412 $self->clear_unique_items;
1413 $self->load_objects ($uniq, 0);
1414 }
1415 }
1416
1417 Coro::cede;
1418
1419 # now do the right thing for maps
1420 $self->link_multipart_objects;
1421
1422 if ($self->{path}->is_style_map) {
1423 $self->{deny_save} = 1;
1424 $self->{deny_reset} = 1;
1425 } else {
1426 $self->decay_objects;
1427 $self->fix_auto_apply;
1428 $self->update_buttons;
1429 $self->set_darkness_map;
1430 $self->difficulty ($self->estimate_difficulty)
1431 unless $self->difficulty;
1432 $self->activate;
1433 }
1434
1435 Coro::cede;
1436
1437 $self->in_memory (cf::MAP_IN_MEMORY);
1438 }
1439
1440 # find and load all maps in the 3x3 area around a map
1441 sub load_diag {
1442 my ($map) = @_;
1443
1444 my @diag; # diagonal neighbours
1445
1446 for (0 .. 3) {
1447 my $neigh = $map->tile_path ($_)
1448 or next;
1449 $neigh = find $neigh, $map
1450 or next;
1451 $neigh->load;
1452
1453 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1454 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1455 }
1456
1457 for (@diag) {
1458 my $neigh = find @$_
1459 or next;
1460 $neigh->load;
1461 }
1462 }
1463
1464 sub find_sync {
1465 my ($path, $origin) = @_;
1466
1467 cf::sync_job { find $path, $origin }
1468 }
1469
1470 sub do_load_sync {
1471 my ($map) = @_;
1472
1473 cf::sync_job { $map->load };
1474 }
1475
1476 our %MAP_PREFETCH;
1477 our $MAP_PREFETCHER = Coro::async {
1478 while () {
1479 while (%MAP_PREFETCH) {
1480 my $key = each %MAP_PREFETCH
1481 or next;
1482 my $path = delete $MAP_PREFETCH{$key};
1483
1484 my $map = find $path
1485 or next;
1486 $map->load;
1487 }
1488 Coro::schedule;
1489 }
1490 };
1491
1492 sub find_async {
1493 my ($path, $origin) = @_;
1494
1495 $path = new cf::path $path, $origin && $origin->path;
1496 my $key = $path->as_string;
1497
1498 if (my $map = $cf::MAP{$key}) {
1499 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1500 }
1501
1502 $MAP_PREFETCH{$key} = $path;
1503 $MAP_PREFETCHER->ready;
1504
1505 ()
1506 }
1507
1508 sub save {
1509 my ($self) = @_;
1510
1511 my $lock = cf::lock_acquire "map_data:" . $self->path;
1512
1513 $self->{last_save} = $cf::RUNTIME;
1514
1515 return unless $self->dirty;
1516
1517 my $save = $self->{path}->save_path; utf8::encode $save;
1518 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1519
1520 $self->{load_path} = $save;
1521
1522 return if $self->{deny_save};
1523
1524 local $self->{last_access} = $self->last_access;#d#
1525
1526 cf::async {
1527 $_->contr->save for $self->players;
1528 };
1529
1530 if ($uniq) {
1531 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1532 $self->save_objects ($uniq, cf::IO_UNIQUES);
1533 } else {
1534 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1535 }
1536 }
1537
1538 sub swap_out {
1539 my ($self) = @_;
1540
1541 # save first because save cedes
1542 $self->save;
1543
1544 my $lock = cf::lock_acquire "map_data:" . $self->path;
1545
1546 return if $self->players;
1547 return if $self->in_memory != cf::MAP_IN_MEMORY;
1548 return if $self->{deny_save};
1549
1550 $self->clear;
1551 $self->in_memory (cf::MAP_SWAPPED);
1552 }
1553
1554 sub reset_at {
1555 my ($self) = @_;
1556
1557 # TODO: safety, remove and allow resettable per-player maps
1558 return 1e99 if $self->{path}{user_rel};
1559 return 1e99 if $self->{deny_reset};
1560
1561 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1562 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1563
1564 $time + $to
1565 }
1566
1567 sub should_reset {
1568 my ($self) = @_;
1569
1570 $self->reset_at <= $cf::RUNTIME
1571 }
1572
1573 sub rename {
1574 my ($self, $new_path) = @_;
1575
1576 $self->{path}->unlink_save;
1577
1578 delete $cf::MAP{$self->path};
1579 $self->{path} = new cf::path $new_path;
1580 $self->path ($self->{path}->as_string);
1581 $cf::MAP{$self->path} = $self;
1582
1583 $self->save;
1584 }
1585
1586 sub reset {
1587 my ($self) = @_;
1588
1589 my $lock = cf::lock_acquire "map_data:" . $self->path;
1590
1591 return if $self->players;
1592 return if $self->{path}{user_rel};#d#
1593
1594 warn "resetting map ", $self->path;#d#
1595
1596 delete $cf::MAP{$self->path};
1597
1598 $_->clear_links_to ($self) for values %cf::MAP;
1599
1600 $self->{path}->unlink_save;
1601 $self->destroy;
1602 }
1603
1604 my $nuke_counter = "aaaa";
1605
1606 sub nuke {
1607 my ($self) = @_;
1608
1609 $self->{deny_save} = 1;
1610 $self->reset_timeout (1);
1611 $self->rename ("{nuke}/" . ($nuke_counter++));
1612 $self->reset; # polite request, might not happen
1613 }
1614
1615 =item cf::map::unique_maps
1616
1617 Returns an arrayref of cf::path's of all shared maps that have
1618 instantiated unique items. May block.
1619
1620 =cut
1621
1622 sub unique_maps() {
1623 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1624 or return;
1625
1626 my @paths;
1627
1628 for (@$files) {
1629 utf8::decode $_;
1630 next if /\.pst$/;
1631 next unless /^$PATH_SEP/o;
1632
1633 push @paths, new cf::path $_;
1634 }
1635
1636 \@paths
1637 }
1638
1639 package cf;
1640
1641 =back
1642
1643 =head3 cf::object
1644
1645 =cut
1646
1647 package cf::object;
1648
1649 =over 4
1650
1651 =item $ob->inv_recursive
1652
1653 Returns the inventory of the object _and_ their inventories, recursively.
1654
1655 =cut
1656
1657 sub inv_recursive_;
1658 sub inv_recursive_ {
1659 map { $_, inv_recursive_ $_->inv } @_
1660 }
1661
1662 sub inv_recursive {
1663 inv_recursive_ inv $_[0]
1664 }
1665
1666 package cf;
1667
1668 =back
1669
1670 =head3 cf::object::player
1671
1672 =over 4
1673
1674 =item $player_object->reply ($npc, $msg[, $flags])
1675
1676 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1677 can be C<undef>. Does the right thing when the player is currently in a
1678 dialogue with the given NPC character.
1679
1680 =cut
1681
1682 # rough implementation of a future "reply" method that works
1683 # with dialog boxes.
1684 #TODO: the first argument must go, split into a $npc->reply_to ( method
1685 sub cf::object::player::reply($$$;$) {
1686 my ($self, $npc, $msg, $flags) = @_;
1687
1688 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1689
1690 if ($self->{record_replies}) {
1691 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1692 } else {
1693 $msg = $npc->name . " says: $msg" if $npc;
1694 $self->message ($msg, $flags);
1695 }
1696 }
1697
1698 =item $player_object->may ("access")
1699
1700 Returns wether the given player is authorized to access resource "access"
1701 (e.g. "command_wizcast").
1702
1703 =cut
1704
1705 sub cf::object::player::may {
1706 my ($self, $access) = @_;
1707
1708 $self->flag (cf::FLAG_WIZ) ||
1709 (ref $cf::CFG{"may_$access"}
1710 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1711 : $cf::CFG{"may_$access"})
1712 }
1713
1714 =item $player_object->enter_link
1715
1716 Freezes the player and moves him/her to a special map (C<{link}>).
1717
1718 The player should be reaosnably safe there for short amounts of time. You
1719 I<MUST> call C<leave_link> as soon as possible, though.
1720
1721 =item $player_object->leave_link ($map, $x, $y)
1722
1723 Moves the player out of the specila link map onto the given map. If the
1724 map is not valid (or omitted), the player will be moved back to the
1725 location he/she was before the call to C<enter_link>, or, if that fails,
1726 to the emergency map position.
1727
1728 Might block.
1729
1730 =cut
1731
1732 sub cf::object::player::enter_link {
1733 my ($self) = @_;
1734
1735 $self->deactivate_recursive;
1736
1737 return if $self->map == $LINK_MAP;
1738
1739 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1740 if $self->map;
1741
1742 $self->enter_map ($LINK_MAP, 20, 20);
1743 }
1744
1745 sub cf::object::player::leave_link {
1746 my ($self, $map, $x, $y) = @_;
1747
1748 my $link_pos = delete $self->{_link_pos};
1749
1750 unless ($map) {
1751 # restore original map position
1752 ($map, $x, $y) = @{ $link_pos || [] };
1753 $map = cf::map::find $map;
1754
1755 unless ($map) {
1756 ($map, $x, $y) = @$EMERGENCY_POSITION;
1757 $map = cf::map::find $map
1758 or die "FATAL: cannot load emergency map\n";
1759 }
1760 }
1761
1762 ($x, $y) = (-1, -1)
1763 unless (defined $x) && (defined $y);
1764
1765 # use -1 or undef as default coordinates, not 0, 0
1766 ($x, $y) = ($map->enter_x, $map->enter_y)
1767 if $x <=0 && $y <= 0;
1768
1769 $map->load;
1770 $map->load_diag;
1771
1772 return unless $self->contr->active;
1773 $self->activate_recursive;
1774 $self->enter_map ($map, $x, $y);
1775 }
1776
1777 cf::player->attach (
1778 on_logout => sub {
1779 my ($pl) = @_;
1780
1781 # abort map switching before logout
1782 if ($pl->ob->{_link_pos}) {
1783 cf::sync_job {
1784 $pl->ob->leave_link
1785 };
1786 }
1787 },
1788 on_login => sub {
1789 my ($pl) = @_;
1790
1791 # try to abort aborted map switching on player login :)
1792 # should happen only on crashes
1793 if ($pl->ob->{_link_pos}) {
1794 $pl->ob->enter_link;
1795 (async {
1796 # we need this sleep as the login has a concurrent enter_exit running
1797 # and this sleep increases chances of the player not ending up in scorn
1798 $pl->ob->reply (undef,
1799 "There was an internal problem at your last logout, "
1800 . "the server will try to bring you to your intended destination in a second.",
1801 cf::NDI_RED);
1802 Coro::Timer::sleep 1;
1803 $pl->ob->leave_link;
1804 })->prio (2);
1805 }
1806 },
1807 );
1808
1809 =item $player_object->goto ($path, $x, $y)
1810
1811 =cut
1812
1813 sub cf::object::player::goto {
1814 my ($self, $path, $x, $y) = @_;
1815
1816 $path = new cf::path $path;
1817
1818 $self->enter_link;
1819
1820 (async {
1821 my $map = cf::map::find $path->as_string;
1822 $map = $map->{path}->customise_for ($map, $self) if $map;
1823
1824 # warn "entering ", $map->path, " at ($x, $y)\n"
1825 # if $map;
1826
1827 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1828
1829 $self->leave_link ($map, $x, $y);
1830 })->prio (1);
1831 }
1832
1833 =item $player_object->enter_exit ($exit_object)
1834
1835 =cut
1836
1837 sub parse_random_map_params {
1838 my ($spec) = @_;
1839
1840 my $rmp = { # defaults
1841 xsize => 10,
1842 ysize => 10,
1843 };
1844
1845 for (split /\n/, $spec) {
1846 my ($k, $v) = split /\s+/, $_, 2;
1847
1848 $rmp->{lc $k} = $v if (length $k) && (length $v);
1849 }
1850
1851 $rmp
1852 }
1853
1854 sub prepare_random_map {
1855 my ($exit) = @_;
1856
1857 # all this does is basically replace the /! path by
1858 # a new random map path (?random/...) with a seed
1859 # that depends on the exit object
1860
1861 my $rmp = parse_random_map_params $exit->msg;
1862
1863 if ($exit->map) {
1864 $rmp->{region} = $exit->map->region_name;
1865 $rmp->{origin_map} = $exit->map->path;
1866 $rmp->{origin_x} = $exit->x;
1867 $rmp->{origin_y} = $exit->y;
1868 }
1869
1870 $rmp->{random_seed} ||= $exit->random_seed;
1871
1872 my $data = cf::to_json $rmp;
1873 my $md5 = Digest::MD5::md5_hex $data;
1874
1875 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1876 aio_write $fh, 0, (length $data), $data, 0;
1877
1878 $exit->slaying ("?random/$md5");
1879 $exit->msg (undef);
1880 }
1881 }
1882
1883 sub cf::object::player::enter_exit {
1884 my ($self, $exit) = @_;
1885
1886 return unless $self->type == cf::PLAYER;
1887
1888 $self->enter_link;
1889
1890 (async {
1891 $self->deactivate_recursive; # just to be sure
1892 unless (eval {
1893 prepare_random_map $exit
1894 if $exit->slaying eq "/!";
1895
1896 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1897 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1898
1899 1;
1900 }) {
1901 $self->message ("Something went wrong deep within the crossfire server. "
1902 . "I'll try to bring you back to the map you were before. "
1903 . "Please report this to the dungeon master!",
1904 cf::NDI_UNIQUE | cf::NDI_RED);
1905
1906 warn "ERROR in enter_exit: $@";
1907 $self->leave_link;
1908 }
1909 })->prio (1);
1910 }
1911
1912 =head3 cf::client
1913
1914 =over 4
1915
1916 =item $client->send_drawinfo ($text, $flags)
1917
1918 Sends a drawinfo packet to the client. Circumvents output buffering so
1919 should not be used under normal circumstances.
1920
1921 =cut
1922
1923 sub cf::client::send_drawinfo {
1924 my ($self, $text, $flags) = @_;
1925
1926 utf8::encode $text;
1927 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1928 }
1929
1930
1931 =item $success = $client->query ($flags, "text", \&cb)
1932
1933 Queues a query to the client, calling the given callback with
1934 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1935 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1936
1937 Queries can fail, so check the return code. Or don't, as queries will become
1938 reliable at some point in the future.
1939
1940 =cut
1941
1942 sub cf::client::query {
1943 my ($self, $flags, $text, $cb) = @_;
1944
1945 return unless $self->state == ST_PLAYING
1946 || $self->state == ST_SETUP
1947 || $self->state == ST_CUSTOM;
1948
1949 $self->state (ST_CUSTOM);
1950
1951 utf8::encode $text;
1952 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1953
1954 $self->send_packet ($self->{query_queue}[0][0])
1955 if @{ $self->{query_queue} } == 1;
1956 }
1957
1958 cf::client->attach (
1959 on_reply => sub {
1960 my ($ns, $msg) = @_;
1961
1962 # this weird shuffling is so that direct followup queries
1963 # get handled first
1964 my $queue = delete $ns->{query_queue}
1965 or return; # be conservative, not sure how that can happen, but we saw a crash here
1966
1967 (shift @$queue)->[1]->($msg);
1968
1969 push @{ $ns->{query_queue} }, @$queue;
1970
1971 if (@{ $ns->{query_queue} } == @$queue) {
1972 if (@$queue) {
1973 $ns->send_packet ($ns->{query_queue}[0][0]);
1974 } else {
1975 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1976 }
1977 }
1978 },
1979 );
1980
1981 =item $client->async (\&cb)
1982
1983 Create a new coroutine, running the specified callback. The coroutine will
1984 be automatically cancelled when the client gets destroyed (e.g. on logout,
1985 or loss of connection).
1986
1987 =cut
1988
1989 sub cf::client::async {
1990 my ($self, $cb) = @_;
1991
1992 my $coro = &Coro::async ($cb);
1993
1994 $coro->on_destroy (sub {
1995 delete $self->{_coro}{$coro+0};
1996 });
1997
1998 $self->{_coro}{$coro+0} = $coro;
1999
2000 $coro
2001 }
2002
2003 cf::client->attach (
2004 on_destroy => sub {
2005 my ($ns) = @_;
2006
2007 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2008 },
2009 );
2010
2011 =back
2012
2013
2014 =head2 SAFE SCRIPTING
2015
2016 Functions that provide a safe environment to compile and execute
2017 snippets of perl code without them endangering the safety of the server
2018 itself. Looping constructs, I/O operators and other built-in functionality
2019 is not available in the safe scripting environment, and the number of
2020 functions and methods that can be called is greatly reduced.
2021
2022 =cut
2023
2024 our $safe = new Safe "safe";
2025 our $safe_hole = new Safe::Hole;
2026
2027 $SIG{FPE} = 'IGNORE';
2028
2029 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2030
2031 # here we export the classes and methods available to script code
2032
2033 =pod
2034
2035 The following fucntions and emthods are available within a safe environment:
2036
2037 cf::object contr pay_amount pay_player map
2038 cf::object::player player
2039 cf::player peaceful
2040 cf::map trigger
2041
2042 =cut
2043
2044 for (
2045 ["cf::object" => qw(contr pay_amount pay_player map)],
2046 ["cf::object::player" => qw(player)],
2047 ["cf::player" => qw(peaceful)],
2048 ["cf::map" => qw(trigger)],
2049 ) {
2050 no strict 'refs';
2051 my ($pkg, @funs) = @$_;
2052 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2053 for @funs;
2054 }
2055
2056 =over 4
2057
2058 =item @retval = safe_eval $code, [var => value, ...]
2059
2060 Compiled and executes the given perl code snippet. additional var/value
2061 pairs result in temporary local (my) scalar variables of the given name
2062 that are available in the code snippet. Example:
2063
2064 my $five = safe_eval '$first + $second', first => 1, second => 4;
2065
2066 =cut
2067
2068 sub safe_eval($;@) {
2069 my ($code, %vars) = @_;
2070
2071 my $qcode = $code;
2072 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2073 $qcode =~ s/\n/\\n/g;
2074
2075 local $_;
2076 local @safe::cf::_safe_eval_args = values %vars;
2077
2078 my $eval =
2079 "do {\n"
2080 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2081 . "#line 0 \"{$qcode}\"\n"
2082 . $code
2083 . "\n}"
2084 ;
2085
2086 sub_generation_inc;
2087 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2088 sub_generation_inc;
2089
2090 if ($@) {
2091 warn "$@";
2092 warn "while executing safe code '$code'\n";
2093 warn "with arguments " . (join " ", %vars) . "\n";
2094 }
2095
2096 wantarray ? @res : $res[0]
2097 }
2098
2099 =item cf::register_script_function $function => $cb
2100
2101 Register a function that can be called from within map/npc scripts. The
2102 function should be reasonably secure and should be put into a package name
2103 like the extension.
2104
2105 Example: register a function that gets called whenever a map script calls
2106 C<rent::overview>, as used by the C<rent> extension.
2107
2108 cf::register_script_function "rent::overview" => sub {
2109 ...
2110 };
2111
2112 =cut
2113
2114 sub register_script_function {
2115 my ($fun, $cb) = @_;
2116
2117 no strict 'refs';
2118 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2119 }
2120
2121 =back
2122
2123 =cut
2124
2125 #############################################################################
2126
2127 =head2 EXTENSION DATABASE SUPPORT
2128
2129 Crossfire maintains a very simple database for extension use. It can
2130 currently store anything that can be serialised using Storable, which
2131 excludes objects.
2132
2133 The parameter C<$family> should best start with the name of the extension
2134 using it, it should be unique.
2135
2136 =over 4
2137
2138 =item $hashref = cf::db_get $family
2139
2140 Return a hashref for use by the extension C<$family>, which can be
2141 modified. After modifications, you have to call C<cf::db_dirty> or
2142 C<cf::db_sync>.
2143
2144 =item $value = cf::db_get $family => $key
2145
2146 Returns a single value from the database
2147
2148 =item cf::db_put $family => $hashref
2149
2150 Stores the given family hashref into the database. Updates are delayed, if
2151 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2152
2153 =item cf::db_put $family => $key => $value
2154
2155 Stores the given C<$value> in the family hash. Updates are delayed, if you
2156 want the data to be synced to disk immediately, use C<cf::db_sync>.
2157
2158 =item cf::db_dirty
2159
2160 Marks the database as dirty, to be updated at a later time.
2161
2162 =item cf::db_sync
2163
2164 Immediately write the database to disk I<if it is dirty>.
2165
2166 =cut
2167
2168 our $DB;
2169
2170 {
2171 my $path = cf::localdir . "/database.pst";
2172
2173 sub db_load() {
2174 $DB = stat $path ? Storable::retrieve $path : { };
2175 }
2176
2177 my $pid;
2178
2179 sub db_save() {
2180 waitpid $pid, 0 if $pid;
2181 if (0 == ($pid = fork)) {
2182 $DB->{_meta}{version} = 1;
2183 Storable::nstore $DB, "$path~";
2184 rename "$path~", $path;
2185 cf::_exit 0 if defined $pid;
2186 }
2187 }
2188
2189 my $dirty;
2190
2191 sub db_sync() {
2192 db_save if $dirty;
2193 undef $dirty;
2194 }
2195
2196 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2197 db_sync;
2198 });
2199
2200 sub db_dirty() {
2201 $dirty = 1;
2202 $idle->start;
2203 }
2204
2205 sub db_get($;$) {
2206 @_ >= 2
2207 ? $DB->{$_[0]}{$_[1]}
2208 : ($DB->{$_[0]} ||= { })
2209 }
2210
2211 sub db_put($$;$) {
2212 if (@_ >= 3) {
2213 $DB->{$_[0]}{$_[1]} = $_[2];
2214 } else {
2215 $DB->{$_[0]} = $_[1];
2216 }
2217 db_dirty;
2218 }
2219
2220 cf::global->attach (
2221 prio => 10000,
2222 on_cleanup => sub {
2223 db_sync;
2224 },
2225 );
2226 }
2227
2228 #############################################################################
2229 # the server's main()
2230
2231 sub cfg_load {
2232 open my $fh, "<:utf8", cf::confdir . "/config"
2233 or return;
2234
2235 local $/;
2236 *CFG = YAML::Syck::Load <$fh>;
2237
2238 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2239
2240 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2241 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2242
2243 if (exists $CFG{mlockall}) {
2244 eval {
2245 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2246 and die "WARNING: m(un)lockall failed: $!\n";
2247 };
2248 warn $@ if $@;
2249 }
2250 }
2251
2252 sub main {
2253 # we must not ever block the main coroutine
2254 local $Coro::idle = sub {
2255 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2256 async { Event::one_event };
2257 };
2258
2259 cfg_load;
2260 db_load;
2261 load_extensions;
2262 Event::loop;
2263 }
2264
2265 #############################################################################
2266 # initialisation and cleanup
2267
2268 # install some emergency cleanup handlers
2269 BEGIN {
2270 for my $signal (qw(INT HUP TERM)) {
2271 Event->signal (
2272 data => WF_AUTOCANCEL,
2273 signal => $signal,
2274 cb => sub {
2275 cf::cleanup "SIG$signal";
2276 },
2277 );
2278 }
2279 }
2280
2281 sub emergency_save() {
2282 my $freeze_guard = cf::freeze_mainloop;
2283
2284 warn "enter emergency perl save\n";
2285
2286 cf::sync_job {
2287 # use a peculiar iteration method to avoid tripping on perl
2288 # refcount bugs in for. also avoids problems with players
2289 # and maps saved/Destroyed asynchronously.
2290 warn "begin emergency player save\n";
2291 for my $login (keys %cf::PLAYER) {
2292 my $pl = $cf::PLAYER{$login} or next;
2293 $pl->valid or next;
2294 $pl->save;
2295 }
2296 warn "end emergency player save\n";
2297
2298 warn "begin emergency map save\n";
2299 for my $path (keys %cf::MAP) {
2300 my $map = $cf::MAP{$path} or next;
2301 $map->valid or next;
2302 $map->save;
2303 }
2304 warn "end emergency map save\n";
2305 };
2306
2307 warn "leave emergency perl save\n";
2308 }
2309
2310 sub reload() {
2311 # can/must only be called in main
2312 if ($Coro::current != $Coro::main) {
2313 warn "can only reload from main coroutine\n";
2314 return;
2315 }
2316
2317 warn "reloading...";
2318
2319 warn "freezing server";
2320 my $guard = freeze_mainloop;
2321 cf::emergency_save;
2322
2323 warn "sync database to disk";
2324 cf::db_sync;
2325 IO::AIO::flush;
2326
2327 eval {
2328 # if anything goes wrong in here, we should simply crash as we already saved
2329
2330 warn "cancel all watchers";
2331 for (Event::all_watchers) {
2332 $_->cancel if $_->data & WF_AUTOCANCEL;
2333 }
2334
2335 warn "cancel all extension coros";
2336 $_->cancel for values %EXT_CORO;
2337 %EXT_CORO = ();
2338
2339 warn "remove commands";
2340 %COMMAND = ();
2341
2342 warn "remove ext commands";
2343 %EXTCMD = ();
2344
2345 warn "unload/nuke all extensions";
2346 for my $pkg (@EXTS) {
2347 warn "... unloading $pkg";
2348
2349 if (my $cb = $pkg->can ("unload")) {
2350 eval {
2351 $cb->($pkg);
2352 1
2353 } or warn "$pkg unloaded, but with errors: $@";
2354 }
2355
2356 warn "... nuking $pkg";
2357 Symbol::delete_package $pkg;
2358 }
2359
2360 warn "unload all perl modules loaded from $LIBDIR";
2361 while (my ($k, $v) = each %INC) {
2362 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2363
2364 warn "removing <$k>";
2365 delete $INC{$k};
2366
2367 $k =~ s/\.pm$//;
2368 $k =~ s/\//::/g;
2369
2370 if (my $cb = $k->can ("unload_module")) {
2371 $cb->();
2372 }
2373
2374 Symbol::delete_package $k;
2375 }
2376
2377 warn "get rid of safe::, as good as possible";
2378 Symbol::delete_package "safe::$_"
2379 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2380
2381 warn "unload cf.pm \"a bit\"";
2382 delete $INC{"cf.pm"};
2383
2384 # don't, removes xs symbols, too,
2385 # and global variables created in xs
2386 #Symbol::delete_package __PACKAGE__;
2387
2388 warn "reloading cf.pm";
2389 require cf;
2390 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2391
2392 warn "load config and database again";
2393 cf::cfg_load;
2394 cf::db_load;
2395
2396 warn "load extensions";
2397 cf::load_extensions;
2398
2399 warn "reattach attachments to objects/players";
2400 _global_reattach;
2401 warn "reattach attachments to maps";
2402 reattach $_ for values %MAP;
2403 };
2404
2405 if ($@) {
2406 warn $@;
2407 warn "error while reloading, exiting.";
2408 exit 1;
2409 }
2410
2411 warn "reloaded";
2412 };
2413
2414 #############################################################################
2415
2416 unless ($LINK_MAP) {
2417 $LINK_MAP = cf::map::new;
2418
2419 $LINK_MAP->width (41);
2420 $LINK_MAP->height (41);
2421 $LINK_MAP->alloc;
2422 $LINK_MAP->path ("{link}");
2423 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2424 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2425
2426 # dirty hack because... archetypes are not yet loaded
2427 Event->timer (
2428 after => 10,
2429 cb => sub {
2430 $_[0]->w->cancel;
2431
2432 # provide some exits "home"
2433 my $exit = cf::object::new "exit";
2434
2435 $exit->slaying ($EMERGENCY_POSITION->[0]);
2436 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2437 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2438
2439 $LINK_MAP->insert ($exit->clone, 19, 19);
2440 $LINK_MAP->insert ($exit->clone, 19, 20);
2441 $LINK_MAP->insert ($exit->clone, 19, 21);
2442 $LINK_MAP->insert ($exit->clone, 20, 19);
2443 $LINK_MAP->insert ($exit->clone, 20, 21);
2444 $LINK_MAP->insert ($exit->clone, 21, 19);
2445 $LINK_MAP->insert ($exit->clone, 21, 20);
2446 $LINK_MAP->insert ($exit->clone, 21, 21);
2447
2448 $exit->destroy;
2449 });
2450
2451 $LINK_MAP->{deny_save} = 1;
2452 $LINK_MAP->{deny_reset} = 1;
2453
2454 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2455 }
2456
2457 register_command "reload" => sub {
2458 my ($who, $arg) = @_;
2459
2460 if ($who->flag (FLAG_WIZ)) {
2461 $who->message ("start of reload.");
2462 reload;
2463 $who->message ("end of reload.");
2464 }
2465 };
2466
2467 unshift @INC, $LIBDIR;
2468
2469 $TICK_WATCHER = Event->timer (
2470 reentrant => 0,
2471 prio => 0,
2472 at => $NEXT_TICK || $TICK,
2473 data => WF_AUTOCANCEL,
2474 cb => sub {
2475 $NOW = Event::time;
2476
2477 cf::server_tick; # one server iteration
2478 $RUNTIME += $TICK;
2479 $NEXT_TICK += $TICK;
2480
2481 $WAIT_FOR_TICK->broadcast;
2482 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2483
2484 # if we are delayed by four ticks or more, skip them all
2485 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2486
2487 $TICK_WATCHER->at ($NEXT_TICK);
2488 $TICK_WATCHER->start;
2489 },
2490 );
2491
2492 IO::AIO::max_poll_time $TICK * 0.2;
2493
2494 Event->io (
2495 fd => IO::AIO::poll_fileno,
2496 poll => 'r',
2497 prio => 5,
2498 data => WF_AUTOCANCEL,
2499 cb => \&IO::AIO::poll_cb,
2500 );
2501
2502 Event->timer (
2503 data => WF_AUTOCANCEL,
2504 after => 0,
2505 interval => 10,
2506 cb => sub {
2507 (Coro::unblock_sub {
2508 write_runtime
2509 or warn "ERROR: unable to write runtime file: $!";
2510 })->();
2511 },
2512 );
2513
2514 END { cf::emergency_save }
2515
2516 1
2517