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/cvs/deliantra/server/lib/cf.pm
Revision: 1.166
Committed: Sat Jan 13 23:06:13 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.165: +242 -315 lines
Log Message:
WARNING: this release is BROKEN

- rewrote map handling. map types are now completely pluggable, maybe
  *too* pluggable, as everything is a plug-in now.
- mark mandatory extensions as such.
- handle overloaded attachable objects correctly.
- many minor changes.

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $NEXT_TICK;
50 our $NOW;
51
52 our %CFG;
53
54 our $UPTIME; $UPTIME ||= time;
55 our $RUNTIME;
56
57 our %PLAYER; # all users
58 our %MAP; # all maps
59 our $LINK_MAP; # the special {link} map, which is always available
60 our $RANDOM_MAPS = cf::localdir . "/random";
61
62 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65 # used to convert map paths into valid unix filenames by replacing / by ∕
66 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
67
68 binmode STDOUT;
69 binmode STDERR;
70
71 # read virtual server time, if available
72 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
73 open my $fh, "<", cf::localdir . "/runtime"
74 or die "unable to read runtime file: $!";
75 $RUNTIME = <$fh> + 0.;
76 }
77
78 mkdir cf::localdir;
79 mkdir cf::localdir . "/" . cf::playerdir;
80 mkdir cf::localdir . "/" . cf::tmpdir;
81 mkdir cf::localdir . "/" . cf::uniquedir;
82 mkdir $RANDOM_MAPS;
83
84 our $EMERGENCY_POSITION;
85
86 #############################################################################
87
88 =head2 GLOBAL VARIABLES
89
90 =over 4
91
92 =item $cf::UPTIME
93
94 The timestamp of the server start (so not actually an uptime).
95
96 =item $cf::RUNTIME
97
98 The time this server has run, starts at 0 and is increased by $cf::TICK on
99 every server tick.
100
101 =item $cf::LIBDIR
102
103 The perl library directory, where extensions and cf-specific modules can
104 be found. It will be added to C<@INC> automatically.
105
106 =item $cf::NOW
107
108 The time of the last (current) server tick.
109
110 =item $cf::TICK
111
112 The interval between server ticks, in seconds.
113
114 =item %cf::CFG
115
116 Configuration for the server, loaded from C</etc/crossfire/config>, or
117 from wherever your confdir points to.
118
119 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
120
121 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
122 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
123 processing has been done. Call C<< ->wait >> on them to maximise the
124 window of cpu time available, or simply to synchronise to the server tick.
125
126 =back
127
128 =cut
129
130 BEGIN {
131 *CORE::GLOBAL::warn = sub {
132 my $msg = join "", @_;
133 utf8::encode $msg;
134
135 $msg .= "\n"
136 unless $msg =~ /\n$/;
137
138 LOG llevError, $msg;
139 };
140 }
141
142 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
143 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
144 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
145 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
146 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
147 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
148
149 # we bless all objects into (empty) derived classes to force a method lookup
150 # within the Safe compartment.
151 for my $pkg (qw(
152 cf::global cf::attachable
153 cf::object cf::object::player
154 cf::client cf::player
155 cf::arch cf::living
156 cf::map cf::party cf::region
157 )) {
158 no strict 'refs';
159 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
160 }
161
162 $Event::DIED = sub {
163 warn "error in event callback: @_";
164 };
165
166 =head2 UTILITY FUNCTIONS
167
168 =over 4
169
170 =item dumpval $ref
171
172 =cut
173
174 sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191 }
192
193 use JSON::Syck (); # TODO# replace by JSON::PC once working
194
195 =item $ref = cf::from_json $json
196
197 Converts a JSON string into the corresponding perl data structure.
198
199 =cut
200
201 sub from_json($) {
202 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
203 JSON::Syck::Load $_[0]
204 }
205
206 =item $json = cf::to_json $ref
207
208 Converts a perl data structure into its JSON representation.
209
210 =cut
211
212 sub to_json($) {
213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
214 JSON::Syck::Dump $_[0]
215 }
216
217 =item cf::lock_wait $string
218
219 Wait until the given lock is available. See cf::lock_acquire.
220
221 =item my $lock = cf::lock_acquire $string
222
223 Wait until the given lock is available and then acquires it and returns
224 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225 for example when the coroutine gets canceled), the lock is automatically
226 returned.
227
228 Lock names should begin with a unique identifier (for example, cf::map::find
229 uses map_find and cf::map::load uses map_load).
230
231 =cut
232
233 our %LOCK;
234
235 sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243 }
244
245 sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257 }
258
259 sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265 }
266
267 =item cf::async { BLOCK }
268
269 Currently the same as Coro::async_pool, meaning you cannot use
270 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271 thing you are allowed to do is call C<prio> on it.
272
273 =cut
274
275 BEGIN { *async = \&Coro::async_pool }
276
277 =item cf::sync_job { BLOCK }
278
279 The design of crossfire+ requires that the main coro ($Coro::main) is
280 always able to handle events or runnable, as crossfire+ is only partly
281 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
282
283 If it must be done, put the blocking parts into C<sync_job>. This will run
284 the given BLOCK in another coroutine while waiting for the result. The
285 server will be frozen during this time, so the block should either finish
286 fast or be very important.
287
288 =cut
289
290 sub sync_job(&) {
291 my ($job) = @_;
292
293 if ($Coro::current == $Coro::main) {
294 # this is the main coro, too bad, we have to block
295 # till the operation succeeds, freezing the server :/
296
297 # TODO: use suspend/resume instead
298 # (but this is cancel-safe)
299 my $freeze_guard = freeze_mainloop;
300
301 my $busy = 1;
302 my @res;
303
304 (async {
305 @res = eval { $job->() };
306 warn $@ if $@;
307 undef $busy;
308 })->prio (Coro::PRIO_MAX);
309
310 while ($busy) {
311 Coro::cede or Event::one_event;
312 }
313
314 wantarray ? @res : $res[0]
315 } else {
316 # we are in another coroutine, how wonderful, everything just works
317
318 $job->()
319 }
320 }
321
322 =item $coro = cf::async_ext { BLOCK }
323
324 Like async, but this coro is automatically being canceled when the
325 extension calling this is being unloaded.
326
327 =cut
328
329 sub async_ext(&) {
330 my $cb = shift;
331
332 my $coro = &Coro::async ($cb);
333
334 $coro->on_destroy (sub {
335 delete $EXT_CORO{$coro+0};
336 });
337 $EXT_CORO{$coro+0} = $coro;
338
339 $coro
340 }
341
342 sub write_runtime {
343 return unless $TICK_WATCHER->is_active;
344
345 my $runtime = cf::localdir . "/runtime";
346
347 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
348 or return;
349
350 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
351 (aio_write $fh, 0, (length $value), $value, 0) <= 0
352 and return;
353
354 aio_fsync $fh
355 and return;
356
357 close $fh
358 or return;
359
360 aio_rename "$runtime~", $runtime
361 and return;
362
363 1
364 }
365
366 =back
367
368 =cut
369
370 #############################################################################
371
372 =head2 ATTACHABLE OBJECTS
373
374 Many objects in crossfire are so-called attachable objects. That means you can
375 attach callbacks/event handlers (a collection of which is called an "attachment")
376 to it. All such attachable objects support the following methods.
377
378 In the following description, CLASS can be any of C<global>, C<object>
379 C<player>, C<client> or C<map> (i.e. the attachable objects in
380 crossfire+).
381
382 =over 4
383
384 =item $attachable->attach ($attachment, key => $value...)
385
386 =item $attachable->detach ($attachment)
387
388 Attach/detach a pre-registered attachment to a specific object and give it
389 the specified key/value pairs as arguments.
390
391 Example, attach a minesweeper attachment to the given object, making it a
392 10x10 minesweeper game:
393
394 $obj->attach (minesweeper => width => 10, height => 10);
395
396 =item $bool = $attachable->attached ($name)
397
398 Checks wether the named attachment is currently attached to the object.
399
400 =item cf::CLASS->attach ...
401
402 =item cf::CLASS->detach ...
403
404 Define an anonymous attachment and attach it to all objects of the given
405 CLASS. See the next function for an explanation of its arguments.
406
407 You can attach to global events by using the C<cf::global> class.
408
409 Example, log all player logins:
410
411 cf::player->attach (
412 on_login => sub {
413 my ($pl) = @_;
414 ...
415 },
416 );
417
418 Example, attach to the jeweler skill:
419
420 cf::object->attach (
421 type => cf::SKILL,
422 subtype => cf::SK_JEWELER,
423 on_use_skill => sub {
424 my ($sk, $ob, $part, $dir, $msg) = @_;
425 ...
426 },
427 );
428
429 =item cf::CLASS::attachment $name, ...
430
431 Register an attachment by C<$name> through which attachable objects of the
432 given CLASS can refer to this attachment.
433
434 Some classes such as crossfire maps and objects can specify attachments
435 that are attached at load/instantiate time, thus the need for a name.
436
437 These calls expect any number of the following handler/hook descriptions:
438
439 =over 4
440
441 =item prio => $number
442
443 Set the priority for all following handlers/hooks (unless overwritten
444 by another C<prio> setting). Lower priority handlers get executed
445 earlier. The default priority is C<0>, and many built-in handlers are
446 registered at priority C<-1000>, so lower priorities should not be used
447 unless you know what you are doing.
448
449 =item type => $type
450
451 (Only for C<< cf::object->attach >> calls), limits the attachment to the
452 given type of objects only (the additional parameter C<subtype> can be
453 used to further limit to the given subtype).
454
455 =item on_I<event> => \&cb
456
457 Call the given code reference whenever the named event happens (event is
458 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
459 handlers are recognised generally depends on the type of object these
460 handlers attach to).
461
462 See F<include/eventinc.h> for the full list of events supported, and their
463 class.
464
465 =item package => package::
466
467 Look for sub functions of the name C<< on_I<event> >> in the given
468 package and register them. Only handlers for eevents supported by the
469 object/class are recognised.
470
471 =back
472
473 Example, define an attachment called "sockpuppet" that calls the given
474 event handler when a monster attacks:
475
476 cf::object::attachment sockpuppet =>
477 on_skill_attack => sub {
478 my ($self, $victim) = @_;
479 ...
480 }
481 }
482
483 =item $attachable->valid
484
485 Just because you have a perl object does not mean that the corresponding
486 C-level object still exists. If you try to access an object that has no
487 valid C counterpart anymore you get an exception at runtime. This method
488 can be used to test for existence of the C object part without causing an
489 exception.
490
491 =cut
492
493 # the following variables are defined in .xs and must not be re-created
494 our @CB_GLOBAL = (); # registry for all global events
495 our @CB_ATTACHABLE = (); # registry for all attachables
496 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
497 our @CB_PLAYER = ();
498 our @CB_CLIENT = ();
499 our @CB_TYPE = (); # registry for type (cf-object class) based events
500 our @CB_MAP = ();
501
502 my %attachment;
503
504 sub _attach_cb($$$$) {
505 my ($registry, $event, $prio, $cb) = @_;
506
507 use sort 'stable';
508
509 $cb = [$prio, $cb];
510
511 @{$registry->[$event]} = sort
512 { $a->[0] cmp $b->[0] }
513 @{$registry->[$event] || []}, $cb;
514 }
515
516 # hack
517 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
518
519 # attach handles attaching event callbacks
520 # the only thing the caller has to do is pass the correct
521 # registry (== where the callback attaches to).
522 sub _attach {
523 my ($registry, $klass, @arg) = @_;
524
525 my $object_type;
526 my $prio = 0;
527 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
528
529 #TODO: get rid of this hack
530 if ($attachable_klass{$klass}) {
531 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
532 }
533
534 while (@arg) {
535 my $type = shift @arg;
536
537 if ($type eq "prio") {
538 $prio = shift @arg;
539
540 } elsif ($type eq "type") {
541 $object_type = shift @arg;
542 $registry = $CB_TYPE[$object_type] ||= [];
543
544 } elsif ($type eq "subtype") {
545 defined $object_type or Carp::croak "subtype specified without type";
546 my $object_subtype = shift @arg;
547 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
548
549 } elsif ($type eq "package") {
550 my $pkg = shift @arg;
551
552 while (my ($name, $id) = each %cb_id) {
553 if (my $cb = $pkg->can ($name)) {
554 _attach_cb $registry, $id, $prio, $cb;
555 }
556 }
557
558 } elsif (exists $cb_id{$type}) {
559 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
560
561 } elsif (ref $type) {
562 warn "attaching objects not supported, ignoring.\n";
563
564 } else {
565 shift @arg;
566 warn "attach argument '$type' not supported, ignoring.\n";
567 }
568 }
569 }
570
571 sub _object_attach {
572 my ($obj, $name, %arg) = @_;
573
574 return if exists $obj->{_attachment}{$name};
575
576 if (my $attach = $attachment{$name}) {
577 my $registry = $obj->registry;
578
579 for (@$attach) {
580 my ($klass, @attach) = @$_;
581 _attach $registry, $klass, @attach;
582 }
583
584 $obj->{$name} = \%arg;
585 } else {
586 warn "object uses attachment '$name' that is not available, postponing.\n";
587 }
588
589 $obj->{_attachment}{$name} = undef;
590 }
591
592 sub cf::attachable::attach {
593 if (ref $_[0]) {
594 _object_attach @_;
595 } else {
596 _attach shift->_attach_registry, @_;
597 }
598 };
599
600 # all those should be optimised
601 sub cf::attachable::detach {
602 my ($obj, $name) = @_;
603
604 if (ref $obj) {
605 delete $obj->{_attachment}{$name};
606 reattach ($obj);
607 } else {
608 Carp::croak "cannot, currently, detach class attachments";
609 }
610 };
611
612 sub cf::attachable::attached {
613 my ($obj, $name) = @_;
614
615 exists $obj->{_attachment}{$name}
616 }
617
618 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
619 eval "#line " . __LINE__ . " 'cf.pm'
620 sub cf::\L$klass\E::_attach_registry {
621 (\\\@CB_$klass, KLASS_$klass)
622 }
623
624 sub cf::\L$klass\E::attachment {
625 my \$name = shift;
626
627 \$attachment{\$name} = [[KLASS_$klass, \@_]];
628 }
629 ";
630 die if $@;
631 }
632
633 our $override;
634 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
635
636 sub override {
637 $override = 1;
638 @invoke_results = ();
639 }
640
641 sub do_invoke {
642 my $event = shift;
643 my $callbacks = shift;
644
645 @invoke_results = ();
646
647 local $override;
648
649 for (@$callbacks) {
650 eval { &{$_->[1]} };
651
652 if ($@) {
653 warn "$@";
654 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
655 override;
656 }
657
658 return 1 if $override;
659 }
660
661 0
662 }
663
664 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
665
666 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
667
668 Generate an object-specific event with the given arguments.
669
670 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
671 removed in future versions), and there is no public API to access override
672 results (if you must, access C<@cf::invoke_results> directly).
673
674 =back
675
676 =cut
677
678 #############################################################################
679 # object support
680
681 sub reattach {
682 # basically do the same as instantiate, without calling instantiate
683 my ($obj) = @_;
684
685 my $registry = $obj->registry;
686
687 @$registry = ();
688
689 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
690
691 for my $name (keys %{ $obj->{_attachment} || {} }) {
692 if (my $attach = $attachment{$name}) {
693 for (@$attach) {
694 my ($klass, @attach) = @$_;
695 _attach $registry, $klass, @attach;
696 }
697 } else {
698 warn "object uses attachment '$name' that is not available, postponing.\n";
699 }
700 }
701 }
702
703 cf::attachable->attach (
704 prio => -1000000,
705 on_instantiate => sub {
706 my ($obj, $data) = @_;
707
708 $data = from_json $data;
709
710 for (@$data) {
711 my ($name, $args) = @$_;
712
713 $obj->attach ($name, %{$args || {} });
714 }
715 },
716 on_reattach => \&reattach,
717 on_clone => sub {
718 my ($src, $dst) = @_;
719
720 @{$dst->registry} = @{$src->registry};
721
722 %$dst = %$src;
723
724 %{$dst->{_attachment}} = %{$src->{_attachment}}
725 if exists $src->{_attachment};
726 },
727 );
728
729 sub object_freezer_save {
730 my ($filename, $rdata, $objs) = @_;
731
732 sync_job {
733 if (length $$rdata) {
734 warn sprintf "saving %s (%d,%d)\n",
735 $filename, length $$rdata, scalar @$objs;
736
737 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
738 chmod SAVE_MODE, $fh;
739 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
740 aio_fsync $fh;
741 close $fh;
742
743 if (@$objs) {
744 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
745 chmod SAVE_MODE, $fh;
746 my $data = Storable::nfreeze { version => 1, objs => $objs };
747 aio_write $fh, 0, (length $data), $data, 0;
748 aio_fsync $fh;
749 close $fh;
750 aio_rename "$filename.pst~", "$filename.pst";
751 }
752 } else {
753 aio_unlink "$filename.pst";
754 }
755
756 aio_rename "$filename~", $filename;
757 } else {
758 warn "FATAL: $filename~: $!\n";
759 }
760 } else {
761 aio_unlink $filename;
762 aio_unlink "$filename.pst";
763 }
764 }
765 }
766
767 sub object_freezer_as_string {
768 my ($rdata, $objs) = @_;
769
770 use Data::Dumper;
771
772 $$rdata . Dumper $objs
773 }
774
775 sub object_thawer_load {
776 my ($filename) = @_;
777
778 my ($data, $av);
779
780 (aio_load $filename, $data) >= 0
781 or return;
782
783 unless (aio_stat "$filename.pst") {
784 (aio_load "$filename.pst", $av) >= 0
785 or return;
786 $av = eval { (Storable::thaw $av)->{objs} };
787 }
788
789 warn sprintf "loading %s (%d)\n",
790 $filename, length $data, scalar @{$av || []};#d#
791 return ($data, $av);
792 }
793
794 #############################################################################
795 # command handling &c
796
797 =item cf::register_command $name => \&callback($ob,$args);
798
799 Register a callback for execution when the client sends the user command
800 $name.
801
802 =cut
803
804 sub register_command {
805 my ($name, $cb) = @_;
806
807 my $caller = caller;
808 #warn "registering command '$name/$time' to '$caller'";
809
810 push @{ $COMMAND{$name} }, [$caller, $cb];
811 }
812
813 =item cf::register_extcmd $name => \&callback($pl,$packet);
814
815 Register a callbackf ro execution when the client sends an extcmd packet.
816
817 If the callback returns something, it is sent back as if reply was being
818 called.
819
820 =cut
821
822 sub register_extcmd {
823 my ($name, $cb) = @_;
824
825 $EXTCMD{$name} = $cb;
826 }
827
828 cf::player->attach (
829 on_command => sub {
830 my ($pl, $name, $params) = @_;
831
832 my $cb = $COMMAND{$name}
833 or return;
834
835 for my $cmd (@$cb) {
836 $cmd->[1]->($pl->ob, $params);
837 }
838
839 cf::override;
840 },
841 on_extcmd => sub {
842 my ($pl, $buf) = @_;
843
844 my $msg = eval { from_json $buf };
845
846 if (ref $msg) {
847 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
848 if (my %reply = $cb->($pl, $msg)) {
849 $pl->ext_reply ($msg->{msgid}, %reply);
850 }
851 }
852 } else {
853 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
854 }
855
856 cf::override;
857 },
858 );
859
860 sub load_extension {
861 my ($path) = @_;
862
863 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
864 my $base = $1;
865 my $pkg = $1;
866 $pkg =~ s/[^[:word:]]/_/g;
867 $pkg = "ext::$pkg";
868
869 warn "... loading '$path' into '$pkg'\n";
870
871 open my $fh, "<:utf8", $path
872 or die "$path: $!";
873
874 my $source =
875 "package $pkg; use strict; use utf8;\n"
876 . "#line 1 \"$path\"\n{\n"
877 . (do { local $/; <$fh> })
878 . "\n};\n1";
879
880 unless (eval $source) {
881 my $msg = $@ ? "$path: $@\n"
882 : "extension disabled.\n";
883 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
884 warn $@;
885 warn "mandatory extension failed to load, exiting.\n";
886 exit 1;
887 }
888 die $@;
889 }
890
891 push @EXTS, $pkg;
892 }
893
894 sub load_extensions {
895 for my $ext (<$LIBDIR/*.ext>) {
896 next unless -r $ext;
897 eval {
898 load_extension $ext;
899 1
900 } or warn "$ext not loaded: $@";
901 }
902 }
903
904 #############################################################################
905 # load/save/clean perl data associated with a map
906
907 *cf::mapsupport::on_clean = sub {
908 my ($map) = @_;
909
910 my $path = $map->tmpname;
911 defined $path or return;
912
913 unlink "$path.pst";
914 };
915
916 cf::map->attach (prio => -10000, package => cf::mapsupport::);
917
918 #############################################################################
919
920 =head2 CORE EXTENSIONS
921
922 Functions and methods that extend core crossfire objects.
923
924 =cut
925
926 package cf::player;
927
928 use Coro::AIO;
929
930 =head3 cf::player
931
932 =over 4
933
934 =item cf::player::find $login
935
936 Returns the given player object, loading it if necessary (might block).
937
938 =cut
939
940 sub playerdir($) {
941 cf::localdir
942 . "/"
943 . cf::playerdir
944 . "/"
945 . (ref $_[0] ? $_[0]->ob->name : $_[0])
946 }
947
948 sub path($) {
949 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
950
951 (playerdir $login) . "/$login.pl"
952 }
953
954 sub find_active($) {
955 $cf::PLAYER{$_[0]}
956 and $cf::PLAYER{$_[0]}->active
957 and $cf::PLAYER{$_[0]}
958 }
959
960 sub exists($) {
961 my ($login) = @_;
962
963 $cf::PLAYER{$login}
964 or cf::sync_job { !aio_stat $login }
965 }
966
967 sub find($) {
968 return $cf::PLAYER{$_[0]} || do {
969 my $login = $_[0];
970
971 my $guard = cf::lock_acquire "user_find:$login";
972
973 $cf::PLAYER{$_[0]} || do {
974 my $pl = load_pl path $login
975 or return;
976 $cf::PLAYER{$login} = $pl
977 }
978 }
979 }
980
981 sub save($) {
982 my ($pl) = @_;
983
984 return if $pl->{deny_save};
985
986 my $path = path $pl;
987 my $guard = cf::lock_acquire "user_save:$path";
988
989 return if $pl->{deny_save};
990
991 aio_mkdir playerdir $pl, 0770;
992 $pl->{last_save} = $cf::RUNTIME;
993
994 $pl->save_pl ($path);
995 Coro::cede;
996 }
997
998 sub new($) {
999 my ($login) = @_;
1000
1001 my $self = create;
1002
1003 $self->ob->name ($login);
1004 $self->{deny_save} = 1;
1005
1006 $cf::PLAYER{$login} = $self;
1007
1008 $self
1009 }
1010
1011 =item $pl->quit_character
1012
1013 Nukes the player without looking back. If logged in, the connection will
1014 be destroyed. May block for a long time.
1015
1016 =cut
1017
1018 sub quit_character {
1019 my ($pl) = @_;
1020
1021 $pl->{deny_save} = 1;
1022 $pl->password ("*"); # this should lock out the player until we nuked the dir
1023
1024 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1025 $pl->deactivate;
1026 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1027 $pl->ns->destroy if $pl->ns;
1028
1029 my $path = playerdir $pl;
1030 my $temp = "$path~$cf::RUNTIME~deleting~";
1031 aio_rename $path, $temp;
1032 delete $cf::PLAYER{$pl->ob->name};
1033 $pl->destroy;
1034 IO::AIO::aio_rmtree $temp;
1035 }
1036
1037 =item cf::player::list_logins
1038
1039 Returns am arrayref of all valid playernames in the system, can take a
1040 while and may block, so not sync_job-capable, ever.
1041
1042 =cut
1043
1044 sub list_logins {
1045 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1046 or return [];
1047
1048 my @logins;
1049
1050 for my $login (@$dirs) {
1051 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1052 aio_read $fh, 0, 512, my $buf, 0 or next;
1053 $buf !~ /^password -------------$/m or next; # official not-valid tag
1054
1055 utf8::decode $login;
1056 push @logins, $login;
1057 }
1058
1059 \@logins
1060 }
1061
1062 =item $player->maps
1063
1064 Returns an arrayref of map paths that are private for this
1065 player. May block.
1066
1067 =cut
1068
1069 sub maps($) {
1070 my ($pl) = @_;
1071
1072 my $files = aio_readdir playerdir $pl
1073 or return;
1074
1075 my @paths;
1076
1077 for (@$files) {
1078 utf8::decode $_;
1079 next if /\.(?:pl|pst)$/;
1080 next unless /^$PATH_SEP/o;
1081
1082 push @paths, "~" . $pl->ob->name . "/" . $_;
1083 }
1084
1085 \@paths
1086 }
1087
1088 =item $player->ext_reply ($msgid, $msgtype, %msg)
1089
1090 Sends an ext reply to the player.
1091
1092 =cut
1093
1094 sub ext_reply($$$%) {
1095 my ($self, $id, %msg) = @_;
1096
1097 $msg{msgid} = $id;
1098
1099 $self->send ("ext " . cf::to_json \%msg);
1100 }
1101
1102 package cf;
1103
1104 =back
1105
1106
1107 =head3 cf::map
1108
1109 =over 4
1110
1111 =cut
1112
1113 package cf::map;
1114
1115 use Fcntl;
1116 use Coro::AIO;
1117
1118 use overload
1119 '""' => \&as_string;
1120
1121 our $MAX_RESET = 3600;
1122 our $DEFAULT_RESET = 3000;
1123
1124 sub generate_random_map {
1125 my ($self, $rmp) = @_;
1126
1127 # mit "rum" bekleckern, nicht
1128 $self->_create_random_map (
1129 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1130 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1131 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1132 $rmp->{exit_on_final_map},
1133 $rmp->{xsize}, $rmp->{ysize},
1134 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1135 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1136 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1137 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1138 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1139 (cf::region::find $rmp->{region}), $rmp->{custom}
1140 )
1141 }
1142
1143 sub register {
1144 my (undef, $regex) = @_;
1145 my $pkg = caller;
1146
1147 no strict;
1148 push @{"$pkg\::ISA"}, __PACKAGE__;
1149
1150 $EXT_MAP{$pkg} = qr<$regex>;
1151 }
1152
1153 # also paths starting with '/'
1154 $EXT_MAP{"cf::map"} = qr{^(?=/)};
1155
1156 sub normalise {
1157 my ($path, $base) = @_;
1158
1159 # map plan:
1160 #
1161 # /! non-realised random map exit (special hack!)
1162 # {... are special paths that are not being touched
1163 # ?xxx/... are special absolute paths
1164 # ?random/... random maps
1165 # /... normal maps
1166 # ~user/... per-player map of a specific user
1167
1168 $path =~ s/$PATH_SEP/\//go;
1169
1170 # treat it as relative path if it starts with
1171 # something that looks reasonable
1172 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1173 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1174
1175 $base =~ s{[^/]+/?$}{};
1176 $path = "$base/$path";
1177 }
1178
1179 for ($path) {
1180 redo if s{//}{/};
1181 redo if s{/\.?/}{/};
1182 redo if s{/[^/]+/\.\./}{/};
1183 }
1184
1185 $path
1186 }
1187
1188 sub new_from_path {
1189 my (undef, $path, $base) = @_;
1190
1191 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1192
1193 $path = normalise $path, $base;
1194
1195 for my $pkg (keys %EXT_MAP) {
1196 if ($path =~ $EXT_MAP{$pkg}) {
1197 my $self = bless cf::map::new, $pkg;
1198 $self->{path} = $path; $self->path ($path);
1199 $self->init; # pass $1 etc.
1200 return $self;
1201 }
1202 }
1203
1204 Carp::carp "unable to resolve path '$path'.";
1205 ()
1206 }
1207
1208 sub init {
1209 my ($self) = @_;
1210
1211 $self
1212 }
1213
1214 sub as_string {
1215 my ($self) = @_;
1216
1217 "$self->{path}"
1218 }
1219
1220 # the displayed name, this is a one way mapping
1221 sub visible_name {
1222 &as_string
1223 }
1224
1225 # escape the /'s in the path
1226 sub _escaped_path {
1227 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1228
1229 $path
1230 }
1231
1232 # the original (read-only) location
1233 sub load_path {
1234 my ($self) = @_;
1235
1236 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1237 }
1238
1239 # the temporary/swap location
1240 sub save_path {
1241 my ($self) = @_;
1242
1243 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $self->_escaped_path
1244 }
1245
1246 # the unique path, undef == no special unique path
1247 sub uniq_path {
1248 my ($self) = @_;
1249
1250 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
1251 }
1252
1253 # and all this just because we cannot iterate over
1254 # all maps in C++...
1255 sub change_all_map_light {
1256 my ($change) = @_;
1257
1258 $_->change_map_light ($change)
1259 for grep $_->outdoor, values %cf::MAP;
1260 }
1261
1262 sub unlink_save {
1263 my ($self) = @_;
1264
1265 utf8::encode (my $save = $self->save_path);
1266 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1267 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1268 }
1269
1270 sub load_header_from($) {
1271 my ($self, $path) = @_;
1272
1273 utf8::encode $path;
1274 aio_open $path, O_RDONLY, 0
1275 or return;
1276
1277 $self->_load_header ($path)
1278 or return;
1279
1280 $self->{load_path} = $path;
1281
1282 1
1283 }
1284
1285 sub load_orig {
1286 my ($self) = @_;
1287
1288 $self->load_header_from ($self->load_path)
1289 }
1290
1291 sub load_temp {
1292 my ($self) = @_;
1293
1294 $self->load_header_from ($self->save_path)
1295 }
1296
1297 sub load_header {
1298 my ($self) = @_;
1299
1300 if ($self->load_temp) {
1301 $self->last_access ((delete $self->{last_access})
1302 || $cf::RUNTIME); #d#
1303 # safety
1304 $self->{instantiate_time} = $cf::RUNTIME
1305 if $self->{instantiate_time} > $cf::RUNTIME;
1306 } else {
1307 $self->load_orig
1308 or return;
1309
1310 $self->{load_original} = 1;
1311 $self->{instantiate_time} = $cf::RUNTIME;
1312 $self->last_access ($cf::RUNTIME);
1313 $self->instantiate;
1314 }
1315
1316 1
1317 }
1318
1319 sub find;
1320 sub find {
1321 my ($path, $origin) = @_;
1322
1323 $path = normalise $path, $origin && $origin->path;
1324
1325 cf::lock_wait "map_find:$path";
1326
1327 $cf::MAP{$path} || do {
1328 my $guard = cf::lock_acquire "map_find:$path";
1329 my $map = new_from_path cf::map $path
1330 or return;
1331
1332 $map->{last_save} = $cf::RUNTIME;
1333
1334 $map->load_header
1335 or return;
1336
1337 if ($map->should_reset) {
1338 $map->reset;
1339 undef $guard;
1340 $map = find $path
1341 or return;
1342 }
1343
1344 $cf::MAP{$path} = $map
1345 }
1346 }
1347
1348 sub load {
1349 my ($self) = @_;
1350
1351 my $path = $self->{path};
1352 my $guard = cf::lock_acquire "map_load:$path";
1353
1354 return if $self->in_memory != cf::MAP_SWAPPED;
1355
1356 $self->in_memory (cf::MAP_LOADING);
1357
1358 $self->alloc;
1359 $self->_load_objects ($self->{load_path}, 1)
1360 or return;
1361
1362 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1363 if delete $self->{load_original};
1364
1365 if (my $uniq = $self->uniq_path) {
1366 utf8::encode $uniq;
1367 if (aio_open $uniq, O_RDONLY, 0) {
1368 $self->clear_unique_items;
1369 $self->_load_objects ($uniq, 0);
1370 }
1371 }
1372
1373 Coro::cede;
1374
1375 # now do the right thing for maps
1376 $self->link_multipart_objects;
1377
1378 unless ($self->{deny_activate}) {
1379 $self->decay_objects;
1380 $self->fix_auto_apply;
1381 $self->update_buttons;
1382 Coro::cede;
1383 $self->set_darkness_map;
1384 $self->difficulty ($self->estimate_difficulty)
1385 unless $self->difficulty;
1386 Coro::cede;
1387 $self->activate;
1388 }
1389
1390 $self->in_memory (cf::MAP_IN_MEMORY);
1391 }
1392
1393 sub customise_for {
1394 my ($self, $ob) = @_;
1395
1396 return find "~" . $ob->name . "/" . $self->{path}
1397 if $self->per_player;
1398
1399 $self
1400 }
1401
1402 # find and load all maps in the 3x3 area around a map
1403 sub load_diag {
1404 my ($map) = @_;
1405
1406 my @diag; # diagonal neighbours
1407
1408 for (0 .. 3) {
1409 my $neigh = $map->tile_path ($_)
1410 or next;
1411 $neigh = find $neigh, $map
1412 or next;
1413 $neigh->load;
1414
1415 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1416 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1417 }
1418
1419 for (@diag) {
1420 my $neigh = find @$_
1421 or next;
1422 $neigh->load;
1423 }
1424 }
1425
1426 sub find_sync {
1427 my ($path, $origin) = @_;
1428
1429 cf::sync_job { find $path, $origin }
1430 }
1431
1432 sub do_load_sync {
1433 my ($map) = @_;
1434
1435 cf::sync_job { $map->load };
1436 }
1437
1438 our %MAP_PREFETCH;
1439 our $MAP_PREFETCHER = Coro::async {
1440 while () {
1441 for my $path (keys %MAP_PREFETCH) {
1442 my $map = find $path
1443 or next;
1444 $map->load;
1445
1446 delete $MAP_PREFETCH{$path};
1447 }
1448 Coro::schedule;
1449 }
1450 };
1451
1452 sub find_async {
1453 my ($path, $origin) = @_;
1454
1455 $path = normalise $path, $origin && $origin->{path};
1456
1457 if (my $map = $cf::MAP{$path}) {
1458 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1459 }
1460
1461 $MAP_PREFETCH{$path} = 0;
1462 $MAP_PREFETCHER->ready;
1463
1464 ()
1465 }
1466
1467 sub save {
1468 my ($self) = @_;
1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1472 $self->{last_save} = $cf::RUNTIME;
1473
1474 return unless $self->dirty;
1475
1476 my $save = $self->save_path; utf8::encode $save;
1477 my $uniq = $self->uniq_path; utf8::encode $uniq;
1478
1479 $self->{load_path} = $save;
1480
1481 return if $self->{deny_save};
1482
1483 local $self->{last_access} = $self->last_access;#d#
1484
1485 cf::async {
1486 $_->contr->save for $self->players;
1487 };
1488
1489 if ($uniq) {
1490 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1491 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1492 } else {
1493 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1494 }
1495 }
1496
1497 sub swap_out {
1498 my ($self) = @_;
1499
1500 # save first because save cedes
1501 $self->save;
1502
1503 my $lock = cf::lock_acquire "map_data:" . $self->path;
1504
1505 return if $self->players;
1506 return if $self->in_memory != cf::MAP_IN_MEMORY;
1507 return if $self->{deny_save};
1508
1509 $self->clear;
1510 $self->in_memory (cf::MAP_SWAPPED);
1511 }
1512
1513 sub reset_at {
1514 my ($self) = @_;
1515
1516 # TODO: safety, remove and allow resettable per-player maps
1517 return 1e99 if $self->isa ("ext::map_per_player");
1518 return 1e99 if $self->{deny_reset};
1519
1520 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1521 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1522
1523 $time + $to
1524 }
1525
1526 sub should_reset {
1527 my ($self) = @_;
1528
1529 $self->reset_at <= $cf::RUNTIME
1530 }
1531
1532 sub rename {
1533 my ($self, $new_path) = @_;
1534
1535 normalise $new_path;
1536
1537 $self->unlink_save;
1538
1539 delete $cf::MAP{$self->path};
1540 $self->{path} = $new_path; $self->path ($self->{path});
1541 $cf::MAP{$self->path} = $self;
1542
1543 $self->save;
1544 }
1545
1546 sub reset {
1547 my ($self) = @_;
1548
1549 my $lock = cf::lock_acquire "map_data:" . $self->path;
1550
1551 return if $self->players;
1552 return if $self->isa ("ext::map_per_player");#d#
1553
1554 warn "resetting map ", $self->path;#d#
1555
1556 delete $cf::MAP{$self->path};
1557
1558 $_->clear_links_to ($self) for values %cf::MAP;
1559
1560 $self->unlink_save;
1561 $self->destroy;
1562 }
1563
1564 my $nuke_counter = "aaaa";
1565
1566 sub nuke {
1567 my ($self) = @_;
1568
1569 $self->{deny_save} = 1;
1570 $self->reset_timeout (1);
1571 $self->rename ("{nuke}/" . ($nuke_counter++));
1572 $self->reset; # polite request, might not happen
1573 }
1574
1575 =item cf::map::unique_maps
1576
1577 Returns an arrayref of paths of all shared maps that have
1578 instantiated unique items. May block.
1579
1580 =cut
1581
1582 sub unique_maps() {
1583 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1584 or return;
1585
1586 my @paths;
1587
1588 for (@$files) {
1589 utf8::decode $_;
1590 next if /\.pst$/;
1591 next unless /^$PATH_SEP/o;
1592
1593 push @paths, $_;
1594 }
1595
1596 \@paths
1597 }
1598
1599 package cf;
1600
1601 =back
1602
1603 =head3 cf::object
1604
1605 =cut
1606
1607 package cf::object;
1608
1609 =over 4
1610
1611 =item $ob->inv_recursive
1612
1613 Returns the inventory of the object _and_ their inventories, recursively.
1614
1615 =cut
1616
1617 sub inv_recursive_;
1618 sub inv_recursive_ {
1619 map { $_, inv_recursive_ $_->inv } @_
1620 }
1621
1622 sub inv_recursive {
1623 inv_recursive_ inv $_[0]
1624 }
1625
1626 package cf;
1627
1628 =back
1629
1630 =head3 cf::object::player
1631
1632 =over 4
1633
1634 =item $player_object->reply ($npc, $msg[, $flags])
1635
1636 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1637 can be C<undef>. Does the right thing when the player is currently in a
1638 dialogue with the given NPC character.
1639
1640 =cut
1641
1642 # rough implementation of a future "reply" method that works
1643 # with dialog boxes.
1644 #TODO: the first argument must go, split into a $npc->reply_to ( method
1645 sub cf::object::player::reply($$$;$) {
1646 my ($self, $npc, $msg, $flags) = @_;
1647
1648 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1649
1650 if ($self->{record_replies}) {
1651 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1652 } else {
1653 $msg = $npc->name . " says: $msg" if $npc;
1654 $self->message ($msg, $flags);
1655 }
1656 }
1657
1658 =item $player_object->may ("access")
1659
1660 Returns wether the given player is authorized to access resource "access"
1661 (e.g. "command_wizcast").
1662
1663 =cut
1664
1665 sub cf::object::player::may {
1666 my ($self, $access) = @_;
1667
1668 $self->flag (cf::FLAG_WIZ) ||
1669 (ref $cf::CFG{"may_$access"}
1670 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1671 : $cf::CFG{"may_$access"})
1672 }
1673
1674 =item $player_object->enter_link
1675
1676 Freezes the player and moves him/her to a special map (C<{link}>).
1677
1678 The player should be reasonably safe there for short amounts of time. You
1679 I<MUST> call C<leave_link> as soon as possible, though.
1680
1681 Will never block.
1682
1683 =item $player_object->leave_link ($map, $x, $y)
1684
1685 Moves the player out of the special C<{link}> map onto the specified
1686 map. If the map is not valid (or omitted), the player will be moved back
1687 to the location he/she was before the call to C<enter_link>, or, if that
1688 fails, to the emergency map position.
1689
1690 Might block.
1691
1692 =cut
1693
1694 sub link_map {
1695 unless ($LINK_MAP) {
1696 $LINK_MAP = cf::map::find "{link}"
1697 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1698 $LINK_MAP->load;
1699 }
1700
1701 $LINK_MAP
1702 }
1703
1704 sub cf::object::player::enter_link {
1705 my ($self) = @_;
1706
1707 $self->deactivate_recursive;
1708
1709 return if UNIVERSAL::isa $self->map, "ext::map_link";
1710
1711 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1712 if $self->map;
1713
1714 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1715 }
1716
1717 sub cf::object::player::leave_link {
1718 my ($self, $map, $x, $y) = @_;
1719
1720 my $link_pos = delete $self->{_link_pos};
1721
1722 unless ($map) {
1723 # restore original map position
1724 ($map, $x, $y) = @{ $link_pos || [] };
1725 $map = cf::map::find $map;
1726
1727 unless ($map) {
1728 ($map, $x, $y) = @$EMERGENCY_POSITION;
1729 $map = cf::map::find $map
1730 or die "FATAL: cannot load emergency map\n";
1731 }
1732 }
1733
1734 ($x, $y) = (-1, -1)
1735 unless (defined $x) && (defined $y);
1736
1737 # use -1 or undef as default coordinates, not 0, 0
1738 ($x, $y) = ($map->enter_x, $map->enter_y)
1739 if $x <=0 && $y <= 0;
1740
1741 $map->load;
1742 $map->load_diag;
1743
1744 return unless $self->contr->active;
1745 $self->activate_recursive;
1746 $self->enter_map ($map, $x, $y);
1747 }
1748
1749 cf::player->attach (
1750 on_logout => sub {
1751 my ($pl) = @_;
1752
1753 # abort map switching before logout
1754 if ($pl->ob->{_link_pos}) {
1755 cf::sync_job {
1756 $pl->ob->leave_link
1757 };
1758 }
1759 },
1760 on_login => sub {
1761 my ($pl) = @_;
1762
1763 # try to abort aborted map switching on player login :)
1764 # should happen only on crashes
1765 if ($pl->ob->{_link_pos}) {
1766 $pl->ob->enter_link;
1767 (async {
1768 # we need this sleep as the login has a concurrent enter_exit running
1769 # and this sleep increases chances of the player not ending up in scorn
1770 $pl->ob->reply (undef,
1771 "There was an internal problem at your last logout, "
1772 . "the server will try to bring you to your intended destination in a second.",
1773 cf::NDI_RED);
1774 Coro::Timer::sleep 1;
1775 $pl->ob->leave_link;
1776 })->prio (2);
1777 }
1778 },
1779 );
1780
1781 =item $player_object->goto ($path, $x, $y)
1782
1783 =cut
1784
1785 sub cf::object::player::goto {
1786 my ($self, $path, $x, $y) = @_;
1787
1788 $self->enter_link;
1789
1790 (async {
1791 my $map = cf::map::find $path;
1792 $map = $map->customise_for ($self) if $map;
1793
1794 # warn "entering ", $map->path, " at ($x, $y)\n"
1795 # if $map;
1796
1797 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1798
1799 $self->leave_link ($map, $x, $y);
1800 })->prio (1);
1801 }
1802
1803 =item $player_object->enter_exit ($exit_object)
1804
1805 =cut
1806
1807 sub parse_random_map_params {
1808 my ($spec) = @_;
1809
1810 my $rmp = { # defaults
1811 xsize => 10,
1812 ysize => 10,
1813 };
1814
1815 for (split /\n/, $spec) {
1816 my ($k, $v) = split /\s+/, $_, 2;
1817
1818 $rmp->{lc $k} = $v if (length $k) && (length $v);
1819 }
1820
1821 $rmp
1822 }
1823
1824 sub prepare_random_map {
1825 my ($exit) = @_;
1826
1827 # all this does is basically replace the /! path by
1828 # a new random map path (?random/...) with a seed
1829 # that depends on the exit object
1830
1831 my $rmp = parse_random_map_params $exit->msg;
1832
1833 if ($exit->map) {
1834 $rmp->{region} = $exit->map->region_name;
1835 $rmp->{origin_map} = $exit->map->path;
1836 $rmp->{origin_x} = $exit->x;
1837 $rmp->{origin_y} = $exit->y;
1838 }
1839
1840 $rmp->{random_seed} ||= $exit->random_seed;
1841
1842 my $data = cf::to_json $rmp;
1843 my $md5 = Digest::MD5::md5_hex $data;
1844
1845 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1846 aio_write $fh, 0, (length $data), $data, 0;
1847
1848 $exit->slaying ("?random/$md5");
1849 $exit->msg (undef);
1850 }
1851 }
1852
1853 sub cf::object::player::enter_exit {
1854 my ($self, $exit) = @_;
1855
1856 return unless $self->type == cf::PLAYER;
1857
1858 $self->enter_link;
1859
1860 (async {
1861 $self->deactivate_recursive; # just to be sure
1862 unless (eval {
1863 prepare_random_map $exit
1864 if $exit->slaying eq "/!";
1865
1866 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1867 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1868
1869 1;
1870 }) {
1871 $self->message ("Something went wrong deep within the crossfire server. "
1872 . "I'll try to bring you back to the map you were before. "
1873 . "Please report this to the dungeon master!",
1874 cf::NDI_UNIQUE | cf::NDI_RED);
1875
1876 warn "ERROR in enter_exit: $@";
1877 $self->leave_link;
1878 }
1879 })->prio (1);
1880 }
1881
1882 =head3 cf::client
1883
1884 =over 4
1885
1886 =item $client->send_drawinfo ($text, $flags)
1887
1888 Sends a drawinfo packet to the client. Circumvents output buffering so
1889 should not be used under normal circumstances.
1890
1891 =cut
1892
1893 sub cf::client::send_drawinfo {
1894 my ($self, $text, $flags) = @_;
1895
1896 utf8::encode $text;
1897 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1898 }
1899
1900
1901 =item $success = $client->query ($flags, "text", \&cb)
1902
1903 Queues a query to the client, calling the given callback with
1904 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1905 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1906
1907 Queries can fail, so check the return code. Or don't, as queries will become
1908 reliable at some point in the future.
1909
1910 =cut
1911
1912 sub cf::client::query {
1913 my ($self, $flags, $text, $cb) = @_;
1914
1915 return unless $self->state == ST_PLAYING
1916 || $self->state == ST_SETUP
1917 || $self->state == ST_CUSTOM;
1918
1919 $self->state (ST_CUSTOM);
1920
1921 utf8::encode $text;
1922 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1923
1924 $self->send_packet ($self->{query_queue}[0][0])
1925 if @{ $self->{query_queue} } == 1;
1926 }
1927
1928 cf::client->attach (
1929 on_reply => sub {
1930 my ($ns, $msg) = @_;
1931
1932 # this weird shuffling is so that direct followup queries
1933 # get handled first
1934 my $queue = delete $ns->{query_queue}
1935 or return; # be conservative, not sure how that can happen, but we saw a crash here
1936
1937 (shift @$queue)->[1]->($msg);
1938
1939 push @{ $ns->{query_queue} }, @$queue;
1940
1941 if (@{ $ns->{query_queue} } == @$queue) {
1942 if (@$queue) {
1943 $ns->send_packet ($ns->{query_queue}[0][0]);
1944 } else {
1945 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1946 }
1947 }
1948 },
1949 );
1950
1951 =item $client->async (\&cb)
1952
1953 Create a new coroutine, running the specified callback. The coroutine will
1954 be automatically cancelled when the client gets destroyed (e.g. on logout,
1955 or loss of connection).
1956
1957 =cut
1958
1959 sub cf::client::async {
1960 my ($self, $cb) = @_;
1961
1962 my $coro = &Coro::async ($cb);
1963
1964 $coro->on_destroy (sub {
1965 delete $self->{_coro}{$coro+0};
1966 });
1967
1968 $self->{_coro}{$coro+0} = $coro;
1969
1970 $coro
1971 }
1972
1973 cf::client->attach (
1974 on_destroy => sub {
1975 my ($ns) = @_;
1976
1977 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1978 },
1979 );
1980
1981 =back
1982
1983
1984 =head2 SAFE SCRIPTING
1985
1986 Functions that provide a safe environment to compile and execute
1987 snippets of perl code without them endangering the safety of the server
1988 itself. Looping constructs, I/O operators and other built-in functionality
1989 is not available in the safe scripting environment, and the number of
1990 functions and methods that can be called is greatly reduced.
1991
1992 =cut
1993
1994 our $safe = new Safe "safe";
1995 our $safe_hole = new Safe::Hole;
1996
1997 $SIG{FPE} = 'IGNORE';
1998
1999 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2000
2001 # here we export the classes and methods available to script code
2002
2003 =pod
2004
2005 The following fucntions and emthods are available within a safe environment:
2006
2007 cf::object contr pay_amount pay_player map
2008 cf::object::player player
2009 cf::player peaceful
2010 cf::map trigger
2011
2012 =cut
2013
2014 for (
2015 ["cf::object" => qw(contr pay_amount pay_player map)],
2016 ["cf::object::player" => qw(player)],
2017 ["cf::player" => qw(peaceful)],
2018 ["cf::map" => qw(trigger)],
2019 ) {
2020 no strict 'refs';
2021 my ($pkg, @funs) = @$_;
2022 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2023 for @funs;
2024 }
2025
2026 =over 4
2027
2028 =item @retval = safe_eval $code, [var => value, ...]
2029
2030 Compiled and executes the given perl code snippet. additional var/value
2031 pairs result in temporary local (my) scalar variables of the given name
2032 that are available in the code snippet. Example:
2033
2034 my $five = safe_eval '$first + $second', first => 1, second => 4;
2035
2036 =cut
2037
2038 sub safe_eval($;@) {
2039 my ($code, %vars) = @_;
2040
2041 my $qcode = $code;
2042 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2043 $qcode =~ s/\n/\\n/g;
2044
2045 local $_;
2046 local @safe::cf::_safe_eval_args = values %vars;
2047
2048 my $eval =
2049 "do {\n"
2050 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2051 . "#line 0 \"{$qcode}\"\n"
2052 . $code
2053 . "\n}"
2054 ;
2055
2056 sub_generation_inc;
2057 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2058 sub_generation_inc;
2059
2060 if ($@) {
2061 warn "$@";
2062 warn "while executing safe code '$code'\n";
2063 warn "with arguments " . (join " ", %vars) . "\n";
2064 }
2065
2066 wantarray ? @res : $res[0]
2067 }
2068
2069 =item cf::register_script_function $function => $cb
2070
2071 Register a function that can be called from within map/npc scripts. The
2072 function should be reasonably secure and should be put into a package name
2073 like the extension.
2074
2075 Example: register a function that gets called whenever a map script calls
2076 C<rent::overview>, as used by the C<rent> extension.
2077
2078 cf::register_script_function "rent::overview" => sub {
2079 ...
2080 };
2081
2082 =cut
2083
2084 sub register_script_function {
2085 my ($fun, $cb) = @_;
2086
2087 no strict 'refs';
2088 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2089 }
2090
2091 =back
2092
2093 =cut
2094
2095 #############################################################################
2096
2097 =head2 EXTENSION DATABASE SUPPORT
2098
2099 Crossfire maintains a very simple database for extension use. It can
2100 currently store anything that can be serialised using Storable, which
2101 excludes objects.
2102
2103 The parameter C<$family> should best start with the name of the extension
2104 using it, it should be unique.
2105
2106 =over 4
2107
2108 =item $hashref = cf::db_get $family
2109
2110 Return a hashref for use by the extension C<$family>, which can be
2111 modified. After modifications, you have to call C<cf::db_dirty> or
2112 C<cf::db_sync>.
2113
2114 =item $value = cf::db_get $family => $key
2115
2116 Returns a single value from the database
2117
2118 =item cf::db_put $family => $hashref
2119
2120 Stores the given family hashref into the database. Updates are delayed, if
2121 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2122
2123 =item cf::db_put $family => $key => $value
2124
2125 Stores the given C<$value> in the family hash. Updates are delayed, if you
2126 want the data to be synced to disk immediately, use C<cf::db_sync>.
2127
2128 =item cf::db_dirty
2129
2130 Marks the database as dirty, to be updated at a later time.
2131
2132 =item cf::db_sync
2133
2134 Immediately write the database to disk I<if it is dirty>.
2135
2136 =cut
2137
2138 our $DB;
2139
2140 {
2141 my $path = cf::localdir . "/database.pst";
2142
2143 sub db_load() {
2144 $DB = stat $path ? Storable::retrieve $path : { };
2145 }
2146
2147 my $pid;
2148
2149 sub db_save() {
2150 waitpid $pid, 0 if $pid;
2151 if (0 == ($pid = fork)) {
2152 $DB->{_meta}{version} = 1;
2153 Storable::nstore $DB, "$path~";
2154 rename "$path~", $path;
2155 cf::_exit 0 if defined $pid;
2156 }
2157 }
2158
2159 my $dirty;
2160
2161 sub db_sync() {
2162 db_save if $dirty;
2163 undef $dirty;
2164 }
2165
2166 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2167 db_sync;
2168 });
2169
2170 sub db_dirty() {
2171 $dirty = 1;
2172 $idle->start;
2173 }
2174
2175 sub db_get($;$) {
2176 @_ >= 2
2177 ? $DB->{$_[0]}{$_[1]}
2178 : ($DB->{$_[0]} ||= { })
2179 }
2180
2181 sub db_put($$;$) {
2182 if (@_ >= 3) {
2183 $DB->{$_[0]}{$_[1]} = $_[2];
2184 } else {
2185 $DB->{$_[0]} = $_[1];
2186 }
2187 db_dirty;
2188 }
2189
2190 cf::global->attach (
2191 prio => 10000,
2192 on_cleanup => sub {
2193 db_sync;
2194 },
2195 );
2196 }
2197
2198 #############################################################################
2199 # the server's main()
2200
2201 sub cfg_load {
2202 open my $fh, "<:utf8", cf::confdir . "/config"
2203 or return;
2204
2205 local $/;
2206 *CFG = YAML::Syck::Load <$fh>;
2207
2208 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2209
2210 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2211 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2212
2213 if (exists $CFG{mlockall}) {
2214 eval {
2215 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2216 and die "WARNING: m(un)lockall failed: $!\n";
2217 };
2218 warn $@ if $@;
2219 }
2220 }
2221
2222 sub main {
2223 # we must not ever block the main coroutine
2224 local $Coro::idle = sub {
2225 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2226 async { Event::one_event };
2227 };
2228
2229 cfg_load;
2230 db_load;
2231 load_extensions;
2232 Event::loop;
2233 }
2234
2235 #############################################################################
2236 # initialisation and cleanup
2237
2238 # install some emergency cleanup handlers
2239 BEGIN {
2240 for my $signal (qw(INT HUP TERM)) {
2241 Event->signal (
2242 data => WF_AUTOCANCEL,
2243 signal => $signal,
2244 cb => sub {
2245 cf::cleanup "SIG$signal";
2246 },
2247 );
2248 }
2249 }
2250
2251 sub emergency_save() {
2252 my $freeze_guard = cf::freeze_mainloop;
2253
2254 warn "enter emergency perl save\n";
2255
2256 cf::sync_job {
2257 # use a peculiar iteration method to avoid tripping on perl
2258 # refcount bugs in for. also avoids problems with players
2259 # and maps saved/Destroyed asynchronously.
2260 warn "begin emergency player save\n";
2261 for my $login (keys %cf::PLAYER) {
2262 my $pl = $cf::PLAYER{$login} or next;
2263 $pl->valid or next;
2264 $pl->save;
2265 }
2266 warn "end emergency player save\n";
2267
2268 warn "begin emergency map save\n";
2269 for my $path (keys %cf::MAP) {
2270 my $map = $cf::MAP{$path} or next;
2271 $map->valid or next;
2272 $map->save;
2273 }
2274 warn "end emergency map save\n";
2275 };
2276
2277 warn "leave emergency perl save\n";
2278 }
2279
2280 sub reload() {
2281 # can/must only be called in main
2282 if ($Coro::current != $Coro::main) {
2283 warn "can only reload from main coroutine\n";
2284 return;
2285 }
2286
2287 warn "reloading...";
2288
2289 warn "freezing server";
2290 my $guard = freeze_mainloop;
2291 cf::emergency_save;
2292
2293 warn "sync database to disk";
2294 cf::db_sync;
2295 IO::AIO::flush;
2296
2297 eval {
2298 # if anything goes wrong in here, we should simply crash as we already saved
2299
2300 warn "cancel all watchers";
2301 for (Event::all_watchers) {
2302 $_->cancel if $_->data & WF_AUTOCANCEL;
2303 }
2304
2305 warn "cancel all extension coros";
2306 $_->cancel for values %EXT_CORO;
2307 %EXT_CORO = ();
2308
2309 warn "remove commands";
2310 %COMMAND = ();
2311
2312 warn "remove ext commands";
2313 %EXTCMD = ();
2314
2315 warn "unload/nuke all extensions";
2316 for my $pkg (@EXTS) {
2317 warn "... unloading $pkg";
2318
2319 if (my $cb = $pkg->can ("unload")) {
2320 eval {
2321 $cb->($pkg);
2322 1
2323 } or warn "$pkg unloaded, but with errors: $@";
2324 }
2325
2326 warn "... nuking $pkg";
2327 Symbol::delete_package $pkg;
2328 }
2329
2330 warn "unload all perl modules loaded from $LIBDIR";
2331 while (my ($k, $v) = each %INC) {
2332 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2333
2334 warn "removing <$k>";
2335 delete $INC{$k};
2336
2337 $k =~ s/\.pm$//;
2338 $k =~ s/\//::/g;
2339
2340 if (my $cb = $k->can ("unload_module")) {
2341 $cb->();
2342 }
2343
2344 Symbol::delete_package $k;
2345 }
2346
2347 warn "get rid of safe::, as good as possible";
2348 Symbol::delete_package "safe::$_"
2349 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2350
2351 warn "unload cf.pm \"a bit\"";
2352 delete $INC{"cf.pm"};
2353
2354 # don't, removes xs symbols, too,
2355 # and global variables created in xs
2356 #Symbol::delete_package __PACKAGE__;
2357
2358 warn "reloading cf.pm";
2359 require cf;
2360 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2361
2362 warn "load config and database again";
2363 cf::cfg_load;
2364 cf::db_load;
2365
2366 warn "load extensions";
2367 cf::load_extensions;
2368
2369 warn "reattach attachments to objects/players";
2370 _global_reattach;
2371 warn "reattach attachments to maps";
2372 reattach $_ for values %MAP;
2373 };
2374
2375 if ($@) {
2376 warn $@;
2377 warn "error while reloading, exiting.";
2378 exit 1;
2379 }
2380
2381 warn "reloaded";
2382 };
2383
2384 register_command "reload" => sub {
2385 my ($who, $arg) = @_;
2386
2387 if ($who->flag (FLAG_WIZ)) {
2388 $who->message ("start of reload.");
2389 reload;
2390 $who->message ("end of reload.");
2391 }
2392 };
2393
2394 unshift @INC, $LIBDIR;
2395
2396 $TICK_WATCHER = Event->timer (
2397 reentrant => 0,
2398 prio => 0,
2399 at => $NEXT_TICK || $TICK,
2400 data => WF_AUTOCANCEL,
2401 cb => sub {
2402 $NOW = Event::time;
2403
2404 cf::server_tick; # one server iteration
2405 $RUNTIME += $TICK;
2406 $NEXT_TICK += $TICK;
2407
2408 $WAIT_FOR_TICK->broadcast;
2409 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2410
2411 # if we are delayed by four ticks or more, skip them all
2412 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2413
2414 $TICK_WATCHER->at ($NEXT_TICK);
2415 $TICK_WATCHER->start;
2416 },
2417 );
2418
2419 IO::AIO::max_poll_time $TICK * 0.2;
2420
2421 Event->io (
2422 fd => IO::AIO::poll_fileno,
2423 poll => 'r',
2424 prio => 5,
2425 data => WF_AUTOCANCEL,
2426 cb => \&IO::AIO::poll_cb,
2427 );
2428
2429 Event->timer (
2430 data => WF_AUTOCANCEL,
2431 after => 0,
2432 interval => 10,
2433 cb => sub {
2434 (Coro::unblock_sub {
2435 write_runtime
2436 or warn "ERROR: unable to write runtime file: $!";
2437 })->();
2438 },
2439 );
2440
2441 END { cf::emergency_save }
2442
2443 1
2444