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/cvs/deliantra/server/lib/cf.pm
Revision: 1.167
Committed: Sat Jan 13 23:32:43 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.166: +11 -25 lines
Log Message:
fixes, starting to look good again

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $NEXT_TICK;
50 our $NOW;
51
52 our %CFG;
53
54 our $UPTIME; $UPTIME ||= time;
55 our $RUNTIME;
56
57 our %PLAYER; # all users
58 our %MAP; # all maps
59 our $LINK_MAP; # the special {link} map, which is always available
60 our $RANDOM_MAPS = cf::localdir . "/random";
61
62 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65 # used to convert map paths into valid unix filenames by replacing / by ∕
66 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
67
68 binmode STDOUT;
69 binmode STDERR;
70
71 # read virtual server time, if available
72 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
73 open my $fh, "<", cf::localdir . "/runtime"
74 or die "unable to read runtime file: $!";
75 $RUNTIME = <$fh> + 0.;
76 }
77
78 mkdir cf::localdir;
79 mkdir cf::localdir . "/" . cf::playerdir;
80 mkdir cf::localdir . "/" . cf::tmpdir;
81 mkdir cf::localdir . "/" . cf::uniquedir;
82 mkdir $RANDOM_MAPS;
83
84 our $EMERGENCY_POSITION;
85
86 #############################################################################
87
88 =head2 GLOBAL VARIABLES
89
90 =over 4
91
92 =item $cf::UPTIME
93
94 The timestamp of the server start (so not actually an uptime).
95
96 =item $cf::RUNTIME
97
98 The time this server has run, starts at 0 and is increased by $cf::TICK on
99 every server tick.
100
101 =item $cf::LIBDIR
102
103 The perl library directory, where extensions and cf-specific modules can
104 be found. It will be added to C<@INC> automatically.
105
106 =item $cf::NOW
107
108 The time of the last (current) server tick.
109
110 =item $cf::TICK
111
112 The interval between server ticks, in seconds.
113
114 =item %cf::CFG
115
116 Configuration for the server, loaded from C</etc/crossfire/config>, or
117 from wherever your confdir points to.
118
119 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
120
121 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
122 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
123 processing has been done. Call C<< ->wait >> on them to maximise the
124 window of cpu time available, or simply to synchronise to the server tick.
125
126 =back
127
128 =cut
129
130 BEGIN {
131 *CORE::GLOBAL::warn = sub {
132 my $msg = join "", @_;
133 utf8::encode $msg;
134
135 $msg .= "\n"
136 unless $msg =~ /\n$/;
137
138 LOG llevError, $msg;
139 };
140 }
141
142 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
143 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
144 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
145 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
146 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
147 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
148
149 # we bless all objects into (empty) derived classes to force a method lookup
150 # within the Safe compartment.
151 for my $pkg (qw(
152 cf::global cf::attachable
153 cf::object cf::object::player
154 cf::client cf::player
155 cf::arch cf::living
156 cf::map cf::party cf::region
157 )) {
158 no strict 'refs';
159 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
160 }
161
162 $Event::DIED = sub {
163 warn "error in event callback: @_";
164 };
165
166 =head2 UTILITY FUNCTIONS
167
168 =over 4
169
170 =item dumpval $ref
171
172 =cut
173
174 sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191 }
192
193 use JSON::Syck (); # TODO# replace by JSON::PC once working
194
195 =item $ref = cf::from_json $json
196
197 Converts a JSON string into the corresponding perl data structure.
198
199 =cut
200
201 sub from_json($) {
202 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
203 JSON::Syck::Load $_[0]
204 }
205
206 =item $json = cf::to_json $ref
207
208 Converts a perl data structure into its JSON representation.
209
210 =cut
211
212 sub to_json($) {
213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
214 JSON::Syck::Dump $_[0]
215 }
216
217 =item cf::lock_wait $string
218
219 Wait until the given lock is available. See cf::lock_acquire.
220
221 =item my $lock = cf::lock_acquire $string
222
223 Wait until the given lock is available and then acquires it and returns
224 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225 for example when the coroutine gets canceled), the lock is automatically
226 returned.
227
228 Lock names should begin with a unique identifier (for example, cf::map::find
229 uses map_find and cf::map::load uses map_load).
230
231 =cut
232
233 our %LOCK;
234
235 sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243 }
244
245 sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257 }
258
259 sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265 }
266
267 =item cf::async { BLOCK }
268
269 Currently the same as Coro::async_pool, meaning you cannot use
270 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271 thing you are allowed to do is call C<prio> on it.
272
273 =cut
274
275 BEGIN { *async = \&Coro::async_pool }
276
277 =item cf::sync_job { BLOCK }
278
279 The design of crossfire+ requires that the main coro ($Coro::main) is
280 always able to handle events or runnable, as crossfire+ is only partly
281 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
282
283 If it must be done, put the blocking parts into C<sync_job>. This will run
284 the given BLOCK in another coroutine while waiting for the result. The
285 server will be frozen during this time, so the block should either finish
286 fast or be very important.
287
288 =cut
289
290 sub sync_job(&) {
291 my ($job) = @_;
292
293 if ($Coro::current == $Coro::main) {
294 # this is the main coro, too bad, we have to block
295 # till the operation succeeds, freezing the server :/
296
297 # TODO: use suspend/resume instead
298 # (but this is cancel-safe)
299 my $freeze_guard = freeze_mainloop;
300
301 my $busy = 1;
302 my @res;
303
304 (async {
305 @res = eval { $job->() };
306 warn $@ if $@;
307 undef $busy;
308 })->prio (Coro::PRIO_MAX);
309
310 while ($busy) {
311 Coro::cede or Event::one_event;
312 }
313
314 wantarray ? @res : $res[0]
315 } else {
316 # we are in another coroutine, how wonderful, everything just works
317
318 $job->()
319 }
320 }
321
322 =item $coro = cf::async_ext { BLOCK }
323
324 Like async, but this coro is automatically being canceled when the
325 extension calling this is being unloaded.
326
327 =cut
328
329 sub async_ext(&) {
330 my $cb = shift;
331
332 my $coro = &Coro::async ($cb);
333
334 $coro->on_destroy (sub {
335 delete $EXT_CORO{$coro+0};
336 });
337 $EXT_CORO{$coro+0} = $coro;
338
339 $coro
340 }
341
342 sub write_runtime {
343 return unless $TICK_WATCHER->is_active;
344
345 my $runtime = cf::localdir . "/runtime";
346
347 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
348 or return;
349
350 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
351 (aio_write $fh, 0, (length $value), $value, 0) <= 0
352 and return;
353
354 aio_fsync $fh
355 and return;
356
357 close $fh
358 or return;
359
360 aio_rename "$runtime~", $runtime
361 and return;
362
363 1
364 }
365
366 =back
367
368 =cut
369
370 #############################################################################
371
372 =head2 ATTACHABLE OBJECTS
373
374 Many objects in crossfire are so-called attachable objects. That means you can
375 attach callbacks/event handlers (a collection of which is called an "attachment")
376 to it. All such attachable objects support the following methods.
377
378 In the following description, CLASS can be any of C<global>, C<object>
379 C<player>, C<client> or C<map> (i.e. the attachable objects in
380 crossfire+).
381
382 =over 4
383
384 =item $attachable->attach ($attachment, key => $value...)
385
386 =item $attachable->detach ($attachment)
387
388 Attach/detach a pre-registered attachment to a specific object and give it
389 the specified key/value pairs as arguments.
390
391 Example, attach a minesweeper attachment to the given object, making it a
392 10x10 minesweeper game:
393
394 $obj->attach (minesweeper => width => 10, height => 10);
395
396 =item $bool = $attachable->attached ($name)
397
398 Checks wether the named attachment is currently attached to the object.
399
400 =item cf::CLASS->attach ...
401
402 =item cf::CLASS->detach ...
403
404 Define an anonymous attachment and attach it to all objects of the given
405 CLASS. See the next function for an explanation of its arguments.
406
407 You can attach to global events by using the C<cf::global> class.
408
409 Example, log all player logins:
410
411 cf::player->attach (
412 on_login => sub {
413 my ($pl) = @_;
414 ...
415 },
416 );
417
418 Example, attach to the jeweler skill:
419
420 cf::object->attach (
421 type => cf::SKILL,
422 subtype => cf::SK_JEWELER,
423 on_use_skill => sub {
424 my ($sk, $ob, $part, $dir, $msg) = @_;
425 ...
426 },
427 );
428
429 =item cf::CLASS::attachment $name, ...
430
431 Register an attachment by C<$name> through which attachable objects of the
432 given CLASS can refer to this attachment.
433
434 Some classes such as crossfire maps and objects can specify attachments
435 that are attached at load/instantiate time, thus the need for a name.
436
437 These calls expect any number of the following handler/hook descriptions:
438
439 =over 4
440
441 =item prio => $number
442
443 Set the priority for all following handlers/hooks (unless overwritten
444 by another C<prio> setting). Lower priority handlers get executed
445 earlier. The default priority is C<0>, and many built-in handlers are
446 registered at priority C<-1000>, so lower priorities should not be used
447 unless you know what you are doing.
448
449 =item type => $type
450
451 (Only for C<< cf::object->attach >> calls), limits the attachment to the
452 given type of objects only (the additional parameter C<subtype> can be
453 used to further limit to the given subtype).
454
455 =item on_I<event> => \&cb
456
457 Call the given code reference whenever the named event happens (event is
458 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
459 handlers are recognised generally depends on the type of object these
460 handlers attach to).
461
462 See F<include/eventinc.h> for the full list of events supported, and their
463 class.
464
465 =item package => package::
466
467 Look for sub functions of the name C<< on_I<event> >> in the given
468 package and register them. Only handlers for eevents supported by the
469 object/class are recognised.
470
471 =back
472
473 Example, define an attachment called "sockpuppet" that calls the given
474 event handler when a monster attacks:
475
476 cf::object::attachment sockpuppet =>
477 on_skill_attack => sub {
478 my ($self, $victim) = @_;
479 ...
480 }
481 }
482
483 =item $attachable->valid
484
485 Just because you have a perl object does not mean that the corresponding
486 C-level object still exists. If you try to access an object that has no
487 valid C counterpart anymore you get an exception at runtime. This method
488 can be used to test for existence of the C object part without causing an
489 exception.
490
491 =cut
492
493 # the following variables are defined in .xs and must not be re-created
494 our @CB_GLOBAL = (); # registry for all global events
495 our @CB_ATTACHABLE = (); # registry for all attachables
496 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
497 our @CB_PLAYER = ();
498 our @CB_CLIENT = ();
499 our @CB_TYPE = (); # registry for type (cf-object class) based events
500 our @CB_MAP = ();
501
502 my %attachment;
503
504 sub _attach_cb($$$$) {
505 my ($registry, $event, $prio, $cb) = @_;
506
507 use sort 'stable';
508
509 $cb = [$prio, $cb];
510
511 @{$registry->[$event]} = sort
512 { $a->[0] cmp $b->[0] }
513 @{$registry->[$event] || []}, $cb;
514 }
515
516 # hack
517 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
518
519 # attach handles attaching event callbacks
520 # the only thing the caller has to do is pass the correct
521 # registry (== where the callback attaches to).
522 sub _attach {
523 my ($registry, $klass, @arg) = @_;
524
525 my $object_type;
526 my $prio = 0;
527 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
528
529 #TODO: get rid of this hack
530 if ($attachable_klass{$klass}) {
531 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
532 }
533
534 while (@arg) {
535 my $type = shift @arg;
536
537 if ($type eq "prio") {
538 $prio = shift @arg;
539
540 } elsif ($type eq "type") {
541 $object_type = shift @arg;
542 $registry = $CB_TYPE[$object_type] ||= [];
543
544 } elsif ($type eq "subtype") {
545 defined $object_type or Carp::croak "subtype specified without type";
546 my $object_subtype = shift @arg;
547 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
548
549 } elsif ($type eq "package") {
550 my $pkg = shift @arg;
551
552 while (my ($name, $id) = each %cb_id) {
553 if (my $cb = $pkg->can ($name)) {
554 _attach_cb $registry, $id, $prio, $cb;
555 }
556 }
557
558 } elsif (exists $cb_id{$type}) {
559 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
560
561 } elsif (ref $type) {
562 warn "attaching objects not supported, ignoring.\n";
563
564 } else {
565 shift @arg;
566 warn "attach argument '$type' not supported, ignoring.\n";
567 }
568 }
569 }
570
571 sub _object_attach {
572 my ($obj, $name, %arg) = @_;
573
574 return if exists $obj->{_attachment}{$name};
575
576 if (my $attach = $attachment{$name}) {
577 my $registry = $obj->registry;
578
579 for (@$attach) {
580 my ($klass, @attach) = @$_;
581 _attach $registry, $klass, @attach;
582 }
583
584 $obj->{$name} = \%arg;
585 } else {
586 warn "object uses attachment '$name' that is not available, postponing.\n";
587 }
588
589 $obj->{_attachment}{$name} = undef;
590 }
591
592 sub cf::attachable::attach {
593 if (ref $_[0]) {
594 _object_attach @_;
595 } else {
596 _attach shift->_attach_registry, @_;
597 }
598 };
599
600 # all those should be optimised
601 sub cf::attachable::detach {
602 my ($obj, $name) = @_;
603
604 if (ref $obj) {
605 delete $obj->{_attachment}{$name};
606 reattach ($obj);
607 } else {
608 Carp::croak "cannot, currently, detach class attachments";
609 }
610 };
611
612 sub cf::attachable::attached {
613 my ($obj, $name) = @_;
614
615 exists $obj->{_attachment}{$name}
616 }
617
618 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
619 eval "#line " . __LINE__ . " 'cf.pm'
620 sub cf::\L$klass\E::_attach_registry {
621 (\\\@CB_$klass, KLASS_$klass)
622 }
623
624 sub cf::\L$klass\E::attachment {
625 my \$name = shift;
626
627 \$attachment{\$name} = [[KLASS_$klass, \@_]];
628 }
629 ";
630 die if $@;
631 }
632
633 our $override;
634 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
635
636 sub override {
637 $override = 1;
638 @invoke_results = ();
639 }
640
641 sub do_invoke {
642 my $event = shift;
643 my $callbacks = shift;
644
645 @invoke_results = ();
646
647 local $override;
648
649 for (@$callbacks) {
650 eval { &{$_->[1]} };
651
652 if ($@) {
653 warn "$@";
654 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
655 override;
656 }
657
658 return 1 if $override;
659 }
660
661 0
662 }
663
664 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
665
666 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
667
668 Generate an object-specific event with the given arguments.
669
670 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
671 removed in future versions), and there is no public API to access override
672 results (if you must, access C<@cf::invoke_results> directly).
673
674 =back
675
676 =cut
677
678 #############################################################################
679 # object support
680
681 sub reattach {
682 # basically do the same as instantiate, without calling instantiate
683 my ($obj) = @_;
684
685 my $registry = $obj->registry;
686
687 @$registry = ();
688
689 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
690
691 for my $name (keys %{ $obj->{_attachment} || {} }) {
692 if (my $attach = $attachment{$name}) {
693 for (@$attach) {
694 my ($klass, @attach) = @$_;
695 _attach $registry, $klass, @attach;
696 }
697 } else {
698 warn "object uses attachment '$name' that is not available, postponing.\n";
699 }
700 }
701 }
702
703 cf::attachable->attach (
704 prio => -1000000,
705 on_instantiate => sub {
706 my ($obj, $data) = @_;
707
708 $data = from_json $data;
709
710 for (@$data) {
711 my ($name, $args) = @$_;
712
713 $obj->attach ($name, %{$args || {} });
714 }
715 },
716 on_reattach => \&reattach,
717 on_clone => sub {
718 my ($src, $dst) = @_;
719
720 @{$dst->registry} = @{$src->registry};
721
722 %$dst = %$src;
723
724 %{$dst->{_attachment}} = %{$src->{_attachment}}
725 if exists $src->{_attachment};
726 },
727 );
728
729 sub object_freezer_save {
730 my ($filename, $rdata, $objs) = @_;
731
732 sync_job {
733 if (length $$rdata) {
734 warn sprintf "saving %s (%d,%d)\n",
735 $filename, length $$rdata, scalar @$objs;
736
737 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
738 chmod SAVE_MODE, $fh;
739 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
740 aio_fsync $fh;
741 close $fh;
742
743 if (@$objs) {
744 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
745 chmod SAVE_MODE, $fh;
746 my $data = Storable::nfreeze { version => 1, objs => $objs };
747 aio_write $fh, 0, (length $data), $data, 0;
748 aio_fsync $fh;
749 close $fh;
750 aio_rename "$filename.pst~", "$filename.pst";
751 }
752 } else {
753 aio_unlink "$filename.pst";
754 }
755
756 aio_rename "$filename~", $filename;
757 } else {
758 warn "FATAL: $filename~: $!\n";
759 }
760 } else {
761 aio_unlink $filename;
762 aio_unlink "$filename.pst";
763 }
764 }
765 }
766
767 sub object_freezer_as_string {
768 my ($rdata, $objs) = @_;
769
770 use Data::Dumper;
771
772 $$rdata . Dumper $objs
773 }
774
775 sub object_thawer_load {
776 my ($filename) = @_;
777
778 my ($data, $av);
779
780 (aio_load $filename, $data) >= 0
781 or return;
782
783 unless (aio_stat "$filename.pst") {
784 (aio_load "$filename.pst", $av) >= 0
785 or return;
786 $av = eval { (Storable::thaw $av)->{objs} };
787 }
788
789 warn sprintf "loading %s (%d)\n",
790 $filename, length $data, scalar @{$av || []};#d#
791 return ($data, $av);
792 }
793
794 #############################################################################
795 # command handling &c
796
797 =item cf::register_command $name => \&callback($ob,$args);
798
799 Register a callback for execution when the client sends the user command
800 $name.
801
802 =cut
803
804 sub register_command {
805 my ($name, $cb) = @_;
806
807 my $caller = caller;
808 #warn "registering command '$name/$time' to '$caller'";
809
810 push @{ $COMMAND{$name} }, [$caller, $cb];
811 }
812
813 =item cf::register_extcmd $name => \&callback($pl,$packet);
814
815 Register a callbackf ro execution when the client sends an extcmd packet.
816
817 If the callback returns something, it is sent back as if reply was being
818 called.
819
820 =cut
821
822 sub register_extcmd {
823 my ($name, $cb) = @_;
824
825 $EXTCMD{$name} = $cb;
826 }
827
828 cf::player->attach (
829 on_command => sub {
830 my ($pl, $name, $params) = @_;
831
832 my $cb = $COMMAND{$name}
833 or return;
834
835 for my $cmd (@$cb) {
836 $cmd->[1]->($pl->ob, $params);
837 }
838
839 cf::override;
840 },
841 on_extcmd => sub {
842 my ($pl, $buf) = @_;
843
844 my $msg = eval { from_json $buf };
845
846 if (ref $msg) {
847 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
848 if (my %reply = $cb->($pl, $msg)) {
849 $pl->ext_reply ($msg->{msgid}, %reply);
850 }
851 }
852 } else {
853 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
854 }
855
856 cf::override;
857 },
858 );
859
860 sub load_extension {
861 my ($path) = @_;
862
863 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
864 my $base = $1;
865 my $pkg = $1;
866 $pkg =~ s/[^[:word:]]/_/g;
867 $pkg = "ext::$pkg";
868
869 warn "... loading '$path' into '$pkg'\n";
870
871 open my $fh, "<:utf8", $path
872 or die "$path: $!";
873
874 my $source =
875 "package $pkg; use strict; use utf8;\n"
876 . "#line 1 \"$path\"\n{\n"
877 . (do { local $/; <$fh> })
878 . "\n};\n1";
879
880 unless (eval $source) {
881 my $msg = $@ ? "$path: $@\n"
882 : "extension disabled.\n";
883 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
884 warn $@;
885 warn "mandatory extension failed to load, exiting.\n";
886 exit 1;
887 }
888 die $@;
889 }
890
891 push @EXTS, $pkg;
892 }
893
894 sub load_extensions {
895 for my $ext (<$LIBDIR/*.ext>) {
896 next unless -r $ext;
897 eval {
898 load_extension $ext;
899 1
900 } or warn "$ext not loaded: $@";
901 }
902 }
903
904 #############################################################################
905
906 =head2 CORE EXTENSIONS
907
908 Functions and methods that extend core crossfire objects.
909
910 =cut
911
912 package cf::player;
913
914 use Coro::AIO;
915
916 =head3 cf::player
917
918 =over 4
919
920 =item cf::player::find $login
921
922 Returns the given player object, loading it if necessary (might block).
923
924 =cut
925
926 sub playerdir($) {
927 cf::localdir
928 . "/"
929 . cf::playerdir
930 . "/"
931 . (ref $_[0] ? $_[0]->ob->name : $_[0])
932 }
933
934 sub path($) {
935 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
936
937 (playerdir $login) . "/$login.pl"
938 }
939
940 sub find_active($) {
941 $cf::PLAYER{$_[0]}
942 and $cf::PLAYER{$_[0]}->active
943 and $cf::PLAYER{$_[0]}
944 }
945
946 sub exists($) {
947 my ($login) = @_;
948
949 $cf::PLAYER{$login}
950 or cf::sync_job { !aio_stat $login }
951 }
952
953 sub find($) {
954 return $cf::PLAYER{$_[0]} || do {
955 my $login = $_[0];
956
957 my $guard = cf::lock_acquire "user_find:$login";
958
959 $cf::PLAYER{$_[0]} || do {
960 my $pl = load_pl path $login
961 or return;
962 $cf::PLAYER{$login} = $pl
963 }
964 }
965 }
966
967 sub save($) {
968 my ($pl) = @_;
969
970 return if $pl->{deny_save};
971
972 my $path = path $pl;
973 my $guard = cf::lock_acquire "user_save:$path";
974
975 return if $pl->{deny_save};
976
977 aio_mkdir playerdir $pl, 0770;
978 $pl->{last_save} = $cf::RUNTIME;
979
980 $pl->save_pl ($path);
981 Coro::cede;
982 }
983
984 sub new($) {
985 my ($login) = @_;
986
987 my $self = create;
988
989 $self->ob->name ($login);
990 $self->{deny_save} = 1;
991
992 $cf::PLAYER{$login} = $self;
993
994 $self
995 }
996
997 =item $pl->quit_character
998
999 Nukes the player without looking back. If logged in, the connection will
1000 be destroyed. May block for a long time.
1001
1002 =cut
1003
1004 sub quit_character {
1005 my ($pl) = @_;
1006
1007 $pl->{deny_save} = 1;
1008 $pl->password ("*"); # this should lock out the player until we nuked the dir
1009
1010 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1011 $pl->deactivate;
1012 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1013 $pl->ns->destroy if $pl->ns;
1014
1015 my $path = playerdir $pl;
1016 my $temp = "$path~$cf::RUNTIME~deleting~";
1017 aio_rename $path, $temp;
1018 delete $cf::PLAYER{$pl->ob->name};
1019 $pl->destroy;
1020 IO::AIO::aio_rmtree $temp;
1021 }
1022
1023 =item cf::player::list_logins
1024
1025 Returns am arrayref of all valid playernames in the system, can take a
1026 while and may block, so not sync_job-capable, ever.
1027
1028 =cut
1029
1030 sub list_logins {
1031 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1032 or return [];
1033
1034 my @logins;
1035
1036 for my $login (@$dirs) {
1037 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1038 aio_read $fh, 0, 512, my $buf, 0 or next;
1039 $buf !~ /^password -------------$/m or next; # official not-valid tag
1040
1041 utf8::decode $login;
1042 push @logins, $login;
1043 }
1044
1045 \@logins
1046 }
1047
1048 =item $player->maps
1049
1050 Returns an arrayref of map paths that are private for this
1051 player. May block.
1052
1053 =cut
1054
1055 sub maps($) {
1056 my ($pl) = @_;
1057
1058 my $files = aio_readdir playerdir $pl
1059 or return;
1060
1061 my @paths;
1062
1063 for (@$files) {
1064 utf8::decode $_;
1065 next if /\.(?:pl|pst)$/;
1066 next unless /^$PATH_SEP/o;
1067
1068 s/\.map$//;
1069 push @paths, "~" . $pl->ob->name . "/" . $_;
1070 }
1071
1072 \@paths
1073 }
1074
1075 =item $player->ext_reply ($msgid, $msgtype, %msg)
1076
1077 Sends an ext reply to the player.
1078
1079 =cut
1080
1081 sub ext_reply($$$%) {
1082 my ($self, $id, %msg) = @_;
1083
1084 $msg{msgid} = $id;
1085
1086 $self->send ("ext " . cf::to_json \%msg);
1087 }
1088
1089 package cf;
1090
1091 =back
1092
1093
1094 =head3 cf::map
1095
1096 =over 4
1097
1098 =cut
1099
1100 package cf::map;
1101
1102 use Fcntl;
1103 use Coro::AIO;
1104
1105 use overload
1106 '""' => \&as_string;
1107
1108 our $MAX_RESET = 3600;
1109 our $DEFAULT_RESET = 3000;
1110
1111 sub generate_random_map {
1112 my ($self, $rmp) = @_;
1113
1114 # mit "rum" bekleckern, nicht
1115 $self->_create_random_map (
1116 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1117 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1118 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1119 $rmp->{exit_on_final_map},
1120 $rmp->{xsize}, $rmp->{ysize},
1121 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1122 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1123 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1124 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1125 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1126 (cf::region::find $rmp->{region}), $rmp->{custom}
1127 )
1128 }
1129
1130 sub register {
1131 my (undef, $regex) = @_;
1132 my $pkg = caller;
1133
1134 no strict;
1135 push @{"$pkg\::ISA"}, __PACKAGE__;
1136
1137 $EXT_MAP{$pkg} = qr<$regex>;
1138 }
1139
1140 # also paths starting with '/'
1141 $EXT_MAP{"cf::map"} = qr{^(?=/)};
1142
1143 sub normalise {
1144 my ($path, $base) = @_;
1145
1146 # map plan:
1147 #
1148 # /! non-realised random map exit (special hack!)
1149 # {... are special paths that are not being touched
1150 # ?xxx/... are special absolute paths
1151 # ?random/... random maps
1152 # /... normal maps
1153 # ~user/... per-player map of a specific user
1154
1155 $path =~ s/$PATH_SEP/\//go;
1156
1157 # treat it as relative path if it starts with
1158 # something that looks reasonable
1159 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1160 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1161
1162 $base =~ s{[^/]+/?$}{};
1163 $path = "$base/$path";
1164 }
1165
1166 for ($path) {
1167 redo if s{//}{/};
1168 redo if s{/\.?/}{/};
1169 redo if s{/[^/]+/\.\./}{/};
1170 }
1171
1172 $path
1173 }
1174
1175 sub new_from_path {
1176 my (undef, $path, $base) = @_;
1177
1178 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1179
1180 $path = normalise $path, $base;
1181
1182 for my $pkg (keys %EXT_MAP) {
1183 if ($path =~ $EXT_MAP{$pkg}) {
1184 my $self = bless cf::map::new, $pkg;
1185 $self->{path} = $path; $self->path ($path);
1186 $self->init; # pass $1 etc.
1187 return $self;
1188 }
1189 }
1190
1191 Carp::carp "unable to resolve path '$path'.";
1192 ()
1193 }
1194
1195 sub init {
1196 my ($self) = @_;
1197
1198 $self
1199 }
1200
1201 sub as_string {
1202 my ($self) = @_;
1203
1204 "$self->{path}"
1205 }
1206
1207 # the displayed name, this is a one way mapping
1208 sub visible_name {
1209 &as_string
1210 }
1211
1212 # the original (read-only) location
1213 sub load_path {
1214 my ($self) = @_;
1215
1216 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1217 }
1218
1219 # the temporary/swap location
1220 sub save_path {
1221 my ($self) = @_;
1222
1223 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1224 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1225 }
1226
1227 # the unique path, undef == no special unique path
1228 sub uniq_path {
1229 my ($self) = @_;
1230
1231 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1232 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1233 }
1234
1235 # and all this just because we cannot iterate over
1236 # all maps in C++...
1237 sub change_all_map_light {
1238 my ($change) = @_;
1239
1240 $_->change_map_light ($change)
1241 for grep $_->outdoor, values %cf::MAP;
1242 }
1243
1244 sub unlink_save {
1245 my ($self) = @_;
1246
1247 utf8::encode (my $save = $self->save_path);
1248 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1249 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1250 }
1251
1252 sub load_header_from($) {
1253 my ($self, $path) = @_;
1254
1255 utf8::encode $path;
1256 aio_open $path, O_RDONLY, 0
1257 or return;
1258
1259 $self->_load_header ($path)
1260 or return;
1261
1262 $self->{load_path} = $path;
1263
1264 1
1265 }
1266
1267 sub load_orig {
1268 my ($self) = @_;
1269
1270 $self->load_header_from ($self->load_path)
1271 }
1272
1273 sub load_temp {
1274 my ($self) = @_;
1275
1276 $self->load_header_from ($self->save_path)
1277 }
1278
1279 sub load_header {
1280 my ($self) = @_;
1281
1282 if ($self->load_temp) {
1283 $self->last_access ((delete $self->{last_access})
1284 || $cf::RUNTIME); #d#
1285 # safety
1286 $self->{instantiate_time} = $cf::RUNTIME
1287 if $self->{instantiate_time} > $cf::RUNTIME;
1288 } else {
1289 $self->load_orig
1290 or return;
1291
1292 $self->{load_original} = 1;
1293 $self->{instantiate_time} = $cf::RUNTIME;
1294 $self->last_access ($cf::RUNTIME);
1295 $self->instantiate;
1296 }
1297
1298 1
1299 }
1300
1301 sub find;
1302 sub find {
1303 my ($path, $origin) = @_;
1304
1305 $path = normalise $path, $origin && $origin->path;
1306
1307 cf::lock_wait "map_find:$path";
1308
1309 $cf::MAP{$path} || do {
1310 my $guard = cf::lock_acquire "map_find:$path";
1311 my $map = new_from_path cf::map $path
1312 or return;
1313
1314 $map->{last_save} = $cf::RUNTIME;
1315
1316 $map->load_header
1317 or return;
1318
1319 if ($map->should_reset) {
1320 $map->reset;
1321 undef $guard;
1322 $map = find $path
1323 or return;
1324 }
1325
1326 $cf::MAP{$path} = $map
1327 }
1328 }
1329
1330 sub load {
1331 my ($self) = @_;
1332
1333 my $path = $self->{path};
1334 my $guard = cf::lock_acquire "map_load:$path";
1335
1336 return if $self->in_memory != cf::MAP_SWAPPED;
1337
1338 $self->in_memory (cf::MAP_LOADING);
1339
1340 $self->alloc;
1341 $self->_load_objects ($self->{load_path}, 1)
1342 or return;
1343
1344 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1345 if delete $self->{load_original};
1346
1347 if (my $uniq = $self->uniq_path) {
1348 utf8::encode $uniq;
1349 if (aio_open $uniq, O_RDONLY, 0) {
1350 $self->clear_unique_items;
1351 $self->_load_objects ($uniq, 0);
1352 }
1353 }
1354
1355 Coro::cede;
1356
1357 # now do the right thing for maps
1358 $self->link_multipart_objects;
1359
1360 unless ($self->{deny_activate}) {
1361 $self->decay_objects;
1362 $self->fix_auto_apply;
1363 $self->update_buttons;
1364 Coro::cede;
1365 $self->set_darkness_map;
1366 $self->difficulty ($self->estimate_difficulty)
1367 unless $self->difficulty;
1368 Coro::cede;
1369 $self->activate;
1370 }
1371
1372 $self->in_memory (cf::MAP_IN_MEMORY);
1373 }
1374
1375 sub customise_for {
1376 my ($self, $ob) = @_;
1377
1378 return find "~" . $ob->name . "/" . $self->{path}
1379 if $self->per_player;
1380
1381 $self
1382 }
1383
1384 # find and load all maps in the 3x3 area around a map
1385 sub load_diag {
1386 my ($map) = @_;
1387
1388 my @diag; # diagonal neighbours
1389
1390 for (0 .. 3) {
1391 my $neigh = $map->tile_path ($_)
1392 or next;
1393 $neigh = find $neigh, $map
1394 or next;
1395 $neigh->load;
1396
1397 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1398 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1399 }
1400
1401 for (@diag) {
1402 my $neigh = find @$_
1403 or next;
1404 $neigh->load;
1405 }
1406 }
1407
1408 sub find_sync {
1409 my ($path, $origin) = @_;
1410
1411 cf::sync_job { find $path, $origin }
1412 }
1413
1414 sub do_load_sync {
1415 my ($map) = @_;
1416
1417 cf::sync_job { $map->load };
1418 }
1419
1420 our %MAP_PREFETCH;
1421 our $MAP_PREFETCHER = Coro::async {
1422 while () {
1423 for my $path (keys %MAP_PREFETCH) {
1424 my $map = find $path
1425 or next;
1426 $map->load;
1427
1428 delete $MAP_PREFETCH{$path};
1429 }
1430 Coro::schedule;
1431 }
1432 };
1433
1434 sub find_async {
1435 my ($path, $origin) = @_;
1436
1437 $path = normalise $path, $origin && $origin->{path};
1438
1439 if (my $map = $cf::MAP{$path}) {
1440 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1441 }
1442
1443 $MAP_PREFETCH{$path} = 0;
1444 $MAP_PREFETCHER->ready;
1445
1446 ()
1447 }
1448
1449 sub save {
1450 my ($self) = @_;
1451
1452 my $lock = cf::lock_acquire "map_data:" . $self->path;
1453
1454 $self->{last_save} = $cf::RUNTIME;
1455
1456 return unless $self->dirty;
1457
1458 my $save = $self->save_path; utf8::encode $save;
1459 my $uniq = $self->uniq_path; utf8::encode $uniq;
1460
1461 $self->{load_path} = $save;
1462
1463 return if $self->{deny_save};
1464
1465 local $self->{last_access} = $self->last_access;#d#
1466
1467 cf::async {
1468 $_->contr->save for $self->players;
1469 };
1470
1471 if ($uniq) {
1472 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1473 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1474 } else {
1475 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1476 }
1477 }
1478
1479 sub swap_out {
1480 my ($self) = @_;
1481
1482 # save first because save cedes
1483 $self->save;
1484
1485 my $lock = cf::lock_acquire "map_data:" . $self->path;
1486
1487 return if $self->players;
1488 return if $self->in_memory != cf::MAP_IN_MEMORY;
1489 return if $self->{deny_save};
1490
1491 $self->clear;
1492 $self->in_memory (cf::MAP_SWAPPED);
1493 }
1494
1495 sub reset_at {
1496 my ($self) = @_;
1497
1498 # TODO: safety, remove and allow resettable per-player maps
1499 return 1e99 if $self->isa ("ext::map_per_player");
1500 return 1e99 if $self->{deny_reset};
1501
1502 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1503 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1504
1505 $time + $to
1506 }
1507
1508 sub should_reset {
1509 my ($self) = @_;
1510
1511 $self->reset_at <= $cf::RUNTIME
1512 }
1513
1514 sub rename {
1515 my ($self, $new_path) = @_;
1516
1517 normalise $new_path;
1518
1519 $self->unlink_save;
1520
1521 delete $cf::MAP{$self->path};
1522 $self->{path} = $new_path; $self->path ($self->{path});
1523 $cf::MAP{$self->path} = $self;
1524
1525 $self->save;
1526 }
1527
1528 sub reset {
1529 my ($self) = @_;
1530
1531 my $lock = cf::lock_acquire "map_data:$self->{path}";
1532
1533 return if $self->players;
1534 return if $self->isa ("ext::map_per_player");#d#
1535
1536 warn "resetting map ", $self->path;#d#
1537
1538 delete $cf::MAP{$self->path};
1539
1540 $self->in_memory (cf::MAP_SWAPPED);
1541 $self->clear;
1542
1543 $_->clear_links_to ($self) for values %cf::MAP;
1544
1545 $self->unlink_save;
1546 $self->destroy;
1547 }
1548
1549 my $nuke_counter = "aaaa";
1550
1551 sub nuke {
1552 my ($self) = @_;
1553
1554 $self->{deny_save} = 1;
1555 $self->reset_timeout (1);
1556 $self->rename ("{nuke}/" . ($nuke_counter++));
1557 $self->reset; # polite request, might not happen
1558 }
1559
1560 =item cf::map::unique_maps
1561
1562 Returns an arrayref of paths of all shared maps that have
1563 instantiated unique items. May block.
1564
1565 =cut
1566
1567 sub unique_maps() {
1568 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1569 or return;
1570
1571 my @paths;
1572
1573 for (@$files) {
1574 utf8::decode $_;
1575 next if /\.pst$/;
1576 next unless /^$PATH_SEP/o;
1577
1578 s/\.map$//;
1579 push @paths, $_;
1580 }
1581
1582 \@paths
1583 }
1584
1585 package cf;
1586
1587 =back
1588
1589 =head3 cf::object
1590
1591 =cut
1592
1593 package cf::object;
1594
1595 =over 4
1596
1597 =item $ob->inv_recursive
1598
1599 Returns the inventory of the object _and_ their inventories, recursively.
1600
1601 =cut
1602
1603 sub inv_recursive_;
1604 sub inv_recursive_ {
1605 map { $_, inv_recursive_ $_->inv } @_
1606 }
1607
1608 sub inv_recursive {
1609 inv_recursive_ inv $_[0]
1610 }
1611
1612 package cf;
1613
1614 =back
1615
1616 =head3 cf::object::player
1617
1618 =over 4
1619
1620 =item $player_object->reply ($npc, $msg[, $flags])
1621
1622 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1623 can be C<undef>. Does the right thing when the player is currently in a
1624 dialogue with the given NPC character.
1625
1626 =cut
1627
1628 # rough implementation of a future "reply" method that works
1629 # with dialog boxes.
1630 #TODO: the first argument must go, split into a $npc->reply_to ( method
1631 sub cf::object::player::reply($$$;$) {
1632 my ($self, $npc, $msg, $flags) = @_;
1633
1634 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1635
1636 if ($self->{record_replies}) {
1637 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1638 } else {
1639 $msg = $npc->name . " says: $msg" if $npc;
1640 $self->message ($msg, $flags);
1641 }
1642 }
1643
1644 =item $player_object->may ("access")
1645
1646 Returns wether the given player is authorized to access resource "access"
1647 (e.g. "command_wizcast").
1648
1649 =cut
1650
1651 sub cf::object::player::may {
1652 my ($self, $access) = @_;
1653
1654 $self->flag (cf::FLAG_WIZ) ||
1655 (ref $cf::CFG{"may_$access"}
1656 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1657 : $cf::CFG{"may_$access"})
1658 }
1659
1660 =item $player_object->enter_link
1661
1662 Freezes the player and moves him/her to a special map (C<{link}>).
1663
1664 The player should be reasonably safe there for short amounts of time. You
1665 I<MUST> call C<leave_link> as soon as possible, though.
1666
1667 Will never block.
1668
1669 =item $player_object->leave_link ($map, $x, $y)
1670
1671 Moves the player out of the special C<{link}> map onto the specified
1672 map. If the map is not valid (or omitted), the player will be moved back
1673 to the location he/she was before the call to C<enter_link>, or, if that
1674 fails, to the emergency map position.
1675
1676 Might block.
1677
1678 =cut
1679
1680 sub link_map {
1681 unless ($LINK_MAP) {
1682 $LINK_MAP = cf::map::find "{link}"
1683 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1684 $LINK_MAP->load;
1685 }
1686
1687 $LINK_MAP
1688 }
1689
1690 sub cf::object::player::enter_link {
1691 my ($self) = @_;
1692
1693 $self->deactivate_recursive;
1694
1695 return if UNIVERSAL::isa $self->map, "ext::map_link";
1696
1697 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1698 if $self->map;
1699
1700 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1701 }
1702
1703 sub cf::object::player::leave_link {
1704 my ($self, $map, $x, $y) = @_;
1705
1706 my $link_pos = delete $self->{_link_pos};
1707
1708 unless ($map) {
1709 # restore original map position
1710 ($map, $x, $y) = @{ $link_pos || [] };
1711 $map = cf::map::find $map;
1712
1713 unless ($map) {
1714 ($map, $x, $y) = @$EMERGENCY_POSITION;
1715 $map = cf::map::find $map
1716 or die "FATAL: cannot load emergency map\n";
1717 }
1718 }
1719
1720 ($x, $y) = (-1, -1)
1721 unless (defined $x) && (defined $y);
1722
1723 # use -1 or undef as default coordinates, not 0, 0
1724 ($x, $y) = ($map->enter_x, $map->enter_y)
1725 if $x <=0 && $y <= 0;
1726
1727 $map->load;
1728 $map->load_diag;
1729
1730 return unless $self->contr->active;
1731 $self->activate_recursive;
1732 $self->enter_map ($map, $x, $y);
1733 }
1734
1735 cf::player->attach (
1736 on_logout => sub {
1737 my ($pl) = @_;
1738
1739 # abort map switching before logout
1740 if ($pl->ob->{_link_pos}) {
1741 cf::sync_job {
1742 $pl->ob->leave_link
1743 };
1744 }
1745 },
1746 on_login => sub {
1747 my ($pl) = @_;
1748
1749 # try to abort aborted map switching on player login :)
1750 # should happen only on crashes
1751 if ($pl->ob->{_link_pos}) {
1752 $pl->ob->enter_link;
1753 (async {
1754 # we need this sleep as the login has a concurrent enter_exit running
1755 # and this sleep increases chances of the player not ending up in scorn
1756 $pl->ob->reply (undef,
1757 "There was an internal problem at your last logout, "
1758 . "the server will try to bring you to your intended destination in a second.",
1759 cf::NDI_RED);
1760 Coro::Timer::sleep 1;
1761 $pl->ob->leave_link;
1762 })->prio (2);
1763 }
1764 },
1765 );
1766
1767 =item $player_object->goto ($path, $x, $y)
1768
1769 =cut
1770
1771 sub cf::object::player::goto {
1772 my ($self, $path, $x, $y) = @_;
1773
1774 $self->enter_link;
1775
1776 (async {
1777 my $map = cf::map::find $path;
1778 $map = $map->customise_for ($self) if $map;
1779
1780 # warn "entering ", $map->path, " at ($x, $y)\n"
1781 # if $map;
1782
1783 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1784
1785 $self->leave_link ($map, $x, $y);
1786 })->prio (1);
1787 }
1788
1789 =item $player_object->enter_exit ($exit_object)
1790
1791 =cut
1792
1793 sub parse_random_map_params {
1794 my ($spec) = @_;
1795
1796 my $rmp = { # defaults
1797 xsize => 10,
1798 ysize => 10,
1799 };
1800
1801 for (split /\n/, $spec) {
1802 my ($k, $v) = split /\s+/, $_, 2;
1803
1804 $rmp->{lc $k} = $v if (length $k) && (length $v);
1805 }
1806
1807 $rmp
1808 }
1809
1810 sub prepare_random_map {
1811 my ($exit) = @_;
1812
1813 # all this does is basically replace the /! path by
1814 # a new random map path (?random/...) with a seed
1815 # that depends on the exit object
1816
1817 my $rmp = parse_random_map_params $exit->msg;
1818
1819 if ($exit->map) {
1820 $rmp->{region} = $exit->map->region_name;
1821 $rmp->{origin_map} = $exit->map->path;
1822 $rmp->{origin_x} = $exit->x;
1823 $rmp->{origin_y} = $exit->y;
1824 }
1825
1826 $rmp->{random_seed} ||= $exit->random_seed;
1827
1828 my $data = cf::to_json $rmp;
1829 my $md5 = Digest::MD5::md5_hex $data;
1830
1831 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1832 aio_write $fh, 0, (length $data), $data, 0;
1833
1834 $exit->slaying ("?random/$md5");
1835 $exit->msg (undef);
1836 }
1837 }
1838
1839 sub cf::object::player::enter_exit {
1840 my ($self, $exit) = @_;
1841
1842 return unless $self->type == cf::PLAYER;
1843
1844 $self->enter_link;
1845
1846 (async {
1847 $self->deactivate_recursive; # just to be sure
1848 unless (eval {
1849 prepare_random_map $exit
1850 if $exit->slaying eq "/!";
1851
1852 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1853 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1854
1855 1;
1856 }) {
1857 $self->message ("Something went wrong deep within the crossfire server. "
1858 . "I'll try to bring you back to the map you were before. "
1859 . "Please report this to the dungeon master!",
1860 cf::NDI_UNIQUE | cf::NDI_RED);
1861
1862 warn "ERROR in enter_exit: $@";
1863 $self->leave_link;
1864 }
1865 })->prio (1);
1866 }
1867
1868 =head3 cf::client
1869
1870 =over 4
1871
1872 =item $client->send_drawinfo ($text, $flags)
1873
1874 Sends a drawinfo packet to the client. Circumvents output buffering so
1875 should not be used under normal circumstances.
1876
1877 =cut
1878
1879 sub cf::client::send_drawinfo {
1880 my ($self, $text, $flags) = @_;
1881
1882 utf8::encode $text;
1883 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1884 }
1885
1886
1887 =item $success = $client->query ($flags, "text", \&cb)
1888
1889 Queues a query to the client, calling the given callback with
1890 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1891 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1892
1893 Queries can fail, so check the return code. Or don't, as queries will become
1894 reliable at some point in the future.
1895
1896 =cut
1897
1898 sub cf::client::query {
1899 my ($self, $flags, $text, $cb) = @_;
1900
1901 return unless $self->state == ST_PLAYING
1902 || $self->state == ST_SETUP
1903 || $self->state == ST_CUSTOM;
1904
1905 $self->state (ST_CUSTOM);
1906
1907 utf8::encode $text;
1908 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1909
1910 $self->send_packet ($self->{query_queue}[0][0])
1911 if @{ $self->{query_queue} } == 1;
1912 }
1913
1914 cf::client->attach (
1915 on_reply => sub {
1916 my ($ns, $msg) = @_;
1917
1918 # this weird shuffling is so that direct followup queries
1919 # get handled first
1920 my $queue = delete $ns->{query_queue}
1921 or return; # be conservative, not sure how that can happen, but we saw a crash here
1922
1923 (shift @$queue)->[1]->($msg);
1924
1925 push @{ $ns->{query_queue} }, @$queue;
1926
1927 if (@{ $ns->{query_queue} } == @$queue) {
1928 if (@$queue) {
1929 $ns->send_packet ($ns->{query_queue}[0][0]);
1930 } else {
1931 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1932 }
1933 }
1934 },
1935 );
1936
1937 =item $client->async (\&cb)
1938
1939 Create a new coroutine, running the specified callback. The coroutine will
1940 be automatically cancelled when the client gets destroyed (e.g. on logout,
1941 or loss of connection).
1942
1943 =cut
1944
1945 sub cf::client::async {
1946 my ($self, $cb) = @_;
1947
1948 my $coro = &Coro::async ($cb);
1949
1950 $coro->on_destroy (sub {
1951 delete $self->{_coro}{$coro+0};
1952 });
1953
1954 $self->{_coro}{$coro+0} = $coro;
1955
1956 $coro
1957 }
1958
1959 cf::client->attach (
1960 on_destroy => sub {
1961 my ($ns) = @_;
1962
1963 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1964 },
1965 );
1966
1967 =back
1968
1969
1970 =head2 SAFE SCRIPTING
1971
1972 Functions that provide a safe environment to compile and execute
1973 snippets of perl code without them endangering the safety of the server
1974 itself. Looping constructs, I/O operators and other built-in functionality
1975 is not available in the safe scripting environment, and the number of
1976 functions and methods that can be called is greatly reduced.
1977
1978 =cut
1979
1980 our $safe = new Safe "safe";
1981 our $safe_hole = new Safe::Hole;
1982
1983 $SIG{FPE} = 'IGNORE';
1984
1985 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
1986
1987 # here we export the classes and methods available to script code
1988
1989 =pod
1990
1991 The following fucntions and emthods are available within a safe environment:
1992
1993 cf::object contr pay_amount pay_player map
1994 cf::object::player player
1995 cf::player peaceful
1996 cf::map trigger
1997
1998 =cut
1999
2000 for (
2001 ["cf::object" => qw(contr pay_amount pay_player map)],
2002 ["cf::object::player" => qw(player)],
2003 ["cf::player" => qw(peaceful)],
2004 ["cf::map" => qw(trigger)],
2005 ) {
2006 no strict 'refs';
2007 my ($pkg, @funs) = @$_;
2008 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2009 for @funs;
2010 }
2011
2012 =over 4
2013
2014 =item @retval = safe_eval $code, [var => value, ...]
2015
2016 Compiled and executes the given perl code snippet. additional var/value
2017 pairs result in temporary local (my) scalar variables of the given name
2018 that are available in the code snippet. Example:
2019
2020 my $five = safe_eval '$first + $second', first => 1, second => 4;
2021
2022 =cut
2023
2024 sub safe_eval($;@) {
2025 my ($code, %vars) = @_;
2026
2027 my $qcode = $code;
2028 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2029 $qcode =~ s/\n/\\n/g;
2030
2031 local $_;
2032 local @safe::cf::_safe_eval_args = values %vars;
2033
2034 my $eval =
2035 "do {\n"
2036 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2037 . "#line 0 \"{$qcode}\"\n"
2038 . $code
2039 . "\n}"
2040 ;
2041
2042 sub_generation_inc;
2043 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2044 sub_generation_inc;
2045
2046 if ($@) {
2047 warn "$@";
2048 warn "while executing safe code '$code'\n";
2049 warn "with arguments " . (join " ", %vars) . "\n";
2050 }
2051
2052 wantarray ? @res : $res[0]
2053 }
2054
2055 =item cf::register_script_function $function => $cb
2056
2057 Register a function that can be called from within map/npc scripts. The
2058 function should be reasonably secure and should be put into a package name
2059 like the extension.
2060
2061 Example: register a function that gets called whenever a map script calls
2062 C<rent::overview>, as used by the C<rent> extension.
2063
2064 cf::register_script_function "rent::overview" => sub {
2065 ...
2066 };
2067
2068 =cut
2069
2070 sub register_script_function {
2071 my ($fun, $cb) = @_;
2072
2073 no strict 'refs';
2074 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2075 }
2076
2077 =back
2078
2079 =cut
2080
2081 #############################################################################
2082
2083 =head2 EXTENSION DATABASE SUPPORT
2084
2085 Crossfire maintains a very simple database for extension use. It can
2086 currently store anything that can be serialised using Storable, which
2087 excludes objects.
2088
2089 The parameter C<$family> should best start with the name of the extension
2090 using it, it should be unique.
2091
2092 =over 4
2093
2094 =item $hashref = cf::db_get $family
2095
2096 Return a hashref for use by the extension C<$family>, which can be
2097 modified. After modifications, you have to call C<cf::db_dirty> or
2098 C<cf::db_sync>.
2099
2100 =item $value = cf::db_get $family => $key
2101
2102 Returns a single value from the database
2103
2104 =item cf::db_put $family => $hashref
2105
2106 Stores the given family hashref into the database. Updates are delayed, if
2107 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2108
2109 =item cf::db_put $family => $key => $value
2110
2111 Stores the given C<$value> in the family hash. Updates are delayed, if you
2112 want the data to be synced to disk immediately, use C<cf::db_sync>.
2113
2114 =item cf::db_dirty
2115
2116 Marks the database as dirty, to be updated at a later time.
2117
2118 =item cf::db_sync
2119
2120 Immediately write the database to disk I<if it is dirty>.
2121
2122 =cut
2123
2124 our $DB;
2125
2126 {
2127 my $path = cf::localdir . "/database.pst";
2128
2129 sub db_load() {
2130 $DB = stat $path ? Storable::retrieve $path : { };
2131 }
2132
2133 my $pid;
2134
2135 sub db_save() {
2136 waitpid $pid, 0 if $pid;
2137 if (0 == ($pid = fork)) {
2138 $DB->{_meta}{version} = 1;
2139 Storable::nstore $DB, "$path~";
2140 rename "$path~", $path;
2141 cf::_exit 0 if defined $pid;
2142 }
2143 }
2144
2145 my $dirty;
2146
2147 sub db_sync() {
2148 db_save if $dirty;
2149 undef $dirty;
2150 }
2151
2152 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2153 db_sync;
2154 });
2155
2156 sub db_dirty() {
2157 $dirty = 1;
2158 $idle->start;
2159 }
2160
2161 sub db_get($;$) {
2162 @_ >= 2
2163 ? $DB->{$_[0]}{$_[1]}
2164 : ($DB->{$_[0]} ||= { })
2165 }
2166
2167 sub db_put($$;$) {
2168 if (@_ >= 3) {
2169 $DB->{$_[0]}{$_[1]} = $_[2];
2170 } else {
2171 $DB->{$_[0]} = $_[1];
2172 }
2173 db_dirty;
2174 }
2175
2176 cf::global->attach (
2177 prio => 10000,
2178 on_cleanup => sub {
2179 db_sync;
2180 },
2181 );
2182 }
2183
2184 #############################################################################
2185 # the server's main()
2186
2187 sub cfg_load {
2188 open my $fh, "<:utf8", cf::confdir . "/config"
2189 or return;
2190
2191 local $/;
2192 *CFG = YAML::Syck::Load <$fh>;
2193
2194 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2195
2196 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2197 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2198
2199 if (exists $CFG{mlockall}) {
2200 eval {
2201 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2202 and die "WARNING: m(un)lockall failed: $!\n";
2203 };
2204 warn $@ if $@;
2205 }
2206 }
2207
2208 sub main {
2209 # we must not ever block the main coroutine
2210 local $Coro::idle = sub {
2211 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2212 async { Event::one_event };
2213 };
2214
2215 cfg_load;
2216 db_load;
2217 load_extensions;
2218 Event::loop;
2219 }
2220
2221 #############################################################################
2222 # initialisation and cleanup
2223
2224 # install some emergency cleanup handlers
2225 BEGIN {
2226 for my $signal (qw(INT HUP TERM)) {
2227 Event->signal (
2228 data => WF_AUTOCANCEL,
2229 signal => $signal,
2230 cb => sub {
2231 cf::cleanup "SIG$signal";
2232 },
2233 );
2234 }
2235 }
2236
2237 sub emergency_save() {
2238 my $freeze_guard = cf::freeze_mainloop;
2239
2240 warn "enter emergency perl save\n";
2241
2242 cf::sync_job {
2243 # use a peculiar iteration method to avoid tripping on perl
2244 # refcount bugs in for. also avoids problems with players
2245 # and maps saved/destroyed asynchronously.
2246 warn "begin emergency player save\n";
2247 for my $login (keys %cf::PLAYER) {
2248 my $pl = $cf::PLAYER{$login} or next;
2249 $pl->valid or next;
2250 $pl->save;
2251 }
2252 warn "end emergency player save\n";
2253
2254 warn "begin emergency map save\n";
2255 for my $path (keys %cf::MAP) {
2256 my $map = $cf::MAP{$path} or next;
2257 $map->valid or next;
2258 $map->save;
2259 }
2260 warn "end emergency map save\n";
2261 };
2262
2263 warn "leave emergency perl save\n";
2264 }
2265
2266 sub reload() {
2267 # can/must only be called in main
2268 if ($Coro::current != $Coro::main) {
2269 warn "can only reload from main coroutine\n";
2270 return;
2271 }
2272
2273 warn "reloading...";
2274
2275 warn "freezing server";
2276 my $guard = freeze_mainloop;
2277 cf::emergency_save;
2278
2279 warn "sync database to disk";
2280 cf::db_sync;
2281 IO::AIO::flush;
2282
2283 eval {
2284 # if anything goes wrong in here, we should simply crash as we already saved
2285
2286 warn "cancel all watchers";
2287 for (Event::all_watchers) {
2288 $_->cancel if $_->data & WF_AUTOCANCEL;
2289 }
2290
2291 warn "cancel all extension coros";
2292 $_->cancel for values %EXT_CORO;
2293 %EXT_CORO = ();
2294
2295 warn "remove commands";
2296 %COMMAND = ();
2297
2298 warn "remove ext commands";
2299 %EXTCMD = ();
2300
2301 warn "unload/nuke all extensions";
2302 for my $pkg (@EXTS) {
2303 warn "... unloading $pkg";
2304
2305 if (my $cb = $pkg->can ("unload")) {
2306 eval {
2307 $cb->($pkg);
2308 1
2309 } or warn "$pkg unloaded, but with errors: $@";
2310 }
2311
2312 warn "... nuking $pkg";
2313 Symbol::delete_package $pkg;
2314 }
2315
2316 warn "unload all perl modules loaded from $LIBDIR";
2317 while (my ($k, $v) = each %INC) {
2318 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2319
2320 warn "removing <$k>";
2321 delete $INC{$k};
2322
2323 $k =~ s/\.pm$//;
2324 $k =~ s/\//::/g;
2325
2326 if (my $cb = $k->can ("unload_module")) {
2327 $cb->();
2328 }
2329
2330 Symbol::delete_package $k;
2331 }
2332
2333 warn "get rid of safe::, as good as possible";
2334 Symbol::delete_package "safe::$_"
2335 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2336
2337 warn "unload cf.pm \"a bit\"";
2338 delete $INC{"cf.pm"};
2339
2340 # don't, removes xs symbols, too,
2341 # and global variables created in xs
2342 #Symbol::delete_package __PACKAGE__;
2343
2344 warn "reloading cf.pm";
2345 require cf;
2346 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2347
2348 warn "load config and database again";
2349 cf::cfg_load;
2350 cf::db_load;
2351
2352 warn "load extensions";
2353 cf::load_extensions;
2354
2355 warn "reattach attachments to objects/players";
2356 _global_reattach;
2357 warn "reattach attachments to maps";
2358 reattach $_ for values %MAP;
2359 };
2360
2361 if ($@) {
2362 warn $@;
2363 warn "error while reloading, exiting.";
2364 exit 1;
2365 }
2366
2367 warn "reloaded";
2368 };
2369
2370 register_command "reload" => sub {
2371 my ($who, $arg) = @_;
2372
2373 if ($who->flag (FLAG_WIZ)) {
2374 $who->message ("start of reload.");
2375 reload;
2376 $who->message ("end of reload.");
2377 }
2378 };
2379
2380 unshift @INC, $LIBDIR;
2381
2382 $TICK_WATCHER = Event->timer (
2383 reentrant => 0,
2384 prio => 0,
2385 at => $NEXT_TICK || $TICK,
2386 data => WF_AUTOCANCEL,
2387 cb => sub {
2388 $NOW = Event::time;
2389
2390 cf::server_tick; # one server iteration
2391 $RUNTIME += $TICK;
2392 $NEXT_TICK += $TICK;
2393
2394 $WAIT_FOR_TICK->broadcast;
2395 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2396
2397 # if we are delayed by four ticks or more, skip them all
2398 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2399
2400 $TICK_WATCHER->at ($NEXT_TICK);
2401 $TICK_WATCHER->start;
2402 },
2403 );
2404
2405 IO::AIO::max_poll_time $TICK * 0.2;
2406
2407 Event->io (
2408 fd => IO::AIO::poll_fileno,
2409 poll => 'r',
2410 prio => 5,
2411 data => WF_AUTOCANCEL,
2412 cb => \&IO::AIO::poll_cb,
2413 );
2414
2415 Event->timer (
2416 data => WF_AUTOCANCEL,
2417 after => 0,
2418 interval => 10,
2419 cb => sub {
2420 (Coro::unblock_sub {
2421 write_runtime
2422 or warn "ERROR: unable to write runtime file: $!";
2423 })->();
2424 },
2425 );
2426
2427 END { cf::emergency_save }
2428
2429 1
2430