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/cvs/deliantra/server/lib/cf.pm
Revision: 1.168
Committed: Sun Jan 14 00:37:14 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.167: +9 -5 lines
Log Message:
stop runtime write watcher on freeze, too, to trip watchdog

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $AIO_POLL_WATCHER;
50 our $WRITE_RUNTIME_WATCHER;
51 our $NEXT_TICK;
52 our $NOW;
53
54 our %CFG;
55
56 our $UPTIME; $UPTIME ||= time;
57 our $RUNTIME;
58
59 our %PLAYER; # all users
60 our %MAP; # all maps
61 our $LINK_MAP; # the special {link} map, which is always available
62 our $RANDOM_MAPS = cf::localdir . "/random";
63
64 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67 # used to convert map paths into valid unix filenames by replacing / by ∕
68 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
69
70 binmode STDOUT;
71 binmode STDERR;
72
73 # read virtual server time, if available
74 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
75 open my $fh, "<", cf::localdir . "/runtime"
76 or die "unable to read runtime file: $!";
77 $RUNTIME = <$fh> + 0.;
78 }
79
80 mkdir cf::localdir;
81 mkdir cf::localdir . "/" . cf::playerdir;
82 mkdir cf::localdir . "/" . cf::tmpdir;
83 mkdir cf::localdir . "/" . cf::uniquedir;
84 mkdir $RANDOM_MAPS;
85
86 our $EMERGENCY_POSITION;
87
88 #############################################################################
89
90 =head2 GLOBAL VARIABLES
91
92 =over 4
93
94 =item $cf::UPTIME
95
96 The timestamp of the server start (so not actually an uptime).
97
98 =item $cf::RUNTIME
99
100 The time this server has run, starts at 0 and is increased by $cf::TICK on
101 every server tick.
102
103 =item $cf::LIBDIR
104
105 The perl library directory, where extensions and cf-specific modules can
106 be found. It will be added to C<@INC> automatically.
107
108 =item $cf::NOW
109
110 The time of the last (current) server tick.
111
112 =item $cf::TICK
113
114 The interval between server ticks, in seconds.
115
116 =item %cf::CFG
117
118 Configuration for the server, loaded from C</etc/crossfire/config>, or
119 from wherever your confdir points to.
120
121 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125 processing has been done. Call C<< ->wait >> on them to maximise the
126 window of cpu time available, or simply to synchronise to the server tick.
127
128 =back
129
130 =cut
131
132 BEGIN {
133 *CORE::GLOBAL::warn = sub {
134 my $msg = join "", @_;
135 utf8::encode $msg;
136
137 $msg .= "\n"
138 unless $msg =~ /\n$/;
139
140 LOG llevError, $msg;
141 };
142 }
143
144 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
145 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
146 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
147 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
148 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
149 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
150
151 # we bless all objects into (empty) derived classes to force a method lookup
152 # within the Safe compartment.
153 for my $pkg (qw(
154 cf::global cf::attachable
155 cf::object cf::object::player
156 cf::client cf::player
157 cf::arch cf::living
158 cf::map cf::party cf::region
159 )) {
160 no strict 'refs';
161 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
162 }
163
164 $Event::DIED = sub {
165 warn "error in event callback: @_";
166 };
167
168 =head2 UTILITY FUNCTIONS
169
170 =over 4
171
172 =item dumpval $ref
173
174 =cut
175
176 sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193 }
194
195 use JSON::Syck (); # TODO# replace by JSON::PC once working
196
197 =item $ref = cf::from_json $json
198
199 Converts a JSON string into the corresponding perl data structure.
200
201 =cut
202
203 sub from_json($) {
204 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
205 JSON::Syck::Load $_[0]
206 }
207
208 =item $json = cf::to_json $ref
209
210 Converts a perl data structure into its JSON representation.
211
212 =cut
213
214 sub to_json($) {
215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
216 JSON::Syck::Dump $_[0]
217 }
218
219 =item cf::lock_wait $string
220
221 Wait until the given lock is available. See cf::lock_acquire.
222
223 =item my $lock = cf::lock_acquire $string
224
225 Wait until the given lock is available and then acquires it and returns
226 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
227 for example when the coroutine gets canceled), the lock is automatically
228 returned.
229
230 Lock names should begin with a unique identifier (for example, cf::map::find
231 uses map_find and cf::map::load uses map_load).
232
233 =cut
234
235 our %LOCK;
236
237 sub lock_wait($) {
238 my ($key) = @_;
239
240 # wait for lock, if any
241 while ($LOCK{$key}) {
242 push @{ $LOCK{$key} }, $Coro::current;
243 Coro::schedule;
244 }
245 }
246
247 sub lock_acquire($) {
248 my ($key) = @_;
249
250 # wait, to be sure we are not locked
251 lock_wait $key;
252
253 $LOCK{$key} = [];
254
255 Coro::guard {
256 # wake up all waiters, to be on the safe side
257 $_->ready for @{ delete $LOCK{$key} };
258 }
259 }
260
261 sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271 }
272
273 =item cf::async { BLOCK }
274
275 Currently the same as Coro::async_pool, meaning you cannot use
276 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277 thing you are allowed to do is call C<prio> on it.
278
279 =cut
280
281 BEGIN { *async = \&Coro::async_pool }
282
283 =item cf::sync_job { BLOCK }
284
285 The design of crossfire+ requires that the main coro ($Coro::main) is
286 always able to handle events or runnable, as crossfire+ is only partly
287 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
288
289 If it must be done, put the blocking parts into C<sync_job>. This will run
290 the given BLOCK in another coroutine while waiting for the result. The
291 server will be frozen during this time, so the block should either finish
292 fast or be very important.
293
294 =cut
295
296 sub sync_job(&) {
297 my ($job) = @_;
298
299 if ($Coro::current == $Coro::main) {
300 # this is the main coro, too bad, we have to block
301 # till the operation succeeds, freezing the server :/
302
303 # TODO: use suspend/resume instead
304 # (but this is cancel-safe)
305 my $freeze_guard = freeze_mainloop;
306
307 my $busy = 1;
308 my @res;
309
310 (async {
311 @res = eval { $job->() };
312 warn $@ if $@;
313 undef $busy;
314 })->prio (Coro::PRIO_MAX);
315
316 while ($busy) {
317 Coro::cede or Event::one_event;
318 }
319
320 wantarray ? @res : $res[0]
321 } else {
322 # we are in another coroutine, how wonderful, everything just works
323
324 $job->()
325 }
326 }
327
328 =item $coro = cf::async_ext { BLOCK }
329
330 Like async, but this coro is automatically being canceled when the
331 extension calling this is being unloaded.
332
333 =cut
334
335 sub async_ext(&) {
336 my $cb = shift;
337
338 my $coro = &Coro::async ($cb);
339
340 $coro->on_destroy (sub {
341 delete $EXT_CORO{$coro+0};
342 });
343 $EXT_CORO{$coro+0} = $coro;
344
345 $coro
346 }
347
348 sub write_runtime {
349 my $runtime = cf::localdir . "/runtime";
350
351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
352 or return;
353
354 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
355 (aio_write $fh, 0, (length $value), $value, 0) <= 0
356 and return;
357
358 aio_fsync $fh
359 and return;
360
361 close $fh
362 or return;
363
364 aio_rename "$runtime~", $runtime
365 and return;
366
367 1
368 }
369
370 =back
371
372 =cut
373
374 #############################################################################
375
376 =head2 ATTACHABLE OBJECTS
377
378 Many objects in crossfire are so-called attachable objects. That means you can
379 attach callbacks/event handlers (a collection of which is called an "attachment")
380 to it. All such attachable objects support the following methods.
381
382 In the following description, CLASS can be any of C<global>, C<object>
383 C<player>, C<client> or C<map> (i.e. the attachable objects in
384 crossfire+).
385
386 =over 4
387
388 =item $attachable->attach ($attachment, key => $value...)
389
390 =item $attachable->detach ($attachment)
391
392 Attach/detach a pre-registered attachment to a specific object and give it
393 the specified key/value pairs as arguments.
394
395 Example, attach a minesweeper attachment to the given object, making it a
396 10x10 minesweeper game:
397
398 $obj->attach (minesweeper => width => 10, height => 10);
399
400 =item $bool = $attachable->attached ($name)
401
402 Checks wether the named attachment is currently attached to the object.
403
404 =item cf::CLASS->attach ...
405
406 =item cf::CLASS->detach ...
407
408 Define an anonymous attachment and attach it to all objects of the given
409 CLASS. See the next function for an explanation of its arguments.
410
411 You can attach to global events by using the C<cf::global> class.
412
413 Example, log all player logins:
414
415 cf::player->attach (
416 on_login => sub {
417 my ($pl) = @_;
418 ...
419 },
420 );
421
422 Example, attach to the jeweler skill:
423
424 cf::object->attach (
425 type => cf::SKILL,
426 subtype => cf::SK_JEWELER,
427 on_use_skill => sub {
428 my ($sk, $ob, $part, $dir, $msg) = @_;
429 ...
430 },
431 );
432
433 =item cf::CLASS::attachment $name, ...
434
435 Register an attachment by C<$name> through which attachable objects of the
436 given CLASS can refer to this attachment.
437
438 Some classes such as crossfire maps and objects can specify attachments
439 that are attached at load/instantiate time, thus the need for a name.
440
441 These calls expect any number of the following handler/hook descriptions:
442
443 =over 4
444
445 =item prio => $number
446
447 Set the priority for all following handlers/hooks (unless overwritten
448 by another C<prio> setting). Lower priority handlers get executed
449 earlier. The default priority is C<0>, and many built-in handlers are
450 registered at priority C<-1000>, so lower priorities should not be used
451 unless you know what you are doing.
452
453 =item type => $type
454
455 (Only for C<< cf::object->attach >> calls), limits the attachment to the
456 given type of objects only (the additional parameter C<subtype> can be
457 used to further limit to the given subtype).
458
459 =item on_I<event> => \&cb
460
461 Call the given code reference whenever the named event happens (event is
462 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
463 handlers are recognised generally depends on the type of object these
464 handlers attach to).
465
466 See F<include/eventinc.h> for the full list of events supported, and their
467 class.
468
469 =item package => package::
470
471 Look for sub functions of the name C<< on_I<event> >> in the given
472 package and register them. Only handlers for eevents supported by the
473 object/class are recognised.
474
475 =back
476
477 Example, define an attachment called "sockpuppet" that calls the given
478 event handler when a monster attacks:
479
480 cf::object::attachment sockpuppet =>
481 on_skill_attack => sub {
482 my ($self, $victim) = @_;
483 ...
484 }
485 }
486
487 =item $attachable->valid
488
489 Just because you have a perl object does not mean that the corresponding
490 C-level object still exists. If you try to access an object that has no
491 valid C counterpart anymore you get an exception at runtime. This method
492 can be used to test for existence of the C object part without causing an
493 exception.
494
495 =cut
496
497 # the following variables are defined in .xs and must not be re-created
498 our @CB_GLOBAL = (); # registry for all global events
499 our @CB_ATTACHABLE = (); # registry for all attachables
500 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
501 our @CB_PLAYER = ();
502 our @CB_CLIENT = ();
503 our @CB_TYPE = (); # registry for type (cf-object class) based events
504 our @CB_MAP = ();
505
506 my %attachment;
507
508 sub _attach_cb($$$$) {
509 my ($registry, $event, $prio, $cb) = @_;
510
511 use sort 'stable';
512
513 $cb = [$prio, $cb];
514
515 @{$registry->[$event]} = sort
516 { $a->[0] cmp $b->[0] }
517 @{$registry->[$event] || []}, $cb;
518 }
519
520 # hack
521 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
522
523 # attach handles attaching event callbacks
524 # the only thing the caller has to do is pass the correct
525 # registry (== where the callback attaches to).
526 sub _attach {
527 my ($registry, $klass, @arg) = @_;
528
529 my $object_type;
530 my $prio = 0;
531 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
532
533 #TODO: get rid of this hack
534 if ($attachable_klass{$klass}) {
535 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
536 }
537
538 while (@arg) {
539 my $type = shift @arg;
540
541 if ($type eq "prio") {
542 $prio = shift @arg;
543
544 } elsif ($type eq "type") {
545 $object_type = shift @arg;
546 $registry = $CB_TYPE[$object_type] ||= [];
547
548 } elsif ($type eq "subtype") {
549 defined $object_type or Carp::croak "subtype specified without type";
550 my $object_subtype = shift @arg;
551 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
552
553 } elsif ($type eq "package") {
554 my $pkg = shift @arg;
555
556 while (my ($name, $id) = each %cb_id) {
557 if (my $cb = $pkg->can ($name)) {
558 _attach_cb $registry, $id, $prio, $cb;
559 }
560 }
561
562 } elsif (exists $cb_id{$type}) {
563 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
564
565 } elsif (ref $type) {
566 warn "attaching objects not supported, ignoring.\n";
567
568 } else {
569 shift @arg;
570 warn "attach argument '$type' not supported, ignoring.\n";
571 }
572 }
573 }
574
575 sub _object_attach {
576 my ($obj, $name, %arg) = @_;
577
578 return if exists $obj->{_attachment}{$name};
579
580 if (my $attach = $attachment{$name}) {
581 my $registry = $obj->registry;
582
583 for (@$attach) {
584 my ($klass, @attach) = @$_;
585 _attach $registry, $klass, @attach;
586 }
587
588 $obj->{$name} = \%arg;
589 } else {
590 warn "object uses attachment '$name' that is not available, postponing.\n";
591 }
592
593 $obj->{_attachment}{$name} = undef;
594 }
595
596 sub cf::attachable::attach {
597 if (ref $_[0]) {
598 _object_attach @_;
599 } else {
600 _attach shift->_attach_registry, @_;
601 }
602 };
603
604 # all those should be optimised
605 sub cf::attachable::detach {
606 my ($obj, $name) = @_;
607
608 if (ref $obj) {
609 delete $obj->{_attachment}{$name};
610 reattach ($obj);
611 } else {
612 Carp::croak "cannot, currently, detach class attachments";
613 }
614 };
615
616 sub cf::attachable::attached {
617 my ($obj, $name) = @_;
618
619 exists $obj->{_attachment}{$name}
620 }
621
622 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
623 eval "#line " . __LINE__ . " 'cf.pm'
624 sub cf::\L$klass\E::_attach_registry {
625 (\\\@CB_$klass, KLASS_$klass)
626 }
627
628 sub cf::\L$klass\E::attachment {
629 my \$name = shift;
630
631 \$attachment{\$name} = [[KLASS_$klass, \@_]];
632 }
633 ";
634 die if $@;
635 }
636
637 our $override;
638 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
639
640 sub override {
641 $override = 1;
642 @invoke_results = ();
643 }
644
645 sub do_invoke {
646 my $event = shift;
647 my $callbacks = shift;
648
649 @invoke_results = ();
650
651 local $override;
652
653 for (@$callbacks) {
654 eval { &{$_->[1]} };
655
656 if ($@) {
657 warn "$@";
658 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
659 override;
660 }
661
662 return 1 if $override;
663 }
664
665 0
666 }
667
668 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
669
670 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
671
672 Generate an object-specific event with the given arguments.
673
674 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
675 removed in future versions), and there is no public API to access override
676 results (if you must, access C<@cf::invoke_results> directly).
677
678 =back
679
680 =cut
681
682 #############################################################################
683 # object support
684
685 sub reattach {
686 # basically do the same as instantiate, without calling instantiate
687 my ($obj) = @_;
688
689 my $registry = $obj->registry;
690
691 @$registry = ();
692
693 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
694
695 for my $name (keys %{ $obj->{_attachment} || {} }) {
696 if (my $attach = $attachment{$name}) {
697 for (@$attach) {
698 my ($klass, @attach) = @$_;
699 _attach $registry, $klass, @attach;
700 }
701 } else {
702 warn "object uses attachment '$name' that is not available, postponing.\n";
703 }
704 }
705 }
706
707 cf::attachable->attach (
708 prio => -1000000,
709 on_instantiate => sub {
710 my ($obj, $data) = @_;
711
712 $data = from_json $data;
713
714 for (@$data) {
715 my ($name, $args) = @$_;
716
717 $obj->attach ($name, %{$args || {} });
718 }
719 },
720 on_reattach => \&reattach,
721 on_clone => sub {
722 my ($src, $dst) = @_;
723
724 @{$dst->registry} = @{$src->registry};
725
726 %$dst = %$src;
727
728 %{$dst->{_attachment}} = %{$src->{_attachment}}
729 if exists $src->{_attachment};
730 },
731 );
732
733 sub object_freezer_save {
734 my ($filename, $rdata, $objs) = @_;
735
736 sync_job {
737 if (length $$rdata) {
738 warn sprintf "saving %s (%d,%d)\n",
739 $filename, length $$rdata, scalar @$objs;
740
741 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
742 chmod SAVE_MODE, $fh;
743 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
744 aio_fsync $fh;
745 close $fh;
746
747 if (@$objs) {
748 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
749 chmod SAVE_MODE, $fh;
750 my $data = Storable::nfreeze { version => 1, objs => $objs };
751 aio_write $fh, 0, (length $data), $data, 0;
752 aio_fsync $fh;
753 close $fh;
754 aio_rename "$filename.pst~", "$filename.pst";
755 }
756 } else {
757 aio_unlink "$filename.pst";
758 }
759
760 aio_rename "$filename~", $filename;
761 } else {
762 warn "FATAL: $filename~: $!\n";
763 }
764 } else {
765 aio_unlink $filename;
766 aio_unlink "$filename.pst";
767 }
768 }
769 }
770
771 sub object_freezer_as_string {
772 my ($rdata, $objs) = @_;
773
774 use Data::Dumper;
775
776 $$rdata . Dumper $objs
777 }
778
779 sub object_thawer_load {
780 my ($filename) = @_;
781
782 my ($data, $av);
783
784 (aio_load $filename, $data) >= 0
785 or return;
786
787 unless (aio_stat "$filename.pst") {
788 (aio_load "$filename.pst", $av) >= 0
789 or return;
790 $av = eval { (Storable::thaw $av)->{objs} };
791 }
792
793 warn sprintf "loading %s (%d)\n",
794 $filename, length $data, scalar @{$av || []};#d#
795 return ($data, $av);
796 }
797
798 #############################################################################
799 # command handling &c
800
801 =item cf::register_command $name => \&callback($ob,$args);
802
803 Register a callback for execution when the client sends the user command
804 $name.
805
806 =cut
807
808 sub register_command {
809 my ($name, $cb) = @_;
810
811 my $caller = caller;
812 #warn "registering command '$name/$time' to '$caller'";
813
814 push @{ $COMMAND{$name} }, [$caller, $cb];
815 }
816
817 =item cf::register_extcmd $name => \&callback($pl,$packet);
818
819 Register a callbackf ro execution when the client sends an extcmd packet.
820
821 If the callback returns something, it is sent back as if reply was being
822 called.
823
824 =cut
825
826 sub register_extcmd {
827 my ($name, $cb) = @_;
828
829 $EXTCMD{$name} = $cb;
830 }
831
832 cf::player->attach (
833 on_command => sub {
834 my ($pl, $name, $params) = @_;
835
836 my $cb = $COMMAND{$name}
837 or return;
838
839 for my $cmd (@$cb) {
840 $cmd->[1]->($pl->ob, $params);
841 }
842
843 cf::override;
844 },
845 on_extcmd => sub {
846 my ($pl, $buf) = @_;
847
848 my $msg = eval { from_json $buf };
849
850 if (ref $msg) {
851 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
852 if (my %reply = $cb->($pl, $msg)) {
853 $pl->ext_reply ($msg->{msgid}, %reply);
854 }
855 }
856 } else {
857 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
858 }
859
860 cf::override;
861 },
862 );
863
864 sub load_extension {
865 my ($path) = @_;
866
867 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
868 my $base = $1;
869 my $pkg = $1;
870 $pkg =~ s/[^[:word:]]/_/g;
871 $pkg = "ext::$pkg";
872
873 warn "... loading '$path' into '$pkg'\n";
874
875 open my $fh, "<:utf8", $path
876 or die "$path: $!";
877
878 my $source =
879 "package $pkg; use strict; use utf8;\n"
880 . "#line 1 \"$path\"\n{\n"
881 . (do { local $/; <$fh> })
882 . "\n};\n1";
883
884 unless (eval $source) {
885 my $msg = $@ ? "$path: $@\n"
886 : "extension disabled.\n";
887 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
888 warn $@;
889 warn "mandatory extension failed to load, exiting.\n";
890 exit 1;
891 }
892 die $@;
893 }
894
895 push @EXTS, $pkg;
896 }
897
898 sub load_extensions {
899 for my $ext (<$LIBDIR/*.ext>) {
900 next unless -r $ext;
901 eval {
902 load_extension $ext;
903 1
904 } or warn "$ext not loaded: $@";
905 }
906 }
907
908 #############################################################################
909
910 =head2 CORE EXTENSIONS
911
912 Functions and methods that extend core crossfire objects.
913
914 =cut
915
916 package cf::player;
917
918 use Coro::AIO;
919
920 =head3 cf::player
921
922 =over 4
923
924 =item cf::player::find $login
925
926 Returns the given player object, loading it if necessary (might block).
927
928 =cut
929
930 sub playerdir($) {
931 cf::localdir
932 . "/"
933 . cf::playerdir
934 . "/"
935 . (ref $_[0] ? $_[0]->ob->name : $_[0])
936 }
937
938 sub path($) {
939 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
940
941 (playerdir $login) . "/$login.pl"
942 }
943
944 sub find_active($) {
945 $cf::PLAYER{$_[0]}
946 and $cf::PLAYER{$_[0]}->active
947 and $cf::PLAYER{$_[0]}
948 }
949
950 sub exists($) {
951 my ($login) = @_;
952
953 $cf::PLAYER{$login}
954 or cf::sync_job { !aio_stat $login }
955 }
956
957 sub find($) {
958 return $cf::PLAYER{$_[0]} || do {
959 my $login = $_[0];
960
961 my $guard = cf::lock_acquire "user_find:$login";
962
963 $cf::PLAYER{$_[0]} || do {
964 my $pl = load_pl path $login
965 or return;
966 $cf::PLAYER{$login} = $pl
967 }
968 }
969 }
970
971 sub save($) {
972 my ($pl) = @_;
973
974 return if $pl->{deny_save};
975
976 my $path = path $pl;
977 my $guard = cf::lock_acquire "user_save:$path";
978
979 return if $pl->{deny_save};
980
981 aio_mkdir playerdir $pl, 0770;
982 $pl->{last_save} = $cf::RUNTIME;
983
984 $pl->save_pl ($path);
985 Coro::cede;
986 }
987
988 sub new($) {
989 my ($login) = @_;
990
991 my $self = create;
992
993 $self->ob->name ($login);
994 $self->{deny_save} = 1;
995
996 $cf::PLAYER{$login} = $self;
997
998 $self
999 }
1000
1001 =item $pl->quit_character
1002
1003 Nukes the player without looking back. If logged in, the connection will
1004 be destroyed. May block for a long time.
1005
1006 =cut
1007
1008 sub quit_character {
1009 my ($pl) = @_;
1010
1011 $pl->{deny_save} = 1;
1012 $pl->password ("*"); # this should lock out the player until we nuked the dir
1013
1014 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1015 $pl->deactivate;
1016 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1017 $pl->ns->destroy if $pl->ns;
1018
1019 my $path = playerdir $pl;
1020 my $temp = "$path~$cf::RUNTIME~deleting~";
1021 aio_rename $path, $temp;
1022 delete $cf::PLAYER{$pl->ob->name};
1023 $pl->destroy;
1024 IO::AIO::aio_rmtree $temp;
1025 }
1026
1027 =item cf::player::list_logins
1028
1029 Returns am arrayref of all valid playernames in the system, can take a
1030 while and may block, so not sync_job-capable, ever.
1031
1032 =cut
1033
1034 sub list_logins {
1035 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1036 or return [];
1037
1038 my @logins;
1039
1040 for my $login (@$dirs) {
1041 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1042 aio_read $fh, 0, 512, my $buf, 0 or next;
1043 $buf !~ /^password -------------$/m or next; # official not-valid tag
1044
1045 utf8::decode $login;
1046 push @logins, $login;
1047 }
1048
1049 \@logins
1050 }
1051
1052 =item $player->maps
1053
1054 Returns an arrayref of map paths that are private for this
1055 player. May block.
1056
1057 =cut
1058
1059 sub maps($) {
1060 my ($pl) = @_;
1061
1062 my $files = aio_readdir playerdir $pl
1063 or return;
1064
1065 my @paths;
1066
1067 for (@$files) {
1068 utf8::decode $_;
1069 next if /\.(?:pl|pst)$/;
1070 next unless /^$PATH_SEP/o;
1071
1072 s/\.map$//;
1073 push @paths, "~" . $pl->ob->name . "/" . $_;
1074 }
1075
1076 \@paths
1077 }
1078
1079 =item $player->ext_reply ($msgid, $msgtype, %msg)
1080
1081 Sends an ext reply to the player.
1082
1083 =cut
1084
1085 sub ext_reply($$$%) {
1086 my ($self, $id, %msg) = @_;
1087
1088 $msg{msgid} = $id;
1089
1090 $self->send ("ext " . cf::to_json \%msg);
1091 }
1092
1093 package cf;
1094
1095 =back
1096
1097
1098 =head3 cf::map
1099
1100 =over 4
1101
1102 =cut
1103
1104 package cf::map;
1105
1106 use Fcntl;
1107 use Coro::AIO;
1108
1109 use overload
1110 '""' => \&as_string;
1111
1112 our $MAX_RESET = 3600;
1113 our $DEFAULT_RESET = 3000;
1114
1115 sub generate_random_map {
1116 my ($self, $rmp) = @_;
1117
1118 # mit "rum" bekleckern, nicht
1119 $self->_create_random_map (
1120 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1121 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1122 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1123 $rmp->{exit_on_final_map},
1124 $rmp->{xsize}, $rmp->{ysize},
1125 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1126 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1127 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1128 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1129 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1130 (cf::region::find $rmp->{region}), $rmp->{custom}
1131 )
1132 }
1133
1134 sub register {
1135 my (undef, $regex) = @_;
1136 my $pkg = caller;
1137
1138 no strict;
1139 push @{"$pkg\::ISA"}, __PACKAGE__;
1140
1141 $EXT_MAP{$pkg} = qr<$regex>;
1142 }
1143
1144 # also paths starting with '/'
1145 $EXT_MAP{"cf::map"} = qr{^(?=/)};
1146
1147 sub normalise {
1148 my ($path, $base) = @_;
1149
1150 # map plan:
1151 #
1152 # /! non-realised random map exit (special hack!)
1153 # {... are special paths that are not being touched
1154 # ?xxx/... are special absolute paths
1155 # ?random/... random maps
1156 # /... normal maps
1157 # ~user/... per-player map of a specific user
1158
1159 $path =~ s/$PATH_SEP/\//go;
1160
1161 # treat it as relative path if it starts with
1162 # something that looks reasonable
1163 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1164 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1165
1166 $base =~ s{[^/]+/?$}{};
1167 $path = "$base/$path";
1168 }
1169
1170 for ($path) {
1171 redo if s{//}{/};
1172 redo if s{/\.?/}{/};
1173 redo if s{/[^/]+/\.\./}{/};
1174 }
1175
1176 $path
1177 }
1178
1179 sub new_from_path {
1180 my (undef, $path, $base) = @_;
1181
1182 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1183
1184 $path = normalise $path, $base;
1185
1186 for my $pkg (keys %EXT_MAP) {
1187 if ($path =~ $EXT_MAP{$pkg}) {
1188 my $self = bless cf::map::new, $pkg;
1189 $self->{path} = $path; $self->path ($path);
1190 $self->init; # pass $1 etc.
1191 return $self;
1192 }
1193 }
1194
1195 Carp::carp "unable to resolve path '$path'.";
1196 ()
1197 }
1198
1199 sub init {
1200 my ($self) = @_;
1201
1202 $self
1203 }
1204
1205 sub as_string {
1206 my ($self) = @_;
1207
1208 "$self->{path}"
1209 }
1210
1211 # the displayed name, this is a one way mapping
1212 sub visible_name {
1213 &as_string
1214 }
1215
1216 # the original (read-only) location
1217 sub load_path {
1218 my ($self) = @_;
1219
1220 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1221 }
1222
1223 # the temporary/swap location
1224 sub save_path {
1225 my ($self) = @_;
1226
1227 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1228 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1229 }
1230
1231 # the unique path, undef == no special unique path
1232 sub uniq_path {
1233 my ($self) = @_;
1234
1235 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1236 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1237 }
1238
1239 # and all this just because we cannot iterate over
1240 # all maps in C++...
1241 sub change_all_map_light {
1242 my ($change) = @_;
1243
1244 $_->change_map_light ($change)
1245 for grep $_->outdoor, values %cf::MAP;
1246 }
1247
1248 sub unlink_save {
1249 my ($self) = @_;
1250
1251 utf8::encode (my $save = $self->save_path);
1252 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1253 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1254 }
1255
1256 sub load_header_from($) {
1257 my ($self, $path) = @_;
1258
1259 utf8::encode $path;
1260 aio_open $path, O_RDONLY, 0
1261 or return;
1262
1263 $self->_load_header ($path)
1264 or return;
1265
1266 $self->{load_path} = $path;
1267
1268 1
1269 }
1270
1271 sub load_orig {
1272 my ($self) = @_;
1273
1274 $self->load_header_from ($self->load_path)
1275 }
1276
1277 sub load_temp {
1278 my ($self) = @_;
1279
1280 $self->load_header_from ($self->save_path)
1281 }
1282
1283 sub load_header {
1284 my ($self) = @_;
1285
1286 if ($self->load_temp) {
1287 $self->last_access ((delete $self->{last_access})
1288 || $cf::RUNTIME); #d#
1289 # safety
1290 $self->{instantiate_time} = $cf::RUNTIME
1291 if $self->{instantiate_time} > $cf::RUNTIME;
1292 } else {
1293 $self->load_orig
1294 or return;
1295
1296 $self->{load_original} = 1;
1297 $self->{instantiate_time} = $cf::RUNTIME;
1298 $self->last_access ($cf::RUNTIME);
1299 $self->instantiate;
1300 }
1301
1302 1
1303 }
1304
1305 sub find;
1306 sub find {
1307 my ($path, $origin) = @_;
1308
1309 $path = normalise $path, $origin && $origin->path;
1310
1311 cf::lock_wait "map_find:$path";
1312
1313 $cf::MAP{$path} || do {
1314 my $guard = cf::lock_acquire "map_find:$path";
1315 my $map = new_from_path cf::map $path
1316 or return;
1317
1318 $map->{last_save} = $cf::RUNTIME;
1319
1320 $map->load_header
1321 or return;
1322
1323 if ($map->should_reset) {
1324 $map->reset;
1325 undef $guard;
1326 $map = find $path
1327 or return;
1328 }
1329
1330 $cf::MAP{$path} = $map
1331 }
1332 }
1333
1334 sub load {
1335 my ($self) = @_;
1336
1337 my $path = $self->{path};
1338 my $guard = cf::lock_acquire "map_load:$path";
1339
1340 return if $self->in_memory != cf::MAP_SWAPPED;
1341
1342 $self->in_memory (cf::MAP_LOADING);
1343
1344 $self->alloc;
1345 $self->_load_objects ($self->{load_path}, 1)
1346 or return;
1347
1348 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1349 if delete $self->{load_original};
1350
1351 if (my $uniq = $self->uniq_path) {
1352 utf8::encode $uniq;
1353 if (aio_open $uniq, O_RDONLY, 0) {
1354 $self->clear_unique_items;
1355 $self->_load_objects ($uniq, 0);
1356 }
1357 }
1358
1359 Coro::cede;
1360
1361 # now do the right thing for maps
1362 $self->link_multipart_objects;
1363
1364 unless ($self->{deny_activate}) {
1365 $self->decay_objects;
1366 $self->fix_auto_apply;
1367 $self->update_buttons;
1368 Coro::cede;
1369 $self->set_darkness_map;
1370 $self->difficulty ($self->estimate_difficulty)
1371 unless $self->difficulty;
1372 Coro::cede;
1373 $self->activate;
1374 }
1375
1376 $self->in_memory (cf::MAP_IN_MEMORY);
1377 }
1378
1379 sub customise_for {
1380 my ($self, $ob) = @_;
1381
1382 return find "~" . $ob->name . "/" . $self->{path}
1383 if $self->per_player;
1384
1385 $self
1386 }
1387
1388 # find and load all maps in the 3x3 area around a map
1389 sub load_diag {
1390 my ($map) = @_;
1391
1392 my @diag; # diagonal neighbours
1393
1394 for (0 .. 3) {
1395 my $neigh = $map->tile_path ($_)
1396 or next;
1397 $neigh = find $neigh, $map
1398 or next;
1399 $neigh->load;
1400
1401 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1402 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1403 }
1404
1405 for (@diag) {
1406 my $neigh = find @$_
1407 or next;
1408 $neigh->load;
1409 }
1410 }
1411
1412 sub find_sync {
1413 my ($path, $origin) = @_;
1414
1415 cf::sync_job { find $path, $origin }
1416 }
1417
1418 sub do_load_sync {
1419 my ($map) = @_;
1420
1421 cf::sync_job { $map->load };
1422 }
1423
1424 our %MAP_PREFETCH;
1425 our $MAP_PREFETCHER = Coro::async {
1426 while () {
1427 for my $path (keys %MAP_PREFETCH) {
1428 my $map = find $path
1429 or next;
1430 $map->load;
1431
1432 delete $MAP_PREFETCH{$path};
1433 }
1434 Coro::schedule;
1435 }
1436 };
1437
1438 sub find_async {
1439 my ($path, $origin) = @_;
1440
1441 $path = normalise $path, $origin && $origin->{path};
1442
1443 if (my $map = $cf::MAP{$path}) {
1444 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1445 }
1446
1447 $MAP_PREFETCH{$path} = 0;
1448 $MAP_PREFETCHER->ready;
1449
1450 ()
1451 }
1452
1453 sub save {
1454 my ($self) = @_;
1455
1456 my $lock = cf::lock_acquire "map_data:" . $self->path;
1457
1458 $self->{last_save} = $cf::RUNTIME;
1459
1460 return unless $self->dirty;
1461
1462 my $save = $self->save_path; utf8::encode $save;
1463 my $uniq = $self->uniq_path; utf8::encode $uniq;
1464
1465 $self->{load_path} = $save;
1466
1467 return if $self->{deny_save};
1468
1469 local $self->{last_access} = $self->last_access;#d#
1470
1471 cf::async {
1472 $_->contr->save for $self->players;
1473 };
1474
1475 if ($uniq) {
1476 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1477 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1478 } else {
1479 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1480 }
1481 }
1482
1483 sub swap_out {
1484 my ($self) = @_;
1485
1486 # save first because save cedes
1487 $self->save;
1488
1489 my $lock = cf::lock_acquire "map_data:" . $self->path;
1490
1491 return if $self->players;
1492 return if $self->in_memory != cf::MAP_IN_MEMORY;
1493 return if $self->{deny_save};
1494
1495 $self->clear;
1496 $self->in_memory (cf::MAP_SWAPPED);
1497 }
1498
1499 sub reset_at {
1500 my ($self) = @_;
1501
1502 # TODO: safety, remove and allow resettable per-player maps
1503 return 1e99 if $self->isa ("ext::map_per_player");
1504 return 1e99 if $self->{deny_reset};
1505
1506 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1507 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1508
1509 $time + $to
1510 }
1511
1512 sub should_reset {
1513 my ($self) = @_;
1514
1515 $self->reset_at <= $cf::RUNTIME
1516 }
1517
1518 sub rename {
1519 my ($self, $new_path) = @_;
1520
1521 normalise $new_path;
1522
1523 $self->unlink_save;
1524
1525 delete $cf::MAP{$self->path};
1526 $self->{path} = $new_path; $self->path ($self->{path});
1527 $cf::MAP{$self->path} = $self;
1528
1529 $self->save;
1530 }
1531
1532 sub reset {
1533 my ($self) = @_;
1534
1535 my $lock = cf::lock_acquire "map_data:$self->{path}";
1536
1537 return if $self->players;
1538 return if $self->isa ("ext::map_per_player");#d#
1539
1540 warn "resetting map ", $self->path;#d#
1541
1542 delete $cf::MAP{$self->path};
1543
1544 $self->in_memory (cf::MAP_SWAPPED);
1545 $self->clear;
1546
1547 $_->clear_links_to ($self) for values %cf::MAP;
1548
1549 $self->unlink_save;
1550 $self->destroy;
1551 }
1552
1553 my $nuke_counter = "aaaa";
1554
1555 sub nuke {
1556 my ($self) = @_;
1557
1558 $self->{deny_save} = 1;
1559 $self->reset_timeout (1);
1560 $self->rename ("{nuke}/" . ($nuke_counter++));
1561 $self->reset; # polite request, might not happen
1562 }
1563
1564 =item cf::map::unique_maps
1565
1566 Returns an arrayref of paths of all shared maps that have
1567 instantiated unique items. May block.
1568
1569 =cut
1570
1571 sub unique_maps() {
1572 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1573 or return;
1574
1575 my @paths;
1576
1577 for (@$files) {
1578 utf8::decode $_;
1579 next if /\.pst$/;
1580 next unless /^$PATH_SEP/o;
1581
1582 s/\.map$//;
1583 push @paths, $_;
1584 }
1585
1586 \@paths
1587 }
1588
1589 package cf;
1590
1591 =back
1592
1593 =head3 cf::object
1594
1595 =cut
1596
1597 package cf::object;
1598
1599 =over 4
1600
1601 =item $ob->inv_recursive
1602
1603 Returns the inventory of the object _and_ their inventories, recursively.
1604
1605 =cut
1606
1607 sub inv_recursive_;
1608 sub inv_recursive_ {
1609 map { $_, inv_recursive_ $_->inv } @_
1610 }
1611
1612 sub inv_recursive {
1613 inv_recursive_ inv $_[0]
1614 }
1615
1616 package cf;
1617
1618 =back
1619
1620 =head3 cf::object::player
1621
1622 =over 4
1623
1624 =item $player_object->reply ($npc, $msg[, $flags])
1625
1626 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1627 can be C<undef>. Does the right thing when the player is currently in a
1628 dialogue with the given NPC character.
1629
1630 =cut
1631
1632 # rough implementation of a future "reply" method that works
1633 # with dialog boxes.
1634 #TODO: the first argument must go, split into a $npc->reply_to ( method
1635 sub cf::object::player::reply($$$;$) {
1636 my ($self, $npc, $msg, $flags) = @_;
1637
1638 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1639
1640 if ($self->{record_replies}) {
1641 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1642 } else {
1643 $msg = $npc->name . " says: $msg" if $npc;
1644 $self->message ($msg, $flags);
1645 }
1646 }
1647
1648 =item $player_object->may ("access")
1649
1650 Returns wether the given player is authorized to access resource "access"
1651 (e.g. "command_wizcast").
1652
1653 =cut
1654
1655 sub cf::object::player::may {
1656 my ($self, $access) = @_;
1657
1658 $self->flag (cf::FLAG_WIZ) ||
1659 (ref $cf::CFG{"may_$access"}
1660 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1661 : $cf::CFG{"may_$access"})
1662 }
1663
1664 =item $player_object->enter_link
1665
1666 Freezes the player and moves him/her to a special map (C<{link}>).
1667
1668 The player should be reasonably safe there for short amounts of time. You
1669 I<MUST> call C<leave_link> as soon as possible, though.
1670
1671 Will never block.
1672
1673 =item $player_object->leave_link ($map, $x, $y)
1674
1675 Moves the player out of the special C<{link}> map onto the specified
1676 map. If the map is not valid (or omitted), the player will be moved back
1677 to the location he/she was before the call to C<enter_link>, or, if that
1678 fails, to the emergency map position.
1679
1680 Might block.
1681
1682 =cut
1683
1684 sub link_map {
1685 unless ($LINK_MAP) {
1686 $LINK_MAP = cf::map::find "{link}"
1687 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1688 $LINK_MAP->load;
1689 }
1690
1691 $LINK_MAP
1692 }
1693
1694 sub cf::object::player::enter_link {
1695 my ($self) = @_;
1696
1697 $self->deactivate_recursive;
1698
1699 return if UNIVERSAL::isa $self->map, "ext::map_link";
1700
1701 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1702 if $self->map;
1703
1704 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1705 }
1706
1707 sub cf::object::player::leave_link {
1708 my ($self, $map, $x, $y) = @_;
1709
1710 my $link_pos = delete $self->{_link_pos};
1711
1712 unless ($map) {
1713 # restore original map position
1714 ($map, $x, $y) = @{ $link_pos || [] };
1715 $map = cf::map::find $map;
1716
1717 unless ($map) {
1718 ($map, $x, $y) = @$EMERGENCY_POSITION;
1719 $map = cf::map::find $map
1720 or die "FATAL: cannot load emergency map\n";
1721 }
1722 }
1723
1724 ($x, $y) = (-1, -1)
1725 unless (defined $x) && (defined $y);
1726
1727 # use -1 or undef as default coordinates, not 0, 0
1728 ($x, $y) = ($map->enter_x, $map->enter_y)
1729 if $x <=0 && $y <= 0;
1730
1731 $map->load;
1732 $map->load_diag;
1733
1734 return unless $self->contr->active;
1735 $self->activate_recursive;
1736 $self->enter_map ($map, $x, $y);
1737 }
1738
1739 cf::player->attach (
1740 on_logout => sub {
1741 my ($pl) = @_;
1742
1743 # abort map switching before logout
1744 if ($pl->ob->{_link_pos}) {
1745 cf::sync_job {
1746 $pl->ob->leave_link
1747 };
1748 }
1749 },
1750 on_login => sub {
1751 my ($pl) = @_;
1752
1753 # try to abort aborted map switching on player login :)
1754 # should happen only on crashes
1755 if ($pl->ob->{_link_pos}) {
1756 $pl->ob->enter_link;
1757 (async {
1758 # we need this sleep as the login has a concurrent enter_exit running
1759 # and this sleep increases chances of the player not ending up in scorn
1760 $pl->ob->reply (undef,
1761 "There was an internal problem at your last logout, "
1762 . "the server will try to bring you to your intended destination in a second.",
1763 cf::NDI_RED);
1764 Coro::Timer::sleep 1;
1765 $pl->ob->leave_link;
1766 })->prio (2);
1767 }
1768 },
1769 );
1770
1771 =item $player_object->goto ($path, $x, $y)
1772
1773 =cut
1774
1775 sub cf::object::player::goto {
1776 my ($self, $path, $x, $y) = @_;
1777
1778 $self->enter_link;
1779
1780 (async {
1781 my $map = cf::map::find $path;
1782 $map = $map->customise_for ($self) if $map;
1783
1784 # warn "entering ", $map->path, " at ($x, $y)\n"
1785 # if $map;
1786
1787 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1788
1789 $self->leave_link ($map, $x, $y);
1790 })->prio (1);
1791 }
1792
1793 =item $player_object->enter_exit ($exit_object)
1794
1795 =cut
1796
1797 sub parse_random_map_params {
1798 my ($spec) = @_;
1799
1800 my $rmp = { # defaults
1801 xsize => 10,
1802 ysize => 10,
1803 };
1804
1805 for (split /\n/, $spec) {
1806 my ($k, $v) = split /\s+/, $_, 2;
1807
1808 $rmp->{lc $k} = $v if (length $k) && (length $v);
1809 }
1810
1811 $rmp
1812 }
1813
1814 sub prepare_random_map {
1815 my ($exit) = @_;
1816
1817 # all this does is basically replace the /! path by
1818 # a new random map path (?random/...) with a seed
1819 # that depends on the exit object
1820
1821 my $rmp = parse_random_map_params $exit->msg;
1822
1823 if ($exit->map) {
1824 $rmp->{region} = $exit->map->region_name;
1825 $rmp->{origin_map} = $exit->map->path;
1826 $rmp->{origin_x} = $exit->x;
1827 $rmp->{origin_y} = $exit->y;
1828 }
1829
1830 $rmp->{random_seed} ||= $exit->random_seed;
1831
1832 my $data = cf::to_json $rmp;
1833 my $md5 = Digest::MD5::md5_hex $data;
1834
1835 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1836 aio_write $fh, 0, (length $data), $data, 0;
1837
1838 $exit->slaying ("?random/$md5");
1839 $exit->msg (undef);
1840 }
1841 }
1842
1843 sub cf::object::player::enter_exit {
1844 my ($self, $exit) = @_;
1845
1846 return unless $self->type == cf::PLAYER;
1847
1848 $self->enter_link;
1849
1850 (async {
1851 $self->deactivate_recursive; # just to be sure
1852 unless (eval {
1853 prepare_random_map $exit
1854 if $exit->slaying eq "/!";
1855
1856 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1857 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1858
1859 1;
1860 }) {
1861 $self->message ("Something went wrong deep within the crossfire server. "
1862 . "I'll try to bring you back to the map you were before. "
1863 . "Please report this to the dungeon master!",
1864 cf::NDI_UNIQUE | cf::NDI_RED);
1865
1866 warn "ERROR in enter_exit: $@";
1867 $self->leave_link;
1868 }
1869 })->prio (1);
1870 }
1871
1872 =head3 cf::client
1873
1874 =over 4
1875
1876 =item $client->send_drawinfo ($text, $flags)
1877
1878 Sends a drawinfo packet to the client. Circumvents output buffering so
1879 should not be used under normal circumstances.
1880
1881 =cut
1882
1883 sub cf::client::send_drawinfo {
1884 my ($self, $text, $flags) = @_;
1885
1886 utf8::encode $text;
1887 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1888 }
1889
1890
1891 =item $success = $client->query ($flags, "text", \&cb)
1892
1893 Queues a query to the client, calling the given callback with
1894 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1895 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1896
1897 Queries can fail, so check the return code. Or don't, as queries will become
1898 reliable at some point in the future.
1899
1900 =cut
1901
1902 sub cf::client::query {
1903 my ($self, $flags, $text, $cb) = @_;
1904
1905 return unless $self->state == ST_PLAYING
1906 || $self->state == ST_SETUP
1907 || $self->state == ST_CUSTOM;
1908
1909 $self->state (ST_CUSTOM);
1910
1911 utf8::encode $text;
1912 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1913
1914 $self->send_packet ($self->{query_queue}[0][0])
1915 if @{ $self->{query_queue} } == 1;
1916 }
1917
1918 cf::client->attach (
1919 on_reply => sub {
1920 my ($ns, $msg) = @_;
1921
1922 # this weird shuffling is so that direct followup queries
1923 # get handled first
1924 my $queue = delete $ns->{query_queue}
1925 or return; # be conservative, not sure how that can happen, but we saw a crash here
1926
1927 (shift @$queue)->[1]->($msg);
1928
1929 push @{ $ns->{query_queue} }, @$queue;
1930
1931 if (@{ $ns->{query_queue} } == @$queue) {
1932 if (@$queue) {
1933 $ns->send_packet ($ns->{query_queue}[0][0]);
1934 } else {
1935 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1936 }
1937 }
1938 },
1939 );
1940
1941 =item $client->async (\&cb)
1942
1943 Create a new coroutine, running the specified callback. The coroutine will
1944 be automatically cancelled when the client gets destroyed (e.g. on logout,
1945 or loss of connection).
1946
1947 =cut
1948
1949 sub cf::client::async {
1950 my ($self, $cb) = @_;
1951
1952 my $coro = &Coro::async ($cb);
1953
1954 $coro->on_destroy (sub {
1955 delete $self->{_coro}{$coro+0};
1956 });
1957
1958 $self->{_coro}{$coro+0} = $coro;
1959
1960 $coro
1961 }
1962
1963 cf::client->attach (
1964 on_destroy => sub {
1965 my ($ns) = @_;
1966
1967 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1968 },
1969 );
1970
1971 =back
1972
1973
1974 =head2 SAFE SCRIPTING
1975
1976 Functions that provide a safe environment to compile and execute
1977 snippets of perl code without them endangering the safety of the server
1978 itself. Looping constructs, I/O operators and other built-in functionality
1979 is not available in the safe scripting environment, and the number of
1980 functions and methods that can be called is greatly reduced.
1981
1982 =cut
1983
1984 our $safe = new Safe "safe";
1985 our $safe_hole = new Safe::Hole;
1986
1987 $SIG{FPE} = 'IGNORE';
1988
1989 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
1990
1991 # here we export the classes and methods available to script code
1992
1993 =pod
1994
1995 The following fucntions and emthods are available within a safe environment:
1996
1997 cf::object contr pay_amount pay_player map
1998 cf::object::player player
1999 cf::player peaceful
2000 cf::map trigger
2001
2002 =cut
2003
2004 for (
2005 ["cf::object" => qw(contr pay_amount pay_player map)],
2006 ["cf::object::player" => qw(player)],
2007 ["cf::player" => qw(peaceful)],
2008 ["cf::map" => qw(trigger)],
2009 ) {
2010 no strict 'refs';
2011 my ($pkg, @funs) = @$_;
2012 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2013 for @funs;
2014 }
2015
2016 =over 4
2017
2018 =item @retval = safe_eval $code, [var => value, ...]
2019
2020 Compiled and executes the given perl code snippet. additional var/value
2021 pairs result in temporary local (my) scalar variables of the given name
2022 that are available in the code snippet. Example:
2023
2024 my $five = safe_eval '$first + $second', first => 1, second => 4;
2025
2026 =cut
2027
2028 sub safe_eval($;@) {
2029 my ($code, %vars) = @_;
2030
2031 my $qcode = $code;
2032 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2033 $qcode =~ s/\n/\\n/g;
2034
2035 local $_;
2036 local @safe::cf::_safe_eval_args = values %vars;
2037
2038 my $eval =
2039 "do {\n"
2040 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2041 . "#line 0 \"{$qcode}\"\n"
2042 . $code
2043 . "\n}"
2044 ;
2045
2046 sub_generation_inc;
2047 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2048 sub_generation_inc;
2049
2050 if ($@) {
2051 warn "$@";
2052 warn "while executing safe code '$code'\n";
2053 warn "with arguments " . (join " ", %vars) . "\n";
2054 }
2055
2056 wantarray ? @res : $res[0]
2057 }
2058
2059 =item cf::register_script_function $function => $cb
2060
2061 Register a function that can be called from within map/npc scripts. The
2062 function should be reasonably secure and should be put into a package name
2063 like the extension.
2064
2065 Example: register a function that gets called whenever a map script calls
2066 C<rent::overview>, as used by the C<rent> extension.
2067
2068 cf::register_script_function "rent::overview" => sub {
2069 ...
2070 };
2071
2072 =cut
2073
2074 sub register_script_function {
2075 my ($fun, $cb) = @_;
2076
2077 no strict 'refs';
2078 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2079 }
2080
2081 =back
2082
2083 =cut
2084
2085 #############################################################################
2086
2087 =head2 EXTENSION DATABASE SUPPORT
2088
2089 Crossfire maintains a very simple database for extension use. It can
2090 currently store anything that can be serialised using Storable, which
2091 excludes objects.
2092
2093 The parameter C<$family> should best start with the name of the extension
2094 using it, it should be unique.
2095
2096 =over 4
2097
2098 =item $hashref = cf::db_get $family
2099
2100 Return a hashref for use by the extension C<$family>, which can be
2101 modified. After modifications, you have to call C<cf::db_dirty> or
2102 C<cf::db_sync>.
2103
2104 =item $value = cf::db_get $family => $key
2105
2106 Returns a single value from the database
2107
2108 =item cf::db_put $family => $hashref
2109
2110 Stores the given family hashref into the database. Updates are delayed, if
2111 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2112
2113 =item cf::db_put $family => $key => $value
2114
2115 Stores the given C<$value> in the family hash. Updates are delayed, if you
2116 want the data to be synced to disk immediately, use C<cf::db_sync>.
2117
2118 =item cf::db_dirty
2119
2120 Marks the database as dirty, to be updated at a later time.
2121
2122 =item cf::db_sync
2123
2124 Immediately write the database to disk I<if it is dirty>.
2125
2126 =cut
2127
2128 our $DB;
2129
2130 {
2131 my $path = cf::localdir . "/database.pst";
2132
2133 sub db_load() {
2134 $DB = stat $path ? Storable::retrieve $path : { };
2135 }
2136
2137 my $pid;
2138
2139 sub db_save() {
2140 waitpid $pid, 0 if $pid;
2141 if (0 == ($pid = fork)) {
2142 $DB->{_meta}{version} = 1;
2143 Storable::nstore $DB, "$path~";
2144 rename "$path~", $path;
2145 cf::_exit 0 if defined $pid;
2146 }
2147 }
2148
2149 my $dirty;
2150
2151 sub db_sync() {
2152 db_save if $dirty;
2153 undef $dirty;
2154 }
2155
2156 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2157 db_sync;
2158 });
2159
2160 sub db_dirty() {
2161 $dirty = 1;
2162 $idle->start;
2163 }
2164
2165 sub db_get($;$) {
2166 @_ >= 2
2167 ? $DB->{$_[0]}{$_[1]}
2168 : ($DB->{$_[0]} ||= { })
2169 }
2170
2171 sub db_put($$;$) {
2172 if (@_ >= 3) {
2173 $DB->{$_[0]}{$_[1]} = $_[2];
2174 } else {
2175 $DB->{$_[0]} = $_[1];
2176 }
2177 db_dirty;
2178 }
2179
2180 cf::global->attach (
2181 prio => 10000,
2182 on_cleanup => sub {
2183 db_sync;
2184 },
2185 );
2186 }
2187
2188 #############################################################################
2189 # the server's main()
2190
2191 sub cfg_load {
2192 open my $fh, "<:utf8", cf::confdir . "/config"
2193 or return;
2194
2195 local $/;
2196 *CFG = YAML::Syck::Load <$fh>;
2197
2198 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2199
2200 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2201 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2202
2203 if (exists $CFG{mlockall}) {
2204 eval {
2205 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2206 and die "WARNING: m(un)lockall failed: $!\n";
2207 };
2208 warn $@ if $@;
2209 }
2210 }
2211
2212 sub main {
2213 # we must not ever block the main coroutine
2214 local $Coro::idle = sub {
2215 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2216 async { Event::one_event };
2217 };
2218
2219 cfg_load;
2220 db_load;
2221 load_extensions;
2222 Event::loop;
2223 }
2224
2225 #############################################################################
2226 # initialisation and cleanup
2227
2228 # install some emergency cleanup handlers
2229 BEGIN {
2230 for my $signal (qw(INT HUP TERM)) {
2231 Event->signal (
2232 data => WF_AUTOCANCEL,
2233 signal => $signal,
2234 cb => sub {
2235 cf::cleanup "SIG$signal";
2236 },
2237 );
2238 }
2239 }
2240
2241 sub emergency_save() {
2242 my $freeze_guard = cf::freeze_mainloop;
2243
2244 warn "enter emergency perl save\n";
2245
2246 cf::sync_job {
2247 # use a peculiar iteration method to avoid tripping on perl
2248 # refcount bugs in for. also avoids problems with players
2249 # and maps saved/destroyed asynchronously.
2250 warn "begin emergency player save\n";
2251 for my $login (keys %cf::PLAYER) {
2252 my $pl = $cf::PLAYER{$login} or next;
2253 $pl->valid or next;
2254 $pl->save;
2255 }
2256 warn "end emergency player save\n";
2257
2258 warn "begin emergency map save\n";
2259 for my $path (keys %cf::MAP) {
2260 my $map = $cf::MAP{$path} or next;
2261 $map->valid or next;
2262 $map->save;
2263 }
2264 warn "end emergency map save\n";
2265 };
2266
2267 warn "leave emergency perl save\n";
2268 }
2269
2270 sub reload() {
2271 # can/must only be called in main
2272 if ($Coro::current != $Coro::main) {
2273 warn "can only reload from main coroutine\n";
2274 return;
2275 }
2276
2277 warn "reloading...";
2278
2279 warn "freezing server";
2280 my $guard = freeze_mainloop;
2281 cf::emergency_save;
2282
2283 warn "sync database to disk";
2284 cf::db_sync;
2285 IO::AIO::flush;
2286
2287 eval {
2288 # if anything goes wrong in here, we should simply crash as we already saved
2289
2290 warn "cancel all watchers";
2291 for (Event::all_watchers) {
2292 $_->cancel if $_->data & WF_AUTOCANCEL;
2293 }
2294
2295 warn "cancel all extension coros";
2296 $_->cancel for values %EXT_CORO;
2297 %EXT_CORO = ();
2298
2299 warn "remove commands";
2300 %COMMAND = ();
2301
2302 warn "remove ext commands";
2303 %EXTCMD = ();
2304
2305 warn "unload/nuke all extensions";
2306 for my $pkg (@EXTS) {
2307 warn "... unloading $pkg";
2308
2309 if (my $cb = $pkg->can ("unload")) {
2310 eval {
2311 $cb->($pkg);
2312 1
2313 } or warn "$pkg unloaded, but with errors: $@";
2314 }
2315
2316 warn "... nuking $pkg";
2317 Symbol::delete_package $pkg;
2318 }
2319
2320 warn "unload all perl modules loaded from $LIBDIR";
2321 while (my ($k, $v) = each %INC) {
2322 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2323
2324 warn "removing <$k>";
2325 delete $INC{$k};
2326
2327 $k =~ s/\.pm$//;
2328 $k =~ s/\//::/g;
2329
2330 if (my $cb = $k->can ("unload_module")) {
2331 $cb->();
2332 }
2333
2334 Symbol::delete_package $k;
2335 }
2336
2337 warn "get rid of safe::, as good as possible";
2338 Symbol::delete_package "safe::$_"
2339 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2340
2341 warn "unload cf.pm \"a bit\"";
2342 delete $INC{"cf.pm"};
2343
2344 # don't, removes xs symbols, too,
2345 # and global variables created in xs
2346 #Symbol::delete_package __PACKAGE__;
2347
2348 warn "reloading cf.pm";
2349 require cf;
2350 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2351
2352 warn "load config and database again";
2353 cf::cfg_load;
2354 cf::db_load;
2355
2356 warn "load extensions";
2357 cf::load_extensions;
2358
2359 warn "reattach attachments to objects/players";
2360 _global_reattach;
2361 warn "reattach attachments to maps";
2362 reattach $_ for values %MAP;
2363 };
2364
2365 if ($@) {
2366 warn $@;
2367 warn "error while reloading, exiting.";
2368 exit 1;
2369 }
2370
2371 warn "reloaded";
2372 };
2373
2374 register_command "reload" => sub {
2375 my ($who, $arg) = @_;
2376
2377 if ($who->flag (FLAG_WIZ)) {
2378 $who->message ("start of reload.");
2379 reload;
2380 $who->message ("end of reload.");
2381 }
2382 };
2383
2384 unshift @INC, $LIBDIR;
2385
2386 $TICK_WATCHER = Event->timer (
2387 reentrant => 0,
2388 prio => 0,
2389 at => $NEXT_TICK || $TICK,
2390 data => WF_AUTOCANCEL,
2391 cb => sub {
2392 $NOW = Event::time;
2393
2394 cf::server_tick; # one server iteration
2395 $RUNTIME += $TICK;
2396 $NEXT_TICK += $TICK;
2397
2398 $WAIT_FOR_TICK->broadcast;
2399 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2400
2401 # if we are delayed by four ticks or more, skip them all
2402 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2403
2404 $TICK_WATCHER->at ($NEXT_TICK);
2405 $TICK_WATCHER->start;
2406 },
2407 );
2408
2409 IO::AIO::max_poll_time $TICK * 0.2;
2410
2411 $AIO_POLL_WATCHER = Event->io (
2412 fd => IO::AIO::poll_fileno,
2413 poll => 'r',
2414 prio => 5,
2415 data => WF_AUTOCANCEL,
2416 cb => \&IO::AIO::poll_cb,
2417 );
2418
2419 $WRITE_RUNTIME_WATCHER = Event->timer (
2420 data => WF_AUTOCANCEL,
2421 after => 0,
2422 interval => 10,
2423 cb => sub {
2424 (Coro::unblock_sub {
2425 write_runtime
2426 or warn "ERROR: unable to write runtime file: $!";
2427 })->();
2428 },
2429 );
2430
2431 END { cf::emergency_save }
2432
2433 1
2434