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/cvs/deliantra/server/lib/cf.pm
Revision: 1.169
Committed: Sun Jan 14 01:09:46 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.168: +3 -1 lines
Log Message:
re-bless in case extensions have been reloaded

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $AIO_POLL_WATCHER;
50 our $WRITE_RUNTIME_WATCHER;
51 our $NEXT_TICK;
52 our $NOW;
53
54 our %CFG;
55
56 our $UPTIME; $UPTIME ||= time;
57 our $RUNTIME;
58
59 our %PLAYER; # all users
60 our %MAP; # all maps
61 our $LINK_MAP; # the special {link} map, which is always available
62 our $RANDOM_MAPS = cf::localdir . "/random";
63
64 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67 # used to convert map paths into valid unix filenames by replacing / by ∕
68 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
69
70 binmode STDOUT;
71 binmode STDERR;
72
73 # read virtual server time, if available
74 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
75 open my $fh, "<", cf::localdir . "/runtime"
76 or die "unable to read runtime file: $!";
77 $RUNTIME = <$fh> + 0.;
78 }
79
80 mkdir cf::localdir;
81 mkdir cf::localdir . "/" . cf::playerdir;
82 mkdir cf::localdir . "/" . cf::tmpdir;
83 mkdir cf::localdir . "/" . cf::uniquedir;
84 mkdir $RANDOM_MAPS;
85
86 our $EMERGENCY_POSITION;
87
88 #############################################################################
89
90 =head2 GLOBAL VARIABLES
91
92 =over 4
93
94 =item $cf::UPTIME
95
96 The timestamp of the server start (so not actually an uptime).
97
98 =item $cf::RUNTIME
99
100 The time this server has run, starts at 0 and is increased by $cf::TICK on
101 every server tick.
102
103 =item $cf::LIBDIR
104
105 The perl library directory, where extensions and cf-specific modules can
106 be found. It will be added to C<@INC> automatically.
107
108 =item $cf::NOW
109
110 The time of the last (current) server tick.
111
112 =item $cf::TICK
113
114 The interval between server ticks, in seconds.
115
116 =item %cf::CFG
117
118 Configuration for the server, loaded from C</etc/crossfire/config>, or
119 from wherever your confdir points to.
120
121 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125 processing has been done. Call C<< ->wait >> on them to maximise the
126 window of cpu time available, or simply to synchronise to the server tick.
127
128 =back
129
130 =cut
131
132 BEGIN {
133 *CORE::GLOBAL::warn = sub {
134 my $msg = join "", @_;
135 utf8::encode $msg;
136
137 $msg .= "\n"
138 unless $msg =~ /\n$/;
139
140 LOG llevError, $msg;
141 };
142 }
143
144 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
145 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
146 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
147 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
148 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
149 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
150
151 # we bless all objects into (empty) derived classes to force a method lookup
152 # within the Safe compartment.
153 for my $pkg (qw(
154 cf::global cf::attachable
155 cf::object cf::object::player
156 cf::client cf::player
157 cf::arch cf::living
158 cf::map cf::party cf::region
159 )) {
160 no strict 'refs';
161 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
162 }
163
164 $Event::DIED = sub {
165 warn "error in event callback: @_";
166 };
167
168 =head2 UTILITY FUNCTIONS
169
170 =over 4
171
172 =item dumpval $ref
173
174 =cut
175
176 sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193 }
194
195 use JSON::Syck (); # TODO# replace by JSON::PC once working
196
197 =item $ref = cf::from_json $json
198
199 Converts a JSON string into the corresponding perl data structure.
200
201 =cut
202
203 sub from_json($) {
204 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
205 JSON::Syck::Load $_[0]
206 }
207
208 =item $json = cf::to_json $ref
209
210 Converts a perl data structure into its JSON representation.
211
212 =cut
213
214 sub to_json($) {
215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
216 JSON::Syck::Dump $_[0]
217 }
218
219 =item cf::lock_wait $string
220
221 Wait until the given lock is available. See cf::lock_acquire.
222
223 =item my $lock = cf::lock_acquire $string
224
225 Wait until the given lock is available and then acquires it and returns
226 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
227 for example when the coroutine gets canceled), the lock is automatically
228 returned.
229
230 Lock names should begin with a unique identifier (for example, cf::map::find
231 uses map_find and cf::map::load uses map_load).
232
233 =cut
234
235 our %LOCK;
236
237 sub lock_wait($) {
238 my ($key) = @_;
239
240 # wait for lock, if any
241 while ($LOCK{$key}) {
242 push @{ $LOCK{$key} }, $Coro::current;
243 Coro::schedule;
244 }
245 }
246
247 sub lock_acquire($) {
248 my ($key) = @_;
249
250 # wait, to be sure we are not locked
251 lock_wait $key;
252
253 $LOCK{$key} = [];
254
255 Coro::guard {
256 # wake up all waiters, to be on the safe side
257 $_->ready for @{ delete $LOCK{$key} };
258 }
259 }
260
261 sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271 }
272
273 =item cf::async { BLOCK }
274
275 Currently the same as Coro::async_pool, meaning you cannot use
276 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277 thing you are allowed to do is call C<prio> on it.
278
279 =cut
280
281 BEGIN { *async = \&Coro::async_pool }
282
283 =item cf::sync_job { BLOCK }
284
285 The design of crossfire+ requires that the main coro ($Coro::main) is
286 always able to handle events or runnable, as crossfire+ is only partly
287 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
288
289 If it must be done, put the blocking parts into C<sync_job>. This will run
290 the given BLOCK in another coroutine while waiting for the result. The
291 server will be frozen during this time, so the block should either finish
292 fast or be very important.
293
294 =cut
295
296 sub sync_job(&) {
297 my ($job) = @_;
298
299 if ($Coro::current == $Coro::main) {
300 # this is the main coro, too bad, we have to block
301 # till the operation succeeds, freezing the server :/
302
303 # TODO: use suspend/resume instead
304 # (but this is cancel-safe)
305 my $freeze_guard = freeze_mainloop;
306
307 my $busy = 1;
308 my @res;
309
310 (async {
311 @res = eval { $job->() };
312 warn $@ if $@;
313 undef $busy;
314 })->prio (Coro::PRIO_MAX);
315
316 while ($busy) {
317 Coro::cede or Event::one_event;
318 }
319
320 wantarray ? @res : $res[0]
321 } else {
322 # we are in another coroutine, how wonderful, everything just works
323
324 $job->()
325 }
326 }
327
328 =item $coro = cf::async_ext { BLOCK }
329
330 Like async, but this coro is automatically being canceled when the
331 extension calling this is being unloaded.
332
333 =cut
334
335 sub async_ext(&) {
336 my $cb = shift;
337
338 my $coro = &Coro::async ($cb);
339
340 $coro->on_destroy (sub {
341 delete $EXT_CORO{$coro+0};
342 });
343 $EXT_CORO{$coro+0} = $coro;
344
345 $coro
346 }
347
348 sub write_runtime {
349 my $runtime = cf::localdir . "/runtime";
350
351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
352 or return;
353
354 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
355 (aio_write $fh, 0, (length $value), $value, 0) <= 0
356 and return;
357
358 aio_fsync $fh
359 and return;
360
361 close $fh
362 or return;
363
364 aio_rename "$runtime~", $runtime
365 and return;
366
367 1
368 }
369
370 =back
371
372 =cut
373
374 #############################################################################
375
376 =head2 ATTACHABLE OBJECTS
377
378 Many objects in crossfire are so-called attachable objects. That means you can
379 attach callbacks/event handlers (a collection of which is called an "attachment")
380 to it. All such attachable objects support the following methods.
381
382 In the following description, CLASS can be any of C<global>, C<object>
383 C<player>, C<client> or C<map> (i.e. the attachable objects in
384 crossfire+).
385
386 =over 4
387
388 =item $attachable->attach ($attachment, key => $value...)
389
390 =item $attachable->detach ($attachment)
391
392 Attach/detach a pre-registered attachment to a specific object and give it
393 the specified key/value pairs as arguments.
394
395 Example, attach a minesweeper attachment to the given object, making it a
396 10x10 minesweeper game:
397
398 $obj->attach (minesweeper => width => 10, height => 10);
399
400 =item $bool = $attachable->attached ($name)
401
402 Checks wether the named attachment is currently attached to the object.
403
404 =item cf::CLASS->attach ...
405
406 =item cf::CLASS->detach ...
407
408 Define an anonymous attachment and attach it to all objects of the given
409 CLASS. See the next function for an explanation of its arguments.
410
411 You can attach to global events by using the C<cf::global> class.
412
413 Example, log all player logins:
414
415 cf::player->attach (
416 on_login => sub {
417 my ($pl) = @_;
418 ...
419 },
420 );
421
422 Example, attach to the jeweler skill:
423
424 cf::object->attach (
425 type => cf::SKILL,
426 subtype => cf::SK_JEWELER,
427 on_use_skill => sub {
428 my ($sk, $ob, $part, $dir, $msg) = @_;
429 ...
430 },
431 );
432
433 =item cf::CLASS::attachment $name, ...
434
435 Register an attachment by C<$name> through which attachable objects of the
436 given CLASS can refer to this attachment.
437
438 Some classes such as crossfire maps and objects can specify attachments
439 that are attached at load/instantiate time, thus the need for a name.
440
441 These calls expect any number of the following handler/hook descriptions:
442
443 =over 4
444
445 =item prio => $number
446
447 Set the priority for all following handlers/hooks (unless overwritten
448 by another C<prio> setting). Lower priority handlers get executed
449 earlier. The default priority is C<0>, and many built-in handlers are
450 registered at priority C<-1000>, so lower priorities should not be used
451 unless you know what you are doing.
452
453 =item type => $type
454
455 (Only for C<< cf::object->attach >> calls), limits the attachment to the
456 given type of objects only (the additional parameter C<subtype> can be
457 used to further limit to the given subtype).
458
459 =item on_I<event> => \&cb
460
461 Call the given code reference whenever the named event happens (event is
462 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
463 handlers are recognised generally depends on the type of object these
464 handlers attach to).
465
466 See F<include/eventinc.h> for the full list of events supported, and their
467 class.
468
469 =item package => package::
470
471 Look for sub functions of the name C<< on_I<event> >> in the given
472 package and register them. Only handlers for eevents supported by the
473 object/class are recognised.
474
475 =back
476
477 Example, define an attachment called "sockpuppet" that calls the given
478 event handler when a monster attacks:
479
480 cf::object::attachment sockpuppet =>
481 on_skill_attack => sub {
482 my ($self, $victim) = @_;
483 ...
484 }
485 }
486
487 =item $attachable->valid
488
489 Just because you have a perl object does not mean that the corresponding
490 C-level object still exists. If you try to access an object that has no
491 valid C counterpart anymore you get an exception at runtime. This method
492 can be used to test for existence of the C object part without causing an
493 exception.
494
495 =cut
496
497 # the following variables are defined in .xs and must not be re-created
498 our @CB_GLOBAL = (); # registry for all global events
499 our @CB_ATTACHABLE = (); # registry for all attachables
500 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
501 our @CB_PLAYER = ();
502 our @CB_CLIENT = ();
503 our @CB_TYPE = (); # registry for type (cf-object class) based events
504 our @CB_MAP = ();
505
506 my %attachment;
507
508 sub _attach_cb($$$$) {
509 my ($registry, $event, $prio, $cb) = @_;
510
511 use sort 'stable';
512
513 $cb = [$prio, $cb];
514
515 @{$registry->[$event]} = sort
516 { $a->[0] cmp $b->[0] }
517 @{$registry->[$event] || []}, $cb;
518 }
519
520 # hack
521 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
522
523 # attach handles attaching event callbacks
524 # the only thing the caller has to do is pass the correct
525 # registry (== where the callback attaches to).
526 sub _attach {
527 my ($registry, $klass, @arg) = @_;
528
529 my $object_type;
530 my $prio = 0;
531 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
532
533 #TODO: get rid of this hack
534 if ($attachable_klass{$klass}) {
535 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
536 }
537
538 while (@arg) {
539 my $type = shift @arg;
540
541 if ($type eq "prio") {
542 $prio = shift @arg;
543
544 } elsif ($type eq "type") {
545 $object_type = shift @arg;
546 $registry = $CB_TYPE[$object_type] ||= [];
547
548 } elsif ($type eq "subtype") {
549 defined $object_type or Carp::croak "subtype specified without type";
550 my $object_subtype = shift @arg;
551 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
552
553 } elsif ($type eq "package") {
554 my $pkg = shift @arg;
555
556 while (my ($name, $id) = each %cb_id) {
557 if (my $cb = $pkg->can ($name)) {
558 _attach_cb $registry, $id, $prio, $cb;
559 }
560 }
561
562 } elsif (exists $cb_id{$type}) {
563 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
564
565 } elsif (ref $type) {
566 warn "attaching objects not supported, ignoring.\n";
567
568 } else {
569 shift @arg;
570 warn "attach argument '$type' not supported, ignoring.\n";
571 }
572 }
573 }
574
575 sub _object_attach {
576 my ($obj, $name, %arg) = @_;
577
578 return if exists $obj->{_attachment}{$name};
579
580 if (my $attach = $attachment{$name}) {
581 my $registry = $obj->registry;
582
583 for (@$attach) {
584 my ($klass, @attach) = @$_;
585 _attach $registry, $klass, @attach;
586 }
587
588 $obj->{$name} = \%arg;
589 } else {
590 warn "object uses attachment '$name' that is not available, postponing.\n";
591 }
592
593 $obj->{_attachment}{$name} = undef;
594 }
595
596 sub cf::attachable::attach {
597 if (ref $_[0]) {
598 _object_attach @_;
599 } else {
600 _attach shift->_attach_registry, @_;
601 }
602 };
603
604 # all those should be optimised
605 sub cf::attachable::detach {
606 my ($obj, $name) = @_;
607
608 if (ref $obj) {
609 delete $obj->{_attachment}{$name};
610 reattach ($obj);
611 } else {
612 Carp::croak "cannot, currently, detach class attachments";
613 }
614 };
615
616 sub cf::attachable::attached {
617 my ($obj, $name) = @_;
618
619 exists $obj->{_attachment}{$name}
620 }
621
622 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
623 eval "#line " . __LINE__ . " 'cf.pm'
624 sub cf::\L$klass\E::_attach_registry {
625 (\\\@CB_$klass, KLASS_$klass)
626 }
627
628 sub cf::\L$klass\E::attachment {
629 my \$name = shift;
630
631 \$attachment{\$name} = [[KLASS_$klass, \@_]];
632 }
633 ";
634 die if $@;
635 }
636
637 our $override;
638 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
639
640 sub override {
641 $override = 1;
642 @invoke_results = ();
643 }
644
645 sub do_invoke {
646 my $event = shift;
647 my $callbacks = shift;
648
649 @invoke_results = ();
650
651 local $override;
652
653 for (@$callbacks) {
654 eval { &{$_->[1]} };
655
656 if ($@) {
657 warn "$@";
658 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
659 override;
660 }
661
662 return 1 if $override;
663 }
664
665 0
666 }
667
668 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
669
670 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
671
672 Generate an object-specific event with the given arguments.
673
674 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
675 removed in future versions), and there is no public API to access override
676 results (if you must, access C<@cf::invoke_results> directly).
677
678 =back
679
680 =cut
681
682 #############################################################################
683 # object support
684
685 sub reattach {
686 # basically do the same as instantiate, without calling instantiate
687 my ($obj) = @_;
688
689 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
690
691 my $registry = $obj->registry;
692
693 @$registry = ();
694
695 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
696
697 for my $name (keys %{ $obj->{_attachment} || {} }) {
698 if (my $attach = $attachment{$name}) {
699 for (@$attach) {
700 my ($klass, @attach) = @$_;
701 _attach $registry, $klass, @attach;
702 }
703 } else {
704 warn "object uses attachment '$name' that is not available, postponing.\n";
705 }
706 }
707 }
708
709 cf::attachable->attach (
710 prio => -1000000,
711 on_instantiate => sub {
712 my ($obj, $data) = @_;
713
714 $data = from_json $data;
715
716 for (@$data) {
717 my ($name, $args) = @$_;
718
719 $obj->attach ($name, %{$args || {} });
720 }
721 },
722 on_reattach => \&reattach,
723 on_clone => sub {
724 my ($src, $dst) = @_;
725
726 @{$dst->registry} = @{$src->registry};
727
728 %$dst = %$src;
729
730 %{$dst->{_attachment}} = %{$src->{_attachment}}
731 if exists $src->{_attachment};
732 },
733 );
734
735 sub object_freezer_save {
736 my ($filename, $rdata, $objs) = @_;
737
738 sync_job {
739 if (length $$rdata) {
740 warn sprintf "saving %s (%d,%d)\n",
741 $filename, length $$rdata, scalar @$objs;
742
743 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
744 chmod SAVE_MODE, $fh;
745 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
746 aio_fsync $fh;
747 close $fh;
748
749 if (@$objs) {
750 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
751 chmod SAVE_MODE, $fh;
752 my $data = Storable::nfreeze { version => 1, objs => $objs };
753 aio_write $fh, 0, (length $data), $data, 0;
754 aio_fsync $fh;
755 close $fh;
756 aio_rename "$filename.pst~", "$filename.pst";
757 }
758 } else {
759 aio_unlink "$filename.pst";
760 }
761
762 aio_rename "$filename~", $filename;
763 } else {
764 warn "FATAL: $filename~: $!\n";
765 }
766 } else {
767 aio_unlink $filename;
768 aio_unlink "$filename.pst";
769 }
770 }
771 }
772
773 sub object_freezer_as_string {
774 my ($rdata, $objs) = @_;
775
776 use Data::Dumper;
777
778 $$rdata . Dumper $objs
779 }
780
781 sub object_thawer_load {
782 my ($filename) = @_;
783
784 my ($data, $av);
785
786 (aio_load $filename, $data) >= 0
787 or return;
788
789 unless (aio_stat "$filename.pst") {
790 (aio_load "$filename.pst", $av) >= 0
791 or return;
792 $av = eval { (Storable::thaw $av)->{objs} };
793 }
794
795 warn sprintf "loading %s (%d)\n",
796 $filename, length $data, scalar @{$av || []};#d#
797 return ($data, $av);
798 }
799
800 #############################################################################
801 # command handling &c
802
803 =item cf::register_command $name => \&callback($ob,$args);
804
805 Register a callback for execution when the client sends the user command
806 $name.
807
808 =cut
809
810 sub register_command {
811 my ($name, $cb) = @_;
812
813 my $caller = caller;
814 #warn "registering command '$name/$time' to '$caller'";
815
816 push @{ $COMMAND{$name} }, [$caller, $cb];
817 }
818
819 =item cf::register_extcmd $name => \&callback($pl,$packet);
820
821 Register a callbackf ro execution when the client sends an extcmd packet.
822
823 If the callback returns something, it is sent back as if reply was being
824 called.
825
826 =cut
827
828 sub register_extcmd {
829 my ($name, $cb) = @_;
830
831 $EXTCMD{$name} = $cb;
832 }
833
834 cf::player->attach (
835 on_command => sub {
836 my ($pl, $name, $params) = @_;
837
838 my $cb = $COMMAND{$name}
839 or return;
840
841 for my $cmd (@$cb) {
842 $cmd->[1]->($pl->ob, $params);
843 }
844
845 cf::override;
846 },
847 on_extcmd => sub {
848 my ($pl, $buf) = @_;
849
850 my $msg = eval { from_json $buf };
851
852 if (ref $msg) {
853 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
854 if (my %reply = $cb->($pl, $msg)) {
855 $pl->ext_reply ($msg->{msgid}, %reply);
856 }
857 }
858 } else {
859 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
860 }
861
862 cf::override;
863 },
864 );
865
866 sub load_extension {
867 my ($path) = @_;
868
869 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
870 my $base = $1;
871 my $pkg = $1;
872 $pkg =~ s/[^[:word:]]/_/g;
873 $pkg = "ext::$pkg";
874
875 warn "... loading '$path' into '$pkg'\n";
876
877 open my $fh, "<:utf8", $path
878 or die "$path: $!";
879
880 my $source =
881 "package $pkg; use strict; use utf8;\n"
882 . "#line 1 \"$path\"\n{\n"
883 . (do { local $/; <$fh> })
884 . "\n};\n1";
885
886 unless (eval $source) {
887 my $msg = $@ ? "$path: $@\n"
888 : "extension disabled.\n";
889 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
890 warn $@;
891 warn "mandatory extension failed to load, exiting.\n";
892 exit 1;
893 }
894 die $@;
895 }
896
897 push @EXTS, $pkg;
898 }
899
900 sub load_extensions {
901 for my $ext (<$LIBDIR/*.ext>) {
902 next unless -r $ext;
903 eval {
904 load_extension $ext;
905 1
906 } or warn "$ext not loaded: $@";
907 }
908 }
909
910 #############################################################################
911
912 =head2 CORE EXTENSIONS
913
914 Functions and methods that extend core crossfire objects.
915
916 =cut
917
918 package cf::player;
919
920 use Coro::AIO;
921
922 =head3 cf::player
923
924 =over 4
925
926 =item cf::player::find $login
927
928 Returns the given player object, loading it if necessary (might block).
929
930 =cut
931
932 sub playerdir($) {
933 cf::localdir
934 . "/"
935 . cf::playerdir
936 . "/"
937 . (ref $_[0] ? $_[0]->ob->name : $_[0])
938 }
939
940 sub path($) {
941 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
942
943 (playerdir $login) . "/$login.pl"
944 }
945
946 sub find_active($) {
947 $cf::PLAYER{$_[0]}
948 and $cf::PLAYER{$_[0]}->active
949 and $cf::PLAYER{$_[0]}
950 }
951
952 sub exists($) {
953 my ($login) = @_;
954
955 $cf::PLAYER{$login}
956 or cf::sync_job { !aio_stat $login }
957 }
958
959 sub find($) {
960 return $cf::PLAYER{$_[0]} || do {
961 my $login = $_[0];
962
963 my $guard = cf::lock_acquire "user_find:$login";
964
965 $cf::PLAYER{$_[0]} || do {
966 my $pl = load_pl path $login
967 or return;
968 $cf::PLAYER{$login} = $pl
969 }
970 }
971 }
972
973 sub save($) {
974 my ($pl) = @_;
975
976 return if $pl->{deny_save};
977
978 my $path = path $pl;
979 my $guard = cf::lock_acquire "user_save:$path";
980
981 return if $pl->{deny_save};
982
983 aio_mkdir playerdir $pl, 0770;
984 $pl->{last_save} = $cf::RUNTIME;
985
986 $pl->save_pl ($path);
987 Coro::cede;
988 }
989
990 sub new($) {
991 my ($login) = @_;
992
993 my $self = create;
994
995 $self->ob->name ($login);
996 $self->{deny_save} = 1;
997
998 $cf::PLAYER{$login} = $self;
999
1000 $self
1001 }
1002
1003 =item $pl->quit_character
1004
1005 Nukes the player without looking back. If logged in, the connection will
1006 be destroyed. May block for a long time.
1007
1008 =cut
1009
1010 sub quit_character {
1011 my ($pl) = @_;
1012
1013 $pl->{deny_save} = 1;
1014 $pl->password ("*"); # this should lock out the player until we nuked the dir
1015
1016 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1017 $pl->deactivate;
1018 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1019 $pl->ns->destroy if $pl->ns;
1020
1021 my $path = playerdir $pl;
1022 my $temp = "$path~$cf::RUNTIME~deleting~";
1023 aio_rename $path, $temp;
1024 delete $cf::PLAYER{$pl->ob->name};
1025 $pl->destroy;
1026 IO::AIO::aio_rmtree $temp;
1027 }
1028
1029 =item cf::player::list_logins
1030
1031 Returns am arrayref of all valid playernames in the system, can take a
1032 while and may block, so not sync_job-capable, ever.
1033
1034 =cut
1035
1036 sub list_logins {
1037 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1038 or return [];
1039
1040 my @logins;
1041
1042 for my $login (@$dirs) {
1043 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1044 aio_read $fh, 0, 512, my $buf, 0 or next;
1045 $buf !~ /^password -------------$/m or next; # official not-valid tag
1046
1047 utf8::decode $login;
1048 push @logins, $login;
1049 }
1050
1051 \@logins
1052 }
1053
1054 =item $player->maps
1055
1056 Returns an arrayref of map paths that are private for this
1057 player. May block.
1058
1059 =cut
1060
1061 sub maps($) {
1062 my ($pl) = @_;
1063
1064 my $files = aio_readdir playerdir $pl
1065 or return;
1066
1067 my @paths;
1068
1069 for (@$files) {
1070 utf8::decode $_;
1071 next if /\.(?:pl|pst)$/;
1072 next unless /^$PATH_SEP/o;
1073
1074 s/\.map$//;
1075 push @paths, "~" . $pl->ob->name . "/" . $_;
1076 }
1077
1078 \@paths
1079 }
1080
1081 =item $player->ext_reply ($msgid, $msgtype, %msg)
1082
1083 Sends an ext reply to the player.
1084
1085 =cut
1086
1087 sub ext_reply($$$%) {
1088 my ($self, $id, %msg) = @_;
1089
1090 $msg{msgid} = $id;
1091
1092 $self->send ("ext " . cf::to_json \%msg);
1093 }
1094
1095 package cf;
1096
1097 =back
1098
1099
1100 =head3 cf::map
1101
1102 =over 4
1103
1104 =cut
1105
1106 package cf::map;
1107
1108 use Fcntl;
1109 use Coro::AIO;
1110
1111 use overload
1112 '""' => \&as_string;
1113
1114 our $MAX_RESET = 3600;
1115 our $DEFAULT_RESET = 3000;
1116
1117 sub generate_random_map {
1118 my ($self, $rmp) = @_;
1119
1120 # mit "rum" bekleckern, nicht
1121 $self->_create_random_map (
1122 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1123 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1124 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1125 $rmp->{exit_on_final_map},
1126 $rmp->{xsize}, $rmp->{ysize},
1127 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1128 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1129 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1130 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1131 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1132 (cf::region::find $rmp->{region}), $rmp->{custom}
1133 )
1134 }
1135
1136 sub register {
1137 my (undef, $regex) = @_;
1138 my $pkg = caller;
1139
1140 no strict;
1141 push @{"$pkg\::ISA"}, __PACKAGE__;
1142
1143 $EXT_MAP{$pkg} = qr<$regex>;
1144 }
1145
1146 # also paths starting with '/'
1147 $EXT_MAP{"cf::map"} = qr{^(?=/)};
1148
1149 sub normalise {
1150 my ($path, $base) = @_;
1151
1152 # map plan:
1153 #
1154 # /! non-realised random map exit (special hack!)
1155 # {... are special paths that are not being touched
1156 # ?xxx/... are special absolute paths
1157 # ?random/... random maps
1158 # /... normal maps
1159 # ~user/... per-player map of a specific user
1160
1161 $path =~ s/$PATH_SEP/\//go;
1162
1163 # treat it as relative path if it starts with
1164 # something that looks reasonable
1165 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1166 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1167
1168 $base =~ s{[^/]+/?$}{};
1169 $path = "$base/$path";
1170 }
1171
1172 for ($path) {
1173 redo if s{//}{/};
1174 redo if s{/\.?/}{/};
1175 redo if s{/[^/]+/\.\./}{/};
1176 }
1177
1178 $path
1179 }
1180
1181 sub new_from_path {
1182 my (undef, $path, $base) = @_;
1183
1184 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1185
1186 $path = normalise $path, $base;
1187
1188 for my $pkg (keys %EXT_MAP) {
1189 if ($path =~ $EXT_MAP{$pkg}) {
1190 my $self = bless cf::map::new, $pkg;
1191 $self->{path} = $path; $self->path ($path);
1192 $self->init; # pass $1 etc.
1193 return $self;
1194 }
1195 }
1196
1197 Carp::carp "unable to resolve path '$path'.";
1198 ()
1199 }
1200
1201 sub init {
1202 my ($self) = @_;
1203
1204 $self
1205 }
1206
1207 sub as_string {
1208 my ($self) = @_;
1209
1210 "$self->{path}"
1211 }
1212
1213 # the displayed name, this is a one way mapping
1214 sub visible_name {
1215 &as_string
1216 }
1217
1218 # the original (read-only) location
1219 sub load_path {
1220 my ($self) = @_;
1221
1222 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1223 }
1224
1225 # the temporary/swap location
1226 sub save_path {
1227 my ($self) = @_;
1228
1229 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1230 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1231 }
1232
1233 # the unique path, undef == no special unique path
1234 sub uniq_path {
1235 my ($self) = @_;
1236
1237 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1238 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1239 }
1240
1241 # and all this just because we cannot iterate over
1242 # all maps in C++...
1243 sub change_all_map_light {
1244 my ($change) = @_;
1245
1246 $_->change_map_light ($change)
1247 for grep $_->outdoor, values %cf::MAP;
1248 }
1249
1250 sub unlink_save {
1251 my ($self) = @_;
1252
1253 utf8::encode (my $save = $self->save_path);
1254 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1255 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1256 }
1257
1258 sub load_header_from($) {
1259 my ($self, $path) = @_;
1260
1261 utf8::encode $path;
1262 aio_open $path, O_RDONLY, 0
1263 or return;
1264
1265 $self->_load_header ($path)
1266 or return;
1267
1268 $self->{load_path} = $path;
1269
1270 1
1271 }
1272
1273 sub load_orig {
1274 my ($self) = @_;
1275
1276 $self->load_header_from ($self->load_path)
1277 }
1278
1279 sub load_temp {
1280 my ($self) = @_;
1281
1282 $self->load_header_from ($self->save_path)
1283 }
1284
1285 sub load_header {
1286 my ($self) = @_;
1287
1288 if ($self->load_temp) {
1289 $self->last_access ((delete $self->{last_access})
1290 || $cf::RUNTIME); #d#
1291 # safety
1292 $self->{instantiate_time} = $cf::RUNTIME
1293 if $self->{instantiate_time} > $cf::RUNTIME;
1294 } else {
1295 $self->load_orig
1296 or return;
1297
1298 $self->{load_original} = 1;
1299 $self->{instantiate_time} = $cf::RUNTIME;
1300 $self->last_access ($cf::RUNTIME);
1301 $self->instantiate;
1302 }
1303
1304 1
1305 }
1306
1307 sub find;
1308 sub find {
1309 my ($path, $origin) = @_;
1310
1311 $path = normalise $path, $origin && $origin->path;
1312
1313 cf::lock_wait "map_find:$path";
1314
1315 $cf::MAP{$path} || do {
1316 my $guard = cf::lock_acquire "map_find:$path";
1317 my $map = new_from_path cf::map $path
1318 or return;
1319
1320 $map->{last_save} = $cf::RUNTIME;
1321
1322 $map->load_header
1323 or return;
1324
1325 if ($map->should_reset) {
1326 $map->reset;
1327 undef $guard;
1328 $map = find $path
1329 or return;
1330 }
1331
1332 $cf::MAP{$path} = $map
1333 }
1334 }
1335
1336 sub load {
1337 my ($self) = @_;
1338
1339 my $path = $self->{path};
1340 my $guard = cf::lock_acquire "map_load:$path";
1341
1342 return if $self->in_memory != cf::MAP_SWAPPED;
1343
1344 $self->in_memory (cf::MAP_LOADING);
1345
1346 $self->alloc;
1347 $self->_load_objects ($self->{load_path}, 1)
1348 or return;
1349
1350 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1351 if delete $self->{load_original};
1352
1353 if (my $uniq = $self->uniq_path) {
1354 utf8::encode $uniq;
1355 if (aio_open $uniq, O_RDONLY, 0) {
1356 $self->clear_unique_items;
1357 $self->_load_objects ($uniq, 0);
1358 }
1359 }
1360
1361 Coro::cede;
1362
1363 # now do the right thing for maps
1364 $self->link_multipart_objects;
1365
1366 unless ($self->{deny_activate}) {
1367 $self->decay_objects;
1368 $self->fix_auto_apply;
1369 $self->update_buttons;
1370 Coro::cede;
1371 $self->set_darkness_map;
1372 $self->difficulty ($self->estimate_difficulty)
1373 unless $self->difficulty;
1374 Coro::cede;
1375 $self->activate;
1376 }
1377
1378 $self->in_memory (cf::MAP_IN_MEMORY);
1379 }
1380
1381 sub customise_for {
1382 my ($self, $ob) = @_;
1383
1384 return find "~" . $ob->name . "/" . $self->{path}
1385 if $self->per_player;
1386
1387 $self
1388 }
1389
1390 # find and load all maps in the 3x3 area around a map
1391 sub load_diag {
1392 my ($map) = @_;
1393
1394 my @diag; # diagonal neighbours
1395
1396 for (0 .. 3) {
1397 my $neigh = $map->tile_path ($_)
1398 or next;
1399 $neigh = find $neigh, $map
1400 or next;
1401 $neigh->load;
1402
1403 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1404 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1405 }
1406
1407 for (@diag) {
1408 my $neigh = find @$_
1409 or next;
1410 $neigh->load;
1411 }
1412 }
1413
1414 sub find_sync {
1415 my ($path, $origin) = @_;
1416
1417 cf::sync_job { find $path, $origin }
1418 }
1419
1420 sub do_load_sync {
1421 my ($map) = @_;
1422
1423 cf::sync_job { $map->load };
1424 }
1425
1426 our %MAP_PREFETCH;
1427 our $MAP_PREFETCHER = Coro::async {
1428 while () {
1429 for my $path (keys %MAP_PREFETCH) {
1430 my $map = find $path
1431 or next;
1432 $map->load;
1433
1434 delete $MAP_PREFETCH{$path};
1435 }
1436 Coro::schedule;
1437 }
1438 };
1439
1440 sub find_async {
1441 my ($path, $origin) = @_;
1442
1443 $path = normalise $path, $origin && $origin->{path};
1444
1445 if (my $map = $cf::MAP{$path}) {
1446 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1447 }
1448
1449 $MAP_PREFETCH{$path} = 0;
1450 $MAP_PREFETCHER->ready;
1451
1452 ()
1453 }
1454
1455 sub save {
1456 my ($self) = @_;
1457
1458 my $lock = cf::lock_acquire "map_data:" . $self->path;
1459
1460 $self->{last_save} = $cf::RUNTIME;
1461
1462 return unless $self->dirty;
1463
1464 my $save = $self->save_path; utf8::encode $save;
1465 my $uniq = $self->uniq_path; utf8::encode $uniq;
1466
1467 $self->{load_path} = $save;
1468
1469 return if $self->{deny_save};
1470
1471 local $self->{last_access} = $self->last_access;#d#
1472
1473 cf::async {
1474 $_->contr->save for $self->players;
1475 };
1476
1477 if ($uniq) {
1478 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1479 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1480 } else {
1481 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1482 }
1483 }
1484
1485 sub swap_out {
1486 my ($self) = @_;
1487
1488 # save first because save cedes
1489 $self->save;
1490
1491 my $lock = cf::lock_acquire "map_data:" . $self->path;
1492
1493 return if $self->players;
1494 return if $self->in_memory != cf::MAP_IN_MEMORY;
1495 return if $self->{deny_save};
1496
1497 $self->clear;
1498 $self->in_memory (cf::MAP_SWAPPED);
1499 }
1500
1501 sub reset_at {
1502 my ($self) = @_;
1503
1504 # TODO: safety, remove and allow resettable per-player maps
1505 return 1e99 if $self->isa ("ext::map_per_player");#d#
1506 return 1e99 if $self->{deny_reset};
1507
1508 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1509 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1510
1511 $time + $to
1512 }
1513
1514 sub should_reset {
1515 my ($self) = @_;
1516
1517 $self->reset_at <= $cf::RUNTIME
1518 }
1519
1520 sub rename {
1521 my ($self, $new_path) = @_;
1522
1523 normalise $new_path;
1524
1525 $self->unlink_save;
1526
1527 delete $cf::MAP{$self->path};
1528 $self->{path} = $new_path; $self->path ($self->{path});
1529 $cf::MAP{$self->path} = $self;
1530
1531 $self->save;
1532 }
1533
1534 sub reset {
1535 my ($self) = @_;
1536
1537 my $lock = cf::lock_acquire "map_data:$self->{path}";
1538
1539 return if $self->players;
1540 return if $self->isa ("ext::map_per_player");#d#
1541
1542 warn "resetting map ", $self->path;#d#
1543
1544 delete $cf::MAP{$self->path};
1545
1546 $self->in_memory (cf::MAP_SWAPPED);
1547 $self->clear;
1548
1549 $_->clear_links_to ($self) for values %cf::MAP;
1550
1551 $self->unlink_save;
1552 $self->destroy;
1553 }
1554
1555 my $nuke_counter = "aaaa";
1556
1557 sub nuke {
1558 my ($self) = @_;
1559
1560 $self->{deny_save} = 1;
1561 $self->reset_timeout (1);
1562 $self->rename ("{nuke}/" . ($nuke_counter++));
1563 $self->reset; # polite request, might not happen
1564 }
1565
1566 =item cf::map::unique_maps
1567
1568 Returns an arrayref of paths of all shared maps that have
1569 instantiated unique items. May block.
1570
1571 =cut
1572
1573 sub unique_maps() {
1574 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1575 or return;
1576
1577 my @paths;
1578
1579 for (@$files) {
1580 utf8::decode $_;
1581 next if /\.pst$/;
1582 next unless /^$PATH_SEP/o;
1583
1584 s/\.map$//;
1585 push @paths, $_;
1586 }
1587
1588 \@paths
1589 }
1590
1591 package cf;
1592
1593 =back
1594
1595 =head3 cf::object
1596
1597 =cut
1598
1599 package cf::object;
1600
1601 =over 4
1602
1603 =item $ob->inv_recursive
1604
1605 Returns the inventory of the object _and_ their inventories, recursively.
1606
1607 =cut
1608
1609 sub inv_recursive_;
1610 sub inv_recursive_ {
1611 map { $_, inv_recursive_ $_->inv } @_
1612 }
1613
1614 sub inv_recursive {
1615 inv_recursive_ inv $_[0]
1616 }
1617
1618 package cf;
1619
1620 =back
1621
1622 =head3 cf::object::player
1623
1624 =over 4
1625
1626 =item $player_object->reply ($npc, $msg[, $flags])
1627
1628 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1629 can be C<undef>. Does the right thing when the player is currently in a
1630 dialogue with the given NPC character.
1631
1632 =cut
1633
1634 # rough implementation of a future "reply" method that works
1635 # with dialog boxes.
1636 #TODO: the first argument must go, split into a $npc->reply_to ( method
1637 sub cf::object::player::reply($$$;$) {
1638 my ($self, $npc, $msg, $flags) = @_;
1639
1640 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1641
1642 if ($self->{record_replies}) {
1643 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1644 } else {
1645 $msg = $npc->name . " says: $msg" if $npc;
1646 $self->message ($msg, $flags);
1647 }
1648 }
1649
1650 =item $player_object->may ("access")
1651
1652 Returns wether the given player is authorized to access resource "access"
1653 (e.g. "command_wizcast").
1654
1655 =cut
1656
1657 sub cf::object::player::may {
1658 my ($self, $access) = @_;
1659
1660 $self->flag (cf::FLAG_WIZ) ||
1661 (ref $cf::CFG{"may_$access"}
1662 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1663 : $cf::CFG{"may_$access"})
1664 }
1665
1666 =item $player_object->enter_link
1667
1668 Freezes the player and moves him/her to a special map (C<{link}>).
1669
1670 The player should be reasonably safe there for short amounts of time. You
1671 I<MUST> call C<leave_link> as soon as possible, though.
1672
1673 Will never block.
1674
1675 =item $player_object->leave_link ($map, $x, $y)
1676
1677 Moves the player out of the special C<{link}> map onto the specified
1678 map. If the map is not valid (or omitted), the player will be moved back
1679 to the location he/she was before the call to C<enter_link>, or, if that
1680 fails, to the emergency map position.
1681
1682 Might block.
1683
1684 =cut
1685
1686 sub link_map {
1687 unless ($LINK_MAP) {
1688 $LINK_MAP = cf::map::find "{link}"
1689 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1690 $LINK_MAP->load;
1691 }
1692
1693 $LINK_MAP
1694 }
1695
1696 sub cf::object::player::enter_link {
1697 my ($self) = @_;
1698
1699 $self->deactivate_recursive;
1700
1701 return if UNIVERSAL::isa $self->map, "ext::map_link";
1702
1703 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1704 if $self->map;
1705
1706 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1707 }
1708
1709 sub cf::object::player::leave_link {
1710 my ($self, $map, $x, $y) = @_;
1711
1712 my $link_pos = delete $self->{_link_pos};
1713
1714 unless ($map) {
1715 # restore original map position
1716 ($map, $x, $y) = @{ $link_pos || [] };
1717 $map = cf::map::find $map;
1718
1719 unless ($map) {
1720 ($map, $x, $y) = @$EMERGENCY_POSITION;
1721 $map = cf::map::find $map
1722 or die "FATAL: cannot load emergency map\n";
1723 }
1724 }
1725
1726 ($x, $y) = (-1, -1)
1727 unless (defined $x) && (defined $y);
1728
1729 # use -1 or undef as default coordinates, not 0, 0
1730 ($x, $y) = ($map->enter_x, $map->enter_y)
1731 if $x <=0 && $y <= 0;
1732
1733 $map->load;
1734 $map->load_diag;
1735
1736 return unless $self->contr->active;
1737 $self->activate_recursive;
1738 $self->enter_map ($map, $x, $y);
1739 }
1740
1741 cf::player->attach (
1742 on_logout => sub {
1743 my ($pl) = @_;
1744
1745 # abort map switching before logout
1746 if ($pl->ob->{_link_pos}) {
1747 cf::sync_job {
1748 $pl->ob->leave_link
1749 };
1750 }
1751 },
1752 on_login => sub {
1753 my ($pl) = @_;
1754
1755 # try to abort aborted map switching on player login :)
1756 # should happen only on crashes
1757 if ($pl->ob->{_link_pos}) {
1758 $pl->ob->enter_link;
1759 (async {
1760 # we need this sleep as the login has a concurrent enter_exit running
1761 # and this sleep increases chances of the player not ending up in scorn
1762 $pl->ob->reply (undef,
1763 "There was an internal problem at your last logout, "
1764 . "the server will try to bring you to your intended destination in a second.",
1765 cf::NDI_RED);
1766 Coro::Timer::sleep 1;
1767 $pl->ob->leave_link;
1768 })->prio (2);
1769 }
1770 },
1771 );
1772
1773 =item $player_object->goto ($path, $x, $y)
1774
1775 =cut
1776
1777 sub cf::object::player::goto {
1778 my ($self, $path, $x, $y) = @_;
1779
1780 $self->enter_link;
1781
1782 (async {
1783 my $map = cf::map::find $path;
1784 $map = $map->customise_for ($self) if $map;
1785
1786 # warn "entering ", $map->path, " at ($x, $y)\n"
1787 # if $map;
1788
1789 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1790
1791 $self->leave_link ($map, $x, $y);
1792 })->prio (1);
1793 }
1794
1795 =item $player_object->enter_exit ($exit_object)
1796
1797 =cut
1798
1799 sub parse_random_map_params {
1800 my ($spec) = @_;
1801
1802 my $rmp = { # defaults
1803 xsize => 10,
1804 ysize => 10,
1805 };
1806
1807 for (split /\n/, $spec) {
1808 my ($k, $v) = split /\s+/, $_, 2;
1809
1810 $rmp->{lc $k} = $v if (length $k) && (length $v);
1811 }
1812
1813 $rmp
1814 }
1815
1816 sub prepare_random_map {
1817 my ($exit) = @_;
1818
1819 # all this does is basically replace the /! path by
1820 # a new random map path (?random/...) with a seed
1821 # that depends on the exit object
1822
1823 my $rmp = parse_random_map_params $exit->msg;
1824
1825 if ($exit->map) {
1826 $rmp->{region} = $exit->map->region_name;
1827 $rmp->{origin_map} = $exit->map->path;
1828 $rmp->{origin_x} = $exit->x;
1829 $rmp->{origin_y} = $exit->y;
1830 }
1831
1832 $rmp->{random_seed} ||= $exit->random_seed;
1833
1834 my $data = cf::to_json $rmp;
1835 my $md5 = Digest::MD5::md5_hex $data;
1836
1837 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1838 aio_write $fh, 0, (length $data), $data, 0;
1839
1840 $exit->slaying ("?random/$md5");
1841 $exit->msg (undef);
1842 }
1843 }
1844
1845 sub cf::object::player::enter_exit {
1846 my ($self, $exit) = @_;
1847
1848 return unless $self->type == cf::PLAYER;
1849
1850 $self->enter_link;
1851
1852 (async {
1853 $self->deactivate_recursive; # just to be sure
1854 unless (eval {
1855 prepare_random_map $exit
1856 if $exit->slaying eq "/!";
1857
1858 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1859 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1860
1861 1;
1862 }) {
1863 $self->message ("Something went wrong deep within the crossfire server. "
1864 . "I'll try to bring you back to the map you were before. "
1865 . "Please report this to the dungeon master!",
1866 cf::NDI_UNIQUE | cf::NDI_RED);
1867
1868 warn "ERROR in enter_exit: $@";
1869 $self->leave_link;
1870 }
1871 })->prio (1);
1872 }
1873
1874 =head3 cf::client
1875
1876 =over 4
1877
1878 =item $client->send_drawinfo ($text, $flags)
1879
1880 Sends a drawinfo packet to the client. Circumvents output buffering so
1881 should not be used under normal circumstances.
1882
1883 =cut
1884
1885 sub cf::client::send_drawinfo {
1886 my ($self, $text, $flags) = @_;
1887
1888 utf8::encode $text;
1889 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1890 }
1891
1892
1893 =item $success = $client->query ($flags, "text", \&cb)
1894
1895 Queues a query to the client, calling the given callback with
1896 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1897 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1898
1899 Queries can fail, so check the return code. Or don't, as queries will become
1900 reliable at some point in the future.
1901
1902 =cut
1903
1904 sub cf::client::query {
1905 my ($self, $flags, $text, $cb) = @_;
1906
1907 return unless $self->state == ST_PLAYING
1908 || $self->state == ST_SETUP
1909 || $self->state == ST_CUSTOM;
1910
1911 $self->state (ST_CUSTOM);
1912
1913 utf8::encode $text;
1914 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1915
1916 $self->send_packet ($self->{query_queue}[0][0])
1917 if @{ $self->{query_queue} } == 1;
1918 }
1919
1920 cf::client->attach (
1921 on_reply => sub {
1922 my ($ns, $msg) = @_;
1923
1924 # this weird shuffling is so that direct followup queries
1925 # get handled first
1926 my $queue = delete $ns->{query_queue}
1927 or return; # be conservative, not sure how that can happen, but we saw a crash here
1928
1929 (shift @$queue)->[1]->($msg);
1930
1931 push @{ $ns->{query_queue} }, @$queue;
1932
1933 if (@{ $ns->{query_queue} } == @$queue) {
1934 if (@$queue) {
1935 $ns->send_packet ($ns->{query_queue}[0][0]);
1936 } else {
1937 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1938 }
1939 }
1940 },
1941 );
1942
1943 =item $client->async (\&cb)
1944
1945 Create a new coroutine, running the specified callback. The coroutine will
1946 be automatically cancelled when the client gets destroyed (e.g. on logout,
1947 or loss of connection).
1948
1949 =cut
1950
1951 sub cf::client::async {
1952 my ($self, $cb) = @_;
1953
1954 my $coro = &Coro::async ($cb);
1955
1956 $coro->on_destroy (sub {
1957 delete $self->{_coro}{$coro+0};
1958 });
1959
1960 $self->{_coro}{$coro+0} = $coro;
1961
1962 $coro
1963 }
1964
1965 cf::client->attach (
1966 on_destroy => sub {
1967 my ($ns) = @_;
1968
1969 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1970 },
1971 );
1972
1973 =back
1974
1975
1976 =head2 SAFE SCRIPTING
1977
1978 Functions that provide a safe environment to compile and execute
1979 snippets of perl code without them endangering the safety of the server
1980 itself. Looping constructs, I/O operators and other built-in functionality
1981 is not available in the safe scripting environment, and the number of
1982 functions and methods that can be called is greatly reduced.
1983
1984 =cut
1985
1986 our $safe = new Safe "safe";
1987 our $safe_hole = new Safe::Hole;
1988
1989 $SIG{FPE} = 'IGNORE';
1990
1991 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
1992
1993 # here we export the classes and methods available to script code
1994
1995 =pod
1996
1997 The following fucntions and emthods are available within a safe environment:
1998
1999 cf::object contr pay_amount pay_player map
2000 cf::object::player player
2001 cf::player peaceful
2002 cf::map trigger
2003
2004 =cut
2005
2006 for (
2007 ["cf::object" => qw(contr pay_amount pay_player map)],
2008 ["cf::object::player" => qw(player)],
2009 ["cf::player" => qw(peaceful)],
2010 ["cf::map" => qw(trigger)],
2011 ) {
2012 no strict 'refs';
2013 my ($pkg, @funs) = @$_;
2014 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2015 for @funs;
2016 }
2017
2018 =over 4
2019
2020 =item @retval = safe_eval $code, [var => value, ...]
2021
2022 Compiled and executes the given perl code snippet. additional var/value
2023 pairs result in temporary local (my) scalar variables of the given name
2024 that are available in the code snippet. Example:
2025
2026 my $five = safe_eval '$first + $second', first => 1, second => 4;
2027
2028 =cut
2029
2030 sub safe_eval($;@) {
2031 my ($code, %vars) = @_;
2032
2033 my $qcode = $code;
2034 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2035 $qcode =~ s/\n/\\n/g;
2036
2037 local $_;
2038 local @safe::cf::_safe_eval_args = values %vars;
2039
2040 my $eval =
2041 "do {\n"
2042 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2043 . "#line 0 \"{$qcode}\"\n"
2044 . $code
2045 . "\n}"
2046 ;
2047
2048 sub_generation_inc;
2049 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2050 sub_generation_inc;
2051
2052 if ($@) {
2053 warn "$@";
2054 warn "while executing safe code '$code'\n";
2055 warn "with arguments " . (join " ", %vars) . "\n";
2056 }
2057
2058 wantarray ? @res : $res[0]
2059 }
2060
2061 =item cf::register_script_function $function => $cb
2062
2063 Register a function that can be called from within map/npc scripts. The
2064 function should be reasonably secure and should be put into a package name
2065 like the extension.
2066
2067 Example: register a function that gets called whenever a map script calls
2068 C<rent::overview>, as used by the C<rent> extension.
2069
2070 cf::register_script_function "rent::overview" => sub {
2071 ...
2072 };
2073
2074 =cut
2075
2076 sub register_script_function {
2077 my ($fun, $cb) = @_;
2078
2079 no strict 'refs';
2080 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2081 }
2082
2083 =back
2084
2085 =cut
2086
2087 #############################################################################
2088
2089 =head2 EXTENSION DATABASE SUPPORT
2090
2091 Crossfire maintains a very simple database for extension use. It can
2092 currently store anything that can be serialised using Storable, which
2093 excludes objects.
2094
2095 The parameter C<$family> should best start with the name of the extension
2096 using it, it should be unique.
2097
2098 =over 4
2099
2100 =item $hashref = cf::db_get $family
2101
2102 Return a hashref for use by the extension C<$family>, which can be
2103 modified. After modifications, you have to call C<cf::db_dirty> or
2104 C<cf::db_sync>.
2105
2106 =item $value = cf::db_get $family => $key
2107
2108 Returns a single value from the database
2109
2110 =item cf::db_put $family => $hashref
2111
2112 Stores the given family hashref into the database. Updates are delayed, if
2113 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2114
2115 =item cf::db_put $family => $key => $value
2116
2117 Stores the given C<$value> in the family hash. Updates are delayed, if you
2118 want the data to be synced to disk immediately, use C<cf::db_sync>.
2119
2120 =item cf::db_dirty
2121
2122 Marks the database as dirty, to be updated at a later time.
2123
2124 =item cf::db_sync
2125
2126 Immediately write the database to disk I<if it is dirty>.
2127
2128 =cut
2129
2130 our $DB;
2131
2132 {
2133 my $path = cf::localdir . "/database.pst";
2134
2135 sub db_load() {
2136 $DB = stat $path ? Storable::retrieve $path : { };
2137 }
2138
2139 my $pid;
2140
2141 sub db_save() {
2142 waitpid $pid, 0 if $pid;
2143 if (0 == ($pid = fork)) {
2144 $DB->{_meta}{version} = 1;
2145 Storable::nstore $DB, "$path~";
2146 rename "$path~", $path;
2147 cf::_exit 0 if defined $pid;
2148 }
2149 }
2150
2151 my $dirty;
2152
2153 sub db_sync() {
2154 db_save if $dirty;
2155 undef $dirty;
2156 }
2157
2158 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2159 db_sync;
2160 });
2161
2162 sub db_dirty() {
2163 $dirty = 1;
2164 $idle->start;
2165 }
2166
2167 sub db_get($;$) {
2168 @_ >= 2
2169 ? $DB->{$_[0]}{$_[1]}
2170 : ($DB->{$_[0]} ||= { })
2171 }
2172
2173 sub db_put($$;$) {
2174 if (@_ >= 3) {
2175 $DB->{$_[0]}{$_[1]} = $_[2];
2176 } else {
2177 $DB->{$_[0]} = $_[1];
2178 }
2179 db_dirty;
2180 }
2181
2182 cf::global->attach (
2183 prio => 10000,
2184 on_cleanup => sub {
2185 db_sync;
2186 },
2187 );
2188 }
2189
2190 #############################################################################
2191 # the server's main()
2192
2193 sub cfg_load {
2194 open my $fh, "<:utf8", cf::confdir . "/config"
2195 or return;
2196
2197 local $/;
2198 *CFG = YAML::Syck::Load <$fh>;
2199
2200 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2201
2202 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2203 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2204
2205 if (exists $CFG{mlockall}) {
2206 eval {
2207 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2208 and die "WARNING: m(un)lockall failed: $!\n";
2209 };
2210 warn $@ if $@;
2211 }
2212 }
2213
2214 sub main {
2215 # we must not ever block the main coroutine
2216 local $Coro::idle = sub {
2217 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2218 async { Event::one_event };
2219 };
2220
2221 cfg_load;
2222 db_load;
2223 load_extensions;
2224 Event::loop;
2225 }
2226
2227 #############################################################################
2228 # initialisation and cleanup
2229
2230 # install some emergency cleanup handlers
2231 BEGIN {
2232 for my $signal (qw(INT HUP TERM)) {
2233 Event->signal (
2234 data => WF_AUTOCANCEL,
2235 signal => $signal,
2236 cb => sub {
2237 cf::cleanup "SIG$signal";
2238 },
2239 );
2240 }
2241 }
2242
2243 sub emergency_save() {
2244 my $freeze_guard = cf::freeze_mainloop;
2245
2246 warn "enter emergency perl save\n";
2247
2248 cf::sync_job {
2249 # use a peculiar iteration method to avoid tripping on perl
2250 # refcount bugs in for. also avoids problems with players
2251 # and maps saved/destroyed asynchronously.
2252 warn "begin emergency player save\n";
2253 for my $login (keys %cf::PLAYER) {
2254 my $pl = $cf::PLAYER{$login} or next;
2255 $pl->valid or next;
2256 $pl->save;
2257 }
2258 warn "end emergency player save\n";
2259
2260 warn "begin emergency map save\n";
2261 for my $path (keys %cf::MAP) {
2262 my $map = $cf::MAP{$path} or next;
2263 $map->valid or next;
2264 $map->save;
2265 }
2266 warn "end emergency map save\n";
2267 };
2268
2269 warn "leave emergency perl save\n";
2270 }
2271
2272 sub reload() {
2273 # can/must only be called in main
2274 if ($Coro::current != $Coro::main) {
2275 warn "can only reload from main coroutine\n";
2276 return;
2277 }
2278
2279 warn "reloading...";
2280
2281 warn "freezing server";
2282 my $guard = freeze_mainloop;
2283 cf::emergency_save;
2284
2285 warn "sync database to disk";
2286 cf::db_sync;
2287 IO::AIO::flush;
2288
2289 eval {
2290 # if anything goes wrong in here, we should simply crash as we already saved
2291
2292 warn "cancel all watchers";
2293 for (Event::all_watchers) {
2294 $_->cancel if $_->data & WF_AUTOCANCEL;
2295 }
2296
2297 warn "cancel all extension coros";
2298 $_->cancel for values %EXT_CORO;
2299 %EXT_CORO = ();
2300
2301 warn "remove commands";
2302 %COMMAND = ();
2303
2304 warn "remove ext commands";
2305 %EXTCMD = ();
2306
2307 warn "unload/nuke all extensions";
2308 for my $pkg (@EXTS) {
2309 warn "... unloading $pkg";
2310
2311 if (my $cb = $pkg->can ("unload")) {
2312 eval {
2313 $cb->($pkg);
2314 1
2315 } or warn "$pkg unloaded, but with errors: $@";
2316 }
2317
2318 warn "... nuking $pkg";
2319 Symbol::delete_package $pkg;
2320 }
2321
2322 warn "unload all perl modules loaded from $LIBDIR";
2323 while (my ($k, $v) = each %INC) {
2324 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2325
2326 warn "removing <$k>";
2327 delete $INC{$k};
2328
2329 $k =~ s/\.pm$//;
2330 $k =~ s/\//::/g;
2331
2332 if (my $cb = $k->can ("unload_module")) {
2333 $cb->();
2334 }
2335
2336 Symbol::delete_package $k;
2337 }
2338
2339 warn "get rid of safe::, as good as possible";
2340 Symbol::delete_package "safe::$_"
2341 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2342
2343 warn "unload cf.pm \"a bit\"";
2344 delete $INC{"cf.pm"};
2345
2346 # don't, removes xs symbols, too,
2347 # and global variables created in xs
2348 #Symbol::delete_package __PACKAGE__;
2349
2350 warn "reloading cf.pm";
2351 require cf;
2352 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2353
2354 warn "load config and database again";
2355 cf::cfg_load;
2356 cf::db_load;
2357
2358 warn "load extensions";
2359 cf::load_extensions;
2360
2361 warn "reattach attachments to objects/players";
2362 _global_reattach;
2363 warn "reattach attachments to maps";
2364 reattach $_ for values %MAP;
2365 };
2366
2367 if ($@) {
2368 warn $@;
2369 warn "error while reloading, exiting.";
2370 exit 1;
2371 }
2372
2373 warn "reloaded";
2374 };
2375
2376 register_command "reload" => sub {
2377 my ($who, $arg) = @_;
2378
2379 if ($who->flag (FLAG_WIZ)) {
2380 $who->message ("start of reload.");
2381 reload;
2382 $who->message ("end of reload.");
2383 }
2384 };
2385
2386 unshift @INC, $LIBDIR;
2387
2388 $TICK_WATCHER = Event->timer (
2389 reentrant => 0,
2390 prio => 0,
2391 at => $NEXT_TICK || $TICK,
2392 data => WF_AUTOCANCEL,
2393 cb => sub {
2394 $NOW = Event::time;
2395
2396 cf::server_tick; # one server iteration
2397 $RUNTIME += $TICK;
2398 $NEXT_TICK += $TICK;
2399
2400 $WAIT_FOR_TICK->broadcast;
2401 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2402
2403 # if we are delayed by four ticks or more, skip them all
2404 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2405
2406 $TICK_WATCHER->at ($NEXT_TICK);
2407 $TICK_WATCHER->start;
2408 },
2409 );
2410
2411 IO::AIO::max_poll_time $TICK * 0.2;
2412
2413 $AIO_POLL_WATCHER = Event->io (
2414 fd => IO::AIO::poll_fileno,
2415 poll => 'r',
2416 prio => 5,
2417 data => WF_AUTOCANCEL,
2418 cb => \&IO::AIO::poll_cb,
2419 );
2420
2421 $WRITE_RUNTIME_WATCHER = Event->timer (
2422 data => WF_AUTOCANCEL,
2423 after => 0,
2424 interval => 10,
2425 cb => sub {
2426 (Coro::unblock_sub {
2427 write_runtime
2428 or warn "ERROR: unable to write runtime file: $!";
2429 })->();
2430 },
2431 );
2432
2433 END { cf::emergency_save }
2434
2435 1
2436