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Revision: 1.171
Committed: Sun Jan 14 12:24:48 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.170: +1 -0 lines
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File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.3 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $AIO_POLL_WATCHER;
50 our $WRITE_RUNTIME_WATCHER;
51 our $NEXT_TICK;
52 our $NOW;
53
54 our %CFG;
55
56 our $UPTIME; $UPTIME ||= time;
57 our $RUNTIME;
58
59 our %PLAYER; # all users
60 our %MAP; # all maps
61 our $LINK_MAP; # the special {link} map, which is always available
62 our $RANDOM_MAPS = cf::localdir . "/random";
63
64 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67 # used to convert map paths into valid unix filenames by replacing / by ∕
68 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
69
70 binmode STDOUT;
71 binmode STDERR;
72
73 # read virtual server time, if available
74 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
75 open my $fh, "<", cf::localdir . "/runtime"
76 or die "unable to read runtime file: $!";
77 $RUNTIME = <$fh> + 0.;
78 }
79
80 mkdir cf::localdir;
81 mkdir cf::localdir . "/" . cf::playerdir;
82 mkdir cf::localdir . "/" . cf::tmpdir;
83 mkdir cf::localdir . "/" . cf::uniquedir;
84 mkdir $RANDOM_MAPS;
85
86 our $EMERGENCY_POSITION;
87
88 #############################################################################
89
90 =head2 GLOBAL VARIABLES
91
92 =over 4
93
94 =item $cf::UPTIME
95
96 The timestamp of the server start (so not actually an uptime).
97
98 =item $cf::RUNTIME
99
100 The time this server has run, starts at 0 and is increased by $cf::TICK on
101 every server tick.
102
103 =item $cf::LIBDIR
104
105 The perl library directory, where extensions and cf-specific modules can
106 be found. It will be added to C<@INC> automatically.
107
108 =item $cf::NOW
109
110 The time of the last (current) server tick.
111
112 =item $cf::TICK
113
114 The interval between server ticks, in seconds.
115
116 =item %cf::CFG
117
118 Configuration for the server, loaded from C</etc/crossfire/config>, or
119 from wherever your confdir points to.
120
121 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125 processing has been done. Call C<< ->wait >> on them to maximise the
126 window of cpu time available, or simply to synchronise to the server tick.
127
128 =back
129
130 =cut
131
132 BEGIN {
133 *CORE::GLOBAL::warn = sub {
134 my $msg = join "", @_;
135 utf8::encode $msg;
136
137 $msg .= "\n"
138 unless $msg =~ /\n$/;
139
140 LOG llevError, $msg;
141 };
142 }
143
144 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
145 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
146 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
147 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
148 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
149 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
150
151 # we bless all objects into (empty) derived classes to force a method lookup
152 # within the Safe compartment.
153 for my $pkg (qw(
154 cf::global cf::attachable
155 cf::object cf::object::player
156 cf::client cf::player
157 cf::arch cf::living
158 cf::map cf::party cf::region
159 )) {
160 no strict 'refs';
161 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
162 }
163
164 $Event::DIED = sub {
165 warn "error in event callback: @_";
166 };
167
168 =head2 UTILITY FUNCTIONS
169
170 =over 4
171
172 =item dumpval $ref
173
174 =cut
175
176 sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193 }
194
195 use JSON::Syck (); # TODO# replace by JSON::PC once working
196
197 =item $ref = cf::from_json $json
198
199 Converts a JSON string into the corresponding perl data structure.
200
201 =cut
202
203 sub from_json($) {
204 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
205 JSON::Syck::Load $_[0]
206 }
207
208 =item $json = cf::to_json $ref
209
210 Converts a perl data structure into its JSON representation.
211
212 =cut
213
214 sub to_json($) {
215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
216 JSON::Syck::Dump $_[0]
217 }
218
219 =item cf::lock_wait $string
220
221 Wait until the given lock is available. See cf::lock_acquire.
222
223 =item my $lock = cf::lock_acquire $string
224
225 Wait until the given lock is available and then acquires it and returns
226 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
227 for example when the coroutine gets canceled), the lock is automatically
228 returned.
229
230 Lock names should begin with a unique identifier (for example, cf::map::find
231 uses map_find and cf::map::load uses map_load).
232
233 =cut
234
235 our %LOCK;
236
237 sub lock_wait($) {
238 my ($key) = @_;
239
240 # wait for lock, if any
241 while ($LOCK{$key}) {
242 push @{ $LOCK{$key} }, $Coro::current;
243 Coro::schedule;
244 }
245 }
246
247 sub lock_acquire($) {
248 my ($key) = @_;
249
250 # wait, to be sure we are not locked
251 lock_wait $key;
252
253 $LOCK{$key} = [];
254
255 Coro::guard {
256 # wake up all waiters, to be on the safe side
257 $_->ready for @{ delete $LOCK{$key} };
258 }
259 }
260
261 sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271 }
272
273 =item cf::async { BLOCK }
274
275 Currently the same as Coro::async_pool, meaning you cannot use
276 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277 thing you are allowed to do is call C<prio> on it.
278
279 =cut
280
281 BEGIN { *async = \&Coro::async_pool }
282
283 =item cf::sync_job { BLOCK }
284
285 The design of crossfire+ requires that the main coro ($Coro::main) is
286 always able to handle events or runnable, as crossfire+ is only partly
287 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
288
289 If it must be done, put the blocking parts into C<sync_job>. This will run
290 the given BLOCK in another coroutine while waiting for the result. The
291 server will be frozen during this time, so the block should either finish
292 fast or be very important.
293
294 =cut
295
296 sub sync_job(&) {
297 my ($job) = @_;
298
299 if ($Coro::current == $Coro::main) {
300 # this is the main coro, too bad, we have to block
301 # till the operation succeeds, freezing the server :/
302
303 # TODO: use suspend/resume instead
304 # (but this is cancel-safe)
305 my $freeze_guard = freeze_mainloop;
306
307 my $busy = 1;
308 my @res;
309
310 (async {
311 @res = eval { $job->() };
312 warn $@ if $@;
313 undef $busy;
314 })->prio (Coro::PRIO_MAX);
315
316 while ($busy) {
317 Coro::cede or Event::one_event;
318 }
319
320 wantarray ? @res : $res[0]
321 } else {
322 # we are in another coroutine, how wonderful, everything just works
323
324 $job->()
325 }
326 }
327
328 =item $coro = cf::async_ext { BLOCK }
329
330 Like async, but this coro is automatically being canceled when the
331 extension calling this is being unloaded.
332
333 =cut
334
335 sub async_ext(&) {
336 my $cb = shift;
337
338 my $coro = &Coro::async ($cb);
339
340 $coro->on_destroy (sub {
341 delete $EXT_CORO{$coro+0};
342 });
343 $EXT_CORO{$coro+0} = $coro;
344
345 $coro
346 }
347
348 sub write_runtime {
349 my $runtime = cf::localdir . "/runtime";
350
351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
352 or return;
353
354 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
355 (aio_write $fh, 0, (length $value), $value, 0) <= 0
356 and return;
357
358 aio_fsync $fh
359 and return;
360
361 close $fh
362 or return;
363
364 aio_rename "$runtime~", $runtime
365 and return;
366
367 1
368 }
369
370 =back
371
372 =cut
373
374 #############################################################################
375
376 =head2 ATTACHABLE OBJECTS
377
378 Many objects in crossfire are so-called attachable objects. That means you can
379 attach callbacks/event handlers (a collection of which is called an "attachment")
380 to it. All such attachable objects support the following methods.
381
382 In the following description, CLASS can be any of C<global>, C<object>
383 C<player>, C<client> or C<map> (i.e. the attachable objects in
384 crossfire+).
385
386 =over 4
387
388 =item $attachable->attach ($attachment, key => $value...)
389
390 =item $attachable->detach ($attachment)
391
392 Attach/detach a pre-registered attachment to a specific object and give it
393 the specified key/value pairs as arguments.
394
395 Example, attach a minesweeper attachment to the given object, making it a
396 10x10 minesweeper game:
397
398 $obj->attach (minesweeper => width => 10, height => 10);
399
400 =item $bool = $attachable->attached ($name)
401
402 Checks wether the named attachment is currently attached to the object.
403
404 =item cf::CLASS->attach ...
405
406 =item cf::CLASS->detach ...
407
408 Define an anonymous attachment and attach it to all objects of the given
409 CLASS. See the next function for an explanation of its arguments.
410
411 You can attach to global events by using the C<cf::global> class.
412
413 Example, log all player logins:
414
415 cf::player->attach (
416 on_login => sub {
417 my ($pl) = @_;
418 ...
419 },
420 );
421
422 Example, attach to the jeweler skill:
423
424 cf::object->attach (
425 type => cf::SKILL,
426 subtype => cf::SK_JEWELER,
427 on_use_skill => sub {
428 my ($sk, $ob, $part, $dir, $msg) = @_;
429 ...
430 },
431 );
432
433 =item cf::CLASS::attachment $name, ...
434
435 Register an attachment by C<$name> through which attachable objects of the
436 given CLASS can refer to this attachment.
437
438 Some classes such as crossfire maps and objects can specify attachments
439 that are attached at load/instantiate time, thus the need for a name.
440
441 These calls expect any number of the following handler/hook descriptions:
442
443 =over 4
444
445 =item prio => $number
446
447 Set the priority for all following handlers/hooks (unless overwritten
448 by another C<prio> setting). Lower priority handlers get executed
449 earlier. The default priority is C<0>, and many built-in handlers are
450 registered at priority C<-1000>, so lower priorities should not be used
451 unless you know what you are doing.
452
453 =item type => $type
454
455 (Only for C<< cf::object->attach >> calls), limits the attachment to the
456 given type of objects only (the additional parameter C<subtype> can be
457 used to further limit to the given subtype).
458
459 =item on_I<event> => \&cb
460
461 Call the given code reference whenever the named event happens (event is
462 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
463 handlers are recognised generally depends on the type of object these
464 handlers attach to).
465
466 See F<include/eventinc.h> for the full list of events supported, and their
467 class.
468
469 =item package => package::
470
471 Look for sub functions of the name C<< on_I<event> >> in the given
472 package and register them. Only handlers for eevents supported by the
473 object/class are recognised.
474
475 =back
476
477 Example, define an attachment called "sockpuppet" that calls the given
478 event handler when a monster attacks:
479
480 cf::object::attachment sockpuppet =>
481 on_skill_attack => sub {
482 my ($self, $victim) = @_;
483 ...
484 }
485 }
486
487 =item $attachable->valid
488
489 Just because you have a perl object does not mean that the corresponding
490 C-level object still exists. If you try to access an object that has no
491 valid C counterpart anymore you get an exception at runtime. This method
492 can be used to test for existence of the C object part without causing an
493 exception.
494
495 =cut
496
497 # the following variables are defined in .xs and must not be re-created
498 our @CB_GLOBAL = (); # registry for all global events
499 our @CB_ATTACHABLE = (); # registry for all attachables
500 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
501 our @CB_PLAYER = ();
502 our @CB_CLIENT = ();
503 our @CB_TYPE = (); # registry for type (cf-object class) based events
504 our @CB_MAP = ();
505
506 my %attachment;
507
508 sub cf::attachable::thawer_merge {
509 # simply override everything except _meta
510 local $_[0]{_meta};
511 %{$_[0]} = %{$_[1]};
512 }
513
514 sub _attach_cb($$$$) {
515 my ($registry, $event, $prio, $cb) = @_;
516
517 use sort 'stable';
518
519 $cb = [$prio, $cb];
520
521 @{$registry->[$event]} = sort
522 { $a->[0] cmp $b->[0] }
523 @{$registry->[$event] || []}, $cb;
524 }
525
526 # hack
527 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
528
529 # attach handles attaching event callbacks
530 # the only thing the caller has to do is pass the correct
531 # registry (== where the callback attaches to).
532 sub _attach {
533 my ($registry, $klass, @arg) = @_;
534
535 my $object_type;
536 my $prio = 0;
537 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
538
539 #TODO: get rid of this hack
540 if ($attachable_klass{$klass}) {
541 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
542 }
543
544 while (@arg) {
545 my $type = shift @arg;
546
547 if ($type eq "prio") {
548 $prio = shift @arg;
549
550 } elsif ($type eq "type") {
551 $object_type = shift @arg;
552 $registry = $CB_TYPE[$object_type] ||= [];
553
554 } elsif ($type eq "subtype") {
555 defined $object_type or Carp::croak "subtype specified without type";
556 my $object_subtype = shift @arg;
557 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
558
559 } elsif ($type eq "package") {
560 my $pkg = shift @arg;
561
562 while (my ($name, $id) = each %cb_id) {
563 if (my $cb = $pkg->can ($name)) {
564 _attach_cb $registry, $id, $prio, $cb;
565 }
566 }
567
568 } elsif (exists $cb_id{$type}) {
569 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
570
571 } elsif (ref $type) {
572 warn "attaching objects not supported, ignoring.\n";
573
574 } else {
575 shift @arg;
576 warn "attach argument '$type' not supported, ignoring.\n";
577 }
578 }
579 }
580
581 sub _object_attach {
582 my ($obj, $name, %arg) = @_;
583
584 return if exists $obj->{_attachment}{$name};
585
586 if (my $attach = $attachment{$name}) {
587 my $registry = $obj->registry;
588
589 for (@$attach) {
590 my ($klass, @attach) = @$_;
591 _attach $registry, $klass, @attach;
592 }
593
594 $obj->{$name} = \%arg;
595 } else {
596 warn "object uses attachment '$name' that is not available, postponing.\n";
597 }
598
599 $obj->{_attachment}{$name} = undef;
600 }
601
602 sub cf::attachable::attach {
603 if (ref $_[0]) {
604 _object_attach @_;
605 } else {
606 _attach shift->_attach_registry, @_;
607 }
608 };
609
610 # all those should be optimised
611 sub cf::attachable::detach {
612 my ($obj, $name) = @_;
613
614 if (ref $obj) {
615 delete $obj->{_attachment}{$name};
616 reattach ($obj);
617 } else {
618 Carp::croak "cannot, currently, detach class attachments";
619 }
620 };
621
622 sub cf::attachable::attached {
623 my ($obj, $name) = @_;
624
625 exists $obj->{_attachment}{$name}
626 }
627
628 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
629 eval "#line " . __LINE__ . " 'cf.pm'
630 sub cf::\L$klass\E::_attach_registry {
631 (\\\@CB_$klass, KLASS_$klass)
632 }
633
634 sub cf::\L$klass\E::attachment {
635 my \$name = shift;
636
637 \$attachment{\$name} = [[KLASS_$klass, \@_]];
638 }
639 ";
640 die if $@;
641 }
642
643 our $override;
644 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
645
646 sub override {
647 $override = 1;
648 @invoke_results = ();
649 }
650
651 sub do_invoke {
652 my $event = shift;
653 my $callbacks = shift;
654
655 @invoke_results = ();
656
657 local $override;
658
659 for (@$callbacks) {
660 eval { &{$_->[1]} };
661
662 if ($@) {
663 warn "$@";
664 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
665 override;
666 }
667
668 return 1 if $override;
669 }
670
671 0
672 }
673
674 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
675
676 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
677
678 Generate an object-specific event with the given arguments.
679
680 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
681 removed in future versions), and there is no public API to access override
682 results (if you must, access C<@cf::invoke_results> directly).
683
684 =back
685
686 =cut
687
688 #############################################################################
689 # object support
690
691 sub reattach {
692 # basically do the same as instantiate, without calling instantiate
693 my ($obj) = @_;
694
695 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
696
697 my $registry = $obj->registry;
698
699 @$registry = ();
700
701 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
702
703 for my $name (keys %{ $obj->{_attachment} || {} }) {
704 if (my $attach = $attachment{$name}) {
705 for (@$attach) {
706 my ($klass, @attach) = @$_;
707 _attach $registry, $klass, @attach;
708 }
709 } else {
710 warn "object uses attachment '$name' that is not available, postponing.\n";
711 }
712 }
713 }
714
715 cf::attachable->attach (
716 prio => -1000000,
717 on_instantiate => sub {
718 my ($obj, $data) = @_;
719
720 $data = from_json $data;
721
722 for (@$data) {
723 my ($name, $args) = @$_;
724
725 $obj->attach ($name, %{$args || {} });
726 }
727 },
728 on_reattach => \&reattach,
729 on_clone => sub {
730 my ($src, $dst) = @_;
731
732 @{$dst->registry} = @{$src->registry};
733
734 %$dst = %$src;
735
736 %{$dst->{_attachment}} = %{$src->{_attachment}}
737 if exists $src->{_attachment};
738 },
739 );
740
741 sub object_freezer_save {
742 my ($filename, $rdata, $objs) = @_;
743
744 sync_job {
745 if (length $$rdata) {
746 warn sprintf "saving %s (%d,%d)\n",
747 $filename, length $$rdata, scalar @$objs;
748
749 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
750 chmod SAVE_MODE, $fh;
751 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
752 aio_fsync $fh;
753 close $fh;
754
755 if (@$objs) {
756 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
757 chmod SAVE_MODE, $fh;
758 my $data = Storable::nfreeze { version => 1, objs => $objs };
759 aio_write $fh, 0, (length $data), $data, 0;
760 aio_fsync $fh;
761 close $fh;
762 aio_rename "$filename.pst~", "$filename.pst";
763 }
764 } else {
765 aio_unlink "$filename.pst";
766 }
767
768 aio_rename "$filename~", $filename;
769 } else {
770 warn "FATAL: $filename~: $!\n";
771 }
772 } else {
773 aio_unlink $filename;
774 aio_unlink "$filename.pst";
775 }
776 }
777 }
778
779 sub object_freezer_as_string {
780 my ($rdata, $objs) = @_;
781
782 use Data::Dumper;
783
784 $$rdata . Dumper $objs
785 }
786
787 sub object_thawer_load {
788 my ($filename) = @_;
789
790 my ($data, $av);
791
792 (aio_load $filename, $data) >= 0
793 or return;
794
795 unless (aio_stat "$filename.pst") {
796 (aio_load "$filename.pst", $av) >= 0
797 or return;
798 $av = eval { (Storable::thaw $av)->{objs} };
799 }
800
801 warn sprintf "loading %s (%d)\n",
802 $filename, length $data, scalar @{$av || []};#d#
803 return ($data, $av);
804 }
805
806 #############################################################################
807 # command handling &c
808
809 =item cf::register_command $name => \&callback($ob,$args);
810
811 Register a callback for execution when the client sends the user command
812 $name.
813
814 =cut
815
816 sub register_command {
817 my ($name, $cb) = @_;
818
819 my $caller = caller;
820 #warn "registering command '$name/$time' to '$caller'";
821
822 push @{ $COMMAND{$name} }, [$caller, $cb];
823 }
824
825 =item cf::register_extcmd $name => \&callback($pl,$packet);
826
827 Register a callbackf ro execution when the client sends an extcmd packet.
828
829 If the callback returns something, it is sent back as if reply was being
830 called.
831
832 =cut
833
834 sub register_extcmd {
835 my ($name, $cb) = @_;
836
837 $EXTCMD{$name} = $cb;
838 }
839
840 cf::player->attach (
841 on_command => sub {
842 my ($pl, $name, $params) = @_;
843
844 my $cb = $COMMAND{$name}
845 or return;
846
847 for my $cmd (@$cb) {
848 $cmd->[1]->($pl->ob, $params);
849 }
850
851 cf::override;
852 },
853 on_extcmd => sub {
854 my ($pl, $buf) = @_;
855
856 my $msg = eval { from_json $buf };
857
858 if (ref $msg) {
859 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
860 if (my %reply = $cb->($pl, $msg)) {
861 $pl->ext_reply ($msg->{msgid}, %reply);
862 }
863 }
864 } else {
865 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
866 }
867
868 cf::override;
869 },
870 );
871
872 sub load_extension {
873 my ($path) = @_;
874
875 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
876 my $base = $1;
877 my $pkg = $1;
878 $pkg =~ s/[^[:word:]]/_/g;
879 $pkg = "ext::$pkg";
880
881 warn "... loading '$path' into '$pkg'\n";
882
883 open my $fh, "<:utf8", $path
884 or die "$path: $!";
885
886 my $source =
887 "package $pkg; use strict; use utf8;\n"
888 . "#line 1 \"$path\"\n{\n"
889 . (do { local $/; <$fh> })
890 . "\n};\n1";
891
892 unless (eval $source) {
893 my $msg = $@ ? "$path: $@\n"
894 : "extension disabled.\n";
895 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
896 warn $@;
897 warn "mandatory extension failed to load, exiting.\n";
898 exit 1;
899 }
900 die $@;
901 }
902
903 push @EXTS, $pkg;
904 }
905
906 sub load_extensions {
907 for my $ext (<$LIBDIR/*.ext>) {
908 next unless -r $ext;
909 eval {
910 load_extension $ext;
911 1
912 } or warn "$ext not loaded: $@";
913 }
914 }
915
916 #############################################################################
917
918 =head2 CORE EXTENSIONS
919
920 Functions and methods that extend core crossfire objects.
921
922 =cut
923
924 package cf::player;
925
926 use Coro::AIO;
927
928 =head3 cf::player
929
930 =over 4
931
932 =item cf::player::find $login
933
934 Returns the given player object, loading it if necessary (might block).
935
936 =cut
937
938 sub playerdir($) {
939 cf::localdir
940 . "/"
941 . cf::playerdir
942 . "/"
943 . (ref $_[0] ? $_[0]->ob->name : $_[0])
944 }
945
946 sub path($) {
947 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
948
949 (playerdir $login) . "/$login.pl"
950 }
951
952 sub find_active($) {
953 $cf::PLAYER{$_[0]}
954 and $cf::PLAYER{$_[0]}->active
955 and $cf::PLAYER{$_[0]}
956 }
957
958 sub exists($) {
959 my ($login) = @_;
960
961 $cf::PLAYER{$login}
962 or cf::sync_job { !aio_stat $login }
963 }
964
965 sub find($) {
966 return $cf::PLAYER{$_[0]} || do {
967 my $login = $_[0];
968
969 my $guard = cf::lock_acquire "user_find:$login";
970
971 $cf::PLAYER{$_[0]} || do {
972 my $pl = load_pl path $login
973 or return;
974 $cf::PLAYER{$login} = $pl
975 }
976 }
977 }
978
979 sub save($) {
980 my ($pl) = @_;
981
982 return if $pl->{deny_save};
983
984 my $path = path $pl;
985 my $guard = cf::lock_acquire "user_save:$path";
986
987 return if $pl->{deny_save};
988
989 aio_mkdir playerdir $pl, 0770;
990 $pl->{last_save} = $cf::RUNTIME;
991
992 $pl->save_pl ($path);
993 Coro::cede;
994 }
995
996 sub new($) {
997 my ($login) = @_;
998
999 my $self = create;
1000
1001 $self->ob->name ($login);
1002 $self->{deny_save} = 1;
1003
1004 $cf::PLAYER{$login} = $self;
1005
1006 $self
1007 }
1008
1009 =item $pl->quit_character
1010
1011 Nukes the player without looking back. If logged in, the connection will
1012 be destroyed. May block for a long time.
1013
1014 =cut
1015
1016 sub quit_character {
1017 my ($pl) = @_;
1018
1019 $pl->{deny_save} = 1;
1020 $pl->password ("*"); # this should lock out the player until we nuked the dir
1021
1022 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1023 $pl->deactivate;
1024 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1025 $pl->ns->destroy if $pl->ns;
1026
1027 my $path = playerdir $pl;
1028 my $temp = "$path~$cf::RUNTIME~deleting~";
1029 aio_rename $path, $temp;
1030 delete $cf::PLAYER{$pl->ob->name};
1031 $pl->destroy;
1032 IO::AIO::aio_rmtree $temp;
1033 }
1034
1035 =item cf::player::list_logins
1036
1037 Returns am arrayref of all valid playernames in the system, can take a
1038 while and may block, so not sync_job-capable, ever.
1039
1040 =cut
1041
1042 sub list_logins {
1043 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1044 or return [];
1045
1046 my @logins;
1047
1048 for my $login (@$dirs) {
1049 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1050 aio_read $fh, 0, 512, my $buf, 0 or next;
1051 $buf !~ /^password -------------$/m or next; # official not-valid tag
1052
1053 utf8::decode $login;
1054 push @logins, $login;
1055 }
1056
1057 \@logins
1058 }
1059
1060 =item $player->maps
1061
1062 Returns an arrayref of map paths that are private for this
1063 player. May block.
1064
1065 =cut
1066
1067 sub maps($) {
1068 my ($pl) = @_;
1069
1070 my $files = aio_readdir playerdir $pl
1071 or return;
1072
1073 my @paths;
1074
1075 for (@$files) {
1076 utf8::decode $_;
1077 next if /\.(?:pl|pst)$/;
1078 next unless /^$PATH_SEP/o;
1079
1080 s/\.map$//;
1081 push @paths, "~" . $pl->ob->name . "/" . $_;
1082 }
1083
1084 \@paths
1085 }
1086
1087 =item $player->ext_reply ($msgid, $msgtype, %msg)
1088
1089 Sends an ext reply to the player.
1090
1091 =cut
1092
1093 sub ext_reply($$$%) {
1094 my ($self, $id, %msg) = @_;
1095
1096 $msg{msgid} = $id;
1097
1098 $self->send ("ext " . cf::to_json \%msg);
1099 }
1100
1101 package cf;
1102
1103 =back
1104
1105
1106 =head3 cf::map
1107
1108 =over 4
1109
1110 =cut
1111
1112 package cf::map;
1113
1114 use Fcntl;
1115 use Coro::AIO;
1116
1117 use overload
1118 '""' => \&as_string;
1119
1120 our $MAX_RESET = 3600;
1121 our $DEFAULT_RESET = 3000;
1122
1123 sub generate_random_map {
1124 my ($self, $rmp) = @_;
1125
1126 # mit "rum" bekleckern, nicht
1127 $self->_create_random_map (
1128 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1129 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1130 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1131 $rmp->{exit_on_final_map},
1132 $rmp->{xsize}, $rmp->{ysize},
1133 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1134 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1135 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1136 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1137 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1138 (cf::region::find $rmp->{region}), $rmp->{custom}
1139 )
1140 }
1141
1142 sub register {
1143 my (undef, $regex) = @_;
1144 my $pkg = caller;
1145
1146 no strict;
1147 push @{"$pkg\::ISA"}, __PACKAGE__;
1148
1149 $EXT_MAP{$pkg} = qr<$regex>;
1150 }
1151
1152 # also paths starting with '/'
1153 $EXT_MAP{"cf::map"} = qr{^(?=/)};
1154
1155 sub thawer_merge {
1156 # we have to keep some variables in memory intact
1157 local $_[0]{path};
1158 local $_[0]{deny_save};
1159 local $_[0]{deny_reset};
1160
1161 $_[0]->SUPER::thawer_merge ($_[1]);
1162 }
1163
1164 sub normalise {
1165 my ($path, $base) = @_;
1166
1167 # map plan:
1168 #
1169 # /! non-realised random map exit (special hack!)
1170 # {... are special paths that are not being touched
1171 # ?xxx/... are special absolute paths
1172 # ?random/... random maps
1173 # /... normal maps
1174 # ~user/... per-player map of a specific user
1175
1176 $path =~ s/$PATH_SEP/\//go;
1177
1178 # treat it as relative path if it starts with
1179 # something that looks reasonable
1180 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1181 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1182
1183 $base =~ s{[^/]+/?$}{};
1184 $path = "$base/$path";
1185 }
1186
1187 for ($path) {
1188 redo if s{//}{/};
1189 redo if s{/\.?/}{/};
1190 redo if s{/[^/]+/\.\./}{/};
1191 }
1192
1193 $path
1194 }
1195
1196 sub new_from_path {
1197 my (undef, $path, $base) = @_;
1198
1199 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1200
1201 $path = normalise $path, $base;
1202
1203 for my $pkg (keys %EXT_MAP) {
1204 if ($path =~ $EXT_MAP{$pkg}) {
1205 my $self = bless cf::map::new, $pkg;
1206 $self->{path} = $path; $self->path ($path);
1207 $self->init; # pass $1 etc.
1208 return $self;
1209 }
1210 }
1211
1212 Carp::carp "unable to resolve path '$path'.";
1213 ()
1214 }
1215
1216 sub init {
1217 my ($self) = @_;
1218
1219 $self
1220 }
1221
1222 sub as_string {
1223 my ($self) = @_;
1224
1225 "$self->{path}"
1226 }
1227
1228 # the displayed name, this is a one way mapping
1229 sub visible_name {
1230 &as_string
1231 }
1232
1233 # the original (read-only) location
1234 sub load_path {
1235 my ($self) = @_;
1236
1237 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1238 }
1239
1240 # the temporary/swap location
1241 sub save_path {
1242 my ($self) = @_;
1243
1244 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1245 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1246 }
1247
1248 # the unique path, undef == no special unique path
1249 sub uniq_path {
1250 my ($self) = @_;
1251
1252 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1253 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1254 }
1255
1256 # and all this just because we cannot iterate over
1257 # all maps in C++...
1258 sub change_all_map_light {
1259 my ($change) = @_;
1260
1261 $_->change_map_light ($change)
1262 for grep $_->outdoor, values %cf::MAP;
1263 }
1264
1265 sub unlink_save {
1266 my ($self) = @_;
1267
1268 utf8::encode (my $save = $self->save_path);
1269 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1270 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1271 }
1272
1273 sub load_header_from($) {
1274 my ($self, $path) = @_;
1275
1276 utf8::encode $path;
1277 aio_open $path, O_RDONLY, 0
1278 or return;
1279
1280 $self->_load_header ($path)
1281 or return;
1282
1283 $self->{load_path} = $path;
1284
1285 1
1286 }
1287
1288 sub load_orig {
1289 my ($self) = @_;
1290
1291 $self->load_header_from ($self->load_path)
1292 }
1293
1294 sub load_temp {
1295 my ($self) = @_;
1296
1297 $self->load_header_from ($self->save_path)
1298 }
1299
1300 sub load_header {
1301 my ($self) = @_;
1302
1303 if ($self->load_temp) {
1304 $self->last_access ((delete $self->{last_access})
1305 || $cf::RUNTIME); #d#
1306 # safety
1307 $self->{instantiate_time} = $cf::RUNTIME
1308 if $self->{instantiate_time} > $cf::RUNTIME;
1309 } else {
1310 $self->load_orig
1311 or return;
1312
1313 $self->{load_original} = 1;
1314 $self->{instantiate_time} = $cf::RUNTIME;
1315 $self->last_access ($cf::RUNTIME);
1316 $self->instantiate;
1317 }
1318
1319 1
1320 }
1321
1322 sub find;
1323 sub find {
1324 my ($path, $origin) = @_;
1325
1326 $path = normalise $path, $origin && $origin->path;
1327
1328 cf::lock_wait "map_find:$path";
1329
1330 $cf::MAP{$path} || do {
1331 my $guard = cf::lock_acquire "map_find:$path";
1332 my $map = new_from_path cf::map $path
1333 or return;
1334
1335 $map->{last_save} = $cf::RUNTIME;
1336
1337 $map->load_header
1338 or return;
1339
1340 if ($map->should_reset) {
1341 $cf::WAIT_FOR_TICK->wait;
1342 $map->reset;
1343 undef $guard;
1344 $map = find $path
1345 or return;
1346 }
1347
1348 $cf::MAP{$path} = $map
1349 }
1350 }
1351
1352 sub load {
1353 my ($self) = @_;
1354
1355 my $path = $self->{path};
1356 my $guard = cf::lock_acquire "map_load:$path";
1357
1358 return if $self->in_memory != cf::MAP_SWAPPED;
1359
1360 $self->in_memory (cf::MAP_LOADING);
1361
1362 $self->alloc;
1363 $self->_load_objects ($self->{load_path}, 1)
1364 or return;
1365
1366 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1367 if delete $self->{load_original};
1368
1369 if (my $uniq = $self->uniq_path) {
1370 utf8::encode $uniq;
1371 if (aio_open $uniq, O_RDONLY, 0) {
1372 $self->clear_unique_items;
1373 $self->_load_objects ($uniq, 0);
1374 }
1375 }
1376
1377 Coro::cede;
1378
1379 # now do the right thing for maps
1380 $self->link_multipart_objects;
1381
1382 unless ($self->{deny_activate}) {
1383 $self->decay_objects;
1384 $self->fix_auto_apply;
1385 $self->update_buttons;
1386 Coro::cede;
1387 $self->set_darkness_map;
1388 $self->difficulty ($self->estimate_difficulty)
1389 unless $self->difficulty;
1390 Coro::cede;
1391 $self->activate;
1392 }
1393
1394 $self->in_memory (cf::MAP_IN_MEMORY);
1395 }
1396
1397 sub customise_for {
1398 my ($self, $ob) = @_;
1399
1400 return find "~" . $ob->name . "/" . $self->{path}
1401 if $self->per_player;
1402
1403 $self
1404 }
1405
1406 # find and load all maps in the 3x3 area around a map
1407 sub load_diag {
1408 my ($map) = @_;
1409
1410 my @diag; # diagonal neighbours
1411
1412 for (0 .. 3) {
1413 my $neigh = $map->tile_path ($_)
1414 or next;
1415 $neigh = find $neigh, $map
1416 or next;
1417 $neigh->load;
1418
1419 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1420 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1421 }
1422
1423 for (@diag) {
1424 my $neigh = find @$_
1425 or next;
1426 $neigh->load;
1427 }
1428 }
1429
1430 sub find_sync {
1431 my ($path, $origin) = @_;
1432
1433 cf::sync_job { find $path, $origin }
1434 }
1435
1436 sub do_load_sync {
1437 my ($map) = @_;
1438
1439 cf::sync_job { $map->load };
1440 }
1441
1442 our %MAP_PREFETCH;
1443 our $MAP_PREFETCHER = Coro::async {
1444 while () {
1445 for my $path (keys %MAP_PREFETCH) {
1446 my $map = find $path
1447 or next;
1448 $map->load;
1449
1450 delete $MAP_PREFETCH{$path};
1451 }
1452 Coro::schedule;
1453 }
1454 };
1455
1456 sub find_async {
1457 my ($path, $origin) = @_;
1458
1459 $path = normalise $path, $origin && $origin->{path};
1460
1461 if (my $map = $cf::MAP{$path}) {
1462 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1463 }
1464
1465 $MAP_PREFETCH{$path} = 0;
1466 $MAP_PREFETCHER->ready;
1467
1468 ()
1469 }
1470
1471 sub save {
1472 my ($self) = @_;
1473
1474 my $lock = cf::lock_acquire "map_data:" . $self->path;
1475
1476 $self->{last_save} = $cf::RUNTIME;
1477
1478 return unless $self->dirty;
1479
1480 my $save = $self->save_path; utf8::encode $save;
1481 my $uniq = $self->uniq_path; utf8::encode $uniq;
1482
1483 $self->{load_path} = $save;
1484
1485 return if $self->{deny_save};
1486
1487 local $self->{last_access} = $self->last_access;#d#
1488
1489 cf::async {
1490 $_->contr->save for $self->players;
1491 };
1492
1493 if ($uniq) {
1494 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1495 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1496 } else {
1497 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1498 }
1499 }
1500
1501 sub swap_out {
1502 my ($self) = @_;
1503
1504 # save first because save cedes
1505 $self->save;
1506
1507 my $lock = cf::lock_acquire "map_data:" . $self->path;
1508
1509 return if $self->players;
1510 return if $self->in_memory != cf::MAP_IN_MEMORY;
1511 return if $self->{deny_save};
1512
1513 $self->clear;
1514 $self->in_memory (cf::MAP_SWAPPED);
1515 }
1516
1517 sub reset_at {
1518 my ($self) = @_;
1519
1520 # TODO: safety, remove and allow resettable per-player maps
1521 return 1e99 if $self->isa ("ext::map_per_player");#d#
1522 return 1e99 if $self->{deny_reset};
1523
1524 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1525 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1526
1527 $time + $to
1528 }
1529
1530 sub should_reset {
1531 my ($self) = @_;
1532
1533 $self->reset_at <= $cf::RUNTIME
1534 }
1535
1536 sub rename {
1537 my ($self, $new_path) = @_;
1538
1539 normalise $new_path;
1540
1541 $self->unlink_save;
1542
1543 delete $cf::MAP{$self->path};
1544 $self->{path} = $new_path; $self->path ($self->{path});
1545 $cf::MAP{$self->path} = $self;
1546
1547 $self->save;
1548 }
1549
1550 sub reset {
1551 my ($self) = @_;
1552
1553 my $lock = cf::lock_acquire "map_data:$self->{path}";
1554
1555 return if $self->players;
1556 return if $self->isa ("ext::map_per_player");#d#
1557
1558 warn "resetting map ", $self->path;#d#
1559
1560 delete $cf::MAP{$self->path};
1561
1562 $self->in_memory (cf::MAP_SWAPPED);
1563 $self->clear;
1564
1565 $_->clear_links_to ($self) for values %cf::MAP;
1566
1567 $self->unlink_save;
1568 $self->destroy;
1569 }
1570
1571 my $nuke_counter = "aaaa";
1572
1573 sub nuke {
1574 my ($self) = @_;
1575
1576 $self->{deny_save} = 1;
1577 $self->reset_timeout (1);
1578 $self->rename ("{nuke}/" . ($nuke_counter++));
1579 $self->reset; # polite request, might not happen
1580 }
1581
1582 =item cf::map::unique_maps
1583
1584 Returns an arrayref of paths of all shared maps that have
1585 instantiated unique items. May block.
1586
1587 =cut
1588
1589 sub unique_maps() {
1590 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1591 or return;
1592
1593 my @paths;
1594
1595 for (@$files) {
1596 utf8::decode $_;
1597 next if /\.pst$/;
1598 next unless /^$PATH_SEP/o;
1599
1600 s/\.map$//;
1601 push @paths, $_;
1602 }
1603
1604 \@paths
1605 }
1606
1607 package cf;
1608
1609 =back
1610
1611 =head3 cf::object
1612
1613 =cut
1614
1615 package cf::object;
1616
1617 =over 4
1618
1619 =item $ob->inv_recursive
1620
1621 Returns the inventory of the object _and_ their inventories, recursively.
1622
1623 =cut
1624
1625 sub inv_recursive_;
1626 sub inv_recursive_ {
1627 map { $_, inv_recursive_ $_->inv } @_
1628 }
1629
1630 sub inv_recursive {
1631 inv_recursive_ inv $_[0]
1632 }
1633
1634 package cf;
1635
1636 =back
1637
1638 =head3 cf::object::player
1639
1640 =over 4
1641
1642 =item $player_object->reply ($npc, $msg[, $flags])
1643
1644 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1645 can be C<undef>. Does the right thing when the player is currently in a
1646 dialogue with the given NPC character.
1647
1648 =cut
1649
1650 # rough implementation of a future "reply" method that works
1651 # with dialog boxes.
1652 #TODO: the first argument must go, split into a $npc->reply_to ( method
1653 sub cf::object::player::reply($$$;$) {
1654 my ($self, $npc, $msg, $flags) = @_;
1655
1656 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1657
1658 if ($self->{record_replies}) {
1659 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1660 } else {
1661 $msg = $npc->name . " says: $msg" if $npc;
1662 $self->message ($msg, $flags);
1663 }
1664 }
1665
1666 =item $player_object->may ("access")
1667
1668 Returns wether the given player is authorized to access resource "access"
1669 (e.g. "command_wizcast").
1670
1671 =cut
1672
1673 sub cf::object::player::may {
1674 my ($self, $access) = @_;
1675
1676 $self->flag (cf::FLAG_WIZ) ||
1677 (ref $cf::CFG{"may_$access"}
1678 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1679 : $cf::CFG{"may_$access"})
1680 }
1681
1682 =item $player_object->enter_link
1683
1684 Freezes the player and moves him/her to a special map (C<{link}>).
1685
1686 The player should be reasonably safe there for short amounts of time. You
1687 I<MUST> call C<leave_link> as soon as possible, though.
1688
1689 Will never block.
1690
1691 =item $player_object->leave_link ($map, $x, $y)
1692
1693 Moves the player out of the special C<{link}> map onto the specified
1694 map. If the map is not valid (or omitted), the player will be moved back
1695 to the location he/she was before the call to C<enter_link>, or, if that
1696 fails, to the emergency map position.
1697
1698 Might block.
1699
1700 =cut
1701
1702 sub link_map {
1703 unless ($LINK_MAP) {
1704 $LINK_MAP = cf::map::find "{link}"
1705 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1706 $LINK_MAP->load;
1707 }
1708
1709 $LINK_MAP
1710 }
1711
1712 sub cf::object::player::enter_link {
1713 my ($self) = @_;
1714
1715 $self->deactivate_recursive;
1716
1717 return if UNIVERSAL::isa $self->map, "ext::map_link";
1718
1719 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1720 if $self->map;
1721
1722 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1723 }
1724
1725 sub cf::object::player::leave_link {
1726 my ($self, $map, $x, $y) = @_;
1727
1728 my $link_pos = delete $self->{_link_pos};
1729
1730 unless ($map) {
1731 # restore original map position
1732 ($map, $x, $y) = @{ $link_pos || [] };
1733 $map = cf::map::find $map;
1734
1735 unless ($map) {
1736 ($map, $x, $y) = @$EMERGENCY_POSITION;
1737 $map = cf::map::find $map
1738 or die "FATAL: cannot load emergency map\n";
1739 }
1740 }
1741
1742 ($x, $y) = (-1, -1)
1743 unless (defined $x) && (defined $y);
1744
1745 # use -1 or undef as default coordinates, not 0, 0
1746 ($x, $y) = ($map->enter_x, $map->enter_y)
1747 if $x <=0 && $y <= 0;
1748
1749 $map->load;
1750 $map->load_diag;
1751
1752 return unless $self->contr->active;
1753 $self->activate_recursive;
1754 $self->enter_map ($map, $x, $y);
1755 }
1756
1757 cf::player->attach (
1758 on_logout => sub {
1759 my ($pl) = @_;
1760
1761 # abort map switching before logout
1762 if ($pl->ob->{_link_pos}) {
1763 cf::sync_job {
1764 $pl->ob->leave_link
1765 };
1766 }
1767 },
1768 on_login => sub {
1769 my ($pl) = @_;
1770
1771 # try to abort aborted map switching on player login :)
1772 # should happen only on crashes
1773 if ($pl->ob->{_link_pos}) {
1774 $pl->ob->enter_link;
1775 (async {
1776 # we need this sleep as the login has a concurrent enter_exit running
1777 # and this sleep increases chances of the player not ending up in scorn
1778 $pl->ob->reply (undef,
1779 "There was an internal problem at your last logout, "
1780 . "the server will try to bring you to your intended destination in a second.",
1781 cf::NDI_RED);
1782 Coro::Timer::sleep 1;
1783 $pl->ob->leave_link;
1784 })->prio (2);
1785 }
1786 },
1787 );
1788
1789 =item $player_object->goto ($path, $x, $y)
1790
1791 =cut
1792
1793 sub cf::object::player::goto {
1794 my ($self, $path, $x, $y) = @_;
1795
1796 $self->enter_link;
1797
1798 (async {
1799 my $map = cf::map::find $path;
1800 $map = $map->customise_for ($self) if $map;
1801
1802 # warn "entering ", $map->path, " at ($x, $y)\n"
1803 # if $map;
1804
1805 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1806
1807 $self->leave_link ($map, $x, $y);
1808 })->prio (1);
1809 }
1810
1811 =item $player_object->enter_exit ($exit_object)
1812
1813 =cut
1814
1815 sub parse_random_map_params {
1816 my ($spec) = @_;
1817
1818 my $rmp = { # defaults
1819 xsize => 10,
1820 ysize => 10,
1821 };
1822
1823 for (split /\n/, $spec) {
1824 my ($k, $v) = split /\s+/, $_, 2;
1825
1826 $rmp->{lc $k} = $v if (length $k) && (length $v);
1827 }
1828
1829 $rmp
1830 }
1831
1832 sub prepare_random_map {
1833 my ($exit) = @_;
1834
1835 # all this does is basically replace the /! path by
1836 # a new random map path (?random/...) with a seed
1837 # that depends on the exit object
1838
1839 my $rmp = parse_random_map_params $exit->msg;
1840
1841 if ($exit->map) {
1842 $rmp->{region} = $exit->map->region_name;
1843 $rmp->{origin_map} = $exit->map->path;
1844 $rmp->{origin_x} = $exit->x;
1845 $rmp->{origin_y} = $exit->y;
1846 }
1847
1848 $rmp->{random_seed} ||= $exit->random_seed;
1849
1850 my $data = cf::to_json $rmp;
1851 my $md5 = Digest::MD5::md5_hex $data;
1852
1853 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1854 aio_write $fh, 0, (length $data), $data, 0;
1855
1856 $exit->slaying ("?random/$md5");
1857 $exit->msg (undef);
1858 }
1859 }
1860
1861 sub cf::object::player::enter_exit {
1862 my ($self, $exit) = @_;
1863
1864 return unless $self->type == cf::PLAYER;
1865
1866 $self->enter_link;
1867
1868 (async {
1869 $self->deactivate_recursive; # just to be sure
1870 unless (eval {
1871 prepare_random_map $exit
1872 if $exit->slaying eq "/!";
1873
1874 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1875 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1876
1877 1;
1878 }) {
1879 $self->message ("Something went wrong deep within the crossfire server. "
1880 . "I'll try to bring you back to the map you were before. "
1881 . "Please report this to the dungeon master!",
1882 cf::NDI_UNIQUE | cf::NDI_RED);
1883
1884 warn "ERROR in enter_exit: $@";
1885 $self->leave_link;
1886 }
1887 })->prio (1);
1888 }
1889
1890 =head3 cf::client
1891
1892 =over 4
1893
1894 =item $client->send_drawinfo ($text, $flags)
1895
1896 Sends a drawinfo packet to the client. Circumvents output buffering so
1897 should not be used under normal circumstances.
1898
1899 =cut
1900
1901 sub cf::client::send_drawinfo {
1902 my ($self, $text, $flags) = @_;
1903
1904 utf8::encode $text;
1905 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1906 }
1907
1908
1909 =item $success = $client->query ($flags, "text", \&cb)
1910
1911 Queues a query to the client, calling the given callback with
1912 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1913 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1914
1915 Queries can fail, so check the return code. Or don't, as queries will become
1916 reliable at some point in the future.
1917
1918 =cut
1919
1920 sub cf::client::query {
1921 my ($self, $flags, $text, $cb) = @_;
1922
1923 return unless $self->state == ST_PLAYING
1924 || $self->state == ST_SETUP
1925 || $self->state == ST_CUSTOM;
1926
1927 $self->state (ST_CUSTOM);
1928
1929 utf8::encode $text;
1930 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1931
1932 $self->send_packet ($self->{query_queue}[0][0])
1933 if @{ $self->{query_queue} } == 1;
1934 }
1935
1936 cf::client->attach (
1937 on_reply => sub {
1938 my ($ns, $msg) = @_;
1939
1940 # this weird shuffling is so that direct followup queries
1941 # get handled first
1942 my $queue = delete $ns->{query_queue}
1943 or return; # be conservative, not sure how that can happen, but we saw a crash here
1944
1945 (shift @$queue)->[1]->($msg);
1946
1947 push @{ $ns->{query_queue} }, @$queue;
1948
1949 if (@{ $ns->{query_queue} } == @$queue) {
1950 if (@$queue) {
1951 $ns->send_packet ($ns->{query_queue}[0][0]);
1952 } else {
1953 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1954 }
1955 }
1956 },
1957 );
1958
1959 =item $client->async (\&cb)
1960
1961 Create a new coroutine, running the specified callback. The coroutine will
1962 be automatically cancelled when the client gets destroyed (e.g. on logout,
1963 or loss of connection).
1964
1965 =cut
1966
1967 sub cf::client::async {
1968 my ($self, $cb) = @_;
1969
1970 my $coro = &Coro::async ($cb);
1971
1972 $coro->on_destroy (sub {
1973 delete $self->{_coro}{$coro+0};
1974 });
1975
1976 $self->{_coro}{$coro+0} = $coro;
1977
1978 $coro
1979 }
1980
1981 cf::client->attach (
1982 on_destroy => sub {
1983 my ($ns) = @_;
1984
1985 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1986 },
1987 );
1988
1989 =back
1990
1991
1992 =head2 SAFE SCRIPTING
1993
1994 Functions that provide a safe environment to compile and execute
1995 snippets of perl code without them endangering the safety of the server
1996 itself. Looping constructs, I/O operators and other built-in functionality
1997 is not available in the safe scripting environment, and the number of
1998 functions and methods that can be called is greatly reduced.
1999
2000 =cut
2001
2002 our $safe = new Safe "safe";
2003 our $safe_hole = new Safe::Hole;
2004
2005 $SIG{FPE} = 'IGNORE';
2006
2007 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2008
2009 # here we export the classes and methods available to script code
2010
2011 =pod
2012
2013 The following fucntions and emthods are available within a safe environment:
2014
2015 cf::object contr pay_amount pay_player map
2016 cf::object::player player
2017 cf::player peaceful
2018 cf::map trigger
2019
2020 =cut
2021
2022 for (
2023 ["cf::object" => qw(contr pay_amount pay_player map)],
2024 ["cf::object::player" => qw(player)],
2025 ["cf::player" => qw(peaceful)],
2026 ["cf::map" => qw(trigger)],
2027 ) {
2028 no strict 'refs';
2029 my ($pkg, @funs) = @$_;
2030 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2031 for @funs;
2032 }
2033
2034 =over 4
2035
2036 =item @retval = safe_eval $code, [var => value, ...]
2037
2038 Compiled and executes the given perl code snippet. additional var/value
2039 pairs result in temporary local (my) scalar variables of the given name
2040 that are available in the code snippet. Example:
2041
2042 my $five = safe_eval '$first + $second', first => 1, second => 4;
2043
2044 =cut
2045
2046 sub safe_eval($;@) {
2047 my ($code, %vars) = @_;
2048
2049 my $qcode = $code;
2050 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2051 $qcode =~ s/\n/\\n/g;
2052
2053 local $_;
2054 local @safe::cf::_safe_eval_args = values %vars;
2055
2056 my $eval =
2057 "do {\n"
2058 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2059 . "#line 0 \"{$qcode}\"\n"
2060 . $code
2061 . "\n}"
2062 ;
2063
2064 sub_generation_inc;
2065 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2066 sub_generation_inc;
2067
2068 if ($@) {
2069 warn "$@";
2070 warn "while executing safe code '$code'\n";
2071 warn "with arguments " . (join " ", %vars) . "\n";
2072 }
2073
2074 wantarray ? @res : $res[0]
2075 }
2076
2077 =item cf::register_script_function $function => $cb
2078
2079 Register a function that can be called from within map/npc scripts. The
2080 function should be reasonably secure and should be put into a package name
2081 like the extension.
2082
2083 Example: register a function that gets called whenever a map script calls
2084 C<rent::overview>, as used by the C<rent> extension.
2085
2086 cf::register_script_function "rent::overview" => sub {
2087 ...
2088 };
2089
2090 =cut
2091
2092 sub register_script_function {
2093 my ($fun, $cb) = @_;
2094
2095 no strict 'refs';
2096 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2097 }
2098
2099 =back
2100
2101 =cut
2102
2103 #############################################################################
2104
2105 =head2 EXTENSION DATABASE SUPPORT
2106
2107 Crossfire maintains a very simple database for extension use. It can
2108 currently store anything that can be serialised using Storable, which
2109 excludes objects.
2110
2111 The parameter C<$family> should best start with the name of the extension
2112 using it, it should be unique.
2113
2114 =over 4
2115
2116 =item $hashref = cf::db_get $family
2117
2118 Return a hashref for use by the extension C<$family>, which can be
2119 modified. After modifications, you have to call C<cf::db_dirty> or
2120 C<cf::db_sync>.
2121
2122 =item $value = cf::db_get $family => $key
2123
2124 Returns a single value from the database
2125
2126 =item cf::db_put $family => $hashref
2127
2128 Stores the given family hashref into the database. Updates are delayed, if
2129 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2130
2131 =item cf::db_put $family => $key => $value
2132
2133 Stores the given C<$value> in the family hash. Updates are delayed, if you
2134 want the data to be synced to disk immediately, use C<cf::db_sync>.
2135
2136 =item cf::db_dirty
2137
2138 Marks the database as dirty, to be updated at a later time.
2139
2140 =item cf::db_sync
2141
2142 Immediately write the database to disk I<if it is dirty>.
2143
2144 =cut
2145
2146 our $DB;
2147
2148 {
2149 my $path = cf::localdir . "/database.pst";
2150
2151 sub db_load() {
2152 $DB = stat $path ? Storable::retrieve $path : { };
2153 }
2154
2155 my $pid;
2156
2157 sub db_save() {
2158 waitpid $pid, 0 if $pid;
2159 if (0 == ($pid = fork)) {
2160 $DB->{_meta}{version} = 1;
2161 Storable::nstore $DB, "$path~";
2162 rename "$path~", $path;
2163 cf::_exit 0 if defined $pid;
2164 }
2165 }
2166
2167 my $dirty;
2168
2169 sub db_sync() {
2170 db_save if $dirty;
2171 undef $dirty;
2172 }
2173
2174 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2175 db_sync;
2176 });
2177
2178 sub db_dirty() {
2179 $dirty = 1;
2180 $idle->start;
2181 }
2182
2183 sub db_get($;$) {
2184 @_ >= 2
2185 ? $DB->{$_[0]}{$_[1]}
2186 : ($DB->{$_[0]} ||= { })
2187 }
2188
2189 sub db_put($$;$) {
2190 if (@_ >= 3) {
2191 $DB->{$_[0]}{$_[1]} = $_[2];
2192 } else {
2193 $DB->{$_[0]} = $_[1];
2194 }
2195 db_dirty;
2196 }
2197
2198 cf::global->attach (
2199 prio => 10000,
2200 on_cleanup => sub {
2201 db_sync;
2202 },
2203 );
2204 }
2205
2206 #############################################################################
2207 # the server's main()
2208
2209 sub cfg_load {
2210 open my $fh, "<:utf8", cf::confdir . "/config"
2211 or return;
2212
2213 local $/;
2214 *CFG = YAML::Syck::Load <$fh>;
2215
2216 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2217
2218 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2219 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2220
2221 if (exists $CFG{mlockall}) {
2222 eval {
2223 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2224 and die "WARNING: m(un)lockall failed: $!\n";
2225 };
2226 warn $@ if $@;
2227 }
2228 }
2229
2230 sub main {
2231 # we must not ever block the main coroutine
2232 local $Coro::idle = sub {
2233 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2234 async { Event::one_event };
2235 };
2236
2237 cfg_load;
2238 db_load;
2239 load_extensions;
2240 Event::loop;
2241 }
2242
2243 #############################################################################
2244 # initialisation and cleanup
2245
2246 # install some emergency cleanup handlers
2247 BEGIN {
2248 for my $signal (qw(INT HUP TERM)) {
2249 Event->signal (
2250 data => WF_AUTOCANCEL,
2251 signal => $signal,
2252 cb => sub {
2253 cf::cleanup "SIG$signal";
2254 },
2255 );
2256 }
2257 }
2258
2259 sub emergency_save() {
2260 my $freeze_guard = cf::freeze_mainloop;
2261
2262 warn "enter emergency perl save\n";
2263
2264 cf::sync_job {
2265 # use a peculiar iteration method to avoid tripping on perl
2266 # refcount bugs in for. also avoids problems with players
2267 # and maps saved/destroyed asynchronously.
2268 warn "begin emergency player save\n";
2269 for my $login (keys %cf::PLAYER) {
2270 my $pl = $cf::PLAYER{$login} or next;
2271 $pl->valid or next;
2272 $pl->save;
2273 }
2274 warn "end emergency player save\n";
2275
2276 warn "begin emergency map save\n";
2277 for my $path (keys %cf::MAP) {
2278 my $map = $cf::MAP{$path} or next;
2279 $map->valid or next;
2280 $map->save;
2281 }
2282 warn "end emergency map save\n";
2283 };
2284
2285 warn "leave emergency perl save\n";
2286 }
2287
2288 sub reload() {
2289 # can/must only be called in main
2290 if ($Coro::current != $Coro::main) {
2291 warn "can only reload from main coroutine\n";
2292 return;
2293 }
2294
2295 warn "reloading...";
2296
2297 warn "freezing server";
2298 my $guard = freeze_mainloop;
2299 cf::emergency_save;
2300
2301 warn "sync database to disk";
2302 cf::db_sync;
2303 IO::AIO::flush;
2304
2305 eval {
2306 # if anything goes wrong in here, we should simply crash as we already saved
2307
2308 warn "cancel all watchers";
2309 for (Event::all_watchers) {
2310 $_->cancel if $_->data & WF_AUTOCANCEL;
2311 }
2312
2313 warn "cancel all extension coros";
2314 $_->cancel for values %EXT_CORO;
2315 %EXT_CORO = ();
2316
2317 warn "remove commands";
2318 %COMMAND = ();
2319
2320 warn "remove ext commands";
2321 %EXTCMD = ();
2322
2323 warn "unload/nuke all extensions";
2324 for my $pkg (@EXTS) {
2325 warn "... unloading $pkg";
2326
2327 if (my $cb = $pkg->can ("unload")) {
2328 eval {
2329 $cb->($pkg);
2330 1
2331 } or warn "$pkg unloaded, but with errors: $@";
2332 }
2333
2334 warn "... nuking $pkg";
2335 Symbol::delete_package $pkg;
2336 }
2337
2338 warn "unload all perl modules loaded from $LIBDIR";
2339 while (my ($k, $v) = each %INC) {
2340 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2341
2342 warn "removing <$k>";
2343 delete $INC{$k};
2344
2345 $k =~ s/\.pm$//;
2346 $k =~ s/\//::/g;
2347
2348 if (my $cb = $k->can ("unload_module")) {
2349 $cb->();
2350 }
2351
2352 Symbol::delete_package $k;
2353 }
2354
2355 warn "get rid of safe::, as good as possible";
2356 Symbol::delete_package "safe::$_"
2357 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2358
2359 warn "unload cf.pm \"a bit\"";
2360 delete $INC{"cf.pm"};
2361
2362 # don't, removes xs symbols, too,
2363 # and global variables created in xs
2364 #Symbol::delete_package __PACKAGE__;
2365
2366 warn "reloading cf.pm";
2367 require cf;
2368 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2369
2370 warn "load config and database again";
2371 cf::cfg_load;
2372 cf::db_load;
2373
2374 warn "load extensions";
2375 cf::load_extensions;
2376
2377 warn "reattach attachments to objects/players";
2378 _global_reattach;
2379 warn "reattach attachments to maps";
2380 reattach $_ for values %MAP;
2381 };
2382
2383 if ($@) {
2384 warn $@;
2385 warn "error while reloading, exiting.";
2386 exit 1;
2387 }
2388
2389 warn "reloaded";
2390 };
2391
2392 register_command "reload" => sub {
2393 my ($who, $arg) = @_;
2394
2395 if ($who->flag (FLAG_WIZ)) {
2396 $who->message ("start of reload.");
2397 reload;
2398 $who->message ("end of reload.");
2399 }
2400 };
2401
2402 unshift @INC, $LIBDIR;
2403
2404 $TICK_WATCHER = Event->timer (
2405 reentrant => 0,
2406 prio => 0,
2407 at => $NEXT_TICK || $TICK,
2408 data => WF_AUTOCANCEL,
2409 cb => sub {
2410 $NOW = Event::time;
2411
2412 cf::server_tick; # one server iteration
2413 $RUNTIME += $TICK;
2414 $NEXT_TICK += $TICK;
2415
2416 $WAIT_FOR_TICK->broadcast;
2417 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2418
2419 # if we are delayed by four ticks or more, skip them all
2420 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2421
2422 $TICK_WATCHER->at ($NEXT_TICK);
2423 $TICK_WATCHER->start;
2424 },
2425 );
2426
2427 IO::AIO::max_poll_time $TICK * 0.2;
2428
2429 $AIO_POLL_WATCHER = Event->io (
2430 fd => IO::AIO::poll_fileno,
2431 poll => 'r',
2432 prio => 5,
2433 data => WF_AUTOCANCEL,
2434 cb => \&IO::AIO::poll_cb,
2435 );
2436
2437 $WRITE_RUNTIME_WATCHER = Event->timer (
2438 data => WF_AUTOCANCEL,
2439 after => 0,
2440 interval => 10,
2441 cb => sub {
2442 (Coro::unblock_sub {
2443 write_runtime
2444 or warn "ERROR: unable to write runtime file: $!";
2445 })->();
2446 },
2447 );
2448
2449 END { cf::emergency_save }
2450
2451 1
2452