ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
Revision: 1.177
Committed: Sun Jan 14 22:54:18 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.176: +4 -1 lines
Log Message:
this seems to fix the random map closed bug... but why?

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.4 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $AIO_POLL_WATCHER;
50 our $WRITE_RUNTIME_WATCHER;
51 our $NEXT_TICK;
52 our $NOW;
53
54 our %CFG;
55
56 our $UPTIME; $UPTIME ||= time;
57 our $RUNTIME;
58
59 our %PLAYER; # all users
60 our %MAP; # all maps
61 our $LINK_MAP; # the special {link} map, which is always available
62 our $RANDOM_MAPS = cf::localdir . "/random";
63
64 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67 # used to convert map paths into valid unix filenames by replacing / by ∕
68 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
69
70 binmode STDOUT;
71 binmode STDERR;
72
73 # read virtual server time, if available
74 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
75 open my $fh, "<", cf::localdir . "/runtime"
76 or die "unable to read runtime file: $!";
77 $RUNTIME = <$fh> + 0.;
78 }
79
80 mkdir cf::localdir;
81 mkdir cf::localdir . "/" . cf::playerdir;
82 mkdir cf::localdir . "/" . cf::tmpdir;
83 mkdir cf::localdir . "/" . cf::uniquedir;
84 mkdir $RANDOM_MAPS;
85
86 our $EMERGENCY_POSITION;
87
88 #############################################################################
89
90 =head2 GLOBAL VARIABLES
91
92 =over 4
93
94 =item $cf::UPTIME
95
96 The timestamp of the server start (so not actually an uptime).
97
98 =item $cf::RUNTIME
99
100 The time this server has run, starts at 0 and is increased by $cf::TICK on
101 every server tick.
102
103 =item $cf::LIBDIR
104
105 The perl library directory, where extensions and cf-specific modules can
106 be found. It will be added to C<@INC> automatically.
107
108 =item $cf::NOW
109
110 The time of the last (current) server tick.
111
112 =item $cf::TICK
113
114 The interval between server ticks, in seconds.
115
116 =item %cf::CFG
117
118 Configuration for the server, loaded from C</etc/crossfire/config>, or
119 from wherever your confdir points to.
120
121 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125 processing has been done. Call C<< ->wait >> on them to maximise the
126 window of cpu time available, or simply to synchronise to the server tick.
127
128 =back
129
130 =cut
131
132 BEGIN {
133 *CORE::GLOBAL::warn = sub {
134 my $msg = join "", @_;
135 utf8::encode $msg;
136
137 $msg .= "\n"
138 unless $msg =~ /\n$/;
139
140 LOG llevError, $msg;
141 };
142 }
143
144 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
145 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
146 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
147 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
148 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
149 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
150
151 # we bless all objects into (empty) derived classes to force a method lookup
152 # within the Safe compartment.
153 for my $pkg (qw(
154 cf::global cf::attachable
155 cf::object cf::object::player
156 cf::client cf::player
157 cf::arch cf::living
158 cf::map cf::party cf::region
159 )) {
160 no strict 'refs';
161 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
162 }
163
164 $Event::DIED = sub {
165 warn "error in event callback: @_";
166 };
167
168 =head2 UTILITY FUNCTIONS
169
170 =over 4
171
172 =item dumpval $ref
173
174 =cut
175
176 sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193 }
194
195 use JSON::Syck (); # TODO# replace by JSON::PC once working
196
197 =item $ref = cf::from_json $json
198
199 Converts a JSON string into the corresponding perl data structure.
200
201 =cut
202
203 sub from_json($) {
204 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
205 JSON::Syck::Load $_[0]
206 }
207
208 =item $json = cf::to_json $ref
209
210 Converts a perl data structure into its JSON representation.
211
212 =cut
213
214 sub to_json($) {
215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
216 JSON::Syck::Dump $_[0]
217 }
218
219 =item cf::lock_wait $string
220
221 Wait until the given lock is available. See cf::lock_acquire.
222
223 =item my $lock = cf::lock_acquire $string
224
225 Wait until the given lock is available and then acquires it and returns
226 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
227 for example when the coroutine gets canceled), the lock is automatically
228 returned.
229
230 Lock names should begin with a unique identifier (for example, cf::map::find
231 uses map_find and cf::map::load uses map_load).
232
233 =cut
234
235 our %LOCK;
236
237 sub lock_wait($) {
238 my ($key) = @_;
239
240 # wait for lock, if any
241 while ($LOCK{$key}) {
242 push @{ $LOCK{$key} }, $Coro::current;
243 Coro::schedule;
244 }
245 }
246
247 sub lock_acquire($) {
248 my ($key) = @_;
249
250 # wait, to be sure we are not locked
251 lock_wait $key;
252
253 $LOCK{$key} = [];
254
255 Coro::guard {
256 # wake up all waiters, to be on the safe side
257 $_->ready for @{ delete $LOCK{$key} };
258 }
259 }
260
261 sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271 }
272
273 =item cf::async { BLOCK }
274
275 Currently the same as Coro::async_pool, meaning you cannot use
276 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277 thing you are allowed to do is call C<prio> on it.
278
279 =cut
280
281 BEGIN { *async = \&Coro::async_pool }
282
283 =item cf::sync_job { BLOCK }
284
285 The design of crossfire+ requires that the main coro ($Coro::main) is
286 always able to handle events or runnable, as crossfire+ is only partly
287 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
288
289 If it must be done, put the blocking parts into C<sync_job>. This will run
290 the given BLOCK in another coroutine while waiting for the result. The
291 server will be frozen during this time, so the block should either finish
292 fast or be very important.
293
294 =cut
295
296 sub sync_job(&) {
297 my ($job) = @_;
298
299 if ($Coro::current == $Coro::main) {
300 # this is the main coro, too bad, we have to block
301 # till the operation succeeds, freezing the server :/
302
303 # TODO: use suspend/resume instead
304 # (but this is cancel-safe)
305 my $freeze_guard = freeze_mainloop;
306
307 my $busy = 1;
308 my @res;
309
310 (async {
311 @res = eval { $job->() };
312 warn $@ if $@;
313 undef $busy;
314 })->prio (Coro::PRIO_MAX);
315
316 while ($busy) {
317 Coro::cede or Event::one_event;
318 }
319
320 wantarray ? @res : $res[0]
321 } else {
322 # we are in another coroutine, how wonderful, everything just works
323
324 $job->()
325 }
326 }
327
328 =item $coro = cf::async_ext { BLOCK }
329
330 Like async, but this coro is automatically being canceled when the
331 extension calling this is being unloaded.
332
333 =cut
334
335 sub async_ext(&) {
336 my $cb = shift;
337
338 my $coro = &Coro::async ($cb);
339
340 $coro->on_destroy (sub {
341 delete $EXT_CORO{$coro+0};
342 });
343 $EXT_CORO{$coro+0} = $coro;
344
345 $coro
346 }
347
348 sub write_runtime {
349 my $runtime = cf::localdir . "/runtime";
350
351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
352 or return;
353
354 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
355 (aio_write $fh, 0, (length $value), $value, 0) <= 0
356 and return;
357
358 aio_fsync $fh
359 and return;
360
361 close $fh
362 or return;
363
364 aio_rename "$runtime~", $runtime
365 and return;
366
367 1
368 }
369
370 =back
371
372 =cut
373
374 #############################################################################
375
376 =head2 ATTACHABLE OBJECTS
377
378 Many objects in crossfire are so-called attachable objects. That means you can
379 attach callbacks/event handlers (a collection of which is called an "attachment")
380 to it. All such attachable objects support the following methods.
381
382 In the following description, CLASS can be any of C<global>, C<object>
383 C<player>, C<client> or C<map> (i.e. the attachable objects in
384 crossfire+).
385
386 =over 4
387
388 =item $attachable->attach ($attachment, key => $value...)
389
390 =item $attachable->detach ($attachment)
391
392 Attach/detach a pre-registered attachment to a specific object and give it
393 the specified key/value pairs as arguments.
394
395 Example, attach a minesweeper attachment to the given object, making it a
396 10x10 minesweeper game:
397
398 $obj->attach (minesweeper => width => 10, height => 10);
399
400 =item $bool = $attachable->attached ($name)
401
402 Checks wether the named attachment is currently attached to the object.
403
404 =item cf::CLASS->attach ...
405
406 =item cf::CLASS->detach ...
407
408 Define an anonymous attachment and attach it to all objects of the given
409 CLASS. See the next function for an explanation of its arguments.
410
411 You can attach to global events by using the C<cf::global> class.
412
413 Example, log all player logins:
414
415 cf::player->attach (
416 on_login => sub {
417 my ($pl) = @_;
418 ...
419 },
420 );
421
422 Example, attach to the jeweler skill:
423
424 cf::object->attach (
425 type => cf::SKILL,
426 subtype => cf::SK_JEWELER,
427 on_use_skill => sub {
428 my ($sk, $ob, $part, $dir, $msg) = @_;
429 ...
430 },
431 );
432
433 =item cf::CLASS::attachment $name, ...
434
435 Register an attachment by C<$name> through which attachable objects of the
436 given CLASS can refer to this attachment.
437
438 Some classes such as crossfire maps and objects can specify attachments
439 that are attached at load/instantiate time, thus the need for a name.
440
441 These calls expect any number of the following handler/hook descriptions:
442
443 =over 4
444
445 =item prio => $number
446
447 Set the priority for all following handlers/hooks (unless overwritten
448 by another C<prio> setting). Lower priority handlers get executed
449 earlier. The default priority is C<0>, and many built-in handlers are
450 registered at priority C<-1000>, so lower priorities should not be used
451 unless you know what you are doing.
452
453 =item type => $type
454
455 (Only for C<< cf::object->attach >> calls), limits the attachment to the
456 given type of objects only (the additional parameter C<subtype> can be
457 used to further limit to the given subtype).
458
459 =item on_I<event> => \&cb
460
461 Call the given code reference whenever the named event happens (event is
462 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
463 handlers are recognised generally depends on the type of object these
464 handlers attach to).
465
466 See F<include/eventinc.h> for the full list of events supported, and their
467 class.
468
469 =item package => package::
470
471 Look for sub functions of the name C<< on_I<event> >> in the given
472 package and register them. Only handlers for eevents supported by the
473 object/class are recognised.
474
475 =back
476
477 Example, define an attachment called "sockpuppet" that calls the given
478 event handler when a monster attacks:
479
480 cf::object::attachment sockpuppet =>
481 on_skill_attack => sub {
482 my ($self, $victim) = @_;
483 ...
484 }
485 }
486
487 =item $attachable->valid
488
489 Just because you have a perl object does not mean that the corresponding
490 C-level object still exists. If you try to access an object that has no
491 valid C counterpart anymore you get an exception at runtime. This method
492 can be used to test for existence of the C object part without causing an
493 exception.
494
495 =cut
496
497 # the following variables are defined in .xs and must not be re-created
498 our @CB_GLOBAL = (); # registry for all global events
499 our @CB_ATTACHABLE = (); # registry for all attachables
500 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
501 our @CB_PLAYER = ();
502 our @CB_CLIENT = ();
503 our @CB_TYPE = (); # registry for type (cf-object class) based events
504 our @CB_MAP = ();
505
506 my %attachment;
507
508 sub cf::attachable::thawer_merge {
509 # simply override everything except _meta
510 local $_[0]{_meta};
511 %{$_[0]} = %{$_[1]};
512 }
513
514 sub _attach_cb($$$$) {
515 my ($registry, $event, $prio, $cb) = @_;
516
517 use sort 'stable';
518
519 $cb = [$prio, $cb];
520
521 @{$registry->[$event]} = sort
522 { $a->[0] cmp $b->[0] }
523 @{$registry->[$event] || []}, $cb;
524 }
525
526 # hack
527 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
528
529 # attach handles attaching event callbacks
530 # the only thing the caller has to do is pass the correct
531 # registry (== where the callback attaches to).
532 sub _attach {
533 my ($registry, $klass, @arg) = @_;
534
535 my $object_type;
536 my $prio = 0;
537 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
538
539 #TODO: get rid of this hack
540 if ($attachable_klass{$klass}) {
541 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
542 }
543
544 while (@arg) {
545 my $type = shift @arg;
546
547 if ($type eq "prio") {
548 $prio = shift @arg;
549
550 } elsif ($type eq "type") {
551 $object_type = shift @arg;
552 $registry = $CB_TYPE[$object_type] ||= [];
553
554 } elsif ($type eq "subtype") {
555 defined $object_type or Carp::croak "subtype specified without type";
556 my $object_subtype = shift @arg;
557 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
558
559 } elsif ($type eq "package") {
560 my $pkg = shift @arg;
561
562 while (my ($name, $id) = each %cb_id) {
563 if (my $cb = $pkg->can ($name)) {
564 _attach_cb $registry, $id, $prio, $cb;
565 }
566 }
567
568 } elsif (exists $cb_id{$type}) {
569 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
570
571 } elsif (ref $type) {
572 warn "attaching objects not supported, ignoring.\n";
573
574 } else {
575 shift @arg;
576 warn "attach argument '$type' not supported, ignoring.\n";
577 }
578 }
579 }
580
581 sub _object_attach {
582 my ($obj, $name, %arg) = @_;
583
584 return if exists $obj->{_attachment}{$name};
585
586 if (my $attach = $attachment{$name}) {
587 my $registry = $obj->registry;
588
589 for (@$attach) {
590 my ($klass, @attach) = @$_;
591 _attach $registry, $klass, @attach;
592 }
593
594 $obj->{$name} = \%arg;
595 } else {
596 warn "object uses attachment '$name' that is not available, postponing.\n";
597 }
598
599 $obj->{_attachment}{$name} = undef;
600 }
601
602 sub cf::attachable::attach {
603 if (ref $_[0]) {
604 _object_attach @_;
605 } else {
606 _attach shift->_attach_registry, @_;
607 }
608 };
609
610 # all those should be optimised
611 sub cf::attachable::detach {
612 my ($obj, $name) = @_;
613
614 if (ref $obj) {
615 delete $obj->{_attachment}{$name};
616 reattach ($obj);
617 } else {
618 Carp::croak "cannot, currently, detach class attachments";
619 }
620 };
621
622 sub cf::attachable::attached {
623 my ($obj, $name) = @_;
624
625 exists $obj->{_attachment}{$name}
626 }
627
628 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
629 eval "#line " . __LINE__ . " 'cf.pm'
630 sub cf::\L$klass\E::_attach_registry {
631 (\\\@CB_$klass, KLASS_$klass)
632 }
633
634 sub cf::\L$klass\E::attachment {
635 my \$name = shift;
636
637 \$attachment{\$name} = [[KLASS_$klass, \@_]];
638 }
639 ";
640 die if $@;
641 }
642
643 our $override;
644 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
645
646 sub override {
647 $override = 1;
648 @invoke_results = ();
649 }
650
651 sub do_invoke {
652 my $event = shift;
653 my $callbacks = shift;
654
655 @invoke_results = ();
656
657 local $override;
658
659 for (@$callbacks) {
660 eval { &{$_->[1]} };
661
662 if ($@) {
663 warn "$@";
664 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
665 override;
666 }
667
668 return 1 if $override;
669 }
670
671 0
672 }
673
674 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
675
676 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
677
678 Generate an object-specific event with the given arguments.
679
680 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
681 removed in future versions), and there is no public API to access override
682 results (if you must, access C<@cf::invoke_results> directly).
683
684 =back
685
686 =cut
687
688 #############################################################################
689 # object support
690
691 sub reattach {
692 # basically do the same as instantiate, without calling instantiate
693 my ($obj) = @_;
694
695 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
696
697 my $registry = $obj->registry;
698
699 @$registry = ();
700
701 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
702
703 for my $name (keys %{ $obj->{_attachment} || {} }) {
704 if (my $attach = $attachment{$name}) {
705 for (@$attach) {
706 my ($klass, @attach) = @$_;
707 _attach $registry, $klass, @attach;
708 }
709 } else {
710 warn "object uses attachment '$name' that is not available, postponing.\n";
711 }
712 }
713 }
714
715 cf::attachable->attach (
716 prio => -1000000,
717 on_instantiate => sub {
718 my ($obj, $data) = @_;
719
720 $data = from_json $data;
721
722 for (@$data) {
723 my ($name, $args) = @$_;
724
725 $obj->attach ($name, %{$args || {} });
726 }
727 },
728 on_reattach => \&reattach,
729 on_clone => sub {
730 my ($src, $dst) = @_;
731
732 @{$dst->registry} = @{$src->registry};
733
734 %$dst = %$src;
735
736 %{$dst->{_attachment}} = %{$src->{_attachment}}
737 if exists $src->{_attachment};
738 },
739 );
740
741 sub object_freezer_save {
742 my ($filename, $rdata, $objs) = @_;
743
744 sync_job {
745 if (length $$rdata) {
746 warn sprintf "saving %s (%d,%d)\n",
747 $filename, length $$rdata, scalar @$objs;
748
749 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
750 chmod SAVE_MODE, $fh;
751 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
752 aio_fsync $fh;
753 close $fh;
754
755 if (@$objs) {
756 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
757 chmod SAVE_MODE, $fh;
758 my $data = Storable::nfreeze { version => 1, objs => $objs };
759 aio_write $fh, 0, (length $data), $data, 0;
760 aio_fsync $fh;
761 close $fh;
762 aio_rename "$filename.pst~", "$filename.pst";
763 }
764 } else {
765 aio_unlink "$filename.pst";
766 }
767
768 aio_rename "$filename~", $filename;
769 } else {
770 warn "FATAL: $filename~: $!\n";
771 }
772 } else {
773 aio_unlink $filename;
774 aio_unlink "$filename.pst";
775 }
776 }
777 }
778
779 sub object_freezer_as_string {
780 my ($rdata, $objs) = @_;
781
782 use Data::Dumper;
783
784 $$rdata . Dumper $objs
785 }
786
787 sub object_thawer_load {
788 my ($filename) = @_;
789
790 my ($data, $av);
791
792 (aio_load $filename, $data) >= 0
793 or return;
794
795 unless (aio_stat "$filename.pst") {
796 (aio_load "$filename.pst", $av) >= 0
797 or return;
798 $av = eval { (Storable::thaw $av)->{objs} };
799 }
800
801 warn sprintf "loading %s (%d)\n",
802 $filename, length $data, scalar @{$av || []};#d#
803 return ($data, $av);
804 }
805
806 #############################################################################
807 # command handling &c
808
809 =item cf::register_command $name => \&callback($ob,$args);
810
811 Register a callback for execution when the client sends the user command
812 $name.
813
814 =cut
815
816 sub register_command {
817 my ($name, $cb) = @_;
818
819 my $caller = caller;
820 #warn "registering command '$name/$time' to '$caller'";
821
822 push @{ $COMMAND{$name} }, [$caller, $cb];
823 }
824
825 =item cf::register_extcmd $name => \&callback($pl,$packet);
826
827 Register a callbackf ro execution when the client sends an extcmd packet.
828
829 If the callback returns something, it is sent back as if reply was being
830 called.
831
832 =cut
833
834 sub register_extcmd {
835 my ($name, $cb) = @_;
836
837 $EXTCMD{$name} = $cb;
838 }
839
840 cf::player->attach (
841 on_command => sub {
842 my ($pl, $name, $params) = @_;
843
844 my $cb = $COMMAND{$name}
845 or return;
846
847 for my $cmd (@$cb) {
848 $cmd->[1]->($pl->ob, $params);
849 }
850
851 cf::override;
852 },
853 on_extcmd => sub {
854 my ($pl, $buf) = @_;
855
856 my $msg = eval { from_json $buf };
857
858 if (ref $msg) {
859 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
860 if (my %reply = $cb->($pl, $msg)) {
861 $pl->ext_reply ($msg->{msgid}, %reply);
862 }
863 }
864 } else {
865 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
866 }
867
868 cf::override;
869 },
870 );
871
872 sub load_extension {
873 my ($path) = @_;
874
875 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
876 my $base = $1;
877 my $pkg = $1;
878 $pkg =~ s/[^[:word:]]/_/g;
879 $pkg = "ext::$pkg";
880
881 warn "... loading '$path' into '$pkg'\n";
882
883 open my $fh, "<:utf8", $path
884 or die "$path: $!";
885
886 my $source =
887 "package $pkg; use strict; use utf8;\n"
888 . "#line 1 \"$path\"\n{\n"
889 . (do { local $/; <$fh> })
890 . "\n};\n1";
891
892 unless (eval $source) {
893 my $msg = $@ ? "$path: $@\n"
894 : "extension disabled.\n";
895 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
896 warn $@;
897 warn "mandatory extension failed to load, exiting.\n";
898 exit 1;
899 }
900 die $@;
901 }
902
903 push @EXTS, $pkg;
904 }
905
906 sub load_extensions {
907 for my $ext (<$LIBDIR/*.ext>) {
908 next unless -r $ext;
909 eval {
910 load_extension $ext;
911 1
912 } or warn "$ext not loaded: $@";
913 }
914 }
915
916 #############################################################################
917
918 =head2 CORE EXTENSIONS
919
920 Functions and methods that extend core crossfire objects.
921
922 =cut
923
924 package cf::player;
925
926 use Coro::AIO;
927
928 =head3 cf::player
929
930 =over 4
931
932 =item cf::player::find $login
933
934 Returns the given player object, loading it if necessary (might block).
935
936 =cut
937
938 sub playerdir($) {
939 cf::localdir
940 . "/"
941 . cf::playerdir
942 . "/"
943 . (ref $_[0] ? $_[0]->ob->name : $_[0])
944 }
945
946 sub path($) {
947 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
948
949 (playerdir $login) . "/$login.pl"
950 }
951
952 sub find_active($) {
953 $cf::PLAYER{$_[0]}
954 and $cf::PLAYER{$_[0]}->active
955 and $cf::PLAYER{$_[0]}
956 }
957
958 sub exists($) {
959 my ($login) = @_;
960
961 $cf::PLAYER{$login}
962 or cf::sync_job { !aio_stat $login }
963 }
964
965 sub find($) {
966 return $cf::PLAYER{$_[0]} || do {
967 my $login = $_[0];
968
969 my $guard = cf::lock_acquire "user_find:$login";
970
971 $cf::PLAYER{$_[0]} || do {
972 my $pl = load_pl path $login
973 or return;
974 $cf::PLAYER{$login} = $pl
975 }
976 }
977 }
978
979 sub save($) {
980 my ($pl) = @_;
981
982 return if $pl->{deny_save};
983
984 my $path = path $pl;
985 my $guard = cf::lock_acquire "user_save:$path";
986
987 return if $pl->{deny_save};
988
989 aio_mkdir playerdir $pl, 0770;
990 $pl->{last_save} = $cf::RUNTIME;
991
992 $pl->save_pl ($path);
993 Coro::cede;
994 }
995
996 sub new($) {
997 my ($login) = @_;
998
999 my $self = create;
1000
1001 $self->ob->name ($login);
1002 $self->{deny_save} = 1;
1003
1004 $cf::PLAYER{$login} = $self;
1005
1006 $self
1007 }
1008
1009 =item $pl->quit_character
1010
1011 Nukes the player without looking back. If logged in, the connection will
1012 be destroyed. May block for a long time.
1013
1014 =cut
1015
1016 sub quit_character {
1017 my ($pl) = @_;
1018
1019 $pl->{deny_save} = 1;
1020 $pl->password ("*"); # this should lock out the player until we nuked the dir
1021
1022 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1023 $pl->deactivate;
1024 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1025 $pl->ns->destroy if $pl->ns;
1026
1027 my $path = playerdir $pl;
1028 my $temp = "$path~$cf::RUNTIME~deleting~";
1029 aio_rename $path, $temp;
1030 delete $cf::PLAYER{$pl->ob->name};
1031 $pl->destroy;
1032 IO::AIO::aio_rmtree $temp;
1033 }
1034
1035 =item cf::player::list_logins
1036
1037 Returns am arrayref of all valid playernames in the system, can take a
1038 while and may block, so not sync_job-capable, ever.
1039
1040 =cut
1041
1042 sub list_logins {
1043 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1044 or return [];
1045
1046 my @logins;
1047
1048 for my $login (@$dirs) {
1049 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1050 aio_read $fh, 0, 512, my $buf, 0 or next;
1051 $buf !~ /^password -------------$/m or next; # official not-valid tag
1052
1053 utf8::decode $login;
1054 push @logins, $login;
1055 }
1056
1057 \@logins
1058 }
1059
1060 =item $player->maps
1061
1062 Returns an arrayref of map paths that are private for this
1063 player. May block.
1064
1065 =cut
1066
1067 sub maps($) {
1068 my ($pl) = @_;
1069
1070 my $files = aio_readdir playerdir $pl
1071 or return;
1072
1073 my @paths;
1074
1075 for (@$files) {
1076 utf8::decode $_;
1077 next if /\.(?:pl|pst)$/;
1078 next unless /^$PATH_SEP/o;
1079
1080 s/\.map$//;
1081 push @paths, "~" . $pl->ob->name . "/" . $_;
1082 }
1083
1084 \@paths
1085 }
1086
1087 =item $player->ext_reply ($msgid, $msgtype, %msg)
1088
1089 Sends an ext reply to the player.
1090
1091 =cut
1092
1093 sub ext_reply($$$%) {
1094 my ($self, $id, %msg) = @_;
1095
1096 $msg{msgid} = $id;
1097
1098 $self->send ("ext " . cf::to_json \%msg);
1099 }
1100
1101 package cf;
1102
1103 =back
1104
1105
1106 =head3 cf::map
1107
1108 =over 4
1109
1110 =cut
1111
1112 package cf::map;
1113
1114 use Fcntl;
1115 use Coro::AIO;
1116
1117 use overload
1118 '""' => \&as_string,
1119 fallback => 1;
1120
1121 our $MAX_RESET = 3600;
1122 our $DEFAULT_RESET = 3000;
1123
1124 sub generate_random_map {
1125 my ($self, $rmp) = @_;
1126
1127 # mit "rum" bekleckern, nicht
1128 $self->_create_random_map (
1129 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1130 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1131 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1132 $rmp->{exit_on_final_map},
1133 $rmp->{xsize}, $rmp->{ysize},
1134 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1135 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1136 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1137 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1138 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1139 (cf::region::find $rmp->{region}), $rmp->{custom}
1140 )
1141 }
1142
1143 sub register {
1144 my (undef, $regex) = @_;
1145 my $pkg = caller;
1146
1147 no strict;
1148 push @{"$pkg\::ISA"}, __PACKAGE__;
1149
1150 $EXT_MAP{$pkg} = qr<$regex>;
1151 }
1152
1153 # also paths starting with '/'
1154 $EXT_MAP{"cf::map"} = qr{^(?=/)};
1155
1156 sub thawer_merge {
1157 my ($self, $merge) = @_;
1158
1159 # we have to keep some variables in memory intact
1160 local $self->{path};
1161 local $self->{load_path};
1162 local $self->{deny_save};
1163 local $self->{deny_reset};
1164
1165 $self->SUPER::thawer_merge ($merge);
1166 }
1167
1168 sub normalise {
1169 my ($path, $base) = @_;
1170
1171 # map plan:
1172 #
1173 # /! non-realised random map exit (special hack!)
1174 # {... are special paths that are not being touched
1175 # ?xxx/... are special absolute paths
1176 # ?random/... random maps
1177 # /... normal maps
1178 # ~user/... per-player map of a specific user
1179
1180 $path =~ s/$PATH_SEP/\//go;
1181
1182 # treat it as relative path if it starts with
1183 # something that looks reasonable
1184 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1185 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1186
1187 $base =~ s{[^/]+/?$}{};
1188 $path = "$base/$path";
1189 }
1190
1191 for ($path) {
1192 redo if s{//}{/};
1193 redo if s{/\.?/}{/};
1194 redo if s{/[^/]+/\.\./}{/};
1195 }
1196
1197 $path
1198 }
1199
1200 sub new_from_path {
1201 my (undef, $path, $base) = @_;
1202
1203 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1204
1205 $path = normalise $path, $base;
1206
1207 for my $pkg (keys %EXT_MAP) {
1208 if ($path =~ $EXT_MAP{$pkg}) {
1209 my $self = bless cf::map::new, $pkg;
1210 $self->{path} = $path; $self->path ($path);
1211 $self->init; # pass $1 etc.
1212 return $self;
1213 }
1214 }
1215
1216 Carp::carp "unable to resolve path '$path'.";
1217 ()
1218 }
1219
1220 sub init {
1221 my ($self) = @_;
1222
1223 $self
1224 }
1225
1226 sub as_string {
1227 my ($self) = @_;
1228
1229 "$self->{path}"
1230 }
1231
1232 # the displayed name, this is a one way mapping
1233 sub visible_name {
1234 &as_string
1235 }
1236
1237 # the original (read-only) location
1238 sub load_path {
1239 my ($self) = @_;
1240
1241 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1242 }
1243
1244 # the temporary/swap location
1245 sub save_path {
1246 my ($self) = @_;
1247
1248 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1249 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1250 }
1251
1252 # the unique path, undef == no special unique path
1253 sub uniq_path {
1254 my ($self) = @_;
1255
1256 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1257 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1258 }
1259
1260 # and all this just because we cannot iterate over
1261 # all maps in C++...
1262 sub change_all_map_light {
1263 my ($change) = @_;
1264
1265 $_->change_map_light ($change)
1266 for grep $_->outdoor, values %cf::MAP;
1267 }
1268
1269 sub unlink_save {
1270 my ($self) = @_;
1271
1272 utf8::encode (my $save = $self->save_path);
1273 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1274 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1275 }
1276
1277 sub load_header_from($) {
1278 my ($self, $path) = @_;
1279
1280 utf8::encode $path;
1281 aio_open $path, O_RDONLY, 0
1282 or return;
1283
1284 $self->_load_header ($path)
1285 or return;
1286
1287 $self->{load_path} = $path;
1288
1289 1
1290 }
1291
1292 sub load_orig {
1293 my ($self) = @_;
1294
1295 $self->load_header_from ($self->load_path)
1296 }
1297
1298 sub load_temp {
1299 my ($self) = @_;
1300
1301 $self->load_header_from ($self->save_path)
1302 }
1303
1304 sub load_header {
1305 my ($self) = @_;
1306
1307 if ($self->load_temp) {
1308 $self->last_access ((delete $self->{last_access})
1309 || $cf::RUNTIME); #d#
1310 # safety
1311 $self->{instantiate_time} = $cf::RUNTIME
1312 if $self->{instantiate_time} > $cf::RUNTIME;
1313 } else {
1314 $self->load_orig
1315 or return;
1316
1317 $self->{load_original} = 1;
1318 $self->{instantiate_time} = $cf::RUNTIME;
1319 $self->last_access ($cf::RUNTIME);
1320 $self->instantiate;
1321 }
1322
1323 1
1324 }
1325
1326 sub find;
1327 sub find {
1328 my ($path, $origin) = @_;
1329
1330 $path = normalise $path, $origin && $origin->path;
1331
1332 cf::lock_wait "map_find:$path";
1333
1334 $cf::MAP{$path} || do {
1335 my $guard = cf::lock_acquire "map_find:$path";
1336 my $map = new_from_path cf::map $path
1337 or return;
1338
1339 $map->{last_save} = $cf::RUNTIME;
1340
1341 $map->load_header
1342 or return;
1343
1344 if ($map->should_reset) {
1345 $cf::WAIT_FOR_TICK->wait;
1346 $map->reset;
1347 undef $guard;
1348 $map = find $path
1349 or return;
1350 }
1351
1352 $cf::MAP{$path} = $map
1353 }
1354 }
1355
1356 sub load {
1357 my ($self) = @_;
1358
1359 my $path = $self->{path};
1360 my $guard = cf::lock_acquire "map_load:$path";
1361
1362 return if $self->in_memory != cf::MAP_SWAPPED;
1363
1364 $self->in_memory (cf::MAP_LOADING);
1365
1366 $self->alloc;
1367 $self->_load_objects ($self->{load_path}, 1)
1368 or return;
1369
1370 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1371 if delete $self->{load_original};
1372
1373 if (my $uniq = $self->uniq_path) {
1374 utf8::encode $uniq;
1375 if (aio_open $uniq, O_RDONLY, 0) {
1376 $self->clear_unique_items;
1377 $self->_load_objects ($uniq, 0);
1378 }
1379 }
1380
1381 Coro::cede;
1382
1383 # now do the right thing for maps
1384 $self->link_multipart_objects;
1385
1386 unless ($self->{deny_activate}) {
1387 $self->decay_objects;
1388 $self->fix_auto_apply;
1389 $self->update_buttons;
1390 Coro::cede;
1391 $self->set_darkness_map;
1392 $self->difficulty ($self->estimate_difficulty)
1393 unless $self->difficulty;
1394 Coro::cede;
1395 $self->activate;
1396 }
1397
1398 $self->in_memory (cf::MAP_IN_MEMORY);
1399 }
1400
1401 sub customise_for {
1402 my ($self, $ob) = @_;
1403
1404 return find "~" . $ob->name . "/" . $self->{path}
1405 if $self->per_player;
1406
1407 $self
1408 }
1409
1410 # find and load all maps in the 3x3 area around a map
1411 sub load_diag {
1412 my ($map) = @_;
1413
1414 my @diag; # diagonal neighbours
1415
1416 for (0 .. 3) {
1417 my $neigh = $map->tile_path ($_)
1418 or next;
1419 $neigh = find $neigh, $map
1420 or next;
1421 $neigh->load;
1422
1423 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1424 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1425 }
1426
1427 for (@diag) {
1428 my $neigh = find @$_
1429 or next;
1430 $neigh->load;
1431 }
1432 }
1433
1434 sub find_sync {
1435 my ($path, $origin) = @_;
1436
1437 cf::sync_job { find $path, $origin }
1438 }
1439
1440 sub do_load_sync {
1441 my ($map) = @_;
1442
1443 cf::sync_job { $map->load };
1444 }
1445
1446 our %MAP_PREFETCH;
1447 our $MAP_PREFETCHER = Coro::async {
1448 while () {
1449 for my $path (keys %MAP_PREFETCH) {
1450 my $map = find $path
1451 or next;
1452 $map->load;
1453
1454 delete $MAP_PREFETCH{$path};
1455 }
1456 Coro::schedule;
1457 }
1458 };
1459
1460 sub find_async {
1461 my ($path, $origin) = @_;
1462
1463 $path = normalise $path, $origin && $origin->{path};
1464
1465 if (my $map = $cf::MAP{$path}) {
1466 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1467 }
1468
1469 $MAP_PREFETCH{$path} = 0;
1470 $MAP_PREFETCHER->ready;
1471
1472 ()
1473 }
1474
1475 sub save {
1476 my ($self) = @_;
1477
1478 my $lock = cf::lock_acquire "map_data:" . $self->path;
1479
1480 $self->{last_save} = $cf::RUNTIME;
1481
1482 return unless $self->dirty;
1483
1484 my $save = $self->save_path; utf8::encode $save;
1485 my $uniq = $self->uniq_path; utf8::encode $uniq;
1486
1487 $self->{load_path} = $save;
1488
1489 return if $self->{deny_save};
1490
1491 local $self->{last_access} = $self->last_access;#d#
1492
1493 cf::async {
1494 $_->contr->save for $self->players;
1495 };
1496
1497 if ($uniq) {
1498 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1499 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1500 } else {
1501 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1502 }
1503 }
1504
1505 sub swap_out {
1506 my ($self) = @_;
1507
1508 # save first because save cedes
1509 $self->save;
1510
1511 my $lock = cf::lock_acquire "map_data:" . $self->path;
1512
1513 return if $self->players;
1514 return if $self->in_memory != cf::MAP_IN_MEMORY;
1515 return if $self->{deny_save};
1516
1517 $self->clear;
1518 $self->in_memory (cf::MAP_SWAPPED);
1519 }
1520
1521 sub reset_at {
1522 my ($self) = @_;
1523
1524 # TODO: safety, remove and allow resettable per-player maps
1525 return 1e99 if $self->isa ("ext::map_per_player");#d#
1526 return 1e99 if $self->{deny_reset};
1527
1528 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1529 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1530
1531 $time + $to
1532 }
1533
1534 sub should_reset {
1535 my ($self) = @_;
1536
1537 $self->reset_at <= $cf::RUNTIME
1538 }
1539
1540 sub reset {
1541 my ($self) = @_;
1542
1543 my $lock = cf::lock_acquire "map_data:$self->{path}";
1544
1545 return if $self->players;
1546 return if $self->isa ("ext::map_per_player");#d#
1547
1548 warn "resetting map ", $self->path;#d#
1549
1550 delete $cf::MAP{$self->path};
1551
1552 $self->in_memory (cf::MAP_SWAPPED);
1553 $self->clear;
1554
1555 $_->clear_links_to ($self) for values %cf::MAP;
1556
1557 $self->unlink_save;
1558 $self->destroy;
1559 }
1560
1561 my $nuke_counter = "aaaa";
1562
1563 sub nuke {
1564 my ($self) = @_;
1565
1566 delete $cf::MAP{$self->path};
1567
1568 $self->unlink_save;
1569
1570 bless $self, "cf::map";
1571 delete $self->{deny_reset};
1572 $self->{deny_save} = 1;
1573 $self->reset_timeout (1);
1574 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1575
1576 $cf::MAP{$self->path} = $self;
1577
1578 $self->reset; # polite request, might not happen
1579 }
1580
1581 =item cf::map::unique_maps
1582
1583 Returns an arrayref of paths of all shared maps that have
1584 instantiated unique items. May block.
1585
1586 =cut
1587
1588 sub unique_maps() {
1589 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1590 or return;
1591
1592 my @paths;
1593
1594 for (@$files) {
1595 utf8::decode $_;
1596 next if /\.pst$/;
1597 next unless /^$PATH_SEP/o;
1598
1599 s/\.map$//;
1600 push @paths, $_;
1601 }
1602
1603 \@paths
1604 }
1605
1606 package cf;
1607
1608 =back
1609
1610 =head3 cf::object
1611
1612 =cut
1613
1614 package cf::object;
1615
1616 =over 4
1617
1618 =item $ob->inv_recursive
1619
1620 Returns the inventory of the object _and_ their inventories, recursively.
1621
1622 =cut
1623
1624 sub inv_recursive_;
1625 sub inv_recursive_ {
1626 map { $_, inv_recursive_ $_->inv } @_
1627 }
1628
1629 sub inv_recursive {
1630 inv_recursive_ inv $_[0]
1631 }
1632
1633 package cf;
1634
1635 =back
1636
1637 =head3 cf::object::player
1638
1639 =over 4
1640
1641 =item $player_object->reply ($npc, $msg[, $flags])
1642
1643 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1644 can be C<undef>. Does the right thing when the player is currently in a
1645 dialogue with the given NPC character.
1646
1647 =cut
1648
1649 # rough implementation of a future "reply" method that works
1650 # with dialog boxes.
1651 #TODO: the first argument must go, split into a $npc->reply_to ( method
1652 sub cf::object::player::reply($$$;$) {
1653 my ($self, $npc, $msg, $flags) = @_;
1654
1655 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1656
1657 if ($self->{record_replies}) {
1658 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1659 } else {
1660 $msg = $npc->name . " says: $msg" if $npc;
1661 $self->message ($msg, $flags);
1662 }
1663 }
1664
1665 =item $player_object->may ("access")
1666
1667 Returns wether the given player is authorized to access resource "access"
1668 (e.g. "command_wizcast").
1669
1670 =cut
1671
1672 sub cf::object::player::may {
1673 my ($self, $access) = @_;
1674
1675 $self->flag (cf::FLAG_WIZ) ||
1676 (ref $cf::CFG{"may_$access"}
1677 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1678 : $cf::CFG{"may_$access"})
1679 }
1680
1681 =item $player_object->enter_link
1682
1683 Freezes the player and moves him/her to a special map (C<{link}>).
1684
1685 The player should be reasonably safe there for short amounts of time. You
1686 I<MUST> call C<leave_link> as soon as possible, though.
1687
1688 Will never block.
1689
1690 =item $player_object->leave_link ($map, $x, $y)
1691
1692 Moves the player out of the special C<{link}> map onto the specified
1693 map. If the map is not valid (or omitted), the player will be moved back
1694 to the location he/she was before the call to C<enter_link>, or, if that
1695 fails, to the emergency map position.
1696
1697 Might block.
1698
1699 =cut
1700
1701 sub link_map {
1702 unless ($LINK_MAP) {
1703 $LINK_MAP = cf::map::find "{link}"
1704 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1705 $LINK_MAP->load;
1706 }
1707
1708 $LINK_MAP
1709 }
1710
1711 sub cf::object::player::enter_link {
1712 my ($self) = @_;
1713
1714 $self->deactivate_recursive;
1715
1716 return if UNIVERSAL::isa $self->map, "ext::map_link";
1717
1718 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1719 if $self->map;
1720
1721 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1722 }
1723
1724 sub cf::object::player::leave_link {
1725 my ($self, $map, $x, $y) = @_;
1726
1727 my $link_pos = delete $self->{_link_pos};
1728
1729 unless ($map) {
1730 # restore original map position
1731 ($map, $x, $y) = @{ $link_pos || [] };
1732 $map = cf::map::find $map;
1733
1734 unless ($map) {
1735 ($map, $x, $y) = @$EMERGENCY_POSITION;
1736 $map = cf::map::find $map
1737 or die "FATAL: cannot load emergency map\n";
1738 }
1739 }
1740
1741 ($x, $y) = (-1, -1)
1742 unless (defined $x) && (defined $y);
1743
1744 # use -1 or undef as default coordinates, not 0, 0
1745 ($x, $y) = ($map->enter_x, $map->enter_y)
1746 if $x <=0 && $y <= 0;
1747
1748 $map->load;
1749 $map->load_diag;
1750
1751 return unless $self->contr->active;
1752 $self->activate_recursive;
1753 $self->enter_map ($map, $x, $y);
1754 }
1755
1756 cf::player->attach (
1757 on_logout => sub {
1758 my ($pl) = @_;
1759
1760 # abort map switching before logout
1761 if ($pl->ob->{_link_pos}) {
1762 cf::sync_job {
1763 $pl->ob->leave_link
1764 };
1765 }
1766 },
1767 on_login => sub {
1768 my ($pl) = @_;
1769
1770 # try to abort aborted map switching on player login :)
1771 # should happen only on crashes
1772 if ($pl->ob->{_link_pos}) {
1773 $pl->ob->enter_link;
1774 (async {
1775 # we need this sleep as the login has a concurrent enter_exit running
1776 # and this sleep increases chances of the player not ending up in scorn
1777 $pl->ob->reply (undef,
1778 "There was an internal problem at your last logout, "
1779 . "the server will try to bring you to your intended destination in a second.",
1780 cf::NDI_RED);
1781 Coro::Timer::sleep 1;
1782 $pl->ob->leave_link;
1783 })->prio (2);
1784 }
1785 },
1786 );
1787
1788 =item $player_object->goto ($path, $x, $y)
1789
1790 =cut
1791
1792 sub cf::object::player::goto {
1793 my ($self, $path, $x, $y) = @_;
1794
1795 $self->enter_link;
1796
1797 (async {
1798 my $map = cf::map::find $path;
1799 $map = $map->customise_for ($self) if $map;
1800
1801 # warn "entering ", $map->path, " at ($x, $y)\n"
1802 # if $map;
1803
1804 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1805
1806 $self->leave_link ($map, $x, $y);
1807 })->prio (1);
1808 }
1809
1810 =item $player_object->enter_exit ($exit_object)
1811
1812 =cut
1813
1814 sub parse_random_map_params {
1815 my ($spec) = @_;
1816
1817 my $rmp = { # defaults
1818 xsize => 10,
1819 ysize => 10,
1820 };
1821
1822 for (split /\n/, $spec) {
1823 my ($k, $v) = split /\s+/, $_, 2;
1824
1825 $rmp->{lc $k} = $v if (length $k) && (length $v);
1826 }
1827
1828 $rmp
1829 }
1830
1831 sub prepare_random_map {
1832 my ($exit) = @_;
1833
1834 # all this does is basically replace the /! path by
1835 # a new random map path (?random/...) with a seed
1836 # that depends on the exit object
1837
1838 my $rmp = parse_random_map_params $exit->msg;
1839
1840 if ($exit->map) {
1841 $rmp->{region} = $exit->map->region_name;
1842 $rmp->{origin_map} = $exit->map->path;
1843 $rmp->{origin_x} = $exit->x;
1844 $rmp->{origin_y} = $exit->y;
1845 }
1846
1847 $rmp->{random_seed} ||= $exit->random_seed;
1848
1849 my $data = cf::to_json $rmp;
1850 my $md5 = Digest::MD5::md5_hex $data;
1851 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1852
1853 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1854 aio_write $fh, 0, (length $data), $data, 0;
1855 undef $fh;
1856 aio_rename "$meta~", $meta;
1857
1858 $exit->slaying ("?random/$md5");
1859 $exit->msg (undef);
1860 }
1861 }
1862
1863 sub cf::object::player::enter_exit {
1864 my ($self, $exit) = @_;
1865
1866 return unless $self->type == cf::PLAYER;
1867
1868 $self->enter_link;
1869
1870 (async {
1871 $self->deactivate_recursive; # just to be sure
1872 unless (eval {
1873 prepare_random_map $exit
1874 if $exit->slaying eq "/!";
1875
1876 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1877 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1878
1879 1;
1880 }) {
1881 $self->message ("Something went wrong deep within the crossfire server. "
1882 . "I'll try to bring you back to the map you were before. "
1883 . "Please report this to the dungeon master!",
1884 cf::NDI_UNIQUE | cf::NDI_RED);
1885
1886 warn "ERROR in enter_exit: $@";
1887 $self->leave_link;
1888 }
1889 })->prio (1);
1890 }
1891
1892 =head3 cf::client
1893
1894 =over 4
1895
1896 =item $client->send_drawinfo ($text, $flags)
1897
1898 Sends a drawinfo packet to the client. Circumvents output buffering so
1899 should not be used under normal circumstances.
1900
1901 =cut
1902
1903 sub cf::client::send_drawinfo {
1904 my ($self, $text, $flags) = @_;
1905
1906 utf8::encode $text;
1907 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1908 }
1909
1910
1911 =item $success = $client->query ($flags, "text", \&cb)
1912
1913 Queues a query to the client, calling the given callback with
1914 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1915 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1916
1917 Queries can fail, so check the return code. Or don't, as queries will become
1918 reliable at some point in the future.
1919
1920 =cut
1921
1922 sub cf::client::query {
1923 my ($self, $flags, $text, $cb) = @_;
1924
1925 return unless $self->state == ST_PLAYING
1926 || $self->state == ST_SETUP
1927 || $self->state == ST_CUSTOM;
1928
1929 $self->state (ST_CUSTOM);
1930
1931 utf8::encode $text;
1932 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1933
1934 $self->send_packet ($self->{query_queue}[0][0])
1935 if @{ $self->{query_queue} } == 1;
1936 }
1937
1938 cf::client->attach (
1939 on_reply => sub {
1940 my ($ns, $msg) = @_;
1941
1942 # this weird shuffling is so that direct followup queries
1943 # get handled first
1944 my $queue = delete $ns->{query_queue}
1945 or return; # be conservative, not sure how that can happen, but we saw a crash here
1946
1947 (shift @$queue)->[1]->($msg);
1948
1949 push @{ $ns->{query_queue} }, @$queue;
1950
1951 if (@{ $ns->{query_queue} } == @$queue) {
1952 if (@$queue) {
1953 $ns->send_packet ($ns->{query_queue}[0][0]);
1954 } else {
1955 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1956 }
1957 }
1958 },
1959 );
1960
1961 =item $client->async (\&cb)
1962
1963 Create a new coroutine, running the specified callback. The coroutine will
1964 be automatically cancelled when the client gets destroyed (e.g. on logout,
1965 or loss of connection).
1966
1967 =cut
1968
1969 sub cf::client::async {
1970 my ($self, $cb) = @_;
1971
1972 my $coro = &Coro::async ($cb);
1973
1974 $coro->on_destroy (sub {
1975 delete $self->{_coro}{$coro+0};
1976 });
1977
1978 $self->{_coro}{$coro+0} = $coro;
1979
1980 $coro
1981 }
1982
1983 cf::client->attach (
1984 on_destroy => sub {
1985 my ($ns) = @_;
1986
1987 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1988 },
1989 );
1990
1991 =back
1992
1993
1994 =head2 SAFE SCRIPTING
1995
1996 Functions that provide a safe environment to compile and execute
1997 snippets of perl code without them endangering the safety of the server
1998 itself. Looping constructs, I/O operators and other built-in functionality
1999 is not available in the safe scripting environment, and the number of
2000 functions and methods that can be called is greatly reduced.
2001
2002 =cut
2003
2004 our $safe = new Safe "safe";
2005 our $safe_hole = new Safe::Hole;
2006
2007 $SIG{FPE} = 'IGNORE';
2008
2009 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2010
2011 # here we export the classes and methods available to script code
2012
2013 =pod
2014
2015 The following fucntions and emthods are available within a safe environment:
2016
2017 cf::object contr pay_amount pay_player map
2018 cf::object::player player
2019 cf::player peaceful
2020 cf::map trigger
2021
2022 =cut
2023
2024 for (
2025 ["cf::object" => qw(contr pay_amount pay_player map)],
2026 ["cf::object::player" => qw(player)],
2027 ["cf::player" => qw(peaceful)],
2028 ["cf::map" => qw(trigger)],
2029 ) {
2030 no strict 'refs';
2031 my ($pkg, @funs) = @$_;
2032 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2033 for @funs;
2034 }
2035
2036 =over 4
2037
2038 =item @retval = safe_eval $code, [var => value, ...]
2039
2040 Compiled and executes the given perl code snippet. additional var/value
2041 pairs result in temporary local (my) scalar variables of the given name
2042 that are available in the code snippet. Example:
2043
2044 my $five = safe_eval '$first + $second', first => 1, second => 4;
2045
2046 =cut
2047
2048 sub safe_eval($;@) {
2049 my ($code, %vars) = @_;
2050
2051 my $qcode = $code;
2052 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2053 $qcode =~ s/\n/\\n/g;
2054
2055 local $_;
2056 local @safe::cf::_safe_eval_args = values %vars;
2057
2058 my $eval =
2059 "do {\n"
2060 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2061 . "#line 0 \"{$qcode}\"\n"
2062 . $code
2063 . "\n}"
2064 ;
2065
2066 sub_generation_inc;
2067 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2068 sub_generation_inc;
2069
2070 if ($@) {
2071 warn "$@";
2072 warn "while executing safe code '$code'\n";
2073 warn "with arguments " . (join " ", %vars) . "\n";
2074 }
2075
2076 wantarray ? @res : $res[0]
2077 }
2078
2079 =item cf::register_script_function $function => $cb
2080
2081 Register a function that can be called from within map/npc scripts. The
2082 function should be reasonably secure and should be put into a package name
2083 like the extension.
2084
2085 Example: register a function that gets called whenever a map script calls
2086 C<rent::overview>, as used by the C<rent> extension.
2087
2088 cf::register_script_function "rent::overview" => sub {
2089 ...
2090 };
2091
2092 =cut
2093
2094 sub register_script_function {
2095 my ($fun, $cb) = @_;
2096
2097 no strict 'refs';
2098 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2099 }
2100
2101 =back
2102
2103 =cut
2104
2105 #############################################################################
2106
2107 =head2 EXTENSION DATABASE SUPPORT
2108
2109 Crossfire maintains a very simple database for extension use. It can
2110 currently store anything that can be serialised using Storable, which
2111 excludes objects.
2112
2113 The parameter C<$family> should best start with the name of the extension
2114 using it, it should be unique.
2115
2116 =over 4
2117
2118 =item $hashref = cf::db_get $family
2119
2120 Return a hashref for use by the extension C<$family>, which can be
2121 modified. After modifications, you have to call C<cf::db_dirty> or
2122 C<cf::db_sync>.
2123
2124 =item $value = cf::db_get $family => $key
2125
2126 Returns a single value from the database
2127
2128 =item cf::db_put $family => $hashref
2129
2130 Stores the given family hashref into the database. Updates are delayed, if
2131 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2132
2133 =item cf::db_put $family => $key => $value
2134
2135 Stores the given C<$value> in the family hash. Updates are delayed, if you
2136 want the data to be synced to disk immediately, use C<cf::db_sync>.
2137
2138 =item cf::db_dirty
2139
2140 Marks the database as dirty, to be updated at a later time.
2141
2142 =item cf::db_sync
2143
2144 Immediately write the database to disk I<if it is dirty>.
2145
2146 =cut
2147
2148 our $DB;
2149
2150 {
2151 my $path = cf::localdir . "/database.pst";
2152
2153 sub db_load() {
2154 $DB = stat $path ? Storable::retrieve $path : { };
2155 }
2156
2157 my $pid;
2158
2159 sub db_save() {
2160 waitpid $pid, 0 if $pid;
2161 if (0 == ($pid = fork)) {
2162 $DB->{_meta}{version} = 1;
2163 Storable::nstore $DB, "$path~";
2164 rename "$path~", $path;
2165 cf::_exit 0 if defined $pid;
2166 }
2167 }
2168
2169 my $dirty;
2170
2171 sub db_sync() {
2172 db_save if $dirty;
2173 undef $dirty;
2174 }
2175
2176 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2177 db_sync;
2178 });
2179
2180 sub db_dirty() {
2181 $dirty = 1;
2182 $idle->start;
2183 }
2184
2185 sub db_get($;$) {
2186 @_ >= 2
2187 ? $DB->{$_[0]}{$_[1]}
2188 : ($DB->{$_[0]} ||= { })
2189 }
2190
2191 sub db_put($$;$) {
2192 if (@_ >= 3) {
2193 $DB->{$_[0]}{$_[1]} = $_[2];
2194 } else {
2195 $DB->{$_[0]} = $_[1];
2196 }
2197 db_dirty;
2198 }
2199
2200 cf::global->attach (
2201 prio => 10000,
2202 on_cleanup => sub {
2203 db_sync;
2204 },
2205 );
2206 }
2207
2208 #############################################################################
2209 # the server's main()
2210
2211 sub cfg_load {
2212 open my $fh, "<:utf8", cf::confdir . "/config"
2213 or return;
2214
2215 local $/;
2216 *CFG = YAML::Syck::Load <$fh>;
2217
2218 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2219
2220 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2221 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2222
2223 if (exists $CFG{mlockall}) {
2224 eval {
2225 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2226 and die "WARNING: m(un)lockall failed: $!\n";
2227 };
2228 warn $@ if $@;
2229 }
2230 }
2231
2232 sub main {
2233 # we must not ever block the main coroutine
2234 local $Coro::idle = sub {
2235 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2236 (async {
2237 Event::one_event;
2238 })->prio (Coro::PRIO_MAX);
2239 };
2240
2241 cfg_load;
2242 db_load;
2243 load_extensions;
2244 Event::loop;
2245 }
2246
2247 #############################################################################
2248 # initialisation and cleanup
2249
2250 # install some emergency cleanup handlers
2251 BEGIN {
2252 for my $signal (qw(INT HUP TERM)) {
2253 Event->signal (
2254 data => WF_AUTOCANCEL,
2255 signal => $signal,
2256 cb => sub {
2257 cf::cleanup "SIG$signal";
2258 },
2259 );
2260 }
2261 }
2262
2263 sub emergency_save() {
2264 my $freeze_guard = cf::freeze_mainloop;
2265
2266 warn "enter emergency perl save\n";
2267
2268 cf::sync_job {
2269 # use a peculiar iteration method to avoid tripping on perl
2270 # refcount bugs in for. also avoids problems with players
2271 # and maps saved/destroyed asynchronously.
2272 warn "begin emergency player save\n";
2273 for my $login (keys %cf::PLAYER) {
2274 my $pl = $cf::PLAYER{$login} or next;
2275 $pl->valid or next;
2276 $pl->save;
2277 }
2278 warn "end emergency player save\n";
2279
2280 warn "begin emergency map save\n";
2281 for my $path (keys %cf::MAP) {
2282 my $map = $cf::MAP{$path} or next;
2283 $map->valid or next;
2284 $map->save;
2285 }
2286 warn "end emergency map save\n";
2287 };
2288
2289 warn "leave emergency perl save\n";
2290 }
2291
2292 sub reload() {
2293 # can/must only be called in main
2294 if ($Coro::current != $Coro::main) {
2295 warn "can only reload from main coroutine\n";
2296 return;
2297 }
2298
2299 warn "reloading...";
2300
2301 warn "freezing server";
2302 my $guard = freeze_mainloop;
2303 cf::emergency_save;
2304
2305 warn "sync database to disk";
2306 cf::db_sync;
2307 IO::AIO::flush;
2308
2309 eval {
2310 # if anything goes wrong in here, we should simply crash as we already saved
2311
2312 warn "cancel all watchers";
2313 for (Event::all_watchers) {
2314 $_->cancel if $_->data & WF_AUTOCANCEL;
2315 }
2316
2317 warn "cancel all extension coros";
2318 $_->cancel for values %EXT_CORO;
2319 %EXT_CORO = ();
2320
2321 warn "remove commands";
2322 %COMMAND = ();
2323
2324 warn "remove ext commands";
2325 %EXTCMD = ();
2326
2327 warn "unload/nuke all extensions";
2328 for my $pkg (@EXTS) {
2329 warn "... unloading $pkg";
2330
2331 if (my $cb = $pkg->can ("unload")) {
2332 eval {
2333 $cb->($pkg);
2334 1
2335 } or warn "$pkg unloaded, but with errors: $@";
2336 }
2337
2338 warn "... nuking $pkg";
2339 Symbol::delete_package $pkg;
2340 }
2341
2342 warn "unload all perl modules loaded from $LIBDIR";
2343 while (my ($k, $v) = each %INC) {
2344 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2345
2346 warn "removing <$k>";
2347 delete $INC{$k};
2348
2349 $k =~ s/\.pm$//;
2350 $k =~ s/\//::/g;
2351
2352 if (my $cb = $k->can ("unload_module")) {
2353 $cb->();
2354 }
2355
2356 Symbol::delete_package $k;
2357 }
2358
2359 warn "get rid of safe::, as good as possible";
2360 Symbol::delete_package "safe::$_"
2361 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2362
2363 warn "unload cf.pm \"a bit\"";
2364 delete $INC{"cf.pm"};
2365
2366 # don't, removes xs symbols, too,
2367 # and global variables created in xs
2368 #Symbol::delete_package __PACKAGE__;
2369
2370 warn "reloading cf.pm";
2371 require cf;
2372 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2373
2374 warn "load config and database again";
2375 cf::cfg_load;
2376 cf::db_load;
2377
2378 warn "load extensions";
2379 cf::load_extensions;
2380
2381 warn "reattach attachments to objects/players";
2382 _global_reattach;
2383 warn "reattach attachments to maps";
2384 reattach $_ for values %MAP;
2385 };
2386
2387 if ($@) {
2388 warn $@;
2389 warn "error while reloading, exiting.";
2390 exit 1;
2391 }
2392
2393 warn "reloaded";
2394 };
2395
2396 our $RELOAD_WATCHER; # used only during reload
2397
2398 register_command "reload" => sub {
2399 my ($who, $arg) = @_;
2400
2401 if ($who->flag (FLAG_WIZ)) {
2402 $who->message ("reloading server.");
2403
2404 # doing reload synchronously and two reloads happen back-to-back,
2405 # coro crashes during coro_state_free->destroy here.
2406
2407 $RELOAD_WATCHER ||= Event->timer (after => 0, data => WF_AUTOCANCEL, cb => sub {
2408 reload;
2409 undef $RELOAD_WATCHER;
2410 });
2411 }
2412 };
2413
2414 unshift @INC, $LIBDIR;
2415
2416 $TICK_WATCHER = Event->timer (
2417 reentrant => 0,
2418 prio => 0,
2419 at => $NEXT_TICK || $TICK,
2420 data => WF_AUTOCANCEL,
2421 cb => sub {
2422 $NOW = Event::time;
2423
2424 cf::server_tick; # one server iteration
2425 $RUNTIME += $TICK;
2426 $NEXT_TICK += $TICK;
2427
2428 $WAIT_FOR_TICK->broadcast;
2429 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2430
2431 # if we are delayed by four ticks or more, skip them all
2432 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2433
2434 $TICK_WATCHER->at ($NEXT_TICK);
2435 $TICK_WATCHER->start;
2436 },
2437 );
2438
2439 IO::AIO::max_poll_time $TICK * 0.2;
2440
2441 $AIO_POLL_WATCHER = Event->io (
2442 fd => IO::AIO::poll_fileno,
2443 poll => 'r',
2444 prio => 5,
2445 data => WF_AUTOCANCEL,
2446 cb => \&IO::AIO::poll_cb,
2447 );
2448
2449 $WRITE_RUNTIME_WATCHER = Event->timer (
2450 data => WF_AUTOCANCEL,
2451 after => 0,
2452 interval => 10,
2453 cb => sub {
2454 (Coro::unblock_sub {
2455 write_runtime
2456 or warn "ERROR: unable to write runtime file: $!";
2457 })->();
2458 },
2459 );
2460
2461 END { cf::emergency_save }
2462
2463 1
2464