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/cvs/deliantra/server/lib/cf.pm
Revision: 1.178
Committed: Thu Jan 18 00:06:55 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.177: +2 -3 lines
Log Message:
properly use xsize/ysize default as random for random maps. 10/10 was not just wrong but also greatly increased the pressure on the generator, leading to more crashes. those should be solved, obviously...

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.4 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $AIO_POLL_WATCHER;
50 our $WRITE_RUNTIME_WATCHER;
51 our $NEXT_TICK;
52 our $NOW;
53
54 our %CFG;
55
56 our $UPTIME; $UPTIME ||= time;
57 our $RUNTIME;
58
59 our %PLAYER; # all users
60 our %MAP; # all maps
61 our $LINK_MAP; # the special {link} map, which is always available
62 our $RANDOM_MAPS = cf::localdir . "/random";
63
64 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67 # used to convert map paths into valid unix filenames by replacing / by ∕
68 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
69
70 binmode STDOUT;
71 binmode STDERR;
72
73 # read virtual server time, if available
74 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
75 open my $fh, "<", cf::localdir . "/runtime"
76 or die "unable to read runtime file: $!";
77 $RUNTIME = <$fh> + 0.;
78 }
79
80 mkdir cf::localdir;
81 mkdir cf::localdir . "/" . cf::playerdir;
82 mkdir cf::localdir . "/" . cf::tmpdir;
83 mkdir cf::localdir . "/" . cf::uniquedir;
84 mkdir $RANDOM_MAPS;
85
86 our $EMERGENCY_POSITION;
87
88 #############################################################################
89
90 =head2 GLOBAL VARIABLES
91
92 =over 4
93
94 =item $cf::UPTIME
95
96 The timestamp of the server start (so not actually an uptime).
97
98 =item $cf::RUNTIME
99
100 The time this server has run, starts at 0 and is increased by $cf::TICK on
101 every server tick.
102
103 =item $cf::LIBDIR
104
105 The perl library directory, where extensions and cf-specific modules can
106 be found. It will be added to C<@INC> automatically.
107
108 =item $cf::NOW
109
110 The time of the last (current) server tick.
111
112 =item $cf::TICK
113
114 The interval between server ticks, in seconds.
115
116 =item %cf::CFG
117
118 Configuration for the server, loaded from C</etc/crossfire/config>, or
119 from wherever your confdir points to.
120
121 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125 processing has been done. Call C<< ->wait >> on them to maximise the
126 window of cpu time available, or simply to synchronise to the server tick.
127
128 =back
129
130 =cut
131
132 BEGIN {
133 *CORE::GLOBAL::warn = sub {
134 my $msg = join "", @_;
135 utf8::encode $msg;
136
137 $msg .= "\n"
138 unless $msg =~ /\n$/;
139
140 LOG llevError, $msg;
141 };
142 }
143
144 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
145 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
146 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
147 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
148 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
149 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
150
151 # we bless all objects into (empty) derived classes to force a method lookup
152 # within the Safe compartment.
153 for my $pkg (qw(
154 cf::global cf::attachable
155 cf::object cf::object::player
156 cf::client cf::player
157 cf::arch cf::living
158 cf::map cf::party cf::region
159 )) {
160 no strict 'refs';
161 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
162 }
163
164 $Event::DIED = sub {
165 warn "error in event callback: @_";
166 };
167
168 =head2 UTILITY FUNCTIONS
169
170 =over 4
171
172 =item dumpval $ref
173
174 =cut
175
176 sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193 }
194
195 use JSON::Syck (); # TODO# replace by JSON::PC once working
196
197 =item $ref = cf::from_json $json
198
199 Converts a JSON string into the corresponding perl data structure.
200
201 =cut
202
203 sub from_json($) {
204 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
205 JSON::Syck::Load $_[0]
206 }
207
208 =item $json = cf::to_json $ref
209
210 Converts a perl data structure into its JSON representation.
211
212 =cut
213
214 sub to_json($) {
215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
216 JSON::Syck::Dump $_[0]
217 }
218
219 =item cf::lock_wait $string
220
221 Wait until the given lock is available. See cf::lock_acquire.
222
223 =item my $lock = cf::lock_acquire $string
224
225 Wait until the given lock is available and then acquires it and returns
226 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
227 for example when the coroutine gets canceled), the lock is automatically
228 returned.
229
230 Lock names should begin with a unique identifier (for example, cf::map::find
231 uses map_find and cf::map::load uses map_load).
232
233 =cut
234
235 our %LOCK;
236
237 sub lock_wait($) {
238 my ($key) = @_;
239
240 # wait for lock, if any
241 while ($LOCK{$key}) {
242 push @{ $LOCK{$key} }, $Coro::current;
243 Coro::schedule;
244 }
245 }
246
247 sub lock_acquire($) {
248 my ($key) = @_;
249
250 # wait, to be sure we are not locked
251 lock_wait $key;
252
253 $LOCK{$key} = [];
254
255 Coro::guard {
256 # wake up all waiters, to be on the safe side
257 $_->ready for @{ delete $LOCK{$key} };
258 }
259 }
260
261 sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271 }
272
273 =item cf::async { BLOCK }
274
275 Currently the same as Coro::async_pool, meaning you cannot use
276 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277 thing you are allowed to do is call C<prio> on it.
278
279 =cut
280
281 BEGIN { *async = \&Coro::async_pool }
282
283 =item cf::sync_job { BLOCK }
284
285 The design of crossfire+ requires that the main coro ($Coro::main) is
286 always able to handle events or runnable, as crossfire+ is only partly
287 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
288
289 If it must be done, put the blocking parts into C<sync_job>. This will run
290 the given BLOCK in another coroutine while waiting for the result. The
291 server will be frozen during this time, so the block should either finish
292 fast or be very important.
293
294 =cut
295
296 sub sync_job(&) {
297 my ($job) = @_;
298
299 if ($Coro::current == $Coro::main) {
300 # this is the main coro, too bad, we have to block
301 # till the operation succeeds, freezing the server :/
302
303 # TODO: use suspend/resume instead
304 # (but this is cancel-safe)
305 my $freeze_guard = freeze_mainloop;
306
307 my $busy = 1;
308 my @res;
309
310 (async {
311 @res = eval { $job->() };
312 warn $@ if $@;
313 undef $busy;
314 })->prio (Coro::PRIO_MAX);
315
316 while ($busy) {
317 Coro::cede or Event::one_event;
318 }
319
320 wantarray ? @res : $res[0]
321 } else {
322 # we are in another coroutine, how wonderful, everything just works
323
324 $job->()
325 }
326 }
327
328 =item $coro = cf::async_ext { BLOCK }
329
330 Like async, but this coro is automatically being canceled when the
331 extension calling this is being unloaded.
332
333 =cut
334
335 sub async_ext(&) {
336 my $cb = shift;
337
338 my $coro = &Coro::async ($cb);
339
340 $coro->on_destroy (sub {
341 delete $EXT_CORO{$coro+0};
342 });
343 $EXT_CORO{$coro+0} = $coro;
344
345 $coro
346 }
347
348 sub write_runtime {
349 my $runtime = cf::localdir . "/runtime";
350
351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
352 or return;
353
354 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
355 (aio_write $fh, 0, (length $value), $value, 0) <= 0
356 and return;
357
358 aio_fsync $fh
359 and return;
360
361 close $fh
362 or return;
363
364 aio_rename "$runtime~", $runtime
365 and return;
366
367 1
368 }
369
370 =back
371
372 =cut
373
374 #############################################################################
375
376 =head2 ATTACHABLE OBJECTS
377
378 Many objects in crossfire are so-called attachable objects. That means you can
379 attach callbacks/event handlers (a collection of which is called an "attachment")
380 to it. All such attachable objects support the following methods.
381
382 In the following description, CLASS can be any of C<global>, C<object>
383 C<player>, C<client> or C<map> (i.e. the attachable objects in
384 crossfire+).
385
386 =over 4
387
388 =item $attachable->attach ($attachment, key => $value...)
389
390 =item $attachable->detach ($attachment)
391
392 Attach/detach a pre-registered attachment to a specific object and give it
393 the specified key/value pairs as arguments.
394
395 Example, attach a minesweeper attachment to the given object, making it a
396 10x10 minesweeper game:
397
398 $obj->attach (minesweeper => width => 10, height => 10);
399
400 =item $bool = $attachable->attached ($name)
401
402 Checks wether the named attachment is currently attached to the object.
403
404 =item cf::CLASS->attach ...
405
406 =item cf::CLASS->detach ...
407
408 Define an anonymous attachment and attach it to all objects of the given
409 CLASS. See the next function for an explanation of its arguments.
410
411 You can attach to global events by using the C<cf::global> class.
412
413 Example, log all player logins:
414
415 cf::player->attach (
416 on_login => sub {
417 my ($pl) = @_;
418 ...
419 },
420 );
421
422 Example, attach to the jeweler skill:
423
424 cf::object->attach (
425 type => cf::SKILL,
426 subtype => cf::SK_JEWELER,
427 on_use_skill => sub {
428 my ($sk, $ob, $part, $dir, $msg) = @_;
429 ...
430 },
431 );
432
433 =item cf::CLASS::attachment $name, ...
434
435 Register an attachment by C<$name> through which attachable objects of the
436 given CLASS can refer to this attachment.
437
438 Some classes such as crossfire maps and objects can specify attachments
439 that are attached at load/instantiate time, thus the need for a name.
440
441 These calls expect any number of the following handler/hook descriptions:
442
443 =over 4
444
445 =item prio => $number
446
447 Set the priority for all following handlers/hooks (unless overwritten
448 by another C<prio> setting). Lower priority handlers get executed
449 earlier. The default priority is C<0>, and many built-in handlers are
450 registered at priority C<-1000>, so lower priorities should not be used
451 unless you know what you are doing.
452
453 =item type => $type
454
455 (Only for C<< cf::object->attach >> calls), limits the attachment to the
456 given type of objects only (the additional parameter C<subtype> can be
457 used to further limit to the given subtype).
458
459 =item on_I<event> => \&cb
460
461 Call the given code reference whenever the named event happens (event is
462 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
463 handlers are recognised generally depends on the type of object these
464 handlers attach to).
465
466 See F<include/eventinc.h> for the full list of events supported, and their
467 class.
468
469 =item package => package::
470
471 Look for sub functions of the name C<< on_I<event> >> in the given
472 package and register them. Only handlers for eevents supported by the
473 object/class are recognised.
474
475 =back
476
477 Example, define an attachment called "sockpuppet" that calls the given
478 event handler when a monster attacks:
479
480 cf::object::attachment sockpuppet =>
481 on_skill_attack => sub {
482 my ($self, $victim) = @_;
483 ...
484 }
485 }
486
487 =item $attachable->valid
488
489 Just because you have a perl object does not mean that the corresponding
490 C-level object still exists. If you try to access an object that has no
491 valid C counterpart anymore you get an exception at runtime. This method
492 can be used to test for existence of the C object part without causing an
493 exception.
494
495 =cut
496
497 # the following variables are defined in .xs and must not be re-created
498 our @CB_GLOBAL = (); # registry for all global events
499 our @CB_ATTACHABLE = (); # registry for all attachables
500 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
501 our @CB_PLAYER = ();
502 our @CB_CLIENT = ();
503 our @CB_TYPE = (); # registry for type (cf-object class) based events
504 our @CB_MAP = ();
505
506 my %attachment;
507
508 sub cf::attachable::thawer_merge {
509 # simply override everything except _meta
510 local $_[0]{_meta};
511 %{$_[0]} = %{$_[1]};
512 }
513
514 sub _attach_cb($$$$) {
515 my ($registry, $event, $prio, $cb) = @_;
516
517 use sort 'stable';
518
519 $cb = [$prio, $cb];
520
521 @{$registry->[$event]} = sort
522 { $a->[0] cmp $b->[0] }
523 @{$registry->[$event] || []}, $cb;
524 }
525
526 # hack
527 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
528
529 # attach handles attaching event callbacks
530 # the only thing the caller has to do is pass the correct
531 # registry (== where the callback attaches to).
532 sub _attach {
533 my ($registry, $klass, @arg) = @_;
534
535 my $object_type;
536 my $prio = 0;
537 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
538
539 #TODO: get rid of this hack
540 if ($attachable_klass{$klass}) {
541 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
542 }
543
544 while (@arg) {
545 my $type = shift @arg;
546
547 if ($type eq "prio") {
548 $prio = shift @arg;
549
550 } elsif ($type eq "type") {
551 $object_type = shift @arg;
552 $registry = $CB_TYPE[$object_type] ||= [];
553
554 } elsif ($type eq "subtype") {
555 defined $object_type or Carp::croak "subtype specified without type";
556 my $object_subtype = shift @arg;
557 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
558
559 } elsif ($type eq "package") {
560 my $pkg = shift @arg;
561
562 while (my ($name, $id) = each %cb_id) {
563 if (my $cb = $pkg->can ($name)) {
564 _attach_cb $registry, $id, $prio, $cb;
565 }
566 }
567
568 } elsif (exists $cb_id{$type}) {
569 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
570
571 } elsif (ref $type) {
572 warn "attaching objects not supported, ignoring.\n";
573
574 } else {
575 shift @arg;
576 warn "attach argument '$type' not supported, ignoring.\n";
577 }
578 }
579 }
580
581 sub _object_attach {
582 my ($obj, $name, %arg) = @_;
583
584 return if exists $obj->{_attachment}{$name};
585
586 if (my $attach = $attachment{$name}) {
587 my $registry = $obj->registry;
588
589 for (@$attach) {
590 my ($klass, @attach) = @$_;
591 _attach $registry, $klass, @attach;
592 }
593
594 $obj->{$name} = \%arg;
595 } else {
596 warn "object uses attachment '$name' that is not available, postponing.\n";
597 }
598
599 $obj->{_attachment}{$name} = undef;
600 }
601
602 sub cf::attachable::attach {
603 if (ref $_[0]) {
604 _object_attach @_;
605 } else {
606 _attach shift->_attach_registry, @_;
607 }
608 };
609
610 # all those should be optimised
611 sub cf::attachable::detach {
612 my ($obj, $name) = @_;
613
614 if (ref $obj) {
615 delete $obj->{_attachment}{$name};
616 reattach ($obj);
617 } else {
618 Carp::croak "cannot, currently, detach class attachments";
619 }
620 };
621
622 sub cf::attachable::attached {
623 my ($obj, $name) = @_;
624
625 exists $obj->{_attachment}{$name}
626 }
627
628 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
629 eval "#line " . __LINE__ . " 'cf.pm'
630 sub cf::\L$klass\E::_attach_registry {
631 (\\\@CB_$klass, KLASS_$klass)
632 }
633
634 sub cf::\L$klass\E::attachment {
635 my \$name = shift;
636
637 \$attachment{\$name} = [[KLASS_$klass, \@_]];
638 }
639 ";
640 die if $@;
641 }
642
643 our $override;
644 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
645
646 sub override {
647 $override = 1;
648 @invoke_results = ();
649 }
650
651 sub do_invoke {
652 my $event = shift;
653 my $callbacks = shift;
654
655 @invoke_results = ();
656
657 local $override;
658
659 for (@$callbacks) {
660 eval { &{$_->[1]} };
661
662 if ($@) {
663 warn "$@";
664 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
665 override;
666 }
667
668 return 1 if $override;
669 }
670
671 0
672 }
673
674 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
675
676 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
677
678 Generate an object-specific event with the given arguments.
679
680 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
681 removed in future versions), and there is no public API to access override
682 results (if you must, access C<@cf::invoke_results> directly).
683
684 =back
685
686 =cut
687
688 #############################################################################
689 # object support
690
691 sub reattach {
692 # basically do the same as instantiate, without calling instantiate
693 my ($obj) = @_;
694
695 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
696
697 my $registry = $obj->registry;
698
699 @$registry = ();
700
701 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
702
703 for my $name (keys %{ $obj->{_attachment} || {} }) {
704 if (my $attach = $attachment{$name}) {
705 for (@$attach) {
706 my ($klass, @attach) = @$_;
707 _attach $registry, $klass, @attach;
708 }
709 } else {
710 warn "object uses attachment '$name' that is not available, postponing.\n";
711 }
712 }
713 }
714
715 cf::attachable->attach (
716 prio => -1000000,
717 on_instantiate => sub {
718 my ($obj, $data) = @_;
719
720 $data = from_json $data;
721
722 for (@$data) {
723 my ($name, $args) = @$_;
724
725 $obj->attach ($name, %{$args || {} });
726 }
727 },
728 on_reattach => \&reattach,
729 on_clone => sub {
730 my ($src, $dst) = @_;
731
732 @{$dst->registry} = @{$src->registry};
733
734 %$dst = %$src;
735
736 %{$dst->{_attachment}} = %{$src->{_attachment}}
737 if exists $src->{_attachment};
738 },
739 );
740
741 sub object_freezer_save {
742 my ($filename, $rdata, $objs) = @_;
743
744 sync_job {
745 if (length $$rdata) {
746 warn sprintf "saving %s (%d,%d)\n",
747 $filename, length $$rdata, scalar @$objs;
748
749 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
750 chmod SAVE_MODE, $fh;
751 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
752 aio_fsync $fh;
753 close $fh;
754
755 if (@$objs) {
756 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
757 chmod SAVE_MODE, $fh;
758 my $data = Storable::nfreeze { version => 1, objs => $objs };
759 aio_write $fh, 0, (length $data), $data, 0;
760 aio_fsync $fh;
761 close $fh;
762 aio_rename "$filename.pst~", "$filename.pst";
763 }
764 } else {
765 aio_unlink "$filename.pst";
766 }
767
768 aio_rename "$filename~", $filename;
769 } else {
770 warn "FATAL: $filename~: $!\n";
771 }
772 } else {
773 aio_unlink $filename;
774 aio_unlink "$filename.pst";
775 }
776 }
777 }
778
779 sub object_freezer_as_string {
780 my ($rdata, $objs) = @_;
781
782 use Data::Dumper;
783
784 $$rdata . Dumper $objs
785 }
786
787 sub object_thawer_load {
788 my ($filename) = @_;
789
790 my ($data, $av);
791
792 (aio_load $filename, $data) >= 0
793 or return;
794
795 unless (aio_stat "$filename.pst") {
796 (aio_load "$filename.pst", $av) >= 0
797 or return;
798 $av = eval { (Storable::thaw $av)->{objs} };
799 }
800
801 warn sprintf "loading %s (%d)\n",
802 $filename, length $data, scalar @{$av || []};#d#
803 return ($data, $av);
804 }
805
806 #############################################################################
807 # command handling &c
808
809 =item cf::register_command $name => \&callback($ob,$args);
810
811 Register a callback for execution when the client sends the user command
812 $name.
813
814 =cut
815
816 sub register_command {
817 my ($name, $cb) = @_;
818
819 my $caller = caller;
820 #warn "registering command '$name/$time' to '$caller'";
821
822 push @{ $COMMAND{$name} }, [$caller, $cb];
823 }
824
825 =item cf::register_extcmd $name => \&callback($pl,$packet);
826
827 Register a callbackf ro execution when the client sends an extcmd packet.
828
829 If the callback returns something, it is sent back as if reply was being
830 called.
831
832 =cut
833
834 sub register_extcmd {
835 my ($name, $cb) = @_;
836
837 $EXTCMD{$name} = $cb;
838 }
839
840 cf::player->attach (
841 on_command => sub {
842 my ($pl, $name, $params) = @_;
843
844 my $cb = $COMMAND{$name}
845 or return;
846
847 for my $cmd (@$cb) {
848 $cmd->[1]->($pl->ob, $params);
849 }
850
851 cf::override;
852 },
853 on_extcmd => sub {
854 my ($pl, $buf) = @_;
855
856 my $msg = eval { from_json $buf };
857
858 if (ref $msg) {
859 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
860 if (my %reply = $cb->($pl, $msg)) {
861 $pl->ext_reply ($msg->{msgid}, %reply);
862 }
863 }
864 } else {
865 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
866 }
867
868 cf::override;
869 },
870 );
871
872 sub load_extension {
873 my ($path) = @_;
874
875 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
876 my $base = $1;
877 my $pkg = $1;
878 $pkg =~ s/[^[:word:]]/_/g;
879 $pkg = "ext::$pkg";
880
881 warn "... loading '$path' into '$pkg'\n";
882
883 open my $fh, "<:utf8", $path
884 or die "$path: $!";
885
886 my $source =
887 "package $pkg; use strict; use utf8;\n"
888 . "#line 1 \"$path\"\n{\n"
889 . (do { local $/; <$fh> })
890 . "\n};\n1";
891
892 unless (eval $source) {
893 my $msg = $@ ? "$path: $@\n"
894 : "extension disabled.\n";
895 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
896 warn $@;
897 warn "mandatory extension failed to load, exiting.\n";
898 exit 1;
899 }
900 die $@;
901 }
902
903 push @EXTS, $pkg;
904 }
905
906 sub load_extensions {
907 for my $ext (<$LIBDIR/*.ext>) {
908 next unless -r $ext;
909 eval {
910 load_extension $ext;
911 1
912 } or warn "$ext not loaded: $@";
913 }
914 }
915
916 #############################################################################
917
918 =head2 CORE EXTENSIONS
919
920 Functions and methods that extend core crossfire objects.
921
922 =cut
923
924 package cf::player;
925
926 use Coro::AIO;
927
928 =head3 cf::player
929
930 =over 4
931
932 =item cf::player::find $login
933
934 Returns the given player object, loading it if necessary (might block).
935
936 =cut
937
938 sub playerdir($) {
939 cf::localdir
940 . "/"
941 . cf::playerdir
942 . "/"
943 . (ref $_[0] ? $_[0]->ob->name : $_[0])
944 }
945
946 sub path($) {
947 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
948
949 (playerdir $login) . "/$login.pl"
950 }
951
952 sub find_active($) {
953 $cf::PLAYER{$_[0]}
954 and $cf::PLAYER{$_[0]}->active
955 and $cf::PLAYER{$_[0]}
956 }
957
958 sub exists($) {
959 my ($login) = @_;
960
961 $cf::PLAYER{$login}
962 or cf::sync_job { !aio_stat $login }
963 }
964
965 sub find($) {
966 return $cf::PLAYER{$_[0]} || do {
967 my $login = $_[0];
968
969 my $guard = cf::lock_acquire "user_find:$login";
970
971 $cf::PLAYER{$_[0]} || do {
972 my $pl = load_pl path $login
973 or return;
974 $cf::PLAYER{$login} = $pl
975 }
976 }
977 }
978
979 sub save($) {
980 my ($pl) = @_;
981
982 return if $pl->{deny_save};
983
984 my $path = path $pl;
985 my $guard = cf::lock_acquire "user_save:$path";
986
987 return if $pl->{deny_save};
988
989 aio_mkdir playerdir $pl, 0770;
990 $pl->{last_save} = $cf::RUNTIME;
991
992 $pl->save_pl ($path);
993 Coro::cede;
994 }
995
996 sub new($) {
997 my ($login) = @_;
998
999 my $self = create;
1000
1001 $self->ob->name ($login);
1002 $self->{deny_save} = 1;
1003
1004 $cf::PLAYER{$login} = $self;
1005
1006 $self
1007 }
1008
1009 =item $pl->quit_character
1010
1011 Nukes the player without looking back. If logged in, the connection will
1012 be destroyed. May block for a long time.
1013
1014 =cut
1015
1016 sub quit_character {
1017 my ($pl) = @_;
1018
1019 $pl->{deny_save} = 1;
1020 $pl->password ("*"); # this should lock out the player until we nuked the dir
1021
1022 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1023 $pl->deactivate;
1024 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1025 $pl->ns->destroy if $pl->ns;
1026
1027 my $path = playerdir $pl;
1028 my $temp = "$path~$cf::RUNTIME~deleting~";
1029 aio_rename $path, $temp;
1030 delete $cf::PLAYER{$pl->ob->name};
1031 $pl->destroy;
1032 IO::AIO::aio_rmtree $temp;
1033 }
1034
1035 =item cf::player::list_logins
1036
1037 Returns am arrayref of all valid playernames in the system, can take a
1038 while and may block, so not sync_job-capable, ever.
1039
1040 =cut
1041
1042 sub list_logins {
1043 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1044 or return [];
1045
1046 my @logins;
1047
1048 for my $login (@$dirs) {
1049 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1050 aio_read $fh, 0, 512, my $buf, 0 or next;
1051 $buf !~ /^password -------------$/m or next; # official not-valid tag
1052
1053 utf8::decode $login;
1054 push @logins, $login;
1055 }
1056
1057 \@logins
1058 }
1059
1060 =item $player->maps
1061
1062 Returns an arrayref of map paths that are private for this
1063 player. May block.
1064
1065 =cut
1066
1067 sub maps($) {
1068 my ($pl) = @_;
1069
1070 my $files = aio_readdir playerdir $pl
1071 or return;
1072
1073 my @paths;
1074
1075 for (@$files) {
1076 utf8::decode $_;
1077 next if /\.(?:pl|pst)$/;
1078 next unless /^$PATH_SEP/o;
1079
1080 s/\.map$//;
1081 push @paths, "~" . $pl->ob->name . "/" . $_;
1082 }
1083
1084 \@paths
1085 }
1086
1087 =item $player->ext_reply ($msgid, $msgtype, %msg)
1088
1089 Sends an ext reply to the player.
1090
1091 =cut
1092
1093 sub ext_reply($$$%) {
1094 my ($self, $id, %msg) = @_;
1095
1096 $msg{msgid} = $id;
1097
1098 $self->send ("ext " . cf::to_json \%msg);
1099 }
1100
1101 package cf;
1102
1103 =back
1104
1105
1106 =head3 cf::map
1107
1108 =over 4
1109
1110 =cut
1111
1112 package cf::map;
1113
1114 use Fcntl;
1115 use Coro::AIO;
1116
1117 use overload
1118 '""' => \&as_string,
1119 fallback => 1;
1120
1121 our $MAX_RESET = 3600;
1122 our $DEFAULT_RESET = 3000;
1123
1124 sub generate_random_map {
1125 my ($self, $rmp) = @_;
1126 # mit "rum" bekleckern, nicht
1127 $self->_create_random_map (
1128 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1129 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1130 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1131 $rmp->{exit_on_final_map},
1132 $rmp->{xsize}, $rmp->{ysize},
1133 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1134 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1135 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1136 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1137 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1138 (cf::region::find $rmp->{region}), $rmp->{custom}
1139 )
1140 }
1141
1142 sub register {
1143 my (undef, $regex) = @_;
1144 my $pkg = caller;
1145
1146 no strict;
1147 push @{"$pkg\::ISA"}, __PACKAGE__;
1148
1149 $EXT_MAP{$pkg} = qr<$regex>;
1150 }
1151
1152 # also paths starting with '/'
1153 $EXT_MAP{"cf::map"} = qr{^(?=/)};
1154
1155 sub thawer_merge {
1156 my ($self, $merge) = @_;
1157
1158 # we have to keep some variables in memory intact
1159 local $self->{path};
1160 local $self->{load_path};
1161 local $self->{deny_save};
1162 local $self->{deny_reset};
1163
1164 $self->SUPER::thawer_merge ($merge);
1165 }
1166
1167 sub normalise {
1168 my ($path, $base) = @_;
1169
1170 # map plan:
1171 #
1172 # /! non-realised random map exit (special hack!)
1173 # {... are special paths that are not being touched
1174 # ?xxx/... are special absolute paths
1175 # ?random/... random maps
1176 # /... normal maps
1177 # ~user/... per-player map of a specific user
1178
1179 $path =~ s/$PATH_SEP/\//go;
1180
1181 # treat it as relative path if it starts with
1182 # something that looks reasonable
1183 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1184 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1185
1186 $base =~ s{[^/]+/?$}{};
1187 $path = "$base/$path";
1188 }
1189
1190 for ($path) {
1191 redo if s{//}{/};
1192 redo if s{/\.?/}{/};
1193 redo if s{/[^/]+/\.\./}{/};
1194 }
1195
1196 $path
1197 }
1198
1199 sub new_from_path {
1200 my (undef, $path, $base) = @_;
1201
1202 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1203
1204 $path = normalise $path, $base;
1205
1206 for my $pkg (keys %EXT_MAP) {
1207 if ($path =~ $EXT_MAP{$pkg}) {
1208 my $self = bless cf::map::new, $pkg;
1209 $self->{path} = $path; $self->path ($path);
1210 $self->init; # pass $1 etc.
1211 return $self;
1212 }
1213 }
1214
1215 Carp::carp "unable to resolve path '$path'.";
1216 ()
1217 }
1218
1219 sub init {
1220 my ($self) = @_;
1221
1222 $self
1223 }
1224
1225 sub as_string {
1226 my ($self) = @_;
1227
1228 "$self->{path}"
1229 }
1230
1231 # the displayed name, this is a one way mapping
1232 sub visible_name {
1233 &as_string
1234 }
1235
1236 # the original (read-only) location
1237 sub load_path {
1238 my ($self) = @_;
1239
1240 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1241 }
1242
1243 # the temporary/swap location
1244 sub save_path {
1245 my ($self) = @_;
1246
1247 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1248 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1249 }
1250
1251 # the unique path, undef == no special unique path
1252 sub uniq_path {
1253 my ($self) = @_;
1254
1255 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1256 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1257 }
1258
1259 # and all this just because we cannot iterate over
1260 # all maps in C++...
1261 sub change_all_map_light {
1262 my ($change) = @_;
1263
1264 $_->change_map_light ($change)
1265 for grep $_->outdoor, values %cf::MAP;
1266 }
1267
1268 sub unlink_save {
1269 my ($self) = @_;
1270
1271 utf8::encode (my $save = $self->save_path);
1272 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1273 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1274 }
1275
1276 sub load_header_from($) {
1277 my ($self, $path) = @_;
1278
1279 utf8::encode $path;
1280 aio_open $path, O_RDONLY, 0
1281 or return;
1282
1283 $self->_load_header ($path)
1284 or return;
1285
1286 $self->{load_path} = $path;
1287
1288 1
1289 }
1290
1291 sub load_orig {
1292 my ($self) = @_;
1293
1294 $self->load_header_from ($self->load_path)
1295 }
1296
1297 sub load_temp {
1298 my ($self) = @_;
1299
1300 $self->load_header_from ($self->save_path)
1301 }
1302
1303 sub load_header {
1304 my ($self) = @_;
1305
1306 if ($self->load_temp) {
1307 $self->last_access ((delete $self->{last_access})
1308 || $cf::RUNTIME); #d#
1309 # safety
1310 $self->{instantiate_time} = $cf::RUNTIME
1311 if $self->{instantiate_time} > $cf::RUNTIME;
1312 } else {
1313 $self->load_orig
1314 or return;
1315
1316 $self->{load_original} = 1;
1317 $self->{instantiate_time} = $cf::RUNTIME;
1318 $self->last_access ($cf::RUNTIME);
1319 $self->instantiate;
1320 }
1321
1322 1
1323 }
1324
1325 sub find;
1326 sub find {
1327 my ($path, $origin) = @_;
1328
1329 $path = normalise $path, $origin && $origin->path;
1330
1331 cf::lock_wait "map_find:$path";
1332
1333 $cf::MAP{$path} || do {
1334 my $guard = cf::lock_acquire "map_find:$path";
1335 my $map = new_from_path cf::map $path
1336 or return;
1337
1338 $map->{last_save} = $cf::RUNTIME;
1339
1340 $map->load_header
1341 or return;
1342
1343 if ($map->should_reset) {
1344 $cf::WAIT_FOR_TICK->wait;
1345 $map->reset;
1346 undef $guard;
1347 $map = find $path
1348 or return;
1349 }
1350
1351 $cf::MAP{$path} = $map
1352 }
1353 }
1354
1355 sub load {
1356 my ($self) = @_;
1357
1358 my $path = $self->{path};
1359 my $guard = cf::lock_acquire "map_load:$path";
1360
1361 return if $self->in_memory != cf::MAP_SWAPPED;
1362
1363 $self->in_memory (cf::MAP_LOADING);
1364
1365 $self->alloc;
1366 $self->_load_objects ($self->{load_path}, 1)
1367 or return;
1368
1369 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1370 if delete $self->{load_original};
1371
1372 if (my $uniq = $self->uniq_path) {
1373 utf8::encode $uniq;
1374 if (aio_open $uniq, O_RDONLY, 0) {
1375 $self->clear_unique_items;
1376 $self->_load_objects ($uniq, 0);
1377 }
1378 }
1379
1380 Coro::cede;
1381
1382 # now do the right thing for maps
1383 $self->link_multipart_objects;
1384
1385 unless ($self->{deny_activate}) {
1386 $self->decay_objects;
1387 $self->fix_auto_apply;
1388 $self->update_buttons;
1389 Coro::cede;
1390 $self->set_darkness_map;
1391 $self->difficulty ($self->estimate_difficulty)
1392 unless $self->difficulty;
1393 Coro::cede;
1394 $self->activate;
1395 }
1396
1397 $self->in_memory (cf::MAP_IN_MEMORY);
1398 }
1399
1400 sub customise_for {
1401 my ($self, $ob) = @_;
1402
1403 return find "~" . $ob->name . "/" . $self->{path}
1404 if $self->per_player;
1405
1406 $self
1407 }
1408
1409 # find and load all maps in the 3x3 area around a map
1410 sub load_diag {
1411 my ($map) = @_;
1412
1413 my @diag; # diagonal neighbours
1414
1415 for (0 .. 3) {
1416 my $neigh = $map->tile_path ($_)
1417 or next;
1418 $neigh = find $neigh, $map
1419 or next;
1420 $neigh->load;
1421
1422 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1423 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1424 }
1425
1426 for (@diag) {
1427 my $neigh = find @$_
1428 or next;
1429 $neigh->load;
1430 }
1431 }
1432
1433 sub find_sync {
1434 my ($path, $origin) = @_;
1435
1436 cf::sync_job { find $path, $origin }
1437 }
1438
1439 sub do_load_sync {
1440 my ($map) = @_;
1441
1442 cf::sync_job { $map->load };
1443 }
1444
1445 our %MAP_PREFETCH;
1446 our $MAP_PREFETCHER = Coro::async {
1447 while () {
1448 for my $path (keys %MAP_PREFETCH) {
1449 my $map = find $path
1450 or next;
1451 $map->load;
1452
1453 delete $MAP_PREFETCH{$path};
1454 }
1455 Coro::schedule;
1456 }
1457 };
1458
1459 sub find_async {
1460 my ($path, $origin) = @_;
1461
1462 $path = normalise $path, $origin && $origin->{path};
1463
1464 if (my $map = $cf::MAP{$path}) {
1465 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1466 }
1467
1468 $MAP_PREFETCH{$path} = 0;
1469 $MAP_PREFETCHER->ready;
1470
1471 ()
1472 }
1473
1474 sub save {
1475 my ($self) = @_;
1476
1477 my $lock = cf::lock_acquire "map_data:" . $self->path;
1478
1479 $self->{last_save} = $cf::RUNTIME;
1480
1481 return unless $self->dirty;
1482
1483 my $save = $self->save_path; utf8::encode $save;
1484 my $uniq = $self->uniq_path; utf8::encode $uniq;
1485
1486 $self->{load_path} = $save;
1487
1488 return if $self->{deny_save};
1489
1490 local $self->{last_access} = $self->last_access;#d#
1491
1492 cf::async {
1493 $_->contr->save for $self->players;
1494 };
1495
1496 if ($uniq) {
1497 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1498 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1499 } else {
1500 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1501 }
1502 }
1503
1504 sub swap_out {
1505 my ($self) = @_;
1506
1507 # save first because save cedes
1508 $self->save;
1509
1510 my $lock = cf::lock_acquire "map_data:" . $self->path;
1511
1512 return if $self->players;
1513 return if $self->in_memory != cf::MAP_IN_MEMORY;
1514 return if $self->{deny_save};
1515
1516 $self->clear;
1517 $self->in_memory (cf::MAP_SWAPPED);
1518 }
1519
1520 sub reset_at {
1521 my ($self) = @_;
1522
1523 # TODO: safety, remove and allow resettable per-player maps
1524 return 1e99 if $self->isa ("ext::map_per_player");#d#
1525 return 1e99 if $self->{deny_reset};
1526
1527 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1528 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1529
1530 $time + $to
1531 }
1532
1533 sub should_reset {
1534 my ($self) = @_;
1535
1536 $self->reset_at <= $cf::RUNTIME
1537 }
1538
1539 sub reset {
1540 my ($self) = @_;
1541
1542 my $lock = cf::lock_acquire "map_data:$self->{path}";
1543
1544 return if $self->players;
1545 return if $self->isa ("ext::map_per_player");#d#
1546
1547 warn "resetting map ", $self->path;#d#
1548
1549 delete $cf::MAP{$self->path};
1550
1551 $self->in_memory (cf::MAP_SWAPPED);
1552 $self->clear;
1553
1554 $_->clear_links_to ($self) for values %cf::MAP;
1555
1556 $self->unlink_save;
1557 $self->destroy;
1558 }
1559
1560 my $nuke_counter = "aaaa";
1561
1562 sub nuke {
1563 my ($self) = @_;
1564
1565 delete $cf::MAP{$self->path};
1566
1567 $self->unlink_save;
1568
1569 bless $self, "cf::map";
1570 delete $self->{deny_reset};
1571 $self->{deny_save} = 1;
1572 $self->reset_timeout (1);
1573 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1574
1575 $cf::MAP{$self->path} = $self;
1576
1577 $self->reset; # polite request, might not happen
1578 }
1579
1580 =item cf::map::unique_maps
1581
1582 Returns an arrayref of paths of all shared maps that have
1583 instantiated unique items. May block.
1584
1585 =cut
1586
1587 sub unique_maps() {
1588 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1589 or return;
1590
1591 my @paths;
1592
1593 for (@$files) {
1594 utf8::decode $_;
1595 next if /\.pst$/;
1596 next unless /^$PATH_SEP/o;
1597
1598 s/\.map$//;
1599 push @paths, $_;
1600 }
1601
1602 \@paths
1603 }
1604
1605 package cf;
1606
1607 =back
1608
1609 =head3 cf::object
1610
1611 =cut
1612
1613 package cf::object;
1614
1615 =over 4
1616
1617 =item $ob->inv_recursive
1618
1619 Returns the inventory of the object _and_ their inventories, recursively.
1620
1621 =cut
1622
1623 sub inv_recursive_;
1624 sub inv_recursive_ {
1625 map { $_, inv_recursive_ $_->inv } @_
1626 }
1627
1628 sub inv_recursive {
1629 inv_recursive_ inv $_[0]
1630 }
1631
1632 package cf;
1633
1634 =back
1635
1636 =head3 cf::object::player
1637
1638 =over 4
1639
1640 =item $player_object->reply ($npc, $msg[, $flags])
1641
1642 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1643 can be C<undef>. Does the right thing when the player is currently in a
1644 dialogue with the given NPC character.
1645
1646 =cut
1647
1648 # rough implementation of a future "reply" method that works
1649 # with dialog boxes.
1650 #TODO: the first argument must go, split into a $npc->reply_to ( method
1651 sub cf::object::player::reply($$$;$) {
1652 my ($self, $npc, $msg, $flags) = @_;
1653
1654 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1655
1656 if ($self->{record_replies}) {
1657 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1658 } else {
1659 $msg = $npc->name . " says: $msg" if $npc;
1660 $self->message ($msg, $flags);
1661 }
1662 }
1663
1664 =item $player_object->may ("access")
1665
1666 Returns wether the given player is authorized to access resource "access"
1667 (e.g. "command_wizcast").
1668
1669 =cut
1670
1671 sub cf::object::player::may {
1672 my ($self, $access) = @_;
1673
1674 $self->flag (cf::FLAG_WIZ) ||
1675 (ref $cf::CFG{"may_$access"}
1676 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1677 : $cf::CFG{"may_$access"})
1678 }
1679
1680 =item $player_object->enter_link
1681
1682 Freezes the player and moves him/her to a special map (C<{link}>).
1683
1684 The player should be reasonably safe there for short amounts of time. You
1685 I<MUST> call C<leave_link> as soon as possible, though.
1686
1687 Will never block.
1688
1689 =item $player_object->leave_link ($map, $x, $y)
1690
1691 Moves the player out of the special C<{link}> map onto the specified
1692 map. If the map is not valid (or omitted), the player will be moved back
1693 to the location he/she was before the call to C<enter_link>, or, if that
1694 fails, to the emergency map position.
1695
1696 Might block.
1697
1698 =cut
1699
1700 sub link_map {
1701 unless ($LINK_MAP) {
1702 $LINK_MAP = cf::map::find "{link}"
1703 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1704 $LINK_MAP->load;
1705 }
1706
1707 $LINK_MAP
1708 }
1709
1710 sub cf::object::player::enter_link {
1711 my ($self) = @_;
1712
1713 $self->deactivate_recursive;
1714
1715 return if UNIVERSAL::isa $self->map, "ext::map_link";
1716
1717 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1718 if $self->map;
1719
1720 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1721 }
1722
1723 sub cf::object::player::leave_link {
1724 my ($self, $map, $x, $y) = @_;
1725
1726 my $link_pos = delete $self->{_link_pos};
1727
1728 unless ($map) {
1729 # restore original map position
1730 ($map, $x, $y) = @{ $link_pos || [] };
1731 $map = cf::map::find $map;
1732
1733 unless ($map) {
1734 ($map, $x, $y) = @$EMERGENCY_POSITION;
1735 $map = cf::map::find $map
1736 or die "FATAL: cannot load emergency map\n";
1737 }
1738 }
1739
1740 ($x, $y) = (-1, -1)
1741 unless (defined $x) && (defined $y);
1742
1743 # use -1 or undef as default coordinates, not 0, 0
1744 ($x, $y) = ($map->enter_x, $map->enter_y)
1745 if $x <=0 && $y <= 0;
1746
1747 $map->load;
1748 $map->load_diag;
1749
1750 return unless $self->contr->active;
1751 $self->activate_recursive;
1752 $self->enter_map ($map, $x, $y);
1753 }
1754
1755 cf::player->attach (
1756 on_logout => sub {
1757 my ($pl) = @_;
1758
1759 # abort map switching before logout
1760 if ($pl->ob->{_link_pos}) {
1761 cf::sync_job {
1762 $pl->ob->leave_link
1763 };
1764 }
1765 },
1766 on_login => sub {
1767 my ($pl) = @_;
1768
1769 # try to abort aborted map switching on player login :)
1770 # should happen only on crashes
1771 if ($pl->ob->{_link_pos}) {
1772 $pl->ob->enter_link;
1773 (async {
1774 # we need this sleep as the login has a concurrent enter_exit running
1775 # and this sleep increases chances of the player not ending up in scorn
1776 $pl->ob->reply (undef,
1777 "There was an internal problem at your last logout, "
1778 . "the server will try to bring you to your intended destination in a second.",
1779 cf::NDI_RED);
1780 Coro::Timer::sleep 1;
1781 $pl->ob->leave_link;
1782 })->prio (2);
1783 }
1784 },
1785 );
1786
1787 =item $player_object->goto ($path, $x, $y)
1788
1789 =cut
1790
1791 sub cf::object::player::goto {
1792 my ($self, $path, $x, $y) = @_;
1793
1794 $self->enter_link;
1795
1796 (async {
1797 my $map = cf::map::find $path;
1798 $map = $map->customise_for ($self) if $map;
1799
1800 # warn "entering ", $map->path, " at ($x, $y)\n"
1801 # if $map;
1802
1803 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1804
1805 $self->leave_link ($map, $x, $y);
1806 })->prio (1);
1807 }
1808
1809 =item $player_object->enter_exit ($exit_object)
1810
1811 =cut
1812
1813 sub parse_random_map_params {
1814 my ($spec) = @_;
1815
1816 my $rmp = { # defaults
1817 xsize => -1,
1818 ysize => -1,
1819 };
1820
1821 for (split /\n/, $spec) {
1822 my ($k, $v) = split /\s+/, $_, 2;
1823
1824 $rmp->{lc $k} = $v if (length $k) && (length $v);
1825 }
1826
1827 $rmp
1828 }
1829
1830 sub prepare_random_map {
1831 my ($exit) = @_;
1832
1833 # all this does is basically replace the /! path by
1834 # a new random map path (?random/...) with a seed
1835 # that depends on the exit object
1836
1837 my $rmp = parse_random_map_params $exit->msg;
1838
1839 if ($exit->map) {
1840 $rmp->{region} = $exit->map->region_name;
1841 $rmp->{origin_map} = $exit->map->path;
1842 $rmp->{origin_x} = $exit->x;
1843 $rmp->{origin_y} = $exit->y;
1844 }
1845
1846 $rmp->{random_seed} ||= $exit->random_seed;
1847
1848 my $data = cf::to_json $rmp;
1849 my $md5 = Digest::MD5::md5_hex $data;
1850 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1851
1852 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1853 aio_write $fh, 0, (length $data), $data, 0;
1854 undef $fh;
1855 aio_rename "$meta~", $meta;
1856
1857 $exit->slaying ("?random/$md5");
1858 $exit->msg (undef);
1859 }
1860 }
1861
1862 sub cf::object::player::enter_exit {
1863 my ($self, $exit) = @_;
1864
1865 return unless $self->type == cf::PLAYER;
1866
1867 $self->enter_link;
1868
1869 (async {
1870 $self->deactivate_recursive; # just to be sure
1871 unless (eval {
1872 prepare_random_map $exit
1873 if $exit->slaying eq "/!";
1874
1875 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1876 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1877
1878 1;
1879 }) {
1880 $self->message ("Something went wrong deep within the crossfire server. "
1881 . "I'll try to bring you back to the map you were before. "
1882 . "Please report this to the dungeon master!",
1883 cf::NDI_UNIQUE | cf::NDI_RED);
1884
1885 warn "ERROR in enter_exit: $@";
1886 $self->leave_link;
1887 }
1888 })->prio (1);
1889 }
1890
1891 =head3 cf::client
1892
1893 =over 4
1894
1895 =item $client->send_drawinfo ($text, $flags)
1896
1897 Sends a drawinfo packet to the client. Circumvents output buffering so
1898 should not be used under normal circumstances.
1899
1900 =cut
1901
1902 sub cf::client::send_drawinfo {
1903 my ($self, $text, $flags) = @_;
1904
1905 utf8::encode $text;
1906 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1907 }
1908
1909
1910 =item $success = $client->query ($flags, "text", \&cb)
1911
1912 Queues a query to the client, calling the given callback with
1913 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1914 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1915
1916 Queries can fail, so check the return code. Or don't, as queries will become
1917 reliable at some point in the future.
1918
1919 =cut
1920
1921 sub cf::client::query {
1922 my ($self, $flags, $text, $cb) = @_;
1923
1924 return unless $self->state == ST_PLAYING
1925 || $self->state == ST_SETUP
1926 || $self->state == ST_CUSTOM;
1927
1928 $self->state (ST_CUSTOM);
1929
1930 utf8::encode $text;
1931 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1932
1933 $self->send_packet ($self->{query_queue}[0][0])
1934 if @{ $self->{query_queue} } == 1;
1935 }
1936
1937 cf::client->attach (
1938 on_reply => sub {
1939 my ($ns, $msg) = @_;
1940
1941 # this weird shuffling is so that direct followup queries
1942 # get handled first
1943 my $queue = delete $ns->{query_queue}
1944 or return; # be conservative, not sure how that can happen, but we saw a crash here
1945
1946 (shift @$queue)->[1]->($msg);
1947
1948 push @{ $ns->{query_queue} }, @$queue;
1949
1950 if (@{ $ns->{query_queue} } == @$queue) {
1951 if (@$queue) {
1952 $ns->send_packet ($ns->{query_queue}[0][0]);
1953 } else {
1954 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1955 }
1956 }
1957 },
1958 );
1959
1960 =item $client->async (\&cb)
1961
1962 Create a new coroutine, running the specified callback. The coroutine will
1963 be automatically cancelled when the client gets destroyed (e.g. on logout,
1964 or loss of connection).
1965
1966 =cut
1967
1968 sub cf::client::async {
1969 my ($self, $cb) = @_;
1970
1971 my $coro = &Coro::async ($cb);
1972
1973 $coro->on_destroy (sub {
1974 delete $self->{_coro}{$coro+0};
1975 });
1976
1977 $self->{_coro}{$coro+0} = $coro;
1978
1979 $coro
1980 }
1981
1982 cf::client->attach (
1983 on_destroy => sub {
1984 my ($ns) = @_;
1985
1986 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
1987 },
1988 );
1989
1990 =back
1991
1992
1993 =head2 SAFE SCRIPTING
1994
1995 Functions that provide a safe environment to compile and execute
1996 snippets of perl code without them endangering the safety of the server
1997 itself. Looping constructs, I/O operators and other built-in functionality
1998 is not available in the safe scripting environment, and the number of
1999 functions and methods that can be called is greatly reduced.
2000
2001 =cut
2002
2003 our $safe = new Safe "safe";
2004 our $safe_hole = new Safe::Hole;
2005
2006 $SIG{FPE} = 'IGNORE';
2007
2008 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2009
2010 # here we export the classes and methods available to script code
2011
2012 =pod
2013
2014 The following fucntions and emthods are available within a safe environment:
2015
2016 cf::object contr pay_amount pay_player map
2017 cf::object::player player
2018 cf::player peaceful
2019 cf::map trigger
2020
2021 =cut
2022
2023 for (
2024 ["cf::object" => qw(contr pay_amount pay_player map)],
2025 ["cf::object::player" => qw(player)],
2026 ["cf::player" => qw(peaceful)],
2027 ["cf::map" => qw(trigger)],
2028 ) {
2029 no strict 'refs';
2030 my ($pkg, @funs) = @$_;
2031 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2032 for @funs;
2033 }
2034
2035 =over 4
2036
2037 =item @retval = safe_eval $code, [var => value, ...]
2038
2039 Compiled and executes the given perl code snippet. additional var/value
2040 pairs result in temporary local (my) scalar variables of the given name
2041 that are available in the code snippet. Example:
2042
2043 my $five = safe_eval '$first + $second', first => 1, second => 4;
2044
2045 =cut
2046
2047 sub safe_eval($;@) {
2048 my ($code, %vars) = @_;
2049
2050 my $qcode = $code;
2051 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2052 $qcode =~ s/\n/\\n/g;
2053
2054 local $_;
2055 local @safe::cf::_safe_eval_args = values %vars;
2056
2057 my $eval =
2058 "do {\n"
2059 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2060 . "#line 0 \"{$qcode}\"\n"
2061 . $code
2062 . "\n}"
2063 ;
2064
2065 sub_generation_inc;
2066 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2067 sub_generation_inc;
2068
2069 if ($@) {
2070 warn "$@";
2071 warn "while executing safe code '$code'\n";
2072 warn "with arguments " . (join " ", %vars) . "\n";
2073 }
2074
2075 wantarray ? @res : $res[0]
2076 }
2077
2078 =item cf::register_script_function $function => $cb
2079
2080 Register a function that can be called from within map/npc scripts. The
2081 function should be reasonably secure and should be put into a package name
2082 like the extension.
2083
2084 Example: register a function that gets called whenever a map script calls
2085 C<rent::overview>, as used by the C<rent> extension.
2086
2087 cf::register_script_function "rent::overview" => sub {
2088 ...
2089 };
2090
2091 =cut
2092
2093 sub register_script_function {
2094 my ($fun, $cb) = @_;
2095
2096 no strict 'refs';
2097 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2098 }
2099
2100 =back
2101
2102 =cut
2103
2104 #############################################################################
2105
2106 =head2 EXTENSION DATABASE SUPPORT
2107
2108 Crossfire maintains a very simple database for extension use. It can
2109 currently store anything that can be serialised using Storable, which
2110 excludes objects.
2111
2112 The parameter C<$family> should best start with the name of the extension
2113 using it, it should be unique.
2114
2115 =over 4
2116
2117 =item $hashref = cf::db_get $family
2118
2119 Return a hashref for use by the extension C<$family>, which can be
2120 modified. After modifications, you have to call C<cf::db_dirty> or
2121 C<cf::db_sync>.
2122
2123 =item $value = cf::db_get $family => $key
2124
2125 Returns a single value from the database
2126
2127 =item cf::db_put $family => $hashref
2128
2129 Stores the given family hashref into the database. Updates are delayed, if
2130 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2131
2132 =item cf::db_put $family => $key => $value
2133
2134 Stores the given C<$value> in the family hash. Updates are delayed, if you
2135 want the data to be synced to disk immediately, use C<cf::db_sync>.
2136
2137 =item cf::db_dirty
2138
2139 Marks the database as dirty, to be updated at a later time.
2140
2141 =item cf::db_sync
2142
2143 Immediately write the database to disk I<if it is dirty>.
2144
2145 =cut
2146
2147 our $DB;
2148
2149 {
2150 my $path = cf::localdir . "/database.pst";
2151
2152 sub db_load() {
2153 $DB = stat $path ? Storable::retrieve $path : { };
2154 }
2155
2156 my $pid;
2157
2158 sub db_save() {
2159 waitpid $pid, 0 if $pid;
2160 if (0 == ($pid = fork)) {
2161 $DB->{_meta}{version} = 1;
2162 Storable::nstore $DB, "$path~";
2163 rename "$path~", $path;
2164 cf::_exit 0 if defined $pid;
2165 }
2166 }
2167
2168 my $dirty;
2169
2170 sub db_sync() {
2171 db_save if $dirty;
2172 undef $dirty;
2173 }
2174
2175 my $idle = Event->idle (min => $TICK * 2.8, max => 10, repeat => 0, data => WF_AUTOCANCEL, cb => sub {
2176 db_sync;
2177 });
2178
2179 sub db_dirty() {
2180 $dirty = 1;
2181 $idle->start;
2182 }
2183
2184 sub db_get($;$) {
2185 @_ >= 2
2186 ? $DB->{$_[0]}{$_[1]}
2187 : ($DB->{$_[0]} ||= { })
2188 }
2189
2190 sub db_put($$;$) {
2191 if (@_ >= 3) {
2192 $DB->{$_[0]}{$_[1]} = $_[2];
2193 } else {
2194 $DB->{$_[0]} = $_[1];
2195 }
2196 db_dirty;
2197 }
2198
2199 cf::global->attach (
2200 prio => 10000,
2201 on_cleanup => sub {
2202 db_sync;
2203 },
2204 );
2205 }
2206
2207 #############################################################################
2208 # the server's main()
2209
2210 sub cfg_load {
2211 open my $fh, "<:utf8", cf::confdir . "/config"
2212 or return;
2213
2214 local $/;
2215 *CFG = YAML::Syck::Load <$fh>;
2216
2217 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2218
2219 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2220 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2221
2222 if (exists $CFG{mlockall}) {
2223 eval {
2224 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2225 and die "WARNING: m(un)lockall failed: $!\n";
2226 };
2227 warn $@ if $@;
2228 }
2229 }
2230
2231 sub main {
2232 # we must not ever block the main coroutine
2233 local $Coro::idle = sub {
2234 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2235 (async {
2236 Event::one_event;
2237 })->prio (Coro::PRIO_MAX);
2238 };
2239
2240 cfg_load;
2241 db_load;
2242 load_extensions;
2243 Event::loop;
2244 }
2245
2246 #############################################################################
2247 # initialisation and cleanup
2248
2249 # install some emergency cleanup handlers
2250 BEGIN {
2251 for my $signal (qw(INT HUP TERM)) {
2252 Event->signal (
2253 data => WF_AUTOCANCEL,
2254 signal => $signal,
2255 cb => sub {
2256 cf::cleanup "SIG$signal";
2257 },
2258 );
2259 }
2260 }
2261
2262 sub emergency_save() {
2263 my $freeze_guard = cf::freeze_mainloop;
2264
2265 warn "enter emergency perl save\n";
2266
2267 cf::sync_job {
2268 # use a peculiar iteration method to avoid tripping on perl
2269 # refcount bugs in for. also avoids problems with players
2270 # and maps saved/destroyed asynchronously.
2271 warn "begin emergency player save\n";
2272 for my $login (keys %cf::PLAYER) {
2273 my $pl = $cf::PLAYER{$login} or next;
2274 $pl->valid or next;
2275 $pl->save;
2276 }
2277 warn "end emergency player save\n";
2278
2279 warn "begin emergency map save\n";
2280 for my $path (keys %cf::MAP) {
2281 my $map = $cf::MAP{$path} or next;
2282 $map->valid or next;
2283 $map->save;
2284 }
2285 warn "end emergency map save\n";
2286 };
2287
2288 warn "leave emergency perl save\n";
2289 }
2290
2291 sub reload() {
2292 # can/must only be called in main
2293 if ($Coro::current != $Coro::main) {
2294 warn "can only reload from main coroutine\n";
2295 return;
2296 }
2297
2298 warn "reloading...";
2299
2300 warn "freezing server";
2301 my $guard = freeze_mainloop;
2302 cf::emergency_save;
2303
2304 warn "sync database to disk";
2305 cf::db_sync;
2306 IO::AIO::flush;
2307
2308 eval {
2309 # if anything goes wrong in here, we should simply crash as we already saved
2310
2311 warn "cancel all watchers";
2312 for (Event::all_watchers) {
2313 $_->cancel if $_->data & WF_AUTOCANCEL;
2314 }
2315
2316 warn "cancel all extension coros";
2317 $_->cancel for values %EXT_CORO;
2318 %EXT_CORO = ();
2319
2320 warn "remove commands";
2321 %COMMAND = ();
2322
2323 warn "remove ext commands";
2324 %EXTCMD = ();
2325
2326 warn "unload/nuke all extensions";
2327 for my $pkg (@EXTS) {
2328 warn "... unloading $pkg";
2329
2330 if (my $cb = $pkg->can ("unload")) {
2331 eval {
2332 $cb->($pkg);
2333 1
2334 } or warn "$pkg unloaded, but with errors: $@";
2335 }
2336
2337 warn "... nuking $pkg";
2338 Symbol::delete_package $pkg;
2339 }
2340
2341 warn "unload all perl modules loaded from $LIBDIR";
2342 while (my ($k, $v) = each %INC) {
2343 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2344
2345 warn "removing <$k>";
2346 delete $INC{$k};
2347
2348 $k =~ s/\.pm$//;
2349 $k =~ s/\//::/g;
2350
2351 if (my $cb = $k->can ("unload_module")) {
2352 $cb->();
2353 }
2354
2355 Symbol::delete_package $k;
2356 }
2357
2358 warn "get rid of safe::, as good as possible";
2359 Symbol::delete_package "safe::$_"
2360 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2361
2362 warn "unload cf.pm \"a bit\"";
2363 delete $INC{"cf.pm"};
2364
2365 # don't, removes xs symbols, too,
2366 # and global variables created in xs
2367 #Symbol::delete_package __PACKAGE__;
2368
2369 warn "reloading cf.pm";
2370 require cf;
2371 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2372
2373 warn "load config and database again";
2374 cf::cfg_load;
2375 cf::db_load;
2376
2377 warn "load extensions";
2378 cf::load_extensions;
2379
2380 warn "reattach attachments to objects/players";
2381 _global_reattach;
2382 warn "reattach attachments to maps";
2383 reattach $_ for values %MAP;
2384 };
2385
2386 if ($@) {
2387 warn $@;
2388 warn "error while reloading, exiting.";
2389 exit 1;
2390 }
2391
2392 warn "reloaded";
2393 };
2394
2395 our $RELOAD_WATCHER; # used only during reload
2396
2397 register_command "reload" => sub {
2398 my ($who, $arg) = @_;
2399
2400 if ($who->flag (FLAG_WIZ)) {
2401 $who->message ("reloading server.");
2402
2403 # doing reload synchronously and two reloads happen back-to-back,
2404 # coro crashes during coro_state_free->destroy here.
2405
2406 $RELOAD_WATCHER ||= Event->timer (after => 0, data => WF_AUTOCANCEL, cb => sub {
2407 reload;
2408 undef $RELOAD_WATCHER;
2409 });
2410 }
2411 };
2412
2413 unshift @INC, $LIBDIR;
2414
2415 $TICK_WATCHER = Event->timer (
2416 reentrant => 0,
2417 prio => 0,
2418 at => $NEXT_TICK || $TICK,
2419 data => WF_AUTOCANCEL,
2420 cb => sub {
2421 $NOW = Event::time;
2422
2423 cf::server_tick; # one server iteration
2424 $RUNTIME += $TICK;
2425 $NEXT_TICK += $TICK;
2426
2427 $WAIT_FOR_TICK->broadcast;
2428 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2429
2430 # if we are delayed by four ticks or more, skip them all
2431 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2432
2433 $TICK_WATCHER->at ($NEXT_TICK);
2434 $TICK_WATCHER->start;
2435 },
2436 );
2437
2438 IO::AIO::max_poll_time $TICK * 0.2;
2439
2440 $AIO_POLL_WATCHER = Event->io (
2441 fd => IO::AIO::poll_fileno,
2442 poll => 'r',
2443 prio => 5,
2444 data => WF_AUTOCANCEL,
2445 cb => \&IO::AIO::poll_cb,
2446 );
2447
2448 $WRITE_RUNTIME_WATCHER = Event->timer (
2449 data => WF_AUTOCANCEL,
2450 after => 0,
2451 interval => 10,
2452 cb => sub {
2453 (Coro::unblock_sub {
2454 write_runtime
2455 or warn "ERROR: unable to write runtime file: $!";
2456 })->();
2457 },
2458 );
2459
2460 END { cf::emergency_save }
2461
2462 1
2463