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Revision: 1.191
Committed: Tue Jan 23 01:05:18 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.190: +8 -4 lines
Log Message:
- avoid negative event priorities like the plague. they are actually
  worse because they introduce random memory corruption and endless
  loops and worse, if worse exists.
- aggressively swap out maps when #actives exceeds threshold
- sweep and cede after server tick
- increase player command handling priorities, just in case.
- fix a bug in mortal checking, this was the reason for the
  enourmous memory leaks in map-world.ext
- mark c++-side watchers as non-reentrant

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.4 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $AIO_POLL_WATCHER;
50 our $WRITE_RUNTIME_WATCHER;
51 our $NEXT_TICK;
52 our $NOW;
53
54 our %CFG;
55
56 our $UPTIME; $UPTIME ||= time;
57 our $RUNTIME;
58
59 our %PLAYER; # all users
60 our %MAP; # all maps
61 our $LINK_MAP; # the special {link} map, which is always available
62 our $RANDOM_MAPS = cf::localdir . "/random";
63
64 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67 # used to convert map paths into valid unix filenames by replacing / by ∕
68 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
69
70 binmode STDOUT;
71 binmode STDERR;
72
73 # read virtual server time, if available
74 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
75 open my $fh, "<", cf::localdir . "/runtime"
76 or die "unable to read runtime file: $!";
77 $RUNTIME = <$fh> + 0.;
78 }
79
80 mkdir cf::localdir;
81 mkdir cf::localdir . "/" . cf::playerdir;
82 mkdir cf::localdir . "/" . cf::tmpdir;
83 mkdir cf::localdir . "/" . cf::uniquedir;
84 mkdir $RANDOM_MAPS;
85
86 our $EMERGENCY_POSITION;
87
88 #############################################################################
89
90 =head2 GLOBAL VARIABLES
91
92 =over 4
93
94 =item $cf::UPTIME
95
96 The timestamp of the server start (so not actually an uptime).
97
98 =item $cf::RUNTIME
99
100 The time this server has run, starts at 0 and is increased by $cf::TICK on
101 every server tick.
102
103 =item $cf::LIBDIR
104
105 The perl library directory, where extensions and cf-specific modules can
106 be found. It will be added to C<@INC> automatically.
107
108 =item $cf::NOW
109
110 The time of the last (current) server tick.
111
112 =item $cf::TICK
113
114 The interval between server ticks, in seconds.
115
116 =item %cf::CFG
117
118 Configuration for the server, loaded from C</etc/crossfire/config>, or
119 from wherever your confdir points to.
120
121 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125 processing has been done. Call C<< ->wait >> on them to maximise the
126 window of cpu time available, or simply to synchronise to the server tick.
127
128 =back
129
130 =cut
131
132 BEGIN {
133 *CORE::GLOBAL::warn = sub {
134 my $msg = join "", @_;
135 utf8::encode $msg;
136
137 $msg .= "\n"
138 unless $msg =~ /\n$/;
139
140 LOG llevError, $msg;
141 };
142 }
143
144 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
145 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
146 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
147 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
148 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
149 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
150
151 # we bless all objects into (empty) derived classes to force a method lookup
152 # within the Safe compartment.
153 for my $pkg (qw(
154 cf::global cf::attachable
155 cf::object cf::object::player
156 cf::client cf::player
157 cf::arch cf::living
158 cf::map cf::party cf::region
159 )) {
160 no strict 'refs';
161 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
162 }
163
164 $Event::DIED = sub {
165 warn "error in event callback: @_";
166 };
167
168 =head2 UTILITY FUNCTIONS
169
170 =over 4
171
172 =item dumpval $ref
173
174 =cut
175
176 sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193 }
194
195 use JSON::Syck (); # TODO# replace by JSON::PC once working
196
197 =item $ref = cf::from_json $json
198
199 Converts a JSON string into the corresponding perl data structure.
200
201 =cut
202
203 sub from_json($) {
204 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
205 JSON::Syck::Load $_[0]
206 }
207
208 =item $json = cf::to_json $ref
209
210 Converts a perl data structure into its JSON representation.
211
212 =cut
213
214 sub to_json($) {
215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
216 JSON::Syck::Dump $_[0]
217 }
218
219 =item cf::lock_wait $string
220
221 Wait until the given lock is available. See cf::lock_acquire.
222
223 =item my $lock = cf::lock_acquire $string
224
225 Wait until the given lock is available and then acquires it and returns
226 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
227 for example when the coroutine gets canceled), the lock is automatically
228 returned.
229
230 Lock names should begin with a unique identifier (for example, cf::map::find
231 uses map_find and cf::map::load uses map_load).
232
233 =cut
234
235 our %LOCK;
236
237 sub lock_wait($) {
238 my ($key) = @_;
239
240 # wait for lock, if any
241 while ($LOCK{$key}) {
242 push @{ $LOCK{$key} }, $Coro::current;
243 Coro::schedule;
244 }
245 }
246
247 sub lock_acquire($) {
248 my ($key) = @_;
249
250 # wait, to be sure we are not locked
251 lock_wait $key;
252
253 $LOCK{$key} = [];
254
255 Coro::guard {
256 # wake up all waiters, to be on the safe side
257 $_->ready for @{ delete $LOCK{$key} };
258 }
259 }
260
261 sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271 }
272
273 =item cf::async { BLOCK }
274
275 Currently the same as Coro::async_pool, meaning you cannot use
276 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277 thing you are allowed to do is call C<prio> on it.
278
279 =cut
280
281 BEGIN { *async = \&Coro::async_pool }
282
283 =item cf::sync_job { BLOCK }
284
285 The design of crossfire+ requires that the main coro ($Coro::main) is
286 always able to handle events or runnable, as crossfire+ is only partly
287 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
288
289 If it must be done, put the blocking parts into C<sync_job>. This will run
290 the given BLOCK in another coroutine while waiting for the result. The
291 server will be frozen during this time, so the block should either finish
292 fast or be very important.
293
294 =cut
295
296 sub sync_job(&) {
297 my ($job) = @_;
298
299 if ($Coro::current == $Coro::main) {
300 # this is the main coro, too bad, we have to block
301 # till the operation succeeds, freezing the server :/
302
303 # TODO: use suspend/resume instead
304 # (but this is cancel-safe)
305 my $freeze_guard = freeze_mainloop;
306
307 my $busy = 1;
308 my @res;
309
310 (async {
311 @res = eval { $job->() };
312 warn $@ if $@;
313 undef $busy;
314 })->prio (Coro::PRIO_MAX);
315
316 while ($busy) {
317 Coro::cede or Event::one_event;
318 }
319
320 wantarray ? @res : $res[0]
321 } else {
322 # we are in another coroutine, how wonderful, everything just works
323
324 $job->()
325 }
326 }
327
328 =item $coro = cf::async_ext { BLOCK }
329
330 Like async, but this coro is automatically being canceled when the
331 extension calling this is being unloaded.
332
333 =cut
334
335 sub async_ext(&) {
336 my $cb = shift;
337
338 my $coro = &Coro::async ($cb);
339
340 $coro->on_destroy (sub {
341 delete $EXT_CORO{$coro+0};
342 });
343 $EXT_CORO{$coro+0} = $coro;
344
345 $coro
346 }
347
348 sub write_runtime {
349 my $runtime = cf::localdir . "/runtime";
350
351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
352 or return;
353
354 my $value = $cf::RUNTIME + 90 + 10;
355 # 10 is the runtime save interval, for a monotonic clock
356 # 60 allows for the watchdog to kill the server.
357
358 (aio_write $fh, 0, (length $value), $value, 0) <= 0
359 and return;
360
361 aio_fsync $fh
362 and return;
363
364 close $fh
365 or return;
366
367 aio_rename "$runtime~", $runtime
368 and return;
369
370 1
371 }
372
373 =back
374
375 =cut
376
377 #############################################################################
378
379 =head2 ATTACHABLE OBJECTS
380
381 Many objects in crossfire are so-called attachable objects. That means you can
382 attach callbacks/event handlers (a collection of which is called an "attachment")
383 to it. All such attachable objects support the following methods.
384
385 In the following description, CLASS can be any of C<global>, C<object>
386 C<player>, C<client> or C<map> (i.e. the attachable objects in
387 crossfire+).
388
389 =over 4
390
391 =item $attachable->attach ($attachment, key => $value...)
392
393 =item $attachable->detach ($attachment)
394
395 Attach/detach a pre-registered attachment to a specific object and give it
396 the specified key/value pairs as arguments.
397
398 Example, attach a minesweeper attachment to the given object, making it a
399 10x10 minesweeper game:
400
401 $obj->attach (minesweeper => width => 10, height => 10);
402
403 =item $bool = $attachable->attached ($name)
404
405 Checks wether the named attachment is currently attached to the object.
406
407 =item cf::CLASS->attach ...
408
409 =item cf::CLASS->detach ...
410
411 Define an anonymous attachment and attach it to all objects of the given
412 CLASS. See the next function for an explanation of its arguments.
413
414 You can attach to global events by using the C<cf::global> class.
415
416 Example, log all player logins:
417
418 cf::player->attach (
419 on_login => sub {
420 my ($pl) = @_;
421 ...
422 },
423 );
424
425 Example, attach to the jeweler skill:
426
427 cf::object->attach (
428 type => cf::SKILL,
429 subtype => cf::SK_JEWELER,
430 on_use_skill => sub {
431 my ($sk, $ob, $part, $dir, $msg) = @_;
432 ...
433 },
434 );
435
436 =item cf::CLASS::attachment $name, ...
437
438 Register an attachment by C<$name> through which attachable objects of the
439 given CLASS can refer to this attachment.
440
441 Some classes such as crossfire maps and objects can specify attachments
442 that are attached at load/instantiate time, thus the need for a name.
443
444 These calls expect any number of the following handler/hook descriptions:
445
446 =over 4
447
448 =item prio => $number
449
450 Set the priority for all following handlers/hooks (unless overwritten
451 by another C<prio> setting). Lower priority handlers get executed
452 earlier. The default priority is C<0>, and many built-in handlers are
453 registered at priority C<-1000>, so lower priorities should not be used
454 unless you know what you are doing.
455
456 =item type => $type
457
458 (Only for C<< cf::object->attach >> calls), limits the attachment to the
459 given type of objects only (the additional parameter C<subtype> can be
460 used to further limit to the given subtype).
461
462 =item on_I<event> => \&cb
463
464 Call the given code reference whenever the named event happens (event is
465 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
466 handlers are recognised generally depends on the type of object these
467 handlers attach to).
468
469 See F<include/eventinc.h> for the full list of events supported, and their
470 class.
471
472 =item package => package::
473
474 Look for sub functions of the name C<< on_I<event> >> in the given
475 package and register them. Only handlers for eevents supported by the
476 object/class are recognised.
477
478 =back
479
480 Example, define an attachment called "sockpuppet" that calls the given
481 event handler when a monster attacks:
482
483 cf::object::attachment sockpuppet =>
484 on_skill_attack => sub {
485 my ($self, $victim) = @_;
486 ...
487 }
488 }
489
490 =item $attachable->valid
491
492 Just because you have a perl object does not mean that the corresponding
493 C-level object still exists. If you try to access an object that has no
494 valid C counterpart anymore you get an exception at runtime. This method
495 can be used to test for existence of the C object part without causing an
496 exception.
497
498 =cut
499
500 # the following variables are defined in .xs and must not be re-created
501 our @CB_GLOBAL = (); # registry for all global events
502 our @CB_ATTACHABLE = (); # registry for all attachables
503 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
504 our @CB_PLAYER = ();
505 our @CB_CLIENT = ();
506 our @CB_TYPE = (); # registry for type (cf-object class) based events
507 our @CB_MAP = ();
508
509 my %attachment;
510
511 sub cf::attachable::thawer_merge {
512 # simply override everything except _meta
513 local $_[0]{_meta};
514 %{$_[0]} = %{$_[1]};
515 }
516
517 sub _attach_cb($$$$) {
518 my ($registry, $event, $prio, $cb) = @_;
519
520 use sort 'stable';
521
522 $cb = [$prio, $cb];
523
524 @{$registry->[$event]} = sort
525 { $a->[0] cmp $b->[0] }
526 @{$registry->[$event] || []}, $cb;
527 }
528
529 # hack
530 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
531
532 # attach handles attaching event callbacks
533 # the only thing the caller has to do is pass the correct
534 # registry (== where the callback attaches to).
535 sub _attach {
536 my ($registry, $klass, @arg) = @_;
537
538 my $object_type;
539 my $prio = 0;
540 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
541
542 #TODO: get rid of this hack
543 if ($attachable_klass{$klass}) {
544 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
545 }
546
547 while (@arg) {
548 my $type = shift @arg;
549
550 if ($type eq "prio") {
551 $prio = shift @arg;
552
553 } elsif ($type eq "type") {
554 $object_type = shift @arg;
555 $registry = $CB_TYPE[$object_type] ||= [];
556
557 } elsif ($type eq "subtype") {
558 defined $object_type or Carp::croak "subtype specified without type";
559 my $object_subtype = shift @arg;
560 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
561
562 } elsif ($type eq "package") {
563 my $pkg = shift @arg;
564
565 while (my ($name, $id) = each %cb_id) {
566 if (my $cb = $pkg->can ($name)) {
567 _attach_cb $registry, $id, $prio, $cb;
568 }
569 }
570
571 } elsif (exists $cb_id{$type}) {
572 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
573
574 } elsif (ref $type) {
575 warn "attaching objects not supported, ignoring.\n";
576
577 } else {
578 shift @arg;
579 warn "attach argument '$type' not supported, ignoring.\n";
580 }
581 }
582 }
583
584 sub _object_attach {
585 my ($obj, $name, %arg) = @_;
586
587 return if exists $obj->{_attachment}{$name};
588
589 if (my $attach = $attachment{$name}) {
590 my $registry = $obj->registry;
591
592 for (@$attach) {
593 my ($klass, @attach) = @$_;
594 _attach $registry, $klass, @attach;
595 }
596
597 $obj->{$name} = \%arg;
598 } else {
599 warn "object uses attachment '$name' that is not available, postponing.\n";
600 }
601
602 $obj->{_attachment}{$name} = undef;
603 }
604
605 sub cf::attachable::attach {
606 if (ref $_[0]) {
607 _object_attach @_;
608 } else {
609 _attach shift->_attach_registry, @_;
610 }
611 };
612
613 # all those should be optimised
614 sub cf::attachable::detach {
615 my ($obj, $name) = @_;
616
617 if (ref $obj) {
618 delete $obj->{_attachment}{$name};
619 reattach ($obj);
620 } else {
621 Carp::croak "cannot, currently, detach class attachments";
622 }
623 };
624
625 sub cf::attachable::attached {
626 my ($obj, $name) = @_;
627
628 exists $obj->{_attachment}{$name}
629 }
630
631 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
632 eval "#line " . __LINE__ . " 'cf.pm'
633 sub cf::\L$klass\E::_attach_registry {
634 (\\\@CB_$klass, KLASS_$klass)
635 }
636
637 sub cf::\L$klass\E::attachment {
638 my \$name = shift;
639
640 \$attachment{\$name} = [[KLASS_$klass, \@_]];
641 }
642 ";
643 die if $@;
644 }
645
646 our $override;
647 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
648
649 sub override {
650 $override = 1;
651 @invoke_results = ();
652 }
653
654 sub do_invoke {
655 my $event = shift;
656 my $callbacks = shift;
657
658 @invoke_results = ();
659
660 local $override;
661
662 for (@$callbacks) {
663 eval { &{$_->[1]} };
664
665 if ($@) {
666 warn "$@";
667 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
668 override;
669 }
670
671 return 1 if $override;
672 }
673
674 0
675 }
676
677 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
678
679 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
680
681 Generate an object-specific event with the given arguments.
682
683 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
684 removed in future versions), and there is no public API to access override
685 results (if you must, access C<@cf::invoke_results> directly).
686
687 =back
688
689 =cut
690
691 #############################################################################
692 # object support
693
694 sub reattach {
695 # basically do the same as instantiate, without calling instantiate
696 my ($obj) = @_;
697
698 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
699
700 my $registry = $obj->registry;
701
702 @$registry = ();
703
704 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
705
706 for my $name (keys %{ $obj->{_attachment} || {} }) {
707 if (my $attach = $attachment{$name}) {
708 for (@$attach) {
709 my ($klass, @attach) = @$_;
710 _attach $registry, $klass, @attach;
711 }
712 } else {
713 warn "object uses attachment '$name' that is not available, postponing.\n";
714 }
715 }
716 }
717
718 cf::attachable->attach (
719 prio => -1000000,
720 on_instantiate => sub {
721 my ($obj, $data) = @_;
722
723 $data = from_json $data;
724
725 for (@$data) {
726 my ($name, $args) = @$_;
727
728 $obj->attach ($name, %{$args || {} });
729 }
730 },
731 on_reattach => \&reattach,
732 on_clone => sub {
733 my ($src, $dst) = @_;
734
735 @{$dst->registry} = @{$src->registry};
736
737 %$dst = %$src;
738
739 %{$dst->{_attachment}} = %{$src->{_attachment}}
740 if exists $src->{_attachment};
741 },
742 );
743
744 sub object_freezer_save {
745 my ($filename, $rdata, $objs) = @_;
746
747 sync_job {
748 if (length $$rdata) {
749 warn sprintf "saving %s (%d,%d)\n",
750 $filename, length $$rdata, scalar @$objs;
751
752 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
753 chmod SAVE_MODE, $fh;
754 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
755 aio_fsync $fh;
756 close $fh;
757
758 if (@$objs) {
759 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
760 chmod SAVE_MODE, $fh;
761 my $data = Storable::nfreeze { version => 1, objs => $objs };
762 aio_write $fh, 0, (length $data), $data, 0;
763 aio_fsync $fh;
764 close $fh;
765 aio_rename "$filename.pst~", "$filename.pst";
766 }
767 } else {
768 aio_unlink "$filename.pst";
769 }
770
771 aio_rename "$filename~", $filename;
772 } else {
773 warn "FATAL: $filename~: $!\n";
774 }
775 } else {
776 aio_unlink $filename;
777 aio_unlink "$filename.pst";
778 }
779 }
780 }
781
782 sub object_freezer_as_string {
783 my ($rdata, $objs) = @_;
784
785 use Data::Dumper;
786
787 $$rdata . Dumper $objs
788 }
789
790 sub object_thawer_load {
791 my ($filename) = @_;
792
793 my ($data, $av);
794
795 (aio_load $filename, $data) >= 0
796 or return;
797
798 unless (aio_stat "$filename.pst") {
799 (aio_load "$filename.pst", $av) >= 0
800 or return;
801 $av = eval { (Storable::thaw $av)->{objs} };
802 }
803
804 warn sprintf "loading %s (%d)\n",
805 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av);
807 }
808
809 #############################################################################
810 # command handling &c
811
812 =item cf::register_command $name => \&callback($ob,$args);
813
814 Register a callback for execution when the client sends the user command
815 $name.
816
817 =cut
818
819 sub register_command {
820 my ($name, $cb) = @_;
821
822 my $caller = caller;
823 #warn "registering command '$name/$time' to '$caller'";
824
825 push @{ $COMMAND{$name} }, [$caller, $cb];
826 }
827
828 =item cf::register_extcmd $name => \&callback($pl,$packet);
829
830 Register a callbackf ro execution when the client sends an extcmd packet.
831
832 If the callback returns something, it is sent back as if reply was being
833 called.
834
835 =cut
836
837 sub register_extcmd {
838 my ($name, $cb) = @_;
839
840 $EXTCMD{$name} = $cb;
841 }
842
843 cf::player->attach (
844 on_command => sub {
845 my ($pl, $name, $params) = @_;
846
847 my $cb = $COMMAND{$name}
848 or return;
849
850 for my $cmd (@$cb) {
851 $cmd->[1]->($pl->ob, $params);
852 }
853
854 cf::override;
855 },
856 on_extcmd => sub {
857 my ($pl, $buf) = @_;
858
859 my $msg = eval { from_json $buf };
860
861 if (ref $msg) {
862 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
863 if (my %reply = $cb->($pl, $msg)) {
864 $pl->ext_reply ($msg->{msgid}, %reply);
865 }
866 }
867 } else {
868 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
869 }
870
871 cf::override;
872 },
873 );
874
875 sub load_extension {
876 my ($path) = @_;
877
878 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
879 my $base = $1;
880 my $pkg = $1;
881 $pkg =~ s/[^[:word:]]/_/g;
882 $pkg = "ext::$pkg";
883
884 warn "... loading '$path' into '$pkg'\n";
885
886 open my $fh, "<:utf8", $path
887 or die "$path: $!";
888
889 my $source =
890 "package $pkg; use strict; use utf8;\n"
891 . "#line 1 \"$path\"\n{\n"
892 . (do { local $/; <$fh> })
893 . "\n};\n1";
894
895 unless (eval $source) {
896 my $msg = $@ ? "$path: $@\n"
897 : "extension disabled.\n";
898 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
899 warn $@;
900 warn "mandatory extension failed to load, exiting.\n";
901 exit 1;
902 }
903 die $@;
904 }
905
906 push @EXTS, $pkg;
907 }
908
909 sub load_extensions {
910 for my $ext (<$LIBDIR/*.ext>) {
911 next unless -r $ext;
912 eval {
913 load_extension $ext;
914 1
915 } or warn "$ext not loaded: $@";
916 }
917 }
918
919 #############################################################################
920
921 =head2 CORE EXTENSIONS
922
923 Functions and methods that extend core crossfire objects.
924
925 =cut
926
927 package cf::player;
928
929 use Coro::AIO;
930
931 =head3 cf::player
932
933 =over 4
934
935 =item cf::player::find $login
936
937 Returns the given player object, loading it if necessary (might block).
938
939 =cut
940
941 sub playerdir($) {
942 cf::localdir
943 . "/"
944 . cf::playerdir
945 . "/"
946 . (ref $_[0] ? $_[0]->ob->name : $_[0])
947 }
948
949 sub path($) {
950 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
951
952 (playerdir $login) . "/$login.pl"
953 }
954
955 sub find_active($) {
956 $cf::PLAYER{$_[0]}
957 and $cf::PLAYER{$_[0]}->active
958 and $cf::PLAYER{$_[0]}
959 }
960
961 sub exists($) {
962 my ($login) = @_;
963
964 $cf::PLAYER{$login}
965 or cf::sync_job { !aio_stat path $login }
966 }
967
968 sub find($) {
969 return $cf::PLAYER{$_[0]} || do {
970 my $login = $_[0];
971
972 my $guard = cf::lock_acquire "user_find:$login";
973
974 $cf::PLAYER{$_[0]} || do {
975 my $pl = load_pl path $login
976 or return;
977 $cf::PLAYER{$login} = $pl
978 }
979 }
980 }
981
982 sub save($) {
983 my ($pl) = @_;
984
985 return if $pl->{deny_save};
986
987 my $path = path $pl;
988 my $guard = cf::lock_acquire "user_save:$path";
989
990 return if $pl->{deny_save};
991
992 aio_mkdir playerdir $pl, 0770;
993 $pl->{last_save} = $cf::RUNTIME;
994
995 $pl->save_pl ($path);
996 Coro::cede;
997 }
998
999 sub new($) {
1000 my ($login) = @_;
1001
1002 my $self = create;
1003
1004 $self->ob->name ($login);
1005 $self->{deny_save} = 1;
1006
1007 $cf::PLAYER{$login} = $self;
1008
1009 $self
1010 }
1011
1012 =item $pl->quit_character
1013
1014 Nukes the player without looking back. If logged in, the connection will
1015 be destroyed. May block for a long time.
1016
1017 =cut
1018
1019 sub quit_character {
1020 my ($pl) = @_;
1021
1022 $pl->{deny_save} = 1;
1023 $pl->password ("*"); # this should lock out the player until we nuked the dir
1024
1025 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1026 $pl->deactivate;
1027 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1028 $pl->ns->destroy if $pl->ns;
1029
1030 my $path = playerdir $pl;
1031 my $temp = "$path~$cf::RUNTIME~deleting~";
1032 aio_rename $path, $temp;
1033 delete $cf::PLAYER{$pl->ob->name};
1034 $pl->destroy;
1035 IO::AIO::aio_rmtree $temp;
1036 }
1037
1038 =item cf::player::list_logins
1039
1040 Returns am arrayref of all valid playernames in the system, can take a
1041 while and may block, so not sync_job-capable, ever.
1042
1043 =cut
1044
1045 sub list_logins {
1046 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1047 or return [];
1048
1049 my @logins;
1050
1051 for my $login (@$dirs) {
1052 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1053 aio_read $fh, 0, 512, my $buf, 0 or next;
1054 $buf !~ /^password -------------$/m or next; # official not-valid tag
1055
1056 utf8::decode $login;
1057 push @logins, $login;
1058 }
1059
1060 \@logins
1061 }
1062
1063 =item $player->maps
1064
1065 Returns an arrayref of map paths that are private for this
1066 player. May block.
1067
1068 =cut
1069
1070 sub maps($) {
1071 my ($pl) = @_;
1072
1073 my $files = aio_readdir playerdir $pl
1074 or return;
1075
1076 my @paths;
1077
1078 for (@$files) {
1079 utf8::decode $_;
1080 next if /\.(?:pl|pst)$/;
1081 next unless /^$PATH_SEP/o;
1082
1083 s/\.map$//;
1084 push @paths, "~" . $pl->ob->name . "/" . $_;
1085 }
1086
1087 \@paths
1088 }
1089
1090 =item $player->ext_reply ($msgid, $msgtype, %msg)
1091
1092 Sends an ext reply to the player.
1093
1094 =cut
1095
1096 sub ext_reply($$$%) {
1097 my ($self, $id, %msg) = @_;
1098
1099 $msg{msgid} = $id;
1100
1101 $self->send ("ext " . cf::to_json \%msg);
1102 }
1103
1104 package cf;
1105
1106 =back
1107
1108
1109 =head3 cf::map
1110
1111 =over 4
1112
1113 =cut
1114
1115 package cf::map;
1116
1117 use Fcntl;
1118 use Coro::AIO;
1119
1120 use overload
1121 '""' => \&as_string,
1122 fallback => 1;
1123
1124 our $MAX_RESET = 3600;
1125 our $DEFAULT_RESET = 3000;
1126
1127 sub generate_random_map {
1128 my ($self, $rmp) = @_;
1129 # mit "rum" bekleckern, nicht
1130 $self->_create_random_map (
1131 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1132 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1133 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1134 $rmp->{exit_on_final_map},
1135 $rmp->{xsize}, $rmp->{ysize},
1136 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1137 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1138 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1139 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1140 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1141 (cf::region::find $rmp->{region}), $rmp->{custom}
1142 )
1143 }
1144
1145 =item cf::map->register ($regex, $prio)
1146
1147 Register a handler for the map path matching the given regex at the
1148 givne priority (higher is better, built-in handlers have priority 0, the
1149 default).
1150
1151 =cut
1152
1153 sub register {
1154 my (undef, $regex, $prio) = @_;
1155 my $pkg = caller;
1156
1157 no strict;
1158 push @{"$pkg\::ISA"}, __PACKAGE__;
1159
1160 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1161 }
1162
1163 # also paths starting with '/'
1164 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1165
1166 sub thawer_merge {
1167 my ($self, $merge) = @_;
1168
1169 # we have to keep some variables in memory intact
1170 local $self->{path};
1171 local $self->{load_path};
1172 local $self->{deny_save};
1173 local $self->{deny_reset};
1174
1175 $self->SUPER::thawer_merge ($merge);
1176 }
1177
1178 sub normalise {
1179 my ($path, $base) = @_;
1180
1181 # map plan:
1182 #
1183 # /! non-realised random map exit (special hack!)
1184 # {... are special paths that are not being touched
1185 # ?xxx/... are special absolute paths
1186 # ?random/... random maps
1187 # /... normal maps
1188 # ~user/... per-player map of a specific user
1189
1190 $path =~ s/$PATH_SEP/\//go;
1191
1192 # treat it as relative path if it starts with
1193 # something that looks reasonable
1194 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1195 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1196
1197 $base =~ s{[^/]+/?$}{};
1198 $path = "$base/$path";
1199 }
1200
1201 for ($path) {
1202 redo if s{//}{/};
1203 redo if s{/\.?/}{/};
1204 redo if s{/[^/]+/\.\./}{/};
1205 }
1206
1207 $path
1208 }
1209
1210 sub new_from_path {
1211 my (undef, $path, $base) = @_;
1212
1213 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1214
1215 $path = normalise $path, $base;
1216
1217 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1218 if ($path =~ $EXT_MAP{$pkg}[1]) {
1219 my $self = bless cf::map::new, $pkg;
1220 $self->{path} = $path; $self->path ($path);
1221 $self->init; # pass $1 etc.
1222 return $self;
1223 }
1224 }
1225
1226 Carp::carp "unable to resolve path '$path'.";
1227 ()
1228 }
1229
1230 sub init {
1231 my ($self) = @_;
1232
1233 $self
1234 }
1235
1236 sub as_string {
1237 my ($self) = @_;
1238
1239 "$self->{path}"
1240 }
1241
1242 # the displayed name, this is a one way mapping
1243 sub visible_name {
1244 &as_string
1245 }
1246
1247 # the original (read-only) location
1248 sub load_path {
1249 my ($self) = @_;
1250
1251 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1252 }
1253
1254 # the temporary/swap location
1255 sub save_path {
1256 my ($self) = @_;
1257
1258 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1259 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1260 }
1261
1262 # the unique path, undef == no special unique path
1263 sub uniq_path {
1264 my ($self) = @_;
1265
1266 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1267 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1268 }
1269
1270 # and all this just because we cannot iterate over
1271 # all maps in C++...
1272 sub change_all_map_light {
1273 my ($change) = @_;
1274
1275 $_->change_map_light ($change)
1276 for grep $_->outdoor, values %cf::MAP;
1277 }
1278
1279 sub unlink_save {
1280 my ($self) = @_;
1281
1282 utf8::encode (my $save = $self->save_path);
1283 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1284 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1285 }
1286
1287 sub load_header_from($) {
1288 my ($self, $path) = @_;
1289
1290 utf8::encode $path;
1291 aio_open $path, O_RDONLY, 0
1292 or return;
1293
1294 $self->_load_header ($path)
1295 or return;
1296
1297 $self->{load_path} = $path;
1298
1299 1
1300 }
1301
1302 sub load_header_orig {
1303 my ($self) = @_;
1304
1305 $self->load_header_from ($self->load_path)
1306 }
1307
1308 sub load_header_temp {
1309 my ($self) = @_;
1310
1311 $self->load_header_from ($self->save_path)
1312 }
1313
1314 sub prepare_temp {
1315 my ($self) = @_;
1316
1317 $self->last_access ((delete $self->{last_access})
1318 || $cf::RUNTIME); #d#
1319 # safety
1320 $self->{instantiate_time} = $cf::RUNTIME
1321 if $self->{instantiate_time} > $cf::RUNTIME;
1322 }
1323
1324 sub prepare_orig {
1325 my ($self) = @_;
1326
1327 $self->{load_original} = 1;
1328 $self->{instantiate_time} = $cf::RUNTIME;
1329 $self->last_access ($cf::RUNTIME);
1330 $self->instantiate;
1331 }
1332
1333 sub load_header {
1334 my ($self) = @_;
1335
1336 if ($self->load_header_temp) {
1337 $self->prepare_temp;
1338 } else {
1339 $self->load_header_orig
1340 or return;
1341 $self->prepare_orig;
1342 }
1343
1344 1
1345 }
1346
1347 sub find;
1348 sub find {
1349 my ($path, $origin) = @_;
1350
1351 $path = normalise $path, $origin && $origin->path;
1352
1353 cf::lock_wait "map_find:$path";
1354
1355 $cf::MAP{$path} || do {
1356 my $guard = cf::lock_acquire "map_find:$path";
1357 my $map = new_from_path cf::map $path
1358 or return;
1359
1360 $map->{last_save} = $cf::RUNTIME;
1361
1362 $map->load_header
1363 or return;
1364
1365 if ($map->should_reset) {
1366 # doing this can freeze the server in a sync job, obviously
1367 #$cf::WAIT_FOR_TICK->wait;
1368 $map->reset;
1369 undef $guard;
1370 $map = find $path
1371 or return;
1372 }
1373
1374 $cf::MAP{$path} = $map
1375 }
1376 }
1377
1378 sub pre_load { }
1379 sub post_load { }
1380
1381 sub load {
1382 my ($self) = @_;
1383
1384 my $path = $self->{path};
1385 my $guard = cf::lock_acquire "map_load:$path";
1386
1387 return if $self->in_memory != cf::MAP_SWAPPED;
1388
1389 $self->in_memory (cf::MAP_LOADING);
1390
1391 $self->alloc;
1392
1393 $self->pre_load;
1394
1395 $self->_load_objects ($self->{load_path}, 1)
1396 or return;
1397
1398 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1399 if delete $self->{load_original};
1400
1401 if (my $uniq = $self->uniq_path) {
1402 utf8::encode $uniq;
1403 if (aio_open $uniq, O_RDONLY, 0) {
1404 $self->clear_unique_items;
1405 $self->_load_objects ($uniq, 0);
1406 }
1407 }
1408
1409 Coro::cede;
1410
1411 # now do the right thing for maps
1412 $self->link_multipart_objects;
1413
1414 unless ($self->{deny_activate}) {
1415 $self->decay_objects;
1416 $self->fix_auto_apply;
1417 $self->update_buttons;
1418 Coro::cede;
1419 $self->set_darkness_map;
1420 $self->difficulty ($self->estimate_difficulty)
1421 unless $self->difficulty;
1422 Coro::cede;
1423 $self->activate;
1424 }
1425
1426 $self->post_load;
1427
1428 $self->in_memory (cf::MAP_IN_MEMORY);
1429 }
1430
1431 sub customise_for {
1432 my ($self, $ob) = @_;
1433
1434 return find "~" . $ob->name . "/" . $self->{path}
1435 if $self->per_player;
1436
1437 $self
1438 }
1439
1440 # find and load all maps in the 3x3 area around a map
1441 sub load_diag {
1442 my ($map) = @_;
1443
1444 my @diag; # diagonal neighbours
1445
1446 for (0 .. 3) {
1447 my $neigh = $map->tile_path ($_)
1448 or next;
1449 $neigh = find $neigh, $map
1450 or next;
1451 $neigh->load;
1452
1453 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1454 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1455 }
1456
1457 for (@diag) {
1458 my $neigh = find @$_
1459 or next;
1460 $neigh->load;
1461 }
1462 }
1463
1464 sub find_sync {
1465 my ($path, $origin) = @_;
1466
1467 cf::sync_job { find $path, $origin }
1468 }
1469
1470 sub do_load_sync {
1471 my ($map) = @_;
1472
1473 cf::sync_job { $map->load };
1474 }
1475
1476 our %MAP_PREFETCH;
1477 our $MAP_PREFETCHER = undef;
1478
1479 sub find_async {
1480 my ($path, $origin) = @_;
1481
1482 $path = normalise $path, $origin && $origin->{path};
1483
1484 if (my $map = $cf::MAP{$path}) {
1485 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1486 }
1487
1488 undef $MAP_PREFETCH{$path};
1489 $MAP_PREFETCHER ||= cf::async {
1490 while (%MAP_PREFETCH) {
1491 for my $path (keys %MAP_PREFETCH) {
1492 my $map = find $path
1493 or next;
1494 $map->load;
1495
1496 delete $MAP_PREFETCH{$path};
1497 }
1498 }
1499 undef $MAP_PREFETCHER;
1500 };
1501 $MAP_PREFETCHER->prio (6);
1502
1503 ()
1504 }
1505
1506 sub save {
1507 my ($self) = @_;
1508
1509 my $lock = cf::lock_acquire "map_data:" . $self->path;
1510
1511 $self->{last_save} = $cf::RUNTIME;
1512
1513 return unless $self->dirty;
1514
1515 my $save = $self->save_path; utf8::encode $save;
1516 my $uniq = $self->uniq_path; utf8::encode $uniq;
1517
1518 $self->{load_path} = $save;
1519
1520 return if $self->{deny_save};
1521
1522 local $self->{last_access} = $self->last_access;#d#
1523
1524 cf::async {
1525 $_->contr->save for $self->players;
1526 };
1527
1528 if ($uniq) {
1529 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1530 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1531 } else {
1532 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1533 }
1534 }
1535
1536 sub swap_out {
1537 my ($self) = @_;
1538
1539 # save first because save cedes
1540 $self->save;
1541
1542 my $lock = cf::lock_acquire "map_data:" . $self->path;
1543
1544 return if $self->players;
1545 return if $self->in_memory != cf::MAP_IN_MEMORY;
1546 return if $self->{deny_save};
1547
1548 $self->clear;
1549 $self->in_memory (cf::MAP_SWAPPED);
1550 }
1551
1552 sub reset_at {
1553 my ($self) = @_;
1554
1555 # TODO: safety, remove and allow resettable per-player maps
1556 return 1e99 if $self->isa ("ext::map_per_player");#d#
1557 return 1e99 if $self->{deny_reset};
1558
1559 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1560 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1561
1562 $time + $to
1563 }
1564
1565 sub should_reset {
1566 my ($self) = @_;
1567
1568 $self->reset_at <= $cf::RUNTIME
1569 }
1570
1571 sub reset {
1572 my ($self) = @_;
1573
1574 my $lock = cf::lock_acquire "map_data:$self->{path}";
1575
1576 return if $self->players;
1577 return if $self->isa ("ext::map_per_player");#d#
1578
1579 warn "resetting map ", $self->path;#d#
1580
1581 delete $cf::MAP{$self->path};
1582
1583 $self->in_memory (cf::MAP_SWAPPED);
1584 $self->clear;
1585
1586 $_->clear_links_to ($self) for values %cf::MAP;
1587
1588 $self->unlink_save;
1589 $self->destroy;
1590 }
1591
1592 my $nuke_counter = "aaaa";
1593
1594 sub nuke {
1595 my ($self) = @_;
1596
1597 delete $cf::MAP{$self->path};
1598
1599 $self->unlink_save;
1600
1601 bless $self, "cf::map";
1602 delete $self->{deny_reset};
1603 $self->{deny_save} = 1;
1604 $self->reset_timeout (1);
1605 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1606
1607 $cf::MAP{$self->path} = $self;
1608
1609 $self->reset; # polite request, might not happen
1610 }
1611
1612 =item cf::map::unique_maps
1613
1614 Returns an arrayref of paths of all shared maps that have
1615 instantiated unique items. May block.
1616
1617 =cut
1618
1619 sub unique_maps() {
1620 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1621 or return;
1622
1623 my @paths;
1624
1625 for (@$files) {
1626 utf8::decode $_;
1627 next if /\.pst$/;
1628 next unless /^$PATH_SEP/o;
1629
1630 s/\.map$//;
1631 push @paths, $_;
1632 }
1633
1634 \@paths
1635 }
1636
1637 package cf;
1638
1639 =back
1640
1641 =head3 cf::object
1642
1643 =cut
1644
1645 package cf::object;
1646
1647 =over 4
1648
1649 =item $ob->inv_recursive
1650
1651 Returns the inventory of the object _and_ their inventories, recursively.
1652
1653 =cut
1654
1655 sub inv_recursive_;
1656 sub inv_recursive_ {
1657 map { $_, inv_recursive_ $_->inv } @_
1658 }
1659
1660 sub inv_recursive {
1661 inv_recursive_ inv $_[0]
1662 }
1663
1664 package cf;
1665
1666 =back
1667
1668 =head3 cf::object::player
1669
1670 =over 4
1671
1672 =item $player_object->reply ($npc, $msg[, $flags])
1673
1674 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1675 can be C<undef>. Does the right thing when the player is currently in a
1676 dialogue with the given NPC character.
1677
1678 =cut
1679
1680 # rough implementation of a future "reply" method that works
1681 # with dialog boxes.
1682 #TODO: the first argument must go, split into a $npc->reply_to ( method
1683 sub cf::object::player::reply($$$;$) {
1684 my ($self, $npc, $msg, $flags) = @_;
1685
1686 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1687
1688 if ($self->{record_replies}) {
1689 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1690 } else {
1691 $msg = $npc->name . " says: $msg" if $npc;
1692 $self->message ($msg, $flags);
1693 }
1694 }
1695
1696 =item $player_object->may ("access")
1697
1698 Returns wether the given player is authorized to access resource "access"
1699 (e.g. "command_wizcast").
1700
1701 =cut
1702
1703 sub cf::object::player::may {
1704 my ($self, $access) = @_;
1705
1706 $self->flag (cf::FLAG_WIZ) ||
1707 (ref $cf::CFG{"may_$access"}
1708 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1709 : $cf::CFG{"may_$access"})
1710 }
1711
1712 =item $player_object->enter_link
1713
1714 Freezes the player and moves him/her to a special map (C<{link}>).
1715
1716 The player should be reasonably safe there for short amounts of time. You
1717 I<MUST> call C<leave_link> as soon as possible, though.
1718
1719 Will never block.
1720
1721 =item $player_object->leave_link ($map, $x, $y)
1722
1723 Moves the player out of the special C<{link}> map onto the specified
1724 map. If the map is not valid (or omitted), the player will be moved back
1725 to the location he/she was before the call to C<enter_link>, or, if that
1726 fails, to the emergency map position.
1727
1728 Might block.
1729
1730 =cut
1731
1732 sub link_map {
1733 unless ($LINK_MAP) {
1734 $LINK_MAP = cf::map::find "{link}"
1735 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1736 $LINK_MAP->load;
1737 }
1738
1739 $LINK_MAP
1740 }
1741
1742 sub cf::object::player::enter_link {
1743 my ($self) = @_;
1744
1745 $self->deactivate_recursive;
1746
1747 return if UNIVERSAL::isa $self->map, "ext::map_link";
1748
1749 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1750 if $self->map;
1751
1752 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1753 }
1754
1755 sub cf::object::player::leave_link {
1756 my ($self, $map, $x, $y) = @_;
1757
1758 my $link_pos = delete $self->{_link_pos};
1759
1760 unless ($map) {
1761 # restore original map position
1762 ($map, $x, $y) = @{ $link_pos || [] };
1763 $map = cf::map::find $map;
1764
1765 unless ($map) {
1766 ($map, $x, $y) = @$EMERGENCY_POSITION;
1767 $map = cf::map::find $map
1768 or die "FATAL: cannot load emergency map\n";
1769 }
1770 }
1771
1772 ($x, $y) = (-1, -1)
1773 unless (defined $x) && (defined $y);
1774
1775 # use -1 or undef as default coordinates, not 0, 0
1776 ($x, $y) = ($map->enter_x, $map->enter_y)
1777 if $x <=0 && $y <= 0;
1778
1779 $map->load;
1780 $map->load_diag;
1781
1782 return unless $self->contr->active;
1783 $self->activate_recursive;
1784 $self->enter_map ($map, $x, $y);
1785 }
1786
1787 cf::player->attach (
1788 on_logout => sub {
1789 my ($pl) = @_;
1790
1791 # abort map switching before logout
1792 if ($pl->ob->{_link_pos}) {
1793 cf::sync_job {
1794 $pl->ob->leave_link
1795 };
1796 }
1797 },
1798 on_login => sub {
1799 my ($pl) = @_;
1800
1801 # try to abort aborted map switching on player login :)
1802 # should happen only on crashes
1803 if ($pl->ob->{_link_pos}) {
1804 $pl->ob->enter_link;
1805 (async {
1806 # we need this sleep as the login has a concurrent enter_exit running
1807 # and this sleep increases chances of the player not ending up in scorn
1808 $pl->ob->reply (undef,
1809 "There was an internal problem at your last logout, "
1810 . "the server will try to bring you to your intended destination in a second.",
1811 cf::NDI_RED);
1812 Coro::Timer::sleep 1;
1813 $pl->ob->leave_link;
1814 })->prio (2);
1815 }
1816 },
1817 );
1818
1819 =item $player_object->goto ($path, $x, $y)
1820
1821 =cut
1822
1823 sub cf::object::player::goto {
1824 my ($self, $path, $x, $y) = @_;
1825
1826 $self->enter_link;
1827
1828 (async {
1829 my $map = cf::map::find $path;
1830 $map = $map->customise_for ($self) if $map;
1831
1832 # warn "entering ", $map->path, " at ($x, $y)\n"
1833 # if $map;
1834
1835 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1836
1837 $self->leave_link ($map, $x, $y);
1838 })->prio (1);
1839 }
1840
1841 =item $player_object->enter_exit ($exit_object)
1842
1843 =cut
1844
1845 sub parse_random_map_params {
1846 my ($spec) = @_;
1847
1848 my $rmp = { # defaults
1849 xsize => (cf::rndm 15, 40),
1850 ysize => (cf::rndm 15, 40),
1851 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1852 #layout => string,
1853 };
1854
1855 for (split /\n/, $spec) {
1856 my ($k, $v) = split /\s+/, $_, 2;
1857
1858 $rmp->{lc $k} = $v if (length $k) && (length $v);
1859 }
1860
1861 $rmp
1862 }
1863
1864 sub prepare_random_map {
1865 my ($exit) = @_;
1866
1867 my $guard = cf::lock_acquire "exit_prepare:$exit";
1868
1869 # all this does is basically replace the /! path by
1870 # a new random map path (?random/...) with a seed
1871 # that depends on the exit object
1872
1873 my $rmp = parse_random_map_params $exit->msg;
1874
1875 if ($exit->map) {
1876 $rmp->{region} = $exit->map->region_name;
1877 $rmp->{origin_map} = $exit->map->path;
1878 $rmp->{origin_x} = $exit->x;
1879 $rmp->{origin_y} = $exit->y;
1880 }
1881
1882 $rmp->{random_seed} ||= $exit->random_seed;
1883
1884 my $data = cf::to_json $rmp;
1885 my $md5 = Digest::MD5::md5_hex $data;
1886 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1887
1888 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1889 aio_write $fh, 0, (length $data), $data, 0;
1890 undef $fh;
1891 aio_rename "$meta~", $meta;
1892
1893 $exit->slaying ("?random/$md5");
1894 $exit->msg (undef);
1895 }
1896 }
1897
1898 sub cf::object::player::enter_exit {
1899 my ($self, $exit) = @_;
1900
1901 return unless $self->type == cf::PLAYER;
1902
1903 $self->enter_link;
1904
1905 (async {
1906 $self->deactivate_recursive; # just to be sure
1907 unless (eval {
1908 prepare_random_map $exit
1909 if $exit->slaying eq "/!";
1910
1911 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1912 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1913
1914 1;
1915 }) {
1916 $self->message ("Something went wrong deep within the crossfire server. "
1917 . "I'll try to bring you back to the map you were before. "
1918 . "Please report this to the dungeon master!",
1919 cf::NDI_UNIQUE | cf::NDI_RED);
1920
1921 warn "ERROR in enter_exit: $@";
1922 $self->leave_link;
1923 }
1924 })->prio (1);
1925 }
1926
1927 =head3 cf::client
1928
1929 =over 4
1930
1931 =item $client->send_drawinfo ($text, $flags)
1932
1933 Sends a drawinfo packet to the client. Circumvents output buffering so
1934 should not be used under normal circumstances.
1935
1936 =cut
1937
1938 sub cf::client::send_drawinfo {
1939 my ($self, $text, $flags) = @_;
1940
1941 utf8::encode $text;
1942 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1943 }
1944
1945
1946 =item $success = $client->query ($flags, "text", \&cb)
1947
1948 Queues a query to the client, calling the given callback with
1949 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1950 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1951
1952 Queries can fail, so check the return code. Or don't, as queries will become
1953 reliable at some point in the future.
1954
1955 =cut
1956
1957 sub cf::client::query {
1958 my ($self, $flags, $text, $cb) = @_;
1959
1960 return unless $self->state == ST_PLAYING
1961 || $self->state == ST_SETUP
1962 || $self->state == ST_CUSTOM;
1963
1964 $self->state (ST_CUSTOM);
1965
1966 utf8::encode $text;
1967 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1968
1969 $self->send_packet ($self->{query_queue}[0][0])
1970 if @{ $self->{query_queue} } == 1;
1971 }
1972
1973 cf::client->attach (
1974 on_reply => sub {
1975 my ($ns, $msg) = @_;
1976
1977 # this weird shuffling is so that direct followup queries
1978 # get handled first
1979 my $queue = delete $ns->{query_queue}
1980 or return; # be conservative, not sure how that can happen, but we saw a crash here
1981
1982 (shift @$queue)->[1]->($msg);
1983
1984 push @{ $ns->{query_queue} }, @$queue;
1985
1986 if (@{ $ns->{query_queue} } == @$queue) {
1987 if (@$queue) {
1988 $ns->send_packet ($ns->{query_queue}[0][0]);
1989 } else {
1990 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1991 }
1992 }
1993 },
1994 );
1995
1996 =item $client->async (\&cb)
1997
1998 Create a new coroutine, running the specified callback. The coroutine will
1999 be automatically cancelled when the client gets destroyed (e.g. on logout,
2000 or loss of connection).
2001
2002 =cut
2003
2004 sub cf::client::async {
2005 my ($self, $cb) = @_;
2006
2007 my $coro = &Coro::async ($cb);
2008
2009 $coro->on_destroy (sub {
2010 delete $self->{_coro}{$coro+0};
2011 });
2012
2013 $self->{_coro}{$coro+0} = $coro;
2014
2015 $coro
2016 }
2017
2018 cf::client->attach (
2019 on_destroy => sub {
2020 my ($ns) = @_;
2021
2022 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2023 },
2024 );
2025
2026 =back
2027
2028
2029 =head2 SAFE SCRIPTING
2030
2031 Functions that provide a safe environment to compile and execute
2032 snippets of perl code without them endangering the safety of the server
2033 itself. Looping constructs, I/O operators and other built-in functionality
2034 is not available in the safe scripting environment, and the number of
2035 functions and methods that can be called is greatly reduced.
2036
2037 =cut
2038
2039 our $safe = new Safe "safe";
2040 our $safe_hole = new Safe::Hole;
2041
2042 $SIG{FPE} = 'IGNORE';
2043
2044 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2045
2046 # here we export the classes and methods available to script code
2047
2048 =pod
2049
2050 The following fucntions and emthods are available within a safe environment:
2051
2052 cf::object contr pay_amount pay_player map
2053 cf::object::player player
2054 cf::player peaceful
2055 cf::map trigger
2056
2057 =cut
2058
2059 for (
2060 ["cf::object" => qw(contr pay_amount pay_player map)],
2061 ["cf::object::player" => qw(player)],
2062 ["cf::player" => qw(peaceful)],
2063 ["cf::map" => qw(trigger)],
2064 ) {
2065 no strict 'refs';
2066 my ($pkg, @funs) = @$_;
2067 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2068 for @funs;
2069 }
2070
2071 =over 4
2072
2073 =item @retval = safe_eval $code, [var => value, ...]
2074
2075 Compiled and executes the given perl code snippet. additional var/value
2076 pairs result in temporary local (my) scalar variables of the given name
2077 that are available in the code snippet. Example:
2078
2079 my $five = safe_eval '$first + $second', first => 1, second => 4;
2080
2081 =cut
2082
2083 sub safe_eval($;@) {
2084 my ($code, %vars) = @_;
2085
2086 my $qcode = $code;
2087 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2088 $qcode =~ s/\n/\\n/g;
2089
2090 local $_;
2091 local @safe::cf::_safe_eval_args = values %vars;
2092
2093 my $eval =
2094 "do {\n"
2095 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2096 . "#line 0 \"{$qcode}\"\n"
2097 . $code
2098 . "\n}"
2099 ;
2100
2101 sub_generation_inc;
2102 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2103 sub_generation_inc;
2104
2105 if ($@) {
2106 warn "$@";
2107 warn "while executing safe code '$code'\n";
2108 warn "with arguments " . (join " ", %vars) . "\n";
2109 }
2110
2111 wantarray ? @res : $res[0]
2112 }
2113
2114 =item cf::register_script_function $function => $cb
2115
2116 Register a function that can be called from within map/npc scripts. The
2117 function should be reasonably secure and should be put into a package name
2118 like the extension.
2119
2120 Example: register a function that gets called whenever a map script calls
2121 C<rent::overview>, as used by the C<rent> extension.
2122
2123 cf::register_script_function "rent::overview" => sub {
2124 ...
2125 };
2126
2127 =cut
2128
2129 sub register_script_function {
2130 my ($fun, $cb) = @_;
2131
2132 no strict 'refs';
2133 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2134 }
2135
2136 =back
2137
2138 =cut
2139
2140 #############################################################################
2141
2142 =head2 EXTENSION DATABASE SUPPORT
2143
2144 Crossfire maintains a very simple database for extension use. It can
2145 currently store anything that can be serialised using Storable, which
2146 excludes objects.
2147
2148 The parameter C<$family> should best start with the name of the extension
2149 using it, it should be unique.
2150
2151 =over 4
2152
2153 =item $hashref = cf::db_get $family
2154
2155 Return a hashref for use by the extension C<$family>, which can be
2156 modified. After modifications, you have to call C<cf::db_dirty> or
2157 C<cf::db_sync>.
2158
2159 =item $value = cf::db_get $family => $key
2160
2161 Returns a single value from the database
2162
2163 =item cf::db_put $family => $hashref
2164
2165 Stores the given family hashref into the database. Updates are delayed, if
2166 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2167
2168 =item cf::db_put $family => $key => $value
2169
2170 Stores the given C<$value> in the family hash. Updates are delayed, if you
2171 want the data to be synced to disk immediately, use C<cf::db_sync>.
2172
2173 =item cf::db_dirty
2174
2175 Marks the database as dirty, to be updated at a later time.
2176
2177 =item cf::db_sync
2178
2179 Immediately write the database to disk I<if it is dirty>.
2180
2181 =cut
2182
2183 our $DB;
2184
2185 {
2186 my $path = cf::localdir . "/database.pst";
2187
2188 sub db_load() {
2189 $DB = stat $path ? Storable::retrieve $path : { };
2190 }
2191
2192 my $pid;
2193
2194 sub db_save() {
2195 waitpid $pid, 0 if $pid;
2196 if (0 == ($pid = fork)) {
2197 $DB->{_meta}{version} = 1;
2198 Storable::nstore $DB, "$path~";
2199 rename "$path~", $path;
2200 cf::_exit 0 if defined $pid;
2201 }
2202 }
2203
2204 my $dirty;
2205
2206 sub db_sync() {
2207 db_save if $dirty;
2208 undef $dirty;
2209 }
2210
2211 my $idle = Event->idle (
2212 reentrant => 0,
2213 min => 10,
2214 max => 20,
2215 repeat => 0,
2216 data => WF_AUTOCANCEL,
2217 cb => \&db_sync,
2218 );
2219
2220 sub db_dirty() {
2221 $dirty = 1;
2222 $idle->start;
2223 }
2224
2225 sub db_get($;$) {
2226 @_ >= 2
2227 ? $DB->{$_[0]}{$_[1]}
2228 : ($DB->{$_[0]} ||= { })
2229 }
2230
2231 sub db_put($$;$) {
2232 if (@_ >= 3) {
2233 $DB->{$_[0]}{$_[1]} = $_[2];
2234 } else {
2235 $DB->{$_[0]} = $_[1];
2236 }
2237 db_dirty;
2238 }
2239
2240 cf::global->attach (
2241 prio => 10000,
2242 on_cleanup => sub {
2243 db_sync;
2244 },
2245 );
2246 }
2247
2248 #############################################################################
2249 # the server's main()
2250
2251 sub cfg_load {
2252 open my $fh, "<:utf8", cf::confdir . "/config"
2253 or return;
2254
2255 local $/;
2256 *CFG = YAML::Syck::Load <$fh>;
2257
2258 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2259
2260 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2261 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2262
2263 if (exists $CFG{mlockall}) {
2264 eval {
2265 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2266 and die "WARNING: m(un)lockall failed: $!\n";
2267 };
2268 warn $@ if $@;
2269 }
2270 }
2271
2272 sub main {
2273 # we must not ever block the main coroutine
2274 local $Coro::idle = sub {
2275 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2276 (async {
2277 Event::one_event;
2278 })->prio (Coro::PRIO_MAX);
2279 };
2280
2281 cfg_load;
2282 db_load;
2283 load_extensions;
2284
2285 $TICK_WATCHER->start;
2286 Event::loop;
2287 }
2288
2289 #############################################################################
2290 # initialisation and cleanup
2291
2292 # install some emergency cleanup handlers
2293 BEGIN {
2294 for my $signal (qw(INT HUP TERM)) {
2295 Event->signal (
2296 reentrant => 0,
2297 data => WF_AUTOCANCEL,
2298 signal => $signal,
2299 prio => 0,
2300 cb => sub {
2301 cf::cleanup "SIG$signal";
2302 },
2303 );
2304 }
2305 }
2306
2307 sub emergency_save() {
2308 my $freeze_guard = cf::freeze_mainloop;
2309
2310 warn "enter emergency perl save\n";
2311
2312 cf::sync_job {
2313 # use a peculiar iteration method to avoid tripping on perl
2314 # refcount bugs in for. also avoids problems with players
2315 # and maps saved/destroyed asynchronously.
2316 warn "begin emergency player save\n";
2317 for my $login (keys %cf::PLAYER) {
2318 my $pl = $cf::PLAYER{$login} or next;
2319 $pl->valid or next;
2320 $pl->save;
2321 }
2322 warn "end emergency player save\n";
2323
2324 warn "begin emergency map save\n";
2325 for my $path (keys %cf::MAP) {
2326 my $map = $cf::MAP{$path} or next;
2327 $map->valid or next;
2328 $map->save;
2329 }
2330 warn "end emergency map save\n";
2331 };
2332
2333 warn "leave emergency perl save\n";
2334 }
2335
2336 sub reload() {
2337 # can/must only be called in main
2338 if ($Coro::current != $Coro::main) {
2339 warn "can only reload from main coroutine";
2340 return;
2341 }
2342
2343 warn "reloading...";
2344
2345 warn "cancelling server ticker";
2346 $TICK_WATCHER->cancel;
2347
2348 cf::emergency_save;
2349
2350 eval {
2351 # if anything goes wrong in here, we should simply crash as we already saved
2352
2353 warn "syncing database to disk";
2354 cf::db_sync;
2355
2356 warn "cancelling all WF_AUTOCANCEL watchers";
2357 for (Event::all_watchers) {
2358 $_->cancel if $_->data & WF_AUTOCANCEL;
2359 }
2360
2361 warn "flushing outstanding aio requests";
2362 for (;;) {
2363 IO::AIO::flush;
2364 Coro::cede;
2365 last unless IO::AIO::nreqs;
2366 warn "iterate...";
2367 }
2368
2369 warn "cancelling all extension coros";
2370 $_->cancel for values %EXT_CORO;
2371 %EXT_CORO = ();
2372
2373 warn "removing commands";
2374 %COMMAND = ();
2375
2376 warn "removing ext commands";
2377 %EXTCMD = ();
2378
2379 warn "unloading/nuking all extensions";
2380 for my $pkg (@EXTS) {
2381 warn "... unloading $pkg";
2382
2383 if (my $cb = $pkg->can ("unload")) {
2384 eval {
2385 $cb->($pkg);
2386 1
2387 } or warn "$pkg unloaded, but with errors: $@";
2388 }
2389
2390 warn "... nuking $pkg";
2391 Symbol::delete_package $pkg;
2392 }
2393
2394 warn "unloading all perl modules loaded from $LIBDIR";
2395 while (my ($k, $v) = each %INC) {
2396 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2397
2398 warn "... unloading $k";
2399 delete $INC{$k};
2400
2401 $k =~ s/\.pm$//;
2402 $k =~ s/\//::/g;
2403
2404 if (my $cb = $k->can ("unload_module")) {
2405 $cb->();
2406 }
2407
2408 Symbol::delete_package $k;
2409 }
2410
2411 warn "getting rid of safe::, as good as possible";
2412 Symbol::delete_package "safe::$_"
2413 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2414
2415 warn "unloading cf.pm \"a bit\"";
2416 delete $INC{"cf.pm"};
2417
2418 # don't, removes xs symbols, too,
2419 # and global variables created in xs
2420 #Symbol::delete_package __PACKAGE__;
2421
2422 warn "unload completed, starting to reload now";
2423
2424 warn "reloading cf.pm";
2425 require cf;
2426 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2427
2428 warn "loading config and database again";
2429 cf::cfg_load;
2430 cf::db_load;
2431
2432 warn "loading extensions";
2433 cf::load_extensions;
2434
2435 warn "reattaching attachments to objects/players";
2436 _global_reattach;
2437 warn "reattaching attachments to maps";
2438 reattach $_ for values %MAP;
2439
2440 warn "restarting server ticker";
2441
2442 $TICK_WATCHER->start;
2443 };
2444
2445 if ($@) {
2446 warn $@;
2447 warn "error while reloading, exiting.";
2448 exit 1;
2449 }
2450
2451 warn "reloaded";
2452 };
2453
2454 our $RELOAD_WATCHER; # used only during reload
2455
2456 register_command "reload" => sub {
2457 my ($who, $arg) = @_;
2458
2459 if ($who->flag (FLAG_WIZ)) {
2460 $who->message ("reloading server.");
2461
2462 # doing reload synchronously and two reloads happen back-to-back,
2463 # coro crashes during coro_state_free->destroy here.
2464
2465 $RELOAD_WATCHER ||= Event->timer (
2466 reentrant => 0,
2467 after => 0,
2468 data => WF_AUTOCANCEL,
2469 cb => sub {
2470 reload;
2471 undef $RELOAD_WATCHER;
2472 },
2473 );
2474 }
2475 };
2476
2477 unshift @INC, $LIBDIR;
2478
2479 my $bug_warning = 0;
2480
2481 $TICK_WATCHER = Event->timer (
2482 reentrant => 0,
2483 parked => 1,
2484 prio => 0,
2485 at => $NEXT_TICK || $TICK,
2486 data => WF_AUTOCANCEL,
2487 cb => sub {
2488 if ($Coro::current != $Coro::main) {
2489 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2490 unless ++$bug_warning > 10;
2491 return;
2492 }
2493
2494 $NOW = Event::time;
2495
2496 cf::server_tick; # one server iteration
2497 $RUNTIME += $TICK;
2498 $NEXT_TICK += $TICK;
2499
2500 $WAIT_FOR_TICK->broadcast;
2501 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2502
2503 Event::sweep;
2504 Coro::cede_notself;
2505
2506 # my $AFTER = Event::time;
2507 # warn $AFTER - $NOW;#d#
2508
2509 # if we are delayed by four ticks or more, skip them all
2510 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2511
2512 $TICK_WATCHER->at ($NEXT_TICK);
2513 $TICK_WATCHER->start;
2514 },
2515 );
2516
2517 IO::AIO::max_poll_time $TICK * 0.1;
2518
2519 undef $Coro::AIO::WATCHER;
2520 $AIO_POLL_WATCHER = Event->io (
2521 reentrant => 0,
2522 fd => IO::AIO::poll_fileno,
2523 poll => 'r',
2524 prio => 6,
2525 data => WF_AUTOCANCEL,
2526 cb => \&IO::AIO::poll_cb,
2527 );
2528
2529 $WRITE_RUNTIME_WATCHER = Event->timer (
2530 reentrant => 0,
2531 data => WF_AUTOCANCEL,
2532 after => 1,
2533 interval => 10,
2534 prio => 6, # keep it lowest so it acts like a watchdog
2535 cb => Coro::unblock_sub {
2536 write_runtime
2537 or warn "ERROR: unable to write runtime file: $!";
2538 },
2539 );
2540
2541 END { cf::emergency_save }
2542
2543 1
2544