ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
Revision: 1.198
Committed: Sun Jan 28 01:58:37 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.197: +1 -1 lines
Log Message:
- unrename the *_city regions as those are mostly in-use already and
  renaming all maps was infeasible.
- fattened some areas (highway on navar needs fattening, too)
- added scorn_kingdom area, a nice safe palce for picnics
- added region to some of our maps we neglected
- fixed stuff
- fixed more stuff

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.5 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $AIO_POLL_WATCHER;
50 our $WRITE_RUNTIME_WATCHER;
51 our $NEXT_TICK;
52 our $NOW;
53
54 our %CFG;
55
56 our $UPTIME; $UPTIME ||= time;
57 our $RUNTIME;
58
59 our %PLAYER; # all users
60 our %MAP; # all maps
61 our $LINK_MAP; # the special {link} map, which is always available
62 our $RANDOM_MAPS = cf::localdir . "/random";
63
64 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67 # used to convert map paths into valid unix filenames by replacing / by ∕
68 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
69
70 binmode STDOUT;
71 binmode STDERR;
72
73 # read virtual server time, if available
74 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
75 open my $fh, "<", cf::localdir . "/runtime"
76 or die "unable to read runtime file: $!";
77 $RUNTIME = <$fh> + 0.;
78 }
79
80 mkdir cf::localdir;
81 mkdir cf::localdir . "/" . cf::playerdir;
82 mkdir cf::localdir . "/" . cf::tmpdir;
83 mkdir cf::localdir . "/" . cf::uniquedir;
84 mkdir $RANDOM_MAPS;
85
86 our $EMERGENCY_POSITION;
87
88 #############################################################################
89
90 =head2 GLOBAL VARIABLES
91
92 =over 4
93
94 =item $cf::UPTIME
95
96 The timestamp of the server start (so not actually an uptime).
97
98 =item $cf::RUNTIME
99
100 The time this server has run, starts at 0 and is increased by $cf::TICK on
101 every server tick.
102
103 =item $cf::LIBDIR
104
105 The perl library directory, where extensions and cf-specific modules can
106 be found. It will be added to C<@INC> automatically.
107
108 =item $cf::NOW
109
110 The time of the last (current) server tick.
111
112 =item $cf::TICK
113
114 The interval between server ticks, in seconds.
115
116 =item %cf::CFG
117
118 Configuration for the server, loaded from C</etc/crossfire/config>, or
119 from wherever your confdir points to.
120
121 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
122
123 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
124 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
125 processing has been done. Call C<< ->wait >> on them to maximise the
126 window of cpu time available, or simply to synchronise to the server tick.
127
128 =back
129
130 =cut
131
132 BEGIN {
133 *CORE::GLOBAL::warn = sub {
134 my $msg = join "", @_;
135 utf8::encode $msg;
136
137 $msg .= "\n"
138 unless $msg =~ /\n$/;
139
140 LOG llevError, $msg;
141 };
142 }
143
144 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
145 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
146 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
147 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
148 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
149 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
150
151 # we bless all objects into (empty) derived classes to force a method lookup
152 # within the Safe compartment.
153 for my $pkg (qw(
154 cf::global cf::attachable
155 cf::object cf::object::player
156 cf::client cf::player
157 cf::arch cf::living
158 cf::map cf::party cf::region
159 )) {
160 no strict 'refs';
161 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
162 }
163
164 $Event::DIED = sub {
165 warn "error in event callback: @_";
166 };
167
168 =head2 UTILITY FUNCTIONS
169
170 =over 4
171
172 =item dumpval $ref
173
174 =cut
175
176 sub dumpval {
177 eval {
178 local $SIG{__DIE__};
179 my $d;
180 if (1) {
181 $d = new Data::Dumper([$_[0]], ["*var"]);
182 $d->Terse(1);
183 $d->Indent(2);
184 $d->Quotekeys(0);
185 $d->Useqq(1);
186 #$d->Bless(...);
187 $d->Seen($_[1]) if @_ > 1;
188 $d = $d->Dump();
189 }
190 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
191 $d
192 } || "[unable to dump $_[0]: '$@']";
193 }
194
195 use JSON::Syck (); # TODO# replace by JSON::PC once working
196
197 =item $ref = cf::from_json $json
198
199 Converts a JSON string into the corresponding perl data structure.
200
201 =cut
202
203 sub from_json($) {
204 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
205 JSON::Syck::Load $_[0]
206 }
207
208 =item $json = cf::to_json $ref
209
210 Converts a perl data structure into its JSON representation.
211
212 =cut
213
214 sub to_json($) {
215 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
216 JSON::Syck::Dump $_[0]
217 }
218
219 =item cf::lock_wait $string
220
221 Wait until the given lock is available. See cf::lock_acquire.
222
223 =item my $lock = cf::lock_acquire $string
224
225 Wait until the given lock is available and then acquires it and returns
226 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
227 for example when the coroutine gets canceled), the lock is automatically
228 returned.
229
230 Lock names should begin with a unique identifier (for example, cf::map::find
231 uses map_find and cf::map::load uses map_load).
232
233 =cut
234
235 our %LOCK;
236
237 sub lock_wait($) {
238 my ($key) = @_;
239
240 # wait for lock, if any
241 while ($LOCK{$key}) {
242 push @{ $LOCK{$key} }, $Coro::current;
243 Coro::schedule;
244 }
245 }
246
247 sub lock_acquire($) {
248 my ($key) = @_;
249
250 # wait, to be sure we are not locked
251 lock_wait $key;
252
253 $LOCK{$key} = [];
254
255 Coro::guard {
256 # wake up all waiters, to be on the safe side
257 $_->ready for @{ delete $LOCK{$key} };
258 }
259 }
260
261 sub freeze_mainloop {
262 return unless $TICK_WATCHER->is_active;
263
264 my $guard = Coro::guard {
265 $TICK_WATCHER->start;
266 $WRITE_RUNTIME_WATCHER->start;
267 };
268 $WRITE_RUNTIME_WATCHER->stop;
269 $TICK_WATCHER->stop;
270 $guard
271 }
272
273 =item cf::async { BLOCK }
274
275 Currently the same as Coro::async_pool, meaning you cannot use
276 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277 thing you are allowed to do is call C<prio> on it.
278
279 =cut
280
281 BEGIN { *async = \&Coro::async_pool }
282
283 =item cf::sync_job { BLOCK }
284
285 The design of crossfire+ requires that the main coro ($Coro::main) is
286 always able to handle events or runnable, as crossfire+ is only partly
287 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
288
289 If it must be done, put the blocking parts into C<sync_job>. This will run
290 the given BLOCK in another coroutine while waiting for the result. The
291 server will be frozen during this time, so the block should either finish
292 fast or be very important.
293
294 =cut
295
296 sub sync_job(&) {
297 my ($job) = @_;
298
299 if ($Coro::current == $Coro::main) {
300 # this is the main coro, too bad, we have to block
301 # till the operation succeeds, freezing the server :/
302
303 # TODO: use suspend/resume instead
304 # (but this is cancel-safe)
305 my $freeze_guard = freeze_mainloop;
306
307 my $busy = 1;
308 my @res;
309
310 (async {
311 @res = eval { $job->() };
312 warn $@ if $@;
313 undef $busy;
314 })->prio (Coro::PRIO_MAX);
315
316 while ($busy) {
317 Coro::cede or Event::one_event;
318 }
319
320 wantarray ? @res : $res[0]
321 } else {
322 # we are in another coroutine, how wonderful, everything just works
323
324 $job->()
325 }
326 }
327
328 =item $coro = cf::async_ext { BLOCK }
329
330 Like async, but this coro is automatically being canceled when the
331 extension calling this is being unloaded.
332
333 =cut
334
335 sub async_ext(&) {
336 my $cb = shift;
337
338 my $coro = &Coro::async ($cb);
339
340 $coro->on_destroy (sub {
341 delete $EXT_CORO{$coro+0};
342 });
343 $EXT_CORO{$coro+0} = $coro;
344
345 $coro
346 }
347
348 sub write_runtime {
349 my $runtime = cf::localdir . "/runtime";
350
351 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
352 or return;
353
354 my $value = $cf::RUNTIME + 90 + 10;
355 # 10 is the runtime save interval, for a monotonic clock
356 # 60 allows for the watchdog to kill the server.
357
358 (aio_write $fh, 0, (length $value), $value, 0) <= 0
359 and return;
360
361 aio_fsync $fh
362 and return;
363
364 close $fh
365 or return;
366
367 aio_rename "$runtime~", $runtime
368 and return;
369
370 1
371 }
372
373 =back
374
375 =cut
376
377 #############################################################################
378
379 =head2 ATTACHABLE OBJECTS
380
381 Many objects in crossfire are so-called attachable objects. That means you can
382 attach callbacks/event handlers (a collection of which is called an "attachment")
383 to it. All such attachable objects support the following methods.
384
385 In the following description, CLASS can be any of C<global>, C<object>
386 C<player>, C<client> or C<map> (i.e. the attachable objects in
387 crossfire+).
388
389 =over 4
390
391 =item $attachable->attach ($attachment, key => $value...)
392
393 =item $attachable->detach ($attachment)
394
395 Attach/detach a pre-registered attachment to a specific object and give it
396 the specified key/value pairs as arguments.
397
398 Example, attach a minesweeper attachment to the given object, making it a
399 10x10 minesweeper game:
400
401 $obj->attach (minesweeper => width => 10, height => 10);
402
403 =item $bool = $attachable->attached ($name)
404
405 Checks wether the named attachment is currently attached to the object.
406
407 =item cf::CLASS->attach ...
408
409 =item cf::CLASS->detach ...
410
411 Define an anonymous attachment and attach it to all objects of the given
412 CLASS. See the next function for an explanation of its arguments.
413
414 You can attach to global events by using the C<cf::global> class.
415
416 Example, log all player logins:
417
418 cf::player->attach (
419 on_login => sub {
420 my ($pl) = @_;
421 ...
422 },
423 );
424
425 Example, attach to the jeweler skill:
426
427 cf::object->attach (
428 type => cf::SKILL,
429 subtype => cf::SK_JEWELER,
430 on_use_skill => sub {
431 my ($sk, $ob, $part, $dir, $msg) = @_;
432 ...
433 },
434 );
435
436 =item cf::CLASS::attachment $name, ...
437
438 Register an attachment by C<$name> through which attachable objects of the
439 given CLASS can refer to this attachment.
440
441 Some classes such as crossfire maps and objects can specify attachments
442 that are attached at load/instantiate time, thus the need for a name.
443
444 These calls expect any number of the following handler/hook descriptions:
445
446 =over 4
447
448 =item prio => $number
449
450 Set the priority for all following handlers/hooks (unless overwritten
451 by another C<prio> setting). Lower priority handlers get executed
452 earlier. The default priority is C<0>, and many built-in handlers are
453 registered at priority C<-1000>, so lower priorities should not be used
454 unless you know what you are doing.
455
456 =item type => $type
457
458 (Only for C<< cf::object->attach >> calls), limits the attachment to the
459 given type of objects only (the additional parameter C<subtype> can be
460 used to further limit to the given subtype).
461
462 =item on_I<event> => \&cb
463
464 Call the given code reference whenever the named event happens (event is
465 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
466 handlers are recognised generally depends on the type of object these
467 handlers attach to).
468
469 See F<include/eventinc.h> for the full list of events supported, and their
470 class.
471
472 =item package => package::
473
474 Look for sub functions of the name C<< on_I<event> >> in the given
475 package and register them. Only handlers for eevents supported by the
476 object/class are recognised.
477
478 =back
479
480 Example, define an attachment called "sockpuppet" that calls the given
481 event handler when a monster attacks:
482
483 cf::object::attachment sockpuppet =>
484 on_skill_attack => sub {
485 my ($self, $victim) = @_;
486 ...
487 }
488 }
489
490 =item $attachable->valid
491
492 Just because you have a perl object does not mean that the corresponding
493 C-level object still exists. If you try to access an object that has no
494 valid C counterpart anymore you get an exception at runtime. This method
495 can be used to test for existence of the C object part without causing an
496 exception.
497
498 =cut
499
500 # the following variables are defined in .xs and must not be re-created
501 our @CB_GLOBAL = (); # registry for all global events
502 our @CB_ATTACHABLE = (); # registry for all attachables
503 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
504 our @CB_PLAYER = ();
505 our @CB_CLIENT = ();
506 our @CB_TYPE = (); # registry for type (cf-object class) based events
507 our @CB_MAP = ();
508
509 my %attachment;
510
511 sub cf::attachable::thawer_merge {
512 # simply override everything except _meta
513 local $_[0]{_meta};
514 %{$_[0]} = %{$_[1]};
515 }
516
517 sub _attach_cb($$$$) {
518 my ($registry, $event, $prio, $cb) = @_;
519
520 use sort 'stable';
521
522 $cb = [$prio, $cb];
523
524 @{$registry->[$event]} = sort
525 { $a->[0] cmp $b->[0] }
526 @{$registry->[$event] || []}, $cb;
527 }
528
529 # hack
530 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
531
532 # attach handles attaching event callbacks
533 # the only thing the caller has to do is pass the correct
534 # registry (== where the callback attaches to).
535 sub _attach {
536 my ($registry, $klass, @arg) = @_;
537
538 my $object_type;
539 my $prio = 0;
540 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
541
542 #TODO: get rid of this hack
543 if ($attachable_klass{$klass}) {
544 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
545 }
546
547 while (@arg) {
548 my $type = shift @arg;
549
550 if ($type eq "prio") {
551 $prio = shift @arg;
552
553 } elsif ($type eq "type") {
554 $object_type = shift @arg;
555 $registry = $CB_TYPE[$object_type] ||= [];
556
557 } elsif ($type eq "subtype") {
558 defined $object_type or Carp::croak "subtype specified without type";
559 my $object_subtype = shift @arg;
560 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
561
562 } elsif ($type eq "package") {
563 my $pkg = shift @arg;
564
565 while (my ($name, $id) = each %cb_id) {
566 if (my $cb = $pkg->can ($name)) {
567 _attach_cb $registry, $id, $prio, $cb;
568 }
569 }
570
571 } elsif (exists $cb_id{$type}) {
572 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
573
574 } elsif (ref $type) {
575 warn "attaching objects not supported, ignoring.\n";
576
577 } else {
578 shift @arg;
579 warn "attach argument '$type' not supported, ignoring.\n";
580 }
581 }
582 }
583
584 sub _object_attach {
585 my ($obj, $name, %arg) = @_;
586
587 return if exists $obj->{_attachment}{$name};
588
589 if (my $attach = $attachment{$name}) {
590 my $registry = $obj->registry;
591
592 for (@$attach) {
593 my ($klass, @attach) = @$_;
594 _attach $registry, $klass, @attach;
595 }
596
597 $obj->{$name} = \%arg;
598 } else {
599 warn "object uses attachment '$name' that is not available, postponing.\n";
600 }
601
602 $obj->{_attachment}{$name} = undef;
603 }
604
605 sub cf::attachable::attach {
606 if (ref $_[0]) {
607 _object_attach @_;
608 } else {
609 _attach shift->_attach_registry, @_;
610 }
611 };
612
613 # all those should be optimised
614 sub cf::attachable::detach {
615 my ($obj, $name) = @_;
616
617 if (ref $obj) {
618 delete $obj->{_attachment}{$name};
619 reattach ($obj);
620 } else {
621 Carp::croak "cannot, currently, detach class attachments";
622 }
623 };
624
625 sub cf::attachable::attached {
626 my ($obj, $name) = @_;
627
628 exists $obj->{_attachment}{$name}
629 }
630
631 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
632 eval "#line " . __LINE__ . " 'cf.pm'
633 sub cf::\L$klass\E::_attach_registry {
634 (\\\@CB_$klass, KLASS_$klass)
635 }
636
637 sub cf::\L$klass\E::attachment {
638 my \$name = shift;
639
640 \$attachment{\$name} = [[KLASS_$klass, \@_]];
641 }
642 ";
643 die if $@;
644 }
645
646 our $override;
647 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
648
649 sub override {
650 $override = 1;
651 @invoke_results = ();
652 }
653
654 sub do_invoke {
655 my $event = shift;
656 my $callbacks = shift;
657
658 @invoke_results = ();
659
660 local $override;
661
662 for (@$callbacks) {
663 eval { &{$_->[1]} };
664
665 if ($@) {
666 warn "$@";
667 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
668 override;
669 }
670
671 return 1 if $override;
672 }
673
674 0
675 }
676
677 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
678
679 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
680
681 Generate an object-specific event with the given arguments.
682
683 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
684 removed in future versions), and there is no public API to access override
685 results (if you must, access C<@cf::invoke_results> directly).
686
687 =back
688
689 =cut
690
691 #############################################################################
692 # object support
693
694 sub reattach {
695 # basically do the same as instantiate, without calling instantiate
696 my ($obj) = @_;
697
698 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
699
700 my $registry = $obj->registry;
701
702 @$registry = ();
703
704 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
705
706 for my $name (keys %{ $obj->{_attachment} || {} }) {
707 if (my $attach = $attachment{$name}) {
708 for (@$attach) {
709 my ($klass, @attach) = @$_;
710 _attach $registry, $klass, @attach;
711 }
712 } else {
713 warn "object uses attachment '$name' that is not available, postponing.\n";
714 }
715 }
716 }
717
718 cf::attachable->attach (
719 prio => -1000000,
720 on_instantiate => sub {
721 my ($obj, $data) = @_;
722
723 $data = from_json $data;
724
725 for (@$data) {
726 my ($name, $args) = @$_;
727
728 $obj->attach ($name, %{$args || {} });
729 }
730 },
731 on_reattach => \&reattach,
732 on_clone => sub {
733 my ($src, $dst) = @_;
734
735 @{$dst->registry} = @{$src->registry};
736
737 %$dst = %$src;
738
739 %{$dst->{_attachment}} = %{$src->{_attachment}}
740 if exists $src->{_attachment};
741 },
742 );
743
744 sub object_freezer_save {
745 my ($filename, $rdata, $objs) = @_;
746
747 sync_job {
748 if (length $$rdata) {
749 warn sprintf "saving %s (%d,%d)\n",
750 $filename, length $$rdata, scalar @$objs;
751
752 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
753 chmod SAVE_MODE, $fh;
754 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
755 aio_fsync $fh;
756 close $fh;
757
758 if (@$objs) {
759 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
760 chmod SAVE_MODE, $fh;
761 my $data = Storable::nfreeze { version => 1, objs => $objs };
762 aio_write $fh, 0, (length $data), $data, 0;
763 aio_fsync $fh;
764 close $fh;
765 aio_rename "$filename.pst~", "$filename.pst";
766 }
767 } else {
768 aio_unlink "$filename.pst";
769 }
770
771 aio_rename "$filename~", $filename;
772 } else {
773 warn "FATAL: $filename~: $!\n";
774 }
775 } else {
776 aio_unlink $filename;
777 aio_unlink "$filename.pst";
778 }
779 }
780 }
781
782 sub object_freezer_as_string {
783 my ($rdata, $objs) = @_;
784
785 use Data::Dumper;
786
787 $$rdata . Dumper $objs
788 }
789
790 sub object_thawer_load {
791 my ($filename) = @_;
792
793 my ($data, $av);
794
795 (aio_load $filename, $data) >= 0
796 or return;
797
798 unless (aio_stat "$filename.pst") {
799 (aio_load "$filename.pst", $av) >= 0
800 or return;
801 $av = eval { (Storable::thaw $av)->{objs} };
802 }
803
804 warn sprintf "loading %s (%d)\n",
805 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av);
807 }
808
809 #############################################################################
810 # command handling &c
811
812 =item cf::register_command $name => \&callback($ob,$args);
813
814 Register a callback for execution when the client sends the user command
815 $name.
816
817 =cut
818
819 sub register_command {
820 my ($name, $cb) = @_;
821
822 my $caller = caller;
823 #warn "registering command '$name/$time' to '$caller'";
824
825 push @{ $COMMAND{$name} }, [$caller, $cb];
826 }
827
828 =item cf::register_extcmd $name => \&callback($pl,$packet);
829
830 Register a callbackf ro execution when the client sends an extcmd packet.
831
832 If the callback returns something, it is sent back as if reply was being
833 called.
834
835 =cut
836
837 sub register_extcmd {
838 my ($name, $cb) = @_;
839
840 $EXTCMD{$name} = $cb;
841 }
842
843 cf::player->attach (
844 on_command => sub {
845 my ($pl, $name, $params) = @_;
846
847 my $cb = $COMMAND{$name}
848 or return;
849
850 for my $cmd (@$cb) {
851 $cmd->[1]->($pl->ob, $params);
852 }
853
854 cf::override;
855 },
856 on_extcmd => sub {
857 my ($pl, $buf) = @_;
858
859 my $msg = eval { from_json $buf };
860
861 if (ref $msg) {
862 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
863 if (my %reply = $cb->($pl, $msg)) {
864 $pl->ext_reply ($msg->{msgid}, %reply);
865 }
866 }
867 } else {
868 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
869 }
870
871 cf::override;
872 },
873 );
874
875 sub load_extension {
876 my ($path) = @_;
877
878 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
879 my $base = $1;
880 my $pkg = $1;
881 $pkg =~ s/[^[:word:]]/_/g;
882 $pkg = "ext::$pkg";
883
884 warn "... loading '$path' into '$pkg'\n";
885
886 open my $fh, "<:utf8", $path
887 or die "$path: $!";
888
889 my $source =
890 "package $pkg; use strict; use utf8;\n"
891 . "#line 1 \"$path\"\n{\n"
892 . (do { local $/; <$fh> })
893 . "\n};\n1";
894
895 unless (eval $source) {
896 my $msg = $@ ? "$path: $@\n"
897 : "extension disabled.\n";
898 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
899 warn $@;
900 warn "mandatory extension failed to load, exiting.\n";
901 exit 1;
902 }
903 die $@;
904 }
905
906 push @EXTS, $pkg;
907 }
908
909 sub load_extensions {
910 for my $ext (<$LIBDIR/*.ext>) {
911 next unless -r $ext;
912 eval {
913 load_extension $ext;
914 1
915 } or warn "$ext not loaded: $@";
916 }
917 }
918
919 #############################################################################
920
921 =head2 CORE EXTENSIONS
922
923 Functions and methods that extend core crossfire objects.
924
925 =cut
926
927 package cf::player;
928
929 use Coro::AIO;
930
931 =head3 cf::player
932
933 =over 4
934
935 =item cf::player::find $login
936
937 Returns the given player object, loading it if necessary (might block).
938
939 =cut
940
941 sub playerdir($) {
942 cf::localdir
943 . "/"
944 . cf::playerdir
945 . "/"
946 . (ref $_[0] ? $_[0]->ob->name : $_[0])
947 }
948
949 sub path($) {
950 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
951
952 (playerdir $login) . "/$login.pl"
953 }
954
955 sub find_active($) {
956 $cf::PLAYER{$_[0]}
957 and $cf::PLAYER{$_[0]}->active
958 and $cf::PLAYER{$_[0]}
959 }
960
961 sub exists($) {
962 my ($login) = @_;
963
964 $cf::PLAYER{$login}
965 or cf::sync_job { !aio_stat path $login }
966 }
967
968 sub find($) {
969 return $cf::PLAYER{$_[0]} || do {
970 my $login = $_[0];
971
972 my $guard = cf::lock_acquire "user_find:$login";
973
974 $cf::PLAYER{$_[0]} || do {
975 my $pl = load_pl path $login
976 or return;
977 $cf::PLAYER{$login} = $pl
978 }
979 }
980 }
981
982 sub save($) {
983 my ($pl) = @_;
984
985 return if $pl->{deny_save};
986
987 my $path = path $pl;
988 my $guard = cf::lock_acquire "user_save:$path";
989
990 return if $pl->{deny_save};
991
992 aio_mkdir playerdir $pl, 0770;
993 $pl->{last_save} = $cf::RUNTIME;
994
995 $pl->save_pl ($path);
996 Coro::cede;
997 }
998
999 sub new($) {
1000 my ($login) = @_;
1001
1002 my $self = create;
1003
1004 $self->ob->name ($login);
1005 $self->{deny_save} = 1;
1006
1007 $cf::PLAYER{$login} = $self;
1008
1009 $self
1010 }
1011
1012 =item $pl->quit_character
1013
1014 Nukes the player without looking back. If logged in, the connection will
1015 be destroyed. May block for a long time.
1016
1017 =cut
1018
1019 sub quit_character {
1020 my ($pl) = @_;
1021
1022 $pl->{deny_save} = 1;
1023 $pl->password ("*"); # this should lock out the player until we nuked the dir
1024
1025 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1026 $pl->deactivate;
1027 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1028 $pl->ns->destroy if $pl->ns;
1029
1030 my $path = playerdir $pl;
1031 my $temp = "$path~$cf::RUNTIME~deleting~";
1032 aio_rename $path, $temp;
1033 delete $cf::PLAYER{$pl->ob->name};
1034 $pl->destroy;
1035 IO::AIO::aio_rmtree $temp;
1036 }
1037
1038 =item cf::player::list_logins
1039
1040 Returns am arrayref of all valid playernames in the system, can take a
1041 while and may block, so not sync_job-capable, ever.
1042
1043 =cut
1044
1045 sub list_logins {
1046 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1047 or return [];
1048
1049 my @logins;
1050
1051 for my $login (@$dirs) {
1052 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1053 aio_read $fh, 0, 512, my $buf, 0 or next;
1054 $buf !~ /^password -------------$/m or next; # official not-valid tag
1055
1056 utf8::decode $login;
1057 push @logins, $login;
1058 }
1059
1060 \@logins
1061 }
1062
1063 =item $player->maps
1064
1065 Returns an arrayref of map paths that are private for this
1066 player. May block.
1067
1068 =cut
1069
1070 sub maps($) {
1071 my ($pl) = @_;
1072
1073 my $files = aio_readdir playerdir $pl
1074 or return;
1075
1076 my @paths;
1077
1078 for (@$files) {
1079 utf8::decode $_;
1080 next if /\.(?:pl|pst)$/;
1081 next unless /^$PATH_SEP/o;
1082
1083 s/\.map$//;
1084 push @paths, "~" . $pl->ob->name . "/" . $_;
1085 }
1086
1087 \@paths
1088 }
1089
1090 =item $player->ext_reply ($msgid, $msgtype, %msg)
1091
1092 Sends an ext reply to the player.
1093
1094 =cut
1095
1096 sub ext_reply($$$%) {
1097 my ($self, $id, %msg) = @_;
1098
1099 $msg{msgid} = $id;
1100
1101 $self->send ("ext " . cf::to_json \%msg);
1102 }
1103
1104 package cf;
1105
1106 =back
1107
1108
1109 =head3 cf::map
1110
1111 =over 4
1112
1113 =cut
1114
1115 package cf::map;
1116
1117 use Fcntl;
1118 use Coro::AIO;
1119
1120 use overload
1121 '""' => \&as_string,
1122 fallback => 1;
1123
1124 our $MAX_RESET = 3600;
1125 our $DEFAULT_RESET = 3000;
1126
1127 sub generate_random_map {
1128 my ($self, $rmp) = @_;
1129 # mit "rum" bekleckern, nicht
1130 $self->_create_random_map (
1131 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1132 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1133 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1134 $rmp->{exit_on_final_map},
1135 $rmp->{xsize}, $rmp->{ysize},
1136 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1137 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1138 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1139 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1140 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1141 (cf::region::find $rmp->{region}), $rmp->{custom}
1142 )
1143 }
1144
1145 =item cf::map->register ($regex, $prio)
1146
1147 Register a handler for the map path matching the given regex at the
1148 givne priority (higher is better, built-in handlers have priority 0, the
1149 default).
1150
1151 =cut
1152
1153 sub register {
1154 my (undef, $regex, $prio) = @_;
1155 my $pkg = caller;
1156
1157 no strict;
1158 push @{"$pkg\::ISA"}, __PACKAGE__;
1159
1160 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1161 }
1162
1163 # also paths starting with '/'
1164 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1165
1166 sub thawer_merge {
1167 my ($self, $merge) = @_;
1168
1169 # we have to keep some variables in memory intact
1170 local $self->{path};
1171 local $self->{load_path};
1172 local $self->{deny_save};
1173 local $self->{deny_reset};
1174
1175 $self->SUPER::thawer_merge ($merge);
1176 }
1177
1178 sub normalise {
1179 my ($path, $base) = @_;
1180
1181 $path = "$path"; # make sure its a string
1182
1183 # map plan:
1184 #
1185 # /! non-realised random map exit (special hack!)
1186 # {... are special paths that are not being touched
1187 # ?xxx/... are special absolute paths
1188 # ?random/... random maps
1189 # /... normal maps
1190 # ~user/... per-player map of a specific user
1191
1192 $path =~ s/$PATH_SEP/\//go;
1193
1194 # treat it as relative path if it starts with
1195 # something that looks reasonable
1196 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1197 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1198
1199 $base =~ s{[^/]+/?$}{};
1200 $path = "$base/$path";
1201 }
1202
1203 for ($path) {
1204 redo if s{//}{/};
1205 redo if s{/\.?/}{/};
1206 redo if s{/[^/]+/\.\./}{/};
1207 }
1208
1209 $path
1210 }
1211
1212 sub new_from_path {
1213 my (undef, $path, $base) = @_;
1214
1215 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1216
1217 $path = normalise $path, $base;
1218
1219 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1220 if ($path =~ $EXT_MAP{$pkg}[1]) {
1221 my $self = bless cf::map::new, $pkg;
1222 $self->{path} = $path; $self->path ($path);
1223 $self->init; # pass $1 etc.
1224 return $self;
1225 }
1226 }
1227
1228 Carp::carp "unable to resolve path '$path' (base '$base').";
1229 ()
1230 }
1231
1232 sub init {
1233 my ($self) = @_;
1234
1235 $self
1236 }
1237
1238 sub as_string {
1239 my ($self) = @_;
1240
1241 "$self->{path}"
1242 }
1243
1244 # the displayed name, this is a one way mapping
1245 sub visible_name {
1246 &as_string
1247 }
1248
1249 # the original (read-only) location
1250 sub load_path {
1251 my ($self) = @_;
1252
1253 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1254 }
1255
1256 # the temporary/swap location
1257 sub save_path {
1258 my ($self) = @_;
1259
1260 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1261 sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $path
1262 }
1263
1264 # the unique path, undef == no special unique path
1265 sub uniq_path {
1266 my ($self) = @_;
1267
1268 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1269 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1270 }
1271
1272 # and all this just because we cannot iterate over
1273 # all maps in C++...
1274 sub change_all_map_light {
1275 my ($change) = @_;
1276
1277 $_->change_map_light ($change)
1278 for grep $_->outdoor, values %cf::MAP;
1279 }
1280
1281 sub unlink_save {
1282 my ($self) = @_;
1283
1284 utf8::encode (my $save = $self->save_path);
1285 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1286 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1287 }
1288
1289 sub load_header_from($) {
1290 my ($self, $path) = @_;
1291
1292 utf8::encode $path;
1293 aio_open $path, O_RDONLY, 0
1294 or return;
1295
1296 $self->_load_header ($path)
1297 or return;
1298
1299 $self->{load_path} = $path;
1300
1301 1
1302 }
1303
1304 sub load_header_orig {
1305 my ($self) = @_;
1306
1307 $self->load_header_from ($self->load_path)
1308 }
1309
1310 sub load_header_temp {
1311 my ($self) = @_;
1312
1313 $self->load_header_from ($self->save_path)
1314 }
1315
1316 sub prepare_temp {
1317 my ($self) = @_;
1318
1319 $self->last_access ((delete $self->{last_access})
1320 || $cf::RUNTIME); #d#
1321 # safety
1322 $self->{instantiate_time} = $cf::RUNTIME
1323 if $self->{instantiate_time} > $cf::RUNTIME;
1324 }
1325
1326 sub prepare_orig {
1327 my ($self) = @_;
1328
1329 $self->{load_original} = 1;
1330 $self->{instantiate_time} = $cf::RUNTIME;
1331 $self->last_access ($cf::RUNTIME);
1332 $self->instantiate;
1333 }
1334
1335 sub load_header {
1336 my ($self) = @_;
1337
1338 if ($self->load_header_temp) {
1339 $self->prepare_temp;
1340 } else {
1341 $self->load_header_orig
1342 or return;
1343 $self->prepare_orig;
1344 }
1345
1346 1
1347 }
1348
1349 sub find;
1350 sub find {
1351 my ($path, $origin) = @_;
1352
1353 $path = normalise $path, $origin && $origin->path;
1354
1355 cf::lock_wait "map_find:$path";
1356
1357 $cf::MAP{$path} || do {
1358 my $guard = cf::lock_acquire "map_find:$path";
1359 my $map = new_from_path cf::map $path
1360 or return;
1361
1362 $map->{last_save} = $cf::RUNTIME;
1363
1364 $map->load_header
1365 or return;
1366
1367 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1368 # doing this can freeze the server in a sync job, obviously
1369 #$cf::WAIT_FOR_TICK->wait;
1370 $map->reset;
1371 undef $guard;
1372 return find $path;
1373 }
1374
1375 $cf::MAP{$path} = $map
1376 }
1377 }
1378
1379 sub pre_load { }
1380 sub post_load { }
1381
1382 sub load {
1383 my ($self) = @_;
1384
1385 local $self->{deny_reset} = 1; # loading can take a long time
1386
1387 my $path = $self->{path};
1388 my $guard = cf::lock_acquire "map_load:$path";
1389
1390 return if $self->in_memory != cf::MAP_SWAPPED;
1391
1392 $self->in_memory (cf::MAP_LOADING);
1393
1394 $self->alloc;
1395
1396 $self->pre_load;
1397
1398 $self->_load_objects ($self->{load_path}, 1)
1399 or return;
1400
1401 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1402 if delete $self->{load_original};
1403
1404 if (my $uniq = $self->uniq_path) {
1405 utf8::encode $uniq;
1406 if (aio_open $uniq, O_RDONLY, 0) {
1407 $self->clear_unique_items;
1408 $self->_load_objects ($uniq, 0);
1409 }
1410 }
1411
1412 Coro::cede;
1413
1414 # now do the right thing for maps
1415 $self->link_multipart_objects;
1416
1417 unless ($self->{deny_activate}) {
1418 $self->decay_objects;
1419 $self->fix_auto_apply;
1420 $self->update_buttons;
1421 Coro::cede;
1422 $self->set_darkness_map;
1423 $self->difficulty ($self->estimate_difficulty)
1424 unless $self->difficulty;
1425 Coro::cede;
1426 $self->activate;
1427 }
1428
1429 $self->post_load;
1430
1431 $self->in_memory (cf::MAP_IN_MEMORY);
1432 }
1433
1434 sub customise_for {
1435 my ($self, $ob) = @_;
1436
1437 return find "~" . $ob->name . "/" . $self->{path}
1438 if $self->per_player;
1439
1440 $self
1441 }
1442
1443 # find and load all maps in the 3x3 area around a map
1444 sub load_diag {
1445 my ($map) = @_;
1446
1447 my @diag; # diagonal neighbours
1448
1449 for (0 .. 3) {
1450 my $neigh = $map->tile_path ($_)
1451 or next;
1452 $neigh = find $neigh, $map
1453 or next;
1454 $neigh->load;
1455
1456 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1457 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1458 }
1459
1460 for (@diag) {
1461 my $neigh = find @$_
1462 or next;
1463 $neigh->load;
1464 }
1465 }
1466
1467 sub find_sync {
1468 my ($path, $origin) = @_;
1469
1470 cf::sync_job { find $path, $origin }
1471 }
1472
1473 sub do_load_sync {
1474 my ($map) = @_;
1475
1476 cf::sync_job { $map->load };
1477 }
1478
1479 our %MAP_PREFETCH;
1480 our $MAP_PREFETCHER = undef;
1481
1482 sub find_async {
1483 my ($path, $origin) = @_;
1484
1485 $path = normalise $path, $origin && $origin->{path};
1486
1487 if (my $map = $cf::MAP{$path}) {
1488 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1489 }
1490
1491 undef $MAP_PREFETCH{$path};
1492 $MAP_PREFETCHER ||= cf::async {
1493 while (%MAP_PREFETCH) {
1494 for my $path (keys %MAP_PREFETCH) {
1495 my $map = find $path
1496 or next;
1497 $map->load;
1498
1499 delete $MAP_PREFETCH{$path};
1500 }
1501 }
1502 undef $MAP_PREFETCHER;
1503 };
1504 $MAP_PREFETCHER->prio (6);
1505
1506 ()
1507 }
1508
1509 sub save {
1510 my ($self) = @_;
1511
1512 my $lock = cf::lock_acquire "map_data:" . $self->path;
1513
1514 $self->{last_save} = $cf::RUNTIME;
1515
1516 return unless $self->dirty;
1517
1518 my $save = $self->save_path; utf8::encode $save;
1519 my $uniq = $self->uniq_path; utf8::encode $uniq;
1520
1521 $self->{load_path} = $save;
1522
1523 return if $self->{deny_save};
1524
1525 local $self->{last_access} = $self->last_access;#d#
1526
1527 cf::async {
1528 $_->contr->save for $self->players;
1529 };
1530
1531 if ($uniq) {
1532 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1533 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1534 } else {
1535 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1536 }
1537 }
1538
1539 sub swap_out {
1540 my ($self) = @_;
1541
1542 # save first because save cedes
1543 $self->save;
1544
1545 my $lock = cf::lock_acquire "map_data:" . $self->path;
1546
1547 return if $self->players;
1548 return if $self->in_memory != cf::MAP_IN_MEMORY;
1549 return if $self->{deny_save};
1550
1551 $self->clear;
1552 $self->in_memory (cf::MAP_SWAPPED);
1553 }
1554
1555 sub reset_at {
1556 my ($self) = @_;
1557
1558 # TODO: safety, remove and allow resettable per-player maps
1559 return 1e99 if $self->isa ("ext::map_per_player");#d#
1560 return 1e99 if $self->{deny_reset};
1561
1562 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1563 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1564
1565 $time + $to
1566 }
1567
1568 sub should_reset {
1569 my ($self) = @_;
1570
1571 $self->reset_at <= $cf::RUNTIME
1572 }
1573
1574 sub reset {
1575 my ($self) = @_;
1576
1577 my $lock = cf::lock_acquire "map_data:$self->{path}";
1578
1579 return if $self->players;
1580 return if $self->isa ("ext::map_per_player");#d#
1581
1582 warn "resetting map ", $self->path;#d#
1583
1584 delete $cf::MAP{$self->path};
1585
1586 $self->in_memory (cf::MAP_SWAPPED);
1587 $self->clear;
1588
1589 $_->clear_links_to ($self) for values %cf::MAP;
1590
1591 $self->unlink_save;
1592 $self->destroy;
1593 }
1594
1595 my $nuke_counter = "aaaa";
1596
1597 sub nuke {
1598 my ($self) = @_;
1599
1600 delete $cf::MAP{$self->path};
1601
1602 $self->unlink_save;
1603
1604 bless $self, "cf::map";
1605 delete $self->{deny_reset};
1606 $self->{deny_save} = 1;
1607 $self->reset_timeout (1);
1608 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1609
1610 $cf::MAP{$self->path} = $self;
1611
1612 $self->reset; # polite request, might not happen
1613 }
1614
1615 =item cf::map::unique_maps
1616
1617 Returns an arrayref of paths of all shared maps that have
1618 instantiated unique items. May block.
1619
1620 =cut
1621
1622 sub unique_maps() {
1623 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1624 or return;
1625
1626 my @paths;
1627
1628 for (@$files) {
1629 utf8::decode $_;
1630 next if /\.pst$/;
1631 next unless /^$PATH_SEP/o;
1632
1633 s/\.map$//;
1634 push @paths, $_;
1635 }
1636
1637 \@paths
1638 }
1639
1640 package cf;
1641
1642 =back
1643
1644 =head3 cf::object
1645
1646 =cut
1647
1648 package cf::object;
1649
1650 =over 4
1651
1652 =item $ob->inv_recursive
1653
1654 Returns the inventory of the object _and_ their inventories, recursively.
1655
1656 =cut
1657
1658 sub inv_recursive_;
1659 sub inv_recursive_ {
1660 map { $_, inv_recursive_ $_->inv } @_
1661 }
1662
1663 sub inv_recursive {
1664 inv_recursive_ inv $_[0]
1665 }
1666
1667 package cf;
1668
1669 =back
1670
1671 =head3 cf::object::player
1672
1673 =over 4
1674
1675 =item $player_object->reply ($npc, $msg[, $flags])
1676
1677 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1678 can be C<undef>. Does the right thing when the player is currently in a
1679 dialogue with the given NPC character.
1680
1681 =cut
1682
1683 # rough implementation of a future "reply" method that works
1684 # with dialog boxes.
1685 #TODO: the first argument must go, split into a $npc->reply_to ( method
1686 sub cf::object::player::reply($$$;$) {
1687 my ($self, $npc, $msg, $flags) = @_;
1688
1689 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1690
1691 if ($self->{record_replies}) {
1692 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1693 } else {
1694 $msg = $npc->name . " says: $msg" if $npc;
1695 $self->message ($msg, $flags);
1696 }
1697 }
1698
1699 =item $player_object->may ("access")
1700
1701 Returns wether the given player is authorized to access resource "access"
1702 (e.g. "command_wizcast").
1703
1704 =cut
1705
1706 sub cf::object::player::may {
1707 my ($self, $access) = @_;
1708
1709 $self->flag (cf::FLAG_WIZ) ||
1710 (ref $cf::CFG{"may_$access"}
1711 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1712 : $cf::CFG{"may_$access"})
1713 }
1714
1715 =item $player_object->enter_link
1716
1717 Freezes the player and moves him/her to a special map (C<{link}>).
1718
1719 The player should be reasonably safe there for short amounts of time. You
1720 I<MUST> call C<leave_link> as soon as possible, though.
1721
1722 Will never block.
1723
1724 =item $player_object->leave_link ($map, $x, $y)
1725
1726 Moves the player out of the special C<{link}> map onto the specified
1727 map. If the map is not valid (or omitted), the player will be moved back
1728 to the location he/she was before the call to C<enter_link>, or, if that
1729 fails, to the emergency map position.
1730
1731 Might block.
1732
1733 =cut
1734
1735 sub link_map {
1736 unless ($LINK_MAP) {
1737 $LINK_MAP = cf::map::find "{link}"
1738 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1739 $LINK_MAP->load;
1740 }
1741
1742 $LINK_MAP
1743 }
1744
1745 sub cf::object::player::enter_link {
1746 my ($self) = @_;
1747
1748 $self->deactivate_recursive;
1749
1750 return if UNIVERSAL::isa $self->map, "ext::map_link";
1751
1752 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1753 if $self->map;
1754
1755 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1756 }
1757
1758 sub cf::object::player::leave_link {
1759 my ($self, $map, $x, $y) = @_;
1760
1761 my $link_pos = delete $self->{_link_pos};
1762
1763 unless ($map) {
1764 # restore original map position
1765 ($map, $x, $y) = @{ $link_pos || [] };
1766 $map = cf::map::find $map;
1767
1768 unless ($map) {
1769 ($map, $x, $y) = @$EMERGENCY_POSITION;
1770 $map = cf::map::find $map
1771 or die "FATAL: cannot load emergency map\n";
1772 }
1773 }
1774
1775 ($x, $y) = (-1, -1)
1776 unless (defined $x) && (defined $y);
1777
1778 # use -1 or undef as default coordinates, not 0, 0
1779 ($x, $y) = ($map->enter_x, $map->enter_y)
1780 if $x <=0 && $y <= 0;
1781
1782 $map->load;
1783 $map->load_diag;
1784
1785 return unless $self->contr->active;
1786 $self->activate_recursive;
1787 $self->enter_map ($map, $x, $y);
1788 }
1789
1790 cf::player->attach (
1791 on_logout => sub {
1792 my ($pl) = @_;
1793
1794 # abort map switching before logout
1795 if ($pl->ob->{_link_pos}) {
1796 cf::sync_job {
1797 $pl->ob->leave_link
1798 };
1799 }
1800 },
1801 on_login => sub {
1802 my ($pl) = @_;
1803
1804 # try to abort aborted map switching on player login :)
1805 # should happen only on crashes
1806 if ($pl->ob->{_link_pos}) {
1807 $pl->ob->enter_link;
1808 (async {
1809 # we need this sleep as the login has a concurrent enter_exit running
1810 # and this sleep increases chances of the player not ending up in scorn
1811 $pl->ob->reply (undef,
1812 "There was an internal problem at your last logout, "
1813 . "the server will try to bring you to your intended destination in a second.",
1814 cf::NDI_RED);
1815 Coro::Timer::sleep 1;
1816 $pl->ob->leave_link;
1817 })->prio (2);
1818 }
1819 },
1820 );
1821
1822 =item $player_object->goto ($path, $x, $y)
1823
1824 =cut
1825
1826 sub cf::object::player::goto {
1827 my ($self, $path, $x, $y) = @_;
1828
1829 $self->enter_link;
1830
1831 (async {
1832 my $map = eval {
1833 my $map = cf::map::find $path;
1834 $map = $map->customise_for ($self) if $map;
1835 $map
1836 } or
1837 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1838
1839 $self->leave_link ($map, $x, $y);
1840 })->prio (1);
1841 }
1842
1843 =item $player_object->enter_exit ($exit_object)
1844
1845 =cut
1846
1847 sub parse_random_map_params {
1848 my ($spec) = @_;
1849
1850 my $rmp = { # defaults
1851 xsize => (cf::rndm 15, 40),
1852 ysize => (cf::rndm 15, 40),
1853 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1854 #layout => string,
1855 };
1856
1857 for (split /\n/, $spec) {
1858 my ($k, $v) = split /\s+/, $_, 2;
1859
1860 $rmp->{lc $k} = $v if (length $k) && (length $v);
1861 }
1862
1863 $rmp
1864 }
1865
1866 sub prepare_random_map {
1867 my ($exit) = @_;
1868
1869 my $guard = cf::lock_acquire "exit_prepare:$exit";
1870
1871 # all this does is basically replace the /! path by
1872 # a new random map path (?random/...) with a seed
1873 # that depends on the exit object
1874
1875 my $rmp = parse_random_map_params $exit->msg;
1876
1877 if ($exit->map) {
1878 $rmp->{region} = $exit->region->name;
1879 $rmp->{origin_map} = $exit->map->path;
1880 $rmp->{origin_x} = $exit->x;
1881 $rmp->{origin_y} = $exit->y;
1882 }
1883
1884 $rmp->{random_seed} ||= $exit->random_seed;
1885
1886 my $data = cf::to_json $rmp;
1887 my $md5 = Digest::MD5::md5_hex $data;
1888 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1889
1890 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1891 aio_write $fh, 0, (length $data), $data, 0;
1892 undef $fh;
1893 aio_rename "$meta~", $meta;
1894
1895 $exit->slaying ("?random/$md5");
1896 $exit->msg (undef);
1897 }
1898 }
1899
1900 sub cf::object::player::enter_exit {
1901 my ($self, $exit) = @_;
1902
1903 return unless $self->type == cf::PLAYER;
1904
1905 if ($exit->slaying eq "/!") {
1906 #TODO: this should de-fi-ni-te-ly not be a sync-job
1907 cf::sync_job { prepare_random_map $exit };
1908 }
1909
1910 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
1911 my $hp = $exit->stats->hp;
1912 my $sp = $exit->stats->sp;
1913
1914 $self->enter_link;
1915
1916 (async {
1917 $self->deactivate_recursive; # just to be sure
1918 unless (eval {
1919 $self->goto ($slaying, $hp, $sp);
1920
1921 1;
1922 }) {
1923 $self->message ("Something went wrong deep within the crossfire server. "
1924 . "I'll try to bring you back to the map you were before. "
1925 . "Please report this to the dungeon master!",
1926 cf::NDI_UNIQUE | cf::NDI_RED);
1927
1928 warn "ERROR in enter_exit: $@";
1929 $self->leave_link;
1930 }
1931 })->prio (1);
1932 }
1933
1934 =head3 cf::client
1935
1936 =over 4
1937
1938 =item $client->send_drawinfo ($text, $flags)
1939
1940 Sends a drawinfo packet to the client. Circumvents output buffering so
1941 should not be used under normal circumstances.
1942
1943 =cut
1944
1945 sub cf::client::send_drawinfo {
1946 my ($self, $text, $flags) = @_;
1947
1948 utf8::encode $text;
1949 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1950 }
1951
1952
1953 =item $success = $client->query ($flags, "text", \&cb)
1954
1955 Queues a query to the client, calling the given callback with
1956 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1957 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1958
1959 Queries can fail, so check the return code. Or don't, as queries will become
1960 reliable at some point in the future.
1961
1962 =cut
1963
1964 sub cf::client::query {
1965 my ($self, $flags, $text, $cb) = @_;
1966
1967 return unless $self->state == ST_PLAYING
1968 || $self->state == ST_SETUP
1969 || $self->state == ST_CUSTOM;
1970
1971 $self->state (ST_CUSTOM);
1972
1973 utf8::encode $text;
1974 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1975
1976 $self->send_packet ($self->{query_queue}[0][0])
1977 if @{ $self->{query_queue} } == 1;
1978 }
1979
1980 cf::client->attach (
1981 on_reply => sub {
1982 my ($ns, $msg) = @_;
1983
1984 # this weird shuffling is so that direct followup queries
1985 # get handled first
1986 my $queue = delete $ns->{query_queue}
1987 or return; # be conservative, not sure how that can happen, but we saw a crash here
1988
1989 (shift @$queue)->[1]->($msg);
1990
1991 push @{ $ns->{query_queue} }, @$queue;
1992
1993 if (@{ $ns->{query_queue} } == @$queue) {
1994 if (@$queue) {
1995 $ns->send_packet ($ns->{query_queue}[0][0]);
1996 } else {
1997 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
1998 }
1999 }
2000 },
2001 );
2002
2003 =item $client->async (\&cb)
2004
2005 Create a new coroutine, running the specified callback. The coroutine will
2006 be automatically cancelled when the client gets destroyed (e.g. on logout,
2007 or loss of connection).
2008
2009 =cut
2010
2011 sub cf::client::async {
2012 my ($self, $cb) = @_;
2013
2014 my $coro = &Coro::async ($cb);
2015
2016 $coro->on_destroy (sub {
2017 delete $self->{_coro}{$coro+0};
2018 });
2019
2020 $self->{_coro}{$coro+0} = $coro;
2021
2022 $coro
2023 }
2024
2025 cf::client->attach (
2026 on_destroy => sub {
2027 my ($ns) = @_;
2028
2029 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2030 },
2031 );
2032
2033 =back
2034
2035
2036 =head2 SAFE SCRIPTING
2037
2038 Functions that provide a safe environment to compile and execute
2039 snippets of perl code without them endangering the safety of the server
2040 itself. Looping constructs, I/O operators and other built-in functionality
2041 is not available in the safe scripting environment, and the number of
2042 functions and methods that can be called is greatly reduced.
2043
2044 =cut
2045
2046 our $safe = new Safe "safe";
2047 our $safe_hole = new Safe::Hole;
2048
2049 $SIG{FPE} = 'IGNORE';
2050
2051 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2052
2053 # here we export the classes and methods available to script code
2054
2055 =pod
2056
2057 The following fucntions and emthods are available within a safe environment:
2058
2059 cf::object contr pay_amount pay_player map
2060 cf::object::player player
2061 cf::player peaceful
2062 cf::map trigger
2063
2064 =cut
2065
2066 for (
2067 ["cf::object" => qw(contr pay_amount pay_player map)],
2068 ["cf::object::player" => qw(player)],
2069 ["cf::player" => qw(peaceful)],
2070 ["cf::map" => qw(trigger)],
2071 ) {
2072 no strict 'refs';
2073 my ($pkg, @funs) = @$_;
2074 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2075 for @funs;
2076 }
2077
2078 =over 4
2079
2080 =item @retval = safe_eval $code, [var => value, ...]
2081
2082 Compiled and executes the given perl code snippet. additional var/value
2083 pairs result in temporary local (my) scalar variables of the given name
2084 that are available in the code snippet. Example:
2085
2086 my $five = safe_eval '$first + $second', first => 1, second => 4;
2087
2088 =cut
2089
2090 sub safe_eval($;@) {
2091 my ($code, %vars) = @_;
2092
2093 my $qcode = $code;
2094 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2095 $qcode =~ s/\n/\\n/g;
2096
2097 local $_;
2098 local @safe::cf::_safe_eval_args = values %vars;
2099
2100 my $eval =
2101 "do {\n"
2102 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2103 . "#line 0 \"{$qcode}\"\n"
2104 . $code
2105 . "\n}"
2106 ;
2107
2108 sub_generation_inc;
2109 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2110 sub_generation_inc;
2111
2112 if ($@) {
2113 warn "$@";
2114 warn "while executing safe code '$code'\n";
2115 warn "with arguments " . (join " ", %vars) . "\n";
2116 }
2117
2118 wantarray ? @res : $res[0]
2119 }
2120
2121 =item cf::register_script_function $function => $cb
2122
2123 Register a function that can be called from within map/npc scripts. The
2124 function should be reasonably secure and should be put into a package name
2125 like the extension.
2126
2127 Example: register a function that gets called whenever a map script calls
2128 C<rent::overview>, as used by the C<rent> extension.
2129
2130 cf::register_script_function "rent::overview" => sub {
2131 ...
2132 };
2133
2134 =cut
2135
2136 sub register_script_function {
2137 my ($fun, $cb) = @_;
2138
2139 no strict 'refs';
2140 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2141 }
2142
2143 =back
2144
2145 =cut
2146
2147 #############################################################################
2148
2149 =head2 EXTENSION DATABASE SUPPORT
2150
2151 Crossfire maintains a very simple database for extension use. It can
2152 currently store anything that can be serialised using Storable, which
2153 excludes objects.
2154
2155 The parameter C<$family> should best start with the name of the extension
2156 using it, it should be unique.
2157
2158 =over 4
2159
2160 =item $hashref = cf::db_get $family
2161
2162 Return a hashref for use by the extension C<$family>, which can be
2163 modified. After modifications, you have to call C<cf::db_dirty> or
2164 C<cf::db_sync>.
2165
2166 =item $value = cf::db_get $family => $key
2167
2168 Returns a single value from the database
2169
2170 =item cf::db_put $family => $hashref
2171
2172 Stores the given family hashref into the database. Updates are delayed, if
2173 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2174
2175 =item cf::db_put $family => $key => $value
2176
2177 Stores the given C<$value> in the family hash. Updates are delayed, if you
2178 want the data to be synced to disk immediately, use C<cf::db_sync>.
2179
2180 =item cf::db_dirty
2181
2182 Marks the database as dirty, to be updated at a later time.
2183
2184 =item cf::db_sync
2185
2186 Immediately write the database to disk I<if it is dirty>.
2187
2188 =cut
2189
2190 our $DB;
2191
2192 {
2193 my $path = cf::localdir . "/database.pst";
2194
2195 sub db_load() {
2196 $DB = stat $path ? Storable::retrieve $path : { };
2197 }
2198
2199 my $pid;
2200
2201 sub db_save() {
2202 waitpid $pid, 0 if $pid;
2203 if (0 == ($pid = fork)) {
2204 $DB->{_meta}{version} = 1;
2205 Storable::nstore $DB, "$path~";
2206 rename "$path~", $path;
2207 cf::_exit 0 if defined $pid;
2208 }
2209 }
2210
2211 my $dirty;
2212
2213 sub db_sync() {
2214 db_save if $dirty;
2215 undef $dirty;
2216 }
2217
2218 my $idle = Event->idle (
2219 reentrant => 0,
2220 min => 10,
2221 max => 20,
2222 repeat => 0,
2223 data => WF_AUTOCANCEL,
2224 cb => \&db_sync,
2225 );
2226
2227 sub db_dirty() {
2228 $dirty = 1;
2229 $idle->start;
2230 }
2231
2232 sub db_get($;$) {
2233 @_ >= 2
2234 ? $DB->{$_[0]}{$_[1]}
2235 : ($DB->{$_[0]} ||= { })
2236 }
2237
2238 sub db_put($$;$) {
2239 if (@_ >= 3) {
2240 $DB->{$_[0]}{$_[1]} = $_[2];
2241 } else {
2242 $DB->{$_[0]} = $_[1];
2243 }
2244 db_dirty;
2245 }
2246
2247 cf::global->attach (
2248 prio => 10000,
2249 on_cleanup => sub {
2250 db_sync;
2251 },
2252 );
2253 }
2254
2255 #############################################################################
2256 # the server's main()
2257
2258 sub cfg_load {
2259 open my $fh, "<:utf8", cf::confdir . "/config"
2260 or return;
2261
2262 local $/;
2263 *CFG = YAML::Syck::Load <$fh>;
2264
2265 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2266
2267 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2268 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2269
2270 if (exists $CFG{mlockall}) {
2271 eval {
2272 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2273 and die "WARNING: m(un)lockall failed: $!\n";
2274 };
2275 warn $@ if $@;
2276 }
2277 }
2278
2279 sub main {
2280 # we must not ever block the main coroutine
2281 local $Coro::idle = sub {
2282 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2283 (async {
2284 Event::one_event;
2285 })->prio (Coro::PRIO_MAX);
2286 };
2287
2288 cfg_load;
2289 db_load;
2290 load_extensions;
2291
2292 $TICK_WATCHER->start;
2293 Event::loop;
2294 }
2295
2296 #############################################################################
2297 # initialisation and cleanup
2298
2299 # install some emergency cleanup handlers
2300 BEGIN {
2301 for my $signal (qw(INT HUP TERM)) {
2302 Event->signal (
2303 reentrant => 0,
2304 data => WF_AUTOCANCEL,
2305 signal => $signal,
2306 prio => 0,
2307 cb => sub {
2308 cf::cleanup "SIG$signal";
2309 },
2310 );
2311 }
2312 }
2313
2314 sub emergency_save() {
2315 my $freeze_guard = cf::freeze_mainloop;
2316
2317 warn "enter emergency perl save\n";
2318
2319 cf::sync_job {
2320 # use a peculiar iteration method to avoid tripping on perl
2321 # refcount bugs in for. also avoids problems with players
2322 # and maps saved/destroyed asynchronously.
2323 warn "begin emergency player save\n";
2324 for my $login (keys %cf::PLAYER) {
2325 my $pl = $cf::PLAYER{$login} or next;
2326 $pl->valid or next;
2327 $pl->save;
2328 }
2329 warn "end emergency player save\n";
2330
2331 warn "begin emergency map save\n";
2332 for my $path (keys %cf::MAP) {
2333 my $map = $cf::MAP{$path} or next;
2334 $map->valid or next;
2335 $map->save;
2336 }
2337 warn "end emergency map save\n";
2338 };
2339
2340 warn "leave emergency perl save\n";
2341 }
2342
2343 sub reload() {
2344 # can/must only be called in main
2345 if ($Coro::current != $Coro::main) {
2346 warn "can only reload from main coroutine";
2347 return;
2348 }
2349
2350 warn "reloading...";
2351
2352 warn "cancelling server ticker";
2353 $TICK_WATCHER->cancel;
2354
2355 cf::emergency_save;
2356
2357 eval {
2358 # if anything goes wrong in here, we should simply crash as we already saved
2359
2360 warn "syncing database to disk";
2361 cf::db_sync;
2362
2363 warn "cancelling all WF_AUTOCANCEL watchers";
2364 for (Event::all_watchers) {
2365 $_->cancel if $_->data & WF_AUTOCANCEL;
2366 }
2367
2368 warn "flushing outstanding aio requests";
2369 for (;;) {
2370 IO::AIO::flush;
2371 Coro::cede;
2372 last unless IO::AIO::nreqs;
2373 warn "iterate...";
2374 }
2375
2376 warn "cancelling all extension coros";
2377 $_->cancel for values %EXT_CORO;
2378 %EXT_CORO = ();
2379
2380 warn "removing commands";
2381 %COMMAND = ();
2382
2383 warn "removing ext commands";
2384 %EXTCMD = ();
2385
2386 warn "unloading/nuking all extensions";
2387 for my $pkg (@EXTS) {
2388 warn "... unloading $pkg";
2389
2390 if (my $cb = $pkg->can ("unload")) {
2391 eval {
2392 $cb->($pkg);
2393 1
2394 } or warn "$pkg unloaded, but with errors: $@";
2395 }
2396
2397 warn "... nuking $pkg";
2398 Symbol::delete_package $pkg;
2399 }
2400
2401 warn "unloading all perl modules loaded from $LIBDIR";
2402 while (my ($k, $v) = each %INC) {
2403 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2404
2405 warn "... unloading $k";
2406 delete $INC{$k};
2407
2408 $k =~ s/\.pm$//;
2409 $k =~ s/\//::/g;
2410
2411 if (my $cb = $k->can ("unload_module")) {
2412 $cb->();
2413 }
2414
2415 Symbol::delete_package $k;
2416 }
2417
2418 warn "getting rid of safe::, as good as possible";
2419 Symbol::delete_package "safe::$_"
2420 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2421
2422 warn "unloading cf.pm \"a bit\"";
2423 delete $INC{"cf.pm"};
2424
2425 # don't, removes xs symbols, too,
2426 # and global variables created in xs
2427 #Symbol::delete_package __PACKAGE__;
2428
2429 warn "unload completed, starting to reload now";
2430
2431 warn "reloading cf.pm";
2432 require cf;
2433 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2434
2435 warn "loading config and database again";
2436 cf::cfg_load;
2437 cf::db_load;
2438
2439 warn "loading extensions";
2440 cf::load_extensions;
2441
2442 warn "reattaching attachments to objects/players";
2443 _global_reattach;
2444 warn "reattaching attachments to maps";
2445 reattach $_ for values %MAP;
2446
2447 warn "restarting server ticker";
2448
2449 $TICK_WATCHER->start;
2450 };
2451
2452 if ($@) {
2453 warn $@;
2454 warn "error while reloading, exiting.";
2455 exit 1;
2456 }
2457
2458 warn "reloaded";
2459 };
2460
2461 our $RELOAD_WATCHER; # used only during reload
2462
2463 register_command "reload" => sub {
2464 my ($who, $arg) = @_;
2465
2466 if ($who->flag (FLAG_WIZ)) {
2467 $who->message ("reloading server.");
2468
2469 # doing reload synchronously and two reloads happen back-to-back,
2470 # coro crashes during coro_state_free->destroy here.
2471
2472 $RELOAD_WATCHER ||= Event->timer (
2473 reentrant => 0,
2474 after => 0,
2475 data => WF_AUTOCANCEL,
2476 cb => sub {
2477 reload;
2478 undef $RELOAD_WATCHER;
2479 },
2480 );
2481 }
2482 };
2483
2484 unshift @INC, $LIBDIR;
2485
2486 my $bug_warning = 0;
2487
2488 $TICK_WATCHER = Event->timer (
2489 reentrant => 0,
2490 parked => 1,
2491 prio => 0,
2492 at => $NEXT_TICK || $TICK,
2493 data => WF_AUTOCANCEL,
2494 cb => sub {
2495 if ($Coro::current != $Coro::main) {
2496 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2497 unless ++$bug_warning > 10;
2498 return;
2499 }
2500
2501 $NOW = Event::time;
2502
2503 cf::server_tick; # one server iteration
2504 $RUNTIME += $TICK;
2505 $NEXT_TICK += $TICK;
2506
2507 $WAIT_FOR_TICK->broadcast;
2508 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2509
2510 Event::sweep;
2511 Coro::cede_notself;
2512
2513 # my $AFTER = Event::time;
2514 # warn $AFTER - $NOW;#d#
2515
2516 # if we are delayed by four ticks or more, skip them all
2517 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2518
2519 $TICK_WATCHER->at ($NEXT_TICK);
2520 $TICK_WATCHER->start;
2521 },
2522 );
2523
2524 IO::AIO::max_poll_time $TICK * 0.1;
2525
2526 undef $Coro::AIO::WATCHER;
2527 $AIO_POLL_WATCHER = Event->io (
2528 reentrant => 0,
2529 fd => IO::AIO::poll_fileno,
2530 poll => 'r',
2531 prio => 6,
2532 data => WF_AUTOCANCEL,
2533 cb => \&IO::AIO::poll_cb,
2534 );
2535
2536 $WRITE_RUNTIME_WATCHER = Event->timer (
2537 reentrant => 0,
2538 data => WF_AUTOCANCEL,
2539 after => 1,
2540 interval => 10,
2541 prio => 6, # keep it lowest so it acts like a watchdog
2542 cb => Coro::unblock_sub {
2543 write_runtime
2544 or warn "ERROR: unable to write runtime file: $!";
2545 },
2546 );
2547
2548 END { cf::emergency_save }
2549
2550 1
2551