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/cvs/deliantra/server/lib/cf.pm
Revision: 1.203
Committed: Thu Feb 1 19:40:42 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.202: +13 -1 lines
Log Message:
load regions from perl, reload on, well, reload

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.5 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $AIO_POLL_WATCHER;
50 our $WRITE_RUNTIME_WATCHER;
51 our $NEXT_TICK;
52 our $NOW;
53
54 our %CFG;
55
56 our $UPTIME; $UPTIME ||= time;
57 our $RUNTIME;
58
59 our %PLAYER; # all users
60 our %MAP; # all maps
61 our $LINK_MAP; # the special {link} map, which is always available
62 our $RANDOM_MAPS = cf::localdir . "/random";
63
64 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
65 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
66
67 # used to convert map paths into valid unix filenames by replacing / by ∕
68 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
69
70 binmode STDOUT;
71 binmode STDERR;
72
73 # read virtual server time, if available
74 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
75 open my $fh, "<", cf::localdir . "/runtime"
76 or die "unable to read runtime file: $!";
77 $RUNTIME = <$fh> + 0.;
78 }
79
80 mkdir cf::localdir;
81 mkdir cf::localdir . "/" . cf::playerdir;
82 mkdir cf::localdir . "/" . cf::tmpdir;
83 mkdir cf::localdir . "/" . cf::uniquedir;
84 mkdir $RANDOM_MAPS;
85
86 our $EMERGENCY_POSITION;
87
88 sub cf::map::normalise;
89
90 #############################################################################
91
92 =head2 GLOBAL VARIABLES
93
94 =over 4
95
96 =item $cf::UPTIME
97
98 The timestamp of the server start (so not actually an uptime).
99
100 =item $cf::RUNTIME
101
102 The time this server has run, starts at 0 and is increased by $cf::TICK on
103 every server tick.
104
105 =item $cf::LIBDIR
106
107 The perl library directory, where extensions and cf-specific modules can
108 be found. It will be added to C<@INC> automatically.
109
110 =item $cf::NOW
111
112 The time of the last (current) server tick.
113
114 =item $cf::TICK
115
116 The interval between server ticks, in seconds.
117
118 =item %cf::CFG
119
120 Configuration for the server, loaded from C</etc/crossfire/config>, or
121 from wherever your confdir points to.
122
123 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
124
125 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
126 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
127 processing has been done. Call C<< ->wait >> on them to maximise the
128 window of cpu time available, or simply to synchronise to the server tick.
129
130 =back
131
132 =cut
133
134 BEGIN {
135 *CORE::GLOBAL::warn = sub {
136 my $msg = join "", @_;
137 utf8::encode $msg;
138
139 $msg .= "\n"
140 unless $msg =~ /\n$/;
141
142 LOG llevError, $msg;
143 };
144 }
145
146 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
147 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
148 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
149 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
150 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
151 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
152
153 # we bless all objects into (empty) derived classes to force a method lookup
154 # within the Safe compartment.
155 for my $pkg (qw(
156 cf::global cf::attachable
157 cf::object cf::object::player
158 cf::client cf::player
159 cf::arch cf::living
160 cf::map cf::party cf::region
161 )) {
162 no strict 'refs';
163 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
164 }
165
166 $Event::DIED = sub {
167 warn "error in event callback: @_";
168 };
169
170 =head2 UTILITY FUNCTIONS
171
172 =over 4
173
174 =item dumpval $ref
175
176 =cut
177
178 sub dumpval {
179 eval {
180 local $SIG{__DIE__};
181 my $d;
182 if (1) {
183 $d = new Data::Dumper([$_[0]], ["*var"]);
184 $d->Terse(1);
185 $d->Indent(2);
186 $d->Quotekeys(0);
187 $d->Useqq(1);
188 #$d->Bless(...);
189 $d->Seen($_[1]) if @_ > 1;
190 $d = $d->Dump();
191 }
192 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
193 $d
194 } || "[unable to dump $_[0]: '$@']";
195 }
196
197 use JSON::Syck (); # TODO# replace by JSON::PC once working
198
199 =item $ref = cf::from_json $json
200
201 Converts a JSON string into the corresponding perl data structure.
202
203 =cut
204
205 sub from_json($) {
206 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
207 JSON::Syck::Load $_[0]
208 }
209
210 =item $json = cf::to_json $ref
211
212 Converts a perl data structure into its JSON representation.
213
214 =cut
215
216 sub to_json($) {
217 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
218 JSON::Syck::Dump $_[0]
219 }
220
221 =item cf::lock_wait $string
222
223 Wait until the given lock is available. See cf::lock_acquire.
224
225 =item my $lock = cf::lock_acquire $string
226
227 Wait until the given lock is available and then acquires it and returns
228 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
229 for example when the coroutine gets canceled), the lock is automatically
230 returned.
231
232 Lock names should begin with a unique identifier (for example, cf::map::find
233 uses map_find and cf::map::load uses map_load).
234
235 =cut
236
237 our %LOCK;
238
239 sub lock_wait($) {
240 my ($key) = @_;
241
242 # wait for lock, if any
243 while ($LOCK{$key}) {
244 push @{ $LOCK{$key} }, $Coro::current;
245 Coro::schedule;
246 }
247 }
248
249 sub lock_acquire($) {
250 my ($key) = @_;
251
252 # wait, to be sure we are not locked
253 lock_wait $key;
254
255 $LOCK{$key} = [];
256
257 Coro::guard {
258 # wake up all waiters, to be on the safe side
259 $_->ready for @{ delete $LOCK{$key} };
260 }
261 }
262
263 sub freeze_mainloop {
264 return unless $TICK_WATCHER->is_active;
265
266 my $guard = Coro::guard {
267 $TICK_WATCHER->start;
268 $WRITE_RUNTIME_WATCHER->start;
269 };
270 $WRITE_RUNTIME_WATCHER->stop;
271 $TICK_WATCHER->stop;
272 $guard
273 }
274
275 =item cf::async { BLOCK }
276
277 Currently the same as Coro::async_pool, meaning you cannot use
278 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
279 thing you are allowed to do is call C<prio> on it.
280
281 =cut
282
283 BEGIN { *async = \&Coro::async_pool }
284
285 =item cf::sync_job { BLOCK }
286
287 The design of crossfire+ requires that the main coro ($Coro::main) is
288 always able to handle events or runnable, as crossfire+ is only partly
289 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
290
291 If it must be done, put the blocking parts into C<sync_job>. This will run
292 the given BLOCK in another coroutine while waiting for the result. The
293 server will be frozen during this time, so the block should either finish
294 fast or be very important.
295
296 =cut
297
298 sub sync_job(&) {
299 my ($job) = @_;
300
301 if ($Coro::current == $Coro::main) {
302 # this is the main coro, too bad, we have to block
303 # till the operation succeeds, freezing the server :/
304
305 # TODO: use suspend/resume instead
306 # (but this is cancel-safe)
307 my $freeze_guard = freeze_mainloop;
308
309 my $busy = 1;
310 my @res;
311
312 (async {
313 @res = eval { $job->() };
314 warn $@ if $@;
315 undef $busy;
316 })->prio (Coro::PRIO_MAX);
317
318 while ($busy) {
319 Coro::cede or Event::one_event;
320 }
321
322 wantarray ? @res : $res[0]
323 } else {
324 # we are in another coroutine, how wonderful, everything just works
325
326 $job->()
327 }
328 }
329
330 =item $coro = cf::async_ext { BLOCK }
331
332 Like async, but this coro is automatically being canceled when the
333 extension calling this is being unloaded.
334
335 =cut
336
337 sub async_ext(&) {
338 my $cb = shift;
339
340 my $coro = &Coro::async ($cb);
341
342 $coro->on_destroy (sub {
343 delete $EXT_CORO{$coro+0};
344 });
345 $EXT_CORO{$coro+0} = $coro;
346
347 $coro
348 }
349
350 sub write_runtime {
351 my $runtime = cf::localdir . "/runtime";
352
353 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
354 or return;
355
356 my $value = $cf::RUNTIME + 90 + 10;
357 # 10 is the runtime save interval, for a monotonic clock
358 # 60 allows for the watchdog to kill the server.
359
360 (aio_write $fh, 0, (length $value), $value, 0) <= 0
361 and return;
362
363 aio_fsync $fh
364 and return;
365
366 close $fh
367 or return;
368
369 aio_rename "$runtime~", $runtime
370 and return;
371
372 1
373 }
374
375 =back
376
377 =cut
378
379 #############################################################################
380
381 =head2 ATTACHABLE OBJECTS
382
383 Many objects in crossfire are so-called attachable objects. That means you can
384 attach callbacks/event handlers (a collection of which is called an "attachment")
385 to it. All such attachable objects support the following methods.
386
387 In the following description, CLASS can be any of C<global>, C<object>
388 C<player>, C<client> or C<map> (i.e. the attachable objects in
389 crossfire+).
390
391 =over 4
392
393 =item $attachable->attach ($attachment, key => $value...)
394
395 =item $attachable->detach ($attachment)
396
397 Attach/detach a pre-registered attachment to a specific object and give it
398 the specified key/value pairs as arguments.
399
400 Example, attach a minesweeper attachment to the given object, making it a
401 10x10 minesweeper game:
402
403 $obj->attach (minesweeper => width => 10, height => 10);
404
405 =item $bool = $attachable->attached ($name)
406
407 Checks wether the named attachment is currently attached to the object.
408
409 =item cf::CLASS->attach ...
410
411 =item cf::CLASS->detach ...
412
413 Define an anonymous attachment and attach it to all objects of the given
414 CLASS. See the next function for an explanation of its arguments.
415
416 You can attach to global events by using the C<cf::global> class.
417
418 Example, log all player logins:
419
420 cf::player->attach (
421 on_login => sub {
422 my ($pl) = @_;
423 ...
424 },
425 );
426
427 Example, attach to the jeweler skill:
428
429 cf::object->attach (
430 type => cf::SKILL,
431 subtype => cf::SK_JEWELER,
432 on_use_skill => sub {
433 my ($sk, $ob, $part, $dir, $msg) = @_;
434 ...
435 },
436 );
437
438 =item cf::CLASS::attachment $name, ...
439
440 Register an attachment by C<$name> through which attachable objects of the
441 given CLASS can refer to this attachment.
442
443 Some classes such as crossfire maps and objects can specify attachments
444 that are attached at load/instantiate time, thus the need for a name.
445
446 These calls expect any number of the following handler/hook descriptions:
447
448 =over 4
449
450 =item prio => $number
451
452 Set the priority for all following handlers/hooks (unless overwritten
453 by another C<prio> setting). Lower priority handlers get executed
454 earlier. The default priority is C<0>, and many built-in handlers are
455 registered at priority C<-1000>, so lower priorities should not be used
456 unless you know what you are doing.
457
458 =item type => $type
459
460 (Only for C<< cf::object->attach >> calls), limits the attachment to the
461 given type of objects only (the additional parameter C<subtype> can be
462 used to further limit to the given subtype).
463
464 =item on_I<event> => \&cb
465
466 Call the given code reference whenever the named event happens (event is
467 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
468 handlers are recognised generally depends on the type of object these
469 handlers attach to).
470
471 See F<include/eventinc.h> for the full list of events supported, and their
472 class.
473
474 =item package => package::
475
476 Look for sub functions of the name C<< on_I<event> >> in the given
477 package and register them. Only handlers for eevents supported by the
478 object/class are recognised.
479
480 =back
481
482 Example, define an attachment called "sockpuppet" that calls the given
483 event handler when a monster attacks:
484
485 cf::object::attachment sockpuppet =>
486 on_skill_attack => sub {
487 my ($self, $victim) = @_;
488 ...
489 }
490 }
491
492 =item $attachable->valid
493
494 Just because you have a perl object does not mean that the corresponding
495 C-level object still exists. If you try to access an object that has no
496 valid C counterpart anymore you get an exception at runtime. This method
497 can be used to test for existence of the C object part without causing an
498 exception.
499
500 =cut
501
502 # the following variables are defined in .xs and must not be re-created
503 our @CB_GLOBAL = (); # registry for all global events
504 our @CB_ATTACHABLE = (); # registry for all attachables
505 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
506 our @CB_PLAYER = ();
507 our @CB_CLIENT = ();
508 our @CB_TYPE = (); # registry for type (cf-object class) based events
509 our @CB_MAP = ();
510
511 my %attachment;
512
513 sub cf::attachable::thawer_merge {
514 # simply override everything except _meta
515 local $_[0]{_meta};
516 %{$_[0]} = %{$_[1]};
517 }
518
519 sub _attach_cb($$$$) {
520 my ($registry, $event, $prio, $cb) = @_;
521
522 use sort 'stable';
523
524 $cb = [$prio, $cb];
525
526 @{$registry->[$event]} = sort
527 { $a->[0] cmp $b->[0] }
528 @{$registry->[$event] || []}, $cb;
529 }
530
531 # hack
532 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
533
534 # attach handles attaching event callbacks
535 # the only thing the caller has to do is pass the correct
536 # registry (== where the callback attaches to).
537 sub _attach {
538 my ($registry, $klass, @arg) = @_;
539
540 my $object_type;
541 my $prio = 0;
542 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
543
544 #TODO: get rid of this hack
545 if ($attachable_klass{$klass}) {
546 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
547 }
548
549 while (@arg) {
550 my $type = shift @arg;
551
552 if ($type eq "prio") {
553 $prio = shift @arg;
554
555 } elsif ($type eq "type") {
556 $object_type = shift @arg;
557 $registry = $CB_TYPE[$object_type] ||= [];
558
559 } elsif ($type eq "subtype") {
560 defined $object_type or Carp::croak "subtype specified without type";
561 my $object_subtype = shift @arg;
562 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
563
564 } elsif ($type eq "package") {
565 my $pkg = shift @arg;
566
567 while (my ($name, $id) = each %cb_id) {
568 if (my $cb = $pkg->can ($name)) {
569 _attach_cb $registry, $id, $prio, $cb;
570 }
571 }
572
573 } elsif (exists $cb_id{$type}) {
574 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
575
576 } elsif (ref $type) {
577 warn "attaching objects not supported, ignoring.\n";
578
579 } else {
580 shift @arg;
581 warn "attach argument '$type' not supported, ignoring.\n";
582 }
583 }
584 }
585
586 sub _object_attach {
587 my ($obj, $name, %arg) = @_;
588
589 return if exists $obj->{_attachment}{$name};
590
591 if (my $attach = $attachment{$name}) {
592 my $registry = $obj->registry;
593
594 for (@$attach) {
595 my ($klass, @attach) = @$_;
596 _attach $registry, $klass, @attach;
597 }
598
599 $obj->{$name} = \%arg;
600 } else {
601 warn "object uses attachment '$name' that is not available, postponing.\n";
602 }
603
604 $obj->{_attachment}{$name} = undef;
605 }
606
607 sub cf::attachable::attach {
608 if (ref $_[0]) {
609 _object_attach @_;
610 } else {
611 _attach shift->_attach_registry, @_;
612 }
613 };
614
615 # all those should be optimised
616 sub cf::attachable::detach {
617 my ($obj, $name) = @_;
618
619 if (ref $obj) {
620 delete $obj->{_attachment}{$name};
621 reattach ($obj);
622 } else {
623 Carp::croak "cannot, currently, detach class attachments";
624 }
625 };
626
627 sub cf::attachable::attached {
628 my ($obj, $name) = @_;
629
630 exists $obj->{_attachment}{$name}
631 }
632
633 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
634 eval "#line " . __LINE__ . " 'cf.pm'
635 sub cf::\L$klass\E::_attach_registry {
636 (\\\@CB_$klass, KLASS_$klass)
637 }
638
639 sub cf::\L$klass\E::attachment {
640 my \$name = shift;
641
642 \$attachment{\$name} = [[KLASS_$klass, \@_]];
643 }
644 ";
645 die if $@;
646 }
647
648 our $override;
649 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
650
651 sub override {
652 $override = 1;
653 @invoke_results = ();
654 }
655
656 sub do_invoke {
657 my $event = shift;
658 my $callbacks = shift;
659
660 @invoke_results = ();
661
662 local $override;
663
664 for (@$callbacks) {
665 eval { &{$_->[1]} };
666
667 if ($@) {
668 warn "$@";
669 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
670 override;
671 }
672
673 return 1 if $override;
674 }
675
676 0
677 }
678
679 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
680
681 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
682
683 Generate an object-specific event with the given arguments.
684
685 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
686 removed in future versions), and there is no public API to access override
687 results (if you must, access C<@cf::invoke_results> directly).
688
689 =back
690
691 =cut
692
693 #############################################################################
694 # object support
695
696 sub reattach {
697 # basically do the same as instantiate, without calling instantiate
698 my ($obj) = @_;
699
700 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
701
702 my $registry = $obj->registry;
703
704 @$registry = ();
705
706 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
707
708 for my $name (keys %{ $obj->{_attachment} || {} }) {
709 if (my $attach = $attachment{$name}) {
710 for (@$attach) {
711 my ($klass, @attach) = @$_;
712 _attach $registry, $klass, @attach;
713 }
714 } else {
715 warn "object uses attachment '$name' that is not available, postponing.\n";
716 }
717 }
718 }
719
720 cf::attachable->attach (
721 prio => -1000000,
722 on_instantiate => sub {
723 my ($obj, $data) = @_;
724
725 $data = from_json $data;
726
727 for (@$data) {
728 my ($name, $args) = @$_;
729
730 $obj->attach ($name, %{$args || {} });
731 }
732 },
733 on_reattach => \&reattach,
734 on_clone => sub {
735 my ($src, $dst) = @_;
736
737 @{$dst->registry} = @{$src->registry};
738
739 %$dst = %$src;
740
741 %{$dst->{_attachment}} = %{$src->{_attachment}}
742 if exists $src->{_attachment};
743 },
744 );
745
746 sub object_freezer_save {
747 my ($filename, $rdata, $objs) = @_;
748
749 sync_job {
750 if (length $$rdata) {
751 warn sprintf "saving %s (%d,%d)\n",
752 $filename, length $$rdata, scalar @$objs;
753
754 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
755 chmod SAVE_MODE, $fh;
756 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
757 aio_fsync $fh;
758 close $fh;
759
760 if (@$objs) {
761 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
762 chmod SAVE_MODE, $fh;
763 my $data = Storable::nfreeze { version => 1, objs => $objs };
764 aio_write $fh, 0, (length $data), $data, 0;
765 aio_fsync $fh;
766 close $fh;
767 aio_rename "$filename.pst~", "$filename.pst";
768 }
769 } else {
770 aio_unlink "$filename.pst";
771 }
772
773 aio_rename "$filename~", $filename;
774 } else {
775 warn "FATAL: $filename~: $!\n";
776 }
777 } else {
778 aio_unlink $filename;
779 aio_unlink "$filename.pst";
780 }
781
782 #d##TODO# nuke non .map-files if exist
783 if ($filename =~ s/\.map$//) {
784 aio_unlink $filename;
785 aio_unlink "$filename.pst";
786 }
787 }
788 }
789
790 sub object_freezer_as_string {
791 my ($rdata, $objs) = @_;
792
793 use Data::Dumper;
794
795 $$rdata . Dumper $objs
796 }
797
798 sub object_thawer_load {
799 my ($filename) = @_;
800
801 my ($data, $av);
802
803 #d#TODO remove .map if file does not exist
804 aio_stat $filename and $filename =~ s/\.map$//;
805
806 (aio_load $filename, $data) >= 0
807 or return;
808
809 unless (aio_stat "$filename.pst") {
810 (aio_load "$filename.pst", $av) >= 0
811 or return;
812 $av = eval { (Storable::thaw $av)->{objs} };
813 }
814
815 warn sprintf "loading %s (%d)\n",
816 $filename, length $data, scalar @{$av || []};#d#
817 return ($data, $av);
818 }
819
820 #############################################################################
821 # command handling &c
822
823 =item cf::register_command $name => \&callback($ob,$args);
824
825 Register a callback for execution when the client sends the user command
826 $name.
827
828 =cut
829
830 sub register_command {
831 my ($name, $cb) = @_;
832
833 my $caller = caller;
834 #warn "registering command '$name/$time' to '$caller'";
835
836 push @{ $COMMAND{$name} }, [$caller, $cb];
837 }
838
839 =item cf::register_extcmd $name => \&callback($pl,$packet);
840
841 Register a callbackf ro execution when the client sends an extcmd packet.
842
843 If the callback returns something, it is sent back as if reply was being
844 called.
845
846 =cut
847
848 sub register_extcmd {
849 my ($name, $cb) = @_;
850
851 $EXTCMD{$name} = $cb;
852 }
853
854 cf::player->attach (
855 on_command => sub {
856 my ($pl, $name, $params) = @_;
857
858 my $cb = $COMMAND{$name}
859 or return;
860
861 for my $cmd (@$cb) {
862 $cmd->[1]->($pl->ob, $params);
863 }
864
865 cf::override;
866 },
867 on_extcmd => sub {
868 my ($pl, $buf) = @_;
869
870 my $msg = eval { from_json $buf };
871
872 if (ref $msg) {
873 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
874 if (my %reply = $cb->($pl, $msg)) {
875 $pl->ext_reply ($msg->{msgid}, %reply);
876 }
877 }
878 } else {
879 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
880 }
881
882 cf::override;
883 },
884 );
885
886 sub load_extension {
887 my ($path) = @_;
888
889 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
890 my $base = $1;
891 my $pkg = $1;
892 $pkg =~ s/[^[:word:]]/_/g;
893 $pkg = "ext::$pkg";
894
895 warn "... loading '$path' into '$pkg'\n";
896
897 open my $fh, "<:utf8", $path
898 or die "$path: $!";
899
900 my $source =
901 "package $pkg; use strict; use utf8;\n"
902 . "#line 1 \"$path\"\n{\n"
903 . (do { local $/; <$fh> })
904 . "\n};\n1";
905
906 unless (eval $source) {
907 my $msg = $@ ? "$path: $@\n"
908 : "extension disabled.\n";
909 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
910 warn $@;
911 warn "mandatory extension failed to load, exiting.\n";
912 exit 1;
913 }
914 die $@;
915 }
916
917 push @EXTS, $pkg;
918 }
919
920 sub load_extensions {
921 for my $ext (<$LIBDIR/*.ext>) {
922 next unless -r $ext;
923 eval {
924 load_extension $ext;
925 1
926 } or warn "$ext not loaded: $@";
927 }
928 }
929
930 #############################################################################
931
932 =head2 CORE EXTENSIONS
933
934 Functions and methods that extend core crossfire objects.
935
936 =cut
937
938 package cf::player;
939
940 use Coro::AIO;
941
942 =head3 cf::player
943
944 =over 4
945
946 =item cf::player::find $login
947
948 Returns the given player object, loading it if necessary (might block).
949
950 =cut
951
952 sub playerdir($) {
953 cf::localdir
954 . "/"
955 . cf::playerdir
956 . "/"
957 . (ref $_[0] ? $_[0]->ob->name : $_[0])
958 }
959
960 sub path($) {
961 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
962
963 (playerdir $login) . "/$login.pl"
964 }
965
966 sub find_active($) {
967 $cf::PLAYER{$_[0]}
968 and $cf::PLAYER{$_[0]}->active
969 and $cf::PLAYER{$_[0]}
970 }
971
972 sub exists($) {
973 my ($login) = @_;
974
975 $cf::PLAYER{$login}
976 or cf::sync_job { !aio_stat path $login }
977 }
978
979 sub find($) {
980 return $cf::PLAYER{$_[0]} || do {
981 my $login = $_[0];
982
983 my $guard = cf::lock_acquire "user_find:$login";
984
985 $cf::PLAYER{$_[0]} || do {
986 my $pl = load_pl path $login
987 or return;
988 $cf::PLAYER{$login} = $pl
989 }
990 }
991 }
992
993 sub save($) {
994 my ($pl) = @_;
995
996 return if $pl->{deny_save};
997
998 my $path = path $pl;
999 my $guard = cf::lock_acquire "user_save:$path";
1000
1001 return if $pl->{deny_save};
1002
1003 aio_mkdir playerdir $pl, 0770;
1004 $pl->{last_save} = $cf::RUNTIME;
1005
1006 $pl->save_pl ($path);
1007 Coro::cede;
1008 }
1009
1010 sub new($) {
1011 my ($login) = @_;
1012
1013 my $self = create;
1014
1015 $self->ob->name ($login);
1016 $self->{deny_save} = 1;
1017
1018 $cf::PLAYER{$login} = $self;
1019
1020 $self
1021 }
1022
1023 =item $pl->quit_character
1024
1025 Nukes the player without looking back. If logged in, the connection will
1026 be destroyed. May block for a long time.
1027
1028 =cut
1029
1030 sub quit_character {
1031 my ($pl) = @_;
1032
1033 $pl->{deny_save} = 1;
1034 $pl->password ("*"); # this should lock out the player until we nuked the dir
1035
1036 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1037 $pl->deactivate;
1038 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1039 $pl->ns->destroy if $pl->ns;
1040
1041 my $path = playerdir $pl;
1042 my $temp = "$path~$cf::RUNTIME~deleting~";
1043 aio_rename $path, $temp;
1044 delete $cf::PLAYER{$pl->ob->name};
1045 $pl->destroy;
1046 IO::AIO::aio_rmtree $temp;
1047 }
1048
1049 =item cf::player::list_logins
1050
1051 Returns am arrayref of all valid playernames in the system, can take a
1052 while and may block, so not sync_job-capable, ever.
1053
1054 =cut
1055
1056 sub list_logins {
1057 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1058 or return [];
1059
1060 my @logins;
1061
1062 for my $login (@$dirs) {
1063 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1064 aio_read $fh, 0, 512, my $buf, 0 or next;
1065 $buf !~ /^password -------------$/m or next; # official not-valid tag
1066
1067 utf8::decode $login;
1068 push @logins, $login;
1069 }
1070
1071 \@logins
1072 }
1073
1074 =item $player->maps
1075
1076 Returns an arrayref of map paths that are private for this
1077 player. May block.
1078
1079 =cut
1080
1081 sub maps($) {
1082 my ($pl) = @_;
1083
1084 $pl = ref $pl ? $pl->ob->name : $pl;
1085
1086 my $files = aio_readdir playerdir $pl
1087 or return;
1088
1089 my @paths;
1090
1091 for (@$files) {
1092 utf8::decode $_;
1093 next if /\.(?:pl|pst)$/;
1094 next unless /^$PATH_SEP/o;
1095
1096 push @paths, cf::map::normalise "~$pl/$_";
1097 }
1098
1099 \@paths
1100 }
1101
1102 =item $player->ext_reply ($msgid, $msgtype, %msg)
1103
1104 Sends an ext reply to the player.
1105
1106 =cut
1107
1108 sub ext_reply($$$%) {
1109 my ($self, $id, %msg) = @_;
1110
1111 $msg{msgid} = $id;
1112
1113 $self->send ("ext " . cf::to_json \%msg);
1114 }
1115
1116 package cf;
1117
1118 =back
1119
1120
1121 =head3 cf::map
1122
1123 =over 4
1124
1125 =cut
1126
1127 package cf::map;
1128
1129 use Fcntl;
1130 use Coro::AIO;
1131
1132 use overload
1133 '""' => \&as_string,
1134 fallback => 1;
1135
1136 our $MAX_RESET = 3600;
1137 our $DEFAULT_RESET = 3000;
1138
1139 sub generate_random_map {
1140 my ($self, $rmp) = @_;
1141 # mit "rum" bekleckern, nicht
1142 $self->_create_random_map (
1143 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1144 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1145 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1146 $rmp->{exit_on_final_map},
1147 $rmp->{xsize}, $rmp->{ysize},
1148 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1149 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1150 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1151 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1152 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1153 (cf::region::find $rmp->{region}), $rmp->{custom}
1154 )
1155 }
1156
1157 =item cf::map->register ($regex, $prio)
1158
1159 Register a handler for the map path matching the given regex at the
1160 givne priority (higher is better, built-in handlers have priority 0, the
1161 default).
1162
1163 =cut
1164
1165 sub register {
1166 my (undef, $regex, $prio) = @_;
1167 my $pkg = caller;
1168
1169 no strict;
1170 push @{"$pkg\::ISA"}, __PACKAGE__;
1171
1172 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1173 }
1174
1175 # also paths starting with '/'
1176 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1177
1178 sub thawer_merge {
1179 my ($self, $merge) = @_;
1180
1181 # we have to keep some variables in memory intact
1182 local $self->{path};
1183 local $self->{load_path};
1184 local $self->{deny_save};
1185 local $self->{deny_reset};
1186
1187 $self->SUPER::thawer_merge ($merge);
1188 }
1189
1190 sub normalise {
1191 my ($path, $base) = @_;
1192
1193 $path = "$path"; # make sure its a string
1194
1195 $path =~ s/\.map$//;
1196
1197 # map plan:
1198 #
1199 # /! non-realised random map exit (special hack!)
1200 # {... are special paths that are not being touched
1201 # ?xxx/... are special absolute paths
1202 # ?random/... random maps
1203 # /... normal maps
1204 # ~user/... per-player map of a specific user
1205
1206 $path =~ s/$PATH_SEP/\//go;
1207
1208 # treat it as relative path if it starts with
1209 # something that looks reasonable
1210 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1211 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1212
1213 $base =~ s{[^/]+/?$}{};
1214 $path = "$base/$path";
1215 }
1216
1217 for ($path) {
1218 redo if s{//}{/};
1219 redo if s{/\.?/}{/};
1220 redo if s{/[^/]+/\.\./}{/};
1221 }
1222
1223 $path
1224 }
1225
1226 sub new_from_path {
1227 my (undef, $path, $base) = @_;
1228
1229 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1230
1231 $path = normalise $path, $base;
1232
1233 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1234 if ($path =~ $EXT_MAP{$pkg}[1]) {
1235 my $self = bless cf::map::new, $pkg;
1236 $self->{path} = $path; $self->path ($path);
1237 $self->init; # pass $1 etc.
1238 return $self;
1239 }
1240 }
1241
1242 Carp::carp "unable to resolve path '$path' (base '$base').";
1243 ()
1244 }
1245
1246 sub init {
1247 my ($self) = @_;
1248
1249 $self
1250 }
1251
1252 sub as_string {
1253 my ($self) = @_;
1254
1255 "$self->{path}"
1256 }
1257
1258 # the displayed name, this is a one way mapping
1259 sub visible_name {
1260 &as_string
1261 }
1262
1263 # the original (read-only) location
1264 sub load_path {
1265 my ($self) = @_;
1266
1267 sprintf "%s/%s/%s.map", cf::datadir, cf::mapdir, $self->{path}
1268 }
1269
1270 # the temporary/swap location
1271 sub save_path {
1272 my ($self) = @_;
1273
1274 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1275 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $path
1276 }
1277
1278 # the unique path, undef == no special unique path
1279 sub uniq_path {
1280 my ($self) = @_;
1281
1282 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1283 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1284 }
1285
1286 # and all this just because we cannot iterate over
1287 # all maps in C++...
1288 sub change_all_map_light {
1289 my ($change) = @_;
1290
1291 $_->change_map_light ($change)
1292 for grep $_->outdoor, values %cf::MAP;
1293 }
1294
1295 sub unlink_save {
1296 my ($self) = @_;
1297
1298 utf8::encode (my $save = $self->save_path);
1299 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1300 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1301
1302 #d#TODO remove .map and also nuke
1303 $save =~ s/\.map// or return;#d#
1304 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;#d#
1305 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";#d#
1306 }
1307
1308 sub load_header_from($) {
1309 my ($self, $path) = @_;
1310
1311 utf8::encode $path;
1312 #aio_open $path, O_RDONLY, 0
1313 # or return;
1314
1315 $self->_load_header ($path)
1316 or return;
1317
1318 $self->{load_path} = $path;
1319
1320 1
1321 }
1322
1323 sub load_header_orig {
1324 my ($self) = @_;
1325
1326 $self->load_header_from ($self->load_path)
1327 }
1328
1329 sub load_header_temp {
1330 my ($self) = @_;
1331
1332 $self->load_header_from ($self->save_path)
1333 }
1334
1335 sub prepare_temp {
1336 my ($self) = @_;
1337
1338 $self->last_access ((delete $self->{last_access})
1339 || $cf::RUNTIME); #d#
1340 # safety
1341 $self->{instantiate_time} = $cf::RUNTIME
1342 if $self->{instantiate_time} > $cf::RUNTIME;
1343 }
1344
1345 sub prepare_orig {
1346 my ($self) = @_;
1347
1348 $self->{load_original} = 1;
1349 $self->{instantiate_time} = $cf::RUNTIME;
1350 $self->last_access ($cf::RUNTIME);
1351 $self->instantiate;
1352 }
1353
1354 sub load_header {
1355 my ($self) = @_;
1356
1357 if ($self->load_header_temp) {
1358 $self->prepare_temp;
1359 } else {
1360 $self->load_header_orig
1361 or return;
1362 $self->prepare_orig;
1363 }
1364
1365 1
1366 }
1367
1368 sub find;
1369 sub find {
1370 my ($path, $origin) = @_;
1371
1372 $path = normalise $path, $origin && $origin->path;
1373
1374 cf::lock_wait "map_find:$path";
1375
1376 $cf::MAP{$path} || do {
1377 my $guard = cf::lock_acquire "map_find:$path";
1378 my $map = new_from_path cf::map $path
1379 or return;
1380
1381 $map->{last_save} = $cf::RUNTIME;
1382
1383 $map->load_header
1384 or return;
1385
1386 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1387 # doing this can freeze the server in a sync job, obviously
1388 #$cf::WAIT_FOR_TICK->wait;
1389 $map->reset;
1390 undef $guard;
1391 return find $path;
1392 }
1393
1394 $cf::MAP{$path} = $map
1395 }
1396 }
1397
1398 sub pre_load { }
1399 sub post_load { }
1400
1401 sub load {
1402 my ($self) = @_;
1403
1404 local $self->{deny_reset} = 1; # loading can take a long time
1405
1406 my $path = $self->{path};
1407 my $guard = cf::lock_acquire "map_load:$path";
1408
1409 return if $self->in_memory != cf::MAP_SWAPPED;
1410
1411 $self->in_memory (cf::MAP_LOADING);
1412
1413 $self->alloc;
1414
1415 $self->pre_load;
1416
1417 $self->_load_objects ($self->{load_path}, 1)
1418 or return;
1419
1420 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1421 if delete $self->{load_original};
1422
1423 if (my $uniq = $self->uniq_path) {
1424 utf8::encode $uniq;
1425 if (aio_open $uniq, O_RDONLY, 0) {
1426 $self->clear_unique_items;
1427 $self->_load_objects ($uniq, 0);
1428 }
1429 }
1430
1431 Coro::cede;
1432
1433 # now do the right thing for maps
1434 $self->link_multipart_objects;
1435
1436 unless ($self->{deny_activate}) {
1437 $self->decay_objects;
1438 $self->fix_auto_apply;
1439 $self->update_buttons;
1440 Coro::cede;
1441 $self->set_darkness_map;
1442 $self->difficulty ($self->estimate_difficulty)
1443 unless $self->difficulty;
1444 Coro::cede;
1445 $self->activate;
1446 }
1447
1448 $self->post_load;
1449
1450 $self->in_memory (cf::MAP_IN_MEMORY);
1451 }
1452
1453 sub customise_for {
1454 my ($self, $ob) = @_;
1455
1456 return find "~" . $ob->name . "/" . $self->{path}
1457 if $self->per_player;
1458
1459 $self
1460 }
1461
1462 # find and load all maps in the 3x3 area around a map
1463 sub load_diag {
1464 my ($map) = @_;
1465
1466 my @diag; # diagonal neighbours
1467
1468 for (0 .. 3) {
1469 my $neigh = $map->tile_path ($_)
1470 or next;
1471 $neigh = find $neigh, $map
1472 or next;
1473 $neigh->load;
1474
1475 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1476 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1477 }
1478
1479 for (@diag) {
1480 my $neigh = find @$_
1481 or next;
1482 $neigh->load;
1483 }
1484 }
1485
1486 sub find_sync {
1487 my ($path, $origin) = @_;
1488
1489 cf::sync_job { find $path, $origin }
1490 }
1491
1492 sub do_load_sync {
1493 my ($map) = @_;
1494
1495 cf::sync_job { $map->load };
1496 }
1497
1498 our %MAP_PREFETCH;
1499 our $MAP_PREFETCHER = undef;
1500
1501 sub find_async {
1502 my ($path, $origin) = @_;
1503
1504 $path = normalise $path, $origin && $origin->{path};
1505
1506 if (my $map = $cf::MAP{$path}) {
1507 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1508 }
1509
1510 undef $MAP_PREFETCH{$path};
1511 $MAP_PREFETCHER ||= cf::async {
1512 while (%MAP_PREFETCH) {
1513 for my $path (keys %MAP_PREFETCH) {
1514 my $map = find $path
1515 or next;
1516 $map->load;
1517
1518 delete $MAP_PREFETCH{$path};
1519 }
1520 }
1521 undef $MAP_PREFETCHER;
1522 };
1523 $MAP_PREFETCHER->prio (6);
1524
1525 ()
1526 }
1527
1528 sub save {
1529 my ($self) = @_;
1530
1531 my $lock = cf::lock_acquire "map_data:" . $self->path;
1532
1533 $self->{last_save} = $cf::RUNTIME;
1534
1535 return unless $self->dirty;
1536
1537 my $save = $self->save_path; utf8::encode $save;
1538 my $uniq = $self->uniq_path; utf8::encode $uniq;
1539
1540 $self->{load_path} = $save;
1541
1542 return if $self->{deny_save};
1543
1544 local $self->{last_access} = $self->last_access;#d#
1545
1546 cf::async {
1547 $_->contr->save for $self->players;
1548 };
1549
1550 if ($uniq) {
1551 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1552 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1553 } else {
1554 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1555 }
1556 }
1557
1558 sub swap_out {
1559 my ($self) = @_;
1560
1561 # save first because save cedes
1562 $self->save;
1563
1564 my $lock = cf::lock_acquire "map_data:" . $self->path;
1565
1566 return if $self->players;
1567 return if $self->in_memory != cf::MAP_IN_MEMORY;
1568 return if $self->{deny_save};
1569
1570 $self->clear;
1571 $self->in_memory (cf::MAP_SWAPPED);
1572 }
1573
1574 sub reset_at {
1575 my ($self) = @_;
1576
1577 # TODO: safety, remove and allow resettable per-player maps
1578 return 1e99 if $self->isa ("ext::map_per_player");#d#
1579 return 1e99 if $self->{deny_reset};
1580
1581 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1582 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1583
1584 $time + $to
1585 }
1586
1587 sub should_reset {
1588 my ($self) = @_;
1589
1590 $self->reset_at <= $cf::RUNTIME
1591 }
1592
1593 sub reset {
1594 my ($self) = @_;
1595
1596 my $lock = cf::lock_acquire "map_data:$self->{path}";
1597
1598 return if $self->players;
1599 return if $self->isa ("ext::map_per_player");#d#
1600
1601 warn "resetting map ", $self->path;#d#
1602
1603 delete $cf::MAP{$self->path};
1604
1605 $self->in_memory (cf::MAP_SWAPPED);
1606 $self->clear;
1607
1608 $_->clear_links_to ($self) for values %cf::MAP;
1609
1610 $self->unlink_save;
1611 $self->destroy;
1612 }
1613
1614 my $nuke_counter = "aaaa";
1615
1616 sub nuke {
1617 my ($self) = @_;
1618
1619 delete $cf::MAP{$self->path};
1620
1621 $self->unlink_save;
1622
1623 bless $self, "cf::map";
1624 delete $self->{deny_reset};
1625 $self->{deny_save} = 1;
1626 $self->reset_timeout (1);
1627 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1628
1629 $cf::MAP{$self->path} = $self;
1630
1631 $self->reset; # polite request, might not happen
1632 }
1633
1634 =item cf::map::unique_maps
1635
1636 Returns an arrayref of paths of all shared maps that have
1637 instantiated unique items. May block.
1638
1639 =cut
1640
1641 sub unique_maps() {
1642 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1643 or return;
1644
1645 my @paths;
1646
1647 for (@$files) {
1648 utf8::decode $_;
1649 next if /\.pst$/;
1650 next unless /^$PATH_SEP/o;
1651
1652 push @paths, cf::map::normalise $_;
1653 }
1654
1655 \@paths
1656 }
1657
1658 package cf;
1659
1660 =back
1661
1662 =head3 cf::object
1663
1664 =cut
1665
1666 package cf::object;
1667
1668 =over 4
1669
1670 =item $ob->inv_recursive
1671
1672 Returns the inventory of the object _and_ their inventories, recursively.
1673
1674 =cut
1675
1676 sub inv_recursive_;
1677 sub inv_recursive_ {
1678 map { $_, inv_recursive_ $_->inv } @_
1679 }
1680
1681 sub inv_recursive {
1682 inv_recursive_ inv $_[0]
1683 }
1684
1685 package cf;
1686
1687 =back
1688
1689 =head3 cf::object::player
1690
1691 =over 4
1692
1693 =item $player_object->reply ($npc, $msg[, $flags])
1694
1695 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1696 can be C<undef>. Does the right thing when the player is currently in a
1697 dialogue with the given NPC character.
1698
1699 =cut
1700
1701 # rough implementation of a future "reply" method that works
1702 # with dialog boxes.
1703 #TODO: the first argument must go, split into a $npc->reply_to ( method
1704 sub cf::object::player::reply($$$;$) {
1705 my ($self, $npc, $msg, $flags) = @_;
1706
1707 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1708
1709 if ($self->{record_replies}) {
1710 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1711 } else {
1712 $msg = $npc->name . " says: $msg" if $npc;
1713 $self->message ($msg, $flags);
1714 }
1715 }
1716
1717 =item $player_object->may ("access")
1718
1719 Returns wether the given player is authorized to access resource "access"
1720 (e.g. "command_wizcast").
1721
1722 =cut
1723
1724 sub cf::object::player::may {
1725 my ($self, $access) = @_;
1726
1727 $self->flag (cf::FLAG_WIZ) ||
1728 (ref $cf::CFG{"may_$access"}
1729 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1730 : $cf::CFG{"may_$access"})
1731 }
1732
1733 =item $player_object->enter_link
1734
1735 Freezes the player and moves him/her to a special map (C<{link}>).
1736
1737 The player should be reasonably safe there for short amounts of time. You
1738 I<MUST> call C<leave_link> as soon as possible, though.
1739
1740 Will never block.
1741
1742 =item $player_object->leave_link ($map, $x, $y)
1743
1744 Moves the player out of the special C<{link}> map onto the specified
1745 map. If the map is not valid (or omitted), the player will be moved back
1746 to the location he/she was before the call to C<enter_link>, or, if that
1747 fails, to the emergency map position.
1748
1749 Might block.
1750
1751 =cut
1752
1753 sub link_map {
1754 unless ($LINK_MAP) {
1755 $LINK_MAP = cf::map::find "{link}"
1756 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1757 $LINK_MAP->load;
1758 }
1759
1760 $LINK_MAP
1761 }
1762
1763 sub cf::object::player::enter_link {
1764 my ($self) = @_;
1765
1766 $self->deactivate_recursive;
1767
1768 return if UNIVERSAL::isa $self->map, "ext::map_link";
1769
1770 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1771 if $self->map;
1772
1773 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1774 }
1775
1776 sub cf::object::player::leave_link {
1777 my ($self, $map, $x, $y) = @_;
1778
1779 my $link_pos = delete $self->{_link_pos};
1780
1781 unless ($map) {
1782 # restore original map position
1783 ($map, $x, $y) = @{ $link_pos || [] };
1784 $map = cf::map::find $map;
1785
1786 unless ($map) {
1787 ($map, $x, $y) = @$EMERGENCY_POSITION;
1788 $map = cf::map::find $map
1789 or die "FATAL: cannot load emergency map\n";
1790 }
1791 }
1792
1793 ($x, $y) = (-1, -1)
1794 unless (defined $x) && (defined $y);
1795
1796 # use -1 or undef as default coordinates, not 0, 0
1797 ($x, $y) = ($map->enter_x, $map->enter_y)
1798 if $x <=0 && $y <= 0;
1799
1800 $map->load;
1801 $map->load_diag;
1802
1803 return unless $self->contr->active;
1804 $self->activate_recursive;
1805 $self->enter_map ($map, $x, $y);
1806 }
1807
1808 cf::player->attach (
1809 on_logout => sub {
1810 my ($pl) = @_;
1811
1812 # abort map switching before logout
1813 if ($pl->ob->{_link_pos}) {
1814 cf::sync_job {
1815 $pl->ob->leave_link
1816 };
1817 }
1818 },
1819 on_login => sub {
1820 my ($pl) = @_;
1821
1822 # try to abort aborted map switching on player login :)
1823 # should happen only on crashes
1824 if ($pl->ob->{_link_pos}) {
1825 $pl->ob->enter_link;
1826 (async {
1827 # we need this sleep as the login has a concurrent enter_exit running
1828 # and this sleep increases chances of the player not ending up in scorn
1829 $pl->ob->reply (undef,
1830 "There was an internal problem at your last logout, "
1831 . "the server will try to bring you to your intended destination in a second.",
1832 cf::NDI_RED);
1833 Coro::Timer::sleep 1;
1834 $pl->ob->leave_link;
1835 })->prio (2);
1836 }
1837 },
1838 );
1839
1840 =item $player_object->goto ($path, $x, $y)
1841
1842 =cut
1843
1844 sub cf::object::player::goto {
1845 my ($self, $path, $x, $y) = @_;
1846
1847 $self->enter_link;
1848
1849 (async {
1850 my $map = eval {
1851 my $map = cf::map::find $path;
1852 $map = $map->customise_for ($self) if $map;
1853 $map
1854 } or
1855 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1856
1857 $self->leave_link ($map, $x, $y);
1858 })->prio (1);
1859 }
1860
1861 =item $player_object->enter_exit ($exit_object)
1862
1863 =cut
1864
1865 sub parse_random_map_params {
1866 my ($spec) = @_;
1867
1868 my $rmp = { # defaults
1869 xsize => (cf::rndm 15, 40),
1870 ysize => (cf::rndm 15, 40),
1871 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1872 #layout => string,
1873 };
1874
1875 for (split /\n/, $spec) {
1876 my ($k, $v) = split /\s+/, $_, 2;
1877
1878 $rmp->{lc $k} = $v if (length $k) && (length $v);
1879 }
1880
1881 $rmp
1882 }
1883
1884 sub prepare_random_map {
1885 my ($exit) = @_;
1886
1887 my $guard = cf::lock_acquire "exit_prepare:$exit";
1888
1889 # all this does is basically replace the /! path by
1890 # a new random map path (?random/...) with a seed
1891 # that depends on the exit object
1892
1893 my $rmp = parse_random_map_params $exit->msg;
1894
1895 if ($exit->map) {
1896 $rmp->{region} = $exit->region->name;
1897 $rmp->{origin_map} = $exit->map->path;
1898 $rmp->{origin_x} = $exit->x;
1899 $rmp->{origin_y} = $exit->y;
1900 }
1901
1902 $rmp->{random_seed} ||= $exit->random_seed;
1903
1904 my $data = cf::to_json $rmp;
1905 my $md5 = Digest::MD5::md5_hex $data;
1906 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1907
1908 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1909 aio_write $fh, 0, (length $data), $data, 0;
1910 undef $fh;
1911 aio_rename "$meta~", $meta;
1912
1913 $exit->slaying ("?random/$md5");
1914 $exit->msg (undef);
1915 }
1916 }
1917
1918 sub cf::object::player::enter_exit {
1919 my ($self, $exit) = @_;
1920
1921 return unless $self->type == cf::PLAYER;
1922
1923 if ($exit->slaying eq "/!") {
1924 #TODO: this should de-fi-ni-te-ly not be a sync-job
1925 cf::sync_job { prepare_random_map $exit };
1926 }
1927
1928 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
1929 my $hp = $exit->stats->hp;
1930 my $sp = $exit->stats->sp;
1931
1932 $self->enter_link;
1933
1934 (async {
1935 $self->deactivate_recursive; # just to be sure
1936 unless (eval {
1937 $self->goto ($slaying, $hp, $sp);
1938
1939 1;
1940 }) {
1941 $self->message ("Something went wrong deep within the crossfire server. "
1942 . "I'll try to bring you back to the map you were before. "
1943 . "Please report this to the dungeon master!",
1944 cf::NDI_UNIQUE | cf::NDI_RED);
1945
1946 warn "ERROR in enter_exit: $@";
1947 $self->leave_link;
1948 }
1949 })->prio (1);
1950 }
1951
1952 =head3 cf::client
1953
1954 =over 4
1955
1956 =item $client->send_drawinfo ($text, $flags)
1957
1958 Sends a drawinfo packet to the client. Circumvents output buffering so
1959 should not be used under normal circumstances.
1960
1961 =cut
1962
1963 sub cf::client::send_drawinfo {
1964 my ($self, $text, $flags) = @_;
1965
1966 utf8::encode $text;
1967 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1968 }
1969
1970
1971 =item $success = $client->query ($flags, "text", \&cb)
1972
1973 Queues a query to the client, calling the given callback with
1974 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1975 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1976
1977 Queries can fail, so check the return code. Or don't, as queries will become
1978 reliable at some point in the future.
1979
1980 =cut
1981
1982 sub cf::client::query {
1983 my ($self, $flags, $text, $cb) = @_;
1984
1985 return unless $self->state == ST_PLAYING
1986 || $self->state == ST_SETUP
1987 || $self->state == ST_CUSTOM;
1988
1989 $self->state (ST_CUSTOM);
1990
1991 utf8::encode $text;
1992 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1993
1994 $self->send_packet ($self->{query_queue}[0][0])
1995 if @{ $self->{query_queue} } == 1;
1996 }
1997
1998 cf::client->attach (
1999 on_reply => sub {
2000 my ($ns, $msg) = @_;
2001
2002 # this weird shuffling is so that direct followup queries
2003 # get handled first
2004 my $queue = delete $ns->{query_queue}
2005 or return; # be conservative, not sure how that can happen, but we saw a crash here
2006
2007 (shift @$queue)->[1]->($msg);
2008 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2009
2010 push @{ $ns->{query_queue} }, @$queue;
2011
2012 if (@{ $ns->{query_queue} } == @$queue) {
2013 if (@$queue) {
2014 $ns->send_packet ($ns->{query_queue}[0][0]);
2015 } else {
2016 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2017 }
2018 }
2019 },
2020 );
2021
2022 =item $client->async (\&cb)
2023
2024 Create a new coroutine, running the specified callback. The coroutine will
2025 be automatically cancelled when the client gets destroyed (e.g. on logout,
2026 or loss of connection).
2027
2028 =cut
2029
2030 sub cf::client::async {
2031 my ($self, $cb) = @_;
2032
2033 my $coro = &Coro::async ($cb);
2034
2035 $coro->on_destroy (sub {
2036 delete $self->{_coro}{$coro+0};
2037 });
2038
2039 $self->{_coro}{$coro+0} = $coro;
2040
2041 $coro
2042 }
2043
2044 cf::client->attach (
2045 on_destroy => sub {
2046 my ($ns) = @_;
2047
2048 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2049 },
2050 );
2051
2052 =back
2053
2054
2055 =head2 SAFE SCRIPTING
2056
2057 Functions that provide a safe environment to compile and execute
2058 snippets of perl code without them endangering the safety of the server
2059 itself. Looping constructs, I/O operators and other built-in functionality
2060 is not available in the safe scripting environment, and the number of
2061 functions and methods that can be called is greatly reduced.
2062
2063 =cut
2064
2065 our $safe = new Safe "safe";
2066 our $safe_hole = new Safe::Hole;
2067
2068 $SIG{FPE} = 'IGNORE';
2069
2070 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2071
2072 # here we export the classes and methods available to script code
2073
2074 =pod
2075
2076 The following fucntions and emthods are available within a safe environment:
2077
2078 cf::object contr pay_amount pay_player map
2079 cf::object::player player
2080 cf::player peaceful
2081 cf::map trigger
2082
2083 =cut
2084
2085 for (
2086 ["cf::object" => qw(contr pay_amount pay_player map)],
2087 ["cf::object::player" => qw(player)],
2088 ["cf::player" => qw(peaceful)],
2089 ["cf::map" => qw(trigger)],
2090 ) {
2091 no strict 'refs';
2092 my ($pkg, @funs) = @$_;
2093 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2094 for @funs;
2095 }
2096
2097 =over 4
2098
2099 =item @retval = safe_eval $code, [var => value, ...]
2100
2101 Compiled and executes the given perl code snippet. additional var/value
2102 pairs result in temporary local (my) scalar variables of the given name
2103 that are available in the code snippet. Example:
2104
2105 my $five = safe_eval '$first + $second', first => 1, second => 4;
2106
2107 =cut
2108
2109 sub safe_eval($;@) {
2110 my ($code, %vars) = @_;
2111
2112 my $qcode = $code;
2113 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2114 $qcode =~ s/\n/\\n/g;
2115
2116 local $_;
2117 local @safe::cf::_safe_eval_args = values %vars;
2118
2119 my $eval =
2120 "do {\n"
2121 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2122 . "#line 0 \"{$qcode}\"\n"
2123 . $code
2124 . "\n}"
2125 ;
2126
2127 sub_generation_inc;
2128 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2129 sub_generation_inc;
2130
2131 if ($@) {
2132 warn "$@";
2133 warn "while executing safe code '$code'\n";
2134 warn "with arguments " . (join " ", %vars) . "\n";
2135 }
2136
2137 wantarray ? @res : $res[0]
2138 }
2139
2140 =item cf::register_script_function $function => $cb
2141
2142 Register a function that can be called from within map/npc scripts. The
2143 function should be reasonably secure and should be put into a package name
2144 like the extension.
2145
2146 Example: register a function that gets called whenever a map script calls
2147 C<rent::overview>, as used by the C<rent> extension.
2148
2149 cf::register_script_function "rent::overview" => sub {
2150 ...
2151 };
2152
2153 =cut
2154
2155 sub register_script_function {
2156 my ($fun, $cb) = @_;
2157
2158 no strict 'refs';
2159 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2160 }
2161
2162 =back
2163
2164 =cut
2165
2166 #############################################################################
2167
2168 =head2 EXTENSION DATABASE SUPPORT
2169
2170 Crossfire maintains a very simple database for extension use. It can
2171 currently store anything that can be serialised using Storable, which
2172 excludes objects.
2173
2174 The parameter C<$family> should best start with the name of the extension
2175 using it, it should be unique.
2176
2177 =over 4
2178
2179 =item $hashref = cf::db_get $family
2180
2181 Return a hashref for use by the extension C<$family>, which can be
2182 modified. After modifications, you have to call C<cf::db_dirty> or
2183 C<cf::db_sync>.
2184
2185 =item $value = cf::db_get $family => $key
2186
2187 Returns a single value from the database
2188
2189 =item cf::db_put $family => $hashref
2190
2191 Stores the given family hashref into the database. Updates are delayed, if
2192 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2193
2194 =item cf::db_put $family => $key => $value
2195
2196 Stores the given C<$value> in the family hash. Updates are delayed, if you
2197 want the data to be synced to disk immediately, use C<cf::db_sync>.
2198
2199 =item cf::db_dirty
2200
2201 Marks the database as dirty, to be updated at a later time.
2202
2203 =item cf::db_sync
2204
2205 Immediately write the database to disk I<if it is dirty>.
2206
2207 =cut
2208
2209 our $DB;
2210
2211 {
2212 my $path = cf::localdir . "/database.pst";
2213
2214 sub db_load() {
2215 $DB = stat $path ? Storable::retrieve $path : { };
2216 }
2217
2218 my $pid;
2219
2220 sub db_save() {
2221 waitpid $pid, 0 if $pid;
2222 if (0 == ($pid = fork)) {
2223 $DB->{_meta}{version} = 1;
2224 Storable::nstore $DB, "$path~";
2225 rename "$path~", $path;
2226 cf::_exit 0 if defined $pid;
2227 }
2228 }
2229
2230 my $dirty;
2231
2232 sub db_sync() {
2233 db_save if $dirty;
2234 undef $dirty;
2235 }
2236
2237 my $idle = Event->idle (
2238 reentrant => 0,
2239 min => 10,
2240 max => 20,
2241 repeat => 0,
2242 data => WF_AUTOCANCEL,
2243 cb => \&db_sync,
2244 );
2245
2246 sub db_dirty() {
2247 $dirty = 1;
2248 $idle->start;
2249 }
2250
2251 sub db_get($;$) {
2252 @_ >= 2
2253 ? $DB->{$_[0]}{$_[1]}
2254 : ($DB->{$_[0]} ||= { })
2255 }
2256
2257 sub db_put($$;$) {
2258 if (@_ >= 3) {
2259 $DB->{$_[0]}{$_[1]} = $_[2];
2260 } else {
2261 $DB->{$_[0]} = $_[1];
2262 }
2263 db_dirty;
2264 }
2265
2266 cf::global->attach (
2267 prio => 10000,
2268 on_cleanup => sub {
2269 db_sync;
2270 },
2271 );
2272 }
2273
2274 #############################################################################
2275 # the server's init and main functions
2276
2277 sub load_resources {
2278 load_regions sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2279 or die "unable to load regions file\n";#d#
2280 }
2281
2282 sub cfg_load {
2283 open my $fh, "<:utf8", cf::confdir . "/config"
2284 or return;
2285
2286 local $/;
2287 *CFG = YAML::Syck::Load <$fh>;
2288
2289 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2290
2291 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2292 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2293
2294 if (exists $CFG{mlockall}) {
2295 eval {
2296 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2297 and die "WARNING: m(un)lockall failed: $!\n";
2298 };
2299 warn $@ if $@;
2300 }
2301 }
2302
2303 sub init {
2304 load_resources;
2305 }
2306
2307 sub main {
2308 # we must not ever block the main coroutine
2309 local $Coro::idle = sub {
2310 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2311 (async {
2312 Event::one_event;
2313 })->prio (Coro::PRIO_MAX);
2314 };
2315
2316 cfg_load;
2317 db_load;
2318 load_extensions;
2319
2320 $TICK_WATCHER->start;
2321 Event::loop;
2322 }
2323
2324 #############################################################################
2325 # initialisation and cleanup
2326
2327 # install some emergency cleanup handlers
2328 BEGIN {
2329 for my $signal (qw(INT HUP TERM)) {
2330 Event->signal (
2331 reentrant => 0,
2332 data => WF_AUTOCANCEL,
2333 signal => $signal,
2334 prio => 0,
2335 cb => sub {
2336 cf::cleanup "SIG$signal";
2337 },
2338 );
2339 }
2340 }
2341
2342 sub emergency_save() {
2343 my $freeze_guard = cf::freeze_mainloop;
2344
2345 warn "enter emergency perl save\n";
2346
2347 cf::sync_job {
2348 # use a peculiar iteration method to avoid tripping on perl
2349 # refcount bugs in for. also avoids problems with players
2350 # and maps saved/destroyed asynchronously.
2351 warn "begin emergency player save\n";
2352 for my $login (keys %cf::PLAYER) {
2353 my $pl = $cf::PLAYER{$login} or next;
2354 $pl->valid or next;
2355 $pl->save;
2356 }
2357 warn "end emergency player save\n";
2358
2359 warn "begin emergency map save\n";
2360 for my $path (keys %cf::MAP) {
2361 my $map = $cf::MAP{$path} or next;
2362 $map->valid or next;
2363 $map->save;
2364 }
2365 warn "end emergency map save\n";
2366 };
2367
2368 warn "leave emergency perl save\n";
2369 }
2370
2371 sub reload() {
2372 # can/must only be called in main
2373 if ($Coro::current != $Coro::main) {
2374 warn "can only reload from main coroutine";
2375 return;
2376 }
2377
2378 warn "reloading...";
2379
2380 warn "cancelling server ticker";
2381 $TICK_WATCHER->cancel;
2382
2383 cf::emergency_save;
2384
2385 eval {
2386 # if anything goes wrong in here, we should simply crash as we already saved
2387
2388 warn "syncing database to disk";
2389 cf::db_sync;
2390
2391 warn "cancelling all WF_AUTOCANCEL watchers";
2392 for (Event::all_watchers) {
2393 $_->cancel if $_->data & WF_AUTOCANCEL;
2394 }
2395
2396 warn "flushing outstanding aio requests";
2397 for (;;) {
2398 IO::AIO::flush;
2399 Coro::cede;
2400 last unless IO::AIO::nreqs;
2401 warn "iterate...";
2402 }
2403
2404 warn "cancelling all extension coros";
2405 $_->cancel for values %EXT_CORO;
2406 %EXT_CORO = ();
2407
2408 warn "removing commands";
2409 %COMMAND = ();
2410
2411 warn "removing ext commands";
2412 %EXTCMD = ();
2413
2414 warn "unloading/nuking all extensions";
2415 for my $pkg (@EXTS) {
2416 warn "... unloading $pkg";
2417
2418 if (my $cb = $pkg->can ("unload")) {
2419 eval {
2420 $cb->($pkg);
2421 1
2422 } or warn "$pkg unloaded, but with errors: $@";
2423 }
2424
2425 warn "... nuking $pkg";
2426 Symbol::delete_package $pkg;
2427 }
2428
2429 warn "unloading all perl modules loaded from $LIBDIR";
2430 while (my ($k, $v) = each %INC) {
2431 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2432
2433 warn "... unloading $k";
2434 delete $INC{$k};
2435
2436 $k =~ s/\.pm$//;
2437 $k =~ s/\//::/g;
2438
2439 if (my $cb = $k->can ("unload_module")) {
2440 $cb->();
2441 }
2442
2443 Symbol::delete_package $k;
2444 }
2445
2446 warn "getting rid of safe::, as good as possible";
2447 Symbol::delete_package "safe::$_"
2448 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2449
2450 warn "unloading cf.pm \"a bit\"";
2451 delete $INC{"cf.pm"};
2452
2453 # don't, removes xs symbols, too,
2454 # and global variables created in xs
2455 #Symbol::delete_package __PACKAGE__;
2456
2457 warn "unload completed, starting to reload now";
2458
2459 warn "reloading cf.pm";
2460 require cf;
2461 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2462
2463 warn "loading config and database again";
2464 cf::cfg_load;
2465 cf::db_load;
2466
2467 warn "loading extensions";
2468 cf::load_extensions;
2469
2470 warn "reattaching attachments to objects/players";
2471 _global_reattach;
2472 warn "reattaching attachments to maps";
2473 reattach $_ for values %MAP;
2474
2475 warn "loading reloadable resources";
2476 load_resources;
2477
2478 warn "restarting server ticker";
2479
2480 $TICK_WATCHER->start;
2481 };
2482
2483 if ($@) {
2484 warn $@;
2485 warn "error while reloading, exiting.";
2486 exit 1;
2487 }
2488
2489 warn "reloaded";
2490 };
2491
2492 our $RELOAD_WATCHER; # used only during reload
2493
2494 register_command "reload" => sub {
2495 my ($who, $arg) = @_;
2496
2497 if ($who->flag (FLAG_WIZ)) {
2498 $who->message ("reloading server.");
2499
2500 # doing reload synchronously and two reloads happen back-to-back,
2501 # coro crashes during coro_state_free->destroy here.
2502
2503 $RELOAD_WATCHER ||= Event->timer (
2504 reentrant => 0,
2505 after => 0,
2506 data => WF_AUTOCANCEL,
2507 cb => sub {
2508 reload;
2509 undef $RELOAD_WATCHER;
2510 },
2511 );
2512 }
2513 };
2514
2515 unshift @INC, $LIBDIR;
2516
2517 my $bug_warning = 0;
2518
2519 $TICK_WATCHER = Event->timer (
2520 reentrant => 0,
2521 parked => 1,
2522 prio => 0,
2523 at => $NEXT_TICK || $TICK,
2524 data => WF_AUTOCANCEL,
2525 cb => sub {
2526 if ($Coro::current != $Coro::main) {
2527 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2528 unless ++$bug_warning > 10;
2529 return;
2530 }
2531
2532 $NOW = Event::time;
2533
2534 cf::server_tick; # one server iteration
2535 $RUNTIME += $TICK;
2536 $NEXT_TICK += $TICK;
2537
2538 $WAIT_FOR_TICK->broadcast;
2539 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2540
2541 Event::sweep;
2542 Coro::cede_notself;
2543
2544 # my $AFTER = Event::time;
2545 # warn $AFTER - $NOW;#d#
2546
2547 # if we are delayed by four ticks or more, skip them all
2548 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2549
2550 $TICK_WATCHER->at ($NEXT_TICK);
2551 $TICK_WATCHER->start;
2552 },
2553 );
2554
2555 IO::AIO::max_poll_time $TICK * 0.1;
2556
2557 undef $Coro::AIO::WATCHER;
2558 $AIO_POLL_WATCHER = Event->io (
2559 reentrant => 0,
2560 fd => IO::AIO::poll_fileno,
2561 poll => 'r',
2562 prio => 6,
2563 data => WF_AUTOCANCEL,
2564 cb => \&IO::AIO::poll_cb,
2565 );
2566
2567 $WRITE_RUNTIME_WATCHER = Event->timer (
2568 reentrant => 0,
2569 data => WF_AUTOCANCEL,
2570 after => 1,
2571 interval => 10,
2572 prio => 6, # keep it lowest so it acts like a watchdog
2573 cb => Coro::unblock_sub {
2574 write_runtime
2575 or warn "ERROR: unable to write runtime file: $!";
2576 },
2577 );
2578
2579 END { cf::emergency_save }
2580
2581 1
2582