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Revision: 1.204
Committed: Fri Feb 2 19:59:22 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.203: +4 -2 lines
Log Message:
disable fsync for normal map writes - problems with that should be rare

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.5 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use Data::Dumper;
21 use Digest::MD5;
22 use Fcntl;
23 use IO::AIO 2.32 ();
24 use YAML::Syck ();
25 use Time::HiRes;
26
27 use Event; $Event::Eval = 1; # no idea why this is required, but it is
28
29 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
31 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
32 $YAML::Syck::ImplicitUnicode = 1;
33
34 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
35
36 our %COMMAND = ();
37 our %COMMAND_TIME = ();
38
39 our @EXTS = (); # list of extension package names
40 our %EXTCMD = ();
41 our %EXT_CORO = (); # coroutines bound to extensions
42 our %EXT_MAP = (); # pluggable maps
43
44 our @EVENT;
45 our $LIBDIR = datadir . "/ext";
46
47 our $TICK = MAX_TIME * 1e-6;
48 our $TICK_WATCHER;
49 our $AIO_POLL_WATCHER;
50 our $WRITE_RUNTIME_WATCHER;
51 our $NEXT_TICK;
52 our $NOW;
53 our $USE_FSYNC; # use fsync to write maps - default off
54
55 our %CFG;
56
57 our $UPTIME; $UPTIME ||= time;
58 our $RUNTIME;
59
60 our %PLAYER; # all users
61 our %MAP; # all maps
62 our $LINK_MAP; # the special {link} map, which is always available
63 our $RANDOM_MAPS = cf::localdir . "/random";
64
65 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
66 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
67
68 # used to convert map paths into valid unix filenames by replacing / by ∕
69 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
70
71 binmode STDOUT;
72 binmode STDERR;
73
74 # read virtual server time, if available
75 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
76 open my $fh, "<", cf::localdir . "/runtime"
77 or die "unable to read runtime file: $!";
78 $RUNTIME = <$fh> + 0.;
79 }
80
81 mkdir cf::localdir;
82 mkdir cf::localdir . "/" . cf::playerdir;
83 mkdir cf::localdir . "/" . cf::tmpdir;
84 mkdir cf::localdir . "/" . cf::uniquedir;
85 mkdir $RANDOM_MAPS;
86
87 our $EMERGENCY_POSITION;
88
89 sub cf::map::normalise;
90
91 #############################################################################
92
93 =head2 GLOBAL VARIABLES
94
95 =over 4
96
97 =item $cf::UPTIME
98
99 The timestamp of the server start (so not actually an uptime).
100
101 =item $cf::RUNTIME
102
103 The time this server has run, starts at 0 and is increased by $cf::TICK on
104 every server tick.
105
106 =item $cf::LIBDIR
107
108 The perl library directory, where extensions and cf-specific modules can
109 be found. It will be added to C<@INC> automatically.
110
111 =item $cf::NOW
112
113 The time of the last (current) server tick.
114
115 =item $cf::TICK
116
117 The interval between server ticks, in seconds.
118
119 =item %cf::CFG
120
121 Configuration for the server, loaded from C</etc/crossfire/config>, or
122 from wherever your confdir points to.
123
124 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
125
126 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
127 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
128 processing has been done. Call C<< ->wait >> on them to maximise the
129 window of cpu time available, or simply to synchronise to the server tick.
130
131 =back
132
133 =cut
134
135 BEGIN {
136 *CORE::GLOBAL::warn = sub {
137 my $msg = join "", @_;
138 utf8::encode $msg;
139
140 $msg .= "\n"
141 unless $msg =~ /\n$/;
142
143 LOG llevError, $msg;
144 };
145 }
146
147 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
148 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
149 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
150 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
151 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
152 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
153
154 # we bless all objects into (empty) derived classes to force a method lookup
155 # within the Safe compartment.
156 for my $pkg (qw(
157 cf::global cf::attachable
158 cf::object cf::object::player
159 cf::client cf::player
160 cf::arch cf::living
161 cf::map cf::party cf::region
162 )) {
163 no strict 'refs';
164 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
165 }
166
167 $Event::DIED = sub {
168 warn "error in event callback: @_";
169 };
170
171 =head2 UTILITY FUNCTIONS
172
173 =over 4
174
175 =item dumpval $ref
176
177 =cut
178
179 sub dumpval {
180 eval {
181 local $SIG{__DIE__};
182 my $d;
183 if (1) {
184 $d = new Data::Dumper([$_[0]], ["*var"]);
185 $d->Terse(1);
186 $d->Indent(2);
187 $d->Quotekeys(0);
188 $d->Useqq(1);
189 #$d->Bless(...);
190 $d->Seen($_[1]) if @_ > 1;
191 $d = $d->Dump();
192 }
193 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
194 $d
195 } || "[unable to dump $_[0]: '$@']";
196 }
197
198 use JSON::Syck (); # TODO# replace by JSON::PC once working
199
200 =item $ref = cf::from_json $json
201
202 Converts a JSON string into the corresponding perl data structure.
203
204 =cut
205
206 sub from_json($) {
207 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
208 JSON::Syck::Load $_[0]
209 }
210
211 =item $json = cf::to_json $ref
212
213 Converts a perl data structure into its JSON representation.
214
215 =cut
216
217 sub to_json($) {
218 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
219 JSON::Syck::Dump $_[0]
220 }
221
222 =item cf::lock_wait $string
223
224 Wait until the given lock is available. See cf::lock_acquire.
225
226 =item my $lock = cf::lock_acquire $string
227
228 Wait until the given lock is available and then acquires it and returns
229 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
230 for example when the coroutine gets canceled), the lock is automatically
231 returned.
232
233 Lock names should begin with a unique identifier (for example, cf::map::find
234 uses map_find and cf::map::load uses map_load).
235
236 =cut
237
238 our %LOCK;
239
240 sub lock_wait($) {
241 my ($key) = @_;
242
243 # wait for lock, if any
244 while ($LOCK{$key}) {
245 push @{ $LOCK{$key} }, $Coro::current;
246 Coro::schedule;
247 }
248 }
249
250 sub lock_acquire($) {
251 my ($key) = @_;
252
253 # wait, to be sure we are not locked
254 lock_wait $key;
255
256 $LOCK{$key} = [];
257
258 Coro::guard {
259 # wake up all waiters, to be on the safe side
260 $_->ready for @{ delete $LOCK{$key} };
261 }
262 }
263
264 sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = Coro::guard {
268 $TICK_WATCHER->start;
269 $WRITE_RUNTIME_WATCHER->start;
270 };
271 $WRITE_RUNTIME_WATCHER->stop;
272 $TICK_WATCHER->stop;
273 $guard
274 }
275
276 =item cf::async { BLOCK }
277
278 Currently the same as Coro::async_pool, meaning you cannot use
279 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
280 thing you are allowed to do is call C<prio> on it.
281
282 =cut
283
284 BEGIN { *async = \&Coro::async_pool }
285
286 =item cf::sync_job { BLOCK }
287
288 The design of crossfire+ requires that the main coro ($Coro::main) is
289 always able to handle events or runnable, as crossfire+ is only partly
290 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
291
292 If it must be done, put the blocking parts into C<sync_job>. This will run
293 the given BLOCK in another coroutine while waiting for the result. The
294 server will be frozen during this time, so the block should either finish
295 fast or be very important.
296
297 =cut
298
299 sub sync_job(&) {
300 my ($job) = @_;
301
302 if ($Coro::current == $Coro::main) {
303 # this is the main coro, too bad, we have to block
304 # till the operation succeeds, freezing the server :/
305
306 # TODO: use suspend/resume instead
307 # (but this is cancel-safe)
308 my $freeze_guard = freeze_mainloop;
309
310 my $busy = 1;
311 my @res;
312
313 (async {
314 @res = eval { $job->() };
315 warn $@ if $@;
316 undef $busy;
317 })->prio (Coro::PRIO_MAX);
318
319 while ($busy) {
320 Coro::cede or Event::one_event;
321 }
322
323 wantarray ? @res : $res[0]
324 } else {
325 # we are in another coroutine, how wonderful, everything just works
326
327 $job->()
328 }
329 }
330
331 =item $coro = cf::async_ext { BLOCK }
332
333 Like async, but this coro is automatically being canceled when the
334 extension calling this is being unloaded.
335
336 =cut
337
338 sub async_ext(&) {
339 my $cb = shift;
340
341 my $coro = &Coro::async ($cb);
342
343 $coro->on_destroy (sub {
344 delete $EXT_CORO{$coro+0};
345 });
346 $EXT_CORO{$coro+0} = $coro;
347
348 $coro
349 }
350
351 sub write_runtime {
352 my $runtime = cf::localdir . "/runtime";
353
354 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
355 or return;
356
357 my $value = $cf::RUNTIME + 90 + 10;
358 # 10 is the runtime save interval, for a monotonic clock
359 # 60 allows for the watchdog to kill the server.
360
361 (aio_write $fh, 0, (length $value), $value, 0) <= 0
362 and return;
363
364 # always fsync - this file is important
365 aio_fsync $fh
366 and return;
367
368 close $fh
369 or return;
370
371 aio_rename "$runtime~", $runtime
372 and return;
373
374 1
375 }
376
377 =back
378
379 =cut
380
381 #############################################################################
382
383 =head2 ATTACHABLE OBJECTS
384
385 Many objects in crossfire are so-called attachable objects. That means you can
386 attach callbacks/event handlers (a collection of which is called an "attachment")
387 to it. All such attachable objects support the following methods.
388
389 In the following description, CLASS can be any of C<global>, C<object>
390 C<player>, C<client> or C<map> (i.e. the attachable objects in
391 crossfire+).
392
393 =over 4
394
395 =item $attachable->attach ($attachment, key => $value...)
396
397 =item $attachable->detach ($attachment)
398
399 Attach/detach a pre-registered attachment to a specific object and give it
400 the specified key/value pairs as arguments.
401
402 Example, attach a minesweeper attachment to the given object, making it a
403 10x10 minesweeper game:
404
405 $obj->attach (minesweeper => width => 10, height => 10);
406
407 =item $bool = $attachable->attached ($name)
408
409 Checks wether the named attachment is currently attached to the object.
410
411 =item cf::CLASS->attach ...
412
413 =item cf::CLASS->detach ...
414
415 Define an anonymous attachment and attach it to all objects of the given
416 CLASS. See the next function for an explanation of its arguments.
417
418 You can attach to global events by using the C<cf::global> class.
419
420 Example, log all player logins:
421
422 cf::player->attach (
423 on_login => sub {
424 my ($pl) = @_;
425 ...
426 },
427 );
428
429 Example, attach to the jeweler skill:
430
431 cf::object->attach (
432 type => cf::SKILL,
433 subtype => cf::SK_JEWELER,
434 on_use_skill => sub {
435 my ($sk, $ob, $part, $dir, $msg) = @_;
436 ...
437 },
438 );
439
440 =item cf::CLASS::attachment $name, ...
441
442 Register an attachment by C<$name> through which attachable objects of the
443 given CLASS can refer to this attachment.
444
445 Some classes such as crossfire maps and objects can specify attachments
446 that are attached at load/instantiate time, thus the need for a name.
447
448 These calls expect any number of the following handler/hook descriptions:
449
450 =over 4
451
452 =item prio => $number
453
454 Set the priority for all following handlers/hooks (unless overwritten
455 by another C<prio> setting). Lower priority handlers get executed
456 earlier. The default priority is C<0>, and many built-in handlers are
457 registered at priority C<-1000>, so lower priorities should not be used
458 unless you know what you are doing.
459
460 =item type => $type
461
462 (Only for C<< cf::object->attach >> calls), limits the attachment to the
463 given type of objects only (the additional parameter C<subtype> can be
464 used to further limit to the given subtype).
465
466 =item on_I<event> => \&cb
467
468 Call the given code reference whenever the named event happens (event is
469 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
470 handlers are recognised generally depends on the type of object these
471 handlers attach to).
472
473 See F<include/eventinc.h> for the full list of events supported, and their
474 class.
475
476 =item package => package::
477
478 Look for sub functions of the name C<< on_I<event> >> in the given
479 package and register them. Only handlers for eevents supported by the
480 object/class are recognised.
481
482 =back
483
484 Example, define an attachment called "sockpuppet" that calls the given
485 event handler when a monster attacks:
486
487 cf::object::attachment sockpuppet =>
488 on_skill_attack => sub {
489 my ($self, $victim) = @_;
490 ...
491 }
492 }
493
494 =item $attachable->valid
495
496 Just because you have a perl object does not mean that the corresponding
497 C-level object still exists. If you try to access an object that has no
498 valid C counterpart anymore you get an exception at runtime. This method
499 can be used to test for existence of the C object part without causing an
500 exception.
501
502 =cut
503
504 # the following variables are defined in .xs and must not be re-created
505 our @CB_GLOBAL = (); # registry for all global events
506 our @CB_ATTACHABLE = (); # registry for all attachables
507 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
508 our @CB_PLAYER = ();
509 our @CB_CLIENT = ();
510 our @CB_TYPE = (); # registry for type (cf-object class) based events
511 our @CB_MAP = ();
512
513 my %attachment;
514
515 sub cf::attachable::thawer_merge {
516 # simply override everything except _meta
517 local $_[0]{_meta};
518 %{$_[0]} = %{$_[1]};
519 }
520
521 sub _attach_cb($$$$) {
522 my ($registry, $event, $prio, $cb) = @_;
523
524 use sort 'stable';
525
526 $cb = [$prio, $cb];
527
528 @{$registry->[$event]} = sort
529 { $a->[0] cmp $b->[0] }
530 @{$registry->[$event] || []}, $cb;
531 }
532
533 # hack
534 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
535
536 # attach handles attaching event callbacks
537 # the only thing the caller has to do is pass the correct
538 # registry (== where the callback attaches to).
539 sub _attach {
540 my ($registry, $klass, @arg) = @_;
541
542 my $object_type;
543 my $prio = 0;
544 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
545
546 #TODO: get rid of this hack
547 if ($attachable_klass{$klass}) {
548 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
549 }
550
551 while (@arg) {
552 my $type = shift @arg;
553
554 if ($type eq "prio") {
555 $prio = shift @arg;
556
557 } elsif ($type eq "type") {
558 $object_type = shift @arg;
559 $registry = $CB_TYPE[$object_type] ||= [];
560
561 } elsif ($type eq "subtype") {
562 defined $object_type or Carp::croak "subtype specified without type";
563 my $object_subtype = shift @arg;
564 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
565
566 } elsif ($type eq "package") {
567 my $pkg = shift @arg;
568
569 while (my ($name, $id) = each %cb_id) {
570 if (my $cb = $pkg->can ($name)) {
571 _attach_cb $registry, $id, $prio, $cb;
572 }
573 }
574
575 } elsif (exists $cb_id{$type}) {
576 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
577
578 } elsif (ref $type) {
579 warn "attaching objects not supported, ignoring.\n";
580
581 } else {
582 shift @arg;
583 warn "attach argument '$type' not supported, ignoring.\n";
584 }
585 }
586 }
587
588 sub _object_attach {
589 my ($obj, $name, %arg) = @_;
590
591 return if exists $obj->{_attachment}{$name};
592
593 if (my $attach = $attachment{$name}) {
594 my $registry = $obj->registry;
595
596 for (@$attach) {
597 my ($klass, @attach) = @$_;
598 _attach $registry, $klass, @attach;
599 }
600
601 $obj->{$name} = \%arg;
602 } else {
603 warn "object uses attachment '$name' that is not available, postponing.\n";
604 }
605
606 $obj->{_attachment}{$name} = undef;
607 }
608
609 sub cf::attachable::attach {
610 if (ref $_[0]) {
611 _object_attach @_;
612 } else {
613 _attach shift->_attach_registry, @_;
614 }
615 };
616
617 # all those should be optimised
618 sub cf::attachable::detach {
619 my ($obj, $name) = @_;
620
621 if (ref $obj) {
622 delete $obj->{_attachment}{$name};
623 reattach ($obj);
624 } else {
625 Carp::croak "cannot, currently, detach class attachments";
626 }
627 };
628
629 sub cf::attachable::attached {
630 my ($obj, $name) = @_;
631
632 exists $obj->{_attachment}{$name}
633 }
634
635 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
636 eval "#line " . __LINE__ . " 'cf.pm'
637 sub cf::\L$klass\E::_attach_registry {
638 (\\\@CB_$klass, KLASS_$klass)
639 }
640
641 sub cf::\L$klass\E::attachment {
642 my \$name = shift;
643
644 \$attachment{\$name} = [[KLASS_$klass, \@_]];
645 }
646 ";
647 die if $@;
648 }
649
650 our $override;
651 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
652
653 sub override {
654 $override = 1;
655 @invoke_results = ();
656 }
657
658 sub do_invoke {
659 my $event = shift;
660 my $callbacks = shift;
661
662 @invoke_results = ();
663
664 local $override;
665
666 for (@$callbacks) {
667 eval { &{$_->[1]} };
668
669 if ($@) {
670 warn "$@";
671 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
672 override;
673 }
674
675 return 1 if $override;
676 }
677
678 0
679 }
680
681 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
682
683 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
684
685 Generate an object-specific event with the given arguments.
686
687 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
688 removed in future versions), and there is no public API to access override
689 results (if you must, access C<@cf::invoke_results> directly).
690
691 =back
692
693 =cut
694
695 #############################################################################
696 # object support
697
698 sub reattach {
699 # basically do the same as instantiate, without calling instantiate
700 my ($obj) = @_;
701
702 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
703
704 my $registry = $obj->registry;
705
706 @$registry = ();
707
708 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
709
710 for my $name (keys %{ $obj->{_attachment} || {} }) {
711 if (my $attach = $attachment{$name}) {
712 for (@$attach) {
713 my ($klass, @attach) = @$_;
714 _attach $registry, $klass, @attach;
715 }
716 } else {
717 warn "object uses attachment '$name' that is not available, postponing.\n";
718 }
719 }
720 }
721
722 cf::attachable->attach (
723 prio => -1000000,
724 on_instantiate => sub {
725 my ($obj, $data) = @_;
726
727 $data = from_json $data;
728
729 for (@$data) {
730 my ($name, $args) = @$_;
731
732 $obj->attach ($name, %{$args || {} });
733 }
734 },
735 on_reattach => \&reattach,
736 on_clone => sub {
737 my ($src, $dst) = @_;
738
739 @{$dst->registry} = @{$src->registry};
740
741 %$dst = %$src;
742
743 %{$dst->{_attachment}} = %{$src->{_attachment}}
744 if exists $src->{_attachment};
745 },
746 );
747
748 sub object_freezer_save {
749 my ($filename, $rdata, $objs) = @_;
750
751 sync_job {
752 if (length $$rdata) {
753 warn sprintf "saving %s (%d,%d)\n",
754 $filename, length $$rdata, scalar @$objs;
755
756 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
757 chmod SAVE_MODE, $fh;
758 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
759 aio_fsync $fh if $cf::USE_FSYNC;
760 close $fh;
761
762 if (@$objs) {
763 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
764 chmod SAVE_MODE, $fh;
765 my $data = Storable::nfreeze { version => 1, objs => $objs };
766 aio_write $fh, 0, (length $data), $data, 0;
767 aio_fsync $fh if $cf::USE_FSYNC;
768 close $fh;
769 aio_rename "$filename.pst~", "$filename.pst";
770 }
771 } else {
772 aio_unlink "$filename.pst";
773 }
774
775 aio_rename "$filename~", $filename;
776 } else {
777 warn "FATAL: $filename~: $!\n";
778 }
779 } else {
780 aio_unlink $filename;
781 aio_unlink "$filename.pst";
782 }
783
784 #d##TODO# nuke non .map-files if exist
785 if ($filename =~ s/\.map$//) {
786 aio_unlink $filename;
787 aio_unlink "$filename.pst";
788 }
789 }
790 }
791
792 sub object_freezer_as_string {
793 my ($rdata, $objs) = @_;
794
795 use Data::Dumper;
796
797 $$rdata . Dumper $objs
798 }
799
800 sub object_thawer_load {
801 my ($filename) = @_;
802
803 my ($data, $av);
804
805 #d#TODO remove .map if file does not exist
806 aio_stat $filename and $filename =~ s/\.map$//;
807
808 (aio_load $filename, $data) >= 0
809 or return;
810
811 unless (aio_stat "$filename.pst") {
812 (aio_load "$filename.pst", $av) >= 0
813 or return;
814 $av = eval { (Storable::thaw $av)->{objs} };
815 }
816
817 warn sprintf "loading %s (%d)\n",
818 $filename, length $data, scalar @{$av || []};#d#
819 return ($data, $av);
820 }
821
822 #############################################################################
823 # command handling &c
824
825 =item cf::register_command $name => \&callback($ob,$args);
826
827 Register a callback for execution when the client sends the user command
828 $name.
829
830 =cut
831
832 sub register_command {
833 my ($name, $cb) = @_;
834
835 my $caller = caller;
836 #warn "registering command '$name/$time' to '$caller'";
837
838 push @{ $COMMAND{$name} }, [$caller, $cb];
839 }
840
841 =item cf::register_extcmd $name => \&callback($pl,$packet);
842
843 Register a callbackf ro execution when the client sends an extcmd packet.
844
845 If the callback returns something, it is sent back as if reply was being
846 called.
847
848 =cut
849
850 sub register_extcmd {
851 my ($name, $cb) = @_;
852
853 $EXTCMD{$name} = $cb;
854 }
855
856 cf::player->attach (
857 on_command => sub {
858 my ($pl, $name, $params) = @_;
859
860 my $cb = $COMMAND{$name}
861 or return;
862
863 for my $cmd (@$cb) {
864 $cmd->[1]->($pl->ob, $params);
865 }
866
867 cf::override;
868 },
869 on_extcmd => sub {
870 my ($pl, $buf) = @_;
871
872 my $msg = eval { from_json $buf };
873
874 if (ref $msg) {
875 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
876 if (my %reply = $cb->($pl, $msg)) {
877 $pl->ext_reply ($msg->{msgid}, %reply);
878 }
879 }
880 } else {
881 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
882 }
883
884 cf::override;
885 },
886 );
887
888 sub load_extension {
889 my ($path) = @_;
890
891 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
892 my $base = $1;
893 my $pkg = $1;
894 $pkg =~ s/[^[:word:]]/_/g;
895 $pkg = "ext::$pkg";
896
897 warn "... loading '$path' into '$pkg'\n";
898
899 open my $fh, "<:utf8", $path
900 or die "$path: $!";
901
902 my $source =
903 "package $pkg; use strict; use utf8;\n"
904 . "#line 1 \"$path\"\n{\n"
905 . (do { local $/; <$fh> })
906 . "\n};\n1";
907
908 unless (eval $source) {
909 my $msg = $@ ? "$path: $@\n"
910 : "extension disabled.\n";
911 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
912 warn $@;
913 warn "mandatory extension failed to load, exiting.\n";
914 exit 1;
915 }
916 die $@;
917 }
918
919 push @EXTS, $pkg;
920 }
921
922 sub load_extensions {
923 for my $ext (<$LIBDIR/*.ext>) {
924 next unless -r $ext;
925 eval {
926 load_extension $ext;
927 1
928 } or warn "$ext not loaded: $@";
929 }
930 }
931
932 #############################################################################
933
934 =head2 CORE EXTENSIONS
935
936 Functions and methods that extend core crossfire objects.
937
938 =cut
939
940 package cf::player;
941
942 use Coro::AIO;
943
944 =head3 cf::player
945
946 =over 4
947
948 =item cf::player::find $login
949
950 Returns the given player object, loading it if necessary (might block).
951
952 =cut
953
954 sub playerdir($) {
955 cf::localdir
956 . "/"
957 . cf::playerdir
958 . "/"
959 . (ref $_[0] ? $_[0]->ob->name : $_[0])
960 }
961
962 sub path($) {
963 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
964
965 (playerdir $login) . "/$login.pl"
966 }
967
968 sub find_active($) {
969 $cf::PLAYER{$_[0]}
970 and $cf::PLAYER{$_[0]}->active
971 and $cf::PLAYER{$_[0]}
972 }
973
974 sub exists($) {
975 my ($login) = @_;
976
977 $cf::PLAYER{$login}
978 or cf::sync_job { !aio_stat path $login }
979 }
980
981 sub find($) {
982 return $cf::PLAYER{$_[0]} || do {
983 my $login = $_[0];
984
985 my $guard = cf::lock_acquire "user_find:$login";
986
987 $cf::PLAYER{$_[0]} || do {
988 my $pl = load_pl path $login
989 or return;
990 $cf::PLAYER{$login} = $pl
991 }
992 }
993 }
994
995 sub save($) {
996 my ($pl) = @_;
997
998 return if $pl->{deny_save};
999
1000 my $path = path $pl;
1001 my $guard = cf::lock_acquire "user_save:$path";
1002
1003 return if $pl->{deny_save};
1004
1005 aio_mkdir playerdir $pl, 0770;
1006 $pl->{last_save} = $cf::RUNTIME;
1007
1008 $pl->save_pl ($path);
1009 Coro::cede;
1010 }
1011
1012 sub new($) {
1013 my ($login) = @_;
1014
1015 my $self = create;
1016
1017 $self->ob->name ($login);
1018 $self->{deny_save} = 1;
1019
1020 $cf::PLAYER{$login} = $self;
1021
1022 $self
1023 }
1024
1025 =item $pl->quit_character
1026
1027 Nukes the player without looking back. If logged in, the connection will
1028 be destroyed. May block for a long time.
1029
1030 =cut
1031
1032 sub quit_character {
1033 my ($pl) = @_;
1034
1035 $pl->{deny_save} = 1;
1036 $pl->password ("*"); # this should lock out the player until we nuked the dir
1037
1038 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1039 $pl->deactivate;
1040 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1041 $pl->ns->destroy if $pl->ns;
1042
1043 my $path = playerdir $pl;
1044 my $temp = "$path~$cf::RUNTIME~deleting~";
1045 aio_rename $path, $temp;
1046 delete $cf::PLAYER{$pl->ob->name};
1047 $pl->destroy;
1048 IO::AIO::aio_rmtree $temp;
1049 }
1050
1051 =item cf::player::list_logins
1052
1053 Returns am arrayref of all valid playernames in the system, can take a
1054 while and may block, so not sync_job-capable, ever.
1055
1056 =cut
1057
1058 sub list_logins {
1059 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1060 or return [];
1061
1062 my @logins;
1063
1064 for my $login (@$dirs) {
1065 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1066 aio_read $fh, 0, 512, my $buf, 0 or next;
1067 $buf !~ /^password -------------$/m or next; # official not-valid tag
1068
1069 utf8::decode $login;
1070 push @logins, $login;
1071 }
1072
1073 \@logins
1074 }
1075
1076 =item $player->maps
1077
1078 Returns an arrayref of map paths that are private for this
1079 player. May block.
1080
1081 =cut
1082
1083 sub maps($) {
1084 my ($pl) = @_;
1085
1086 $pl = ref $pl ? $pl->ob->name : $pl;
1087
1088 my $files = aio_readdir playerdir $pl
1089 or return;
1090
1091 my @paths;
1092
1093 for (@$files) {
1094 utf8::decode $_;
1095 next if /\.(?:pl|pst)$/;
1096 next unless /^$PATH_SEP/o;
1097
1098 push @paths, cf::map::normalise "~$pl/$_";
1099 }
1100
1101 \@paths
1102 }
1103
1104 =item $player->ext_reply ($msgid, $msgtype, %msg)
1105
1106 Sends an ext reply to the player.
1107
1108 =cut
1109
1110 sub ext_reply($$$%) {
1111 my ($self, $id, %msg) = @_;
1112
1113 $msg{msgid} = $id;
1114
1115 $self->send ("ext " . cf::to_json \%msg);
1116 }
1117
1118 package cf;
1119
1120 =back
1121
1122
1123 =head3 cf::map
1124
1125 =over 4
1126
1127 =cut
1128
1129 package cf::map;
1130
1131 use Fcntl;
1132 use Coro::AIO;
1133
1134 use overload
1135 '""' => \&as_string,
1136 fallback => 1;
1137
1138 our $MAX_RESET = 3600;
1139 our $DEFAULT_RESET = 3000;
1140
1141 sub generate_random_map {
1142 my ($self, $rmp) = @_;
1143 # mit "rum" bekleckern, nicht
1144 $self->_create_random_map (
1145 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1146 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1147 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1148 $rmp->{exit_on_final_map},
1149 $rmp->{xsize}, $rmp->{ysize},
1150 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1151 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1152 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1153 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1154 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1155 (cf::region::find $rmp->{region}), $rmp->{custom}
1156 )
1157 }
1158
1159 =item cf::map->register ($regex, $prio)
1160
1161 Register a handler for the map path matching the given regex at the
1162 givne priority (higher is better, built-in handlers have priority 0, the
1163 default).
1164
1165 =cut
1166
1167 sub register {
1168 my (undef, $regex, $prio) = @_;
1169 my $pkg = caller;
1170
1171 no strict;
1172 push @{"$pkg\::ISA"}, __PACKAGE__;
1173
1174 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1175 }
1176
1177 # also paths starting with '/'
1178 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1179
1180 sub thawer_merge {
1181 my ($self, $merge) = @_;
1182
1183 # we have to keep some variables in memory intact
1184 local $self->{path};
1185 local $self->{load_path};
1186 local $self->{deny_save};
1187 local $self->{deny_reset};
1188
1189 $self->SUPER::thawer_merge ($merge);
1190 }
1191
1192 sub normalise {
1193 my ($path, $base) = @_;
1194
1195 $path = "$path"; # make sure its a string
1196
1197 $path =~ s/\.map$//;
1198
1199 # map plan:
1200 #
1201 # /! non-realised random map exit (special hack!)
1202 # {... are special paths that are not being touched
1203 # ?xxx/... are special absolute paths
1204 # ?random/... random maps
1205 # /... normal maps
1206 # ~user/... per-player map of a specific user
1207
1208 $path =~ s/$PATH_SEP/\//go;
1209
1210 # treat it as relative path if it starts with
1211 # something that looks reasonable
1212 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1213 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1214
1215 $base =~ s{[^/]+/?$}{};
1216 $path = "$base/$path";
1217 }
1218
1219 for ($path) {
1220 redo if s{//}{/};
1221 redo if s{/\.?/}{/};
1222 redo if s{/[^/]+/\.\./}{/};
1223 }
1224
1225 $path
1226 }
1227
1228 sub new_from_path {
1229 my (undef, $path, $base) = @_;
1230
1231 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1232
1233 $path = normalise $path, $base;
1234
1235 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1236 if ($path =~ $EXT_MAP{$pkg}[1]) {
1237 my $self = bless cf::map::new, $pkg;
1238 $self->{path} = $path; $self->path ($path);
1239 $self->init; # pass $1 etc.
1240 return $self;
1241 }
1242 }
1243
1244 Carp::carp "unable to resolve path '$path' (base '$base').";
1245 ()
1246 }
1247
1248 sub init {
1249 my ($self) = @_;
1250
1251 $self
1252 }
1253
1254 sub as_string {
1255 my ($self) = @_;
1256
1257 "$self->{path}"
1258 }
1259
1260 # the displayed name, this is a one way mapping
1261 sub visible_name {
1262 &as_string
1263 }
1264
1265 # the original (read-only) location
1266 sub load_path {
1267 my ($self) = @_;
1268
1269 sprintf "%s/%s/%s.map", cf::datadir, cf::mapdir, $self->{path}
1270 }
1271
1272 # the temporary/swap location
1273 sub save_path {
1274 my ($self) = @_;
1275
1276 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1277 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $path
1278 }
1279
1280 # the unique path, undef == no special unique path
1281 sub uniq_path {
1282 my ($self) = @_;
1283
1284 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1285 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1286 }
1287
1288 # and all this just because we cannot iterate over
1289 # all maps in C++...
1290 sub change_all_map_light {
1291 my ($change) = @_;
1292
1293 $_->change_map_light ($change)
1294 for grep $_->outdoor, values %cf::MAP;
1295 }
1296
1297 sub unlink_save {
1298 my ($self) = @_;
1299
1300 utf8::encode (my $save = $self->save_path);
1301 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1302 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1303
1304 #d#TODO remove .map and also nuke
1305 $save =~ s/\.map// or return;#d#
1306 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;#d#
1307 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";#d#
1308 }
1309
1310 sub load_header_from($) {
1311 my ($self, $path) = @_;
1312
1313 utf8::encode $path;
1314 #aio_open $path, O_RDONLY, 0
1315 # or return;
1316
1317 $self->_load_header ($path)
1318 or return;
1319
1320 $self->{load_path} = $path;
1321
1322 1
1323 }
1324
1325 sub load_header_orig {
1326 my ($self) = @_;
1327
1328 $self->load_header_from ($self->load_path)
1329 }
1330
1331 sub load_header_temp {
1332 my ($self) = @_;
1333
1334 $self->load_header_from ($self->save_path)
1335 }
1336
1337 sub prepare_temp {
1338 my ($self) = @_;
1339
1340 $self->last_access ((delete $self->{last_access})
1341 || $cf::RUNTIME); #d#
1342 # safety
1343 $self->{instantiate_time} = $cf::RUNTIME
1344 if $self->{instantiate_time} > $cf::RUNTIME;
1345 }
1346
1347 sub prepare_orig {
1348 my ($self) = @_;
1349
1350 $self->{load_original} = 1;
1351 $self->{instantiate_time} = $cf::RUNTIME;
1352 $self->last_access ($cf::RUNTIME);
1353 $self->instantiate;
1354 }
1355
1356 sub load_header {
1357 my ($self) = @_;
1358
1359 if ($self->load_header_temp) {
1360 $self->prepare_temp;
1361 } else {
1362 $self->load_header_orig
1363 or return;
1364 $self->prepare_orig;
1365 }
1366
1367 1
1368 }
1369
1370 sub find;
1371 sub find {
1372 my ($path, $origin) = @_;
1373
1374 $path = normalise $path, $origin && $origin->path;
1375
1376 cf::lock_wait "map_find:$path";
1377
1378 $cf::MAP{$path} || do {
1379 my $guard = cf::lock_acquire "map_find:$path";
1380 my $map = new_from_path cf::map $path
1381 or return;
1382
1383 $map->{last_save} = $cf::RUNTIME;
1384
1385 $map->load_header
1386 or return;
1387
1388 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1389 # doing this can freeze the server in a sync job, obviously
1390 #$cf::WAIT_FOR_TICK->wait;
1391 $map->reset;
1392 undef $guard;
1393 return find $path;
1394 }
1395
1396 $cf::MAP{$path} = $map
1397 }
1398 }
1399
1400 sub pre_load { }
1401 sub post_load { }
1402
1403 sub load {
1404 my ($self) = @_;
1405
1406 local $self->{deny_reset} = 1; # loading can take a long time
1407
1408 my $path = $self->{path};
1409 my $guard = cf::lock_acquire "map_load:$path";
1410
1411 return if $self->in_memory != cf::MAP_SWAPPED;
1412
1413 $self->in_memory (cf::MAP_LOADING);
1414
1415 $self->alloc;
1416
1417 $self->pre_load;
1418
1419 $self->_load_objects ($self->{load_path}, 1)
1420 or return;
1421
1422 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1423 if delete $self->{load_original};
1424
1425 if (my $uniq = $self->uniq_path) {
1426 utf8::encode $uniq;
1427 if (aio_open $uniq, O_RDONLY, 0) {
1428 $self->clear_unique_items;
1429 $self->_load_objects ($uniq, 0);
1430 }
1431 }
1432
1433 Coro::cede;
1434
1435 # now do the right thing for maps
1436 $self->link_multipart_objects;
1437
1438 unless ($self->{deny_activate}) {
1439 $self->decay_objects;
1440 $self->fix_auto_apply;
1441 $self->update_buttons;
1442 Coro::cede;
1443 $self->set_darkness_map;
1444 $self->difficulty ($self->estimate_difficulty)
1445 unless $self->difficulty;
1446 Coro::cede;
1447 $self->activate;
1448 }
1449
1450 $self->post_load;
1451
1452 $self->in_memory (cf::MAP_IN_MEMORY);
1453 }
1454
1455 sub customise_for {
1456 my ($self, $ob) = @_;
1457
1458 return find "~" . $ob->name . "/" . $self->{path}
1459 if $self->per_player;
1460
1461 $self
1462 }
1463
1464 # find and load all maps in the 3x3 area around a map
1465 sub load_diag {
1466 my ($map) = @_;
1467
1468 my @diag; # diagonal neighbours
1469
1470 for (0 .. 3) {
1471 my $neigh = $map->tile_path ($_)
1472 or next;
1473 $neigh = find $neigh, $map
1474 or next;
1475 $neigh->load;
1476
1477 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1478 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1479 }
1480
1481 for (@diag) {
1482 my $neigh = find @$_
1483 or next;
1484 $neigh->load;
1485 }
1486 }
1487
1488 sub find_sync {
1489 my ($path, $origin) = @_;
1490
1491 cf::sync_job { find $path, $origin }
1492 }
1493
1494 sub do_load_sync {
1495 my ($map) = @_;
1496
1497 cf::sync_job { $map->load };
1498 }
1499
1500 our %MAP_PREFETCH;
1501 our $MAP_PREFETCHER = undef;
1502
1503 sub find_async {
1504 my ($path, $origin) = @_;
1505
1506 $path = normalise $path, $origin && $origin->{path};
1507
1508 if (my $map = $cf::MAP{$path}) {
1509 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1510 }
1511
1512 undef $MAP_PREFETCH{$path};
1513 $MAP_PREFETCHER ||= cf::async {
1514 while (%MAP_PREFETCH) {
1515 for my $path (keys %MAP_PREFETCH) {
1516 my $map = find $path
1517 or next;
1518 $map->load;
1519
1520 delete $MAP_PREFETCH{$path};
1521 }
1522 }
1523 undef $MAP_PREFETCHER;
1524 };
1525 $MAP_PREFETCHER->prio (6);
1526
1527 ()
1528 }
1529
1530 sub save {
1531 my ($self) = @_;
1532
1533 my $lock = cf::lock_acquire "map_data:" . $self->path;
1534
1535 $self->{last_save} = $cf::RUNTIME;
1536
1537 return unless $self->dirty;
1538
1539 my $save = $self->save_path; utf8::encode $save;
1540 my $uniq = $self->uniq_path; utf8::encode $uniq;
1541
1542 $self->{load_path} = $save;
1543
1544 return if $self->{deny_save};
1545
1546 local $self->{last_access} = $self->last_access;#d#
1547
1548 cf::async {
1549 $_->contr->save for $self->players;
1550 };
1551
1552 if ($uniq) {
1553 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1554 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1555 } else {
1556 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1557 }
1558 }
1559
1560 sub swap_out {
1561 my ($self) = @_;
1562
1563 # save first because save cedes
1564 $self->save;
1565
1566 my $lock = cf::lock_acquire "map_data:" . $self->path;
1567
1568 return if $self->players;
1569 return if $self->in_memory != cf::MAP_IN_MEMORY;
1570 return if $self->{deny_save};
1571
1572 $self->clear;
1573 $self->in_memory (cf::MAP_SWAPPED);
1574 }
1575
1576 sub reset_at {
1577 my ($self) = @_;
1578
1579 # TODO: safety, remove and allow resettable per-player maps
1580 return 1e99 if $self->isa ("ext::map_per_player");#d#
1581 return 1e99 if $self->{deny_reset};
1582
1583 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1584 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1585
1586 $time + $to
1587 }
1588
1589 sub should_reset {
1590 my ($self) = @_;
1591
1592 $self->reset_at <= $cf::RUNTIME
1593 }
1594
1595 sub reset {
1596 my ($self) = @_;
1597
1598 my $lock = cf::lock_acquire "map_data:$self->{path}";
1599
1600 return if $self->players;
1601 return if $self->isa ("ext::map_per_player");#d#
1602
1603 warn "resetting map ", $self->path;#d#
1604
1605 delete $cf::MAP{$self->path};
1606
1607 $self->in_memory (cf::MAP_SWAPPED);
1608 $self->clear;
1609
1610 $_->clear_links_to ($self) for values %cf::MAP;
1611
1612 $self->unlink_save;
1613 $self->destroy;
1614 }
1615
1616 my $nuke_counter = "aaaa";
1617
1618 sub nuke {
1619 my ($self) = @_;
1620
1621 delete $cf::MAP{$self->path};
1622
1623 $self->unlink_save;
1624
1625 bless $self, "cf::map";
1626 delete $self->{deny_reset};
1627 $self->{deny_save} = 1;
1628 $self->reset_timeout (1);
1629 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1630
1631 $cf::MAP{$self->path} = $self;
1632
1633 $self->reset; # polite request, might not happen
1634 }
1635
1636 =item cf::map::unique_maps
1637
1638 Returns an arrayref of paths of all shared maps that have
1639 instantiated unique items. May block.
1640
1641 =cut
1642
1643 sub unique_maps() {
1644 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1645 or return;
1646
1647 my @paths;
1648
1649 for (@$files) {
1650 utf8::decode $_;
1651 next if /\.pst$/;
1652 next unless /^$PATH_SEP/o;
1653
1654 push @paths, cf::map::normalise $_;
1655 }
1656
1657 \@paths
1658 }
1659
1660 package cf;
1661
1662 =back
1663
1664 =head3 cf::object
1665
1666 =cut
1667
1668 package cf::object;
1669
1670 =over 4
1671
1672 =item $ob->inv_recursive
1673
1674 Returns the inventory of the object _and_ their inventories, recursively.
1675
1676 =cut
1677
1678 sub inv_recursive_;
1679 sub inv_recursive_ {
1680 map { $_, inv_recursive_ $_->inv } @_
1681 }
1682
1683 sub inv_recursive {
1684 inv_recursive_ inv $_[0]
1685 }
1686
1687 package cf;
1688
1689 =back
1690
1691 =head3 cf::object::player
1692
1693 =over 4
1694
1695 =item $player_object->reply ($npc, $msg[, $flags])
1696
1697 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1698 can be C<undef>. Does the right thing when the player is currently in a
1699 dialogue with the given NPC character.
1700
1701 =cut
1702
1703 # rough implementation of a future "reply" method that works
1704 # with dialog boxes.
1705 #TODO: the first argument must go, split into a $npc->reply_to ( method
1706 sub cf::object::player::reply($$$;$) {
1707 my ($self, $npc, $msg, $flags) = @_;
1708
1709 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1710
1711 if ($self->{record_replies}) {
1712 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1713 } else {
1714 $msg = $npc->name . " says: $msg" if $npc;
1715 $self->message ($msg, $flags);
1716 }
1717 }
1718
1719 =item $player_object->may ("access")
1720
1721 Returns wether the given player is authorized to access resource "access"
1722 (e.g. "command_wizcast").
1723
1724 =cut
1725
1726 sub cf::object::player::may {
1727 my ($self, $access) = @_;
1728
1729 $self->flag (cf::FLAG_WIZ) ||
1730 (ref $cf::CFG{"may_$access"}
1731 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1732 : $cf::CFG{"may_$access"})
1733 }
1734
1735 =item $player_object->enter_link
1736
1737 Freezes the player and moves him/her to a special map (C<{link}>).
1738
1739 The player should be reasonably safe there for short amounts of time. You
1740 I<MUST> call C<leave_link> as soon as possible, though.
1741
1742 Will never block.
1743
1744 =item $player_object->leave_link ($map, $x, $y)
1745
1746 Moves the player out of the special C<{link}> map onto the specified
1747 map. If the map is not valid (or omitted), the player will be moved back
1748 to the location he/she was before the call to C<enter_link>, or, if that
1749 fails, to the emergency map position.
1750
1751 Might block.
1752
1753 =cut
1754
1755 sub link_map {
1756 unless ($LINK_MAP) {
1757 $LINK_MAP = cf::map::find "{link}"
1758 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1759 $LINK_MAP->load;
1760 }
1761
1762 $LINK_MAP
1763 }
1764
1765 sub cf::object::player::enter_link {
1766 my ($self) = @_;
1767
1768 $self->deactivate_recursive;
1769
1770 return if UNIVERSAL::isa $self->map, "ext::map_link";
1771
1772 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1773 if $self->map;
1774
1775 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1776 }
1777
1778 sub cf::object::player::leave_link {
1779 my ($self, $map, $x, $y) = @_;
1780
1781 my $link_pos = delete $self->{_link_pos};
1782
1783 unless ($map) {
1784 # restore original map position
1785 ($map, $x, $y) = @{ $link_pos || [] };
1786 $map = cf::map::find $map;
1787
1788 unless ($map) {
1789 ($map, $x, $y) = @$EMERGENCY_POSITION;
1790 $map = cf::map::find $map
1791 or die "FATAL: cannot load emergency map\n";
1792 }
1793 }
1794
1795 ($x, $y) = (-1, -1)
1796 unless (defined $x) && (defined $y);
1797
1798 # use -1 or undef as default coordinates, not 0, 0
1799 ($x, $y) = ($map->enter_x, $map->enter_y)
1800 if $x <=0 && $y <= 0;
1801
1802 $map->load;
1803 $map->load_diag;
1804
1805 return unless $self->contr->active;
1806 $self->activate_recursive;
1807 $self->enter_map ($map, $x, $y);
1808 }
1809
1810 cf::player->attach (
1811 on_logout => sub {
1812 my ($pl) = @_;
1813
1814 # abort map switching before logout
1815 if ($pl->ob->{_link_pos}) {
1816 cf::sync_job {
1817 $pl->ob->leave_link
1818 };
1819 }
1820 },
1821 on_login => sub {
1822 my ($pl) = @_;
1823
1824 # try to abort aborted map switching on player login :)
1825 # should happen only on crashes
1826 if ($pl->ob->{_link_pos}) {
1827 $pl->ob->enter_link;
1828 (async {
1829 # we need this sleep as the login has a concurrent enter_exit running
1830 # and this sleep increases chances of the player not ending up in scorn
1831 $pl->ob->reply (undef,
1832 "There was an internal problem at your last logout, "
1833 . "the server will try to bring you to your intended destination in a second.",
1834 cf::NDI_RED);
1835 Coro::Timer::sleep 1;
1836 $pl->ob->leave_link;
1837 })->prio (2);
1838 }
1839 },
1840 );
1841
1842 =item $player_object->goto ($path, $x, $y)
1843
1844 =cut
1845
1846 sub cf::object::player::goto {
1847 my ($self, $path, $x, $y) = @_;
1848
1849 $self->enter_link;
1850
1851 (async {
1852 my $map = eval {
1853 my $map = cf::map::find $path;
1854 $map = $map->customise_for ($self) if $map;
1855 $map
1856 } or
1857 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1858
1859 $self->leave_link ($map, $x, $y);
1860 })->prio (1);
1861 }
1862
1863 =item $player_object->enter_exit ($exit_object)
1864
1865 =cut
1866
1867 sub parse_random_map_params {
1868 my ($spec) = @_;
1869
1870 my $rmp = { # defaults
1871 xsize => (cf::rndm 15, 40),
1872 ysize => (cf::rndm 15, 40),
1873 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1874 #layout => string,
1875 };
1876
1877 for (split /\n/, $spec) {
1878 my ($k, $v) = split /\s+/, $_, 2;
1879
1880 $rmp->{lc $k} = $v if (length $k) && (length $v);
1881 }
1882
1883 $rmp
1884 }
1885
1886 sub prepare_random_map {
1887 my ($exit) = @_;
1888
1889 my $guard = cf::lock_acquire "exit_prepare:$exit";
1890
1891 # all this does is basically replace the /! path by
1892 # a new random map path (?random/...) with a seed
1893 # that depends on the exit object
1894
1895 my $rmp = parse_random_map_params $exit->msg;
1896
1897 if ($exit->map) {
1898 $rmp->{region} = $exit->region->name;
1899 $rmp->{origin_map} = $exit->map->path;
1900 $rmp->{origin_x} = $exit->x;
1901 $rmp->{origin_y} = $exit->y;
1902 }
1903
1904 $rmp->{random_seed} ||= $exit->random_seed;
1905
1906 my $data = cf::to_json $rmp;
1907 my $md5 = Digest::MD5::md5_hex $data;
1908 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1909
1910 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1911 aio_write $fh, 0, (length $data), $data, 0;
1912 undef $fh;
1913 aio_rename "$meta~", $meta;
1914
1915 $exit->slaying ("?random/$md5");
1916 $exit->msg (undef);
1917 }
1918 }
1919
1920 sub cf::object::player::enter_exit {
1921 my ($self, $exit) = @_;
1922
1923 return unless $self->type == cf::PLAYER;
1924
1925 if ($exit->slaying eq "/!") {
1926 #TODO: this should de-fi-ni-te-ly not be a sync-job
1927 cf::sync_job { prepare_random_map $exit };
1928 }
1929
1930 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
1931 my $hp = $exit->stats->hp;
1932 my $sp = $exit->stats->sp;
1933
1934 $self->enter_link;
1935
1936 (async {
1937 $self->deactivate_recursive; # just to be sure
1938 unless (eval {
1939 $self->goto ($slaying, $hp, $sp);
1940
1941 1;
1942 }) {
1943 $self->message ("Something went wrong deep within the crossfire server. "
1944 . "I'll try to bring you back to the map you were before. "
1945 . "Please report this to the dungeon master!",
1946 cf::NDI_UNIQUE | cf::NDI_RED);
1947
1948 warn "ERROR in enter_exit: $@";
1949 $self->leave_link;
1950 }
1951 })->prio (1);
1952 }
1953
1954 =head3 cf::client
1955
1956 =over 4
1957
1958 =item $client->send_drawinfo ($text, $flags)
1959
1960 Sends a drawinfo packet to the client. Circumvents output buffering so
1961 should not be used under normal circumstances.
1962
1963 =cut
1964
1965 sub cf::client::send_drawinfo {
1966 my ($self, $text, $flags) = @_;
1967
1968 utf8::encode $text;
1969 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1970 }
1971
1972
1973 =item $success = $client->query ($flags, "text", \&cb)
1974
1975 Queues a query to the client, calling the given callback with
1976 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1977 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1978
1979 Queries can fail, so check the return code. Or don't, as queries will become
1980 reliable at some point in the future.
1981
1982 =cut
1983
1984 sub cf::client::query {
1985 my ($self, $flags, $text, $cb) = @_;
1986
1987 return unless $self->state == ST_PLAYING
1988 || $self->state == ST_SETUP
1989 || $self->state == ST_CUSTOM;
1990
1991 $self->state (ST_CUSTOM);
1992
1993 utf8::encode $text;
1994 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
1995
1996 $self->send_packet ($self->{query_queue}[0][0])
1997 if @{ $self->{query_queue} } == 1;
1998 }
1999
2000 cf::client->attach (
2001 on_reply => sub {
2002 my ($ns, $msg) = @_;
2003
2004 # this weird shuffling is so that direct followup queries
2005 # get handled first
2006 my $queue = delete $ns->{query_queue}
2007 or return; # be conservative, not sure how that can happen, but we saw a crash here
2008
2009 (shift @$queue)->[1]->($msg);
2010 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2011
2012 push @{ $ns->{query_queue} }, @$queue;
2013
2014 if (@{ $ns->{query_queue} } == @$queue) {
2015 if (@$queue) {
2016 $ns->send_packet ($ns->{query_queue}[0][0]);
2017 } else {
2018 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2019 }
2020 }
2021 },
2022 );
2023
2024 =item $client->async (\&cb)
2025
2026 Create a new coroutine, running the specified callback. The coroutine will
2027 be automatically cancelled when the client gets destroyed (e.g. on logout,
2028 or loss of connection).
2029
2030 =cut
2031
2032 sub cf::client::async {
2033 my ($self, $cb) = @_;
2034
2035 my $coro = &Coro::async ($cb);
2036
2037 $coro->on_destroy (sub {
2038 delete $self->{_coro}{$coro+0};
2039 });
2040
2041 $self->{_coro}{$coro+0} = $coro;
2042
2043 $coro
2044 }
2045
2046 cf::client->attach (
2047 on_destroy => sub {
2048 my ($ns) = @_;
2049
2050 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2051 },
2052 );
2053
2054 =back
2055
2056
2057 =head2 SAFE SCRIPTING
2058
2059 Functions that provide a safe environment to compile and execute
2060 snippets of perl code without them endangering the safety of the server
2061 itself. Looping constructs, I/O operators and other built-in functionality
2062 is not available in the safe scripting environment, and the number of
2063 functions and methods that can be called is greatly reduced.
2064
2065 =cut
2066
2067 our $safe = new Safe "safe";
2068 our $safe_hole = new Safe::Hole;
2069
2070 $SIG{FPE} = 'IGNORE';
2071
2072 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2073
2074 # here we export the classes and methods available to script code
2075
2076 =pod
2077
2078 The following fucntions and emthods are available within a safe environment:
2079
2080 cf::object contr pay_amount pay_player map
2081 cf::object::player player
2082 cf::player peaceful
2083 cf::map trigger
2084
2085 =cut
2086
2087 for (
2088 ["cf::object" => qw(contr pay_amount pay_player map)],
2089 ["cf::object::player" => qw(player)],
2090 ["cf::player" => qw(peaceful)],
2091 ["cf::map" => qw(trigger)],
2092 ) {
2093 no strict 'refs';
2094 my ($pkg, @funs) = @$_;
2095 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2096 for @funs;
2097 }
2098
2099 =over 4
2100
2101 =item @retval = safe_eval $code, [var => value, ...]
2102
2103 Compiled and executes the given perl code snippet. additional var/value
2104 pairs result in temporary local (my) scalar variables of the given name
2105 that are available in the code snippet. Example:
2106
2107 my $five = safe_eval '$first + $second', first => 1, second => 4;
2108
2109 =cut
2110
2111 sub safe_eval($;@) {
2112 my ($code, %vars) = @_;
2113
2114 my $qcode = $code;
2115 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2116 $qcode =~ s/\n/\\n/g;
2117
2118 local $_;
2119 local @safe::cf::_safe_eval_args = values %vars;
2120
2121 my $eval =
2122 "do {\n"
2123 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2124 . "#line 0 \"{$qcode}\"\n"
2125 . $code
2126 . "\n}"
2127 ;
2128
2129 sub_generation_inc;
2130 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2131 sub_generation_inc;
2132
2133 if ($@) {
2134 warn "$@";
2135 warn "while executing safe code '$code'\n";
2136 warn "with arguments " . (join " ", %vars) . "\n";
2137 }
2138
2139 wantarray ? @res : $res[0]
2140 }
2141
2142 =item cf::register_script_function $function => $cb
2143
2144 Register a function that can be called from within map/npc scripts. The
2145 function should be reasonably secure and should be put into a package name
2146 like the extension.
2147
2148 Example: register a function that gets called whenever a map script calls
2149 C<rent::overview>, as used by the C<rent> extension.
2150
2151 cf::register_script_function "rent::overview" => sub {
2152 ...
2153 };
2154
2155 =cut
2156
2157 sub register_script_function {
2158 my ($fun, $cb) = @_;
2159
2160 no strict 'refs';
2161 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2162 }
2163
2164 =back
2165
2166 =cut
2167
2168 #############################################################################
2169
2170 =head2 EXTENSION DATABASE SUPPORT
2171
2172 Crossfire maintains a very simple database for extension use. It can
2173 currently store anything that can be serialised using Storable, which
2174 excludes objects.
2175
2176 The parameter C<$family> should best start with the name of the extension
2177 using it, it should be unique.
2178
2179 =over 4
2180
2181 =item $hashref = cf::db_get $family
2182
2183 Return a hashref for use by the extension C<$family>, which can be
2184 modified. After modifications, you have to call C<cf::db_dirty> or
2185 C<cf::db_sync>.
2186
2187 =item $value = cf::db_get $family => $key
2188
2189 Returns a single value from the database
2190
2191 =item cf::db_put $family => $hashref
2192
2193 Stores the given family hashref into the database. Updates are delayed, if
2194 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2195
2196 =item cf::db_put $family => $key => $value
2197
2198 Stores the given C<$value> in the family hash. Updates are delayed, if you
2199 want the data to be synced to disk immediately, use C<cf::db_sync>.
2200
2201 =item cf::db_dirty
2202
2203 Marks the database as dirty, to be updated at a later time.
2204
2205 =item cf::db_sync
2206
2207 Immediately write the database to disk I<if it is dirty>.
2208
2209 =cut
2210
2211 our $DB;
2212
2213 {
2214 my $path = cf::localdir . "/database.pst";
2215
2216 sub db_load() {
2217 $DB = stat $path ? Storable::retrieve $path : { };
2218 }
2219
2220 my $pid;
2221
2222 sub db_save() {
2223 waitpid $pid, 0 if $pid;
2224 if (0 == ($pid = fork)) {
2225 $DB->{_meta}{version} = 1;
2226 Storable::nstore $DB, "$path~";
2227 rename "$path~", $path;
2228 cf::_exit 0 if defined $pid;
2229 }
2230 }
2231
2232 my $dirty;
2233
2234 sub db_sync() {
2235 db_save if $dirty;
2236 undef $dirty;
2237 }
2238
2239 my $idle = Event->idle (
2240 reentrant => 0,
2241 min => 10,
2242 max => 20,
2243 repeat => 0,
2244 data => WF_AUTOCANCEL,
2245 cb => \&db_sync,
2246 );
2247
2248 sub db_dirty() {
2249 $dirty = 1;
2250 $idle->start;
2251 }
2252
2253 sub db_get($;$) {
2254 @_ >= 2
2255 ? $DB->{$_[0]}{$_[1]}
2256 : ($DB->{$_[0]} ||= { })
2257 }
2258
2259 sub db_put($$;$) {
2260 if (@_ >= 3) {
2261 $DB->{$_[0]}{$_[1]} = $_[2];
2262 } else {
2263 $DB->{$_[0]} = $_[1];
2264 }
2265 db_dirty;
2266 }
2267
2268 cf::global->attach (
2269 prio => 10000,
2270 on_cleanup => sub {
2271 db_sync;
2272 },
2273 );
2274 }
2275
2276 #############################################################################
2277 # the server's init and main functions
2278
2279 sub load_resources {
2280 load_regions sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2281 or die "unable to load regions file\n";#d#
2282 }
2283
2284 sub cfg_load {
2285 open my $fh, "<:utf8", cf::confdir . "/config"
2286 or return;
2287
2288 local $/;
2289 *CFG = YAML::Syck::Load <$fh>;
2290
2291 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2292
2293 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2294 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2295
2296 if (exists $CFG{mlockall}) {
2297 eval {
2298 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2299 and die "WARNING: m(un)lockall failed: $!\n";
2300 };
2301 warn $@ if $@;
2302 }
2303 }
2304
2305 sub init {
2306 load_resources;
2307 }
2308
2309 sub main {
2310 # we must not ever block the main coroutine
2311 local $Coro::idle = sub {
2312 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2313 (async {
2314 Event::one_event;
2315 })->prio (Coro::PRIO_MAX);
2316 };
2317
2318 cfg_load;
2319 db_load;
2320 load_extensions;
2321
2322 $TICK_WATCHER->start;
2323 Event::loop;
2324 }
2325
2326 #############################################################################
2327 # initialisation and cleanup
2328
2329 # install some emergency cleanup handlers
2330 BEGIN {
2331 for my $signal (qw(INT HUP TERM)) {
2332 Event->signal (
2333 reentrant => 0,
2334 data => WF_AUTOCANCEL,
2335 signal => $signal,
2336 prio => 0,
2337 cb => sub {
2338 cf::cleanup "SIG$signal";
2339 },
2340 );
2341 }
2342 }
2343
2344 sub emergency_save() {
2345 my $freeze_guard = cf::freeze_mainloop;
2346
2347 warn "enter emergency perl save\n";
2348
2349 cf::sync_job {
2350 # use a peculiar iteration method to avoid tripping on perl
2351 # refcount bugs in for. also avoids problems with players
2352 # and maps saved/destroyed asynchronously.
2353 warn "begin emergency player save\n";
2354 for my $login (keys %cf::PLAYER) {
2355 my $pl = $cf::PLAYER{$login} or next;
2356 $pl->valid or next;
2357 $pl->save;
2358 }
2359 warn "end emergency player save\n";
2360
2361 warn "begin emergency map save\n";
2362 for my $path (keys %cf::MAP) {
2363 my $map = $cf::MAP{$path} or next;
2364 $map->valid or next;
2365 $map->save;
2366 }
2367 warn "end emergency map save\n";
2368 };
2369
2370 warn "leave emergency perl save\n";
2371 }
2372
2373 sub reload() {
2374 # can/must only be called in main
2375 if ($Coro::current != $Coro::main) {
2376 warn "can only reload from main coroutine";
2377 return;
2378 }
2379
2380 warn "reloading...";
2381
2382 warn "cancelling server ticker";
2383 $TICK_WATCHER->cancel;
2384
2385 cf::emergency_save;
2386
2387 eval {
2388 # if anything goes wrong in here, we should simply crash as we already saved
2389
2390 warn "syncing database to disk";
2391 cf::db_sync;
2392
2393 warn "cancelling all WF_AUTOCANCEL watchers";
2394 for (Event::all_watchers) {
2395 $_->cancel if $_->data & WF_AUTOCANCEL;
2396 }
2397
2398 warn "flushing outstanding aio requests";
2399 for (;;) {
2400 IO::AIO::flush;
2401 Coro::cede;
2402 last unless IO::AIO::nreqs;
2403 warn "iterate...";
2404 }
2405
2406 warn "cancelling all extension coros";
2407 $_->cancel for values %EXT_CORO;
2408 %EXT_CORO = ();
2409
2410 warn "removing commands";
2411 %COMMAND = ();
2412
2413 warn "removing ext commands";
2414 %EXTCMD = ();
2415
2416 warn "unloading/nuking all extensions";
2417 for my $pkg (@EXTS) {
2418 warn "... unloading $pkg";
2419
2420 if (my $cb = $pkg->can ("unload")) {
2421 eval {
2422 $cb->($pkg);
2423 1
2424 } or warn "$pkg unloaded, but with errors: $@";
2425 }
2426
2427 warn "... nuking $pkg";
2428 Symbol::delete_package $pkg;
2429 }
2430
2431 warn "unloading all perl modules loaded from $LIBDIR";
2432 while (my ($k, $v) = each %INC) {
2433 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2434
2435 warn "... unloading $k";
2436 delete $INC{$k};
2437
2438 $k =~ s/\.pm$//;
2439 $k =~ s/\//::/g;
2440
2441 if (my $cb = $k->can ("unload_module")) {
2442 $cb->();
2443 }
2444
2445 Symbol::delete_package $k;
2446 }
2447
2448 warn "getting rid of safe::, as good as possible";
2449 Symbol::delete_package "safe::$_"
2450 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2451
2452 warn "unloading cf.pm \"a bit\"";
2453 delete $INC{"cf.pm"};
2454
2455 # don't, removes xs symbols, too,
2456 # and global variables created in xs
2457 #Symbol::delete_package __PACKAGE__;
2458
2459 warn "unload completed, starting to reload now";
2460
2461 warn "reloading cf.pm";
2462 require cf;
2463 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2464
2465 warn "loading config and database again";
2466 cf::cfg_load;
2467 cf::db_load;
2468
2469 warn "loading extensions";
2470 cf::load_extensions;
2471
2472 warn "reattaching attachments to objects/players";
2473 _global_reattach;
2474 warn "reattaching attachments to maps";
2475 reattach $_ for values %MAP;
2476
2477 warn "loading reloadable resources";
2478 load_resources;
2479
2480 warn "restarting server ticker";
2481
2482 $TICK_WATCHER->start;
2483 };
2484
2485 if ($@) {
2486 warn $@;
2487 warn "error while reloading, exiting.";
2488 exit 1;
2489 }
2490
2491 warn "reloaded";
2492 };
2493
2494 our $RELOAD_WATCHER; # used only during reload
2495
2496 register_command "reload" => sub {
2497 my ($who, $arg) = @_;
2498
2499 if ($who->flag (FLAG_WIZ)) {
2500 $who->message ("reloading server.");
2501
2502 # doing reload synchronously and two reloads happen back-to-back,
2503 # coro crashes during coro_state_free->destroy here.
2504
2505 $RELOAD_WATCHER ||= Event->timer (
2506 reentrant => 0,
2507 after => 0,
2508 data => WF_AUTOCANCEL,
2509 cb => sub {
2510 reload;
2511 undef $RELOAD_WATCHER;
2512 },
2513 );
2514 }
2515 };
2516
2517 unshift @INC, $LIBDIR;
2518
2519 my $bug_warning = 0;
2520
2521 $TICK_WATCHER = Event->timer (
2522 reentrant => 0,
2523 parked => 1,
2524 prio => 0,
2525 at => $NEXT_TICK || $TICK,
2526 data => WF_AUTOCANCEL,
2527 cb => sub {
2528 if ($Coro::current != $Coro::main) {
2529 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2530 unless ++$bug_warning > 10;
2531 return;
2532 }
2533
2534 $NOW = Event::time;
2535
2536 cf::server_tick; # one server iteration
2537 $RUNTIME += $TICK;
2538 $NEXT_TICK += $TICK;
2539
2540 $WAIT_FOR_TICK->broadcast;
2541 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2542
2543 Event::sweep;
2544 Coro::cede_notself;
2545
2546 # my $AFTER = Event::time;
2547 # warn $AFTER - $NOW;#d#
2548
2549 # if we are delayed by four ticks or more, skip them all
2550 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2551
2552 $TICK_WATCHER->at ($NEXT_TICK);
2553 $TICK_WATCHER->start;
2554 },
2555 );
2556
2557 IO::AIO::max_poll_time $TICK * 0.1;
2558
2559 undef $Coro::AIO::WATCHER;
2560 $AIO_POLL_WATCHER = Event->io (
2561 reentrant => 0,
2562 fd => IO::AIO::poll_fileno,
2563 poll => 'r',
2564 prio => 6,
2565 data => WF_AUTOCANCEL,
2566 cb => \&IO::AIO::poll_cb,
2567 );
2568
2569 $WRITE_RUNTIME_WATCHER = Event->timer (
2570 reentrant => 0,
2571 data => WF_AUTOCANCEL,
2572 after => 1,
2573 interval => 10,
2574 prio => 6, # keep it lowest so it acts like a watchdog
2575 cb => Coro::unblock_sub {
2576 write_runtime
2577 or warn "ERROR: unable to write runtime file: $!";
2578 },
2579 );
2580
2581 END { cf::emergency_save }
2582
2583 1
2584