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/cvs/deliantra/server/lib/cf.pm
Revision: 1.206
Committed: Sun Feb 11 22:27:05 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.205: +64 -10 lines
Log Message:
initial bdb support - create the database env

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.5 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use BDB ();
21 use Data::Dumper;
22 use Digest::MD5;
23 use Fcntl;
24 use IO::AIO 2.32 ();
25 use YAML::Syck ();
26 use Time::HiRes;
27
28 use Event; $Event::Eval = 1; # no idea why this is required, but it is
29
30 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31
32 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
33 $YAML::Syck::ImplicitUnicode = 1;
34
35 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
36
37 our %COMMAND = ();
38 our %COMMAND_TIME = ();
39
40 our @EXTS = (); # list of extension package names
41 our %EXTCMD = ();
42 our %EXT_CORO = (); # coroutines bound to extensions
43 our %EXT_MAP = (); # pluggable maps
44
45 our @EVENT;
46 our $LIBDIR = datadir . "/ext";
47
48 our $TICK = MAX_TIME * 1e-6;
49 our $TICK_WATCHER;
50 our $AIO_POLL_WATCHER;
51 our $WRITE_RUNTIME_WATCHER;
52 our $NEXT_TICK;
53 our $NOW;
54 our $USE_FSYNC = 1; # use fsync to write maps - default off
55
56 our $BDB_POLL_WATCHER;
57 our $DB_ENV;
58
59 our %CFG;
60
61 our $UPTIME; $UPTIME ||= time;
62 our $RUNTIME;
63
64 our %PLAYER; # all users
65 our %MAP; # all maps
66 our $LINK_MAP; # the special {link} map, which is always available
67 our $RANDOM_MAPS = cf::localdir . "/random";
68 our $BDB_ENV_DIR = cf::localdir . "/db";
69
70 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
71 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
72
73 # used to convert map paths into valid unix filenames by replacing / by ∕
74 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
75
76 binmode STDOUT;
77 binmode STDERR;
78
79 # read virtual server time, if available
80 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
81 open my $fh, "<", cf::localdir . "/runtime"
82 or die "unable to read runtime file: $!";
83 $RUNTIME = <$fh> + 0.;
84 }
85
86 mkdir cf::localdir;
87 mkdir cf::localdir . "/" . cf::playerdir;
88 mkdir cf::localdir . "/" . cf::tmpdir;
89 mkdir cf::localdir . "/" . cf::uniquedir;
90 mkdir $RANDOM_MAPS;
91 mkdir $BDB_ENV_DIR;
92
93 our $EMERGENCY_POSITION;
94
95 sub cf::map::normalise;
96
97 #############################################################################
98
99 =head2 GLOBAL VARIABLES
100
101 =over 4
102
103 =item $cf::UPTIME
104
105 The timestamp of the server start (so not actually an uptime).
106
107 =item $cf::RUNTIME
108
109 The time this server has run, starts at 0 and is increased by $cf::TICK on
110 every server tick.
111
112 =item $cf::LIBDIR
113
114 The perl library directory, where extensions and cf-specific modules can
115 be found. It will be added to C<@INC> automatically.
116
117 =item $cf::NOW
118
119 The time of the last (current) server tick.
120
121 =item $cf::TICK
122
123 The interval between server ticks, in seconds.
124
125 =item %cf::CFG
126
127 Configuration for the server, loaded from C</etc/crossfire/config>, or
128 from wherever your confdir points to.
129
130 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
131
132 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
133 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
134 processing has been done. Call C<< ->wait >> on them to maximise the
135 window of cpu time available, or simply to synchronise to the server tick.
136
137 =back
138
139 =cut
140
141 BEGIN {
142 *CORE::GLOBAL::warn = sub {
143 my $msg = join "", @_;
144 utf8::encode $msg;
145
146 $msg .= "\n"
147 unless $msg =~ /\n$/;
148
149 LOG llevError, $msg;
150 };
151 }
152
153 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
154 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
155 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
156 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
157 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
158 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
159
160 # we bless all objects into (empty) derived classes to force a method lookup
161 # within the Safe compartment.
162 for my $pkg (qw(
163 cf::global cf::attachable
164 cf::object cf::object::player
165 cf::client cf::player
166 cf::arch cf::living
167 cf::map cf::party cf::region
168 )) {
169 no strict 'refs';
170 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
171 }
172
173 $Event::DIED = sub {
174 warn "error in event callback: @_";
175 };
176
177 =head2 UTILITY FUNCTIONS
178
179 =over 4
180
181 =item dumpval $ref
182
183 =cut
184
185 sub dumpval {
186 eval {
187 local $SIG{__DIE__};
188 my $d;
189 if (1) {
190 $d = new Data::Dumper([$_[0]], ["*var"]);
191 $d->Terse(1);
192 $d->Indent(2);
193 $d->Quotekeys(0);
194 $d->Useqq(1);
195 #$d->Bless(...);
196 $d->Seen($_[1]) if @_ > 1;
197 $d = $d->Dump();
198 }
199 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
200 $d
201 } || "[unable to dump $_[0]: '$@']";
202 }
203
204 use JSON::Syck (); # TODO# replace by JSON::PC once working
205
206 =item $ref = cf::from_json $json
207
208 Converts a JSON string into the corresponding perl data structure.
209
210 =cut
211
212 sub from_json($) {
213 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
214 JSON::Syck::Load $_[0]
215 }
216
217 =item $json = cf::to_json $ref
218
219 Converts a perl data structure into its JSON representation.
220
221 =cut
222
223 sub to_json($) {
224 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
225 JSON::Syck::Dump $_[0]
226 }
227
228 =item cf::lock_wait $string
229
230 Wait until the given lock is available. See cf::lock_acquire.
231
232 =item my $lock = cf::lock_acquire $string
233
234 Wait until the given lock is available and then acquires it and returns
235 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
236 for example when the coroutine gets canceled), the lock is automatically
237 returned.
238
239 Lock names should begin with a unique identifier (for example, cf::map::find
240 uses map_find and cf::map::load uses map_load).
241
242 =cut
243
244 our %LOCK;
245
246 sub lock_wait($) {
247 my ($key) = @_;
248
249 # wait for lock, if any
250 while ($LOCK{$key}) {
251 push @{ $LOCK{$key} }, $Coro::current;
252 Coro::schedule;
253 }
254 }
255
256 sub lock_acquire($) {
257 my ($key) = @_;
258
259 # wait, to be sure we are not locked
260 lock_wait $key;
261
262 $LOCK{$key} = [];
263
264 Coro::guard {
265 # wake up all waiters, to be on the safe side
266 $_->ready for @{ delete $LOCK{$key} };
267 }
268 }
269
270 sub freeze_mainloop {
271 return unless $TICK_WATCHER->is_active;
272
273 my $guard = Coro::guard {
274 $TICK_WATCHER->start;
275 $WRITE_RUNTIME_WATCHER->start;
276 };
277 $WRITE_RUNTIME_WATCHER->stop;
278 $TICK_WATCHER->stop;
279 $guard
280 }
281
282 =item cf::async { BLOCK }
283
284 Currently the same as Coro::async_pool, meaning you cannot use
285 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
286 thing you are allowed to do is call C<prio> on it.
287
288 =cut
289
290 BEGIN { *async = \&Coro::async_pool }
291
292 =item cf::sync_job { BLOCK }
293
294 The design of crossfire+ requires that the main coro ($Coro::main) is
295 always able to handle events or runnable, as crossfire+ is only partly
296 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
297
298 If it must be done, put the blocking parts into C<sync_job>. This will run
299 the given BLOCK in another coroutine while waiting for the result. The
300 server will be frozen during this time, so the block should either finish
301 fast or be very important.
302
303 =cut
304
305 sub sync_job(&) {
306 my ($job) = @_;
307
308 if ($Coro::current == $Coro::main) {
309 # this is the main coro, too bad, we have to block
310 # till the operation succeeds, freezing the server :/
311
312 # TODO: use suspend/resume instead
313 # (but this is cancel-safe)
314 my $freeze_guard = freeze_mainloop;
315
316 my $busy = 1;
317 my @res;
318
319 (async {
320 @res = eval { $job->() };
321 warn $@ if $@;
322 undef $busy;
323 })->prio (Coro::PRIO_MAX);
324
325 while ($busy) {
326 Coro::cede or Event::one_event;
327 }
328
329 wantarray ? @res : $res[0]
330 } else {
331 # we are in another coroutine, how wonderful, everything just works
332
333 $job->()
334 }
335 }
336
337 =item $coro = cf::async_ext { BLOCK }
338
339 Like async, but this coro is automatically being canceled when the
340 extension calling this is being unloaded.
341
342 =cut
343
344 sub async_ext(&) {
345 my $cb = shift;
346
347 my $coro = &Coro::async ($cb);
348
349 $coro->on_destroy (sub {
350 delete $EXT_CORO{$coro+0};
351 });
352 $EXT_CORO{$coro+0} = $coro;
353
354 $coro
355 }
356
357 sub write_runtime {
358 my $runtime = cf::localdir . "/runtime";
359
360 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
361 or return;
362
363 my $value = $cf::RUNTIME + 90 + 10;
364 # 10 is the runtime save interval, for a monotonic clock
365 # 60 allows for the watchdog to kill the server.
366
367 (aio_write $fh, 0, (length $value), $value, 0) <= 0
368 and return;
369
370 # always fsync - this file is important
371 aio_fsync $fh
372 and return;
373
374 close $fh
375 or return;
376
377 aio_rename "$runtime~", $runtime
378 and return;
379
380 1
381 }
382
383 =back
384
385 =cut
386
387 #############################################################################
388
389 =head2 ATTACHABLE OBJECTS
390
391 Many objects in crossfire are so-called attachable objects. That means you can
392 attach callbacks/event handlers (a collection of which is called an "attachment")
393 to it. All such attachable objects support the following methods.
394
395 In the following description, CLASS can be any of C<global>, C<object>
396 C<player>, C<client> or C<map> (i.e. the attachable objects in
397 crossfire+).
398
399 =over 4
400
401 =item $attachable->attach ($attachment, key => $value...)
402
403 =item $attachable->detach ($attachment)
404
405 Attach/detach a pre-registered attachment to a specific object and give it
406 the specified key/value pairs as arguments.
407
408 Example, attach a minesweeper attachment to the given object, making it a
409 10x10 minesweeper game:
410
411 $obj->attach (minesweeper => width => 10, height => 10);
412
413 =item $bool = $attachable->attached ($name)
414
415 Checks wether the named attachment is currently attached to the object.
416
417 =item cf::CLASS->attach ...
418
419 =item cf::CLASS->detach ...
420
421 Define an anonymous attachment and attach it to all objects of the given
422 CLASS. See the next function for an explanation of its arguments.
423
424 You can attach to global events by using the C<cf::global> class.
425
426 Example, log all player logins:
427
428 cf::player->attach (
429 on_login => sub {
430 my ($pl) = @_;
431 ...
432 },
433 );
434
435 Example, attach to the jeweler skill:
436
437 cf::object->attach (
438 type => cf::SKILL,
439 subtype => cf::SK_JEWELER,
440 on_use_skill => sub {
441 my ($sk, $ob, $part, $dir, $msg) = @_;
442 ...
443 },
444 );
445
446 =item cf::CLASS::attachment $name, ...
447
448 Register an attachment by C<$name> through which attachable objects of the
449 given CLASS can refer to this attachment.
450
451 Some classes such as crossfire maps and objects can specify attachments
452 that are attached at load/instantiate time, thus the need for a name.
453
454 These calls expect any number of the following handler/hook descriptions:
455
456 =over 4
457
458 =item prio => $number
459
460 Set the priority for all following handlers/hooks (unless overwritten
461 by another C<prio> setting). Lower priority handlers get executed
462 earlier. The default priority is C<0>, and many built-in handlers are
463 registered at priority C<-1000>, so lower priorities should not be used
464 unless you know what you are doing.
465
466 =item type => $type
467
468 (Only for C<< cf::object->attach >> calls), limits the attachment to the
469 given type of objects only (the additional parameter C<subtype> can be
470 used to further limit to the given subtype).
471
472 =item on_I<event> => \&cb
473
474 Call the given code reference whenever the named event happens (event is
475 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
476 handlers are recognised generally depends on the type of object these
477 handlers attach to).
478
479 See F<include/eventinc.h> for the full list of events supported, and their
480 class.
481
482 =item package => package::
483
484 Look for sub functions of the name C<< on_I<event> >> in the given
485 package and register them. Only handlers for eevents supported by the
486 object/class are recognised.
487
488 =back
489
490 Example, define an attachment called "sockpuppet" that calls the given
491 event handler when a monster attacks:
492
493 cf::object::attachment sockpuppet =>
494 on_skill_attack => sub {
495 my ($self, $victim) = @_;
496 ...
497 }
498 }
499
500 =item $attachable->valid
501
502 Just because you have a perl object does not mean that the corresponding
503 C-level object still exists. If you try to access an object that has no
504 valid C counterpart anymore you get an exception at runtime. This method
505 can be used to test for existence of the C object part without causing an
506 exception.
507
508 =cut
509
510 # the following variables are defined in .xs and must not be re-created
511 our @CB_GLOBAL = (); # registry for all global events
512 our @CB_ATTACHABLE = (); # registry for all attachables
513 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
514 our @CB_PLAYER = ();
515 our @CB_CLIENT = ();
516 our @CB_TYPE = (); # registry for type (cf-object class) based events
517 our @CB_MAP = ();
518
519 my %attachment;
520
521 sub cf::attachable::thawer_merge {
522 # simply override everything except _meta
523 local $_[0]{_meta};
524 %{$_[0]} = %{$_[1]};
525 }
526
527 sub _attach_cb($$$$) {
528 my ($registry, $event, $prio, $cb) = @_;
529
530 use sort 'stable';
531
532 $cb = [$prio, $cb];
533
534 @{$registry->[$event]} = sort
535 { $a->[0] cmp $b->[0] }
536 @{$registry->[$event] || []}, $cb;
537 }
538
539 # hack
540 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
541
542 # attach handles attaching event callbacks
543 # the only thing the caller has to do is pass the correct
544 # registry (== where the callback attaches to).
545 sub _attach {
546 my ($registry, $klass, @arg) = @_;
547
548 my $object_type;
549 my $prio = 0;
550 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
551
552 #TODO: get rid of this hack
553 if ($attachable_klass{$klass}) {
554 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
555 }
556
557 while (@arg) {
558 my $type = shift @arg;
559
560 if ($type eq "prio") {
561 $prio = shift @arg;
562
563 } elsif ($type eq "type") {
564 $object_type = shift @arg;
565 $registry = $CB_TYPE[$object_type] ||= [];
566
567 } elsif ($type eq "subtype") {
568 defined $object_type or Carp::croak "subtype specified without type";
569 my $object_subtype = shift @arg;
570 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
571
572 } elsif ($type eq "package") {
573 my $pkg = shift @arg;
574
575 while (my ($name, $id) = each %cb_id) {
576 if (my $cb = $pkg->can ($name)) {
577 _attach_cb $registry, $id, $prio, $cb;
578 }
579 }
580
581 } elsif (exists $cb_id{$type}) {
582 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
583
584 } elsif (ref $type) {
585 warn "attaching objects not supported, ignoring.\n";
586
587 } else {
588 shift @arg;
589 warn "attach argument '$type' not supported, ignoring.\n";
590 }
591 }
592 }
593
594 sub _object_attach {
595 my ($obj, $name, %arg) = @_;
596
597 return if exists $obj->{_attachment}{$name};
598
599 if (my $attach = $attachment{$name}) {
600 my $registry = $obj->registry;
601
602 for (@$attach) {
603 my ($klass, @attach) = @$_;
604 _attach $registry, $klass, @attach;
605 }
606
607 $obj->{$name} = \%arg;
608 } else {
609 warn "object uses attachment '$name' that is not available, postponing.\n";
610 }
611
612 $obj->{_attachment}{$name} = undef;
613 }
614
615 sub cf::attachable::attach {
616 if (ref $_[0]) {
617 _object_attach @_;
618 } else {
619 _attach shift->_attach_registry, @_;
620 }
621 };
622
623 # all those should be optimised
624 sub cf::attachable::detach {
625 my ($obj, $name) = @_;
626
627 if (ref $obj) {
628 delete $obj->{_attachment}{$name};
629 reattach ($obj);
630 } else {
631 Carp::croak "cannot, currently, detach class attachments";
632 }
633 };
634
635 sub cf::attachable::attached {
636 my ($obj, $name) = @_;
637
638 exists $obj->{_attachment}{$name}
639 }
640
641 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
642 eval "#line " . __LINE__ . " 'cf.pm'
643 sub cf::\L$klass\E::_attach_registry {
644 (\\\@CB_$klass, KLASS_$klass)
645 }
646
647 sub cf::\L$klass\E::attachment {
648 my \$name = shift;
649
650 \$attachment{\$name} = [[KLASS_$klass, \@_]];
651 }
652 ";
653 die if $@;
654 }
655
656 our $override;
657 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
658
659 sub override {
660 $override = 1;
661 @invoke_results = ();
662 }
663
664 sub do_invoke {
665 my $event = shift;
666 my $callbacks = shift;
667
668 @invoke_results = ();
669
670 local $override;
671
672 for (@$callbacks) {
673 eval { &{$_->[1]} };
674
675 if ($@) {
676 warn "$@";
677 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
678 override;
679 }
680
681 return 1 if $override;
682 }
683
684 0
685 }
686
687 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
688
689 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
690
691 Generate an object-specific event with the given arguments.
692
693 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
694 removed in future versions), and there is no public API to access override
695 results (if you must, access C<@cf::invoke_results> directly).
696
697 =back
698
699 =cut
700
701 #############################################################################
702 # object support
703
704 sub reattach {
705 # basically do the same as instantiate, without calling instantiate
706 my ($obj) = @_;
707
708 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
709
710 my $registry = $obj->registry;
711
712 @$registry = ();
713
714 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
715
716 for my $name (keys %{ $obj->{_attachment} || {} }) {
717 if (my $attach = $attachment{$name}) {
718 for (@$attach) {
719 my ($klass, @attach) = @$_;
720 _attach $registry, $klass, @attach;
721 }
722 } else {
723 warn "object uses attachment '$name' that is not available, postponing.\n";
724 }
725 }
726 }
727
728 cf::attachable->attach (
729 prio => -1000000,
730 on_instantiate => sub {
731 my ($obj, $data) = @_;
732
733 $data = from_json $data;
734
735 for (@$data) {
736 my ($name, $args) = @$_;
737
738 $obj->attach ($name, %{$args || {} });
739 }
740 },
741 on_reattach => \&reattach,
742 on_clone => sub {
743 my ($src, $dst) = @_;
744
745 @{$dst->registry} = @{$src->registry};
746
747 %$dst = %$src;
748
749 %{$dst->{_attachment}} = %{$src->{_attachment}}
750 if exists $src->{_attachment};
751 },
752 );
753
754 sub object_freezer_save {
755 my ($filename, $rdata, $objs) = @_;
756
757 sync_job {
758 if (length $$rdata) {
759 warn sprintf "saving %s (%d,%d)\n",
760 $filename, length $$rdata, scalar @$objs;
761
762 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
763 chmod SAVE_MODE, $fh;
764 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
765 aio_fsync $fh if $cf::USE_FSYNC;
766 close $fh;
767
768 if (@$objs) {
769 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
770 chmod SAVE_MODE, $fh;
771 my $data = Storable::nfreeze { version => 1, objs => $objs };
772 aio_write $fh, 0, (length $data), $data, 0;
773 aio_fsync $fh if $cf::USE_FSYNC;
774 close $fh;
775 aio_rename "$filename.pst~", "$filename.pst";
776 }
777 } else {
778 aio_unlink "$filename.pst";
779 }
780
781 aio_rename "$filename~", $filename;
782 } else {
783 warn "FATAL: $filename~: $!\n";
784 }
785 } else {
786 aio_unlink $filename;
787 aio_unlink "$filename.pst";
788 }
789
790 #d##TODO# nuke non .map-files if exist
791 if ($filename =~ s/\.map$//) {
792 aio_unlink $filename;
793 aio_unlink "$filename.pst";
794 }
795 }
796 }
797
798 sub object_freezer_as_string {
799 my ($rdata, $objs) = @_;
800
801 use Data::Dumper;
802
803 $$rdata . Dumper $objs
804 }
805
806 sub object_thawer_load {
807 my ($filename) = @_;
808
809 my ($data, $av);
810
811 #d#TODO remove .map if file does not exist
812 aio_stat $filename and $filename =~ s/\.map$//;
813
814 (aio_load $filename, $data) >= 0
815 or return;
816
817 unless (aio_stat "$filename.pst") {
818 (aio_load "$filename.pst", $av) >= 0
819 or return;
820 $av = eval { (Storable::thaw $av)->{objs} };
821 }
822
823 warn sprintf "loading %s (%d)\n",
824 $filename, length $data, scalar @{$av || []};#d#
825 return ($data, $av);
826 }
827
828 #############################################################################
829 # command handling &c
830
831 =item cf::register_command $name => \&callback($ob,$args);
832
833 Register a callback for execution when the client sends the user command
834 $name.
835
836 =cut
837
838 sub register_command {
839 my ($name, $cb) = @_;
840
841 my $caller = caller;
842 #warn "registering command '$name/$time' to '$caller'";
843
844 push @{ $COMMAND{$name} }, [$caller, $cb];
845 }
846
847 =item cf::register_extcmd $name => \&callback($pl,$packet);
848
849 Register a callbackf ro execution when the client sends an extcmd packet.
850
851 If the callback returns something, it is sent back as if reply was being
852 called.
853
854 =cut
855
856 sub register_extcmd {
857 my ($name, $cb) = @_;
858
859 $EXTCMD{$name} = $cb;
860 }
861
862 cf::player->attach (
863 on_command => sub {
864 my ($pl, $name, $params) = @_;
865
866 my $cb = $COMMAND{$name}
867 or return;
868
869 for my $cmd (@$cb) {
870 $cmd->[1]->($pl->ob, $params);
871 }
872
873 cf::override;
874 },
875 on_extcmd => sub {
876 my ($pl, $buf) = @_;
877
878 my $msg = eval { from_json $buf };
879
880 if (ref $msg) {
881 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
882 if (my %reply = $cb->($pl, $msg)) {
883 $pl->ext_reply ($msg->{msgid}, %reply);
884 }
885 }
886 } else {
887 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
888 }
889
890 cf::override;
891 },
892 );
893
894 sub load_extension {
895 my ($path) = @_;
896
897 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
898 my $base = $1;
899 my $pkg = $1;
900 $pkg =~ s/[^[:word:]]/_/g;
901 $pkg = "ext::$pkg";
902
903 warn "... loading '$path' into '$pkg'\n";
904
905 open my $fh, "<:utf8", $path
906 or die "$path: $!";
907
908 my $source =
909 "package $pkg; use strict; use utf8;\n"
910 . "#line 1 \"$path\"\n{\n"
911 . (do { local $/; <$fh> })
912 . "\n};\n1";
913
914 unless (eval $source) {
915 my $msg = $@ ? "$path: $@\n"
916 : "extension disabled.\n";
917 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
918 warn $@;
919 warn "mandatory extension failed to load, exiting.\n";
920 exit 1;
921 }
922 die $@;
923 }
924
925 push @EXTS, $pkg;
926 }
927
928 sub load_extensions {
929 for my $ext (<$LIBDIR/*.ext>) {
930 next unless -r $ext;
931 eval {
932 load_extension $ext;
933 1
934 } or warn "$ext not loaded: $@";
935 }
936 }
937
938 #############################################################################
939
940 =head2 CORE EXTENSIONS
941
942 Functions and methods that extend core crossfire objects.
943
944 =cut
945
946 package cf::player;
947
948 use Coro::AIO;
949
950 =head3 cf::player
951
952 =over 4
953
954 =item cf::player::find $login
955
956 Returns the given player object, loading it if necessary (might block).
957
958 =cut
959
960 sub playerdir($) {
961 cf::localdir
962 . "/"
963 . cf::playerdir
964 . "/"
965 . (ref $_[0] ? $_[0]->ob->name : $_[0])
966 }
967
968 sub path($) {
969 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
970
971 (playerdir $login) . "/$login.pl"
972 }
973
974 sub find_active($) {
975 $cf::PLAYER{$_[0]}
976 and $cf::PLAYER{$_[0]}->active
977 and $cf::PLAYER{$_[0]}
978 }
979
980 sub exists($) {
981 my ($login) = @_;
982
983 $cf::PLAYER{$login}
984 or cf::sync_job { !aio_stat path $login }
985 }
986
987 sub find($) {
988 return $cf::PLAYER{$_[0]} || do {
989 my $login = $_[0];
990
991 my $guard = cf::lock_acquire "user_find:$login";
992
993 $cf::PLAYER{$_[0]} || do {
994 my $pl = load_pl path $login
995 or return;
996 $cf::PLAYER{$login} = $pl
997 }
998 }
999 }
1000
1001 sub save($) {
1002 my ($pl) = @_;
1003
1004 return if $pl->{deny_save};
1005
1006 my $path = path $pl;
1007 my $guard = cf::lock_acquire "user_save:$path";
1008
1009 return if $pl->{deny_save};
1010
1011 aio_mkdir playerdir $pl, 0770;
1012 $pl->{last_save} = $cf::RUNTIME;
1013
1014 $pl->save_pl ($path);
1015 Coro::cede;
1016 }
1017
1018 sub new($) {
1019 my ($login) = @_;
1020
1021 my $self = create;
1022
1023 $self->ob->name ($login);
1024 $self->{deny_save} = 1;
1025
1026 $cf::PLAYER{$login} = $self;
1027
1028 $self
1029 }
1030
1031 =item $pl->quit_character
1032
1033 Nukes the player without looking back. If logged in, the connection will
1034 be destroyed. May block for a long time.
1035
1036 =cut
1037
1038 sub quit_character {
1039 my ($pl) = @_;
1040
1041 $pl->{deny_save} = 1;
1042 $pl->password ("*"); # this should lock out the player until we nuked the dir
1043
1044 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1045 $pl->deactivate;
1046 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1047 $pl->ns->destroy if $pl->ns;
1048
1049 my $path = playerdir $pl;
1050 my $temp = "$path~$cf::RUNTIME~deleting~";
1051 aio_rename $path, $temp;
1052 delete $cf::PLAYER{$pl->ob->name};
1053 $pl->destroy;
1054 IO::AIO::aio_rmtree $temp;
1055 }
1056
1057 =item cf::player::list_logins
1058
1059 Returns am arrayref of all valid playernames in the system, can take a
1060 while and may block, so not sync_job-capable, ever.
1061
1062 =cut
1063
1064 sub list_logins {
1065 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1066 or return [];
1067
1068 my @logins;
1069
1070 for my $login (@$dirs) {
1071 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1072 aio_read $fh, 0, 512, my $buf, 0 or next;
1073 $buf !~ /^password -------------$/m or next; # official not-valid tag
1074
1075 utf8::decode $login;
1076 push @logins, $login;
1077 }
1078
1079 \@logins
1080 }
1081
1082 =item $player->maps
1083
1084 Returns an arrayref of map paths that are private for this
1085 player. May block.
1086
1087 =cut
1088
1089 sub maps($) {
1090 my ($pl) = @_;
1091
1092 $pl = ref $pl ? $pl->ob->name : $pl;
1093
1094 my $files = aio_readdir playerdir $pl
1095 or return;
1096
1097 my @paths;
1098
1099 for (@$files) {
1100 utf8::decode $_;
1101 next if /\.(?:pl|pst)$/;
1102 next unless /^$PATH_SEP/o;
1103
1104 push @paths, cf::map::normalise "~$pl/$_";
1105 }
1106
1107 \@paths
1108 }
1109
1110 =item $player->ext_reply ($msgid, $msgtype, %msg)
1111
1112 Sends an ext reply to the player.
1113
1114 =cut
1115
1116 sub ext_reply($$$%) {
1117 my ($self, $id, %msg) = @_;
1118
1119 $msg{msgid} = $id;
1120
1121 $self->send ("ext " . cf::to_json \%msg);
1122 }
1123
1124 package cf;
1125
1126 =back
1127
1128
1129 =head3 cf::map
1130
1131 =over 4
1132
1133 =cut
1134
1135 package cf::map;
1136
1137 use Fcntl;
1138 use Coro::AIO;
1139
1140 use overload
1141 '""' => \&as_string,
1142 fallback => 1;
1143
1144 our $MAX_RESET = 3600;
1145 our $DEFAULT_RESET = 3000;
1146
1147 sub generate_random_map {
1148 my ($self, $rmp) = @_;
1149 # mit "rum" bekleckern, nicht
1150 $self->_create_random_map (
1151 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1152 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1153 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1154 $rmp->{exit_on_final_map},
1155 $rmp->{xsize}, $rmp->{ysize},
1156 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1157 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1158 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1159 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1160 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1161 (cf::region::find $rmp->{region}), $rmp->{custom}
1162 )
1163 }
1164
1165 =item cf::map->register ($regex, $prio)
1166
1167 Register a handler for the map path matching the given regex at the
1168 givne priority (higher is better, built-in handlers have priority 0, the
1169 default).
1170
1171 =cut
1172
1173 sub register {
1174 my (undef, $regex, $prio) = @_;
1175 my $pkg = caller;
1176
1177 no strict;
1178 push @{"$pkg\::ISA"}, __PACKAGE__;
1179
1180 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1181 }
1182
1183 # also paths starting with '/'
1184 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1185
1186 sub thawer_merge {
1187 my ($self, $merge) = @_;
1188
1189 # we have to keep some variables in memory intact
1190 local $self->{path};
1191 local $self->{load_path};
1192 local $self->{deny_save};
1193 local $self->{deny_reset};
1194
1195 $self->SUPER::thawer_merge ($merge);
1196 }
1197
1198 sub normalise {
1199 my ($path, $base) = @_;
1200
1201 $path = "$path"; # make sure its a string
1202
1203 $path =~ s/\.map$//;
1204
1205 # map plan:
1206 #
1207 # /! non-realised random map exit (special hack!)
1208 # {... are special paths that are not being touched
1209 # ?xxx/... are special absolute paths
1210 # ?random/... random maps
1211 # /... normal maps
1212 # ~user/... per-player map of a specific user
1213
1214 $path =~ s/$PATH_SEP/\//go;
1215
1216 # treat it as relative path if it starts with
1217 # something that looks reasonable
1218 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1219 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1220
1221 $base =~ s{[^/]+/?$}{};
1222 $path = "$base/$path";
1223 }
1224
1225 for ($path) {
1226 redo if s{//}{/};
1227 redo if s{/\.?/}{/};
1228 redo if s{/[^/]+/\.\./}{/};
1229 }
1230
1231 $path
1232 }
1233
1234 sub new_from_path {
1235 my (undef, $path, $base) = @_;
1236
1237 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1238
1239 $path = normalise $path, $base;
1240
1241 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1242 if ($path =~ $EXT_MAP{$pkg}[1]) {
1243 my $self = bless cf::map::new, $pkg;
1244 $self->{path} = $path; $self->path ($path);
1245 $self->init; # pass $1 etc.
1246 return $self;
1247 }
1248 }
1249
1250 Carp::carp "unable to resolve path '$path' (base '$base').";
1251 ()
1252 }
1253
1254 sub init {
1255 my ($self) = @_;
1256
1257 $self
1258 }
1259
1260 sub as_string {
1261 my ($self) = @_;
1262
1263 "$self->{path}"
1264 }
1265
1266 # the displayed name, this is a one way mapping
1267 sub visible_name {
1268 &as_string
1269 }
1270
1271 # the original (read-only) location
1272 sub load_path {
1273 my ($self) = @_;
1274
1275 sprintf "%s/%s/%s.map", cf::datadir, cf::mapdir, $self->{path}
1276 }
1277
1278 # the temporary/swap location
1279 sub save_path {
1280 my ($self) = @_;
1281
1282 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1283 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $path
1284 }
1285
1286 # the unique path, undef == no special unique path
1287 sub uniq_path {
1288 my ($self) = @_;
1289
1290 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1291 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1292 }
1293
1294 # and all this just because we cannot iterate over
1295 # all maps in C++...
1296 sub change_all_map_light {
1297 my ($change) = @_;
1298
1299 $_->change_map_light ($change)
1300 for grep $_->outdoor, values %cf::MAP;
1301 }
1302
1303 sub unlink_save {
1304 my ($self) = @_;
1305
1306 utf8::encode (my $save = $self->save_path);
1307 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1308 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1309
1310 #d#TODO remove .map and also nuke
1311 $save =~ s/\.map// or return;#d#
1312 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;#d#
1313 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";#d#
1314 }
1315
1316 sub load_header_from($) {
1317 my ($self, $path) = @_;
1318
1319 utf8::encode $path;
1320 #aio_open $path, O_RDONLY, 0
1321 # or return;
1322
1323 $self->_load_header ($path)
1324 or return;
1325
1326 $self->{load_path} = $path;
1327
1328 1
1329 }
1330
1331 sub load_header_orig {
1332 my ($self) = @_;
1333
1334 $self->load_header_from ($self->load_path)
1335 }
1336
1337 sub load_header_temp {
1338 my ($self) = @_;
1339
1340 $self->load_header_from ($self->save_path)
1341 }
1342
1343 sub prepare_temp {
1344 my ($self) = @_;
1345
1346 $self->last_access ((delete $self->{last_access})
1347 || $cf::RUNTIME); #d#
1348 # safety
1349 $self->{instantiate_time} = $cf::RUNTIME
1350 if $self->{instantiate_time} > $cf::RUNTIME;
1351 }
1352
1353 sub prepare_orig {
1354 my ($self) = @_;
1355
1356 $self->{load_original} = 1;
1357 $self->{instantiate_time} = $cf::RUNTIME;
1358 $self->last_access ($cf::RUNTIME);
1359 $self->instantiate;
1360 }
1361
1362 sub load_header {
1363 my ($self) = @_;
1364
1365 if ($self->load_header_temp) {
1366 $self->prepare_temp;
1367 } else {
1368 $self->load_header_orig
1369 or return;
1370 $self->prepare_orig;
1371 }
1372
1373 1
1374 }
1375
1376 sub find;
1377 sub find {
1378 my ($path, $origin) = @_;
1379
1380 $path = normalise $path, $origin && $origin->path;
1381
1382 cf::lock_wait "map_find:$path";
1383
1384 $cf::MAP{$path} || do {
1385 my $guard = cf::lock_acquire "map_find:$path";
1386 my $map = new_from_path cf::map $path
1387 or return;
1388
1389 $map->{last_save} = $cf::RUNTIME;
1390
1391 $map->load_header
1392 or return;
1393
1394 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1395 # doing this can freeze the server in a sync job, obviously
1396 #$cf::WAIT_FOR_TICK->wait;
1397 $map->reset;
1398 undef $guard;
1399 return find $path;
1400 }
1401
1402 $cf::MAP{$path} = $map
1403 }
1404 }
1405
1406 sub pre_load { }
1407 sub post_load { }
1408
1409 sub load {
1410 my ($self) = @_;
1411
1412 local $self->{deny_reset} = 1; # loading can take a long time
1413
1414 my $path = $self->{path};
1415 my $guard = cf::lock_acquire "map_load:$path";
1416
1417 return if $self->in_memory != cf::MAP_SWAPPED;
1418
1419 $self->in_memory (cf::MAP_LOADING);
1420
1421 $self->alloc;
1422
1423 $self->pre_load;
1424
1425 $self->_load_objects ($self->{load_path}, 1)
1426 or return;
1427
1428 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1429 if delete $self->{load_original};
1430
1431 if (my $uniq = $self->uniq_path) {
1432 utf8::encode $uniq;
1433 if (aio_open $uniq, O_RDONLY, 0) {
1434 $self->clear_unique_items;
1435 $self->_load_objects ($uniq, 0);
1436 }
1437 }
1438
1439 Coro::cede;
1440
1441 # now do the right thing for maps
1442 $self->link_multipart_objects;
1443
1444 unless ($self->{deny_activate}) {
1445 $self->decay_objects;
1446 $self->fix_auto_apply;
1447 $self->update_buttons;
1448 Coro::cede;
1449 $self->set_darkness_map;
1450 $self->difficulty ($self->estimate_difficulty)
1451 unless $self->difficulty;
1452 Coro::cede;
1453 $self->activate;
1454 }
1455
1456 $self->post_load;
1457
1458 $self->in_memory (cf::MAP_IN_MEMORY);
1459 }
1460
1461 sub customise_for {
1462 my ($self, $ob) = @_;
1463
1464 return find "~" . $ob->name . "/" . $self->{path}
1465 if $self->per_player;
1466
1467 $self
1468 }
1469
1470 # find and load all maps in the 3x3 area around a map
1471 sub load_diag {
1472 my ($map) = @_;
1473
1474 my @diag; # diagonal neighbours
1475
1476 for (0 .. 3) {
1477 my $neigh = $map->tile_path ($_)
1478 or next;
1479 $neigh = find $neigh, $map
1480 or next;
1481 $neigh->load;
1482
1483 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1484 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1485 }
1486
1487 for (@diag) {
1488 my $neigh = find @$_
1489 or next;
1490 $neigh->load;
1491 }
1492 }
1493
1494 sub find_sync {
1495 my ($path, $origin) = @_;
1496
1497 cf::sync_job { find $path, $origin }
1498 }
1499
1500 sub do_load_sync {
1501 my ($map) = @_;
1502
1503 cf::sync_job { $map->load };
1504 }
1505
1506 our %MAP_PREFETCH;
1507 our $MAP_PREFETCHER = undef;
1508
1509 sub find_async {
1510 my ($path, $origin) = @_;
1511
1512 $path = normalise $path, $origin && $origin->{path};
1513
1514 if (my $map = $cf::MAP{$path}) {
1515 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1516 }
1517
1518 undef $MAP_PREFETCH{$path};
1519 $MAP_PREFETCHER ||= cf::async {
1520 while (%MAP_PREFETCH) {
1521 for my $path (keys %MAP_PREFETCH) {
1522 my $map = find $path
1523 or next;
1524 $map->load;
1525
1526 delete $MAP_PREFETCH{$path};
1527 }
1528 }
1529 undef $MAP_PREFETCHER;
1530 };
1531 $MAP_PREFETCHER->prio (6);
1532
1533 ()
1534 }
1535
1536 sub save {
1537 my ($self) = @_;
1538
1539 my $lock = cf::lock_acquire "map_data:" . $self->path;
1540
1541 $self->{last_save} = $cf::RUNTIME;
1542
1543 return unless $self->dirty;
1544
1545 my $save = $self->save_path; utf8::encode $save;
1546 my $uniq = $self->uniq_path; utf8::encode $uniq;
1547
1548 $self->{load_path} = $save;
1549
1550 return if $self->{deny_save};
1551
1552 local $self->{last_access} = $self->last_access;#d#
1553
1554 cf::async {
1555 $_->contr->save for $self->players;
1556 };
1557
1558 if ($uniq) {
1559 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1560 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1561 } else {
1562 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1563 }
1564 }
1565
1566 sub swap_out {
1567 my ($self) = @_;
1568
1569 # save first because save cedes
1570 $self->save;
1571
1572 my $lock = cf::lock_acquire "map_data:" . $self->path;
1573
1574 return if $self->players;
1575 return if $self->in_memory != cf::MAP_IN_MEMORY;
1576 return if $self->{deny_save};
1577
1578 $self->clear;
1579 $self->in_memory (cf::MAP_SWAPPED);
1580 }
1581
1582 sub reset_at {
1583 my ($self) = @_;
1584
1585 # TODO: safety, remove and allow resettable per-player maps
1586 return 1e99 if $self->isa ("ext::map_per_player");#d#
1587 return 1e99 if $self->{deny_reset};
1588
1589 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1590 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1591
1592 $time + $to
1593 }
1594
1595 sub should_reset {
1596 my ($self) = @_;
1597
1598 $self->reset_at <= $cf::RUNTIME
1599 }
1600
1601 sub reset {
1602 my ($self) = @_;
1603
1604 my $lock = cf::lock_acquire "map_data:$self->{path}";
1605
1606 return if $self->players;
1607 return if $self->isa ("ext::map_per_player");#d#
1608
1609 warn "resetting map ", $self->path;#d#
1610
1611 delete $cf::MAP{$self->path};
1612
1613 $self->in_memory (cf::MAP_SWAPPED);
1614 $self->clear;
1615
1616 $_->clear_links_to ($self) for values %cf::MAP;
1617
1618 $self->unlink_save;
1619 $self->destroy;
1620 }
1621
1622 my $nuke_counter = "aaaa";
1623
1624 sub nuke {
1625 my ($self) = @_;
1626
1627 delete $cf::MAP{$self->path};
1628
1629 $self->unlink_save;
1630
1631 bless $self, "cf::map";
1632 delete $self->{deny_reset};
1633 $self->{deny_save} = 1;
1634 $self->reset_timeout (1);
1635 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1636
1637 $cf::MAP{$self->path} = $self;
1638
1639 $self->reset; # polite request, might not happen
1640 }
1641
1642 =item cf::map::unique_maps
1643
1644 Returns an arrayref of paths of all shared maps that have
1645 instantiated unique items. May block.
1646
1647 =cut
1648
1649 sub unique_maps() {
1650 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1651 or return;
1652
1653 my @paths;
1654
1655 for (@$files) {
1656 utf8::decode $_;
1657 next if /\.pst$/;
1658 next unless /^$PATH_SEP/o;
1659
1660 push @paths, cf::map::normalise $_;
1661 }
1662
1663 \@paths
1664 }
1665
1666 package cf;
1667
1668 =back
1669
1670 =head3 cf::object
1671
1672 =cut
1673
1674 package cf::object;
1675
1676 =over 4
1677
1678 =item $ob->inv_recursive
1679
1680 Returns the inventory of the object _and_ their inventories, recursively.
1681
1682 =cut
1683
1684 sub inv_recursive_;
1685 sub inv_recursive_ {
1686 map { $_, inv_recursive_ $_->inv } @_
1687 }
1688
1689 sub inv_recursive {
1690 inv_recursive_ inv $_[0]
1691 }
1692
1693 package cf;
1694
1695 =back
1696
1697 =head3 cf::object::player
1698
1699 =over 4
1700
1701 =item $player_object->reply ($npc, $msg[, $flags])
1702
1703 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1704 can be C<undef>. Does the right thing when the player is currently in a
1705 dialogue with the given NPC character.
1706
1707 =cut
1708
1709 # rough implementation of a future "reply" method that works
1710 # with dialog boxes.
1711 #TODO: the first argument must go, split into a $npc->reply_to ( method
1712 sub cf::object::player::reply($$$;$) {
1713 my ($self, $npc, $msg, $flags) = @_;
1714
1715 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1716
1717 if ($self->{record_replies}) {
1718 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1719 } else {
1720 $msg = $npc->name . " says: $msg" if $npc;
1721 $self->message ($msg, $flags);
1722 }
1723 }
1724
1725 =item $player_object->may ("access")
1726
1727 Returns wether the given player is authorized to access resource "access"
1728 (e.g. "command_wizcast").
1729
1730 =cut
1731
1732 sub cf::object::player::may {
1733 my ($self, $access) = @_;
1734
1735 $self->flag (cf::FLAG_WIZ) ||
1736 (ref $cf::CFG{"may_$access"}
1737 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1738 : $cf::CFG{"may_$access"})
1739 }
1740
1741 =item $player_object->enter_link
1742
1743 Freezes the player and moves him/her to a special map (C<{link}>).
1744
1745 The player should be reasonably safe there for short amounts of time. You
1746 I<MUST> call C<leave_link> as soon as possible, though.
1747
1748 Will never block.
1749
1750 =item $player_object->leave_link ($map, $x, $y)
1751
1752 Moves the player out of the special C<{link}> map onto the specified
1753 map. If the map is not valid (or omitted), the player will be moved back
1754 to the location he/she was before the call to C<enter_link>, or, if that
1755 fails, to the emergency map position.
1756
1757 Might block.
1758
1759 =cut
1760
1761 sub link_map {
1762 unless ($LINK_MAP) {
1763 $LINK_MAP = cf::map::find "{link}"
1764 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1765 $LINK_MAP->load;
1766 }
1767
1768 $LINK_MAP
1769 }
1770
1771 sub cf::object::player::enter_link {
1772 my ($self) = @_;
1773
1774 $self->deactivate_recursive;
1775
1776 return if UNIVERSAL::isa $self->map, "ext::map_link";
1777
1778 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1779 if $self->map;
1780
1781 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1782 }
1783
1784 sub cf::object::player::leave_link {
1785 my ($self, $map, $x, $y) = @_;
1786
1787 my $link_pos = delete $self->{_link_pos};
1788
1789 unless ($map) {
1790 # restore original map position
1791 ($map, $x, $y) = @{ $link_pos || [] };
1792 $map = cf::map::find $map;
1793
1794 unless ($map) {
1795 ($map, $x, $y) = @$EMERGENCY_POSITION;
1796 $map = cf::map::find $map
1797 or die "FATAL: cannot load emergency map\n";
1798 }
1799 }
1800
1801 ($x, $y) = (-1, -1)
1802 unless (defined $x) && (defined $y);
1803
1804 # use -1 or undef as default coordinates, not 0, 0
1805 ($x, $y) = ($map->enter_x, $map->enter_y)
1806 if $x <=0 && $y <= 0;
1807
1808 $map->load;
1809 $map->load_diag;
1810
1811 return unless $self->contr->active;
1812 $self->activate_recursive;
1813 $self->enter_map ($map, $x, $y);
1814 }
1815
1816 cf::player->attach (
1817 on_logout => sub {
1818 my ($pl) = @_;
1819
1820 # abort map switching before logout
1821 if ($pl->ob->{_link_pos}) {
1822 cf::sync_job {
1823 $pl->ob->leave_link
1824 };
1825 }
1826 },
1827 on_login => sub {
1828 my ($pl) = @_;
1829
1830 # try to abort aborted map switching on player login :)
1831 # should happen only on crashes
1832 if ($pl->ob->{_link_pos}) {
1833 $pl->ob->enter_link;
1834 (async {
1835 # we need this sleep as the login has a concurrent enter_exit running
1836 # and this sleep increases chances of the player not ending up in scorn
1837 $pl->ob->reply (undef,
1838 "There was an internal problem at your last logout, "
1839 . "the server will try to bring you to your intended destination in a second.",
1840 cf::NDI_RED);
1841 Coro::Timer::sleep 1;
1842 $pl->ob->leave_link;
1843 })->prio (2);
1844 }
1845 },
1846 );
1847
1848 =item $player_object->goto ($path, $x, $y)
1849
1850 =cut
1851
1852 sub cf::object::player::goto {
1853 my ($self, $path, $x, $y) = @_;
1854
1855 $self->enter_link;
1856
1857 (async {
1858 my $map = eval {
1859 my $map = cf::map::find $path;
1860 $map = $map->customise_for ($self) if $map;
1861 $map
1862 } or
1863 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1864
1865 $self->leave_link ($map, $x, $y);
1866 })->prio (1);
1867 }
1868
1869 =item $player_object->enter_exit ($exit_object)
1870
1871 =cut
1872
1873 sub parse_random_map_params {
1874 my ($spec) = @_;
1875
1876 my $rmp = { # defaults
1877 xsize => (cf::rndm 15, 40),
1878 ysize => (cf::rndm 15, 40),
1879 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1880 #layout => string,
1881 };
1882
1883 for (split /\n/, $spec) {
1884 my ($k, $v) = split /\s+/, $_, 2;
1885
1886 $rmp->{lc $k} = $v if (length $k) && (length $v);
1887 }
1888
1889 $rmp
1890 }
1891
1892 sub prepare_random_map {
1893 my ($exit) = @_;
1894
1895 my $guard = cf::lock_acquire "exit_prepare:$exit";
1896
1897 # all this does is basically replace the /! path by
1898 # a new random map path (?random/...) with a seed
1899 # that depends on the exit object
1900
1901 my $rmp = parse_random_map_params $exit->msg;
1902
1903 if ($exit->map) {
1904 $rmp->{region} = $exit->region->name;
1905 $rmp->{origin_map} = $exit->map->path;
1906 $rmp->{origin_x} = $exit->x;
1907 $rmp->{origin_y} = $exit->y;
1908 }
1909
1910 $rmp->{random_seed} ||= $exit->random_seed;
1911
1912 my $data = cf::to_json $rmp;
1913 my $md5 = Digest::MD5::md5_hex $data;
1914 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1915
1916 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1917 aio_write $fh, 0, (length $data), $data, 0;
1918 undef $fh;
1919 aio_rename "$meta~", $meta;
1920
1921 $exit->slaying ("?random/$md5");
1922 $exit->msg (undef);
1923 }
1924 }
1925
1926 sub cf::object::player::enter_exit {
1927 my ($self, $exit) = @_;
1928
1929 return unless $self->type == cf::PLAYER;
1930
1931 if ($exit->slaying eq "/!") {
1932 #TODO: this should de-fi-ni-te-ly not be a sync-job
1933 cf::sync_job { prepare_random_map $exit };
1934 }
1935
1936 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
1937 my $hp = $exit->stats->hp;
1938 my $sp = $exit->stats->sp;
1939
1940 $self->enter_link;
1941
1942 (async {
1943 $self->deactivate_recursive; # just to be sure
1944 unless (eval {
1945 $self->goto ($slaying, $hp, $sp);
1946
1947 1;
1948 }) {
1949 $self->message ("Something went wrong deep within the crossfire server. "
1950 . "I'll try to bring you back to the map you were before. "
1951 . "Please report this to the dungeon master!",
1952 cf::NDI_UNIQUE | cf::NDI_RED);
1953
1954 warn "ERROR in enter_exit: $@";
1955 $self->leave_link;
1956 }
1957 })->prio (1);
1958 }
1959
1960 =head3 cf::client
1961
1962 =over 4
1963
1964 =item $client->send_drawinfo ($text, $flags)
1965
1966 Sends a drawinfo packet to the client. Circumvents output buffering so
1967 should not be used under normal circumstances.
1968
1969 =cut
1970
1971 sub cf::client::send_drawinfo {
1972 my ($self, $text, $flags) = @_;
1973
1974 utf8::encode $text;
1975 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1976 }
1977
1978
1979 =item $success = $client->query ($flags, "text", \&cb)
1980
1981 Queues a query to the client, calling the given callback with
1982 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1983 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1984
1985 Queries can fail, so check the return code. Or don't, as queries will become
1986 reliable at some point in the future.
1987
1988 =cut
1989
1990 sub cf::client::query {
1991 my ($self, $flags, $text, $cb) = @_;
1992
1993 return unless $self->state == ST_PLAYING
1994 || $self->state == ST_SETUP
1995 || $self->state == ST_CUSTOM;
1996
1997 $self->state (ST_CUSTOM);
1998
1999 utf8::encode $text;
2000 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2001
2002 $self->send_packet ($self->{query_queue}[0][0])
2003 if @{ $self->{query_queue} } == 1;
2004 }
2005
2006 cf::client->attach (
2007 on_reply => sub {
2008 my ($ns, $msg) = @_;
2009
2010 # this weird shuffling is so that direct followup queries
2011 # get handled first
2012 my $queue = delete $ns->{query_queue}
2013 or return; # be conservative, not sure how that can happen, but we saw a crash here
2014
2015 (shift @$queue)->[1]->($msg);
2016 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2017
2018 push @{ $ns->{query_queue} }, @$queue;
2019
2020 if (@{ $ns->{query_queue} } == @$queue) {
2021 if (@$queue) {
2022 $ns->send_packet ($ns->{query_queue}[0][0]);
2023 } else {
2024 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2025 }
2026 }
2027 },
2028 );
2029
2030 =item $client->async (\&cb)
2031
2032 Create a new coroutine, running the specified callback. The coroutine will
2033 be automatically cancelled when the client gets destroyed (e.g. on logout,
2034 or loss of connection).
2035
2036 =cut
2037
2038 sub cf::client::async {
2039 my ($self, $cb) = @_;
2040
2041 my $coro = &Coro::async ($cb);
2042
2043 $coro->on_destroy (sub {
2044 delete $self->{_coro}{$coro+0};
2045 });
2046
2047 $self->{_coro}{$coro+0} = $coro;
2048
2049 $coro
2050 }
2051
2052 cf::client->attach (
2053 on_destroy => sub {
2054 my ($ns) = @_;
2055
2056 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2057 },
2058 );
2059
2060 =back
2061
2062
2063 =head2 SAFE SCRIPTING
2064
2065 Functions that provide a safe environment to compile and execute
2066 snippets of perl code without them endangering the safety of the server
2067 itself. Looping constructs, I/O operators and other built-in functionality
2068 is not available in the safe scripting environment, and the number of
2069 functions and methods that can be called is greatly reduced.
2070
2071 =cut
2072
2073 our $safe = new Safe "safe";
2074 our $safe_hole = new Safe::Hole;
2075
2076 $SIG{FPE} = 'IGNORE';
2077
2078 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2079
2080 # here we export the classes and methods available to script code
2081
2082 =pod
2083
2084 The following fucntions and emthods are available within a safe environment:
2085
2086 cf::object contr pay_amount pay_player map
2087 cf::object::player player
2088 cf::player peaceful
2089 cf::map trigger
2090
2091 =cut
2092
2093 for (
2094 ["cf::object" => qw(contr pay_amount pay_player map)],
2095 ["cf::object::player" => qw(player)],
2096 ["cf::player" => qw(peaceful)],
2097 ["cf::map" => qw(trigger)],
2098 ) {
2099 no strict 'refs';
2100 my ($pkg, @funs) = @$_;
2101 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2102 for @funs;
2103 }
2104
2105 =over 4
2106
2107 =item @retval = safe_eval $code, [var => value, ...]
2108
2109 Compiled and executes the given perl code snippet. additional var/value
2110 pairs result in temporary local (my) scalar variables of the given name
2111 that are available in the code snippet. Example:
2112
2113 my $five = safe_eval '$first + $second', first => 1, second => 4;
2114
2115 =cut
2116
2117 sub safe_eval($;@) {
2118 my ($code, %vars) = @_;
2119
2120 my $qcode = $code;
2121 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2122 $qcode =~ s/\n/\\n/g;
2123
2124 local $_;
2125 local @safe::cf::_safe_eval_args = values %vars;
2126
2127 my $eval =
2128 "do {\n"
2129 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2130 . "#line 0 \"{$qcode}\"\n"
2131 . $code
2132 . "\n}"
2133 ;
2134
2135 sub_generation_inc;
2136 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2137 sub_generation_inc;
2138
2139 if ($@) {
2140 warn "$@";
2141 warn "while executing safe code '$code'\n";
2142 warn "with arguments " . (join " ", %vars) . "\n";
2143 }
2144
2145 wantarray ? @res : $res[0]
2146 }
2147
2148 =item cf::register_script_function $function => $cb
2149
2150 Register a function that can be called from within map/npc scripts. The
2151 function should be reasonably secure and should be put into a package name
2152 like the extension.
2153
2154 Example: register a function that gets called whenever a map script calls
2155 C<rent::overview>, as used by the C<rent> extension.
2156
2157 cf::register_script_function "rent::overview" => sub {
2158 ...
2159 };
2160
2161 =cut
2162
2163 sub register_script_function {
2164 my ($fun, $cb) = @_;
2165
2166 no strict 'refs';
2167 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2168 }
2169
2170 =back
2171
2172 =cut
2173
2174 #############################################################################
2175
2176 =head2 EXTENSION DATABASE SUPPORT
2177
2178 Crossfire maintains a very simple database for extension use. It can
2179 currently store anything that can be serialised using Storable, which
2180 excludes objects.
2181
2182 The parameter C<$family> should best start with the name of the extension
2183 using it, it should be unique.
2184
2185 =over 4
2186
2187 =item $hashref = cf::db_get $family
2188
2189 Return a hashref for use by the extension C<$family>, which can be
2190 modified. After modifications, you have to call C<cf::db_dirty> or
2191 C<cf::db_sync>.
2192
2193 =item $value = cf::db_get $family => $key
2194
2195 Returns a single value from the database
2196
2197 =item cf::db_put $family => $hashref
2198
2199 Stores the given family hashref into the database. Updates are delayed, if
2200 you want the data to be synced to disk immediately, use C<cf::db_sync>.
2201
2202 =item cf::db_put $family => $key => $value
2203
2204 Stores the given C<$value> in the family hash. Updates are delayed, if you
2205 want the data to be synced to disk immediately, use C<cf::db_sync>.
2206
2207 =item cf::db_dirty
2208
2209 Marks the database as dirty, to be updated at a later time.
2210
2211 =item cf::db_sync
2212
2213 Immediately write the database to disk I<if it is dirty>.
2214
2215 =cut
2216
2217 our $DB;
2218
2219 {
2220 my $path = cf::localdir . "/database.pst";
2221
2222 sub db_load() {
2223 $DB = stat $path ? Storable::retrieve $path : { };
2224 }
2225
2226 my $pid;
2227
2228 sub db_save() {
2229 waitpid $pid, 0 if $pid;
2230 if (0 == ($pid = fork)) {
2231 $DB->{_meta}{version} = 1;
2232 Storable::nstore $DB, "$path~";
2233 rename "$path~", $path;
2234 cf::_exit 0 if defined $pid;
2235 }
2236 }
2237
2238 my $dirty;
2239
2240 sub db_sync() {
2241 db_save if $dirty;
2242 undef $dirty;
2243 }
2244
2245 my $idle = Event->idle (
2246 reentrant => 0,
2247 min => 10,
2248 max => 20,
2249 repeat => 0,
2250 data => WF_AUTOCANCEL,
2251 cb => \&db_sync,
2252 );
2253
2254 sub db_dirty() {
2255 $dirty = 1;
2256 $idle->start;
2257 }
2258
2259 sub db_get($;$) {
2260 @_ >= 2
2261 ? $DB->{$_[0]}{$_[1]}
2262 : ($DB->{$_[0]} ||= { })
2263 }
2264
2265 sub db_put($$;$) {
2266 if (@_ >= 3) {
2267 $DB->{$_[0]}{$_[1]} = $_[2];
2268 } else {
2269 $DB->{$_[0]} = $_[1];
2270 }
2271 db_dirty;
2272 }
2273
2274 cf::global->attach (
2275 prio => 10000,
2276 on_cleanup => sub {
2277 db_sync;
2278 },
2279 );
2280 }
2281
2282 #############################################################################
2283 # the server's init and main functions
2284
2285 sub load_resources {
2286 load_regions sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2287 or die "unable to load regions file\n";#d#
2288 }
2289
2290 sub cfg_load {
2291 open my $fh, "<:utf8", cf::confdir . "/config"
2292 or return;
2293
2294 local $/;
2295 *CFG = YAML::Syck::Load <$fh>;
2296
2297 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2298
2299 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2300 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2301
2302 if (exists $CFG{mlockall}) {
2303 eval {
2304 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2305 and die "WARNING: m(un)lockall failed: $!\n";
2306 };
2307 warn $@ if $@;
2308 }
2309 }
2310
2311 sub init {
2312 load_resources;
2313 }
2314
2315 sub main {
2316 # we must not ever block the main coroutine
2317 local $Coro::idle = sub {
2318 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2319 (async {
2320 Event::one_event;
2321 })->prio (Coro::PRIO_MAX);
2322 };
2323
2324 cfg_load;
2325 db_load;
2326 load_extensions;
2327
2328 $TICK_WATCHER->start;
2329 Event::loop;
2330 }
2331
2332 #############################################################################
2333 # initialisation and cleanup
2334
2335 # install some emergency cleanup handlers
2336 BEGIN {
2337 for my $signal (qw(INT HUP TERM)) {
2338 Event->signal (
2339 reentrant => 0,
2340 data => WF_AUTOCANCEL,
2341 signal => $signal,
2342 prio => 0,
2343 cb => sub {
2344 cf::cleanup "SIG$signal";
2345 },
2346 );
2347 }
2348 }
2349
2350 sub emergency_save() {
2351 my $freeze_guard = cf::freeze_mainloop;
2352
2353 warn "enter emergency perl save\n";
2354
2355 cf::sync_job {
2356 # use a peculiar iteration method to avoid tripping on perl
2357 # refcount bugs in for. also avoids problems with players
2358 # and maps saved/destroyed asynchronously.
2359 warn "begin emergency player save\n";
2360 for my $login (keys %cf::PLAYER) {
2361 my $pl = $cf::PLAYER{$login} or next;
2362 $pl->valid or next;
2363 $pl->save;
2364 }
2365 warn "end emergency player save\n";
2366
2367 warn "begin emergency map save\n";
2368 for my $path (keys %cf::MAP) {
2369 my $map = $cf::MAP{$path} or next;
2370 $map->valid or next;
2371 $map->save;
2372 }
2373 warn "end emergency map save\n";
2374 };
2375
2376 warn "leave emergency perl save\n";
2377 }
2378
2379 sub reload() {
2380 # can/must only be called in main
2381 if ($Coro::current != $Coro::main) {
2382 warn "can only reload from main coroutine";
2383 return;
2384 }
2385
2386 warn "reloading...";
2387
2388 warn "cancelling server ticker";
2389 $TICK_WATCHER->cancel;
2390
2391 cf::emergency_save;
2392
2393 eval {
2394 # if anything goes wrong in here, we should simply crash as we already saved
2395
2396 warn "syncing database to disk";
2397 cf::db_sync;
2398
2399 warn "cancelling all WF_AUTOCANCEL watchers";
2400 for (Event::all_watchers) {
2401 $_->cancel if $_->data & WF_AUTOCANCEL;
2402 }
2403
2404 warn "flushing outstanding aio requests";
2405 for (;;) {
2406 IO::AIO::flush;
2407 Coro::cede;
2408 last unless IO::AIO::nreqs;
2409 warn "iterate...";
2410 }
2411
2412 warn "cancelling all extension coros";
2413 $_->cancel for values %EXT_CORO;
2414 %EXT_CORO = ();
2415
2416 warn "removing commands";
2417 %COMMAND = ();
2418
2419 warn "removing ext commands";
2420 %EXTCMD = ();
2421
2422 warn "unloading/nuking all extensions";
2423 for my $pkg (@EXTS) {
2424 warn "... unloading $pkg";
2425
2426 if (my $cb = $pkg->can ("unload")) {
2427 eval {
2428 $cb->($pkg);
2429 1
2430 } or warn "$pkg unloaded, but with errors: $@";
2431 }
2432
2433 warn "... nuking $pkg";
2434 Symbol::delete_package $pkg;
2435 }
2436
2437 warn "unloading all perl modules loaded from $LIBDIR";
2438 while (my ($k, $v) = each %INC) {
2439 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2440
2441 warn "... unloading $k";
2442 delete $INC{$k};
2443
2444 $k =~ s/\.pm$//;
2445 $k =~ s/\//::/g;
2446
2447 if (my $cb = $k->can ("unload_module")) {
2448 $cb->();
2449 }
2450
2451 Symbol::delete_package $k;
2452 }
2453
2454 warn "getting rid of safe::, as good as possible";
2455 Symbol::delete_package "safe::$_"
2456 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2457
2458 warn "unloading cf.pm \"a bit\"";
2459 delete $INC{"cf.pm"};
2460
2461 # don't, removes xs symbols, too,
2462 # and global variables created in xs
2463 #Symbol::delete_package __PACKAGE__;
2464
2465 warn "unload completed, starting to reload now";
2466
2467 warn "reloading cf.pm";
2468 require cf;
2469 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2470
2471 warn "loading config and database again";
2472 cf::cfg_load;
2473 cf::db_load;
2474
2475 warn "loading extensions";
2476 cf::load_extensions;
2477
2478 warn "reattaching attachments to objects/players";
2479 _global_reattach;
2480 warn "reattaching attachments to maps";
2481 reattach $_ for values %MAP;
2482
2483 warn "loading reloadable resources";
2484 load_resources;
2485
2486 warn "restarting server ticker";
2487
2488 $TICK_WATCHER->start;
2489 };
2490
2491 if ($@) {
2492 warn $@;
2493 warn "error while reloading, exiting.";
2494 exit 1;
2495 }
2496
2497 warn "reloaded";
2498 };
2499
2500 our $RELOAD_WATCHER; # used only during reload
2501
2502 register_command "reload" => sub {
2503 my ($who, $arg) = @_;
2504
2505 if ($who->flag (FLAG_WIZ)) {
2506 $who->message ("reloading server.");
2507
2508 # doing reload synchronously and two reloads happen back-to-back,
2509 # coro crashes during coro_state_free->destroy here.
2510
2511 $RELOAD_WATCHER ||= Event->timer (
2512 reentrant => 0,
2513 after => 0,
2514 data => WF_AUTOCANCEL,
2515 cb => sub {
2516 reload;
2517 undef $RELOAD_WATCHER;
2518 },
2519 );
2520 }
2521 };
2522
2523 unshift @INC, $LIBDIR;
2524
2525 my $bug_warning = 0;
2526
2527 $TICK_WATCHER = Event->timer (
2528 reentrant => 0,
2529 parked => 1,
2530 prio => 0,
2531 at => $NEXT_TICK || $TICK,
2532 data => WF_AUTOCANCEL,
2533 cb => sub {
2534 if ($Coro::current != $Coro::main) {
2535 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2536 unless ++$bug_warning > 10;
2537 return;
2538 }
2539
2540 $NOW = Event::time;
2541
2542 cf::server_tick; # one server iteration
2543 $RUNTIME += $TICK;
2544 $NEXT_TICK += $TICK;
2545
2546 $WAIT_FOR_TICK->broadcast;
2547 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2548
2549 Event::sweep;
2550 Coro::cede_notself;
2551
2552 # my $AFTER = Event::time;
2553 # warn $AFTER - $NOW;#d#
2554
2555 # if we are delayed by four ticks or more, skip them all
2556 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2557
2558 $TICK_WATCHER->at ($NEXT_TICK);
2559 $TICK_WATCHER->start;
2560 },
2561 );
2562
2563 {
2564 BDB::max_poll_time $TICK * 0.1;
2565 $BDB_POLL_WATCHER = Event->io (
2566 reentrant => 0,
2567 fd => BDB::poll_fileno,
2568 poll => 'r',
2569 prio => 0,
2570 data => WF_AUTOCANCEL,
2571 cb => \&BDB::poll_cb,
2572 );
2573 BDB::min_parallel 8;
2574
2575 BDB::set_sync_prepare {
2576 my $status;
2577 my $current = $Coro::current;
2578 (
2579 sub {
2580 $status = $!;
2581 $current->ready; undef $current;
2582 },
2583 sub {
2584 Coro::schedule while defined $current;
2585 $! = $status;
2586 },
2587 )
2588 };
2589
2590 unless ($DB_ENV) {
2591 $DB_ENV = BDB::db_env_create;
2592
2593 cf::sync_job {
2594 BDB::db_env_open
2595 $DB_ENV,
2596 $BDB_ENV_DIR,
2597 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
2598 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
2599 0666;
2600
2601 cf::cleanup "$!" if $!;
2602
2603 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
2604 };
2605 }
2606 }
2607
2608 {
2609 IO::AIO::min_parallel 8;
2610
2611 undef $Coro::AIO::WATCHER;
2612 IO::AIO::max_poll_time $TICK * 0.1;
2613 $AIO_POLL_WATCHER = Event->io (
2614 reentrant => 0,
2615 fd => IO::AIO::poll_fileno,
2616 poll => 'r',
2617 prio => 6,
2618 data => WF_AUTOCANCEL,
2619 cb => \&IO::AIO::poll_cb,
2620 );
2621 }
2622
2623 $WRITE_RUNTIME_WATCHER = Event->timer (
2624 reentrant => 0,
2625 data => WF_AUTOCANCEL,
2626 after => 1,
2627 interval => 10,
2628 prio => 6, # keep it lowest so it acts like a watchdog
2629 cb => Coro::unblock_sub {
2630 write_runtime
2631 or warn "ERROR: unable to write runtime file: $!";
2632 },
2633 );
2634
2635 END { cf::emergency_save }
2636
2637 1
2638