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Revision: 1.210
Committed: Mon Feb 12 01:32:49 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.209: +33 -21 lines
Log Message:
- bugfix: save unique items on map reset (doh!)

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.5 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use BDB ();
21 use Data::Dumper;
22 use Digest::MD5;
23 use Fcntl;
24 use IO::AIO 2.32 ();
25 use YAML::Syck ();
26 use Time::HiRes;
27 use Compress::LZF;
28
29 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
30
31 use Event; $Event::Eval = 1; # no idea why this is required, but it is
32
33 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
35 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
36 $YAML::Syck::ImplicitUnicode = 1;
37
38 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
39
40 our %COMMAND = ();
41 our %COMMAND_TIME = ();
42
43 our @EXTS = (); # list of extension package names
44 our %EXTCMD = ();
45 our %EXT_CORO = (); # coroutines bound to extensions
46 our %EXT_MAP = (); # pluggable maps
47
48 our @EVENT;
49 our $LIBDIR = datadir . "/ext";
50
51 our $TICK = MAX_TIME * 1e-6;
52 our $TICK_WATCHER;
53 our $AIO_POLL_WATCHER;
54 our $WRITE_RUNTIME_WATCHER;
55 our $NEXT_TICK;
56 our $NOW;
57 our $USE_FSYNC = 1; # use fsync to write maps - default off
58
59 our $BDB_POLL_WATCHER;
60 our $DB_ENV;
61
62 our %CFG;
63
64 our $UPTIME; $UPTIME ||= time;
65 our $RUNTIME;
66
67 our %PLAYER; # all users
68 our %MAP; # all maps
69 our $LINK_MAP; # the special {link} map, which is always available
70 our $RANDOM_MAPS = cf::localdir . "/random";
71 our $BDB_ENV_DIR = cf::localdir . "/db";
72
73 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
74 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
75
76 # used to convert map paths into valid unix filenames by replacing / by ∕
77 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
78
79 binmode STDOUT;
80 binmode STDERR;
81
82 # read virtual server time, if available
83 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
84 open my $fh, "<", cf::localdir . "/runtime"
85 or die "unable to read runtime file: $!";
86 $RUNTIME = <$fh> + 0.;
87 }
88
89 mkdir cf::localdir;
90 mkdir cf::localdir . "/" . cf::playerdir;
91 mkdir cf::localdir . "/" . cf::tmpdir;
92 mkdir cf::localdir . "/" . cf::uniquedir;
93 mkdir $RANDOM_MAPS;
94 mkdir $BDB_ENV_DIR;
95
96 our $EMERGENCY_POSITION;
97
98 sub cf::map::normalise;
99
100 #############################################################################
101
102 =head2 GLOBAL VARIABLES
103
104 =over 4
105
106 =item $cf::UPTIME
107
108 The timestamp of the server start (so not actually an uptime).
109
110 =item $cf::RUNTIME
111
112 The time this server has run, starts at 0 and is increased by $cf::TICK on
113 every server tick.
114
115 =item $cf::LIBDIR
116
117 The perl library directory, where extensions and cf-specific modules can
118 be found. It will be added to C<@INC> automatically.
119
120 =item $cf::NOW
121
122 The time of the last (current) server tick.
123
124 =item $cf::TICK
125
126 The interval between server ticks, in seconds.
127
128 =item %cf::CFG
129
130 Configuration for the server, loaded from C</etc/crossfire/config>, or
131 from wherever your confdir points to.
132
133 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
134
135 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
136 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
137 processing has been done. Call C<< ->wait >> on them to maximise the
138 window of cpu time available, or simply to synchronise to the server tick.
139
140 =back
141
142 =cut
143
144 BEGIN {
145 *CORE::GLOBAL::warn = sub {
146 my $msg = join "", @_;
147 utf8::encode $msg;
148
149 $msg .= "\n"
150 unless $msg =~ /\n$/;
151
152 LOG llevError, $msg;
153 };
154 }
155
156 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
157 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
158 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
159 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
160 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
161 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
162
163 # we bless all objects into (empty) derived classes to force a method lookup
164 # within the Safe compartment.
165 for my $pkg (qw(
166 cf::global cf::attachable
167 cf::object cf::object::player
168 cf::client cf::player
169 cf::arch cf::living
170 cf::map cf::party cf::region
171 )) {
172 no strict 'refs';
173 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
174 }
175
176 $Event::DIED = sub {
177 warn "error in event callback: @_";
178 };
179
180 =head2 UTILITY FUNCTIONS
181
182 =over 4
183
184 =item dumpval $ref
185
186 =cut
187
188 sub dumpval {
189 eval {
190 local $SIG{__DIE__};
191 my $d;
192 if (1) {
193 $d = new Data::Dumper([$_[0]], ["*var"]);
194 $d->Terse(1);
195 $d->Indent(2);
196 $d->Quotekeys(0);
197 $d->Useqq(1);
198 #$d->Bless(...);
199 $d->Seen($_[1]) if @_ > 1;
200 $d = $d->Dump();
201 }
202 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
203 $d
204 } || "[unable to dump $_[0]: '$@']";
205 }
206
207 use JSON::Syck (); # TODO# replace by JSON::PC once working
208
209 =item $ref = cf::from_json $json
210
211 Converts a JSON string into the corresponding perl data structure.
212
213 =cut
214
215 sub from_json($) {
216 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
217 JSON::Syck::Load $_[0]
218 }
219
220 =item $json = cf::to_json $ref
221
222 Converts a perl data structure into its JSON representation.
223
224 =cut
225
226 sub to_json($) {
227 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
228 JSON::Syck::Dump $_[0]
229 }
230
231 =item cf::lock_wait $string
232
233 Wait until the given lock is available. See cf::lock_acquire.
234
235 =item my $lock = cf::lock_acquire $string
236
237 Wait until the given lock is available and then acquires it and returns
238 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
239 for example when the coroutine gets canceled), the lock is automatically
240 returned.
241
242 Lock names should begin with a unique identifier (for example, cf::map::find
243 uses map_find and cf::map::load uses map_load).
244
245 =cut
246
247 our %LOCK;
248
249 sub lock_wait($) {
250 my ($key) = @_;
251
252 # wait for lock, if any
253 while ($LOCK{$key}) {
254 push @{ $LOCK{$key} }, $Coro::current;
255 Coro::schedule;
256 }
257 }
258
259 sub lock_acquire($) {
260 my ($key) = @_;
261
262 # wait, to be sure we are not locked
263 lock_wait $key;
264
265 $LOCK{$key} = [];
266
267 Coro::guard {
268 # wake up all waiters, to be on the safe side
269 $_->ready for @{ delete $LOCK{$key} };
270 }
271 }
272
273 sub freeze_mainloop {
274 return unless $TICK_WATCHER->is_active;
275
276 my $guard = Coro::guard {
277 $TICK_WATCHER->start;
278 $WRITE_RUNTIME_WATCHER->start;
279 };
280 $WRITE_RUNTIME_WATCHER->stop;
281 $TICK_WATCHER->stop;
282 $guard
283 }
284
285 =item cf::async { BLOCK }
286
287 Currently the same as Coro::async_pool, meaning you cannot use
288 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
289 thing you are allowed to do is call C<prio> on it.
290
291 =cut
292
293 BEGIN { *async = \&Coro::async_pool }
294
295 =item cf::sync_job { BLOCK }
296
297 The design of crossfire+ requires that the main coro ($Coro::main) is
298 always able to handle events or runnable, as crossfire+ is only partly
299 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
300
301 If it must be done, put the blocking parts into C<sync_job>. This will run
302 the given BLOCK in another coroutine while waiting for the result. The
303 server will be frozen during this time, so the block should either finish
304 fast or be very important.
305
306 =cut
307
308 sub sync_job(&) {
309 my ($job) = @_;
310
311 if ($Coro::current == $Coro::main) {
312 # this is the main coro, too bad, we have to block
313 # till the operation succeeds, freezing the server :/
314
315 # TODO: use suspend/resume instead
316 # (but this is cancel-safe)
317 my $freeze_guard = freeze_mainloop;
318
319 my $busy = 1;
320 my @res;
321
322 (async {
323 @res = eval { $job->() };
324 warn $@ if $@;
325 undef $busy;
326 })->prio (Coro::PRIO_MAX);
327
328 while ($busy) {
329 Coro::cede or Event::one_event;
330 }
331
332 wantarray ? @res : $res[0]
333 } else {
334 # we are in another coroutine, how wonderful, everything just works
335
336 $job->()
337 }
338 }
339
340 =item $coro = cf::async_ext { BLOCK }
341
342 Like async, but this coro is automatically being canceled when the
343 extension calling this is being unloaded.
344
345 =cut
346
347 sub async_ext(&) {
348 my $cb = shift;
349
350 my $coro = &Coro::async ($cb);
351
352 $coro->on_destroy (sub {
353 delete $EXT_CORO{$coro+0};
354 });
355 $EXT_CORO{$coro+0} = $coro;
356
357 $coro
358 }
359
360 sub write_runtime {
361 my $runtime = cf::localdir . "/runtime";
362
363 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
364 or return;
365
366 my $value = $cf::RUNTIME + 90 + 10;
367 # 10 is the runtime save interval, for a monotonic clock
368 # 60 allows for the watchdog to kill the server.
369
370 (aio_write $fh, 0, (length $value), $value, 0) <= 0
371 and return;
372
373 # always fsync - this file is important
374 aio_fsync $fh
375 and return;
376
377 close $fh
378 or return;
379
380 aio_rename "$runtime~", $runtime
381 and return;
382
383 1
384 }
385
386 =back
387
388 =cut
389
390 #############################################################################
391
392 =head2 ATTACHABLE OBJECTS
393
394 Many objects in crossfire are so-called attachable objects. That means you can
395 attach callbacks/event handlers (a collection of which is called an "attachment")
396 to it. All such attachable objects support the following methods.
397
398 In the following description, CLASS can be any of C<global>, C<object>
399 C<player>, C<client> or C<map> (i.e. the attachable objects in
400 crossfire+).
401
402 =over 4
403
404 =item $attachable->attach ($attachment, key => $value...)
405
406 =item $attachable->detach ($attachment)
407
408 Attach/detach a pre-registered attachment to a specific object and give it
409 the specified key/value pairs as arguments.
410
411 Example, attach a minesweeper attachment to the given object, making it a
412 10x10 minesweeper game:
413
414 $obj->attach (minesweeper => width => 10, height => 10);
415
416 =item $bool = $attachable->attached ($name)
417
418 Checks wether the named attachment is currently attached to the object.
419
420 =item cf::CLASS->attach ...
421
422 =item cf::CLASS->detach ...
423
424 Define an anonymous attachment and attach it to all objects of the given
425 CLASS. See the next function for an explanation of its arguments.
426
427 You can attach to global events by using the C<cf::global> class.
428
429 Example, log all player logins:
430
431 cf::player->attach (
432 on_login => sub {
433 my ($pl) = @_;
434 ...
435 },
436 );
437
438 Example, attach to the jeweler skill:
439
440 cf::object->attach (
441 type => cf::SKILL,
442 subtype => cf::SK_JEWELER,
443 on_use_skill => sub {
444 my ($sk, $ob, $part, $dir, $msg) = @_;
445 ...
446 },
447 );
448
449 =item cf::CLASS::attachment $name, ...
450
451 Register an attachment by C<$name> through which attachable objects of the
452 given CLASS can refer to this attachment.
453
454 Some classes such as crossfire maps and objects can specify attachments
455 that are attached at load/instantiate time, thus the need for a name.
456
457 These calls expect any number of the following handler/hook descriptions:
458
459 =over 4
460
461 =item prio => $number
462
463 Set the priority for all following handlers/hooks (unless overwritten
464 by another C<prio> setting). Lower priority handlers get executed
465 earlier. The default priority is C<0>, and many built-in handlers are
466 registered at priority C<-1000>, so lower priorities should not be used
467 unless you know what you are doing.
468
469 =item type => $type
470
471 (Only for C<< cf::object->attach >> calls), limits the attachment to the
472 given type of objects only (the additional parameter C<subtype> can be
473 used to further limit to the given subtype).
474
475 =item on_I<event> => \&cb
476
477 Call the given code reference whenever the named event happens (event is
478 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
479 handlers are recognised generally depends on the type of object these
480 handlers attach to).
481
482 See F<include/eventinc.h> for the full list of events supported, and their
483 class.
484
485 =item package => package::
486
487 Look for sub functions of the name C<< on_I<event> >> in the given
488 package and register them. Only handlers for eevents supported by the
489 object/class are recognised.
490
491 =back
492
493 Example, define an attachment called "sockpuppet" that calls the given
494 event handler when a monster attacks:
495
496 cf::object::attachment sockpuppet =>
497 on_skill_attack => sub {
498 my ($self, $victim) = @_;
499 ...
500 }
501 }
502
503 =item $attachable->valid
504
505 Just because you have a perl object does not mean that the corresponding
506 C-level object still exists. If you try to access an object that has no
507 valid C counterpart anymore you get an exception at runtime. This method
508 can be used to test for existence of the C object part without causing an
509 exception.
510
511 =cut
512
513 # the following variables are defined in .xs and must not be re-created
514 our @CB_GLOBAL = (); # registry for all global events
515 our @CB_ATTACHABLE = (); # registry for all attachables
516 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
517 our @CB_PLAYER = ();
518 our @CB_CLIENT = ();
519 our @CB_TYPE = (); # registry for type (cf-object class) based events
520 our @CB_MAP = ();
521
522 my %attachment;
523
524 sub cf::attachable::thawer_merge {
525 # simply override everything except _meta
526 local $_[0]{_meta};
527 %{$_[0]} = %{$_[1]};
528 }
529
530 sub _attach_cb($$$$) {
531 my ($registry, $event, $prio, $cb) = @_;
532
533 use sort 'stable';
534
535 $cb = [$prio, $cb];
536
537 @{$registry->[$event]} = sort
538 { $a->[0] cmp $b->[0] }
539 @{$registry->[$event] || []}, $cb;
540 }
541
542 # hack
543 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
544
545 # attach handles attaching event callbacks
546 # the only thing the caller has to do is pass the correct
547 # registry (== where the callback attaches to).
548 sub _attach {
549 my ($registry, $klass, @arg) = @_;
550
551 my $object_type;
552 my $prio = 0;
553 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
554
555 #TODO: get rid of this hack
556 if ($attachable_klass{$klass}) {
557 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
558 }
559
560 while (@arg) {
561 my $type = shift @arg;
562
563 if ($type eq "prio") {
564 $prio = shift @arg;
565
566 } elsif ($type eq "type") {
567 $object_type = shift @arg;
568 $registry = $CB_TYPE[$object_type] ||= [];
569
570 } elsif ($type eq "subtype") {
571 defined $object_type or Carp::croak "subtype specified without type";
572 my $object_subtype = shift @arg;
573 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
574
575 } elsif ($type eq "package") {
576 my $pkg = shift @arg;
577
578 while (my ($name, $id) = each %cb_id) {
579 if (my $cb = $pkg->can ($name)) {
580 _attach_cb $registry, $id, $prio, $cb;
581 }
582 }
583
584 } elsif (exists $cb_id{$type}) {
585 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
586
587 } elsif (ref $type) {
588 warn "attaching objects not supported, ignoring.\n";
589
590 } else {
591 shift @arg;
592 warn "attach argument '$type' not supported, ignoring.\n";
593 }
594 }
595 }
596
597 sub _object_attach {
598 my ($obj, $name, %arg) = @_;
599
600 return if exists $obj->{_attachment}{$name};
601
602 if (my $attach = $attachment{$name}) {
603 my $registry = $obj->registry;
604
605 for (@$attach) {
606 my ($klass, @attach) = @$_;
607 _attach $registry, $klass, @attach;
608 }
609
610 $obj->{$name} = \%arg;
611 } else {
612 warn "object uses attachment '$name' that is not available, postponing.\n";
613 }
614
615 $obj->{_attachment}{$name} = undef;
616 }
617
618 sub cf::attachable::attach {
619 if (ref $_[0]) {
620 _object_attach @_;
621 } else {
622 _attach shift->_attach_registry, @_;
623 }
624 };
625
626 # all those should be optimised
627 sub cf::attachable::detach {
628 my ($obj, $name) = @_;
629
630 if (ref $obj) {
631 delete $obj->{_attachment}{$name};
632 reattach ($obj);
633 } else {
634 Carp::croak "cannot, currently, detach class attachments";
635 }
636 };
637
638 sub cf::attachable::attached {
639 my ($obj, $name) = @_;
640
641 exists $obj->{_attachment}{$name}
642 }
643
644 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
645 eval "#line " . __LINE__ . " 'cf.pm'
646 sub cf::\L$klass\E::_attach_registry {
647 (\\\@CB_$klass, KLASS_$klass)
648 }
649
650 sub cf::\L$klass\E::attachment {
651 my \$name = shift;
652
653 \$attachment{\$name} = [[KLASS_$klass, \@_]];
654 }
655 ";
656 die if $@;
657 }
658
659 our $override;
660 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
661
662 sub override {
663 $override = 1;
664 @invoke_results = ();
665 }
666
667 sub do_invoke {
668 my $event = shift;
669 my $callbacks = shift;
670
671 @invoke_results = ();
672
673 local $override;
674
675 for (@$callbacks) {
676 eval { &{$_->[1]} };
677
678 if ($@) {
679 warn "$@";
680 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
681 override;
682 }
683
684 return 1 if $override;
685 }
686
687 0
688 }
689
690 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
691
692 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
693
694 Generate an object-specific event with the given arguments.
695
696 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
697 removed in future versions), and there is no public API to access override
698 results (if you must, access C<@cf::invoke_results> directly).
699
700 =back
701
702 =cut
703
704 #############################################################################
705 # object support
706
707 sub reattach {
708 # basically do the same as instantiate, without calling instantiate
709 my ($obj) = @_;
710
711 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
712
713 my $registry = $obj->registry;
714
715 @$registry = ();
716
717 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
718
719 for my $name (keys %{ $obj->{_attachment} || {} }) {
720 if (my $attach = $attachment{$name}) {
721 for (@$attach) {
722 my ($klass, @attach) = @$_;
723 _attach $registry, $klass, @attach;
724 }
725 } else {
726 warn "object uses attachment '$name' that is not available, postponing.\n";
727 }
728 }
729 }
730
731 cf::attachable->attach (
732 prio => -1000000,
733 on_instantiate => sub {
734 my ($obj, $data) = @_;
735
736 $data = from_json $data;
737
738 for (@$data) {
739 my ($name, $args) = @$_;
740
741 $obj->attach ($name, %{$args || {} });
742 }
743 },
744 on_reattach => \&reattach,
745 on_clone => sub {
746 my ($src, $dst) = @_;
747
748 @{$dst->registry} = @{$src->registry};
749
750 %$dst = %$src;
751
752 %{$dst->{_attachment}} = %{$src->{_attachment}}
753 if exists $src->{_attachment};
754 },
755 );
756
757 sub object_freezer_save {
758 my ($filename, $rdata, $objs) = @_;
759
760 sync_job {
761 if (length $$rdata) {
762 warn sprintf "saving %s (%d,%d)\n",
763 $filename, length $$rdata, scalar @$objs;
764
765 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
766 chmod SAVE_MODE, $fh;
767 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
768 aio_fsync $fh if $cf::USE_FSYNC;
769 close $fh;
770
771 if (@$objs) {
772 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
773 chmod SAVE_MODE, $fh;
774 my $data = Storable::nfreeze { version => 1, objs => $objs };
775 aio_write $fh, 0, (length $data), $data, 0;
776 aio_fsync $fh if $cf::USE_FSYNC;
777 close $fh;
778 aio_rename "$filename.pst~", "$filename.pst";
779 }
780 } else {
781 aio_unlink "$filename.pst";
782 }
783
784 aio_rename "$filename~", $filename;
785 } else {
786 warn "FATAL: $filename~: $!\n";
787 }
788 } else {
789 aio_unlink $filename;
790 aio_unlink "$filename.pst";
791 }
792
793 #d##TODO# nuke non .map-files if exist
794 if ($filename =~ s/\.map$//) {
795 aio_unlink $filename;
796 aio_unlink "$filename.pst";
797 }
798 }
799 }
800
801 sub object_freezer_as_string {
802 my ($rdata, $objs) = @_;
803
804 use Data::Dumper;
805
806 $$rdata . Dumper $objs
807 }
808
809 sub object_thawer_load {
810 my ($filename) = @_;
811
812 my ($data, $av);
813
814 #d#TODO remove .map if file does not exist
815 aio_stat $filename and $filename =~ s/\.map$//;
816
817 (aio_load $filename, $data) >= 0
818 or return;
819
820 unless (aio_stat "$filename.pst") {
821 (aio_load "$filename.pst", $av) >= 0
822 or return;
823 $av = eval { (Storable::thaw $av)->{objs} };
824 }
825
826 warn sprintf "loading %s (%d)\n",
827 $filename, length $data, scalar @{$av || []};#d#
828 return ($data, $av);
829 }
830
831 #############################################################################
832 # command handling &c
833
834 =item cf::register_command $name => \&callback($ob,$args);
835
836 Register a callback for execution when the client sends the user command
837 $name.
838
839 =cut
840
841 sub register_command {
842 my ($name, $cb) = @_;
843
844 my $caller = caller;
845 #warn "registering command '$name/$time' to '$caller'";
846
847 push @{ $COMMAND{$name} }, [$caller, $cb];
848 }
849
850 =item cf::register_extcmd $name => \&callback($pl,$packet);
851
852 Register a callbackf ro execution when the client sends an extcmd packet.
853
854 If the callback returns something, it is sent back as if reply was being
855 called.
856
857 =cut
858
859 sub register_extcmd {
860 my ($name, $cb) = @_;
861
862 $EXTCMD{$name} = $cb;
863 }
864
865 cf::player->attach (
866 on_command => sub {
867 my ($pl, $name, $params) = @_;
868
869 my $cb = $COMMAND{$name}
870 or return;
871
872 for my $cmd (@$cb) {
873 $cmd->[1]->($pl->ob, $params);
874 }
875
876 cf::override;
877 },
878 on_extcmd => sub {
879 my ($pl, $buf) = @_;
880
881 my $msg = eval { from_json $buf };
882
883 if (ref $msg) {
884 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
885 if (my %reply = $cb->($pl, $msg)) {
886 $pl->ext_reply ($msg->{msgid}, %reply);
887 }
888 }
889 } else {
890 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
891 }
892
893 cf::override;
894 },
895 );
896
897 sub load_extension {
898 my ($path) = @_;
899
900 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
901 my $base = $1;
902 my $pkg = $1;
903 $pkg =~ s/[^[:word:]]/_/g;
904 $pkg = "ext::$pkg";
905
906 warn "... loading '$path' into '$pkg'\n";
907
908 open my $fh, "<:utf8", $path
909 or die "$path: $!";
910
911 my $source =
912 "package $pkg; use strict; use utf8;\n"
913 . "#line 1 \"$path\"\n{\n"
914 . (do { local $/; <$fh> })
915 . "\n};\n1";
916
917 unless (eval $source) {
918 my $msg = $@ ? "$path: $@\n"
919 : "extension disabled.\n";
920 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
921 warn $@;
922 warn "mandatory extension failed to load, exiting.\n";
923 exit 1;
924 }
925 die $@;
926 }
927
928 push @EXTS, $pkg;
929 }
930
931 sub load_extensions {
932 for my $ext (<$LIBDIR/*.ext>) {
933 next unless -r $ext;
934 eval {
935 load_extension $ext;
936 1
937 } or warn "$ext not loaded: $@";
938 }
939 }
940
941 #############################################################################
942
943 =head2 CORE EXTENSIONS
944
945 Functions and methods that extend core crossfire objects.
946
947 =cut
948
949 package cf::player;
950
951 use Coro::AIO;
952
953 =head3 cf::player
954
955 =over 4
956
957 =item cf::player::find $login
958
959 Returns the given player object, loading it if necessary (might block).
960
961 =cut
962
963 sub playerdir($) {
964 cf::localdir
965 . "/"
966 . cf::playerdir
967 . "/"
968 . (ref $_[0] ? $_[0]->ob->name : $_[0])
969 }
970
971 sub path($) {
972 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
973
974 (playerdir $login) . "/$login.pl"
975 }
976
977 sub find_active($) {
978 $cf::PLAYER{$_[0]}
979 and $cf::PLAYER{$_[0]}->active
980 and $cf::PLAYER{$_[0]}
981 }
982
983 sub exists($) {
984 my ($login) = @_;
985
986 $cf::PLAYER{$login}
987 or cf::sync_job { !aio_stat path $login }
988 }
989
990 sub find($) {
991 return $cf::PLAYER{$_[0]} || do {
992 my $login = $_[0];
993
994 my $guard = cf::lock_acquire "user_find:$login";
995
996 $cf::PLAYER{$_[0]} || do {
997 my $pl = load_pl path $login
998 or return;
999 $cf::PLAYER{$login} = $pl
1000 }
1001 }
1002 }
1003
1004 sub save($) {
1005 my ($pl) = @_;
1006
1007 return if $pl->{deny_save};
1008
1009 my $path = path $pl;
1010 my $guard = cf::lock_acquire "user_save:$path";
1011
1012 return if $pl->{deny_save};
1013
1014 aio_mkdir playerdir $pl, 0770;
1015 $pl->{last_save} = $cf::RUNTIME;
1016
1017 $pl->save_pl ($path);
1018 Coro::cede;
1019 }
1020
1021 sub new($) {
1022 my ($login) = @_;
1023
1024 my $self = create;
1025
1026 $self->ob->name ($login);
1027 $self->{deny_save} = 1;
1028
1029 $cf::PLAYER{$login} = $self;
1030
1031 $self
1032 }
1033
1034 =item $pl->quit_character
1035
1036 Nukes the player without looking back. If logged in, the connection will
1037 be destroyed. May block for a long time.
1038
1039 =cut
1040
1041 sub quit_character {
1042 my ($pl) = @_;
1043
1044 $pl->{deny_save} = 1;
1045 $pl->password ("*"); # this should lock out the player until we nuked the dir
1046
1047 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1048 $pl->deactivate;
1049 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1050 $pl->ns->destroy if $pl->ns;
1051
1052 my $path = playerdir $pl;
1053 my $temp = "$path~$cf::RUNTIME~deleting~";
1054 aio_rename $path, $temp;
1055 delete $cf::PLAYER{$pl->ob->name};
1056 $pl->destroy;
1057 IO::AIO::aio_rmtree $temp;
1058 }
1059
1060 =item cf::player::list_logins
1061
1062 Returns am arrayref of all valid playernames in the system, can take a
1063 while and may block, so not sync_job-capable, ever.
1064
1065 =cut
1066
1067 sub list_logins {
1068 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1069 or return [];
1070
1071 my @logins;
1072
1073 for my $login (@$dirs) {
1074 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1075 aio_read $fh, 0, 512, my $buf, 0 or next;
1076 $buf !~ /^password -------------$/m or next; # official not-valid tag
1077
1078 utf8::decode $login;
1079 push @logins, $login;
1080 }
1081
1082 \@logins
1083 }
1084
1085 =item $player->maps
1086
1087 Returns an arrayref of map paths that are private for this
1088 player. May block.
1089
1090 =cut
1091
1092 sub maps($) {
1093 my ($pl) = @_;
1094
1095 $pl = ref $pl ? $pl->ob->name : $pl;
1096
1097 my $files = aio_readdir playerdir $pl
1098 or return;
1099
1100 my @paths;
1101
1102 for (@$files) {
1103 utf8::decode $_;
1104 next if /\.(?:pl|pst)$/;
1105 next unless /^$PATH_SEP/o;
1106
1107 push @paths, cf::map::normalise "~$pl/$_";
1108 }
1109
1110 \@paths
1111 }
1112
1113 =item $player->ext_reply ($msgid, $msgtype, %msg)
1114
1115 Sends an ext reply to the player.
1116
1117 =cut
1118
1119 sub ext_reply($$$%) {
1120 my ($self, $id, %msg) = @_;
1121
1122 $msg{msgid} = $id;
1123
1124 $self->send ("ext " . cf::to_json \%msg);
1125 }
1126
1127 package cf;
1128
1129 =back
1130
1131
1132 =head3 cf::map
1133
1134 =over 4
1135
1136 =cut
1137
1138 package cf::map;
1139
1140 use Fcntl;
1141 use Coro::AIO;
1142
1143 use overload
1144 '""' => \&as_string,
1145 fallback => 1;
1146
1147 our $MAX_RESET = 3600;
1148 our $DEFAULT_RESET = 3000;
1149
1150 sub generate_random_map {
1151 my ($self, $rmp) = @_;
1152 # mit "rum" bekleckern, nicht
1153 $self->_create_random_map (
1154 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1155 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1156 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1157 $rmp->{exit_on_final_map},
1158 $rmp->{xsize}, $rmp->{ysize},
1159 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1160 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1161 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1162 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1163 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1164 (cf::region::find $rmp->{region}), $rmp->{custom}
1165 )
1166 }
1167
1168 =item cf::map->register ($regex, $prio)
1169
1170 Register a handler for the map path matching the given regex at the
1171 givne priority (higher is better, built-in handlers have priority 0, the
1172 default).
1173
1174 =cut
1175
1176 sub register {
1177 my (undef, $regex, $prio) = @_;
1178 my $pkg = caller;
1179
1180 no strict;
1181 push @{"$pkg\::ISA"}, __PACKAGE__;
1182
1183 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1184 }
1185
1186 # also paths starting with '/'
1187 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1188
1189 sub thawer_merge {
1190 my ($self, $merge) = @_;
1191
1192 # we have to keep some variables in memory intact
1193 local $self->{path};
1194 local $self->{load_path};
1195 local $self->{deny_save};
1196 local $self->{deny_reset};
1197
1198 $self->SUPER::thawer_merge ($merge);
1199 }
1200
1201 sub normalise {
1202 my ($path, $base) = @_;
1203
1204 $path = "$path"; # make sure its a string
1205
1206 $path =~ s/\.map$//;
1207
1208 # map plan:
1209 #
1210 # /! non-realised random map exit (special hack!)
1211 # {... are special paths that are not being touched
1212 # ?xxx/... are special absolute paths
1213 # ?random/... random maps
1214 # /... normal maps
1215 # ~user/... per-player map of a specific user
1216
1217 $path =~ s/$PATH_SEP/\//go;
1218
1219 # treat it as relative path if it starts with
1220 # something that looks reasonable
1221 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1222 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1223
1224 $base =~ s{[^/]+/?$}{};
1225 $path = "$base/$path";
1226 }
1227
1228 for ($path) {
1229 redo if s{//}{/};
1230 redo if s{/\.?/}{/};
1231 redo if s{/[^/]+/\.\./}{/};
1232 }
1233
1234 $path
1235 }
1236
1237 sub new_from_path {
1238 my (undef, $path, $base) = @_;
1239
1240 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1241
1242 $path = normalise $path, $base;
1243
1244 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1245 if ($path =~ $EXT_MAP{$pkg}[1]) {
1246 my $self = bless cf::map::new, $pkg;
1247 $self->{path} = $path; $self->path ($path);
1248 $self->init; # pass $1 etc.
1249 return $self;
1250 }
1251 }
1252
1253 Carp::carp "unable to resolve path '$path' (base '$base').";
1254 ()
1255 }
1256
1257 sub init {
1258 my ($self) = @_;
1259
1260 $self
1261 }
1262
1263 sub as_string {
1264 my ($self) = @_;
1265
1266 "$self->{path}"
1267 }
1268
1269 # the displayed name, this is a one way mapping
1270 sub visible_name {
1271 &as_string
1272 }
1273
1274 # the original (read-only) location
1275 sub load_path {
1276 my ($self) = @_;
1277
1278 sprintf "%s/%s/%s.map", cf::datadir, cf::mapdir, $self->{path}
1279 }
1280
1281 # the temporary/swap location
1282 sub save_path {
1283 my ($self) = @_;
1284
1285 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1286 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $path
1287 }
1288
1289 # the unique path, undef == no special unique path
1290 sub uniq_path {
1291 my ($self) = @_;
1292
1293 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1294 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1295 }
1296
1297 # and all this just because we cannot iterate over
1298 # all maps in C++...
1299 sub change_all_map_light {
1300 my ($change) = @_;
1301
1302 $_->change_map_light ($change)
1303 for grep $_->outdoor, values %cf::MAP;
1304 }
1305
1306 sub unlink_save {
1307 my ($self) = @_;
1308
1309 utf8::encode (my $save = $self->save_path);
1310 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1311 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1312
1313 #d#TODO remove .map and also nuke
1314 $save =~ s/\.map// or return;#d#
1315 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;#d#
1316 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";#d#
1317 }
1318
1319 sub load_header_from($) {
1320 my ($self, $path) = @_;
1321
1322 utf8::encode $path;
1323 #aio_open $path, O_RDONLY, 0
1324 # or return;
1325
1326 $self->_load_header ($path)
1327 or return;
1328
1329 $self->{load_path} = $path;
1330
1331 1
1332 }
1333
1334 sub load_header_orig {
1335 my ($self) = @_;
1336
1337 $self->load_header_from ($self->load_path)
1338 }
1339
1340 sub load_header_temp {
1341 my ($self) = @_;
1342
1343 $self->load_header_from ($self->save_path)
1344 }
1345
1346 sub prepare_temp {
1347 my ($self) = @_;
1348
1349 $self->last_access ((delete $self->{last_access})
1350 || $cf::RUNTIME); #d#
1351 # safety
1352 $self->{instantiate_time} = $cf::RUNTIME
1353 if $self->{instantiate_time} > $cf::RUNTIME;
1354 }
1355
1356 sub prepare_orig {
1357 my ($self) = @_;
1358
1359 $self->{load_original} = 1;
1360 $self->{instantiate_time} = $cf::RUNTIME;
1361 $self->last_access ($cf::RUNTIME);
1362 $self->instantiate;
1363 }
1364
1365 sub load_header {
1366 my ($self) = @_;
1367
1368 if ($self->load_header_temp) {
1369 $self->prepare_temp;
1370 } else {
1371 $self->load_header_orig
1372 or return;
1373 $self->prepare_orig;
1374 }
1375
1376 1
1377 }
1378
1379 sub find;
1380 sub find {
1381 my ($path, $origin) = @_;
1382
1383 $path = normalise $path, $origin && $origin->path;
1384
1385 cf::lock_wait "map_find:$path";
1386
1387 $cf::MAP{$path} || do {
1388 my $guard = cf::lock_acquire "map_find:$path";
1389 my $map = new_from_path cf::map $path
1390 or return;
1391
1392 $map->{last_save} = $cf::RUNTIME;
1393
1394 $map->load_header
1395 or return;
1396
1397 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1398 # doing this can freeze the server in a sync job, obviously
1399 #$cf::WAIT_FOR_TICK->wait;
1400 $map->reset;
1401 undef $guard;
1402 return find $path;
1403 }
1404
1405 $cf::MAP{$path} = $map
1406 }
1407 }
1408
1409 sub pre_load { }
1410 sub post_load { }
1411
1412 sub load {
1413 my ($self) = @_;
1414
1415 local $self->{deny_reset} = 1; # loading can take a long time
1416
1417 my $path = $self->{path};
1418 my $guard = cf::lock_acquire "map_load:$path";
1419
1420 return if $self->in_memory != cf::MAP_SWAPPED;
1421
1422 $self->in_memory (cf::MAP_LOADING);
1423
1424 $self->alloc;
1425
1426 $self->pre_load;
1427
1428 $self->_load_objects ($self->{load_path}, 1)
1429 or return;
1430
1431 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1432 if delete $self->{load_original};
1433
1434 if (my $uniq = $self->uniq_path) {
1435 utf8::encode $uniq;
1436 if (aio_open $uniq, O_RDONLY, 0) {
1437 $self->clear_unique_items;
1438 $self->_load_objects ($uniq, 0);
1439 }
1440 }
1441
1442 Coro::cede;
1443
1444 # now do the right thing for maps
1445 $self->link_multipart_objects;
1446
1447 unless ($self->{deny_activate}) {
1448 $self->decay_objects;
1449 $self->fix_auto_apply;
1450 $self->update_buttons;
1451 Coro::cede;
1452 $self->set_darkness_map;
1453 $self->difficulty ($self->estimate_difficulty)
1454 unless $self->difficulty;
1455 Coro::cede;
1456 $self->activate;
1457 }
1458
1459 $self->post_load;
1460
1461 $self->in_memory (cf::MAP_IN_MEMORY);
1462 }
1463
1464 sub customise_for {
1465 my ($self, $ob) = @_;
1466
1467 return find "~" . $ob->name . "/" . $self->{path}
1468 if $self->per_player;
1469
1470 $self
1471 }
1472
1473 # find and load all maps in the 3x3 area around a map
1474 sub load_diag {
1475 my ($map) = @_;
1476
1477 my @diag; # diagonal neighbours
1478
1479 for (0 .. 3) {
1480 my $neigh = $map->tile_path ($_)
1481 or next;
1482 $neigh = find $neigh, $map
1483 or next;
1484 $neigh->load;
1485
1486 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1487 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1488 }
1489
1490 for (@diag) {
1491 my $neigh = find @$_
1492 or next;
1493 $neigh->load;
1494 }
1495 }
1496
1497 sub find_sync {
1498 my ($path, $origin) = @_;
1499
1500 cf::sync_job { find $path, $origin }
1501 }
1502
1503 sub do_load_sync {
1504 my ($map) = @_;
1505
1506 cf::sync_job { $map->load };
1507 }
1508
1509 our %MAP_PREFETCH;
1510 our $MAP_PREFETCHER = undef;
1511
1512 sub find_async {
1513 my ($path, $origin) = @_;
1514
1515 $path = normalise $path, $origin && $origin->{path};
1516
1517 if (my $map = $cf::MAP{$path}) {
1518 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1519 }
1520
1521 undef $MAP_PREFETCH{$path};
1522 $MAP_PREFETCHER ||= cf::async {
1523 while (%MAP_PREFETCH) {
1524 for my $path (keys %MAP_PREFETCH) {
1525 my $map = find $path
1526 or next;
1527 $map->load;
1528
1529 delete $MAP_PREFETCH{$path};
1530 }
1531 }
1532 undef $MAP_PREFETCHER;
1533 };
1534 $MAP_PREFETCHER->prio (6);
1535
1536 ()
1537 }
1538
1539 sub save {
1540 my ($self) = @_;
1541
1542 my $lock = cf::lock_acquire "map_data:" . $self->path;
1543
1544 $self->{last_save} = $cf::RUNTIME;
1545
1546 return unless $self->dirty;
1547
1548 my $save = $self->save_path; utf8::encode $save;
1549 my $uniq = $self->uniq_path; utf8::encode $uniq;
1550
1551 $self->{load_path} = $save;
1552
1553 return if $self->{deny_save};
1554
1555 local $self->{last_access} = $self->last_access;#d#
1556
1557 cf::async {
1558 $_->contr->save for $self->players;
1559 };
1560
1561 if ($uniq) {
1562 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1563 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1564 } else {
1565 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1566 }
1567 }
1568
1569 sub swap_out {
1570 my ($self) = @_;
1571
1572 # save first because save cedes
1573 $self->save;
1574
1575 my $lock = cf::lock_acquire "map_data:" . $self->path;
1576
1577 return if $self->players;
1578 return if $self->in_memory != cf::MAP_IN_MEMORY;
1579 return if $self->{deny_save};
1580
1581 $self->clear;
1582 $self->in_memory (cf::MAP_SWAPPED);
1583 }
1584
1585 sub reset_at {
1586 my ($self) = @_;
1587
1588 # TODO: safety, remove and allow resettable per-player maps
1589 return 1e99 if $self->isa ("ext::map_per_player");#d#
1590 return 1e99 if $self->{deny_reset};
1591
1592 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1593 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1594
1595 $time + $to
1596 }
1597
1598 sub should_reset {
1599 my ($self) = @_;
1600
1601 $self->reset_at <= $cf::RUNTIME
1602 }
1603
1604 sub reset {
1605 my ($self) = @_;
1606
1607 my $lock = cf::lock_acquire "map_data:$self->{path}";
1608
1609 return if $self->players;
1610 return if $self->isa ("ext::map_per_player");#d#
1611
1612 warn "resetting map ", $self->path;#d#
1613
1614 $self->in_memory (cf::MAP_SWAPPED);
1615
1616 # need to save uniques path
1617 unless ($self->{deny_save}) {
1618 my $uniq = $self->uniq_path; utf8::encode $uniq;
1619
1620 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1621 if $uniq;
1622 }
1623
1624 delete $cf::MAP{$self->path};
1625
1626 $self->clear;
1627
1628 $_->clear_links_to ($self) for values %cf::MAP;
1629
1630 $self->unlink_save;
1631 $self->destroy;
1632 }
1633
1634 my $nuke_counter = "aaaa";
1635
1636 sub nuke {
1637 my ($self) = @_;
1638
1639 delete $cf::MAP{$self->path};
1640
1641 $self->unlink_save;
1642
1643 bless $self, "cf::map";
1644 delete $self->{deny_reset};
1645 $self->{deny_save} = 1;
1646 $self->reset_timeout (1);
1647 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1648
1649 $cf::MAP{$self->path} = $self;
1650
1651 $self->reset; # polite request, might not happen
1652 }
1653
1654 =item cf::map::unique_maps
1655
1656 Returns an arrayref of paths of all shared maps that have
1657 instantiated unique items. May block.
1658
1659 =cut
1660
1661 sub unique_maps() {
1662 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1663 or return;
1664
1665 my @paths;
1666
1667 for (@$files) {
1668 utf8::decode $_;
1669 next if /\.pst$/;
1670 next unless /^$PATH_SEP/o;
1671
1672 push @paths, cf::map::normalise $_;
1673 }
1674
1675 \@paths
1676 }
1677
1678 package cf;
1679
1680 =back
1681
1682 =head3 cf::object
1683
1684 =cut
1685
1686 package cf::object;
1687
1688 =over 4
1689
1690 =item $ob->inv_recursive
1691
1692 Returns the inventory of the object _and_ their inventories, recursively.
1693
1694 =cut
1695
1696 sub inv_recursive_;
1697 sub inv_recursive_ {
1698 map { $_, inv_recursive_ $_->inv } @_
1699 }
1700
1701 sub inv_recursive {
1702 inv_recursive_ inv $_[0]
1703 }
1704
1705 package cf;
1706
1707 =back
1708
1709 =head3 cf::object::player
1710
1711 =over 4
1712
1713 =item $player_object->reply ($npc, $msg[, $flags])
1714
1715 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1716 can be C<undef>. Does the right thing when the player is currently in a
1717 dialogue with the given NPC character.
1718
1719 =cut
1720
1721 # rough implementation of a future "reply" method that works
1722 # with dialog boxes.
1723 #TODO: the first argument must go, split into a $npc->reply_to ( method
1724 sub cf::object::player::reply($$$;$) {
1725 my ($self, $npc, $msg, $flags) = @_;
1726
1727 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1728
1729 if ($self->{record_replies}) {
1730 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1731 } else {
1732 $msg = $npc->name . " says: $msg" if $npc;
1733 $self->message ($msg, $flags);
1734 }
1735 }
1736
1737 =item $player_object->may ("access")
1738
1739 Returns wether the given player is authorized to access resource "access"
1740 (e.g. "command_wizcast").
1741
1742 =cut
1743
1744 sub cf::object::player::may {
1745 my ($self, $access) = @_;
1746
1747 $self->flag (cf::FLAG_WIZ) ||
1748 (ref $cf::CFG{"may_$access"}
1749 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1750 : $cf::CFG{"may_$access"})
1751 }
1752
1753 =item $player_object->enter_link
1754
1755 Freezes the player and moves him/her to a special map (C<{link}>).
1756
1757 The player should be reasonably safe there for short amounts of time. You
1758 I<MUST> call C<leave_link> as soon as possible, though.
1759
1760 Will never block.
1761
1762 =item $player_object->leave_link ($map, $x, $y)
1763
1764 Moves the player out of the special C<{link}> map onto the specified
1765 map. If the map is not valid (or omitted), the player will be moved back
1766 to the location he/she was before the call to C<enter_link>, or, if that
1767 fails, to the emergency map position.
1768
1769 Might block.
1770
1771 =cut
1772
1773 sub link_map {
1774 unless ($LINK_MAP) {
1775 $LINK_MAP = cf::map::find "{link}"
1776 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1777 $LINK_MAP->load;
1778 }
1779
1780 $LINK_MAP
1781 }
1782
1783 sub cf::object::player::enter_link {
1784 my ($self) = @_;
1785
1786 $self->deactivate_recursive;
1787
1788 return if UNIVERSAL::isa $self->map, "ext::map_link";
1789
1790 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1791 if $self->map;
1792
1793 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1794 }
1795
1796 sub cf::object::player::leave_link {
1797 my ($self, $map, $x, $y) = @_;
1798
1799 my $link_pos = delete $self->{_link_pos};
1800
1801 unless ($map) {
1802 # restore original map position
1803 ($map, $x, $y) = @{ $link_pos || [] };
1804 $map = cf::map::find $map;
1805
1806 unless ($map) {
1807 ($map, $x, $y) = @$EMERGENCY_POSITION;
1808 $map = cf::map::find $map
1809 or die "FATAL: cannot load emergency map\n";
1810 }
1811 }
1812
1813 ($x, $y) = (-1, -1)
1814 unless (defined $x) && (defined $y);
1815
1816 # use -1 or undef as default coordinates, not 0, 0
1817 ($x, $y) = ($map->enter_x, $map->enter_y)
1818 if $x <=0 && $y <= 0;
1819
1820 $map->load;
1821 $map->load_diag;
1822
1823 return unless $self->contr->active;
1824 $self->activate_recursive;
1825 $self->enter_map ($map, $x, $y);
1826 }
1827
1828 cf::player->attach (
1829 on_logout => sub {
1830 my ($pl) = @_;
1831
1832 # abort map switching before logout
1833 if ($pl->ob->{_link_pos}) {
1834 cf::sync_job {
1835 $pl->ob->leave_link
1836 };
1837 }
1838 },
1839 on_login => sub {
1840 my ($pl) = @_;
1841
1842 # try to abort aborted map switching on player login :)
1843 # should happen only on crashes
1844 if ($pl->ob->{_link_pos}) {
1845 $pl->ob->enter_link;
1846 (async {
1847 # we need this sleep as the login has a concurrent enter_exit running
1848 # and this sleep increases chances of the player not ending up in scorn
1849 $pl->ob->reply (undef,
1850 "There was an internal problem at your last logout, "
1851 . "the server will try to bring you to your intended destination in a second.",
1852 cf::NDI_RED);
1853 Coro::Timer::sleep 1;
1854 $pl->ob->leave_link;
1855 })->prio (2);
1856 }
1857 },
1858 );
1859
1860 =item $player_object->goto ($path, $x, $y)
1861
1862 =cut
1863
1864 sub cf::object::player::goto {
1865 my ($self, $path, $x, $y) = @_;
1866
1867 $self->enter_link;
1868
1869 (async {
1870 my $map = eval {
1871 my $map = cf::map::find $path;
1872 $map = $map->customise_for ($self) if $map;
1873 $map
1874 } or
1875 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1876
1877 $self->leave_link ($map, $x, $y);
1878 })->prio (1);
1879 }
1880
1881 =item $player_object->enter_exit ($exit_object)
1882
1883 =cut
1884
1885 sub parse_random_map_params {
1886 my ($spec) = @_;
1887
1888 my $rmp = { # defaults
1889 xsize => (cf::rndm 15, 40),
1890 ysize => (cf::rndm 15, 40),
1891 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1892 #layout => string,
1893 };
1894
1895 for (split /\n/, $spec) {
1896 my ($k, $v) = split /\s+/, $_, 2;
1897
1898 $rmp->{lc $k} = $v if (length $k) && (length $v);
1899 }
1900
1901 $rmp
1902 }
1903
1904 sub prepare_random_map {
1905 my ($exit) = @_;
1906
1907 my $guard = cf::lock_acquire "exit_prepare:$exit";
1908
1909 # all this does is basically replace the /! path by
1910 # a new random map path (?random/...) with a seed
1911 # that depends on the exit object
1912
1913 my $rmp = parse_random_map_params $exit->msg;
1914
1915 if ($exit->map) {
1916 $rmp->{region} = $exit->region->name;
1917 $rmp->{origin_map} = $exit->map->path;
1918 $rmp->{origin_x} = $exit->x;
1919 $rmp->{origin_y} = $exit->y;
1920 }
1921
1922 $rmp->{random_seed} ||= $exit->random_seed;
1923
1924 my $data = cf::to_json $rmp;
1925 my $md5 = Digest::MD5::md5_hex $data;
1926 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1927
1928 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1929 aio_write $fh, 0, (length $data), $data, 0;
1930 undef $fh;
1931 aio_rename "$meta~", $meta;
1932
1933 $exit->slaying ("?random/$md5");
1934 $exit->msg (undef);
1935 }
1936 }
1937
1938 sub cf::object::player::enter_exit {
1939 my ($self, $exit) = @_;
1940
1941 return unless $self->type == cf::PLAYER;
1942
1943 if ($exit->slaying eq "/!") {
1944 #TODO: this should de-fi-ni-te-ly not be a sync-job
1945 cf::sync_job { prepare_random_map $exit };
1946 }
1947
1948 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
1949 my $hp = $exit->stats->hp;
1950 my $sp = $exit->stats->sp;
1951
1952 $self->enter_link;
1953
1954 (async {
1955 $self->deactivate_recursive; # just to be sure
1956 unless (eval {
1957 $self->goto ($slaying, $hp, $sp);
1958
1959 1;
1960 }) {
1961 $self->message ("Something went wrong deep within the crossfire server. "
1962 . "I'll try to bring you back to the map you were before. "
1963 . "Please report this to the dungeon master!",
1964 cf::NDI_UNIQUE | cf::NDI_RED);
1965
1966 warn "ERROR in enter_exit: $@";
1967 $self->leave_link;
1968 }
1969 })->prio (1);
1970 }
1971
1972 =head3 cf::client
1973
1974 =over 4
1975
1976 =item $client->send_drawinfo ($text, $flags)
1977
1978 Sends a drawinfo packet to the client. Circumvents output buffering so
1979 should not be used under normal circumstances.
1980
1981 =cut
1982
1983 sub cf::client::send_drawinfo {
1984 my ($self, $text, $flags) = @_;
1985
1986 utf8::encode $text;
1987 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1988 }
1989
1990
1991 =item $success = $client->query ($flags, "text", \&cb)
1992
1993 Queues a query to the client, calling the given callback with
1994 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1995 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1996
1997 Queries can fail, so check the return code. Or don't, as queries will become
1998 reliable at some point in the future.
1999
2000 =cut
2001
2002 sub cf::client::query {
2003 my ($self, $flags, $text, $cb) = @_;
2004
2005 return unless $self->state == ST_PLAYING
2006 || $self->state == ST_SETUP
2007 || $self->state == ST_CUSTOM;
2008
2009 $self->state (ST_CUSTOM);
2010
2011 utf8::encode $text;
2012 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2013
2014 $self->send_packet ($self->{query_queue}[0][0])
2015 if @{ $self->{query_queue} } == 1;
2016 }
2017
2018 cf::client->attach (
2019 on_reply => sub {
2020 my ($ns, $msg) = @_;
2021
2022 # this weird shuffling is so that direct followup queries
2023 # get handled first
2024 my $queue = delete $ns->{query_queue}
2025 or return; # be conservative, not sure how that can happen, but we saw a crash here
2026
2027 (shift @$queue)->[1]->($msg);
2028 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2029
2030 push @{ $ns->{query_queue} }, @$queue;
2031
2032 if (@{ $ns->{query_queue} } == @$queue) {
2033 if (@$queue) {
2034 $ns->send_packet ($ns->{query_queue}[0][0]);
2035 } else {
2036 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2037 }
2038 }
2039 },
2040 );
2041
2042 =item $client->async (\&cb)
2043
2044 Create a new coroutine, running the specified callback. The coroutine will
2045 be automatically cancelled when the client gets destroyed (e.g. on logout,
2046 or loss of connection).
2047
2048 =cut
2049
2050 sub cf::client::async {
2051 my ($self, $cb) = @_;
2052
2053 my $coro = &Coro::async ($cb);
2054
2055 $coro->on_destroy (sub {
2056 delete $self->{_coro}{$coro+0};
2057 });
2058
2059 $self->{_coro}{$coro+0} = $coro;
2060
2061 $coro
2062 }
2063
2064 cf::client->attach (
2065 on_destroy => sub {
2066 my ($ns) = @_;
2067
2068 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2069 },
2070 );
2071
2072 =back
2073
2074
2075 =head2 SAFE SCRIPTING
2076
2077 Functions that provide a safe environment to compile and execute
2078 snippets of perl code without them endangering the safety of the server
2079 itself. Looping constructs, I/O operators and other built-in functionality
2080 is not available in the safe scripting environment, and the number of
2081 functions and methods that can be called is greatly reduced.
2082
2083 =cut
2084
2085 our $safe = new Safe "safe";
2086 our $safe_hole = new Safe::Hole;
2087
2088 $SIG{FPE} = 'IGNORE';
2089
2090 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2091
2092 # here we export the classes and methods available to script code
2093
2094 =pod
2095
2096 The following fucntions and emthods are available within a safe environment:
2097
2098 cf::object contr pay_amount pay_player map
2099 cf::object::player player
2100 cf::player peaceful
2101 cf::map trigger
2102
2103 =cut
2104
2105 for (
2106 ["cf::object" => qw(contr pay_amount pay_player map)],
2107 ["cf::object::player" => qw(player)],
2108 ["cf::player" => qw(peaceful)],
2109 ["cf::map" => qw(trigger)],
2110 ) {
2111 no strict 'refs';
2112 my ($pkg, @funs) = @$_;
2113 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2114 for @funs;
2115 }
2116
2117 =over 4
2118
2119 =item @retval = safe_eval $code, [var => value, ...]
2120
2121 Compiled and executes the given perl code snippet. additional var/value
2122 pairs result in temporary local (my) scalar variables of the given name
2123 that are available in the code snippet. Example:
2124
2125 my $five = safe_eval '$first + $second', first => 1, second => 4;
2126
2127 =cut
2128
2129 sub safe_eval($;@) {
2130 my ($code, %vars) = @_;
2131
2132 my $qcode = $code;
2133 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2134 $qcode =~ s/\n/\\n/g;
2135
2136 local $_;
2137 local @safe::cf::_safe_eval_args = values %vars;
2138
2139 my $eval =
2140 "do {\n"
2141 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2142 . "#line 0 \"{$qcode}\"\n"
2143 . $code
2144 . "\n}"
2145 ;
2146
2147 sub_generation_inc;
2148 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2149 sub_generation_inc;
2150
2151 if ($@) {
2152 warn "$@";
2153 warn "while executing safe code '$code'\n";
2154 warn "with arguments " . (join " ", %vars) . "\n";
2155 }
2156
2157 wantarray ? @res : $res[0]
2158 }
2159
2160 =item cf::register_script_function $function => $cb
2161
2162 Register a function that can be called from within map/npc scripts. The
2163 function should be reasonably secure and should be put into a package name
2164 like the extension.
2165
2166 Example: register a function that gets called whenever a map script calls
2167 C<rent::overview>, as used by the C<rent> extension.
2168
2169 cf::register_script_function "rent::overview" => sub {
2170 ...
2171 };
2172
2173 =cut
2174
2175 sub register_script_function {
2176 my ($fun, $cb) = @_;
2177
2178 no strict 'refs';
2179 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2180 }
2181
2182 =back
2183
2184 =cut
2185
2186 #############################################################################
2187
2188 =head2 EXTENSION DATABASE SUPPORT
2189
2190 Crossfire maintains a very simple database for extension use. It can
2191 currently store anything that can be serialised using Storable, which
2192 excludes objects.
2193
2194 The parameter C<$family> should best start with the name of the extension
2195 using it, it should be unique.
2196
2197 =over 4
2198
2199 =item $value = cf::db_get $family => $key
2200
2201 Returns a single value from the database.
2202
2203 =item cf::db_put $family => $key => $value
2204
2205 Stores the given C<$value> in the family.
2206
2207 =cut
2208
2209 our $DB;
2210
2211 sub db_init {
2212 unless ($DB) {
2213 $DB = BDB::db_create $DB_ENV;
2214
2215 cf::sync_job {
2216 eval {
2217 $DB->set_flags (BDB::CHKSUM);
2218
2219 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
2220 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
2221 cf::cleanup "db_open(db): $!" if $!;
2222 };
2223 cf::cleanup "db_open(db): $@" if $@;
2224 };
2225
2226 my $path = cf::localdir . "/database.pst";
2227 if (stat $path) {
2228 cf::sync_job {
2229 my $pst = Storable::retrieve $path;
2230
2231 cf::db_put (board => data => $pst->{board});
2232 cf::db_put (guildrules => data => $pst->{guildrules});
2233 cf::db_put (rent => balance => $pst->{rent}{balance});
2234 BDB::db_env_txn_checkpoint $DB_ENV;
2235
2236 unlink $path;
2237 };
2238 }
2239 }
2240 }
2241
2242 sub db_get($$) {
2243 my $key = "$_[0]/$_[1]";
2244
2245 cf::sync_job {
2246 BDB::db_get $DB, undef, $key, my $data;
2247
2248 $! ? ()
2249 : Compress::LZF::sthaw $data
2250 }
2251 }
2252
2253 sub db_put($$$) {
2254 BDB::dbreq_pri 4;
2255 BDB::db_put $DB, undef, "$_[0]/$_[1]", Compress::LZF::sfreeze_cr $_[2], 0, sub { };
2256 }
2257
2258 #############################################################################
2259 # the server's init and main functions
2260
2261 sub load_resources {
2262 load_regions sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2263 or die "unable to load regions file\n";#d#
2264 }
2265
2266 sub cfg_load {
2267 open my $fh, "<:utf8", cf::confdir . "/config"
2268 or return;
2269
2270 local $/;
2271 *CFG = YAML::Syck::Load <$fh>;
2272
2273 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2274
2275 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2276 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2277
2278 if (exists $CFG{mlockall}) {
2279 eval {
2280 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2281 and die "WARNING: m(un)lockall failed: $!\n";
2282 };
2283 warn $@ if $@;
2284 }
2285 }
2286
2287 sub init {
2288 load_resources;
2289 }
2290
2291 sub main {
2292 # we must not ever block the main coroutine
2293 local $Coro::idle = sub {
2294 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2295 (async {
2296 Event::one_event;
2297 })->prio (Coro::PRIO_MAX);
2298 };
2299
2300 cfg_load;
2301 db_init;
2302 load_extensions;
2303
2304 $TICK_WATCHER->start;
2305 Event::loop;
2306 }
2307
2308 #############################################################################
2309 # initialisation and cleanup
2310
2311 # install some emergency cleanup handlers
2312 BEGIN {
2313 for my $signal (qw(INT HUP TERM)) {
2314 Event->signal (
2315 reentrant => 0,
2316 data => WF_AUTOCANCEL,
2317 signal => $signal,
2318 prio => 0,
2319 cb => sub {
2320 cf::cleanup "SIG$signal";
2321 },
2322 );
2323 }
2324 }
2325
2326 sub emergency_save() {
2327 my $freeze_guard = cf::freeze_mainloop;
2328
2329 warn "enter emergency perl save\n";
2330
2331 cf::sync_job {
2332 # use a peculiar iteration method to avoid tripping on perl
2333 # refcount bugs in for. also avoids problems with players
2334 # and maps saved/destroyed asynchronously.
2335 warn "begin emergency player save\n";
2336 for my $login (keys %cf::PLAYER) {
2337 my $pl = $cf::PLAYER{$login} or next;
2338 $pl->valid or next;
2339 $pl->save;
2340 }
2341 warn "end emergency player save\n";
2342
2343 warn "begin emergency map save\n";
2344 for my $path (keys %cf::MAP) {
2345 my $map = $cf::MAP{$path} or next;
2346 $map->valid or next;
2347 $map->save;
2348 }
2349 warn "end emergency map save\n";
2350
2351 warn "begin emergency database checkpoint\n";
2352 BDB::db_env_txn_checkpoint $DB_ENV;
2353 warn "end emergency database checkpoint\n";
2354 };
2355
2356 warn "leave emergency perl save\n";
2357 }
2358
2359 sub reload() {
2360 # can/must only be called in main
2361 if ($Coro::current != $Coro::main) {
2362 warn "can only reload from main coroutine";
2363 return;
2364 }
2365
2366 warn "reloading...";
2367
2368 warn "cancelling server ticker";
2369 $TICK_WATCHER->cancel;
2370
2371 cf::emergency_save;
2372
2373 eval {
2374 # if anything goes wrong in here, we should simply crash as we already saved
2375
2376 warn "cancelling all WF_AUTOCANCEL watchers";
2377 for (Event::all_watchers) {
2378 $_->cancel if $_->data & WF_AUTOCANCEL;
2379 }
2380
2381 warn "syncing database to disk";
2382 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
2383
2384 warn "flushing outstanding aio requests";
2385 for (;;) {
2386 BDB::flush;
2387 IO::AIO::flush;
2388 Coro::cede;
2389 last unless IO::AIO::nreqs || BDB::nreqs;
2390 warn "iterate...";
2391 }
2392
2393 warn "cancelling all extension coros";
2394 $_->cancel for values %EXT_CORO;
2395 %EXT_CORO = ();
2396
2397 warn "removing commands";
2398 %COMMAND = ();
2399
2400 warn "removing ext commands";
2401 %EXTCMD = ();
2402
2403 warn "unloading/nuking all extensions";
2404 for my $pkg (@EXTS) {
2405 warn "... unloading $pkg";
2406
2407 if (my $cb = $pkg->can ("unload")) {
2408 eval {
2409 $cb->($pkg);
2410 1
2411 } or warn "$pkg unloaded, but with errors: $@";
2412 }
2413
2414 warn "... nuking $pkg";
2415 Symbol::delete_package $pkg;
2416 }
2417
2418 warn "unloading all perl modules loaded from $LIBDIR";
2419 while (my ($k, $v) = each %INC) {
2420 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2421
2422 warn "... unloading $k";
2423 delete $INC{$k};
2424
2425 $k =~ s/\.pm$//;
2426 $k =~ s/\//::/g;
2427
2428 if (my $cb = $k->can ("unload_module")) {
2429 $cb->();
2430 }
2431
2432 Symbol::delete_package $k;
2433 }
2434
2435 warn "getting rid of safe::, as good as possible";
2436 Symbol::delete_package "safe::$_"
2437 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2438
2439 warn "unloading cf.pm \"a bit\"";
2440 delete $INC{"cf.pm"};
2441
2442 # don't, removes xs symbols, too,
2443 # and global variables created in xs
2444 #Symbol::delete_package __PACKAGE__;
2445
2446 warn "unload completed, starting to reload now";
2447
2448 warn "reloading cf.pm";
2449 require cf;
2450 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2451
2452 warn "loading config and database again";
2453 cf::cfg_load;
2454
2455 warn "loading extensions";
2456 cf::load_extensions;
2457
2458 warn "reattaching attachments to objects/players";
2459 _global_reattach;
2460 warn "reattaching attachments to maps";
2461 reattach $_ for values %MAP;
2462
2463 warn "loading reloadable resources";
2464 load_resources;
2465
2466 warn "restarting server ticker";
2467
2468 $TICK_WATCHER->start;
2469 };
2470
2471 if ($@) {
2472 warn $@;
2473 warn "error while reloading, exiting.";
2474 exit 1;
2475 }
2476
2477 warn "reloaded";
2478 };
2479
2480 our $RELOAD_WATCHER; # used only during reload
2481
2482 register_command "reload" => sub {
2483 my ($who, $arg) = @_;
2484
2485 if ($who->flag (FLAG_WIZ)) {
2486 $who->message ("reloading server.");
2487
2488 # doing reload synchronously and two reloads happen back-to-back,
2489 # coro crashes during coro_state_free->destroy here.
2490
2491 $RELOAD_WATCHER ||= Event->timer (
2492 reentrant => 0,
2493 after => 0,
2494 data => WF_AUTOCANCEL,
2495 cb => sub {
2496 reload;
2497 undef $RELOAD_WATCHER;
2498 },
2499 );
2500 }
2501 };
2502
2503 unshift @INC, $LIBDIR;
2504
2505 my $bug_warning = 0;
2506
2507 $TICK_WATCHER = Event->timer (
2508 reentrant => 0,
2509 parked => 1,
2510 prio => 0,
2511 at => $NEXT_TICK || $TICK,
2512 data => WF_AUTOCANCEL,
2513 cb => sub {
2514 if ($Coro::current != $Coro::main) {
2515 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2516 unless ++$bug_warning > 10;
2517 return;
2518 }
2519
2520 $NOW = Event::time;
2521
2522 cf::server_tick; # one server iteration
2523 $RUNTIME += $TICK;
2524 $NEXT_TICK += $TICK;
2525
2526 $WAIT_FOR_TICK->broadcast;
2527 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2528
2529 Event::sweep;
2530 Coro::cede_notself;
2531
2532 # my $AFTER = Event::time;
2533 # warn $AFTER - $NOW;#d#
2534
2535 # if we are delayed by four ticks or more, skip them all
2536 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2537
2538 $TICK_WATCHER->at ($NEXT_TICK);
2539 $TICK_WATCHER->start;
2540 },
2541 );
2542
2543 {
2544 BDB::max_poll_time $TICK * 0.1;
2545 $BDB_POLL_WATCHER = Event->io (
2546 reentrant => 0,
2547 fd => BDB::poll_fileno,
2548 poll => 'r',
2549 prio => 0,
2550 data => WF_AUTOCANCEL,
2551 cb => \&BDB::poll_cb,
2552 );
2553 BDB::min_parallel 8;
2554
2555 BDB::set_sync_prepare {
2556 my $status;
2557 my $current = $Coro::current;
2558 (
2559 sub {
2560 $status = $!;
2561 $current->ready; undef $current;
2562 },
2563 sub {
2564 Coro::schedule while defined $current;
2565 $! = $status;
2566 },
2567 )
2568 };
2569
2570 unless ($DB_ENV) {
2571 $DB_ENV = BDB::db_env_create;
2572
2573 cf::sync_job {
2574 eval {
2575 BDB::db_env_open
2576 $DB_ENV,
2577 $BDB_ENV_DIR,
2578 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
2579 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
2580 0666;
2581
2582 cf::cleanup "db_env_open($BDB_ENV_DIR): $!" if $!;
2583
2584 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
2585 $DB_ENV->set_lk_detect;
2586 };
2587
2588 cf::cleanup "db_env_open(db): $@" if $@;
2589 };
2590 }
2591 }
2592
2593 {
2594 IO::AIO::min_parallel 8;
2595
2596 undef $Coro::AIO::WATCHER;
2597 IO::AIO::max_poll_time $TICK * 0.1;
2598 $AIO_POLL_WATCHER = Event->io (
2599 reentrant => 0,
2600 fd => IO::AIO::poll_fileno,
2601 poll => 'r',
2602 prio => 6,
2603 data => WF_AUTOCANCEL,
2604 cb => \&IO::AIO::poll_cb,
2605 );
2606 }
2607
2608 $WRITE_RUNTIME_WATCHER = Event->timer (
2609 reentrant => 0,
2610 data => WF_AUTOCANCEL,
2611 after => 1,
2612 interval => 10,
2613 prio => 6, # keep it lowest so it acts like a watchdog
2614 cb => Coro::unblock_sub {
2615 write_runtime
2616 or warn "ERROR: unable to write runtime file: $!";
2617 },
2618 );
2619
2620 END { cf::emergency_save }
2621
2622 1
2623