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/cvs/deliantra/server/lib/cf.pm
Revision: 1.214
Committed: Wed Feb 14 00:40:05 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.213: +13 -24 lines
Log Message:
handle runtime file writing differently

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.5 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use BDB ();
21 use Data::Dumper;
22 use Digest::MD5;
23 use Fcntl;
24 use IO::AIO 2.32 ();
25 use YAML::Syck ();
26 use Time::HiRes;
27 use Compress::LZF;
28
29 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
30
31 use Event; $Event::Eval = 1; # no idea why this is required, but it is
32
33 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
35 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
36 $YAML::Syck::ImplicitUnicode = 1;
37
38 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
39
40 our %COMMAND = ();
41 our %COMMAND_TIME = ();
42
43 our @EXTS = (); # list of extension package names
44 our %EXTCMD = ();
45 our %EXT_CORO = (); # coroutines bound to extensions
46 our %EXT_MAP = (); # pluggable maps
47
48 our @EVENT;
49 our $LIBDIR = datadir . "/ext";
50
51 our $TICK = MAX_TIME * 1e-6;
52 our $TICK_WATCHER;
53 our $AIO_POLL_WATCHER;
54 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
55 our $NEXT_TICK;
56 our $NOW;
57 our $USE_FSYNC = 1; # use fsync to write maps - default off
58
59 our $BDB_POLL_WATCHER;
60 our $DB_ENV;
61
62 our %CFG;
63
64 our $UPTIME; $UPTIME ||= time;
65 our $RUNTIME;
66
67 our %PLAYER; # all users
68 our %MAP; # all maps
69 our $LINK_MAP; # the special {link} map, which is always available
70 our $RANDOM_MAPS = cf::localdir . "/random";
71 our $BDB_ENV_DIR = cf::localdir . "/db";
72
73 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
74 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
75
76 # used to convert map paths into valid unix filenames by replacing / by ∕
77 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
78
79 binmode STDOUT;
80 binmode STDERR;
81
82 # read virtual server time, if available
83 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
84 open my $fh, "<", cf::localdir . "/runtime"
85 or die "unable to read runtime file: $!";
86 $RUNTIME = <$fh> + 0.;
87 }
88
89 mkdir cf::localdir;
90 mkdir cf::localdir . "/" . cf::playerdir;
91 mkdir cf::localdir . "/" . cf::tmpdir;
92 mkdir cf::localdir . "/" . cf::uniquedir;
93 mkdir $RANDOM_MAPS;
94 mkdir $BDB_ENV_DIR;
95
96 our $EMERGENCY_POSITION;
97
98 sub cf::map::normalise;
99
100 #############################################################################
101
102 =head2 GLOBAL VARIABLES
103
104 =over 4
105
106 =item $cf::UPTIME
107
108 The timestamp of the server start (so not actually an uptime).
109
110 =item $cf::RUNTIME
111
112 The time this server has run, starts at 0 and is increased by $cf::TICK on
113 every server tick.
114
115 =item $cf::LIBDIR
116
117 The perl library directory, where extensions and cf-specific modules can
118 be found. It will be added to C<@INC> automatically.
119
120 =item $cf::NOW
121
122 The time of the last (current) server tick.
123
124 =item $cf::TICK
125
126 The interval between server ticks, in seconds.
127
128 =item %cf::CFG
129
130 Configuration for the server, loaded from C</etc/crossfire/config>, or
131 from wherever your confdir points to.
132
133 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
134
135 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
136 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
137 processing has been done. Call C<< ->wait >> on them to maximise the
138 window of cpu time available, or simply to synchronise to the server tick.
139
140 =back
141
142 =cut
143
144 BEGIN {
145 *CORE::GLOBAL::warn = sub {
146 my $msg = join "", @_;
147 utf8::encode $msg;
148
149 $msg .= "\n"
150 unless $msg =~ /\n$/;
151
152 LOG llevError, $msg;
153 };
154 }
155
156 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
157 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
158 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
159 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
160 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
161 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
162
163 # we bless all objects into (empty) derived classes to force a method lookup
164 # within the Safe compartment.
165 for my $pkg (qw(
166 cf::global cf::attachable
167 cf::object cf::object::player
168 cf::client cf::player
169 cf::arch cf::living
170 cf::map cf::party cf::region
171 )) {
172 no strict 'refs';
173 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
174 }
175
176 $Event::DIED = sub {
177 warn "error in event callback: @_";
178 };
179
180 =head2 UTILITY FUNCTIONS
181
182 =over 4
183
184 =item dumpval $ref
185
186 =cut
187
188 sub dumpval {
189 eval {
190 local $SIG{__DIE__};
191 my $d;
192 if (1) {
193 $d = new Data::Dumper([$_[0]], ["*var"]);
194 $d->Terse(1);
195 $d->Indent(2);
196 $d->Quotekeys(0);
197 $d->Useqq(1);
198 #$d->Bless(...);
199 $d->Seen($_[1]) if @_ > 1;
200 $d = $d->Dump();
201 }
202 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
203 $d
204 } || "[unable to dump $_[0]: '$@']";
205 }
206
207 use JSON::Syck (); # TODO# replace by JSON::PC once working
208
209 =item $ref = cf::from_json $json
210
211 Converts a JSON string into the corresponding perl data structure.
212
213 =cut
214
215 sub from_json($) {
216 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
217 JSON::Syck::Load $_[0]
218 }
219
220 =item $json = cf::to_json $ref
221
222 Converts a perl data structure into its JSON representation.
223
224 =cut
225
226 sub to_json($) {
227 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
228 JSON::Syck::Dump $_[0]
229 }
230
231 =item cf::lock_wait $string
232
233 Wait until the given lock is available. See cf::lock_acquire.
234
235 =item my $lock = cf::lock_acquire $string
236
237 Wait until the given lock is available and then acquires it and returns
238 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
239 for example when the coroutine gets canceled), the lock is automatically
240 returned.
241
242 Lock names should begin with a unique identifier (for example, cf::map::find
243 uses map_find and cf::map::load uses map_load).
244
245 =cut
246
247 our %LOCK;
248
249 sub lock_wait($) {
250 my ($key) = @_;
251
252 # wait for lock, if any
253 while ($LOCK{$key}) {
254 push @{ $LOCK{$key} }, $Coro::current;
255 Coro::schedule;
256 }
257 }
258
259 sub lock_acquire($) {
260 my ($key) = @_;
261
262 # wait, to be sure we are not locked
263 lock_wait $key;
264
265 $LOCK{$key} = [];
266
267 Coro::guard {
268 # wake up all waiters, to be on the safe side
269 $_->ready for @{ delete $LOCK{$key} };
270 }
271 }
272
273 sub freeze_mainloop {
274 return unless $TICK_WATCHER->is_active;
275
276 my $guard = Coro::guard {
277 $TICK_WATCHER->start;
278 };
279 $TICK_WATCHER->stop;
280 $guard
281 }
282
283 =item cf::async { BLOCK }
284
285 Currently the same as Coro::async_pool, meaning you cannot use
286 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
287 thing you are allowed to do is call C<prio> on it.
288
289 =cut
290
291 BEGIN { *async = \&Coro::async_pool }
292
293 =item cf::sync_job { BLOCK }
294
295 The design of crossfire+ requires that the main coro ($Coro::main) is
296 always able to handle events or runnable, as crossfire+ is only partly
297 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
298
299 If it must be done, put the blocking parts into C<sync_job>. This will run
300 the given BLOCK in another coroutine while waiting for the result. The
301 server will be frozen during this time, so the block should either finish
302 fast or be very important.
303
304 =cut
305
306 sub sync_job(&) {
307 my ($job) = @_;
308
309 if ($Coro::current == $Coro::main) {
310 # this is the main coro, too bad, we have to block
311 # till the operation succeeds, freezing the server :/
312
313 # TODO: use suspend/resume instead
314 # (but this is cancel-safe)
315 my $freeze_guard = freeze_mainloop;
316
317 my $busy = 1;
318 my @res;
319
320 (async {
321 @res = eval { $job->() };
322 warn $@ if $@;
323 undef $busy;
324 })->prio (Coro::PRIO_MAX);
325
326 while ($busy) {
327 Coro::cede or Event::one_event;
328 }
329
330 wantarray ? @res : $res[0]
331 } else {
332 # we are in another coroutine, how wonderful, everything just works
333
334 $job->()
335 }
336 }
337
338 =item $coro = cf::async_ext { BLOCK }
339
340 Like async, but this coro is automatically being canceled when the
341 extension calling this is being unloaded.
342
343 =cut
344
345 sub async_ext(&) {
346 my $cb = shift;
347
348 my $coro = &Coro::async ($cb);
349
350 $coro->on_destroy (sub {
351 delete $EXT_CORO{$coro+0};
352 });
353 $EXT_CORO{$coro+0} = $coro;
354
355 $coro
356 }
357
358 sub write_runtime {
359 my $runtime = cf::localdir . "/runtime";
360
361 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
362 or return;
363
364 my $value = $cf::RUNTIME + 90 + 10;
365 # 10 is the runtime save interval, for a monotonic clock
366 # 60 allows for the watchdog to kill the server.
367
368 (aio_write $fh, 0, (length $value), $value, 0) <= 0
369 and return;
370
371 # always fsync - this file is important
372 aio_fsync $fh
373 and return;
374
375 close $fh
376 or return;
377
378 aio_rename "$runtime~", $runtime
379 and return;
380
381 1
382 }
383
384 =back
385
386 =cut
387
388 #############################################################################
389
390 =head2 ATTACHABLE OBJECTS
391
392 Many objects in crossfire are so-called attachable objects. That means you can
393 attach callbacks/event handlers (a collection of which is called an "attachment")
394 to it. All such attachable objects support the following methods.
395
396 In the following description, CLASS can be any of C<global>, C<object>
397 C<player>, C<client> or C<map> (i.e. the attachable objects in
398 crossfire+).
399
400 =over 4
401
402 =item $attachable->attach ($attachment, key => $value...)
403
404 =item $attachable->detach ($attachment)
405
406 Attach/detach a pre-registered attachment to a specific object and give it
407 the specified key/value pairs as arguments.
408
409 Example, attach a minesweeper attachment to the given object, making it a
410 10x10 minesweeper game:
411
412 $obj->attach (minesweeper => width => 10, height => 10);
413
414 =item $bool = $attachable->attached ($name)
415
416 Checks wether the named attachment is currently attached to the object.
417
418 =item cf::CLASS->attach ...
419
420 =item cf::CLASS->detach ...
421
422 Define an anonymous attachment and attach it to all objects of the given
423 CLASS. See the next function for an explanation of its arguments.
424
425 You can attach to global events by using the C<cf::global> class.
426
427 Example, log all player logins:
428
429 cf::player->attach (
430 on_login => sub {
431 my ($pl) = @_;
432 ...
433 },
434 );
435
436 Example, attach to the jeweler skill:
437
438 cf::object->attach (
439 type => cf::SKILL,
440 subtype => cf::SK_JEWELER,
441 on_use_skill => sub {
442 my ($sk, $ob, $part, $dir, $msg) = @_;
443 ...
444 },
445 );
446
447 =item cf::CLASS::attachment $name, ...
448
449 Register an attachment by C<$name> through which attachable objects of the
450 given CLASS can refer to this attachment.
451
452 Some classes such as crossfire maps and objects can specify attachments
453 that are attached at load/instantiate time, thus the need for a name.
454
455 These calls expect any number of the following handler/hook descriptions:
456
457 =over 4
458
459 =item prio => $number
460
461 Set the priority for all following handlers/hooks (unless overwritten
462 by another C<prio> setting). Lower priority handlers get executed
463 earlier. The default priority is C<0>, and many built-in handlers are
464 registered at priority C<-1000>, so lower priorities should not be used
465 unless you know what you are doing.
466
467 =item type => $type
468
469 (Only for C<< cf::object->attach >> calls), limits the attachment to the
470 given type of objects only (the additional parameter C<subtype> can be
471 used to further limit to the given subtype).
472
473 =item on_I<event> => \&cb
474
475 Call the given code reference whenever the named event happens (event is
476 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
477 handlers are recognised generally depends on the type of object these
478 handlers attach to).
479
480 See F<include/eventinc.h> for the full list of events supported, and their
481 class.
482
483 =item package => package::
484
485 Look for sub functions of the name C<< on_I<event> >> in the given
486 package and register them. Only handlers for eevents supported by the
487 object/class are recognised.
488
489 =back
490
491 Example, define an attachment called "sockpuppet" that calls the given
492 event handler when a monster attacks:
493
494 cf::object::attachment sockpuppet =>
495 on_skill_attack => sub {
496 my ($self, $victim) = @_;
497 ...
498 }
499 }
500
501 =item $attachable->valid
502
503 Just because you have a perl object does not mean that the corresponding
504 C-level object still exists. If you try to access an object that has no
505 valid C counterpart anymore you get an exception at runtime. This method
506 can be used to test for existence of the C object part without causing an
507 exception.
508
509 =cut
510
511 # the following variables are defined in .xs and must not be re-created
512 our @CB_GLOBAL = (); # registry for all global events
513 our @CB_ATTACHABLE = (); # registry for all attachables
514 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
515 our @CB_PLAYER = ();
516 our @CB_CLIENT = ();
517 our @CB_TYPE = (); # registry for type (cf-object class) based events
518 our @CB_MAP = ();
519
520 my %attachment;
521
522 sub cf::attachable::thawer_merge {
523 # simply override everything except _meta
524 local $_[0]{_meta};
525 %{$_[0]} = %{$_[1]};
526 }
527
528 sub _attach_cb($$$$) {
529 my ($registry, $event, $prio, $cb) = @_;
530
531 use sort 'stable';
532
533 $cb = [$prio, $cb];
534
535 @{$registry->[$event]} = sort
536 { $a->[0] cmp $b->[0] }
537 @{$registry->[$event] || []}, $cb;
538 }
539
540 # hack
541 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
542
543 # attach handles attaching event callbacks
544 # the only thing the caller has to do is pass the correct
545 # registry (== where the callback attaches to).
546 sub _attach {
547 my ($registry, $klass, @arg) = @_;
548
549 my $object_type;
550 my $prio = 0;
551 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
552
553 #TODO: get rid of this hack
554 if ($attachable_klass{$klass}) {
555 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
556 }
557
558 while (@arg) {
559 my $type = shift @arg;
560
561 if ($type eq "prio") {
562 $prio = shift @arg;
563
564 } elsif ($type eq "type") {
565 $object_type = shift @arg;
566 $registry = $CB_TYPE[$object_type] ||= [];
567
568 } elsif ($type eq "subtype") {
569 defined $object_type or Carp::croak "subtype specified without type";
570 my $object_subtype = shift @arg;
571 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
572
573 } elsif ($type eq "package") {
574 my $pkg = shift @arg;
575
576 while (my ($name, $id) = each %cb_id) {
577 if (my $cb = $pkg->can ($name)) {
578 _attach_cb $registry, $id, $prio, $cb;
579 }
580 }
581
582 } elsif (exists $cb_id{$type}) {
583 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
584
585 } elsif (ref $type) {
586 warn "attaching objects not supported, ignoring.\n";
587
588 } else {
589 shift @arg;
590 warn "attach argument '$type' not supported, ignoring.\n";
591 }
592 }
593 }
594
595 sub _object_attach {
596 my ($obj, $name, %arg) = @_;
597
598 return if exists $obj->{_attachment}{$name};
599
600 if (my $attach = $attachment{$name}) {
601 my $registry = $obj->registry;
602
603 for (@$attach) {
604 my ($klass, @attach) = @$_;
605 _attach $registry, $klass, @attach;
606 }
607
608 $obj->{$name} = \%arg;
609 } else {
610 warn "object uses attachment '$name' that is not available, postponing.\n";
611 }
612
613 $obj->{_attachment}{$name} = undef;
614 }
615
616 sub cf::attachable::attach {
617 if (ref $_[0]) {
618 _object_attach @_;
619 } else {
620 _attach shift->_attach_registry, @_;
621 }
622 };
623
624 # all those should be optimised
625 sub cf::attachable::detach {
626 my ($obj, $name) = @_;
627
628 if (ref $obj) {
629 delete $obj->{_attachment}{$name};
630 reattach ($obj);
631 } else {
632 Carp::croak "cannot, currently, detach class attachments";
633 }
634 };
635
636 sub cf::attachable::attached {
637 my ($obj, $name) = @_;
638
639 exists $obj->{_attachment}{$name}
640 }
641
642 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
643 eval "#line " . __LINE__ . " 'cf.pm'
644 sub cf::\L$klass\E::_attach_registry {
645 (\\\@CB_$klass, KLASS_$klass)
646 }
647
648 sub cf::\L$klass\E::attachment {
649 my \$name = shift;
650
651 \$attachment{\$name} = [[KLASS_$klass, \@_]];
652 }
653 ";
654 die if $@;
655 }
656
657 our $override;
658 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
659
660 sub override {
661 $override = 1;
662 @invoke_results = ();
663 }
664
665 sub do_invoke {
666 my $event = shift;
667 my $callbacks = shift;
668
669 @invoke_results = ();
670
671 local $override;
672
673 for (@$callbacks) {
674 eval { &{$_->[1]} };
675
676 if ($@) {
677 warn "$@";
678 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
679 override;
680 }
681
682 return 1 if $override;
683 }
684
685 0
686 }
687
688 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
689
690 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
691
692 Generate an object-specific event with the given arguments.
693
694 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
695 removed in future versions), and there is no public API to access override
696 results (if you must, access C<@cf::invoke_results> directly).
697
698 =back
699
700 =cut
701
702 #############################################################################
703 # object support
704
705 sub reattach {
706 # basically do the same as instantiate, without calling instantiate
707 my ($obj) = @_;
708
709 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
710
711 my $registry = $obj->registry;
712
713 @$registry = ();
714
715 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
716
717 for my $name (keys %{ $obj->{_attachment} || {} }) {
718 if (my $attach = $attachment{$name}) {
719 for (@$attach) {
720 my ($klass, @attach) = @$_;
721 _attach $registry, $klass, @attach;
722 }
723 } else {
724 warn "object uses attachment '$name' that is not available, postponing.\n";
725 }
726 }
727 }
728
729 cf::attachable->attach (
730 prio => -1000000,
731 on_instantiate => sub {
732 my ($obj, $data) = @_;
733
734 $data = from_json $data;
735
736 for (@$data) {
737 my ($name, $args) = @$_;
738
739 $obj->attach ($name, %{$args || {} });
740 }
741 },
742 on_reattach => \&reattach,
743 on_clone => sub {
744 my ($src, $dst) = @_;
745
746 @{$dst->registry} = @{$src->registry};
747
748 %$dst = %$src;
749
750 %{$dst->{_attachment}} = %{$src->{_attachment}}
751 if exists $src->{_attachment};
752 },
753 );
754
755 sub object_freezer_save {
756 my ($filename, $rdata, $objs) = @_;
757
758 sync_job {
759 if (length $$rdata) {
760 warn sprintf "saving %s (%d,%d)\n",
761 $filename, length $$rdata, scalar @$objs;
762
763 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
764 chmod SAVE_MODE, $fh;
765 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
766 aio_fsync $fh if $cf::USE_FSYNC;
767 close $fh;
768
769 if (@$objs) {
770 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
771 chmod SAVE_MODE, $fh;
772 my $data = Storable::nfreeze { version => 1, objs => $objs };
773 aio_write $fh, 0, (length $data), $data, 0;
774 aio_fsync $fh if $cf::USE_FSYNC;
775 close $fh;
776 aio_rename "$filename.pst~", "$filename.pst";
777 }
778 } else {
779 aio_unlink "$filename.pst";
780 }
781
782 aio_rename "$filename~", $filename;
783 } else {
784 warn "FATAL: $filename~: $!\n";
785 }
786 } else {
787 aio_unlink $filename;
788 aio_unlink "$filename.pst";
789 }
790
791 #d##TODO# nuke non .map-files if exist
792 if ($filename =~ s/\.map$//) {
793 aio_unlink $filename;
794 aio_unlink "$filename.pst";
795 }
796 }
797 }
798
799 sub object_freezer_as_string {
800 my ($rdata, $objs) = @_;
801
802 use Data::Dumper;
803
804 $$rdata . Dumper $objs
805 }
806
807 sub object_thawer_load {
808 my ($filename) = @_;
809
810 my ($data, $av);
811
812 #d#TODO remove .map if file does not exist
813 aio_stat $filename and $filename =~ s/\.map$//;
814
815 (aio_load $filename, $data) >= 0
816 or return;
817
818 unless (aio_stat "$filename.pst") {
819 (aio_load "$filename.pst", $av) >= 0
820 or return;
821 $av = eval { (Storable::thaw $av)->{objs} };
822 }
823
824 warn sprintf "loading %s (%d)\n",
825 $filename, length $data, scalar @{$av || []};#d#
826 return ($data, $av);
827 }
828
829 #############################################################################
830 # command handling &c
831
832 =item cf::register_command $name => \&callback($ob,$args);
833
834 Register a callback for execution when the client sends the user command
835 $name.
836
837 =cut
838
839 sub register_command {
840 my ($name, $cb) = @_;
841
842 my $caller = caller;
843 #warn "registering command '$name/$time' to '$caller'";
844
845 push @{ $COMMAND{$name} }, [$caller, $cb];
846 }
847
848 =item cf::register_extcmd $name => \&callback($pl,$packet);
849
850 Register a callbackf ro execution when the client sends an extcmd packet.
851
852 If the callback returns something, it is sent back as if reply was being
853 called.
854
855 =cut
856
857 sub register_extcmd {
858 my ($name, $cb) = @_;
859
860 $EXTCMD{$name} = $cb;
861 }
862
863 cf::player->attach (
864 on_command => sub {
865 my ($pl, $name, $params) = @_;
866
867 my $cb = $COMMAND{$name}
868 or return;
869
870 for my $cmd (@$cb) {
871 $cmd->[1]->($pl->ob, $params);
872 }
873
874 cf::override;
875 },
876 on_extcmd => sub {
877 my ($pl, $buf) = @_;
878
879 my $msg = eval { from_json $buf };
880
881 if (ref $msg) {
882 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
883 if (my %reply = $cb->($pl, $msg)) {
884 $pl->ext_reply ($msg->{msgid}, %reply);
885 }
886 }
887 } else {
888 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
889 }
890
891 cf::override;
892 },
893 );
894
895 sub load_extension {
896 my ($path) = @_;
897
898 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
899 my $base = $1;
900 my $pkg = $1;
901 $pkg =~ s/[^[:word:]]/_/g;
902 $pkg = "ext::$pkg";
903
904 warn "... loading '$path' into '$pkg'\n";
905
906 open my $fh, "<:utf8", $path
907 or die "$path: $!";
908
909 my $source =
910 "package $pkg; use strict; use utf8;\n"
911 . "#line 1 \"$path\"\n{\n"
912 . (do { local $/; <$fh> })
913 . "\n};\n1";
914
915 unless (eval $source) {
916 my $msg = $@ ? "$path: $@\n"
917 : "extension disabled.\n";
918 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
919 warn $@;
920 warn "mandatory extension failed to load, exiting.\n";
921 exit 1;
922 }
923 die $@;
924 }
925
926 push @EXTS, $pkg;
927 }
928
929 sub load_extensions {
930 for my $ext (<$LIBDIR/*.ext>) {
931 next unless -r $ext;
932 eval {
933 load_extension $ext;
934 1
935 } or warn "$ext not loaded: $@";
936 }
937 }
938
939 #############################################################################
940
941 =head2 CORE EXTENSIONS
942
943 Functions and methods that extend core crossfire objects.
944
945 =cut
946
947 package cf::player;
948
949 use Coro::AIO;
950
951 =head3 cf::player
952
953 =over 4
954
955 =item cf::player::find $login
956
957 Returns the given player object, loading it if necessary (might block).
958
959 =cut
960
961 sub playerdir($) {
962 cf::localdir
963 . "/"
964 . cf::playerdir
965 . "/"
966 . (ref $_[0] ? $_[0]->ob->name : $_[0])
967 }
968
969 sub path($) {
970 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
971
972 (playerdir $login) . "/$login.pl"
973 }
974
975 sub find_active($) {
976 $cf::PLAYER{$_[0]}
977 and $cf::PLAYER{$_[0]}->active
978 and $cf::PLAYER{$_[0]}
979 }
980
981 sub exists($) {
982 my ($login) = @_;
983
984 $cf::PLAYER{$login}
985 or cf::sync_job { !aio_stat path $login }
986 }
987
988 sub find($) {
989 return $cf::PLAYER{$_[0]} || do {
990 my $login = $_[0];
991
992 my $guard = cf::lock_acquire "user_find:$login";
993
994 $cf::PLAYER{$_[0]} || do {
995 my $pl = load_pl path $login
996 or return;
997 $cf::PLAYER{$login} = $pl
998 }
999 }
1000 }
1001
1002 sub save($) {
1003 my ($pl) = @_;
1004
1005 return if $pl->{deny_save};
1006
1007 my $path = path $pl;
1008 my $guard = cf::lock_acquire "user_save:$path";
1009
1010 return if $pl->{deny_save};
1011
1012 aio_mkdir playerdir $pl, 0770;
1013 $pl->{last_save} = $cf::RUNTIME;
1014
1015 $pl->save_pl ($path);
1016 Coro::cede;
1017 }
1018
1019 sub new($) {
1020 my ($login) = @_;
1021
1022 my $self = create;
1023
1024 $self->ob->name ($login);
1025 $self->{deny_save} = 1;
1026
1027 $cf::PLAYER{$login} = $self;
1028
1029 $self
1030 }
1031
1032 =item $pl->quit_character
1033
1034 Nukes the player without looking back. If logged in, the connection will
1035 be destroyed. May block for a long time.
1036
1037 =cut
1038
1039 sub quit_character {
1040 my ($pl) = @_;
1041
1042 $pl->{deny_save} = 1;
1043 $pl->password ("*"); # this should lock out the player until we nuked the dir
1044
1045 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1046 $pl->deactivate;
1047 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1048 $pl->ns->destroy if $pl->ns;
1049
1050 my $path = playerdir $pl;
1051 my $temp = "$path~$cf::RUNTIME~deleting~";
1052 aio_rename $path, $temp;
1053 delete $cf::PLAYER{$pl->ob->name};
1054 $pl->destroy;
1055 IO::AIO::aio_rmtree $temp;
1056 }
1057
1058 =item cf::player::list_logins
1059
1060 Returns am arrayref of all valid playernames in the system, can take a
1061 while and may block, so not sync_job-capable, ever.
1062
1063 =cut
1064
1065 sub list_logins {
1066 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1067 or return [];
1068
1069 my @logins;
1070
1071 for my $login (@$dirs) {
1072 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1073 aio_read $fh, 0, 512, my $buf, 0 or next;
1074 $buf !~ /^password -------------$/m or next; # official not-valid tag
1075
1076 utf8::decode $login;
1077 push @logins, $login;
1078 }
1079
1080 \@logins
1081 }
1082
1083 =item $player->maps
1084
1085 Returns an arrayref of map paths that are private for this
1086 player. May block.
1087
1088 =cut
1089
1090 sub maps($) {
1091 my ($pl) = @_;
1092
1093 $pl = ref $pl ? $pl->ob->name : $pl;
1094
1095 my $files = aio_readdir playerdir $pl
1096 or return;
1097
1098 my @paths;
1099
1100 for (@$files) {
1101 utf8::decode $_;
1102 next if /\.(?:pl|pst)$/;
1103 next unless /^$PATH_SEP/o;
1104
1105 push @paths, cf::map::normalise "~$pl/$_";
1106 }
1107
1108 \@paths
1109 }
1110
1111 =item $player->ext_reply ($msgid, $msgtype, %msg)
1112
1113 Sends an ext reply to the player.
1114
1115 =cut
1116
1117 sub ext_reply($$$%) {
1118 my ($self, $id, %msg) = @_;
1119
1120 $msg{msgid} = $id;
1121
1122 $self->send ("ext " . cf::to_json \%msg);
1123 }
1124
1125 package cf;
1126
1127 =back
1128
1129
1130 =head3 cf::map
1131
1132 =over 4
1133
1134 =cut
1135
1136 package cf::map;
1137
1138 use Fcntl;
1139 use Coro::AIO;
1140
1141 use overload
1142 '""' => \&as_string,
1143 fallback => 1;
1144
1145 our $MAX_RESET = 3600;
1146 our $DEFAULT_RESET = 3000;
1147
1148 sub generate_random_map {
1149 my ($self, $rmp) = @_;
1150 # mit "rum" bekleckern, nicht
1151 $self->_create_random_map (
1152 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1153 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1154 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1155 $rmp->{exit_on_final_map},
1156 $rmp->{xsize}, $rmp->{ysize},
1157 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1158 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1159 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1160 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1161 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1162 (cf::region::find $rmp->{region}), $rmp->{custom}
1163 )
1164 }
1165
1166 =item cf::map->register ($regex, $prio)
1167
1168 Register a handler for the map path matching the given regex at the
1169 givne priority (higher is better, built-in handlers have priority 0, the
1170 default).
1171
1172 =cut
1173
1174 sub register {
1175 my (undef, $regex, $prio) = @_;
1176 my $pkg = caller;
1177
1178 no strict;
1179 push @{"$pkg\::ISA"}, __PACKAGE__;
1180
1181 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1182 }
1183
1184 # also paths starting with '/'
1185 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1186
1187 sub thawer_merge {
1188 my ($self, $merge) = @_;
1189
1190 # we have to keep some variables in memory intact
1191 local $self->{path};
1192 local $self->{load_path};
1193 local $self->{deny_save};
1194 local $self->{deny_reset};
1195
1196 $self->SUPER::thawer_merge ($merge);
1197 }
1198
1199 sub normalise {
1200 my ($path, $base) = @_;
1201
1202 $path = "$path"; # make sure its a string
1203
1204 $path =~ s/\.map$//;
1205
1206 # map plan:
1207 #
1208 # /! non-realised random map exit (special hack!)
1209 # {... are special paths that are not being touched
1210 # ?xxx/... are special absolute paths
1211 # ?random/... random maps
1212 # /... normal maps
1213 # ~user/... per-player map of a specific user
1214
1215 $path =~ s/$PATH_SEP/\//go;
1216
1217 # treat it as relative path if it starts with
1218 # something that looks reasonable
1219 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1220 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1221
1222 $base =~ s{[^/]+/?$}{};
1223 $path = "$base/$path";
1224 }
1225
1226 for ($path) {
1227 redo if s{//}{/};
1228 redo if s{/\.?/}{/};
1229 redo if s{/[^/]+/\.\./}{/};
1230 }
1231
1232 $path
1233 }
1234
1235 sub new_from_path {
1236 my (undef, $path, $base) = @_;
1237
1238 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1239
1240 $path = normalise $path, $base;
1241
1242 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1243 if ($path =~ $EXT_MAP{$pkg}[1]) {
1244 my $self = bless cf::map::new, $pkg;
1245 $self->{path} = $path; $self->path ($path);
1246 $self->init; # pass $1 etc.
1247 return $self;
1248 }
1249 }
1250
1251 Carp::carp "unable to resolve path '$path' (base '$base').";
1252 ()
1253 }
1254
1255 sub init {
1256 my ($self) = @_;
1257
1258 $self
1259 }
1260
1261 sub as_string {
1262 my ($self) = @_;
1263
1264 "$self->{path}"
1265 }
1266
1267 # the displayed name, this is a one way mapping
1268 sub visible_name {
1269 &as_string
1270 }
1271
1272 # the original (read-only) location
1273 sub load_path {
1274 my ($self) = @_;
1275
1276 sprintf "%s/%s/%s.map", cf::datadir, cf::mapdir, $self->{path}
1277 }
1278
1279 # the temporary/swap location
1280 sub save_path {
1281 my ($self) = @_;
1282
1283 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1284 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $path
1285 }
1286
1287 # the unique path, undef == no special unique path
1288 sub uniq_path {
1289 my ($self) = @_;
1290
1291 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1292 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1293 }
1294
1295 # and all this just because we cannot iterate over
1296 # all maps in C++...
1297 sub change_all_map_light {
1298 my ($change) = @_;
1299
1300 $_->change_map_light ($change)
1301 for grep $_->outdoor, values %cf::MAP;
1302 }
1303
1304 sub unlink_save {
1305 my ($self) = @_;
1306
1307 utf8::encode (my $save = $self->save_path);
1308 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1309 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1310
1311 #d#TODO remove .map and also nuke
1312 $save =~ s/\.map// or return;#d#
1313 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;#d#
1314 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";#d#
1315 }
1316
1317 sub load_header_from($) {
1318 my ($self, $path) = @_;
1319
1320 utf8::encode $path;
1321 #aio_open $path, O_RDONLY, 0
1322 # or return;
1323
1324 $self->_load_header ($path)
1325 or return;
1326
1327 $self->{load_path} = $path;
1328
1329 1
1330 }
1331
1332 sub load_header_orig {
1333 my ($self) = @_;
1334
1335 $self->load_header_from ($self->load_path)
1336 }
1337
1338 sub load_header_temp {
1339 my ($self) = @_;
1340
1341 $self->load_header_from ($self->save_path)
1342 }
1343
1344 sub prepare_temp {
1345 my ($self) = @_;
1346
1347 $self->last_access ((delete $self->{last_access})
1348 || $cf::RUNTIME); #d#
1349 # safety
1350 $self->{instantiate_time} = $cf::RUNTIME
1351 if $self->{instantiate_time} > $cf::RUNTIME;
1352 }
1353
1354 sub prepare_orig {
1355 my ($self) = @_;
1356
1357 $self->{load_original} = 1;
1358 $self->{instantiate_time} = $cf::RUNTIME;
1359 $self->last_access ($cf::RUNTIME);
1360 $self->instantiate;
1361 }
1362
1363 sub load_header {
1364 my ($self) = @_;
1365
1366 if ($self->load_header_temp) {
1367 $self->prepare_temp;
1368 } else {
1369 $self->load_header_orig
1370 or return;
1371 $self->prepare_orig;
1372 }
1373
1374 1
1375 }
1376
1377 sub find;
1378 sub find {
1379 my ($path, $origin) = @_;
1380
1381 $path = normalise $path, $origin && $origin->path;
1382
1383 cf::lock_wait "map_find:$path";
1384
1385 $cf::MAP{$path} || do {
1386 my $guard = cf::lock_acquire "map_find:$path";
1387 my $map = new_from_path cf::map $path
1388 or return;
1389
1390 $map->{last_save} = $cf::RUNTIME;
1391
1392 $map->load_header
1393 or return;
1394
1395 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1396 # doing this can freeze the server in a sync job, obviously
1397 #$cf::WAIT_FOR_TICK->wait;
1398 $map->reset;
1399 undef $guard;
1400 return find $path;
1401 }
1402
1403 $cf::MAP{$path} = $map
1404 }
1405 }
1406
1407 sub pre_load { }
1408 sub post_load { }
1409
1410 sub load {
1411 my ($self) = @_;
1412
1413 local $self->{deny_reset} = 1; # loading can take a long time
1414
1415 my $path = $self->{path};
1416 my $guard = cf::lock_acquire "map_load:$path";
1417
1418 return if $self->in_memory != cf::MAP_SWAPPED;
1419
1420 $self->in_memory (cf::MAP_LOADING);
1421
1422 $self->alloc;
1423
1424 $self->pre_load;
1425
1426 $self->_load_objects ($self->{load_path}, 1)
1427 or return;
1428
1429 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1430 if delete $self->{load_original};
1431
1432 if (my $uniq = $self->uniq_path) {
1433 utf8::encode $uniq;
1434 if (aio_open $uniq, O_RDONLY, 0) {
1435 $self->clear_unique_items;
1436 $self->_load_objects ($uniq, 0);
1437 }
1438 }
1439
1440 Coro::cede;
1441
1442 # now do the right thing for maps
1443 $self->link_multipart_objects;
1444
1445 unless ($self->{deny_activate}) {
1446 $self->decay_objects;
1447 $self->fix_auto_apply;
1448 $self->update_buttons;
1449 Coro::cede;
1450 $self->set_darkness_map;
1451 $self->difficulty ($self->estimate_difficulty)
1452 unless $self->difficulty;
1453 Coro::cede;
1454 $self->activate;
1455 }
1456
1457 $self->post_load;
1458
1459 $self->in_memory (cf::MAP_IN_MEMORY);
1460 }
1461
1462 sub customise_for {
1463 my ($self, $ob) = @_;
1464
1465 return find "~" . $ob->name . "/" . $self->{path}
1466 if $self->per_player;
1467
1468 $self
1469 }
1470
1471 # find and load all maps in the 3x3 area around a map
1472 sub load_diag {
1473 my ($map) = @_;
1474
1475 my @diag; # diagonal neighbours
1476
1477 for (0 .. 3) {
1478 my $neigh = $map->tile_path ($_)
1479 or next;
1480 $neigh = find $neigh, $map
1481 or next;
1482 $neigh->load;
1483
1484 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1485 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1486 }
1487
1488 for (@diag) {
1489 my $neigh = find @$_
1490 or next;
1491 $neigh->load;
1492 }
1493 }
1494
1495 sub find_sync {
1496 my ($path, $origin) = @_;
1497
1498 cf::sync_job { find $path, $origin }
1499 }
1500
1501 sub do_load_sync {
1502 my ($map) = @_;
1503
1504 cf::sync_job { $map->load };
1505 }
1506
1507 our %MAP_PREFETCH;
1508 our $MAP_PREFETCHER = undef;
1509
1510 sub find_async {
1511 my ($path, $origin) = @_;
1512
1513 $path = normalise $path, $origin && $origin->{path};
1514
1515 if (my $map = $cf::MAP{$path}) {
1516 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1517 }
1518
1519 undef $MAP_PREFETCH{$path};
1520 $MAP_PREFETCHER ||= cf::async {
1521 while (%MAP_PREFETCH) {
1522 for my $path (keys %MAP_PREFETCH) {
1523 my $map = find $path
1524 or next;
1525 $map->load;
1526
1527 delete $MAP_PREFETCH{$path};
1528 }
1529 }
1530 undef $MAP_PREFETCHER;
1531 };
1532 $MAP_PREFETCHER->prio (6);
1533
1534 ()
1535 }
1536
1537 sub save {
1538 my ($self) = @_;
1539
1540 my $lock = cf::lock_acquire "map_data:" . $self->path;
1541
1542 $self->{last_save} = $cf::RUNTIME;
1543
1544 return unless $self->dirty;
1545
1546 my $save = $self->save_path; utf8::encode $save;
1547 my $uniq = $self->uniq_path; utf8::encode $uniq;
1548
1549 $self->{load_path} = $save;
1550
1551 return if $self->{deny_save};
1552
1553 local $self->{last_access} = $self->last_access;#d#
1554
1555 cf::async {
1556 $_->contr->save for $self->players;
1557 };
1558
1559 if ($uniq) {
1560 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1561 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1562 } else {
1563 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1564 }
1565 }
1566
1567 sub swap_out {
1568 my ($self) = @_;
1569
1570 # save first because save cedes
1571 $self->save;
1572
1573 my $lock = cf::lock_acquire "map_data:" . $self->path;
1574
1575 return if $self->players;
1576 return if $self->in_memory != cf::MAP_IN_MEMORY;
1577 return if $self->{deny_save};
1578
1579 $self->clear;
1580 $self->in_memory (cf::MAP_SWAPPED);
1581 }
1582
1583 sub reset_at {
1584 my ($self) = @_;
1585
1586 # TODO: safety, remove and allow resettable per-player maps
1587 return 1e99 if $self->isa ("ext::map_per_player");#d#
1588 return 1e99 if $self->{deny_reset};
1589
1590 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1591 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1592
1593 $time + $to
1594 }
1595
1596 sub should_reset {
1597 my ($self) = @_;
1598
1599 $self->reset_at <= $cf::RUNTIME
1600 }
1601
1602 sub reset {
1603 my ($self) = @_;
1604
1605 my $lock = cf::lock_acquire "map_data:$self->{path}";
1606
1607 return if $self->players;
1608 return if $self->isa ("ext::map_per_player");#d#
1609
1610 warn "resetting map ", $self->path;#d#
1611
1612 $self->in_memory (cf::MAP_SWAPPED);
1613
1614 # need to save uniques path
1615 unless ($self->{deny_save}) {
1616 my $uniq = $self->uniq_path; utf8::encode $uniq;
1617
1618 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1619 if $uniq;
1620 }
1621
1622 delete $cf::MAP{$self->path};
1623
1624 $self->clear;
1625
1626 $_->clear_links_to ($self) for values %cf::MAP;
1627
1628 $self->unlink_save;
1629 $self->destroy;
1630 }
1631
1632 my $nuke_counter = "aaaa";
1633
1634 sub nuke {
1635 my ($self) = @_;
1636
1637 delete $cf::MAP{$self->path};
1638
1639 $self->unlink_save;
1640
1641 bless $self, "cf::map";
1642 delete $self->{deny_reset};
1643 $self->{deny_save} = 1;
1644 $self->reset_timeout (1);
1645 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1646
1647 $cf::MAP{$self->path} = $self;
1648
1649 $self->reset; # polite request, might not happen
1650 }
1651
1652 =item cf::map::unique_maps
1653
1654 Returns an arrayref of paths of all shared maps that have
1655 instantiated unique items. May block.
1656
1657 =cut
1658
1659 sub unique_maps() {
1660 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1661 or return;
1662
1663 my @paths;
1664
1665 for (@$files) {
1666 utf8::decode $_;
1667 next if /\.pst$/;
1668 next unless /^$PATH_SEP/o;
1669
1670 push @paths, cf::map::normalise $_;
1671 }
1672
1673 \@paths
1674 }
1675
1676 package cf;
1677
1678 =back
1679
1680 =head3 cf::object
1681
1682 =cut
1683
1684 package cf::object;
1685
1686 =over 4
1687
1688 =item $ob->inv_recursive
1689
1690 Returns the inventory of the object _and_ their inventories, recursively.
1691
1692 =cut
1693
1694 sub inv_recursive_;
1695 sub inv_recursive_ {
1696 map { $_, inv_recursive_ $_->inv } @_
1697 }
1698
1699 sub inv_recursive {
1700 inv_recursive_ inv $_[0]
1701 }
1702
1703 package cf;
1704
1705 =back
1706
1707 =head3 cf::object::player
1708
1709 =over 4
1710
1711 =item $player_object->reply ($npc, $msg[, $flags])
1712
1713 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1714 can be C<undef>. Does the right thing when the player is currently in a
1715 dialogue with the given NPC character.
1716
1717 =cut
1718
1719 # rough implementation of a future "reply" method that works
1720 # with dialog boxes.
1721 #TODO: the first argument must go, split into a $npc->reply_to ( method
1722 sub cf::object::player::reply($$$;$) {
1723 my ($self, $npc, $msg, $flags) = @_;
1724
1725 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1726
1727 if ($self->{record_replies}) {
1728 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1729 } else {
1730 $msg = $npc->name . " says: $msg" if $npc;
1731 $self->message ($msg, $flags);
1732 }
1733 }
1734
1735 =item $player_object->may ("access")
1736
1737 Returns wether the given player is authorized to access resource "access"
1738 (e.g. "command_wizcast").
1739
1740 =cut
1741
1742 sub cf::object::player::may {
1743 my ($self, $access) = @_;
1744
1745 $self->flag (cf::FLAG_WIZ) ||
1746 (ref $cf::CFG{"may_$access"}
1747 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1748 : $cf::CFG{"may_$access"})
1749 }
1750
1751 =item $player_object->enter_link
1752
1753 Freezes the player and moves him/her to a special map (C<{link}>).
1754
1755 The player should be reasonably safe there for short amounts of time. You
1756 I<MUST> call C<leave_link> as soon as possible, though.
1757
1758 Will never block.
1759
1760 =item $player_object->leave_link ($map, $x, $y)
1761
1762 Moves the player out of the special C<{link}> map onto the specified
1763 map. If the map is not valid (or omitted), the player will be moved back
1764 to the location he/she was before the call to C<enter_link>, or, if that
1765 fails, to the emergency map position.
1766
1767 Might block.
1768
1769 =cut
1770
1771 sub link_map {
1772 unless ($LINK_MAP) {
1773 $LINK_MAP = cf::map::find "{link}"
1774 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1775 $LINK_MAP->load;
1776 }
1777
1778 $LINK_MAP
1779 }
1780
1781 sub cf::object::player::enter_link {
1782 my ($self) = @_;
1783
1784 $self->deactivate_recursive;
1785
1786 return if UNIVERSAL::isa $self->map, "ext::map_link";
1787
1788 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1789 if $self->map;
1790
1791 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1792 }
1793
1794 sub cf::object::player::leave_link {
1795 my ($self, $map, $x, $y) = @_;
1796
1797 my $link_pos = delete $self->{_link_pos};
1798
1799 unless ($map) {
1800 # restore original map position
1801 ($map, $x, $y) = @{ $link_pos || [] };
1802 $map = cf::map::find $map;
1803
1804 unless ($map) {
1805 ($map, $x, $y) = @$EMERGENCY_POSITION;
1806 $map = cf::map::find $map
1807 or die "FATAL: cannot load emergency map\n";
1808 }
1809 }
1810
1811 ($x, $y) = (-1, -1)
1812 unless (defined $x) && (defined $y);
1813
1814 # use -1 or undef as default coordinates, not 0, 0
1815 ($x, $y) = ($map->enter_x, $map->enter_y)
1816 if $x <=0 && $y <= 0;
1817
1818 $map->load;
1819 $map->load_diag;
1820
1821 return unless $self->contr->active;
1822 $self->activate_recursive;
1823 $self->enter_map ($map, $x, $y);
1824 }
1825
1826 cf::player->attach (
1827 on_logout => sub {
1828 my ($pl) = @_;
1829
1830 # abort map switching before logout
1831 if ($pl->ob->{_link_pos}) {
1832 cf::sync_job {
1833 $pl->ob->leave_link
1834 };
1835 }
1836 },
1837 on_login => sub {
1838 my ($pl) = @_;
1839
1840 # try to abort aborted map switching on player login :)
1841 # should happen only on crashes
1842 if ($pl->ob->{_link_pos}) {
1843 $pl->ob->enter_link;
1844 (async {
1845 # we need this sleep as the login has a concurrent enter_exit running
1846 # and this sleep increases chances of the player not ending up in scorn
1847 $pl->ob->reply (undef,
1848 "There was an internal problem at your last logout, "
1849 . "the server will try to bring you to your intended destination in a second.",
1850 cf::NDI_RED);
1851 Coro::Timer::sleep 1;
1852 $pl->ob->leave_link;
1853 })->prio (2);
1854 }
1855 },
1856 );
1857
1858 =item $player_object->goto ($path, $x, $y)
1859
1860 =cut
1861
1862 sub cf::object::player::goto {
1863 my ($self, $path, $x, $y) = @_;
1864
1865 $self->enter_link;
1866
1867 (async {
1868 my $map = eval {
1869 my $map = cf::map::find $path;
1870 $map = $map->customise_for ($self) if $map;
1871 $map
1872 } or
1873 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1874
1875 $self->leave_link ($map, $x, $y);
1876 })->prio (1);
1877 }
1878
1879 =item $player_object->enter_exit ($exit_object)
1880
1881 =cut
1882
1883 sub parse_random_map_params {
1884 my ($spec) = @_;
1885
1886 my $rmp = { # defaults
1887 xsize => (cf::rndm 15, 40),
1888 ysize => (cf::rndm 15, 40),
1889 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1890 #layout => string,
1891 };
1892
1893 for (split /\n/, $spec) {
1894 my ($k, $v) = split /\s+/, $_, 2;
1895
1896 $rmp->{lc $k} = $v if (length $k) && (length $v);
1897 }
1898
1899 $rmp
1900 }
1901
1902 sub prepare_random_map {
1903 my ($exit) = @_;
1904
1905 my $guard = cf::lock_acquire "exit_prepare:$exit";
1906
1907 # all this does is basically replace the /! path by
1908 # a new random map path (?random/...) with a seed
1909 # that depends on the exit object
1910
1911 my $rmp = parse_random_map_params $exit->msg;
1912
1913 if ($exit->map) {
1914 $rmp->{region} = $exit->region->name;
1915 $rmp->{origin_map} = $exit->map->path;
1916 $rmp->{origin_x} = $exit->x;
1917 $rmp->{origin_y} = $exit->y;
1918 }
1919
1920 $rmp->{random_seed} ||= $exit->random_seed;
1921
1922 my $data = cf::to_json $rmp;
1923 my $md5 = Digest::MD5::md5_hex $data;
1924 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1925
1926 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1927 aio_write $fh, 0, (length $data), $data, 0;
1928 undef $fh;
1929 aio_rename "$meta~", $meta;
1930
1931 $exit->slaying ("?random/$md5");
1932 $exit->msg (undef);
1933 }
1934 }
1935
1936 sub cf::object::player::enter_exit {
1937 my ($self, $exit) = @_;
1938
1939 return unless $self->type == cf::PLAYER;
1940
1941 if ($exit->slaying eq "/!") {
1942 #TODO: this should de-fi-ni-te-ly not be a sync-job
1943 cf::sync_job { prepare_random_map $exit };
1944 }
1945
1946 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
1947 my $hp = $exit->stats->hp;
1948 my $sp = $exit->stats->sp;
1949
1950 $self->enter_link;
1951
1952 (async {
1953 $self->deactivate_recursive; # just to be sure
1954 unless (eval {
1955 $self->goto ($slaying, $hp, $sp);
1956
1957 1;
1958 }) {
1959 $self->message ("Something went wrong deep within the crossfire server. "
1960 . "I'll try to bring you back to the map you were before. "
1961 . "Please report this to the dungeon master!",
1962 cf::NDI_UNIQUE | cf::NDI_RED);
1963
1964 warn "ERROR in enter_exit: $@";
1965 $self->leave_link;
1966 }
1967 })->prio (1);
1968 }
1969
1970 =head3 cf::client
1971
1972 =over 4
1973
1974 =item $client->send_drawinfo ($text, $flags)
1975
1976 Sends a drawinfo packet to the client. Circumvents output buffering so
1977 should not be used under normal circumstances.
1978
1979 =cut
1980
1981 sub cf::client::send_drawinfo {
1982 my ($self, $text, $flags) = @_;
1983
1984 utf8::encode $text;
1985 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1986 }
1987
1988
1989 =item $success = $client->query ($flags, "text", \&cb)
1990
1991 Queues a query to the client, calling the given callback with
1992 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1993 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1994
1995 Queries can fail, so check the return code. Or don't, as queries will become
1996 reliable at some point in the future.
1997
1998 =cut
1999
2000 sub cf::client::query {
2001 my ($self, $flags, $text, $cb) = @_;
2002
2003 return unless $self->state == ST_PLAYING
2004 || $self->state == ST_SETUP
2005 || $self->state == ST_CUSTOM;
2006
2007 $self->state (ST_CUSTOM);
2008
2009 utf8::encode $text;
2010 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2011
2012 $self->send_packet ($self->{query_queue}[0][0])
2013 if @{ $self->{query_queue} } == 1;
2014 }
2015
2016 cf::client->attach (
2017 on_reply => sub {
2018 my ($ns, $msg) = @_;
2019
2020 # this weird shuffling is so that direct followup queries
2021 # get handled first
2022 my $queue = delete $ns->{query_queue}
2023 or return; # be conservative, not sure how that can happen, but we saw a crash here
2024
2025 (shift @$queue)->[1]->($msg);
2026 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2027
2028 push @{ $ns->{query_queue} }, @$queue;
2029
2030 if (@{ $ns->{query_queue} } == @$queue) {
2031 if (@$queue) {
2032 $ns->send_packet ($ns->{query_queue}[0][0]);
2033 } else {
2034 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2035 }
2036 }
2037 },
2038 );
2039
2040 =item $client->async (\&cb)
2041
2042 Create a new coroutine, running the specified callback. The coroutine will
2043 be automatically cancelled when the client gets destroyed (e.g. on logout,
2044 or loss of connection).
2045
2046 =cut
2047
2048 sub cf::client::async {
2049 my ($self, $cb) = @_;
2050
2051 my $coro = &Coro::async ($cb);
2052
2053 $coro->on_destroy (sub {
2054 delete $self->{_coro}{$coro+0};
2055 });
2056
2057 $self->{_coro}{$coro+0} = $coro;
2058
2059 $coro
2060 }
2061
2062 cf::client->attach (
2063 on_destroy => sub {
2064 my ($ns) = @_;
2065
2066 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2067 },
2068 );
2069
2070 =back
2071
2072
2073 =head2 SAFE SCRIPTING
2074
2075 Functions that provide a safe environment to compile and execute
2076 snippets of perl code without them endangering the safety of the server
2077 itself. Looping constructs, I/O operators and other built-in functionality
2078 is not available in the safe scripting environment, and the number of
2079 functions and methods that can be called is greatly reduced.
2080
2081 =cut
2082
2083 our $safe = new Safe "safe";
2084 our $safe_hole = new Safe::Hole;
2085
2086 $SIG{FPE} = 'IGNORE';
2087
2088 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2089
2090 # here we export the classes and methods available to script code
2091
2092 =pod
2093
2094 The following fucntions and emthods are available within a safe environment:
2095
2096 cf::object contr pay_amount pay_player map
2097 cf::object::player player
2098 cf::player peaceful
2099 cf::map trigger
2100
2101 =cut
2102
2103 for (
2104 ["cf::object" => qw(contr pay_amount pay_player map)],
2105 ["cf::object::player" => qw(player)],
2106 ["cf::player" => qw(peaceful)],
2107 ["cf::map" => qw(trigger)],
2108 ) {
2109 no strict 'refs';
2110 my ($pkg, @funs) = @$_;
2111 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2112 for @funs;
2113 }
2114
2115 =over 4
2116
2117 =item @retval = safe_eval $code, [var => value, ...]
2118
2119 Compiled and executes the given perl code snippet. additional var/value
2120 pairs result in temporary local (my) scalar variables of the given name
2121 that are available in the code snippet. Example:
2122
2123 my $five = safe_eval '$first + $second', first => 1, second => 4;
2124
2125 =cut
2126
2127 sub safe_eval($;@) {
2128 my ($code, %vars) = @_;
2129
2130 my $qcode = $code;
2131 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2132 $qcode =~ s/\n/\\n/g;
2133
2134 local $_;
2135 local @safe::cf::_safe_eval_args = values %vars;
2136
2137 my $eval =
2138 "do {\n"
2139 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2140 . "#line 0 \"{$qcode}\"\n"
2141 . $code
2142 . "\n}"
2143 ;
2144
2145 sub_generation_inc;
2146 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2147 sub_generation_inc;
2148
2149 if ($@) {
2150 warn "$@";
2151 warn "while executing safe code '$code'\n";
2152 warn "with arguments " . (join " ", %vars) . "\n";
2153 }
2154
2155 wantarray ? @res : $res[0]
2156 }
2157
2158 =item cf::register_script_function $function => $cb
2159
2160 Register a function that can be called from within map/npc scripts. The
2161 function should be reasonably secure and should be put into a package name
2162 like the extension.
2163
2164 Example: register a function that gets called whenever a map script calls
2165 C<rent::overview>, as used by the C<rent> extension.
2166
2167 cf::register_script_function "rent::overview" => sub {
2168 ...
2169 };
2170
2171 =cut
2172
2173 sub register_script_function {
2174 my ($fun, $cb) = @_;
2175
2176 no strict 'refs';
2177 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2178 }
2179
2180 =back
2181
2182 =cut
2183
2184 #############################################################################
2185
2186 =head2 EXTENSION DATABASE SUPPORT
2187
2188 Crossfire maintains a very simple database for extension use. It can
2189 currently store anything that can be serialised using Storable, which
2190 excludes objects.
2191
2192 The parameter C<$family> should best start with the name of the extension
2193 using it, it should be unique.
2194
2195 =over 4
2196
2197 =item $value = cf::db_get $family => $key
2198
2199 Returns a single value from the database.
2200
2201 =item cf::db_put $family => $key => $value
2202
2203 Stores the given C<$value> in the family.
2204
2205 =cut
2206
2207 our $DB;
2208
2209 sub db_init {
2210 unless ($DB) {
2211 $DB = BDB::db_create $DB_ENV;
2212
2213 cf::sync_job {
2214 eval {
2215 $DB->set_flags (BDB::CHKSUM);
2216
2217 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
2218 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
2219 cf::cleanup "db_open(db): $!" if $!;
2220 };
2221 cf::cleanup "db_open(db): $@" if $@;
2222 };
2223
2224 my $path = cf::localdir . "/database.pst";
2225 if (stat $path) {
2226 cf::sync_job {
2227 my $pst = Storable::retrieve $path;
2228
2229 cf::db_put (board => data => $pst->{board});
2230 cf::db_put (guildrules => data => $pst->{guildrules});
2231 cf::db_put (rent => balance => $pst->{rent}{balance});
2232 BDB::db_env_txn_checkpoint $DB_ENV;
2233
2234 unlink $path;
2235 };
2236 }
2237 }
2238 }
2239
2240 sub db_get($$) {
2241 my $key = "$_[0]/$_[1]";
2242
2243 cf::sync_job {
2244 BDB::db_get $DB, undef, $key, my $data;
2245
2246 $! ? ()
2247 : Compress::LZF::sthaw $data
2248 }
2249 }
2250
2251 sub db_put($$$) {
2252 BDB::dbreq_pri 4;
2253 BDB::db_put $DB, undef, "$_[0]/$_[1]", Compress::LZF::sfreeze_cr $_[2], 0, sub { };
2254 }
2255
2256 #############################################################################
2257 # the server's init and main functions
2258
2259 sub load_resources {
2260 load_regions sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2261 or die "unable to load regions file\n";#d#
2262 }
2263
2264 sub cfg_load {
2265 open my $fh, "<:utf8", cf::confdir . "/config"
2266 or return;
2267
2268 local $/;
2269 *CFG = YAML::Syck::Load <$fh>;
2270
2271 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2272
2273 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2274 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2275
2276 if (exists $CFG{mlockall}) {
2277 eval {
2278 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2279 and die "WARNING: m(un)lockall failed: $!\n";
2280 };
2281 warn $@ if $@;
2282 }
2283 }
2284
2285 sub init {
2286 load_resources;
2287 }
2288
2289 sub main {
2290 # we must not ever block the main coroutine
2291 local $Coro::idle = sub {
2292 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2293 (async {
2294 Event::one_event;
2295 })->prio (Coro::PRIO_MAX);
2296 };
2297
2298 cfg_load;
2299 db_init;
2300 load_extensions;
2301
2302 $TICK_WATCHER->start;
2303 Event::loop;
2304 }
2305
2306 #############################################################################
2307 # initialisation and cleanup
2308
2309 # install some emergency cleanup handlers
2310 BEGIN {
2311 for my $signal (qw(INT HUP TERM)) {
2312 Event->signal (
2313 reentrant => 0,
2314 data => WF_AUTOCANCEL,
2315 signal => $signal,
2316 prio => 0,
2317 cb => sub {
2318 cf::cleanup "SIG$signal";
2319 },
2320 );
2321 }
2322 }
2323
2324 sub emergency_save() {
2325 my $freeze_guard = cf::freeze_mainloop;
2326
2327 warn "enter emergency perl save\n";
2328
2329 cf::sync_job {
2330 # use a peculiar iteration method to avoid tripping on perl
2331 # refcount bugs in for. also avoids problems with players
2332 # and maps saved/destroyed asynchronously.
2333 warn "begin emergency player save\n";
2334 for my $login (keys %cf::PLAYER) {
2335 my $pl = $cf::PLAYER{$login} or next;
2336 $pl->valid or next;
2337 $pl->save;
2338 }
2339 warn "end emergency player save\n";
2340
2341 warn "begin emergency map save\n";
2342 for my $path (keys %cf::MAP) {
2343 my $map = $cf::MAP{$path} or next;
2344 $map->valid or next;
2345 $map->save;
2346 }
2347 warn "end emergency map save\n";
2348
2349 warn "begin emergency database checkpoint\n";
2350 BDB::db_env_txn_checkpoint $DB_ENV;
2351 warn "end emergency database checkpoint\n";
2352 };
2353
2354 warn "leave emergency perl save\n";
2355 }
2356
2357 sub post_cleanup {
2358 my ($make_core) = @_;
2359
2360 warn Carp::longmess "post_cleanup backtrace"
2361 if $make_core;
2362 }
2363
2364 sub reload() {
2365 # can/must only be called in main
2366 if ($Coro::current != $Coro::main) {
2367 warn "can only reload from main coroutine";
2368 return;
2369 }
2370
2371 warn "reloading...";
2372
2373 warn "entering sync_job";
2374
2375 cf::sync_job {
2376 cf::write_runtime; # external watchdog should not bark
2377 cf::emergency_save;
2378 cf::write_runtime; # external watchdog should not bark
2379
2380 warn "syncing database to disk";
2381 BDB::db_env_txn_checkpoint $DB_ENV;
2382
2383 # if anything goes wrong in here, we should simply crash as we already saved
2384
2385 warn "cancelling all WF_AUTOCANCEL watchers";
2386 for (Event::all_watchers) {
2387 $_->cancel if $_->data & WF_AUTOCANCEL;
2388 }
2389
2390 warn "flushing outstanding aio requests";
2391 for (;;) {
2392 BDB::flush;
2393 IO::AIO::flush;
2394 Coro::cede;
2395 last unless IO::AIO::nreqs || BDB::nreqs;
2396 warn "iterate...";
2397 }
2398
2399 warn "cancelling all extension coros";
2400 $_->cancel for values %EXT_CORO;
2401 %EXT_CORO = ();
2402
2403 warn "removing commands";
2404 %COMMAND = ();
2405
2406 warn "removing ext commands";
2407 %EXTCMD = ();
2408
2409 warn "unloading/nuking all extensions";
2410 for my $pkg (@EXTS) {
2411 warn "... unloading $pkg";
2412
2413 if (my $cb = $pkg->can ("unload")) {
2414 eval {
2415 $cb->($pkg);
2416 1
2417 } or warn "$pkg unloaded, but with errors: $@";
2418 }
2419
2420 warn "... nuking $pkg";
2421 Symbol::delete_package $pkg;
2422 }
2423
2424 warn "unloading all perl modules loaded from $LIBDIR";
2425 while (my ($k, $v) = each %INC) {
2426 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2427
2428 warn "... unloading $k";
2429 delete $INC{$k};
2430
2431 $k =~ s/\.pm$//;
2432 $k =~ s/\//::/g;
2433
2434 if (my $cb = $k->can ("unload_module")) {
2435 $cb->();
2436 }
2437
2438 Symbol::delete_package $k;
2439 }
2440
2441 warn "getting rid of safe::, as good as possible";
2442 Symbol::delete_package "safe::$_"
2443 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2444
2445 warn "unloading cf.pm \"a bit\"";
2446 delete $INC{"cf.pm"};
2447
2448 # don't, removes xs symbols, too,
2449 # and global variables created in xs
2450 #Symbol::delete_package __PACKAGE__;
2451
2452 warn "unload completed, starting to reload now";
2453
2454 warn "reloading cf.pm";
2455 require cf;
2456 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2457
2458 warn "loading config and database again";
2459 cf::cfg_load;
2460
2461 warn "loading extensions";
2462 cf::load_extensions;
2463
2464 warn "reattaching attachments to objects/players";
2465 _global_reattach;
2466 warn "reattaching attachments to maps";
2467 reattach $_ for values %MAP;
2468
2469 warn "loading reloadable resources";
2470 load_resources;
2471
2472 warn "leaving sync_job";
2473
2474 1
2475 } or do {
2476 warn $@;
2477 warn "error while reloading, exiting.";
2478 exit 1;
2479 };
2480
2481 warn "reloaded";
2482 };
2483
2484 our $RELOAD_WATCHER; # used only during reload
2485
2486 register_command "reload" => sub {
2487 my ($who, $arg) = @_;
2488
2489 if ($who->flag (FLAG_WIZ)) {
2490 $who->message ("reloading server.");
2491
2492 # doing reload synchronously and two reloads happen back-to-back,
2493 # coro crashes during coro_state_free->destroy here.
2494
2495 $RELOAD_WATCHER ||= Event->timer (
2496 reentrant => 0,
2497 after => 0,
2498 data => WF_AUTOCANCEL,
2499 cb => sub {
2500 reload;
2501 undef $RELOAD_WATCHER;
2502 },
2503 );
2504 }
2505 };
2506
2507 unshift @INC, $LIBDIR;
2508
2509 my $bug_warning = 0;
2510
2511 $TICK_WATCHER = Event->timer (
2512 reentrant => 0,
2513 parked => 1,
2514 prio => 0,
2515 at => $NEXT_TICK || $TICK,
2516 data => WF_AUTOCANCEL,
2517 cb => sub {
2518 if ($Coro::current != $Coro::main) {
2519 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2520 unless ++$bug_warning > 10;
2521 return;
2522 }
2523
2524 $NOW = Event::time;
2525
2526 cf::server_tick; # one server iteration
2527 $RUNTIME += $TICK;
2528 $NEXT_TICK += $TICK;
2529
2530 if ($NOW >= $NEXT_RUNTIME_WRITE) {
2531 $NEXT_RUNTIME_WRITE = $NOW + 10;
2532 Coro::async_pool {
2533 write_runtime
2534 or warn "ERROR: unable to write runtime file: $!";
2535 };
2536 }
2537
2538
2539 $WAIT_FOR_TICK->broadcast;
2540 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2541
2542 # my $AFTER = Event::time;
2543 # warn $AFTER - $NOW;#d#
2544
2545 # if we are delayed by four ticks or more, skip them all
2546 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2547
2548 $TICK_WATCHER->at ($NEXT_TICK);
2549 $TICK_WATCHER->start;
2550 },
2551 );
2552
2553 {
2554 BDB::max_poll_time $TICK * 0.1;
2555 $BDB_POLL_WATCHER = Event->io (
2556 reentrant => 0,
2557 fd => BDB::poll_fileno,
2558 poll => 'r',
2559 prio => 0,
2560 data => WF_AUTOCANCEL,
2561 cb => \&BDB::poll_cb,
2562 );
2563 BDB::min_parallel 8;
2564
2565 BDB::set_sync_prepare {
2566 my $status;
2567 my $current = $Coro::current;
2568 (
2569 sub {
2570 $status = $!;
2571 $current->ready; undef $current;
2572 },
2573 sub {
2574 Coro::schedule while defined $current;
2575 $! = $status;
2576 },
2577 )
2578 };
2579
2580 unless ($DB_ENV) {
2581 $DB_ENV = BDB::db_env_create;
2582
2583 cf::sync_job {
2584 eval {
2585 BDB::db_env_open
2586 $DB_ENV,
2587 $BDB_ENV_DIR,
2588 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
2589 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
2590 0666;
2591
2592 cf::cleanup "db_env_open($BDB_ENV_DIR): $!" if $!;
2593
2594 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
2595 $DB_ENV->set_lk_detect;
2596 };
2597
2598 cf::cleanup "db_env_open(db): $@" if $@;
2599 };
2600 }
2601 }
2602
2603 {
2604 IO::AIO::min_parallel 8;
2605
2606 undef $Coro::AIO::WATCHER;
2607 IO::AIO::max_poll_time $TICK * 0.1;
2608 $AIO_POLL_WATCHER = Event->io (
2609 reentrant => 0,
2610 data => WF_AUTOCANCEL,
2611 fd => IO::AIO::poll_fileno,
2612 poll => 'r',
2613 prio => 6,
2614 cb => \&IO::AIO::poll_cb,
2615 );
2616 }
2617
2618 END { cf::emergency_save }
2619
2620 1
2621