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Revision: 1.220
Committed: Sat Feb 17 23:54:35 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.219: +8 -0 lines
Log Message:
likely fix the freeze-on-quit bug, also nuke in-memory apartments on quit

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.5 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use BDB ();
21 use Data::Dumper;
22 use Digest::MD5;
23 use Fcntl;
24 use IO::AIO 2.32 ();
25 use YAML::Syck ();
26 use Time::HiRes;
27 use Compress::LZF;
28
29 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
30
31 use Event; $Event::Eval = 1; # no idea why this is required, but it is
32
33 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
35 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
36 $YAML::Syck::ImplicitUnicode = 1;
37
38 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
39
40 our %COMMAND = ();
41 our %COMMAND_TIME = ();
42
43 our @EXTS = (); # list of extension package names
44 our %EXTCMD = ();
45 our %EXT_CORO = (); # coroutines bound to extensions
46 our %EXT_MAP = (); # pluggable maps
47
48 our @EVENT;
49 our $LIBDIR = datadir . "/ext";
50
51 our $TICK = MAX_TIME * 1e-6;
52 our $TICK_WATCHER;
53 our $AIO_POLL_WATCHER;
54 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
55 our $NEXT_TICK;
56 our $NOW;
57 our $USE_FSYNC = 1; # use fsync to write maps - default off
58
59 our $BDB_POLL_WATCHER;
60 our $DB_ENV;
61
62 our %CFG;
63
64 our $UPTIME; $UPTIME ||= time;
65 our $RUNTIME;
66
67 our %PLAYER; # all users
68 our %MAP; # all maps
69 our $LINK_MAP; # the special {link} map, which is always available
70 our $RANDOM_MAPS = cf::localdir . "/random";
71 our $BDB_ENV_DIR = cf::localdir . "/db";
72
73 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
74 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
75
76 # used to convert map paths into valid unix filenames by replacing / by ∕
77 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
78
79 binmode STDOUT;
80 binmode STDERR;
81
82 # read virtual server time, if available
83 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
84 open my $fh, "<", cf::localdir . "/runtime"
85 or die "unable to read runtime file: $!";
86 $RUNTIME = <$fh> + 0.;
87 }
88
89 mkdir cf::localdir;
90 mkdir cf::localdir . "/" . cf::playerdir;
91 mkdir cf::localdir . "/" . cf::tmpdir;
92 mkdir cf::localdir . "/" . cf::uniquedir;
93 mkdir $RANDOM_MAPS;
94 mkdir $BDB_ENV_DIR;
95
96 our $EMERGENCY_POSITION;
97
98 sub cf::map::normalise;
99
100 #############################################################################
101
102 =head2 GLOBAL VARIABLES
103
104 =over 4
105
106 =item $cf::UPTIME
107
108 The timestamp of the server start (so not actually an uptime).
109
110 =item $cf::RUNTIME
111
112 The time this server has run, starts at 0 and is increased by $cf::TICK on
113 every server tick.
114
115 =item $cf::LIBDIR
116
117 The perl library directory, where extensions and cf-specific modules can
118 be found. It will be added to C<@INC> automatically.
119
120 =item $cf::NOW
121
122 The time of the last (current) server tick.
123
124 =item $cf::TICK
125
126 The interval between server ticks, in seconds.
127
128 =item %cf::CFG
129
130 Configuration for the server, loaded from C</etc/crossfire/config>, or
131 from wherever your confdir points to.
132
133 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
134
135 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
136 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
137 processing has been done. Call C<< ->wait >> on them to maximise the
138 window of cpu time available, or simply to synchronise to the server tick.
139
140 =back
141
142 =cut
143
144 BEGIN {
145 *CORE::GLOBAL::warn = sub {
146 my $msg = join "", @_;
147 utf8::encode $msg;
148
149 $msg .= "\n"
150 unless $msg =~ /\n$/;
151
152 LOG llevError, $msg;
153 };
154 }
155
156 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
157 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
158 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
159 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
160 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
161 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
162
163 # we bless all objects into (empty) derived classes to force a method lookup
164 # within the Safe compartment.
165 for my $pkg (qw(
166 cf::global cf::attachable
167 cf::object cf::object::player
168 cf::client cf::player
169 cf::arch cf::living
170 cf::map cf::party cf::region
171 )) {
172 no strict 'refs';
173 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
174 }
175
176 $Event::DIED = sub {
177 warn "error in event callback: @_";
178 };
179
180 =head2 UTILITY FUNCTIONS
181
182 =over 4
183
184 =item dumpval $ref
185
186 =cut
187
188 sub dumpval {
189 eval {
190 local $SIG{__DIE__};
191 my $d;
192 if (1) {
193 $d = new Data::Dumper([$_[0]], ["*var"]);
194 $d->Terse(1);
195 $d->Indent(2);
196 $d->Quotekeys(0);
197 $d->Useqq(1);
198 #$d->Bless(...);
199 $d->Seen($_[1]) if @_ > 1;
200 $d = $d->Dump();
201 }
202 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
203 $d
204 } || "[unable to dump $_[0]: '$@']";
205 }
206
207 use JSON::Syck (); # TODO# replace by JSON::PC once working
208
209 =item $ref = cf::from_json $json
210
211 Converts a JSON string into the corresponding perl data structure.
212
213 =cut
214
215 sub from_json($) {
216 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
217 JSON::Syck::Load $_[0]
218 }
219
220 =item $json = cf::to_json $ref
221
222 Converts a perl data structure into its JSON representation.
223
224 =cut
225
226 sub to_json($) {
227 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
228 JSON::Syck::Dump $_[0]
229 }
230
231 =item cf::lock_wait $string
232
233 Wait until the given lock is available. See cf::lock_acquire.
234
235 =item my $lock = cf::lock_acquire $string
236
237 Wait until the given lock is available and then acquires it and returns
238 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
239 for example when the coroutine gets canceled), the lock is automatically
240 returned.
241
242 Lock names should begin with a unique identifier (for example, cf::map::find
243 uses map_find and cf::map::load uses map_load).
244
245 =cut
246
247 our %LOCK;
248
249 sub lock_wait($) {
250 my ($key) = @_;
251
252 # wait for lock, if any
253 while ($LOCK{$key}) {
254 push @{ $LOCK{$key} }, $Coro::current;
255 Coro::schedule;
256 }
257 }
258
259 sub lock_acquire($) {
260 my ($key) = @_;
261
262 # wait, to be sure we are not locked
263 lock_wait $key;
264
265 $LOCK{$key} = [];
266
267 Coro::guard {
268 # wake up all waiters, to be on the safe side
269 $_->ready for @{ delete $LOCK{$key} };
270 }
271 }
272
273 sub freeze_mainloop {
274 return unless $TICK_WATCHER->is_active;
275
276 my $guard = Coro::guard {
277 $TICK_WATCHER->start;
278 };
279 $TICK_WATCHER->stop;
280 $guard
281 }
282
283 =item cf::async { BLOCK }
284
285 Currently the same as Coro::async_pool, meaning you cannot use
286 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
287 thing you are allowed to do is call C<prio> on it.
288
289 =cut
290
291 BEGIN { *async = \&Coro::async_pool }
292
293 =item cf::sync_job { BLOCK }
294
295 The design of crossfire+ requires that the main coro ($Coro::main) is
296 always able to handle events or runnable, as crossfire+ is only partly
297 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
298
299 If it must be done, put the blocking parts into C<sync_job>. This will run
300 the given BLOCK in another coroutine while waiting for the result. The
301 server will be frozen during this time, so the block should either finish
302 fast or be very important.
303
304 =cut
305
306 sub sync_job(&) {
307 my ($job) = @_;
308
309 if ($Coro::current == $Coro::main) {
310 # this is the main coro, too bad, we have to block
311 # till the operation succeeds, freezing the server :/
312
313 # TODO: use suspend/resume instead
314 # (but this is cancel-safe)
315 my $freeze_guard = freeze_mainloop;
316
317 my $busy = 1;
318 my @res;
319
320 (async {
321 @res = eval { $job->() };
322 warn $@ if $@;
323 undef $busy;
324 })->prio (Coro::PRIO_MAX);
325
326 while ($busy) {
327 Coro::cede or Event::one_event;
328 }
329
330 wantarray ? @res : $res[0]
331 } else {
332 # we are in another coroutine, how wonderful, everything just works
333
334 $job->()
335 }
336 }
337
338 =item $coro = cf::async_ext { BLOCK }
339
340 Like async, but this coro is automatically being canceled when the
341 extension calling this is being unloaded.
342
343 =cut
344
345 sub async_ext(&) {
346 my $cb = shift;
347
348 my $coro = &Coro::async ($cb);
349
350 $coro->on_destroy (sub {
351 delete $EXT_CORO{$coro+0};
352 });
353 $EXT_CORO{$coro+0} = $coro;
354
355 $coro
356 }
357
358 sub write_runtime {
359 my $guard = cf::lock_acquire "write_runtime";
360
361 my $runtime = cf::localdir . "/runtime";
362
363 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
364 or return;
365
366 my $value = $cf::RUNTIME + 90 + 10;
367 # 10 is the runtime save interval, for a monotonic clock
368 # 60 allows for the watchdog to kill the server.
369
370 (aio_write $fh, 0, (length $value), $value, 0) <= 0
371 and return;
372
373 # always fsync - this file is important
374 aio_fsync $fh
375 and return;
376
377 close $fh
378 or return;
379
380 aio_rename "$runtime~", $runtime
381 and return;
382
383 1
384 }
385
386 =back
387
388 =cut
389
390 #############################################################################
391
392 =head2 ATTACHABLE OBJECTS
393
394 Many objects in crossfire are so-called attachable objects. That means you can
395 attach callbacks/event handlers (a collection of which is called an "attachment")
396 to it. All such attachable objects support the following methods.
397
398 In the following description, CLASS can be any of C<global>, C<object>
399 C<player>, C<client> or C<map> (i.e. the attachable objects in
400 crossfire+).
401
402 =over 4
403
404 =item $attachable->attach ($attachment, key => $value...)
405
406 =item $attachable->detach ($attachment)
407
408 Attach/detach a pre-registered attachment to a specific object and give it
409 the specified key/value pairs as arguments.
410
411 Example, attach a minesweeper attachment to the given object, making it a
412 10x10 minesweeper game:
413
414 $obj->attach (minesweeper => width => 10, height => 10);
415
416 =item $bool = $attachable->attached ($name)
417
418 Checks wether the named attachment is currently attached to the object.
419
420 =item cf::CLASS->attach ...
421
422 =item cf::CLASS->detach ...
423
424 Define an anonymous attachment and attach it to all objects of the given
425 CLASS. See the next function for an explanation of its arguments.
426
427 You can attach to global events by using the C<cf::global> class.
428
429 Example, log all player logins:
430
431 cf::player->attach (
432 on_login => sub {
433 my ($pl) = @_;
434 ...
435 },
436 );
437
438 Example, attach to the jeweler skill:
439
440 cf::object->attach (
441 type => cf::SKILL,
442 subtype => cf::SK_JEWELER,
443 on_use_skill => sub {
444 my ($sk, $ob, $part, $dir, $msg) = @_;
445 ...
446 },
447 );
448
449 =item cf::CLASS::attachment $name, ...
450
451 Register an attachment by C<$name> through which attachable objects of the
452 given CLASS can refer to this attachment.
453
454 Some classes such as crossfire maps and objects can specify attachments
455 that are attached at load/instantiate time, thus the need for a name.
456
457 These calls expect any number of the following handler/hook descriptions:
458
459 =over 4
460
461 =item prio => $number
462
463 Set the priority for all following handlers/hooks (unless overwritten
464 by another C<prio> setting). Lower priority handlers get executed
465 earlier. The default priority is C<0>, and many built-in handlers are
466 registered at priority C<-1000>, so lower priorities should not be used
467 unless you know what you are doing.
468
469 =item type => $type
470
471 (Only for C<< cf::object->attach >> calls), limits the attachment to the
472 given type of objects only (the additional parameter C<subtype> can be
473 used to further limit to the given subtype).
474
475 =item on_I<event> => \&cb
476
477 Call the given code reference whenever the named event happens (event is
478 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
479 handlers are recognised generally depends on the type of object these
480 handlers attach to).
481
482 See F<include/eventinc.h> for the full list of events supported, and their
483 class.
484
485 =item package => package::
486
487 Look for sub functions of the name C<< on_I<event> >> in the given
488 package and register them. Only handlers for eevents supported by the
489 object/class are recognised.
490
491 =back
492
493 Example, define an attachment called "sockpuppet" that calls the given
494 event handler when a monster attacks:
495
496 cf::object::attachment sockpuppet =>
497 on_skill_attack => sub {
498 my ($self, $victim) = @_;
499 ...
500 }
501 }
502
503 =item $attachable->valid
504
505 Just because you have a perl object does not mean that the corresponding
506 C-level object still exists. If you try to access an object that has no
507 valid C counterpart anymore you get an exception at runtime. This method
508 can be used to test for existence of the C object part without causing an
509 exception.
510
511 =cut
512
513 # the following variables are defined in .xs and must not be re-created
514 our @CB_GLOBAL = (); # registry for all global events
515 our @CB_ATTACHABLE = (); # registry for all attachables
516 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
517 our @CB_PLAYER = ();
518 our @CB_CLIENT = ();
519 our @CB_TYPE = (); # registry for type (cf-object class) based events
520 our @CB_MAP = ();
521
522 my %attachment;
523
524 sub cf::attachable::thawer_merge {
525 # simply override everything except _meta
526 local $_[0]{_meta};
527 %{$_[0]} = %{$_[1]};
528 }
529
530 sub _attach_cb($$$$) {
531 my ($registry, $event, $prio, $cb) = @_;
532
533 use sort 'stable';
534
535 $cb = [$prio, $cb];
536
537 @{$registry->[$event]} = sort
538 { $a->[0] cmp $b->[0] }
539 @{$registry->[$event] || []}, $cb;
540 }
541
542 # hack
543 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
544
545 # attach handles attaching event callbacks
546 # the only thing the caller has to do is pass the correct
547 # registry (== where the callback attaches to).
548 sub _attach {
549 my ($registry, $klass, @arg) = @_;
550
551 my $object_type;
552 my $prio = 0;
553 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
554
555 #TODO: get rid of this hack
556 if ($attachable_klass{$klass}) {
557 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
558 }
559
560 while (@arg) {
561 my $type = shift @arg;
562
563 if ($type eq "prio") {
564 $prio = shift @arg;
565
566 } elsif ($type eq "type") {
567 $object_type = shift @arg;
568 $registry = $CB_TYPE[$object_type] ||= [];
569
570 } elsif ($type eq "subtype") {
571 defined $object_type or Carp::croak "subtype specified without type";
572 my $object_subtype = shift @arg;
573 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
574
575 } elsif ($type eq "package") {
576 my $pkg = shift @arg;
577
578 while (my ($name, $id) = each %cb_id) {
579 if (my $cb = $pkg->can ($name)) {
580 _attach_cb $registry, $id, $prio, $cb;
581 }
582 }
583
584 } elsif (exists $cb_id{$type}) {
585 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
586
587 } elsif (ref $type) {
588 warn "attaching objects not supported, ignoring.\n";
589
590 } else {
591 shift @arg;
592 warn "attach argument '$type' not supported, ignoring.\n";
593 }
594 }
595 }
596
597 sub _object_attach {
598 my ($obj, $name, %arg) = @_;
599
600 return if exists $obj->{_attachment}{$name};
601
602 if (my $attach = $attachment{$name}) {
603 my $registry = $obj->registry;
604
605 for (@$attach) {
606 my ($klass, @attach) = @$_;
607 _attach $registry, $klass, @attach;
608 }
609
610 $obj->{$name} = \%arg;
611 } else {
612 warn "object uses attachment '$name' that is not available, postponing.\n";
613 }
614
615 $obj->{_attachment}{$name} = undef;
616 }
617
618 sub cf::attachable::attach {
619 if (ref $_[0]) {
620 _object_attach @_;
621 } else {
622 _attach shift->_attach_registry, @_;
623 }
624 };
625
626 # all those should be optimised
627 sub cf::attachable::detach {
628 my ($obj, $name) = @_;
629
630 if (ref $obj) {
631 delete $obj->{_attachment}{$name};
632 reattach ($obj);
633 } else {
634 Carp::croak "cannot, currently, detach class attachments";
635 }
636 };
637
638 sub cf::attachable::attached {
639 my ($obj, $name) = @_;
640
641 exists $obj->{_attachment}{$name}
642 }
643
644 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
645 eval "#line " . __LINE__ . " 'cf.pm'
646 sub cf::\L$klass\E::_attach_registry {
647 (\\\@CB_$klass, KLASS_$klass)
648 }
649
650 sub cf::\L$klass\E::attachment {
651 my \$name = shift;
652
653 \$attachment{\$name} = [[KLASS_$klass, \@_]];
654 }
655 ";
656 die if $@;
657 }
658
659 our $override;
660 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
661
662 sub override {
663 $override = 1;
664 @invoke_results = ();
665 }
666
667 sub do_invoke {
668 my $event = shift;
669 my $callbacks = shift;
670
671 @invoke_results = ();
672
673 local $override;
674
675 for (@$callbacks) {
676 eval { &{$_->[1]} };
677
678 if ($@) {
679 warn "$@";
680 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
681 override;
682 }
683
684 return 1 if $override;
685 }
686
687 0
688 }
689
690 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
691
692 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
693
694 Generate an object-specific event with the given arguments.
695
696 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
697 removed in future versions), and there is no public API to access override
698 results (if you must, access C<@cf::invoke_results> directly).
699
700 =back
701
702 =cut
703
704 #############################################################################
705 # object support
706
707 sub reattach {
708 # basically do the same as instantiate, without calling instantiate
709 my ($obj) = @_;
710
711 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
712
713 my $registry = $obj->registry;
714
715 @$registry = ();
716
717 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
718
719 for my $name (keys %{ $obj->{_attachment} || {} }) {
720 if (my $attach = $attachment{$name}) {
721 for (@$attach) {
722 my ($klass, @attach) = @$_;
723 _attach $registry, $klass, @attach;
724 }
725 } else {
726 warn "object uses attachment '$name' that is not available, postponing.\n";
727 }
728 }
729 }
730
731 cf::attachable->attach (
732 prio => -1000000,
733 on_instantiate => sub {
734 my ($obj, $data) = @_;
735
736 $data = from_json $data;
737
738 for (@$data) {
739 my ($name, $args) = @$_;
740
741 $obj->attach ($name, %{$args || {} });
742 }
743 },
744 on_reattach => \&reattach,
745 on_clone => sub {
746 my ($src, $dst) = @_;
747
748 @{$dst->registry} = @{$src->registry};
749
750 %$dst = %$src;
751
752 %{$dst->{_attachment}} = %{$src->{_attachment}}
753 if exists $src->{_attachment};
754 },
755 );
756
757 sub object_freezer_save {
758 my ($filename, $rdata, $objs) = @_;
759
760 sync_job {
761 if (length $$rdata) {
762 warn sprintf "saving %s (%d,%d)\n",
763 $filename, length $$rdata, scalar @$objs;
764
765 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
766 chmod SAVE_MODE, $fh;
767 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
768 aio_fsync $fh if $cf::USE_FSYNC;
769 close $fh;
770
771 if (@$objs) {
772 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
773 chmod SAVE_MODE, $fh;
774 my $data = Storable::nfreeze { version => 1, objs => $objs };
775 aio_write $fh, 0, (length $data), $data, 0;
776 aio_fsync $fh if $cf::USE_FSYNC;
777 close $fh;
778 aio_rename "$filename.pst~", "$filename.pst";
779 }
780 } else {
781 aio_unlink "$filename.pst";
782 }
783
784 aio_rename "$filename~", $filename;
785 } else {
786 warn "FATAL: $filename~: $!\n";
787 }
788 } else {
789 aio_unlink $filename;
790 aio_unlink "$filename.pst";
791 }
792 }
793 }
794
795 sub object_freezer_as_string {
796 my ($rdata, $objs) = @_;
797
798 use Data::Dumper;
799
800 $$rdata . Dumper $objs
801 }
802
803 sub object_thawer_load {
804 my ($filename) = @_;
805
806 my ($data, $av);
807
808 (aio_load $filename, $data) >= 0
809 or return;
810
811 unless (aio_stat "$filename.pst") {
812 (aio_load "$filename.pst", $av) >= 0
813 or return;
814 $av = eval { (Storable::thaw $av)->{objs} };
815 }
816
817 warn sprintf "loading %s (%d)\n",
818 $filename, length $data, scalar @{$av || []};#d#
819 return ($data, $av);
820 }
821
822 #############################################################################
823 # command handling &c
824
825 =item cf::register_command $name => \&callback($ob,$args);
826
827 Register a callback for execution when the client sends the user command
828 $name.
829
830 =cut
831
832 sub register_command {
833 my ($name, $cb) = @_;
834
835 my $caller = caller;
836 #warn "registering command '$name/$time' to '$caller'";
837
838 push @{ $COMMAND{$name} }, [$caller, $cb];
839 }
840
841 =item cf::register_extcmd $name => \&callback($pl,$packet);
842
843 Register a callbackf ro execution when the client sends an extcmd packet.
844
845 If the callback returns something, it is sent back as if reply was being
846 called.
847
848 =cut
849
850 sub register_extcmd {
851 my ($name, $cb) = @_;
852
853 $EXTCMD{$name} = $cb;
854 }
855
856 cf::player->attach (
857 on_command => sub {
858 my ($pl, $name, $params) = @_;
859
860 my $cb = $COMMAND{$name}
861 or return;
862
863 for my $cmd (@$cb) {
864 $cmd->[1]->($pl->ob, $params);
865 }
866
867 cf::override;
868 },
869 on_extcmd => sub {
870 my ($pl, $buf) = @_;
871
872 my $msg = eval { from_json $buf };
873
874 if (ref $msg) {
875 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
876 if (my %reply = $cb->($pl, $msg)) {
877 $pl->ext_reply ($msg->{msgid}, %reply);
878 }
879 }
880 } else {
881 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
882 }
883
884 cf::override;
885 },
886 );
887
888 sub load_extension {
889 my ($path) = @_;
890
891 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
892 my $base = $1;
893 my $pkg = $1;
894 $pkg =~ s/[^[:word:]]/_/g;
895 $pkg = "ext::$pkg";
896
897 warn "... loading '$path' into '$pkg'\n";
898
899 open my $fh, "<:utf8", $path
900 or die "$path: $!";
901
902 my $source =
903 "package $pkg; use strict; use utf8;\n"
904 . "#line 1 \"$path\"\n{\n"
905 . (do { local $/; <$fh> })
906 . "\n};\n1";
907
908 unless (eval $source) {
909 my $msg = $@ ? "$path: $@\n"
910 : "extension disabled.\n";
911 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
912 warn $@;
913 warn "mandatory extension failed to load, exiting.\n";
914 exit 1;
915 }
916 die $@;
917 }
918
919 push @EXTS, $pkg;
920 }
921
922 sub load_extensions {
923 for my $ext (<$LIBDIR/*.ext>) {
924 next unless -r $ext;
925 eval {
926 load_extension $ext;
927 1
928 } or warn "$ext not loaded: $@";
929 }
930 }
931
932 #############################################################################
933
934 =head2 CORE EXTENSIONS
935
936 Functions and methods that extend core crossfire objects.
937
938 =cut
939
940 package cf::player;
941
942 use Coro::AIO;
943
944 =head3 cf::player
945
946 =over 4
947
948 =item cf::player::find $login
949
950 Returns the given player object, loading it if necessary (might block).
951
952 =cut
953
954 sub playerdir($) {
955 cf::localdir
956 . "/"
957 . cf::playerdir
958 . "/"
959 . (ref $_[0] ? $_[0]->ob->name : $_[0])
960 }
961
962 sub path($) {
963 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
964
965 (playerdir $login) . "/$login.pl"
966 }
967
968 sub find_active($) {
969 $cf::PLAYER{$_[0]}
970 and $cf::PLAYER{$_[0]}->active
971 and $cf::PLAYER{$_[0]}
972 }
973
974 sub exists($) {
975 my ($login) = @_;
976
977 $cf::PLAYER{$login}
978 or cf::sync_job { !aio_stat path $login }
979 }
980
981 sub find($) {
982 return $cf::PLAYER{$_[0]} || do {
983 my $login = $_[0];
984
985 my $guard = cf::lock_acquire "user_find:$login";
986
987 $cf::PLAYER{$_[0]} || do {
988 my $pl = load_pl path $login
989 or return;
990 $cf::PLAYER{$login} = $pl
991 }
992 }
993 }
994
995 sub save($) {
996 my ($pl) = @_;
997
998 return if $pl->{deny_save};
999
1000 my $path = path $pl;
1001 my $guard = cf::lock_acquire "user_save:$path";
1002
1003 return if $pl->{deny_save};
1004
1005 aio_mkdir playerdir $pl, 0770;
1006 $pl->{last_save} = $cf::RUNTIME;
1007
1008 $pl->save_pl ($path);
1009 Coro::cede;
1010 }
1011
1012 sub new($) {
1013 my ($login) = @_;
1014
1015 my $self = create;
1016
1017 $self->ob->name ($login);
1018 $self->{deny_save} = 1;
1019
1020 $cf::PLAYER{$login} = $self;
1021
1022 $self
1023 }
1024
1025 =item $pl->quit_character
1026
1027 Nukes the player without looking back. If logged in, the connection will
1028 be destroyed. May block for a long time.
1029
1030 =cut
1031
1032 sub quit_character {
1033 my ($pl) = @_;
1034
1035 my $name = $pl->ob->name;
1036
1037 $pl->{deny_save} = 1;
1038 $pl->password ("*"); # this should lock out the player until we nuked the dir
1039
1040 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1041 $pl->deactivate;
1042 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1043 $pl->ns->destroy if $pl->ns;
1044
1045 my $path = playerdir $pl;
1046 my $temp = "$path~$cf::RUNTIME~deleting~";
1047 aio_rename $path, $temp;
1048 delete $cf::PLAYER{$pl->ob->name};
1049 $pl->destroy;
1050
1051 my $prefix = qr<^~\Q$name\E/>;
1052
1053 # nuke player maps
1054 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1055
1056 IO::AIO::aio_rmtree $temp;
1057 }
1058
1059 =item cf::player::list_logins
1060
1061 Returns am arrayref of all valid playernames in the system, can take a
1062 while and may block, so not sync_job-capable, ever.
1063
1064 =cut
1065
1066 sub list_logins {
1067 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1068 or return [];
1069
1070 my @logins;
1071
1072 for my $login (@$dirs) {
1073 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1074 aio_read $fh, 0, 512, my $buf, 0 or next;
1075 $buf !~ /^password -------------$/m or next; # official not-valid tag
1076
1077 utf8::decode $login;
1078 push @logins, $login;
1079 }
1080
1081 \@logins
1082 }
1083
1084 =item $player->maps
1085
1086 Returns an arrayref of map paths that are private for this
1087 player. May block.
1088
1089 =cut
1090
1091 sub maps($) {
1092 my ($pl) = @_;
1093
1094 $pl = ref $pl ? $pl->ob->name : $pl;
1095
1096 my $files = aio_readdir playerdir $pl
1097 or return;
1098
1099 my @paths;
1100
1101 for (@$files) {
1102 utf8::decode $_;
1103 next if /\.(?:pl|pst)$/;
1104 next unless /^$PATH_SEP/o;
1105
1106 push @paths, cf::map::normalise "~$pl/$_";
1107 }
1108
1109 \@paths
1110 }
1111
1112 =item $player->ext_reply ($msgid, $msgtype, %msg)
1113
1114 Sends an ext reply to the player.
1115
1116 =cut
1117
1118 sub ext_reply($$$%) {
1119 my ($self, $id, %msg) = @_;
1120
1121 $msg{msgid} = $id;
1122
1123 $self->send ("ext " . cf::to_json \%msg);
1124 }
1125
1126 package cf;
1127
1128 =back
1129
1130
1131 =head3 cf::map
1132
1133 =over 4
1134
1135 =cut
1136
1137 package cf::map;
1138
1139 use Fcntl;
1140 use Coro::AIO;
1141
1142 use overload
1143 '""' => \&as_string,
1144 fallback => 1;
1145
1146 our $MAX_RESET = 3600;
1147 our $DEFAULT_RESET = 3000;
1148
1149 sub generate_random_map {
1150 my ($self, $rmp) = @_;
1151 # mit "rum" bekleckern, nicht
1152 $self->_create_random_map (
1153 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1154 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1155 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1156 $rmp->{exit_on_final_map},
1157 $rmp->{xsize}, $rmp->{ysize},
1158 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1159 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1160 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1161 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1162 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1163 (cf::region::find $rmp->{region}), $rmp->{custom}
1164 )
1165 }
1166
1167 =item cf::map->register ($regex, $prio)
1168
1169 Register a handler for the map path matching the given regex at the
1170 givne priority (higher is better, built-in handlers have priority 0, the
1171 default).
1172
1173 =cut
1174
1175 sub register {
1176 my (undef, $regex, $prio) = @_;
1177 my $pkg = caller;
1178
1179 no strict;
1180 push @{"$pkg\::ISA"}, __PACKAGE__;
1181
1182 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1183 }
1184
1185 # also paths starting with '/'
1186 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1187
1188 sub thawer_merge {
1189 my ($self, $merge) = @_;
1190
1191 # we have to keep some variables in memory intact
1192 local $self->{path};
1193 local $self->{load_path};
1194 local $self->{deny_save};
1195 local $self->{deny_reset};
1196
1197 $self->SUPER::thawer_merge ($merge);
1198 }
1199
1200 sub normalise {
1201 my ($path, $base) = @_;
1202
1203 $path = "$path"; # make sure its a string
1204
1205 $path =~ s/\.map$//;
1206
1207 # map plan:
1208 #
1209 # /! non-realised random map exit (special hack!)
1210 # {... are special paths that are not being touched
1211 # ?xxx/... are special absolute paths
1212 # ?random/... random maps
1213 # /... normal maps
1214 # ~user/... per-player map of a specific user
1215
1216 $path =~ s/$PATH_SEP/\//go;
1217
1218 # treat it as relative path if it starts with
1219 # something that looks reasonable
1220 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1221 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1222
1223 $base =~ s{[^/]+/?$}{};
1224 $path = "$base/$path";
1225 }
1226
1227 for ($path) {
1228 redo if s{//}{/};
1229 redo if s{/\.?/}{/};
1230 redo if s{/[^/]+/\.\./}{/};
1231 }
1232
1233 $path
1234 }
1235
1236 sub new_from_path {
1237 my (undef, $path, $base) = @_;
1238
1239 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1240
1241 $path = normalise $path, $base;
1242
1243 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1244 if ($path =~ $EXT_MAP{$pkg}[1]) {
1245 my $self = bless cf::map::new, $pkg;
1246 $self->{path} = $path; $self->path ($path);
1247 $self->init; # pass $1 etc.
1248 return $self;
1249 }
1250 }
1251
1252 Carp::carp "unable to resolve path '$path' (base '$base').";
1253 ()
1254 }
1255
1256 sub init {
1257 my ($self) = @_;
1258
1259 $self
1260 }
1261
1262 sub as_string {
1263 my ($self) = @_;
1264
1265 "$self->{path}"
1266 }
1267
1268 # the displayed name, this is a one way mapping
1269 sub visible_name {
1270 &as_string
1271 }
1272
1273 # the original (read-only) location
1274 sub load_path {
1275 my ($self) = @_;
1276
1277 sprintf "%s/%s/%s.map", cf::datadir, cf::mapdir, $self->{path}
1278 }
1279
1280 # the temporary/swap location
1281 sub save_path {
1282 my ($self) = @_;
1283
1284 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1285 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $path
1286 }
1287
1288 # the unique path, undef == no special unique path
1289 sub uniq_path {
1290 my ($self) = @_;
1291
1292 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1293 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1294 }
1295
1296 # and all this just because we cannot iterate over
1297 # all maps in C++...
1298 sub change_all_map_light {
1299 my ($change) = @_;
1300
1301 $_->change_map_light ($change)
1302 for grep $_->outdoor, values %cf::MAP;
1303 }
1304
1305 sub unlink_save {
1306 my ($self) = @_;
1307
1308 utf8::encode (my $save = $self->save_path);
1309 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1310 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1311 }
1312
1313 sub load_header_from($) {
1314 my ($self, $path) = @_;
1315
1316 utf8::encode $path;
1317 #aio_open $path, O_RDONLY, 0
1318 # or return;
1319
1320 $self->_load_header ($path)
1321 or return;
1322
1323 $self->{load_path} = $path;
1324
1325 1
1326 }
1327
1328 sub load_header_orig {
1329 my ($self) = @_;
1330
1331 $self->load_header_from ($self->load_path)
1332 }
1333
1334 sub load_header_temp {
1335 my ($self) = @_;
1336
1337 $self->load_header_from ($self->save_path)
1338 }
1339
1340 sub prepare_temp {
1341 my ($self) = @_;
1342
1343 $self->last_access ((delete $self->{last_access})
1344 || $cf::RUNTIME); #d#
1345 # safety
1346 $self->{instantiate_time} = $cf::RUNTIME
1347 if $self->{instantiate_time} > $cf::RUNTIME;
1348 }
1349
1350 sub prepare_orig {
1351 my ($self) = @_;
1352
1353 $self->{load_original} = 1;
1354 $self->{instantiate_time} = $cf::RUNTIME;
1355 $self->last_access ($cf::RUNTIME);
1356 $self->instantiate;
1357 }
1358
1359 sub load_header {
1360 my ($self) = @_;
1361
1362 if ($self->load_header_temp) {
1363 $self->prepare_temp;
1364 } else {
1365 $self->load_header_orig
1366 or return;
1367 $self->prepare_orig;
1368 }
1369
1370 1
1371 }
1372
1373 sub find;
1374 sub find {
1375 my ($path, $origin) = @_;
1376
1377 $path = normalise $path, $origin && $origin->path;
1378
1379 cf::lock_wait "map_find:$path";
1380
1381 $cf::MAP{$path} || do {
1382 my $guard = cf::lock_acquire "map_find:$path";
1383 my $map = new_from_path cf::map $path
1384 or return;
1385
1386 $map->{last_save} = $cf::RUNTIME;
1387
1388 $map->load_header
1389 or return;
1390
1391 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1392 # doing this can freeze the server in a sync job, obviously
1393 #$cf::WAIT_FOR_TICK->wait;
1394 $map->reset;
1395 undef $guard;
1396 return find $path;
1397 }
1398
1399 $cf::MAP{$path} = $map
1400 }
1401 }
1402
1403 sub pre_load { }
1404 sub post_load { }
1405
1406 sub load {
1407 my ($self) = @_;
1408
1409 local $self->{deny_reset} = 1; # loading can take a long time
1410
1411 my $path = $self->{path};
1412 my $guard = cf::lock_acquire "map_load:$path";
1413
1414 return if $self->in_memory != cf::MAP_SWAPPED;
1415
1416 $self->in_memory (cf::MAP_LOADING);
1417
1418 $self->alloc;
1419
1420 $self->pre_load;
1421
1422 $self->_load_objects ($self->{load_path}, 1)
1423 or return;
1424
1425 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1426 if delete $self->{load_original};
1427
1428 if (my $uniq = $self->uniq_path) {
1429 utf8::encode $uniq;
1430 if (aio_open $uniq, O_RDONLY, 0) {
1431 $self->clear_unique_items;
1432 $self->_load_objects ($uniq, 0);
1433 }
1434 }
1435
1436 Coro::cede;
1437
1438 # now do the right thing for maps
1439 $self->link_multipart_objects;
1440
1441 unless ($self->{deny_activate}) {
1442 $self->decay_objects;
1443 $self->fix_auto_apply;
1444 $self->update_buttons;
1445 Coro::cede;
1446 $self->set_darkness_map;
1447 $self->difficulty ($self->estimate_difficulty)
1448 unless $self->difficulty;
1449 Coro::cede;
1450 $self->activate;
1451 }
1452
1453 $self->post_load;
1454
1455 $self->in_memory (cf::MAP_IN_MEMORY);
1456 }
1457
1458 sub customise_for {
1459 my ($self, $ob) = @_;
1460
1461 return find "~" . $ob->name . "/" . $self->{path}
1462 if $self->per_player;
1463
1464 $self
1465 }
1466
1467 # find and load all maps in the 3x3 area around a map
1468 sub load_diag {
1469 my ($map) = @_;
1470
1471 my @diag; # diagonal neighbours
1472
1473 for (0 .. 3) {
1474 my $neigh = $map->tile_path ($_)
1475 or next;
1476 $neigh = find $neigh, $map
1477 or next;
1478 $neigh->load;
1479
1480 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1481 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1482 }
1483
1484 for (@diag) {
1485 my $neigh = find @$_
1486 or next;
1487 $neigh->load;
1488 }
1489 }
1490
1491 sub find_sync {
1492 my ($path, $origin) = @_;
1493
1494 cf::sync_job { find $path, $origin }
1495 }
1496
1497 sub do_load_sync {
1498 my ($map) = @_;
1499
1500 cf::sync_job { $map->load };
1501 }
1502
1503 our %MAP_PREFETCH;
1504 our $MAP_PREFETCHER = undef;
1505
1506 sub find_async {
1507 my ($path, $origin) = @_;
1508
1509 $path = normalise $path, $origin && $origin->{path};
1510
1511 if (my $map = $cf::MAP{$path}) {
1512 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1513 }
1514
1515 undef $MAP_PREFETCH{$path};
1516 $MAP_PREFETCHER ||= cf::async {
1517 while (%MAP_PREFETCH) {
1518 for my $path (keys %MAP_PREFETCH) {
1519 my $map = find $path
1520 or next;
1521 $map->load;
1522
1523 delete $MAP_PREFETCH{$path};
1524 }
1525 }
1526 undef $MAP_PREFETCHER;
1527 };
1528 $MAP_PREFETCHER->prio (6);
1529
1530 ()
1531 }
1532
1533 sub save {
1534 my ($self) = @_;
1535
1536 my $lock = cf::lock_acquire "map_data:" . $self->path;
1537
1538 $self->{last_save} = $cf::RUNTIME;
1539
1540 return unless $self->dirty;
1541
1542 my $save = $self->save_path; utf8::encode $save;
1543 my $uniq = $self->uniq_path; utf8::encode $uniq;
1544
1545 $self->{load_path} = $save;
1546
1547 return if $self->{deny_save};
1548
1549 local $self->{last_access} = $self->last_access;#d#
1550
1551 cf::async {
1552 $_->contr->save for $self->players;
1553 };
1554
1555 if ($uniq) {
1556 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1557 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1558 } else {
1559 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1560 }
1561 }
1562
1563 sub swap_out {
1564 my ($self) = @_;
1565
1566 # save first because save cedes
1567 $self->save;
1568
1569 my $lock = cf::lock_acquire "map_data:" . $self->path;
1570
1571 return if $self->players;
1572 return if $self->in_memory != cf::MAP_IN_MEMORY;
1573 return if $self->{deny_save};
1574
1575 $self->clear;
1576 $self->in_memory (cf::MAP_SWAPPED);
1577 }
1578
1579 sub reset_at {
1580 my ($self) = @_;
1581
1582 # TODO: safety, remove and allow resettable per-player maps
1583 return 1e99 if $self->isa ("ext::map_per_player");#d#
1584 return 1e99 if $self->{deny_reset};
1585
1586 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1587 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1588
1589 $time + $to
1590 }
1591
1592 sub should_reset {
1593 my ($self) = @_;
1594
1595 $self->reset_at <= $cf::RUNTIME
1596 }
1597
1598 sub reset {
1599 my ($self) = @_;
1600
1601 my $lock = cf::lock_acquire "map_data:$self->{path}";
1602
1603 return if $self->players;
1604 return if $self->isa ("ext::map_per_player");#d#
1605
1606 warn "resetting map ", $self->path;#d#
1607
1608 $self->in_memory (cf::MAP_SWAPPED);
1609
1610 # need to save uniques path
1611 unless ($self->{deny_save}) {
1612 my $uniq = $self->uniq_path; utf8::encode $uniq;
1613
1614 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1615 if $uniq;
1616 }
1617
1618 delete $cf::MAP{$self->path};
1619
1620 $self->clear;
1621
1622 $_->clear_links_to ($self) for values %cf::MAP;
1623
1624 $self->unlink_save;
1625 $self->destroy;
1626 }
1627
1628 my $nuke_counter = "aaaa";
1629
1630 sub nuke {
1631 my ($self) = @_;
1632
1633 delete $cf::MAP{$self->path};
1634
1635 $self->unlink_save;
1636
1637 bless $self, "cf::map";
1638 delete $self->{deny_reset};
1639 $self->{deny_save} = 1;
1640 $self->reset_timeout (1);
1641 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1642
1643 $cf::MAP{$self->path} = $self;
1644
1645 $self->reset; # polite request, might not happen
1646 }
1647
1648 =item cf::map::unique_maps
1649
1650 Returns an arrayref of paths of all shared maps that have
1651 instantiated unique items. May block.
1652
1653 =cut
1654
1655 sub unique_maps() {
1656 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1657 or return;
1658
1659 my @paths;
1660
1661 for (@$files) {
1662 utf8::decode $_;
1663 next if /\.pst$/;
1664 next unless /^$PATH_SEP/o;
1665
1666 push @paths, cf::map::normalise $_;
1667 }
1668
1669 \@paths
1670 }
1671
1672 package cf;
1673
1674 =back
1675
1676 =head3 cf::object
1677
1678 =cut
1679
1680 package cf::object;
1681
1682 =over 4
1683
1684 =item $ob->inv_recursive
1685
1686 Returns the inventory of the object _and_ their inventories, recursively.
1687
1688 =cut
1689
1690 sub inv_recursive_;
1691 sub inv_recursive_ {
1692 map { $_, inv_recursive_ $_->inv } @_
1693 }
1694
1695 sub inv_recursive {
1696 inv_recursive_ inv $_[0]
1697 }
1698
1699 package cf;
1700
1701 =back
1702
1703 =head3 cf::object::player
1704
1705 =over 4
1706
1707 =item $player_object->reply ($npc, $msg[, $flags])
1708
1709 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1710 can be C<undef>. Does the right thing when the player is currently in a
1711 dialogue with the given NPC character.
1712
1713 =cut
1714
1715 # rough implementation of a future "reply" method that works
1716 # with dialog boxes.
1717 #TODO: the first argument must go, split into a $npc->reply_to ( method
1718 sub cf::object::player::reply($$$;$) {
1719 my ($self, $npc, $msg, $flags) = @_;
1720
1721 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1722
1723 if ($self->{record_replies}) {
1724 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1725 } else {
1726 $msg = $npc->name . " says: $msg" if $npc;
1727 $self->message ($msg, $flags);
1728 }
1729 }
1730
1731 =item $player_object->may ("access")
1732
1733 Returns wether the given player is authorized to access resource "access"
1734 (e.g. "command_wizcast").
1735
1736 =cut
1737
1738 sub cf::object::player::may {
1739 my ($self, $access) = @_;
1740
1741 $self->flag (cf::FLAG_WIZ) ||
1742 (ref $cf::CFG{"may_$access"}
1743 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1744 : $cf::CFG{"may_$access"})
1745 }
1746
1747 =item $player_object->enter_link
1748
1749 Freezes the player and moves him/her to a special map (C<{link}>).
1750
1751 The player should be reasonably safe there for short amounts of time. You
1752 I<MUST> call C<leave_link> as soon as possible, though.
1753
1754 Will never block.
1755
1756 =item $player_object->leave_link ($map, $x, $y)
1757
1758 Moves the player out of the special C<{link}> map onto the specified
1759 map. If the map is not valid (or omitted), the player will be moved back
1760 to the location he/she was before the call to C<enter_link>, or, if that
1761 fails, to the emergency map position.
1762
1763 Might block.
1764
1765 =cut
1766
1767 sub link_map {
1768 unless ($LINK_MAP) {
1769 $LINK_MAP = cf::map::find "{link}"
1770 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1771 $LINK_MAP->load;
1772 }
1773
1774 $LINK_MAP
1775 }
1776
1777 sub cf::object::player::enter_link {
1778 my ($self) = @_;
1779
1780 $self->deactivate_recursive;
1781
1782 return if UNIVERSAL::isa $self->map, "ext::map_link";
1783
1784 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1785 if $self->map;
1786
1787 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1788 }
1789
1790 sub cf::object::player::leave_link {
1791 my ($self, $map, $x, $y) = @_;
1792
1793 my $link_pos = delete $self->{_link_pos};
1794
1795 unless ($map) {
1796 # restore original map position
1797 ($map, $x, $y) = @{ $link_pos || [] };
1798 $map = cf::map::find $map;
1799
1800 unless ($map) {
1801 ($map, $x, $y) = @$EMERGENCY_POSITION;
1802 $map = cf::map::find $map
1803 or die "FATAL: cannot load emergency map\n";
1804 }
1805 }
1806
1807 ($x, $y) = (-1, -1)
1808 unless (defined $x) && (defined $y);
1809
1810 # use -1 or undef as default coordinates, not 0, 0
1811 ($x, $y) = ($map->enter_x, $map->enter_y)
1812 if $x <=0 && $y <= 0;
1813
1814 $map->load;
1815 $map->load_diag;
1816
1817 return unless $self->contr->active;
1818 $self->activate_recursive;
1819
1820 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
1821 $self->enter_map ($map, $x, $y);
1822 }
1823
1824 cf::player->attach (
1825 on_logout => sub {
1826 my ($pl) = @_;
1827
1828 # abort map switching before logout
1829 if ($pl->ob->{_link_pos}) {
1830 cf::sync_job {
1831 $pl->ob->leave_link
1832 };
1833 }
1834 },
1835 on_login => sub {
1836 my ($pl) = @_;
1837
1838 # try to abort aborted map switching on player login :)
1839 # should happen only on crashes
1840 if ($pl->ob->{_link_pos}) {
1841 $pl->ob->enter_link;
1842 (async {
1843 $pl->ob->reply (undef,
1844 "There was an internal problem at your last logout, "
1845 . "the server will try to bring you to your intended destination in a second.",
1846 cf::NDI_RED);
1847 # we need this sleep as the login has a concurrent enter_exit running
1848 # and this sleep increases chances of the player not ending up in scorn
1849 Coro::Timer::sleep 1;
1850 $pl->ob->leave_link;
1851 })->prio (2);
1852 }
1853 },
1854 );
1855
1856 =item $player_object->goto ($path, $x, $y)
1857
1858 =cut
1859
1860 sub cf::object::player::goto {
1861 my ($self, $path, $x, $y) = @_;
1862
1863 $self->enter_link;
1864
1865 (async {
1866 my $map = eval {
1867 my $map = cf::map::find $path;
1868 $map = $map->customise_for ($self) if $map;
1869 $map
1870 } or
1871 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1872
1873 $self->leave_link ($map, $x, $y);
1874 })->prio (1);
1875 }
1876
1877 =item $player_object->enter_exit ($exit_object)
1878
1879 =cut
1880
1881 sub parse_random_map_params {
1882 my ($spec) = @_;
1883
1884 my $rmp = { # defaults
1885 xsize => (cf::rndm 15, 40),
1886 ysize => (cf::rndm 15, 40),
1887 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1888 #layout => string,
1889 };
1890
1891 for (split /\n/, $spec) {
1892 my ($k, $v) = split /\s+/, $_, 2;
1893
1894 $rmp->{lc $k} = $v if (length $k) && (length $v);
1895 }
1896
1897 $rmp
1898 }
1899
1900 sub prepare_random_map {
1901 my ($exit) = @_;
1902
1903 my $guard = cf::lock_acquire "exit_prepare:$exit";
1904
1905 # all this does is basically replace the /! path by
1906 # a new random map path (?random/...) with a seed
1907 # that depends on the exit object
1908
1909 my $rmp = parse_random_map_params $exit->msg;
1910
1911 if ($exit->map) {
1912 $rmp->{region} = $exit->region->name;
1913 $rmp->{origin_map} = $exit->map->path;
1914 $rmp->{origin_x} = $exit->x;
1915 $rmp->{origin_y} = $exit->y;
1916 }
1917
1918 $rmp->{random_seed} ||= $exit->random_seed;
1919
1920 my $data = cf::to_json $rmp;
1921 my $md5 = Digest::MD5::md5_hex $data;
1922 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1923
1924 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1925 aio_write $fh, 0, (length $data), $data, 0;
1926 undef $fh;
1927 aio_rename "$meta~", $meta;
1928
1929 $exit->slaying ("?random/$md5");
1930 $exit->msg (undef);
1931 }
1932 }
1933
1934 sub cf::object::player::enter_exit {
1935 my ($self, $exit) = @_;
1936
1937 return unless $self->type == cf::PLAYER;
1938
1939 if ($exit->slaying eq "/!") {
1940 #TODO: this should de-fi-ni-te-ly not be a sync-job
1941 cf::sync_job { prepare_random_map $exit };
1942 }
1943
1944 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
1945 my $hp = $exit->stats->hp;
1946 my $sp = $exit->stats->sp;
1947
1948 $self->enter_link;
1949
1950 (async {
1951 $self->deactivate_recursive; # just to be sure
1952 unless (eval {
1953 $self->goto ($slaying, $hp, $sp);
1954
1955 1;
1956 }) {
1957 $self->message ("Something went wrong deep within the crossfire server. "
1958 . "I'll try to bring you back to the map you were before. "
1959 . "Please report this to the dungeon master!",
1960 cf::NDI_UNIQUE | cf::NDI_RED);
1961
1962 warn "ERROR in enter_exit: $@";
1963 $self->leave_link;
1964 }
1965 })->prio (1);
1966 }
1967
1968 =head3 cf::client
1969
1970 =over 4
1971
1972 =item $client->send_drawinfo ($text, $flags)
1973
1974 Sends a drawinfo packet to the client. Circumvents output buffering so
1975 should not be used under normal circumstances.
1976
1977 =cut
1978
1979 sub cf::client::send_drawinfo {
1980 my ($self, $text, $flags) = @_;
1981
1982 utf8::encode $text;
1983 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1984 }
1985
1986
1987 =item $success = $client->query ($flags, "text", \&cb)
1988
1989 Queues a query to the client, calling the given callback with
1990 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
1991 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
1992
1993 Queries can fail, so check the return code. Or don't, as queries will become
1994 reliable at some point in the future.
1995
1996 =cut
1997
1998 sub cf::client::query {
1999 my ($self, $flags, $text, $cb) = @_;
2000
2001 return unless $self->state == ST_PLAYING
2002 || $self->state == ST_SETUP
2003 || $self->state == ST_CUSTOM;
2004
2005 $self->state (ST_CUSTOM);
2006
2007 utf8::encode $text;
2008 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2009
2010 $self->send_packet ($self->{query_queue}[0][0])
2011 if @{ $self->{query_queue} } == 1;
2012 }
2013
2014 cf::client->attach (
2015 on_reply => sub {
2016 my ($ns, $msg) = @_;
2017
2018 # this weird shuffling is so that direct followup queries
2019 # get handled first
2020 my $queue = delete $ns->{query_queue}
2021 or return; # be conservative, not sure how that can happen, but we saw a crash here
2022
2023 (shift @$queue)->[1]->($msg);
2024 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2025
2026 push @{ $ns->{query_queue} }, @$queue;
2027
2028 if (@{ $ns->{query_queue} } == @$queue) {
2029 if (@$queue) {
2030 $ns->send_packet ($ns->{query_queue}[0][0]);
2031 } else {
2032 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2033 }
2034 }
2035 },
2036 );
2037
2038 =item $client->async (\&cb)
2039
2040 Create a new coroutine, running the specified callback. The coroutine will
2041 be automatically cancelled when the client gets destroyed (e.g. on logout,
2042 or loss of connection).
2043
2044 =cut
2045
2046 sub cf::client::async {
2047 my ($self, $cb) = @_;
2048
2049 my $coro = &Coro::async ($cb);
2050
2051 $coro->on_destroy (sub {
2052 delete $self->{_coro}{$coro+0};
2053 });
2054
2055 $self->{_coro}{$coro+0} = $coro;
2056
2057 $coro
2058 }
2059
2060 cf::client->attach (
2061 on_destroy => sub {
2062 my ($ns) = @_;
2063
2064 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2065 },
2066 );
2067
2068 =back
2069
2070
2071 =head2 SAFE SCRIPTING
2072
2073 Functions that provide a safe environment to compile and execute
2074 snippets of perl code without them endangering the safety of the server
2075 itself. Looping constructs, I/O operators and other built-in functionality
2076 is not available in the safe scripting environment, and the number of
2077 functions and methods that can be called is greatly reduced.
2078
2079 =cut
2080
2081 our $safe = new Safe "safe";
2082 our $safe_hole = new Safe::Hole;
2083
2084 $SIG{FPE} = 'IGNORE';
2085
2086 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2087
2088 # here we export the classes and methods available to script code
2089
2090 =pod
2091
2092 The following fucntions and emthods are available within a safe environment:
2093
2094 cf::object contr pay_amount pay_player map
2095 cf::object::player player
2096 cf::player peaceful
2097 cf::map trigger
2098
2099 =cut
2100
2101 for (
2102 ["cf::object" => qw(contr pay_amount pay_player map)],
2103 ["cf::object::player" => qw(player)],
2104 ["cf::player" => qw(peaceful)],
2105 ["cf::map" => qw(trigger)],
2106 ) {
2107 no strict 'refs';
2108 my ($pkg, @funs) = @$_;
2109 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2110 for @funs;
2111 }
2112
2113 =over 4
2114
2115 =item @retval = safe_eval $code, [var => value, ...]
2116
2117 Compiled and executes the given perl code snippet. additional var/value
2118 pairs result in temporary local (my) scalar variables of the given name
2119 that are available in the code snippet. Example:
2120
2121 my $five = safe_eval '$first + $second', first => 1, second => 4;
2122
2123 =cut
2124
2125 sub safe_eval($;@) {
2126 my ($code, %vars) = @_;
2127
2128 my $qcode = $code;
2129 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2130 $qcode =~ s/\n/\\n/g;
2131
2132 local $_;
2133 local @safe::cf::_safe_eval_args = values %vars;
2134
2135 my $eval =
2136 "do {\n"
2137 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2138 . "#line 0 \"{$qcode}\"\n"
2139 . $code
2140 . "\n}"
2141 ;
2142
2143 sub_generation_inc;
2144 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2145 sub_generation_inc;
2146
2147 if ($@) {
2148 warn "$@";
2149 warn "while executing safe code '$code'\n";
2150 warn "with arguments " . (join " ", %vars) . "\n";
2151 }
2152
2153 wantarray ? @res : $res[0]
2154 }
2155
2156 =item cf::register_script_function $function => $cb
2157
2158 Register a function that can be called from within map/npc scripts. The
2159 function should be reasonably secure and should be put into a package name
2160 like the extension.
2161
2162 Example: register a function that gets called whenever a map script calls
2163 C<rent::overview>, as used by the C<rent> extension.
2164
2165 cf::register_script_function "rent::overview" => sub {
2166 ...
2167 };
2168
2169 =cut
2170
2171 sub register_script_function {
2172 my ($fun, $cb) = @_;
2173
2174 no strict 'refs';
2175 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2176 }
2177
2178 =back
2179
2180 =cut
2181
2182 #############################################################################
2183
2184 =head2 EXTENSION DATABASE SUPPORT
2185
2186 Crossfire maintains a very simple database for extension use. It can
2187 currently store anything that can be serialised using Storable, which
2188 excludes objects.
2189
2190 The parameter C<$family> should best start with the name of the extension
2191 using it, it should be unique.
2192
2193 =over 4
2194
2195 =item $value = cf::db_get $family => $key
2196
2197 Returns a single value from the database.
2198
2199 =item cf::db_put $family => $key => $value
2200
2201 Stores the given C<$value> in the family.
2202
2203 =cut
2204
2205 our $DB;
2206
2207 sub db_init {
2208 unless ($DB) {
2209 $DB = BDB::db_create $DB_ENV;
2210
2211 cf::sync_job {
2212 eval {
2213 $DB->set_flags (BDB::CHKSUM);
2214
2215 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
2216 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
2217 cf::cleanup "db_open(db): $!" if $!;
2218 };
2219 cf::cleanup "db_open(db): $@" if $@;
2220 };
2221
2222 my $path = cf::localdir . "/database.pst";
2223 if (stat $path) {
2224 cf::sync_job {
2225 my $pst = Storable::retrieve $path;
2226
2227 cf::db_put (board => data => $pst->{board});
2228 cf::db_put (guildrules => data => $pst->{guildrules});
2229 cf::db_put (rent => balance => $pst->{rent}{balance});
2230 BDB::db_env_txn_checkpoint $DB_ENV;
2231
2232 unlink $path;
2233 };
2234 }
2235 }
2236 }
2237
2238 sub db_get($$) {
2239 my $key = "$_[0]/$_[1]";
2240
2241 cf::sync_job {
2242 BDB::db_get $DB, undef, $key, my $data;
2243
2244 $! ? ()
2245 : Compress::LZF::sthaw $data
2246 }
2247 }
2248
2249 sub db_put($$$) {
2250 BDB::dbreq_pri 4;
2251 BDB::db_put $DB, undef, "$_[0]/$_[1]", Compress::LZF::sfreeze_cr $_[2], 0, sub { };
2252 }
2253
2254 #############################################################################
2255 # the server's init and main functions
2256
2257 sub init_resources {
2258 load_resource_file sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2259 or die "unable to load regions file\n";#d#
2260 }
2261
2262 sub cfg_load {
2263 open my $fh, "<:utf8", cf::confdir . "/config"
2264 or return;
2265
2266 local $/;
2267 *CFG = YAML::Syck::Load <$fh>;
2268
2269 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2270
2271 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2272 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2273
2274 if (exists $CFG{mlockall}) {
2275 eval {
2276 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2277 and die "WARNING: m(un)lockall failed: $!\n";
2278 };
2279 warn $@ if $@;
2280 }
2281 }
2282
2283 sub init {
2284 init_resources;
2285 }
2286
2287 sub main {
2288 # we must not ever block the main coroutine
2289 local $Coro::idle = sub {
2290 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2291 (async {
2292 Event::one_event;
2293 })->prio (Coro::PRIO_MAX);
2294 };
2295
2296 cfg_load;
2297 db_init;
2298 load_extensions;
2299
2300 $TICK_WATCHER->start;
2301 Event::loop;
2302 }
2303
2304 #############################################################################
2305 # initialisation and cleanup
2306
2307 # install some emergency cleanup handlers
2308 BEGIN {
2309 for my $signal (qw(INT HUP TERM)) {
2310 Event->signal (
2311 reentrant => 0,
2312 data => WF_AUTOCANCEL,
2313 signal => $signal,
2314 prio => 0,
2315 cb => sub {
2316 cf::cleanup "SIG$signal";
2317 },
2318 );
2319 }
2320 }
2321
2322 sub emergency_save() {
2323 my $freeze_guard = cf::freeze_mainloop;
2324
2325 warn "enter emergency perl save\n";
2326
2327 cf::sync_job {
2328 # use a peculiar iteration method to avoid tripping on perl
2329 # refcount bugs in for. also avoids problems with players
2330 # and maps saved/destroyed asynchronously.
2331 warn "begin emergency player save\n";
2332 for my $login (keys %cf::PLAYER) {
2333 my $pl = $cf::PLAYER{$login} or next;
2334 $pl->valid or next;
2335 $pl->save;
2336 }
2337 warn "end emergency player save\n";
2338
2339 warn "begin emergency map save\n";
2340 for my $path (keys %cf::MAP) {
2341 my $map = $cf::MAP{$path} or next;
2342 $map->valid or next;
2343 $map->save;
2344 }
2345 warn "end emergency map save\n";
2346
2347 warn "begin emergency database checkpoint\n";
2348 BDB::db_env_txn_checkpoint $DB_ENV;
2349 warn "end emergency database checkpoint\n";
2350 };
2351
2352 warn "leave emergency perl save\n";
2353 }
2354
2355 sub post_cleanup {
2356 my ($make_core) = @_;
2357
2358 warn Carp::longmess "post_cleanup backtrace"
2359 if $make_core;
2360 }
2361
2362 sub reload() {
2363 # can/must only be called in main
2364 if ($Coro::current != $Coro::main) {
2365 warn "can only reload from main coroutine";
2366 return;
2367 }
2368
2369 warn "reloading...";
2370
2371 warn "entering sync_job";
2372
2373 cf::sync_job {
2374 cf::write_runtime; # external watchdog should not bark
2375 cf::emergency_save;
2376 cf::write_runtime; # external watchdog should not bark
2377
2378 warn "syncing database to disk";
2379 BDB::db_env_txn_checkpoint $DB_ENV;
2380
2381 # if anything goes wrong in here, we should simply crash as we already saved
2382
2383 warn "cancelling all WF_AUTOCANCEL watchers";
2384 for (Event::all_watchers) {
2385 $_->cancel if $_->data & WF_AUTOCANCEL;
2386 }
2387
2388 warn "flushing outstanding aio requests";
2389 for (;;) {
2390 BDB::flush;
2391 IO::AIO::flush;
2392 Coro::cede;
2393 last unless IO::AIO::nreqs || BDB::nreqs;
2394 warn "iterate...";
2395 }
2396
2397 warn "cancelling all extension coros";
2398 $_->cancel for values %EXT_CORO;
2399 %EXT_CORO = ();
2400
2401 warn "removing commands";
2402 %COMMAND = ();
2403
2404 warn "removing ext commands";
2405 %EXTCMD = ();
2406
2407 warn "unloading/nuking all extensions";
2408 for my $pkg (@EXTS) {
2409 warn "... unloading $pkg";
2410
2411 if (my $cb = $pkg->can ("unload")) {
2412 eval {
2413 $cb->($pkg);
2414 1
2415 } or warn "$pkg unloaded, but with errors: $@";
2416 }
2417
2418 warn "... nuking $pkg";
2419 Symbol::delete_package $pkg;
2420 }
2421
2422 warn "unloading all perl modules loaded from $LIBDIR";
2423 while (my ($k, $v) = each %INC) {
2424 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2425
2426 warn "... unloading $k";
2427 delete $INC{$k};
2428
2429 $k =~ s/\.pm$//;
2430 $k =~ s/\//::/g;
2431
2432 if (my $cb = $k->can ("unload_module")) {
2433 $cb->();
2434 }
2435
2436 Symbol::delete_package $k;
2437 }
2438
2439 warn "getting rid of safe::, as good as possible";
2440 Symbol::delete_package "safe::$_"
2441 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2442
2443 warn "unloading cf.pm \"a bit\"";
2444 delete $INC{"cf.pm"};
2445
2446 # don't, removes xs symbols, too,
2447 # and global variables created in xs
2448 #Symbol::delete_package __PACKAGE__;
2449
2450 warn "unload completed, starting to reload now";
2451
2452 warn "reloading cf.pm";
2453 require cf;
2454 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2455
2456 warn "loading config and database again";
2457 cf::cfg_load;
2458
2459 warn "loading extensions";
2460 cf::load_extensions;
2461
2462 warn "reattaching attachments to objects/players";
2463 _global_reattach;
2464 warn "reattaching attachments to maps";
2465 reattach $_ for values %MAP;
2466
2467 warn "loading reloadable resources";
2468 init_resources;
2469
2470 warn "leaving sync_job";
2471
2472 1
2473 } or do {
2474 warn $@;
2475 warn "error while reloading, exiting.";
2476 exit 1;
2477 };
2478
2479 warn "reloaded";
2480 };
2481
2482 our $RELOAD_WATCHER; # used only during reload
2483
2484 register_command "reload" => sub {
2485 my ($who, $arg) = @_;
2486
2487 if ($who->flag (FLAG_WIZ)) {
2488 $who->message ("reloading server.");
2489
2490 # doing reload synchronously and two reloads happen back-to-back,
2491 # coro crashes during coro_state_free->destroy here.
2492
2493 $RELOAD_WATCHER ||= Event->timer (
2494 reentrant => 0,
2495 after => 0,
2496 data => WF_AUTOCANCEL,
2497 cb => sub {
2498 reload;
2499 undef $RELOAD_WATCHER;
2500 },
2501 );
2502 }
2503 };
2504
2505 unshift @INC, $LIBDIR;
2506
2507 my $bug_warning = 0;
2508
2509 $TICK_WATCHER = Event->timer (
2510 reentrant => 0,
2511 parked => 1,
2512 prio => 0,
2513 at => $NEXT_TICK || $TICK,
2514 data => WF_AUTOCANCEL,
2515 cb => sub {
2516 if ($Coro::current != $Coro::main) {
2517 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2518 unless ++$bug_warning > 10;
2519 return;
2520 }
2521
2522 $NOW = Event::time;
2523
2524 cf::server_tick; # one server iteration
2525 $RUNTIME += $TICK;
2526 $NEXT_TICK += $TICK;
2527
2528 if ($NOW >= $NEXT_RUNTIME_WRITE) {
2529 $NEXT_RUNTIME_WRITE = $NOW + 10;
2530 Coro::async_pool {
2531 write_runtime
2532 or warn "ERROR: unable to write runtime file: $!";
2533 };
2534 }
2535
2536 $WAIT_FOR_TICK->broadcast;
2537 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2538
2539 # my $AFTER = Event::time;
2540 # warn $AFTER - $NOW;#d#
2541
2542 # if we are delayed by four ticks or more, skip them all
2543 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2544
2545 $TICK_WATCHER->at ($NEXT_TICK);
2546 $TICK_WATCHER->start;
2547 },
2548 );
2549
2550 {
2551 BDB::max_poll_time $TICK * 0.1;
2552 $BDB_POLL_WATCHER = Event->io (
2553 reentrant => 0,
2554 fd => BDB::poll_fileno,
2555 poll => 'r',
2556 prio => 0,
2557 data => WF_AUTOCANCEL,
2558 cb => \&BDB::poll_cb,
2559 );
2560 BDB::min_parallel 8;
2561
2562 BDB::set_sync_prepare {
2563 my $status;
2564 my $current = $Coro::current;
2565 (
2566 sub {
2567 $status = $!;
2568 $current->ready; undef $current;
2569 },
2570 sub {
2571 Coro::schedule while defined $current;
2572 $! = $status;
2573 },
2574 )
2575 };
2576
2577 unless ($DB_ENV) {
2578 $DB_ENV = BDB::db_env_create;
2579
2580 cf::sync_job {
2581 eval {
2582 BDB::db_env_open
2583 $DB_ENV,
2584 $BDB_ENV_DIR,
2585 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
2586 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
2587 0666;
2588
2589 cf::cleanup "db_env_open($BDB_ENV_DIR): $!" if $!;
2590
2591 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
2592 $DB_ENV->set_lk_detect;
2593 };
2594
2595 cf::cleanup "db_env_open(db): $@" if $@;
2596 };
2597 }
2598 }
2599
2600 {
2601 IO::AIO::min_parallel 8;
2602
2603 undef $Coro::AIO::WATCHER;
2604 IO::AIO::max_poll_time $TICK * 0.1;
2605 $AIO_POLL_WATCHER = Event->io (
2606 reentrant => 0,
2607 data => WF_AUTOCANCEL,
2608 fd => IO::AIO::poll_fileno,
2609 poll => 'r',
2610 prio => 6,
2611 cb => \&IO::AIO::poll_cb,
2612 );
2613 }
2614
2615 END { cf::emergency_save }
2616
2617 1
2618