ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
Revision: 1.223
Committed: Sun Mar 11 02:12:44 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.222: +34 -6 lines
Log Message:
- MAJOR CHANGE
- you now need to use cfutil to install arches.
- former bigfaces are broken in the server
- bigfaces are no longer supported. at all.
- use face numbers instead of pointers
  * saves lotsa space
  * saves lotsa indirections
  * saves lots(?) cpu cycles
- completely rewrote face handling
- faces can now be added at runtime
- reload will add new faces
- this does not apply to animations
- use a hastable instead of binary search (faster) for faces
- face caching is broken
- facesets are gone
- server always reports MAX_FACES to any client who asks

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Opcode;
10 use Safe;
11 use Safe::Hole;
12
13 use Coro 3.5 ();
14 use Coro::Event;
15 use Coro::Timer;
16 use Coro::Signal;
17 use Coro::Semaphore;
18 use Coro::AIO;
19
20 use BDB ();
21 use Data::Dumper;
22 use Digest::MD5;
23 use Fcntl;
24 use IO::AIO 2.32 ();
25 use YAML::Syck ();
26 use Time::HiRes;
27 use Compress::LZF;
28
29 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
30
31 use Event; $Event::Eval = 1; # no idea why this is required, but it is
32
33 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34
35 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
36 $YAML::Syck::ImplicitUnicode = 1;
37
38 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
39
40 our %COMMAND = ();
41 our %COMMAND_TIME = ();
42
43 our @EXTS = (); # list of extension package names
44 our %EXTCMD = ();
45 our %EXT_CORO = (); # coroutines bound to extensions
46 our %EXT_MAP = (); # pluggable maps
47
48 our $RELOAD; # number of reloads so far
49 our @EVENT;
50 our $LIBDIR = datadir . "/ext";
51
52 our $TICK = MAX_TIME * 1e-6;
53 our $TICK_WATCHER;
54 our $AIO_POLL_WATCHER;
55 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
56 our $NEXT_TICK;
57 our $NOW;
58 our $USE_FSYNC = 1; # use fsync to write maps - default off
59
60 our $BDB_POLL_WATCHER;
61 our $DB_ENV;
62
63 our %CFG;
64
65 our $UPTIME; $UPTIME ||= time;
66 our $RUNTIME;
67
68 our %PLAYER; # all users
69 our %MAP; # all maps
70 our $LINK_MAP; # the special {link} map, which is always available
71 our $RANDOM_MAPS = cf::localdir . "/random";
72 our $BDB_ENV_DIR = cf::localdir . "/db";
73
74 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
75 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
76
77 # used to convert map paths into valid unix filenames by replacing / by ∕
78 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
79
80 binmode STDOUT;
81 binmode STDERR;
82
83 # read virtual server time, if available
84 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
85 open my $fh, "<", cf::localdir . "/runtime"
86 or die "unable to read runtime file: $!";
87 $RUNTIME = <$fh> + 0.;
88 }
89
90 mkdir cf::localdir;
91 mkdir cf::localdir . "/" . cf::playerdir;
92 mkdir cf::localdir . "/" . cf::tmpdir;
93 mkdir cf::localdir . "/" . cf::uniquedir;
94 mkdir $RANDOM_MAPS;
95 mkdir $BDB_ENV_DIR;
96
97 our $EMERGENCY_POSITION;
98
99 sub cf::map::normalise;
100
101 #############################################################################
102
103 =head2 GLOBAL VARIABLES
104
105 =over 4
106
107 =item $cf::UPTIME
108
109 The timestamp of the server start (so not actually an uptime).
110
111 =item $cf::RUNTIME
112
113 The time this server has run, starts at 0 and is increased by $cf::TICK on
114 every server tick.
115
116 =item $cf::LIBDIR
117
118 The perl library directory, where extensions and cf-specific modules can
119 be found. It will be added to C<@INC> automatically.
120
121 =item $cf::NOW
122
123 The time of the last (current) server tick.
124
125 =item $cf::TICK
126
127 The interval between server ticks, in seconds.
128
129 =item %cf::CFG
130
131 Configuration for the server, loaded from C</etc/crossfire/config>, or
132 from wherever your confdir points to.
133
134 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
135
136 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
137 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
138 processing has been done. Call C<< ->wait >> on them to maximise the
139 window of cpu time available, or simply to synchronise to the server tick.
140
141 =back
142
143 =cut
144
145 BEGIN {
146 *CORE::GLOBAL::warn = sub {
147 my $msg = join "", @_;
148 utf8::encode $msg;
149
150 $msg .= "\n"
151 unless $msg =~ /\n$/;
152
153 LOG llevError, $msg;
154 };
155 }
156
157 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
158 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
159 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
160 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
161 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
162 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
163
164 # we bless all objects into (empty) derived classes to force a method lookup
165 # within the Safe compartment.
166 for my $pkg (qw(
167 cf::global cf::attachable
168 cf::object cf::object::player
169 cf::client cf::player
170 cf::arch cf::living
171 cf::map cf::party cf::region
172 )) {
173 no strict 'refs';
174 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
175 }
176
177 $Event::DIED = sub {
178 warn "error in event callback: @_";
179 };
180
181 =head2 UTILITY FUNCTIONS
182
183 =over 4
184
185 =item dumpval $ref
186
187 =cut
188
189 sub dumpval {
190 eval {
191 local $SIG{__DIE__};
192 my $d;
193 if (1) {
194 $d = new Data::Dumper([$_[0]], ["*var"]);
195 $d->Terse(1);
196 $d->Indent(2);
197 $d->Quotekeys(0);
198 $d->Useqq(1);
199 #$d->Bless(...);
200 $d->Seen($_[1]) if @_ > 1;
201 $d = $d->Dump();
202 }
203 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
204 $d
205 } || "[unable to dump $_[0]: '$@']";
206 }
207
208 use JSON::Syck (); # TODO# replace by JSON::PC once working
209
210 =item $ref = cf::from_json $json
211
212 Converts a JSON string into the corresponding perl data structure.
213
214 =cut
215
216 sub from_json($) {
217 $JSON::Syck::ImplicitUnicode = 1; # work around JSON::Syck bugs
218 JSON::Syck::Load $_[0]
219 }
220
221 =item $json = cf::to_json $ref
222
223 Converts a perl data structure into its JSON representation.
224
225 =cut
226
227 sub to_json($) {
228 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
229 JSON::Syck::Dump $_[0]
230 }
231
232 =item cf::lock_wait $string
233
234 Wait until the given lock is available. See cf::lock_acquire.
235
236 =item my $lock = cf::lock_acquire $string
237
238 Wait until the given lock is available and then acquires it and returns
239 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
240 for example when the coroutine gets canceled), the lock is automatically
241 returned.
242
243 Lock names should begin with a unique identifier (for example, cf::map::find
244 uses map_find and cf::map::load uses map_load).
245
246 =cut
247
248 our %LOCK;
249
250 sub lock_wait($) {
251 my ($key) = @_;
252
253 # wait for lock, if any
254 while ($LOCK{$key}) {
255 push @{ $LOCK{$key} }, $Coro::current;
256 Coro::schedule;
257 }
258 }
259
260 sub lock_acquire($) {
261 my ($key) = @_;
262
263 # wait, to be sure we are not locked
264 lock_wait $key;
265
266 $LOCK{$key} = [];
267
268 Coro::guard {
269 # wake up all waiters, to be on the safe side
270 $_->ready for @{ delete $LOCK{$key} };
271 }
272 }
273
274 sub freeze_mainloop {
275 return unless $TICK_WATCHER->is_active;
276
277 my $guard = Coro::guard {
278 $TICK_WATCHER->start;
279 };
280 $TICK_WATCHER->stop;
281 $guard
282 }
283
284 =item cf::async { BLOCK }
285
286 Currently the same as Coro::async_pool, meaning you cannot use
287 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
288 thing you are allowed to do is call C<prio> on it.
289
290 =cut
291
292 BEGIN { *async = \&Coro::async_pool }
293
294 =item cf::sync_job { BLOCK }
295
296 The design of crossfire+ requires that the main coro ($Coro::main) is
297 always able to handle events or runnable, as crossfire+ is only partly
298 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
299
300 If it must be done, put the blocking parts into C<sync_job>. This will run
301 the given BLOCK in another coroutine while waiting for the result. The
302 server will be frozen during this time, so the block should either finish
303 fast or be very important.
304
305 =cut
306
307 sub sync_job(&) {
308 my ($job) = @_;
309
310 if ($Coro::current == $Coro::main) {
311 # this is the main coro, too bad, we have to block
312 # till the operation succeeds, freezing the server :/
313
314 # TODO: use suspend/resume instead
315 # (but this is cancel-safe)
316 my $freeze_guard = freeze_mainloop;
317
318 my $busy = 1;
319 my @res;
320
321 (async {
322 @res = eval { $job->() };
323 warn $@ if $@;
324 undef $busy;
325 })->prio (Coro::PRIO_MAX);
326
327 while ($busy) {
328 Coro::cede or Event::one_event;
329 }
330
331 wantarray ? @res : $res[0]
332 } else {
333 # we are in another coroutine, how wonderful, everything just works
334
335 $job->()
336 }
337 }
338
339 =item $coro = cf::async_ext { BLOCK }
340
341 Like async, but this coro is automatically being canceled when the
342 extension calling this is being unloaded.
343
344 =cut
345
346 sub async_ext(&) {
347 my $cb = shift;
348
349 my $coro = &Coro::async ($cb);
350
351 $coro->on_destroy (sub {
352 delete $EXT_CORO{$coro+0};
353 });
354 $EXT_CORO{$coro+0} = $coro;
355
356 $coro
357 }
358
359 sub write_runtime {
360 my $guard = cf::lock_acquire "write_runtime";
361
362 my $runtime = cf::localdir . "/runtime";
363
364 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
365 or return;
366
367 my $value = $cf::RUNTIME + 90 + 10;
368 # 10 is the runtime save interval, for a monotonic clock
369 # 60 allows for the watchdog to kill the server.
370
371 (aio_write $fh, 0, (length $value), $value, 0) <= 0
372 and return;
373
374 # always fsync - this file is important
375 aio_fsync $fh
376 and return;
377
378 close $fh
379 or return;
380
381 aio_rename "$runtime~", $runtime
382 and return;
383
384 1
385 }
386
387 =back
388
389 =cut
390
391 #############################################################################
392
393 =head2 ATTACHABLE OBJECTS
394
395 Many objects in crossfire are so-called attachable objects. That means you can
396 attach callbacks/event handlers (a collection of which is called an "attachment")
397 to it. All such attachable objects support the following methods.
398
399 In the following description, CLASS can be any of C<global>, C<object>
400 C<player>, C<client> or C<map> (i.e. the attachable objects in
401 crossfire+).
402
403 =over 4
404
405 =item $attachable->attach ($attachment, key => $value...)
406
407 =item $attachable->detach ($attachment)
408
409 Attach/detach a pre-registered attachment to a specific object and give it
410 the specified key/value pairs as arguments.
411
412 Example, attach a minesweeper attachment to the given object, making it a
413 10x10 minesweeper game:
414
415 $obj->attach (minesweeper => width => 10, height => 10);
416
417 =item $bool = $attachable->attached ($name)
418
419 Checks wether the named attachment is currently attached to the object.
420
421 =item cf::CLASS->attach ...
422
423 =item cf::CLASS->detach ...
424
425 Define an anonymous attachment and attach it to all objects of the given
426 CLASS. See the next function for an explanation of its arguments.
427
428 You can attach to global events by using the C<cf::global> class.
429
430 Example, log all player logins:
431
432 cf::player->attach (
433 on_login => sub {
434 my ($pl) = @_;
435 ...
436 },
437 );
438
439 Example, attach to the jeweler skill:
440
441 cf::object->attach (
442 type => cf::SKILL,
443 subtype => cf::SK_JEWELER,
444 on_use_skill => sub {
445 my ($sk, $ob, $part, $dir, $msg) = @_;
446 ...
447 },
448 );
449
450 =item cf::CLASS::attachment $name, ...
451
452 Register an attachment by C<$name> through which attachable objects of the
453 given CLASS can refer to this attachment.
454
455 Some classes such as crossfire maps and objects can specify attachments
456 that are attached at load/instantiate time, thus the need for a name.
457
458 These calls expect any number of the following handler/hook descriptions:
459
460 =over 4
461
462 =item prio => $number
463
464 Set the priority for all following handlers/hooks (unless overwritten
465 by another C<prio> setting). Lower priority handlers get executed
466 earlier. The default priority is C<0>, and many built-in handlers are
467 registered at priority C<-1000>, so lower priorities should not be used
468 unless you know what you are doing.
469
470 =item type => $type
471
472 (Only for C<< cf::object->attach >> calls), limits the attachment to the
473 given type of objects only (the additional parameter C<subtype> can be
474 used to further limit to the given subtype).
475
476 =item on_I<event> => \&cb
477
478 Call the given code reference whenever the named event happens (event is
479 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
480 handlers are recognised generally depends on the type of object these
481 handlers attach to).
482
483 See F<include/eventinc.h> for the full list of events supported, and their
484 class.
485
486 =item package => package::
487
488 Look for sub functions of the name C<< on_I<event> >> in the given
489 package and register them. Only handlers for eevents supported by the
490 object/class are recognised.
491
492 =back
493
494 Example, define an attachment called "sockpuppet" that calls the given
495 event handler when a monster attacks:
496
497 cf::object::attachment sockpuppet =>
498 on_skill_attack => sub {
499 my ($self, $victim) = @_;
500 ...
501 }
502 }
503
504 =item $attachable->valid
505
506 Just because you have a perl object does not mean that the corresponding
507 C-level object still exists. If you try to access an object that has no
508 valid C counterpart anymore you get an exception at runtime. This method
509 can be used to test for existence of the C object part without causing an
510 exception.
511
512 =cut
513
514 # the following variables are defined in .xs and must not be re-created
515 our @CB_GLOBAL = (); # registry for all global events
516 our @CB_ATTACHABLE = (); # registry for all attachables
517 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
518 our @CB_PLAYER = ();
519 our @CB_CLIENT = ();
520 our @CB_TYPE = (); # registry for type (cf-object class) based events
521 our @CB_MAP = ();
522
523 my %attachment;
524
525 sub cf::attachable::thawer_merge {
526 # simply override everything except _meta
527 local $_[0]{_meta};
528 %{$_[0]} = %{$_[1]};
529 }
530
531 sub _attach_cb($$$$) {
532 my ($registry, $event, $prio, $cb) = @_;
533
534 use sort 'stable';
535
536 $cb = [$prio, $cb];
537
538 @{$registry->[$event]} = sort
539 { $a->[0] cmp $b->[0] }
540 @{$registry->[$event] || []}, $cb;
541 }
542
543 # hack
544 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
545
546 # attach handles attaching event callbacks
547 # the only thing the caller has to do is pass the correct
548 # registry (== where the callback attaches to).
549 sub _attach {
550 my ($registry, $klass, @arg) = @_;
551
552 my $object_type;
553 my $prio = 0;
554 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
555
556 #TODO: get rid of this hack
557 if ($attachable_klass{$klass}) {
558 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
559 }
560
561 while (@arg) {
562 my $type = shift @arg;
563
564 if ($type eq "prio") {
565 $prio = shift @arg;
566
567 } elsif ($type eq "type") {
568 $object_type = shift @arg;
569 $registry = $CB_TYPE[$object_type] ||= [];
570
571 } elsif ($type eq "subtype") {
572 defined $object_type or Carp::croak "subtype specified without type";
573 my $object_subtype = shift @arg;
574 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
575
576 } elsif ($type eq "package") {
577 my $pkg = shift @arg;
578
579 while (my ($name, $id) = each %cb_id) {
580 if (my $cb = $pkg->can ($name)) {
581 _attach_cb $registry, $id, $prio, $cb;
582 }
583 }
584
585 } elsif (exists $cb_id{$type}) {
586 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
587
588 } elsif (ref $type) {
589 warn "attaching objects not supported, ignoring.\n";
590
591 } else {
592 shift @arg;
593 warn "attach argument '$type' not supported, ignoring.\n";
594 }
595 }
596 }
597
598 sub _object_attach {
599 my ($obj, $name, %arg) = @_;
600
601 return if exists $obj->{_attachment}{$name};
602
603 if (my $attach = $attachment{$name}) {
604 my $registry = $obj->registry;
605
606 for (@$attach) {
607 my ($klass, @attach) = @$_;
608 _attach $registry, $klass, @attach;
609 }
610
611 $obj->{$name} = \%arg;
612 } else {
613 warn "object uses attachment '$name' that is not available, postponing.\n";
614 }
615
616 $obj->{_attachment}{$name} = undef;
617 }
618
619 sub cf::attachable::attach {
620 if (ref $_[0]) {
621 _object_attach @_;
622 } else {
623 _attach shift->_attach_registry, @_;
624 }
625 };
626
627 # all those should be optimised
628 sub cf::attachable::detach {
629 my ($obj, $name) = @_;
630
631 if (ref $obj) {
632 delete $obj->{_attachment}{$name};
633 reattach ($obj);
634 } else {
635 Carp::croak "cannot, currently, detach class attachments";
636 }
637 };
638
639 sub cf::attachable::attached {
640 my ($obj, $name) = @_;
641
642 exists $obj->{_attachment}{$name}
643 }
644
645 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
646 eval "#line " . __LINE__ . " 'cf.pm'
647 sub cf::\L$klass\E::_attach_registry {
648 (\\\@CB_$klass, KLASS_$klass)
649 }
650
651 sub cf::\L$klass\E::attachment {
652 my \$name = shift;
653
654 \$attachment{\$name} = [[KLASS_$klass, \@_]];
655 }
656 ";
657 die if $@;
658 }
659
660 our $override;
661 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
662
663 sub override {
664 $override = 1;
665 @invoke_results = ();
666 }
667
668 sub do_invoke {
669 my $event = shift;
670 my $callbacks = shift;
671
672 @invoke_results = ();
673
674 local $override;
675
676 for (@$callbacks) {
677 eval { &{$_->[1]} };
678
679 if ($@) {
680 warn "$@";
681 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
682 override;
683 }
684
685 return 1 if $override;
686 }
687
688 0
689 }
690
691 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
692
693 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
694
695 Generate an object-specific event with the given arguments.
696
697 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
698 removed in future versions), and there is no public API to access override
699 results (if you must, access C<@cf::invoke_results> directly).
700
701 =back
702
703 =cut
704
705 #############################################################################
706 # object support
707
708 sub reattach {
709 # basically do the same as instantiate, without calling instantiate
710 my ($obj) = @_;
711
712 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
713
714 my $registry = $obj->registry;
715
716 @$registry = ();
717
718 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
719
720 for my $name (keys %{ $obj->{_attachment} || {} }) {
721 if (my $attach = $attachment{$name}) {
722 for (@$attach) {
723 my ($klass, @attach) = @$_;
724 _attach $registry, $klass, @attach;
725 }
726 } else {
727 warn "object uses attachment '$name' that is not available, postponing.\n";
728 }
729 }
730 }
731
732 cf::attachable->attach (
733 prio => -1000000,
734 on_instantiate => sub {
735 my ($obj, $data) = @_;
736
737 $data = from_json $data;
738
739 for (@$data) {
740 my ($name, $args) = @$_;
741
742 $obj->attach ($name, %{$args || {} });
743 }
744 },
745 on_reattach => \&reattach,
746 on_clone => sub {
747 my ($src, $dst) = @_;
748
749 @{$dst->registry} = @{$src->registry};
750
751 %$dst = %$src;
752
753 %{$dst->{_attachment}} = %{$src->{_attachment}}
754 if exists $src->{_attachment};
755 },
756 );
757
758 sub object_freezer_save {
759 my ($filename, $rdata, $objs) = @_;
760
761 sync_job {
762 if (length $$rdata) {
763 warn sprintf "saving %s (%d,%d)\n",
764 $filename, length $$rdata, scalar @$objs;
765
766 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
767 chmod SAVE_MODE, $fh;
768 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
769 aio_fsync $fh if $cf::USE_FSYNC;
770 close $fh;
771
772 if (@$objs) {
773 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
774 chmod SAVE_MODE, $fh;
775 my $data = Storable::nfreeze { version => 1, objs => $objs };
776 aio_write $fh, 0, (length $data), $data, 0;
777 aio_fsync $fh if $cf::USE_FSYNC;
778 close $fh;
779 aio_rename "$filename.pst~", "$filename.pst";
780 }
781 } else {
782 aio_unlink "$filename.pst";
783 }
784
785 aio_rename "$filename~", $filename;
786 } else {
787 warn "FATAL: $filename~: $!\n";
788 }
789 } else {
790 aio_unlink $filename;
791 aio_unlink "$filename.pst";
792 }
793 }
794 }
795
796 sub object_freezer_as_string {
797 my ($rdata, $objs) = @_;
798
799 use Data::Dumper;
800
801 $$rdata . Dumper $objs
802 }
803
804 sub object_thawer_load {
805 my ($filename) = @_;
806
807 my ($data, $av);
808
809 (aio_load $filename, $data) >= 0
810 or return;
811
812 unless (aio_stat "$filename.pst") {
813 (aio_load "$filename.pst", $av) >= 0
814 or return;
815 $av = eval { (Storable::thaw $av)->{objs} };
816 }
817
818 warn sprintf "loading %s (%d)\n",
819 $filename, length $data, scalar @{$av || []};#d#
820 return ($data, $av);
821 }
822
823 #############################################################################
824 # command handling &c
825
826 =item cf::register_command $name => \&callback($ob,$args);
827
828 Register a callback for execution when the client sends the user command
829 $name.
830
831 =cut
832
833 sub register_command {
834 my ($name, $cb) = @_;
835
836 my $caller = caller;
837 #warn "registering command '$name/$time' to '$caller'";
838
839 push @{ $COMMAND{$name} }, [$caller, $cb];
840 }
841
842 =item cf::register_extcmd $name => \&callback($pl,$packet);
843
844 Register a callbackf ro execution when the client sends an extcmd packet.
845
846 If the callback returns something, it is sent back as if reply was being
847 called.
848
849 =cut
850
851 sub register_extcmd {
852 my ($name, $cb) = @_;
853
854 $EXTCMD{$name} = $cb;
855 }
856
857 cf::player->attach (
858 on_command => sub {
859 my ($pl, $name, $params) = @_;
860
861 my $cb = $COMMAND{$name}
862 or return;
863
864 for my $cmd (@$cb) {
865 $cmd->[1]->($pl->ob, $params);
866 }
867
868 cf::override;
869 },
870 on_extcmd => sub {
871 my ($pl, $buf) = @_;
872
873 my $msg = eval { from_json $buf };
874
875 if (ref $msg) {
876 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
877 if (my %reply = $cb->($pl, $msg)) {
878 $pl->ext_reply ($msg->{msgid}, %reply);
879 }
880 }
881 } else {
882 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
883 }
884
885 cf::override;
886 },
887 );
888
889 sub load_extension {
890 my ($path) = @_;
891
892 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
893 my $base = $1;
894 my $pkg = $1;
895 $pkg =~ s/[^[:word:]]/_/g;
896 $pkg = "ext::$pkg";
897
898 warn "... loading '$path' into '$pkg'\n";
899
900 open my $fh, "<:utf8", $path
901 or die "$path: $!";
902
903 my $source =
904 "package $pkg; use strict; use utf8;\n"
905 . "#line 1 \"$path\"\n{\n"
906 . (do { local $/; <$fh> })
907 . "\n};\n1";
908
909 unless (eval $source) {
910 my $msg = $@ ? "$path: $@\n"
911 : "extension disabled.\n";
912 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
913 warn $@;
914 warn "mandatory extension failed to load, exiting.\n";
915 exit 1;
916 }
917 die $@;
918 }
919
920 push @EXTS, $pkg;
921 }
922
923 sub load_extensions {
924 for my $ext (<$LIBDIR/*.ext>) {
925 next unless -r $ext;
926 eval {
927 load_extension $ext;
928 1
929 } or warn "$ext not loaded: $@";
930 }
931 }
932
933 #############################################################################
934
935 =head2 CORE EXTENSIONS
936
937 Functions and methods that extend core crossfire objects.
938
939 =cut
940
941 package cf::player;
942
943 use Coro::AIO;
944
945 =head3 cf::player
946
947 =over 4
948
949 =item cf::player::find $login
950
951 Returns the given player object, loading it if necessary (might block).
952
953 =cut
954
955 sub playerdir($) {
956 cf::localdir
957 . "/"
958 . cf::playerdir
959 . "/"
960 . (ref $_[0] ? $_[0]->ob->name : $_[0])
961 }
962
963 sub path($) {
964 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
965
966 (playerdir $login) . "/$login.pl"
967 }
968
969 sub find_active($) {
970 $cf::PLAYER{$_[0]}
971 and $cf::PLAYER{$_[0]}->active
972 and $cf::PLAYER{$_[0]}
973 }
974
975 sub exists($) {
976 my ($login) = @_;
977
978 $cf::PLAYER{$login}
979 or cf::sync_job { !aio_stat path $login }
980 }
981
982 sub find($) {
983 return $cf::PLAYER{$_[0]} || do {
984 my $login = $_[0];
985
986 my $guard = cf::lock_acquire "user_find:$login";
987
988 $cf::PLAYER{$_[0]} || do {
989 my $pl = load_pl path $login
990 or return;
991 $cf::PLAYER{$login} = $pl
992 }
993 }
994 }
995
996 sub save($) {
997 my ($pl) = @_;
998
999 return if $pl->{deny_save};
1000
1001 my $path = path $pl;
1002 my $guard = cf::lock_acquire "user_save:$path";
1003
1004 return if $pl->{deny_save};
1005
1006 aio_mkdir playerdir $pl, 0770;
1007 $pl->{last_save} = $cf::RUNTIME;
1008
1009 $pl->save_pl ($path);
1010 Coro::cede;
1011 }
1012
1013 sub new($) {
1014 my ($login) = @_;
1015
1016 my $self = create;
1017
1018 $self->ob->name ($login);
1019 $self->{deny_save} = 1;
1020
1021 $cf::PLAYER{$login} = $self;
1022
1023 $self
1024 }
1025
1026 =item $pl->quit_character
1027
1028 Nukes the player without looking back. If logged in, the connection will
1029 be destroyed. May block for a long time.
1030
1031 =cut
1032
1033 sub quit_character {
1034 my ($pl) = @_;
1035
1036 my $name = $pl->ob->name;
1037
1038 $pl->{deny_save} = 1;
1039 $pl->password ("*"); # this should lock out the player until we nuked the dir
1040
1041 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1042 $pl->deactivate;
1043 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1044 $pl->ns->destroy if $pl->ns;
1045
1046 my $path = playerdir $pl;
1047 my $temp = "$path~$cf::RUNTIME~deleting~";
1048 aio_rename $path, $temp;
1049 delete $cf::PLAYER{$pl->ob->name};
1050 $pl->destroy;
1051
1052 my $prefix = qr<^~\Q$name\E/>;
1053
1054 # nuke player maps
1055 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1056
1057 IO::AIO::aio_rmtree $temp;
1058 }
1059
1060 =item $pl->kick
1061
1062 Kicks a player out of the game. This destroys the connection.
1063
1064 =cut
1065
1066 sub kick {
1067 my ($pl, $kicker) = @_;
1068
1069 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1070 $pl->killer ("kicked");
1071 $pl->ns->destroy;
1072 }
1073
1074 =item cf::player::list_logins
1075
1076 Returns am arrayref of all valid playernames in the system, can take a
1077 while and may block, so not sync_job-capable, ever.
1078
1079 =cut
1080
1081 sub list_logins {
1082 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1083 or return [];
1084
1085 my @logins;
1086
1087 for my $login (@$dirs) {
1088 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1089 aio_read $fh, 0, 512, my $buf, 0 or next;
1090 $buf !~ /^password -------------$/m or next; # official not-valid tag
1091
1092 utf8::decode $login;
1093 push @logins, $login;
1094 }
1095
1096 \@logins
1097 }
1098
1099 =item $player->maps
1100
1101 Returns an arrayref of map paths that are private for this
1102 player. May block.
1103
1104 =cut
1105
1106 sub maps($) {
1107 my ($pl) = @_;
1108
1109 $pl = ref $pl ? $pl->ob->name : $pl;
1110
1111 my $files = aio_readdir playerdir $pl
1112 or return;
1113
1114 my @paths;
1115
1116 for (@$files) {
1117 utf8::decode $_;
1118 next if /\.(?:pl|pst)$/;
1119 next unless /^$PATH_SEP/o;
1120
1121 push @paths, cf::map::normalise "~$pl/$_";
1122 }
1123
1124 \@paths
1125 }
1126
1127 =item $player->ext_reply ($msgid, $msgtype, %msg)
1128
1129 Sends an ext reply to the player.
1130
1131 =cut
1132
1133 sub ext_reply($$$%) {
1134 my ($self, $id, %msg) = @_;
1135
1136 $msg{msgid} = $id;
1137
1138 $self->send ("ext " . cf::to_json \%msg);
1139 }
1140
1141 package cf;
1142
1143 =back
1144
1145
1146 =head3 cf::map
1147
1148 =over 4
1149
1150 =cut
1151
1152 package cf::map;
1153
1154 use Fcntl;
1155 use Coro::AIO;
1156
1157 use overload
1158 '""' => \&as_string,
1159 fallback => 1;
1160
1161 our $MAX_RESET = 3600;
1162 our $DEFAULT_RESET = 3000;
1163
1164 sub generate_random_map {
1165 my ($self, $rmp) = @_;
1166 # mit "rum" bekleckern, nicht
1167 $self->_create_random_map (
1168 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1169 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1170 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1171 $rmp->{exit_on_final_map},
1172 $rmp->{xsize}, $rmp->{ysize},
1173 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1174 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1175 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1176 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1177 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1178 (cf::region::find $rmp->{region}), $rmp->{custom}
1179 )
1180 }
1181
1182 =item cf::map->register ($regex, $prio)
1183
1184 Register a handler for the map path matching the given regex at the
1185 givne priority (higher is better, built-in handlers have priority 0, the
1186 default).
1187
1188 =cut
1189
1190 sub register {
1191 my (undef, $regex, $prio) = @_;
1192 my $pkg = caller;
1193
1194 no strict;
1195 push @{"$pkg\::ISA"}, __PACKAGE__;
1196
1197 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1198 }
1199
1200 # also paths starting with '/'
1201 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1202
1203 sub thawer_merge {
1204 my ($self, $merge) = @_;
1205
1206 # we have to keep some variables in memory intact
1207 local $self->{path};
1208 local $self->{load_path};
1209 local $self->{deny_save};
1210 local $self->{deny_reset};
1211
1212 $self->SUPER::thawer_merge ($merge);
1213 }
1214
1215 sub normalise {
1216 my ($path, $base) = @_;
1217
1218 $path = "$path"; # make sure its a string
1219
1220 $path =~ s/\.map$//;
1221
1222 # map plan:
1223 #
1224 # /! non-realised random map exit (special hack!)
1225 # {... are special paths that are not being touched
1226 # ?xxx/... are special absolute paths
1227 # ?random/... random maps
1228 # /... normal maps
1229 # ~user/... per-player map of a specific user
1230
1231 $path =~ s/$PATH_SEP/\//go;
1232
1233 # treat it as relative path if it starts with
1234 # something that looks reasonable
1235 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1236 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1237
1238 $base =~ s{[^/]+/?$}{};
1239 $path = "$base/$path";
1240 }
1241
1242 for ($path) {
1243 redo if s{//}{/};
1244 redo if s{/\.?/}{/};
1245 redo if s{/[^/]+/\.\./}{/};
1246 }
1247
1248 $path
1249 }
1250
1251 sub new_from_path {
1252 my (undef, $path, $base) = @_;
1253
1254 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1255
1256 $path = normalise $path, $base;
1257
1258 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1259 if ($path =~ $EXT_MAP{$pkg}[1]) {
1260 my $self = bless cf::map::new, $pkg;
1261 $self->{path} = $path; $self->path ($path);
1262 $self->init; # pass $1 etc.
1263 return $self;
1264 }
1265 }
1266
1267 Carp::carp "unable to resolve path '$path' (base '$base').";
1268 ()
1269 }
1270
1271 sub init {
1272 my ($self) = @_;
1273
1274 $self
1275 }
1276
1277 sub as_string {
1278 my ($self) = @_;
1279
1280 "$self->{path}"
1281 }
1282
1283 # the displayed name, this is a one way mapping
1284 sub visible_name {
1285 &as_string
1286 }
1287
1288 # the original (read-only) location
1289 sub load_path {
1290 my ($self) = @_;
1291
1292 sprintf "%s/%s/%s.map", cf::datadir, cf::mapdir, $self->{path}
1293 }
1294
1295 # the temporary/swap location
1296 sub save_path {
1297 my ($self) = @_;
1298
1299 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1300 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $path
1301 }
1302
1303 # the unique path, undef == no special unique path
1304 sub uniq_path {
1305 my ($self) = @_;
1306
1307 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1308 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1309 }
1310
1311 # and all this just because we cannot iterate over
1312 # all maps in C++...
1313 sub change_all_map_light {
1314 my ($change) = @_;
1315
1316 $_->change_map_light ($change)
1317 for grep $_->outdoor, values %cf::MAP;
1318 }
1319
1320 sub unlink_save {
1321 my ($self) = @_;
1322
1323 utf8::encode (my $save = $self->save_path);
1324 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1325 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1326 }
1327
1328 sub load_header_from($) {
1329 my ($self, $path) = @_;
1330
1331 utf8::encode $path;
1332 #aio_open $path, O_RDONLY, 0
1333 # or return;
1334
1335 $self->_load_header ($path)
1336 or return;
1337
1338 $self->{load_path} = $path;
1339
1340 1
1341 }
1342
1343 sub load_header_orig {
1344 my ($self) = @_;
1345
1346 $self->load_header_from ($self->load_path)
1347 }
1348
1349 sub load_header_temp {
1350 my ($self) = @_;
1351
1352 $self->load_header_from ($self->save_path)
1353 }
1354
1355 sub prepare_temp {
1356 my ($self) = @_;
1357
1358 $self->last_access ((delete $self->{last_access})
1359 || $cf::RUNTIME); #d#
1360 # safety
1361 $self->{instantiate_time} = $cf::RUNTIME
1362 if $self->{instantiate_time} > $cf::RUNTIME;
1363 }
1364
1365 sub prepare_orig {
1366 my ($self) = @_;
1367
1368 $self->{load_original} = 1;
1369 $self->{instantiate_time} = $cf::RUNTIME;
1370 $self->last_access ($cf::RUNTIME);
1371 $self->instantiate;
1372 }
1373
1374 sub load_header {
1375 my ($self) = @_;
1376
1377 if ($self->load_header_temp) {
1378 $self->prepare_temp;
1379 } else {
1380 $self->load_header_orig
1381 or return;
1382 $self->prepare_orig;
1383 }
1384
1385 1
1386 }
1387
1388 sub find;
1389 sub find {
1390 my ($path, $origin) = @_;
1391
1392 $path = normalise $path, $origin && $origin->path;
1393
1394 cf::lock_wait "map_find:$path";
1395
1396 $cf::MAP{$path} || do {
1397 my $guard = cf::lock_acquire "map_find:$path";
1398 my $map = new_from_path cf::map $path
1399 or return;
1400
1401 $map->{last_save} = $cf::RUNTIME;
1402
1403 $map->load_header
1404 or return;
1405
1406 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1407 # doing this can freeze the server in a sync job, obviously
1408 #$cf::WAIT_FOR_TICK->wait;
1409 $map->reset;
1410 undef $guard;
1411 return find $path;
1412 }
1413
1414 $cf::MAP{$path} = $map
1415 }
1416 }
1417
1418 sub pre_load { }
1419 sub post_load { }
1420
1421 sub load {
1422 my ($self) = @_;
1423
1424 local $self->{deny_reset} = 1; # loading can take a long time
1425
1426 my $path = $self->{path};
1427 my $guard = cf::lock_acquire "map_load:$path";
1428
1429 return if $self->in_memory != cf::MAP_SWAPPED;
1430
1431 $self->in_memory (cf::MAP_LOADING);
1432
1433 $self->alloc;
1434
1435 $self->pre_load;
1436
1437 $self->_load_objects ($self->{load_path}, 1)
1438 or return;
1439
1440 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1441 if delete $self->{load_original};
1442
1443 if (my $uniq = $self->uniq_path) {
1444 utf8::encode $uniq;
1445 if (aio_open $uniq, O_RDONLY, 0) {
1446 $self->clear_unique_items;
1447 $self->_load_objects ($uniq, 0);
1448 }
1449 }
1450
1451 Coro::cede;
1452
1453 # now do the right thing for maps
1454 $self->link_multipart_objects;
1455
1456 unless ($self->{deny_activate}) {
1457 $self->decay_objects;
1458 $self->fix_auto_apply;
1459 $self->update_buttons;
1460 Coro::cede;
1461 $self->set_darkness_map;
1462 $self->difficulty ($self->estimate_difficulty)
1463 unless $self->difficulty;
1464 Coro::cede;
1465 $self->activate;
1466 }
1467
1468 $self->post_load;
1469
1470 $self->in_memory (cf::MAP_IN_MEMORY);
1471 }
1472
1473 sub customise_for {
1474 my ($self, $ob) = @_;
1475
1476 return find "~" . $ob->name . "/" . $self->{path}
1477 if $self->per_player;
1478
1479 $self
1480 }
1481
1482 # find and load all maps in the 3x3 area around a map
1483 sub load_diag {
1484 my ($map) = @_;
1485
1486 my @diag; # diagonal neighbours
1487
1488 for (0 .. 3) {
1489 my $neigh = $map->tile_path ($_)
1490 or next;
1491 $neigh = find $neigh, $map
1492 or next;
1493 $neigh->load;
1494
1495 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1496 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1497 }
1498
1499 for (@diag) {
1500 my $neigh = find @$_
1501 or next;
1502 $neigh->load;
1503 }
1504 }
1505
1506 sub find_sync {
1507 my ($path, $origin) = @_;
1508
1509 cf::sync_job { find $path, $origin }
1510 }
1511
1512 sub do_load_sync {
1513 my ($map) = @_;
1514
1515 cf::sync_job { $map->load };
1516 }
1517
1518 our %MAP_PREFETCH;
1519 our $MAP_PREFETCHER = undef;
1520
1521 sub find_async {
1522 my ($path, $origin) = @_;
1523
1524 $path = normalise $path, $origin && $origin->{path};
1525
1526 if (my $map = $cf::MAP{$path}) {
1527 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1528 }
1529
1530 undef $MAP_PREFETCH{$path};
1531 $MAP_PREFETCHER ||= cf::async {
1532 while (%MAP_PREFETCH) {
1533 for my $path (keys %MAP_PREFETCH) {
1534 my $map = find $path
1535 or next;
1536 $map->load;
1537
1538 delete $MAP_PREFETCH{$path};
1539 }
1540 }
1541 undef $MAP_PREFETCHER;
1542 };
1543 $MAP_PREFETCHER->prio (6);
1544
1545 ()
1546 }
1547
1548 sub save {
1549 my ($self) = @_;
1550
1551 my $lock = cf::lock_acquire "map_data:" . $self->path;
1552
1553 $self->{last_save} = $cf::RUNTIME;
1554
1555 return unless $self->dirty;
1556
1557 my $save = $self->save_path; utf8::encode $save;
1558 my $uniq = $self->uniq_path; utf8::encode $uniq;
1559
1560 $self->{load_path} = $save;
1561
1562 return if $self->{deny_save};
1563
1564 local $self->{last_access} = $self->last_access;#d#
1565
1566 cf::async {
1567 $_->contr->save for $self->players;
1568 };
1569
1570 if ($uniq) {
1571 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1572 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1573 } else {
1574 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1575 }
1576 }
1577
1578 sub swap_out {
1579 my ($self) = @_;
1580
1581 # save first because save cedes
1582 $self->save;
1583
1584 my $lock = cf::lock_acquire "map_data:" . $self->path;
1585
1586 return if $self->players;
1587 return if $self->in_memory != cf::MAP_IN_MEMORY;
1588 return if $self->{deny_save};
1589
1590 $self->clear;
1591 $self->in_memory (cf::MAP_SWAPPED);
1592 }
1593
1594 sub reset_at {
1595 my ($self) = @_;
1596
1597 # TODO: safety, remove and allow resettable per-player maps
1598 return 1e99 if $self->isa ("ext::map_per_player");#d#
1599 return 1e99 if $self->{deny_reset};
1600
1601 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1602 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1603
1604 $time + $to
1605 }
1606
1607 sub should_reset {
1608 my ($self) = @_;
1609
1610 $self->reset_at <= $cf::RUNTIME
1611 }
1612
1613 sub reset {
1614 my ($self) = @_;
1615
1616 my $lock = cf::lock_acquire "map_data:$self->{path}";
1617
1618 return if $self->players;
1619 return if $self->isa ("ext::map_per_player");#d#
1620
1621 warn "resetting map ", $self->path;#d#
1622
1623 $self->in_memory (cf::MAP_SWAPPED);
1624
1625 # need to save uniques path
1626 unless ($self->{deny_save}) {
1627 my $uniq = $self->uniq_path; utf8::encode $uniq;
1628
1629 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1630 if $uniq;
1631 }
1632
1633 delete $cf::MAP{$self->path};
1634
1635 $self->clear;
1636
1637 $_->clear_links_to ($self) for values %cf::MAP;
1638
1639 $self->unlink_save;
1640 $self->destroy;
1641 }
1642
1643 my $nuke_counter = "aaaa";
1644
1645 sub nuke {
1646 my ($self) = @_;
1647
1648 delete $cf::MAP{$self->path};
1649
1650 $self->unlink_save;
1651
1652 bless $self, "cf::map";
1653 delete $self->{deny_reset};
1654 $self->{deny_save} = 1;
1655 $self->reset_timeout (1);
1656 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1657
1658 $cf::MAP{$self->path} = $self;
1659
1660 $self->reset; # polite request, might not happen
1661 }
1662
1663 =item cf::map::unique_maps
1664
1665 Returns an arrayref of paths of all shared maps that have
1666 instantiated unique items. May block.
1667
1668 =cut
1669
1670 sub unique_maps() {
1671 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1672 or return;
1673
1674 my @paths;
1675
1676 for (@$files) {
1677 utf8::decode $_;
1678 next if /\.pst$/;
1679 next unless /^$PATH_SEP/o;
1680
1681 push @paths, cf::map::normalise $_;
1682 }
1683
1684 \@paths
1685 }
1686
1687 package cf;
1688
1689 =back
1690
1691 =head3 cf::object
1692
1693 =cut
1694
1695 package cf::object;
1696
1697 =over 4
1698
1699 =item $ob->inv_recursive
1700
1701 Returns the inventory of the object _and_ their inventories, recursively.
1702
1703 =cut
1704
1705 sub inv_recursive_;
1706 sub inv_recursive_ {
1707 map { $_, inv_recursive_ $_->inv } @_
1708 }
1709
1710 sub inv_recursive {
1711 inv_recursive_ inv $_[0]
1712 }
1713
1714 package cf;
1715
1716 =back
1717
1718 =head3 cf::object::player
1719
1720 =over 4
1721
1722 =item $player_object->reply ($npc, $msg[, $flags])
1723
1724 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1725 can be C<undef>. Does the right thing when the player is currently in a
1726 dialogue with the given NPC character.
1727
1728 =cut
1729
1730 # rough implementation of a future "reply" method that works
1731 # with dialog boxes.
1732 #TODO: the first argument must go, split into a $npc->reply_to ( method
1733 sub cf::object::player::reply($$$;$) {
1734 my ($self, $npc, $msg, $flags) = @_;
1735
1736 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1737
1738 if ($self->{record_replies}) {
1739 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1740 } else {
1741 $msg = $npc->name . " says: $msg" if $npc;
1742 $self->message ($msg, $flags);
1743 }
1744 }
1745
1746 =item $player_object->may ("access")
1747
1748 Returns wether the given player is authorized to access resource "access"
1749 (e.g. "command_wizcast").
1750
1751 =cut
1752
1753 sub cf::object::player::may {
1754 my ($self, $access) = @_;
1755
1756 $self->flag (cf::FLAG_WIZ) ||
1757 (ref $cf::CFG{"may_$access"}
1758 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1759 : $cf::CFG{"may_$access"})
1760 }
1761
1762 =item $player_object->enter_link
1763
1764 Freezes the player and moves him/her to a special map (C<{link}>).
1765
1766 The player should be reasonably safe there for short amounts of time. You
1767 I<MUST> call C<leave_link> as soon as possible, though.
1768
1769 Will never block.
1770
1771 =item $player_object->leave_link ($map, $x, $y)
1772
1773 Moves the player out of the special C<{link}> map onto the specified
1774 map. If the map is not valid (or omitted), the player will be moved back
1775 to the location he/she was before the call to C<enter_link>, or, if that
1776 fails, to the emergency map position.
1777
1778 Might block.
1779
1780 =cut
1781
1782 sub link_map {
1783 unless ($LINK_MAP) {
1784 $LINK_MAP = cf::map::find "{link}"
1785 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1786 $LINK_MAP->load;
1787 }
1788
1789 $LINK_MAP
1790 }
1791
1792 sub cf::object::player::enter_link {
1793 my ($self) = @_;
1794
1795 $self->deactivate_recursive;
1796
1797 return if UNIVERSAL::isa $self->map, "ext::map_link";
1798
1799 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1800 if $self->map;
1801
1802 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1803 }
1804
1805 sub cf::object::player::leave_link {
1806 my ($self, $map, $x, $y) = @_;
1807
1808 my $link_pos = delete $self->{_link_pos};
1809
1810 unless ($map) {
1811 # restore original map position
1812 ($map, $x, $y) = @{ $link_pos || [] };
1813 $map = cf::map::find $map;
1814
1815 unless ($map) {
1816 ($map, $x, $y) = @$EMERGENCY_POSITION;
1817 $map = cf::map::find $map
1818 or die "FATAL: cannot load emergency map\n";
1819 }
1820 }
1821
1822 ($x, $y) = (-1, -1)
1823 unless (defined $x) && (defined $y);
1824
1825 # use -1 or undef as default coordinates, not 0, 0
1826 ($x, $y) = ($map->enter_x, $map->enter_y)
1827 if $x <=0 && $y <= 0;
1828
1829 $map->load;
1830 $map->load_diag;
1831
1832 return unless $self->contr->active;
1833 $self->activate_recursive;
1834
1835 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
1836 $self->enter_map ($map, $x, $y);
1837 }
1838
1839 cf::player->attach (
1840 on_logout => sub {
1841 my ($pl) = @_;
1842
1843 # abort map switching before logout
1844 if ($pl->ob->{_link_pos}) {
1845 cf::sync_job {
1846 $pl->ob->leave_link
1847 };
1848 }
1849 },
1850 on_login => sub {
1851 my ($pl) = @_;
1852
1853 # try to abort aborted map switching on player login :)
1854 # should happen only on crashes
1855 if ($pl->ob->{_link_pos}) {
1856 $pl->ob->enter_link;
1857 (async {
1858 $pl->ob->reply (undef,
1859 "There was an internal problem at your last logout, "
1860 . "the server will try to bring you to your intended destination in a second.",
1861 cf::NDI_RED);
1862 # we need this sleep as the login has a concurrent enter_exit running
1863 # and this sleep increases chances of the player not ending up in scorn
1864 Coro::Timer::sleep 1;
1865 $pl->ob->leave_link;
1866 })->prio (2);
1867 }
1868 },
1869 );
1870
1871 =item $player_object->goto ($path, $x, $y)
1872
1873 =cut
1874
1875 sub cf::object::player::goto {
1876 my ($self, $path, $x, $y) = @_;
1877
1878 $self->enter_link;
1879
1880 (async {
1881 my $map = eval {
1882 my $map = cf::map::find $path;
1883 $map = $map->customise_for ($self) if $map;
1884 $map
1885 } or
1886 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1887
1888 $self->leave_link ($map, $x, $y);
1889 })->prio (1);
1890 }
1891
1892 =item $player_object->enter_exit ($exit_object)
1893
1894 =cut
1895
1896 sub parse_random_map_params {
1897 my ($spec) = @_;
1898
1899 my $rmp = { # defaults
1900 xsize => (cf::rndm 15, 40),
1901 ysize => (cf::rndm 15, 40),
1902 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1903 #layout => string,
1904 };
1905
1906 for (split /\n/, $spec) {
1907 my ($k, $v) = split /\s+/, $_, 2;
1908
1909 $rmp->{lc $k} = $v if (length $k) && (length $v);
1910 }
1911
1912 $rmp
1913 }
1914
1915 sub prepare_random_map {
1916 my ($exit) = @_;
1917
1918 my $guard = cf::lock_acquire "exit_prepare:$exit";
1919
1920 # all this does is basically replace the /! path by
1921 # a new random map path (?random/...) with a seed
1922 # that depends on the exit object
1923
1924 my $rmp = parse_random_map_params $exit->msg;
1925
1926 if ($exit->map) {
1927 $rmp->{region} = $exit->region->name;
1928 $rmp->{origin_map} = $exit->map->path;
1929 $rmp->{origin_x} = $exit->x;
1930 $rmp->{origin_y} = $exit->y;
1931 }
1932
1933 $rmp->{random_seed} ||= $exit->random_seed;
1934
1935 my $data = cf::to_json $rmp;
1936 my $md5 = Digest::MD5::md5_hex $data;
1937 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1938
1939 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1940 aio_write $fh, 0, (length $data), $data, 0;
1941 undef $fh;
1942 aio_rename "$meta~", $meta;
1943
1944 $exit->slaying ("?random/$md5");
1945 $exit->msg (undef);
1946 }
1947 }
1948
1949 sub cf::object::player::enter_exit {
1950 my ($self, $exit) = @_;
1951
1952 return unless $self->type == cf::PLAYER;
1953
1954 if ($exit->slaying eq "/!") {
1955 #TODO: this should de-fi-ni-te-ly not be a sync-job
1956 cf::sync_job { prepare_random_map $exit };
1957 }
1958
1959 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
1960 my $hp = $exit->stats->hp;
1961 my $sp = $exit->stats->sp;
1962
1963 $self->enter_link;
1964
1965 (async {
1966 $self->deactivate_recursive; # just to be sure
1967 unless (eval {
1968 $self->goto ($slaying, $hp, $sp);
1969
1970 1;
1971 }) {
1972 $self->message ("Something went wrong deep within the crossfire server. "
1973 . "I'll try to bring you back to the map you were before. "
1974 . "Please report this to the dungeon master!",
1975 cf::NDI_UNIQUE | cf::NDI_RED);
1976
1977 warn "ERROR in enter_exit: $@";
1978 $self->leave_link;
1979 }
1980 })->prio (1);
1981 }
1982
1983 =head3 cf::client
1984
1985 =over 4
1986
1987 =item $client->send_drawinfo ($text, $flags)
1988
1989 Sends a drawinfo packet to the client. Circumvents output buffering so
1990 should not be used under normal circumstances.
1991
1992 =cut
1993
1994 sub cf::client::send_drawinfo {
1995 my ($self, $text, $flags) = @_;
1996
1997 utf8::encode $text;
1998 $self->send_packet (sprintf "drawinfo %d %s", $flags, $text);
1999 }
2000
2001
2002 =item $success = $client->query ($flags, "text", \&cb)
2003
2004 Queues a query to the client, calling the given callback with
2005 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2006 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2007
2008 Queries can fail, so check the return code. Or don't, as queries will become
2009 reliable at some point in the future.
2010
2011 =cut
2012
2013 sub cf::client::query {
2014 my ($self, $flags, $text, $cb) = @_;
2015
2016 return unless $self->state == ST_PLAYING
2017 || $self->state == ST_SETUP
2018 || $self->state == ST_CUSTOM;
2019
2020 $self->state (ST_CUSTOM);
2021
2022 utf8::encode $text;
2023 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2024
2025 $self->send_packet ($self->{query_queue}[0][0])
2026 if @{ $self->{query_queue} } == 1;
2027 }
2028
2029 cf::client->attach (
2030 on_reply => sub {
2031 my ($ns, $msg) = @_;
2032
2033 # this weird shuffling is so that direct followup queries
2034 # get handled first
2035 my $queue = delete $ns->{query_queue}
2036 or return; # be conservative, not sure how that can happen, but we saw a crash here
2037
2038 (shift @$queue)->[1]->($msg);
2039 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2040
2041 push @{ $ns->{query_queue} }, @$queue;
2042
2043 if (@{ $ns->{query_queue} } == @$queue) {
2044 if (@$queue) {
2045 $ns->send_packet ($ns->{query_queue}[0][0]);
2046 } else {
2047 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2048 }
2049 }
2050 },
2051 );
2052
2053 =item $client->async (\&cb)
2054
2055 Create a new coroutine, running the specified callback. The coroutine will
2056 be automatically cancelled when the client gets destroyed (e.g. on logout,
2057 or loss of connection).
2058
2059 =cut
2060
2061 sub cf::client::async {
2062 my ($self, $cb) = @_;
2063
2064 my $coro = &Coro::async ($cb);
2065
2066 $coro->on_destroy (sub {
2067 delete $self->{_coro}{$coro+0};
2068 });
2069
2070 $self->{_coro}{$coro+0} = $coro;
2071
2072 $coro
2073 }
2074
2075 cf::client->attach (
2076 on_destroy => sub {
2077 my ($ns) = @_;
2078
2079 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2080 },
2081 );
2082
2083 =back
2084
2085
2086 =head2 SAFE SCRIPTING
2087
2088 Functions that provide a safe environment to compile and execute
2089 snippets of perl code without them endangering the safety of the server
2090 itself. Looping constructs, I/O operators and other built-in functionality
2091 is not available in the safe scripting environment, and the number of
2092 functions and methods that can be called is greatly reduced.
2093
2094 =cut
2095
2096 our $safe = new Safe "safe";
2097 our $safe_hole = new Safe::Hole;
2098
2099 $SIG{FPE} = 'IGNORE';
2100
2101 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2102
2103 # here we export the classes and methods available to script code
2104
2105 =pod
2106
2107 The following fucntions and emthods are available within a safe environment:
2108
2109 cf::object contr pay_amount pay_player map
2110 cf::object::player player
2111 cf::player peaceful
2112 cf::map trigger
2113
2114 =cut
2115
2116 for (
2117 ["cf::object" => qw(contr pay_amount pay_player map)],
2118 ["cf::object::player" => qw(player)],
2119 ["cf::player" => qw(peaceful)],
2120 ["cf::map" => qw(trigger)],
2121 ) {
2122 no strict 'refs';
2123 my ($pkg, @funs) = @$_;
2124 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2125 for @funs;
2126 }
2127
2128 =over 4
2129
2130 =item @retval = safe_eval $code, [var => value, ...]
2131
2132 Compiled and executes the given perl code snippet. additional var/value
2133 pairs result in temporary local (my) scalar variables of the given name
2134 that are available in the code snippet. Example:
2135
2136 my $five = safe_eval '$first + $second', first => 1, second => 4;
2137
2138 =cut
2139
2140 sub safe_eval($;@) {
2141 my ($code, %vars) = @_;
2142
2143 my $qcode = $code;
2144 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2145 $qcode =~ s/\n/\\n/g;
2146
2147 local $_;
2148 local @safe::cf::_safe_eval_args = values %vars;
2149
2150 my $eval =
2151 "do {\n"
2152 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2153 . "#line 0 \"{$qcode}\"\n"
2154 . $code
2155 . "\n}"
2156 ;
2157
2158 sub_generation_inc;
2159 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2160 sub_generation_inc;
2161
2162 if ($@) {
2163 warn "$@";
2164 warn "while executing safe code '$code'\n";
2165 warn "with arguments " . (join " ", %vars) . "\n";
2166 }
2167
2168 wantarray ? @res : $res[0]
2169 }
2170
2171 =item cf::register_script_function $function => $cb
2172
2173 Register a function that can be called from within map/npc scripts. The
2174 function should be reasonably secure and should be put into a package name
2175 like the extension.
2176
2177 Example: register a function that gets called whenever a map script calls
2178 C<rent::overview>, as used by the C<rent> extension.
2179
2180 cf::register_script_function "rent::overview" => sub {
2181 ...
2182 };
2183
2184 =cut
2185
2186 sub register_script_function {
2187 my ($fun, $cb) = @_;
2188
2189 no strict 'refs';
2190 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2191 }
2192
2193 =back
2194
2195 =cut
2196
2197 #############################################################################
2198
2199 =head2 EXTENSION DATABASE SUPPORT
2200
2201 Crossfire maintains a very simple database for extension use. It can
2202 currently store anything that can be serialised using Storable, which
2203 excludes objects.
2204
2205 The parameter C<$family> should best start with the name of the extension
2206 using it, it should be unique.
2207
2208 =over 4
2209
2210 =item $value = cf::db_get $family => $key
2211
2212 Returns a single value from the database.
2213
2214 =item cf::db_put $family => $key => $value
2215
2216 Stores the given C<$value> in the family.
2217
2218 =cut
2219
2220 our $DB;
2221
2222 sub db_init {
2223 unless ($DB) {
2224 $DB = BDB::db_create $DB_ENV;
2225
2226 cf::sync_job {
2227 eval {
2228 $DB->set_flags (BDB::CHKSUM);
2229
2230 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
2231 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
2232 cf::cleanup "db_open(db): $!" if $!;
2233 };
2234 cf::cleanup "db_open(db): $@" if $@;
2235 };
2236
2237 my $path = cf::localdir . "/database.pst";
2238 if (stat $path) {
2239 cf::sync_job {
2240 my $pst = Storable::retrieve $path;
2241
2242 cf::db_put (board => data => $pst->{board});
2243 cf::db_put (guildrules => data => $pst->{guildrules});
2244 cf::db_put (rent => balance => $pst->{rent}{balance});
2245 BDB::db_env_txn_checkpoint $DB_ENV;
2246
2247 unlink $path;
2248 };
2249 }
2250 }
2251 }
2252
2253 sub db_get($$) {
2254 my $key = "$_[0]/$_[1]";
2255
2256 cf::sync_job {
2257 BDB::db_get $DB, undef, $key, my $data;
2258
2259 $! ? ()
2260 : Compress::LZF::sthaw $data
2261 }
2262 }
2263
2264 sub db_put($$$) {
2265 BDB::dbreq_pri 4;
2266 BDB::db_put $DB, undef, "$_[0]/$_[1]", Compress::LZF::sfreeze_cr $_[2], 0, sub { };
2267 }
2268
2269 #############################################################################
2270 # the server's init and main functions
2271
2272 sub load_faces {
2273 my $path = sprintf "%s/faces", cf::datadir;
2274
2275 warn "loading faces from $path\n";
2276
2277 my $faces;
2278 0 < aio_load $path, $faces
2279 or die "$path: $!";
2280
2281 Coro::cede;
2282 $faces = Storable::thaw $faces;
2283 Coro::cede;
2284
2285 while (my ($face, $info) = each %$faces) {
2286 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2287 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2288 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2289 Coro::cede;
2290 }
2291
2292 1
2293 }
2294
2295 sub reload_resources {
2296 load_resource_file sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2297 or die "unable to load regions file\n";#d#
2298 load_faces
2299 or die "unable to load faces\n";#d#
2300 }
2301
2302 sub init {
2303 reload_resources;
2304 }
2305
2306 sub cfg_load {
2307 open my $fh, "<:utf8", cf::confdir . "/config"
2308 or return;
2309
2310 local $/;
2311 *CFG = YAML::Syck::Load <$fh>;
2312
2313 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2314
2315 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2316 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2317
2318 if (exists $CFG{mlockall}) {
2319 eval {
2320 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2321 and die "WARNING: m(un)lockall failed: $!\n";
2322 };
2323 warn $@ if $@;
2324 }
2325 }
2326
2327 sub main {
2328 # we must not ever block the main coroutine
2329 local $Coro::idle = sub {
2330 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2331 (async {
2332 Event::one_event;
2333 })->prio (Coro::PRIO_MAX);
2334 };
2335
2336 cfg_load;
2337 db_init;
2338 load_extensions;
2339
2340 $TICK_WATCHER->start;
2341 Event::loop;
2342 }
2343
2344 #############################################################################
2345 # initialisation and cleanup
2346
2347 # install some emergency cleanup handlers
2348 BEGIN {
2349 for my $signal (qw(INT HUP TERM)) {
2350 Event->signal (
2351 reentrant => 0,
2352 data => WF_AUTOCANCEL,
2353 signal => $signal,
2354 prio => 0,
2355 cb => sub {
2356 cf::cleanup "SIG$signal";
2357 },
2358 );
2359 }
2360 }
2361
2362 sub emergency_save() {
2363 my $freeze_guard = cf::freeze_mainloop;
2364
2365 warn "enter emergency perl save\n";
2366
2367 cf::sync_job {
2368 # use a peculiar iteration method to avoid tripping on perl
2369 # refcount bugs in for. also avoids problems with players
2370 # and maps saved/destroyed asynchronously.
2371 warn "begin emergency player save\n";
2372 for my $login (keys %cf::PLAYER) {
2373 my $pl = $cf::PLAYER{$login} or next;
2374 $pl->valid or next;
2375 $pl->save;
2376 }
2377 warn "end emergency player save\n";
2378
2379 warn "begin emergency map save\n";
2380 for my $path (keys %cf::MAP) {
2381 my $map = $cf::MAP{$path} or next;
2382 $map->valid or next;
2383 $map->save;
2384 }
2385 warn "end emergency map save\n";
2386
2387 warn "begin emergency database checkpoint\n";
2388 BDB::db_env_txn_checkpoint $DB_ENV;
2389 warn "end emergency database checkpoint\n";
2390 };
2391
2392 warn "leave emergency perl save\n";
2393 }
2394
2395 sub post_cleanup {
2396 my ($make_core) = @_;
2397
2398 warn Carp::longmess "post_cleanup backtrace"
2399 if $make_core;
2400 }
2401
2402 sub reload() {
2403 # can/must only be called in main
2404 if ($Coro::current != $Coro::main) {
2405 warn "can only reload from main coroutine";
2406 return;
2407 }
2408
2409 warn "reloading...";
2410
2411 warn "entering sync_job";
2412
2413 cf::sync_job {
2414 cf::write_runtime; # external watchdog should not bark
2415 cf::emergency_save;
2416 cf::write_runtime; # external watchdog should not bark
2417
2418 warn "syncing database to disk";
2419 BDB::db_env_txn_checkpoint $DB_ENV;
2420
2421 # if anything goes wrong in here, we should simply crash as we already saved
2422
2423 warn "cancelling all WF_AUTOCANCEL watchers";
2424 for (Event::all_watchers) {
2425 $_->cancel if $_->data & WF_AUTOCANCEL;
2426 }
2427
2428 warn "flushing outstanding aio requests";
2429 for (;;) {
2430 BDB::flush;
2431 IO::AIO::flush;
2432 Coro::cede;
2433 last unless IO::AIO::nreqs || BDB::nreqs;
2434 warn "iterate...";
2435 }
2436
2437 ++$RELOAD;
2438
2439 warn "cancelling all extension coros";
2440 $_->cancel for values %EXT_CORO;
2441 %EXT_CORO = ();
2442
2443 warn "removing commands";
2444 %COMMAND = ();
2445
2446 warn "removing ext commands";
2447 %EXTCMD = ();
2448
2449 warn "unloading/nuking all extensions";
2450 for my $pkg (@EXTS) {
2451 warn "... unloading $pkg";
2452
2453 if (my $cb = $pkg->can ("unload")) {
2454 eval {
2455 $cb->($pkg);
2456 1
2457 } or warn "$pkg unloaded, but with errors: $@";
2458 }
2459
2460 warn "... nuking $pkg";
2461 Symbol::delete_package $pkg;
2462 }
2463
2464 warn "unloading all perl modules loaded from $LIBDIR";
2465 while (my ($k, $v) = each %INC) {
2466 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2467
2468 warn "... unloading $k";
2469 delete $INC{$k};
2470
2471 $k =~ s/\.pm$//;
2472 $k =~ s/\//::/g;
2473
2474 if (my $cb = $k->can ("unload_module")) {
2475 $cb->();
2476 }
2477
2478 Symbol::delete_package $k;
2479 }
2480
2481 warn "getting rid of safe::, as good as possible";
2482 Symbol::delete_package "safe::$_"
2483 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2484
2485 warn "unloading cf.pm \"a bit\"";
2486 delete $INC{"cf.pm"};
2487
2488 # don't, removes xs symbols, too,
2489 # and global variables created in xs
2490 #Symbol::delete_package __PACKAGE__;
2491
2492 warn "unload completed, starting to reload now";
2493
2494 warn "reloading cf.pm";
2495 require cf;
2496 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2497
2498 warn "loading config and database again";
2499 cf::cfg_load;
2500
2501 warn "loading extensions";
2502 cf::load_extensions;
2503
2504 warn "reattaching attachments to objects/players";
2505 _global_reattach; # objects, sockets
2506 warn "reattaching attachments to maps";
2507 reattach $_ for values %MAP;
2508 warn "reattaching attachments to players";
2509 reattach $_ for values %PLAYER;
2510
2511 warn "loading reloadable resources";
2512 reload_resources;
2513
2514 warn "leaving sync_job";
2515
2516 1
2517 } or do {
2518 warn $@;
2519 warn "error while reloading, exiting.";
2520 exit 1;
2521 };
2522
2523 warn "reloaded";
2524 };
2525
2526 our $RELOAD_WATCHER; # used only during reload
2527
2528 register_command "reload" => sub {
2529 my ($who, $arg) = @_;
2530
2531 if ($who->flag (FLAG_WIZ)) {
2532 $who->message ("reloading server.");
2533
2534 # doing reload synchronously and two reloads happen back-to-back,
2535 # coro crashes during coro_state_free->destroy here.
2536
2537 $RELOAD_WATCHER ||= Event->timer (
2538 reentrant => 0,
2539 after => 0,
2540 data => WF_AUTOCANCEL,
2541 cb => sub {
2542 reload;
2543 undef $RELOAD_WATCHER;
2544 },
2545 );
2546 }
2547 };
2548
2549 unshift @INC, $LIBDIR;
2550
2551 my $bug_warning = 0;
2552
2553 $TICK_WATCHER = Event->timer (
2554 reentrant => 0,
2555 parked => 1,
2556 prio => 0,
2557 at => $NEXT_TICK || $TICK,
2558 data => WF_AUTOCANCEL,
2559 cb => sub {
2560 if ($Coro::current != $Coro::main) {
2561 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2562 unless ++$bug_warning > 10;
2563 return;
2564 }
2565
2566 $NOW = Event::time;
2567
2568 cf::server_tick; # one server iteration
2569 $RUNTIME += $TICK;
2570 $NEXT_TICK += $TICK;
2571
2572 if ($NOW >= $NEXT_RUNTIME_WRITE) {
2573 $NEXT_RUNTIME_WRITE = $NOW + 10;
2574 Coro::async_pool {
2575 write_runtime
2576 or warn "ERROR: unable to write runtime file: $!";
2577 };
2578 }
2579
2580 $WAIT_FOR_TICK->broadcast;
2581 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2582
2583 # my $AFTER = Event::time;
2584 # warn $AFTER - $NOW;#d#
2585
2586 # if we are delayed by four ticks or more, skip them all
2587 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2588
2589 $TICK_WATCHER->at ($NEXT_TICK);
2590 $TICK_WATCHER->start;
2591 },
2592 );
2593
2594 {
2595 BDB::max_poll_time $TICK * 0.1;
2596 $BDB_POLL_WATCHER = Event->io (
2597 reentrant => 0,
2598 fd => BDB::poll_fileno,
2599 poll => 'r',
2600 prio => 0,
2601 data => WF_AUTOCANCEL,
2602 cb => \&BDB::poll_cb,
2603 );
2604 BDB::min_parallel 8;
2605
2606 BDB::set_sync_prepare {
2607 my $status;
2608 my $current = $Coro::current;
2609 (
2610 sub {
2611 $status = $!;
2612 $current->ready; undef $current;
2613 },
2614 sub {
2615 Coro::schedule while defined $current;
2616 $! = $status;
2617 },
2618 )
2619 };
2620
2621 unless ($DB_ENV) {
2622 $DB_ENV = BDB::db_env_create;
2623
2624 cf::sync_job {
2625 eval {
2626 BDB::db_env_open
2627 $DB_ENV,
2628 $BDB_ENV_DIR,
2629 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
2630 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
2631 0666;
2632
2633 cf::cleanup "db_env_open($BDB_ENV_DIR): $!" if $!;
2634
2635 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
2636 $DB_ENV->set_lk_detect;
2637 };
2638
2639 cf::cleanup "db_env_open(db): $@" if $@;
2640 };
2641 }
2642 }
2643
2644 {
2645 IO::AIO::min_parallel 8;
2646
2647 undef $Coro::AIO::WATCHER;
2648 IO::AIO::max_poll_time $TICK * 0.1;
2649 $AIO_POLL_WATCHER = Event->io (
2650 reentrant => 0,
2651 data => WF_AUTOCANCEL,
2652 fd => IO::AIO::poll_fileno,
2653 poll => 'r',
2654 prio => 6,
2655 cb => \&IO::AIO::poll_cb,
2656 );
2657 }
2658
2659 END { cf::emergency_save }
2660
2661 1
2662