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Revision: 1.233
Committed: Wed Apr 4 02:20:27 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.232: +5 -3 lines
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File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Event;
10 use Opcode;
11 use Safe;
12 use Safe::Hole;
13
14 use Coro 3.52 ();
15 use Coro::State;
16 use Coro::Event;
17 use Coro::Timer;
18 use Coro::Signal;
19 use Coro::Semaphore;
20 use Coro::AIO;
21
22 use BDB ();
23 use Data::Dumper;
24 use Digest::MD5;
25 use Fcntl;
26 use YAML::Syck ();
27 use IO::AIO 2.32 ();
28 use Time::HiRes;
29 use Compress::LZF;
30
31 # configure various modules to our taste
32 #
33 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
34 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
35
36 $Event::Eval = 1; # no idea why this is required, but it is
37
38 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
39 $YAML::Syck::ImplicitUnicode = 1;
40
41 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
42
43 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
44
45 our %COMMAND = ();
46 our %COMMAND_TIME = ();
47
48 our @EXTS = (); # list of extension package names
49 our %EXTCMD = ();
50 our %EXT_CORO = (); # coroutines bound to extensions
51 our %EXT_MAP = (); # pluggable maps
52
53 our $RELOAD; # number of reloads so far
54 our @EVENT;
55 our $LIBDIR = datadir . "/ext";
56
57 our $TICK = MAX_TIME * 1e-6;
58 our $TICK_WATCHER;
59 our $AIO_POLL_WATCHER;
60 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
61 our $NEXT_TICK;
62 our $NOW;
63 our $USE_FSYNC = 1; # use fsync to write maps - default off
64
65 our $BDB_POLL_WATCHER;
66 our $DB_ENV;
67
68 our %CFG;
69
70 our $UPTIME; $UPTIME ||= time;
71 our $RUNTIME;
72
73 our %PLAYER; # all users
74 our %MAP; # all maps
75 our $LINK_MAP; # the special {link} map, which is always available
76 our $RANDOM_MAPS = cf::localdir . "/random";
77 our $BDB_ENV_DIR = cf::localdir . "/db";
78
79 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
80 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
81
82 # used to convert map paths into valid unix filenames by replacing / by ∕
83 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
84
85 binmode STDOUT;
86 binmode STDERR;
87
88 # read virtual server time, if available
89 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
90 open my $fh, "<", cf::localdir . "/runtime"
91 or die "unable to read runtime file: $!";
92 $RUNTIME = <$fh> + 0.;
93 }
94
95 mkdir cf::localdir;
96 mkdir cf::localdir . "/" . cf::playerdir;
97 mkdir cf::localdir . "/" . cf::tmpdir;
98 mkdir cf::localdir . "/" . cf::uniquedir;
99 mkdir $RANDOM_MAPS;
100 mkdir $BDB_ENV_DIR;
101
102 our $EMERGENCY_POSITION;
103
104 sub cf::map::normalise;
105
106 #############################################################################
107
108 =head2 GLOBAL VARIABLES
109
110 =over 4
111
112 =item $cf::UPTIME
113
114 The timestamp of the server start (so not actually an uptime).
115
116 =item $cf::RUNTIME
117
118 The time this server has run, starts at 0 and is increased by $cf::TICK on
119 every server tick.
120
121 =item $cf::LIBDIR
122
123 The perl library directory, where extensions and cf-specific modules can
124 be found. It will be added to C<@INC> automatically.
125
126 =item $cf::NOW
127
128 The time of the last (current) server tick.
129
130 =item $cf::TICK
131
132 The interval between server ticks, in seconds.
133
134 =item %cf::CFG
135
136 Configuration for the server, loaded from C</etc/crossfire/config>, or
137 from wherever your confdir points to.
138
139 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
140
141 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
142 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
143 processing has been done. Call C<< ->wait >> on them to maximise the
144 window of cpu time available, or simply to synchronise to the server tick.
145
146 =back
147
148 =cut
149
150 BEGIN {
151 *CORE::GLOBAL::warn = sub {
152 my $msg = join "", @_;
153 utf8::encode $msg;
154
155 $msg .= "\n"
156 unless $msg =~ /\n$/;
157
158 LOG llevError, $msg;
159 };
160 }
161
162 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
163 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
164 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
165 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
166 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
167 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
168
169 # we bless all objects into (empty) derived classes to force a method lookup
170 # within the Safe compartment.
171 for my $pkg (qw(
172 cf::global cf::attachable
173 cf::object cf::object::player
174 cf::client cf::player
175 cf::arch cf::living
176 cf::map cf::party cf::region
177 )) {
178 no strict 'refs';
179 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
180 }
181
182 $Event::DIED = sub {
183 warn "error in event callback: @_";
184 };
185
186 =head2 UTILITY FUNCTIONS
187
188 =over 4
189
190 =item dumpval $ref
191
192 =cut
193
194 sub dumpval {
195 eval {
196 local $SIG{__DIE__};
197 my $d;
198 if (1) {
199 $d = new Data::Dumper([$_[0]], ["*var"]);
200 $d->Terse(1);
201 $d->Indent(2);
202 $d->Quotekeys(0);
203 $d->Useqq(1);
204 #$d->Bless(...);
205 $d->Seen($_[1]) if @_ > 1;
206 $d = $d->Dump();
207 }
208 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
209 $d
210 } || "[unable to dump $_[0]: '$@']";
211 }
212
213 use JSON::XS qw(to_json from_json); # TODO# replace by JSON::PC once working
214
215 =item $ref = cf::from_json $json
216
217 Converts a JSON string into the corresponding perl data structure.
218
219 =item $json = cf::to_json $ref
220
221 Converts a perl data structure into its JSON representation.
222
223 =item cf::lock_wait $string
224
225 Wait until the given lock is available. See cf::lock_acquire.
226
227 =item my $lock = cf::lock_acquire $string
228
229 Wait until the given lock is available and then acquires it and returns
230 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
231 for example when the coroutine gets canceled), the lock is automatically
232 returned.
233
234 Lock names should begin with a unique identifier (for example, cf::map::find
235 uses map_find and cf::map::load uses map_load).
236
237 =cut
238
239 our %LOCK;
240
241 sub lock_wait($) {
242 my ($key) = @_;
243
244 # wait for lock, if any
245 while ($LOCK{$key}) {
246 push @{ $LOCK{$key} }, $Coro::current;
247 Coro::schedule;
248 }
249 }
250
251 sub lock_acquire($) {
252 my ($key) = @_;
253
254 # wait, to be sure we are not locked
255 lock_wait $key;
256
257 $LOCK{$key} = [];
258
259 Coro::guard {
260 # wake up all waiters, to be on the safe side
261 $_->ready for @{ delete $LOCK{$key} };
262 }
263 }
264
265 sub freeze_mainloop {
266 return unless $TICK_WATCHER->is_active;
267
268 my $guard = Coro::guard {
269 $TICK_WATCHER->start;
270 };
271 $TICK_WATCHER->stop;
272 $guard
273 }
274
275 =item cf::async { BLOCK }
276
277 Currently the same as Coro::async_pool, meaning you cannot use
278 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
279 thing you are allowed to do is call C<prio> on it.
280
281 =cut
282
283 BEGIN { *async = \&Coro::async_pool }
284
285 =item cf::sync_job { BLOCK }
286
287 The design of crossfire+ requires that the main coro ($Coro::main) is
288 always able to handle events or runnable, as crossfire+ is only partly
289 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
290
291 If it must be done, put the blocking parts into C<sync_job>. This will run
292 the given BLOCK in another coroutine while waiting for the result. The
293 server will be frozen during this time, so the block should either finish
294 fast or be very important.
295
296 =cut
297
298 sub sync_job(&) {
299 my ($job) = @_;
300
301 if ($Coro::current == $Coro::main) {
302 # this is the main coro, too bad, we have to block
303 # till the operation succeeds, freezing the server :/
304
305 # TODO: use suspend/resume instead
306 # (but this is cancel-safe)
307 my $freeze_guard = freeze_mainloop;
308
309 my $busy = 1;
310 my @res;
311
312 (async {
313 @res = eval { $job->() };
314 warn $@ if $@;
315 undef $busy;
316 })->prio (Coro::PRIO_MAX);
317
318 while ($busy) {
319 Coro::cede or Event::one_event;
320 }
321
322 wantarray ? @res : $res[0]
323 } else {
324 # we are in another coroutine, how wonderful, everything just works
325
326 $job->()
327 }
328 }
329
330 =item $coro = cf::async_ext { BLOCK }
331
332 Like async, but this coro is automatically being canceled when the
333 extension calling this is being unloaded.
334
335 =cut
336
337 sub async_ext(&) {
338 my $cb = shift;
339
340 my $coro = &Coro::async ($cb);
341
342 $coro->on_destroy (sub {
343 delete $EXT_CORO{$coro+0};
344 });
345 $EXT_CORO{$coro+0} = $coro;
346
347 $coro
348 }
349
350 sub write_runtime {
351 my $guard = cf::lock_acquire "write_runtime";
352
353 my $runtime = cf::localdir . "/runtime";
354
355 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
356 or return;
357
358 my $value = $cf::RUNTIME + 90 + 10;
359 # 10 is the runtime save interval, for a monotonic clock
360 # 60 allows for the watchdog to kill the server.
361
362 (aio_write $fh, 0, (length $value), $value, 0) <= 0
363 and return;
364
365 # always fsync - this file is important
366 aio_fsync $fh
367 and return;
368
369 close $fh
370 or return;
371
372 aio_rename "$runtime~", $runtime
373 and return;
374
375 1
376 }
377
378 =item cf::datalog type => key => value, ...
379
380 Log a datalog packet of the given type with the given key-value pairs.
381
382 =cut
383
384 sub datalog($@) {
385 my ($type, %kv) = @_;
386 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
387 }
388
389 =back
390
391 =cut
392
393 #############################################################################
394
395 =head2 ATTACHABLE OBJECTS
396
397 Many objects in crossfire are so-called attachable objects. That means you can
398 attach callbacks/event handlers (a collection of which is called an "attachment")
399 to it. All such attachable objects support the following methods.
400
401 In the following description, CLASS can be any of C<global>, C<object>
402 C<player>, C<client> or C<map> (i.e. the attachable objects in
403 crossfire+).
404
405 =over 4
406
407 =item $attachable->attach ($attachment, key => $value...)
408
409 =item $attachable->detach ($attachment)
410
411 Attach/detach a pre-registered attachment to a specific object and give it
412 the specified key/value pairs as arguments.
413
414 Example, attach a minesweeper attachment to the given object, making it a
415 10x10 minesweeper game:
416
417 $obj->attach (minesweeper => width => 10, height => 10);
418
419 =item $bool = $attachable->attached ($name)
420
421 Checks wether the named attachment is currently attached to the object.
422
423 =item cf::CLASS->attach ...
424
425 =item cf::CLASS->detach ...
426
427 Define an anonymous attachment and attach it to all objects of the given
428 CLASS. See the next function for an explanation of its arguments.
429
430 You can attach to global events by using the C<cf::global> class.
431
432 Example, log all player logins:
433
434 cf::player->attach (
435 on_login => sub {
436 my ($pl) = @_;
437 ...
438 },
439 );
440
441 Example, attach to the jeweler skill:
442
443 cf::object->attach (
444 type => cf::SKILL,
445 subtype => cf::SK_JEWELER,
446 on_use_skill => sub {
447 my ($sk, $ob, $part, $dir, $msg) = @_;
448 ...
449 },
450 );
451
452 =item cf::CLASS::attachment $name, ...
453
454 Register an attachment by C<$name> through which attachable objects of the
455 given CLASS can refer to this attachment.
456
457 Some classes such as crossfire maps and objects can specify attachments
458 that are attached at load/instantiate time, thus the need for a name.
459
460 These calls expect any number of the following handler/hook descriptions:
461
462 =over 4
463
464 =item prio => $number
465
466 Set the priority for all following handlers/hooks (unless overwritten
467 by another C<prio> setting). Lower priority handlers get executed
468 earlier. The default priority is C<0>, and many built-in handlers are
469 registered at priority C<-1000>, so lower priorities should not be used
470 unless you know what you are doing.
471
472 =item type => $type
473
474 (Only for C<< cf::object->attach >> calls), limits the attachment to the
475 given type of objects only (the additional parameter C<subtype> can be
476 used to further limit to the given subtype).
477
478 =item on_I<event> => \&cb
479
480 Call the given code reference whenever the named event happens (event is
481 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
482 handlers are recognised generally depends on the type of object these
483 handlers attach to).
484
485 See F<include/eventinc.h> for the full list of events supported, and their
486 class.
487
488 =item package => package::
489
490 Look for sub functions of the name C<< on_I<event> >> in the given
491 package and register them. Only handlers for eevents supported by the
492 object/class are recognised.
493
494 =back
495
496 Example, define an attachment called "sockpuppet" that calls the given
497 event handler when a monster attacks:
498
499 cf::object::attachment sockpuppet =>
500 on_skill_attack => sub {
501 my ($self, $victim) = @_;
502 ...
503 }
504 }
505
506 =item $attachable->valid
507
508 Just because you have a perl object does not mean that the corresponding
509 C-level object still exists. If you try to access an object that has no
510 valid C counterpart anymore you get an exception at runtime. This method
511 can be used to test for existence of the C object part without causing an
512 exception.
513
514 =cut
515
516 # the following variables are defined in .xs and must not be re-created
517 our @CB_GLOBAL = (); # registry for all global events
518 our @CB_ATTACHABLE = (); # registry for all attachables
519 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
520 our @CB_PLAYER = ();
521 our @CB_CLIENT = ();
522 our @CB_TYPE = (); # registry for type (cf-object class) based events
523 our @CB_MAP = ();
524
525 my %attachment;
526
527 sub cf::attachable::thawer_merge {
528 # simply override everything except _meta
529 local $_[0]{_meta};
530 %{$_[0]} = %{$_[1]};
531 }
532
533 sub _attach_cb($$$$) {
534 my ($registry, $event, $prio, $cb) = @_;
535
536 use sort 'stable';
537
538 $cb = [$prio, $cb];
539
540 @{$registry->[$event]} = sort
541 { $a->[0] cmp $b->[0] }
542 @{$registry->[$event] || []}, $cb;
543 }
544
545 # hack
546 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
547
548 # attach handles attaching event callbacks
549 # the only thing the caller has to do is pass the correct
550 # registry (== where the callback attaches to).
551 sub _attach {
552 my ($registry, $klass, @arg) = @_;
553
554 my $object_type;
555 my $prio = 0;
556 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
557
558 #TODO: get rid of this hack
559 if ($attachable_klass{$klass}) {
560 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
561 }
562
563 while (@arg) {
564 my $type = shift @arg;
565
566 if ($type eq "prio") {
567 $prio = shift @arg;
568
569 } elsif ($type eq "type") {
570 $object_type = shift @arg;
571 $registry = $CB_TYPE[$object_type] ||= [];
572
573 } elsif ($type eq "subtype") {
574 defined $object_type or Carp::croak "subtype specified without type";
575 my $object_subtype = shift @arg;
576 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
577
578 } elsif ($type eq "package") {
579 my $pkg = shift @arg;
580
581 while (my ($name, $id) = each %cb_id) {
582 if (my $cb = $pkg->can ($name)) {
583 _attach_cb $registry, $id, $prio, $cb;
584 }
585 }
586
587 } elsif (exists $cb_id{$type}) {
588 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
589
590 } elsif (ref $type) {
591 warn "attaching objects not supported, ignoring.\n";
592
593 } else {
594 shift @arg;
595 warn "attach argument '$type' not supported, ignoring.\n";
596 }
597 }
598 }
599
600 sub _object_attach {
601 my ($obj, $name, %arg) = @_;
602
603 return if exists $obj->{_attachment}{$name};
604
605 if (my $attach = $attachment{$name}) {
606 my $registry = $obj->registry;
607
608 for (@$attach) {
609 my ($klass, @attach) = @$_;
610 _attach $registry, $klass, @attach;
611 }
612
613 $obj->{$name} = \%arg;
614 } else {
615 warn "object uses attachment '$name' that is not available, postponing.\n";
616 }
617
618 $obj->{_attachment}{$name} = undef;
619 }
620
621 sub cf::attachable::attach {
622 if (ref $_[0]) {
623 _object_attach @_;
624 } else {
625 _attach shift->_attach_registry, @_;
626 }
627 };
628
629 # all those should be optimised
630 sub cf::attachable::detach {
631 my ($obj, $name) = @_;
632
633 if (ref $obj) {
634 delete $obj->{_attachment}{$name};
635 reattach ($obj);
636 } else {
637 Carp::croak "cannot, currently, detach class attachments";
638 }
639 };
640
641 sub cf::attachable::attached {
642 my ($obj, $name) = @_;
643
644 exists $obj->{_attachment}{$name}
645 }
646
647 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
648 eval "#line " . __LINE__ . " 'cf.pm'
649 sub cf::\L$klass\E::_attach_registry {
650 (\\\@CB_$klass, KLASS_$klass)
651 }
652
653 sub cf::\L$klass\E::attachment {
654 my \$name = shift;
655
656 \$attachment{\$name} = [[KLASS_$klass, \@_]];
657 }
658 ";
659 die if $@;
660 }
661
662 our $override;
663 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
664
665 sub override {
666 $override = 1;
667 @invoke_results = ();
668 }
669
670 sub do_invoke {
671 my $event = shift;
672 my $callbacks = shift;
673
674 @invoke_results = ();
675
676 local $override;
677
678 for (@$callbacks) {
679 eval { &{$_->[1]} };
680
681 if ($@) {
682 warn "$@";
683 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
684 override;
685 }
686
687 return 1 if $override;
688 }
689
690 0
691 }
692
693 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
694
695 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
696
697 Generate an object-specific event with the given arguments.
698
699 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
700 removed in future versions), and there is no public API to access override
701 results (if you must, access C<@cf::invoke_results> directly).
702
703 =back
704
705 =cut
706
707 #############################################################################
708 # object support
709
710 sub reattach {
711 # basically do the same as instantiate, without calling instantiate
712 my ($obj) = @_;
713
714 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
715
716 my $registry = $obj->registry;
717
718 @$registry = ();
719
720 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
721
722 for my $name (keys %{ $obj->{_attachment} || {} }) {
723 if (my $attach = $attachment{$name}) {
724 for (@$attach) {
725 my ($klass, @attach) = @$_;
726 _attach $registry, $klass, @attach;
727 }
728 } else {
729 warn "object uses attachment '$name' that is not available, postponing.\n";
730 }
731 }
732 }
733
734 cf::attachable->attach (
735 prio => -1000000,
736 on_instantiate => sub {
737 my ($obj, $data) = @_;
738
739 $data = from_json $data;
740
741 for (@$data) {
742 my ($name, $args) = @$_;
743
744 $obj->attach ($name, %{$args || {} });
745 }
746 },
747 on_reattach => \&reattach,
748 on_clone => sub {
749 my ($src, $dst) = @_;
750
751 @{$dst->registry} = @{$src->registry};
752
753 %$dst = %$src;
754
755 %{$dst->{_attachment}} = %{$src->{_attachment}}
756 if exists $src->{_attachment};
757 },
758 );
759
760 sub object_freezer_save {
761 my ($filename, $rdata, $objs) = @_;
762
763 sync_job {
764 if (length $$rdata) {
765 warn sprintf "saving %s (%d,%d)\n",
766 $filename, length $$rdata, scalar @$objs;
767
768 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
769 chmod SAVE_MODE, $fh;
770 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
771 aio_fsync $fh if $cf::USE_FSYNC;
772 close $fh;
773
774 if (@$objs) {
775 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
776 chmod SAVE_MODE, $fh;
777 my $data = Storable::nfreeze { version => 1, objs => $objs };
778 aio_write $fh, 0, (length $data), $data, 0;
779 aio_fsync $fh if $cf::USE_FSYNC;
780 close $fh;
781 aio_rename "$filename.pst~", "$filename.pst";
782 }
783 } else {
784 aio_unlink "$filename.pst";
785 }
786
787 aio_rename "$filename~", $filename;
788 } else {
789 warn "FATAL: $filename~: $!\n";
790 }
791 } else {
792 aio_unlink $filename;
793 aio_unlink "$filename.pst";
794 }
795 }
796 }
797
798 sub object_freezer_as_string {
799 my ($rdata, $objs) = @_;
800
801 use Data::Dumper;
802
803 $$rdata . Dumper $objs
804 }
805
806 sub object_thawer_load {
807 my ($filename) = @_;
808
809 my ($data, $av);
810
811 (aio_load $filename, $data) >= 0
812 or return;
813
814 unless (aio_stat "$filename.pst") {
815 (aio_load "$filename.pst", $av) >= 0
816 or return;
817 $av = eval { (Storable::thaw $av)->{objs} };
818 }
819
820 warn sprintf "loading %s (%d)\n",
821 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av);
823 }
824
825 #############################################################################
826 # command handling &c
827
828 =item cf::register_command $name => \&callback($ob,$args);
829
830 Register a callback for execution when the client sends the user command
831 $name.
832
833 =cut
834
835 sub register_command {
836 my ($name, $cb) = @_;
837
838 my $caller = caller;
839 #warn "registering command '$name/$time' to '$caller'";
840
841 push @{ $COMMAND{$name} }, [$caller, $cb];
842 }
843
844 =item cf::register_extcmd $name => \&callback($pl,$packet);
845
846 Register a callbackf ro execution when the client sends an extcmd packet.
847
848 If the callback returns something, it is sent back as if reply was being
849 called.
850
851 =cut
852
853 sub register_extcmd {
854 my ($name, $cb) = @_;
855
856 $EXTCMD{$name} = $cb;
857 }
858
859 cf::player->attach (
860 on_command => sub {
861 my ($pl, $name, $params) = @_;
862
863 my $cb = $COMMAND{$name}
864 or return;
865
866 for my $cmd (@$cb) {
867 $cmd->[1]->($pl->ob, $params);
868 }
869
870 cf::override;
871 },
872 on_extcmd => sub {
873 my ($pl, $buf) = @_;
874
875 my $msg = eval { from_json $buf };
876
877 if (ref $msg) {
878 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
879 if (my %reply = $cb->($pl, $msg)) {
880 $pl->ext_reply ($msg->{msgid}, %reply);
881 }
882 }
883 } else {
884 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
885 }
886
887 cf::override;
888 },
889 );
890
891 sub load_extension {
892 my ($path) = @_;
893
894 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
895 my $base = $1;
896 my $pkg = $1;
897 $pkg =~ s/[^[:word:]]/_/g;
898 $pkg = "ext::$pkg";
899
900 warn "... loading '$path' into '$pkg'\n";
901
902 open my $fh, "<:utf8", $path
903 or die "$path: $!";
904
905 my $source =
906 "package $pkg; use strict; use utf8;\n"
907 . "#line 1 \"$path\"\n{\n"
908 . (do { local $/; <$fh> })
909 . "\n};\n1";
910
911 unless (eval $source) {
912 my $msg = $@ ? "$path: $@\n"
913 : "extension disabled.\n";
914 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
915 warn $@;
916 warn "mandatory extension failed to load, exiting.\n";
917 exit 1;
918 }
919 die $@;
920 }
921
922 push @EXTS, $pkg;
923 }
924
925 sub load_extensions {
926 for my $ext (<$LIBDIR/*.ext>) {
927 next unless -r $ext;
928 eval {
929 load_extension $ext;
930 1
931 } or warn "$ext not loaded: $@";
932 }
933 }
934
935 #############################################################################
936
937 =head2 CORE EXTENSIONS
938
939 Functions and methods that extend core crossfire objects.
940
941 =cut
942
943 package cf::player;
944
945 use Coro::AIO;
946
947 =head3 cf::player
948
949 =over 4
950
951 =item cf::player::find $login
952
953 Returns the given player object, loading it if necessary (might block).
954
955 =cut
956
957 sub playerdir($) {
958 cf::localdir
959 . "/"
960 . cf::playerdir
961 . "/"
962 . (ref $_[0] ? $_[0]->ob->name : $_[0])
963 }
964
965 sub path($) {
966 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
967
968 (playerdir $login) . "/$login.pl"
969 }
970
971 sub find_active($) {
972 $cf::PLAYER{$_[0]}
973 and $cf::PLAYER{$_[0]}->active
974 and $cf::PLAYER{$_[0]}
975 }
976
977 sub exists($) {
978 my ($login) = @_;
979
980 $cf::PLAYER{$login}
981 or cf::sync_job { !aio_stat path $login }
982 }
983
984 sub find($) {
985 return $cf::PLAYER{$_[0]} || do {
986 my $login = $_[0];
987
988 my $guard = cf::lock_acquire "user_find:$login";
989
990 $cf::PLAYER{$_[0]} || do {
991 my $pl = load_pl path $login
992 or return;
993 $cf::PLAYER{$login} = $pl
994 }
995 }
996 }
997
998 sub save($) {
999 my ($pl) = @_;
1000
1001 return if $pl->{deny_save};
1002
1003 my $path = path $pl;
1004 my $guard = cf::lock_acquire "user_save:$path";
1005
1006 return if $pl->{deny_save};
1007
1008 aio_mkdir playerdir $pl, 0770;
1009 $pl->{last_save} = $cf::RUNTIME;
1010
1011 $pl->save_pl ($path);
1012 Coro::cede;
1013 }
1014
1015 sub new($) {
1016 my ($login) = @_;
1017
1018 my $self = create;
1019
1020 $self->ob->name ($login);
1021 $self->{deny_save} = 1;
1022
1023 $cf::PLAYER{$login} = $self;
1024
1025 $self
1026 }
1027
1028 =item $pl->quit_character
1029
1030 Nukes the player without looking back. If logged in, the connection will
1031 be destroyed. May block for a long time.
1032
1033 =cut
1034
1035 sub quit_character {
1036 my ($pl) = @_;
1037
1038 my $name = $pl->ob->name;
1039
1040 $pl->{deny_save} = 1;
1041 $pl->password ("*"); # this should lock out the player until we nuked the dir
1042
1043 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1044 $pl->deactivate;
1045 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1046 $pl->ns->destroy if $pl->ns;
1047
1048 my $path = playerdir $pl;
1049 my $temp = "$path~$cf::RUNTIME~deleting~";
1050 aio_rename $path, $temp;
1051 delete $cf::PLAYER{$pl->ob->name};
1052 $pl->destroy;
1053
1054 my $prefix = qr<^~\Q$name\E/>;
1055
1056 # nuke player maps
1057 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1058
1059 IO::AIO::aio_rmtree $temp;
1060 }
1061
1062 =item $pl->kick
1063
1064 Kicks a player out of the game. This destroys the connection.
1065
1066 =cut
1067
1068 sub kick {
1069 my ($pl, $kicker) = @_;
1070
1071 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1072 $pl->killer ("kicked");
1073 $pl->ns->destroy;
1074 }
1075
1076 =item cf::player::list_logins
1077
1078 Returns am arrayref of all valid playernames in the system, can take a
1079 while and may block, so not sync_job-capable, ever.
1080
1081 =cut
1082
1083 sub list_logins {
1084 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1085 or return [];
1086
1087 my @logins;
1088
1089 for my $login (@$dirs) {
1090 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1091 aio_read $fh, 0, 512, my $buf, 0 or next;
1092 $buf !~ /^password -------------$/m or next; # official not-valid tag
1093
1094 utf8::decode $login;
1095 push @logins, $login;
1096 }
1097
1098 \@logins
1099 }
1100
1101 =item $player->maps
1102
1103 Returns an arrayref of map paths that are private for this
1104 player. May block.
1105
1106 =cut
1107
1108 sub maps($) {
1109 my ($pl) = @_;
1110
1111 $pl = ref $pl ? $pl->ob->name : $pl;
1112
1113 my $files = aio_readdir playerdir $pl
1114 or return;
1115
1116 my @paths;
1117
1118 for (@$files) {
1119 utf8::decode $_;
1120 next if /\.(?:pl|pst)$/;
1121 next unless /^$PATH_SEP/o;
1122
1123 push @paths, cf::map::normalise "~$pl/$_";
1124 }
1125
1126 \@paths
1127 }
1128
1129 =item $player->ext_reply ($msgid, %msg)
1130
1131 Sends an ext reply to the player.
1132
1133 =cut
1134
1135 sub ext_reply($$%) {
1136 my ($self, $id, %msg) = @_;
1137
1138 $msg{msgid} = $id;
1139
1140 $self->send ("ext " . cf::to_json \%msg);
1141 }
1142
1143 =item $player->ext_event ($type, %msg)
1144
1145 Sends an ext event to the client.
1146
1147 =cut
1148
1149 sub ext_event($$%) {
1150 my ($self, $type, %msg) = @_;
1151
1152 $self->ns->ext_event ($type, %msg);
1153 }
1154
1155 package cf;
1156
1157 =back
1158
1159
1160 =head3 cf::map
1161
1162 =over 4
1163
1164 =cut
1165
1166 package cf::map;
1167
1168 use Fcntl;
1169 use Coro::AIO;
1170
1171 use overload
1172 '""' => \&as_string,
1173 fallback => 1;
1174
1175 our $MAX_RESET = 3600;
1176 our $DEFAULT_RESET = 3000;
1177
1178 sub generate_random_map {
1179 my ($self, $rmp) = @_;
1180 # mit "rum" bekleckern, nicht
1181 $self->_create_random_map (
1182 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1183 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1184 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1185 $rmp->{exit_on_final_map},
1186 $rmp->{xsize}, $rmp->{ysize},
1187 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1188 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1189 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1190 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1191 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1192 (cf::region::find $rmp->{region}), $rmp->{custom}
1193 )
1194 }
1195
1196 =item cf::map->register ($regex, $prio)
1197
1198 Register a handler for the map path matching the given regex at the
1199 givne priority (higher is better, built-in handlers have priority 0, the
1200 default).
1201
1202 =cut
1203
1204 sub register {
1205 my (undef, $regex, $prio) = @_;
1206 my $pkg = caller;
1207
1208 no strict;
1209 push @{"$pkg\::ISA"}, __PACKAGE__;
1210
1211 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1212 }
1213
1214 # also paths starting with '/'
1215 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1216
1217 sub thawer_merge {
1218 my ($self, $merge) = @_;
1219
1220 # we have to keep some variables in memory intact
1221 local $self->{path};
1222 local $self->{load_path};
1223 local $self->{deny_save};
1224 local $self->{deny_reset};
1225
1226 $self->SUPER::thawer_merge ($merge);
1227 }
1228
1229 sub normalise {
1230 my ($path, $base) = @_;
1231
1232 $path = "$path"; # make sure its a string
1233
1234 $path =~ s/\.map$//;
1235
1236 # map plan:
1237 #
1238 # /! non-realised random map exit (special hack!)
1239 # {... are special paths that are not being touched
1240 # ?xxx/... are special absolute paths
1241 # ?random/... random maps
1242 # /... normal maps
1243 # ~user/... per-player map of a specific user
1244
1245 $path =~ s/$PATH_SEP/\//go;
1246
1247 # treat it as relative path if it starts with
1248 # something that looks reasonable
1249 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1250 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1251
1252 $base =~ s{[^/]+/?$}{};
1253 $path = "$base/$path";
1254 }
1255
1256 for ($path) {
1257 redo if s{//}{/};
1258 redo if s{/\.?/}{/};
1259 redo if s{/[^/]+/\.\./}{/};
1260 }
1261
1262 $path
1263 }
1264
1265 sub new_from_path {
1266 my (undef, $path, $base) = @_;
1267
1268 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1269
1270 $path = normalise $path, $base;
1271
1272 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1273 if ($path =~ $EXT_MAP{$pkg}[1]) {
1274 my $self = bless cf::map::new, $pkg;
1275 $self->{path} = $path; $self->path ($path);
1276 $self->init; # pass $1 etc.
1277 return $self;
1278 }
1279 }
1280
1281 Carp::carp "unable to resolve path '$path' (base '$base').";
1282 ()
1283 }
1284
1285 sub init {
1286 my ($self) = @_;
1287
1288 $self
1289 }
1290
1291 sub as_string {
1292 my ($self) = @_;
1293
1294 "$self->{path}"
1295 }
1296
1297 # the displayed name, this is a one way mapping
1298 sub visible_name {
1299 &as_string
1300 }
1301
1302 # the original (read-only) location
1303 sub load_path {
1304 my ($self) = @_;
1305
1306 sprintf "%s/%s/%s.map", cf::datadir, cf::mapdir, $self->{path}
1307 }
1308
1309 # the temporary/swap location
1310 sub save_path {
1311 my ($self) = @_;
1312
1313 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1314 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $path
1315 }
1316
1317 # the unique path, undef == no special unique path
1318 sub uniq_path {
1319 my ($self) = @_;
1320
1321 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1322 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1323 }
1324
1325 # and all this just because we cannot iterate over
1326 # all maps in C++...
1327 sub change_all_map_light {
1328 my ($change) = @_;
1329
1330 $_->change_map_light ($change)
1331 for grep $_->outdoor, values %cf::MAP;
1332 }
1333
1334 sub unlink_save {
1335 my ($self) = @_;
1336
1337 utf8::encode (my $save = $self->save_path);
1338 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1339 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1340 }
1341
1342 sub load_header_from($) {
1343 my ($self, $path) = @_;
1344
1345 utf8::encode $path;
1346 #aio_open $path, O_RDONLY, 0
1347 # or return;
1348
1349 $self->_load_header ($path)
1350 or return;
1351
1352 $self->{load_path} = $path;
1353
1354 1
1355 }
1356
1357 sub load_header_orig {
1358 my ($self) = @_;
1359
1360 $self->load_header_from ($self->load_path)
1361 }
1362
1363 sub load_header_temp {
1364 my ($self) = @_;
1365
1366 $self->load_header_from ($self->save_path)
1367 }
1368
1369 sub prepare_temp {
1370 my ($self) = @_;
1371
1372 $self->last_access ((delete $self->{last_access})
1373 || $cf::RUNTIME); #d#
1374 # safety
1375 $self->{instantiate_time} = $cf::RUNTIME
1376 if $self->{instantiate_time} > $cf::RUNTIME;
1377 }
1378
1379 sub prepare_orig {
1380 my ($self) = @_;
1381
1382 $self->{load_original} = 1;
1383 $self->{instantiate_time} = $cf::RUNTIME;
1384 $self->last_access ($cf::RUNTIME);
1385 $self->instantiate;
1386 }
1387
1388 sub load_header {
1389 my ($self) = @_;
1390
1391 if ($self->load_header_temp) {
1392 $self->prepare_temp;
1393 } else {
1394 $self->load_header_orig
1395 or return;
1396 $self->prepare_orig;
1397 }
1398
1399 1
1400 }
1401
1402 sub find;
1403 sub find {
1404 my ($path, $origin) = @_;
1405
1406 $path = normalise $path, $origin && $origin->path;
1407
1408 cf::lock_wait "map_find:$path";
1409
1410 $cf::MAP{$path} || do {
1411 my $guard = cf::lock_acquire "map_find:$path";
1412 my $map = new_from_path cf::map $path
1413 or return;
1414
1415 $map->{last_save} = $cf::RUNTIME;
1416
1417 $map->load_header
1418 or return;
1419
1420 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1421 # doing this can freeze the server in a sync job, obviously
1422 #$cf::WAIT_FOR_TICK->wait;
1423 $map->reset;
1424 undef $guard;
1425 return find $path;
1426 }
1427
1428 $cf::MAP{$path} = $map
1429 }
1430 }
1431
1432 sub pre_load { }
1433 sub post_load { }
1434
1435 sub load {
1436 my ($self) = @_;
1437
1438 local $self->{deny_reset} = 1; # loading can take a long time
1439
1440 my $path = $self->{path};
1441 my $guard = cf::lock_acquire "map_load:$path";
1442
1443 return if $self->in_memory != cf::MAP_SWAPPED;
1444
1445 $self->in_memory (cf::MAP_LOADING);
1446
1447 $self->alloc;
1448
1449 $self->pre_load;
1450
1451 $self->_load_objects ($self->{load_path}, 1)
1452 or return;
1453
1454 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1455 if delete $self->{load_original};
1456
1457 if (my $uniq = $self->uniq_path) {
1458 utf8::encode $uniq;
1459 if (aio_open $uniq, O_RDONLY, 0) {
1460 $self->clear_unique_items;
1461 $self->_load_objects ($uniq, 0);
1462 }
1463 }
1464
1465 Coro::cede;
1466
1467 # now do the right thing for maps
1468 $self->link_multipart_objects;
1469
1470 unless ($self->{deny_activate}) {
1471 $self->decay_objects;
1472 $self->fix_auto_apply;
1473 $self->update_buttons;
1474 Coro::cede;
1475 $self->set_darkness_map;
1476 $self->difficulty ($self->estimate_difficulty)
1477 unless $self->difficulty;
1478 Coro::cede;
1479 $self->activate;
1480 }
1481
1482 $self->post_load;
1483
1484 $self->in_memory (cf::MAP_IN_MEMORY);
1485 }
1486
1487 sub customise_for {
1488 my ($self, $ob) = @_;
1489
1490 return find "~" . $ob->name . "/" . $self->{path}
1491 if $self->per_player;
1492
1493 $self
1494 }
1495
1496 # find and load all maps in the 3x3 area around a map
1497 sub load_diag {
1498 my ($map) = @_;
1499
1500 my @diag; # diagonal neighbours
1501
1502 for (0 .. 3) {
1503 my $neigh = $map->tile_path ($_)
1504 or next;
1505 $neigh = find $neigh, $map
1506 or next;
1507 $neigh->load;
1508
1509 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1510 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1511 }
1512
1513 for (@diag) {
1514 my $neigh = find @$_
1515 or next;
1516 $neigh->load;
1517 }
1518 }
1519
1520 sub find_sync {
1521 my ($path, $origin) = @_;
1522
1523 cf::sync_job { find $path, $origin }
1524 }
1525
1526 sub do_load_sync {
1527 my ($map) = @_;
1528
1529 cf::sync_job { $map->load };
1530 }
1531
1532 our %MAP_PREFETCH;
1533 our $MAP_PREFETCHER = undef;
1534
1535 sub find_async {
1536 my ($path, $origin) = @_;
1537
1538 $path = normalise $path, $origin && $origin->{path};
1539
1540 if (my $map = $cf::MAP{$path}) {
1541 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1542 }
1543
1544 undef $MAP_PREFETCH{$path};
1545 $MAP_PREFETCHER ||= cf::async {
1546 while (%MAP_PREFETCH) {
1547 for my $path (keys %MAP_PREFETCH) {
1548 my $map = find $path
1549 or next;
1550 $map->load;
1551
1552 delete $MAP_PREFETCH{$path};
1553 }
1554 }
1555 undef $MAP_PREFETCHER;
1556 };
1557 $MAP_PREFETCHER->prio (6);
1558
1559 ()
1560 }
1561
1562 sub save {
1563 my ($self) = @_;
1564
1565 my $lock = cf::lock_acquire "map_data:" . $self->path;
1566
1567 $self->{last_save} = $cf::RUNTIME;
1568
1569 return unless $self->dirty;
1570
1571 my $save = $self->save_path; utf8::encode $save;
1572 my $uniq = $self->uniq_path; utf8::encode $uniq;
1573
1574 $self->{load_path} = $save;
1575
1576 return if $self->{deny_save};
1577
1578 local $self->{last_access} = $self->last_access;#d#
1579
1580 cf::async {
1581 $_->contr->save for $self->players;
1582 };
1583
1584 if ($uniq) {
1585 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1586 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1587 } else {
1588 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1589 }
1590 }
1591
1592 sub swap_out {
1593 my ($self) = @_;
1594
1595 # save first because save cedes
1596 $self->save;
1597
1598 my $lock = cf::lock_acquire "map_data:" . $self->path;
1599
1600 return if $self->players;
1601 return if $self->in_memory != cf::MAP_IN_MEMORY;
1602 return if $self->{deny_save};
1603
1604 $self->clear;
1605 $self->in_memory (cf::MAP_SWAPPED);
1606 }
1607
1608 sub reset_at {
1609 my ($self) = @_;
1610
1611 # TODO: safety, remove and allow resettable per-player maps
1612 return 1e99 if $self->isa ("ext::map_per_player");#d#
1613 return 1e99 if $self->{deny_reset};
1614
1615 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1616 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1617
1618 $time + $to
1619 }
1620
1621 sub should_reset {
1622 my ($self) = @_;
1623
1624 $self->reset_at <= $cf::RUNTIME
1625 }
1626
1627 sub reset {
1628 my ($self) = @_;
1629
1630 my $lock = cf::lock_acquire "map_data:$self->{path}";
1631
1632 return if $self->players;
1633 return if $self->isa ("ext::map_per_player");#d#
1634
1635 warn "resetting map ", $self->path;#d#
1636
1637 $self->in_memory (cf::MAP_SWAPPED);
1638
1639 # need to save uniques path
1640 unless ($self->{deny_save}) {
1641 my $uniq = $self->uniq_path; utf8::encode $uniq;
1642
1643 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1644 if $uniq;
1645 }
1646
1647 delete $cf::MAP{$self->path};
1648
1649 $self->clear;
1650
1651 $_->clear_links_to ($self) for values %cf::MAP;
1652
1653 $self->unlink_save;
1654 $self->destroy;
1655 }
1656
1657 my $nuke_counter = "aaaa";
1658
1659 sub nuke {
1660 my ($self) = @_;
1661
1662 delete $cf::MAP{$self->path};
1663
1664 $self->unlink_save;
1665
1666 bless $self, "cf::map";
1667 delete $self->{deny_reset};
1668 $self->{deny_save} = 1;
1669 $self->reset_timeout (1);
1670 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1671
1672 $cf::MAP{$self->path} = $self;
1673
1674 $self->reset; # polite request, might not happen
1675 }
1676
1677 =item cf::map::unique_maps
1678
1679 Returns an arrayref of paths of all shared maps that have
1680 instantiated unique items. May block.
1681
1682 =cut
1683
1684 sub unique_maps() {
1685 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1686 or return;
1687
1688 my @paths;
1689
1690 for (@$files) {
1691 utf8::decode $_;
1692 next if /\.pst$/;
1693 next unless /^$PATH_SEP/o;
1694
1695 push @paths, cf::map::normalise $_;
1696 }
1697
1698 \@paths
1699 }
1700
1701 package cf;
1702
1703 =back
1704
1705 =head3 cf::object
1706
1707 =cut
1708
1709 package cf::object;
1710
1711 =over 4
1712
1713 =item $ob->inv_recursive
1714
1715 Returns the inventory of the object _and_ their inventories, recursively.
1716
1717 =cut
1718
1719 sub inv_recursive_;
1720 sub inv_recursive_ {
1721 map { $_, inv_recursive_ $_->inv } @_
1722 }
1723
1724 sub inv_recursive {
1725 inv_recursive_ inv $_[0]
1726 }
1727
1728 package cf;
1729
1730 =back
1731
1732 =head3 cf::object::player
1733
1734 =over 4
1735
1736 =item $player_object->reply ($npc, $msg[, $flags])
1737
1738 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1739 can be C<undef>. Does the right thing when the player is currently in a
1740 dialogue with the given NPC character.
1741
1742 =cut
1743
1744 # rough implementation of a future "reply" method that works
1745 # with dialog boxes.
1746 #TODO: the first argument must go, split into a $npc->reply_to ( method
1747 sub cf::object::player::reply($$$;$) {
1748 my ($self, $npc, $msg, $flags) = @_;
1749
1750 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1751
1752 if ($self->{record_replies}) {
1753 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1754 } else {
1755 $msg = $npc->name . " says: $msg" if $npc;
1756 $self->message ($msg, $flags);
1757 }
1758 }
1759
1760 =item $player_object->may ("access")
1761
1762 Returns wether the given player is authorized to access resource "access"
1763 (e.g. "command_wizcast").
1764
1765 =cut
1766
1767 sub cf::object::player::may {
1768 my ($self, $access) = @_;
1769
1770 $self->flag (cf::FLAG_WIZ) ||
1771 (ref $cf::CFG{"may_$access"}
1772 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1773 : $cf::CFG{"may_$access"})
1774 }
1775
1776 =item $player_object->enter_link
1777
1778 Freezes the player and moves him/her to a special map (C<{link}>).
1779
1780 The player should be reasonably safe there for short amounts of time. You
1781 I<MUST> call C<leave_link> as soon as possible, though.
1782
1783 Will never block.
1784
1785 =item $player_object->leave_link ($map, $x, $y)
1786
1787 Moves the player out of the special C<{link}> map onto the specified
1788 map. If the map is not valid (or omitted), the player will be moved back
1789 to the location he/she was before the call to C<enter_link>, or, if that
1790 fails, to the emergency map position.
1791
1792 Might block.
1793
1794 =cut
1795
1796 sub link_map {
1797 unless ($LINK_MAP) {
1798 $LINK_MAP = cf::map::find "{link}"
1799 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1800 $LINK_MAP->load;
1801 }
1802
1803 $LINK_MAP
1804 }
1805
1806 sub cf::object::player::enter_link {
1807 my ($self) = @_;
1808
1809 $self->deactivate_recursive;
1810
1811 return if UNIVERSAL::isa $self->map, "ext::map_link";
1812
1813 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1814 if $self->map;
1815
1816 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1817 }
1818
1819 sub cf::object::player::leave_link {
1820 my ($self, $map, $x, $y) = @_;
1821
1822 my $link_pos = delete $self->{_link_pos};
1823
1824 unless ($map) {
1825 # restore original map position
1826 ($map, $x, $y) = @{ $link_pos || [] };
1827 $map = cf::map::find $map;
1828
1829 unless ($map) {
1830 ($map, $x, $y) = @$EMERGENCY_POSITION;
1831 $map = cf::map::find $map
1832 or die "FATAL: cannot load emergency map\n";
1833 }
1834 }
1835
1836 ($x, $y) = (-1, -1)
1837 unless (defined $x) && (defined $y);
1838
1839 # use -1 or undef as default coordinates, not 0, 0
1840 ($x, $y) = ($map->enter_x, $map->enter_y)
1841 if $x <=0 && $y <= 0;
1842
1843 $map->load;
1844 $map->load_diag;
1845
1846 return unless $self->contr->active;
1847 $self->activate_recursive;
1848
1849 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
1850 $self->enter_map ($map, $x, $y);
1851 }
1852
1853 cf::player->attach (
1854 on_logout => sub {
1855 my ($pl) = @_;
1856
1857 # abort map switching before logout
1858 if ($pl->ob->{_link_pos}) {
1859 cf::sync_job {
1860 $pl->ob->leave_link
1861 };
1862 }
1863 },
1864 on_login => sub {
1865 my ($pl) = @_;
1866
1867 # try to abort aborted map switching on player login :)
1868 # should happen only on crashes
1869 if ($pl->ob->{_link_pos}) {
1870 $pl->ob->enter_link;
1871 (async {
1872 $pl->ob->reply (undef,
1873 "There was an internal problem at your last logout, "
1874 . "the server will try to bring you to your intended destination in a second.",
1875 cf::NDI_RED);
1876 # we need this sleep as the login has a concurrent enter_exit running
1877 # and this sleep increases chances of the player not ending up in scorn
1878 Coro::Timer::sleep 1;
1879 $pl->ob->leave_link;
1880 })->prio (2);
1881 }
1882 },
1883 );
1884
1885 =item $player_object->goto ($path, $x, $y)
1886
1887 =cut
1888
1889 sub cf::object::player::goto {
1890 my ($self, $path, $x, $y) = @_;
1891
1892 $self->enter_link;
1893
1894 (async {
1895 my $map = eval {
1896 my $map = cf::map::find $path;
1897 $map = $map->customise_for ($self) if $map;
1898 $map
1899 } or
1900 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1901
1902 $self->leave_link ($map, $x, $y);
1903 })->prio (1);
1904 }
1905
1906 =item $player_object->enter_exit ($exit_object)
1907
1908 =cut
1909
1910 sub parse_random_map_params {
1911 my ($spec) = @_;
1912
1913 my $rmp = { # defaults
1914 xsize => (cf::rndm 15, 40),
1915 ysize => (cf::rndm 15, 40),
1916 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1917 #layout => string,
1918 };
1919
1920 for (split /\n/, $spec) {
1921 my ($k, $v) = split /\s+/, $_, 2;
1922
1923 $rmp->{lc $k} = $v if (length $k) && (length $v);
1924 }
1925
1926 $rmp
1927 }
1928
1929 sub prepare_random_map {
1930 my ($exit) = @_;
1931
1932 my $guard = cf::lock_acquire "exit_prepare:$exit";
1933
1934 # all this does is basically replace the /! path by
1935 # a new random map path (?random/...) with a seed
1936 # that depends on the exit object
1937
1938 my $rmp = parse_random_map_params $exit->msg;
1939
1940 if ($exit->map) {
1941 $rmp->{region} = $exit->region->name;
1942 $rmp->{origin_map} = $exit->map->path;
1943 $rmp->{origin_x} = $exit->x;
1944 $rmp->{origin_y} = $exit->y;
1945 }
1946
1947 $rmp->{random_seed} ||= $exit->random_seed;
1948
1949 my $data = cf::to_json $rmp;
1950 my $md5 = Digest::MD5::md5_hex $data;
1951 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1952
1953 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1954 aio_write $fh, 0, (length $data), $data, 0;
1955 undef $fh;
1956 aio_rename "$meta~", $meta;
1957
1958 $exit->slaying ("?random/$md5");
1959 $exit->msg (undef);
1960 }
1961 }
1962
1963 sub cf::object::player::enter_exit {
1964 my ($self, $exit) = @_;
1965
1966 return unless $self->type == cf::PLAYER;
1967
1968 if ($exit->slaying eq "/!") {
1969 #TODO: this should de-fi-ni-te-ly not be a sync-job
1970 # the problem is that $exit might not survive long enough
1971 # so it needs to be done right now, right here
1972 cf::sync_job { prepare_random_map $exit };
1973 }
1974
1975 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
1976 my $hp = $exit->stats->hp;
1977 my $sp = $exit->stats->sp;
1978
1979 $self->enter_link;
1980
1981 (async {
1982 $self->deactivate_recursive; # just to be sure
1983 unless (eval {
1984 $self->goto ($slaying, $hp, $sp);
1985
1986 1;
1987 }) {
1988 $self->message ("Something went wrong deep within the crossfire server. "
1989 . "I'll try to bring you back to the map you were before. "
1990 . "Please report this to the dungeon master!",
1991 cf::NDI_UNIQUE | cf::NDI_RED);
1992
1993 warn "ERROR in enter_exit: $@";
1994 $self->leave_link;
1995 }
1996 })->prio (1);
1997 }
1998
1999 =head3 cf::client
2000
2001 =over 4
2002
2003 =item $client->send_drawinfo ($text, $flags)
2004
2005 Sends a drawinfo packet to the client. Circumvents output buffering so
2006 should not be used under normal circumstances.
2007
2008 =cut
2009
2010 sub cf::client::send_drawinfo {
2011 my ($self, $text, $flags) = @_;
2012
2013 utf8::encode $text;
2014 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2015 }
2016
2017 =item $client->ext_event ($type, %msg)
2018
2019 Sends an exti event to the client.
2020
2021 =cut
2022
2023 sub cf::client::ext_event($$%) {
2024 my ($self, $type, %msg) = @_;
2025
2026 $msg{msgtype} = "event_$type";
2027 $self->send_packet ("ext " . cf::to_json \%msg);
2028 }
2029
2030 =item $success = $client->query ($flags, "text", \&cb)
2031
2032 Queues a query to the client, calling the given callback with
2033 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2034 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2035
2036 Queries can fail, so check the return code. Or don't, as queries will become
2037 reliable at some point in the future.
2038
2039 =cut
2040
2041 sub cf::client::query {
2042 my ($self, $flags, $text, $cb) = @_;
2043
2044 return unless $self->state == ST_PLAYING
2045 || $self->state == ST_SETUP
2046 || $self->state == ST_CUSTOM;
2047
2048 $self->state (ST_CUSTOM);
2049
2050 utf8::encode $text;
2051 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2052
2053 $self->send_packet ($self->{query_queue}[0][0])
2054 if @{ $self->{query_queue} } == 1;
2055 }
2056
2057 cf::client->attach (
2058 on_reply => sub {
2059 my ($ns, $msg) = @_;
2060
2061 # this weird shuffling is so that direct followup queries
2062 # get handled first
2063 my $queue = delete $ns->{query_queue}
2064 or return; # be conservative, not sure how that can happen, but we saw a crash here
2065
2066 (shift @$queue)->[1]->($msg);
2067 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2068
2069 push @{ $ns->{query_queue} }, @$queue;
2070
2071 if (@{ $ns->{query_queue} } == @$queue) {
2072 if (@$queue) {
2073 $ns->send_packet ($ns->{query_queue}[0][0]);
2074 } else {
2075 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2076 }
2077 }
2078 },
2079 );
2080
2081 =item $client->async (\&cb)
2082
2083 Create a new coroutine, running the specified callback. The coroutine will
2084 be automatically cancelled when the client gets destroyed (e.g. on logout,
2085 or loss of connection).
2086
2087 =cut
2088
2089 sub cf::client::async {
2090 my ($self, $cb) = @_;
2091
2092 my $coro = &Coro::async ($cb);
2093
2094 $coro->on_destroy (sub {
2095 delete $self->{_coro}{$coro+0};
2096 });
2097
2098 $self->{_coro}{$coro+0} = $coro;
2099
2100 $coro
2101 }
2102
2103 cf::client->attach (
2104 on_destroy => sub {
2105 my ($ns) = @_;
2106
2107 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2108 },
2109 );
2110
2111 =back
2112
2113
2114 =head2 SAFE SCRIPTING
2115
2116 Functions that provide a safe environment to compile and execute
2117 snippets of perl code without them endangering the safety of the server
2118 itself. Looping constructs, I/O operators and other built-in functionality
2119 is not available in the safe scripting environment, and the number of
2120 functions and methods that can be called is greatly reduced.
2121
2122 =cut
2123
2124 our $safe = new Safe "safe";
2125 our $safe_hole = new Safe::Hole;
2126
2127 $SIG{FPE} = 'IGNORE';
2128
2129 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2130
2131 # here we export the classes and methods available to script code
2132
2133 =pod
2134
2135 The following functions and methods are available within a safe environment:
2136
2137 cf::object contr pay_amount pay_player map
2138 cf::object::player player
2139 cf::player peaceful
2140 cf::map trigger
2141
2142 =cut
2143
2144 for (
2145 ["cf::object" => qw(contr pay_amount pay_player map)],
2146 ["cf::object::player" => qw(player)],
2147 ["cf::player" => qw(peaceful)],
2148 ["cf::map" => qw(trigger)],
2149 ) {
2150 no strict 'refs';
2151 my ($pkg, @funs) = @$_;
2152 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2153 for @funs;
2154 }
2155
2156 =over 4
2157
2158 =item @retval = safe_eval $code, [var => value, ...]
2159
2160 Compiled and executes the given perl code snippet. additional var/value
2161 pairs result in temporary local (my) scalar variables of the given name
2162 that are available in the code snippet. Example:
2163
2164 my $five = safe_eval '$first + $second', first => 1, second => 4;
2165
2166 =cut
2167
2168 sub safe_eval($;@) {
2169 my ($code, %vars) = @_;
2170
2171 my $qcode = $code;
2172 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2173 $qcode =~ s/\n/\\n/g;
2174
2175 local $_;
2176 local @safe::cf::_safe_eval_args = values %vars;
2177
2178 my $eval =
2179 "do {\n"
2180 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2181 . "#line 0 \"{$qcode}\"\n"
2182 . $code
2183 . "\n}"
2184 ;
2185
2186 sub_generation_inc;
2187 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2188 sub_generation_inc;
2189
2190 if ($@) {
2191 warn "$@";
2192 warn "while executing safe code '$code'\n";
2193 warn "with arguments " . (join " ", %vars) . "\n";
2194 }
2195
2196 wantarray ? @res : $res[0]
2197 }
2198
2199 =item cf::register_script_function $function => $cb
2200
2201 Register a function that can be called from within map/npc scripts. The
2202 function should be reasonably secure and should be put into a package name
2203 like the extension.
2204
2205 Example: register a function that gets called whenever a map script calls
2206 C<rent::overview>, as used by the C<rent> extension.
2207
2208 cf::register_script_function "rent::overview" => sub {
2209 ...
2210 };
2211
2212 =cut
2213
2214 sub register_script_function {
2215 my ($fun, $cb) = @_;
2216
2217 no strict 'refs';
2218 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2219 }
2220
2221 =back
2222
2223 =cut
2224
2225 #############################################################################
2226
2227 =head2 EXTENSION DATABASE SUPPORT
2228
2229 Crossfire maintains a very simple database for extension use. It can
2230 currently store anything that can be serialised using Storable, which
2231 excludes objects.
2232
2233 The parameter C<$family> should best start with the name of the extension
2234 using it, it should be unique.
2235
2236 =over 4
2237
2238 =item $value = cf::db_get $family => $key
2239
2240 Returns a single value from the database.
2241
2242 =item cf::db_put $family => $key => $value
2243
2244 Stores the given C<$value> in the family.
2245
2246 =cut
2247
2248 our $DB;
2249
2250 sub db_init {
2251 unless ($DB) {
2252 $DB = BDB::db_create $DB_ENV;
2253
2254 cf::sync_job {
2255 eval {
2256 $DB->set_flags (BDB::CHKSUM);
2257
2258 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
2259 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
2260 cf::cleanup "db_open(db): $!" if $!;
2261 };
2262 cf::cleanup "db_open(db): $@" if $@;
2263 };
2264
2265 my $path = cf::localdir . "/database.pst";
2266 if (stat $path) {
2267 cf::sync_job {
2268 my $pst = Storable::retrieve $path;
2269
2270 cf::db_put (board => data => $pst->{board});
2271 cf::db_put (guildrules => data => $pst->{guildrules});
2272 cf::db_put (rent => balance => $pst->{rent}{balance});
2273 BDB::db_env_txn_checkpoint $DB_ENV;
2274
2275 unlink $path;
2276 };
2277 }
2278 }
2279 }
2280
2281 sub db_get($$) {
2282 my $key = "$_[0]/$_[1]";
2283
2284 cf::sync_job {
2285 BDB::db_get $DB, undef, $key, my $data;
2286
2287 $! ? ()
2288 : Compress::LZF::sthaw $data
2289 }
2290 }
2291
2292 sub db_put($$$) {
2293 BDB::dbreq_pri 4;
2294 BDB::db_put $DB, undef, "$_[0]/$_[1]", Compress::LZF::sfreeze_cr $_[2], 0, sub { };
2295 }
2296
2297 #############################################################################
2298 # the server's init and main functions
2299
2300 sub load_facedata {
2301 my $path = sprintf "%s/facedata", cf::datadir;
2302
2303 warn "loading facedata from $path\n";
2304
2305 my $faces;
2306 0 < aio_load $path, $faces
2307 or die "$path: $!";
2308
2309 Coro::cede;
2310 $faces = Storable::thaw $faces;
2311 Coro::cede;
2312
2313 my $meta = delete $faces->{""};
2314 $meta->{version} == 1
2315 or cf::cleanup "$path: version mismatch, cannot proceed.";
2316
2317 while (my ($face, $info) = each %$faces) {
2318 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2319 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2320 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2321 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2322 Coro::cede;
2323 }
2324
2325 while (my ($face, $info) = each %$faces) {
2326 next unless $info->{smooth};
2327 my $idx = cf::face::find $face
2328 or next;
2329 if (my $smooth = cf::face::find $info->{smooth}) {
2330 cf::face::set_smooth $idx, $smooth;
2331 } else {
2332 warn "smooth face '$info->{smooth}' not found for face '$face'";
2333 }
2334 Coro::cede;
2335 }
2336
2337 1
2338 }
2339
2340 sub reload_resources {
2341 load_resource_file sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2342 or die "unable to load regions file\n";#d#
2343 load_facedata
2344 or die "unable to load facedata\n";#d#
2345 }
2346
2347 sub init {
2348 reload_resources;
2349 }
2350
2351 sub cfg_load {
2352 open my $fh, "<:utf8", cf::confdir . "/config"
2353 or return;
2354
2355 local $/;
2356 *CFG = YAML::Syck::Load <$fh>;
2357
2358 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2359
2360 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2361 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2362
2363 if (exists $CFG{mlockall}) {
2364 eval {
2365 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2366 and die "WARNING: m(un)lockall failed: $!\n";
2367 };
2368 warn $@ if $@;
2369 }
2370 }
2371
2372 sub main {
2373 # we must not ever block the main coroutine
2374 local $Coro::idle = sub {
2375 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2376 (async {
2377 Event::one_event;
2378 })->prio (Coro::PRIO_MAX);
2379 };
2380
2381 cfg_load;
2382 db_init;
2383 load_extensions;
2384
2385 $TICK_WATCHER->start;
2386 Event::loop;
2387 }
2388
2389 #############################################################################
2390 # initialisation and cleanup
2391
2392 # install some emergency cleanup handlers
2393 BEGIN {
2394 for my $signal (qw(INT HUP TERM)) {
2395 Event->signal (
2396 reentrant => 0,
2397 data => WF_AUTOCANCEL,
2398 signal => $signal,
2399 prio => 0,
2400 cb => sub {
2401 cf::cleanup "SIG$signal";
2402 },
2403 );
2404 }
2405 }
2406
2407 sub emergency_save() {
2408 my $freeze_guard = cf::freeze_mainloop;
2409
2410 warn "enter emergency perl save\n";
2411
2412 cf::sync_job {
2413 # use a peculiar iteration method to avoid tripping on perl
2414 # refcount bugs in for. also avoids problems with players
2415 # and maps saved/destroyed asynchronously.
2416 warn "begin emergency player save\n";
2417 for my $login (keys %cf::PLAYER) {
2418 my $pl = $cf::PLAYER{$login} or next;
2419 $pl->valid or next;
2420 $pl->save;
2421 }
2422 warn "end emergency player save\n";
2423
2424 warn "begin emergency map save\n";
2425 for my $path (keys %cf::MAP) {
2426 my $map = $cf::MAP{$path} or next;
2427 $map->valid or next;
2428 $map->save;
2429 }
2430 warn "end emergency map save\n";
2431
2432 warn "begin emergency database checkpoint\n";
2433 BDB::db_env_txn_checkpoint $DB_ENV;
2434 warn "end emergency database checkpoint\n";
2435 };
2436
2437 warn "leave emergency perl save\n";
2438 }
2439
2440 sub post_cleanup {
2441 my ($make_core) = @_;
2442
2443 warn Carp::longmess "post_cleanup backtrace"
2444 if $make_core;
2445 }
2446
2447 sub reload() {
2448 # can/must only be called in main
2449 if ($Coro::current != $Coro::main) {
2450 warn "can only reload from main coroutine";
2451 return;
2452 }
2453
2454 warn "reloading...";
2455
2456 warn "entering sync_job";
2457
2458 cf::sync_job {
2459 cf::write_runtime; # external watchdog should not bark
2460 cf::emergency_save;
2461 cf::write_runtime; # external watchdog should not bark
2462
2463 warn "syncing database to disk";
2464 BDB::db_env_txn_checkpoint $DB_ENV;
2465
2466 # if anything goes wrong in here, we should simply crash as we already saved
2467
2468 warn "cancelling all WF_AUTOCANCEL watchers";
2469 for (Event::all_watchers) {
2470 $_->cancel if $_->data & WF_AUTOCANCEL;
2471 }
2472
2473 warn "flushing outstanding aio requests";
2474 for (;;) {
2475 BDB::flush;
2476 IO::AIO::flush;
2477 Coro::cede;
2478 last unless IO::AIO::nreqs || BDB::nreqs;
2479 warn "iterate...";
2480 }
2481
2482 ++$RELOAD;
2483
2484 warn "cancelling all extension coros";
2485 $_->cancel for values %EXT_CORO;
2486 %EXT_CORO = ();
2487
2488 warn "removing commands";
2489 %COMMAND = ();
2490
2491 warn "removing ext commands";
2492 %EXTCMD = ();
2493
2494 warn "unloading/nuking all extensions";
2495 for my $pkg (@EXTS) {
2496 warn "... unloading $pkg";
2497
2498 if (my $cb = $pkg->can ("unload")) {
2499 eval {
2500 $cb->($pkg);
2501 1
2502 } or warn "$pkg unloaded, but with errors: $@";
2503 }
2504
2505 warn "... nuking $pkg";
2506 Symbol::delete_package $pkg;
2507 }
2508
2509 warn "unloading all perl modules loaded from $LIBDIR";
2510 while (my ($k, $v) = each %INC) {
2511 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2512
2513 warn "... unloading $k";
2514 delete $INC{$k};
2515
2516 $k =~ s/\.pm$//;
2517 $k =~ s/\//::/g;
2518
2519 if (my $cb = $k->can ("unload_module")) {
2520 $cb->();
2521 }
2522
2523 Symbol::delete_package $k;
2524 }
2525
2526 warn "getting rid of safe::, as good as possible";
2527 Symbol::delete_package "safe::$_"
2528 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2529
2530 warn "unloading cf.pm \"a bit\"";
2531 delete $INC{"cf.pm"};
2532
2533 # don't, removes xs symbols, too,
2534 # and global variables created in xs
2535 #Symbol::delete_package __PACKAGE__;
2536
2537 warn "unload completed, starting to reload now";
2538
2539 warn "reloading cf.pm";
2540 require cf;
2541 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2542
2543 warn "loading config and database again";
2544 cf::cfg_load;
2545
2546 warn "loading extensions";
2547 cf::load_extensions;
2548
2549 warn "reattaching attachments to objects/players";
2550 _global_reattach; # objects, sockets
2551 warn "reattaching attachments to maps";
2552 reattach $_ for values %MAP;
2553 warn "reattaching attachments to players";
2554 reattach $_ for values %PLAYER;
2555
2556 warn "loading reloadable resources";
2557 reload_resources;
2558
2559 warn "leaving sync_job";
2560
2561 1
2562 } or do {
2563 warn $@;
2564 warn "error while reloading, exiting.";
2565 exit 1;
2566 };
2567
2568 warn "reloaded";
2569 };
2570
2571 our $RELOAD_WATCHER; # used only during reload
2572
2573 register_command "reload" => sub {
2574 my ($who, $arg) = @_;
2575
2576 if ($who->flag (FLAG_WIZ)) {
2577 $who->message ("reloading server.");
2578
2579 # doing reload synchronously and two reloads happen back-to-back,
2580 # coro crashes during coro_state_free->destroy here.
2581
2582 $RELOAD_WATCHER ||= Event->timer (
2583 reentrant => 0,
2584 after => 0,
2585 data => WF_AUTOCANCEL,
2586 cb => sub {
2587 reload;
2588 undef $RELOAD_WATCHER;
2589 },
2590 );
2591 }
2592 };
2593
2594 unshift @INC, $LIBDIR;
2595
2596 my $bug_warning = 0;
2597
2598 $TICK_WATCHER = Event->timer (
2599 reentrant => 0,
2600 parked => 1,
2601 prio => 0,
2602 at => $NEXT_TICK || $TICK,
2603 data => WF_AUTOCANCEL,
2604 cb => sub {
2605 if ($Coro::current != $Coro::main) {
2606 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2607 unless ++$bug_warning > 10;
2608 return;
2609 }
2610
2611 $NOW = Event::time;
2612
2613 cf::server_tick; # one server iteration
2614 $RUNTIME += $TICK;
2615 $NEXT_TICK += $TICK;
2616
2617 if ($NOW >= $NEXT_RUNTIME_WRITE) {
2618 $NEXT_RUNTIME_WRITE = $NOW + 10;
2619 Coro::async_pool {
2620 write_runtime
2621 or warn "ERROR: unable to write runtime file: $!";
2622 };
2623 }
2624
2625 $WAIT_FOR_TICK->broadcast;
2626 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2627
2628 # my $AFTER = Event::time;
2629 # warn $AFTER - $NOW;#d#
2630
2631 # if we are delayed by four ticks or more, skip them all
2632 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2633
2634 $TICK_WATCHER->at ($NEXT_TICK);
2635 $TICK_WATCHER->start;
2636 },
2637 );
2638
2639 {
2640 BDB::max_poll_time $TICK * 0.1;
2641 $BDB_POLL_WATCHER = Event->io (
2642 reentrant => 0,
2643 fd => BDB::poll_fileno,
2644 poll => 'r',
2645 prio => 0,
2646 data => WF_AUTOCANCEL,
2647 cb => \&BDB::poll_cb,
2648 );
2649 BDB::min_parallel 8;
2650
2651 BDB::set_sync_prepare {
2652 my $status;
2653 my $current = $Coro::current;
2654 (
2655 sub {
2656 $status = $!;
2657 $current->ready; undef $current;
2658 },
2659 sub {
2660 Coro::schedule while defined $current;
2661 $! = $status;
2662 },
2663 )
2664 };
2665
2666 unless ($DB_ENV) {
2667 $DB_ENV = BDB::db_env_create;
2668
2669 cf::sync_job {
2670 eval {
2671 BDB::db_env_open
2672 $DB_ENV,
2673 $BDB_ENV_DIR,
2674 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
2675 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
2676 0666;
2677
2678 cf::cleanup "db_env_open($BDB_ENV_DIR): $!" if $!;
2679
2680 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
2681 $DB_ENV->set_lk_detect;
2682 };
2683
2684 cf::cleanup "db_env_open(db): $@" if $@;
2685 };
2686 }
2687 }
2688
2689 {
2690 IO::AIO::min_parallel 8;
2691
2692 undef $Coro::AIO::WATCHER;
2693 IO::AIO::max_poll_time $TICK * 0.1;
2694 $AIO_POLL_WATCHER = Event->io (
2695 reentrant => 0,
2696 data => WF_AUTOCANCEL,
2697 fd => IO::AIO::poll_fileno,
2698 poll => 'r',
2699 prio => 6,
2700 cb => \&IO::AIO::poll_cb,
2701 );
2702 }
2703
2704 END { cf::emergency_save }
2705
2706 1
2707