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/cvs/deliantra/server/lib/cf.pm
Revision: 1.237
Committed: Fri Apr 13 05:08:51 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.236: +3 -3 lines
Log Message:
move to Coro::Storable for face loading

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Event;
10 use Opcode;
11 use Safe;
12 use Safe::Hole;
13
14 use Coro 3.52 ();
15 use Coro::State;
16 use Coro::Event;
17 use Coro::Timer;
18 use Coro::Signal;
19 use Coro::Semaphore;
20 use Coro::AIO;
21 use Coro::Storable;
22
23 use BDB ();
24 use Data::Dumper;
25 use Digest::MD5;
26 use Fcntl;
27 use YAML::Syck ();
28 use IO::AIO 2.32 ();
29 use Time::HiRes;
30 use Compress::LZF;
31
32 # configure various modules to our taste
33 #
34 $Storable::canonical = 1; # reduce rsync transfers
35 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
36 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
37
38 $Event::Eval = 1; # no idea why this is required, but it is
39
40 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
41 $YAML::Syck::ImplicitUnicode = 1;
42
43 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
44
45 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
46
47 our %COMMAND = ();
48 our %COMMAND_TIME = ();
49
50 our @EXTS = (); # list of extension package names
51 our %EXTCMD = ();
52 our %EXT_CORO = (); # coroutines bound to extensions
53 our %EXT_MAP = (); # pluggable maps
54
55 our $RELOAD; # number of reloads so far
56 our @EVENT;
57 our $LIBDIR = datadir . "/ext";
58
59 our $TICK = MAX_TIME * 1e-6;
60 our $TICK_WATCHER;
61 our $AIO_POLL_WATCHER;
62 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
63 our $NEXT_TICK;
64 our $NOW;
65 our $USE_FSYNC = 1; # use fsync to write maps - default off
66
67 our $BDB_POLL_WATCHER;
68 our $DB_ENV;
69
70 our %CFG;
71
72 our $UPTIME; $UPTIME ||= time;
73 our $RUNTIME;
74
75 our %PLAYER; # all users
76 our %MAP; # all maps
77 our $LINK_MAP; # the special {link} map, which is always available
78 our $RANDOM_MAPS = cf::localdir . "/random";
79 our $BDB_ENV_DIR = cf::localdir . "/db";
80
81 our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
82 our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
83
84 # used to convert map paths into valid unix filenames by replacing / by ∕
85 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
86
87 binmode STDOUT;
88 binmode STDERR;
89
90 # read virtual server time, if available
91 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
92 open my $fh, "<", cf::localdir . "/runtime"
93 or die "unable to read runtime file: $!";
94 $RUNTIME = <$fh> + 0.;
95 }
96
97 mkdir cf::localdir;
98 mkdir cf::localdir . "/" . cf::playerdir;
99 mkdir cf::localdir . "/" . cf::tmpdir;
100 mkdir cf::localdir . "/" . cf::uniquedir;
101 mkdir $RANDOM_MAPS;
102 mkdir $BDB_ENV_DIR;
103
104 our $EMERGENCY_POSITION;
105
106 sub cf::map::normalise;
107
108 #############################################################################
109
110 =head2 GLOBAL VARIABLES
111
112 =over 4
113
114 =item $cf::UPTIME
115
116 The timestamp of the server start (so not actually an uptime).
117
118 =item $cf::RUNTIME
119
120 The time this server has run, starts at 0 and is increased by $cf::TICK on
121 every server tick.
122
123 =item $cf::LIBDIR
124
125 The perl library directory, where extensions and cf-specific modules can
126 be found. It will be added to C<@INC> automatically.
127
128 =item $cf::NOW
129
130 The time of the last (current) server tick.
131
132 =item $cf::TICK
133
134 The interval between server ticks, in seconds.
135
136 =item %cf::CFG
137
138 Configuration for the server, loaded from C</etc/crossfire/config>, or
139 from wherever your confdir points to.
140
141 =item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
142
143 These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
144 or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
145 processing has been done. Call C<< ->wait >> on them to maximise the
146 window of cpu time available, or simply to synchronise to the server tick.
147
148 =back
149
150 =cut
151
152 BEGIN {
153 *CORE::GLOBAL::warn = sub {
154 my $msg = join "", @_;
155 utf8::encode $msg;
156
157 $msg .= "\n"
158 unless $msg =~ /\n$/;
159
160 LOG llevError, $msg;
161 };
162 }
163
164 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
165 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
166 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
167 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
168 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
169 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
170
171 # we bless all objects into (empty) derived classes to force a method lookup
172 # within the Safe compartment.
173 for my $pkg (qw(
174 cf::global cf::attachable
175 cf::object cf::object::player
176 cf::client cf::player
177 cf::arch cf::living
178 cf::map cf::party cf::region
179 )) {
180 no strict 'refs';
181 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
182 }
183
184 $Event::DIED = sub {
185 warn "error in event callback: @_";
186 };
187
188 =head2 UTILITY FUNCTIONS
189
190 =over 4
191
192 =item dumpval $ref
193
194 =cut
195
196 sub dumpval {
197 eval {
198 local $SIG{__DIE__};
199 my $d;
200 if (1) {
201 $d = new Data::Dumper([$_[0]], ["*var"]);
202 $d->Terse(1);
203 $d->Indent(2);
204 $d->Quotekeys(0);
205 $d->Useqq(1);
206 #$d->Bless(...);
207 $d->Seen($_[1]) if @_ > 1;
208 $d = $d->Dump();
209 }
210 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
211 $d
212 } || "[unable to dump $_[0]: '$@']";
213 }
214
215 use JSON::XS qw(to_json from_json); # TODO# replace by JSON::PC once working
216
217 =item $ref = cf::from_json $json
218
219 Converts a JSON string into the corresponding perl data structure.
220
221 =item $json = cf::to_json $ref
222
223 Converts a perl data structure into its JSON representation.
224
225 =item cf::lock_wait $string
226
227 Wait until the given lock is available. See cf::lock_acquire.
228
229 =item my $lock = cf::lock_acquire $string
230
231 Wait until the given lock is available and then acquires it and returns
232 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
233 for example when the coroutine gets canceled), the lock is automatically
234 returned.
235
236 Lock names should begin with a unique identifier (for example, cf::map::find
237 uses map_find and cf::map::load uses map_load).
238
239 =cut
240
241 our %LOCK;
242
243 sub lock_wait($) {
244 my ($key) = @_;
245
246 # wait for lock, if any
247 while ($LOCK{$key}) {
248 push @{ $LOCK{$key} }, $Coro::current;
249 Coro::schedule;
250 }
251 }
252
253 sub lock_acquire($) {
254 my ($key) = @_;
255
256 # wait, to be sure we are not locked
257 lock_wait $key;
258
259 $LOCK{$key} = [];
260
261 Coro::guard {
262 # wake up all waiters, to be on the safe side
263 $_->ready for @{ delete $LOCK{$key} };
264 }
265 }
266
267 sub freeze_mainloop {
268 return unless $TICK_WATCHER->is_active;
269
270 my $guard = Coro::guard {
271 $TICK_WATCHER->start;
272 };
273 $TICK_WATCHER->stop;
274 $guard
275 }
276
277 =item cf::async { BLOCK }
278
279 Currently the same as Coro::async_pool, meaning you cannot use
280 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
281 thing you are allowed to do is call C<prio> on it.
282
283 =cut
284
285 BEGIN { *async = \&Coro::async_pool }
286
287 =item cf::sync_job { BLOCK }
288
289 The design of crossfire+ requires that the main coro ($Coro::main) is
290 always able to handle events or runnable, as crossfire+ is only partly
291 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
292
293 If it must be done, put the blocking parts into C<sync_job>. This will run
294 the given BLOCK in another coroutine while waiting for the result. The
295 server will be frozen during this time, so the block should either finish
296 fast or be very important.
297
298 =cut
299
300 sub sync_job(&) {
301 my ($job) = @_;
302
303 if ($Coro::current == $Coro::main) {
304 # this is the main coro, too bad, we have to block
305 # till the operation succeeds, freezing the server :/
306
307 # TODO: use suspend/resume instead
308 # (but this is cancel-safe)
309 my $freeze_guard = freeze_mainloop;
310
311 my $busy = 1;
312 my @res;
313
314 (async {
315 @res = eval { $job->() };
316 warn $@ if $@;
317 undef $busy;
318 })->prio (Coro::PRIO_MAX);
319
320 while ($busy) {
321 Coro::cede or Event::one_event;
322 }
323
324 wantarray ? @res : $res[0]
325 } else {
326 # we are in another coroutine, how wonderful, everything just works
327
328 $job->()
329 }
330 }
331
332 =item $coro = cf::async_ext { BLOCK }
333
334 Like async, but this coro is automatically being canceled when the
335 extension calling this is being unloaded.
336
337 =cut
338
339 sub async_ext(&) {
340 my $cb = shift;
341
342 my $coro = &Coro::async ($cb);
343
344 $coro->on_destroy (sub {
345 delete $EXT_CORO{$coro+0};
346 });
347 $EXT_CORO{$coro+0} = $coro;
348
349 $coro
350 }
351
352 sub write_runtime {
353 my $guard = cf::lock_acquire "write_runtime";
354
355 my $runtime = cf::localdir . "/runtime";
356
357 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
358 or return;
359
360 my $value = $cf::RUNTIME + 90 + 10;
361 # 10 is the runtime save interval, for a monotonic clock
362 # 60 allows for the watchdog to kill the server.
363
364 (aio_write $fh, 0, (length $value), $value, 0) <= 0
365 and return;
366
367 # always fsync - this file is important
368 aio_fsync $fh
369 and return;
370
371 close $fh
372 or return;
373
374 aio_rename "$runtime~", $runtime
375 and return;
376
377 1
378 }
379
380 =item cf::datalog type => key => value, ...
381
382 Log a datalog packet of the given type with the given key-value pairs.
383
384 =cut
385
386 sub datalog($@) {
387 my ($type, %kv) = @_;
388 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
389 }
390
391 =back
392
393 =cut
394
395 #############################################################################
396
397 =head2 ATTACHABLE OBJECTS
398
399 Many objects in crossfire are so-called attachable objects. That means you can
400 attach callbacks/event handlers (a collection of which is called an "attachment")
401 to it. All such attachable objects support the following methods.
402
403 In the following description, CLASS can be any of C<global>, C<object>
404 C<player>, C<client> or C<map> (i.e. the attachable objects in
405 crossfire+).
406
407 =over 4
408
409 =item $attachable->attach ($attachment, key => $value...)
410
411 =item $attachable->detach ($attachment)
412
413 Attach/detach a pre-registered attachment to a specific object and give it
414 the specified key/value pairs as arguments.
415
416 Example, attach a minesweeper attachment to the given object, making it a
417 10x10 minesweeper game:
418
419 $obj->attach (minesweeper => width => 10, height => 10);
420
421 =item $bool = $attachable->attached ($name)
422
423 Checks wether the named attachment is currently attached to the object.
424
425 =item cf::CLASS->attach ...
426
427 =item cf::CLASS->detach ...
428
429 Define an anonymous attachment and attach it to all objects of the given
430 CLASS. See the next function for an explanation of its arguments.
431
432 You can attach to global events by using the C<cf::global> class.
433
434 Example, log all player logins:
435
436 cf::player->attach (
437 on_login => sub {
438 my ($pl) = @_;
439 ...
440 },
441 );
442
443 Example, attach to the jeweler skill:
444
445 cf::object->attach (
446 type => cf::SKILL,
447 subtype => cf::SK_JEWELER,
448 on_use_skill => sub {
449 my ($sk, $ob, $part, $dir, $msg) = @_;
450 ...
451 },
452 );
453
454 =item cf::CLASS::attachment $name, ...
455
456 Register an attachment by C<$name> through which attachable objects of the
457 given CLASS can refer to this attachment.
458
459 Some classes such as crossfire maps and objects can specify attachments
460 that are attached at load/instantiate time, thus the need for a name.
461
462 These calls expect any number of the following handler/hook descriptions:
463
464 =over 4
465
466 =item prio => $number
467
468 Set the priority for all following handlers/hooks (unless overwritten
469 by another C<prio> setting). Lower priority handlers get executed
470 earlier. The default priority is C<0>, and many built-in handlers are
471 registered at priority C<-1000>, so lower priorities should not be used
472 unless you know what you are doing.
473
474 =item type => $type
475
476 (Only for C<< cf::object->attach >> calls), limits the attachment to the
477 given type of objects only (the additional parameter C<subtype> can be
478 used to further limit to the given subtype).
479
480 =item on_I<event> => \&cb
481
482 Call the given code reference whenever the named event happens (event is
483 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
484 handlers are recognised generally depends on the type of object these
485 handlers attach to).
486
487 See F<include/eventinc.h> for the full list of events supported, and their
488 class.
489
490 =item package => package::
491
492 Look for sub functions of the name C<< on_I<event> >> in the given
493 package and register them. Only handlers for eevents supported by the
494 object/class are recognised.
495
496 =back
497
498 Example, define an attachment called "sockpuppet" that calls the given
499 event handler when a monster attacks:
500
501 cf::object::attachment sockpuppet =>
502 on_skill_attack => sub {
503 my ($self, $victim) = @_;
504 ...
505 }
506 }
507
508 =item $attachable->valid
509
510 Just because you have a perl object does not mean that the corresponding
511 C-level object still exists. If you try to access an object that has no
512 valid C counterpart anymore you get an exception at runtime. This method
513 can be used to test for existence of the C object part without causing an
514 exception.
515
516 =cut
517
518 # the following variables are defined in .xs and must not be re-created
519 our @CB_GLOBAL = (); # registry for all global events
520 our @CB_ATTACHABLE = (); # registry for all attachables
521 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
522 our @CB_PLAYER = ();
523 our @CB_CLIENT = ();
524 our @CB_TYPE = (); # registry for type (cf-object class) based events
525 our @CB_MAP = ();
526
527 my %attachment;
528
529 sub cf::attachable::thawer_merge {
530 # simply override everything except _meta
531 local $_[0]{_meta};
532 %{$_[0]} = %{$_[1]};
533 }
534
535 sub _attach_cb($$$$) {
536 my ($registry, $event, $prio, $cb) = @_;
537
538 use sort 'stable';
539
540 $cb = [$prio, $cb];
541
542 @{$registry->[$event]} = sort
543 { $a->[0] cmp $b->[0] }
544 @{$registry->[$event] || []}, $cb;
545 }
546
547 # hack
548 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
549
550 # attach handles attaching event callbacks
551 # the only thing the caller has to do is pass the correct
552 # registry (== where the callback attaches to).
553 sub _attach {
554 my ($registry, $klass, @arg) = @_;
555
556 my $object_type;
557 my $prio = 0;
558 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
559
560 #TODO: get rid of this hack
561 if ($attachable_klass{$klass}) {
562 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
563 }
564
565 while (@arg) {
566 my $type = shift @arg;
567
568 if ($type eq "prio") {
569 $prio = shift @arg;
570
571 } elsif ($type eq "type") {
572 $object_type = shift @arg;
573 $registry = $CB_TYPE[$object_type] ||= [];
574
575 } elsif ($type eq "subtype") {
576 defined $object_type or Carp::croak "subtype specified without type";
577 my $object_subtype = shift @arg;
578 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
579
580 } elsif ($type eq "package") {
581 my $pkg = shift @arg;
582
583 while (my ($name, $id) = each %cb_id) {
584 if (my $cb = $pkg->can ($name)) {
585 _attach_cb $registry, $id, $prio, $cb;
586 }
587 }
588
589 } elsif (exists $cb_id{$type}) {
590 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
591
592 } elsif (ref $type) {
593 warn "attaching objects not supported, ignoring.\n";
594
595 } else {
596 shift @arg;
597 warn "attach argument '$type' not supported, ignoring.\n";
598 }
599 }
600 }
601
602 sub _object_attach {
603 my ($obj, $name, %arg) = @_;
604
605 return if exists $obj->{_attachment}{$name};
606
607 if (my $attach = $attachment{$name}) {
608 my $registry = $obj->registry;
609
610 for (@$attach) {
611 my ($klass, @attach) = @$_;
612 _attach $registry, $klass, @attach;
613 }
614
615 $obj->{$name} = \%arg;
616 } else {
617 warn "object uses attachment '$name' that is not available, postponing.\n";
618 }
619
620 $obj->{_attachment}{$name} = undef;
621 }
622
623 sub cf::attachable::attach {
624 if (ref $_[0]) {
625 _object_attach @_;
626 } else {
627 _attach shift->_attach_registry, @_;
628 }
629 };
630
631 # all those should be optimised
632 sub cf::attachable::detach {
633 my ($obj, $name) = @_;
634
635 if (ref $obj) {
636 delete $obj->{_attachment}{$name};
637 reattach ($obj);
638 } else {
639 Carp::croak "cannot, currently, detach class attachments";
640 }
641 };
642
643 sub cf::attachable::attached {
644 my ($obj, $name) = @_;
645
646 exists $obj->{_attachment}{$name}
647 }
648
649 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
650 eval "#line " . __LINE__ . " 'cf.pm'
651 sub cf::\L$klass\E::_attach_registry {
652 (\\\@CB_$klass, KLASS_$klass)
653 }
654
655 sub cf::\L$klass\E::attachment {
656 my \$name = shift;
657
658 \$attachment{\$name} = [[KLASS_$klass, \@_]];
659 }
660 ";
661 die if $@;
662 }
663
664 our $override;
665 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
666
667 sub override {
668 $override = 1;
669 @invoke_results = ();
670 }
671
672 sub do_invoke {
673 my $event = shift;
674 my $callbacks = shift;
675
676 @invoke_results = ();
677
678 local $override;
679
680 for (@$callbacks) {
681 eval { &{$_->[1]} };
682
683 if ($@) {
684 warn "$@";
685 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
686 override;
687 }
688
689 return 1 if $override;
690 }
691
692 0
693 }
694
695 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
696
697 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
698
699 Generate an object-specific event with the given arguments.
700
701 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
702 removed in future versions), and there is no public API to access override
703 results (if you must, access C<@cf::invoke_results> directly).
704
705 =back
706
707 =cut
708
709 #############################################################################
710 # object support
711
712 sub reattach {
713 # basically do the same as instantiate, without calling instantiate
714 my ($obj) = @_;
715
716 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
717
718 my $registry = $obj->registry;
719
720 @$registry = ();
721
722 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
723
724 for my $name (keys %{ $obj->{_attachment} || {} }) {
725 if (my $attach = $attachment{$name}) {
726 for (@$attach) {
727 my ($klass, @attach) = @$_;
728 _attach $registry, $klass, @attach;
729 }
730 } else {
731 warn "object uses attachment '$name' that is not available, postponing.\n";
732 }
733 }
734 }
735
736 cf::attachable->attach (
737 prio => -1000000,
738 on_instantiate => sub {
739 my ($obj, $data) = @_;
740
741 $data = from_json $data;
742
743 for (@$data) {
744 my ($name, $args) = @$_;
745
746 $obj->attach ($name, %{$args || {} });
747 }
748 },
749 on_reattach => \&reattach,
750 on_clone => sub {
751 my ($src, $dst) = @_;
752
753 @{$dst->registry} = @{$src->registry};
754
755 %$dst = %$src;
756
757 %{$dst->{_attachment}} = %{$src->{_attachment}}
758 if exists $src->{_attachment};
759 },
760 );
761
762 sub object_freezer_save {
763 my ($filename, $rdata, $objs) = @_;
764
765 sync_job {
766 if (length $$rdata) {
767 warn sprintf "saving %s (%d,%d)\n",
768 $filename, length $$rdata, scalar @$objs;
769
770 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
771 chmod SAVE_MODE, $fh;
772 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
773 aio_fsync $fh if $cf::USE_FSYNC;
774 close $fh;
775
776 if (@$objs) {
777 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
778 chmod SAVE_MODE, $fh;
779 my $data = Storable::nfreeze { version => 1, objs => $objs };
780 aio_write $fh, 0, (length $data), $data, 0;
781 aio_fsync $fh if $cf::USE_FSYNC;
782 close $fh;
783 aio_rename "$filename.pst~", "$filename.pst";
784 }
785 } else {
786 aio_unlink "$filename.pst";
787 }
788
789 aio_rename "$filename~", $filename;
790 } else {
791 warn "FATAL: $filename~: $!\n";
792 }
793 } else {
794 aio_unlink $filename;
795 aio_unlink "$filename.pst";
796 }
797 }
798 }
799
800 sub object_freezer_as_string {
801 my ($rdata, $objs) = @_;
802
803 use Data::Dumper;
804
805 $$rdata . Dumper $objs
806 }
807
808 sub object_thawer_load {
809 my ($filename) = @_;
810
811 my ($data, $av);
812
813 (aio_load $filename, $data) >= 0
814 or return;
815
816 unless (aio_stat "$filename.pst") {
817 (aio_load "$filename.pst", $av) >= 0
818 or return;
819 $av = eval { (Storable::thaw $av)->{objs} };
820 }
821
822 warn sprintf "loading %s (%d)\n",
823 $filename, length $data, scalar @{$av || []};#d#
824 return ($data, $av);
825 }
826
827 #############################################################################
828 # command handling &c
829
830 =item cf::register_command $name => \&callback($ob,$args);
831
832 Register a callback for execution when the client sends the user command
833 $name.
834
835 =cut
836
837 sub register_command {
838 my ($name, $cb) = @_;
839
840 my $caller = caller;
841 #warn "registering command '$name/$time' to '$caller'";
842
843 push @{ $COMMAND{$name} }, [$caller, $cb];
844 }
845
846 =item cf::register_extcmd $name => \&callback($pl,$packet);
847
848 Register a callbackf ro execution when the client sends an extcmd packet.
849
850 If the callback returns something, it is sent back as if reply was being
851 called.
852
853 =cut
854
855 sub register_extcmd {
856 my ($name, $cb) = @_;
857
858 $EXTCMD{$name} = $cb;
859 }
860
861 cf::player->attach (
862 on_command => sub {
863 my ($pl, $name, $params) = @_;
864
865 my $cb = $COMMAND{$name}
866 or return;
867
868 for my $cmd (@$cb) {
869 $cmd->[1]->($pl->ob, $params);
870 }
871
872 cf::override;
873 },
874 on_extcmd => sub {
875 my ($pl, $buf) = @_;
876
877 my $msg = eval { from_json $buf };
878
879 if (ref $msg) {
880 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
881 if (my %reply = $cb->($pl, $msg)) {
882 $pl->ext_reply ($msg->{msgid}, %reply);
883 }
884 }
885 } else {
886 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
887 }
888
889 cf::override;
890 },
891 );
892
893 sub load_extension {
894 my ($path) = @_;
895
896 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
897 my $base = $1;
898 my $pkg = $1;
899 $pkg =~ s/[^[:word:]]/_/g;
900 $pkg = "ext::$pkg";
901
902 warn "... loading '$path' into '$pkg'\n";
903
904 open my $fh, "<:utf8", $path
905 or die "$path: $!";
906
907 my $source =
908 "package $pkg; use strict; use utf8;\n"
909 . "#line 1 \"$path\"\n{\n"
910 . (do { local $/; <$fh> })
911 . "\n};\n1";
912
913 unless (eval $source) {
914 my $msg = $@ ? "$path: $@\n"
915 : "extension disabled.\n";
916 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
917 warn $@;
918 warn "mandatory extension failed to load, exiting.\n";
919 exit 1;
920 }
921 die $@;
922 }
923
924 push @EXTS, $pkg;
925 }
926
927 sub load_extensions {
928 for my $ext (<$LIBDIR/*.ext>) {
929 next unless -r $ext;
930 eval {
931 load_extension $ext;
932 1
933 } or warn "$ext not loaded: $@";
934 }
935 }
936
937 #############################################################################
938
939 =head2 CORE EXTENSIONS
940
941 Functions and methods that extend core crossfire objects.
942
943 =cut
944
945 package cf::player;
946
947 use Coro::AIO;
948
949 =head3 cf::player
950
951 =over 4
952
953 =item cf::player::find $login
954
955 Returns the given player object, loading it if necessary (might block).
956
957 =cut
958
959 sub playerdir($) {
960 cf::localdir
961 . "/"
962 . cf::playerdir
963 . "/"
964 . (ref $_[0] ? $_[0]->ob->name : $_[0])
965 }
966
967 sub path($) {
968 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
969
970 (playerdir $login) . "/playerdata"
971 }
972
973 sub find_active($) {
974 $cf::PLAYER{$_[0]}
975 and $cf::PLAYER{$_[0]}->active
976 and $cf::PLAYER{$_[0]}
977 }
978
979 sub exists($) {
980 my ($login) = @_;
981
982 $cf::PLAYER{$login}
983 or cf::sync_job { !aio_stat path $login }
984 }
985
986 sub find($) {
987 return $cf::PLAYER{$_[0]} || do {
988 my $login = $_[0];
989
990 my $guard = cf::lock_acquire "user_find:$login";
991
992 $cf::PLAYER{$_[0]} || do {
993 # rename old playerfiles to new ones
994 #TODO: remove when no longer required
995 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
996 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
997 aio_unlink +(playerdir $login) . "/$login.pl.pst";
998 aio_unlink +(playerdir $login) . "/$login.pl";
999
1000 my $pl = load_pl path $login
1001 or return;
1002 $cf::PLAYER{$login} = $pl
1003 }
1004 }
1005 }
1006
1007 sub save($) {
1008 my ($pl) = @_;
1009
1010 return if $pl->{deny_save};
1011
1012 my $path = path $pl;
1013 my $guard = cf::lock_acquire "user_save:$path";
1014
1015 return if $pl->{deny_save};
1016
1017 aio_mkdir playerdir $pl, 0770;
1018 $pl->{last_save} = $cf::RUNTIME;
1019
1020 $pl->save_pl ($path);
1021 Coro::cede;
1022 }
1023
1024 sub new($) {
1025 my ($login) = @_;
1026
1027 my $self = create;
1028
1029 $self->ob->name ($login);
1030 $self->{deny_save} = 1;
1031
1032 $cf::PLAYER{$login} = $self;
1033
1034 $self
1035 }
1036
1037 =item $pl->quit_character
1038
1039 Nukes the player without looking back. If logged in, the connection will
1040 be destroyed. May block for a long time.
1041
1042 =cut
1043
1044 sub quit_character {
1045 my ($pl) = @_;
1046
1047 my $name = $pl->ob->name;
1048
1049 $pl->{deny_save} = 1;
1050 $pl->password ("*"); # this should lock out the player until we nuked the dir
1051
1052 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1053 $pl->deactivate;
1054 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1055 $pl->ns->destroy if $pl->ns;
1056
1057 my $path = playerdir $pl;
1058 my $temp = "$path~$cf::RUNTIME~deleting~";
1059 aio_rename $path, $temp;
1060 delete $cf::PLAYER{$pl->ob->name};
1061 $pl->destroy;
1062
1063 my $prefix = qr<^~\Q$name\E/>;
1064
1065 # nuke player maps
1066 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1067
1068 IO::AIO::aio_rmtree $temp;
1069 }
1070
1071 =item $pl->kick
1072
1073 Kicks a player out of the game. This destroys the connection.
1074
1075 =cut
1076
1077 sub kick {
1078 my ($pl, $kicker) = @_;
1079
1080 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1081 $pl->killer ("kicked");
1082 $pl->ns->destroy;
1083 }
1084
1085 =item cf::player::list_logins
1086
1087 Returns am arrayref of all valid playernames in the system, can take a
1088 while and may block, so not sync_job-capable, ever.
1089
1090 =cut
1091
1092 sub list_logins {
1093 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1094 or return [];
1095
1096 my @logins;
1097
1098 for my $login (@$dirs) {
1099 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1100 aio_read $fh, 0, 512, my $buf, 0 or next;
1101 $buf !~ /^password -------------$/m or next; # official not-valid tag
1102
1103 utf8::decode $login;
1104 push @logins, $login;
1105 }
1106
1107 \@logins
1108 }
1109
1110 =item $player->maps
1111
1112 Returns an arrayref of map paths that are private for this
1113 player. May block.
1114
1115 =cut
1116
1117 sub maps($) {
1118 my ($pl) = @_;
1119
1120 $pl = ref $pl ? $pl->ob->name : $pl;
1121
1122 my $files = aio_readdir playerdir $pl
1123 or return;
1124
1125 my @paths;
1126
1127 for (@$files) {
1128 utf8::decode $_;
1129 next if /\.(?:pl|pst)$/;
1130 next unless /^$PATH_SEP/o;
1131
1132 push @paths, cf::map::normalise "~$pl/$_";
1133 }
1134
1135 \@paths
1136 }
1137
1138 =item $player->ext_reply ($msgid, %msg)
1139
1140 Sends an ext reply to the player.
1141
1142 =cut
1143
1144 sub ext_reply($$%) {
1145 my ($self, $id, %msg) = @_;
1146
1147 $msg{msgid} = $id;
1148
1149 $self->send ("ext " . cf::to_json \%msg);
1150 }
1151
1152 =item $player->ext_event ($type, %msg)
1153
1154 Sends an ext event to the client.
1155
1156 =cut
1157
1158 sub ext_event($$%) {
1159 my ($self, $type, %msg) = @_;
1160
1161 $self->ns->ext_event ($type, %msg);
1162 }
1163
1164 package cf;
1165
1166 =back
1167
1168
1169 =head3 cf::map
1170
1171 =over 4
1172
1173 =cut
1174
1175 package cf::map;
1176
1177 use Fcntl;
1178 use Coro::AIO;
1179
1180 use overload
1181 '""' => \&as_string,
1182 fallback => 1;
1183
1184 our $MAX_RESET = 3600;
1185 our $DEFAULT_RESET = 3000;
1186
1187 sub generate_random_map {
1188 my ($self, $rmp) = @_;
1189 # mit "rum" bekleckern, nicht
1190 $self->_create_random_map (
1191 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1192 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1193 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1194 $rmp->{exit_on_final_map},
1195 $rmp->{xsize}, $rmp->{ysize},
1196 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1197 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1198 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1199 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1200 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1201 (cf::region::find $rmp->{region}), $rmp->{custom}
1202 )
1203 }
1204
1205 =item cf::map->register ($regex, $prio)
1206
1207 Register a handler for the map path matching the given regex at the
1208 givne priority (higher is better, built-in handlers have priority 0, the
1209 default).
1210
1211 =cut
1212
1213 sub register {
1214 my (undef, $regex, $prio) = @_;
1215 my $pkg = caller;
1216
1217 no strict;
1218 push @{"$pkg\::ISA"}, __PACKAGE__;
1219
1220 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1221 }
1222
1223 # also paths starting with '/'
1224 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1225
1226 sub thawer_merge {
1227 my ($self, $merge) = @_;
1228
1229 # we have to keep some variables in memory intact
1230 local $self->{path};
1231 local $self->{load_path};
1232 local $self->{deny_save};
1233 local $self->{deny_reset};
1234
1235 $self->SUPER::thawer_merge ($merge);
1236 }
1237
1238 sub normalise {
1239 my ($path, $base) = @_;
1240
1241 $path = "$path"; # make sure its a string
1242
1243 $path =~ s/\.map$//;
1244
1245 # map plan:
1246 #
1247 # /! non-realised random map exit (special hack!)
1248 # {... are special paths that are not being touched
1249 # ?xxx/... are special absolute paths
1250 # ?random/... random maps
1251 # /... normal maps
1252 # ~user/... per-player map of a specific user
1253
1254 $path =~ s/$PATH_SEP/\//go;
1255
1256 # treat it as relative path if it starts with
1257 # something that looks reasonable
1258 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1259 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1260
1261 $base =~ s{[^/]+/?$}{};
1262 $path = "$base/$path";
1263 }
1264
1265 for ($path) {
1266 redo if s{//}{/};
1267 redo if s{/\.?/}{/};
1268 redo if s{/[^/]+/\.\./}{/};
1269 }
1270
1271 $path
1272 }
1273
1274 sub new_from_path {
1275 my (undef, $path, $base) = @_;
1276
1277 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1278
1279 $path = normalise $path, $base;
1280
1281 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1282 if ($path =~ $EXT_MAP{$pkg}[1]) {
1283 my $self = bless cf::map::new, $pkg;
1284 $self->{path} = $path; $self->path ($path);
1285 $self->init; # pass $1 etc.
1286 return $self;
1287 }
1288 }
1289
1290 Carp::carp "unable to resolve path '$path' (base '$base').";
1291 ()
1292 }
1293
1294 sub init {
1295 my ($self) = @_;
1296
1297 $self
1298 }
1299
1300 sub as_string {
1301 my ($self) = @_;
1302
1303 "$self->{path}"
1304 }
1305
1306 # the displayed name, this is a one way mapping
1307 sub visible_name {
1308 &as_string
1309 }
1310
1311 # the original (read-only) location
1312 sub load_path {
1313 my ($self) = @_;
1314
1315 sprintf "%s/%s/%s.map", cf::datadir, cf::mapdir, $self->{path}
1316 }
1317
1318 # the temporary/swap location
1319 sub save_path {
1320 my ($self) = @_;
1321
1322 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1323 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $path
1324 }
1325
1326 # the unique path, undef == no special unique path
1327 sub uniq_path {
1328 my ($self) = @_;
1329
1330 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1331 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1332 }
1333
1334 # and all this just because we cannot iterate over
1335 # all maps in C++...
1336 sub change_all_map_light {
1337 my ($change) = @_;
1338
1339 $_->change_map_light ($change)
1340 for grep $_->outdoor, values %cf::MAP;
1341 }
1342
1343 sub unlink_save {
1344 my ($self) = @_;
1345
1346 utf8::encode (my $save = $self->save_path);
1347 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1348 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1349 }
1350
1351 sub load_header_from($) {
1352 my ($self, $path) = @_;
1353
1354 utf8::encode $path;
1355 #aio_open $path, O_RDONLY, 0
1356 # or return;
1357
1358 $self->_load_header ($path)
1359 or return;
1360
1361 $self->{load_path} = $path;
1362
1363 1
1364 }
1365
1366 sub load_header_orig {
1367 my ($self) = @_;
1368
1369 $self->load_header_from ($self->load_path)
1370 }
1371
1372 sub load_header_temp {
1373 my ($self) = @_;
1374
1375 $self->load_header_from ($self->save_path)
1376 }
1377
1378 sub prepare_temp {
1379 my ($self) = @_;
1380
1381 $self->last_access ((delete $self->{last_access})
1382 || $cf::RUNTIME); #d#
1383 # safety
1384 $self->{instantiate_time} = $cf::RUNTIME
1385 if $self->{instantiate_time} > $cf::RUNTIME;
1386 }
1387
1388 sub prepare_orig {
1389 my ($self) = @_;
1390
1391 $self->{load_original} = 1;
1392 $self->{instantiate_time} = $cf::RUNTIME;
1393 $self->last_access ($cf::RUNTIME);
1394 $self->instantiate;
1395 }
1396
1397 sub load_header {
1398 my ($self) = @_;
1399
1400 if ($self->load_header_temp) {
1401 $self->prepare_temp;
1402 } else {
1403 $self->load_header_orig
1404 or return;
1405 $self->prepare_orig;
1406 }
1407
1408 1
1409 }
1410
1411 sub find;
1412 sub find {
1413 my ($path, $origin) = @_;
1414
1415 $path = normalise $path, $origin && $origin->path;
1416
1417 cf::lock_wait "map_find:$path";
1418
1419 $cf::MAP{$path} || do {
1420 my $guard = cf::lock_acquire "map_find:$path";
1421 my $map = new_from_path cf::map $path
1422 or return;
1423
1424 $map->{last_save} = $cf::RUNTIME;
1425
1426 $map->load_header
1427 or return;
1428
1429 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1430 # doing this can freeze the server in a sync job, obviously
1431 #$cf::WAIT_FOR_TICK->wait;
1432 $map->reset;
1433 undef $guard;
1434 return find $path;
1435 }
1436
1437 $cf::MAP{$path} = $map
1438 }
1439 }
1440
1441 sub pre_load { }
1442 sub post_load { }
1443
1444 sub load {
1445 my ($self) = @_;
1446
1447 local $self->{deny_reset} = 1; # loading can take a long time
1448
1449 my $path = $self->{path};
1450 my $guard = cf::lock_acquire "map_load:$path";
1451
1452 return if $self->in_memory != cf::MAP_SWAPPED;
1453
1454 $self->in_memory (cf::MAP_LOADING);
1455
1456 $self->alloc;
1457
1458 $self->pre_load;
1459
1460 $self->_load_objects ($self->{load_path}, 1)
1461 or return;
1462
1463 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1464 if delete $self->{load_original};
1465
1466 if (my $uniq = $self->uniq_path) {
1467 utf8::encode $uniq;
1468 if (aio_open $uniq, O_RDONLY, 0) {
1469 $self->clear_unique_items;
1470 $self->_load_objects ($uniq, 0);
1471 }
1472 }
1473
1474 Coro::cede;
1475
1476 # now do the right thing for maps
1477 $self->link_multipart_objects;
1478
1479 unless ($self->{deny_activate}) {
1480 $self->decay_objects;
1481 $self->fix_auto_apply;
1482 $self->update_buttons;
1483 Coro::cede;
1484 $self->set_darkness_map;
1485 $self->difficulty ($self->estimate_difficulty)
1486 unless $self->difficulty;
1487 Coro::cede;
1488 $self->activate;
1489 }
1490
1491 $self->post_load;
1492
1493 $self->in_memory (cf::MAP_IN_MEMORY);
1494 }
1495
1496 sub customise_for {
1497 my ($self, $ob) = @_;
1498
1499 return find "~" . $ob->name . "/" . $self->{path}
1500 if $self->per_player;
1501
1502 $self
1503 }
1504
1505 # find and load all maps in the 3x3 area around a map
1506 sub load_diag {
1507 my ($map) = @_;
1508
1509 my @diag; # diagonal neighbours
1510
1511 for (0 .. 3) {
1512 my $neigh = $map->tile_path ($_)
1513 or next;
1514 $neigh = find $neigh, $map
1515 or next;
1516 $neigh->load;
1517
1518 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1519 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1520 }
1521
1522 for (@diag) {
1523 my $neigh = find @$_
1524 or next;
1525 $neigh->load;
1526 }
1527 }
1528
1529 sub find_sync {
1530 my ($path, $origin) = @_;
1531
1532 cf::sync_job { find $path, $origin }
1533 }
1534
1535 sub do_load_sync {
1536 my ($map) = @_;
1537
1538 cf::sync_job { $map->load };
1539 }
1540
1541 our %MAP_PREFETCH;
1542 our $MAP_PREFETCHER = undef;
1543
1544 sub find_async {
1545 my ($path, $origin) = @_;
1546
1547 $path = normalise $path, $origin && $origin->{path};
1548
1549 if (my $map = $cf::MAP{$path}) {
1550 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1551 }
1552
1553 undef $MAP_PREFETCH{$path};
1554 $MAP_PREFETCHER ||= cf::async {
1555 while (%MAP_PREFETCH) {
1556 for my $path (keys %MAP_PREFETCH) {
1557 my $map = find $path
1558 or next;
1559 $map->load;
1560
1561 delete $MAP_PREFETCH{$path};
1562 }
1563 }
1564 undef $MAP_PREFETCHER;
1565 };
1566 $MAP_PREFETCHER->prio (6);
1567
1568 ()
1569 }
1570
1571 sub save {
1572 my ($self) = @_;
1573
1574 my $lock = cf::lock_acquire "map_data:" . $self->path;
1575
1576 $self->{last_save} = $cf::RUNTIME;
1577
1578 return unless $self->dirty;
1579
1580 my $save = $self->save_path; utf8::encode $save;
1581 my $uniq = $self->uniq_path; utf8::encode $uniq;
1582
1583 $self->{load_path} = $save;
1584
1585 return if $self->{deny_save};
1586
1587 local $self->{last_access} = $self->last_access;#d#
1588
1589 cf::async {
1590 $_->contr->save for $self->players;
1591 };
1592
1593 if ($uniq) {
1594 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1595 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1596 } else {
1597 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1598 }
1599 }
1600
1601 sub swap_out {
1602 my ($self) = @_;
1603
1604 # save first because save cedes
1605 $self->save;
1606
1607 my $lock = cf::lock_acquire "map_data:" . $self->path;
1608
1609 return if $self->players;
1610 return if $self->in_memory != cf::MAP_IN_MEMORY;
1611 return if $self->{deny_save};
1612
1613 $self->clear;
1614 $self->in_memory (cf::MAP_SWAPPED);
1615 }
1616
1617 sub reset_at {
1618 my ($self) = @_;
1619
1620 # TODO: safety, remove and allow resettable per-player maps
1621 return 1e99 if $self->isa ("ext::map_per_player");#d#
1622 return 1e99 if $self->{deny_reset};
1623
1624 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1625 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1626
1627 $time + $to
1628 }
1629
1630 sub should_reset {
1631 my ($self) = @_;
1632
1633 $self->reset_at <= $cf::RUNTIME
1634 }
1635
1636 sub reset {
1637 my ($self) = @_;
1638
1639 my $lock = cf::lock_acquire "map_data:$self->{path}";
1640
1641 return if $self->players;
1642 return if $self->isa ("ext::map_per_player");#d#
1643
1644 warn "resetting map ", $self->path;#d#
1645
1646 $self->in_memory (cf::MAP_SWAPPED);
1647
1648 # need to save uniques path
1649 unless ($self->{deny_save}) {
1650 my $uniq = $self->uniq_path; utf8::encode $uniq;
1651
1652 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1653 if $uniq;
1654 }
1655
1656 delete $cf::MAP{$self->path};
1657
1658 $self->clear;
1659
1660 $_->clear_links_to ($self) for values %cf::MAP;
1661
1662 $self->unlink_save;
1663 $self->destroy;
1664 }
1665
1666 my $nuke_counter = "aaaa";
1667
1668 sub nuke {
1669 my ($self) = @_;
1670
1671 delete $cf::MAP{$self->path};
1672
1673 $self->unlink_save;
1674
1675 bless $self, "cf::map";
1676 delete $self->{deny_reset};
1677 $self->{deny_save} = 1;
1678 $self->reset_timeout (1);
1679 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1680
1681 $cf::MAP{$self->path} = $self;
1682
1683 $self->reset; # polite request, might not happen
1684 }
1685
1686 =item cf::map::unique_maps
1687
1688 Returns an arrayref of paths of all shared maps that have
1689 instantiated unique items. May block.
1690
1691 =cut
1692
1693 sub unique_maps() {
1694 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1695 or return;
1696
1697 my @paths;
1698
1699 for (@$files) {
1700 utf8::decode $_;
1701 next if /\.pst$/;
1702 next unless /^$PATH_SEP/o;
1703
1704 push @paths, cf::map::normalise $_;
1705 }
1706
1707 \@paths
1708 }
1709
1710 package cf;
1711
1712 =back
1713
1714 =head3 cf::object
1715
1716 =cut
1717
1718 package cf::object;
1719
1720 =over 4
1721
1722 =item $ob->inv_recursive
1723
1724 Returns the inventory of the object _and_ their inventories, recursively.
1725
1726 =cut
1727
1728 sub inv_recursive_;
1729 sub inv_recursive_ {
1730 map { $_, inv_recursive_ $_->inv } @_
1731 }
1732
1733 sub inv_recursive {
1734 inv_recursive_ inv $_[0]
1735 }
1736
1737 package cf;
1738
1739 =back
1740
1741 =head3 cf::object::player
1742
1743 =over 4
1744
1745 =item $player_object->reply ($npc, $msg[, $flags])
1746
1747 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1748 can be C<undef>. Does the right thing when the player is currently in a
1749 dialogue with the given NPC character.
1750
1751 =cut
1752
1753 # rough implementation of a future "reply" method that works
1754 # with dialog boxes.
1755 #TODO: the first argument must go, split into a $npc->reply_to ( method
1756 sub cf::object::player::reply($$$;$) {
1757 my ($self, $npc, $msg, $flags) = @_;
1758
1759 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1760
1761 if ($self->{record_replies}) {
1762 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1763 } else {
1764 $msg = $npc->name . " says: $msg" if $npc;
1765 $self->message ($msg, $flags);
1766 }
1767 }
1768
1769 =item $player_object->may ("access")
1770
1771 Returns wether the given player is authorized to access resource "access"
1772 (e.g. "command_wizcast").
1773
1774 =cut
1775
1776 sub cf::object::player::may {
1777 my ($self, $access) = @_;
1778
1779 $self->flag (cf::FLAG_WIZ) ||
1780 (ref $cf::CFG{"may_$access"}
1781 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1782 : $cf::CFG{"may_$access"})
1783 }
1784
1785 =item $player_object->enter_link
1786
1787 Freezes the player and moves him/her to a special map (C<{link}>).
1788
1789 The player should be reasonably safe there for short amounts of time. You
1790 I<MUST> call C<leave_link> as soon as possible, though.
1791
1792 Will never block.
1793
1794 =item $player_object->leave_link ($map, $x, $y)
1795
1796 Moves the player out of the special C<{link}> map onto the specified
1797 map. If the map is not valid (or omitted), the player will be moved back
1798 to the location he/she was before the call to C<enter_link>, or, if that
1799 fails, to the emergency map position.
1800
1801 Might block.
1802
1803 =cut
1804
1805 sub link_map {
1806 unless ($LINK_MAP) {
1807 $LINK_MAP = cf::map::find "{link}"
1808 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1809 $LINK_MAP->load;
1810 }
1811
1812 $LINK_MAP
1813 }
1814
1815 sub cf::object::player::enter_link {
1816 my ($self) = @_;
1817
1818 $self->deactivate_recursive;
1819
1820 return if UNIVERSAL::isa $self->map, "ext::map_link";
1821
1822 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1823 if $self->map;
1824
1825 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1826 }
1827
1828 sub cf::object::player::leave_link {
1829 my ($self, $map, $x, $y) = @_;
1830
1831 my $link_pos = delete $self->{_link_pos};
1832
1833 unless ($map) {
1834 # restore original map position
1835 ($map, $x, $y) = @{ $link_pos || [] };
1836 $map = cf::map::find $map;
1837
1838 unless ($map) {
1839 ($map, $x, $y) = @$EMERGENCY_POSITION;
1840 $map = cf::map::find $map
1841 or die "FATAL: cannot load emergency map\n";
1842 }
1843 }
1844
1845 ($x, $y) = (-1, -1)
1846 unless (defined $x) && (defined $y);
1847
1848 # use -1 or undef as default coordinates, not 0, 0
1849 ($x, $y) = ($map->enter_x, $map->enter_y)
1850 if $x <=0 && $y <= 0;
1851
1852 $map->load;
1853 $map->load_diag;
1854
1855 return unless $self->contr->active;
1856 $self->activate_recursive;
1857
1858 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
1859 $self->enter_map ($map, $x, $y);
1860 }
1861
1862 cf::player->attach (
1863 on_logout => sub {
1864 my ($pl) = @_;
1865
1866 # abort map switching before logout
1867 if ($pl->ob->{_link_pos}) {
1868 cf::sync_job {
1869 $pl->ob->leave_link
1870 };
1871 }
1872 },
1873 on_login => sub {
1874 my ($pl) = @_;
1875
1876 # try to abort aborted map switching on player login :)
1877 # should happen only on crashes
1878 if ($pl->ob->{_link_pos}) {
1879 $pl->ob->enter_link;
1880 (async {
1881 $pl->ob->reply (undef,
1882 "There was an internal problem at your last logout, "
1883 . "the server will try to bring you to your intended destination in a second.",
1884 cf::NDI_RED);
1885 # we need this sleep as the login has a concurrent enter_exit running
1886 # and this sleep increases chances of the player not ending up in scorn
1887 Coro::Timer::sleep 1;
1888 $pl->ob->leave_link;
1889 })->prio (2);
1890 }
1891 },
1892 );
1893
1894 =item $player_object->goto ($path, $x, $y)
1895
1896 =cut
1897
1898 sub cf::object::player::goto {
1899 my ($self, $path, $x, $y) = @_;
1900
1901 $self->enter_link;
1902
1903 (async {
1904 my $map = eval {
1905 my $map = cf::map::find $path;
1906 $map = $map->customise_for ($self) if $map;
1907 $map
1908 } or
1909 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1910
1911 $self->leave_link ($map, $x, $y);
1912 })->prio (1);
1913 }
1914
1915 =item $player_object->enter_exit ($exit_object)
1916
1917 =cut
1918
1919 sub parse_random_map_params {
1920 my ($spec) = @_;
1921
1922 my $rmp = { # defaults
1923 xsize => (cf::rndm 15, 40),
1924 ysize => (cf::rndm 15, 40),
1925 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1926 #layout => string,
1927 };
1928
1929 for (split /\n/, $spec) {
1930 my ($k, $v) = split /\s+/, $_, 2;
1931
1932 $rmp->{lc $k} = $v if (length $k) && (length $v);
1933 }
1934
1935 $rmp
1936 }
1937
1938 sub prepare_random_map {
1939 my ($exit) = @_;
1940
1941 my $guard = cf::lock_acquire "exit_prepare:$exit";
1942
1943 # all this does is basically replace the /! path by
1944 # a new random map path (?random/...) with a seed
1945 # that depends on the exit object
1946
1947 my $rmp = parse_random_map_params $exit->msg;
1948
1949 if ($exit->map) {
1950 $rmp->{region} = $exit->region->name;
1951 $rmp->{origin_map} = $exit->map->path;
1952 $rmp->{origin_x} = $exit->x;
1953 $rmp->{origin_y} = $exit->y;
1954 }
1955
1956 $rmp->{random_seed} ||= $exit->random_seed;
1957
1958 my $data = cf::to_json $rmp;
1959 my $md5 = Digest::MD5::md5_hex $data;
1960 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1961
1962 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1963 aio_write $fh, 0, (length $data), $data, 0;
1964 undef $fh;
1965 aio_rename "$meta~", $meta;
1966
1967 $exit->slaying ("?random/$md5");
1968 $exit->msg (undef);
1969 }
1970 }
1971
1972 sub cf::object::player::enter_exit {
1973 my ($self, $exit) = @_;
1974
1975 return unless $self->type == cf::PLAYER;
1976
1977 if ($exit->slaying eq "/!") {
1978 #TODO: this should de-fi-ni-te-ly not be a sync-job
1979 # the problem is that $exit might not survive long enough
1980 # so it needs to be done right now, right here
1981 cf::sync_job { prepare_random_map $exit };
1982 }
1983
1984 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
1985 my $hp = $exit->stats->hp;
1986 my $sp = $exit->stats->sp;
1987
1988 $self->enter_link;
1989
1990 (async {
1991 $self->deactivate_recursive; # just to be sure
1992 unless (eval {
1993 $self->goto ($slaying, $hp, $sp);
1994
1995 1;
1996 }) {
1997 $self->message ("Something went wrong deep within the crossfire server. "
1998 . "I'll try to bring you back to the map you were before. "
1999 . "Please report this to the dungeon master!",
2000 cf::NDI_UNIQUE | cf::NDI_RED);
2001
2002 warn "ERROR in enter_exit: $@";
2003 $self->leave_link;
2004 }
2005 })->prio (1);
2006 }
2007
2008 =head3 cf::client
2009
2010 =over 4
2011
2012 =item $client->send_drawinfo ($text, $flags)
2013
2014 Sends a drawinfo packet to the client. Circumvents output buffering so
2015 should not be used under normal circumstances.
2016
2017 =cut
2018
2019 sub cf::client::send_drawinfo {
2020 my ($self, $text, $flags) = @_;
2021
2022 utf8::encode $text;
2023 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2024 }
2025
2026 =item $client->ext_event ($type, %msg)
2027
2028 Sends an exti event to the client.
2029
2030 =cut
2031
2032 sub cf::client::ext_event($$%) {
2033 my ($self, $type, %msg) = @_;
2034
2035 $msg{msgtype} = "event_$type";
2036 $self->send_packet ("ext " . cf::to_json \%msg);
2037 }
2038
2039 =item $success = $client->query ($flags, "text", \&cb)
2040
2041 Queues a query to the client, calling the given callback with
2042 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2043 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2044
2045 Queries can fail, so check the return code. Or don't, as queries will become
2046 reliable at some point in the future.
2047
2048 =cut
2049
2050 sub cf::client::query {
2051 my ($self, $flags, $text, $cb) = @_;
2052
2053 return unless $self->state == ST_PLAYING
2054 || $self->state == ST_SETUP
2055 || $self->state == ST_CUSTOM;
2056
2057 $self->state (ST_CUSTOM);
2058
2059 utf8::encode $text;
2060 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2061
2062 $self->send_packet ($self->{query_queue}[0][0])
2063 if @{ $self->{query_queue} } == 1;
2064 }
2065
2066 cf::client->attach (
2067 on_reply => sub {
2068 my ($ns, $msg) = @_;
2069
2070 # this weird shuffling is so that direct followup queries
2071 # get handled first
2072 my $queue = delete $ns->{query_queue}
2073 or return; # be conservative, not sure how that can happen, but we saw a crash here
2074
2075 (shift @$queue)->[1]->($msg);
2076 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2077
2078 push @{ $ns->{query_queue} }, @$queue;
2079
2080 if (@{ $ns->{query_queue} } == @$queue) {
2081 if (@$queue) {
2082 $ns->send_packet ($ns->{query_queue}[0][0]);
2083 } else {
2084 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2085 }
2086 }
2087 },
2088 );
2089
2090 =item $client->async (\&cb)
2091
2092 Create a new coroutine, running the specified callback. The coroutine will
2093 be automatically cancelled when the client gets destroyed (e.g. on logout,
2094 or loss of connection).
2095
2096 =cut
2097
2098 sub cf::client::async {
2099 my ($self, $cb) = @_;
2100
2101 my $coro = &Coro::async ($cb);
2102
2103 $coro->on_destroy (sub {
2104 delete $self->{_coro}{$coro+0};
2105 });
2106
2107 $self->{_coro}{$coro+0} = $coro;
2108
2109 $coro
2110 }
2111
2112 cf::client->attach (
2113 on_destroy => sub {
2114 my ($ns) = @_;
2115
2116 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2117 },
2118 );
2119
2120 =back
2121
2122
2123 =head2 SAFE SCRIPTING
2124
2125 Functions that provide a safe environment to compile and execute
2126 snippets of perl code without them endangering the safety of the server
2127 itself. Looping constructs, I/O operators and other built-in functionality
2128 is not available in the safe scripting environment, and the number of
2129 functions and methods that can be called is greatly reduced.
2130
2131 =cut
2132
2133 our $safe = new Safe "safe";
2134 our $safe_hole = new Safe::Hole;
2135
2136 $SIG{FPE} = 'IGNORE';
2137
2138 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2139
2140 # here we export the classes and methods available to script code
2141
2142 =pod
2143
2144 The following functions and methods are available within a safe environment:
2145
2146 cf::object contr pay_amount pay_player map
2147 cf::object::player player
2148 cf::player peaceful
2149 cf::map trigger
2150
2151 =cut
2152
2153 for (
2154 ["cf::object" => qw(contr pay_amount pay_player map)],
2155 ["cf::object::player" => qw(player)],
2156 ["cf::player" => qw(peaceful)],
2157 ["cf::map" => qw(trigger)],
2158 ) {
2159 no strict 'refs';
2160 my ($pkg, @funs) = @$_;
2161 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2162 for @funs;
2163 }
2164
2165 =over 4
2166
2167 =item @retval = safe_eval $code, [var => value, ...]
2168
2169 Compiled and executes the given perl code snippet. additional var/value
2170 pairs result in temporary local (my) scalar variables of the given name
2171 that are available in the code snippet. Example:
2172
2173 my $five = safe_eval '$first + $second', first => 1, second => 4;
2174
2175 =cut
2176
2177 sub safe_eval($;@) {
2178 my ($code, %vars) = @_;
2179
2180 my $qcode = $code;
2181 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2182 $qcode =~ s/\n/\\n/g;
2183
2184 local $_;
2185 local @safe::cf::_safe_eval_args = values %vars;
2186
2187 my $eval =
2188 "do {\n"
2189 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2190 . "#line 0 \"{$qcode}\"\n"
2191 . $code
2192 . "\n}"
2193 ;
2194
2195 sub_generation_inc;
2196 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2197 sub_generation_inc;
2198
2199 if ($@) {
2200 warn "$@";
2201 warn "while executing safe code '$code'\n";
2202 warn "with arguments " . (join " ", %vars) . "\n";
2203 }
2204
2205 wantarray ? @res : $res[0]
2206 }
2207
2208 =item cf::register_script_function $function => $cb
2209
2210 Register a function that can be called from within map/npc scripts. The
2211 function should be reasonably secure and should be put into a package name
2212 like the extension.
2213
2214 Example: register a function that gets called whenever a map script calls
2215 C<rent::overview>, as used by the C<rent> extension.
2216
2217 cf::register_script_function "rent::overview" => sub {
2218 ...
2219 };
2220
2221 =cut
2222
2223 sub register_script_function {
2224 my ($fun, $cb) = @_;
2225
2226 no strict 'refs';
2227 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2228 }
2229
2230 =back
2231
2232 =cut
2233
2234 #############################################################################
2235
2236 =head2 EXTENSION DATABASE SUPPORT
2237
2238 Crossfire maintains a very simple database for extension use. It can
2239 currently store anything that can be serialised using Storable, which
2240 excludes objects.
2241
2242 The parameter C<$family> should best start with the name of the extension
2243 using it, it should be unique.
2244
2245 =over 4
2246
2247 =item $value = cf::db_get $family => $key
2248
2249 Returns a single value from the database.
2250
2251 =item cf::db_put $family => $key => $value
2252
2253 Stores the given C<$value> in the family.
2254
2255 =cut
2256
2257 our $DB;
2258
2259 sub db_init {
2260 unless ($DB) {
2261 $DB = BDB::db_create $DB_ENV;
2262
2263 cf::sync_job {
2264 eval {
2265 $DB->set_flags (BDB::CHKSUM);
2266
2267 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
2268 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
2269 cf::cleanup "db_open(db): $!" if $!;
2270 };
2271 cf::cleanup "db_open(db): $@" if $@;
2272 };
2273
2274 my $path = cf::localdir . "/database.pst";
2275 if (stat $path) {
2276 cf::sync_job {
2277 my $pst = Storable::retrieve $path;
2278
2279 cf::db_put (board => data => $pst->{board});
2280 cf::db_put (guildrules => data => $pst->{guildrules});
2281 cf::db_put (rent => balance => $pst->{rent}{balance});
2282 BDB::db_env_txn_checkpoint $DB_ENV;
2283
2284 unlink $path;
2285 };
2286 }
2287 }
2288 }
2289
2290 sub db_get($$) {
2291 my $key = "$_[0]/$_[1]";
2292
2293 cf::sync_job {
2294 BDB::db_get $DB, undef, $key, my $data;
2295
2296 $! ? ()
2297 : Compress::LZF::sthaw $data
2298 }
2299 }
2300
2301 sub db_put($$$) {
2302 BDB::dbreq_pri 4;
2303 BDB::db_put $DB, undef, "$_[0]/$_[1]", Compress::LZF::sfreeze_cr $_[2], 0, sub { };
2304 }
2305
2306 #############################################################################
2307 # the server's init and main functions
2308
2309 sub load_facedata {
2310 my $path = sprintf "%s/facedata", cf::datadir;
2311
2312 warn "loading facedata from $path\n";
2313
2314 my $facedata;
2315 0 < aio_load $path, $facedata
2316 or die "$path: $!";
2317
2318 $facedata = Coro::Storable::thaw $facedata;
2319
2320 $facedata->{version} == 2
2321 or cf::cleanup "$path: version mismatch, cannot proceed.";
2322
2323 {
2324 my $faces = $facedata->{faceinfo};
2325
2326 while (my ($face, $info) = each %$faces) {
2327 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2328 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2329 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2330 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2331 Coro::cede;
2332 }
2333
2334 while (my ($face, $info) = each %$faces) {
2335 next unless $info->{smooth};
2336 my $idx = cf::face::find $face
2337 or next;
2338 if (my $smooth = cf::face::find $info->{smooth}) {
2339 cf::face::set_smooth $idx, $smooth, $info->{smoothlevel};
2340 } else {
2341 warn "smooth face '$info->{smooth}' not found for face '$face'";
2342 }
2343 Coro::cede;
2344 }
2345 }
2346
2347 {
2348 my $anims = $facedata->{animinfo};
2349
2350 while (my ($anim, $info) = each %$anims) {
2351 cf::anim::set $anim, $info->{frames}, $info->{facings};
2352 Coro::cede;
2353 }
2354
2355 cf::anim::invalidate_all; # d'oh
2356 }
2357
2358 1
2359 }
2360
2361 sub reload_resources {
2362 load_resource_file sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2363 or die "unable to load regions file\n";#d#
2364 load_facedata
2365 or die "unable to load facedata\n";#d#
2366 }
2367
2368 sub init {
2369 reload_resources;
2370 }
2371
2372 sub cfg_load {
2373 open my $fh, "<:utf8", cf::confdir . "/config"
2374 or return;
2375
2376 local $/;
2377 *CFG = YAML::Syck::Load <$fh>;
2378
2379 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2380
2381 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2382 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2383
2384 if (exists $CFG{mlockall}) {
2385 eval {
2386 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2387 and die "WARNING: m(un)lockall failed: $!\n";
2388 };
2389 warn $@ if $@;
2390 }
2391 }
2392
2393 sub main {
2394 # we must not ever block the main coroutine
2395 local $Coro::idle = sub {
2396 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2397 (async {
2398 Event::one_event;
2399 })->prio (Coro::PRIO_MAX);
2400 };
2401
2402 cfg_load;
2403 db_init;
2404 load_extensions;
2405
2406 $TICK_WATCHER->start;
2407 Event::loop;
2408 }
2409
2410 #############################################################################
2411 # initialisation and cleanup
2412
2413 # install some emergency cleanup handlers
2414 BEGIN {
2415 for my $signal (qw(INT HUP TERM)) {
2416 Event->signal (
2417 reentrant => 0,
2418 data => WF_AUTOCANCEL,
2419 signal => $signal,
2420 prio => 0,
2421 cb => sub {
2422 cf::cleanup "SIG$signal";
2423 },
2424 );
2425 }
2426 }
2427
2428 sub emergency_save() {
2429 my $freeze_guard = cf::freeze_mainloop;
2430
2431 warn "enter emergency perl save\n";
2432
2433 cf::sync_job {
2434 # use a peculiar iteration method to avoid tripping on perl
2435 # refcount bugs in for. also avoids problems with players
2436 # and maps saved/destroyed asynchronously.
2437 warn "begin emergency player save\n";
2438 for my $login (keys %cf::PLAYER) {
2439 my $pl = $cf::PLAYER{$login} or next;
2440 $pl->valid or next;
2441 $pl->save;
2442 }
2443 warn "end emergency player save\n";
2444
2445 warn "begin emergency map save\n";
2446 for my $path (keys %cf::MAP) {
2447 my $map = $cf::MAP{$path} or next;
2448 $map->valid or next;
2449 $map->save;
2450 }
2451 warn "end emergency map save\n";
2452
2453 warn "begin emergency database checkpoint\n";
2454 BDB::db_env_txn_checkpoint $DB_ENV;
2455 warn "end emergency database checkpoint\n";
2456 };
2457
2458 warn "leave emergency perl save\n";
2459 }
2460
2461 sub post_cleanup {
2462 my ($make_core) = @_;
2463
2464 warn Carp::longmess "post_cleanup backtrace"
2465 if $make_core;
2466 }
2467
2468 sub reload() {
2469 # can/must only be called in main
2470 if ($Coro::current != $Coro::main) {
2471 warn "can only reload from main coroutine";
2472 return;
2473 }
2474
2475 warn "reloading...";
2476
2477 warn "entering sync_job";
2478
2479 cf::sync_job {
2480 cf::write_runtime; # external watchdog should not bark
2481 cf::emergency_save;
2482 cf::write_runtime; # external watchdog should not bark
2483
2484 warn "syncing database to disk";
2485 BDB::db_env_txn_checkpoint $DB_ENV;
2486
2487 # if anything goes wrong in here, we should simply crash as we already saved
2488
2489 warn "cancelling all WF_AUTOCANCEL watchers";
2490 for (Event::all_watchers) {
2491 $_->cancel if $_->data & WF_AUTOCANCEL;
2492 }
2493
2494 warn "flushing outstanding aio requests";
2495 for (;;) {
2496 BDB::flush;
2497 IO::AIO::flush;
2498 Coro::cede;
2499 last unless IO::AIO::nreqs || BDB::nreqs;
2500 warn "iterate...";
2501 }
2502
2503 ++$RELOAD;
2504
2505 warn "cancelling all extension coros";
2506 $_->cancel for values %EXT_CORO;
2507 %EXT_CORO = ();
2508
2509 warn "removing commands";
2510 %COMMAND = ();
2511
2512 warn "removing ext commands";
2513 %EXTCMD = ();
2514
2515 warn "unloading/nuking all extensions";
2516 for my $pkg (@EXTS) {
2517 warn "... unloading $pkg";
2518
2519 if (my $cb = $pkg->can ("unload")) {
2520 eval {
2521 $cb->($pkg);
2522 1
2523 } or warn "$pkg unloaded, but with errors: $@";
2524 }
2525
2526 warn "... nuking $pkg";
2527 Symbol::delete_package $pkg;
2528 }
2529
2530 warn "unloading all perl modules loaded from $LIBDIR";
2531 while (my ($k, $v) = each %INC) {
2532 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2533
2534 warn "... unloading $k";
2535 delete $INC{$k};
2536
2537 $k =~ s/\.pm$//;
2538 $k =~ s/\//::/g;
2539
2540 if (my $cb = $k->can ("unload_module")) {
2541 $cb->();
2542 }
2543
2544 Symbol::delete_package $k;
2545 }
2546
2547 warn "getting rid of safe::, as good as possible";
2548 Symbol::delete_package "safe::$_"
2549 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2550
2551 warn "unloading cf.pm \"a bit\"";
2552 delete $INC{"cf.pm"};
2553
2554 # don't, removes xs symbols, too,
2555 # and global variables created in xs
2556 #Symbol::delete_package __PACKAGE__;
2557
2558 warn "unload completed, starting to reload now";
2559
2560 warn "reloading cf.pm";
2561 require cf;
2562 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2563
2564 warn "loading config and database again";
2565 cf::cfg_load;
2566
2567 warn "loading extensions";
2568 cf::load_extensions;
2569
2570 warn "reattaching attachments to objects/players";
2571 _global_reattach; # objects, sockets
2572 warn "reattaching attachments to maps";
2573 reattach $_ for values %MAP;
2574 warn "reattaching attachments to players";
2575 reattach $_ for values %PLAYER;
2576
2577 warn "loading reloadable resources";
2578 reload_resources;
2579
2580 warn "leaving sync_job";
2581
2582 1
2583 } or do {
2584 warn $@;
2585 warn "error while reloading, exiting.";
2586 exit 1;
2587 };
2588
2589 warn "reloaded";
2590 };
2591
2592 our $RELOAD_WATCHER; # used only during reload
2593
2594 register_command "reload" => sub {
2595 my ($who, $arg) = @_;
2596
2597 if ($who->flag (FLAG_WIZ)) {
2598 $who->message ("reloading server.");
2599
2600 # doing reload synchronously and two reloads happen back-to-back,
2601 # coro crashes during coro_state_free->destroy here.
2602
2603 $RELOAD_WATCHER ||= Event->timer (
2604 reentrant => 0,
2605 after => 0,
2606 data => WF_AUTOCANCEL,
2607 cb => sub {
2608 reload;
2609 undef $RELOAD_WATCHER;
2610 },
2611 );
2612 }
2613 };
2614
2615 unshift @INC, $LIBDIR;
2616
2617 my $bug_warning = 0;
2618
2619 $TICK_WATCHER = Event->timer (
2620 reentrant => 0,
2621 parked => 1,
2622 prio => 0,
2623 at => $NEXT_TICK || $TICK,
2624 data => WF_AUTOCANCEL,
2625 cb => sub {
2626 if ($Coro::current != $Coro::main) {
2627 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2628 unless ++$bug_warning > 10;
2629 return;
2630 }
2631
2632 $NOW = Event::time;
2633
2634 cf::server_tick; # one server iteration
2635 $RUNTIME += $TICK;
2636 $NEXT_TICK += $TICK;
2637
2638 if ($NOW >= $NEXT_RUNTIME_WRITE) {
2639 $NEXT_RUNTIME_WRITE = $NOW + 10;
2640 Coro::async_pool {
2641 write_runtime
2642 or warn "ERROR: unable to write runtime file: $!";
2643 };
2644 }
2645
2646 $WAIT_FOR_TICK->broadcast;
2647 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2648
2649 # my $AFTER = Event::time;
2650 # warn $AFTER - $NOW;#d#
2651
2652 # if we are delayed by four ticks or more, skip them all
2653 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2654
2655 $TICK_WATCHER->at ($NEXT_TICK);
2656 $TICK_WATCHER->start;
2657 },
2658 );
2659
2660 {
2661 BDB::max_poll_time $TICK * 0.1;
2662 $BDB_POLL_WATCHER = Event->io (
2663 reentrant => 0,
2664 fd => BDB::poll_fileno,
2665 poll => 'r',
2666 prio => 0,
2667 data => WF_AUTOCANCEL,
2668 cb => \&BDB::poll_cb,
2669 );
2670 BDB::min_parallel 8;
2671
2672 BDB::set_sync_prepare {
2673 my $status;
2674 my $current = $Coro::current;
2675 (
2676 sub {
2677 $status = $!;
2678 $current->ready; undef $current;
2679 },
2680 sub {
2681 Coro::schedule while defined $current;
2682 $! = $status;
2683 },
2684 )
2685 };
2686
2687 unless ($DB_ENV) {
2688 $DB_ENV = BDB::db_env_create;
2689
2690 cf::sync_job {
2691 eval {
2692 BDB::db_env_open
2693 $DB_ENV,
2694 $BDB_ENV_DIR,
2695 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
2696 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
2697 0666;
2698
2699 cf::cleanup "db_env_open($BDB_ENV_DIR): $!" if $!;
2700
2701 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
2702 $DB_ENV->set_lk_detect;
2703 };
2704
2705 cf::cleanup "db_env_open(db): $@" if $@;
2706 };
2707 }
2708 }
2709
2710 {
2711 IO::AIO::min_parallel 8;
2712
2713 undef $Coro::AIO::WATCHER;
2714 IO::AIO::max_poll_time $TICK * 0.1;
2715 $AIO_POLL_WATCHER = Event->io (
2716 reentrant => 0,
2717 data => WF_AUTOCANCEL,
2718 fd => IO::AIO::poll_fileno,
2719 poll => 'r',
2720 prio => 6,
2721 cb => \&IO::AIO::poll_cb,
2722 );
2723 }
2724
2725 END { cf::emergency_save }
2726
2727 1
2728