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Revision: 1.248
Committed: Tue Apr 17 18:40:32 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.247: +1 -1 lines
Log Message:
- load_resource_file cna now load archetypes, regions and treasures
  freely intermingled. archetypes and treasures makes a lot of actual
  sense, too.

(this has not been tested, but unlikely not to work :)

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Storable;
9 use Event;
10 use Opcode;
11 use Safe;
12 use Safe::Hole;
13
14 use Coro 3.61 ();
15 use Coro::State;
16 use Coro::Event;
17 use Coro::Timer;
18 use Coro::Signal;
19 use Coro::Semaphore;
20 use Coro::AIO;
21 use Coro::Storable;
22
23 use BDB ();
24 use Data::Dumper;
25 use Digest::MD5;
26 use Fcntl;
27 use YAML::Syck ();
28 use IO::AIO 2.32 ();
29 use Time::HiRes;
30 use Compress::LZF;
31
32 # configure various modules to our taste
33 #
34 $Storable::canonical = 1; # reduce rsync transfers
35 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
36 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
37
38 $Event::Eval = 1; # no idea why this is required, but it is
39
40 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
41 $YAML::Syck::ImplicitUnicode = 1;
42
43 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
44
45 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
46
47 our %COMMAND = ();
48 our %COMMAND_TIME = ();
49
50 our @EXTS = (); # list of extension package names
51 our %EXTCMD = ();
52 our %EXT_CORO = (); # coroutines bound to extensions
53 our %EXT_MAP = (); # pluggable maps
54
55 our $RELOAD; # number of reloads so far
56 our @EVENT;
57 our $LIBDIR = datadir . "/ext";
58
59 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
60 our $TICK_WATCHER;
61 our $AIO_POLL_WATCHER;
62 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
63 our $NEXT_TICK;
64 our $NOW;
65 our $USE_FSYNC = 1; # use fsync to write maps - default off
66
67 our $BDB_POLL_WATCHER;
68 our $DB_ENV;
69
70 our %CFG;
71
72 our $UPTIME; $UPTIME ||= time;
73 our $RUNTIME;
74
75 our %PLAYER; # all users
76 our %MAP; # all maps
77 our $LINK_MAP; # the special {link} map, which is always available
78 our $RANDOM_MAPS = cf::localdir . "/random";
79 our $BDB_ENV_DIR = cf::localdir . "/db";
80
81 # used to convert map paths into valid unix filenames by replacing / by ∕
82 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
83
84 binmode STDOUT;
85 binmode STDERR;
86
87 # read virtual server time, if available
88 unless ($RUNTIME || !-e cf::localdir . "/runtime") {
89 open my $fh, "<", cf::localdir . "/runtime"
90 or die "unable to read runtime file: $!";
91 $RUNTIME = <$fh> + 0.;
92 }
93
94 mkdir cf::localdir;
95 mkdir cf::localdir . "/" . cf::playerdir;
96 mkdir cf::localdir . "/" . cf::tmpdir;
97 mkdir cf::localdir . "/" . cf::uniquedir;
98 mkdir $RANDOM_MAPS;
99 mkdir $BDB_ENV_DIR;
100
101 our $EMERGENCY_POSITION;
102
103 sub cf::map::normalise;
104
105 #############################################################################
106
107 =head2 GLOBAL VARIABLES
108
109 =over 4
110
111 =item $cf::UPTIME
112
113 The timestamp of the server start (so not actually an uptime).
114
115 =item $cf::RUNTIME
116
117 The time this server has run, starts at 0 and is increased by $cf::TICK on
118 every server tick.
119
120 =item $cf::LIBDIR
121
122 The perl library directory, where extensions and cf-specific modules can
123 be found. It will be added to C<@INC> automatically.
124
125 =item $cf::NOW
126
127 The time of the last (current) server tick.
128
129 =item $cf::TICK
130
131 The interval between server ticks, in seconds.
132
133 =item %cf::CFG
134
135 Configuration for the server, loaded from C</etc/crossfire/config>, or
136 from wherever your confdir points to.
137
138 =item cf::wait_for_tick, cf::wait_for_tick_begin
139
140 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
141 returns directly I<after> the tick processing (and consequently, can only wake one process
142 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
143
144 =back
145
146 =cut
147
148 BEGIN {
149 *CORE::GLOBAL::warn = sub {
150 my $msg = join "", @_;
151 utf8::encode $msg;
152
153 $msg .= "\n"
154 unless $msg =~ /\n$/;
155
156 LOG llevError, $msg;
157 };
158 }
159
160 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
161 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
162 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
163 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
164 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
165 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
166
167 # we bless all objects into (empty) derived classes to force a method lookup
168 # within the Safe compartment.
169 for my $pkg (qw(
170 cf::global cf::attachable
171 cf::object cf::object::player
172 cf::client cf::player
173 cf::arch cf::living
174 cf::map cf::party cf::region
175 )) {
176 no strict 'refs';
177 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
178 }
179
180 $Event::DIED = sub {
181 warn "error in event callback: @_";
182 };
183
184 =head2 UTILITY FUNCTIONS
185
186 =over 4
187
188 =item dumpval $ref
189
190 =cut
191
192 sub dumpval {
193 eval {
194 local $SIG{__DIE__};
195 my $d;
196 if (1) {
197 $d = new Data::Dumper([$_[0]], ["*var"]);
198 $d->Terse(1);
199 $d->Indent(2);
200 $d->Quotekeys(0);
201 $d->Useqq(1);
202 #$d->Bless(...);
203 $d->Seen($_[1]) if @_ > 1;
204 $d = $d->Dump();
205 }
206 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
207 $d
208 } || "[unable to dump $_[0]: '$@']";
209 }
210
211 use JSON::XS qw(to_json from_json); # TODO# replace by JSON::PC once working
212
213 =item $ref = cf::from_json $json
214
215 Converts a JSON string into the corresponding perl data structure.
216
217 =item $json = cf::to_json $ref
218
219 Converts a perl data structure into its JSON representation.
220
221 =item cf::lock_wait $string
222
223 Wait until the given lock is available. See cf::lock_acquire.
224
225 =item my $lock = cf::lock_acquire $string
226
227 Wait until the given lock is available and then acquires it and returns
228 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
229 for example when the coroutine gets canceled), the lock is automatically
230 returned.
231
232 Lock names should begin with a unique identifier (for example, cf::map::find
233 uses map_find and cf::map::load uses map_load).
234
235 =cut
236
237 our %LOCK;
238
239 sub lock_wait($) {
240 my ($key) = @_;
241
242 # wait for lock, if any
243 while ($LOCK{$key}) {
244 push @{ $LOCK{$key} }, $Coro::current;
245 Coro::schedule;
246 }
247 }
248
249 sub lock_acquire($) {
250 my ($key) = @_;
251
252 # wait, to be sure we are not locked
253 lock_wait $key;
254
255 $LOCK{$key} = [];
256
257 Coro::guard {
258 # wake up all waiters, to be on the safe side
259 $_->ready for @{ delete $LOCK{$key} };
260 }
261 }
262
263 sub freeze_mainloop {
264 return unless $TICK_WATCHER->is_active;
265
266 my $guard = Coro::guard {
267 $TICK_WATCHER->start;
268 };
269 $TICK_WATCHER->stop;
270 $guard
271 }
272
273 =item cf::async { BLOCK }
274
275 Currently the same as Coro::async_pool, meaning you cannot use
276 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
277 thing you are allowed to do is call C<prio> on it.
278
279 =cut
280
281 BEGIN { *async = \&Coro::async_pool }
282
283 =item cf::sync_job { BLOCK }
284
285 The design of crossfire+ requires that the main coro ($Coro::main) is
286 always able to handle events or runnable, as crossfire+ is only partly
287 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
288
289 If it must be done, put the blocking parts into C<sync_job>. This will run
290 the given BLOCK in another coroutine while waiting for the result. The
291 server will be frozen during this time, so the block should either finish
292 fast or be very important.
293
294 =cut
295
296 sub sync_job(&) {
297 my ($job) = @_;
298
299 if ($Coro::current == $Coro::main) {
300 # this is the main coro, too bad, we have to block
301 # till the operation succeeds, freezing the server :/
302
303 # TODO: use suspend/resume instead
304 # (but this is cancel-safe)
305 my $freeze_guard = freeze_mainloop;
306
307 my $busy = 1;
308 my @res;
309
310 (async {
311 @res = eval { $job->() };
312 warn $@ if $@;
313 undef $busy;
314 })->prio (Coro::PRIO_MAX);
315
316 while ($busy) {
317 Coro::cede or Event::one_event;
318 }
319
320 wantarray ? @res : $res[0]
321 } else {
322 # we are in another coroutine, how wonderful, everything just works
323
324 $job->()
325 }
326 }
327
328 =item $coro = cf::async_ext { BLOCK }
329
330 Like async, but this coro is automatically being canceled when the
331 extension calling this is being unloaded.
332
333 =cut
334
335 sub async_ext(&) {
336 my $cb = shift;
337
338 my $coro = &Coro::async ($cb);
339
340 $coro->on_destroy (sub {
341 delete $EXT_CORO{$coro+0};
342 });
343 $EXT_CORO{$coro+0} = $coro;
344
345 $coro
346 }
347
348 sub write_runtime {
349 my $guard = cf::lock_acquire "write_runtime";
350
351 my $runtime = cf::localdir . "/runtime";
352
353 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
354 or return;
355
356 my $value = $cf::RUNTIME + 90 + 10;
357 # 10 is the runtime save interval, for a monotonic clock
358 # 60 allows for the watchdog to kill the server.
359
360 (aio_write $fh, 0, (length $value), $value, 0) <= 0
361 and return;
362
363 # always fsync - this file is important
364 aio_fsync $fh
365 and return;
366
367 close $fh
368 or return;
369
370 aio_rename "$runtime~", $runtime
371 and return;
372
373 1
374 }
375
376 =item cf::datalog type => key => value, ...
377
378 Log a datalog packet of the given type with the given key-value pairs.
379
380 =cut
381
382 sub datalog($@) {
383 my ($type, %kv) = @_;
384 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
385 }
386
387 =back
388
389 =cut
390
391 #############################################################################
392
393 =head2 ATTACHABLE OBJECTS
394
395 Many objects in crossfire are so-called attachable objects. That means you can
396 attach callbacks/event handlers (a collection of which is called an "attachment")
397 to it. All such attachable objects support the following methods.
398
399 In the following description, CLASS can be any of C<global>, C<object>
400 C<player>, C<client> or C<map> (i.e. the attachable objects in
401 crossfire+).
402
403 =over 4
404
405 =item $attachable->attach ($attachment, key => $value...)
406
407 =item $attachable->detach ($attachment)
408
409 Attach/detach a pre-registered attachment to a specific object and give it
410 the specified key/value pairs as arguments.
411
412 Example, attach a minesweeper attachment to the given object, making it a
413 10x10 minesweeper game:
414
415 $obj->attach (minesweeper => width => 10, height => 10);
416
417 =item $bool = $attachable->attached ($name)
418
419 Checks wether the named attachment is currently attached to the object.
420
421 =item cf::CLASS->attach ...
422
423 =item cf::CLASS->detach ...
424
425 Define an anonymous attachment and attach it to all objects of the given
426 CLASS. See the next function for an explanation of its arguments.
427
428 You can attach to global events by using the C<cf::global> class.
429
430 Example, log all player logins:
431
432 cf::player->attach (
433 on_login => sub {
434 my ($pl) = @_;
435 ...
436 },
437 );
438
439 Example, attach to the jeweler skill:
440
441 cf::object->attach (
442 type => cf::SKILL,
443 subtype => cf::SK_JEWELER,
444 on_use_skill => sub {
445 my ($sk, $ob, $part, $dir, $msg) = @_;
446 ...
447 },
448 );
449
450 =item cf::CLASS::attachment $name, ...
451
452 Register an attachment by C<$name> through which attachable objects of the
453 given CLASS can refer to this attachment.
454
455 Some classes such as crossfire maps and objects can specify attachments
456 that are attached at load/instantiate time, thus the need for a name.
457
458 These calls expect any number of the following handler/hook descriptions:
459
460 =over 4
461
462 =item prio => $number
463
464 Set the priority for all following handlers/hooks (unless overwritten
465 by another C<prio> setting). Lower priority handlers get executed
466 earlier. The default priority is C<0>, and many built-in handlers are
467 registered at priority C<-1000>, so lower priorities should not be used
468 unless you know what you are doing.
469
470 =item type => $type
471
472 (Only for C<< cf::object->attach >> calls), limits the attachment to the
473 given type of objects only (the additional parameter C<subtype> can be
474 used to further limit to the given subtype).
475
476 =item on_I<event> => \&cb
477
478 Call the given code reference whenever the named event happens (event is
479 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
480 handlers are recognised generally depends on the type of object these
481 handlers attach to).
482
483 See F<include/eventinc.h> for the full list of events supported, and their
484 class.
485
486 =item package => package::
487
488 Look for sub functions of the name C<< on_I<event> >> in the given
489 package and register them. Only handlers for eevents supported by the
490 object/class are recognised.
491
492 =back
493
494 Example, define an attachment called "sockpuppet" that calls the given
495 event handler when a monster attacks:
496
497 cf::object::attachment sockpuppet =>
498 on_skill_attack => sub {
499 my ($self, $victim) = @_;
500 ...
501 }
502 }
503
504 =item $attachable->valid
505
506 Just because you have a perl object does not mean that the corresponding
507 C-level object still exists. If you try to access an object that has no
508 valid C counterpart anymore you get an exception at runtime. This method
509 can be used to test for existence of the C object part without causing an
510 exception.
511
512 =cut
513
514 # the following variables are defined in .xs and must not be re-created
515 our @CB_GLOBAL = (); # registry for all global events
516 our @CB_ATTACHABLE = (); # registry for all attachables
517 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
518 our @CB_PLAYER = ();
519 our @CB_CLIENT = ();
520 our @CB_TYPE = (); # registry for type (cf-object class) based events
521 our @CB_MAP = ();
522
523 my %attachment;
524
525 sub cf::attachable::thawer_merge {
526 # simply override everything except _meta
527 local $_[0]{_meta};
528 %{$_[0]} = %{$_[1]};
529 }
530
531 sub _attach_cb($$$$) {
532 my ($registry, $event, $prio, $cb) = @_;
533
534 use sort 'stable';
535
536 $cb = [$prio, $cb];
537
538 @{$registry->[$event]} = sort
539 { $a->[0] cmp $b->[0] }
540 @{$registry->[$event] || []}, $cb;
541 }
542
543 # hack
544 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
545
546 # attach handles attaching event callbacks
547 # the only thing the caller has to do is pass the correct
548 # registry (== where the callback attaches to).
549 sub _attach {
550 my ($registry, $klass, @arg) = @_;
551
552 my $object_type;
553 my $prio = 0;
554 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
555
556 #TODO: get rid of this hack
557 if ($attachable_klass{$klass}) {
558 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
559 }
560
561 while (@arg) {
562 my $type = shift @arg;
563
564 if ($type eq "prio") {
565 $prio = shift @arg;
566
567 } elsif ($type eq "type") {
568 $object_type = shift @arg;
569 $registry = $CB_TYPE[$object_type] ||= [];
570
571 } elsif ($type eq "subtype") {
572 defined $object_type or Carp::croak "subtype specified without type";
573 my $object_subtype = shift @arg;
574 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
575
576 } elsif ($type eq "package") {
577 my $pkg = shift @arg;
578
579 while (my ($name, $id) = each %cb_id) {
580 if (my $cb = $pkg->can ($name)) {
581 _attach_cb $registry, $id, $prio, $cb;
582 }
583 }
584
585 } elsif (exists $cb_id{$type}) {
586 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
587
588 } elsif (ref $type) {
589 warn "attaching objects not supported, ignoring.\n";
590
591 } else {
592 shift @arg;
593 warn "attach argument '$type' not supported, ignoring.\n";
594 }
595 }
596 }
597
598 sub _object_attach {
599 my ($obj, $name, %arg) = @_;
600
601 return if exists $obj->{_attachment}{$name};
602
603 if (my $attach = $attachment{$name}) {
604 my $registry = $obj->registry;
605
606 for (@$attach) {
607 my ($klass, @attach) = @$_;
608 _attach $registry, $klass, @attach;
609 }
610
611 $obj->{$name} = \%arg;
612 } else {
613 warn "object uses attachment '$name' that is not available, postponing.\n";
614 }
615
616 $obj->{_attachment}{$name} = undef;
617 }
618
619 sub cf::attachable::attach {
620 if (ref $_[0]) {
621 _object_attach @_;
622 } else {
623 _attach shift->_attach_registry, @_;
624 }
625 };
626
627 # all those should be optimised
628 sub cf::attachable::detach {
629 my ($obj, $name) = @_;
630
631 if (ref $obj) {
632 delete $obj->{_attachment}{$name};
633 reattach ($obj);
634 } else {
635 Carp::croak "cannot, currently, detach class attachments";
636 }
637 };
638
639 sub cf::attachable::attached {
640 my ($obj, $name) = @_;
641
642 exists $obj->{_attachment}{$name}
643 }
644
645 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
646 eval "#line " . __LINE__ . " 'cf.pm'
647 sub cf::\L$klass\E::_attach_registry {
648 (\\\@CB_$klass, KLASS_$klass)
649 }
650
651 sub cf::\L$klass\E::attachment {
652 my \$name = shift;
653
654 \$attachment{\$name} = [[KLASS_$klass, \@_]];
655 }
656 ";
657 die if $@;
658 }
659
660 our $override;
661 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
662
663 sub override {
664 $override = 1;
665 @invoke_results = ();
666 }
667
668 sub do_invoke {
669 my $event = shift;
670 my $callbacks = shift;
671
672 @invoke_results = ();
673
674 local $override;
675
676 for (@$callbacks) {
677 eval { &{$_->[1]} };
678
679 if ($@) {
680 warn "$@";
681 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
682 override;
683 }
684
685 return 1 if $override;
686 }
687
688 0
689 }
690
691 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
692
693 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
694
695 Generate an object-specific event with the given arguments.
696
697 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
698 removed in future versions), and there is no public API to access override
699 results (if you must, access C<@cf::invoke_results> directly).
700
701 =back
702
703 =cut
704
705 #############################################################################
706 # object support
707
708 sub reattach {
709 # basically do the same as instantiate, without calling instantiate
710 my ($obj) = @_;
711
712 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
713
714 my $registry = $obj->registry;
715
716 @$registry = ();
717
718 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
719
720 for my $name (keys %{ $obj->{_attachment} || {} }) {
721 if (my $attach = $attachment{$name}) {
722 for (@$attach) {
723 my ($klass, @attach) = @$_;
724 _attach $registry, $klass, @attach;
725 }
726 } else {
727 warn "object uses attachment '$name' that is not available, postponing.\n";
728 }
729 }
730 }
731
732 cf::attachable->attach (
733 prio => -1000000,
734 on_instantiate => sub {
735 my ($obj, $data) = @_;
736
737 $data = from_json $data;
738
739 for (@$data) {
740 my ($name, $args) = @$_;
741
742 $obj->attach ($name, %{$args || {} });
743 }
744 },
745 on_reattach => \&reattach,
746 on_clone => sub {
747 my ($src, $dst) = @_;
748
749 @{$dst->registry} = @{$src->registry};
750
751 %$dst = %$src;
752
753 %{$dst->{_attachment}} = %{$src->{_attachment}}
754 if exists $src->{_attachment};
755 },
756 );
757
758 sub object_freezer_save {
759 my ($filename, $rdata, $objs) = @_;
760
761 sync_job {
762 if (length $$rdata) {
763 warn sprintf "saving %s (%d,%d)\n",
764 $filename, length $$rdata, scalar @$objs;
765
766 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
767 chmod SAVE_MODE, $fh;
768 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
769 aio_fsync $fh if $cf::USE_FSYNC;
770 close $fh;
771
772 if (@$objs) {
773 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
774 chmod SAVE_MODE, $fh;
775 my $data = Storable::nfreeze { version => 1, objs => $objs };
776 aio_write $fh, 0, (length $data), $data, 0;
777 aio_fsync $fh if $cf::USE_FSYNC;
778 close $fh;
779 aio_rename "$filename.pst~", "$filename.pst";
780 }
781 } else {
782 aio_unlink "$filename.pst";
783 }
784
785 aio_rename "$filename~", $filename;
786 } else {
787 warn "FATAL: $filename~: $!\n";
788 }
789 } else {
790 aio_unlink $filename;
791 aio_unlink "$filename.pst";
792 }
793 }
794 }
795
796 sub object_freezer_as_string {
797 my ($rdata, $objs) = @_;
798
799 use Data::Dumper;
800
801 $$rdata . Dumper $objs
802 }
803
804 sub object_thawer_load {
805 my ($filename) = @_;
806
807 my ($data, $av);
808
809 (aio_load $filename, $data) >= 0
810 or return;
811
812 unless (aio_stat "$filename.pst") {
813 (aio_load "$filename.pst", $av) >= 0
814 or return;
815 $av = eval { (Storable::thaw $av)->{objs} };
816 }
817
818 warn sprintf "loading %s (%d)\n",
819 $filename, length $data, scalar @{$av || []};#d#
820 return ($data, $av);
821 }
822
823 #############################################################################
824 # command handling &c
825
826 =item cf::register_command $name => \&callback($ob,$args);
827
828 Register a callback for execution when the client sends the user command
829 $name.
830
831 =cut
832
833 sub register_command {
834 my ($name, $cb) = @_;
835
836 my $caller = caller;
837 #warn "registering command '$name/$time' to '$caller'";
838
839 push @{ $COMMAND{$name} }, [$caller, $cb];
840 }
841
842 =item cf::register_extcmd $name => \&callback($pl,$packet);
843
844 Register a callbackf ro execution when the client sends an extcmd packet.
845
846 If the callback returns something, it is sent back as if reply was being
847 called.
848
849 =cut
850
851 sub register_extcmd {
852 my ($name, $cb) = @_;
853
854 $EXTCMD{$name} = $cb;
855 }
856
857 cf::player->attach (
858 on_command => sub {
859 my ($pl, $name, $params) = @_;
860
861 my $cb = $COMMAND{$name}
862 or return;
863
864 for my $cmd (@$cb) {
865 $cmd->[1]->($pl->ob, $params);
866 }
867
868 cf::override;
869 },
870 on_extcmd => sub {
871 my ($pl, $buf) = @_;
872
873 my $msg = eval { from_json $buf };
874
875 if (ref $msg) {
876 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
877 if (my %reply = $cb->($pl, $msg)) {
878 $pl->ext_reply ($msg->{msgid}, %reply);
879 }
880 }
881 } else {
882 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
883 }
884
885 cf::override;
886 },
887 );
888
889 sub load_extension {
890 my ($path) = @_;
891
892 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
893 my $base = $1;
894 my $pkg = $1;
895 $pkg =~ s/[^[:word:]]/_/g;
896 $pkg = "ext::$pkg";
897
898 warn "... loading '$path' into '$pkg'\n";
899
900 open my $fh, "<:utf8", $path
901 or die "$path: $!";
902
903 my $source =
904 "package $pkg; use strict; use utf8;\n"
905 . "#line 1 \"$path\"\n{\n"
906 . (do { local $/; <$fh> })
907 . "\n};\n1";
908
909 unless (eval $source) {
910 my $msg = $@ ? "$path: $@\n"
911 : "extension disabled.\n";
912 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
913 warn $@;
914 warn "mandatory extension failed to load, exiting.\n";
915 exit 1;
916 }
917 die $@;
918 }
919
920 push @EXTS, $pkg;
921 }
922
923 sub load_extensions {
924 for my $ext (<$LIBDIR/*.ext>) {
925 next unless -r $ext;
926 eval {
927 load_extension $ext;
928 1
929 } or warn "$ext not loaded: $@";
930 }
931 }
932
933 #############################################################################
934
935 =head2 CORE EXTENSIONS
936
937 Functions and methods that extend core crossfire objects.
938
939 =cut
940
941 package cf::player;
942
943 use Coro::AIO;
944
945 =head3 cf::player
946
947 =over 4
948
949 =item cf::player::find $login
950
951 Returns the given player object, loading it if necessary (might block).
952
953 =cut
954
955 sub playerdir($) {
956 cf::localdir
957 . "/"
958 . cf::playerdir
959 . "/"
960 . (ref $_[0] ? $_[0]->ob->name : $_[0])
961 }
962
963 sub path($) {
964 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
965
966 (playerdir $login) . "/playerdata"
967 }
968
969 sub find_active($) {
970 $cf::PLAYER{$_[0]}
971 and $cf::PLAYER{$_[0]}->active
972 and $cf::PLAYER{$_[0]}
973 }
974
975 sub exists($) {
976 my ($login) = @_;
977
978 $cf::PLAYER{$login}
979 or cf::sync_job { !aio_stat path $login }
980 }
981
982 sub find($) {
983 return $cf::PLAYER{$_[0]} || do {
984 my $login = $_[0];
985
986 my $guard = cf::lock_acquire "user_find:$login";
987
988 $cf::PLAYER{$_[0]} || do {
989 # rename old playerfiles to new ones
990 #TODO: remove when no longer required
991 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
992 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
993 aio_unlink +(playerdir $login) . "/$login.pl.pst";
994 aio_unlink +(playerdir $login) . "/$login.pl";
995
996 my $pl = load_pl path $login
997 or return;
998 $cf::PLAYER{$login} = $pl
999 }
1000 }
1001 }
1002
1003 sub save($) {
1004 my ($pl) = @_;
1005
1006 return if $pl->{deny_save};
1007
1008 my $path = path $pl;
1009 my $guard = cf::lock_acquire "user_save:$path";
1010
1011 return if $pl->{deny_save};
1012
1013 aio_mkdir playerdir $pl, 0770;
1014 $pl->{last_save} = $cf::RUNTIME;
1015
1016 $pl->save_pl ($path);
1017 Coro::cede;
1018 }
1019
1020 sub new($) {
1021 my ($login) = @_;
1022
1023 my $self = create;
1024
1025 $self->ob->name ($login);
1026 $self->{deny_save} = 1;
1027
1028 $cf::PLAYER{$login} = $self;
1029
1030 $self
1031 }
1032
1033 =item $pl->quit_character
1034
1035 Nukes the player without looking back. If logged in, the connection will
1036 be destroyed. May block for a long time.
1037
1038 =cut
1039
1040 sub quit_character {
1041 my ($pl) = @_;
1042
1043 my $name = $pl->ob->name;
1044
1045 $pl->{deny_save} = 1;
1046 $pl->password ("*"); # this should lock out the player until we nuked the dir
1047
1048 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1049 $pl->deactivate;
1050 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1051 $pl->ns->destroy if $pl->ns;
1052
1053 my $path = playerdir $pl;
1054 my $temp = "$path~$cf::RUNTIME~deleting~";
1055 aio_rename $path, $temp;
1056 delete $cf::PLAYER{$pl->ob->name};
1057 $pl->destroy;
1058
1059 my $prefix = qr<^~\Q$name\E/>;
1060
1061 # nuke player maps
1062 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1063
1064 IO::AIO::aio_rmtree $temp;
1065 }
1066
1067 =item $pl->kick
1068
1069 Kicks a player out of the game. This destroys the connection.
1070
1071 =cut
1072
1073 sub kick {
1074 my ($pl, $kicker) = @_;
1075
1076 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1077 $pl->killer ("kicked");
1078 $pl->ns->destroy;
1079 }
1080
1081 =item cf::player::list_logins
1082
1083 Returns am arrayref of all valid playernames in the system, can take a
1084 while and may block, so not sync_job-capable, ever.
1085
1086 =cut
1087
1088 sub list_logins {
1089 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1090 or return [];
1091
1092 my @logins;
1093
1094 for my $login (@$dirs) {
1095 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1096 aio_read $fh, 0, 512, my $buf, 0 or next;
1097 $buf !~ /^password -------------$/m or next; # official not-valid tag
1098
1099 utf8::decode $login;
1100 push @logins, $login;
1101 }
1102
1103 \@logins
1104 }
1105
1106 =item $player->maps
1107
1108 Returns an arrayref of map paths that are private for this
1109 player. May block.
1110
1111 =cut
1112
1113 sub maps($) {
1114 my ($pl) = @_;
1115
1116 $pl = ref $pl ? $pl->ob->name : $pl;
1117
1118 my $files = aio_readdir playerdir $pl
1119 or return;
1120
1121 my @paths;
1122
1123 for (@$files) {
1124 utf8::decode $_;
1125 next if /\.(?:pl|pst)$/;
1126 next unless /^$PATH_SEP/o;
1127
1128 push @paths, cf::map::normalise "~$pl/$_";
1129 }
1130
1131 \@paths
1132 }
1133
1134 =item $player->ext_reply ($msgid, %msg)
1135
1136 Sends an ext reply to the player.
1137
1138 =cut
1139
1140 sub ext_reply($$%) {
1141 my ($self, $id, %msg) = @_;
1142
1143 $msg{msgid} = $id;
1144
1145 $self->send ("ext " . cf::to_json \%msg);
1146 }
1147
1148 =item $player->ext_event ($type, %msg)
1149
1150 Sends an ext event to the client.
1151
1152 =cut
1153
1154 sub ext_event($$%) {
1155 my ($self, $type, %msg) = @_;
1156
1157 $self->ns->ext_event ($type, %msg);
1158 }
1159
1160 =head3 cf::region
1161
1162 =over 4
1163
1164 =cut
1165
1166 package cf::region;
1167
1168 =item cf::region::find_by_path $path
1169
1170 Tries to decuce the probable region for a map knowing only its path.
1171
1172 =cut
1173
1174 sub find_by_path($) {
1175 my ($path) = @_;
1176
1177 my ($match, $specificity);
1178
1179 for my $region (list) {
1180 if ($region->match && $path =~ $region->match) {
1181 ($match, $specificity) = ($region, $region->specificity)
1182 if $region->specificity > $specificity;
1183 }
1184 }
1185
1186 $match
1187 }
1188
1189 =back
1190
1191 =head3 cf::map
1192
1193 =over 4
1194
1195 =cut
1196
1197 package cf::map;
1198
1199 use Fcntl;
1200 use Coro::AIO;
1201
1202 use overload
1203 '""' => \&as_string,
1204 fallback => 1;
1205
1206 our $MAX_RESET = 3600;
1207 our $DEFAULT_RESET = 3000;
1208
1209 sub generate_random_map {
1210 my ($self, $rmp) = @_;
1211 # mit "rum" bekleckern, nicht
1212 $self->_create_random_map (
1213 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1214 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1215 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1216 $rmp->{exit_on_final_map},
1217 $rmp->{xsize}, $rmp->{ysize},
1218 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1219 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1220 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1221 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1222 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1223 (cf::region::find $rmp->{region}), $rmp->{custom}
1224 )
1225 }
1226
1227 =item cf::map->register ($regex, $prio)
1228
1229 Register a handler for the map path matching the given regex at the
1230 givne priority (higher is better, built-in handlers have priority 0, the
1231 default).
1232
1233 =cut
1234
1235 sub register {
1236 my (undef, $regex, $prio) = @_;
1237 my $pkg = caller;
1238
1239 no strict;
1240 push @{"$pkg\::ISA"}, __PACKAGE__;
1241
1242 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1243 }
1244
1245 # also paths starting with '/'
1246 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1247
1248 sub thawer_merge {
1249 my ($self, $merge) = @_;
1250
1251 # we have to keep some variables in memory intact
1252 local $self->{path};
1253 local $self->{load_path};
1254 local $self->{deny_save};
1255 local $self->{deny_reset};
1256
1257 $self->SUPER::thawer_merge ($merge);
1258 }
1259
1260 sub normalise {
1261 my ($path, $base) = @_;
1262
1263 $path = "$path"; # make sure its a string
1264
1265 $path =~ s/\.map$//;
1266
1267 # map plan:
1268 #
1269 # /! non-realised random map exit (special hack!)
1270 # {... are special paths that are not being touched
1271 # ?xxx/... are special absolute paths
1272 # ?random/... random maps
1273 # /... normal maps
1274 # ~user/... per-player map of a specific user
1275
1276 $path =~ s/$PATH_SEP/\//go;
1277
1278 # treat it as relative path if it starts with
1279 # something that looks reasonable
1280 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1281 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1282
1283 $base =~ s{[^/]+/?$}{};
1284 $path = "$base/$path";
1285 }
1286
1287 for ($path) {
1288 redo if s{//}{/};
1289 redo if s{/\.?/}{/};
1290 redo if s{/[^/]+/\.\./}{/};
1291 }
1292
1293 $path
1294 }
1295
1296 sub new_from_path {
1297 my (undef, $path, $base) = @_;
1298
1299 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1300
1301 $path = normalise $path, $base;
1302
1303 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1304 if ($path =~ $EXT_MAP{$pkg}[1]) {
1305 my $self = bless cf::map::new, $pkg;
1306 $self->{path} = $path; $self->path ($path);
1307 $self->init; # pass $1 etc.
1308 return $self;
1309 }
1310 }
1311
1312 Carp::carp "unable to resolve path '$path' (base '$base').";
1313 ()
1314 }
1315
1316 sub init {
1317 my ($self) = @_;
1318
1319 $self
1320 }
1321
1322 sub as_string {
1323 my ($self) = @_;
1324
1325 "$self->{path}"
1326 }
1327
1328 # the displayed name, this is a one way mapping
1329 sub visible_name {
1330 &as_string
1331 }
1332
1333 # the original (read-only) location
1334 sub load_path {
1335 my ($self) = @_;
1336
1337 sprintf "%s/%s/%s.map", cf::datadir, cf::mapdir, $self->{path}
1338 }
1339
1340 # the temporary/swap location
1341 sub save_path {
1342 my ($self) = @_;
1343
1344 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1345 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $path
1346 }
1347
1348 # the unique path, undef == no special unique path
1349 sub uniq_path {
1350 my ($self) = @_;
1351
1352 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1353 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $path
1354 }
1355
1356 # and all this just because we cannot iterate over
1357 # all maps in C++...
1358 sub change_all_map_light {
1359 my ($change) = @_;
1360
1361 $_->change_map_light ($change)
1362 for grep $_->outdoor, values %cf::MAP;
1363 }
1364
1365 sub unlink_save {
1366 my ($self) = @_;
1367
1368 utf8::encode (my $save = $self->save_path);
1369 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1370 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1371 }
1372
1373 sub load_header_from($) {
1374 my ($self, $path) = @_;
1375
1376 utf8::encode $path;
1377 #aio_open $path, O_RDONLY, 0
1378 # or return;
1379
1380 $self->_load_header ($path)
1381 or return;
1382
1383 $self->{load_path} = $path;
1384
1385 1
1386 }
1387
1388 sub load_header_orig {
1389 my ($self) = @_;
1390
1391 $self->load_header_from ($self->load_path)
1392 }
1393
1394 sub load_header_temp {
1395 my ($self) = @_;
1396
1397 $self->load_header_from ($self->save_path)
1398 }
1399
1400 sub prepare_temp {
1401 my ($self) = @_;
1402
1403 $self->last_access ((delete $self->{last_access})
1404 || $cf::RUNTIME); #d#
1405 # safety
1406 $self->{instantiate_time} = $cf::RUNTIME
1407 if $self->{instantiate_time} > $cf::RUNTIME;
1408 }
1409
1410 sub prepare_orig {
1411 my ($self) = @_;
1412
1413 $self->{load_original} = 1;
1414 $self->{instantiate_time} = $cf::RUNTIME;
1415 $self->last_access ($cf::RUNTIME);
1416 $self->instantiate;
1417 }
1418
1419 sub load_header {
1420 my ($self) = @_;
1421
1422 if ($self->load_header_temp) {
1423 $self->prepare_temp;
1424 } else {
1425 $self->load_header_orig
1426 or return;
1427 $self->prepare_orig;
1428 }
1429
1430 $self->default_region (cf::region::find_by_path $self->{path})
1431 unless $self->default_region;
1432
1433 1
1434 }
1435
1436 sub find;
1437 sub find {
1438 my ($path, $origin) = @_;
1439
1440 $path = normalise $path, $origin && $origin->path;
1441
1442 cf::lock_wait "map_find:$path";
1443
1444 $cf::MAP{$path} || do {
1445 my $guard = cf::lock_acquire "map_find:$path";
1446 my $map = new_from_path cf::map $path
1447 or return;
1448
1449 $map->{last_save} = $cf::RUNTIME;
1450
1451 $map->load_header
1452 or return;
1453
1454 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1455 # doing this can freeze the server in a sync job, obviously
1456 #$cf::WAIT_FOR_TICK->wait;
1457 $map->reset;
1458 undef $guard;
1459 return find $path;
1460 }
1461
1462 $cf::MAP{$path} = $map
1463 }
1464 }
1465
1466 sub pre_load { }
1467 sub post_load { }
1468
1469 sub load {
1470 my ($self) = @_;
1471
1472 local $self->{deny_reset} = 1; # loading can take a long time
1473
1474 my $path = $self->{path};
1475 my $guard = cf::lock_acquire "map_load:$path";
1476
1477 return if $self->in_memory != cf::MAP_SWAPPED;
1478
1479 $self->in_memory (cf::MAP_LOADING);
1480
1481 $self->alloc;
1482
1483 $self->pre_load;
1484 Coro::cede;
1485
1486 $self->_load_objects ($self->{load_path}, 1)
1487 or return;
1488
1489 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1490 if delete $self->{load_original};
1491
1492 if (my $uniq = $self->uniq_path) {
1493 utf8::encode $uniq;
1494 if (aio_open $uniq, O_RDONLY, 0) {
1495 $self->clear_unique_items;
1496 $self->_load_objects ($uniq, 0);
1497 }
1498 }
1499
1500 Coro::cede;
1501 # now do the right thing for maps
1502 $self->link_multipart_objects;
1503 Coro::cede;
1504
1505 unless ($self->{deny_activate}) {
1506 $self->decay_objects;
1507 $self->fix_auto_apply;
1508 $self->update_buttons;
1509 Coro::cede;
1510 $self->set_darkness_map;
1511 $self->difficulty ($self->estimate_difficulty)
1512 unless $self->difficulty;
1513 Coro::cede;
1514 $self->activate;
1515 Coro::cede;
1516 }
1517
1518 $self->post_load;
1519 Coro::cede;
1520
1521 $self->in_memory (cf::MAP_IN_MEMORY);
1522 }
1523
1524 sub customise_for {
1525 my ($self, $ob) = @_;
1526
1527 return find "~" . $ob->name . "/" . $self->{path}
1528 if $self->per_player;
1529
1530 $self
1531 }
1532
1533 # find and load all maps in the 3x3 area around a map
1534 sub load_diag {
1535 my ($map) = @_;
1536
1537 my @diag; # diagonal neighbours
1538
1539 for (0 .. 3) {
1540 my $neigh = $map->tile_path ($_)
1541 or next;
1542 $neigh = find $neigh, $map
1543 or next;
1544 $neigh->load;
1545
1546 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1547 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1548 }
1549
1550 for (@diag) {
1551 my $neigh = find @$_
1552 or next;
1553 $neigh->load;
1554 }
1555 }
1556
1557 sub find_sync {
1558 my ($path, $origin) = @_;
1559
1560 cf::sync_job { find $path, $origin }
1561 }
1562
1563 sub do_load_sync {
1564 my ($map) = @_;
1565
1566 cf::sync_job { $map->load };
1567 }
1568
1569 our %MAP_PREFETCH;
1570 our $MAP_PREFETCHER = undef;
1571
1572 sub find_async {
1573 my ($path, $origin) = @_;
1574
1575 $path = normalise $path, $origin && $origin->{path};
1576
1577 if (my $map = $cf::MAP{$path}) {
1578 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1579 }
1580
1581 undef $MAP_PREFETCH{$path};
1582 $MAP_PREFETCHER ||= cf::async {
1583 while (%MAP_PREFETCH) {
1584 for my $path (keys %MAP_PREFETCH) {
1585 my $map = find $path
1586 or next;
1587 $map->load;
1588
1589 delete $MAP_PREFETCH{$path};
1590 }
1591 }
1592 undef $MAP_PREFETCHER;
1593 };
1594 $MAP_PREFETCHER->prio (6);
1595
1596 ()
1597 }
1598
1599 sub save {
1600 my ($self) = @_;
1601
1602 my $lock = cf::lock_acquire "map_data:" . $self->path;
1603
1604 $self->{last_save} = $cf::RUNTIME;
1605
1606 return unless $self->dirty;
1607
1608 my $save = $self->save_path; utf8::encode $save;
1609 my $uniq = $self->uniq_path; utf8::encode $uniq;
1610
1611 $self->{load_path} = $save;
1612
1613 return if $self->{deny_save};
1614
1615 local $self->{last_access} = $self->last_access;#d#
1616
1617 cf::async {
1618 $_->contr->save for $self->players;
1619 };
1620
1621 if ($uniq) {
1622 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1623 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1624 } else {
1625 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1626 }
1627 }
1628
1629 sub swap_out {
1630 my ($self) = @_;
1631
1632 # save first because save cedes
1633 $self->save;
1634
1635 my $lock = cf::lock_acquire "map_data:" . $self->path;
1636
1637 return if $self->players;
1638 return if $self->in_memory != cf::MAP_IN_MEMORY;
1639 return if $self->{deny_save};
1640
1641 $self->clear;
1642 $self->in_memory (cf::MAP_SWAPPED);
1643 }
1644
1645 sub reset_at {
1646 my ($self) = @_;
1647
1648 # TODO: safety, remove and allow resettable per-player maps
1649 return 1e99 if $self->isa ("ext::map_per_player");#d#
1650 return 1e99 if $self->{deny_reset};
1651
1652 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1653 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1654
1655 $time + $to
1656 }
1657
1658 sub should_reset {
1659 my ($self) = @_;
1660
1661 $self->reset_at <= $cf::RUNTIME
1662 }
1663
1664 sub reset {
1665 my ($self) = @_;
1666
1667 my $lock = cf::lock_acquire "map_data:$self->{path}";
1668
1669 return if $self->players;
1670 return if $self->isa ("ext::map_per_player");#d#
1671
1672 warn "resetting map ", $self->path;#d#
1673
1674 $self->in_memory (cf::MAP_SWAPPED);
1675
1676 # need to save uniques path
1677 unless ($self->{deny_save}) {
1678 my $uniq = $self->uniq_path; utf8::encode $uniq;
1679
1680 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1681 if $uniq;
1682 }
1683
1684 delete $cf::MAP{$self->path};
1685
1686 $self->clear;
1687
1688 $_->clear_links_to ($self) for values %cf::MAP;
1689
1690 $self->unlink_save;
1691 $self->destroy;
1692 }
1693
1694 my $nuke_counter = "aaaa";
1695
1696 sub nuke {
1697 my ($self) = @_;
1698
1699 delete $cf::MAP{$self->path};
1700
1701 $self->unlink_save;
1702
1703 bless $self, "cf::map";
1704 delete $self->{deny_reset};
1705 $self->{deny_save} = 1;
1706 $self->reset_timeout (1);
1707 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1708
1709 $cf::MAP{$self->path} = $self;
1710
1711 $self->reset; # polite request, might not happen
1712 }
1713
1714 =item cf::map::unique_maps
1715
1716 Returns an arrayref of paths of all shared maps that have
1717 instantiated unique items. May block.
1718
1719 =cut
1720
1721 sub unique_maps() {
1722 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1723 or return;
1724
1725 my @paths;
1726
1727 for (@$files) {
1728 utf8::decode $_;
1729 next if /\.pst$/;
1730 next unless /^$PATH_SEP/o;
1731
1732 push @paths, cf::map::normalise $_;
1733 }
1734
1735 \@paths
1736 }
1737
1738 package cf;
1739
1740 =back
1741
1742 =head3 cf::object
1743
1744 =cut
1745
1746 package cf::object;
1747
1748 =over 4
1749
1750 =item $ob->inv_recursive
1751
1752 Returns the inventory of the object _and_ their inventories, recursively.
1753
1754 =cut
1755
1756 sub inv_recursive_;
1757 sub inv_recursive_ {
1758 map { $_, inv_recursive_ $_->inv } @_
1759 }
1760
1761 sub inv_recursive {
1762 inv_recursive_ inv $_[0]
1763 }
1764
1765 package cf;
1766
1767 =back
1768
1769 =head3 cf::object::player
1770
1771 =over 4
1772
1773 =item $player_object->reply ($npc, $msg[, $flags])
1774
1775 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1776 can be C<undef>. Does the right thing when the player is currently in a
1777 dialogue with the given NPC character.
1778
1779 =cut
1780
1781 # rough implementation of a future "reply" method that works
1782 # with dialog boxes.
1783 #TODO: the first argument must go, split into a $npc->reply_to ( method
1784 sub cf::object::player::reply($$$;$) {
1785 my ($self, $npc, $msg, $flags) = @_;
1786
1787 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1788
1789 if ($self->{record_replies}) {
1790 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1791 } else {
1792 $msg = $npc->name . " says: $msg" if $npc;
1793 $self->message ($msg, $flags);
1794 }
1795 }
1796
1797 =item $player_object->may ("access")
1798
1799 Returns wether the given player is authorized to access resource "access"
1800 (e.g. "command_wizcast").
1801
1802 =cut
1803
1804 sub cf::object::player::may {
1805 my ($self, $access) = @_;
1806
1807 $self->flag (cf::FLAG_WIZ) ||
1808 (ref $cf::CFG{"may_$access"}
1809 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1810 : $cf::CFG{"may_$access"})
1811 }
1812
1813 =item $player_object->enter_link
1814
1815 Freezes the player and moves him/her to a special map (C<{link}>).
1816
1817 The player should be reasonably safe there for short amounts of time. You
1818 I<MUST> call C<leave_link> as soon as possible, though.
1819
1820 Will never block.
1821
1822 =item $player_object->leave_link ($map, $x, $y)
1823
1824 Moves the player out of the special C<{link}> map onto the specified
1825 map. If the map is not valid (or omitted), the player will be moved back
1826 to the location he/she was before the call to C<enter_link>, or, if that
1827 fails, to the emergency map position.
1828
1829 Might block.
1830
1831 =cut
1832
1833 sub link_map {
1834 unless ($LINK_MAP) {
1835 $LINK_MAP = cf::map::find "{link}"
1836 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1837 $LINK_MAP->load;
1838 }
1839
1840 $LINK_MAP
1841 }
1842
1843 sub cf::object::player::enter_link {
1844 my ($self) = @_;
1845
1846 $self->deactivate_recursive;
1847
1848 return if UNIVERSAL::isa $self->map, "ext::map_link";
1849
1850 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1851 if $self->map;
1852
1853 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1854 }
1855
1856 sub cf::object::player::leave_link {
1857 my ($self, $map, $x, $y) = @_;
1858
1859 my $link_pos = delete $self->{_link_pos};
1860
1861 unless ($map) {
1862 # restore original map position
1863 ($map, $x, $y) = @{ $link_pos || [] };
1864 $map = cf::map::find $map;
1865
1866 unless ($map) {
1867 ($map, $x, $y) = @$EMERGENCY_POSITION;
1868 $map = cf::map::find $map
1869 or die "FATAL: cannot load emergency map\n";
1870 }
1871 }
1872
1873 ($x, $y) = (-1, -1)
1874 unless (defined $x) && (defined $y);
1875
1876 # use -1 or undef as default coordinates, not 0, 0
1877 ($x, $y) = ($map->enter_x, $map->enter_y)
1878 if $x <=0 && $y <= 0;
1879
1880 $map->load;
1881 $map->load_diag;
1882
1883 return unless $self->contr->active;
1884 $self->activate_recursive;
1885
1886 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
1887 $self->enter_map ($map, $x, $y);
1888 }
1889
1890 cf::player->attach (
1891 on_logout => sub {
1892 my ($pl) = @_;
1893
1894 # abort map switching before logout
1895 if ($pl->ob->{_link_pos}) {
1896 cf::sync_job {
1897 $pl->ob->leave_link
1898 };
1899 }
1900 },
1901 on_login => sub {
1902 my ($pl) = @_;
1903
1904 # try to abort aborted map switching on player login :)
1905 # should happen only on crashes
1906 if ($pl->ob->{_link_pos}) {
1907 $pl->ob->enter_link;
1908 (async {
1909 $pl->ob->reply (undef,
1910 "There was an internal problem at your last logout, "
1911 . "the server will try to bring you to your intended destination in a second.",
1912 cf::NDI_RED);
1913 # we need this sleep as the login has a concurrent enter_exit running
1914 # and this sleep increases chances of the player not ending up in scorn
1915 Coro::Timer::sleep 1;
1916 $pl->ob->leave_link;
1917 })->prio (2);
1918 }
1919 },
1920 );
1921
1922 =item $player_object->goto ($path, $x, $y)
1923
1924 =cut
1925
1926 sub cf::object::player::goto {
1927 my ($self, $path, $x, $y) = @_;
1928
1929 $self->enter_link;
1930
1931 (async {
1932 my $map = eval {
1933 my $map = cf::map::find $path;
1934 $map = $map->customise_for ($self) if $map;
1935 $map
1936 } or
1937 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1938
1939 $self->leave_link ($map, $x, $y);
1940 })->prio (1);
1941 }
1942
1943 =item $player_object->enter_exit ($exit_object)
1944
1945 =cut
1946
1947 sub parse_random_map_params {
1948 my ($spec) = @_;
1949
1950 my $rmp = { # defaults
1951 xsize => (cf::rndm 15, 40),
1952 ysize => (cf::rndm 15, 40),
1953 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1954 #layout => string,
1955 };
1956
1957 for (split /\n/, $spec) {
1958 my ($k, $v) = split /\s+/, $_, 2;
1959
1960 $rmp->{lc $k} = $v if (length $k) && (length $v);
1961 }
1962
1963 $rmp
1964 }
1965
1966 sub prepare_random_map {
1967 my ($exit) = @_;
1968
1969 my $guard = cf::lock_acquire "exit_prepare:$exit";
1970
1971 # all this does is basically replace the /! path by
1972 # a new random map path (?random/...) with a seed
1973 # that depends on the exit object
1974
1975 my $rmp = parse_random_map_params $exit->msg;
1976
1977 if ($exit->map) {
1978 $rmp->{region} = $exit->region->name;
1979 $rmp->{origin_map} = $exit->map->path;
1980 $rmp->{origin_x} = $exit->x;
1981 $rmp->{origin_y} = $exit->y;
1982 }
1983
1984 $rmp->{random_seed} ||= $exit->random_seed;
1985
1986 my $data = cf::to_json $rmp;
1987 my $md5 = Digest::MD5::md5_hex $data;
1988 my $meta = "$cf::RANDOM_MAPS/$md5.meta";
1989
1990 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
1991 aio_write $fh, 0, (length $data), $data, 0;
1992 undef $fh;
1993 aio_rename "$meta~", $meta;
1994
1995 $exit->slaying ("?random/$md5");
1996 $exit->msg (undef);
1997 }
1998 }
1999
2000 sub cf::object::player::enter_exit {
2001 my ($self, $exit) = @_;
2002
2003 return unless $self->type == cf::PLAYER;
2004
2005 if ($exit->slaying eq "/!") {
2006 #TODO: this should de-fi-ni-te-ly not be a sync-job
2007 # the problem is that $exit might not survive long enough
2008 # so it needs to be done right now, right here
2009 cf::sync_job { prepare_random_map $exit };
2010 }
2011
2012 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2013 my $hp = $exit->stats->hp;
2014 my $sp = $exit->stats->sp;
2015
2016 $self->enter_link;
2017
2018 (async {
2019 $self->deactivate_recursive; # just to be sure
2020 unless (eval {
2021 $self->goto ($slaying, $hp, $sp);
2022
2023 1;
2024 }) {
2025 $self->message ("Something went wrong deep within the crossfire server. "
2026 . "I'll try to bring you back to the map you were before. "
2027 . "Please report this to the dungeon master!",
2028 cf::NDI_UNIQUE | cf::NDI_RED);
2029
2030 warn "ERROR in enter_exit: $@";
2031 $self->leave_link;
2032 }
2033 })->prio (1);
2034 }
2035
2036 =head3 cf::client
2037
2038 =over 4
2039
2040 =item $client->send_drawinfo ($text, $flags)
2041
2042 Sends a drawinfo packet to the client. Circumvents output buffering so
2043 should not be used under normal circumstances.
2044
2045 =cut
2046
2047 sub cf::client::send_drawinfo {
2048 my ($self, $text, $flags) = @_;
2049
2050 utf8::encode $text;
2051 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2052 }
2053
2054 =item $client->ext_event ($type, %msg)
2055
2056 Sends an exti event to the client.
2057
2058 =cut
2059
2060 sub cf::client::ext_event($$%) {
2061 my ($self, $type, %msg) = @_;
2062
2063 $msg{msgtype} = "event_$type";
2064 $self->send_packet ("ext " . cf::to_json \%msg);
2065 }
2066
2067 =item $success = $client->query ($flags, "text", \&cb)
2068
2069 Queues a query to the client, calling the given callback with
2070 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2071 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2072
2073 Queries can fail, so check the return code. Or don't, as queries will become
2074 reliable at some point in the future.
2075
2076 =cut
2077
2078 sub cf::client::query {
2079 my ($self, $flags, $text, $cb) = @_;
2080
2081 return unless $self->state == ST_PLAYING
2082 || $self->state == ST_SETUP
2083 || $self->state == ST_CUSTOM;
2084
2085 $self->state (ST_CUSTOM);
2086
2087 utf8::encode $text;
2088 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2089
2090 $self->send_packet ($self->{query_queue}[0][0])
2091 if @{ $self->{query_queue} } == 1;
2092 }
2093
2094 cf::client->attach (
2095 on_reply => sub {
2096 my ($ns, $msg) = @_;
2097
2098 # this weird shuffling is so that direct followup queries
2099 # get handled first
2100 my $queue = delete $ns->{query_queue}
2101 or return; # be conservative, not sure how that can happen, but we saw a crash here
2102
2103 (shift @$queue)->[1]->($msg);
2104 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2105
2106 push @{ $ns->{query_queue} }, @$queue;
2107
2108 if (@{ $ns->{query_queue} } == @$queue) {
2109 if (@$queue) {
2110 $ns->send_packet ($ns->{query_queue}[0][0]);
2111 } else {
2112 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2113 }
2114 }
2115 },
2116 );
2117
2118 =item $client->async (\&cb)
2119
2120 Create a new coroutine, running the specified callback. The coroutine will
2121 be automatically cancelled when the client gets destroyed (e.g. on logout,
2122 or loss of connection).
2123
2124 =cut
2125
2126 sub cf::client::async {
2127 my ($self, $cb) = @_;
2128
2129 my $coro = &Coro::async ($cb);
2130
2131 $coro->on_destroy (sub {
2132 delete $self->{_coro}{$coro+0};
2133 });
2134
2135 $self->{_coro}{$coro+0} = $coro;
2136
2137 $coro
2138 }
2139
2140 cf::client->attach (
2141 on_destroy => sub {
2142 my ($ns) = @_;
2143
2144 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2145 },
2146 );
2147
2148 =back
2149
2150
2151 =head2 SAFE SCRIPTING
2152
2153 Functions that provide a safe environment to compile and execute
2154 snippets of perl code without them endangering the safety of the server
2155 itself. Looping constructs, I/O operators and other built-in functionality
2156 is not available in the safe scripting environment, and the number of
2157 functions and methods that can be called is greatly reduced.
2158
2159 =cut
2160
2161 our $safe = new Safe "safe";
2162 our $safe_hole = new Safe::Hole;
2163
2164 $SIG{FPE} = 'IGNORE';
2165
2166 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2167
2168 # here we export the classes and methods available to script code
2169
2170 =pod
2171
2172 The following functions and methods are available within a safe environment:
2173
2174 cf::object contr pay_amount pay_player map
2175 cf::object::player player
2176 cf::player peaceful
2177 cf::map trigger
2178
2179 =cut
2180
2181 for (
2182 ["cf::object" => qw(contr pay_amount pay_player map)],
2183 ["cf::object::player" => qw(player)],
2184 ["cf::player" => qw(peaceful)],
2185 ["cf::map" => qw(trigger)],
2186 ) {
2187 no strict 'refs';
2188 my ($pkg, @funs) = @$_;
2189 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2190 for @funs;
2191 }
2192
2193 =over 4
2194
2195 =item @retval = safe_eval $code, [var => value, ...]
2196
2197 Compiled and executes the given perl code snippet. additional var/value
2198 pairs result in temporary local (my) scalar variables of the given name
2199 that are available in the code snippet. Example:
2200
2201 my $five = safe_eval '$first + $second', first => 1, second => 4;
2202
2203 =cut
2204
2205 sub safe_eval($;@) {
2206 my ($code, %vars) = @_;
2207
2208 my $qcode = $code;
2209 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2210 $qcode =~ s/\n/\\n/g;
2211
2212 local $_;
2213 local @safe::cf::_safe_eval_args = values %vars;
2214
2215 my $eval =
2216 "do {\n"
2217 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2218 . "#line 0 \"{$qcode}\"\n"
2219 . $code
2220 . "\n}"
2221 ;
2222
2223 sub_generation_inc;
2224 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2225 sub_generation_inc;
2226
2227 if ($@) {
2228 warn "$@";
2229 warn "while executing safe code '$code'\n";
2230 warn "with arguments " . (join " ", %vars) . "\n";
2231 }
2232
2233 wantarray ? @res : $res[0]
2234 }
2235
2236 =item cf::register_script_function $function => $cb
2237
2238 Register a function that can be called from within map/npc scripts. The
2239 function should be reasonably secure and should be put into a package name
2240 like the extension.
2241
2242 Example: register a function that gets called whenever a map script calls
2243 C<rent::overview>, as used by the C<rent> extension.
2244
2245 cf::register_script_function "rent::overview" => sub {
2246 ...
2247 };
2248
2249 =cut
2250
2251 sub register_script_function {
2252 my ($fun, $cb) = @_;
2253
2254 no strict 'refs';
2255 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2256 }
2257
2258 =back
2259
2260 =cut
2261
2262 #############################################################################
2263
2264 =head2 EXTENSION DATABASE SUPPORT
2265
2266 Crossfire maintains a very simple database for extension use. It can
2267 currently store anything that can be serialised using Storable, which
2268 excludes objects.
2269
2270 The parameter C<$family> should best start with the name of the extension
2271 using it, it should be unique.
2272
2273 =over 4
2274
2275 =item $value = cf::db_get $family => $key
2276
2277 Returns a single value from the database.
2278
2279 =item cf::db_put $family => $key => $value
2280
2281 Stores the given C<$value> in the family.
2282
2283 =cut
2284
2285 our $DB;
2286
2287 sub db_init {
2288 unless ($DB) {
2289 $DB = BDB::db_create $DB_ENV;
2290
2291 cf::sync_job {
2292 eval {
2293 $DB->set_flags (BDB::CHKSUM);
2294
2295 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
2296 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
2297 cf::cleanup "db_open(db): $!" if $!;
2298 };
2299 cf::cleanup "db_open(db): $@" if $@;
2300 };
2301
2302 my $path = cf::localdir . "/database.pst";
2303 if (stat $path) {
2304 cf::sync_job {
2305 my $pst = Storable::retrieve $path;
2306
2307 cf::db_put (board => data => $pst->{board});
2308 cf::db_put (guildrules => data => $pst->{guildrules});
2309 cf::db_put (rent => balance => $pst->{rent}{balance});
2310 BDB::db_env_txn_checkpoint $DB_ENV;
2311
2312 unlink $path;
2313 };
2314 }
2315 }
2316 }
2317
2318 sub db_get($$) {
2319 my $key = "$_[0]/$_[1]";
2320
2321 cf::sync_job {
2322 BDB::db_get $DB, undef, $key, my $data;
2323
2324 $! ? ()
2325 : Compress::LZF::sthaw $data
2326 }
2327 }
2328
2329 sub db_put($$$) {
2330 BDB::dbreq_pri 4;
2331 BDB::db_put $DB, undef, "$_[0]/$_[1]", Compress::LZF::sfreeze_cr $_[2], 0, sub { };
2332 }
2333
2334 #############################################################################
2335 # the server's init and main functions
2336
2337 sub load_facedata($) {
2338 my ($path) = @_;
2339
2340 warn "loading facedata from $path\n";
2341
2342 my $facedata;
2343 0 < aio_load $path, $facedata
2344 or die "$path: $!";
2345
2346 $facedata = Coro::Storable::thaw $facedata;
2347
2348 $facedata->{version} == 2
2349 or cf::cleanup "$path: version mismatch, cannot proceed.";
2350
2351 {
2352 my $faces = $facedata->{faceinfo};
2353
2354 while (my ($face, $info) = each %$faces) {
2355 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2356 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2357 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2358 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2359 Coro::cede;
2360 }
2361
2362 while (my ($face, $info) = each %$faces) {
2363 next unless $info->{smooth};
2364 my $idx = cf::face::find $face
2365 or next;
2366 if (my $smooth = cf::face::find $info->{smooth}) {
2367 cf::face::set_smooth $idx, $smooth, $info->{smoothlevel};
2368 } else {
2369 warn "smooth face '$info->{smooth}' not found for face '$face'";
2370 }
2371 Coro::cede;
2372 }
2373 }
2374
2375 {
2376 my $anims = $facedata->{animinfo};
2377
2378 while (my ($anim, $info) = each %$anims) {
2379 cf::anim::set $anim, $info->{frames}, $info->{facings};
2380 Coro::cede;
2381 }
2382
2383 cf::anim::invalidate_all; # d'oh
2384 }
2385
2386 1
2387 }
2388
2389 sub reload_facedata {
2390 load_facedata sprintf "%s/facedata", cf::datadir
2391 or die "unable to load facedata\n";
2392 }
2393
2394 sub reload_regions {
2395 load_resource_file sprintf "%s/%s/regions", cf::datadir, cf::mapdir
2396 or die "unable to load regions file\n";
2397 }
2398
2399 sub reload_archetypes {
2400 load_resource_file sprintf "%s/archetypes", cf::datadir
2401 or die "unable to load archetypes\n";
2402 }
2403
2404 sub reload_treasures {
2405 load_resource_file sprintf "%s/treasures", cf::datadir
2406 or die "unable to load treasurelists\n";
2407 }
2408
2409 sub reload_resources {
2410 warn "reloading resource files...\n";
2411
2412 reload_regions;
2413 reload_facedata;
2414 reload_archetypes;
2415 reload_treasures;
2416
2417 warn "finished reloading resource files\n";
2418 }
2419
2420 sub init {
2421 reload_resources;
2422 }
2423
2424 sub cfg_load {
2425 open my $fh, "<:utf8", cf::confdir . "/config"
2426 or return;
2427
2428 local $/;
2429 *CFG = YAML::Syck::Load <$fh>;
2430
2431 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2432
2433 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2434 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2435
2436 if (exists $CFG{mlockall}) {
2437 eval {
2438 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2439 and die "WARNING: m(un)lockall failed: $!\n";
2440 };
2441 warn $@ if $@;
2442 }
2443 }
2444
2445 sub main {
2446 # we must not ever block the main coroutine
2447 local $Coro::idle = sub {
2448 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2449 (async {
2450 Event::one_event;
2451 })->prio (Coro::PRIO_MAX);
2452 };
2453
2454 cfg_load;
2455 db_init;
2456 load_extensions;
2457
2458 $TICK_WATCHER->start;
2459 Event::loop;
2460 }
2461
2462 #############################################################################
2463 # initialisation and cleanup
2464
2465 # install some emergency cleanup handlers
2466 BEGIN {
2467 for my $signal (qw(INT HUP TERM)) {
2468 Event->signal (
2469 reentrant => 0,
2470 data => WF_AUTOCANCEL,
2471 signal => $signal,
2472 prio => 0,
2473 cb => sub {
2474 cf::cleanup "SIG$signal";
2475 },
2476 );
2477 }
2478 }
2479
2480 sub emergency_save() {
2481 my $freeze_guard = cf::freeze_mainloop;
2482
2483 warn "enter emergency perl save\n";
2484
2485 cf::sync_job {
2486 # use a peculiar iteration method to avoid tripping on perl
2487 # refcount bugs in for. also avoids problems with players
2488 # and maps saved/destroyed asynchronously.
2489 warn "begin emergency player save\n";
2490 for my $login (keys %cf::PLAYER) {
2491 my $pl = $cf::PLAYER{$login} or next;
2492 $pl->valid or next;
2493 $pl->save;
2494 }
2495 warn "end emergency player save\n";
2496
2497 warn "begin emergency map save\n";
2498 for my $path (keys %cf::MAP) {
2499 my $map = $cf::MAP{$path} or next;
2500 $map->valid or next;
2501 $map->save;
2502 }
2503 warn "end emergency map save\n";
2504
2505 warn "begin emergency database checkpoint\n";
2506 BDB::db_env_txn_checkpoint $DB_ENV;
2507 warn "end emergency database checkpoint\n";
2508 };
2509
2510 warn "leave emergency perl save\n";
2511 }
2512
2513 sub post_cleanup {
2514 my ($make_core) = @_;
2515
2516 warn Carp::longmess "post_cleanup backtrace"
2517 if $make_core;
2518 }
2519
2520 sub do_reload_perl() {
2521 # can/must only be called in main
2522 if ($Coro::current != $Coro::main) {
2523 warn "can only reload from main coroutine";
2524 return;
2525 }
2526
2527 warn "reloading...";
2528
2529 warn "entering sync_job";
2530
2531 cf::sync_job {
2532 cf::write_runtime; # external watchdog should not bark
2533 cf::emergency_save;
2534 cf::write_runtime; # external watchdog should not bark
2535
2536 warn "syncing database to disk";
2537 BDB::db_env_txn_checkpoint $DB_ENV;
2538
2539 # if anything goes wrong in here, we should simply crash as we already saved
2540
2541 warn "cancelling all WF_AUTOCANCEL watchers";
2542 for (Event::all_watchers) {
2543 $_->cancel if $_->data & WF_AUTOCANCEL;
2544 }
2545
2546 warn "flushing outstanding aio requests";
2547 for (;;) {
2548 BDB::flush;
2549 IO::AIO::flush;
2550 Coro::cede;
2551 last unless IO::AIO::nreqs || BDB::nreqs;
2552 warn "iterate...";
2553 }
2554
2555 ++$RELOAD;
2556
2557 warn "cancelling all extension coros";
2558 $_->cancel for values %EXT_CORO;
2559 %EXT_CORO = ();
2560
2561 warn "removing commands";
2562 %COMMAND = ();
2563
2564 warn "removing ext commands";
2565 %EXTCMD = ();
2566
2567 warn "unloading/nuking all extensions";
2568 for my $pkg (@EXTS) {
2569 warn "... unloading $pkg";
2570
2571 if (my $cb = $pkg->can ("unload")) {
2572 eval {
2573 $cb->($pkg);
2574 1
2575 } or warn "$pkg unloaded, but with errors: $@";
2576 }
2577
2578 warn "... nuking $pkg";
2579 Symbol::delete_package $pkg;
2580 }
2581
2582 warn "unloading all perl modules loaded from $LIBDIR";
2583 while (my ($k, $v) = each %INC) {
2584 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2585
2586 warn "... unloading $k";
2587 delete $INC{$k};
2588
2589 $k =~ s/\.pm$//;
2590 $k =~ s/\//::/g;
2591
2592 if (my $cb = $k->can ("unload_module")) {
2593 $cb->();
2594 }
2595
2596 Symbol::delete_package $k;
2597 }
2598
2599 warn "getting rid of safe::, as good as possible";
2600 Symbol::delete_package "safe::$_"
2601 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2602
2603 warn "unloading cf.pm \"a bit\"";
2604 delete $INC{"cf.pm"};
2605
2606 # don't, removes xs symbols, too,
2607 # and global variables created in xs
2608 #Symbol::delete_package __PACKAGE__;
2609
2610 warn "unload completed, starting to reload now";
2611
2612 warn "reloading cf.pm";
2613 require cf;
2614 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2615
2616 warn "loading config and database again";
2617 cf::cfg_load;
2618
2619 warn "loading extensions";
2620 cf::load_extensions;
2621
2622 warn "reattaching attachments to objects/players";
2623 _global_reattach; # objects, sockets
2624 warn "reattaching attachments to maps";
2625 reattach $_ for values %MAP;
2626 warn "reattaching attachments to players";
2627 reattach $_ for values %PLAYER;
2628
2629 warn "leaving sync_job";
2630
2631 1
2632 } or do {
2633 warn $@;
2634 warn "error while reloading, exiting.";
2635 exit 1;
2636 };
2637
2638 warn "reloaded";
2639 };
2640
2641 our $RELOAD_WATCHER; # used only during reload
2642
2643 sub reload_perl() {
2644 # doing reload synchronously and two reloads happen back-to-back,
2645 # coro crashes during coro_state_free->destroy here.
2646
2647 $RELOAD_WATCHER ||= Event->timer (
2648 reentrant => 0,
2649 after => 0,
2650 data => WF_AUTOCANCEL,
2651 cb => sub {
2652 do_reload_perl;
2653 undef $RELOAD_WATCHER;
2654 },
2655 );
2656 }
2657
2658 register_command "reload" => sub {
2659 my ($who, $arg) = @_;
2660
2661 if ($who->flag (FLAG_WIZ)) {
2662 $who->message ("reloading server.");
2663 async { reload_perl };
2664 }
2665 };
2666
2667 unshift @INC, $LIBDIR;
2668
2669 my $bug_warning = 0;
2670
2671 our @WAIT_FOR_TICK;
2672 our @WAIT_FOR_TICK_BEGIN;
2673
2674 sub wait_for_tick {
2675 return unless $TICK_WATCHER->is_active;
2676 return if $Coro::current == $Coro::main;
2677
2678 my $signal = new Coro::Signal;
2679 push @WAIT_FOR_TICK, $signal;
2680 $signal->wait;
2681 }
2682
2683 sub wait_for_tick_begin {
2684 return unless $TICK_WATCHER->is_active;
2685 return if $Coro::current == $Coro::main;
2686
2687 my $signal = new Coro::Signal;
2688 push @WAIT_FOR_TICK_BEGIN, $signal;
2689 $signal->wait;
2690 }
2691
2692 $TICK_WATCHER = Event->timer (
2693 reentrant => 0,
2694 parked => 1,
2695 prio => 0,
2696 at => $NEXT_TICK || $TICK,
2697 data => WF_AUTOCANCEL,
2698 cb => sub {
2699 if ($Coro::current != $Coro::main) {
2700 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2701 unless ++$bug_warning > 10;
2702 return;
2703 }
2704
2705 $NOW = Event::time;
2706
2707 cf::server_tick; # one server iteration
2708
2709 $RUNTIME += $TICK;
2710 $NEXT_TICK += $TICK;
2711
2712 if ($NOW >= $NEXT_RUNTIME_WRITE) {
2713 $NEXT_RUNTIME_WRITE = $NOW + 10;
2714 Coro::async_pool {
2715 write_runtime
2716 or warn "ERROR: unable to write runtime file: $!";
2717 };
2718 }
2719
2720 # my $AFTER = Event::time;
2721 # warn $AFTER - $NOW;#d#
2722
2723 # if we are delayed by four ticks or more, skip them all
2724 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2725
2726 $TICK_WATCHER->at ($NEXT_TICK);
2727 $TICK_WATCHER->start;
2728
2729 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
2730 $sig->send;
2731 }
2732 while (my $sig = shift @WAIT_FOR_TICK) {
2733 $sig->send;
2734 }
2735
2736 _post_tick;
2737 },
2738 );
2739
2740 {
2741 BDB::max_poll_time $TICK * 0.1;
2742 $BDB_POLL_WATCHER = Event->io (
2743 reentrant => 0,
2744 fd => BDB::poll_fileno,
2745 poll => 'r',
2746 prio => 0,
2747 data => WF_AUTOCANCEL,
2748 cb => \&BDB::poll_cb,
2749 );
2750 BDB::min_parallel 8;
2751
2752 BDB::set_sync_prepare {
2753 my $status;
2754 my $current = $Coro::current;
2755 (
2756 sub {
2757 $status = $!;
2758 $current->ready; undef $current;
2759 },
2760 sub {
2761 Coro::schedule while defined $current;
2762 $! = $status;
2763 },
2764 )
2765 };
2766
2767 unless ($DB_ENV) {
2768 $DB_ENV = BDB::db_env_create;
2769
2770 cf::sync_job {
2771 eval {
2772 BDB::db_env_open
2773 $DB_ENV,
2774 $BDB_ENV_DIR,
2775 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
2776 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
2777 0666;
2778
2779 cf::cleanup "db_env_open($BDB_ENV_DIR): $!" if $!;
2780
2781 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
2782 $DB_ENV->set_lk_detect;
2783 };
2784
2785 cf::cleanup "db_env_open(db): $@" if $@;
2786 };
2787 }
2788 }
2789
2790 {
2791 IO::AIO::min_parallel 8;
2792
2793 undef $Coro::AIO::WATCHER;
2794 IO::AIO::max_poll_time $TICK * 0.1;
2795 $AIO_POLL_WATCHER = Event->io (
2796 reentrant => 0,
2797 data => WF_AUTOCANCEL,
2798 fd => IO::AIO::poll_fileno,
2799 poll => 'r',
2800 prio => 6,
2801 cb => \&IO::AIO::poll_cb,
2802 );
2803 }
2804
2805 END { cf::emergency_save }
2806
2807 1
2808