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/cvs/deliantra/server/lib/cf.pm
Revision: 1.255
Committed: Thu Apr 19 16:23:47 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.254: +1 -1 lines
Log Message:
- implement "random encounters" by simply populating the
  worldmap randomly by region.
- allow treasurelists to silently forward-reference archetypes
  (should have an extra checkign path for never-defined archetypes)
- fix GT_ENVIRONMENT, which had the semantics of putting treasure
  items _and_ their inventory on the floor, now only puts the
  items themselves on the floor.
- remove warning about generated inventory - some items simply
  can come with an empty inventory.
- do some other minor improvements.

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.61 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24
25 use BDB ();
26 use Data::Dumper;
27 use Digest::MD5;
28 use Fcntl;
29 use YAML::Syck ();
30 use IO::AIO 2.32 ();
31 use Time::HiRes;
32 use Compress::LZF;
33
34 # configure various modules to our taste
35 #
36 $Storable::canonical = 1; # reduce rsync transfers
37 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
38 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
39
40 $Event::Eval = 1; # no idea why this is required, but it is
41
42 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
43 $YAML::Syck::ImplicitUnicode = 1;
44
45 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
46
47 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
48
49 our %COMMAND = ();
50 our %COMMAND_TIME = ();
51
52 our @EXTS = (); # list of extension package names
53 our %EXTCMD = ();
54 our %EXT_CORO = (); # coroutines bound to extensions
55 our %EXT_MAP = (); # pluggable maps
56
57 our $RELOAD; # number of reloads so far
58 our @EVENT;
59
60 our $CONFDIR = confdir;
61 our $DATADIR = datadir;
62 our $LIBDIR = "$DATADIR/ext";
63 our $PODDIR = "$DATADIR/pod";
64 our $MAPDIR = "$DATADIR/" . mapdir;
65 our $LOCALDIR = localdir;
66 our $TMPDIR = "$LOCALDIR/" . tmpdir;
67 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
68 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
69 our $RANDOMDIR = "$LOCALDIR/random";
70 our $BDBDIR = "$LOCALDIR/db";
71
72 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
73 our $TICK_WATCHER;
74 our $AIO_POLL_WATCHER;
75 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
76 our $NEXT_TICK;
77 our $NOW;
78 our $USE_FSYNC = 1; # use fsync to write maps - default off
79
80 our $BDB_POLL_WATCHER;
81 our $DB_ENV;
82
83 our %CFG;
84
85 our $UPTIME; $UPTIME ||= time;
86 our $RUNTIME;
87
88 our %PLAYER; # all users
89 our %MAP; # all maps
90 our $LINK_MAP; # the special {link} map, which is always available
91
92 # used to convert map paths into valid unix filenames by replacing / by ∕
93 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
94
95 binmode STDOUT;
96 binmode STDERR;
97
98 # read virtual server time, if available
99 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
100 open my $fh, "<", "$LOCALDIR/runtime"
101 or die "unable to read runtime file: $!";
102 $RUNTIME = <$fh> + 0.;
103 }
104
105 mkdir $_
106 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
107
108 our $EMERGENCY_POSITION;
109
110 sub cf::map::normalise;
111
112 #############################################################################
113
114 =head2 GLOBAL VARIABLES
115
116 =over 4
117
118 =item $cf::UPTIME
119
120 The timestamp of the server start (so not actually an uptime).
121
122 =item $cf::RUNTIME
123
124 The time this server has run, starts at 0 and is increased by $cf::TICK on
125 every server tick.
126
127 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
128 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
129 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
130
131 Various directories - "/etc", read-only install directory, perl-library
132 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
133 unique-items directory, player file directory, random maps directory and
134 database environment.
135
136 =item $cf::NOW
137
138 The time of the last (current) server tick.
139
140 =item $cf::TICK
141
142 The interval between server ticks, in seconds.
143
144 =item %cf::CFG
145
146 Configuration for the server, loaded from C</etc/crossfire/config>, or
147 from wherever your confdir points to.
148
149 =item cf::wait_for_tick, cf::wait_for_tick_begin
150
151 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
152 returns directly I<after> the tick processing (and consequently, can only wake one process
153 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
154
155 =back
156
157 =cut
158
159 BEGIN {
160 *CORE::GLOBAL::warn = sub {
161 my $msg = join "", @_;
162
163 $msg .= "\n"
164 unless $msg =~ /\n$/;
165
166 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
167
168 utf8::encode $msg;
169 LOG llevError, $msg;
170 };
171 }
172
173 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
174 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
175 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
176 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
177 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
178 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
179
180 # we bless all objects into (empty) derived classes to force a method lookup
181 # within the Safe compartment.
182 for my $pkg (qw(
183 cf::global cf::attachable
184 cf::object cf::object::player
185 cf::client cf::player
186 cf::arch cf::living
187 cf::map cf::party cf::region
188 )) {
189 no strict 'refs';
190 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
191 }
192
193 $Event::DIED = sub {
194 warn "error in event callback: @_";
195 };
196
197 =head2 UTILITY FUNCTIONS
198
199 =over 4
200
201 =item dumpval $ref
202
203 =cut
204
205 sub dumpval {
206 eval {
207 local $SIG{__DIE__};
208 my $d;
209 if (1) {
210 $d = new Data::Dumper([$_[0]], ["*var"]);
211 $d->Terse(1);
212 $d->Indent(2);
213 $d->Quotekeys(0);
214 $d->Useqq(1);
215 #$d->Bless(...);
216 $d->Seen($_[1]) if @_ > 1;
217 $d = $d->Dump();
218 }
219 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
220 $d
221 } || "[unable to dump $_[0]: '$@']";
222 }
223
224 use JSON::XS qw(to_json from_json); # TODO# replace by JSON::PC once working
225
226 =item $ref = cf::from_json $json
227
228 Converts a JSON string into the corresponding perl data structure.
229
230 =item $json = cf::to_json $ref
231
232 Converts a perl data structure into its JSON representation.
233
234 =item cf::lock_wait $string
235
236 Wait until the given lock is available. See cf::lock_acquire.
237
238 =item my $lock = cf::lock_acquire $string
239
240 Wait until the given lock is available and then acquires it and returns
241 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
242 for example when the coroutine gets canceled), the lock is automatically
243 returned.
244
245 Lock names should begin with a unique identifier (for example, cf::map::find
246 uses map_find and cf::map::load uses map_load).
247
248 =item $locked = cf::lock_active $string
249
250 Return true if the lock is currently active, i.e. somebody has locked it.
251
252 =cut
253
254 our %LOCK;
255
256 sub lock_wait($) {
257 my ($key) = @_;
258
259 # wait for lock, if any
260 while ($LOCK{$key}) {
261 push @{ $LOCK{$key} }, $Coro::current;
262 Coro::schedule;
263 }
264 }
265
266 sub lock_acquire($) {
267 my ($key) = @_;
268
269 # wait, to be sure we are not locked
270 lock_wait $key;
271
272 $LOCK{$key} = [];
273
274 Coro::guard {
275 # wake up all waiters, to be on the safe side
276 $_->ready for @{ delete $LOCK{$key} };
277 }
278 }
279
280 sub lock_active($) {
281 my ($key) = @_;
282
283 ! ! $LOCK{$key}
284 }
285
286 sub freeze_mainloop {
287 return unless $TICK_WATCHER->is_active;
288
289 my $guard = Coro::guard {
290 $TICK_WATCHER->start;
291 };
292 $TICK_WATCHER->stop;
293 $guard
294 }
295
296 =item cf::async { BLOCK }
297
298 Currently the same as Coro::async_pool, meaning you cannot use
299 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
300 thing you are allowed to do is call C<prio> on it.
301
302 =cut
303
304 BEGIN { *async = \&Coro::async_pool }
305
306 =item cf::sync_job { BLOCK }
307
308 The design of crossfire+ requires that the main coro ($Coro::main) is
309 always able to handle events or runnable, as crossfire+ is only partly
310 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
311
312 If it must be done, put the blocking parts into C<sync_job>. This will run
313 the given BLOCK in another coroutine while waiting for the result. The
314 server will be frozen during this time, so the block should either finish
315 fast or be very important.
316
317 =cut
318
319 sub sync_job(&) {
320 my ($job) = @_;
321
322 if ($Coro::current == $Coro::main) {
323 # this is the main coro, too bad, we have to block
324 # till the operation succeeds, freezing the server :/
325
326 # TODO: use suspend/resume instead
327 # (but this is cancel-safe)
328 my $freeze_guard = freeze_mainloop;
329
330 my $busy = 1;
331 my @res;
332
333 (async {
334 @res = eval { $job->() };
335 warn $@ if $@;
336 undef $busy;
337 })->prio (Coro::PRIO_MAX);
338
339 while ($busy) {
340 Coro::cede or Event::one_event;
341 }
342
343 wantarray ? @res : $res[0]
344 } else {
345 # we are in another coroutine, how wonderful, everything just works
346
347 $job->()
348 }
349 }
350
351 =item $coro = cf::async_ext { BLOCK }
352
353 Like async, but this coro is automatically being canceled when the
354 extension calling this is being unloaded.
355
356 =cut
357
358 sub async_ext(&) {
359 my $cb = shift;
360
361 my $coro = &Coro::async ($cb);
362
363 $coro->on_destroy (sub {
364 delete $EXT_CORO{$coro+0};
365 });
366 $EXT_CORO{$coro+0} = $coro;
367
368 $coro
369 }
370
371 sub write_runtime {
372 my $guard = cf::lock_acquire "write_runtime";
373
374 my $runtime = "$LOCALDIR/runtime";
375
376 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
377 or return;
378
379 my $value = $cf::RUNTIME + 90 + 10;
380 # 10 is the runtime save interval, for a monotonic clock
381 # 60 allows for the watchdog to kill the server.
382
383 (aio_write $fh, 0, (length $value), $value, 0) <= 0
384 and return;
385
386 # always fsync - this file is important
387 aio_fsync $fh
388 and return;
389
390 close $fh
391 or return;
392
393 aio_rename "$runtime~", $runtime
394 and return;
395
396 1
397 }
398
399 =item cf::datalog type => key => value, ...
400
401 Log a datalog packet of the given type with the given key-value pairs.
402
403 =cut
404
405 sub datalog($@) {
406 my ($type, %kv) = @_;
407 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
408 }
409
410 =back
411
412 =cut
413
414 #############################################################################
415
416 =head2 ATTACHABLE OBJECTS
417
418 Many objects in crossfire are so-called attachable objects. That means you can
419 attach callbacks/event handlers (a collection of which is called an "attachment")
420 to it. All such attachable objects support the following methods.
421
422 In the following description, CLASS can be any of C<global>, C<object>
423 C<player>, C<client> or C<map> (i.e. the attachable objects in
424 crossfire+).
425
426 =over 4
427
428 =item $attachable->attach ($attachment, key => $value...)
429
430 =item $attachable->detach ($attachment)
431
432 Attach/detach a pre-registered attachment to a specific object and give it
433 the specified key/value pairs as arguments.
434
435 Example, attach a minesweeper attachment to the given object, making it a
436 10x10 minesweeper game:
437
438 $obj->attach (minesweeper => width => 10, height => 10);
439
440 =item $bool = $attachable->attached ($name)
441
442 Checks wether the named attachment is currently attached to the object.
443
444 =item cf::CLASS->attach ...
445
446 =item cf::CLASS->detach ...
447
448 Define an anonymous attachment and attach it to all objects of the given
449 CLASS. See the next function for an explanation of its arguments.
450
451 You can attach to global events by using the C<cf::global> class.
452
453 Example, log all player logins:
454
455 cf::player->attach (
456 on_login => sub {
457 my ($pl) = @_;
458 ...
459 },
460 );
461
462 Example, attach to the jeweler skill:
463
464 cf::object->attach (
465 type => cf::SKILL,
466 subtype => cf::SK_JEWELER,
467 on_use_skill => sub {
468 my ($sk, $ob, $part, $dir, $msg) = @_;
469 ...
470 },
471 );
472
473 =item cf::CLASS::attachment $name, ...
474
475 Register an attachment by C<$name> through which attachable objects of the
476 given CLASS can refer to this attachment.
477
478 Some classes such as crossfire maps and objects can specify attachments
479 that are attached at load/instantiate time, thus the need for a name.
480
481 These calls expect any number of the following handler/hook descriptions:
482
483 =over 4
484
485 =item prio => $number
486
487 Set the priority for all following handlers/hooks (unless overwritten
488 by another C<prio> setting). Lower priority handlers get executed
489 earlier. The default priority is C<0>, and many built-in handlers are
490 registered at priority C<-1000>, so lower priorities should not be used
491 unless you know what you are doing.
492
493 =item type => $type
494
495 (Only for C<< cf::object->attach >> calls), limits the attachment to the
496 given type of objects only (the additional parameter C<subtype> can be
497 used to further limit to the given subtype).
498
499 =item on_I<event> => \&cb
500
501 Call the given code reference whenever the named event happens (event is
502 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
503 handlers are recognised generally depends on the type of object these
504 handlers attach to).
505
506 See F<include/eventinc.h> for the full list of events supported, and their
507 class.
508
509 =item package => package::
510
511 Look for sub functions of the name C<< on_I<event> >> in the given
512 package and register them. Only handlers for eevents supported by the
513 object/class are recognised.
514
515 =back
516
517 Example, define an attachment called "sockpuppet" that calls the given
518 event handler when a monster attacks:
519
520 cf::object::attachment sockpuppet =>
521 on_skill_attack => sub {
522 my ($self, $victim) = @_;
523 ...
524 }
525 }
526
527 =item $attachable->valid
528
529 Just because you have a perl object does not mean that the corresponding
530 C-level object still exists. If you try to access an object that has no
531 valid C counterpart anymore you get an exception at runtime. This method
532 can be used to test for existence of the C object part without causing an
533 exception.
534
535 =cut
536
537 # the following variables are defined in .xs and must not be re-created
538 our @CB_GLOBAL = (); # registry for all global events
539 our @CB_ATTACHABLE = (); # registry for all attachables
540 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
541 our @CB_PLAYER = ();
542 our @CB_CLIENT = ();
543 our @CB_TYPE = (); # registry for type (cf-object class) based events
544 our @CB_MAP = ();
545
546 my %attachment;
547
548 sub cf::attachable::thawer_merge {
549 # simply override everything except _meta
550 local $_[0]{_meta};
551 %{$_[0]} = %{$_[1]};
552 }
553
554 sub _attach_cb($$$$) {
555 my ($registry, $event, $prio, $cb) = @_;
556
557 use sort 'stable';
558
559 $cb = [$prio, $cb];
560
561 @{$registry->[$event]} = sort
562 { $a->[0] cmp $b->[0] }
563 @{$registry->[$event] || []}, $cb;
564 }
565
566 # hack
567 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
568
569 # attach handles attaching event callbacks
570 # the only thing the caller has to do is pass the correct
571 # registry (== where the callback attaches to).
572 sub _attach {
573 my ($registry, $klass, @arg) = @_;
574
575 my $object_type;
576 my $prio = 0;
577 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
578
579 #TODO: get rid of this hack
580 if ($attachable_klass{$klass}) {
581 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
582 }
583
584 while (@arg) {
585 my $type = shift @arg;
586
587 if ($type eq "prio") {
588 $prio = shift @arg;
589
590 } elsif ($type eq "type") {
591 $object_type = shift @arg;
592 $registry = $CB_TYPE[$object_type] ||= [];
593
594 } elsif ($type eq "subtype") {
595 defined $object_type or Carp::croak "subtype specified without type";
596 my $object_subtype = shift @arg;
597 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
598
599 } elsif ($type eq "package") {
600 my $pkg = shift @arg;
601
602 while (my ($name, $id) = each %cb_id) {
603 if (my $cb = $pkg->can ($name)) {
604 _attach_cb $registry, $id, $prio, $cb;
605 }
606 }
607
608 } elsif (exists $cb_id{$type}) {
609 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
610
611 } elsif (ref $type) {
612 warn "attaching objects not supported, ignoring.\n";
613
614 } else {
615 shift @arg;
616 warn "attach argument '$type' not supported, ignoring.\n";
617 }
618 }
619 }
620
621 sub _object_attach {
622 my ($obj, $name, %arg) = @_;
623
624 return if exists $obj->{_attachment}{$name};
625
626 if (my $attach = $attachment{$name}) {
627 my $registry = $obj->registry;
628
629 for (@$attach) {
630 my ($klass, @attach) = @$_;
631 _attach $registry, $klass, @attach;
632 }
633
634 $obj->{$name} = \%arg;
635 } else {
636 warn "object uses attachment '$name' that is not available, postponing.\n";
637 }
638
639 $obj->{_attachment}{$name} = undef;
640 }
641
642 sub cf::attachable::attach {
643 if (ref $_[0]) {
644 _object_attach @_;
645 } else {
646 _attach shift->_attach_registry, @_;
647 }
648 };
649
650 # all those should be optimised
651 sub cf::attachable::detach {
652 my ($obj, $name) = @_;
653
654 if (ref $obj) {
655 delete $obj->{_attachment}{$name};
656 reattach ($obj);
657 } else {
658 Carp::croak "cannot, currently, detach class attachments";
659 }
660 };
661
662 sub cf::attachable::attached {
663 my ($obj, $name) = @_;
664
665 exists $obj->{_attachment}{$name}
666 }
667
668 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
669 eval "#line " . __LINE__ . " 'cf.pm'
670 sub cf::\L$klass\E::_attach_registry {
671 (\\\@CB_$klass, KLASS_$klass)
672 }
673
674 sub cf::\L$klass\E::attachment {
675 my \$name = shift;
676
677 \$attachment{\$name} = [[KLASS_$klass, \@_]];
678 }
679 ";
680 die if $@;
681 }
682
683 our $override;
684 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
685
686 sub override {
687 $override = 1;
688 @invoke_results = ();
689 }
690
691 sub do_invoke {
692 my $event = shift;
693 my $callbacks = shift;
694
695 @invoke_results = ();
696
697 local $override;
698
699 for (@$callbacks) {
700 eval { &{$_->[1]} };
701
702 if ($@) {
703 warn "$@";
704 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
705 override;
706 }
707
708 return 1 if $override;
709 }
710
711 0
712 }
713
714 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
715
716 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
717
718 Generate an object-specific event with the given arguments.
719
720 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
721 removed in future versions), and there is no public API to access override
722 results (if you must, access C<@cf::invoke_results> directly).
723
724 =back
725
726 =cut
727
728 #############################################################################
729 # object support
730
731 sub reattach {
732 # basically do the same as instantiate, without calling instantiate
733 my ($obj) = @_;
734
735 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
736
737 my $registry = $obj->registry;
738
739 @$registry = ();
740
741 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
742
743 for my $name (keys %{ $obj->{_attachment} || {} }) {
744 if (my $attach = $attachment{$name}) {
745 for (@$attach) {
746 my ($klass, @attach) = @$_;
747 _attach $registry, $klass, @attach;
748 }
749 } else {
750 warn "object uses attachment '$name' that is not available, postponing.\n";
751 }
752 }
753 }
754
755 cf::attachable->attach (
756 prio => -1000000,
757 on_instantiate => sub {
758 my ($obj, $data) = @_;
759
760 $data = from_json $data;
761
762 for (@$data) {
763 my ($name, $args) = @$_;
764
765 $obj->attach ($name, %{$args || {} });
766 }
767 },
768 on_reattach => \&reattach,
769 on_clone => sub {
770 my ($src, $dst) = @_;
771
772 @{$dst->registry} = @{$src->registry};
773
774 %$dst = %$src;
775
776 %{$dst->{_attachment}} = %{$src->{_attachment}}
777 if exists $src->{_attachment};
778 },
779 );
780
781 sub object_freezer_save {
782 my ($filename, $rdata, $objs) = @_;
783
784 sync_job {
785 if (length $$rdata) {
786 warn sprintf "saving %s (%d,%d)\n",
787 $filename, length $$rdata, scalar @$objs;
788
789 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
790 chmod SAVE_MODE, $fh;
791 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
792 aio_fsync $fh if $cf::USE_FSYNC;
793 close $fh;
794
795 if (@$objs) {
796 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
797 chmod SAVE_MODE, $fh;
798 my $data = Storable::nfreeze { version => 1, objs => $objs };
799 aio_write $fh, 0, (length $data), $data, 0;
800 aio_fsync $fh if $cf::USE_FSYNC;
801 close $fh;
802 aio_rename "$filename.pst~", "$filename.pst";
803 }
804 } else {
805 aio_unlink "$filename.pst";
806 }
807
808 aio_rename "$filename~", $filename;
809 } else {
810 warn "FATAL: $filename~: $!\n";
811 }
812 } else {
813 aio_unlink $filename;
814 aio_unlink "$filename.pst";
815 }
816 }
817 }
818
819 sub object_freezer_as_string {
820 my ($rdata, $objs) = @_;
821
822 use Data::Dumper;
823
824 $$rdata . Dumper $objs
825 }
826
827 sub object_thawer_load {
828 my ($filename) = @_;
829
830 my ($data, $av);
831
832 (aio_load $filename, $data) >= 0
833 or return;
834
835 unless (aio_stat "$filename.pst") {
836 (aio_load "$filename.pst", $av) >= 0
837 or return;
838 $av = eval { (Storable::thaw $av)->{objs} };
839 }
840
841 warn sprintf "loading %s (%d)\n",
842 $filename, length $data, scalar @{$av || []};#d#
843 return ($data, $av);
844 }
845
846 #############################################################################
847 # command handling &c
848
849 =item cf::register_command $name => \&callback($ob,$args);
850
851 Register a callback for execution when the client sends the user command
852 $name.
853
854 =cut
855
856 sub register_command {
857 my ($name, $cb) = @_;
858
859 my $caller = caller;
860 #warn "registering command '$name/$time' to '$caller'";
861
862 push @{ $COMMAND{$name} }, [$caller, $cb];
863 }
864
865 =item cf::register_extcmd $name => \&callback($pl,$packet);
866
867 Register a callbackf ro execution when the client sends an extcmd packet.
868
869 If the callback returns something, it is sent back as if reply was being
870 called.
871
872 =cut
873
874 sub register_extcmd {
875 my ($name, $cb) = @_;
876
877 $EXTCMD{$name} = $cb;
878 }
879
880 cf::player->attach (
881 on_command => sub {
882 my ($pl, $name, $params) = @_;
883
884 my $cb = $COMMAND{$name}
885 or return;
886
887 for my $cmd (@$cb) {
888 $cmd->[1]->($pl->ob, $params);
889 }
890
891 cf::override;
892 },
893 on_extcmd => sub {
894 my ($pl, $buf) = @_;
895
896 my $msg = eval { from_json $buf };
897
898 if (ref $msg) {
899 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
900 if (my %reply = $cb->($pl, $msg)) {
901 $pl->ext_reply ($msg->{msgid}, %reply);
902 }
903 }
904 } else {
905 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
906 }
907
908 cf::override;
909 },
910 );
911
912 sub load_extension {
913 my ($path) = @_;
914
915 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
916 my $base = $1;
917 my $pkg = $1;
918 $pkg =~ s/[^[:word:]]/_/g;
919 $pkg = "ext::$pkg";
920
921 warn "... loading '$path' into '$pkg'\n";
922
923 open my $fh, "<:utf8", $path
924 or die "$path: $!";
925
926 my $source =
927 "package $pkg; use strict; use utf8;\n"
928 . "#line 1 \"$path\"\n{\n"
929 . (do { local $/; <$fh> })
930 . "\n};\n1";
931
932 unless (eval $source) {
933 my $msg = $@ ? "$path: $@\n"
934 : "extension disabled.\n";
935 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
936 warn $@;
937 warn "mandatory extension failed to load, exiting.\n";
938 exit 1;
939 }
940 die $@;
941 }
942
943 push @EXTS, $pkg;
944 }
945
946 sub load_extensions {
947 for my $ext (<$LIBDIR/*.ext>) {
948 next unless -r $ext;
949 eval {
950 load_extension $ext;
951 1
952 } or warn "$ext not loaded: $@";
953 }
954 }
955
956 #############################################################################
957
958 =head2 CORE EXTENSIONS
959
960 Functions and methods that extend core crossfire objects.
961
962 =cut
963
964 package cf::player;
965
966 use Coro::AIO;
967
968 =head3 cf::player
969
970 =over 4
971
972 =item cf::player::find $login
973
974 Returns the given player object, loading it if necessary (might block).
975
976 =cut
977
978 sub playerdir($) {
979 "$PLAYERDIR/"
980 . (ref $_[0] ? $_[0]->ob->name : $_[0])
981 }
982
983 sub path($) {
984 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
985
986 (playerdir $login) . "/playerdata"
987 }
988
989 sub find_active($) {
990 $cf::PLAYER{$_[0]}
991 and $cf::PLAYER{$_[0]}->active
992 and $cf::PLAYER{$_[0]}
993 }
994
995 sub exists($) {
996 my ($login) = @_;
997
998 $cf::PLAYER{$login}
999 or cf::sync_job { !aio_stat path $login }
1000 }
1001
1002 sub find($) {
1003 return $cf::PLAYER{$_[0]} || do {
1004 my $login = $_[0];
1005
1006 my $guard = cf::lock_acquire "user_find:$login";
1007
1008 $cf::PLAYER{$_[0]} || do {
1009 # rename old playerfiles to new ones
1010 #TODO: remove when no longer required
1011 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1012 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1013 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1014 aio_unlink +(playerdir $login) . "/$login.pl";
1015
1016 my $pl = load_pl path $login
1017 or return;
1018 $cf::PLAYER{$login} = $pl
1019 }
1020 }
1021 }
1022
1023 sub save($) {
1024 my ($pl) = @_;
1025
1026 return if $pl->{deny_save};
1027
1028 my $path = path $pl;
1029 my $guard = cf::lock_acquire "user_save:$path";
1030
1031 return if $pl->{deny_save};
1032
1033 aio_mkdir playerdir $pl, 0770;
1034 $pl->{last_save} = $cf::RUNTIME;
1035
1036 $pl->save_pl ($path);
1037 Coro::cede;
1038 }
1039
1040 sub new($) {
1041 my ($login) = @_;
1042
1043 my $self = create;
1044
1045 $self->ob->name ($login);
1046 $self->{deny_save} = 1;
1047
1048 $cf::PLAYER{$login} = $self;
1049
1050 $self
1051 }
1052
1053 =item $pl->quit_character
1054
1055 Nukes the player without looking back. If logged in, the connection will
1056 be destroyed. May block for a long time.
1057
1058 =cut
1059
1060 sub quit_character {
1061 my ($pl) = @_;
1062
1063 my $name = $pl->ob->name;
1064
1065 $pl->{deny_save} = 1;
1066 $pl->password ("*"); # this should lock out the player until we nuked the dir
1067
1068 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1069 $pl->deactivate;
1070 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1071 $pl->ns->destroy if $pl->ns;
1072
1073 my $path = playerdir $pl;
1074 my $temp = "$path~$cf::RUNTIME~deleting~";
1075 aio_rename $path, $temp;
1076 delete $cf::PLAYER{$pl->ob->name};
1077 $pl->destroy;
1078
1079 my $prefix = qr<^~\Q$name\E/>;
1080
1081 # nuke player maps
1082 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1083
1084 IO::AIO::aio_rmtree $temp;
1085 }
1086
1087 =item $pl->kick
1088
1089 Kicks a player out of the game. This destroys the connection.
1090
1091 =cut
1092
1093 sub kick {
1094 my ($pl, $kicker) = @_;
1095
1096 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1097 $pl->killer ("kicked");
1098 $pl->ns->destroy;
1099 }
1100
1101 =item cf::player::list_logins
1102
1103 Returns am arrayref of all valid playernames in the system, can take a
1104 while and may block, so not sync_job-capable, ever.
1105
1106 =cut
1107
1108 sub list_logins {
1109 my $dirs = aio_readdir $PLAYERDIR
1110 or return [];
1111
1112 my @logins;
1113
1114 for my $login (@$dirs) {
1115 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1116 aio_read $fh, 0, 512, my $buf, 0 or next;
1117 $buf !~ /^password -------------$/m or next; # official not-valid tag
1118
1119 utf8::decode $login;
1120 push @logins, $login;
1121 }
1122
1123 \@logins
1124 }
1125
1126 =item $player->maps
1127
1128 Returns an arrayref of map paths that are private for this
1129 player. May block.
1130
1131 =cut
1132
1133 sub maps($) {
1134 my ($pl) = @_;
1135
1136 $pl = ref $pl ? $pl->ob->name : $pl;
1137
1138 my $files = aio_readdir playerdir $pl
1139 or return;
1140
1141 my @paths;
1142
1143 for (@$files) {
1144 utf8::decode $_;
1145 next if /\.(?:pl|pst)$/;
1146 next unless /^$PATH_SEP/o;
1147
1148 push @paths, cf::map::normalise "~$pl/$_";
1149 }
1150
1151 \@paths
1152 }
1153
1154 =item $player->ext_reply ($msgid, %msg)
1155
1156 Sends an ext reply to the player.
1157
1158 =cut
1159
1160 sub ext_reply($$%) {
1161 my ($self, $id, %msg) = @_;
1162
1163 $msg{msgid} = $id;
1164
1165 $self->send ("ext " . cf::to_json \%msg);
1166 }
1167
1168 =item $player->ext_event ($type, %msg)
1169
1170 Sends an ext event to the client.
1171
1172 =cut
1173
1174 sub ext_event($$%) {
1175 my ($self, $type, %msg) = @_;
1176
1177 $self->ns->ext_event ($type, %msg);
1178 }
1179
1180 =head3 cf::region
1181
1182 =over 4
1183
1184 =cut
1185
1186 package cf::region;
1187
1188 =item cf::region::find_by_path $path
1189
1190 Tries to decuce the probable region for a map knowing only its path.
1191
1192 =cut
1193
1194 sub find_by_path($) {
1195 my ($path) = @_;
1196
1197 my ($match, $specificity);
1198
1199 for my $region (list) {
1200 if ($region->match && $path =~ $region->match) {
1201 ($match, $specificity) = ($region, $region->specificity)
1202 if $region->specificity > $specificity;
1203 }
1204 }
1205
1206 $match
1207 }
1208
1209 =back
1210
1211 =head3 cf::map
1212
1213 =over 4
1214
1215 =cut
1216
1217 package cf::map;
1218
1219 use Fcntl;
1220 use Coro::AIO;
1221
1222 use overload
1223 '""' => \&as_string,
1224 fallback => 1;
1225
1226 our $MAX_RESET = 3600;
1227 our $DEFAULT_RESET = 3000;
1228
1229 sub generate_random_map {
1230 my ($self, $rmp) = @_;
1231 # mit "rum" bekleckern, nicht
1232 $self->_create_random_map (
1233 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1234 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1235 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1236 $rmp->{exit_on_final_map},
1237 $rmp->{xsize}, $rmp->{ysize},
1238 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1239 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1240 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1241 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1242 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1243 (cf::region::find $rmp->{region}), $rmp->{custom}
1244 )
1245 }
1246
1247 =item cf::map->register ($regex, $prio)
1248
1249 Register a handler for the map path matching the given regex at the
1250 givne priority (higher is better, built-in handlers have priority 0, the
1251 default).
1252
1253 =cut
1254
1255 sub register {
1256 my (undef, $regex, $prio) = @_;
1257 my $pkg = caller;
1258
1259 no strict;
1260 push @{"$pkg\::ISA"}, __PACKAGE__;
1261
1262 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1263 }
1264
1265 # also paths starting with '/'
1266 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1267
1268 sub thawer_merge {
1269 my ($self, $merge) = @_;
1270
1271 # we have to keep some variables in memory intact
1272 local $self->{path};
1273 local $self->{load_path};
1274 local $self->{deny_save};
1275 local $self->{deny_reset};
1276
1277 $self->SUPER::thawer_merge ($merge);
1278 }
1279
1280 sub normalise {
1281 my ($path, $base) = @_;
1282
1283 $path = "$path"; # make sure its a string
1284
1285 $path =~ s/\.map$//;
1286
1287 # map plan:
1288 #
1289 # /! non-realised random map exit (special hack!)
1290 # {... are special paths that are not being touched
1291 # ?xxx/... are special absolute paths
1292 # ?random/... random maps
1293 # /... normal maps
1294 # ~user/... per-player map of a specific user
1295
1296 $path =~ s/$PATH_SEP/\//go;
1297
1298 # treat it as relative path if it starts with
1299 # something that looks reasonable
1300 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1301 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1302
1303 $base =~ s{[^/]+/?$}{};
1304 $path = "$base/$path";
1305 }
1306
1307 for ($path) {
1308 redo if s{//}{/};
1309 redo if s{/\.?/}{/};
1310 redo if s{/[^/]+/\.\./}{/};
1311 }
1312
1313 $path
1314 }
1315
1316 sub new_from_path {
1317 my (undef, $path, $base) = @_;
1318
1319 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1320
1321 $path = normalise $path, $base;
1322
1323 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1324 if ($path =~ $EXT_MAP{$pkg}[1]) {
1325 my $self = bless cf::map::new, $pkg;
1326 $self->{path} = $path; $self->path ($path);
1327 $self->init; # pass $1 etc.
1328 return $self;
1329 }
1330 }
1331
1332 Carp::carp "unable to resolve path '$path' (base '$base').";
1333 ()
1334 }
1335
1336 sub init {
1337 my ($self) = @_;
1338
1339 $self
1340 }
1341
1342 sub as_string {
1343 my ($self) = @_;
1344
1345 "$self->{path}"
1346 }
1347
1348 # the displayed name, this is a one way mapping
1349 sub visible_name {
1350 &as_string
1351 }
1352
1353 # the original (read-only) location
1354 sub load_path {
1355 my ($self) = @_;
1356
1357 "$MAPDIR/$self->{path}.map"
1358 }
1359
1360 # the temporary/swap location
1361 sub save_path {
1362 my ($self) = @_;
1363
1364 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1365 "$TMPDIR/$path.map"
1366 }
1367
1368 # the unique path, undef == no special unique path
1369 sub uniq_path {
1370 my ($self) = @_;
1371
1372 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1373 "$UNIQUEDIR/$path"
1374 }
1375
1376 # and all this just because we cannot iterate over
1377 # all maps in C++...
1378 sub change_all_map_light {
1379 my ($change) = @_;
1380
1381 $_->change_map_light ($change)
1382 for grep $_->outdoor, values %cf::MAP;
1383 }
1384
1385 sub unlink_save {
1386 my ($self) = @_;
1387
1388 utf8::encode (my $save = $self->save_path);
1389 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1390 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1391 }
1392
1393 sub load_header_from($) {
1394 my ($self, $path) = @_;
1395
1396 utf8::encode $path;
1397 #aio_open $path, O_RDONLY, 0
1398 # or return;
1399
1400 $self->_load_header ($path)
1401 or return;
1402
1403 $self->{load_path} = $path;
1404
1405 1
1406 }
1407
1408 sub load_header_orig {
1409 my ($self) = @_;
1410
1411 $self->load_header_from ($self->load_path)
1412 }
1413
1414 sub load_header_temp {
1415 my ($self) = @_;
1416
1417 $self->load_header_from ($self->save_path)
1418 }
1419
1420 sub prepare_temp {
1421 my ($self) = @_;
1422
1423 $self->last_access ((delete $self->{last_access})
1424 || $cf::RUNTIME); #d#
1425 # safety
1426 $self->{instantiate_time} = $cf::RUNTIME
1427 if $self->{instantiate_time} > $cf::RUNTIME;
1428 }
1429
1430 sub prepare_orig {
1431 my ($self) = @_;
1432
1433 $self->{load_original} = 1;
1434 $self->{instantiate_time} = $cf::RUNTIME;
1435 $self->last_access ($cf::RUNTIME);
1436 $self->instantiate;
1437 }
1438
1439 sub load_header {
1440 my ($self) = @_;
1441
1442 if ($self->load_header_temp) {
1443 $self->prepare_temp;
1444 } else {
1445 $self->load_header_orig
1446 or return;
1447 $self->prepare_orig;
1448 }
1449
1450 $self->default_region (cf::region::find_by_path $self->{path})
1451 unless $self->default_region;
1452
1453 1
1454 }
1455
1456 sub find;
1457 sub find {
1458 my ($path, $origin) = @_;
1459
1460 $path = normalise $path, $origin && $origin->path;
1461
1462 cf::lock_wait "map_find:$path";
1463
1464 $cf::MAP{$path} || do {
1465 my $guard = cf::lock_acquire "map_find:$path";
1466 my $map = new_from_path cf::map $path
1467 or return;
1468
1469 $map->{last_save} = $cf::RUNTIME;
1470
1471 $map->load_header
1472 or return;
1473
1474 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1475 # doing this can freeze the server in a sync job, obviously
1476 #$cf::WAIT_FOR_TICK->wait;
1477 $map->reset;
1478 undef $guard;
1479 return find $path;
1480 }
1481
1482 $cf::MAP{$path} = $map
1483 }
1484 }
1485
1486 sub pre_load { }
1487 sub post_load { }
1488
1489 sub load {
1490 my ($self) = @_;
1491
1492 local $self->{deny_reset} = 1; # loading can take a long time
1493
1494 my $path = $self->{path};
1495 my $guard = cf::lock_acquire "map_load:$path";
1496
1497 return if $self->in_memory != cf::MAP_SWAPPED;
1498
1499 $self->in_memory (cf::MAP_LOADING);
1500
1501 $self->alloc;
1502
1503 $self->pre_load;
1504 Coro::cede;
1505
1506 $self->_load_objects ($self->{load_path}, 1)
1507 or return;
1508
1509 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1510 if delete $self->{load_original};
1511
1512 if (my $uniq = $self->uniq_path) {
1513 utf8::encode $uniq;
1514 if (aio_open $uniq, O_RDONLY, 0) {
1515 $self->clear_unique_items;
1516 $self->_load_objects ($uniq, 0);
1517 }
1518 }
1519
1520 Coro::cede;
1521 # now do the right thing for maps
1522 $self->link_multipart_objects;
1523 Coro::cede;
1524
1525 unless ($self->{deny_activate}) {
1526 $self->decay_objects;
1527 $self->fix_auto_apply;
1528 $self->update_buttons;
1529 Coro::cede;
1530 $self->set_darkness_map;
1531 $self->difficulty ($self->estimate_difficulty)
1532 unless $self->difficulty;
1533 Coro::cede;
1534 $self->activate;
1535 Coro::cede;
1536 }
1537
1538 $self->post_load;
1539 Coro::cede;
1540
1541 $self->in_memory (cf::MAP_IN_MEMORY);
1542 }
1543
1544 sub customise_for {
1545 my ($self, $ob) = @_;
1546
1547 return find "~" . $ob->name . "/" . $self->{path}
1548 if $self->per_player;
1549
1550 $self
1551 }
1552
1553 # find and load all maps in the 3x3 area around a map
1554 sub load_diag {
1555 my ($map) = @_;
1556
1557 my @diag; # diagonal neighbours
1558
1559 for (0 .. 3) {
1560 my $neigh = $map->tile_path ($_)
1561 or next;
1562 $neigh = find $neigh, $map
1563 or next;
1564 $neigh->load;
1565
1566 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1567 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1568 }
1569
1570 for (@diag) {
1571 my $neigh = find @$_
1572 or next;
1573 $neigh->load;
1574 }
1575 }
1576
1577 sub find_sync {
1578 my ($path, $origin) = @_;
1579
1580 cf::sync_job { find $path, $origin }
1581 }
1582
1583 sub do_load_sync {
1584 my ($map) = @_;
1585
1586 cf::sync_job { $map->load };
1587 }
1588
1589 our %MAP_PREFETCH;
1590 our $MAP_PREFETCHER = undef;
1591
1592 sub find_async {
1593 my ($path, $origin) = @_;
1594
1595 $path = normalise $path, $origin && $origin->{path};
1596
1597 if (my $map = $cf::MAP{$path}) {
1598 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1599 }
1600
1601 undef $MAP_PREFETCH{$path};
1602 $MAP_PREFETCHER ||= cf::async {
1603 while (%MAP_PREFETCH) {
1604 for my $path (keys %MAP_PREFETCH) {
1605 my $map = find $path
1606 or next;
1607 $map->load;
1608
1609 delete $MAP_PREFETCH{$path};
1610 }
1611 }
1612 undef $MAP_PREFETCHER;
1613 };
1614 $MAP_PREFETCHER->prio (6);
1615
1616 ()
1617 }
1618
1619 sub save {
1620 my ($self) = @_;
1621
1622 my $lock = cf::lock_acquire "map_data:" . $self->path;
1623
1624 $self->{last_save} = $cf::RUNTIME;
1625
1626 return unless $self->dirty;
1627
1628 my $save = $self->save_path; utf8::encode $save;
1629 my $uniq = $self->uniq_path; utf8::encode $uniq;
1630
1631 $self->{load_path} = $save;
1632
1633 return if $self->{deny_save};
1634
1635 local $self->{last_access} = $self->last_access;#d#
1636
1637 cf::async {
1638 $_->contr->save for $self->players;
1639 };
1640
1641 if ($uniq) {
1642 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1643 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1644 } else {
1645 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1646 }
1647 }
1648
1649 sub swap_out {
1650 my ($self) = @_;
1651
1652 # save first because save cedes
1653 $self->save;
1654
1655 my $lock = cf::lock_acquire "map_data:" . $self->path;
1656
1657 return if $self->players;
1658 return if $self->in_memory != cf::MAP_IN_MEMORY;
1659 return if $self->{deny_save};
1660
1661 $self->clear;
1662 $self->in_memory (cf::MAP_SWAPPED);
1663 }
1664
1665 sub reset_at {
1666 my ($self) = @_;
1667
1668 # TODO: safety, remove and allow resettable per-player maps
1669 return 1e99 if $self->isa ("ext::map_per_player");#d#
1670 return 1e99 if $self->{deny_reset};
1671
1672 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1673 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1674
1675 $time + $to
1676 }
1677
1678 sub should_reset {
1679 my ($self) = @_;
1680
1681 $self->reset_at <= $cf::RUNTIME
1682 }
1683
1684 sub reset {
1685 my ($self) = @_;
1686
1687 my $lock = cf::lock_acquire "map_data:$self->{path}";
1688
1689 return if $self->players;
1690 return if $self->isa ("ext::map_per_player");#d#
1691
1692 warn "resetting map ", $self->path;#d#
1693
1694 $self->in_memory (cf::MAP_SWAPPED);
1695
1696 # need to save uniques path
1697 unless ($self->{deny_save}) {
1698 my $uniq = $self->uniq_path; utf8::encode $uniq;
1699
1700 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1701 if $uniq;
1702 }
1703
1704 delete $cf::MAP{$self->path};
1705
1706 $self->clear;
1707
1708 $_->clear_links_to ($self) for values %cf::MAP;
1709
1710 $self->unlink_save;
1711 $self->destroy;
1712 }
1713
1714 my $nuke_counter = "aaaa";
1715
1716 sub nuke {
1717 my ($self) = @_;
1718
1719 delete $cf::MAP{$self->path};
1720
1721 $self->unlink_save;
1722
1723 bless $self, "cf::map";
1724 delete $self->{deny_reset};
1725 $self->{deny_save} = 1;
1726 $self->reset_timeout (1);
1727 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1728
1729 $cf::MAP{$self->path} = $self;
1730
1731 $self->reset; # polite request, might not happen
1732 }
1733
1734 =item cf::map::unique_maps
1735
1736 Returns an arrayref of paths of all shared maps that have
1737 instantiated unique items. May block.
1738
1739 =cut
1740
1741 sub unique_maps() {
1742 my $files = aio_readdir $UNIQUEDIR
1743 or return;
1744
1745 my @paths;
1746
1747 for (@$files) {
1748 utf8::decode $_;
1749 next if /\.pst$/;
1750 next unless /^$PATH_SEP/o;
1751
1752 push @paths, cf::map::normalise $_;
1753 }
1754
1755 \@paths
1756 }
1757
1758 package cf;
1759
1760 =back
1761
1762 =head3 cf::object
1763
1764 =cut
1765
1766 package cf::object;
1767
1768 =over 4
1769
1770 =item $ob->inv_recursive
1771
1772 Returns the inventory of the object _and_ their inventories, recursively.
1773
1774 =cut
1775
1776 sub inv_recursive_;
1777 sub inv_recursive_ {
1778 map { $_, inv_recursive_ $_->inv } @_
1779 }
1780
1781 sub inv_recursive {
1782 inv_recursive_ inv $_[0]
1783 }
1784
1785 package cf;
1786
1787 =back
1788
1789 =head3 cf::object::player
1790
1791 =over 4
1792
1793 =item $player_object->reply ($npc, $msg[, $flags])
1794
1795 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1796 can be C<undef>. Does the right thing when the player is currently in a
1797 dialogue with the given NPC character.
1798
1799 =cut
1800
1801 # rough implementation of a future "reply" method that works
1802 # with dialog boxes.
1803 #TODO: the first argument must go, split into a $npc->reply_to ( method
1804 sub cf::object::player::reply($$$;$) {
1805 my ($self, $npc, $msg, $flags) = @_;
1806
1807 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1808
1809 if ($self->{record_replies}) {
1810 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1811 } else {
1812 $msg = $npc->name . " says: $msg" if $npc;
1813 $self->message ($msg, $flags);
1814 }
1815 }
1816
1817 =item $player_object->may ("access")
1818
1819 Returns wether the given player is authorized to access resource "access"
1820 (e.g. "command_wizcast").
1821
1822 =cut
1823
1824 sub cf::object::player::may {
1825 my ($self, $access) = @_;
1826
1827 $self->flag (cf::FLAG_WIZ) ||
1828 (ref $cf::CFG{"may_$access"}
1829 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1830 : $cf::CFG{"may_$access"})
1831 }
1832
1833 =item $player_object->enter_link
1834
1835 Freezes the player and moves him/her to a special map (C<{link}>).
1836
1837 The player should be reasonably safe there for short amounts of time. You
1838 I<MUST> call C<leave_link> as soon as possible, though.
1839
1840 Will never block.
1841
1842 =item $player_object->leave_link ($map, $x, $y)
1843
1844 Moves the player out of the special C<{link}> map onto the specified
1845 map. If the map is not valid (or omitted), the player will be moved back
1846 to the location he/she was before the call to C<enter_link>, or, if that
1847 fails, to the emergency map position.
1848
1849 Might block.
1850
1851 =cut
1852
1853 sub link_map {
1854 unless ($LINK_MAP) {
1855 $LINK_MAP = cf::map::find "{link}"
1856 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1857 $LINK_MAP->load;
1858 }
1859
1860 $LINK_MAP
1861 }
1862
1863 sub cf::object::player::enter_link {
1864 my ($self) = @_;
1865
1866 $self->deactivate_recursive;
1867
1868 return if UNIVERSAL::isa $self->map, "ext::map_link";
1869
1870 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1871 if $self->map;
1872
1873 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1874 }
1875
1876 sub cf::object::player::leave_link {
1877 my ($self, $map, $x, $y) = @_;
1878
1879 my $link_pos = delete $self->{_link_pos};
1880
1881 unless ($map) {
1882 # restore original map position
1883 ($map, $x, $y) = @{ $link_pos || [] };
1884 $map = cf::map::find $map;
1885
1886 unless ($map) {
1887 ($map, $x, $y) = @$EMERGENCY_POSITION;
1888 $map = cf::map::find $map
1889 or die "FATAL: cannot load emergency map\n";
1890 }
1891 }
1892
1893 ($x, $y) = (-1, -1)
1894 unless (defined $x) && (defined $y);
1895
1896 # use -1 or undef as default coordinates, not 0, 0
1897 ($x, $y) = ($map->enter_x, $map->enter_y)
1898 if $x <=0 && $y <= 0;
1899
1900 $map->load;
1901 $map->load_diag;
1902
1903 return unless $self->contr->active;
1904 $self->activate_recursive;
1905
1906 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
1907 $self->enter_map ($map, $x, $y);
1908 }
1909
1910 cf::player->attach (
1911 on_logout => sub {
1912 my ($pl) = @_;
1913
1914 # abort map switching before logout
1915 if ($pl->ob->{_link_pos}) {
1916 cf::sync_job {
1917 $pl->ob->leave_link
1918 };
1919 }
1920 },
1921 on_login => sub {
1922 my ($pl) = @_;
1923
1924 # try to abort aborted map switching on player login :)
1925 # should happen only on crashes
1926 if ($pl->ob->{_link_pos}) {
1927 $pl->ob->enter_link;
1928 (async {
1929 $pl->ob->reply (undef,
1930 "There was an internal problem at your last logout, "
1931 . "the server will try to bring you to your intended destination in a second.",
1932 cf::NDI_RED);
1933 # we need this sleep as the login has a concurrent enter_exit running
1934 # and this sleep increases chances of the player not ending up in scorn
1935 Coro::Timer::sleep 1;
1936 $pl->ob->leave_link;
1937 })->prio (2);
1938 }
1939 },
1940 );
1941
1942 =item $player_object->goto ($path, $x, $y)
1943
1944 =cut
1945
1946 sub cf::object::player::goto {
1947 my ($self, $path, $x, $y) = @_;
1948
1949 $self->enter_link;
1950
1951 (async {
1952 my $map = eval {
1953 my $map = cf::map::find $path;
1954 $map = $map->customise_for ($self) if $map;
1955 $map
1956 } or
1957 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1958
1959 $self->leave_link ($map, $x, $y);
1960 })->prio (1);
1961 }
1962
1963 =item $player_object->enter_exit ($exit_object)
1964
1965 =cut
1966
1967 sub parse_random_map_params {
1968 my ($spec) = @_;
1969
1970 my $rmp = { # defaults
1971 xsize => (cf::rndm 15, 40),
1972 ysize => (cf::rndm 15, 40),
1973 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1974 #layout => string,
1975 };
1976
1977 for (split /\n/, $spec) {
1978 my ($k, $v) = split /\s+/, $_, 2;
1979
1980 $rmp->{lc $k} = $v if (length $k) && (length $v);
1981 }
1982
1983 $rmp
1984 }
1985
1986 sub prepare_random_map {
1987 my ($exit) = @_;
1988
1989 my $guard = cf::lock_acquire "exit_prepare:$exit";
1990
1991 # all this does is basically replace the /! path by
1992 # a new random map path (?random/...) with a seed
1993 # that depends on the exit object
1994
1995 my $rmp = parse_random_map_params $exit->msg;
1996
1997 if ($exit->map) {
1998 $rmp->{region} = $exit->region->name;
1999 $rmp->{origin_map} = $exit->map->path;
2000 $rmp->{origin_x} = $exit->x;
2001 $rmp->{origin_y} = $exit->y;
2002 }
2003
2004 $rmp->{random_seed} ||= $exit->random_seed;
2005
2006 my $data = cf::to_json $rmp;
2007 my $md5 = Digest::MD5::md5_hex $data;
2008 my $meta = "$RANDOMDIR/$md5.meta";
2009
2010 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2011 aio_write $fh, 0, (length $data), $data, 0;
2012 undef $fh;
2013 aio_rename "$meta~", $meta;
2014
2015 $exit->slaying ("?random/$md5");
2016 $exit->msg (undef);
2017 }
2018 }
2019
2020 sub cf::object::player::enter_exit {
2021 my ($self, $exit) = @_;
2022
2023 return unless $self->type == cf::PLAYER;
2024
2025 if ($exit->slaying eq "/!") {
2026 #TODO: this should de-fi-ni-te-ly not be a sync-job
2027 # the problem is that $exit might not survive long enough
2028 # so it needs to be done right now, right here
2029 cf::sync_job { prepare_random_map $exit };
2030 }
2031
2032 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2033 my $hp = $exit->stats->hp;
2034 my $sp = $exit->stats->sp;
2035
2036 $self->enter_link;
2037
2038 (async {
2039 $self->deactivate_recursive; # just to be sure
2040 unless (eval {
2041 $self->goto ($slaying, $hp, $sp);
2042
2043 1;
2044 }) {
2045 $self->message ("Something went wrong deep within the crossfire server. "
2046 . "I'll try to bring you back to the map you were before. "
2047 . "Please report this to the dungeon master!",
2048 cf::NDI_UNIQUE | cf::NDI_RED);
2049
2050 warn "ERROR in enter_exit: $@";
2051 $self->leave_link;
2052 }
2053 })->prio (1);
2054 }
2055
2056 =head3 cf::client
2057
2058 =over 4
2059
2060 =item $client->send_drawinfo ($text, $flags)
2061
2062 Sends a drawinfo packet to the client. Circumvents output buffering so
2063 should not be used under normal circumstances.
2064
2065 =cut
2066
2067 sub cf::client::send_drawinfo {
2068 my ($self, $text, $flags) = @_;
2069
2070 utf8::encode $text;
2071 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2072 }
2073
2074 =item $client->ext_event ($type, %msg)
2075
2076 Sends an exti event to the client.
2077
2078 =cut
2079
2080 sub cf::client::ext_event($$%) {
2081 my ($self, $type, %msg) = @_;
2082
2083 $msg{msgtype} = "event_$type";
2084 $self->send_packet ("ext " . cf::to_json \%msg);
2085 }
2086
2087 =item $success = $client->query ($flags, "text", \&cb)
2088
2089 Queues a query to the client, calling the given callback with
2090 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2091 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2092
2093 Queries can fail, so check the return code. Or don't, as queries will become
2094 reliable at some point in the future.
2095
2096 =cut
2097
2098 sub cf::client::query {
2099 my ($self, $flags, $text, $cb) = @_;
2100
2101 return unless $self->state == ST_PLAYING
2102 || $self->state == ST_SETUP
2103 || $self->state == ST_CUSTOM;
2104
2105 $self->state (ST_CUSTOM);
2106
2107 utf8::encode $text;
2108 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2109
2110 $self->send_packet ($self->{query_queue}[0][0])
2111 if @{ $self->{query_queue} } == 1;
2112 }
2113
2114 cf::client->attach (
2115 on_reply => sub {
2116 my ($ns, $msg) = @_;
2117
2118 # this weird shuffling is so that direct followup queries
2119 # get handled first
2120 my $queue = delete $ns->{query_queue}
2121 or return; # be conservative, not sure how that can happen, but we saw a crash here
2122
2123 (shift @$queue)->[1]->($msg);
2124 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2125
2126 push @{ $ns->{query_queue} }, @$queue;
2127
2128 if (@{ $ns->{query_queue} } == @$queue) {
2129 if (@$queue) {
2130 $ns->send_packet ($ns->{query_queue}[0][0]);
2131 } else {
2132 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2133 }
2134 }
2135 },
2136 );
2137
2138 =item $client->async (\&cb)
2139
2140 Create a new coroutine, running the specified callback. The coroutine will
2141 be automatically cancelled when the client gets destroyed (e.g. on logout,
2142 or loss of connection).
2143
2144 =cut
2145
2146 sub cf::client::async {
2147 my ($self, $cb) = @_;
2148
2149 my $coro = &Coro::async ($cb);
2150
2151 $coro->on_destroy (sub {
2152 delete $self->{_coro}{$coro+0};
2153 });
2154
2155 $self->{_coro}{$coro+0} = $coro;
2156
2157 $coro
2158 }
2159
2160 cf::client->attach (
2161 on_destroy => sub {
2162 my ($ns) = @_;
2163
2164 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2165 },
2166 );
2167
2168 =back
2169
2170
2171 =head2 SAFE SCRIPTING
2172
2173 Functions that provide a safe environment to compile and execute
2174 snippets of perl code without them endangering the safety of the server
2175 itself. Looping constructs, I/O operators and other built-in functionality
2176 is not available in the safe scripting environment, and the number of
2177 functions and methods that can be called is greatly reduced.
2178
2179 =cut
2180
2181 our $safe = new Safe "safe";
2182 our $safe_hole = new Safe::Hole;
2183
2184 $SIG{FPE} = 'IGNORE';
2185
2186 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2187
2188 # here we export the classes and methods available to script code
2189
2190 =pod
2191
2192 The following functions and methods are available within a safe environment:
2193
2194 cf::object contr pay_amount pay_player map
2195 cf::object::player player
2196 cf::player peaceful
2197 cf::map trigger
2198
2199 =cut
2200
2201 for (
2202 ["cf::object" => qw(contr pay_amount pay_player map)],
2203 ["cf::object::player" => qw(player)],
2204 ["cf::player" => qw(peaceful)],
2205 ["cf::map" => qw(trigger)],
2206 ) {
2207 no strict 'refs';
2208 my ($pkg, @funs) = @$_;
2209 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2210 for @funs;
2211 }
2212
2213 =over 4
2214
2215 =item @retval = safe_eval $code, [var => value, ...]
2216
2217 Compiled and executes the given perl code snippet. additional var/value
2218 pairs result in temporary local (my) scalar variables of the given name
2219 that are available in the code snippet. Example:
2220
2221 my $five = safe_eval '$first + $second', first => 1, second => 4;
2222
2223 =cut
2224
2225 sub safe_eval($;@) {
2226 my ($code, %vars) = @_;
2227
2228 my $qcode = $code;
2229 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2230 $qcode =~ s/\n/\\n/g;
2231
2232 local $_;
2233 local @safe::cf::_safe_eval_args = values %vars;
2234
2235 my $eval =
2236 "do {\n"
2237 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2238 . "#line 0 \"{$qcode}\"\n"
2239 . $code
2240 . "\n}"
2241 ;
2242
2243 sub_generation_inc;
2244 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2245 sub_generation_inc;
2246
2247 if ($@) {
2248 warn "$@";
2249 warn "while executing safe code '$code'\n";
2250 warn "with arguments " . (join " ", %vars) . "\n";
2251 }
2252
2253 wantarray ? @res : $res[0]
2254 }
2255
2256 =item cf::register_script_function $function => $cb
2257
2258 Register a function that can be called from within map/npc scripts. The
2259 function should be reasonably secure and should be put into a package name
2260 like the extension.
2261
2262 Example: register a function that gets called whenever a map script calls
2263 C<rent::overview>, as used by the C<rent> extension.
2264
2265 cf::register_script_function "rent::overview" => sub {
2266 ...
2267 };
2268
2269 =cut
2270
2271 sub register_script_function {
2272 my ($fun, $cb) = @_;
2273
2274 no strict 'refs';
2275 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2276 }
2277
2278 =back
2279
2280 =cut
2281
2282 #############################################################################
2283
2284 =head2 EXTENSION DATABASE SUPPORT
2285
2286 Crossfire maintains a very simple database for extension use. It can
2287 currently store binary data only (use Compress::LZF::sfreeze_cr/sthaw to
2288 convert to/from binary).
2289
2290 The parameter C<$family> should best start with the name of the extension
2291 using it, it should be unique.
2292
2293 =over 4
2294
2295 =item $value = cf::db_get $family => $key
2296
2297 Returns a single value from the database.
2298
2299 =item cf::db_put $family => $key => $value
2300
2301 Stores the given C<$value> in the family.
2302
2303 =cut
2304
2305 our $DB;
2306
2307 sub db_init {
2308 unless ($DB) {
2309 $DB = BDB::db_create $DB_ENV;
2310
2311 cf::sync_job {
2312 eval {
2313 $DB->set_flags (BDB::CHKSUM);
2314
2315 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
2316 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
2317 cf::cleanup "db_open(db): $!" if $!;
2318 };
2319 cf::cleanup "db_open(db): $@" if $@;
2320 };
2321 }
2322 }
2323
2324 sub db_get($$) {
2325 my $key = "$_[0]/$_[1]";
2326
2327 cf::sync_job {
2328 BDB::db_get $DB, undef, $key, my $data;
2329
2330 $! ? ()
2331 : $data
2332 }
2333 }
2334
2335 sub db_put($$$) {
2336 BDB::dbreq_pri 4;
2337 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
2338 }
2339
2340 =item cf::cache $id => [$paths...], $processversion => $process
2341
2342 Generic caching function that returns the value of the resource $id,
2343 caching and regenerating as required.
2344
2345 This function can block.
2346
2347 =cut
2348
2349 sub cache {
2350 my ($id, $src, $processversion, $process) = @_;
2351
2352 my $meta =
2353 join "\x00",
2354 $processversion,
2355 map {
2356 aio_stat $_
2357 and Carp::croak "$_: $!";
2358
2359 ($_, (stat _)[7,9])
2360 } @$src;
2361
2362 my $dbmeta = db_get cache => "$id/meta";
2363 if ($dbmeta ne $meta) {
2364 # changed, we may need to process
2365
2366 my @data;
2367 my $md5;
2368
2369 for (0 .. $#$src) {
2370 0 <= aio_load $src->[$_], $data[$_]
2371 or Carp::croak "$src->[$_]: $!";
2372 }
2373
2374 # if processing is expensive, check
2375 # checksum first
2376 if (1) {
2377 $md5 =
2378 join "\x00",
2379 $processversion,
2380 map {
2381 Coro::cede;
2382 ($src->[$_], Digest::MD5::md5_hex $data[$_])
2383 } 0.. $#$src;
2384
2385
2386 my $dbmd5 = db_get cache => "$id/md5";
2387 if ($dbmd5 eq $md5) {
2388 db_put cache => "$id/meta", $meta;
2389
2390 return db_get cache => "$id/data";
2391 }
2392 }
2393
2394 my $t1 = Time::HiRes::time;
2395 my $data = $process->(\@data);
2396 my $t2 = Time::HiRes::time;
2397
2398 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
2399
2400 db_put cache => "$id/data", $data;
2401 db_put cache => "$id/md5" , $md5;
2402 db_put cache => "$id/meta", $meta;
2403
2404 return $data;
2405 }
2406
2407 db_get cache => "$id/data"
2408 }
2409
2410 =item fork_call { }, $args
2411
2412 Executes the given code block with the given arguments in a seperate
2413 process, returning the results. Everything must be serialisable with
2414 Coro::Storable. May, of course, block. Note that the executed sub may
2415 never block itself or use any form of Event handling.
2416
2417 =cut
2418
2419 sub fork_call(&@) {
2420 my ($cb, @args) = @_;
2421
2422 # socketpair my $fh1, my $fh2, Socket::AF_UNIX, Socket::SOCK_STREAM, Socket::PF_UNSPEC
2423 # or die "socketpair: $!";
2424 pipe my $fh1, my $fh2
2425 or die "pipe: $!";
2426
2427 if (my $pid = fork) {
2428 close $fh2;
2429
2430 my $res = (Coro::Handle::unblock $fh1)->readline (undef);
2431 $res = Coro::Storable::thaw $res;
2432
2433 waitpid $pid, 0; # should not block anymore, we expect the child to simply behave
2434
2435 die $$res unless "ARRAY" eq ref $res;
2436
2437 return wantarray ? @$res : $res->[-1];
2438 } else {
2439 local $SIG{__WARN__};
2440 eval {
2441 local $SIG{__DIE__};
2442 close $fh1;
2443
2444 my @res = eval { $cb->(@args) };
2445 syswrite $fh2, Coro::Storable::freeze +($@ ? \"$@" : \@res);
2446 };
2447
2448 warn $@ if $@;
2449 _exit 0;
2450 }
2451 }
2452
2453
2454
2455 #############################################################################
2456 # the server's init and main functions
2457
2458 sub load_facedata($) {
2459 my ($path) = @_;
2460
2461 warn "loading facedata from $path\n";
2462
2463 my $facedata;
2464 0 < aio_load $path, $facedata
2465 or die "$path: $!";
2466
2467 $facedata = Coro::Storable::thaw $facedata;
2468
2469 $facedata->{version} == 2
2470 or cf::cleanup "$path: version mismatch, cannot proceed.";
2471
2472 {
2473 my $faces = $facedata->{faceinfo};
2474
2475 while (my ($face, $info) = each %$faces) {
2476 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2477 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2478 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2479 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2480 Coro::cede;
2481 }
2482
2483 while (my ($face, $info) = each %$faces) {
2484 next unless $info->{smooth};
2485 my $idx = cf::face::find $face
2486 or next;
2487 if (my $smooth = cf::face::find $info->{smooth}) {
2488 cf::face::set_smooth $idx, $smooth, $info->{smoothlevel};
2489 } else {
2490 warn "smooth face '$info->{smooth}' not found for face '$face'";
2491 }
2492 Coro::cede;
2493 }
2494 }
2495
2496 {
2497 my $anims = $facedata->{animinfo};
2498
2499 while (my ($anim, $info) = each %$anims) {
2500 cf::anim::set $anim, $info->{frames}, $info->{facings};
2501 Coro::cede;
2502 }
2503
2504 cf::anim::invalidate_all; # d'oh
2505 }
2506
2507 1
2508 }
2509
2510 sub reload_regions {
2511 load_resource_file "$MAPDIR/regions"
2512 or die "unable to load regions file\n";
2513 }
2514
2515 sub reload_facedata {
2516 load_facedata "$DATADIR/facedata"
2517 or die "unable to load facedata\n";
2518 }
2519
2520 sub reload_archetypes {
2521 load_resource_file "$DATADIR/archetypes"
2522 or die "unable to load archetypes\n";
2523 }
2524
2525 sub reload_treasures {
2526 load_resource_file "$DATADIR/treasures"
2527 or die "unable to load treasurelists\n";
2528 }
2529
2530 sub reload_resources {
2531 warn "reloading resource files...\n";
2532
2533 reload_regions;
2534 reload_facedata;
2535 reload_archetypes;
2536 reload_treasures;
2537
2538 warn "finished reloading resource files\n";
2539 }
2540
2541 sub init {
2542 reload_resources;
2543 }
2544
2545 sub cfg_load {
2546 open my $fh, "<:utf8", "$CONFDIR/config"
2547 or return;
2548
2549 local $/;
2550 *CFG = YAML::Syck::Load <$fh>;
2551
2552 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2553
2554 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2555 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2556
2557 if (exists $CFG{mlockall}) {
2558 eval {
2559 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2560 and die "WARNING: m(un)lockall failed: $!\n";
2561 };
2562 warn $@ if $@;
2563 }
2564 }
2565
2566 sub main {
2567 # we must not ever block the main coroutine
2568 local $Coro::idle = sub {
2569 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2570 (async {
2571 Event::one_event;
2572 })->prio (Coro::PRIO_MAX);
2573 };
2574
2575 cfg_load;
2576 db_init;
2577 load_extensions;
2578
2579 $TICK_WATCHER->start;
2580 Event::loop;
2581 }
2582
2583 #############################################################################
2584 # initialisation and cleanup
2585
2586 # install some emergency cleanup handlers
2587 BEGIN {
2588 for my $signal (qw(INT HUP TERM)) {
2589 Event->signal (
2590 reentrant => 0,
2591 data => WF_AUTOCANCEL,
2592 signal => $signal,
2593 prio => 0,
2594 cb => sub {
2595 cf::cleanup "SIG$signal";
2596 },
2597 );
2598 }
2599 }
2600
2601 sub emergency_save() {
2602 my $freeze_guard = cf::freeze_mainloop;
2603
2604 warn "enter emergency perl save\n";
2605
2606 cf::sync_job {
2607 # use a peculiar iteration method to avoid tripping on perl
2608 # refcount bugs in for. also avoids problems with players
2609 # and maps saved/destroyed asynchronously.
2610 warn "begin emergency player save\n";
2611 for my $login (keys %cf::PLAYER) {
2612 my $pl = $cf::PLAYER{$login} or next;
2613 $pl->valid or next;
2614 $pl->save;
2615 }
2616 warn "end emergency player save\n";
2617
2618 warn "begin emergency map save\n";
2619 for my $path (keys %cf::MAP) {
2620 my $map = $cf::MAP{$path} or next;
2621 $map->valid or next;
2622 $map->save;
2623 }
2624 warn "end emergency map save\n";
2625
2626 warn "begin emergency database checkpoint\n";
2627 BDB::db_env_txn_checkpoint $DB_ENV;
2628 warn "end emergency database checkpoint\n";
2629 };
2630
2631 warn "leave emergency perl save\n";
2632 }
2633
2634 sub post_cleanup {
2635 my ($make_core) = @_;
2636
2637 warn Carp::longmess "post_cleanup backtrace"
2638 if $make_core;
2639 }
2640
2641 sub do_reload_perl() {
2642 # can/must only be called in main
2643 if ($Coro::current != $Coro::main) {
2644 warn "can only reload from main coroutine";
2645 return;
2646 }
2647
2648 warn "reloading...";
2649
2650 warn "entering sync_job";
2651
2652 cf::sync_job {
2653 cf::write_runtime; # external watchdog should not bark
2654 cf::emergency_save;
2655 cf::write_runtime; # external watchdog should not bark
2656
2657 warn "syncing database to disk";
2658 BDB::db_env_txn_checkpoint $DB_ENV;
2659
2660 # if anything goes wrong in here, we should simply crash as we already saved
2661
2662 warn "cancelling all WF_AUTOCANCEL watchers";
2663 for (Event::all_watchers) {
2664 $_->cancel if $_->data & WF_AUTOCANCEL;
2665 }
2666
2667 warn "flushing outstanding aio requests";
2668 for (;;) {
2669 BDB::flush;
2670 IO::AIO::flush;
2671 Coro::cede;
2672 last unless IO::AIO::nreqs || BDB::nreqs;
2673 warn "iterate...";
2674 }
2675
2676 ++$RELOAD;
2677
2678 warn "cancelling all extension coros";
2679 $_->cancel for values %EXT_CORO;
2680 %EXT_CORO = ();
2681
2682 warn "removing commands";
2683 %COMMAND = ();
2684
2685 warn "removing ext commands";
2686 %EXTCMD = ();
2687
2688 warn "unloading/nuking all extensions";
2689 for my $pkg (@EXTS) {
2690 warn "... unloading $pkg";
2691
2692 if (my $cb = $pkg->can ("unload")) {
2693 eval {
2694 $cb->($pkg);
2695 1
2696 } or warn "$pkg unloaded, but with errors: $@";
2697 }
2698
2699 warn "... nuking $pkg";
2700 Symbol::delete_package $pkg;
2701 }
2702
2703 warn "unloading all perl modules loaded from $LIBDIR";
2704 while (my ($k, $v) = each %INC) {
2705 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2706
2707 warn "... unloading $k";
2708 delete $INC{$k};
2709
2710 $k =~ s/\.pm$//;
2711 $k =~ s/\//::/g;
2712
2713 if (my $cb = $k->can ("unload_module")) {
2714 $cb->();
2715 }
2716
2717 Symbol::delete_package $k;
2718 }
2719
2720 warn "getting rid of safe::, as good as possible";
2721 Symbol::delete_package "safe::$_"
2722 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2723
2724 warn "unloading cf.pm \"a bit\"";
2725 delete $INC{"cf.pm"};
2726 delete $INC{"cf/pod.pm"};
2727
2728 # don't, removes xs symbols, too,
2729 # and global variables created in xs
2730 #Symbol::delete_package __PACKAGE__;
2731
2732 warn "unload completed, starting to reload now";
2733
2734 warn "reloading cf.pm";
2735 require cf;
2736 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2737
2738 warn "loading config and database again";
2739 cf::cfg_load;
2740
2741 warn "loading extensions";
2742 cf::load_extensions;
2743
2744 warn "reattaching attachments to objects/players";
2745 _global_reattach; # objects, sockets
2746 warn "reattaching attachments to maps";
2747 reattach $_ for values %MAP;
2748 warn "reattaching attachments to players";
2749 reattach $_ for values %PLAYER;
2750
2751 warn "leaving sync_job";
2752
2753 1
2754 } or do {
2755 warn $@;
2756 warn "error while reloading, exiting.";
2757 exit 1;
2758 };
2759
2760 warn "reloaded";
2761 };
2762
2763 our $RELOAD_WATCHER; # used only during reload
2764
2765 sub reload_perl() {
2766 # doing reload synchronously and two reloads happen back-to-back,
2767 # coro crashes during coro_state_free->destroy here.
2768
2769 $RELOAD_WATCHER ||= Event->timer (
2770 reentrant => 0,
2771 after => 0,
2772 data => WF_AUTOCANCEL,
2773 cb => sub {
2774 do_reload_perl;
2775 undef $RELOAD_WATCHER;
2776 },
2777 );
2778 }
2779
2780 register_command "reload" => sub {
2781 my ($who, $arg) = @_;
2782
2783 if ($who->flag (FLAG_WIZ)) {
2784 $who->message ("reloading server.");
2785 async { reload_perl };
2786 }
2787 };
2788
2789 unshift @INC, $LIBDIR;
2790
2791 my $bug_warning = 0;
2792
2793 our @WAIT_FOR_TICK;
2794 our @WAIT_FOR_TICK_BEGIN;
2795
2796 sub wait_for_tick {
2797 return unless $TICK_WATCHER->is_active;
2798 return if $Coro::current == $Coro::main;
2799
2800 my $signal = new Coro::Signal;
2801 push @WAIT_FOR_TICK, $signal;
2802 $signal->wait;
2803 }
2804
2805 sub wait_for_tick_begin {
2806 return unless $TICK_WATCHER->is_active;
2807 return if $Coro::current == $Coro::main;
2808
2809 my $signal = new Coro::Signal;
2810 push @WAIT_FOR_TICK_BEGIN, $signal;
2811 $signal->wait;
2812 }
2813
2814 $TICK_WATCHER = Event->timer (
2815 reentrant => 0,
2816 parked => 1,
2817 prio => 0,
2818 at => $NEXT_TICK || $TICK,
2819 data => WF_AUTOCANCEL,
2820 cb => sub {
2821 if ($Coro::current != $Coro::main) {
2822 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2823 unless ++$bug_warning > 10;
2824 return;
2825 }
2826
2827 $NOW = Event::time;
2828
2829 cf::server_tick; # one server iteration
2830
2831 $RUNTIME += $TICK;
2832 $NEXT_TICK += $TICK;
2833
2834 if ($NOW >= $NEXT_RUNTIME_WRITE) {
2835 $NEXT_RUNTIME_WRITE = $NOW + 10;
2836 Coro::async_pool {
2837 write_runtime
2838 or warn "ERROR: unable to write runtime file: $!";
2839 };
2840 }
2841
2842 # my $AFTER = Event::time;
2843 # warn $AFTER - $NOW;#d#
2844
2845 # if we are delayed by four ticks or more, skip them all
2846 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2847
2848 $TICK_WATCHER->at ($NEXT_TICK);
2849 $TICK_WATCHER->start;
2850
2851 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
2852 $sig->send;
2853 }
2854 while (my $sig = shift @WAIT_FOR_TICK) {
2855 $sig->send;
2856 }
2857
2858 _post_tick;
2859 },
2860 );
2861
2862 {
2863 BDB::max_poll_time $TICK * 0.1;
2864 $BDB_POLL_WATCHER = Event->io (
2865 reentrant => 0,
2866 fd => BDB::poll_fileno,
2867 poll => 'r',
2868 prio => 0,
2869 data => WF_AUTOCANCEL,
2870 cb => \&BDB::poll_cb,
2871 );
2872 BDB::min_parallel 8;
2873
2874 BDB::set_sync_prepare {
2875 my $status;
2876 my $current = $Coro::current;
2877 (
2878 sub {
2879 $status = $!;
2880 $current->ready; undef $current;
2881 },
2882 sub {
2883 Coro::schedule while defined $current;
2884 $! = $status;
2885 },
2886 )
2887 };
2888
2889 unless ($DB_ENV) {
2890 $DB_ENV = BDB::db_env_create;
2891
2892 cf::sync_job {
2893 eval {
2894 BDB::db_env_open
2895 $DB_ENV,
2896 $BDBDIR,
2897 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
2898 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
2899 0666;
2900
2901 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
2902
2903 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
2904 $DB_ENV->set_lk_detect;
2905 };
2906
2907 cf::cleanup "db_env_open(db): $@" if $@;
2908 };
2909 }
2910 }
2911
2912 {
2913 IO::AIO::min_parallel 8;
2914
2915 undef $Coro::AIO::WATCHER;
2916 IO::AIO::max_poll_time $TICK * 0.1;
2917 $AIO_POLL_WATCHER = Event->io (
2918 reentrant => 0,
2919 data => WF_AUTOCANCEL,
2920 fd => IO::AIO::poll_fileno,
2921 poll => 'r',
2922 prio => 6,
2923 cb => \&IO::AIO::poll_cb,
2924 );
2925 }
2926
2927 # load additional modules
2928 use cf::pod;
2929
2930 END { cf::emergency_save }
2931
2932 1
2933