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Revision: 1.263
Committed: Sat May 5 05:40:27 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.262: +3 -0 lines
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File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.61 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24
25 use BDB ();
26 use Data::Dumper;
27 use Digest::MD5;
28 use Fcntl;
29 use YAML::Syck ();
30 use IO::AIO 2.32 ();
31 use Time::HiRes;
32 use Compress::LZF;
33
34 # configure various modules to our taste
35 #
36 $Storable::canonical = 1; # reduce rsync transfers
37 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
38 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
39
40 $Event::Eval = 1; # no idea why this is required, but it is
41
42 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
43 $YAML::Syck::ImplicitUnicode = 1;
44
45 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
46
47 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
48
49 our %COMMAND = ();
50 our %COMMAND_TIME = ();
51
52 our @EXTS = (); # list of extension package names
53 our %EXTCMD = ();
54 our %EXT_CORO = (); # coroutines bound to extensions
55 our %EXT_MAP = (); # pluggable maps
56
57 our $RELOAD; # number of reloads so far
58 our @EVENT;
59
60 our $CONFDIR = confdir;
61 our $DATADIR = datadir;
62 our $LIBDIR = "$DATADIR/ext";
63 our $PODDIR = "$DATADIR/pod";
64 our $MAPDIR = "$DATADIR/" . mapdir;
65 our $LOCALDIR = localdir;
66 our $TMPDIR = "$LOCALDIR/" . tmpdir;
67 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
68 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
69 our $RANDOMDIR = "$LOCALDIR/random";
70 our $BDBDIR = "$LOCALDIR/db";
71
72 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
73 our $TICK_WATCHER;
74 our $AIO_POLL_WATCHER;
75 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
76 our $NEXT_TICK;
77 our $NOW;
78 our $USE_FSYNC = 1; # use fsync to write maps - default off
79
80 our $BDB_POLL_WATCHER;
81 our $DB_ENV;
82
83 our %CFG;
84
85 our $UPTIME; $UPTIME ||= time;
86 our $RUNTIME;
87
88 our %PLAYER; # all users
89 our %MAP; # all maps
90 our $LINK_MAP; # the special {link} map, which is always available
91
92 # used to convert map paths into valid unix filenames by replacing / by ∕
93 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
94
95 binmode STDOUT;
96 binmode STDERR;
97
98 # read virtual server time, if available
99 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
100 open my $fh, "<", "$LOCALDIR/runtime"
101 or die "unable to read runtime file: $!";
102 $RUNTIME = <$fh> + 0.;
103 }
104
105 mkdir $_
106 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
107
108 our $EMERGENCY_POSITION;
109
110 sub cf::map::normalise;
111
112 #############################################################################
113
114 =head2 GLOBAL VARIABLES
115
116 =over 4
117
118 =item $cf::UPTIME
119
120 The timestamp of the server start (so not actually an uptime).
121
122 =item $cf::RUNTIME
123
124 The time this server has run, starts at 0 and is increased by $cf::TICK on
125 every server tick.
126
127 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
128 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
129 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
130
131 Various directories - "/etc", read-only install directory, perl-library
132 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
133 unique-items directory, player file directory, random maps directory and
134 database environment.
135
136 =item $cf::NOW
137
138 The time of the last (current) server tick.
139
140 =item $cf::TICK
141
142 The interval between server ticks, in seconds.
143
144 =item %cf::CFG
145
146 Configuration for the server, loaded from C</etc/crossfire/config>, or
147 from wherever your confdir points to.
148
149 =item cf::wait_for_tick, cf::wait_for_tick_begin
150
151 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
152 returns directly I<after> the tick processing (and consequently, can only wake one process
153 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
154
155 =back
156
157 =cut
158
159 BEGIN {
160 *CORE::GLOBAL::warn = sub {
161 my $msg = join "", @_;
162
163 $msg .= "\n"
164 unless $msg =~ /\n$/;
165
166 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
167
168 utf8::encode $msg;
169 LOG llevError, $msg;
170 };
171 }
172
173 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
174 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
175 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
176 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
177 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
178 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
179
180 # we bless all objects into (empty) derived classes to force a method lookup
181 # within the Safe compartment.
182 for my $pkg (qw(
183 cf::global cf::attachable
184 cf::object cf::object::player
185 cf::client cf::player
186 cf::arch cf::living
187 cf::map cf::party cf::region
188 )) {
189 no strict 'refs';
190 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
191 }
192
193 $Event::DIED = sub {
194 warn "error in event callback: @_";
195 };
196
197 =head2 UTILITY FUNCTIONS
198
199 =over 4
200
201 =item dumpval $ref
202
203 =cut
204
205 sub dumpval {
206 eval {
207 local $SIG{__DIE__};
208 my $d;
209 if (1) {
210 $d = new Data::Dumper([$_[0]], ["*var"]);
211 $d->Terse(1);
212 $d->Indent(2);
213 $d->Quotekeys(0);
214 $d->Useqq(1);
215 #$d->Bless(...);
216 $d->Seen($_[1]) if @_ > 1;
217 $d = $d->Dump();
218 }
219 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
220 $d
221 } || "[unable to dump $_[0]: '$@']";
222 }
223
224 use JSON::XS qw(to_json from_json); # TODO# replace by JSON::PC once working
225
226 =item $ref = cf::from_json $json
227
228 Converts a JSON string into the corresponding perl data structure.
229
230 =item $json = cf::to_json $ref
231
232 Converts a perl data structure into its JSON representation.
233
234 =item cf::lock_wait $string
235
236 Wait until the given lock is available. See cf::lock_acquire.
237
238 =item my $lock = cf::lock_acquire $string
239
240 Wait until the given lock is available and then acquires it and returns
241 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
242 for example when the coroutine gets canceled), the lock is automatically
243 returned.
244
245 Lock names should begin with a unique identifier (for example, cf::map::find
246 uses map_find and cf::map::load uses map_load).
247
248 =item $locked = cf::lock_active $string
249
250 Return true if the lock is currently active, i.e. somebody has locked it.
251
252 =cut
253
254 our %LOCK;
255
256 sub lock_wait($) {
257 my ($key) = @_;
258
259 # wait for lock, if any
260 while ($LOCK{$key}) {
261 push @{ $LOCK{$key} }, $Coro::current;
262 Coro::schedule;
263 }
264 }
265
266 sub lock_acquire($) {
267 my ($key) = @_;
268
269 # wait, to be sure we are not locked
270 lock_wait $key;
271
272 $LOCK{$key} = [];
273
274 Coro::guard {
275 # wake up all waiters, to be on the safe side
276 $_->ready for @{ delete $LOCK{$key} };
277 }
278 }
279
280 sub lock_active($) {
281 my ($key) = @_;
282
283 ! ! $LOCK{$key}
284 }
285
286 sub freeze_mainloop {
287 return unless $TICK_WATCHER->is_active;
288
289 my $guard = Coro::guard {
290 $TICK_WATCHER->start;
291 };
292 $TICK_WATCHER->stop;
293 $guard
294 }
295
296 =item cf::async { BLOCK }
297
298 Currently the same as Coro::async_pool, meaning you cannot use
299 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
300 thing you are allowed to do is call C<prio> on it.
301
302 =cut
303
304 BEGIN { *async = \&Coro::async_pool }
305
306 =item cf::sync_job { BLOCK }
307
308 The design of crossfire+ requires that the main coro ($Coro::main) is
309 always able to handle events or runnable, as crossfire+ is only partly
310 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
311
312 If it must be done, put the blocking parts into C<sync_job>. This will run
313 the given BLOCK in another coroutine while waiting for the result. The
314 server will be frozen during this time, so the block should either finish
315 fast or be very important.
316
317 =cut
318
319 sub sync_job(&) {
320 my ($job) = @_;
321
322 if ($Coro::current == $Coro::main) {
323 # this is the main coro, too bad, we have to block
324 # till the operation succeeds, freezing the server :/
325
326 # TODO: use suspend/resume instead
327 # (but this is cancel-safe)
328 my $freeze_guard = freeze_mainloop;
329
330 my $busy = 1;
331 my @res;
332
333 (async {
334 @res = eval { $job->() };
335 warn $@ if $@;
336 undef $busy;
337 })->prio (Coro::PRIO_MAX);
338
339 while ($busy) {
340 Coro::cede or Event::one_event;
341 }
342
343 wantarray ? @res : $res[0]
344 } else {
345 # we are in another coroutine, how wonderful, everything just works
346
347 $job->()
348 }
349 }
350
351 =item $coro = cf::async_ext { BLOCK }
352
353 Like async, but this coro is automatically being canceled when the
354 extension calling this is being unloaded.
355
356 =cut
357
358 sub async_ext(&) {
359 my $cb = shift;
360
361 my $coro = &Coro::async ($cb);
362
363 $coro->on_destroy (sub {
364 delete $EXT_CORO{$coro+0};
365 });
366 $EXT_CORO{$coro+0} = $coro;
367
368 $coro
369 }
370
371 sub write_runtime {
372 my $guard = cf::lock_acquire "write_runtime";
373
374 my $runtime = "$LOCALDIR/runtime";
375
376 warn "starting to write runtime...\n";#d#
377 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
378 or return;
379
380 my $value = $cf::RUNTIME + 90 + 10;
381 # 10 is the runtime save interval, for a monotonic clock
382 # 60 allows for the watchdog to kill the server.
383
384 (aio_write $fh, 0, (length $value), $value, 0) <= 0
385 and return;
386
387 # always fsync - this file is important
388 aio_fsync $fh
389 and return;
390
391 close $fh
392 or return;
393
394 aio_rename "$runtime~", $runtime
395 and return;
396
397 warn "... done writing runtime.\n";#d#
398
399 1
400 }
401
402 =item cf::datalog type => key => value, ...
403
404 Log a datalog packet of the given type with the given key-value pairs.
405
406 =cut
407
408 sub datalog($@) {
409 my ($type, %kv) = @_;
410 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
411 }
412
413 =back
414
415 =cut
416
417 #############################################################################
418
419 =head2 ATTACHABLE OBJECTS
420
421 Many objects in crossfire are so-called attachable objects. That means you can
422 attach callbacks/event handlers (a collection of which is called an "attachment")
423 to it. All such attachable objects support the following methods.
424
425 In the following description, CLASS can be any of C<global>, C<object>
426 C<player>, C<client> or C<map> (i.e. the attachable objects in
427 crossfire+).
428
429 =over 4
430
431 =item $attachable->attach ($attachment, key => $value...)
432
433 =item $attachable->detach ($attachment)
434
435 Attach/detach a pre-registered attachment to a specific object and give it
436 the specified key/value pairs as arguments.
437
438 Example, attach a minesweeper attachment to the given object, making it a
439 10x10 minesweeper game:
440
441 $obj->attach (minesweeper => width => 10, height => 10);
442
443 =item $bool = $attachable->attached ($name)
444
445 Checks wether the named attachment is currently attached to the object.
446
447 =item cf::CLASS->attach ...
448
449 =item cf::CLASS->detach ...
450
451 Define an anonymous attachment and attach it to all objects of the given
452 CLASS. See the next function for an explanation of its arguments.
453
454 You can attach to global events by using the C<cf::global> class.
455
456 Example, log all player logins:
457
458 cf::player->attach (
459 on_login => sub {
460 my ($pl) = @_;
461 ...
462 },
463 );
464
465 Example, attach to the jeweler skill:
466
467 cf::object->attach (
468 type => cf::SKILL,
469 subtype => cf::SK_JEWELER,
470 on_use_skill => sub {
471 my ($sk, $ob, $part, $dir, $msg) = @_;
472 ...
473 },
474 );
475
476 =item cf::CLASS::attachment $name, ...
477
478 Register an attachment by C<$name> through which attachable objects of the
479 given CLASS can refer to this attachment.
480
481 Some classes such as crossfire maps and objects can specify attachments
482 that are attached at load/instantiate time, thus the need for a name.
483
484 These calls expect any number of the following handler/hook descriptions:
485
486 =over 4
487
488 =item prio => $number
489
490 Set the priority for all following handlers/hooks (unless overwritten
491 by another C<prio> setting). Lower priority handlers get executed
492 earlier. The default priority is C<0>, and many built-in handlers are
493 registered at priority C<-1000>, so lower priorities should not be used
494 unless you know what you are doing.
495
496 =item type => $type
497
498 (Only for C<< cf::object->attach >> calls), limits the attachment to the
499 given type of objects only (the additional parameter C<subtype> can be
500 used to further limit to the given subtype).
501
502 =item on_I<event> => \&cb
503
504 Call the given code reference whenever the named event happens (event is
505 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
506 handlers are recognised generally depends on the type of object these
507 handlers attach to).
508
509 See F<include/eventinc.h> for the full list of events supported, and their
510 class.
511
512 =item package => package::
513
514 Look for sub functions of the name C<< on_I<event> >> in the given
515 package and register them. Only handlers for eevents supported by the
516 object/class are recognised.
517
518 =back
519
520 Example, define an attachment called "sockpuppet" that calls the given
521 event handler when a monster attacks:
522
523 cf::object::attachment sockpuppet =>
524 on_skill_attack => sub {
525 my ($self, $victim) = @_;
526 ...
527 }
528 }
529
530 =item $attachable->valid
531
532 Just because you have a perl object does not mean that the corresponding
533 C-level object still exists. If you try to access an object that has no
534 valid C counterpart anymore you get an exception at runtime. This method
535 can be used to test for existence of the C object part without causing an
536 exception.
537
538 =cut
539
540 # the following variables are defined in .xs and must not be re-created
541 our @CB_GLOBAL = (); # registry for all global events
542 our @CB_ATTACHABLE = (); # registry for all attachables
543 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
544 our @CB_PLAYER = ();
545 our @CB_CLIENT = ();
546 our @CB_TYPE = (); # registry for type (cf-object class) based events
547 our @CB_MAP = ();
548
549 my %attachment;
550
551 sub cf::attachable::thawer_merge {
552 # simply override everything except _meta
553 local $_[0]{_meta};
554 %{$_[0]} = %{$_[1]};
555 }
556
557 sub _attach_cb($$$$) {
558 my ($registry, $event, $prio, $cb) = @_;
559
560 use sort 'stable';
561
562 $cb = [$prio, $cb];
563
564 @{$registry->[$event]} = sort
565 { $a->[0] cmp $b->[0] }
566 @{$registry->[$event] || []}, $cb;
567 }
568
569 # hack
570 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
571
572 # attach handles attaching event callbacks
573 # the only thing the caller has to do is pass the correct
574 # registry (== where the callback attaches to).
575 sub _attach {
576 my ($registry, $klass, @arg) = @_;
577
578 my $object_type;
579 my $prio = 0;
580 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
581
582 #TODO: get rid of this hack
583 if ($attachable_klass{$klass}) {
584 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
585 }
586
587 while (@arg) {
588 my $type = shift @arg;
589
590 if ($type eq "prio") {
591 $prio = shift @arg;
592
593 } elsif ($type eq "type") {
594 $object_type = shift @arg;
595 $registry = $CB_TYPE[$object_type] ||= [];
596
597 } elsif ($type eq "subtype") {
598 defined $object_type or Carp::croak "subtype specified without type";
599 my $object_subtype = shift @arg;
600 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_SUBTYPES] ||= [];
601
602 } elsif ($type eq "package") {
603 my $pkg = shift @arg;
604
605 while (my ($name, $id) = each %cb_id) {
606 if (my $cb = $pkg->can ($name)) {
607 _attach_cb $registry, $id, $prio, $cb;
608 }
609 }
610
611 } elsif (exists $cb_id{$type}) {
612 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
613
614 } elsif (ref $type) {
615 warn "attaching objects not supported, ignoring.\n";
616
617 } else {
618 shift @arg;
619 warn "attach argument '$type' not supported, ignoring.\n";
620 }
621 }
622 }
623
624 sub _object_attach {
625 my ($obj, $name, %arg) = @_;
626
627 return if exists $obj->{_attachment}{$name};
628
629 if (my $attach = $attachment{$name}) {
630 my $registry = $obj->registry;
631
632 for (@$attach) {
633 my ($klass, @attach) = @$_;
634 _attach $registry, $klass, @attach;
635 }
636
637 $obj->{$name} = \%arg;
638 } else {
639 warn "object uses attachment '$name' that is not available, postponing.\n";
640 }
641
642 $obj->{_attachment}{$name} = undef;
643 }
644
645 sub cf::attachable::attach {
646 if (ref $_[0]) {
647 _object_attach @_;
648 } else {
649 _attach shift->_attach_registry, @_;
650 }
651 };
652
653 # all those should be optimised
654 sub cf::attachable::detach {
655 my ($obj, $name) = @_;
656
657 if (ref $obj) {
658 delete $obj->{_attachment}{$name};
659 reattach ($obj);
660 } else {
661 Carp::croak "cannot, currently, detach class attachments";
662 }
663 };
664
665 sub cf::attachable::attached {
666 my ($obj, $name) = @_;
667
668 exists $obj->{_attachment}{$name}
669 }
670
671 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
672 eval "#line " . __LINE__ . " 'cf.pm'
673 sub cf::\L$klass\E::_attach_registry {
674 (\\\@CB_$klass, KLASS_$klass)
675 }
676
677 sub cf::\L$klass\E::attachment {
678 my \$name = shift;
679
680 \$attachment{\$name} = [[KLASS_$klass, \@_]];
681 }
682 ";
683 die if $@;
684 }
685
686 our $override;
687 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
688
689 sub override {
690 $override = 1;
691 @invoke_results = ();
692 }
693
694 sub do_invoke {
695 my $event = shift;
696 my $callbacks = shift;
697
698 @invoke_results = ();
699
700 local $override;
701
702 for (@$callbacks) {
703 eval { &{$_->[1]} };
704
705 if ($@) {
706 warn "$@";
707 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
708 override;
709 }
710
711 return 1 if $override;
712 }
713
714 0
715 }
716
717 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
718
719 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
720
721 Generate an object-specific event with the given arguments.
722
723 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
724 removed in future versions), and there is no public API to access override
725 results (if you must, access C<@cf::invoke_results> directly).
726
727 =back
728
729 =cut
730
731 #############################################################################
732 # object support
733
734 sub reattach {
735 # basically do the same as instantiate, without calling instantiate
736 my ($obj) = @_;
737
738 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
739
740 my $registry = $obj->registry;
741
742 @$registry = ();
743
744 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
745
746 for my $name (keys %{ $obj->{_attachment} || {} }) {
747 if (my $attach = $attachment{$name}) {
748 for (@$attach) {
749 my ($klass, @attach) = @$_;
750 _attach $registry, $klass, @attach;
751 }
752 } else {
753 warn "object uses attachment '$name' that is not available, postponing.\n";
754 }
755 }
756 }
757
758 cf::attachable->attach (
759 prio => -1000000,
760 on_instantiate => sub {
761 my ($obj, $data) = @_;
762
763 $data = from_json $data;
764
765 for (@$data) {
766 my ($name, $args) = @$_;
767
768 $obj->attach ($name, %{$args || {} });
769 }
770 },
771 on_reattach => \&reattach,
772 on_clone => sub {
773 my ($src, $dst) = @_;
774
775 @{$dst->registry} = @{$src->registry};
776
777 %$dst = %$src;
778
779 %{$dst->{_attachment}} = %{$src->{_attachment}}
780 if exists $src->{_attachment};
781 },
782 );
783
784 sub object_freezer_save {
785 my ($filename, $rdata, $objs) = @_;
786
787 sync_job {
788 if (length $$rdata) {
789 warn sprintf "saving %s (%d,%d)\n",
790 $filename, length $$rdata, scalar @$objs;
791
792 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
793 chmod SAVE_MODE, $fh;
794 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
795 aio_fsync $fh if $cf::USE_FSYNC;
796 close $fh;
797
798 if (@$objs) {
799 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
800 chmod SAVE_MODE, $fh;
801 my $data = Storable::nfreeze { version => 1, objs => $objs };
802 aio_write $fh, 0, (length $data), $data, 0;
803 aio_fsync $fh if $cf::USE_FSYNC;
804 close $fh;
805 aio_rename "$filename.pst~", "$filename.pst";
806 }
807 } else {
808 aio_unlink "$filename.pst";
809 }
810
811 aio_rename "$filename~", $filename;
812 } else {
813 warn "FATAL: $filename~: $!\n";
814 }
815 } else {
816 aio_unlink $filename;
817 aio_unlink "$filename.pst";
818 }
819 }
820 }
821
822 sub object_freezer_as_string {
823 my ($rdata, $objs) = @_;
824
825 use Data::Dumper;
826
827 $$rdata . Dumper $objs
828 }
829
830 sub object_thawer_load {
831 my ($filename) = @_;
832
833 my ($data, $av);
834
835 (aio_load $filename, $data) >= 0
836 or return;
837
838 unless (aio_stat "$filename.pst") {
839 (aio_load "$filename.pst", $av) >= 0
840 or return;
841 $av = eval { (Storable::thaw $av)->{objs} };
842 }
843
844 warn sprintf "loading %s (%d)\n",
845 $filename, length $data, scalar @{$av || []};#d#
846 return ($data, $av);
847 }
848
849 #############################################################################
850 # command handling &c
851
852 =item cf::register_command $name => \&callback($ob,$args);
853
854 Register a callback for execution when the client sends the user command
855 $name.
856
857 =cut
858
859 sub register_command {
860 my ($name, $cb) = @_;
861
862 my $caller = caller;
863 #warn "registering command '$name/$time' to '$caller'";
864
865 push @{ $COMMAND{$name} }, [$caller, $cb];
866 }
867
868 =item cf::register_extcmd $name => \&callback($pl,$packet);
869
870 Register a callbackf ro execution when the client sends an extcmd packet.
871
872 If the callback returns something, it is sent back as if reply was being
873 called.
874
875 =cut
876
877 sub register_extcmd {
878 my ($name, $cb) = @_;
879
880 $EXTCMD{$name} = $cb;
881 }
882
883 cf::player->attach (
884 on_command => sub {
885 my ($pl, $name, $params) = @_;
886
887 my $cb = $COMMAND{$name}
888 or return;
889
890 for my $cmd (@$cb) {
891 $cmd->[1]->($pl->ob, $params);
892 }
893
894 cf::override;
895 },
896 on_extcmd => sub {
897 my ($pl, $buf) = @_;
898
899 my $msg = eval { from_json $buf };
900
901 if (ref $msg) {
902 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
903 if (my %reply = $cb->($pl, $msg)) {
904 $pl->ext_reply ($msg->{msgid}, %reply);
905 }
906 }
907 } else {
908 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
909 }
910
911 cf::override;
912 },
913 );
914
915 sub load_extension {
916 my ($path) = @_;
917
918 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
919 my $base = $1;
920 my $pkg = $1;
921 $pkg =~ s/[^[:word:]]/_/g;
922 $pkg = "ext::$pkg";
923
924 warn "... loading '$path' into '$pkg'\n";
925
926 open my $fh, "<:utf8", $path
927 or die "$path: $!";
928
929 my $source =
930 "package $pkg; use strict; use utf8;\n"
931 . "#line 1 \"$path\"\n{\n"
932 . (do { local $/; <$fh> })
933 . "\n};\n1";
934
935 unless (eval $source) {
936 my $msg = $@ ? "$path: $@\n"
937 : "extension disabled.\n";
938 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
939 warn $@;
940 warn "mandatory extension failed to load, exiting.\n";
941 exit 1;
942 }
943 die $@;
944 }
945
946 push @EXTS, $pkg;
947 }
948
949 sub load_extensions {
950 for my $ext (<$LIBDIR/*.ext>) {
951 next unless -r $ext;
952 eval {
953 load_extension $ext;
954 1
955 } or warn "$ext not loaded: $@";
956 }
957 }
958
959 #############################################################################
960
961 =head2 CORE EXTENSIONS
962
963 Functions and methods that extend core crossfire objects.
964
965 =cut
966
967 package cf::player;
968
969 use Coro::AIO;
970
971 =head3 cf::player
972
973 =over 4
974
975 =item cf::player::find $login
976
977 Returns the given player object, loading it if necessary (might block).
978
979 =cut
980
981 sub playerdir($) {
982 "$PLAYERDIR/"
983 . (ref $_[0] ? $_[0]->ob->name : $_[0])
984 }
985
986 sub path($) {
987 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
988
989 (playerdir $login) . "/playerdata"
990 }
991
992 sub find_active($) {
993 $cf::PLAYER{$_[0]}
994 and $cf::PLAYER{$_[0]}->active
995 and $cf::PLAYER{$_[0]}
996 }
997
998 sub exists($) {
999 my ($login) = @_;
1000
1001 $cf::PLAYER{$login}
1002 or cf::sync_job { !aio_stat path $login }
1003 }
1004
1005 sub find($) {
1006 return $cf::PLAYER{$_[0]} || do {
1007 my $login = $_[0];
1008
1009 my $guard = cf::lock_acquire "user_find:$login";
1010
1011 $cf::PLAYER{$_[0]} || do {
1012 # rename old playerfiles to new ones
1013 #TODO: remove when no longer required
1014 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1015 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1016 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1017 aio_unlink +(playerdir $login) . "/$login.pl";
1018
1019 my $pl = load_pl path $login
1020 or return;
1021 $cf::PLAYER{$login} = $pl
1022 }
1023 }
1024 }
1025
1026 sub save($) {
1027 my ($pl) = @_;
1028
1029 return if $pl->{deny_save};
1030
1031 my $path = path $pl;
1032 my $guard = cf::lock_acquire "user_save:$path";
1033
1034 return if $pl->{deny_save};
1035
1036 aio_mkdir playerdir $pl, 0770;
1037 $pl->{last_save} = $cf::RUNTIME;
1038
1039 $pl->save_pl ($path);
1040 Coro::cede;
1041 }
1042
1043 sub new($) {
1044 my ($login) = @_;
1045
1046 my $self = create;
1047
1048 $self->ob->name ($login);
1049 $self->{deny_save} = 1;
1050
1051 $cf::PLAYER{$login} = $self;
1052
1053 $self
1054 }
1055
1056 =item $pl->quit_character
1057
1058 Nukes the player without looking back. If logged in, the connection will
1059 be destroyed. May block for a long time.
1060
1061 =cut
1062
1063 sub quit_character {
1064 my ($pl) = @_;
1065
1066 my $name = $pl->ob->name;
1067
1068 $pl->{deny_save} = 1;
1069 $pl->password ("*"); # this should lock out the player until we nuked the dir
1070
1071 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1072 $pl->deactivate;
1073 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1074 $pl->ns->destroy if $pl->ns;
1075
1076 my $path = playerdir $pl;
1077 my $temp = "$path~$cf::RUNTIME~deleting~";
1078 aio_rename $path, $temp;
1079 delete $cf::PLAYER{$pl->ob->name};
1080 $pl->destroy;
1081
1082 my $prefix = qr<^~\Q$name\E/>;
1083
1084 # nuke player maps
1085 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1086
1087 IO::AIO::aio_rmtree $temp;
1088 }
1089
1090 =item $pl->kick
1091
1092 Kicks a player out of the game. This destroys the connection.
1093
1094 =cut
1095
1096 sub kick {
1097 my ($pl, $kicker) = @_;
1098
1099 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1100 $pl->killer ("kicked");
1101 $pl->ns->destroy;
1102 }
1103
1104 =item cf::player::list_logins
1105
1106 Returns am arrayref of all valid playernames in the system, can take a
1107 while and may block, so not sync_job-capable, ever.
1108
1109 =cut
1110
1111 sub list_logins {
1112 my $dirs = aio_readdir $PLAYERDIR
1113 or return [];
1114
1115 my @logins;
1116
1117 for my $login (@$dirs) {
1118 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1119 aio_read $fh, 0, 512, my $buf, 0 or next;
1120 $buf !~ /^password -------------$/m or next; # official not-valid tag
1121
1122 utf8::decode $login;
1123 push @logins, $login;
1124 }
1125
1126 \@logins
1127 }
1128
1129 =item $player->maps
1130
1131 Returns an arrayref of map paths that are private for this
1132 player. May block.
1133
1134 =cut
1135
1136 sub maps($) {
1137 my ($pl) = @_;
1138
1139 $pl = ref $pl ? $pl->ob->name : $pl;
1140
1141 my $files = aio_readdir playerdir $pl
1142 or return;
1143
1144 my @paths;
1145
1146 for (@$files) {
1147 utf8::decode $_;
1148 next if /\.(?:pl|pst)$/;
1149 next unless /^$PATH_SEP/o;
1150
1151 push @paths, cf::map::normalise "~$pl/$_";
1152 }
1153
1154 \@paths
1155 }
1156
1157 =item $player->ext_reply ($msgid, %msg)
1158
1159 Sends an ext reply to the player.
1160
1161 =cut
1162
1163 sub ext_reply($$%) {
1164 my ($self, $id, %msg) = @_;
1165
1166 $msg{msgid} = $id;
1167
1168 $self->send ("ext " . cf::to_json \%msg);
1169 }
1170
1171 =item $player->ext_event ($type, %msg)
1172
1173 Sends an ext event to the client.
1174
1175 =cut
1176
1177 sub ext_event($$%) {
1178 my ($self, $type, %msg) = @_;
1179
1180 $self->ns->ext_event ($type, %msg);
1181 }
1182
1183 =head3 cf::region
1184
1185 =over 4
1186
1187 =cut
1188
1189 package cf::region;
1190
1191 =item cf::region::find_by_path $path
1192
1193 Tries to decuce the probable region for a map knowing only its path.
1194
1195 =cut
1196
1197 sub find_by_path($) {
1198 my ($path) = @_;
1199
1200 my ($match, $specificity);
1201
1202 for my $region (list) {
1203 if ($region->match && $path =~ $region->match) {
1204 ($match, $specificity) = ($region, $region->specificity)
1205 if $region->specificity > $specificity;
1206 }
1207 }
1208
1209 $match
1210 }
1211
1212 =back
1213
1214 =head3 cf::map
1215
1216 =over 4
1217
1218 =cut
1219
1220 package cf::map;
1221
1222 use Fcntl;
1223 use Coro::AIO;
1224
1225 use overload
1226 '""' => \&as_string,
1227 fallback => 1;
1228
1229 our $MAX_RESET = 3600;
1230 our $DEFAULT_RESET = 3000;
1231
1232 sub generate_random_map {
1233 my ($self, $rmp) = @_;
1234 # mit "rum" bekleckern, nicht
1235 $self->_create_random_map (
1236 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1237 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1238 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1239 $rmp->{exit_on_final_map},
1240 $rmp->{xsize}, $rmp->{ysize},
1241 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1242 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1243 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1244 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1245 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1246 (cf::region::find $rmp->{region}), $rmp->{custom}
1247 )
1248 }
1249
1250 =item cf::map->register ($regex, $prio)
1251
1252 Register a handler for the map path matching the given regex at the
1253 givne priority (higher is better, built-in handlers have priority 0, the
1254 default).
1255
1256 =cut
1257
1258 sub register {
1259 my (undef, $regex, $prio) = @_;
1260 my $pkg = caller;
1261
1262 no strict;
1263 push @{"$pkg\::ISA"}, __PACKAGE__;
1264
1265 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1266 }
1267
1268 # also paths starting with '/'
1269 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1270
1271 sub thawer_merge {
1272 my ($self, $merge) = @_;
1273
1274 # we have to keep some variables in memory intact
1275 local $self->{path};
1276 local $self->{load_path};
1277 local $self->{deny_save};
1278 local $self->{deny_reset};
1279
1280 $self->SUPER::thawer_merge ($merge);
1281 }
1282
1283 sub normalise {
1284 my ($path, $base) = @_;
1285
1286 $path = "$path"; # make sure its a string
1287
1288 $path =~ s/\.map$//;
1289
1290 # map plan:
1291 #
1292 # /! non-realised random map exit (special hack!)
1293 # {... are special paths that are not being touched
1294 # ?xxx/... are special absolute paths
1295 # ?random/... random maps
1296 # /... normal maps
1297 # ~user/... per-player map of a specific user
1298
1299 $path =~ s/$PATH_SEP/\//go;
1300
1301 # treat it as relative path if it starts with
1302 # something that looks reasonable
1303 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1304 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1305
1306 $base =~ s{[^/]+/?$}{};
1307 $path = "$base/$path";
1308 }
1309
1310 for ($path) {
1311 redo if s{//}{/};
1312 redo if s{/\.?/}{/};
1313 redo if s{/[^/]+/\.\./}{/};
1314 }
1315
1316 $path
1317 }
1318
1319 sub new_from_path {
1320 my (undef, $path, $base) = @_;
1321
1322 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1323
1324 $path = normalise $path, $base;
1325
1326 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1327 if ($path =~ $EXT_MAP{$pkg}[1]) {
1328 my $self = bless cf::map::new, $pkg;
1329 $self->{path} = $path; $self->path ($path);
1330 $self->init; # pass $1 etc.
1331 return $self;
1332 }
1333 }
1334
1335 Carp::carp "unable to resolve path '$path' (base '$base').";
1336 ()
1337 }
1338
1339 sub init {
1340 my ($self) = @_;
1341
1342 $self
1343 }
1344
1345 sub as_string {
1346 my ($self) = @_;
1347
1348 "$self->{path}"
1349 }
1350
1351 # the displayed name, this is a one way mapping
1352 sub visible_name {
1353 &as_string
1354 }
1355
1356 # the original (read-only) location
1357 sub load_path {
1358 my ($self) = @_;
1359
1360 "$MAPDIR/$self->{path}.map"
1361 }
1362
1363 # the temporary/swap location
1364 sub save_path {
1365 my ($self) = @_;
1366
1367 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1368 "$TMPDIR/$path.map"
1369 }
1370
1371 # the unique path, undef == no special unique path
1372 sub uniq_path {
1373 my ($self) = @_;
1374
1375 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1376 "$UNIQUEDIR/$path"
1377 }
1378
1379 # and all this just because we cannot iterate over
1380 # all maps in C++...
1381 sub change_all_map_light {
1382 my ($change) = @_;
1383
1384 $_->change_map_light ($change)
1385 for grep $_->outdoor, values %cf::MAP;
1386 }
1387
1388 sub unlink_save {
1389 my ($self) = @_;
1390
1391 utf8::encode (my $save = $self->save_path);
1392 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1393 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1394 }
1395
1396 sub load_header_from($) {
1397 my ($self, $path) = @_;
1398
1399 utf8::encode $path;
1400 #aio_open $path, O_RDONLY, 0
1401 # or return;
1402
1403 $self->_load_header ($path)
1404 or return;
1405
1406 $self->{load_path} = $path;
1407
1408 1
1409 }
1410
1411 sub load_header_orig {
1412 my ($self) = @_;
1413
1414 $self->load_header_from ($self->load_path)
1415 }
1416
1417 sub load_header_temp {
1418 my ($self) = @_;
1419
1420 $self->load_header_from ($self->save_path)
1421 }
1422
1423 sub prepare_temp {
1424 my ($self) = @_;
1425
1426 $self->last_access ((delete $self->{last_access})
1427 || $cf::RUNTIME); #d#
1428 # safety
1429 $self->{instantiate_time} = $cf::RUNTIME
1430 if $self->{instantiate_time} > $cf::RUNTIME;
1431 }
1432
1433 sub prepare_orig {
1434 my ($self) = @_;
1435
1436 $self->{load_original} = 1;
1437 $self->{instantiate_time} = $cf::RUNTIME;
1438 $self->last_access ($cf::RUNTIME);
1439 $self->instantiate;
1440 }
1441
1442 sub load_header {
1443 my ($self) = @_;
1444
1445 if ($self->load_header_temp) {
1446 $self->prepare_temp;
1447 } else {
1448 $self->load_header_orig
1449 or return;
1450 $self->prepare_orig;
1451 }
1452
1453 $self->default_region (cf::region::find_by_path $self->{path})
1454 unless $self->default_region;
1455
1456 1
1457 }
1458
1459 sub find;
1460 sub find {
1461 my ($path, $origin) = @_;
1462
1463 $path = normalise $path, $origin && $origin->path;
1464
1465 cf::lock_wait "map_find:$path";
1466
1467 $cf::MAP{$path} || do {
1468 my $guard = cf::lock_acquire "map_find:$path";
1469 my $map = new_from_path cf::map $path
1470 or return;
1471
1472 $map->{last_save} = $cf::RUNTIME;
1473
1474 $map->load_header
1475 or return;
1476
1477 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1478 # doing this can freeze the server in a sync job, obviously
1479 #$cf::WAIT_FOR_TICK->wait;
1480 $map->reset;
1481 undef $guard;
1482 return find $path;
1483 }
1484
1485 $cf::MAP{$path} = $map
1486 }
1487 }
1488
1489 sub pre_load { }
1490 sub post_load { }
1491
1492 sub load {
1493 my ($self) = @_;
1494
1495 local $self->{deny_reset} = 1; # loading can take a long time
1496
1497 my $path = $self->{path};
1498
1499 {
1500 my $guard = cf::lock_acquire "map_load:$path";
1501
1502 return if $self->in_memory != cf::MAP_SWAPPED;
1503
1504 $self->in_memory (cf::MAP_LOADING);
1505
1506 $self->alloc;
1507
1508 $self->pre_load;
1509 Coro::cede;
1510
1511 $self->_load_objects ($self->{load_path}, 1)
1512 or return;
1513
1514 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1515 if delete $self->{load_original};
1516
1517 if (my $uniq = $self->uniq_path) {
1518 utf8::encode $uniq;
1519 if (aio_open $uniq, O_RDONLY, 0) {
1520 $self->clear_unique_items;
1521 $self->_load_objects ($uniq, 0);
1522 }
1523 }
1524
1525 Coro::cede;
1526 # now do the right thing for maps
1527 $self->link_multipart_objects;
1528 $self->difficulty ($self->estimate_difficulty)
1529 unless $self->difficulty;
1530 Coro::cede;
1531
1532 unless ($self->{deny_activate}) {
1533 $self->decay_objects;
1534 $self->fix_auto_apply;
1535 $self->update_buttons;
1536 Coro::cede;
1537 $self->set_darkness_map;
1538 Coro::cede;
1539 $self->activate;
1540 }
1541
1542 $self->in_memory (cf::MAP_IN_MEMORY);
1543 }
1544
1545 $self->post_load;
1546 }
1547
1548 sub customise_for {
1549 my ($self, $ob) = @_;
1550
1551 return find "~" . $ob->name . "/" . $self->{path}
1552 if $self->per_player;
1553
1554 $self
1555 }
1556
1557 # find and load all maps in the 3x3 area around a map
1558 sub load_diag {
1559 my ($map) = @_;
1560
1561 my @diag; # diagonal neighbours
1562
1563 for (0 .. 3) {
1564 my $neigh = $map->tile_path ($_)
1565 or next;
1566 $neigh = find $neigh, $map
1567 or next;
1568 $neigh->load;
1569
1570 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1571 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1572 }
1573
1574 for (@diag) {
1575 my $neigh = find @$_
1576 or next;
1577 $neigh->load;
1578 }
1579 }
1580
1581 sub find_sync {
1582 my ($path, $origin) = @_;
1583
1584 cf::sync_job { find $path, $origin }
1585 }
1586
1587 sub do_load_sync {
1588 my ($map) = @_;
1589
1590 cf::sync_job { $map->load };
1591 }
1592
1593 our %MAP_PREFETCH;
1594 our $MAP_PREFETCHER = undef;
1595
1596 sub find_async {
1597 my ($path, $origin) = @_;
1598
1599 $path = normalise $path, $origin && $origin->{path};
1600
1601 if (my $map = $cf::MAP{$path}) {
1602 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1603 }
1604
1605 undef $MAP_PREFETCH{$path};
1606 $MAP_PREFETCHER ||= cf::async {
1607 while (%MAP_PREFETCH) {
1608 for my $path (keys %MAP_PREFETCH) {
1609 my $map = find $path
1610 or next;
1611 $map->load;
1612
1613 delete $MAP_PREFETCH{$path};
1614 }
1615 }
1616 undef $MAP_PREFETCHER;
1617 };
1618 $MAP_PREFETCHER->prio (6);
1619
1620 ()
1621 }
1622
1623 sub save {
1624 my ($self) = @_;
1625
1626 my $lock = cf::lock_acquire "map_data:" . $self->path;
1627
1628 $self->{last_save} = $cf::RUNTIME;
1629
1630 return unless $self->dirty;
1631
1632 my $save = $self->save_path; utf8::encode $save;
1633 my $uniq = $self->uniq_path; utf8::encode $uniq;
1634
1635 $self->{load_path} = $save;
1636
1637 return if $self->{deny_save};
1638
1639 local $self->{last_access} = $self->last_access;#d#
1640
1641 cf::async {
1642 $_->contr->save for $self->players;
1643 };
1644
1645 if ($uniq) {
1646 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1647 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1648 } else {
1649 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1650 }
1651 }
1652
1653 sub swap_out {
1654 my ($self) = @_;
1655
1656 # save first because save cedes
1657 $self->save;
1658
1659 my $lock = cf::lock_acquire "map_data:" . $self->path;
1660
1661 return if $self->players;
1662 return if $self->in_memory != cf::MAP_IN_MEMORY;
1663 return if $self->{deny_save};
1664
1665 $self->clear;
1666 $self->in_memory (cf::MAP_SWAPPED);
1667 }
1668
1669 sub reset_at {
1670 my ($self) = @_;
1671
1672 # TODO: safety, remove and allow resettable per-player maps
1673 return 1e99 if $self->isa ("ext::map_per_player");#d#
1674 return 1e99 if $self->{deny_reset};
1675
1676 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1677 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1678
1679 $time + $to
1680 }
1681
1682 sub should_reset {
1683 my ($self) = @_;
1684
1685 $self->reset_at <= $cf::RUNTIME
1686 }
1687
1688 sub reset {
1689 my ($self) = @_;
1690
1691 my $lock = cf::lock_acquire "map_data:$self->{path}";
1692
1693 return if $self->players;
1694 return if $self->isa ("ext::map_per_player");#d#
1695
1696 warn "resetting map ", $self->path;#d#
1697
1698 $self->in_memory (cf::MAP_SWAPPED);
1699
1700 # need to save uniques path
1701 unless ($self->{deny_save}) {
1702 my $uniq = $self->uniq_path; utf8::encode $uniq;
1703
1704 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1705 if $uniq;
1706 }
1707
1708 delete $cf::MAP{$self->path};
1709
1710 $self->clear;
1711
1712 $_->clear_links_to ($self) for values %cf::MAP;
1713
1714 $self->unlink_save;
1715 $self->destroy;
1716 }
1717
1718 my $nuke_counter = "aaaa";
1719
1720 sub nuke {
1721 my ($self) = @_;
1722
1723 delete $cf::MAP{$self->path};
1724
1725 $self->unlink_save;
1726
1727 bless $self, "cf::map";
1728 delete $self->{deny_reset};
1729 $self->{deny_save} = 1;
1730 $self->reset_timeout (1);
1731 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1732
1733 $cf::MAP{$self->path} = $self;
1734
1735 $self->reset; # polite request, might not happen
1736 }
1737
1738 =item cf::map::unique_maps
1739
1740 Returns an arrayref of paths of all shared maps that have
1741 instantiated unique items. May block.
1742
1743 =cut
1744
1745 sub unique_maps() {
1746 my $files = aio_readdir $UNIQUEDIR
1747 or return;
1748
1749 my @paths;
1750
1751 for (@$files) {
1752 utf8::decode $_;
1753 next if /\.pst$/;
1754 next unless /^$PATH_SEP/o;
1755
1756 push @paths, cf::map::normalise $_;
1757 }
1758
1759 \@paths
1760 }
1761
1762 package cf;
1763
1764 =back
1765
1766 =head3 cf::object
1767
1768 =cut
1769
1770 package cf::object;
1771
1772 =over 4
1773
1774 =item $ob->inv_recursive
1775
1776 Returns the inventory of the object _and_ their inventories, recursively.
1777
1778 =cut
1779
1780 sub inv_recursive_;
1781 sub inv_recursive_ {
1782 map { $_, inv_recursive_ $_->inv } @_
1783 }
1784
1785 sub inv_recursive {
1786 inv_recursive_ inv $_[0]
1787 }
1788
1789 package cf;
1790
1791 =back
1792
1793 =head3 cf::object::player
1794
1795 =over 4
1796
1797 =item $player_object->reply ($npc, $msg[, $flags])
1798
1799 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1800 can be C<undef>. Does the right thing when the player is currently in a
1801 dialogue with the given NPC character.
1802
1803 =cut
1804
1805 # rough implementation of a future "reply" method that works
1806 # with dialog boxes.
1807 #TODO: the first argument must go, split into a $npc->reply_to ( method
1808 sub cf::object::player::reply($$$;$) {
1809 my ($self, $npc, $msg, $flags) = @_;
1810
1811 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1812
1813 if ($self->{record_replies}) {
1814 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1815 } else {
1816 $msg = $npc->name . " says: $msg" if $npc;
1817 $self->message ($msg, $flags);
1818 }
1819 }
1820
1821 =item $player_object->may ("access")
1822
1823 Returns wether the given player is authorized to access resource "access"
1824 (e.g. "command_wizcast").
1825
1826 =cut
1827
1828 sub cf::object::player::may {
1829 my ($self, $access) = @_;
1830
1831 $self->flag (cf::FLAG_WIZ) ||
1832 (ref $cf::CFG{"may_$access"}
1833 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1834 : $cf::CFG{"may_$access"})
1835 }
1836
1837 =item $player_object->enter_link
1838
1839 Freezes the player and moves him/her to a special map (C<{link}>).
1840
1841 The player should be reasonably safe there for short amounts of time. You
1842 I<MUST> call C<leave_link> as soon as possible, though.
1843
1844 Will never block.
1845
1846 =item $player_object->leave_link ($map, $x, $y)
1847
1848 Moves the player out of the special C<{link}> map onto the specified
1849 map. If the map is not valid (or omitted), the player will be moved back
1850 to the location he/she was before the call to C<enter_link>, or, if that
1851 fails, to the emergency map position.
1852
1853 Might block.
1854
1855 =cut
1856
1857 sub link_map {
1858 unless ($LINK_MAP) {
1859 $LINK_MAP = cf::map::find "{link}"
1860 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1861 $LINK_MAP->load;
1862 }
1863
1864 $LINK_MAP
1865 }
1866
1867 sub cf::object::player::enter_link {
1868 my ($self) = @_;
1869
1870 $self->deactivate_recursive;
1871
1872 return if UNIVERSAL::isa $self->map, "ext::map_link";
1873
1874 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1875 if $self->map;
1876
1877 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1878 }
1879
1880 sub cf::object::player::leave_link {
1881 my ($self, $map, $x, $y) = @_;
1882
1883 my $link_pos = delete $self->{_link_pos};
1884
1885 unless ($map) {
1886 # restore original map position
1887 ($map, $x, $y) = @{ $link_pos || [] };
1888 $map = cf::map::find $map;
1889
1890 unless ($map) {
1891 ($map, $x, $y) = @$EMERGENCY_POSITION;
1892 $map = cf::map::find $map
1893 or die "FATAL: cannot load emergency map\n";
1894 }
1895 }
1896
1897 ($x, $y) = (-1, -1)
1898 unless (defined $x) && (defined $y);
1899
1900 # use -1 or undef as default coordinates, not 0, 0
1901 ($x, $y) = ($map->enter_x, $map->enter_y)
1902 if $x <=0 && $y <= 0;
1903
1904 $map->load;
1905 $map->load_diag;
1906
1907 return unless $self->contr->active;
1908 $self->activate_recursive;
1909
1910 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
1911 $self->enter_map ($map, $x, $y);
1912 }
1913
1914 cf::player->attach (
1915 on_logout => sub {
1916 my ($pl) = @_;
1917
1918 # abort map switching before logout
1919 if ($pl->ob->{_link_pos}) {
1920 cf::sync_job {
1921 $pl->ob->leave_link
1922 };
1923 }
1924 },
1925 on_login => sub {
1926 my ($pl) = @_;
1927
1928 # try to abort aborted map switching on player login :)
1929 # should happen only on crashes
1930 if ($pl->ob->{_link_pos}) {
1931 $pl->ob->enter_link;
1932 (async {
1933 $pl->ob->reply (undef,
1934 "There was an internal problem at your last logout, "
1935 . "the server will try to bring you to your intended destination in a second.",
1936 cf::NDI_RED);
1937 # we need this sleep as the login has a concurrent enter_exit running
1938 # and this sleep increases chances of the player not ending up in scorn
1939 Coro::Timer::sleep 1;
1940 $pl->ob->leave_link;
1941 })->prio (2);
1942 }
1943 },
1944 );
1945
1946 =item $player_object->goto ($path, $x, $y)
1947
1948 =cut
1949
1950 sub cf::object::player::goto {
1951 my ($self, $path, $x, $y) = @_;
1952
1953 $self->enter_link;
1954
1955 (async {
1956 my $map = eval {
1957 my $map = cf::map::find $path;
1958 $map = $map->customise_for ($self) if $map;
1959 $map
1960 } or
1961 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1962
1963 $self->leave_link ($map, $x, $y);
1964 })->prio (1);
1965 }
1966
1967 =item $player_object->enter_exit ($exit_object)
1968
1969 =cut
1970
1971 sub parse_random_map_params {
1972 my ($spec) = @_;
1973
1974 my $rmp = { # defaults
1975 xsize => (cf::rndm 15, 40),
1976 ysize => (cf::rndm 15, 40),
1977 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
1978 #layout => string,
1979 };
1980
1981 for (split /\n/, $spec) {
1982 my ($k, $v) = split /\s+/, $_, 2;
1983
1984 $rmp->{lc $k} = $v if (length $k) && (length $v);
1985 }
1986
1987 $rmp
1988 }
1989
1990 sub prepare_random_map {
1991 my ($exit) = @_;
1992
1993 my $guard = cf::lock_acquire "exit_prepare:$exit";
1994
1995 # all this does is basically replace the /! path by
1996 # a new random map path (?random/...) with a seed
1997 # that depends on the exit object
1998
1999 my $rmp = parse_random_map_params $exit->msg;
2000
2001 if ($exit->map) {
2002 $rmp->{region} = $exit->region->name;
2003 $rmp->{origin_map} = $exit->map->path;
2004 $rmp->{origin_x} = $exit->x;
2005 $rmp->{origin_y} = $exit->y;
2006 }
2007
2008 $rmp->{random_seed} ||= $exit->random_seed;
2009
2010 my $data = cf::to_json $rmp;
2011 my $md5 = Digest::MD5::md5_hex $data;
2012 my $meta = "$RANDOMDIR/$md5.meta";
2013
2014 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2015 aio_write $fh, 0, (length $data), $data, 0;
2016 undef $fh;
2017 aio_rename "$meta~", $meta;
2018
2019 $exit->slaying ("?random/$md5");
2020 $exit->msg (undef);
2021 }
2022 }
2023
2024 sub cf::object::player::enter_exit {
2025 my ($self, $exit) = @_;
2026
2027 return unless $self->type == cf::PLAYER;
2028
2029 if ($exit->slaying eq "/!") {
2030 #TODO: this should de-fi-ni-te-ly not be a sync-job
2031 # the problem is that $exit might not survive long enough
2032 # so it needs to be done right now, right here
2033 cf::sync_job { prepare_random_map $exit };
2034 }
2035
2036 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2037 my $hp = $exit->stats->hp;
2038 my $sp = $exit->stats->sp;
2039
2040 $self->enter_link;
2041
2042 (async {
2043 $self->deactivate_recursive; # just to be sure
2044 unless (eval {
2045 $self->goto ($slaying, $hp, $sp);
2046
2047 1;
2048 }) {
2049 $self->message ("Something went wrong deep within the crossfire server. "
2050 . "I'll try to bring you back to the map you were before. "
2051 . "Please report this to the dungeon master!",
2052 cf::NDI_UNIQUE | cf::NDI_RED);
2053
2054 warn "ERROR in enter_exit: $@";
2055 $self->leave_link;
2056 }
2057 })->prio (1);
2058 }
2059
2060 =head3 cf::client
2061
2062 =over 4
2063
2064 =item $client->send_drawinfo ($text, $flags)
2065
2066 Sends a drawinfo packet to the client. Circumvents output buffering so
2067 should not be used under normal circumstances.
2068
2069 =cut
2070
2071 sub cf::client::send_drawinfo {
2072 my ($self, $text, $flags) = @_;
2073
2074 utf8::encode $text;
2075 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2076 }
2077
2078 =item $client->ext_event ($type, %msg)
2079
2080 Sends an exti event to the client.
2081
2082 =cut
2083
2084 sub cf::client::ext_event($$%) {
2085 my ($self, $type, %msg) = @_;
2086
2087 $msg{msgtype} = "event_$type";
2088 $self->send_packet ("ext " . cf::to_json \%msg);
2089 }
2090
2091 =item $success = $client->query ($flags, "text", \&cb)
2092
2093 Queues a query to the client, calling the given callback with
2094 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2095 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2096
2097 Queries can fail, so check the return code. Or don't, as queries will become
2098 reliable at some point in the future.
2099
2100 =cut
2101
2102 sub cf::client::query {
2103 my ($self, $flags, $text, $cb) = @_;
2104
2105 return unless $self->state == ST_PLAYING
2106 || $self->state == ST_SETUP
2107 || $self->state == ST_CUSTOM;
2108
2109 $self->state (ST_CUSTOM);
2110
2111 utf8::encode $text;
2112 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2113
2114 $self->send_packet ($self->{query_queue}[0][0])
2115 if @{ $self->{query_queue} } == 1;
2116 }
2117
2118 cf::client->attach (
2119 on_reply => sub {
2120 my ($ns, $msg) = @_;
2121
2122 # this weird shuffling is so that direct followup queries
2123 # get handled first
2124 my $queue = delete $ns->{query_queue}
2125 or return; # be conservative, not sure how that can happen, but we saw a crash here
2126
2127 (shift @$queue)->[1]->($msg);
2128 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2129
2130 push @{ $ns->{query_queue} }, @$queue;
2131
2132 if (@{ $ns->{query_queue} } == @$queue) {
2133 if (@$queue) {
2134 $ns->send_packet ($ns->{query_queue}[0][0]);
2135 } else {
2136 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2137 }
2138 }
2139 },
2140 );
2141
2142 =item $client->async (\&cb)
2143
2144 Create a new coroutine, running the specified callback. The coroutine will
2145 be automatically cancelled when the client gets destroyed (e.g. on logout,
2146 or loss of connection).
2147
2148 =cut
2149
2150 sub cf::client::async {
2151 my ($self, $cb) = @_;
2152
2153 my $coro = &Coro::async ($cb);
2154
2155 $coro->on_destroy (sub {
2156 delete $self->{_coro}{$coro+0};
2157 });
2158
2159 $self->{_coro}{$coro+0} = $coro;
2160
2161 $coro
2162 }
2163
2164 cf::client->attach (
2165 on_destroy => sub {
2166 my ($ns) = @_;
2167
2168 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2169 },
2170 );
2171
2172 =back
2173
2174
2175 =head2 SAFE SCRIPTING
2176
2177 Functions that provide a safe environment to compile and execute
2178 snippets of perl code without them endangering the safety of the server
2179 itself. Looping constructs, I/O operators and other built-in functionality
2180 is not available in the safe scripting environment, and the number of
2181 functions and methods that can be called is greatly reduced.
2182
2183 =cut
2184
2185 our $safe = new Safe "safe";
2186 our $safe_hole = new Safe::Hole;
2187
2188 $SIG{FPE} = 'IGNORE';
2189
2190 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2191
2192 # here we export the classes and methods available to script code
2193
2194 =pod
2195
2196 The following functions and methods are available within a safe environment:
2197
2198 cf::object contr pay_amount pay_player map
2199 cf::object::player player
2200 cf::player peaceful
2201 cf::map trigger
2202
2203 =cut
2204
2205 for (
2206 ["cf::object" => qw(contr pay_amount pay_player map)],
2207 ["cf::object::player" => qw(player)],
2208 ["cf::player" => qw(peaceful)],
2209 ["cf::map" => qw(trigger)],
2210 ) {
2211 no strict 'refs';
2212 my ($pkg, @funs) = @$_;
2213 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2214 for @funs;
2215 }
2216
2217 =over 4
2218
2219 =item @retval = safe_eval $code, [var => value, ...]
2220
2221 Compiled and executes the given perl code snippet. additional var/value
2222 pairs result in temporary local (my) scalar variables of the given name
2223 that are available in the code snippet. Example:
2224
2225 my $five = safe_eval '$first + $second', first => 1, second => 4;
2226
2227 =cut
2228
2229 sub safe_eval($;@) {
2230 my ($code, %vars) = @_;
2231
2232 my $qcode = $code;
2233 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2234 $qcode =~ s/\n/\\n/g;
2235
2236 local $_;
2237 local @safe::cf::_safe_eval_args = values %vars;
2238
2239 my $eval =
2240 "do {\n"
2241 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2242 . "#line 0 \"{$qcode}\"\n"
2243 . $code
2244 . "\n}"
2245 ;
2246
2247 sub_generation_inc;
2248 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2249 sub_generation_inc;
2250
2251 if ($@) {
2252 warn "$@";
2253 warn "while executing safe code '$code'\n";
2254 warn "with arguments " . (join " ", %vars) . "\n";
2255 }
2256
2257 wantarray ? @res : $res[0]
2258 }
2259
2260 =item cf::register_script_function $function => $cb
2261
2262 Register a function that can be called from within map/npc scripts. The
2263 function should be reasonably secure and should be put into a package name
2264 like the extension.
2265
2266 Example: register a function that gets called whenever a map script calls
2267 C<rent::overview>, as used by the C<rent> extension.
2268
2269 cf::register_script_function "rent::overview" => sub {
2270 ...
2271 };
2272
2273 =cut
2274
2275 sub register_script_function {
2276 my ($fun, $cb) = @_;
2277
2278 no strict 'refs';
2279 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2280 }
2281
2282 =back
2283
2284 =cut
2285
2286 #############################################################################
2287
2288 =head2 EXTENSION DATABASE SUPPORT
2289
2290 Crossfire maintains a very simple database for extension use. It can
2291 currently store binary data only (use Compress::LZF::sfreeze_cr/sthaw to
2292 convert to/from binary).
2293
2294 The parameter C<$family> should best start with the name of the extension
2295 using it, it should be unique.
2296
2297 =over 4
2298
2299 =item $value = cf::db_get $family => $key
2300
2301 Returns a single value from the database.
2302
2303 =item cf::db_put $family => $key => $value
2304
2305 Stores the given C<$value> in the family.
2306
2307 =cut
2308
2309 our $DB;
2310
2311 sub db_init {
2312 unless ($DB) {
2313 $DB = BDB::db_create $DB_ENV;
2314
2315 cf::sync_job {
2316 eval {
2317 $DB->set_flags (BDB::CHKSUM);
2318
2319 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
2320 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
2321 cf::cleanup "db_open(db): $!" if $!;
2322 };
2323 cf::cleanup "db_open(db): $@" if $@;
2324 };
2325 }
2326 }
2327
2328 sub db_get($$) {
2329 my $key = "$_[0]/$_[1]";
2330
2331 cf::sync_job {
2332 BDB::db_get $DB, undef, $key, my $data;
2333
2334 $! ? ()
2335 : $data
2336 }
2337 }
2338
2339 sub db_put($$$) {
2340 BDB::dbreq_pri 4;
2341 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
2342 }
2343
2344 =item cf::cache $id => [$paths...], $processversion => $process
2345
2346 Generic caching function that returns the value of the resource $id,
2347 caching and regenerating as required.
2348
2349 This function can block.
2350
2351 =cut
2352
2353 sub cache {
2354 my ($id, $src, $processversion, $process) = @_;
2355
2356 my $meta =
2357 join "\x00",
2358 $processversion,
2359 map {
2360 aio_stat $_
2361 and Carp::croak "$_: $!";
2362
2363 ($_, (stat _)[7,9])
2364 } @$src;
2365
2366 my $dbmeta = db_get cache => "$id/meta";
2367 if ($dbmeta ne $meta) {
2368 # changed, we may need to process
2369
2370 my @data;
2371 my $md5;
2372
2373 for (0 .. $#$src) {
2374 0 <= aio_load $src->[$_], $data[$_]
2375 or Carp::croak "$src->[$_]: $!";
2376 }
2377
2378 # if processing is expensive, check
2379 # checksum first
2380 if (1) {
2381 $md5 =
2382 join "\x00",
2383 $processversion,
2384 map {
2385 Coro::cede;
2386 ($src->[$_], Digest::MD5::md5_hex $data[$_])
2387 } 0.. $#$src;
2388
2389
2390 my $dbmd5 = db_get cache => "$id/md5";
2391 if ($dbmd5 eq $md5) {
2392 db_put cache => "$id/meta", $meta;
2393
2394 return db_get cache => "$id/data";
2395 }
2396 }
2397
2398 my $t1 = Time::HiRes::time;
2399 my $data = $process->(\@data);
2400 my $t2 = Time::HiRes::time;
2401
2402 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
2403
2404 db_put cache => "$id/data", $data;
2405 db_put cache => "$id/md5" , $md5;
2406 db_put cache => "$id/meta", $meta;
2407
2408 return $data;
2409 }
2410
2411 db_get cache => "$id/data"
2412 }
2413
2414 =item fork_call { }, $args
2415
2416 Executes the given code block with the given arguments in a seperate
2417 process, returning the results. Everything must be serialisable with
2418 Coro::Storable. May, of course, block. Note that the executed sub may
2419 never block itself or use any form of Event handling.
2420
2421 =cut
2422
2423 sub fork_call(&@) {
2424 my ($cb, @args) = @_;
2425
2426 # socketpair my $fh1, my $fh2, Socket::AF_UNIX, Socket::SOCK_STREAM, Socket::PF_UNSPEC
2427 # or die "socketpair: $!";
2428 pipe my $fh1, my $fh2
2429 or die "pipe: $!";
2430
2431 if (my $pid = fork) {
2432 close $fh2;
2433
2434 my $res = (Coro::Handle::unblock $fh1)->readline (undef);
2435 $res = Coro::Storable::thaw $res;
2436
2437 waitpid $pid, 0; # should not block anymore, we expect the child to simply behave
2438
2439 die $$res unless "ARRAY" eq ref $res;
2440
2441 return wantarray ? @$res : $res->[-1];
2442 } else {
2443 reset_signals;
2444 local $SIG{__WARN__};
2445 local $SIG{__DIE__};
2446 eval {
2447 close $fh1;
2448
2449 my @res = eval { $cb->(@args) };
2450 syswrite $fh2, Coro::Storable::freeze +($@ ? \"$@" : \@res);
2451 };
2452
2453 warn $@ if $@;
2454 _exit 0;
2455 }
2456 }
2457
2458
2459
2460 #############################################################################
2461 # the server's init and main functions
2462
2463 sub load_facedata($) {
2464 my ($path) = @_;
2465
2466 warn "loading facedata from $path\n";
2467
2468 my $facedata;
2469 0 < aio_load $path, $facedata
2470 or die "$path: $!";
2471
2472 $facedata = Coro::Storable::thaw $facedata;
2473
2474 $facedata->{version} == 2
2475 or cf::cleanup "$path: version mismatch, cannot proceed.";
2476
2477 {
2478 my $faces = $facedata->{faceinfo};
2479
2480 while (my ($face, $info) = each %$faces) {
2481 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2482 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2483 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2484 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2485 Coro::cede;
2486 }
2487
2488 while (my ($face, $info) = each %$faces) {
2489 next unless $info->{smooth};
2490 my $idx = cf::face::find $face
2491 or next;
2492 if (my $smooth = cf::face::find $info->{smooth}) {
2493 cf::face::set_smooth $idx, $smooth, $info->{smoothlevel};
2494 } else {
2495 warn "smooth face '$info->{smooth}' not found for face '$face'";
2496 }
2497 Coro::cede;
2498 }
2499 }
2500
2501 {
2502 my $anims = $facedata->{animinfo};
2503
2504 while (my ($anim, $info) = each %$anims) {
2505 cf::anim::set $anim, $info->{frames}, $info->{facings};
2506 Coro::cede;
2507 }
2508
2509 cf::anim::invalidate_all; # d'oh
2510 }
2511
2512 1
2513 }
2514
2515 sub reload_regions {
2516 load_resource_file "$MAPDIR/regions"
2517 or die "unable to load regions file\n";
2518 }
2519
2520 sub reload_facedata {
2521 load_facedata "$DATADIR/facedata"
2522 or die "unable to load facedata\n";
2523 }
2524
2525 sub reload_archetypes {
2526 load_resource_file "$DATADIR/archetypes"
2527 or die "unable to load archetypes\n";
2528 }
2529
2530 sub reload_treasures {
2531 load_resource_file "$DATADIR/treasures"
2532 or die "unable to load treasurelists\n";
2533 }
2534
2535 sub reload_resources {
2536 warn "reloading resource files...\n";
2537
2538 reload_regions;
2539 reload_facedata;
2540 reload_archetypes;
2541 reload_treasures;
2542
2543 warn "finished reloading resource files\n";
2544 }
2545
2546 sub init {
2547 reload_resources;
2548 }
2549
2550 sub cfg_load {
2551 open my $fh, "<:utf8", "$CONFDIR/config"
2552 or return;
2553
2554 local $/;
2555 *CFG = YAML::Syck::Load <$fh>;
2556
2557 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2558
2559 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2560 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2561
2562 if (exists $CFG{mlockall}) {
2563 eval {
2564 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2565 and die "WARNING: m(un)lockall failed: $!\n";
2566 };
2567 warn $@ if $@;
2568 }
2569 }
2570
2571 sub main {
2572 # we must not ever block the main coroutine
2573 local $Coro::idle = sub {
2574 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2575 (async {
2576 Event::one_event;
2577 })->prio (Coro::PRIO_MAX);
2578 };
2579
2580 cfg_load;
2581 db_init;
2582 load_extensions;
2583
2584 $TICK_WATCHER->start;
2585 Event::loop;
2586 }
2587
2588 #############################################################################
2589 # initialisation and cleanup
2590
2591 # install some emergency cleanup handlers
2592 BEGIN {
2593 for my $signal (qw(INT HUP TERM)) {
2594 Event->signal (
2595 reentrant => 0,
2596 data => WF_AUTOCANCEL,
2597 signal => $signal,
2598 prio => 0,
2599 cb => sub {
2600 cf::cleanup "SIG$signal";
2601 },
2602 );
2603 }
2604 }
2605
2606 sub emergency_save() {
2607 my $freeze_guard = cf::freeze_mainloop;
2608
2609 warn "enter emergency perl save\n";
2610
2611 cf::sync_job {
2612 # use a peculiar iteration method to avoid tripping on perl
2613 # refcount bugs in for. also avoids problems with players
2614 # and maps saved/destroyed asynchronously.
2615 warn "begin emergency player save\n";
2616 for my $login (keys %cf::PLAYER) {
2617 my $pl = $cf::PLAYER{$login} or next;
2618 $pl->valid or next;
2619 $pl->save;
2620 }
2621 warn "end emergency player save\n";
2622
2623 warn "begin emergency map save\n";
2624 for my $path (keys %cf::MAP) {
2625 my $map = $cf::MAP{$path} or next;
2626 $map->valid or next;
2627 $map->save;
2628 }
2629 warn "end emergency map save\n";
2630
2631 warn "begin emergency database checkpoint\n";
2632 BDB::db_env_txn_checkpoint $DB_ENV;
2633 warn "end emergency database checkpoint\n";
2634 };
2635
2636 warn "leave emergency perl save\n";
2637 }
2638
2639 sub post_cleanup {
2640 my ($make_core) = @_;
2641
2642 warn Carp::longmess "post_cleanup backtrace"
2643 if $make_core;
2644 }
2645
2646 sub do_reload_perl() {
2647 # can/must only be called in main
2648 if ($Coro::current != $Coro::main) {
2649 warn "can only reload from main coroutine";
2650 return;
2651 }
2652
2653 warn "reloading...";
2654
2655 warn "entering sync_job";
2656
2657 cf::sync_job {
2658 cf::write_runtime; # external watchdog should not bark
2659 cf::emergency_save;
2660 cf::write_runtime; # external watchdog should not bark
2661
2662 warn "syncing database to disk";
2663 BDB::db_env_txn_checkpoint $DB_ENV;
2664
2665 # if anything goes wrong in here, we should simply crash as we already saved
2666
2667 warn "cancelling all WF_AUTOCANCEL watchers";
2668 for (Event::all_watchers) {
2669 $_->cancel if $_->data & WF_AUTOCANCEL;
2670 }
2671
2672 warn "flushing outstanding aio requests";
2673 for (;;) {
2674 BDB::flush;
2675 IO::AIO::flush;
2676 Coro::cede;
2677 last unless IO::AIO::nreqs || BDB::nreqs;
2678 warn "iterate...";
2679 }
2680
2681 ++$RELOAD;
2682
2683 warn "cancelling all extension coros";
2684 $_->cancel for values %EXT_CORO;
2685 %EXT_CORO = ();
2686
2687 warn "removing commands";
2688 %COMMAND = ();
2689
2690 warn "removing ext commands";
2691 %EXTCMD = ();
2692
2693 warn "unloading/nuking all extensions";
2694 for my $pkg (@EXTS) {
2695 warn "... unloading $pkg";
2696
2697 if (my $cb = $pkg->can ("unload")) {
2698 eval {
2699 $cb->($pkg);
2700 1
2701 } or warn "$pkg unloaded, but with errors: $@";
2702 }
2703
2704 warn "... nuking $pkg";
2705 Symbol::delete_package $pkg;
2706 }
2707
2708 warn "unloading all perl modules loaded from $LIBDIR";
2709 while (my ($k, $v) = each %INC) {
2710 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2711
2712 warn "... unloading $k";
2713 delete $INC{$k};
2714
2715 $k =~ s/\.pm$//;
2716 $k =~ s/\//::/g;
2717
2718 if (my $cb = $k->can ("unload_module")) {
2719 $cb->();
2720 }
2721
2722 Symbol::delete_package $k;
2723 }
2724
2725 warn "getting rid of safe::, as good as possible";
2726 Symbol::delete_package "safe::$_"
2727 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2728
2729 warn "unloading cf.pm \"a bit\"";
2730 delete $INC{"cf.pm"};
2731 delete $INC{"cf/pod.pm"};
2732
2733 # don't, removes xs symbols, too,
2734 # and global variables created in xs
2735 #Symbol::delete_package __PACKAGE__;
2736
2737 warn "unload completed, starting to reload now";
2738
2739 warn "reloading cf.pm";
2740 require cf;
2741 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2742
2743 warn "loading config and database again";
2744 cf::cfg_load;
2745
2746 warn "loading extensions";
2747 cf::load_extensions;
2748
2749 warn "reattaching attachments to objects/players";
2750 _global_reattach; # objects, sockets
2751 warn "reattaching attachments to maps";
2752 reattach $_ for values %MAP;
2753 warn "reattaching attachments to players";
2754 reattach $_ for values %PLAYER;
2755
2756 warn "leaving sync_job";
2757
2758 1
2759 } or do {
2760 warn $@;
2761 warn "error while reloading, exiting.";
2762 exit 1;
2763 };
2764
2765 warn "reloaded";
2766 };
2767
2768 our $RELOAD_WATCHER; # used only during reload
2769
2770 sub reload_perl() {
2771 # doing reload synchronously and two reloads happen back-to-back,
2772 # coro crashes during coro_state_free->destroy here.
2773
2774 $RELOAD_WATCHER ||= Event->timer (
2775 reentrant => 0,
2776 after => 0,
2777 data => WF_AUTOCANCEL,
2778 cb => sub {
2779 do_reload_perl;
2780 undef $RELOAD_WATCHER;
2781 },
2782 );
2783 }
2784
2785 register_command "reload" => sub {
2786 my ($who, $arg) = @_;
2787
2788 if ($who->flag (FLAG_WIZ)) {
2789 $who->message ("reloading server.");
2790 async { reload_perl };
2791 }
2792 };
2793
2794 unshift @INC, $LIBDIR;
2795
2796 my $bug_warning = 0;
2797
2798 our @WAIT_FOR_TICK;
2799 our @WAIT_FOR_TICK_BEGIN;
2800
2801 sub wait_for_tick {
2802 return unless $TICK_WATCHER->is_active;
2803 return if $Coro::current == $Coro::main;
2804
2805 my $signal = new Coro::Signal;
2806 push @WAIT_FOR_TICK, $signal;
2807 $signal->wait;
2808 }
2809
2810 sub wait_for_tick_begin {
2811 return unless $TICK_WATCHER->is_active;
2812 return if $Coro::current == $Coro::main;
2813
2814 my $signal = new Coro::Signal;
2815 push @WAIT_FOR_TICK_BEGIN, $signal;
2816 $signal->wait;
2817 }
2818
2819 $TICK_WATCHER = Event->timer (
2820 reentrant => 0,
2821 parked => 1,
2822 prio => 0,
2823 at => $NEXT_TICK || $TICK,
2824 data => WF_AUTOCANCEL,
2825 cb => sub {
2826 if ($Coro::current != $Coro::main) {
2827 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2828 unless ++$bug_warning > 10;
2829 return;
2830 }
2831
2832 $NOW = Event::time;
2833
2834 cf::server_tick; # one server iteration
2835
2836 $RUNTIME += $TICK;
2837 $NEXT_TICK += $TICK;
2838
2839 if ($NOW >= $NEXT_RUNTIME_WRITE) {
2840 $NEXT_RUNTIME_WRITE = $NOW + 10;
2841 Coro::async_pool {
2842 write_runtime
2843 or warn "ERROR: unable to write runtime file: $!";
2844 };
2845 }
2846
2847 # my $AFTER = Event::time;
2848 # warn $AFTER - $NOW;#d#
2849
2850 # if we are delayed by four ticks or more, skip them all
2851 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2852
2853 $TICK_WATCHER->at ($NEXT_TICK);
2854 $TICK_WATCHER->start;
2855
2856 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
2857 $sig->send;
2858 }
2859 while (my $sig = shift @WAIT_FOR_TICK) {
2860 $sig->send;
2861 }
2862
2863 _post_tick;
2864 },
2865 );
2866
2867 {
2868 BDB::max_poll_time $TICK * 0.1;
2869 $BDB_POLL_WATCHER = Event->io (
2870 reentrant => 0,
2871 fd => BDB::poll_fileno,
2872 poll => 'r',
2873 prio => 0,
2874 data => WF_AUTOCANCEL,
2875 cb => \&BDB::poll_cb,
2876 );
2877 BDB::min_parallel 8;
2878
2879 BDB::set_sync_prepare {
2880 my $status;
2881 my $current = $Coro::current;
2882 (
2883 sub {
2884 $status = $!;
2885 $current->ready; undef $current;
2886 },
2887 sub {
2888 Coro::schedule while defined $current;
2889 $! = $status;
2890 },
2891 )
2892 };
2893
2894 unless ($DB_ENV) {
2895 $DB_ENV = BDB::db_env_create;
2896
2897 cf::sync_job {
2898 eval {
2899 BDB::db_env_open
2900 $DB_ENV,
2901 $BDBDIR,
2902 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
2903 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
2904 0666;
2905
2906 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
2907
2908 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
2909 $DB_ENV->set_lk_detect;
2910 };
2911
2912 cf::cleanup "db_env_open(db): $@" if $@;
2913 };
2914 }
2915 }
2916
2917 {
2918 IO::AIO::min_parallel 8;
2919
2920 undef $Coro::AIO::WATCHER;
2921 IO::AIO::max_poll_time $TICK * 0.1;
2922 $AIO_POLL_WATCHER = Event->io (
2923 reentrant => 0,
2924 data => WF_AUTOCANCEL,
2925 fd => IO::AIO::poll_fileno,
2926 poll => 'r',
2927 prio => 6,
2928 cb => \&IO::AIO::poll_cb,
2929 );
2930 }
2931
2932 my $_log_backtrace;
2933
2934 sub _log_backtrace {
2935 my ($msg, @addr) = @_;
2936
2937 $msg =~ s/\n//;
2938
2939 # limit the # of concurrent backtraces
2940 if ($_log_backtrace < 2) {
2941 ++$_log_backtrace;
2942 async {
2943 my @bt = fork_call {
2944 @addr = map { sprintf "%x", $_ } @addr;
2945 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
2946 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
2947 or die "addr2line: $!";
2948
2949 my @funcs;
2950 my @res = <$fh>;
2951 chomp for @res;
2952 while (@res) {
2953 my ($func, $line) = splice @res, 0, 2, ();
2954 push @funcs, "[$func] $line";
2955 }
2956
2957 @funcs
2958 };
2959
2960 LOG llevInfo, "[ABT] $msg\n";
2961 LOG llevInfo, "[ABT] $_\n" for @bt;
2962 --$_log_backtrace;
2963 };
2964 } else {
2965 LOG llevInfo, "[ABT] $msg\n";
2966 LOG llevInfo, "[ABT] [suppressed]\n";
2967 }
2968 }
2969
2970 # load additional modules
2971 use cf::pod;
2972
2973 END { cf::emergency_save }
2974
2975 1
2976