ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
Revision: 1.267
Committed: Sat May 19 00:08:11 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.266: +3 -1 lines
Log Message:
- optimise invoke by using an inline check on a bitset (kind of a simplified
  bloom filter for all events).

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.61 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24
25 use BDB ();
26 use Data::Dumper;
27 use Digest::MD5;
28 use Fcntl;
29 use YAML::Syck ();
30 use IO::AIO 2.32 ();
31 use Time::HiRes;
32 use Compress::LZF;
33
34 # configure various modules to our taste
35 #
36 $Storable::canonical = 1; # reduce rsync transfers
37 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
38 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
39
40 $Event::Eval = 1; # no idea why this is required, but it is
41
42 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
43 $YAML::Syck::ImplicitUnicode = 1;
44
45 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
46
47 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
48
49 our %COMMAND = ();
50 our %COMMAND_TIME = ();
51
52 our @EXTS = (); # list of extension package names
53 our %EXTCMD = ();
54 our %EXT_CORO = (); # coroutines bound to extensions
55 our %EXT_MAP = (); # pluggable maps
56
57 our $RELOAD; # number of reloads so far
58 our @EVENT;
59
60 our $CONFDIR = confdir;
61 our $DATADIR = datadir;
62 our $LIBDIR = "$DATADIR/ext";
63 our $PODDIR = "$DATADIR/pod";
64 our $MAPDIR = "$DATADIR/" . mapdir;
65 our $LOCALDIR = localdir;
66 our $TMPDIR = "$LOCALDIR/" . tmpdir;
67 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
68 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
69 our $RANDOMDIR = "$LOCALDIR/random";
70 our $BDBDIR = "$LOCALDIR/db";
71
72 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
73 our $TICK_WATCHER;
74 our $AIO_POLL_WATCHER;
75 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
76 our $NEXT_TICK;
77 our $NOW;
78 our $USE_FSYNC = 1; # use fsync to write maps - default off
79
80 our $BDB_POLL_WATCHER;
81 our $DB_ENV;
82
83 our %CFG;
84
85 our $UPTIME; $UPTIME ||= time;
86 our $RUNTIME;
87
88 our %PLAYER; # all users
89 our %MAP; # all maps
90 our $LINK_MAP; # the special {link} map, which is always available
91
92 # used to convert map paths into valid unix filenames by replacing / by ∕
93 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
94
95 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
96 our $LOADAVG; # same thing, but with alpha-smoothing
97 our $tick_start; # for load detecting purposes
98
99 binmode STDOUT;
100 binmode STDERR;
101
102 # read virtual server time, if available
103 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
104 open my $fh, "<", "$LOCALDIR/runtime"
105 or die "unable to read runtime file: $!";
106 $RUNTIME = <$fh> + 0.;
107 }
108
109 mkdir $_
110 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
111
112 our $EMERGENCY_POSITION;
113
114 sub cf::map::normalise;
115
116 #############################################################################
117
118 =head2 GLOBAL VARIABLES
119
120 =over 4
121
122 =item $cf::UPTIME
123
124 The timestamp of the server start (so not actually an uptime).
125
126 =item $cf::RUNTIME
127
128 The time this server has run, starts at 0 and is increased by $cf::TICK on
129 every server tick.
130
131 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
132 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
133 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
134
135 Various directories - "/etc", read-only install directory, perl-library
136 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
137 unique-items directory, player file directory, random maps directory and
138 database environment.
139
140 =item $cf::NOW
141
142 The time of the last (current) server tick.
143
144 =item $cf::TICK
145
146 The interval between server ticks, in seconds.
147
148 =item $cf::LOADAVG
149
150 The current CPU load on the server (alpha-smoothed), as a value between 0
151 (none) and 1 (overloaded), indicating how much time is spent on processing
152 objects per tick. Healthy values are < 0.5.
153
154 =item $cf::LOAD
155
156 The raw value load value from the last tick.
157
158 =item %cf::CFG
159
160 Configuration for the server, loaded from C</etc/crossfire/config>, or
161 from wherever your confdir points to.
162
163 =item cf::wait_for_tick, cf::wait_for_tick_begin
164
165 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
166 returns directly I<after> the tick processing (and consequently, can only wake one process
167 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
168
169 =back
170
171 =cut
172
173 BEGIN {
174 *CORE::GLOBAL::warn = sub {
175 my $msg = join "", @_;
176
177 $msg .= "\n"
178 unless $msg =~ /\n$/;
179
180 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
181
182 utf8::encode $msg;
183 LOG llevError, $msg;
184 };
185 }
186
187 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
188 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
189 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
190 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
191 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
192 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object';
193
194 # we bless all objects into (empty) derived classes to force a method lookup
195 # within the Safe compartment.
196 for my $pkg (qw(
197 cf::global cf::attachable
198 cf::object cf::object::player
199 cf::client cf::player
200 cf::arch cf::living
201 cf::map cf::party cf::region
202 )) {
203 no strict 'refs';
204 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
205 }
206
207 $Event::DIED = sub {
208 warn "error in event callback: @_";
209 };
210
211 =head2 UTILITY FUNCTIONS
212
213 =over 4
214
215 =item dumpval $ref
216
217 =cut
218
219 sub dumpval {
220 eval {
221 local $SIG{__DIE__};
222 my $d;
223 if (1) {
224 $d = new Data::Dumper([$_[0]], ["*var"]);
225 $d->Terse(1);
226 $d->Indent(2);
227 $d->Quotekeys(0);
228 $d->Useqq(1);
229 #$d->Bless(...);
230 $d->Seen($_[1]) if @_ > 1;
231 $d = $d->Dump();
232 }
233 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
234 $d
235 } || "[unable to dump $_[0]: '$@']";
236 }
237
238 use JSON::XS qw(to_json from_json); # TODO# replace by JSON::PC once working
239
240 =item $ref = cf::from_json $json
241
242 Converts a JSON string into the corresponding perl data structure.
243
244 =item $json = cf::to_json $ref
245
246 Converts a perl data structure into its JSON representation.
247
248 =item cf::lock_wait $string
249
250 Wait until the given lock is available. See cf::lock_acquire.
251
252 =item my $lock = cf::lock_acquire $string
253
254 Wait until the given lock is available and then acquires it and returns
255 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
256 for example when the coroutine gets canceled), the lock is automatically
257 returned.
258
259 Lock names should begin with a unique identifier (for example, cf::map::find
260 uses map_find and cf::map::load uses map_load).
261
262 =item $locked = cf::lock_active $string
263
264 Return true if the lock is currently active, i.e. somebody has locked it.
265
266 =cut
267
268 our %LOCK;
269
270 sub lock_wait($) {
271 my ($key) = @_;
272
273 # wait for lock, if any
274 while ($LOCK{$key}) {
275 push @{ $LOCK{$key} }, $Coro::current;
276 Coro::schedule;
277 }
278 }
279
280 sub lock_acquire($) {
281 my ($key) = @_;
282
283 # wait, to be sure we are not locked
284 lock_wait $key;
285
286 $LOCK{$key} = [];
287
288 Coro::guard {
289 # wake up all waiters, to be on the safe side
290 $_->ready for @{ delete $LOCK{$key} };
291 }
292 }
293
294 sub lock_active($) {
295 my ($key) = @_;
296
297 ! ! $LOCK{$key}
298 }
299
300 sub freeze_mainloop {
301 return unless $TICK_WATCHER->is_active;
302
303 my $guard = Coro::guard {
304 $TICK_WATCHER->start;
305 };
306 $TICK_WATCHER->stop;
307 $guard
308 }
309
310 =item cf::async { BLOCK }
311
312 Currently the same as Coro::async_pool, meaning you cannot use
313 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
314 thing you are allowed to do is call C<prio> on it.
315
316 =cut
317
318 BEGIN { *async = \&Coro::async_pool }
319
320 =item cf::sync_job { BLOCK }
321
322 The design of crossfire+ requires that the main coro ($Coro::main) is
323 always able to handle events or runnable, as crossfire+ is only partly
324 reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
325
326 If it must be done, put the blocking parts into C<sync_job>. This will run
327 the given BLOCK in another coroutine while waiting for the result. The
328 server will be frozen during this time, so the block should either finish
329 fast or be very important.
330
331 =cut
332
333 sub sync_job(&) {
334 my ($job) = @_;
335
336 if ($Coro::current == $Coro::main) {
337 my $time = Event::time;
338
339 # this is the main coro, too bad, we have to block
340 # till the operation succeeds, freezing the server :/
341
342 # TODO: use suspend/resume instead
343 # (but this is cancel-safe)
344 my $freeze_guard = freeze_mainloop;
345
346 my $busy = 1;
347 my @res;
348
349 (async {
350 @res = eval { $job->() };
351 warn $@ if $@;
352 undef $busy;
353 })->prio (Coro::PRIO_MAX);
354
355 while ($busy) {
356 Coro::cede or Event::one_event;
357 }
358
359 $time = Event::time - $time;
360
361 LOG llevError | logBacktrace, Carp::longmess "long sync job"
362 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
363
364 $tick_start += $time; # do not account sync jobs to server load
365
366 wantarray ? @res : $res[0]
367 } else {
368 # we are in another coroutine, how wonderful, everything just works
369
370 $job->()
371 }
372 }
373
374 =item $coro = cf::async_ext { BLOCK }
375
376 Like async, but this coro is automatically being canceled when the
377 extension calling this is being unloaded.
378
379 =cut
380
381 sub async_ext(&) {
382 my $cb = shift;
383
384 my $coro = &Coro::async ($cb);
385
386 $coro->on_destroy (sub {
387 delete $EXT_CORO{$coro+0};
388 });
389 $EXT_CORO{$coro+0} = $coro;
390
391 $coro
392 }
393
394 sub write_runtime {
395 my $runtime = "$LOCALDIR/runtime";
396
397 # first touch the runtime file to show we are still running:
398 # the fsync below can take a very very long time.
399
400 if (my $fh = aio_open $runtime, O_WRONLY, 0) {
401 utime undef, undef, $fh;
402 }
403
404 my $guard = cf::lock_acquire "write_runtime";
405
406 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
407 or return;
408
409 my $value = $cf::RUNTIME + 90 + 10;
410 # 10 is the runtime save interval, for a monotonic clock
411 # 60 allows for the watchdog to kill the server.
412
413 (aio_write $fh, 0, (length $value), $value, 0) <= 0
414 and return;
415
416 # always fsync - this file is important
417 aio_fsync $fh
418 and return;
419
420 # touch it again to show we are up-to-date
421 utime undef, undef, $fh;
422
423 close $fh
424 or return;
425
426 aio_rename "$runtime~", $runtime
427 and return;
428
429 warn "runtime file written.\n";#d#
430
431 1
432 }
433
434 =item cf::datalog type => key => value, ...
435
436 Log a datalog packet of the given type with the given key-value pairs.
437
438 =cut
439
440 sub datalog($@) {
441 my ($type, %kv) = @_;
442 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
443 }
444
445 =back
446
447 =cut
448
449 #############################################################################
450
451 =head2 ATTACHABLE OBJECTS
452
453 Many objects in crossfire are so-called attachable objects. That means you can
454 attach callbacks/event handlers (a collection of which is called an "attachment")
455 to it. All such attachable objects support the following methods.
456
457 In the following description, CLASS can be any of C<global>, C<object>
458 C<player>, C<client> or C<map> (i.e. the attachable objects in
459 crossfire+).
460
461 =over 4
462
463 =item $attachable->attach ($attachment, key => $value...)
464
465 =item $attachable->detach ($attachment)
466
467 Attach/detach a pre-registered attachment to a specific object and give it
468 the specified key/value pairs as arguments.
469
470 Example, attach a minesweeper attachment to the given object, making it a
471 10x10 minesweeper game:
472
473 $obj->attach (minesweeper => width => 10, height => 10);
474
475 =item $bool = $attachable->attached ($name)
476
477 Checks wether the named attachment is currently attached to the object.
478
479 =item cf::CLASS->attach ...
480
481 =item cf::CLASS->detach ...
482
483 Define an anonymous attachment and attach it to all objects of the given
484 CLASS. See the next function for an explanation of its arguments.
485
486 You can attach to global events by using the C<cf::global> class.
487
488 Example, log all player logins:
489
490 cf::player->attach (
491 on_login => sub {
492 my ($pl) = @_;
493 ...
494 },
495 );
496
497 Example, attach to the jeweler skill:
498
499 cf::object->attach (
500 type => cf::SKILL,
501 subtype => cf::SK_JEWELER,
502 on_use_skill => sub {
503 my ($sk, $ob, $part, $dir, $msg) = @_;
504 ...
505 },
506 );
507
508 =item cf::CLASS::attachment $name, ...
509
510 Register an attachment by C<$name> through which attachable objects of the
511 given CLASS can refer to this attachment.
512
513 Some classes such as crossfire maps and objects can specify attachments
514 that are attached at load/instantiate time, thus the need for a name.
515
516 These calls expect any number of the following handler/hook descriptions:
517
518 =over 4
519
520 =item prio => $number
521
522 Set the priority for all following handlers/hooks (unless overwritten
523 by another C<prio> setting). Lower priority handlers get executed
524 earlier. The default priority is C<0>, and many built-in handlers are
525 registered at priority C<-1000>, so lower priorities should not be used
526 unless you know what you are doing.
527
528 =item type => $type
529
530 (Only for C<< cf::object->attach >> calls), limits the attachment to the
531 given type of objects only (the additional parameter C<subtype> can be
532 used to further limit to the given subtype).
533
534 =item on_I<event> => \&cb
535
536 Call the given code reference whenever the named event happens (event is
537 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
538 handlers are recognised generally depends on the type of object these
539 handlers attach to).
540
541 See F<include/eventinc.h> for the full list of events supported, and their
542 class.
543
544 =item package => package::
545
546 Look for sub functions of the name C<< on_I<event> >> in the given
547 package and register them. Only handlers for eevents supported by the
548 object/class are recognised.
549
550 =back
551
552 Example, define an attachment called "sockpuppet" that calls the given
553 event handler when a monster attacks:
554
555 cf::object::attachment sockpuppet =>
556 on_skill_attack => sub {
557 my ($self, $victim) = @_;
558 ...
559 }
560 }
561
562 =item $attachable->valid
563
564 Just because you have a perl object does not mean that the corresponding
565 C-level object still exists. If you try to access an object that has no
566 valid C counterpart anymore you get an exception at runtime. This method
567 can be used to test for existence of the C object part without causing an
568 exception.
569
570 =cut
571
572 # the following variables are defined in .xs and must not be re-created
573 our @CB_GLOBAL = (); # registry for all global events
574 our @CB_ATTACHABLE = (); # registry for all attachables
575 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
576 our @CB_PLAYER = ();
577 our @CB_CLIENT = ();
578 our @CB_TYPE = (); # registry for type (cf-object class) based events
579 our @CB_MAP = ();
580
581 my %attachment;
582
583 sub cf::attachable::thawer_merge {
584 # simply override everything except _meta
585 local $_[0]{_meta};
586 %{$_[0]} = %{$_[1]};
587 }
588
589 sub _attach_cb($$$$) {
590 my ($registry, $event, $prio, $cb) = @_;
591
592 use sort 'stable';
593
594 $cb = [$prio, $cb];
595
596 @{$registry->[$event]} = sort
597 { $a->[0] cmp $b->[0] }
598 @{$registry->[$event] || []}, $cb;
599 }
600
601 # hack
602 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
603
604 # attach handles attaching event callbacks
605 # the only thing the caller has to do is pass the correct
606 # registry (== where the callback attaches to).
607 sub _attach {
608 my ($registry, $klass, @arg) = @_;
609
610 my $object_type;
611 my $prio = 0;
612 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
613
614 #TODO: get rid of this hack
615 if ($attachable_klass{$klass}) {
616 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
617 }
618
619 while (@arg) {
620 my $type = shift @arg;
621
622 if ($type eq "prio") {
623 $prio = shift @arg;
624
625 } elsif ($type eq "type") {
626 $object_type = shift @arg;
627 $registry = $CB_TYPE[$object_type] ||= [];
628
629 } elsif ($type eq "subtype") {
630 defined $object_type or Carp::croak "subtype specified without type";
631 my $object_subtype = shift @arg;
632 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
633
634 } elsif ($type eq "package") {
635 my $pkg = shift @arg;
636
637 while (my ($name, $id) = each %cb_id) {
638 if (my $cb = $pkg->can ($name)) {
639 _attach_cb $registry, $id, $prio, $cb;
640 }
641 }
642
643 } elsif (exists $cb_id{$type}) {
644 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
645
646 } elsif (ref $type) {
647 warn "attaching objects not supported, ignoring.\n";
648
649 } else {
650 shift @arg;
651 warn "attach argument '$type' not supported, ignoring.\n";
652 }
653 }
654 }
655
656 sub _object_attach {
657 my ($obj, $name, %arg) = @_;
658
659 return if exists $obj->{_attachment}{$name};
660
661 if (my $attach = $attachment{$name}) {
662 my $registry = $obj->registry;
663
664 for (@$attach) {
665 my ($klass, @attach) = @$_;
666 _attach $registry, $klass, @attach;
667 }
668
669 $obj->{$name} = \%arg;
670 } else {
671 warn "object uses attachment '$name' that is not available, postponing.\n";
672 }
673
674 $obj->{_attachment}{$name} = undef;
675 }
676
677 sub cf::attachable::attach {
678 if (ref $_[0]) {
679 _object_attach @_;
680 } else {
681 _attach shift->_attach_registry, @_;
682 }
683 _recalc_want;
684 };
685
686 # all those should be optimised
687 sub cf::attachable::detach {
688 my ($obj, $name) = @_;
689
690 if (ref $obj) {
691 delete $obj->{_attachment}{$name};
692 reattach ($obj);
693 } else {
694 Carp::croak "cannot, currently, detach class attachments";
695 }
696 _recalc_want;
697 };
698
699 sub cf::attachable::attached {
700 my ($obj, $name) = @_;
701
702 exists $obj->{_attachment}{$name}
703 }
704
705 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
706 eval "#line " . __LINE__ . " 'cf.pm'
707 sub cf::\L$klass\E::_attach_registry {
708 (\\\@CB_$klass, KLASS_$klass)
709 }
710
711 sub cf::\L$klass\E::attachment {
712 my \$name = shift;
713
714 \$attachment{\$name} = [[KLASS_$klass, \@_]];
715 }
716 ";
717 die if $@;
718 }
719
720 our $override;
721 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
722
723 sub override {
724 $override = 1;
725 @invoke_results = ();
726 }
727
728 sub do_invoke {
729 my $event = shift;
730 my $callbacks = shift;
731
732 @invoke_results = ();
733
734 local $override;
735
736 for (@$callbacks) {
737 eval { &{$_->[1]} };
738
739 if ($@) {
740 warn "$@";
741 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
742 override;
743 }
744
745 return 1 if $override;
746 }
747
748 0
749 }
750
751 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
752
753 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
754
755 Generate an object-specific event with the given arguments.
756
757 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
758 removed in future versions), and there is no public API to access override
759 results (if you must, access C<@cf::invoke_results> directly).
760
761 =back
762
763 =cut
764
765 #############################################################################
766 # object support
767
768 sub reattach {
769 # basically do the same as instantiate, without calling instantiate
770 my ($obj) = @_;
771
772 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
773
774 my $registry = $obj->registry;
775
776 @$registry = ();
777
778 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
779
780 for my $name (keys %{ $obj->{_attachment} || {} }) {
781 if (my $attach = $attachment{$name}) {
782 for (@$attach) {
783 my ($klass, @attach) = @$_;
784 _attach $registry, $klass, @attach;
785 }
786 } else {
787 warn "object uses attachment '$name' that is not available, postponing.\n";
788 }
789 }
790 }
791
792 cf::attachable->attach (
793 prio => -1000000,
794 on_instantiate => sub {
795 my ($obj, $data) = @_;
796
797 $data = from_json $data;
798
799 for (@$data) {
800 my ($name, $args) = @$_;
801
802 $obj->attach ($name, %{$args || {} });
803 }
804 },
805 on_reattach => \&reattach,
806 on_clone => sub {
807 my ($src, $dst) = @_;
808
809 @{$dst->registry} = @{$src->registry};
810
811 %$dst = %$src;
812
813 %{$dst->{_attachment}} = %{$src->{_attachment}}
814 if exists $src->{_attachment};
815 },
816 );
817
818 sub object_freezer_save {
819 my ($filename, $rdata, $objs) = @_;
820
821 sync_job {
822 if (length $$rdata) {
823 warn sprintf "saving %s (%d,%d)\n",
824 $filename, length $$rdata, scalar @$objs;
825
826 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
827 chmod SAVE_MODE, $fh;
828 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
829 aio_fsync $fh if $cf::USE_FSYNC;
830 close $fh;
831
832 if (@$objs) {
833 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
834 chmod SAVE_MODE, $fh;
835 my $data = Storable::nfreeze { version => 1, objs => $objs };
836 aio_write $fh, 0, (length $data), $data, 0;
837 aio_fsync $fh if $cf::USE_FSYNC;
838 close $fh;
839 aio_rename "$filename.pst~", "$filename.pst";
840 }
841 } else {
842 aio_unlink "$filename.pst";
843 }
844
845 aio_rename "$filename~", $filename;
846 } else {
847 warn "FATAL: $filename~: $!\n";
848 }
849 } else {
850 aio_unlink $filename;
851 aio_unlink "$filename.pst";
852 }
853 }
854 }
855
856 sub object_freezer_as_string {
857 my ($rdata, $objs) = @_;
858
859 use Data::Dumper;
860
861 $$rdata . Dumper $objs
862 }
863
864 sub object_thawer_load {
865 my ($filename) = @_;
866
867 my ($data, $av);
868
869 (aio_load $filename, $data) >= 0
870 or return;
871
872 unless (aio_stat "$filename.pst") {
873 (aio_load "$filename.pst", $av) >= 0
874 or return;
875 $av = eval { (Storable::thaw $av)->{objs} };
876 }
877
878 warn sprintf "loading %s (%d)\n",
879 $filename, length $data, scalar @{$av || []};#d#
880 return ($data, $av);
881 }
882
883 #############################################################################
884 # command handling &c
885
886 =item cf::register_command $name => \&callback($ob,$args);
887
888 Register a callback for execution when the client sends the user command
889 $name.
890
891 =cut
892
893 sub register_command {
894 my ($name, $cb) = @_;
895
896 my $caller = caller;
897 #warn "registering command '$name/$time' to '$caller'";
898
899 push @{ $COMMAND{$name} }, [$caller, $cb];
900 }
901
902 =item cf::register_extcmd $name => \&callback($pl,$packet);
903
904 Register a callbackf ro execution when the client sends an extcmd packet.
905
906 If the callback returns something, it is sent back as if reply was being
907 called.
908
909 =cut
910
911 sub register_extcmd {
912 my ($name, $cb) = @_;
913
914 $EXTCMD{$name} = $cb;
915 }
916
917 cf::player->attach (
918 on_command => sub {
919 my ($pl, $name, $params) = @_;
920
921 my $cb = $COMMAND{$name}
922 or return;
923
924 for my $cmd (@$cb) {
925 $cmd->[1]->($pl->ob, $params);
926 }
927
928 cf::override;
929 },
930 on_extcmd => sub {
931 my ($pl, $buf) = @_;
932
933 my $msg = eval { from_json $buf };
934
935 if (ref $msg) {
936 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
937 if (my %reply = $cb->($pl, $msg)) {
938 $pl->ext_reply ($msg->{msgid}, %reply);
939 }
940 }
941 } else {
942 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
943 }
944
945 cf::override;
946 },
947 );
948
949 sub load_extension {
950 my ($path) = @_;
951
952 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
953 my $base = $1;
954 my $pkg = $1;
955 $pkg =~ s/[^[:word:]]/_/g;
956 $pkg = "ext::$pkg";
957
958 warn "... loading '$path' into '$pkg'\n";
959
960 open my $fh, "<:utf8", $path
961 or die "$path: $!";
962
963 my $source =
964 "package $pkg; use strict; use utf8;\n"
965 . "#line 1 \"$path\"\n{\n"
966 . (do { local $/; <$fh> })
967 . "\n};\n1";
968
969 unless (eval $source) {
970 my $msg = $@ ? "$path: $@\n"
971 : "extension disabled.\n";
972 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
973 warn $@;
974 warn "mandatory extension failed to load, exiting.\n";
975 exit 1;
976 }
977 die $@;
978 }
979
980 push @EXTS, $pkg;
981 }
982
983 sub load_extensions {
984 for my $ext (<$LIBDIR/*.ext>) {
985 next unless -r $ext;
986 eval {
987 load_extension $ext;
988 1
989 } or warn "$ext not loaded: $@";
990 }
991 }
992
993 #############################################################################
994
995 =head2 CORE EXTENSIONS
996
997 Functions and methods that extend core crossfire objects.
998
999 =cut
1000
1001 package cf::player;
1002
1003 use Coro::AIO;
1004
1005 =head3 cf::player
1006
1007 =over 4
1008
1009 =item cf::player::find $login
1010
1011 Returns the given player object, loading it if necessary (might block).
1012
1013 =cut
1014
1015 sub playerdir($) {
1016 "$PLAYERDIR/"
1017 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1018 }
1019
1020 sub path($) {
1021 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1022
1023 (playerdir $login) . "/playerdata"
1024 }
1025
1026 sub find_active($) {
1027 $cf::PLAYER{$_[0]}
1028 and $cf::PLAYER{$_[0]}->active
1029 and $cf::PLAYER{$_[0]}
1030 }
1031
1032 sub exists($) {
1033 my ($login) = @_;
1034
1035 $cf::PLAYER{$login}
1036 or cf::sync_job { !aio_stat path $login }
1037 }
1038
1039 sub find($) {
1040 return $cf::PLAYER{$_[0]} || do {
1041 my $login = $_[0];
1042
1043 my $guard = cf::lock_acquire "user_find:$login";
1044
1045 $cf::PLAYER{$_[0]} || do {
1046 # rename old playerfiles to new ones
1047 #TODO: remove when no longer required
1048 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1049 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1050 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1051 aio_unlink +(playerdir $login) . "/$login.pl";
1052
1053 my $pl = load_pl path $login
1054 or return;
1055 $cf::PLAYER{$login} = $pl
1056 }
1057 }
1058 }
1059
1060 sub save($) {
1061 my ($pl) = @_;
1062
1063 return if $pl->{deny_save};
1064
1065 my $path = path $pl;
1066 my $guard = cf::lock_acquire "user_save:$path";
1067
1068 return if $pl->{deny_save};
1069
1070 aio_mkdir playerdir $pl, 0770;
1071 $pl->{last_save} = $cf::RUNTIME;
1072
1073 $pl->save_pl ($path);
1074 Coro::cede;
1075 }
1076
1077 sub new($) {
1078 my ($login) = @_;
1079
1080 my $self = create;
1081
1082 $self->ob->name ($login);
1083 $self->{deny_save} = 1;
1084
1085 $cf::PLAYER{$login} = $self;
1086
1087 $self
1088 }
1089
1090 =item $pl->quit_character
1091
1092 Nukes the player without looking back. If logged in, the connection will
1093 be destroyed. May block for a long time.
1094
1095 =cut
1096
1097 sub quit_character {
1098 my ($pl) = @_;
1099
1100 my $name = $pl->ob->name;
1101
1102 $pl->{deny_save} = 1;
1103 $pl->password ("*"); # this should lock out the player until we nuked the dir
1104
1105 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1106 $pl->deactivate;
1107 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1108 $pl->ns->destroy if $pl->ns;
1109
1110 my $path = playerdir $pl;
1111 my $temp = "$path~$cf::RUNTIME~deleting~";
1112 aio_rename $path, $temp;
1113 delete $cf::PLAYER{$pl->ob->name};
1114 $pl->destroy;
1115
1116 my $prefix = qr<^~\Q$name\E/>;
1117
1118 # nuke player maps
1119 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1120
1121 IO::AIO::aio_rmtree $temp;
1122 }
1123
1124 =item $pl->kick
1125
1126 Kicks a player out of the game. This destroys the connection.
1127
1128 =cut
1129
1130 sub kick {
1131 my ($pl, $kicker) = @_;
1132
1133 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1134 $pl->killer ("kicked");
1135 $pl->ns->destroy;
1136 }
1137
1138 =item cf::player::list_logins
1139
1140 Returns am arrayref of all valid playernames in the system, can take a
1141 while and may block, so not sync_job-capable, ever.
1142
1143 =cut
1144
1145 sub list_logins {
1146 my $dirs = aio_readdir $PLAYERDIR
1147 or return [];
1148
1149 my @logins;
1150
1151 for my $login (@$dirs) {
1152 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1153 aio_read $fh, 0, 512, my $buf, 0 or next;
1154 $buf !~ /^password -------------$/m or next; # official not-valid tag
1155
1156 utf8::decode $login;
1157 push @logins, $login;
1158 }
1159
1160 \@logins
1161 }
1162
1163 =item $player->maps
1164
1165 Returns an arrayref of map paths that are private for this
1166 player. May block.
1167
1168 =cut
1169
1170 sub maps($) {
1171 my ($pl) = @_;
1172
1173 $pl = ref $pl ? $pl->ob->name : $pl;
1174
1175 my $files = aio_readdir playerdir $pl
1176 or return;
1177
1178 my @paths;
1179
1180 for (@$files) {
1181 utf8::decode $_;
1182 next if /\.(?:pl|pst)$/;
1183 next unless /^$PATH_SEP/o;
1184
1185 push @paths, cf::map::normalise "~$pl/$_";
1186 }
1187
1188 \@paths
1189 }
1190
1191 =item $player->ext_reply ($msgid, %msg)
1192
1193 Sends an ext reply to the player.
1194
1195 =cut
1196
1197 sub ext_reply($$%) {
1198 my ($self, $id, %msg) = @_;
1199
1200 $msg{msgid} = $id;
1201
1202 $self->send ("ext " . cf::to_json \%msg);
1203 }
1204
1205 =item $player->ext_event ($type, %msg)
1206
1207 Sends an ext event to the client.
1208
1209 =cut
1210
1211 sub ext_event($$%) {
1212 my ($self, $type, %msg) = @_;
1213
1214 $self->ns->ext_event ($type, %msg);
1215 }
1216
1217 =head3 cf::region
1218
1219 =over 4
1220
1221 =cut
1222
1223 package cf::region;
1224
1225 =item cf::region::find_by_path $path
1226
1227 Tries to decuce the probable region for a map knowing only its path.
1228
1229 =cut
1230
1231 sub find_by_path($) {
1232 my ($path) = @_;
1233
1234 my ($match, $specificity);
1235
1236 for my $region (list) {
1237 if ($region->match && $path =~ $region->match) {
1238 ($match, $specificity) = ($region, $region->specificity)
1239 if $region->specificity > $specificity;
1240 }
1241 }
1242
1243 $match
1244 }
1245
1246 =back
1247
1248 =head3 cf::map
1249
1250 =over 4
1251
1252 =cut
1253
1254 package cf::map;
1255
1256 use Fcntl;
1257 use Coro::AIO;
1258
1259 use overload
1260 '""' => \&as_string,
1261 fallback => 1;
1262
1263 our $MAX_RESET = 3600;
1264 our $DEFAULT_RESET = 3000;
1265
1266 sub generate_random_map {
1267 my ($self, $rmp) = @_;
1268 # mit "rum" bekleckern, nicht
1269 $self->_create_random_map (
1270 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1271 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1272 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1273 $rmp->{exit_on_final_map},
1274 $rmp->{xsize}, $rmp->{ysize},
1275 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1276 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1277 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1278 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1279 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1280 (cf::region::find $rmp->{region}), $rmp->{custom}
1281 )
1282 }
1283
1284 =item cf::map->register ($regex, $prio)
1285
1286 Register a handler for the map path matching the given regex at the
1287 givne priority (higher is better, built-in handlers have priority 0, the
1288 default).
1289
1290 =cut
1291
1292 sub register {
1293 my (undef, $regex, $prio) = @_;
1294 my $pkg = caller;
1295
1296 no strict;
1297 push @{"$pkg\::ISA"}, __PACKAGE__;
1298
1299 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1300 }
1301
1302 # also paths starting with '/'
1303 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1304
1305 sub thawer_merge {
1306 my ($self, $merge) = @_;
1307
1308 # we have to keep some variables in memory intact
1309 local $self->{path};
1310 local $self->{load_path};
1311 local $self->{deny_save};
1312 local $self->{deny_reset};
1313
1314 $self->SUPER::thawer_merge ($merge);
1315 }
1316
1317 sub normalise {
1318 my ($path, $base) = @_;
1319
1320 $path = "$path"; # make sure its a string
1321
1322 $path =~ s/\.map$//;
1323
1324 # map plan:
1325 #
1326 # /! non-realised random map exit (special hack!)
1327 # {... are special paths that are not being touched
1328 # ?xxx/... are special absolute paths
1329 # ?random/... random maps
1330 # /... normal maps
1331 # ~user/... per-player map of a specific user
1332
1333 $path =~ s/$PATH_SEP/\//go;
1334
1335 # treat it as relative path if it starts with
1336 # something that looks reasonable
1337 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1338 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1339
1340 $base =~ s{[^/]+/?$}{};
1341 $path = "$base/$path";
1342 }
1343
1344 for ($path) {
1345 redo if s{//}{/};
1346 redo if s{/\.?/}{/};
1347 redo if s{/[^/]+/\.\./}{/};
1348 }
1349
1350 $path
1351 }
1352
1353 sub new_from_path {
1354 my (undef, $path, $base) = @_;
1355
1356 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1357
1358 $path = normalise $path, $base;
1359
1360 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1361 if ($path =~ $EXT_MAP{$pkg}[1]) {
1362 my $self = bless cf::map::new, $pkg;
1363 $self->{path} = $path; $self->path ($path);
1364 $self->init; # pass $1 etc.
1365 return $self;
1366 }
1367 }
1368
1369 Carp::carp "unable to resolve path '$path' (base '$base').";
1370 ()
1371 }
1372
1373 sub init {
1374 my ($self) = @_;
1375
1376 $self
1377 }
1378
1379 sub as_string {
1380 my ($self) = @_;
1381
1382 "$self->{path}"
1383 }
1384
1385 # the displayed name, this is a one way mapping
1386 sub visible_name {
1387 &as_string
1388 }
1389
1390 # the original (read-only) location
1391 sub load_path {
1392 my ($self) = @_;
1393
1394 "$MAPDIR/$self->{path}.map"
1395 }
1396
1397 # the temporary/swap location
1398 sub save_path {
1399 my ($self) = @_;
1400
1401 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1402 "$TMPDIR/$path.map"
1403 }
1404
1405 # the unique path, undef == no special unique path
1406 sub uniq_path {
1407 my ($self) = @_;
1408
1409 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1410 "$UNIQUEDIR/$path"
1411 }
1412
1413 # and all this just because we cannot iterate over
1414 # all maps in C++...
1415 sub change_all_map_light {
1416 my ($change) = @_;
1417
1418 $_->change_map_light ($change)
1419 for grep $_->outdoor, values %cf::MAP;
1420 }
1421
1422 sub unlink_save {
1423 my ($self) = @_;
1424
1425 utf8::encode (my $save = $self->save_path);
1426 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1427 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1428 }
1429
1430 sub load_header_from($) {
1431 my ($self, $path) = @_;
1432
1433 utf8::encode $path;
1434 #aio_open $path, O_RDONLY, 0
1435 # or return;
1436
1437 $self->_load_header ($path)
1438 or return;
1439
1440 $self->{load_path} = $path;
1441
1442 1
1443 }
1444
1445 sub load_header_orig {
1446 my ($self) = @_;
1447
1448 $self->load_header_from ($self->load_path)
1449 }
1450
1451 sub load_header_temp {
1452 my ($self) = @_;
1453
1454 $self->load_header_from ($self->save_path)
1455 }
1456
1457 sub prepare_temp {
1458 my ($self) = @_;
1459
1460 $self->last_access ((delete $self->{last_access})
1461 || $cf::RUNTIME); #d#
1462 # safety
1463 $self->{instantiate_time} = $cf::RUNTIME
1464 if $self->{instantiate_time} > $cf::RUNTIME;
1465 }
1466
1467 sub prepare_orig {
1468 my ($self) = @_;
1469
1470 $self->{load_original} = 1;
1471 $self->{instantiate_time} = $cf::RUNTIME;
1472 $self->last_access ($cf::RUNTIME);
1473 $self->instantiate;
1474 }
1475
1476 sub load_header {
1477 my ($self) = @_;
1478
1479 if ($self->load_header_temp) {
1480 $self->prepare_temp;
1481 } else {
1482 $self->load_header_orig
1483 or return;
1484 $self->prepare_orig;
1485 }
1486
1487 $self->default_region (cf::region::find_by_path $self->{path})
1488 unless $self->default_region;
1489
1490 1
1491 }
1492
1493 sub find;
1494 sub find {
1495 my ($path, $origin) = @_;
1496
1497 $path = normalise $path, $origin && $origin->path;
1498
1499 cf::lock_wait "map_find:$path";
1500
1501 $cf::MAP{$path} || do {
1502 my $guard = cf::lock_acquire "map_find:$path";
1503 my $map = new_from_path cf::map $path
1504 or return;
1505
1506 $map->{last_save} = $cf::RUNTIME;
1507
1508 $map->load_header
1509 or return;
1510
1511 if ($map->should_reset && 0) {#d#TODO# disabled, crashy (locking issue?)
1512 # doing this can freeze the server in a sync job, obviously
1513 #$cf::WAIT_FOR_TICK->wait;
1514 $map->reset;
1515 undef $guard;
1516 return find $path;
1517 }
1518
1519 $cf::MAP{$path} = $map
1520 }
1521 }
1522
1523 sub pre_load { }
1524 sub post_load { }
1525
1526 sub load {
1527 my ($self) = @_;
1528
1529 local $self->{deny_reset} = 1; # loading can take a long time
1530
1531 my $path = $self->{path};
1532
1533 {
1534 my $guard = cf::lock_acquire "map_load:$path";
1535
1536 return if $self->in_memory != cf::MAP_SWAPPED;
1537
1538 $self->in_memory (cf::MAP_LOADING);
1539
1540 $self->alloc;
1541
1542 $self->pre_load;
1543 Coro::cede;
1544
1545 $self->_load_objects ($self->{load_path}, 1)
1546 or return;
1547
1548 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1549 if delete $self->{load_original};
1550
1551 if (my $uniq = $self->uniq_path) {
1552 utf8::encode $uniq;
1553 if (aio_open $uniq, O_RDONLY, 0) {
1554 $self->clear_unique_items;
1555 $self->_load_objects ($uniq, 0);
1556 }
1557 }
1558
1559 Coro::cede;
1560 # now do the right thing for maps
1561 $self->link_multipart_objects;
1562 $self->difficulty ($self->estimate_difficulty)
1563 unless $self->difficulty;
1564 Coro::cede;
1565
1566 unless ($self->{deny_activate}) {
1567 $self->decay_objects;
1568 $self->fix_auto_apply;
1569 $self->update_buttons;
1570 Coro::cede;
1571 $self->set_darkness_map;
1572 Coro::cede;
1573 $self->activate;
1574 }
1575
1576 $self->in_memory (cf::MAP_IN_MEMORY);
1577 }
1578
1579 $self->post_load;
1580 }
1581
1582 sub customise_for {
1583 my ($self, $ob) = @_;
1584
1585 return find "~" . $ob->name . "/" . $self->{path}
1586 if $self->per_player;
1587
1588 $self
1589 }
1590
1591 # find and load all maps in the 3x3 area around a map
1592 sub load_diag {
1593 my ($map) = @_;
1594
1595 my @diag; # diagonal neighbours
1596
1597 for (0 .. 3) {
1598 my $neigh = $map->tile_path ($_)
1599 or next;
1600 $neigh = find $neigh, $map
1601 or next;
1602 $neigh->load;
1603
1604 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1605 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1606 }
1607
1608 for (@diag) {
1609 my $neigh = find @$_
1610 or next;
1611 $neigh->load;
1612 }
1613 }
1614
1615 sub find_sync {
1616 my ($path, $origin) = @_;
1617
1618 cf::sync_job { find $path, $origin }
1619 }
1620
1621 sub do_load_sync {
1622 my ($map) = @_;
1623
1624 cf::sync_job { $map->load };
1625 }
1626
1627 our %MAP_PREFETCH;
1628 our $MAP_PREFETCHER = undef;
1629
1630 sub find_async {
1631 my ($path, $origin) = @_;
1632
1633 $path = normalise $path, $origin && $origin->{path};
1634
1635 if (my $map = $cf::MAP{$path}) {
1636 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1637 }
1638
1639 undef $MAP_PREFETCH{$path};
1640 $MAP_PREFETCHER ||= cf::async {
1641 while (%MAP_PREFETCH) {
1642 for my $path (keys %MAP_PREFETCH) {
1643 my $map = find $path
1644 or next;
1645 $map->load;
1646
1647 delete $MAP_PREFETCH{$path};
1648 }
1649 }
1650 undef $MAP_PREFETCHER;
1651 };
1652 $MAP_PREFETCHER->prio (6);
1653
1654 ()
1655 }
1656
1657 sub save {
1658 my ($self) = @_;
1659
1660 my $lock = cf::lock_acquire "map_data:" . $self->path;
1661
1662 $self->{last_save} = $cf::RUNTIME;
1663
1664 return unless $self->dirty;
1665
1666 my $save = $self->save_path; utf8::encode $save;
1667 my $uniq = $self->uniq_path; utf8::encode $uniq;
1668
1669 $self->{load_path} = $save;
1670
1671 return if $self->{deny_save};
1672
1673 local $self->{last_access} = $self->last_access;#d#
1674
1675 cf::async {
1676 $_->contr->save for $self->players;
1677 };
1678
1679 if ($uniq) {
1680 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1681 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1682 } else {
1683 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1684 }
1685 }
1686
1687 sub swap_out {
1688 my ($self) = @_;
1689
1690 # save first because save cedes
1691 $self->save;
1692
1693 my $lock = cf::lock_acquire "map_data:" . $self->path;
1694
1695 return if $self->players;
1696 return if $self->in_memory != cf::MAP_IN_MEMORY;
1697 return if $self->{deny_save};
1698
1699 $self->clear;
1700 $self->in_memory (cf::MAP_SWAPPED);
1701 }
1702
1703 sub reset_at {
1704 my ($self) = @_;
1705
1706 # TODO: safety, remove and allow resettable per-player maps
1707 return 1e99 if $self->isa ("ext::map_per_player");#d#
1708 return 1e99 if $self->{deny_reset};
1709
1710 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1711 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1712
1713 $time + $to
1714 }
1715
1716 sub should_reset {
1717 my ($self) = @_;
1718
1719 $self->reset_at <= $cf::RUNTIME
1720 }
1721
1722 sub reset {
1723 my ($self) = @_;
1724
1725 my $lock = cf::lock_acquire "map_data:$self->{path}";
1726
1727 return if $self->players;
1728 return if $self->isa ("ext::map_per_player");#d#
1729
1730 warn "resetting map ", $self->path;#d#
1731
1732 $self->in_memory (cf::MAP_SWAPPED);
1733
1734 # need to save uniques path
1735 unless ($self->{deny_save}) {
1736 my $uniq = $self->uniq_path; utf8::encode $uniq;
1737
1738 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1739 if $uniq;
1740 }
1741
1742 delete $cf::MAP{$self->path};
1743
1744 $self->clear;
1745
1746 $_->clear_links_to ($self) for values %cf::MAP;
1747
1748 $self->unlink_save;
1749 $self->destroy;
1750 }
1751
1752 my $nuke_counter = "aaaa";
1753
1754 sub nuke {
1755 my ($self) = @_;
1756
1757 delete $cf::MAP{$self->path};
1758
1759 $self->unlink_save;
1760
1761 bless $self, "cf::map";
1762 delete $self->{deny_reset};
1763 $self->{deny_save} = 1;
1764 $self->reset_timeout (1);
1765 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1766
1767 $cf::MAP{$self->path} = $self;
1768
1769 $self->reset; # polite request, might not happen
1770 }
1771
1772 =item cf::map::unique_maps
1773
1774 Returns an arrayref of paths of all shared maps that have
1775 instantiated unique items. May block.
1776
1777 =cut
1778
1779 sub unique_maps() {
1780 my $files = aio_readdir $UNIQUEDIR
1781 or return;
1782
1783 my @paths;
1784
1785 for (@$files) {
1786 utf8::decode $_;
1787 next if /\.pst$/;
1788 next unless /^$PATH_SEP/o;
1789
1790 push @paths, cf::map::normalise $_;
1791 }
1792
1793 \@paths
1794 }
1795
1796 package cf;
1797
1798 =back
1799
1800 =head3 cf::object
1801
1802 =cut
1803
1804 package cf::object;
1805
1806 =over 4
1807
1808 =item $ob->inv_recursive
1809
1810 Returns the inventory of the object _and_ their inventories, recursively.
1811
1812 =cut
1813
1814 sub inv_recursive_;
1815 sub inv_recursive_ {
1816 map { $_, inv_recursive_ $_->inv } @_
1817 }
1818
1819 sub inv_recursive {
1820 inv_recursive_ inv $_[0]
1821 }
1822
1823 package cf;
1824
1825 =back
1826
1827 =head3 cf::object::player
1828
1829 =over 4
1830
1831 =item $player_object->reply ($npc, $msg[, $flags])
1832
1833 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
1834 can be C<undef>. Does the right thing when the player is currently in a
1835 dialogue with the given NPC character.
1836
1837 =cut
1838
1839 # rough implementation of a future "reply" method that works
1840 # with dialog boxes.
1841 #TODO: the first argument must go, split into a $npc->reply_to ( method
1842 sub cf::object::player::reply($$$;$) {
1843 my ($self, $npc, $msg, $flags) = @_;
1844
1845 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
1846
1847 if ($self->{record_replies}) {
1848 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
1849 } else {
1850 $msg = $npc->name . " says: $msg" if $npc;
1851 $self->message ($msg, $flags);
1852 }
1853 }
1854
1855 =item $player_object->may ("access")
1856
1857 Returns wether the given player is authorized to access resource "access"
1858 (e.g. "command_wizcast").
1859
1860 =cut
1861
1862 sub cf::object::player::may {
1863 my ($self, $access) = @_;
1864
1865 $self->flag (cf::FLAG_WIZ) ||
1866 (ref $cf::CFG{"may_$access"}
1867 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1868 : $cf::CFG{"may_$access"})
1869 }
1870
1871 =item $player_object->enter_link
1872
1873 Freezes the player and moves him/her to a special map (C<{link}>).
1874
1875 The player should be reasonably safe there for short amounts of time. You
1876 I<MUST> call C<leave_link> as soon as possible, though.
1877
1878 Will never block.
1879
1880 =item $player_object->leave_link ($map, $x, $y)
1881
1882 Moves the player out of the special C<{link}> map onto the specified
1883 map. If the map is not valid (or omitted), the player will be moved back
1884 to the location he/she was before the call to C<enter_link>, or, if that
1885 fails, to the emergency map position.
1886
1887 Might block.
1888
1889 =cut
1890
1891 sub link_map {
1892 unless ($LINK_MAP) {
1893 $LINK_MAP = cf::map::find "{link}"
1894 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
1895 $LINK_MAP->load;
1896 }
1897
1898 $LINK_MAP
1899 }
1900
1901 sub cf::object::player::enter_link {
1902 my ($self) = @_;
1903
1904 $self->deactivate_recursive;
1905
1906 return if UNIVERSAL::isa $self->map, "ext::map_link";
1907
1908 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1909 if $self->map;
1910
1911 $self->enter_map ($LINK_MAP || link_map, 10, 10);
1912 }
1913
1914 sub cf::object::player::leave_link {
1915 my ($self, $map, $x, $y) = @_;
1916
1917 my $link_pos = delete $self->{_link_pos};
1918
1919 unless ($map) {
1920 # restore original map position
1921 ($map, $x, $y) = @{ $link_pos || [] };
1922 $map = cf::map::find $map;
1923
1924 unless ($map) {
1925 ($map, $x, $y) = @$EMERGENCY_POSITION;
1926 $map = cf::map::find $map
1927 or die "FATAL: cannot load emergency map\n";
1928 }
1929 }
1930
1931 ($x, $y) = (-1, -1)
1932 unless (defined $x) && (defined $y);
1933
1934 # use -1 or undef as default coordinates, not 0, 0
1935 ($x, $y) = ($map->enter_x, $map->enter_y)
1936 if $x <=0 && $y <= 0;
1937
1938 $map->load;
1939 $map->load_diag;
1940
1941 return unless $self->contr->active;
1942 $self->activate_recursive;
1943
1944 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
1945 $self->enter_map ($map, $x, $y);
1946 }
1947
1948 cf::player->attach (
1949 on_logout => sub {
1950 my ($pl) = @_;
1951
1952 # abort map switching before logout
1953 if ($pl->ob->{_link_pos}) {
1954 cf::sync_job {
1955 $pl->ob->leave_link
1956 };
1957 }
1958 },
1959 on_login => sub {
1960 my ($pl) = @_;
1961
1962 # try to abort aborted map switching on player login :)
1963 # should happen only on crashes
1964 if ($pl->ob->{_link_pos}) {
1965 $pl->ob->enter_link;
1966 (async {
1967 $pl->ob->reply (undef,
1968 "There was an internal problem at your last logout, "
1969 . "the server will try to bring you to your intended destination in a second.",
1970 cf::NDI_RED);
1971 # we need this sleep as the login has a concurrent enter_exit running
1972 # and this sleep increases chances of the player not ending up in scorn
1973 Coro::Timer::sleep 1;
1974 $pl->ob->leave_link;
1975 })->prio (2);
1976 }
1977 },
1978 );
1979
1980 =item $player_object->goto ($path, $x, $y)
1981
1982 =cut
1983
1984 sub cf::object::player::goto {
1985 my ($self, $path, $x, $y) = @_;
1986
1987 $self->enter_link;
1988
1989 (async {
1990 my $map = eval {
1991 my $map = cf::map::find $path;
1992 $map = $map->customise_for ($self) if $map;
1993 $map
1994 } or
1995 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1996
1997 $self->leave_link ($map, $x, $y);
1998 })->prio (1);
1999 }
2000
2001 =item $player_object->enter_exit ($exit_object)
2002
2003 =cut
2004
2005 sub parse_random_map_params {
2006 my ($spec) = @_;
2007
2008 my $rmp = { # defaults
2009 xsize => (cf::rndm 15, 40),
2010 ysize => (cf::rndm 15, 40),
2011 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2012 #layout => string,
2013 };
2014
2015 for (split /\n/, $spec) {
2016 my ($k, $v) = split /\s+/, $_, 2;
2017
2018 $rmp->{lc $k} = $v if (length $k) && (length $v);
2019 }
2020
2021 $rmp
2022 }
2023
2024 sub prepare_random_map {
2025 my ($exit) = @_;
2026
2027 my $guard = cf::lock_acquire "exit_prepare:$exit";
2028
2029 # all this does is basically replace the /! path by
2030 # a new random map path (?random/...) with a seed
2031 # that depends on the exit object
2032
2033 my $rmp = parse_random_map_params $exit->msg;
2034
2035 if ($exit->map) {
2036 $rmp->{region} = $exit->region->name;
2037 $rmp->{origin_map} = $exit->map->path;
2038 $rmp->{origin_x} = $exit->x;
2039 $rmp->{origin_y} = $exit->y;
2040 }
2041
2042 $rmp->{random_seed} ||= $exit->random_seed;
2043
2044 my $data = cf::to_json $rmp;
2045 my $md5 = Digest::MD5::md5_hex $data;
2046 my $meta = "$RANDOMDIR/$md5.meta";
2047
2048 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2049 aio_write $fh, 0, (length $data), $data, 0;
2050 undef $fh;
2051 aio_rename "$meta~", $meta;
2052
2053 $exit->slaying ("?random/$md5");
2054 $exit->msg (undef);
2055 }
2056 }
2057
2058 sub cf::object::player::enter_exit {
2059 my ($self, $exit) = @_;
2060
2061 return unless $self->type == cf::PLAYER;
2062
2063 if ($exit->slaying eq "/!") {
2064 #TODO: this should de-fi-ni-te-ly not be a sync-job
2065 # the problem is that $exit might not survive long enough
2066 # so it needs to be done right now, right here
2067 cf::sync_job { prepare_random_map $exit };
2068 }
2069
2070 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2071 my $hp = $exit->stats->hp;
2072 my $sp = $exit->stats->sp;
2073
2074 $self->enter_link;
2075
2076 (async {
2077 $self->deactivate_recursive; # just to be sure
2078 unless (eval {
2079 $self->goto ($slaying, $hp, $sp);
2080
2081 1;
2082 }) {
2083 $self->message ("Something went wrong deep within the crossfire server. "
2084 . "I'll try to bring you back to the map you were before. "
2085 . "Please report this to the dungeon master!",
2086 cf::NDI_UNIQUE | cf::NDI_RED);
2087
2088 warn "ERROR in enter_exit: $@";
2089 $self->leave_link;
2090 }
2091 })->prio (1);
2092 }
2093
2094 =head3 cf::client
2095
2096 =over 4
2097
2098 =item $client->send_drawinfo ($text, $flags)
2099
2100 Sends a drawinfo packet to the client. Circumvents output buffering so
2101 should not be used under normal circumstances.
2102
2103 =cut
2104
2105 sub cf::client::send_drawinfo {
2106 my ($self, $text, $flags) = @_;
2107
2108 utf8::encode $text;
2109 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2110 }
2111
2112 =item $client->ext_event ($type, %msg)
2113
2114 Sends an exti event to the client.
2115
2116 =cut
2117
2118 sub cf::client::ext_event($$%) {
2119 my ($self, $type, %msg) = @_;
2120
2121 $msg{msgtype} = "event_$type";
2122 $self->send_packet ("ext " . cf::to_json \%msg);
2123 }
2124
2125 =item $success = $client->query ($flags, "text", \&cb)
2126
2127 Queues a query to the client, calling the given callback with
2128 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2129 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2130
2131 Queries can fail, so check the return code. Or don't, as queries will become
2132 reliable at some point in the future.
2133
2134 =cut
2135
2136 sub cf::client::query {
2137 my ($self, $flags, $text, $cb) = @_;
2138
2139 return unless $self->state == ST_PLAYING
2140 || $self->state == ST_SETUP
2141 || $self->state == ST_CUSTOM;
2142
2143 $self->state (ST_CUSTOM);
2144
2145 utf8::encode $text;
2146 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2147
2148 $self->send_packet ($self->{query_queue}[0][0])
2149 if @{ $self->{query_queue} } == 1;
2150 }
2151
2152 cf::client->attach (
2153 on_reply => sub {
2154 my ($ns, $msg) = @_;
2155
2156 # this weird shuffling is so that direct followup queries
2157 # get handled first
2158 my $queue = delete $ns->{query_queue}
2159 or return; # be conservative, not sure how that can happen, but we saw a crash here
2160
2161 (shift @$queue)->[1]->($msg);
2162 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2163
2164 push @{ $ns->{query_queue} }, @$queue;
2165
2166 if (@{ $ns->{query_queue} } == @$queue) {
2167 if (@$queue) {
2168 $ns->send_packet ($ns->{query_queue}[0][0]);
2169 } else {
2170 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2171 }
2172 }
2173 },
2174 );
2175
2176 =item $client->async (\&cb)
2177
2178 Create a new coroutine, running the specified callback. The coroutine will
2179 be automatically cancelled when the client gets destroyed (e.g. on logout,
2180 or loss of connection).
2181
2182 =cut
2183
2184 sub cf::client::async {
2185 my ($self, $cb) = @_;
2186
2187 my $coro = &Coro::async ($cb);
2188
2189 $coro->on_destroy (sub {
2190 delete $self->{_coro}{$coro+0};
2191 });
2192
2193 $self->{_coro}{$coro+0} = $coro;
2194
2195 $coro
2196 }
2197
2198 cf::client->attach (
2199 on_destroy => sub {
2200 my ($ns) = @_;
2201
2202 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2203 },
2204 );
2205
2206 =back
2207
2208
2209 =head2 SAFE SCRIPTING
2210
2211 Functions that provide a safe environment to compile and execute
2212 snippets of perl code without them endangering the safety of the server
2213 itself. Looping constructs, I/O operators and other built-in functionality
2214 is not available in the safe scripting environment, and the number of
2215 functions and methods that can be called is greatly reduced.
2216
2217 =cut
2218
2219 our $safe = new Safe "safe";
2220 our $safe_hole = new Safe::Hole;
2221
2222 $SIG{FPE} = 'IGNORE';
2223
2224 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2225
2226 # here we export the classes and methods available to script code
2227
2228 =pod
2229
2230 The following functions and methods are available within a safe environment:
2231
2232 cf::object contr pay_amount pay_player map
2233 cf::object::player player
2234 cf::player peaceful
2235 cf::map trigger
2236
2237 =cut
2238
2239 for (
2240 ["cf::object" => qw(contr pay_amount pay_player map)],
2241 ["cf::object::player" => qw(player)],
2242 ["cf::player" => qw(peaceful)],
2243 ["cf::map" => qw(trigger)],
2244 ) {
2245 no strict 'refs';
2246 my ($pkg, @funs) = @$_;
2247 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2248 for @funs;
2249 }
2250
2251 =over 4
2252
2253 =item @retval = safe_eval $code, [var => value, ...]
2254
2255 Compiled and executes the given perl code snippet. additional var/value
2256 pairs result in temporary local (my) scalar variables of the given name
2257 that are available in the code snippet. Example:
2258
2259 my $five = safe_eval '$first + $second', first => 1, second => 4;
2260
2261 =cut
2262
2263 sub safe_eval($;@) {
2264 my ($code, %vars) = @_;
2265
2266 my $qcode = $code;
2267 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2268 $qcode =~ s/\n/\\n/g;
2269
2270 local $_;
2271 local @safe::cf::_safe_eval_args = values %vars;
2272
2273 my $eval =
2274 "do {\n"
2275 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2276 . "#line 0 \"{$qcode}\"\n"
2277 . $code
2278 . "\n}"
2279 ;
2280
2281 sub_generation_inc;
2282 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2283 sub_generation_inc;
2284
2285 if ($@) {
2286 warn "$@";
2287 warn "while executing safe code '$code'\n";
2288 warn "with arguments " . (join " ", %vars) . "\n";
2289 }
2290
2291 wantarray ? @res : $res[0]
2292 }
2293
2294 =item cf::register_script_function $function => $cb
2295
2296 Register a function that can be called from within map/npc scripts. The
2297 function should be reasonably secure and should be put into a package name
2298 like the extension.
2299
2300 Example: register a function that gets called whenever a map script calls
2301 C<rent::overview>, as used by the C<rent> extension.
2302
2303 cf::register_script_function "rent::overview" => sub {
2304 ...
2305 };
2306
2307 =cut
2308
2309 sub register_script_function {
2310 my ($fun, $cb) = @_;
2311
2312 no strict 'refs';
2313 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2314 }
2315
2316 =back
2317
2318 =cut
2319
2320 #############################################################################
2321
2322 =head2 EXTENSION DATABASE SUPPORT
2323
2324 Crossfire maintains a very simple database for extension use. It can
2325 currently store binary data only (use Compress::LZF::sfreeze_cr/sthaw to
2326 convert to/from binary).
2327
2328 The parameter C<$family> should best start with the name of the extension
2329 using it, it should be unique.
2330
2331 =over 4
2332
2333 =item $value = cf::db_get $family => $key
2334
2335 Returns a single value from the database.
2336
2337 =item cf::db_put $family => $key => $value
2338
2339 Stores the given C<$value> in the family.
2340
2341 =cut
2342
2343 our $DB;
2344
2345 sub db_init {
2346 unless ($DB) {
2347 $DB = BDB::db_create $DB_ENV;
2348
2349 cf::sync_job {
2350 eval {
2351 $DB->set_flags (BDB::CHKSUM);
2352
2353 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
2354 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
2355 cf::cleanup "db_open(db): $!" if $!;
2356 };
2357 cf::cleanup "db_open(db): $@" if $@;
2358 };
2359 }
2360 }
2361
2362 sub db_get($$) {
2363 my $key = "$_[0]/$_[1]";
2364
2365 cf::sync_job {
2366 BDB::db_get $DB, undef, $key, my $data;
2367
2368 $! ? ()
2369 : $data
2370 }
2371 }
2372
2373 sub db_put($$$) {
2374 BDB::dbreq_pri 4;
2375 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
2376 }
2377
2378 =item cf::cache $id => [$paths...], $processversion => $process
2379
2380 Generic caching function that returns the value of the resource $id,
2381 caching and regenerating as required.
2382
2383 This function can block.
2384
2385 =cut
2386
2387 sub cache {
2388 my ($id, $src, $processversion, $process) = @_;
2389
2390 my $meta =
2391 join "\x00",
2392 $processversion,
2393 map {
2394 aio_stat $_
2395 and Carp::croak "$_: $!";
2396
2397 ($_, (stat _)[7,9])
2398 } @$src;
2399
2400 my $dbmeta = db_get cache => "$id/meta";
2401 if ($dbmeta ne $meta) {
2402 # changed, we may need to process
2403
2404 my @data;
2405 my $md5;
2406
2407 for (0 .. $#$src) {
2408 0 <= aio_load $src->[$_], $data[$_]
2409 or Carp::croak "$src->[$_]: $!";
2410 }
2411
2412 # if processing is expensive, check
2413 # checksum first
2414 if (1) {
2415 $md5 =
2416 join "\x00",
2417 $processversion,
2418 map {
2419 Coro::cede;
2420 ($src->[$_], Digest::MD5::md5_hex $data[$_])
2421 } 0.. $#$src;
2422
2423
2424 my $dbmd5 = db_get cache => "$id/md5";
2425 if ($dbmd5 eq $md5) {
2426 db_put cache => "$id/meta", $meta;
2427
2428 return db_get cache => "$id/data";
2429 }
2430 }
2431
2432 my $t1 = Time::HiRes::time;
2433 my $data = $process->(\@data);
2434 my $t2 = Time::HiRes::time;
2435
2436 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
2437
2438 db_put cache => "$id/data", $data;
2439 db_put cache => "$id/md5" , $md5;
2440 db_put cache => "$id/meta", $meta;
2441
2442 return $data;
2443 }
2444
2445 db_get cache => "$id/data"
2446 }
2447
2448 =item fork_call { }, $args
2449
2450 Executes the given code block with the given arguments in a seperate
2451 process, returning the results. Everything must be serialisable with
2452 Coro::Storable. May, of course, block. Note that the executed sub may
2453 never block itself or use any form of Event handling.
2454
2455 =cut
2456
2457 sub fork_call(&@) {
2458 my ($cb, @args) = @_;
2459
2460 # socketpair my $fh1, my $fh2, Socket::AF_UNIX, Socket::SOCK_STREAM, Socket::PF_UNSPEC
2461 # or die "socketpair: $!";
2462 pipe my $fh1, my $fh2
2463 or die "pipe: $!";
2464
2465 if (my $pid = fork) {
2466 close $fh2;
2467
2468 my $res = (Coro::Handle::unblock $fh1)->readline (undef);
2469 $res = Coro::Storable::thaw $res;
2470
2471 waitpid $pid, 0; # should not block anymore, we expect the child to simply behave
2472
2473 die $$res unless "ARRAY" eq ref $res;
2474
2475 return wantarray ? @$res : $res->[-1];
2476 } else {
2477 reset_signals;
2478 local $SIG{__WARN__};
2479 local $SIG{__DIE__};
2480 eval {
2481 close $fh1;
2482
2483 my @res = eval { $cb->(@args) };
2484 syswrite $fh2, Coro::Storable::freeze +($@ ? \"$@" : \@res);
2485 };
2486
2487 warn $@ if $@;
2488 _exit 0;
2489 }
2490 }
2491
2492
2493
2494 #############################################################################
2495 # the server's init and main functions
2496
2497 sub load_facedata($) {
2498 my ($path) = @_;
2499
2500 warn "loading facedata from $path\n";
2501
2502 my $facedata;
2503 0 < aio_load $path, $facedata
2504 or die "$path: $!";
2505
2506 $facedata = Coro::Storable::thaw $facedata;
2507
2508 $facedata->{version} == 2
2509 or cf::cleanup "$path: version mismatch, cannot proceed.";
2510
2511 {
2512 my $faces = $facedata->{faceinfo};
2513
2514 while (my ($face, $info) = each %$faces) {
2515 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2516 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2517 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2518 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2519 Coro::cede;
2520 }
2521
2522 while (my ($face, $info) = each %$faces) {
2523 next unless $info->{smooth};
2524 my $idx = cf::face::find $face
2525 or next;
2526 if (my $smooth = cf::face::find $info->{smooth}) {
2527 cf::face::set_smooth $idx, $smooth, $info->{smoothlevel};
2528 } else {
2529 warn "smooth face '$info->{smooth}' not found for face '$face'";
2530 }
2531 Coro::cede;
2532 }
2533 }
2534
2535 {
2536 my $anims = $facedata->{animinfo};
2537
2538 while (my ($anim, $info) = each %$anims) {
2539 cf::anim::set $anim, $info->{frames}, $info->{facings};
2540 Coro::cede;
2541 }
2542
2543 cf::anim::invalidate_all; # d'oh
2544 }
2545
2546 1
2547 }
2548
2549 sub reload_regions {
2550 load_resource_file "$MAPDIR/regions"
2551 or die "unable to load regions file\n";
2552 }
2553
2554 sub reload_facedata {
2555 load_facedata "$DATADIR/facedata"
2556 or die "unable to load facedata\n";
2557 }
2558
2559 sub reload_archetypes {
2560 load_resource_file "$DATADIR/archetypes"
2561 or die "unable to load archetypes\n";
2562 }
2563
2564 sub reload_treasures {
2565 load_resource_file "$DATADIR/treasures"
2566 or die "unable to load treasurelists\n";
2567 }
2568
2569 sub reload_resources {
2570 warn "reloading resource files...\n";
2571
2572 reload_regions;
2573 reload_facedata;
2574 reload_archetypes;
2575 reload_treasures;
2576
2577 warn "finished reloading resource files\n";
2578 }
2579
2580 sub init {
2581 reload_resources;
2582 }
2583
2584 sub cfg_load {
2585 open my $fh, "<:utf8", "$CONFDIR/config"
2586 or return;
2587
2588 local $/;
2589 *CFG = YAML::Syck::Load <$fh>;
2590
2591 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2592
2593 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2594 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2595
2596 if (exists $CFG{mlockall}) {
2597 eval {
2598 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2599 and die "WARNING: m(un)lockall failed: $!\n";
2600 };
2601 warn $@ if $@;
2602 }
2603 }
2604
2605 sub main {
2606 # we must not ever block the main coroutine
2607 local $Coro::idle = sub {
2608 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2609 (async {
2610 Event::one_event;
2611 })->prio (Coro::PRIO_MAX);
2612 };
2613
2614 cfg_load;
2615 db_init;
2616 load_extensions;
2617
2618 $TICK_WATCHER->start;
2619 Event::loop;
2620 }
2621
2622 #############################################################################
2623 # initialisation and cleanup
2624
2625 # install some emergency cleanup handlers
2626 BEGIN {
2627 for my $signal (qw(INT HUP TERM)) {
2628 Event->signal (
2629 reentrant => 0,
2630 data => WF_AUTOCANCEL,
2631 signal => $signal,
2632 prio => 0,
2633 cb => sub {
2634 cf::cleanup "SIG$signal";
2635 },
2636 );
2637 }
2638 }
2639
2640 sub emergency_save() {
2641 my $freeze_guard = cf::freeze_mainloop;
2642
2643 warn "enter emergency perl save\n";
2644
2645 cf::sync_job {
2646 # use a peculiar iteration method to avoid tripping on perl
2647 # refcount bugs in for. also avoids problems with players
2648 # and maps saved/destroyed asynchronously.
2649 warn "begin emergency player save\n";
2650 for my $login (keys %cf::PLAYER) {
2651 my $pl = $cf::PLAYER{$login} or next;
2652 $pl->valid or next;
2653 $pl->save;
2654 }
2655 warn "end emergency player save\n";
2656
2657 warn "begin emergency map save\n";
2658 for my $path (keys %cf::MAP) {
2659 my $map = $cf::MAP{$path} or next;
2660 $map->valid or next;
2661 $map->save;
2662 }
2663 warn "end emergency map save\n";
2664
2665 warn "begin emergency database checkpoint\n";
2666 BDB::db_env_txn_checkpoint $DB_ENV;
2667 warn "end emergency database checkpoint\n";
2668 };
2669
2670 warn "leave emergency perl save\n";
2671 }
2672
2673 sub post_cleanup {
2674 my ($make_core) = @_;
2675
2676 warn Carp::longmess "post_cleanup backtrace"
2677 if $make_core;
2678 }
2679
2680 sub do_reload_perl() {
2681 # can/must only be called in main
2682 if ($Coro::current != $Coro::main) {
2683 warn "can only reload from main coroutine";
2684 return;
2685 }
2686
2687 warn "reloading...";
2688
2689 warn "entering sync_job";
2690
2691 cf::sync_job {
2692 cf::write_runtime; # external watchdog should not bark
2693 cf::emergency_save;
2694 cf::write_runtime; # external watchdog should not bark
2695
2696 warn "syncing database to disk";
2697 BDB::db_env_txn_checkpoint $DB_ENV;
2698
2699 # if anything goes wrong in here, we should simply crash as we already saved
2700
2701 warn "cancelling all WF_AUTOCANCEL watchers";
2702 for (Event::all_watchers) {
2703 $_->cancel if $_->data & WF_AUTOCANCEL;
2704 }
2705
2706 warn "flushing outstanding aio requests";
2707 for (;;) {
2708 BDB::flush;
2709 IO::AIO::flush;
2710 Coro::cede;
2711 last unless IO::AIO::nreqs || BDB::nreqs;
2712 warn "iterate...";
2713 }
2714
2715 ++$RELOAD;
2716
2717 warn "cancelling all extension coros";
2718 $_->cancel for values %EXT_CORO;
2719 %EXT_CORO = ();
2720
2721 warn "removing commands";
2722 %COMMAND = ();
2723
2724 warn "removing ext commands";
2725 %EXTCMD = ();
2726
2727 warn "unloading/nuking all extensions";
2728 for my $pkg (@EXTS) {
2729 warn "... unloading $pkg";
2730
2731 if (my $cb = $pkg->can ("unload")) {
2732 eval {
2733 $cb->($pkg);
2734 1
2735 } or warn "$pkg unloaded, but with errors: $@";
2736 }
2737
2738 warn "... nuking $pkg";
2739 Symbol::delete_package $pkg;
2740 }
2741
2742 warn "unloading all perl modules loaded from $LIBDIR";
2743 while (my ($k, $v) = each %INC) {
2744 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2745
2746 warn "... unloading $k";
2747 delete $INC{$k};
2748
2749 $k =~ s/\.pm$//;
2750 $k =~ s/\//::/g;
2751
2752 if (my $cb = $k->can ("unload_module")) {
2753 $cb->();
2754 }
2755
2756 Symbol::delete_package $k;
2757 }
2758
2759 warn "getting rid of safe::, as good as possible";
2760 Symbol::delete_package "safe::$_"
2761 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2762
2763 warn "unloading cf.pm \"a bit\"";
2764 delete $INC{"cf.pm"};
2765 delete $INC{"cf/pod.pm"};
2766
2767 # don't, removes xs symbols, too,
2768 # and global variables created in xs
2769 #Symbol::delete_package __PACKAGE__;
2770
2771 warn "unload completed, starting to reload now";
2772
2773 warn "reloading cf.pm";
2774 require cf;
2775 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2776
2777 warn "loading config and database again";
2778 cf::cfg_load;
2779
2780 warn "loading extensions";
2781 cf::load_extensions;
2782
2783 warn "reattaching attachments to objects/players";
2784 _global_reattach; # objects, sockets
2785 warn "reattaching attachments to maps";
2786 reattach $_ for values %MAP;
2787 warn "reattaching attachments to players";
2788 reattach $_ for values %PLAYER;
2789
2790 warn "leaving sync_job";
2791
2792 1
2793 } or do {
2794 warn $@;
2795 warn "error while reloading, exiting.";
2796 exit 1;
2797 };
2798
2799 warn "reloaded";
2800 };
2801
2802 our $RELOAD_WATCHER; # used only during reload
2803
2804 sub reload_perl() {
2805 # doing reload synchronously and two reloads happen back-to-back,
2806 # coro crashes during coro_state_free->destroy here.
2807
2808 $RELOAD_WATCHER ||= Event->timer (
2809 reentrant => 0,
2810 after => 0,
2811 data => WF_AUTOCANCEL,
2812 cb => sub {
2813 do_reload_perl;
2814 undef $RELOAD_WATCHER;
2815 },
2816 );
2817 }
2818
2819 register_command "reload" => sub {
2820 my ($who, $arg) = @_;
2821
2822 if ($who->flag (FLAG_WIZ)) {
2823 $who->message ("reloading server.");
2824 async { reload_perl };
2825 }
2826 };
2827
2828 unshift @INC, $LIBDIR;
2829
2830 my $bug_warning = 0;
2831
2832 our @WAIT_FOR_TICK;
2833 our @WAIT_FOR_TICK_BEGIN;
2834
2835 sub wait_for_tick {
2836 return unless $TICK_WATCHER->is_active;
2837 return if $Coro::current == $Coro::main;
2838
2839 my $signal = new Coro::Signal;
2840 push @WAIT_FOR_TICK, $signal;
2841 $signal->wait;
2842 }
2843
2844 sub wait_for_tick_begin {
2845 return unless $TICK_WATCHER->is_active;
2846 return if $Coro::current == $Coro::main;
2847
2848 my $signal = new Coro::Signal;
2849 push @WAIT_FOR_TICK_BEGIN, $signal;
2850 $signal->wait;
2851 }
2852
2853 $TICK_WATCHER = Event->timer (
2854 reentrant => 0,
2855 parked => 1,
2856 prio => 0,
2857 at => $NEXT_TICK || $TICK,
2858 data => WF_AUTOCANCEL,
2859 cb => sub {
2860 if ($Coro::current != $Coro::main) {
2861 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
2862 unless ++$bug_warning > 10;
2863 return;
2864 }
2865
2866 $NOW = $tick_start = Event::time;
2867
2868 cf::server_tick; # one server iteration
2869
2870 $RUNTIME += $TICK;
2871 $NEXT_TICK += $TICK;
2872
2873 if ($NOW >= $NEXT_RUNTIME_WRITE) {
2874 $NEXT_RUNTIME_WRITE = $NOW + 10;
2875 Coro::async_pool {
2876 write_runtime
2877 or warn "ERROR: unable to write runtime file: $!";
2878 };
2879 }
2880
2881 # my $AFTER = Event::time;
2882 # warn $AFTER - $NOW;#d#
2883
2884 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
2885 $sig->send;
2886 }
2887 while (my $sig = shift @WAIT_FOR_TICK) {
2888 $sig->send;
2889 }
2890
2891 $NOW = Event::time;
2892
2893 # if we are delayed by four ticks or more, skip them all
2894 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
2895
2896 $TICK_WATCHER->at ($NEXT_TICK);
2897 $TICK_WATCHER->start;
2898
2899 $LOAD = ($NOW - $tick_start) / $TICK;
2900 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
2901
2902 _post_tick;
2903
2904
2905 },
2906 );
2907
2908 {
2909 BDB::max_poll_time $TICK * 0.1;
2910 $BDB_POLL_WATCHER = Event->io (
2911 reentrant => 0,
2912 fd => BDB::poll_fileno,
2913 poll => 'r',
2914 prio => 0,
2915 data => WF_AUTOCANCEL,
2916 cb => \&BDB::poll_cb,
2917 );
2918 BDB::min_parallel 8;
2919
2920 BDB::set_sync_prepare {
2921 my $status;
2922 my $current = $Coro::current;
2923 (
2924 sub {
2925 $status = $!;
2926 $current->ready; undef $current;
2927 },
2928 sub {
2929 Coro::schedule while defined $current;
2930 $! = $status;
2931 },
2932 )
2933 };
2934
2935 unless ($DB_ENV) {
2936 $DB_ENV = BDB::db_env_create;
2937
2938 cf::sync_job {
2939 eval {
2940 BDB::db_env_open
2941 $DB_ENV,
2942 $BDBDIR,
2943 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
2944 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
2945 0666;
2946
2947 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
2948
2949 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
2950 $DB_ENV->set_lk_detect;
2951 };
2952
2953 cf::cleanup "db_env_open(db): $@" if $@;
2954 };
2955 }
2956 }
2957
2958 {
2959 IO::AIO::min_parallel 8;
2960
2961 undef $Coro::AIO::WATCHER;
2962 IO::AIO::max_poll_time $TICK * 0.1;
2963 $AIO_POLL_WATCHER = Event->io (
2964 reentrant => 0,
2965 data => WF_AUTOCANCEL,
2966 fd => IO::AIO::poll_fileno,
2967 poll => 'r',
2968 prio => 6,
2969 cb => \&IO::AIO::poll_cb,
2970 );
2971 }
2972
2973 my $_log_backtrace;
2974
2975 sub _log_backtrace {
2976 my ($msg, @addr) = @_;
2977
2978 $msg =~ s/\n//;
2979
2980 # limit the # of concurrent backtraces
2981 if ($_log_backtrace < 2) {
2982 ++$_log_backtrace;
2983 async {
2984 my @bt = fork_call {
2985 @addr = map { sprintf "%x", $_ } @addr;
2986 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
2987 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
2988 or die "addr2line: $!";
2989
2990 my @funcs;
2991 my @res = <$fh>;
2992 chomp for @res;
2993 while (@res) {
2994 my ($func, $line) = splice @res, 0, 2, ();
2995 push @funcs, "[$func] $line";
2996 }
2997
2998 @funcs
2999 };
3000
3001 LOG llevInfo, "[ABT] $msg\n";
3002 LOG llevInfo, "[ABT] $_\n" for @bt;
3003 --$_log_backtrace;
3004 };
3005 } else {
3006 LOG llevInfo, "[ABT] $msg\n";
3007 LOG llevInfo, "[ABT] [suppressed]\n";
3008 }
3009 }
3010
3011 # load additional modules
3012 use cf::pod;
3013
3014 END { cf::emergency_save }
3015
3016 1
3017