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Revision: 1.283
Committed: Sun Jun 24 04:09:29 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.282: +74 -1 lines
Log Message:
first rough cut of msg rewriting, introducing cfpod, a haxored pod variant for crossfire messgaes. where will it end?

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.61 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24
25 use BDB ();
26 use Data::Dumper;
27 use Digest::MD5;
28 use Fcntl;
29 use YAML::Syck ();
30 use IO::AIO 2.32 ();
31 use Time::HiRes;
32 use Compress::LZF;
33
34 # configure various modules to our taste
35 #
36 $Storable::canonical = 1; # reduce rsync transfers
37 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
38 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
39
40 $Event::Eval = 1; # no idea why this is required, but it is
41
42 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
43 $YAML::Syck::ImplicitUnicode = 1;
44
45 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
46
47 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
48
49 our %COMMAND = ();
50 our %COMMAND_TIME = ();
51
52 our @EXTS = (); # list of extension package names
53 our %EXTCMD = ();
54 our %EXT_CORO = (); # coroutines bound to extensions
55 our %EXT_MAP = (); # pluggable maps
56
57 our $RELOAD; # number of reloads so far
58 our @EVENT;
59
60 our $CONFDIR = confdir;
61 our $DATADIR = datadir;
62 our $LIBDIR = "$DATADIR/ext";
63 our $PODDIR = "$DATADIR/pod";
64 our $MAPDIR = "$DATADIR/" . mapdir;
65 our $LOCALDIR = localdir;
66 our $TMPDIR = "$LOCALDIR/" . tmpdir;
67 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
68 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
69 our $RANDOMDIR = "$LOCALDIR/random";
70 our $BDBDIR = "$LOCALDIR/db";
71
72 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
73 our $TICK_WATCHER;
74 our $AIO_POLL_WATCHER;
75 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
76 our $NEXT_TICK;
77 our $NOW;
78 our $USE_FSYNC = 1; # use fsync to write maps - default off
79
80 our $BDB_POLL_WATCHER;
81 our $DB_ENV;
82
83 our %CFG;
84
85 our $UPTIME; $UPTIME ||= time;
86 our $RUNTIME;
87
88 our %PLAYER; # all users
89 our %MAP; # all maps
90 our $LINK_MAP; # the special {link} map, which is always available
91
92 # used to convert map paths into valid unix filenames by replacing / by ∕
93 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
94
95 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
96 our $LOADAVG; # same thing, but with alpha-smoothing
97 our $tick_start; # for load detecting purposes
98
99 binmode STDOUT;
100 binmode STDERR;
101
102 # read virtual server time, if available
103 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
104 open my $fh, "<", "$LOCALDIR/runtime"
105 or die "unable to read runtime file: $!";
106 $RUNTIME = <$fh> + 0.;
107 }
108
109 mkdir $_
110 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
111
112 our $EMERGENCY_POSITION;
113
114 sub cf::map::normalise;
115
116 #############################################################################
117
118 =head2 GLOBAL VARIABLES
119
120 =over 4
121
122 =item $cf::UPTIME
123
124 The timestamp of the server start (so not actually an uptime).
125
126 =item $cf::RUNTIME
127
128 The time this server has run, starts at 0 and is increased by $cf::TICK on
129 every server tick.
130
131 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
132 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
133 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
134
135 Various directories - "/etc", read-only install directory, perl-library
136 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
137 unique-items directory, player file directory, random maps directory and
138 database environment.
139
140 =item $cf::NOW
141
142 The time of the last (current) server tick.
143
144 =item $cf::TICK
145
146 The interval between server ticks, in seconds.
147
148 =item $cf::LOADAVG
149
150 The current CPU load on the server (alpha-smoothed), as a value between 0
151 (none) and 1 (overloaded), indicating how much time is spent on processing
152 objects per tick. Healthy values are < 0.5.
153
154 =item $cf::LOAD
155
156 The raw value load value from the last tick.
157
158 =item %cf::CFG
159
160 Configuration for the server, loaded from C</etc/crossfire/config>, or
161 from wherever your confdir points to.
162
163 =item cf::wait_for_tick, cf::wait_for_tick_begin
164
165 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
166 returns directly I<after> the tick processing (and consequently, can only wake one process
167 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
168
169 =back
170
171 =cut
172
173 BEGIN {
174 *CORE::GLOBAL::warn = sub {
175 my $msg = join "", @_;
176
177 $msg .= "\n"
178 unless $msg =~ /\n$/;
179
180 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
181
182 utf8::encode $msg;
183 LOG llevError, $msg;
184 };
185 }
186
187 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
188 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
189 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
190 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
191 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
192 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
193 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
194
195 # we bless all objects into (empty) derived classes to force a method lookup
196 # within the Safe compartment.
197 for my $pkg (qw(
198 cf::global cf::attachable
199 cf::object cf::object::player
200 cf::client cf::player
201 cf::arch cf::living
202 cf::map cf::party cf::region
203 )) {
204 no strict 'refs';
205 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
206 }
207
208 $Event::DIED = sub {
209 warn "error in event callback: @_";
210 };
211
212 #############################################################################
213
214 =head2 UTILITY FUNCTIONS
215
216 =over 4
217
218 =item dumpval $ref
219
220 =cut
221
222 sub dumpval {
223 eval {
224 local $SIG{__DIE__};
225 my $d;
226 if (1) {
227 $d = new Data::Dumper([$_[0]], ["*var"]);
228 $d->Terse(1);
229 $d->Indent(2);
230 $d->Quotekeys(0);
231 $d->Useqq(1);
232 #$d->Bless(...);
233 $d->Seen($_[1]) if @_ > 1;
234 $d = $d->Dump();
235 }
236 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
237 $d
238 } || "[unable to dump $_[0]: '$@']";
239 }
240
241 use JSON::XS qw(to_json from_json); # TODO# replace by JSON::PC once working
242
243 =item $ref = cf::from_json $json
244
245 Converts a JSON string into the corresponding perl data structure.
246
247 =item $json = cf::to_json $ref
248
249 Converts a perl data structure into its JSON representation.
250
251 =item cf::lock_wait $string
252
253 Wait until the given lock is available. See cf::lock_acquire.
254
255 =item my $lock = cf::lock_acquire $string
256
257 Wait until the given lock is available and then acquires it and returns
258 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
259 for example when the coroutine gets canceled), the lock is automatically
260 returned.
261
262 Lock names should begin with a unique identifier (for example, cf::map::find
263 uses map_find and cf::map::load uses map_load).
264
265 =item $locked = cf::lock_active $string
266
267 Return true if the lock is currently active, i.e. somebody has locked it.
268
269 =cut
270
271 our %LOCK;
272
273 sub lock_wait($) {
274 my ($key) = @_;
275
276 # wait for lock, if any
277 while ($LOCK{$key}) {
278 push @{ $LOCK{$key} }, $Coro::current;
279 Coro::schedule;
280 }
281 }
282
283 sub lock_acquire($) {
284 my ($key) = @_;
285
286 # wait, to be sure we are not locked
287 lock_wait $key;
288
289 $LOCK{$key} = [];
290
291 Coro::guard {
292 # wake up all waiters, to be on the safe side
293 $_->ready for @{ delete $LOCK{$key} };
294 }
295 }
296
297 sub lock_active($) {
298 my ($key) = @_;
299
300 ! ! $LOCK{$key}
301 }
302
303 sub freeze_mainloop {
304 return unless $TICK_WATCHER->is_active;
305
306 my $guard = Coro::guard {
307 $TICK_WATCHER->start;
308 };
309 $TICK_WATCHER->stop;
310 $guard
311 }
312
313 =item cf::async { BLOCK }
314
315 Currently the same as Coro::async_pool, meaning you cannot use
316 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
317 thing you are allowed to do is call C<prio> on it.
318
319 =cut
320
321 BEGIN { *async = \&Coro::async_pool }
322
323 =item cf::sync_job { BLOCK }
324
325 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
326 is always able to handle events or runnable, as Crossfire TRT is only
327 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
328 acceptable.
329
330 If it must be done, put the blocking parts into C<sync_job>. This will run
331 the given BLOCK in another coroutine while waiting for the result. The
332 server will be frozen during this time, so the block should either finish
333 fast or be very important.
334
335 =cut
336
337 sub sync_job(&) {
338 my ($job) = @_;
339
340 if ($Coro::current == $Coro::main) {
341 my $time = Event::time;
342
343 # this is the main coro, too bad, we have to block
344 # till the operation succeeds, freezing the server :/
345
346 # TODO: use suspend/resume instead
347 # (but this is cancel-safe)
348 my $freeze_guard = freeze_mainloop;
349
350 my $busy = 1;
351 my @res;
352
353 (async {
354 @res = eval { $job->() };
355 warn $@ if $@;
356 undef $busy;
357 })->prio (Coro::PRIO_MAX);
358
359 while ($busy) {
360 Coro::cede or Event::one_event;
361 }
362
363 $time = Event::time - $time;
364
365 LOG llevError | logBacktrace, Carp::longmess "long sync job"
366 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
367
368 $tick_start += $time; # do not account sync jobs to server load
369
370 wantarray ? @res : $res[0]
371 } else {
372 # we are in another coroutine, how wonderful, everything just works
373
374 $job->()
375 }
376 }
377
378 =item $coro = cf::async_ext { BLOCK }
379
380 Like async, but this coro is automatically being canceled when the
381 extension calling this is being unloaded.
382
383 =cut
384
385 sub async_ext(&) {
386 my $cb = shift;
387
388 my $coro = &Coro::async ($cb);
389
390 $coro->on_destroy (sub {
391 delete $EXT_CORO{$coro+0};
392 });
393 $EXT_CORO{$coro+0} = $coro;
394
395 $coro
396 }
397
398 =item fork_call { }, $args
399
400 Executes the given code block with the given arguments in a seperate
401 process, returning the results. Everything must be serialisable with
402 Coro::Storable. May, of course, block. Note that the executed sub may
403 never block itself or use any form of Event handling.
404
405 =cut
406
407 sub fork_call(&@) {
408 my ($cb, @args) = @_;
409
410 # socketpair my $fh1, my $fh2, Socket::AF_UNIX, Socket::SOCK_STREAM, Socket::PF_UNSPEC
411 # or die "socketpair: $!";
412 pipe my $fh1, my $fh2
413 or die "pipe: $!";
414
415 if (my $pid = fork) {
416 close $fh2;
417
418 my $res = (Coro::Handle::unblock $fh1)->readline (undef);
419 $res = Coro::Storable::thaw $res;
420
421 waitpid $pid, 0; # should not block anymore, we expect the child to simply behave
422
423 die $$res unless "ARRAY" eq ref $res;
424
425 return wantarray ? @$res : $res->[-1];
426 } else {
427 reset_signals;
428 local $SIG{__WARN__};
429 local $SIG{__DIE__};
430 eval {
431 close $fh1;
432
433 my @res = eval { $cb->(@args) };
434 syswrite $fh2, Coro::Storable::freeze +($@ ? \"$@" : \@res);
435 };
436
437 warn $@ if $@;
438 _exit 0;
439 }
440 }
441
442 =item $value = cf::db_get $family => $key
443
444 Returns a single value from the environment database.
445
446 =item cf::db_put $family => $key => $value
447
448 Stores the given C<$value> in the family. It can currently store binary
449 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
450
451 =cut
452
453 our $DB;
454
455 sub db_init {
456 unless ($DB) {
457 $DB = BDB::db_create $DB_ENV;
458
459 cf::sync_job {
460 eval {
461 $DB->set_flags (BDB::CHKSUM);
462
463 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
464 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
465 cf::cleanup "db_open(db): $!" if $!;
466 };
467 cf::cleanup "db_open(db): $@" if $@;
468 };
469 }
470 }
471
472 sub db_get($$) {
473 my $key = "$_[0]/$_[1]";
474
475 cf::sync_job {
476 BDB::db_get $DB, undef, $key, my $data;
477
478 $! ? ()
479 : $data
480 }
481 }
482
483 sub db_put($$$) {
484 BDB::dbreq_pri 4;
485 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
486 }
487
488 =item cf::cache $id => [$paths...], $processversion => $process
489
490 Generic caching function that returns the value of the resource $id,
491 caching and regenerating as required.
492
493 This function can block.
494
495 =cut
496
497 sub cache {
498 my ($id, $src, $processversion, $process) = @_;
499
500 my $meta =
501 join "\x00",
502 $processversion,
503 map {
504 aio_stat $_
505 and Carp::croak "$_: $!";
506
507 ($_, (stat _)[7,9])
508 } @$src;
509
510 my $dbmeta = db_get cache => "$id/meta";
511 if ($dbmeta ne $meta) {
512 # changed, we may need to process
513
514 my @data;
515 my $md5;
516
517 for (0 .. $#$src) {
518 0 <= aio_load $src->[$_], $data[$_]
519 or Carp::croak "$src->[$_]: $!";
520 }
521
522 # if processing is expensive, check
523 # checksum first
524 if (1) {
525 $md5 =
526 join "\x00",
527 $processversion,
528 map {
529 Coro::cede;
530 ($src->[$_], Digest::MD5::md5_hex $data[$_])
531 } 0.. $#$src;
532
533
534 my $dbmd5 = db_get cache => "$id/md5";
535 if ($dbmd5 eq $md5) {
536 db_put cache => "$id/meta", $meta;
537
538 return db_get cache => "$id/data";
539 }
540 }
541
542 my $t1 = Time::HiRes::time;
543 my $data = $process->(\@data);
544 my $t2 = Time::HiRes::time;
545
546 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
547
548 db_put cache => "$id/data", $data;
549 db_put cache => "$id/md5" , $md5;
550 db_put cache => "$id/meta", $meta;
551
552 return $data;
553 }
554
555 db_get cache => "$id/data"
556 }
557
558 =item cf::datalog type => key => value, ...
559
560 Log a datalog packet of the given type with the given key-value pairs.
561
562 =cut
563
564 sub datalog($@) {
565 my ($type, %kv) = @_;
566 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
567 }
568
569 =back
570
571 =cut
572
573 #############################################################################
574
575 =head2 ATTACHABLE OBJECTS
576
577 Many objects in crossfire are so-called attachable objects. That means you can
578 attach callbacks/event handlers (a collection of which is called an "attachment")
579 to it. All such attachable objects support the following methods.
580
581 In the following description, CLASS can be any of C<global>, C<object>
582 C<player>, C<client> or C<map> (i.e. the attachable objects in
583 Crossfire TRT).
584
585 =over 4
586
587 =item $attachable->attach ($attachment, key => $value...)
588
589 =item $attachable->detach ($attachment)
590
591 Attach/detach a pre-registered attachment to a specific object and give it
592 the specified key/value pairs as arguments.
593
594 Example, attach a minesweeper attachment to the given object, making it a
595 10x10 minesweeper game:
596
597 $obj->attach (minesweeper => width => 10, height => 10);
598
599 =item $bool = $attachable->attached ($name)
600
601 Checks wether the named attachment is currently attached to the object.
602
603 =item cf::CLASS->attach ...
604
605 =item cf::CLASS->detach ...
606
607 Define an anonymous attachment and attach it to all objects of the given
608 CLASS. See the next function for an explanation of its arguments.
609
610 You can attach to global events by using the C<cf::global> class.
611
612 Example, log all player logins:
613
614 cf::player->attach (
615 on_login => sub {
616 my ($pl) = @_;
617 ...
618 },
619 );
620
621 Example, attach to the jeweler skill:
622
623 cf::object->attach (
624 type => cf::SKILL,
625 subtype => cf::SK_JEWELER,
626 on_use_skill => sub {
627 my ($sk, $ob, $part, $dir, $msg) = @_;
628 ...
629 },
630 );
631
632 =item cf::CLASS::attachment $name, ...
633
634 Register an attachment by C<$name> through which attachable objects of the
635 given CLASS can refer to this attachment.
636
637 Some classes such as crossfire maps and objects can specify attachments
638 that are attached at load/instantiate time, thus the need for a name.
639
640 These calls expect any number of the following handler/hook descriptions:
641
642 =over 4
643
644 =item prio => $number
645
646 Set the priority for all following handlers/hooks (unless overwritten
647 by another C<prio> setting). Lower priority handlers get executed
648 earlier. The default priority is C<0>, and many built-in handlers are
649 registered at priority C<-1000>, so lower priorities should not be used
650 unless you know what you are doing.
651
652 =item type => $type
653
654 (Only for C<< cf::object->attach >> calls), limits the attachment to the
655 given type of objects only (the additional parameter C<subtype> can be
656 used to further limit to the given subtype).
657
658 =item on_I<event> => \&cb
659
660 Call the given code reference whenever the named event happens (event is
661 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
662 handlers are recognised generally depends on the type of object these
663 handlers attach to).
664
665 See F<include/eventinc.h> for the full list of events supported, and their
666 class.
667
668 =item package => package::
669
670 Look for sub functions of the name C<< on_I<event> >> in the given
671 package and register them. Only handlers for eevents supported by the
672 object/class are recognised.
673
674 =back
675
676 Example, define an attachment called "sockpuppet" that calls the given
677 event handler when a monster attacks:
678
679 cf::object::attachment sockpuppet =>
680 on_skill_attack => sub {
681 my ($self, $victim) = @_;
682 ...
683 }
684 }
685
686 =item $attachable->valid
687
688 Just because you have a perl object does not mean that the corresponding
689 C-level object still exists. If you try to access an object that has no
690 valid C counterpart anymore you get an exception at runtime. This method
691 can be used to test for existence of the C object part without causing an
692 exception.
693
694 =cut
695
696 # the following variables are defined in .xs and must not be re-created
697 our @CB_GLOBAL = (); # registry for all global events
698 our @CB_ATTACHABLE = (); # registry for all attachables
699 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
700 our @CB_PLAYER = ();
701 our @CB_CLIENT = ();
702 our @CB_TYPE = (); # registry for type (cf-object class) based events
703 our @CB_MAP = ();
704
705 my %attachment;
706
707 sub cf::attachable::thawer_merge {
708 # simply override everything except _meta
709 local $_[0]{_meta};
710 %{$_[0]} = %{$_[1]};
711 }
712
713 sub _attach_cb($$$$) {
714 my ($registry, $event, $prio, $cb) = @_;
715
716 use sort 'stable';
717
718 $cb = [$prio, $cb];
719
720 @{$registry->[$event]} = sort
721 { $a->[0] cmp $b->[0] }
722 @{$registry->[$event] || []}, $cb;
723 }
724
725 # hack
726 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
727
728 # attach handles attaching event callbacks
729 # the only thing the caller has to do is pass the correct
730 # registry (== where the callback attaches to).
731 sub _attach {
732 my ($registry, $klass, @arg) = @_;
733
734 my $object_type;
735 my $prio = 0;
736 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
737
738 #TODO: get rid of this hack
739 if ($attachable_klass{$klass}) {
740 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
741 }
742
743 while (@arg) {
744 my $type = shift @arg;
745
746 if ($type eq "prio") {
747 $prio = shift @arg;
748
749 } elsif ($type eq "type") {
750 $object_type = shift @arg;
751 $registry = $CB_TYPE[$object_type] ||= [];
752
753 } elsif ($type eq "subtype") {
754 defined $object_type or Carp::croak "subtype specified without type";
755 my $object_subtype = shift @arg;
756 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
757
758 } elsif ($type eq "package") {
759 my $pkg = shift @arg;
760
761 while (my ($name, $id) = each %cb_id) {
762 if (my $cb = $pkg->can ($name)) {
763 _attach_cb $registry, $id, $prio, $cb;
764 }
765 }
766
767 } elsif (exists $cb_id{$type}) {
768 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
769
770 } elsif (ref $type) {
771 warn "attaching objects not supported, ignoring.\n";
772
773 } else {
774 shift @arg;
775 warn "attach argument '$type' not supported, ignoring.\n";
776 }
777 }
778 }
779
780 sub _object_attach {
781 my ($obj, $name, %arg) = @_;
782
783 return if exists $obj->{_attachment}{$name};
784
785 if (my $attach = $attachment{$name}) {
786 my $registry = $obj->registry;
787
788 for (@$attach) {
789 my ($klass, @attach) = @$_;
790 _attach $registry, $klass, @attach;
791 }
792
793 $obj->{$name} = \%arg;
794 } else {
795 warn "object uses attachment '$name' which is not available, postponing.\n";
796 }
797
798 $obj->{_attachment}{$name} = undef;
799 }
800
801 sub cf::attachable::attach {
802 if (ref $_[0]) {
803 _object_attach @_;
804 } else {
805 _attach shift->_attach_registry, @_;
806 }
807 _recalc_want;
808 };
809
810 # all those should be optimised
811 sub cf::attachable::detach {
812 my ($obj, $name) = @_;
813
814 if (ref $obj) {
815 delete $obj->{_attachment}{$name};
816 reattach ($obj);
817 } else {
818 Carp::croak "cannot, currently, detach class attachments";
819 }
820 _recalc_want;
821 };
822
823 sub cf::attachable::attached {
824 my ($obj, $name) = @_;
825
826 exists $obj->{_attachment}{$name}
827 }
828
829 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
830 eval "#line " . __LINE__ . " 'cf.pm'
831 sub cf::\L$klass\E::_attach_registry {
832 (\\\@CB_$klass, KLASS_$klass)
833 }
834
835 sub cf::\L$klass\E::attachment {
836 my \$name = shift;
837
838 \$attachment{\$name} = [[KLASS_$klass, \@_]];
839 }
840 ";
841 die if $@;
842 }
843
844 our $override;
845 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
846
847 sub override {
848 $override = 1;
849 @invoke_results = ();
850 }
851
852 sub do_invoke {
853 my $event = shift;
854 my $callbacks = shift;
855
856 @invoke_results = ();
857
858 local $override;
859
860 for (@$callbacks) {
861 eval { &{$_->[1]} };
862
863 if ($@) {
864 warn "$@";
865 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
866 override;
867 }
868
869 return 1 if $override;
870 }
871
872 0
873 }
874
875 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
876
877 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
878
879 Generate an object-specific event with the given arguments.
880
881 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
882 removed in future versions), and there is no public API to access override
883 results (if you must, access C<@cf::invoke_results> directly).
884
885 =back
886
887 =cut
888
889 #############################################################################
890 # object support
891
892 sub reattach {
893 # basically do the same as instantiate, without calling instantiate
894 my ($obj) = @_;
895
896 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
897
898 my $registry = $obj->registry;
899
900 @$registry = ();
901
902 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
903
904 for my $name (keys %{ $obj->{_attachment} || {} }) {
905 if (my $attach = $attachment{$name}) {
906 for (@$attach) {
907 my ($klass, @attach) = @$_;
908 _attach $registry, $klass, @attach;
909 }
910 } else {
911 warn "object uses attachment '$name' that is not available, postponing.\n";
912 }
913 }
914 }
915
916 cf::attachable->attach (
917 prio => -1000000,
918 on_instantiate => sub {
919 my ($obj, $data) = @_;
920
921 $data = from_json $data;
922
923 for (@$data) {
924 my ($name, $args) = @$_;
925
926 $obj->attach ($name, %{$args || {} });
927 }
928 },
929 on_reattach => \&reattach,
930 on_clone => sub {
931 my ($src, $dst) = @_;
932
933 @{$dst->registry} = @{$src->registry};
934
935 %$dst = %$src;
936
937 %{$dst->{_attachment}} = %{$src->{_attachment}}
938 if exists $src->{_attachment};
939 },
940 );
941
942 sub object_freezer_save {
943 my ($filename, $rdata, $objs) = @_;
944
945 sync_job {
946 if (length $$rdata) {
947 warn sprintf "saving %s (%d,%d)\n",
948 $filename, length $$rdata, scalar @$objs;
949
950 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
951 chmod SAVE_MODE, $fh;
952 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
953 aio_fsync $fh if $cf::USE_FSYNC;
954 close $fh;
955
956 if (@$objs) {
957 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
958 chmod SAVE_MODE, $fh;
959 my $data = Storable::nfreeze { version => 1, objs => $objs };
960 aio_write $fh, 0, (length $data), $data, 0;
961 aio_fsync $fh if $cf::USE_FSYNC;
962 close $fh;
963 aio_rename "$filename.pst~", "$filename.pst";
964 }
965 } else {
966 aio_unlink "$filename.pst";
967 }
968
969 aio_rename "$filename~", $filename;
970 } else {
971 warn "FATAL: $filename~: $!\n";
972 }
973 } else {
974 aio_unlink $filename;
975 aio_unlink "$filename.pst";
976 }
977 }
978 }
979
980 sub object_freezer_as_string {
981 my ($rdata, $objs) = @_;
982
983 use Data::Dumper;
984
985 $$rdata . Dumper $objs
986 }
987
988 sub object_thawer_load {
989 my ($filename) = @_;
990
991 my ($data, $av);
992
993 (aio_load $filename, $data) >= 0
994 or return;
995
996 unless (aio_stat "$filename.pst") {
997 (aio_load "$filename.pst", $av) >= 0
998 or return;
999 $av = eval { (Storable::thaw $av)->{objs} };
1000 }
1001
1002 warn sprintf "loading %s (%d)\n",
1003 $filename, length $data, scalar @{$av || []};
1004 return ($data, $av);
1005 }
1006
1007 =head2 COMMAND CALLBACKS
1008
1009 =over 4
1010
1011 =cut
1012
1013 #############################################################################
1014 # command handling &c
1015
1016 =item cf::register_command $name => \&callback($ob,$args);
1017
1018 Register a callback for execution when the client sends the user command
1019 $name.
1020
1021 =cut
1022
1023 sub register_command {
1024 my ($name, $cb) = @_;
1025
1026 my $caller = caller;
1027 #warn "registering command '$name/$time' to '$caller'";
1028
1029 push @{ $COMMAND{$name} }, [$caller, $cb];
1030 }
1031
1032 =item cf::register_extcmd $name => \&callback($pl,$packet);
1033
1034 Register a callback fro execution when the client sends an extcmd packet.
1035
1036 If the callback returns something, it is sent back as if reply was being
1037 called.
1038
1039 =cut
1040
1041 sub register_extcmd {
1042 my ($name, $cb) = @_;
1043
1044 $EXTCMD{$name} = $cb;
1045 }
1046
1047 cf::player->attach (
1048 on_command => sub {
1049 my ($pl, $name, $params) = @_;
1050
1051 my $cb = $COMMAND{$name}
1052 or return;
1053
1054 for my $cmd (@$cb) {
1055 $cmd->[1]->($pl->ob, $params);
1056 }
1057
1058 cf::override;
1059 },
1060 on_extcmd => sub {
1061 my ($pl, $buf) = @_;
1062
1063 my $msg = eval { from_json $buf };
1064
1065 if (ref $msg) {
1066 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
1067 if (my %reply = $cb->($pl, $msg)) {
1068 $pl->ext_reply ($msg->{msgid}, %reply);
1069 }
1070 }
1071 } else {
1072 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1073 }
1074
1075 cf::override;
1076 },
1077 );
1078
1079 sub load_extensions {
1080 cf::sync_job {
1081 my %todo;
1082
1083 for my $path (<$LIBDIR/*.ext>) {
1084 next unless -r $path;
1085
1086 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1087 my $base = $1;
1088 my $pkg = $1;
1089 $pkg =~ s/[^[:word:]]/_/g;
1090 $pkg = "ext::$pkg";
1091
1092 open my $fh, "<:utf8", $path
1093 or die "$path: $!";
1094
1095 my $source = do { local $/; <$fh> };
1096
1097 my %ext = (
1098 path => $path,
1099 base => $base,
1100 pkg => $pkg,
1101 );
1102
1103 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1104 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1105
1106 $ext{source} =
1107 "package $pkg; use strict; use utf8;\n"
1108 . "#line 1 \"$path\"\n{\n"
1109 . $source
1110 . "\n};\n1";
1111
1112 $todo{$base} = \%ext;
1113 }
1114
1115 my %done;
1116 while (%todo) {
1117 my $progress;
1118
1119 while (my ($k, $v) = each %todo) {
1120 for (split /,\s*/, $v->{meta}{depends}) {
1121 goto skip
1122 unless exists $done{$_};
1123 }
1124
1125 warn "... loading '$k' into '$v->{pkg}'\n";
1126
1127 unless (eval $v->{source}) {
1128 my $msg = $@ ? "$v->{path}: $@\n"
1129 : "$v->{base}: extension inactive.\n";
1130
1131 if (exists $v->{meta}{mandatory}) {
1132 warn $msg;
1133 warn "mandatory extension failed to load, exiting.\n";
1134 exit 1;
1135 }
1136
1137 warn $msg;
1138 }
1139
1140 $done{$k} = delete $todo{$k};
1141 push @EXTS, $v->{pkg};
1142 $progress = 1;
1143 }
1144
1145 skip:
1146 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1147 unless $progress;
1148 }
1149 };
1150 }
1151
1152 #############################################################################
1153
1154 =back
1155
1156 =head2 CORE EXTENSIONS
1157
1158 Functions and methods that extend core crossfire objects.
1159
1160 =cut
1161
1162 package cf::player;
1163
1164 use Coro::AIO;
1165
1166 =head3 cf::player
1167
1168 =over 4
1169
1170 =item cf::player::find $login
1171
1172 Returns the given player object, loading it if necessary (might block).
1173
1174 =cut
1175
1176 sub playerdir($) {
1177 "$PLAYERDIR/"
1178 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1179 }
1180
1181 sub path($) {
1182 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1183
1184 (playerdir $login) . "/playerdata"
1185 }
1186
1187 sub find_active($) {
1188 $cf::PLAYER{$_[0]}
1189 and $cf::PLAYER{$_[0]}->active
1190 and $cf::PLAYER{$_[0]}
1191 }
1192
1193 sub exists($) {
1194 my ($login) = @_;
1195
1196 $cf::PLAYER{$login}
1197 or cf::sync_job { !aio_stat path $login }
1198 }
1199
1200 sub find($) {
1201 return $cf::PLAYER{$_[0]} || do {
1202 my $login = $_[0];
1203
1204 my $guard = cf::lock_acquire "user_find:$login";
1205
1206 $cf::PLAYER{$_[0]} || do {
1207 # rename old playerfiles to new ones
1208 #TODO: remove when no longer required
1209 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1210 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1211 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1212 aio_unlink +(playerdir $login) . "/$login.pl";
1213
1214 my $pl = load_pl path $login
1215 or return;
1216 $cf::PLAYER{$login} = $pl
1217 }
1218 }
1219 }
1220
1221 sub save($) {
1222 my ($pl) = @_;
1223
1224 return if $pl->{deny_save};
1225
1226 my $path = path $pl;
1227 my $guard = cf::lock_acquire "user_save:$path";
1228
1229 return if $pl->{deny_save};
1230
1231 aio_mkdir playerdir $pl, 0770;
1232 $pl->{last_save} = $cf::RUNTIME;
1233
1234 $pl->save_pl ($path);
1235 Coro::cede;
1236 }
1237
1238 sub new($) {
1239 my ($login) = @_;
1240
1241 my $self = create;
1242
1243 $self->ob->name ($login);
1244 $self->{deny_save} = 1;
1245
1246 $cf::PLAYER{$login} = $self;
1247
1248 $self
1249 }
1250
1251 =item $pl->quit_character
1252
1253 Nukes the player without looking back. If logged in, the connection will
1254 be destroyed. May block for a long time.
1255
1256 =cut
1257
1258 sub quit_character {
1259 my ($pl) = @_;
1260
1261 my $name = $pl->ob->name;
1262
1263 $pl->{deny_save} = 1;
1264 $pl->password ("*"); # this should lock out the player until we nuked the dir
1265
1266 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1267 $pl->deactivate;
1268 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1269 $pl->ns->destroy if $pl->ns;
1270
1271 my $path = playerdir $pl;
1272 my $temp = "$path~$cf::RUNTIME~deleting~";
1273 aio_rename $path, $temp;
1274 delete $cf::PLAYER{$pl->ob->name};
1275 $pl->destroy;
1276
1277 my $prefix = qr<^~\Q$name\E/>;
1278
1279 # nuke player maps
1280 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1281
1282 IO::AIO::aio_rmtree $temp;
1283 }
1284
1285 =item $pl->kick
1286
1287 Kicks a player out of the game. This destroys the connection.
1288
1289 =cut
1290
1291 sub kick {
1292 my ($pl, $kicker) = @_;
1293
1294 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1295 $pl->killer ("kicked");
1296 $pl->ns->destroy;
1297 }
1298
1299 =item cf::player::list_logins
1300
1301 Returns am arrayref of all valid playernames in the system, can take a
1302 while and may block, so not sync_job-capable, ever.
1303
1304 =cut
1305
1306 sub list_logins {
1307 my $dirs = aio_readdir $PLAYERDIR
1308 or return [];
1309
1310 my @logins;
1311
1312 for my $login (@$dirs) {
1313 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1314 aio_read $fh, 0, 512, my $buf, 0 or next;
1315 $buf !~ /^password -------------$/m or next; # official not-valid tag
1316
1317 utf8::decode $login;
1318 push @logins, $login;
1319 }
1320
1321 \@logins
1322 }
1323
1324 =item $player->maps
1325
1326 Returns an arrayref of map paths that are private for this
1327 player. May block.
1328
1329 =cut
1330
1331 sub maps($) {
1332 my ($pl) = @_;
1333
1334 $pl = ref $pl ? $pl->ob->name : $pl;
1335
1336 my $files = aio_readdir playerdir $pl
1337 or return;
1338
1339 my @paths;
1340
1341 for (@$files) {
1342 utf8::decode $_;
1343 next if /\.(?:pl|pst)$/;
1344 next unless /^$PATH_SEP/o;
1345
1346 push @paths, cf::map::normalise "~$pl/$_";
1347 }
1348
1349 \@paths
1350 }
1351
1352 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1353
1354 Expand crossfire pod fragments into protocol xml.
1355
1356 =cut
1357
1358 sub expand_cfpod {
1359 ((my $self), (local $_)) = @_;
1360
1361 # escape & and <
1362 s/&/&amp;/g;
1363 s/(?<![BIUGH])</&lt;/g;
1364
1365 # this is buggy, it needs to properly take care of nested <'s
1366
1367 1 while
1368 # replace B<>, I<>, U<> etc.
1369 s/B<([^\>]*)>/<b>$1<\/b>/
1370 || s/I<([^\>]*)>/<i>$1<\/i>/
1371 || s/U<([^\>]*)>/<u>$1<\/u>/
1372 # replace G<male|female> tags
1373 || s{G<([^>|]*)\|([^>]*)>}{
1374 $self->gender ? $2 : $1
1375 }ge
1376 # replace H<hint text>
1377 || s/H<([^\>]*)>/<fg name="lightblue">[$1]<\/fg>/g;
1378
1379 # create single paragraphs (very hackish)
1380 s/(?<=\S)\n(?=\w)/ /g;
1381
1382 $_
1383 }
1384
1385 =item $player->ext_reply ($msgid, %msg)
1386
1387 Sends an ext reply to the player.
1388
1389 =cut
1390
1391 sub ext_reply($$%) {
1392 my ($self, $id, %msg) = @_;
1393
1394 $msg{msgid} = $id;
1395
1396 $self->send ("ext " . cf::to_json \%msg);
1397 }
1398
1399 =item $player->ext_event ($type, %msg)
1400
1401 Sends an ext event to the client.
1402
1403 =cut
1404
1405 sub ext_event($$%) {
1406 my ($self, $type, %msg) = @_;
1407
1408 $self->ns->ext_event ($type, %msg);
1409 }
1410
1411 =head3 cf::region
1412
1413 =over 4
1414
1415 =cut
1416
1417 package cf::region;
1418
1419 =item cf::region::find_by_path $path
1420
1421 Tries to decuce the likely region for a map knowing only its path.
1422
1423 =cut
1424
1425 sub find_by_path($) {
1426 my ($path) = @_;
1427
1428 my ($match, $specificity);
1429
1430 for my $region (list) {
1431 if ($region->match && $path =~ $region->match) {
1432 ($match, $specificity) = ($region, $region->specificity)
1433 if $region->specificity > $specificity;
1434 }
1435 }
1436
1437 $match
1438 }
1439
1440 =back
1441
1442 =head3 cf::map
1443
1444 =over 4
1445
1446 =cut
1447
1448 package cf::map;
1449
1450 use Fcntl;
1451 use Coro::AIO;
1452
1453 use overload
1454 '""' => \&as_string,
1455 fallback => 1;
1456
1457 our $MAX_RESET = 3600;
1458 our $DEFAULT_RESET = 3000;
1459
1460 sub generate_random_map {
1461 my ($self, $rmp) = @_;
1462 # mit "rum" bekleckern, nicht
1463 $self->_create_random_map (
1464 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1465 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1466 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1467 $rmp->{exit_on_final_map},
1468 $rmp->{xsize}, $rmp->{ysize},
1469 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1470 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1471 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1472 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1473 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1474 (cf::region::find $rmp->{region}), $rmp->{custom}
1475 )
1476 }
1477
1478 =item cf::map->register ($regex, $prio)
1479
1480 Register a handler for the map path matching the given regex at the
1481 givne priority (higher is better, built-in handlers have priority 0, the
1482 default).
1483
1484 =cut
1485
1486 sub register {
1487 my (undef, $regex, $prio) = @_;
1488 my $pkg = caller;
1489
1490 no strict;
1491 push @{"$pkg\::ISA"}, __PACKAGE__;
1492
1493 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1494 }
1495
1496 # also paths starting with '/'
1497 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1498
1499 sub thawer_merge {
1500 my ($self, $merge) = @_;
1501
1502 # we have to keep some variables in memory intact
1503 local $self->{path};
1504 local $self->{load_path};
1505
1506 $self->SUPER::thawer_merge ($merge);
1507 }
1508
1509 sub normalise {
1510 my ($path, $base) = @_;
1511
1512 $path = "$path"; # make sure its a string
1513
1514 $path =~ s/\.map$//;
1515
1516 # map plan:
1517 #
1518 # /! non-realised random map exit (special hack!)
1519 # {... are special paths that are not being touched
1520 # ?xxx/... are special absolute paths
1521 # ?random/... random maps
1522 # /... normal maps
1523 # ~user/... per-player map of a specific user
1524
1525 $path =~ s/$PATH_SEP/\//go;
1526
1527 # treat it as relative path if it starts with
1528 # something that looks reasonable
1529 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1530 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1531
1532 $base =~ s{[^/]+/?$}{};
1533 $path = "$base/$path";
1534 }
1535
1536 for ($path) {
1537 redo if s{//}{/};
1538 redo if s{/\.?/}{/};
1539 redo if s{/[^/]+/\.\./}{/};
1540 }
1541
1542 $path
1543 }
1544
1545 sub new_from_path {
1546 my (undef, $path, $base) = @_;
1547
1548 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1549
1550 $path = normalise $path, $base;
1551
1552 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1553 if ($path =~ $EXT_MAP{$pkg}[1]) {
1554 my $self = bless cf::map::new, $pkg;
1555 $self->{path} = $path; $self->path ($path);
1556 $self->init; # pass $1 etc.
1557 return $self;
1558 }
1559 }
1560
1561 Carp::carp "unable to resolve path '$path' (base '$base').";
1562 ()
1563 }
1564
1565 sub init {
1566 my ($self) = @_;
1567
1568 $self
1569 }
1570
1571 sub as_string {
1572 my ($self) = @_;
1573
1574 "$self->{path}"
1575 }
1576
1577 # the displayed name, this is a one way mapping
1578 sub visible_name {
1579 &as_string
1580 }
1581
1582 # the original (read-only) location
1583 sub load_path {
1584 my ($self) = @_;
1585
1586 "$MAPDIR/$self->{path}.map"
1587 }
1588
1589 # the temporary/swap location
1590 sub save_path {
1591 my ($self) = @_;
1592
1593 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1594 "$TMPDIR/$path.map"
1595 }
1596
1597 # the unique path, undef == no special unique path
1598 sub uniq_path {
1599 my ($self) = @_;
1600
1601 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1602 "$UNIQUEDIR/$path"
1603 }
1604
1605 # and all this just because we cannot iterate over
1606 # all maps in C++...
1607 sub change_all_map_light {
1608 my ($change) = @_;
1609
1610 $_->change_map_light ($change)
1611 for grep $_->outdoor, values %cf::MAP;
1612 }
1613
1614 sub decay_objects {
1615 my ($self) = @_;
1616
1617 return if $self->{deny_reset};
1618
1619 $self->do_decay_objects;
1620 }
1621
1622 sub unlink_save {
1623 my ($self) = @_;
1624
1625 utf8::encode (my $save = $self->save_path);
1626 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1627 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1628 }
1629
1630 sub load_header_from($) {
1631 my ($self, $path) = @_;
1632
1633 utf8::encode $path;
1634 #aio_open $path, O_RDONLY, 0
1635 # or return;
1636
1637 $self->_load_header ($path)
1638 or return;
1639
1640 $self->{load_path} = $path;
1641
1642 1
1643 }
1644
1645 sub load_header_orig {
1646 my ($self) = @_;
1647
1648 $self->load_header_from ($self->load_path)
1649 }
1650
1651 sub load_header_temp {
1652 my ($self) = @_;
1653
1654 $self->load_header_from ($self->save_path)
1655 }
1656
1657 sub prepare_temp {
1658 my ($self) = @_;
1659
1660 $self->last_access ((delete $self->{last_access})
1661 || $cf::RUNTIME); #d#
1662 # safety
1663 $self->{instantiate_time} = $cf::RUNTIME
1664 if $self->{instantiate_time} > $cf::RUNTIME;
1665 }
1666
1667 sub prepare_orig {
1668 my ($self) = @_;
1669
1670 $self->{load_original} = 1;
1671 $self->{instantiate_time} = $cf::RUNTIME;
1672 $self->last_access ($cf::RUNTIME);
1673 $self->instantiate;
1674 }
1675
1676 sub load_header {
1677 my ($self) = @_;
1678
1679 if ($self->load_header_temp) {
1680 $self->prepare_temp;
1681 } else {
1682 $self->load_header_orig
1683 or return;
1684 $self->prepare_orig;
1685 }
1686
1687 $self->{deny_reset} = 1
1688 if $self->no_reset;
1689
1690 $self->default_region (cf::region::find_by_path $self->{path})
1691 unless $self->default_region;
1692
1693 1
1694 }
1695
1696 sub find;
1697 sub find {
1698 my ($path, $origin) = @_;
1699
1700 $path = normalise $path, $origin && $origin->path;
1701
1702 cf::lock_wait "map_find:$path";
1703
1704 $cf::MAP{$path} || do {
1705 my $guard = cf::lock_acquire "map_find:$path";
1706 my $map = new_from_path cf::map $path
1707 or return;
1708
1709 $map->{last_save} = $cf::RUNTIME;
1710
1711 $map->load_header
1712 or return;
1713
1714 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1715 # doing this can freeze the server in a sync job, obviously
1716 #$cf::WAIT_FOR_TICK->wait;
1717 $map->reset;
1718 undef $guard;
1719 return find $path;
1720 }
1721
1722 $cf::MAP{$path} = $map
1723 }
1724 }
1725
1726 sub pre_load { }
1727 sub post_load { }
1728
1729 sub load {
1730 my ($self) = @_;
1731
1732 local $self->{deny_reset} = 1; # loading can take a long time
1733
1734 my $path = $self->{path};
1735
1736 {
1737 my $guard = cf::lock_acquire "map_load:$path";
1738
1739 return if $self->in_memory != cf::MAP_SWAPPED;
1740
1741 $self->in_memory (cf::MAP_LOADING);
1742
1743 $self->alloc;
1744
1745 $self->pre_load;
1746 Coro::cede;
1747
1748 $self->_load_objects ($self->{load_path}, 1)
1749 or return;
1750
1751 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1752 if delete $self->{load_original};
1753
1754 if (my $uniq = $self->uniq_path) {
1755 utf8::encode $uniq;
1756 if (aio_open $uniq, O_RDONLY, 0) {
1757 $self->clear_unique_items;
1758 $self->_load_objects ($uniq, 0);
1759 }
1760 }
1761
1762 Coro::cede;
1763 # now do the right thing for maps
1764 $self->link_multipart_objects;
1765 $self->difficulty ($self->estimate_difficulty)
1766 unless $self->difficulty;
1767 Coro::cede;
1768
1769 unless ($self->{deny_activate}) {
1770 $self->decay_objects;
1771 $self->fix_auto_apply;
1772 $self->update_buttons;
1773 Coro::cede;
1774 $self->set_darkness_map;
1775 Coro::cede;
1776 $self->activate;
1777 }
1778
1779 $self->in_memory (cf::MAP_IN_MEMORY);
1780 }
1781
1782 $self->post_load;
1783 }
1784
1785 sub customise_for {
1786 my ($self, $ob) = @_;
1787
1788 return find "~" . $ob->name . "/" . $self->{path}
1789 if $self->per_player;
1790
1791 # return find "?party/" . $ob->name . "/" . $self->{path}
1792 # if $self->per_party;
1793
1794 $self
1795 }
1796
1797 # find and load all maps in the 3x3 area around a map
1798 sub load_diag {
1799 my ($map) = @_;
1800
1801 my @diag; # diagonal neighbours
1802
1803 for (0 .. 3) {
1804 my $neigh = $map->tile_path ($_)
1805 or next;
1806 $neigh = find $neigh, $map
1807 or next;
1808 $neigh->load;
1809
1810 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1811 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1812 }
1813
1814 for (@diag) {
1815 my $neigh = find @$_
1816 or next;
1817 $neigh->load;
1818 }
1819 }
1820
1821 sub find_sync {
1822 my ($path, $origin) = @_;
1823
1824 cf::sync_job { find $path, $origin }
1825 }
1826
1827 sub do_load_sync {
1828 my ($map) = @_;
1829
1830 cf::sync_job { $map->load };
1831 }
1832
1833 our %MAP_PREFETCH;
1834 our $MAP_PREFETCHER = undef;
1835
1836 sub find_async {
1837 my ($path, $origin) = @_;
1838
1839 $path = normalise $path, $origin && $origin->{path};
1840
1841 if (my $map = $cf::MAP{$path}) {
1842 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1843 }
1844
1845 undef $MAP_PREFETCH{$path};
1846 $MAP_PREFETCHER ||= cf::async {
1847 while (%MAP_PREFETCH) {
1848 for my $path (keys %MAP_PREFETCH) {
1849 my $map = find $path
1850 or next;
1851 $map->load;
1852
1853 delete $MAP_PREFETCH{$path};
1854 }
1855 }
1856 undef $MAP_PREFETCHER;
1857 };
1858 $MAP_PREFETCHER->prio (6);
1859
1860 ()
1861 }
1862
1863 sub save {
1864 my ($self) = @_;
1865
1866 my $lock = cf::lock_acquire "map_data:" . $self->path;
1867
1868 $self->{last_save} = $cf::RUNTIME;
1869
1870 return unless $self->dirty;
1871
1872 my $save = $self->save_path; utf8::encode $save;
1873 my $uniq = $self->uniq_path; utf8::encode $uniq;
1874
1875 $self->{load_path} = $save;
1876
1877 return if $self->{deny_save};
1878
1879 local $self->{last_access} = $self->last_access;#d#
1880
1881 cf::async {
1882 $_->contr->save for $self->players;
1883 };
1884
1885 if ($uniq) {
1886 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1887 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1888 } else {
1889 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1890 }
1891 }
1892
1893 sub swap_out {
1894 my ($self) = @_;
1895
1896 # save first because save cedes
1897 $self->save;
1898
1899 my $lock = cf::lock_acquire "map_data:" . $self->path;
1900
1901 return if $self->players;
1902 return if $self->in_memory != cf::MAP_IN_MEMORY;
1903 return if $self->{deny_save};
1904
1905 $self->clear;
1906 $self->in_memory (cf::MAP_SWAPPED);
1907 }
1908
1909 sub reset_at {
1910 my ($self) = @_;
1911
1912 # TODO: safety, remove and allow resettable per-player maps
1913 return 1e99 if $self->{deny_reset};
1914
1915 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1916 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1917
1918 $time + $to
1919 }
1920
1921 sub should_reset {
1922 my ($self) = @_;
1923
1924 $self->reset_at <= $cf::RUNTIME
1925 }
1926
1927 sub reset {
1928 my ($self) = @_;
1929
1930 my $lock = cf::lock_acquire "map_data:$self->{path}";
1931
1932 return if $self->players;
1933
1934 warn "resetting map ", $self->path;
1935
1936 $self->in_memory (cf::MAP_SWAPPED);
1937
1938 # need to save uniques path
1939 unless ($self->{deny_save}) {
1940 my $uniq = $self->uniq_path; utf8::encode $uniq;
1941
1942 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1943 if $uniq;
1944 }
1945
1946 delete $cf::MAP{$self->path};
1947
1948 $self->clear;
1949
1950 $_->clear_links_to ($self) for values %cf::MAP;
1951
1952 $self->unlink_save;
1953 $self->destroy;
1954 }
1955
1956 my $nuke_counter = "aaaa";
1957
1958 sub nuke {
1959 my ($self) = @_;
1960
1961 delete $cf::MAP{$self->path};
1962
1963 $self->unlink_save;
1964
1965 bless $self, "cf::map";
1966 delete $self->{deny_reset};
1967 $self->{deny_save} = 1;
1968 $self->reset_timeout (1);
1969 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1970
1971 $cf::MAP{$self->path} = $self;
1972
1973 $self->reset; # polite request, might not happen
1974 }
1975
1976 =item $maps = cf::map::tmp_maps
1977
1978 Returns an arrayref with all map paths of currently instantiated and saved
1979 maps. May block.
1980
1981 =cut
1982
1983 sub tmp_maps() {
1984 [
1985 map {
1986 utf8::decode $_;
1987 /\.map$/
1988 ? normalise $_
1989 : ()
1990 } @{ aio_readdir $TMPDIR or [] }
1991 ]
1992 }
1993
1994 =item $maps = cf::map::random_maps
1995
1996 Returns an arrayref with all map paths of currently instantiated and saved
1997 random maps. May block.
1998
1999 =cut
2000
2001 sub random_maps() {
2002 [
2003 map {
2004 utf8::decode $_;
2005 /\.map$/
2006 ? normalise "?random/$_"
2007 : ()
2008 } @{ aio_readdir $RANDOMDIR or [] }
2009 ]
2010 }
2011
2012 =item cf::map::unique_maps
2013
2014 Returns an arrayref of paths of all shared maps that have
2015 instantiated unique items. May block.
2016
2017 =cut
2018
2019 sub unique_maps() {
2020 [
2021 map {
2022 utf8::decode $_;
2023 /\.map$/
2024 ? normalise $_
2025 : ()
2026 } @{ aio_readdir $UNIQUEDIR or [] }
2027 ]
2028 }
2029
2030 package cf;
2031
2032 =back
2033
2034 =head3 cf::object
2035
2036 =cut
2037
2038 package cf::object;
2039
2040 =over 4
2041
2042 =item $ob->inv_recursive
2043
2044 Returns the inventory of the object _and_ their inventories, recursively.
2045
2046 =cut
2047
2048 sub inv_recursive_;
2049 sub inv_recursive_ {
2050 map { $_, inv_recursive_ $_->inv } @_
2051 }
2052
2053 sub inv_recursive {
2054 inv_recursive_ inv $_[0]
2055 }
2056
2057 package cf;
2058
2059 =back
2060
2061 =head3 cf::object::player
2062
2063 =over 4
2064
2065 =item $player_object->reply ($npc, $msg[, $flags])
2066
2067 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2068 can be C<undef>. Does the right thing when the player is currently in a
2069 dialogue with the given NPC character.
2070
2071 =cut
2072
2073 # rough implementation of a future "reply" method that works
2074 # with dialog boxes.
2075 #TODO: the first argument must go, split into a $npc->reply_to ( method
2076 sub cf::object::player::reply($$$;$) {
2077 my ($self, $npc, $msg, $flags) = @_;
2078
2079 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2080
2081 if ($self->{record_replies}) {
2082 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2083
2084 } else {
2085 my $pl = $self->contr;
2086
2087 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2088 my $diag = $pl->{npc_dialog};
2089 $diag->{pl}->ext_reply (
2090 $diag->{id},
2091 msgtype => "reply",
2092 msg => $diag->{pl}->expand_cfpod ($msg),
2093 add_topics => []
2094 );
2095
2096 } else {
2097 $msg = $npc->name . " says: $msg" if $npc;
2098 $self->message ($msg, $flags);
2099 }
2100 }
2101 }
2102
2103 =item $player_object->may ("access")
2104
2105 Returns wether the given player is authorized to access resource "access"
2106 (e.g. "command_wizcast").
2107
2108 =cut
2109
2110 sub cf::object::player::may {
2111 my ($self, $access) = @_;
2112
2113 $self->flag (cf::FLAG_WIZ) ||
2114 (ref $cf::CFG{"may_$access"}
2115 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2116 : $cf::CFG{"may_$access"})
2117 }
2118
2119 =item $player_object->enter_link
2120
2121 Freezes the player and moves him/her to a special map (C<{link}>).
2122
2123 The player should be reasonably safe there for short amounts of time. You
2124 I<MUST> call C<leave_link> as soon as possible, though.
2125
2126 Will never block.
2127
2128 =item $player_object->leave_link ($map, $x, $y)
2129
2130 Moves the player out of the special C<{link}> map onto the specified
2131 map. If the map is not valid (or omitted), the player will be moved back
2132 to the location he/she was before the call to C<enter_link>, or, if that
2133 fails, to the emergency map position.
2134
2135 Might block.
2136
2137 =cut
2138
2139 sub link_map {
2140 unless ($LINK_MAP) {
2141 $LINK_MAP = cf::map::find "{link}"
2142 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2143 $LINK_MAP->load;
2144 }
2145
2146 $LINK_MAP
2147 }
2148
2149 sub cf::object::player::enter_link {
2150 my ($self) = @_;
2151
2152 $self->deactivate_recursive;
2153
2154 return if UNIVERSAL::isa $self->map, "ext::map_link";
2155
2156 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2157 if $self->map && $self->map->{path} ne "{link}";
2158
2159 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2160 }
2161
2162 sub cf::object::player::leave_link {
2163 my ($self, $map, $x, $y) = @_;
2164
2165 return unless $self->contr->active;
2166
2167 my $link_pos = delete $self->{_link_pos};
2168
2169 unless ($map) {
2170 # restore original map position
2171 ($map, $x, $y) = @{ $link_pos || [] };
2172 $map = cf::map::find $map;
2173
2174 unless ($map) {
2175 ($map, $x, $y) = @$EMERGENCY_POSITION;
2176 $map = cf::map::find $map
2177 or die "FATAL: cannot load emergency map\n";
2178 }
2179 }
2180
2181 ($x, $y) = (-1, -1)
2182 unless (defined $x) && (defined $y);
2183
2184 # use -1 or undef as default coordinates, not 0, 0
2185 ($x, $y) = ($map->enter_x, $map->enter_y)
2186 if $x <=0 && $y <= 0;
2187
2188 $map->load;
2189 $map->load_diag;
2190
2191 return unless $self->contr->active;
2192 $self->activate_recursive;
2193
2194 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2195 $self->enter_map ($map, $x, $y);
2196 }
2197
2198 =item $player_object->goto ($path, $x, $y[, $check->($map)])
2199
2200 Moves the player to the given map-path and coordinates by first freezing
2201 her, loading and preparing them map, calling the provided $check callback
2202 that has to return the map if sucecssful, and then unfreezes the player on
2203 the new (success) or old (failed) map position.
2204
2205 =cut
2206
2207 our $GOTOGEN;
2208
2209 sub cf::object::player::goto {
2210 my ($self, $path, $x, $y, $check) = @_;
2211
2212 # do generation counting so two concurrent goto's will be executed in-order
2213 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2214
2215 $self->enter_link;
2216
2217 (async {
2218 my $map = eval {
2219 my $map = cf::map::find $path;
2220
2221 if ($map) {
2222 $map = $map->customise_for ($self);
2223 $map = $check->($map) if $check && $map;
2224 } else {
2225 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2226 }
2227
2228 $map
2229 };
2230
2231 if ($@) {
2232 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2233 LOG llevError | logBacktrace, Carp::longmess $@;
2234 }
2235
2236 if ($gen == $self->{_goto_generation}) {
2237 delete $self->{_goto_generation};
2238 $self->leave_link ($map, $x, $y);
2239 }
2240 })->prio (1);
2241 }
2242
2243 =item $player_object->enter_exit ($exit_object)
2244
2245 =cut
2246
2247 sub parse_random_map_params {
2248 my ($spec) = @_;
2249
2250 my $rmp = { # defaults
2251 xsize => (cf::rndm 15, 40),
2252 ysize => (cf::rndm 15, 40),
2253 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2254 #layout => string,
2255 };
2256
2257 for (split /\n/, $spec) {
2258 my ($k, $v) = split /\s+/, $_, 2;
2259
2260 $rmp->{lc $k} = $v if (length $k) && (length $v);
2261 }
2262
2263 $rmp
2264 }
2265
2266 sub prepare_random_map {
2267 my ($exit) = @_;
2268
2269 my $guard = cf::lock_acquire "exit_prepare:$exit";
2270
2271 # all this does is basically replace the /! path by
2272 # a new random map path (?random/...) with a seed
2273 # that depends on the exit object
2274
2275 my $rmp = parse_random_map_params $exit->msg;
2276
2277 if ($exit->map) {
2278 $rmp->{region} = $exit->region->name;
2279 $rmp->{origin_map} = $exit->map->path;
2280 $rmp->{origin_x} = $exit->x;
2281 $rmp->{origin_y} = $exit->y;
2282 }
2283
2284 $rmp->{random_seed} ||= $exit->random_seed;
2285
2286 my $data = cf::to_json $rmp;
2287 my $md5 = Digest::MD5::md5_hex $data;
2288 my $meta = "$RANDOMDIR/$md5.meta";
2289
2290 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2291 aio_write $fh, 0, (length $data), $data, 0;
2292 undef $fh;
2293 aio_rename "$meta~", $meta;
2294
2295 $exit->slaying ("?random/$md5");
2296 $exit->msg (undef);
2297 }
2298 }
2299
2300 sub cf::object::player::enter_exit {
2301 my ($self, $exit) = @_;
2302
2303 return unless $self->type == cf::PLAYER;
2304
2305 if ($exit->slaying eq "/!") {
2306 #TODO: this should de-fi-ni-te-ly not be a sync-job
2307 # the problem is that $exit might not survive long enough
2308 # so it needs to be done right now, right here
2309 cf::sync_job { prepare_random_map $exit };
2310 }
2311
2312 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2313 my $hp = $exit->stats->hp;
2314 my $sp = $exit->stats->sp;
2315
2316 $self->enter_link;
2317
2318 (async {
2319 $self->deactivate_recursive; # just to be sure
2320 unless (eval {
2321 $self->goto ($slaying, $hp, $sp);
2322
2323 1;
2324 }) {
2325 $self->message ("Something went wrong deep within the crossfire server. "
2326 . "I'll try to bring you back to the map you were before. "
2327 . "Please report this to the dungeon master!",
2328 cf::NDI_UNIQUE | cf::NDI_RED);
2329
2330 warn "ERROR in enter_exit: $@";
2331 $self->leave_link;
2332 }
2333 })->prio (1);
2334 }
2335
2336 =head3 cf::client
2337
2338 =over 4
2339
2340 =item $client->send_drawinfo ($text, $flags)
2341
2342 Sends a drawinfo packet to the client. Circumvents output buffering so
2343 should not be used under normal circumstances.
2344
2345 =cut
2346
2347 sub cf::client::send_drawinfo {
2348 my ($self, $text, $flags) = @_;
2349
2350 utf8::encode $text;
2351 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2352 }
2353
2354 =item $client->send_msg ($color, $type, $msg, [extra...])
2355
2356 Send a drawinfo or msg packet to the client, formatting the msg for the
2357 client if neccessary. C<$type> should be a string identifying the type of
2358 the message, with C<log> being the default. If C<$color> is negative, suppress
2359 the message unless the client supports the msg packet.
2360
2361 =cut
2362
2363 sub cf::client::send_msg {
2364 my ($self, $color, $type, $msg, @extra) = @_;
2365
2366 $msg = $self->pl->expand_cfpod ($msg);
2367
2368 if ($self->can_msg) {
2369 $self->send_packet ("msg " . cf::to_json [$color, $type, $msg, @extra]);
2370 } else {
2371 # replace some tags by gcfclient-compatible ones
2372 for ($msg) {
2373 1 while
2374 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2375 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2376 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2377 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2378 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${1}[\/color]/;
2379 }
2380
2381 if ($color >= 0) {
2382 if ($msg =~ /\[/) {
2383 $self->send_packet ("drawextinfo $color 4 0 $msg")
2384 } else {
2385 $self->send_packet ("drawinfo $color $msg")
2386 }
2387 }
2388 }
2389 }
2390
2391 =item $client->ext_event ($type, %msg)
2392
2393 Sends an exti event to the client.
2394
2395 =cut
2396
2397 sub cf::client::ext_event($$%) {
2398 my ($self, $type, %msg) = @_;
2399
2400 $msg{msgtype} = "event_$type";
2401 $self->send_packet ("ext " . cf::to_json \%msg);
2402 }
2403
2404 =item $success = $client->query ($flags, "text", \&cb)
2405
2406 Queues a query to the client, calling the given callback with
2407 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2408 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2409
2410 Queries can fail, so check the return code. Or don't, as queries will become
2411 reliable at some point in the future.
2412
2413 =cut
2414
2415 sub cf::client::query {
2416 my ($self, $flags, $text, $cb) = @_;
2417
2418 return unless $self->state == ST_PLAYING
2419 || $self->state == ST_SETUP
2420 || $self->state == ST_CUSTOM;
2421
2422 $self->state (ST_CUSTOM);
2423
2424 utf8::encode $text;
2425 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2426
2427 $self->send_packet ($self->{query_queue}[0][0])
2428 if @{ $self->{query_queue} } == 1;
2429 }
2430
2431 cf::client->attach (
2432 on_reply => sub {
2433 my ($ns, $msg) = @_;
2434
2435 # this weird shuffling is so that direct followup queries
2436 # get handled first
2437 my $queue = delete $ns->{query_queue}
2438 or return; # be conservative, not sure how that can happen, but we saw a crash here
2439
2440 (shift @$queue)->[1]->($msg);
2441 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2442
2443 push @{ $ns->{query_queue} }, @$queue;
2444
2445 if (@{ $ns->{query_queue} } == @$queue) {
2446 if (@$queue) {
2447 $ns->send_packet ($ns->{query_queue}[0][0]);
2448 } else {
2449 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2450 }
2451 }
2452 },
2453 );
2454
2455 =item $client->async (\&cb)
2456
2457 Create a new coroutine, running the specified callback. The coroutine will
2458 be automatically cancelled when the client gets destroyed (e.g. on logout,
2459 or loss of connection).
2460
2461 =cut
2462
2463 sub cf::client::async {
2464 my ($self, $cb) = @_;
2465
2466 my $coro = &Coro::async ($cb);
2467
2468 $coro->on_destroy (sub {
2469 delete $self->{_coro}{$coro+0};
2470 });
2471
2472 $self->{_coro}{$coro+0} = $coro;
2473
2474 $coro
2475 }
2476
2477 cf::client->attach (
2478 on_destroy => sub {
2479 my ($ns) = @_;
2480
2481 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2482 },
2483 );
2484
2485 =back
2486
2487
2488 =head2 SAFE SCRIPTING
2489
2490 Functions that provide a safe environment to compile and execute
2491 snippets of perl code without them endangering the safety of the server
2492 itself. Looping constructs, I/O operators and other built-in functionality
2493 is not available in the safe scripting environment, and the number of
2494 functions and methods that can be called is greatly reduced.
2495
2496 =cut
2497
2498 our $safe = new Safe "safe";
2499 our $safe_hole = new Safe::Hole;
2500
2501 $SIG{FPE} = 'IGNORE';
2502
2503 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2504
2505 # here we export the classes and methods available to script code
2506
2507 =pod
2508
2509 The following functions and methods are available within a safe environment:
2510
2511 cf::object contr pay_amount pay_player map
2512 cf::object::player player
2513 cf::player peaceful
2514 cf::map trigger
2515
2516 =cut
2517
2518 for (
2519 ["cf::object" => qw(contr pay_amount pay_player map)],
2520 ["cf::object::player" => qw(player)],
2521 ["cf::player" => qw(peaceful)],
2522 ["cf::map" => qw(trigger)],
2523 ) {
2524 no strict 'refs';
2525 my ($pkg, @funs) = @$_;
2526 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2527 for @funs;
2528 }
2529
2530 =over 4
2531
2532 =item @retval = safe_eval $code, [var => value, ...]
2533
2534 Compiled and executes the given perl code snippet. additional var/value
2535 pairs result in temporary local (my) scalar variables of the given name
2536 that are available in the code snippet. Example:
2537
2538 my $five = safe_eval '$first + $second', first => 1, second => 4;
2539
2540 =cut
2541
2542 sub safe_eval($;@) {
2543 my ($code, %vars) = @_;
2544
2545 my $qcode = $code;
2546 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2547 $qcode =~ s/\n/\\n/g;
2548
2549 local $_;
2550 local @safe::cf::_safe_eval_args = values %vars;
2551
2552 my $eval =
2553 "do {\n"
2554 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2555 . "#line 0 \"{$qcode}\"\n"
2556 . $code
2557 . "\n}"
2558 ;
2559
2560 sub_generation_inc;
2561 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2562 sub_generation_inc;
2563
2564 if ($@) {
2565 warn "$@";
2566 warn "while executing safe code '$code'\n";
2567 warn "with arguments " . (join " ", %vars) . "\n";
2568 }
2569
2570 wantarray ? @res : $res[0]
2571 }
2572
2573 =item cf::register_script_function $function => $cb
2574
2575 Register a function that can be called from within map/npc scripts. The
2576 function should be reasonably secure and should be put into a package name
2577 like the extension.
2578
2579 Example: register a function that gets called whenever a map script calls
2580 C<rent::overview>, as used by the C<rent> extension.
2581
2582 cf::register_script_function "rent::overview" => sub {
2583 ...
2584 };
2585
2586 =cut
2587
2588 sub register_script_function {
2589 my ($fun, $cb) = @_;
2590
2591 no strict 'refs';
2592 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2593 }
2594
2595 =back
2596
2597 =cut
2598
2599 #############################################################################
2600 # the server's init and main functions
2601
2602 sub load_facedata($) {
2603 my ($path) = @_;
2604
2605 warn "loading facedata from $path\n";
2606
2607 my $facedata;
2608 0 < aio_load $path, $facedata
2609 or die "$path: $!";
2610
2611 $facedata = Coro::Storable::thaw $facedata;
2612
2613 $facedata->{version} == 2
2614 or cf::cleanup "$path: version mismatch, cannot proceed.";
2615
2616 {
2617 my $faces = $facedata->{faceinfo};
2618
2619 while (my ($face, $info) = each %$faces) {
2620 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2621 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2622 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2623 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2624 Coro::cede;
2625 }
2626
2627 while (my ($face, $info) = each %$faces) {
2628 next unless $info->{smooth};
2629 my $idx = cf::face::find $face
2630 or next;
2631 if (my $smooth = cf::face::find $info->{smooth}) {
2632 cf::face::set_smooth $idx, $smooth, $info->{smoothlevel};
2633 } else {
2634 warn "smooth face '$info->{smooth}' not found for face '$face'";
2635 }
2636 Coro::cede;
2637 }
2638 }
2639
2640 {
2641 my $anims = $facedata->{animinfo};
2642
2643 while (my ($anim, $info) = each %$anims) {
2644 cf::anim::set $anim, $info->{frames}, $info->{facings};
2645 Coro::cede;
2646 }
2647
2648 cf::anim::invalidate_all; # d'oh
2649 }
2650
2651 1
2652 }
2653
2654 sub reload_regions {
2655 load_resource_file "$MAPDIR/regions"
2656 or die "unable to load regions file\n";
2657 }
2658
2659 sub reload_facedata {
2660 load_facedata "$DATADIR/facedata"
2661 or die "unable to load facedata\n";
2662 }
2663
2664 sub reload_archetypes {
2665 load_resource_file "$DATADIR/archetypes"
2666 or die "unable to load archetypes\n";
2667 }
2668
2669 sub reload_treasures {
2670 load_resource_file "$DATADIR/treasures"
2671 or die "unable to load treasurelists\n";
2672 }
2673
2674 sub reload_resources {
2675 warn "reloading resource files...\n";
2676
2677 reload_regions;
2678 reload_facedata;
2679 #reload_archetypes;#d#
2680 reload_archetypes;
2681 reload_treasures;
2682
2683 warn "finished reloading resource files\n";
2684 }
2685
2686 sub init {
2687 reload_resources;
2688 }
2689
2690 sub cfg_load {
2691 open my $fh, "<:utf8", "$CONFDIR/config"
2692 or return;
2693
2694 local $/;
2695 *CFG = YAML::Syck::Load <$fh>;
2696
2697 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2698
2699 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2700 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2701
2702 if (exists $CFG{mlockall}) {
2703 eval {
2704 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2705 and die "WARNING: m(un)lockall failed: $!\n";
2706 };
2707 warn $@ if $@;
2708 }
2709 }
2710
2711 sub main {
2712 # we must not ever block the main coroutine
2713 local $Coro::idle = sub {
2714 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2715 (async {
2716 Event::one_event;
2717 })->prio (Coro::PRIO_MAX);
2718 };
2719
2720 cfg_load;
2721 db_init;
2722 load_extensions;
2723
2724 $TICK_WATCHER->start;
2725 Event::loop;
2726 }
2727
2728 #############################################################################
2729 # initialisation and cleanup
2730
2731 # install some emergency cleanup handlers
2732 BEGIN {
2733 for my $signal (qw(INT HUP TERM)) {
2734 Event->signal (
2735 reentrant => 0,
2736 data => WF_AUTOCANCEL,
2737 signal => $signal,
2738 prio => 0,
2739 cb => sub {
2740 cf::cleanup "SIG$signal";
2741 },
2742 );
2743 }
2744 }
2745
2746 sub write_runtime {
2747 my $runtime = "$LOCALDIR/runtime";
2748
2749 # first touch the runtime file to show we are still running:
2750 # the fsync below can take a very very long time.
2751
2752 IO::AIO::aio_utime $runtime, undef, undef;
2753
2754 my $guard = cf::lock_acquire "write_runtime";
2755
2756 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
2757 or return;
2758
2759 my $value = $cf::RUNTIME + 90 + 10;
2760 # 10 is the runtime save interval, for a monotonic clock
2761 # 60 allows for the watchdog to kill the server.
2762
2763 (aio_write $fh, 0, (length $value), $value, 0) <= 0
2764 and return;
2765
2766 # always fsync - this file is important
2767 aio_fsync $fh
2768 and return;
2769
2770 # touch it again to show we are up-to-date
2771 aio_utime $fh, undef, undef;
2772
2773 close $fh
2774 or return;
2775
2776 aio_rename "$runtime~", $runtime
2777 and return;
2778
2779 warn "runtime file written.\n";
2780
2781 1
2782 }
2783
2784 sub emergency_save() {
2785 my $freeze_guard = cf::freeze_mainloop;
2786
2787 warn "enter emergency perl save\n";
2788
2789 cf::sync_job {
2790 # use a peculiar iteration method to avoid tripping on perl
2791 # refcount bugs in for. also avoids problems with players
2792 # and maps saved/destroyed asynchronously.
2793 warn "begin emergency player save\n";
2794 for my $login (keys %cf::PLAYER) {
2795 my $pl = $cf::PLAYER{$login} or next;
2796 $pl->valid or next;
2797 $pl->save;
2798 }
2799 warn "end emergency player save\n";
2800
2801 warn "begin emergency map save\n";
2802 for my $path (keys %cf::MAP) {
2803 my $map = $cf::MAP{$path} or next;
2804 $map->valid or next;
2805 $map->save;
2806 }
2807 warn "end emergency map save\n";
2808
2809 warn "begin emergency database checkpoint\n";
2810 BDB::db_env_txn_checkpoint $DB_ENV;
2811 warn "end emergency database checkpoint\n";
2812 };
2813
2814 warn "leave emergency perl save\n";
2815 }
2816
2817 sub post_cleanup {
2818 my ($make_core) = @_;
2819
2820 warn Carp::longmess "post_cleanup backtrace"
2821 if $make_core;
2822 }
2823
2824 sub do_reload_perl() {
2825 # can/must only be called in main
2826 if ($Coro::current != $Coro::main) {
2827 warn "can only reload from main coroutine";
2828 return;
2829 }
2830
2831 warn "reloading...";
2832
2833 warn "entering sync_job";
2834
2835 cf::sync_job {
2836 cf::write_runtime; # external watchdog should not bark
2837 cf::emergency_save;
2838 cf::write_runtime; # external watchdog should not bark
2839
2840 warn "syncing database to disk";
2841 BDB::db_env_txn_checkpoint $DB_ENV;
2842
2843 # if anything goes wrong in here, we should simply crash as we already saved
2844
2845 warn "cancelling all WF_AUTOCANCEL watchers";
2846 for (Event::all_watchers) {
2847 $_->cancel if $_->data & WF_AUTOCANCEL;
2848 }
2849
2850 warn "flushing outstanding aio requests";
2851 for (;;) {
2852 BDB::flush;
2853 IO::AIO::flush;
2854 Coro::cede;
2855 last unless IO::AIO::nreqs || BDB::nreqs;
2856 warn "iterate...";
2857 }
2858
2859 ++$RELOAD;
2860
2861 warn "cancelling all extension coros";
2862 $_->cancel for values %EXT_CORO;
2863 %EXT_CORO = ();
2864
2865 warn "removing commands";
2866 %COMMAND = ();
2867
2868 warn "removing ext commands";
2869 %EXTCMD = ();
2870
2871 warn "unloading/nuking all extensions";
2872 for my $pkg (@EXTS) {
2873 warn "... unloading $pkg";
2874
2875 if (my $cb = $pkg->can ("unload")) {
2876 eval {
2877 $cb->($pkg);
2878 1
2879 } or warn "$pkg unloaded, but with errors: $@";
2880 }
2881
2882 warn "... nuking $pkg";
2883 Symbol::delete_package $pkg;
2884 }
2885
2886 warn "unloading all perl modules loaded from $LIBDIR";
2887 while (my ($k, $v) = each %INC) {
2888 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2889
2890 warn "... unloading $k";
2891 delete $INC{$k};
2892
2893 $k =~ s/\.pm$//;
2894 $k =~ s/\//::/g;
2895
2896 if (my $cb = $k->can ("unload_module")) {
2897 $cb->();
2898 }
2899
2900 Symbol::delete_package $k;
2901 }
2902
2903 warn "getting rid of safe::, as good as possible";
2904 Symbol::delete_package "safe::$_"
2905 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2906
2907 warn "unloading cf.pm \"a bit\"";
2908 delete $INC{"cf.pm"};
2909 delete $INC{"cf/pod.pm"};
2910
2911 # don't, removes xs symbols, too,
2912 # and global variables created in xs
2913 #Symbol::delete_package __PACKAGE__;
2914
2915 warn "unload completed, starting to reload now";
2916
2917 warn "reloading cf.pm";
2918 require cf;
2919 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2920
2921 warn "loading config and database again";
2922 cf::cfg_load;
2923
2924 warn "loading extensions";
2925 cf::load_extensions;
2926
2927 warn "reattaching attachments to objects/players";
2928 _global_reattach; # objects, sockets
2929 warn "reattaching attachments to maps";
2930 reattach $_ for values %MAP;
2931 warn "reattaching attachments to players";
2932 reattach $_ for values %PLAYER;
2933
2934 warn "leaving sync_job";
2935
2936 1
2937 } or do {
2938 warn $@;
2939 warn "error while reloading, exiting.";
2940 exit 1;
2941 };
2942
2943 warn "reloaded";
2944 };
2945
2946 our $RELOAD_WATCHER; # used only during reload
2947
2948 sub reload_perl() {
2949 # doing reload synchronously and two reloads happen back-to-back,
2950 # coro crashes during coro_state_free->destroy here.
2951
2952 $RELOAD_WATCHER ||= Event->timer (
2953 reentrant => 0,
2954 after => 0,
2955 data => WF_AUTOCANCEL,
2956 cb => sub {
2957 do_reload_perl;
2958 undef $RELOAD_WATCHER;
2959 },
2960 );
2961 }
2962
2963 register_command "reload" => sub {
2964 my ($who, $arg) = @_;
2965
2966 if ($who->flag (FLAG_WIZ)) {
2967 $who->message ("reloading server.");
2968 async { reload_perl };
2969 }
2970 };
2971
2972 unshift @INC, $LIBDIR;
2973
2974 my $bug_warning = 0;
2975
2976 our @WAIT_FOR_TICK;
2977 our @WAIT_FOR_TICK_BEGIN;
2978
2979 sub wait_for_tick {
2980 return unless $TICK_WATCHER->is_active;
2981 return if $Coro::current == $Coro::main;
2982
2983 my $signal = new Coro::Signal;
2984 push @WAIT_FOR_TICK, $signal;
2985 $signal->wait;
2986 }
2987
2988 sub wait_for_tick_begin {
2989 return unless $TICK_WATCHER->is_active;
2990 return if $Coro::current == $Coro::main;
2991
2992 my $signal = new Coro::Signal;
2993 push @WAIT_FOR_TICK_BEGIN, $signal;
2994 $signal->wait;
2995 }
2996
2997 my $min = 1e6;#d#
2998 my $avg = 10;
2999 $TICK_WATCHER = Event->timer (
3000 reentrant => 0,
3001 parked => 1,
3002 prio => 0,
3003 at => $NEXT_TICK || $TICK,
3004 data => WF_AUTOCANCEL,
3005 cb => sub {
3006 if ($Coro::current != $Coro::main) {
3007 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3008 unless ++$bug_warning > 10;
3009 return;
3010 }
3011
3012 $NOW = $tick_start = Event::time;
3013
3014 cf::server_tick; # one server iteration
3015
3016 0 && sync_job {#d#
3017 for(1..10) {
3018 my $t = Event::time;
3019 my $map = my $map = new_from_path cf::map "/tmp/x.map"
3020 or die;
3021
3022 $map->width (50);
3023 $map->height (50);
3024 $map->alloc;
3025 $map->_load_objects ("/tmp/x.map", 1);
3026 my $t = Event::time - $t;
3027
3028 #next unless $t < 0.0013;#d#
3029 if ($t < $min) {
3030 $min = $t;
3031 }
3032 $avg = $avg * 0.99 + $t * 0.01;
3033 }
3034 warn "XXXXXXXXXXXXXXXXXX min $min avg $avg\n";#d#
3035 exit 0;
3036 # 2007-05-22 02:33:04.569 min 0.00112509727478027 avg 0.0012259249572477
3037 };
3038
3039 $RUNTIME += $TICK;
3040 $NEXT_TICK += $TICK;
3041
3042 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3043 $NEXT_RUNTIME_WRITE = $NOW + 10;
3044 Coro::async_pool {
3045 write_runtime
3046 or warn "ERROR: unable to write runtime file: $!";
3047 };
3048 }
3049
3050 # my $AFTER = Event::time;
3051 # warn $AFTER - $NOW;#d#
3052
3053 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3054 $sig->send;
3055 }
3056 while (my $sig = shift @WAIT_FOR_TICK) {
3057 $sig->send;
3058 }
3059
3060 $NOW = Event::time;
3061
3062 # if we are delayed by four ticks or more, skip them all
3063 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3064
3065 $TICK_WATCHER->at ($NEXT_TICK);
3066 $TICK_WATCHER->start;
3067
3068 $LOAD = ($NOW - $tick_start) / $TICK;
3069 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3070
3071 _post_tick;
3072
3073
3074 },
3075 );
3076
3077 {
3078 BDB::max_poll_time $TICK * 0.1;
3079 $BDB_POLL_WATCHER = Event->io (
3080 reentrant => 0,
3081 fd => BDB::poll_fileno,
3082 poll => 'r',
3083 prio => 0,
3084 data => WF_AUTOCANCEL,
3085 cb => \&BDB::poll_cb,
3086 );
3087 BDB::min_parallel 8;
3088
3089 BDB::set_sync_prepare {
3090 my $status;
3091 my $current = $Coro::current;
3092 (
3093 sub {
3094 $status = $!;
3095 $current->ready; undef $current;
3096 },
3097 sub {
3098 Coro::schedule while defined $current;
3099 $! = $status;
3100 },
3101 )
3102 };
3103
3104 unless ($DB_ENV) {
3105 $DB_ENV = BDB::db_env_create;
3106
3107 cf::sync_job {
3108 eval {
3109 BDB::db_env_open
3110 $DB_ENV,
3111 $BDBDIR,
3112 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3113 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3114 0666;
3115
3116 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3117
3118 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
3119 $DB_ENV->set_lk_detect;
3120 };
3121
3122 cf::cleanup "db_env_open(db): $@" if $@;
3123 };
3124 }
3125 }
3126
3127 {
3128 IO::AIO::min_parallel 8;
3129
3130 undef $Coro::AIO::WATCHER;
3131 IO::AIO::max_poll_time $TICK * 0.1;
3132 $AIO_POLL_WATCHER = Event->io (
3133 reentrant => 0,
3134 data => WF_AUTOCANCEL,
3135 fd => IO::AIO::poll_fileno,
3136 poll => 'r',
3137 prio => 6,
3138 cb => \&IO::AIO::poll_cb,
3139 );
3140 }
3141
3142 my $_log_backtrace;
3143
3144 sub _log_backtrace {
3145 my ($msg, @addr) = @_;
3146
3147 $msg =~ s/\n//;
3148
3149 # limit the # of concurrent backtraces
3150 if ($_log_backtrace < 2) {
3151 ++$_log_backtrace;
3152 async {
3153 my @bt = fork_call {
3154 @addr = map { sprintf "%x", $_ } @addr;
3155 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3156 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3157 or die "addr2line: $!";
3158
3159 my @funcs;
3160 my @res = <$fh>;
3161 chomp for @res;
3162 while (@res) {
3163 my ($func, $line) = splice @res, 0, 2, ();
3164 push @funcs, "[$func] $line";
3165 }
3166
3167 @funcs
3168 };
3169
3170 LOG llevInfo, "[ABT] $msg\n";
3171 LOG llevInfo, "[ABT] $_\n" for @bt;
3172 --$_log_backtrace;
3173 };
3174 } else {
3175 LOG llevInfo, "[ABT] $msg\n";
3176 LOG llevInfo, "[ABT] [suppressed]\n";
3177 }
3178 }
3179
3180 # load additional modules
3181 use cf::pod;
3182
3183 END { cf::emergency_save }
3184
3185 1
3186