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Revision: 1.288
Committed: Mon Jun 25 07:40:53 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.287: +2 -3 lines
Log Message:
goofing around

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.61 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24
25 use JSON::XS 1.4 ();
26 use BDB ();
27 use Data::Dumper;
28 use Digest::MD5;
29 use Fcntl;
30 use YAML::Syck ();
31 use IO::AIO 2.32 ();
32 use Time::HiRes;
33 use Compress::LZF;
34
35 # configure various modules to our taste
36 #
37 $Storable::canonical = 1; # reduce rsync transfers
38 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
39 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
40
41 $Event::Eval = 1; # no idea why this is required, but it is
42
43 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
44 $YAML::Syck::ImplicitUnicode = 1;
45
46 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
47
48 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
49
50 our %COMMAND = ();
51 our %COMMAND_TIME = ();
52
53 our @EXTS = (); # list of extension package names
54 our %EXTCMD = ();
55 our %EXTICMD = ();
56 our %EXT_CORO = (); # coroutines bound to extensions
57 our %EXT_MAP = (); # pluggable maps
58
59 our $RELOAD; # number of reloads so far
60 our @EVENT;
61
62 our $CONFDIR = confdir;
63 our $DATADIR = datadir;
64 our $LIBDIR = "$DATADIR/ext";
65 our $PODDIR = "$DATADIR/pod";
66 our $MAPDIR = "$DATADIR/" . mapdir;
67 our $LOCALDIR = localdir;
68 our $TMPDIR = "$LOCALDIR/" . tmpdir;
69 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
70 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
71 our $RANDOMDIR = "$LOCALDIR/random";
72 our $BDBDIR = "$LOCALDIR/db";
73
74 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
75 our $TICK_WATCHER;
76 our $AIO_POLL_WATCHER;
77 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
78 our $NEXT_TICK;
79 our $NOW;
80 our $USE_FSYNC = 1; # use fsync to write maps - default off
81
82 our $BDB_POLL_WATCHER;
83 our $DB_ENV;
84
85 our %CFG;
86
87 our $UPTIME; $UPTIME ||= time;
88 our $RUNTIME;
89
90 our %PLAYER; # all users
91 our %MAP; # all maps
92 our $LINK_MAP; # the special {link} map, which is always available
93
94 # used to convert map paths into valid unix filenames by replacing / by ∕
95 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
96
97 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
98 our $LOADAVG; # same thing, but with alpha-smoothing
99 our $tick_start; # for load detecting purposes
100
101 binmode STDOUT;
102 binmode STDERR;
103
104 # read virtual server time, if available
105 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
106 open my $fh, "<", "$LOCALDIR/runtime"
107 or die "unable to read runtime file: $!";
108 $RUNTIME = <$fh> + 0.;
109 }
110
111 mkdir $_
112 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
113
114 our $EMERGENCY_POSITION;
115
116 sub cf::map::normalise;
117
118 #############################################################################
119
120 =head2 GLOBAL VARIABLES
121
122 =over 4
123
124 =item $cf::UPTIME
125
126 The timestamp of the server start (so not actually an uptime).
127
128 =item $cf::RUNTIME
129
130 The time this server has run, starts at 0 and is increased by $cf::TICK on
131 every server tick.
132
133 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
134 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
135 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
136
137 Various directories - "/etc", read-only install directory, perl-library
138 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
139 unique-items directory, player file directory, random maps directory and
140 database environment.
141
142 =item $cf::NOW
143
144 The time of the last (current) server tick.
145
146 =item $cf::TICK
147
148 The interval between server ticks, in seconds.
149
150 =item $cf::LOADAVG
151
152 The current CPU load on the server (alpha-smoothed), as a value between 0
153 (none) and 1 (overloaded), indicating how much time is spent on processing
154 objects per tick. Healthy values are < 0.5.
155
156 =item $cf::LOAD
157
158 The raw value load value from the last tick.
159
160 =item %cf::CFG
161
162 Configuration for the server, loaded from C</etc/crossfire/config>, or
163 from wherever your confdir points to.
164
165 =item cf::wait_for_tick, cf::wait_for_tick_begin
166
167 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
168 returns directly I<after> the tick processing (and consequently, can only wake one process
169 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
170
171 =back
172
173 =cut
174
175 BEGIN {
176 *CORE::GLOBAL::warn = sub {
177 my $msg = join "", @_;
178
179 $msg .= "\n"
180 unless $msg =~ /\n$/;
181
182 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
183
184 utf8::encode $msg;
185 LOG llevError, $msg;
186 };
187 }
188
189 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
190 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
191 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
192 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
193 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
194 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
195 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
196
197 # we bless all objects into (empty) derived classes to force a method lookup
198 # within the Safe compartment.
199 for my $pkg (qw(
200 cf::global cf::attachable
201 cf::object cf::object::player
202 cf::client cf::player
203 cf::arch cf::living
204 cf::map cf::party cf::region
205 )) {
206 no strict 'refs';
207 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
208 }
209
210 $Event::DIED = sub {
211 warn "error in event callback: @_";
212 };
213
214 #############################################################################
215
216 =head2 UTILITY FUNCTIONS
217
218 =over 4
219
220 =item dumpval $ref
221
222 =cut
223
224 sub dumpval {
225 eval {
226 local $SIG{__DIE__};
227 my $d;
228 if (1) {
229 $d = new Data::Dumper([$_[0]], ["*var"]);
230 $d->Terse(1);
231 $d->Indent(2);
232 $d->Quotekeys(0);
233 $d->Useqq(1);
234 #$d->Bless(...);
235 $d->Seen($_[1]) if @_ > 1;
236 $d = $d->Dump();
237 }
238 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
239 $d
240 } || "[unable to dump $_[0]: '$@']";
241 }
242
243 =item $ref = cf::from_json $json
244
245 Converts a JSON string into the corresponding perl data structure.
246
247 =item $json = cf::to_json $ref
248
249 Converts a perl data structure into its JSON representation.
250
251 =cut
252
253 our $json_coder = JSON::XS->new->convert_blessed->utf8->max_size (1e6); # accept ~1mb max
254
255 sub to_json ($) { $json_coder->encode ($_[0]) }
256 sub from_json ($) { $json_coder->decode ($_[0]) }
257
258 =item cf::lock_wait $string
259
260 Wait until the given lock is available. See cf::lock_acquire.
261
262 =item my $lock = cf::lock_acquire $string
263
264 Wait until the given lock is available and then acquires it and returns
265 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
266 for example when the coroutine gets canceled), the lock is automatically
267 returned.
268
269 Lock names should begin with a unique identifier (for example, cf::map::find
270 uses map_find and cf::map::load uses map_load).
271
272 =item $locked = cf::lock_active $string
273
274 Return true if the lock is currently active, i.e. somebody has locked it.
275
276 =cut
277
278 our %LOCK;
279
280 sub lock_wait($) {
281 my ($key) = @_;
282
283 # wait for lock, if any
284 while ($LOCK{$key}) {
285 push @{ $LOCK{$key} }, $Coro::current;
286 Coro::schedule;
287 }
288 }
289
290 sub lock_acquire($) {
291 my ($key) = @_;
292
293 # wait, to be sure we are not locked
294 lock_wait $key;
295
296 $LOCK{$key} = [];
297
298 Coro::guard {
299 # wake up all waiters, to be on the safe side
300 $_->ready for @{ delete $LOCK{$key} };
301 }
302 }
303
304 sub lock_active($) {
305 my ($key) = @_;
306
307 ! ! $LOCK{$key}
308 }
309
310 sub freeze_mainloop {
311 return unless $TICK_WATCHER->is_active;
312
313 my $guard = Coro::guard {
314 $TICK_WATCHER->start;
315 };
316 $TICK_WATCHER->stop;
317 $guard
318 }
319
320 =item cf::async { BLOCK }
321
322 Currently the same as Coro::async_pool, meaning you cannot use
323 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
324 thing you are allowed to do is call C<prio> on it.
325
326 =cut
327
328 BEGIN { *async = \&Coro::async_pool }
329
330 =item cf::sync_job { BLOCK }
331
332 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
333 is always able to handle events or runnable, as Crossfire TRT is only
334 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
335 acceptable.
336
337 If it must be done, put the blocking parts into C<sync_job>. This will run
338 the given BLOCK in another coroutine while waiting for the result. The
339 server will be frozen during this time, so the block should either finish
340 fast or be very important.
341
342 =cut
343
344 sub sync_job(&) {
345 my ($job) = @_;
346
347 if ($Coro::current == $Coro::main) {
348 my $time = Event::time;
349
350 # this is the main coro, too bad, we have to block
351 # till the operation succeeds, freezing the server :/
352
353 # TODO: use suspend/resume instead
354 # (but this is cancel-safe)
355 my $freeze_guard = freeze_mainloop;
356
357 my $busy = 1;
358 my @res;
359
360 (async {
361 @res = eval { $job->() };
362 warn $@ if $@;
363 undef $busy;
364 })->prio (Coro::PRIO_MAX);
365
366 while ($busy) {
367 Coro::cede or Event::one_event;
368 }
369
370 $time = Event::time - $time;
371
372 LOG llevError | logBacktrace, Carp::longmess "long sync job"
373 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
374
375 $tick_start += $time; # do not account sync jobs to server load
376
377 wantarray ? @res : $res[0]
378 } else {
379 # we are in another coroutine, how wonderful, everything just works
380
381 $job->()
382 }
383 }
384
385 =item $coro = cf::async_ext { BLOCK }
386
387 Like async, but this coro is automatically being canceled when the
388 extension calling this is being unloaded.
389
390 =cut
391
392 sub async_ext(&) {
393 my $cb = shift;
394
395 my $coro = &Coro::async ($cb);
396
397 $coro->on_destroy (sub {
398 delete $EXT_CORO{$coro+0};
399 });
400 $EXT_CORO{$coro+0} = $coro;
401
402 $coro
403 }
404
405 =item fork_call { }, $args
406
407 Executes the given code block with the given arguments in a seperate
408 process, returning the results. Everything must be serialisable with
409 Coro::Storable. May, of course, block. Note that the executed sub may
410 never block itself or use any form of Event handling.
411
412 =cut
413
414 sub fork_call(&@) {
415 my ($cb, @args) = @_;
416
417 # socketpair my $fh1, my $fh2, Socket::AF_UNIX, Socket::SOCK_STREAM, Socket::PF_UNSPEC
418 # or die "socketpair: $!";
419 pipe my $fh1, my $fh2
420 or die "pipe: $!";
421
422 if (my $pid = fork) {
423 close $fh2;
424
425 my $res = (Coro::Handle::unblock $fh1)->readline (undef);
426 $res = Coro::Storable::thaw $res;
427
428 waitpid $pid, 0; # should not block anymore, we expect the child to simply behave
429
430 die $$res unless "ARRAY" eq ref $res;
431
432 return wantarray ? @$res : $res->[-1];
433 } else {
434 reset_signals;
435 local $SIG{__WARN__};
436 local $SIG{__DIE__};
437 eval {
438 close $fh1;
439
440 my @res = eval { $cb->(@args) };
441 syswrite $fh2, Coro::Storable::freeze +($@ ? \"$@" : \@res);
442 };
443
444 warn $@ if $@;
445 _exit 0;
446 }
447 }
448
449 =item $value = cf::db_get $family => $key
450
451 Returns a single value from the environment database.
452
453 =item cf::db_put $family => $key => $value
454
455 Stores the given C<$value> in the family. It can currently store binary
456 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
457
458 =cut
459
460 our $DB;
461
462 sub db_init {
463 unless ($DB) {
464 $DB = BDB::db_create $DB_ENV;
465
466 cf::sync_job {
467 eval {
468 $DB->set_flags (BDB::CHKSUM);
469
470 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
471 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
472 cf::cleanup "db_open(db): $!" if $!;
473 };
474 cf::cleanup "db_open(db): $@" if $@;
475 };
476 }
477 }
478
479 sub db_get($$) {
480 my $key = "$_[0]/$_[1]";
481
482 cf::sync_job {
483 BDB::db_get $DB, undef, $key, my $data;
484
485 $! ? ()
486 : $data
487 }
488 }
489
490 sub db_put($$$) {
491 BDB::dbreq_pri 4;
492 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
493 }
494
495 =item cf::cache $id => [$paths...], $processversion => $process
496
497 Generic caching function that returns the value of the resource $id,
498 caching and regenerating as required.
499
500 This function can block.
501
502 =cut
503
504 sub cache {
505 my ($id, $src, $processversion, $process) = @_;
506
507 my $meta =
508 join "\x00",
509 $processversion,
510 map {
511 aio_stat $_
512 and Carp::croak "$_: $!";
513
514 ($_, (stat _)[7,9])
515 } @$src;
516
517 my $dbmeta = db_get cache => "$id/meta";
518 if ($dbmeta ne $meta) {
519 # changed, we may need to process
520
521 my @data;
522 my $md5;
523
524 for (0 .. $#$src) {
525 0 <= aio_load $src->[$_], $data[$_]
526 or Carp::croak "$src->[$_]: $!";
527 }
528
529 # if processing is expensive, check
530 # checksum first
531 if (1) {
532 $md5 =
533 join "\x00",
534 $processversion,
535 map {
536 Coro::cede;
537 ($src->[$_], Digest::MD5::md5_hex $data[$_])
538 } 0.. $#$src;
539
540
541 my $dbmd5 = db_get cache => "$id/md5";
542 if ($dbmd5 eq $md5) {
543 db_put cache => "$id/meta", $meta;
544
545 return db_get cache => "$id/data";
546 }
547 }
548
549 my $t1 = Time::HiRes::time;
550 my $data = $process->(\@data);
551 my $t2 = Time::HiRes::time;
552
553 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
554
555 db_put cache => "$id/data", $data;
556 db_put cache => "$id/md5" , $md5;
557 db_put cache => "$id/meta", $meta;
558
559 return $data;
560 }
561
562 db_get cache => "$id/data"
563 }
564
565 =item cf::datalog type => key => value, ...
566
567 Log a datalog packet of the given type with the given key-value pairs.
568
569 =cut
570
571 sub datalog($@) {
572 my ($type, %kv) = @_;
573 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
574 }
575
576 =back
577
578 =cut
579
580 #############################################################################
581
582 =head2 ATTACHABLE OBJECTS
583
584 Many objects in crossfire are so-called attachable objects. That means you can
585 attach callbacks/event handlers (a collection of which is called an "attachment")
586 to it. All such attachable objects support the following methods.
587
588 In the following description, CLASS can be any of C<global>, C<object>
589 C<player>, C<client> or C<map> (i.e. the attachable objects in
590 Crossfire TRT).
591
592 =over 4
593
594 =item $attachable->attach ($attachment, key => $value...)
595
596 =item $attachable->detach ($attachment)
597
598 Attach/detach a pre-registered attachment to a specific object and give it
599 the specified key/value pairs as arguments.
600
601 Example, attach a minesweeper attachment to the given object, making it a
602 10x10 minesweeper game:
603
604 $obj->attach (minesweeper => width => 10, height => 10);
605
606 =item $bool = $attachable->attached ($name)
607
608 Checks wether the named attachment is currently attached to the object.
609
610 =item cf::CLASS->attach ...
611
612 =item cf::CLASS->detach ...
613
614 Define an anonymous attachment and attach it to all objects of the given
615 CLASS. See the next function for an explanation of its arguments.
616
617 You can attach to global events by using the C<cf::global> class.
618
619 Example, log all player logins:
620
621 cf::player->attach (
622 on_login => sub {
623 my ($pl) = @_;
624 ...
625 },
626 );
627
628 Example, attach to the jeweler skill:
629
630 cf::object->attach (
631 type => cf::SKILL,
632 subtype => cf::SK_JEWELER,
633 on_use_skill => sub {
634 my ($sk, $ob, $part, $dir, $msg) = @_;
635 ...
636 },
637 );
638
639 =item cf::CLASS::attachment $name, ...
640
641 Register an attachment by C<$name> through which attachable objects of the
642 given CLASS can refer to this attachment.
643
644 Some classes such as crossfire maps and objects can specify attachments
645 that are attached at load/instantiate time, thus the need for a name.
646
647 These calls expect any number of the following handler/hook descriptions:
648
649 =over 4
650
651 =item prio => $number
652
653 Set the priority for all following handlers/hooks (unless overwritten
654 by another C<prio> setting). Lower priority handlers get executed
655 earlier. The default priority is C<0>, and many built-in handlers are
656 registered at priority C<-1000>, so lower priorities should not be used
657 unless you know what you are doing.
658
659 =item type => $type
660
661 (Only for C<< cf::object->attach >> calls), limits the attachment to the
662 given type of objects only (the additional parameter C<subtype> can be
663 used to further limit to the given subtype).
664
665 =item on_I<event> => \&cb
666
667 Call the given code reference whenever the named event happens (event is
668 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
669 handlers are recognised generally depends on the type of object these
670 handlers attach to).
671
672 See F<include/eventinc.h> for the full list of events supported, and their
673 class.
674
675 =item package => package::
676
677 Look for sub functions of the name C<< on_I<event> >> in the given
678 package and register them. Only handlers for eevents supported by the
679 object/class are recognised.
680
681 =back
682
683 Example, define an attachment called "sockpuppet" that calls the given
684 event handler when a monster attacks:
685
686 cf::object::attachment sockpuppet =>
687 on_skill_attack => sub {
688 my ($self, $victim) = @_;
689 ...
690 }
691 }
692
693 =item $attachable->valid
694
695 Just because you have a perl object does not mean that the corresponding
696 C-level object still exists. If you try to access an object that has no
697 valid C counterpart anymore you get an exception at runtime. This method
698 can be used to test for existence of the C object part without causing an
699 exception.
700
701 =cut
702
703 # the following variables are defined in .xs and must not be re-created
704 our @CB_GLOBAL = (); # registry for all global events
705 our @CB_ATTACHABLE = (); # registry for all attachables
706 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
707 our @CB_PLAYER = ();
708 our @CB_CLIENT = ();
709 our @CB_TYPE = (); # registry for type (cf-object class) based events
710 our @CB_MAP = ();
711
712 my %attachment;
713
714 sub cf::attachable::thawer_merge {
715 # simply override everything except _meta
716 local $_[0]{_meta};
717 %{$_[0]} = %{$_[1]};
718 }
719
720 sub _attach_cb($$$$) {
721 my ($registry, $event, $prio, $cb) = @_;
722
723 use sort 'stable';
724
725 $cb = [$prio, $cb];
726
727 @{$registry->[$event]} = sort
728 { $a->[0] cmp $b->[0] }
729 @{$registry->[$event] || []}, $cb;
730 }
731
732 # hack
733 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
734
735 # attach handles attaching event callbacks
736 # the only thing the caller has to do is pass the correct
737 # registry (== where the callback attaches to).
738 sub _attach {
739 my ($registry, $klass, @arg) = @_;
740
741 my $object_type;
742 my $prio = 0;
743 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
744
745 #TODO: get rid of this hack
746 if ($attachable_klass{$klass}) {
747 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
748 }
749
750 while (@arg) {
751 my $type = shift @arg;
752
753 if ($type eq "prio") {
754 $prio = shift @arg;
755
756 } elsif ($type eq "type") {
757 $object_type = shift @arg;
758 $registry = $CB_TYPE[$object_type] ||= [];
759
760 } elsif ($type eq "subtype") {
761 defined $object_type or Carp::croak "subtype specified without type";
762 my $object_subtype = shift @arg;
763 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
764
765 } elsif ($type eq "package") {
766 my $pkg = shift @arg;
767
768 while (my ($name, $id) = each %cb_id) {
769 if (my $cb = $pkg->can ($name)) {
770 _attach_cb $registry, $id, $prio, $cb;
771 }
772 }
773
774 } elsif (exists $cb_id{$type}) {
775 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
776
777 } elsif (ref $type) {
778 warn "attaching objects not supported, ignoring.\n";
779
780 } else {
781 shift @arg;
782 warn "attach argument '$type' not supported, ignoring.\n";
783 }
784 }
785 }
786
787 sub _object_attach {
788 my ($obj, $name, %arg) = @_;
789
790 return if exists $obj->{_attachment}{$name};
791
792 if (my $attach = $attachment{$name}) {
793 my $registry = $obj->registry;
794
795 for (@$attach) {
796 my ($klass, @attach) = @$_;
797 _attach $registry, $klass, @attach;
798 }
799
800 $obj->{$name} = \%arg;
801 } else {
802 warn "object uses attachment '$name' which is not available, postponing.\n";
803 }
804
805 $obj->{_attachment}{$name} = undef;
806 }
807
808 sub cf::attachable::attach {
809 if (ref $_[0]) {
810 _object_attach @_;
811 } else {
812 _attach shift->_attach_registry, @_;
813 }
814 _recalc_want;
815 };
816
817 # all those should be optimised
818 sub cf::attachable::detach {
819 my ($obj, $name) = @_;
820
821 if (ref $obj) {
822 delete $obj->{_attachment}{$name};
823 reattach ($obj);
824 } else {
825 Carp::croak "cannot, currently, detach class attachments";
826 }
827 _recalc_want;
828 };
829
830 sub cf::attachable::attached {
831 my ($obj, $name) = @_;
832
833 exists $obj->{_attachment}{$name}
834 }
835
836 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
837 eval "#line " . __LINE__ . " 'cf.pm'
838 sub cf::\L$klass\E::_attach_registry {
839 (\\\@CB_$klass, KLASS_$klass)
840 }
841
842 sub cf::\L$klass\E::attachment {
843 my \$name = shift;
844
845 \$attachment{\$name} = [[KLASS_$klass, \@_]];
846 }
847 ";
848 die if $@;
849 }
850
851 our $override;
852 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
853
854 sub override {
855 $override = 1;
856 @invoke_results = ();
857 }
858
859 sub do_invoke {
860 my $event = shift;
861 my $callbacks = shift;
862
863 @invoke_results = ();
864
865 local $override;
866
867 for (@$callbacks) {
868 eval { &{$_->[1]} };
869
870 if ($@) {
871 warn "$@";
872 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
873 override;
874 }
875
876 return 1 if $override;
877 }
878
879 0
880 }
881
882 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
883
884 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
885
886 Generate an object-specific event with the given arguments.
887
888 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
889 removed in future versions), and there is no public API to access override
890 results (if you must, access C<@cf::invoke_results> directly).
891
892 =back
893
894 =cut
895
896 #############################################################################
897 # object support
898
899 sub reattach {
900 # basically do the same as instantiate, without calling instantiate
901 my ($obj) = @_;
902
903 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
904
905 my $registry = $obj->registry;
906
907 @$registry = ();
908
909 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
910
911 for my $name (keys %{ $obj->{_attachment} || {} }) {
912 if (my $attach = $attachment{$name}) {
913 for (@$attach) {
914 my ($klass, @attach) = @$_;
915 _attach $registry, $klass, @attach;
916 }
917 } else {
918 warn "object uses attachment '$name' that is not available, postponing.\n";
919 }
920 }
921 }
922
923 cf::attachable->attach (
924 prio => -1000000,
925 on_instantiate => sub {
926 my ($obj, $data) = @_;
927
928 $data = from_json $data;
929
930 for (@$data) {
931 my ($name, $args) = @$_;
932
933 $obj->attach ($name, %{$args || {} });
934 }
935 },
936 on_reattach => \&reattach,
937 on_clone => sub {
938 my ($src, $dst) = @_;
939
940 @{$dst->registry} = @{$src->registry};
941
942 %$dst = %$src;
943
944 %{$dst->{_attachment}} = %{$src->{_attachment}}
945 if exists $src->{_attachment};
946 },
947 );
948
949 sub object_freezer_save {
950 my ($filename, $rdata, $objs) = @_;
951
952 sync_job {
953 if (length $$rdata) {
954 warn sprintf "saving %s (%d,%d)\n",
955 $filename, length $$rdata, scalar @$objs;
956
957 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
958 chmod SAVE_MODE, $fh;
959 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
960 aio_fsync $fh if $cf::USE_FSYNC;
961 close $fh;
962
963 if (@$objs) {
964 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
965 chmod SAVE_MODE, $fh;
966 my $data = Storable::nfreeze { version => 1, objs => $objs };
967 aio_write $fh, 0, (length $data), $data, 0;
968 aio_fsync $fh if $cf::USE_FSYNC;
969 close $fh;
970 aio_rename "$filename.pst~", "$filename.pst";
971 }
972 } else {
973 aio_unlink "$filename.pst";
974 }
975
976 aio_rename "$filename~", $filename;
977 } else {
978 warn "FATAL: $filename~: $!\n";
979 }
980 } else {
981 aio_unlink $filename;
982 aio_unlink "$filename.pst";
983 }
984 }
985 }
986
987 sub object_freezer_as_string {
988 my ($rdata, $objs) = @_;
989
990 use Data::Dumper;
991
992 $$rdata . Dumper $objs
993 }
994
995 sub object_thawer_load {
996 my ($filename) = @_;
997
998 my ($data, $av);
999
1000 (aio_load $filename, $data) >= 0
1001 or return;
1002
1003 unless (aio_stat "$filename.pst") {
1004 (aio_load "$filename.pst", $av) >= 0
1005 or return;
1006 $av = eval { (Storable::thaw $av)->{objs} };
1007 }
1008
1009 warn sprintf "loading %s (%d)\n",
1010 $filename, length $data, scalar @{$av || []};
1011 return ($data, $av);
1012 }
1013
1014 =head2 COMMAND CALLBACKS
1015
1016 =over 4
1017
1018 =cut
1019
1020 #############################################################################
1021 # command handling &c
1022
1023 =item cf::register_command $name => \&callback($ob,$args);
1024
1025 Register a callback for execution when the client sends the user command
1026 $name.
1027
1028 =cut
1029
1030 sub register_command {
1031 my ($name, $cb) = @_;
1032
1033 my $caller = caller;
1034 #warn "registering command '$name/$time' to '$caller'";
1035
1036 push @{ $COMMAND{$name} }, [$caller, $cb];
1037 }
1038
1039 =item cf::register_extcmd $name => \&callback($pl,$packet);
1040
1041 Register a callback for execution when the client sends an (synchronous)
1042 extcmd packet. Ext commands will be processed in the order they are
1043 received by the server, like other user commands. The first argument is
1044 the logged-in player. Ext commands can only be processed after a player
1045 has logged in successfully.
1046
1047 If the callback returns something, it is sent back as if reply was being
1048 called.
1049
1050 =item cf::register_exticmd $name => \&callback($ns,$packet);
1051
1052 Register a callback for execution when the client sends an (asynchronous)
1053 exticmd packet. Exti commands are processed by the server as soon as they
1054 are received, i.e. out of order w.r.t. other commands. The first argument
1055 is a client socket. Exti commands can be received anytime, even before
1056 log-in.
1057
1058 If the callback returns something, it is sent back as if reply was being
1059 called.
1060
1061 =cut
1062
1063 sub register_extcmd {
1064 my ($name, $cb) = @_;
1065
1066 $EXTCMD{$name} = $cb;
1067 }
1068
1069 sub register_exticmd {
1070 my ($name, $cb) = @_;
1071
1072 $EXTICMD{$name} = $cb;
1073 }
1074
1075 cf::player->attach (
1076 on_command => sub {
1077 my ($pl, $name, $params) = @_;
1078
1079 my $cb = $COMMAND{$name}
1080 or return;
1081
1082 for my $cmd (@$cb) {
1083 $cmd->[1]->($pl->ob, $params);
1084 }
1085
1086 cf::override;
1087 },
1088 on_extcmd => sub {
1089 my ($pl, $buf) = @_;
1090
1091 my $msg = eval { from_json $buf };
1092
1093 if (ref $msg) {
1094 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
1095 if (my %reply = $cb->($pl, $msg)) {
1096 $pl->ext_reply ($msg->{msgid}, %reply);
1097 }
1098 }
1099 } else {
1100 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1101 }
1102
1103 cf::override;
1104 },
1105 );
1106
1107 sub load_extensions {
1108 cf::sync_job {
1109 my %todo;
1110
1111 for my $path (<$LIBDIR/*.ext>) {
1112 next unless -r $path;
1113
1114 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1115 my $base = $1;
1116 my $pkg = $1;
1117 $pkg =~ s/[^[:word:]]/_/g;
1118 $pkg = "ext::$pkg";
1119
1120 open my $fh, "<:utf8", $path
1121 or die "$path: $!";
1122
1123 my $source = do { local $/; <$fh> };
1124
1125 my %ext = (
1126 path => $path,
1127 base => $base,
1128 pkg => $pkg,
1129 );
1130
1131 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1132 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1133
1134 $ext{source} =
1135 "package $pkg; use strict; use utf8;\n"
1136 . "#line 1 \"$path\"\n{\n"
1137 . $source
1138 . "\n};\n1";
1139
1140 $todo{$base} = \%ext;
1141 }
1142
1143 my %done;
1144 while (%todo) {
1145 my $progress;
1146
1147 while (my ($k, $v) = each %todo) {
1148 for (split /,\s*/, $v->{meta}{depends}) {
1149 goto skip
1150 unless exists $done{$_};
1151 }
1152
1153 warn "... loading '$k' into '$v->{pkg}'\n";
1154
1155 unless (eval $v->{source}) {
1156 my $msg = $@ ? "$v->{path}: $@\n"
1157 : "$v->{base}: extension inactive.\n";
1158
1159 if (exists $v->{meta}{mandatory}) {
1160 warn $msg;
1161 warn "mandatory extension failed to load, exiting.\n";
1162 exit 1;
1163 }
1164
1165 warn $msg;
1166 }
1167
1168 $done{$k} = delete $todo{$k};
1169 push @EXTS, $v->{pkg};
1170 $progress = 1;
1171 }
1172
1173 skip:
1174 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1175 unless $progress;
1176 }
1177 };
1178 }
1179
1180 #############################################################################
1181
1182 =back
1183
1184 =head2 CORE EXTENSIONS
1185
1186 Functions and methods that extend core crossfire objects.
1187
1188 =cut
1189
1190 package cf::player;
1191
1192 use Coro::AIO;
1193
1194 =head3 cf::player
1195
1196 =over 4
1197
1198 =item cf::player::find $login
1199
1200 Returns the given player object, loading it if necessary (might block).
1201
1202 =cut
1203
1204 sub playerdir($) {
1205 "$PLAYERDIR/"
1206 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1207 }
1208
1209 sub path($) {
1210 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1211
1212 (playerdir $login) . "/playerdata"
1213 }
1214
1215 sub find_active($) {
1216 $cf::PLAYER{$_[0]}
1217 and $cf::PLAYER{$_[0]}->active
1218 and $cf::PLAYER{$_[0]}
1219 }
1220
1221 sub exists($) {
1222 my ($login) = @_;
1223
1224 $cf::PLAYER{$login}
1225 or cf::sync_job { !aio_stat path $login }
1226 }
1227
1228 sub find($) {
1229 return $cf::PLAYER{$_[0]} || do {
1230 my $login = $_[0];
1231
1232 my $guard = cf::lock_acquire "user_find:$login";
1233
1234 $cf::PLAYER{$_[0]} || do {
1235 # rename old playerfiles to new ones
1236 #TODO: remove when no longer required
1237 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1238 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1239 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1240 aio_unlink +(playerdir $login) . "/$login.pl";
1241
1242 my $pl = load_pl path $login
1243 or return;
1244 $cf::PLAYER{$login} = $pl
1245 }
1246 }
1247 }
1248
1249 sub save($) {
1250 my ($pl) = @_;
1251
1252 return if $pl->{deny_save};
1253
1254 my $path = path $pl;
1255 my $guard = cf::lock_acquire "user_save:$path";
1256
1257 return if $pl->{deny_save};
1258
1259 aio_mkdir playerdir $pl, 0770;
1260 $pl->{last_save} = $cf::RUNTIME;
1261
1262 $pl->save_pl ($path);
1263 Coro::cede;
1264 }
1265
1266 sub new($) {
1267 my ($login) = @_;
1268
1269 my $self = create;
1270
1271 $self->ob->name ($login);
1272 $self->{deny_save} = 1;
1273
1274 $cf::PLAYER{$login} = $self;
1275
1276 $self
1277 }
1278
1279 =item $pl->quit_character
1280
1281 Nukes the player without looking back. If logged in, the connection will
1282 be destroyed. May block for a long time.
1283
1284 =cut
1285
1286 sub quit_character {
1287 my ($pl) = @_;
1288
1289 my $name = $pl->ob->name;
1290
1291 $pl->{deny_save} = 1;
1292 $pl->password ("*"); # this should lock out the player until we nuked the dir
1293
1294 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1295 $pl->deactivate;
1296 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1297 $pl->ns->destroy if $pl->ns;
1298
1299 my $path = playerdir $pl;
1300 my $temp = "$path~$cf::RUNTIME~deleting~";
1301 aio_rename $path, $temp;
1302 delete $cf::PLAYER{$pl->ob->name};
1303 $pl->destroy;
1304
1305 my $prefix = qr<^~\Q$name\E/>;
1306
1307 # nuke player maps
1308 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1309
1310 IO::AIO::aio_rmtree $temp;
1311 }
1312
1313 =item $pl->kick
1314
1315 Kicks a player out of the game. This destroys the connection.
1316
1317 =cut
1318
1319 sub kick {
1320 my ($pl, $kicker) = @_;
1321
1322 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1323 $pl->killer ("kicked");
1324 $pl->ns->destroy;
1325 }
1326
1327 =item cf::player::list_logins
1328
1329 Returns am arrayref of all valid playernames in the system, can take a
1330 while and may block, so not sync_job-capable, ever.
1331
1332 =cut
1333
1334 sub list_logins {
1335 my $dirs = aio_readdir $PLAYERDIR
1336 or return [];
1337
1338 my @logins;
1339
1340 for my $login (@$dirs) {
1341 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1342 aio_read $fh, 0, 512, my $buf, 0 or next;
1343 $buf !~ /^password -------------$/m or next; # official not-valid tag
1344
1345 utf8::decode $login;
1346 push @logins, $login;
1347 }
1348
1349 \@logins
1350 }
1351
1352 =item $player->maps
1353
1354 Returns an arrayref of map paths that are private for this
1355 player. May block.
1356
1357 =cut
1358
1359 sub maps($) {
1360 my ($pl) = @_;
1361
1362 $pl = ref $pl ? $pl->ob->name : $pl;
1363
1364 my $files = aio_readdir playerdir $pl
1365 or return;
1366
1367 my @paths;
1368
1369 for (@$files) {
1370 utf8::decode $_;
1371 next if /\.(?:pl|pst)$/;
1372 next unless /^$PATH_SEP/o;
1373
1374 push @paths, cf::map::normalise "~$pl/$_";
1375 }
1376
1377 \@paths
1378 }
1379
1380 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1381
1382 Expand crossfire pod fragments into protocol xml.
1383
1384 =cut
1385
1386 sub expand_cfpod {
1387 ((my $self), (local $_)) = @_;
1388
1389 # escape & and <
1390 s/&/&amp;/g;
1391 s/(?<![BIUGH])</&lt;/g;
1392
1393 # this is buggy, it needs to properly take care of nested <'s
1394
1395 1 while
1396 # replace B<>, I<>, U<> etc.
1397 s/B<([^\>]*)>/<b>$1<\/b>/
1398 || s/I<([^\>]*)>/<i>$1<\/i>/
1399 || s/U<([^\>]*)>/<u>$1<\/u>/
1400 # replace G<male|female> tags
1401 || s{G<([^>|]*)\|([^>]*)>}{
1402 $self->gender ? $2 : $1
1403 }ge
1404 # replace H<hint text>
1405 || s/H<([^\>]*)>/<fg name="lightblue">[$1]<\/fg>/g;
1406
1407 # create single paragraphs (very hackish)
1408 s/(?<=\S)\n(?=\w)/ /g;
1409
1410 $_
1411 }
1412
1413 =item $player->ext_reply ($msgid, %msg)
1414
1415 Sends an ext reply to the player.
1416
1417 =cut
1418
1419 sub ext_reply($$%) {
1420 my ($self, $id, %msg) = @_;
1421
1422 $msg{msgid} = $id;
1423 $self->send ("ext " . cf::to_json \%msg);
1424 }
1425
1426 =item $player->ext_event ($type, %msg)
1427
1428 Sends an ext event to the client.
1429
1430 =cut
1431
1432 sub ext_event($$%) {
1433 my ($self, $type, %msg) = @_;
1434
1435 $self->ns->ext_event ($type, %msg);
1436 }
1437
1438 =head3 cf::region
1439
1440 =over 4
1441
1442 =cut
1443
1444 package cf::region;
1445
1446 =item cf::region::find_by_path $path
1447
1448 Tries to decuce the likely region for a map knowing only its path.
1449
1450 =cut
1451
1452 sub find_by_path($) {
1453 my ($path) = @_;
1454
1455 my ($match, $specificity);
1456
1457 for my $region (list) {
1458 if ($region->match && $path =~ $region->match) {
1459 ($match, $specificity) = ($region, $region->specificity)
1460 if $region->specificity > $specificity;
1461 }
1462 }
1463
1464 $match
1465 }
1466
1467 =back
1468
1469 =head3 cf::map
1470
1471 =over 4
1472
1473 =cut
1474
1475 package cf::map;
1476
1477 use Fcntl;
1478 use Coro::AIO;
1479
1480 use overload
1481 '""' => \&as_string,
1482 fallback => 1;
1483
1484 our $MAX_RESET = 3600;
1485 our $DEFAULT_RESET = 3000;
1486
1487 sub generate_random_map {
1488 my ($self, $rmp) = @_;
1489 # mit "rum" bekleckern, nicht
1490 $self->_create_random_map (
1491 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1492 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1493 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1494 $rmp->{exit_on_final_map},
1495 $rmp->{xsize}, $rmp->{ysize},
1496 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1497 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1498 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1499 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1500 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1501 (cf::region::find $rmp->{region}), $rmp->{custom}
1502 )
1503 }
1504
1505 =item cf::map->register ($regex, $prio)
1506
1507 Register a handler for the map path matching the given regex at the
1508 givne priority (higher is better, built-in handlers have priority 0, the
1509 default).
1510
1511 =cut
1512
1513 sub register {
1514 my (undef, $regex, $prio) = @_;
1515 my $pkg = caller;
1516
1517 no strict;
1518 push @{"$pkg\::ISA"}, __PACKAGE__;
1519
1520 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1521 }
1522
1523 # also paths starting with '/'
1524 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1525
1526 sub thawer_merge {
1527 my ($self, $merge) = @_;
1528
1529 # we have to keep some variables in memory intact
1530 local $self->{path};
1531 local $self->{load_path};
1532
1533 $self->SUPER::thawer_merge ($merge);
1534 }
1535
1536 sub normalise {
1537 my ($path, $base) = @_;
1538
1539 $path = "$path"; # make sure its a string
1540
1541 $path =~ s/\.map$//;
1542
1543 # map plan:
1544 #
1545 # /! non-realised random map exit (special hack!)
1546 # {... are special paths that are not being touched
1547 # ?xxx/... are special absolute paths
1548 # ?random/... random maps
1549 # /... normal maps
1550 # ~user/... per-player map of a specific user
1551
1552 $path =~ s/$PATH_SEP/\//go;
1553
1554 # treat it as relative path if it starts with
1555 # something that looks reasonable
1556 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1557 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1558
1559 $base =~ s{[^/]+/?$}{};
1560 $path = "$base/$path";
1561 }
1562
1563 for ($path) {
1564 redo if s{//}{/};
1565 redo if s{/\.?/}{/};
1566 redo if s{/[^/]+/\.\./}{/};
1567 }
1568
1569 $path
1570 }
1571
1572 sub new_from_path {
1573 my (undef, $path, $base) = @_;
1574
1575 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1576
1577 $path = normalise $path, $base;
1578
1579 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1580 if ($path =~ $EXT_MAP{$pkg}[1]) {
1581 my $self = bless cf::map::new, $pkg;
1582 $self->{path} = $path; $self->path ($path);
1583 $self->init; # pass $1 etc.
1584 return $self;
1585 }
1586 }
1587
1588 Carp::carp "unable to resolve path '$path' (base '$base').";
1589 ()
1590 }
1591
1592 sub init {
1593 my ($self) = @_;
1594
1595 $self
1596 }
1597
1598 sub as_string {
1599 my ($self) = @_;
1600
1601 "$self->{path}"
1602 }
1603
1604 # the displayed name, this is a one way mapping
1605 sub visible_name {
1606 &as_string
1607 }
1608
1609 # the original (read-only) location
1610 sub load_path {
1611 my ($self) = @_;
1612
1613 "$MAPDIR/$self->{path}.map"
1614 }
1615
1616 # the temporary/swap location
1617 sub save_path {
1618 my ($self) = @_;
1619
1620 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1621 "$TMPDIR/$path.map"
1622 }
1623
1624 # the unique path, undef == no special unique path
1625 sub uniq_path {
1626 my ($self) = @_;
1627
1628 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1629 "$UNIQUEDIR/$path"
1630 }
1631
1632 # and all this just because we cannot iterate over
1633 # all maps in C++...
1634 sub change_all_map_light {
1635 my ($change) = @_;
1636
1637 $_->change_map_light ($change)
1638 for grep $_->outdoor, values %cf::MAP;
1639 }
1640
1641 sub decay_objects {
1642 my ($self) = @_;
1643
1644 return if $self->{deny_reset};
1645
1646 $self->do_decay_objects;
1647 }
1648
1649 sub unlink_save {
1650 my ($self) = @_;
1651
1652 utf8::encode (my $save = $self->save_path);
1653 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1654 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1655 }
1656
1657 sub load_header_from($) {
1658 my ($self, $path) = @_;
1659
1660 utf8::encode $path;
1661 #aio_open $path, O_RDONLY, 0
1662 # or return;
1663
1664 $self->_load_header ($path)
1665 or return;
1666
1667 $self->{load_path} = $path;
1668
1669 1
1670 }
1671
1672 sub load_header_orig {
1673 my ($self) = @_;
1674
1675 $self->load_header_from ($self->load_path)
1676 }
1677
1678 sub load_header_temp {
1679 my ($self) = @_;
1680
1681 $self->load_header_from ($self->save_path)
1682 }
1683
1684 sub prepare_temp {
1685 my ($self) = @_;
1686
1687 $self->last_access ((delete $self->{last_access})
1688 || $cf::RUNTIME); #d#
1689 # safety
1690 $self->{instantiate_time} = $cf::RUNTIME
1691 if $self->{instantiate_time} > $cf::RUNTIME;
1692 }
1693
1694 sub prepare_orig {
1695 my ($self) = @_;
1696
1697 $self->{load_original} = 1;
1698 $self->{instantiate_time} = $cf::RUNTIME;
1699 $self->last_access ($cf::RUNTIME);
1700 $self->instantiate;
1701 }
1702
1703 sub load_header {
1704 my ($self) = @_;
1705
1706 if ($self->load_header_temp) {
1707 $self->prepare_temp;
1708 } else {
1709 $self->load_header_orig
1710 or return;
1711 $self->prepare_orig;
1712 }
1713
1714 $self->{deny_reset} = 1
1715 if $self->no_reset;
1716
1717 $self->default_region (cf::region::find_by_path $self->{path})
1718 unless $self->default_region;
1719
1720 1
1721 }
1722
1723 sub find;
1724 sub find {
1725 my ($path, $origin) = @_;
1726
1727 $path = normalise $path, $origin && $origin->path;
1728
1729 cf::lock_wait "map_find:$path";
1730
1731 $cf::MAP{$path} || do {
1732 my $guard = cf::lock_acquire "map_find:$path";
1733 my $map = new_from_path cf::map $path
1734 or return;
1735
1736 $map->{last_save} = $cf::RUNTIME;
1737
1738 $map->load_header
1739 or return;
1740
1741 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1742 # doing this can freeze the server in a sync job, obviously
1743 #$cf::WAIT_FOR_TICK->wait;
1744 $map->reset;
1745 undef $guard;
1746 return find $path;
1747 }
1748
1749 $cf::MAP{$path} = $map
1750 }
1751 }
1752
1753 sub pre_load { }
1754 sub post_load { }
1755
1756 sub load {
1757 my ($self) = @_;
1758
1759 local $self->{deny_reset} = 1; # loading can take a long time
1760
1761 my $path = $self->{path};
1762
1763 {
1764 my $guard = cf::lock_acquire "map_load:$path";
1765
1766 return if $self->in_memory != cf::MAP_SWAPPED;
1767
1768 $self->in_memory (cf::MAP_LOADING);
1769
1770 $self->alloc;
1771
1772 $self->pre_load;
1773 Coro::cede;
1774
1775 $self->_load_objects ($self->{load_path}, 1)
1776 or return;
1777
1778 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1779 if delete $self->{load_original};
1780
1781 if (my $uniq = $self->uniq_path) {
1782 utf8::encode $uniq;
1783 if (aio_open $uniq, O_RDONLY, 0) {
1784 $self->clear_unique_items;
1785 $self->_load_objects ($uniq, 0);
1786 }
1787 }
1788
1789 Coro::cede;
1790 # now do the right thing for maps
1791 $self->link_multipart_objects;
1792 $self->difficulty ($self->estimate_difficulty)
1793 unless $self->difficulty;
1794 Coro::cede;
1795
1796 unless ($self->{deny_activate}) {
1797 $self->decay_objects;
1798 $self->fix_auto_apply;
1799 $self->update_buttons;
1800 Coro::cede;
1801 $self->set_darkness_map;
1802 Coro::cede;
1803 $self->activate;
1804 }
1805
1806 $self->in_memory (cf::MAP_IN_MEMORY);
1807 }
1808
1809 $self->post_load;
1810 }
1811
1812 sub customise_for {
1813 my ($self, $ob) = @_;
1814
1815 return find "~" . $ob->name . "/" . $self->{path}
1816 if $self->per_player;
1817
1818 # return find "?party/" . $ob->name . "/" . $self->{path}
1819 # if $self->per_party;
1820
1821 $self
1822 }
1823
1824 # find and load all maps in the 3x3 area around a map
1825 sub load_diag {
1826 my ($map) = @_;
1827
1828 my @diag; # diagonal neighbours
1829
1830 for (0 .. 3) {
1831 my $neigh = $map->tile_path ($_)
1832 or next;
1833 $neigh = find $neigh, $map
1834 or next;
1835 $neigh->load;
1836
1837 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1838 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1839 }
1840
1841 for (@diag) {
1842 my $neigh = find @$_
1843 or next;
1844 $neigh->load;
1845 }
1846 }
1847
1848 sub find_sync {
1849 my ($path, $origin) = @_;
1850
1851 cf::sync_job { find $path, $origin }
1852 }
1853
1854 sub do_load_sync {
1855 my ($map) = @_;
1856
1857 cf::sync_job { $map->load };
1858 }
1859
1860 our %MAP_PREFETCH;
1861 our $MAP_PREFETCHER = undef;
1862
1863 sub find_async {
1864 my ($path, $origin) = @_;
1865
1866 $path = normalise $path, $origin && $origin->{path};
1867
1868 if (my $map = $cf::MAP{$path}) {
1869 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1870 }
1871
1872 undef $MAP_PREFETCH{$path};
1873 $MAP_PREFETCHER ||= cf::async {
1874 while (%MAP_PREFETCH) {
1875 for my $path (keys %MAP_PREFETCH) {
1876 my $map = find $path
1877 or next;
1878 $map->load;
1879
1880 delete $MAP_PREFETCH{$path};
1881 }
1882 }
1883 undef $MAP_PREFETCHER;
1884 };
1885 $MAP_PREFETCHER->prio (6);
1886
1887 ()
1888 }
1889
1890 sub save {
1891 my ($self) = @_;
1892
1893 my $lock = cf::lock_acquire "map_data:" . $self->path;
1894
1895 $self->{last_save} = $cf::RUNTIME;
1896
1897 return unless $self->dirty;
1898
1899 my $save = $self->save_path; utf8::encode $save;
1900 my $uniq = $self->uniq_path; utf8::encode $uniq;
1901
1902 $self->{load_path} = $save;
1903
1904 return if $self->{deny_save};
1905
1906 local $self->{last_access} = $self->last_access;#d#
1907
1908 cf::async {
1909 $_->contr->save for $self->players;
1910 };
1911
1912 if ($uniq) {
1913 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1914 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1915 } else {
1916 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1917 }
1918 }
1919
1920 sub swap_out {
1921 my ($self) = @_;
1922
1923 # save first because save cedes
1924 $self->save;
1925
1926 my $lock = cf::lock_acquire "map_data:" . $self->path;
1927
1928 return if $self->players;
1929 return if $self->in_memory != cf::MAP_IN_MEMORY;
1930 return if $self->{deny_save};
1931
1932 $self->clear;
1933 $self->in_memory (cf::MAP_SWAPPED);
1934 }
1935
1936 sub reset_at {
1937 my ($self) = @_;
1938
1939 # TODO: safety, remove and allow resettable per-player maps
1940 return 1e99 if $self->{deny_reset};
1941
1942 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1943 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1944
1945 $time + $to
1946 }
1947
1948 sub should_reset {
1949 my ($self) = @_;
1950
1951 $self->reset_at <= $cf::RUNTIME
1952 }
1953
1954 sub reset {
1955 my ($self) = @_;
1956
1957 my $lock = cf::lock_acquire "map_data:$self->{path}";
1958
1959 return if $self->players;
1960
1961 warn "resetting map ", $self->path;
1962
1963 $self->in_memory (cf::MAP_SWAPPED);
1964
1965 # need to save uniques path
1966 unless ($self->{deny_save}) {
1967 my $uniq = $self->uniq_path; utf8::encode $uniq;
1968
1969 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1970 if $uniq;
1971 }
1972
1973 delete $cf::MAP{$self->path};
1974
1975 $self->clear;
1976
1977 $_->clear_links_to ($self) for values %cf::MAP;
1978
1979 $self->unlink_save;
1980 $self->destroy;
1981 }
1982
1983 my $nuke_counter = "aaaa";
1984
1985 sub nuke {
1986 my ($self) = @_;
1987
1988 delete $cf::MAP{$self->path};
1989
1990 $self->unlink_save;
1991
1992 bless $self, "cf::map";
1993 delete $self->{deny_reset};
1994 $self->{deny_save} = 1;
1995 $self->reset_timeout (1);
1996 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
1997
1998 $cf::MAP{$self->path} = $self;
1999
2000 $self->reset; # polite request, might not happen
2001 }
2002
2003 =item $maps = cf::map::tmp_maps
2004
2005 Returns an arrayref with all map paths of currently instantiated and saved
2006 maps. May block.
2007
2008 =cut
2009
2010 sub tmp_maps() {
2011 [
2012 map {
2013 utf8::decode $_;
2014 /\.map$/
2015 ? normalise $_
2016 : ()
2017 } @{ aio_readdir $TMPDIR or [] }
2018 ]
2019 }
2020
2021 =item $maps = cf::map::random_maps
2022
2023 Returns an arrayref with all map paths of currently instantiated and saved
2024 random maps. May block.
2025
2026 =cut
2027
2028 sub random_maps() {
2029 [
2030 map {
2031 utf8::decode $_;
2032 /\.map$/
2033 ? normalise "?random/$_"
2034 : ()
2035 } @{ aio_readdir $RANDOMDIR or [] }
2036 ]
2037 }
2038
2039 =item cf::map::unique_maps
2040
2041 Returns an arrayref of paths of all shared maps that have
2042 instantiated unique items. May block.
2043
2044 =cut
2045
2046 sub unique_maps() {
2047 [
2048 map {
2049 utf8::decode $_;
2050 /\.map$/
2051 ? normalise $_
2052 : ()
2053 } @{ aio_readdir $UNIQUEDIR or [] }
2054 ]
2055 }
2056
2057 package cf;
2058
2059 =back
2060
2061 =head3 cf::object
2062
2063 =cut
2064
2065 package cf::object;
2066
2067 =over 4
2068
2069 =item $ob->inv_recursive
2070
2071 Returns the inventory of the object _and_ their inventories, recursively.
2072
2073 =cut
2074
2075 sub inv_recursive_;
2076 sub inv_recursive_ {
2077 map { $_, inv_recursive_ $_->inv } @_
2078 }
2079
2080 sub inv_recursive {
2081 inv_recursive_ inv $_[0]
2082 }
2083
2084 package cf;
2085
2086 =back
2087
2088 =head3 cf::object::player
2089
2090 =over 4
2091
2092 =item $player_object->reply ($npc, $msg[, $flags])
2093
2094 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2095 can be C<undef>. Does the right thing when the player is currently in a
2096 dialogue with the given NPC character.
2097
2098 =cut
2099
2100 # rough implementation of a future "reply" method that works
2101 # with dialog boxes.
2102 #TODO: the first argument must go, split into a $npc->reply_to ( method
2103 sub cf::object::player::reply($$$;$) {
2104 my ($self, $npc, $msg, $flags) = @_;
2105
2106 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2107
2108 if ($self->{record_replies}) {
2109 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2110
2111 } else {
2112 my $pl = $self->contr;
2113
2114 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2115 my $diag = $pl->{npc_dialog};
2116 $diag->{pl}->ext_reply (
2117 $diag->{id},
2118 msgtype => "reply",
2119 msg => $diag->{pl}->expand_cfpod ($msg),
2120 add_topics => []
2121 );
2122
2123 } else {
2124 $msg = $npc->name . " says: $msg" if $npc;
2125 $self->message ($msg, $flags);
2126 }
2127 }
2128 }
2129
2130 =item $player_object->may ("access")
2131
2132 Returns wether the given player is authorized to access resource "access"
2133 (e.g. "command_wizcast").
2134
2135 =cut
2136
2137 sub cf::object::player::may {
2138 my ($self, $access) = @_;
2139
2140 $self->flag (cf::FLAG_WIZ) ||
2141 (ref $cf::CFG{"may_$access"}
2142 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2143 : $cf::CFG{"may_$access"})
2144 }
2145
2146 =item $player_object->enter_link
2147
2148 Freezes the player and moves him/her to a special map (C<{link}>).
2149
2150 The player should be reasonably safe there for short amounts of time. You
2151 I<MUST> call C<leave_link> as soon as possible, though.
2152
2153 Will never block.
2154
2155 =item $player_object->leave_link ($map, $x, $y)
2156
2157 Moves the player out of the special C<{link}> map onto the specified
2158 map. If the map is not valid (or omitted), the player will be moved back
2159 to the location he/she was before the call to C<enter_link>, or, if that
2160 fails, to the emergency map position.
2161
2162 Might block.
2163
2164 =cut
2165
2166 sub link_map {
2167 unless ($LINK_MAP) {
2168 $LINK_MAP = cf::map::find "{link}"
2169 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2170 $LINK_MAP->load;
2171 }
2172
2173 $LINK_MAP
2174 }
2175
2176 sub cf::object::player::enter_link {
2177 my ($self) = @_;
2178
2179 $self->deactivate_recursive;
2180
2181 return if UNIVERSAL::isa $self->map, "ext::map_link";
2182
2183 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2184 if $self->map && $self->map->{path} ne "{link}";
2185
2186 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2187 }
2188
2189 sub cf::object::player::leave_link {
2190 my ($self, $map, $x, $y) = @_;
2191
2192 return unless $self->contr->active;
2193
2194 my $link_pos = delete $self->{_link_pos};
2195
2196 unless ($map) {
2197 # restore original map position
2198 ($map, $x, $y) = @{ $link_pos || [] };
2199 $map = cf::map::find $map;
2200
2201 unless ($map) {
2202 ($map, $x, $y) = @$EMERGENCY_POSITION;
2203 $map = cf::map::find $map
2204 or die "FATAL: cannot load emergency map\n";
2205 }
2206 }
2207
2208 ($x, $y) = (-1, -1)
2209 unless (defined $x) && (defined $y);
2210
2211 # use -1 or undef as default coordinates, not 0, 0
2212 ($x, $y) = ($map->enter_x, $map->enter_y)
2213 if $x <=0 && $y <= 0;
2214
2215 $map->load;
2216 $map->load_diag;
2217
2218 return unless $self->contr->active;
2219 $self->activate_recursive;
2220
2221 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2222 $self->enter_map ($map, $x, $y);
2223 }
2224
2225 =item $player_object->goto ($path, $x, $y[, $check->($map)])
2226
2227 Moves the player to the given map-path and coordinates by first freezing
2228 her, loading and preparing them map, calling the provided $check callback
2229 that has to return the map if sucecssful, and then unfreezes the player on
2230 the new (success) or old (failed) map position.
2231
2232 =cut
2233
2234 our $GOTOGEN;
2235
2236 sub cf::object::player::goto {
2237 my ($self, $path, $x, $y, $check) = @_;
2238
2239 # do generation counting so two concurrent goto's will be executed in-order
2240 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2241
2242 $self->enter_link;
2243
2244 (async {
2245 my $map = eval {
2246 my $map = cf::map::find $path;
2247
2248 if ($map) {
2249 $map = $map->customise_for ($self);
2250 $map = $check->($map) if $check && $map;
2251 } else {
2252 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2253 }
2254
2255 $map
2256 };
2257
2258 if ($@) {
2259 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2260 LOG llevError | logBacktrace, Carp::longmess $@;
2261 }
2262
2263 if ($gen == $self->{_goto_generation}) {
2264 delete $self->{_goto_generation};
2265 $self->leave_link ($map, $x, $y);
2266 }
2267 })->prio (1);
2268 }
2269
2270 =item $player_object->enter_exit ($exit_object)
2271
2272 =cut
2273
2274 sub parse_random_map_params {
2275 my ($spec) = @_;
2276
2277 my $rmp = { # defaults
2278 xsize => (cf::rndm 15, 40),
2279 ysize => (cf::rndm 15, 40),
2280 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2281 #layout => string,
2282 };
2283
2284 for (split /\n/, $spec) {
2285 my ($k, $v) = split /\s+/, $_, 2;
2286
2287 $rmp->{lc $k} = $v if (length $k) && (length $v);
2288 }
2289
2290 $rmp
2291 }
2292
2293 sub prepare_random_map {
2294 my ($exit) = @_;
2295
2296 my $guard = cf::lock_acquire "exit_prepare:$exit";
2297
2298 # all this does is basically replace the /! path by
2299 # a new random map path (?random/...) with a seed
2300 # that depends on the exit object
2301
2302 my $rmp = parse_random_map_params $exit->msg;
2303
2304 if ($exit->map) {
2305 $rmp->{region} = $exit->region->name;
2306 $rmp->{origin_map} = $exit->map->path;
2307 $rmp->{origin_x} = $exit->x;
2308 $rmp->{origin_y} = $exit->y;
2309 }
2310
2311 $rmp->{random_seed} ||= $exit->random_seed;
2312
2313 my $data = cf::to_json $rmp;
2314 my $md5 = Digest::MD5::md5_hex $data;
2315 my $meta = "$RANDOMDIR/$md5.meta";
2316
2317 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2318 aio_write $fh, 0, (length $data), $data, 0;
2319 undef $fh;
2320 aio_rename "$meta~", $meta;
2321
2322 $exit->slaying ("?random/$md5");
2323 $exit->msg (undef);
2324 }
2325 }
2326
2327 sub cf::object::player::enter_exit {
2328 my ($self, $exit) = @_;
2329
2330 return unless $self->type == cf::PLAYER;
2331
2332 if ($exit->slaying eq "/!") {
2333 #TODO: this should de-fi-ni-te-ly not be a sync-job
2334 # the problem is that $exit might not survive long enough
2335 # so it needs to be done right now, right here
2336 cf::sync_job { prepare_random_map $exit };
2337 }
2338
2339 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2340 my $hp = $exit->stats->hp;
2341 my $sp = $exit->stats->sp;
2342
2343 $self->enter_link;
2344
2345 (async {
2346 $self->deactivate_recursive; # just to be sure
2347 unless (eval {
2348 $self->goto ($slaying, $hp, $sp);
2349
2350 1;
2351 }) {
2352 $self->message ("Something went wrong deep within the crossfire server. "
2353 . "I'll try to bring you back to the map you were before. "
2354 . "Please report this to the dungeon master!",
2355 cf::NDI_UNIQUE | cf::NDI_RED);
2356
2357 warn "ERROR in enter_exit: $@";
2358 $self->leave_link;
2359 }
2360 })->prio (1);
2361 }
2362
2363 =head3 cf::client
2364
2365 =over 4
2366
2367 =item $client->send_drawinfo ($text, $flags)
2368
2369 Sends a drawinfo packet to the client. Circumvents output buffering so
2370 should not be used under normal circumstances.
2371
2372 =cut
2373
2374 sub cf::client::send_drawinfo {
2375 my ($self, $text, $flags) = @_;
2376
2377 utf8::encode $text;
2378 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2379 }
2380
2381 =item $client->send_msg ($color, $type, $msg, [extra...])
2382
2383 Send a drawinfo or msg packet to the client, formatting the msg for the
2384 client if neccessary. C<$type> should be a string identifying the type of
2385 the message, with C<log> being the default. If C<$color> is negative, suppress
2386 the message unless the client supports the msg packet.
2387
2388 =cut
2389
2390 sub cf::client::send_msg {
2391 my ($self, $color, $type, $msg, @extra) = @_;
2392
2393 $msg = $self->pl->expand_cfpod ($msg);
2394
2395 if ($self->can_msg) {
2396 $self->send_packet ("msg " . cf::to_json [$color, $type, $msg, @extra]);
2397 } else {
2398 # replace some tags by gcfclient-compatible ones
2399 for ($msg) {
2400 1 while
2401 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2402 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2403 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2404 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2405 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2406 }
2407
2408 if ($color >= 0) {
2409 if (0 && $msg =~ /\[/) {
2410 $self->send_packet ("drawextinfo $color 4 0 $msg")
2411 } else {
2412 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2413 $self->send_packet ("drawinfo $color $msg")
2414 }
2415 }
2416 }
2417 }
2418
2419 =item $client->ext_event ($type, %msg)
2420
2421 Sends an ext event to the client.
2422
2423 =cut
2424
2425 sub cf::client::ext_event($$%) {
2426 my ($self, $type, %msg) = @_;
2427
2428 $msg{msgtype} = "event_$type";
2429 $self->send_packet ("ext " . cf::to_json \%msg);
2430 }
2431
2432 =item $success = $client->query ($flags, "text", \&cb)
2433
2434 Queues a query to the client, calling the given callback with
2435 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2436 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2437
2438 Queries can fail, so check the return code. Or don't, as queries will
2439 become reliable at some point in the future.
2440
2441 =cut
2442
2443 sub cf::client::query {
2444 my ($self, $flags, $text, $cb) = @_;
2445
2446 return unless $self->state == ST_PLAYING
2447 || $self->state == ST_SETUP
2448 || $self->state == ST_CUSTOM;
2449
2450 $self->state (ST_CUSTOM);
2451
2452 utf8::encode $text;
2453 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2454
2455 $self->send_packet ($self->{query_queue}[0][0])
2456 if @{ $self->{query_queue} } == 1;
2457
2458 1
2459 }
2460
2461 cf::client->attach (
2462 on_reply => sub {
2463 my ($ns, $msg) = @_;
2464
2465 # this weird shuffling is so that direct followup queries
2466 # get handled first
2467 my $queue = delete $ns->{query_queue}
2468 or return; # be conservative, not sure how that can happen, but we saw a crash here
2469
2470 (shift @$queue)->[1]->($msg);
2471 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2472
2473 push @{ $ns->{query_queue} }, @$queue;
2474
2475 if (@{ $ns->{query_queue} } == @$queue) {
2476 if (@$queue) {
2477 $ns->send_packet ($ns->{query_queue}[0][0]);
2478 } else {
2479 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2480 }
2481 }
2482 },
2483 on_exticmd => sub {
2484 my ($ns, $buf) = @_;
2485
2486 my $msg = eval { from_json $buf };
2487
2488 if (ref $msg) {
2489 if (my $cb = $EXTICMD{$msg->{msgtype}}) {
2490 if (my %reply = $cb->($ns, $msg)) {
2491 $reply{msgid} = $msg->{msgid};
2492 $ns->send ("ext " . cf::to_json \%reply);
2493 }
2494 }
2495 } else {
2496 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2497 }
2498
2499 cf::override;
2500 },
2501 );
2502
2503 =item $client->async (\&cb)
2504
2505 Create a new coroutine, running the specified callback. The coroutine will
2506 be automatically cancelled when the client gets destroyed (e.g. on logout,
2507 or loss of connection).
2508
2509 =cut
2510
2511 sub cf::client::async {
2512 my ($self, $cb) = @_;
2513
2514 my $coro = &Coro::async ($cb);
2515
2516 $coro->on_destroy (sub {
2517 delete $self->{_coro}{$coro+0};
2518 });
2519
2520 $self->{_coro}{$coro+0} = $coro;
2521
2522 $coro
2523 }
2524
2525 cf::client->attach (
2526 on_destroy => sub {
2527 my ($ns) = @_;
2528
2529 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2530 },
2531 );
2532
2533 =back
2534
2535
2536 =head2 SAFE SCRIPTING
2537
2538 Functions that provide a safe environment to compile and execute
2539 snippets of perl code without them endangering the safety of the server
2540 itself. Looping constructs, I/O operators and other built-in functionality
2541 is not available in the safe scripting environment, and the number of
2542 functions and methods that can be called is greatly reduced.
2543
2544 =cut
2545
2546 our $safe = new Safe "safe";
2547 our $safe_hole = new Safe::Hole;
2548
2549 $SIG{FPE} = 'IGNORE';
2550
2551 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2552
2553 # here we export the classes and methods available to script code
2554
2555 =pod
2556
2557 The following functions and methods are available within a safe environment:
2558
2559 cf::object contr pay_amount pay_player map
2560 cf::object::player player
2561 cf::player peaceful
2562 cf::map trigger
2563
2564 =cut
2565
2566 for (
2567 ["cf::object" => qw(contr pay_amount pay_player map)],
2568 ["cf::object::player" => qw(player)],
2569 ["cf::player" => qw(peaceful)],
2570 ["cf::map" => qw(trigger)],
2571 ) {
2572 no strict 'refs';
2573 my ($pkg, @funs) = @$_;
2574 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2575 for @funs;
2576 }
2577
2578 =over 4
2579
2580 =item @retval = safe_eval $code, [var => value, ...]
2581
2582 Compiled and executes the given perl code snippet. additional var/value
2583 pairs result in temporary local (my) scalar variables of the given name
2584 that are available in the code snippet. Example:
2585
2586 my $five = safe_eval '$first + $second', first => 1, second => 4;
2587
2588 =cut
2589
2590 sub safe_eval($;@) {
2591 my ($code, %vars) = @_;
2592
2593 my $qcode = $code;
2594 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2595 $qcode =~ s/\n/\\n/g;
2596
2597 local $_;
2598 local @safe::cf::_safe_eval_args = values %vars;
2599
2600 my $eval =
2601 "do {\n"
2602 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2603 . "#line 0 \"{$qcode}\"\n"
2604 . $code
2605 . "\n}"
2606 ;
2607
2608 sub_generation_inc;
2609 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2610 sub_generation_inc;
2611
2612 if ($@) {
2613 warn "$@";
2614 warn "while executing safe code '$code'\n";
2615 warn "with arguments " . (join " ", %vars) . "\n";
2616 }
2617
2618 wantarray ? @res : $res[0]
2619 }
2620
2621 =item cf::register_script_function $function => $cb
2622
2623 Register a function that can be called from within map/npc scripts. The
2624 function should be reasonably secure and should be put into a package name
2625 like the extension.
2626
2627 Example: register a function that gets called whenever a map script calls
2628 C<rent::overview>, as used by the C<rent> extension.
2629
2630 cf::register_script_function "rent::overview" => sub {
2631 ...
2632 };
2633
2634 =cut
2635
2636 sub register_script_function {
2637 my ($fun, $cb) = @_;
2638
2639 no strict 'refs';
2640 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2641 }
2642
2643 =back
2644
2645 =cut
2646
2647 #############################################################################
2648 # the server's init and main functions
2649
2650 sub load_facedata($) {
2651 my ($path) = @_;
2652
2653 warn "loading facedata from $path\n";
2654
2655 my $facedata;
2656 0 < aio_load $path, $facedata
2657 or die "$path: $!";
2658
2659 $facedata = Coro::Storable::thaw $facedata;
2660
2661 $facedata->{version} == 2
2662 or cf::cleanup "$path: version mismatch, cannot proceed.";
2663
2664 {
2665 my $faces = $facedata->{faceinfo};
2666
2667 while (my ($face, $info) = each %$faces) {
2668 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2669 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2670 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2671 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2672 Coro::cede;
2673 }
2674
2675 while (my ($face, $info) = each %$faces) {
2676 next unless $info->{smooth};
2677 my $idx = cf::face::find $face
2678 or next;
2679 if (my $smooth = cf::face::find $info->{smooth}) {
2680 cf::face::set_smooth $idx, $smooth, $info->{smoothlevel};
2681 } else {
2682 warn "smooth face '$info->{smooth}' not found for face '$face'";
2683 }
2684 Coro::cede;
2685 }
2686 }
2687
2688 {
2689 my $anims = $facedata->{animinfo};
2690
2691 while (my ($anim, $info) = each %$anims) {
2692 cf::anim::set $anim, $info->{frames}, $info->{facings};
2693 Coro::cede;
2694 }
2695
2696 cf::anim::invalidate_all; # d'oh
2697 }
2698
2699 1
2700 }
2701
2702 sub reload_regions {
2703 load_resource_file "$MAPDIR/regions"
2704 or die "unable to load regions file\n";
2705 }
2706
2707 sub reload_facedata {
2708 load_facedata "$DATADIR/facedata"
2709 or die "unable to load facedata\n";
2710 }
2711
2712 sub reload_archetypes {
2713 load_resource_file "$DATADIR/archetypes"
2714 or die "unable to load archetypes\n";
2715 }
2716
2717 sub reload_treasures {
2718 load_resource_file "$DATADIR/treasures"
2719 or die "unable to load treasurelists\n";
2720 }
2721
2722 sub reload_resources {
2723 warn "reloading resource files...\n";
2724
2725 reload_regions;
2726 reload_facedata;
2727 #reload_archetypes;#d#
2728 reload_archetypes;
2729 reload_treasures;
2730
2731 warn "finished reloading resource files\n";
2732 }
2733
2734 sub init {
2735 reload_resources;
2736 }
2737
2738 sub cfg_load {
2739 open my $fh, "<:utf8", "$CONFDIR/config"
2740 or return;
2741
2742 local $/;
2743 *CFG = YAML::Syck::Load <$fh>;
2744
2745 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2746
2747 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2748 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2749
2750 if (exists $CFG{mlockall}) {
2751 eval {
2752 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2753 and die "WARNING: m(un)lockall failed: $!\n";
2754 };
2755 warn $@ if $@;
2756 }
2757 }
2758
2759 sub main {
2760 # we must not ever block the main coroutine
2761 local $Coro::idle = sub {
2762 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2763 (async {
2764 Event::one_event;
2765 })->prio (Coro::PRIO_MAX);
2766 };
2767
2768 cfg_load;
2769 db_init;
2770 load_extensions;
2771
2772 $TICK_WATCHER->start;
2773 Event::loop;
2774 }
2775
2776 #############################################################################
2777 # initialisation and cleanup
2778
2779 # install some emergency cleanup handlers
2780 BEGIN {
2781 for my $signal (qw(INT HUP TERM)) {
2782 Event->signal (
2783 reentrant => 0,
2784 data => WF_AUTOCANCEL,
2785 signal => $signal,
2786 prio => 0,
2787 cb => sub {
2788 cf::cleanup "SIG$signal";
2789 },
2790 );
2791 }
2792 }
2793
2794 sub write_runtime {
2795 my $runtime = "$LOCALDIR/runtime";
2796
2797 # first touch the runtime file to show we are still running:
2798 # the fsync below can take a very very long time.
2799
2800 IO::AIO::aio_utime $runtime, undef, undef;
2801
2802 my $guard = cf::lock_acquire "write_runtime";
2803
2804 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
2805 or return;
2806
2807 my $value = $cf::RUNTIME + 90 + 10;
2808 # 10 is the runtime save interval, for a monotonic clock
2809 # 60 allows for the watchdog to kill the server.
2810
2811 (aio_write $fh, 0, (length $value), $value, 0) <= 0
2812 and return;
2813
2814 # always fsync - this file is important
2815 aio_fsync $fh
2816 and return;
2817
2818 # touch it again to show we are up-to-date
2819 aio_utime $fh, undef, undef;
2820
2821 close $fh
2822 or return;
2823
2824 aio_rename "$runtime~", $runtime
2825 and return;
2826
2827 warn "runtime file written.\n";
2828
2829 1
2830 }
2831
2832 sub emergency_save() {
2833 my $freeze_guard = cf::freeze_mainloop;
2834
2835 warn "enter emergency perl save\n";
2836
2837 cf::sync_job {
2838 # use a peculiar iteration method to avoid tripping on perl
2839 # refcount bugs in for. also avoids problems with players
2840 # and maps saved/destroyed asynchronously.
2841 warn "begin emergency player save\n";
2842 for my $login (keys %cf::PLAYER) {
2843 my $pl = $cf::PLAYER{$login} or next;
2844 $pl->valid or next;
2845 $pl->save;
2846 }
2847 warn "end emergency player save\n";
2848
2849 warn "begin emergency map save\n";
2850 for my $path (keys %cf::MAP) {
2851 my $map = $cf::MAP{$path} or next;
2852 $map->valid or next;
2853 $map->save;
2854 }
2855 warn "end emergency map save\n";
2856
2857 warn "begin emergency database checkpoint\n";
2858 BDB::db_env_txn_checkpoint $DB_ENV;
2859 warn "end emergency database checkpoint\n";
2860 };
2861
2862 warn "leave emergency perl save\n";
2863 }
2864
2865 sub post_cleanup {
2866 my ($make_core) = @_;
2867
2868 warn Carp::longmess "post_cleanup backtrace"
2869 if $make_core;
2870 }
2871
2872 sub do_reload_perl() {
2873 # can/must only be called in main
2874 if ($Coro::current != $Coro::main) {
2875 warn "can only reload from main coroutine";
2876 return;
2877 }
2878
2879 warn "reloading...";
2880
2881 warn "entering sync_job";
2882
2883 cf::sync_job {
2884 cf::write_runtime; # external watchdog should not bark
2885 cf::emergency_save;
2886 cf::write_runtime; # external watchdog should not bark
2887
2888 warn "syncing database to disk";
2889 BDB::db_env_txn_checkpoint $DB_ENV;
2890
2891 # if anything goes wrong in here, we should simply crash as we already saved
2892
2893 warn "cancelling all WF_AUTOCANCEL watchers";
2894 for (Event::all_watchers) {
2895 $_->cancel if $_->data & WF_AUTOCANCEL;
2896 }
2897
2898 warn "flushing outstanding aio requests";
2899 for (;;) {
2900 BDB::flush;
2901 IO::AIO::flush;
2902 Coro::cede;
2903 last unless IO::AIO::nreqs || BDB::nreqs;
2904 warn "iterate...";
2905 }
2906
2907 ++$RELOAD;
2908
2909 warn "cancelling all extension coros";
2910 $_->cancel for values %EXT_CORO;
2911 %EXT_CORO = ();
2912
2913 warn "removing commands";
2914 %COMMAND = ();
2915
2916 warn "removing ext/exti commands";
2917 %EXTCMD = ();
2918 %EXTICMD = ();
2919
2920 warn "unloading/nuking all extensions";
2921 for my $pkg (@EXTS) {
2922 warn "... unloading $pkg";
2923
2924 if (my $cb = $pkg->can ("unload")) {
2925 eval {
2926 $cb->($pkg);
2927 1
2928 } or warn "$pkg unloaded, but with errors: $@";
2929 }
2930
2931 warn "... nuking $pkg";
2932 Symbol::delete_package $pkg;
2933 }
2934
2935 warn "unloading all perl modules loaded from $LIBDIR";
2936 while (my ($k, $v) = each %INC) {
2937 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2938
2939 warn "... unloading $k";
2940 delete $INC{$k};
2941
2942 $k =~ s/\.pm$//;
2943 $k =~ s/\//::/g;
2944
2945 if (my $cb = $k->can ("unload_module")) {
2946 $cb->();
2947 }
2948
2949 Symbol::delete_package $k;
2950 }
2951
2952 warn "getting rid of safe::, as good as possible";
2953 Symbol::delete_package "safe::$_"
2954 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2955
2956 warn "unloading cf.pm \"a bit\"";
2957 delete $INC{"cf.pm"};
2958 delete $INC{"cf/pod.pm"};
2959
2960 # don't, removes xs symbols, too,
2961 # and global variables created in xs
2962 #Symbol::delete_package __PACKAGE__;
2963
2964 warn "unload completed, starting to reload now";
2965
2966 warn "reloading cf.pm";
2967 require cf;
2968 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2969
2970 warn "loading config and database again";
2971 cf::cfg_load;
2972
2973 warn "loading extensions";
2974 cf::load_extensions;
2975
2976 warn "reattaching attachments to objects/players";
2977 _global_reattach; # objects, sockets
2978 warn "reattaching attachments to maps";
2979 reattach $_ for values %MAP;
2980 warn "reattaching attachments to players";
2981 reattach $_ for values %PLAYER;
2982
2983 warn "leaving sync_job";
2984
2985 1
2986 } or do {
2987 warn $@;
2988 warn "error while reloading, exiting.";
2989 exit 1;
2990 };
2991
2992 warn "reloaded";
2993 };
2994
2995 our $RELOAD_WATCHER; # used only during reload
2996
2997 sub reload_perl() {
2998 # doing reload synchronously and two reloads happen back-to-back,
2999 # coro crashes during coro_state_free->destroy here.
3000
3001 $RELOAD_WATCHER ||= Event->timer (
3002 reentrant => 0,
3003 after => 0,
3004 data => WF_AUTOCANCEL,
3005 cb => sub {
3006 do_reload_perl;
3007 undef $RELOAD_WATCHER;
3008 },
3009 );
3010 }
3011
3012 register_command "reload" => sub {
3013 my ($who, $arg) = @_;
3014
3015 if ($who->flag (FLAG_WIZ)) {
3016 $who->message ("reloading server.");
3017 async { reload_perl };
3018 }
3019 };
3020
3021 unshift @INC, $LIBDIR;
3022
3023 my $bug_warning = 0;
3024
3025 our @WAIT_FOR_TICK;
3026 our @WAIT_FOR_TICK_BEGIN;
3027
3028 sub wait_for_tick {
3029 return unless $TICK_WATCHER->is_active;
3030 return if $Coro::current == $Coro::main;
3031
3032 my $signal = new Coro::Signal;
3033 push @WAIT_FOR_TICK, $signal;
3034 $signal->wait;
3035 }
3036
3037 sub wait_for_tick_begin {
3038 return unless $TICK_WATCHER->is_active;
3039 return if $Coro::current == $Coro::main;
3040
3041 my $signal = new Coro::Signal;
3042 push @WAIT_FOR_TICK_BEGIN, $signal;
3043 $signal->wait;
3044 }
3045
3046 my $min = 1e6;#d#
3047 my $avg = 10;
3048 $TICK_WATCHER = Event->timer (
3049 reentrant => 0,
3050 parked => 1,
3051 prio => 0,
3052 at => $NEXT_TICK || $TICK,
3053 data => WF_AUTOCANCEL,
3054 cb => sub {
3055 if ($Coro::current != $Coro::main) {
3056 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3057 unless ++$bug_warning > 10;
3058 return;
3059 }
3060
3061 $NOW = $tick_start = Event::time;
3062
3063 cf::server_tick; # one server iteration
3064
3065 0 && sync_job {#d#
3066 for(1..10) {
3067 my $t = Event::time;
3068 my $map = my $map = new_from_path cf::map "/tmp/x.map"
3069 or die;
3070
3071 $map->width (50);
3072 $map->height (50);
3073 $map->alloc;
3074 $map->_load_objects ("/tmp/x.map", 1);
3075 my $t = Event::time - $t;
3076
3077 #next unless $t < 0.0013;#d#
3078 if ($t < $min) {
3079 $min = $t;
3080 }
3081 $avg = $avg * 0.99 + $t * 0.01;
3082 }
3083 warn "XXXXXXXXXXXXXXXXXX min $min avg $avg\n";#d#
3084 exit 0;
3085 # 2007-05-22 02:33:04.569 min 0.00112509727478027 avg 0.0012259249572477
3086 };
3087
3088 $RUNTIME += $TICK;
3089 $NEXT_TICK += $TICK;
3090
3091 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3092 $NEXT_RUNTIME_WRITE = $NOW + 10;
3093 Coro::async_pool {
3094 write_runtime
3095 or warn "ERROR: unable to write runtime file: $!";
3096 };
3097 }
3098
3099 # my $AFTER = Event::time;
3100 # warn $AFTER - $NOW;#d#
3101
3102 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3103 $sig->send;
3104 }
3105 while (my $sig = shift @WAIT_FOR_TICK) {
3106 $sig->send;
3107 }
3108
3109 $NOW = Event::time;
3110
3111 # if we are delayed by four ticks or more, skip them all
3112 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3113
3114 $TICK_WATCHER->at ($NEXT_TICK);
3115 $TICK_WATCHER->start;
3116
3117 $LOAD = ($NOW - $tick_start) / $TICK;
3118 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3119
3120 _post_tick;
3121
3122
3123 },
3124 );
3125
3126 {
3127 BDB::max_poll_time $TICK * 0.1;
3128 $BDB_POLL_WATCHER = Event->io (
3129 reentrant => 0,
3130 fd => BDB::poll_fileno,
3131 poll => 'r',
3132 prio => 0,
3133 data => WF_AUTOCANCEL,
3134 cb => \&BDB::poll_cb,
3135 );
3136 BDB::min_parallel 8;
3137
3138 BDB::set_sync_prepare {
3139 my $status;
3140 my $current = $Coro::current;
3141 (
3142 sub {
3143 $status = $!;
3144 $current->ready; undef $current;
3145 },
3146 sub {
3147 Coro::schedule while defined $current;
3148 $! = $status;
3149 },
3150 )
3151 };
3152
3153 unless ($DB_ENV) {
3154 $DB_ENV = BDB::db_env_create;
3155
3156 cf::sync_job {
3157 eval {
3158 BDB::db_env_open
3159 $DB_ENV,
3160 $BDBDIR,
3161 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3162 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3163 0666;
3164
3165 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3166
3167 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
3168 $DB_ENV->set_lk_detect;
3169 };
3170
3171 cf::cleanup "db_env_open(db): $@" if $@;
3172 };
3173 }
3174 }
3175
3176 {
3177 IO::AIO::min_parallel 8;
3178
3179 undef $Coro::AIO::WATCHER;
3180 IO::AIO::max_poll_time $TICK * 0.1;
3181 $AIO_POLL_WATCHER = Event->io (
3182 reentrant => 0,
3183 data => WF_AUTOCANCEL,
3184 fd => IO::AIO::poll_fileno,
3185 poll => 'r',
3186 prio => 6,
3187 cb => \&IO::AIO::poll_cb,
3188 );
3189 }
3190
3191 my $_log_backtrace;
3192
3193 sub _log_backtrace {
3194 my ($msg, @addr) = @_;
3195
3196 $msg =~ s/\n//;
3197
3198 # limit the # of concurrent backtraces
3199 if ($_log_backtrace < 2) {
3200 ++$_log_backtrace;
3201 async {
3202 my @bt = fork_call {
3203 @addr = map { sprintf "%x", $_ } @addr;
3204 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3205 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3206 or die "addr2line: $!";
3207
3208 my @funcs;
3209 my @res = <$fh>;
3210 chomp for @res;
3211 while (@res) {
3212 my ($func, $line) = splice @res, 0, 2, ();
3213 push @funcs, "[$func] $line";
3214 }
3215
3216 @funcs
3217 };
3218
3219 LOG llevInfo, "[ABT] $msg\n";
3220 LOG llevInfo, "[ABT] $_\n" for @bt;
3221 --$_log_backtrace;
3222 };
3223 } else {
3224 LOG llevInfo, "[ABT] $msg\n";
3225 LOG llevInfo, "[ABT] [suppressed]\n";
3226 }
3227 }
3228
3229 # load additional modules
3230 use cf::pod;
3231
3232 END { cf::emergency_save }
3233
3234 1
3235