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/cvs/deliantra/server/lib/cf.pm
Revision: 1.292
Committed: Tue Jul 3 00:54:57 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.291: +0 -1 lines
Log Message:
implement hint modes and the hintmode command

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.61 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24
25 use JSON::XS 1.4 ();
26 use BDB ();
27 use Data::Dumper;
28 use Digest::MD5;
29 use Fcntl;
30 use YAML::Syck ();
31 use IO::AIO 2.32 ();
32 use Time::HiRes;
33 use Compress::LZF;
34
35 # configure various modules to our taste
36 #
37 $Storable::canonical = 1; # reduce rsync transfers
38 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
39 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
40
41 $Event::Eval = 1; # no idea why this is required, but it is
42
43 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
44 $YAML::Syck::ImplicitUnicode = 1;
45
46 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
47
48 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
49
50 our %COMMAND = ();
51 our %COMMAND_TIME = ();
52
53 our @EXTS = (); # list of extension package names
54 our %EXTCMD = ();
55 our %EXTICMD = ();
56 our %EXT_CORO = (); # coroutines bound to extensions
57 our %EXT_MAP = (); # pluggable maps
58
59 our $RELOAD; # number of reloads so far
60 our @EVENT;
61
62 our $CONFDIR = confdir;
63 our $DATADIR = datadir;
64 our $LIBDIR = "$DATADIR/ext";
65 our $PODDIR = "$DATADIR/pod";
66 our $MAPDIR = "$DATADIR/" . mapdir;
67 our $LOCALDIR = localdir;
68 our $TMPDIR = "$LOCALDIR/" . tmpdir;
69 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
70 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
71 our $RANDOMDIR = "$LOCALDIR/random";
72 our $BDBDIR = "$LOCALDIR/db";
73
74 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
75 our $TICK_WATCHER;
76 our $AIO_POLL_WATCHER;
77 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
78 our $NEXT_TICK;
79 our $NOW;
80 our $USE_FSYNC = 1; # use fsync to write maps - default off
81
82 our $BDB_POLL_WATCHER;
83 our $DB_ENV;
84
85 our %CFG;
86
87 our $UPTIME; $UPTIME ||= time;
88 our $RUNTIME;
89
90 our %PLAYER; # all users
91 our %MAP; # all maps
92 our $LINK_MAP; # the special {link} map, which is always available
93
94 # used to convert map paths into valid unix filenames by replacing / by ∕
95 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
96
97 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
98 our $LOADAVG; # same thing, but with alpha-smoothing
99 our $tick_start; # for load detecting purposes
100
101 binmode STDOUT;
102 binmode STDERR;
103
104 # read virtual server time, if available
105 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
106 open my $fh, "<", "$LOCALDIR/runtime"
107 or die "unable to read runtime file: $!";
108 $RUNTIME = <$fh> + 0.;
109 }
110
111 mkdir $_
112 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
113
114 our $EMERGENCY_POSITION;
115
116 sub cf::map::normalise;
117
118 #############################################################################
119
120 =head2 GLOBAL VARIABLES
121
122 =over 4
123
124 =item $cf::UPTIME
125
126 The timestamp of the server start (so not actually an uptime).
127
128 =item $cf::RUNTIME
129
130 The time this server has run, starts at 0 and is increased by $cf::TICK on
131 every server tick.
132
133 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
134 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
135 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
136
137 Various directories - "/etc", read-only install directory, perl-library
138 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
139 unique-items directory, player file directory, random maps directory and
140 database environment.
141
142 =item $cf::NOW
143
144 The time of the last (current) server tick.
145
146 =item $cf::TICK
147
148 The interval between server ticks, in seconds.
149
150 =item $cf::LOADAVG
151
152 The current CPU load on the server (alpha-smoothed), as a value between 0
153 (none) and 1 (overloaded), indicating how much time is spent on processing
154 objects per tick. Healthy values are < 0.5.
155
156 =item $cf::LOAD
157
158 The raw value load value from the last tick.
159
160 =item %cf::CFG
161
162 Configuration for the server, loaded from C</etc/crossfire/config>, or
163 from wherever your confdir points to.
164
165 =item cf::wait_for_tick, cf::wait_for_tick_begin
166
167 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
168 returns directly I<after> the tick processing (and consequently, can only wake one process
169 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
170
171 =back
172
173 =cut
174
175 BEGIN {
176 *CORE::GLOBAL::warn = sub {
177 my $msg = join "", @_;
178
179 $msg .= "\n"
180 unless $msg =~ /\n$/;
181
182 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
183
184 utf8::encode $msg;
185 LOG llevError, $msg;
186 };
187 }
188
189 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
190 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
191 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
192 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
193 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
194 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
195 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
196
197 # we bless all objects into (empty) derived classes to force a method lookup
198 # within the Safe compartment.
199 for my $pkg (qw(
200 cf::global cf::attachable
201 cf::object cf::object::player
202 cf::client cf::player
203 cf::arch cf::living
204 cf::map cf::party cf::region
205 )) {
206 no strict 'refs';
207 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
208 }
209
210 $Event::DIED = sub {
211 warn "error in event callback: @_";
212 };
213
214 #############################################################################
215
216 =head2 UTILITY FUNCTIONS
217
218 =over 4
219
220 =item dumpval $ref
221
222 =cut
223
224 sub dumpval {
225 eval {
226 local $SIG{__DIE__};
227 my $d;
228 if (1) {
229 $d = new Data::Dumper([$_[0]], ["*var"]);
230 $d->Terse(1);
231 $d->Indent(2);
232 $d->Quotekeys(0);
233 $d->Useqq(1);
234 #$d->Bless(...);
235 $d->Seen($_[1]) if @_ > 1;
236 $d = $d->Dump();
237 }
238 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
239 $d
240 } || "[unable to dump $_[0]: '$@']";
241 }
242
243 =item $ref = cf::from_json $json
244
245 Converts a JSON string into the corresponding perl data structure.
246
247 =item $json = cf::to_json $ref
248
249 Converts a perl data structure into its JSON representation.
250
251 =cut
252
253 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
254
255 sub to_json ($) { $json_coder->encode ($_[0]) }
256 sub from_json ($) { $json_coder->decode ($_[0]) }
257
258 =item cf::lock_wait $string
259
260 Wait until the given lock is available. See cf::lock_acquire.
261
262 =item my $lock = cf::lock_acquire $string
263
264 Wait until the given lock is available and then acquires it and returns
265 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
266 for example when the coroutine gets canceled), the lock is automatically
267 returned.
268
269 Lock names should begin with a unique identifier (for example, cf::map::find
270 uses map_find and cf::map::load uses map_load).
271
272 =item $locked = cf::lock_active $string
273
274 Return true if the lock is currently active, i.e. somebody has locked it.
275
276 =cut
277
278 our %LOCK;
279
280 sub lock_wait($) {
281 my ($key) = @_;
282
283 # wait for lock, if any
284 while ($LOCK{$key}) {
285 push @{ $LOCK{$key} }, $Coro::current;
286 Coro::schedule;
287 }
288 }
289
290 sub lock_acquire($) {
291 my ($key) = @_;
292
293 # wait, to be sure we are not locked
294 lock_wait $key;
295
296 $LOCK{$key} = [];
297
298 Coro::guard {
299 # wake up all waiters, to be on the safe side
300 $_->ready for @{ delete $LOCK{$key} };
301 }
302 }
303
304 sub lock_active($) {
305 my ($key) = @_;
306
307 ! ! $LOCK{$key}
308 }
309
310 sub freeze_mainloop {
311 return unless $TICK_WATCHER->is_active;
312
313 my $guard = Coro::guard {
314 $TICK_WATCHER->start;
315 };
316 $TICK_WATCHER->stop;
317 $guard
318 }
319
320 =item cf::async { BLOCK }
321
322 Currently the same as Coro::async_pool, meaning you cannot use
323 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
324 thing you are allowed to do is call C<prio> on it.
325
326 =cut
327
328 BEGIN { *async = \&Coro::async_pool }
329
330 =item cf::sync_job { BLOCK }
331
332 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
333 is always able to handle events or runnable, as Crossfire TRT is only
334 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
335 acceptable.
336
337 If it must be done, put the blocking parts into C<sync_job>. This will run
338 the given BLOCK in another coroutine while waiting for the result. The
339 server will be frozen during this time, so the block should either finish
340 fast or be very important.
341
342 =cut
343
344 sub sync_job(&) {
345 my ($job) = @_;
346
347 if ($Coro::current == $Coro::main) {
348 my $time = Event::time;
349
350 # this is the main coro, too bad, we have to block
351 # till the operation succeeds, freezing the server :/
352
353 # TODO: use suspend/resume instead
354 # (but this is cancel-safe)
355 my $freeze_guard = freeze_mainloop;
356
357 my $busy = 1;
358 my @res;
359
360 (async {
361 @res = eval { $job->() };
362 warn $@ if $@;
363 undef $busy;
364 })->prio (Coro::PRIO_MAX);
365
366 while ($busy) {
367 Coro::cede or Event::one_event;
368 }
369
370 $time = Event::time - $time;
371
372 LOG llevError | logBacktrace, Carp::longmess "long sync job"
373 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
374
375 $tick_start += $time; # do not account sync jobs to server load
376
377 wantarray ? @res : $res[0]
378 } else {
379 # we are in another coroutine, how wonderful, everything just works
380
381 $job->()
382 }
383 }
384
385 =item $coro = cf::async_ext { BLOCK }
386
387 Like async, but this coro is automatically being canceled when the
388 extension calling this is being unloaded.
389
390 =cut
391
392 sub async_ext(&) {
393 my $cb = shift;
394
395 my $coro = &Coro::async ($cb);
396
397 $coro->on_destroy (sub {
398 delete $EXT_CORO{$coro+0};
399 });
400 $EXT_CORO{$coro+0} = $coro;
401
402 $coro
403 }
404
405 =item fork_call { }, $args
406
407 Executes the given code block with the given arguments in a seperate
408 process, returning the results. Everything must be serialisable with
409 Coro::Storable. May, of course, block. Note that the executed sub may
410 never block itself or use any form of Event handling.
411
412 =cut
413
414 sub fork_call(&@) {
415 my ($cb, @args) = @_;
416
417 # socketpair my $fh1, my $fh2, Socket::AF_UNIX, Socket::SOCK_STREAM, Socket::PF_UNSPEC
418 # or die "socketpair: $!";
419 pipe my $fh1, my $fh2
420 or die "pipe: $!";
421
422 if (my $pid = fork) {
423 close $fh2;
424
425 my $res = (Coro::Handle::unblock $fh1)->readline (undef);
426 $res = Coro::Storable::thaw $res;
427
428 waitpid $pid, 0; # should not block anymore, we expect the child to simply behave
429
430 die $$res unless "ARRAY" eq ref $res;
431
432 return wantarray ? @$res : $res->[-1];
433 } else {
434 reset_signals;
435 local $SIG{__WARN__};
436 local $SIG{__DIE__};
437 eval {
438 close $fh1;
439
440 my @res = eval { $cb->(@args) };
441 syswrite $fh2, Coro::Storable::freeze +($@ ? \"$@" : \@res);
442 };
443
444 warn $@ if $@;
445 _exit 0;
446 }
447 }
448
449 =item $value = cf::db_get $family => $key
450
451 Returns a single value from the environment database.
452
453 =item cf::db_put $family => $key => $value
454
455 Stores the given C<$value> in the family. It can currently store binary
456 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
457
458 =cut
459
460 our $DB;
461
462 sub db_init {
463 unless ($DB) {
464 $DB = BDB::db_create $DB_ENV;
465
466 cf::sync_job {
467 eval {
468 $DB->set_flags (BDB::CHKSUM);
469
470 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
471 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
472 cf::cleanup "db_open(db): $!" if $!;
473 };
474 cf::cleanup "db_open(db): $@" if $@;
475 };
476 }
477 }
478
479 sub db_get($$) {
480 my $key = "$_[0]/$_[1]";
481
482 cf::sync_job {
483 BDB::db_get $DB, undef, $key, my $data;
484
485 $! ? ()
486 : $data
487 }
488 }
489
490 sub db_put($$$) {
491 BDB::dbreq_pri 4;
492 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
493 }
494
495 =item cf::cache $id => [$paths...], $processversion => $process
496
497 Generic caching function that returns the value of the resource $id,
498 caching and regenerating as required.
499
500 This function can block.
501
502 =cut
503
504 sub cache {
505 my ($id, $src, $processversion, $process) = @_;
506
507 my $meta =
508 join "\x00",
509 $processversion,
510 map {
511 aio_stat $_
512 and Carp::croak "$_: $!";
513
514 ($_, (stat _)[7,9])
515 } @$src;
516
517 my $dbmeta = db_get cache => "$id/meta";
518 if ($dbmeta ne $meta) {
519 # changed, we may need to process
520
521 my @data;
522 my $md5;
523
524 for (0 .. $#$src) {
525 0 <= aio_load $src->[$_], $data[$_]
526 or Carp::croak "$src->[$_]: $!";
527 }
528
529 # if processing is expensive, check
530 # checksum first
531 if (1) {
532 $md5 =
533 join "\x00",
534 $processversion,
535 map {
536 Coro::cede;
537 ($src->[$_], Digest::MD5::md5_hex $data[$_])
538 } 0.. $#$src;
539
540
541 my $dbmd5 = db_get cache => "$id/md5";
542 if ($dbmd5 eq $md5) {
543 db_put cache => "$id/meta", $meta;
544
545 return db_get cache => "$id/data";
546 }
547 }
548
549 my $t1 = Time::HiRes::time;
550 my $data = $process->(\@data);
551 my $t2 = Time::HiRes::time;
552
553 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
554
555 db_put cache => "$id/data", $data;
556 db_put cache => "$id/md5" , $md5;
557 db_put cache => "$id/meta", $meta;
558
559 return $data;
560 }
561
562 db_get cache => "$id/data"
563 }
564
565 =item cf::datalog type => key => value, ...
566
567 Log a datalog packet of the given type with the given key-value pairs.
568
569 =cut
570
571 sub datalog($@) {
572 my ($type, %kv) = @_;
573 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
574 }
575
576 =back
577
578 =cut
579
580 #############################################################################
581
582 =head2 ATTACHABLE OBJECTS
583
584 Many objects in crossfire are so-called attachable objects. That means you can
585 attach callbacks/event handlers (a collection of which is called an "attachment")
586 to it. All such attachable objects support the following methods.
587
588 In the following description, CLASS can be any of C<global>, C<object>
589 C<player>, C<client> or C<map> (i.e. the attachable objects in
590 Crossfire TRT).
591
592 =over 4
593
594 =item $attachable->attach ($attachment, key => $value...)
595
596 =item $attachable->detach ($attachment)
597
598 Attach/detach a pre-registered attachment to a specific object and give it
599 the specified key/value pairs as arguments.
600
601 Example, attach a minesweeper attachment to the given object, making it a
602 10x10 minesweeper game:
603
604 $obj->attach (minesweeper => width => 10, height => 10);
605
606 =item $bool = $attachable->attached ($name)
607
608 Checks wether the named attachment is currently attached to the object.
609
610 =item cf::CLASS->attach ...
611
612 =item cf::CLASS->detach ...
613
614 Define an anonymous attachment and attach it to all objects of the given
615 CLASS. See the next function for an explanation of its arguments.
616
617 You can attach to global events by using the C<cf::global> class.
618
619 Example, log all player logins:
620
621 cf::player->attach (
622 on_login => sub {
623 my ($pl) = @_;
624 ...
625 },
626 );
627
628 Example, attach to the jeweler skill:
629
630 cf::object->attach (
631 type => cf::SKILL,
632 subtype => cf::SK_JEWELER,
633 on_use_skill => sub {
634 my ($sk, $ob, $part, $dir, $msg) = @_;
635 ...
636 },
637 );
638
639 =item cf::CLASS::attachment $name, ...
640
641 Register an attachment by C<$name> through which attachable objects of the
642 given CLASS can refer to this attachment.
643
644 Some classes such as crossfire maps and objects can specify attachments
645 that are attached at load/instantiate time, thus the need for a name.
646
647 These calls expect any number of the following handler/hook descriptions:
648
649 =over 4
650
651 =item prio => $number
652
653 Set the priority for all following handlers/hooks (unless overwritten
654 by another C<prio> setting). Lower priority handlers get executed
655 earlier. The default priority is C<0>, and many built-in handlers are
656 registered at priority C<-1000>, so lower priorities should not be used
657 unless you know what you are doing.
658
659 =item type => $type
660
661 (Only for C<< cf::object->attach >> calls), limits the attachment to the
662 given type of objects only (the additional parameter C<subtype> can be
663 used to further limit to the given subtype).
664
665 =item on_I<event> => \&cb
666
667 Call the given code reference whenever the named event happens (event is
668 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
669 handlers are recognised generally depends on the type of object these
670 handlers attach to).
671
672 See F<include/eventinc.h> for the full list of events supported, and their
673 class.
674
675 =item package => package::
676
677 Look for sub functions of the name C<< on_I<event> >> in the given
678 package and register them. Only handlers for eevents supported by the
679 object/class are recognised.
680
681 =back
682
683 Example, define an attachment called "sockpuppet" that calls the given
684 event handler when a monster attacks:
685
686 cf::object::attachment sockpuppet =>
687 on_skill_attack => sub {
688 my ($self, $victim) = @_;
689 ...
690 }
691 }
692
693 =item $attachable->valid
694
695 Just because you have a perl object does not mean that the corresponding
696 C-level object still exists. If you try to access an object that has no
697 valid C counterpart anymore you get an exception at runtime. This method
698 can be used to test for existence of the C object part without causing an
699 exception.
700
701 =cut
702
703 # the following variables are defined in .xs and must not be re-created
704 our @CB_GLOBAL = (); # registry for all global events
705 our @CB_ATTACHABLE = (); # registry for all attachables
706 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
707 our @CB_PLAYER = ();
708 our @CB_CLIENT = ();
709 our @CB_TYPE = (); # registry for type (cf-object class) based events
710 our @CB_MAP = ();
711
712 my %attachment;
713
714 sub cf::attachable::thawer_merge {
715 # simply override everything except _meta
716 local $_[0]{_meta};
717 %{$_[0]} = %{$_[1]};
718 }
719
720 sub _attach_cb($$$$) {
721 my ($registry, $event, $prio, $cb) = @_;
722
723 use sort 'stable';
724
725 $cb = [$prio, $cb];
726
727 @{$registry->[$event]} = sort
728 { $a->[0] cmp $b->[0] }
729 @{$registry->[$event] || []}, $cb;
730 }
731
732 # hack
733 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
734
735 # attach handles attaching event callbacks
736 # the only thing the caller has to do is pass the correct
737 # registry (== where the callback attaches to).
738 sub _attach {
739 my ($registry, $klass, @arg) = @_;
740
741 my $object_type;
742 my $prio = 0;
743 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
744
745 #TODO: get rid of this hack
746 if ($attachable_klass{$klass}) {
747 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
748 }
749
750 while (@arg) {
751 my $type = shift @arg;
752
753 if ($type eq "prio") {
754 $prio = shift @arg;
755
756 } elsif ($type eq "type") {
757 $object_type = shift @arg;
758 $registry = $CB_TYPE[$object_type] ||= [];
759
760 } elsif ($type eq "subtype") {
761 defined $object_type or Carp::croak "subtype specified without type";
762 my $object_subtype = shift @arg;
763 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
764
765 } elsif ($type eq "package") {
766 my $pkg = shift @arg;
767
768 while (my ($name, $id) = each %cb_id) {
769 if (my $cb = $pkg->can ($name)) {
770 _attach_cb $registry, $id, $prio, $cb;
771 }
772 }
773
774 } elsif (exists $cb_id{$type}) {
775 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
776
777 } elsif (ref $type) {
778 warn "attaching objects not supported, ignoring.\n";
779
780 } else {
781 shift @arg;
782 warn "attach argument '$type' not supported, ignoring.\n";
783 }
784 }
785 }
786
787 sub _object_attach {
788 my ($obj, $name, %arg) = @_;
789
790 return if exists $obj->{_attachment}{$name};
791
792 if (my $attach = $attachment{$name}) {
793 my $registry = $obj->registry;
794
795 for (@$attach) {
796 my ($klass, @attach) = @$_;
797 _attach $registry, $klass, @attach;
798 }
799
800 $obj->{$name} = \%arg;
801 } else {
802 warn "object uses attachment '$name' which is not available, postponing.\n";
803 }
804
805 $obj->{_attachment}{$name} = undef;
806 }
807
808 sub cf::attachable::attach {
809 if (ref $_[0]) {
810 _object_attach @_;
811 } else {
812 _attach shift->_attach_registry, @_;
813 }
814 _recalc_want;
815 };
816
817 # all those should be optimised
818 sub cf::attachable::detach {
819 my ($obj, $name) = @_;
820
821 if (ref $obj) {
822 delete $obj->{_attachment}{$name};
823 reattach ($obj);
824 } else {
825 Carp::croak "cannot, currently, detach class attachments";
826 }
827 _recalc_want;
828 };
829
830 sub cf::attachable::attached {
831 my ($obj, $name) = @_;
832
833 exists $obj->{_attachment}{$name}
834 }
835
836 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
837 eval "#line " . __LINE__ . " 'cf.pm'
838 sub cf::\L$klass\E::_attach_registry {
839 (\\\@CB_$klass, KLASS_$klass)
840 }
841
842 sub cf::\L$klass\E::attachment {
843 my \$name = shift;
844
845 \$attachment{\$name} = [[KLASS_$klass, \@_]];
846 }
847 ";
848 die if $@;
849 }
850
851 our $override;
852 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
853
854 sub override {
855 $override = 1;
856 @invoke_results = ();
857 }
858
859 sub do_invoke {
860 my $event = shift;
861 my $callbacks = shift;
862
863 @invoke_results = ();
864
865 local $override;
866
867 for (@$callbacks) {
868 eval { &{$_->[1]} };
869
870 if ($@) {
871 warn "$@";
872 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
873 override;
874 }
875
876 return 1 if $override;
877 }
878
879 0
880 }
881
882 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
883
884 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
885
886 Generate an object-specific event with the given arguments.
887
888 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
889 removed in future versions), and there is no public API to access override
890 results (if you must, access C<@cf::invoke_results> directly).
891
892 =back
893
894 =cut
895
896 #############################################################################
897 # object support
898
899 sub reattach {
900 # basically do the same as instantiate, without calling instantiate
901 my ($obj) = @_;
902
903 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
904
905 my $registry = $obj->registry;
906
907 @$registry = ();
908
909 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
910
911 for my $name (keys %{ $obj->{_attachment} || {} }) {
912 if (my $attach = $attachment{$name}) {
913 for (@$attach) {
914 my ($klass, @attach) = @$_;
915 _attach $registry, $klass, @attach;
916 }
917 } else {
918 warn "object uses attachment '$name' that is not available, postponing.\n";
919 }
920 }
921 }
922
923 cf::attachable->attach (
924 prio => -1000000,
925 on_instantiate => sub {
926 my ($obj, $data) = @_;
927
928 $data = from_json $data;
929
930 for (@$data) {
931 my ($name, $args) = @$_;
932
933 $obj->attach ($name, %{$args || {} });
934 }
935 },
936 on_reattach => \&reattach,
937 on_clone => sub {
938 my ($src, $dst) = @_;
939
940 @{$dst->registry} = @{$src->registry};
941
942 %$dst = %$src;
943
944 %{$dst->{_attachment}} = %{$src->{_attachment}}
945 if exists $src->{_attachment};
946 },
947 );
948
949 sub object_freezer_save {
950 my ($filename, $rdata, $objs) = @_;
951
952 sync_job {
953 if (length $$rdata) {
954 warn sprintf "saving %s (%d,%d)\n",
955 $filename, length $$rdata, scalar @$objs;
956
957 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
958 chmod SAVE_MODE, $fh;
959 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
960 aio_fsync $fh if $cf::USE_FSYNC;
961 close $fh;
962
963 if (@$objs) {
964 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
965 chmod SAVE_MODE, $fh;
966 my $data = Storable::nfreeze { version => 1, objs => $objs };
967 aio_write $fh, 0, (length $data), $data, 0;
968 aio_fsync $fh if $cf::USE_FSYNC;
969 close $fh;
970 aio_rename "$filename.pst~", "$filename.pst";
971 }
972 } else {
973 aio_unlink "$filename.pst";
974 }
975
976 aio_rename "$filename~", $filename;
977 } else {
978 warn "FATAL: $filename~: $!\n";
979 }
980 } else {
981 aio_unlink $filename;
982 aio_unlink "$filename.pst";
983 }
984 }
985 }
986
987 sub object_freezer_as_string {
988 my ($rdata, $objs) = @_;
989
990 use Data::Dumper;
991
992 $$rdata . Dumper $objs
993 }
994
995 sub object_thawer_load {
996 my ($filename) = @_;
997
998 my ($data, $av);
999
1000 (aio_load $filename, $data) >= 0
1001 or return;
1002
1003 unless (aio_stat "$filename.pst") {
1004 (aio_load "$filename.pst", $av) >= 0
1005 or return;
1006 $av = eval { (Storable::thaw $av)->{objs} };
1007 }
1008
1009 warn sprintf "loading %s (%d)\n",
1010 $filename, length $data, scalar @{$av || []};
1011 return ($data, $av);
1012 }
1013
1014 =head2 COMMAND CALLBACKS
1015
1016 =over 4
1017
1018 =cut
1019
1020 #############################################################################
1021 # command handling &c
1022
1023 =item cf::register_command $name => \&callback($ob,$args);
1024
1025 Register a callback for execution when the client sends the user command
1026 $name.
1027
1028 =cut
1029
1030 sub register_command {
1031 my ($name, $cb) = @_;
1032
1033 my $caller = caller;
1034 #warn "registering command '$name/$time' to '$caller'";
1035
1036 push @{ $COMMAND{$name} }, [$caller, $cb];
1037 }
1038
1039 =item cf::register_extcmd $name => \&callback($pl,$packet);
1040
1041 Register a callback for execution when the client sends an (synchronous)
1042 extcmd packet. Ext commands will be processed in the order they are
1043 received by the server, like other user commands. The first argument is
1044 the logged-in player. Ext commands can only be processed after a player
1045 has logged in successfully.
1046
1047 If the callback returns something, it is sent back as if reply was being
1048 called.
1049
1050 =item cf::register_exticmd $name => \&callback($ns,$packet);
1051
1052 Register a callback for execution when the client sends an (asynchronous)
1053 exticmd packet. Exti commands are processed by the server as soon as they
1054 are received, i.e. out of order w.r.t. other commands. The first argument
1055 is a client socket. Exti commands can be received anytime, even before
1056 log-in.
1057
1058 If the callback returns something, it is sent back as if reply was being
1059 called.
1060
1061 =cut
1062
1063 sub register_extcmd {
1064 my ($name, $cb) = @_;
1065
1066 $EXTCMD{$name} = $cb;
1067 }
1068
1069 sub register_exticmd {
1070 my ($name, $cb) = @_;
1071
1072 $EXTICMD{$name} = $cb;
1073 }
1074
1075 cf::player->attach (
1076 on_command => sub {
1077 my ($pl, $name, $params) = @_;
1078
1079 my $cb = $COMMAND{$name}
1080 or return;
1081
1082 for my $cmd (@$cb) {
1083 $cmd->[1]->($pl->ob, $params);
1084 }
1085
1086 cf::override;
1087 },
1088 on_extcmd => sub {
1089 my ($pl, $buf) = @_;
1090
1091 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1092
1093 if (ref $msg) {
1094 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
1095 if (my %reply = $cb->($pl, $msg)) {
1096 $pl->ext_reply ($msg->{msgid}, %reply);
1097 }
1098 }
1099 } else {
1100 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1101 }
1102
1103 cf::override;
1104 },
1105 );
1106
1107 sub load_extensions {
1108 cf::sync_job {
1109 my %todo;
1110
1111 for my $path (<$LIBDIR/*.ext>) {
1112 next unless -r $path;
1113
1114 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1115 my $base = $1;
1116 my $pkg = $1;
1117 $pkg =~ s/[^[:word:]]/_/g;
1118 $pkg = "ext::$pkg";
1119
1120 open my $fh, "<:utf8", $path
1121 or die "$path: $!";
1122
1123 my $source = do { local $/; <$fh> };
1124
1125 my %ext = (
1126 path => $path,
1127 base => $base,
1128 pkg => $pkg,
1129 );
1130
1131 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1132 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1133
1134 $ext{source} =
1135 "package $pkg; use strict; use utf8;\n"
1136 . "#line 1 \"$path\"\n{\n"
1137 . $source
1138 . "\n};\n1";
1139
1140 $todo{$base} = \%ext;
1141 }
1142
1143 my %done;
1144 while (%todo) {
1145 my $progress;
1146
1147 while (my ($k, $v) = each %todo) {
1148 for (split /,\s*/, $v->{meta}{depends}) {
1149 goto skip
1150 unless exists $done{$_};
1151 }
1152
1153 warn "... loading '$k' into '$v->{pkg}'\n";
1154
1155 unless (eval $v->{source}) {
1156 my $msg = $@ ? "$v->{path}: $@\n"
1157 : "$v->{base}: extension inactive.\n";
1158
1159 if (exists $v->{meta}{mandatory}) {
1160 warn $msg;
1161 warn "mandatory extension failed to load, exiting.\n";
1162 exit 1;
1163 }
1164
1165 warn $msg;
1166 }
1167
1168 $done{$k} = delete $todo{$k};
1169 push @EXTS, $v->{pkg};
1170 $progress = 1;
1171 }
1172
1173 skip:
1174 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1175 unless $progress;
1176 }
1177 };
1178 }
1179
1180 #############################################################################
1181
1182 =back
1183
1184 =head2 CORE EXTENSIONS
1185
1186 Functions and methods that extend core crossfire objects.
1187
1188 =cut
1189
1190 package cf::player;
1191
1192 use Coro::AIO;
1193
1194 =head3 cf::player
1195
1196 =over 4
1197
1198 =item cf::player::find $login
1199
1200 Returns the given player object, loading it if necessary (might block).
1201
1202 =cut
1203
1204 sub playerdir($) {
1205 "$PLAYERDIR/"
1206 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1207 }
1208
1209 sub path($) {
1210 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1211
1212 (playerdir $login) . "/playerdata"
1213 }
1214
1215 sub find_active($) {
1216 $cf::PLAYER{$_[0]}
1217 and $cf::PLAYER{$_[0]}->active
1218 and $cf::PLAYER{$_[0]}
1219 }
1220
1221 sub exists($) {
1222 my ($login) = @_;
1223
1224 $cf::PLAYER{$login}
1225 or cf::sync_job { !aio_stat path $login }
1226 }
1227
1228 sub find($) {
1229 return $cf::PLAYER{$_[0]} || do {
1230 my $login = $_[0];
1231
1232 my $guard = cf::lock_acquire "user_find:$login";
1233
1234 $cf::PLAYER{$_[0]} || do {
1235 # rename old playerfiles to new ones
1236 #TODO: remove when no longer required
1237 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1238 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1239 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1240 aio_unlink +(playerdir $login) . "/$login.pl";
1241
1242 my $pl = load_pl path $login
1243 or return;
1244 $cf::PLAYER{$login} = $pl
1245 }
1246 }
1247 }
1248
1249 sub save($) {
1250 my ($pl) = @_;
1251
1252 return if $pl->{deny_save};
1253
1254 my $path = path $pl;
1255 my $guard = cf::lock_acquire "user_save:$path";
1256
1257 return if $pl->{deny_save};
1258
1259 aio_mkdir playerdir $pl, 0770;
1260 $pl->{last_save} = $cf::RUNTIME;
1261
1262 $pl->save_pl ($path);
1263 Coro::cede;
1264 }
1265
1266 sub new($) {
1267 my ($login) = @_;
1268
1269 my $self = create;
1270
1271 $self->ob->name ($login);
1272 $self->{deny_save} = 1;
1273
1274 $cf::PLAYER{$login} = $self;
1275
1276 $self
1277 }
1278
1279 =item $pl->quit_character
1280
1281 Nukes the player without looking back. If logged in, the connection will
1282 be destroyed. May block for a long time.
1283
1284 =cut
1285
1286 sub quit_character {
1287 my ($pl) = @_;
1288
1289 my $name = $pl->ob->name;
1290
1291 $pl->{deny_save} = 1;
1292 $pl->password ("*"); # this should lock out the player until we nuked the dir
1293
1294 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1295 $pl->deactivate;
1296 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1297 $pl->ns->destroy if $pl->ns;
1298
1299 my $path = playerdir $pl;
1300 my $temp = "$path~$cf::RUNTIME~deleting~";
1301 aio_rename $path, $temp;
1302 delete $cf::PLAYER{$pl->ob->name};
1303 $pl->destroy;
1304
1305 my $prefix = qr<^~\Q$name\E/>;
1306
1307 # nuke player maps
1308 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1309
1310 IO::AIO::aio_rmtree $temp;
1311 }
1312
1313 =item $pl->kick
1314
1315 Kicks a player out of the game. This destroys the connection.
1316
1317 =cut
1318
1319 sub kick {
1320 my ($pl, $kicker) = @_;
1321
1322 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1323 $pl->killer ("kicked");
1324 $pl->ns->destroy;
1325 }
1326
1327 =item cf::player::list_logins
1328
1329 Returns am arrayref of all valid playernames in the system, can take a
1330 while and may block, so not sync_job-capable, ever.
1331
1332 =cut
1333
1334 sub list_logins {
1335 my $dirs = aio_readdir $PLAYERDIR
1336 or return [];
1337
1338 my @logins;
1339
1340 for my $login (@$dirs) {
1341 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1342 aio_read $fh, 0, 512, my $buf, 0 or next;
1343 $buf !~ /^password -------------$/m or next; # official not-valid tag
1344
1345 utf8::decode $login;
1346 push @logins, $login;
1347 }
1348
1349 \@logins
1350 }
1351
1352 =item $player->maps
1353
1354 Returns an arrayref of map paths that are private for this
1355 player. May block.
1356
1357 =cut
1358
1359 sub maps($) {
1360 my ($pl) = @_;
1361
1362 $pl = ref $pl ? $pl->ob->name : $pl;
1363
1364 my $files = aio_readdir playerdir $pl
1365 or return;
1366
1367 my @paths;
1368
1369 for (@$files) {
1370 utf8::decode $_;
1371 next if /\.(?:pl|pst)$/;
1372 next unless /^$PATH_SEP/o;
1373
1374 push @paths, cf::map::normalise "~$pl/$_";
1375 }
1376
1377 \@paths
1378 }
1379
1380 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1381
1382 Expand crossfire pod fragments into protocol xml.
1383
1384 =cut
1385
1386 sub expand_cfpod {
1387 ((my $self), (local $_)) = @_;
1388
1389 # escape & and <
1390 s/&/&amp;/g;
1391 s/(?<![BIUGH])</&lt;/g;
1392
1393 # this is buggy, it needs to properly take care of nested <'s
1394
1395 1 while
1396 # replace B<>, I<>, U<> etc.
1397 s/B<([^\>]*)>/<b>$1<\/b>/
1398 || s/I<([^\>]*)>/<i>$1<\/i>/
1399 || s/U<([^\>]*)>/<u>$1<\/u>/
1400 # replace G<male|female> tags
1401 || s{G<([^>|]*)\|([^>]*)>}{
1402 $self->gender ? $2 : $1
1403 }ge
1404 # replace H<hint text>
1405 || s{H<([^\>]*)>}
1406 {
1407 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1408 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1409 "")
1410 [$self->{hintmode}]
1411 }ge;
1412
1413 # create single paragraphs (very hackish)
1414 s/(?<=\S)\n(?=\w)/ /g;
1415
1416 # compress some whitespace
1417 1 while s/\s*\n\s*\n\s*/\n/;
1418
1419 $_
1420 }
1421
1422 sub hintmode {
1423 $_[0]{hintmode} = $_[1] if @_ > 1;
1424 $_[0]{hintmode}
1425 }
1426
1427 =item $player->ext_reply ($msgid, %msg)
1428
1429 Sends an ext reply to the player.
1430
1431 =cut
1432
1433 sub ext_reply($$%) {
1434 my ($self, $id, %msg) = @_;
1435
1436 $msg{msgid} = $id;
1437 $self->send ("ext " . $self->ns->{json_coder}->encode (\%msg));
1438 }
1439
1440 =item $player->ext_event ($type, %msg)
1441
1442 Sends an ext event to the client.
1443
1444 =cut
1445
1446 sub ext_event($$%) {
1447 my ($self, $type, %msg) = @_;
1448
1449 $self->ns->ext_event ($type, %msg);
1450 }
1451
1452 =head3 cf::region
1453
1454 =over 4
1455
1456 =cut
1457
1458 package cf::region;
1459
1460 =item cf::region::find_by_path $path
1461
1462 Tries to decuce the likely region for a map knowing only its path.
1463
1464 =cut
1465
1466 sub find_by_path($) {
1467 my ($path) = @_;
1468
1469 my ($match, $specificity);
1470
1471 for my $region (list) {
1472 if ($region->match && $path =~ $region->match) {
1473 ($match, $specificity) = ($region, $region->specificity)
1474 if $region->specificity > $specificity;
1475 }
1476 }
1477
1478 $match
1479 }
1480
1481 =back
1482
1483 =head3 cf::map
1484
1485 =over 4
1486
1487 =cut
1488
1489 package cf::map;
1490
1491 use Fcntl;
1492 use Coro::AIO;
1493
1494 use overload
1495 '""' => \&as_string,
1496 fallback => 1;
1497
1498 our $MAX_RESET = 3600;
1499 our $DEFAULT_RESET = 3000;
1500
1501 sub generate_random_map {
1502 my ($self, $rmp) = @_;
1503 # mit "rum" bekleckern, nicht
1504 $self->_create_random_map (
1505 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1506 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1507 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1508 $rmp->{exit_on_final_map},
1509 $rmp->{xsize}, $rmp->{ysize},
1510 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1511 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1512 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1513 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1514 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1515 (cf::region::find $rmp->{region}), $rmp->{custom}
1516 )
1517 }
1518
1519 =item cf::map->register ($regex, $prio)
1520
1521 Register a handler for the map path matching the given regex at the
1522 givne priority (higher is better, built-in handlers have priority 0, the
1523 default).
1524
1525 =cut
1526
1527 sub register {
1528 my (undef, $regex, $prio) = @_;
1529 my $pkg = caller;
1530
1531 no strict;
1532 push @{"$pkg\::ISA"}, __PACKAGE__;
1533
1534 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1535 }
1536
1537 # also paths starting with '/'
1538 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1539
1540 sub thawer_merge {
1541 my ($self, $merge) = @_;
1542
1543 # we have to keep some variables in memory intact
1544 local $self->{path};
1545 local $self->{load_path};
1546
1547 $self->SUPER::thawer_merge ($merge);
1548 }
1549
1550 sub normalise {
1551 my ($path, $base) = @_;
1552
1553 $path = "$path"; # make sure its a string
1554
1555 $path =~ s/\.map$//;
1556
1557 # map plan:
1558 #
1559 # /! non-realised random map exit (special hack!)
1560 # {... are special paths that are not being touched
1561 # ?xxx/... are special absolute paths
1562 # ?random/... random maps
1563 # /... normal maps
1564 # ~user/... per-player map of a specific user
1565
1566 $path =~ s/$PATH_SEP/\//go;
1567
1568 # treat it as relative path if it starts with
1569 # something that looks reasonable
1570 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1571 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1572
1573 $base =~ s{[^/]+/?$}{};
1574 $path = "$base/$path";
1575 }
1576
1577 for ($path) {
1578 redo if s{//}{/};
1579 redo if s{/\.?/}{/};
1580 redo if s{/[^/]+/\.\./}{/};
1581 }
1582
1583 $path
1584 }
1585
1586 sub new_from_path {
1587 my (undef, $path, $base) = @_;
1588
1589 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1590
1591 $path = normalise $path, $base;
1592
1593 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1594 if ($path =~ $EXT_MAP{$pkg}[1]) {
1595 my $self = bless cf::map::new, $pkg;
1596 $self->{path} = $path; $self->path ($path);
1597 $self->init; # pass $1 etc.
1598 return $self;
1599 }
1600 }
1601
1602 Carp::carp "unable to resolve path '$path' (base '$base').";
1603 ()
1604 }
1605
1606 sub init {
1607 my ($self) = @_;
1608
1609 $self
1610 }
1611
1612 sub as_string {
1613 my ($self) = @_;
1614
1615 "$self->{path}"
1616 }
1617
1618 # the displayed name, this is a one way mapping
1619 sub visible_name {
1620 &as_string
1621 }
1622
1623 # the original (read-only) location
1624 sub load_path {
1625 my ($self) = @_;
1626
1627 "$MAPDIR/$self->{path}.map"
1628 }
1629
1630 # the temporary/swap location
1631 sub save_path {
1632 my ($self) = @_;
1633
1634 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1635 "$TMPDIR/$path.map"
1636 }
1637
1638 # the unique path, undef == no special unique path
1639 sub uniq_path {
1640 my ($self) = @_;
1641
1642 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1643 "$UNIQUEDIR/$path"
1644 }
1645
1646 # and all this just because we cannot iterate over
1647 # all maps in C++...
1648 sub change_all_map_light {
1649 my ($change) = @_;
1650
1651 $_->change_map_light ($change)
1652 for grep $_->outdoor, values %cf::MAP;
1653 }
1654
1655 sub decay_objects {
1656 my ($self) = @_;
1657
1658 return if $self->{deny_reset};
1659
1660 $self->do_decay_objects;
1661 }
1662
1663 sub unlink_save {
1664 my ($self) = @_;
1665
1666 utf8::encode (my $save = $self->save_path);
1667 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1668 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1669 }
1670
1671 sub load_header_from($) {
1672 my ($self, $path) = @_;
1673
1674 utf8::encode $path;
1675 #aio_open $path, O_RDONLY, 0
1676 # or return;
1677
1678 $self->_load_header ($path)
1679 or return;
1680
1681 $self->{load_path} = $path;
1682
1683 1
1684 }
1685
1686 sub load_header_orig {
1687 my ($self) = @_;
1688
1689 $self->load_header_from ($self->load_path)
1690 }
1691
1692 sub load_header_temp {
1693 my ($self) = @_;
1694
1695 $self->load_header_from ($self->save_path)
1696 }
1697
1698 sub prepare_temp {
1699 my ($self) = @_;
1700
1701 $self->last_access ((delete $self->{last_access})
1702 || $cf::RUNTIME); #d#
1703 # safety
1704 $self->{instantiate_time} = $cf::RUNTIME
1705 if $self->{instantiate_time} > $cf::RUNTIME;
1706 }
1707
1708 sub prepare_orig {
1709 my ($self) = @_;
1710
1711 $self->{load_original} = 1;
1712 $self->{instantiate_time} = $cf::RUNTIME;
1713 $self->last_access ($cf::RUNTIME);
1714 $self->instantiate;
1715 }
1716
1717 sub load_header {
1718 my ($self) = @_;
1719
1720 if ($self->load_header_temp) {
1721 $self->prepare_temp;
1722 } else {
1723 $self->load_header_orig
1724 or return;
1725 $self->prepare_orig;
1726 }
1727
1728 $self->{deny_reset} = 1
1729 if $self->no_reset;
1730
1731 $self->default_region (cf::region::find_by_path $self->{path})
1732 unless $self->default_region;
1733
1734 1
1735 }
1736
1737 sub find;
1738 sub find {
1739 my ($path, $origin) = @_;
1740
1741 $path = normalise $path, $origin && $origin->path;
1742
1743 cf::lock_wait "map_find:$path";
1744
1745 $cf::MAP{$path} || do {
1746 my $guard = cf::lock_acquire "map_find:$path";
1747 my $map = new_from_path cf::map $path
1748 or return;
1749
1750 $map->{last_save} = $cf::RUNTIME;
1751
1752 $map->load_header
1753 or return;
1754
1755 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1756 # doing this can freeze the server in a sync job, obviously
1757 #$cf::WAIT_FOR_TICK->wait;
1758 $map->reset;
1759 undef $guard;
1760 return find $path;
1761 }
1762
1763 $cf::MAP{$path} = $map
1764 }
1765 }
1766
1767 sub pre_load { }
1768 sub post_load { }
1769
1770 sub load {
1771 my ($self) = @_;
1772
1773 local $self->{deny_reset} = 1; # loading can take a long time
1774
1775 my $path = $self->{path};
1776
1777 {
1778 my $guard = cf::lock_acquire "map_load:$path";
1779
1780 return if $self->in_memory != cf::MAP_SWAPPED;
1781
1782 $self->in_memory (cf::MAP_LOADING);
1783
1784 $self->alloc;
1785
1786 $self->pre_load;
1787 Coro::cede;
1788
1789 $self->_load_objects ($self->{load_path}, 1)
1790 or return;
1791
1792 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1793 if delete $self->{load_original};
1794
1795 if (my $uniq = $self->uniq_path) {
1796 utf8::encode $uniq;
1797 if (aio_open $uniq, O_RDONLY, 0) {
1798 $self->clear_unique_items;
1799 $self->_load_objects ($uniq, 0);
1800 }
1801 }
1802
1803 Coro::cede;
1804 # now do the right thing for maps
1805 $self->link_multipart_objects;
1806 $self->difficulty ($self->estimate_difficulty)
1807 unless $self->difficulty;
1808 Coro::cede;
1809
1810 unless ($self->{deny_activate}) {
1811 $self->decay_objects;
1812 $self->fix_auto_apply;
1813 $self->update_buttons;
1814 Coro::cede;
1815 $self->set_darkness_map;
1816 Coro::cede;
1817 $self->activate;
1818 }
1819
1820 $self->in_memory (cf::MAP_IN_MEMORY);
1821 }
1822
1823 $self->post_load;
1824 }
1825
1826 sub customise_for {
1827 my ($self, $ob) = @_;
1828
1829 return find "~" . $ob->name . "/" . $self->{path}
1830 if $self->per_player;
1831
1832 # return find "?party/" . $ob->name . "/" . $self->{path}
1833 # if $self->per_party;
1834
1835 $self
1836 }
1837
1838 # find and load all maps in the 3x3 area around a map
1839 sub load_diag {
1840 my ($map) = @_;
1841
1842 my @diag; # diagonal neighbours
1843
1844 for (0 .. 3) {
1845 my $neigh = $map->tile_path ($_)
1846 or next;
1847 $neigh = find $neigh, $map
1848 or next;
1849 $neigh->load;
1850
1851 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1852 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1853 }
1854
1855 for (@diag) {
1856 my $neigh = find @$_
1857 or next;
1858 $neigh->load;
1859 }
1860 }
1861
1862 sub find_sync {
1863 my ($path, $origin) = @_;
1864
1865 cf::sync_job { find $path, $origin }
1866 }
1867
1868 sub do_load_sync {
1869 my ($map) = @_;
1870
1871 cf::sync_job { $map->load };
1872 }
1873
1874 our %MAP_PREFETCH;
1875 our $MAP_PREFETCHER = undef;
1876
1877 sub find_async {
1878 my ($path, $origin) = @_;
1879
1880 $path = normalise $path, $origin && $origin->{path};
1881
1882 if (my $map = $cf::MAP{$path}) {
1883 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1884 }
1885
1886 undef $MAP_PREFETCH{$path};
1887 $MAP_PREFETCHER ||= cf::async {
1888 while (%MAP_PREFETCH) {
1889 for my $path (keys %MAP_PREFETCH) {
1890 my $map = find $path
1891 or next;
1892 $map->load;
1893
1894 delete $MAP_PREFETCH{$path};
1895 }
1896 }
1897 undef $MAP_PREFETCHER;
1898 };
1899 $MAP_PREFETCHER->prio (6);
1900
1901 ()
1902 }
1903
1904 sub save {
1905 my ($self) = @_;
1906
1907 my $lock = cf::lock_acquire "map_data:" . $self->path;
1908
1909 $self->{last_save} = $cf::RUNTIME;
1910
1911 return unless $self->dirty;
1912
1913 my $save = $self->save_path; utf8::encode $save;
1914 my $uniq = $self->uniq_path; utf8::encode $uniq;
1915
1916 $self->{load_path} = $save;
1917
1918 return if $self->{deny_save};
1919
1920 local $self->{last_access} = $self->last_access;#d#
1921
1922 cf::async {
1923 $_->contr->save for $self->players;
1924 };
1925
1926 if ($uniq) {
1927 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1928 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1929 } else {
1930 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1931 }
1932 }
1933
1934 sub swap_out {
1935 my ($self) = @_;
1936
1937 # save first because save cedes
1938 $self->save;
1939
1940 my $lock = cf::lock_acquire "map_data:" . $self->path;
1941
1942 return if $self->players;
1943 return if $self->in_memory != cf::MAP_IN_MEMORY;
1944 return if $self->{deny_save};
1945
1946 $self->clear;
1947 $self->in_memory (cf::MAP_SWAPPED);
1948 }
1949
1950 sub reset_at {
1951 my ($self) = @_;
1952
1953 # TODO: safety, remove and allow resettable per-player maps
1954 return 1e99 if $self->{deny_reset};
1955
1956 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1957 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1958
1959 $time + $to
1960 }
1961
1962 sub should_reset {
1963 my ($self) = @_;
1964
1965 $self->reset_at <= $cf::RUNTIME
1966 }
1967
1968 sub reset {
1969 my ($self) = @_;
1970
1971 my $lock = cf::lock_acquire "map_data:$self->{path}";
1972
1973 return if $self->players;
1974
1975 warn "resetting map ", $self->path;
1976
1977 $self->in_memory (cf::MAP_SWAPPED);
1978
1979 # need to save uniques path
1980 unless ($self->{deny_save}) {
1981 my $uniq = $self->uniq_path; utf8::encode $uniq;
1982
1983 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1984 if $uniq;
1985 }
1986
1987 delete $cf::MAP{$self->path};
1988
1989 $self->clear;
1990
1991 $_->clear_links_to ($self) for values %cf::MAP;
1992
1993 $self->unlink_save;
1994 $self->destroy;
1995 }
1996
1997 my $nuke_counter = "aaaa";
1998
1999 sub nuke {
2000 my ($self) = @_;
2001
2002 delete $cf::MAP{$self->path};
2003
2004 $self->unlink_save;
2005
2006 bless $self, "cf::map";
2007 delete $self->{deny_reset};
2008 $self->{deny_save} = 1;
2009 $self->reset_timeout (1);
2010 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2011
2012 $cf::MAP{$self->path} = $self;
2013
2014 $self->reset; # polite request, might not happen
2015 }
2016
2017 =item $maps = cf::map::tmp_maps
2018
2019 Returns an arrayref with all map paths of currently instantiated and saved
2020 maps. May block.
2021
2022 =cut
2023
2024 sub tmp_maps() {
2025 [
2026 map {
2027 utf8::decode $_;
2028 /\.map$/
2029 ? normalise $_
2030 : ()
2031 } @{ aio_readdir $TMPDIR or [] }
2032 ]
2033 }
2034
2035 =item $maps = cf::map::random_maps
2036
2037 Returns an arrayref with all map paths of currently instantiated and saved
2038 random maps. May block.
2039
2040 =cut
2041
2042 sub random_maps() {
2043 [
2044 map {
2045 utf8::decode $_;
2046 /\.map$/
2047 ? normalise "?random/$_"
2048 : ()
2049 } @{ aio_readdir $RANDOMDIR or [] }
2050 ]
2051 }
2052
2053 =item cf::map::unique_maps
2054
2055 Returns an arrayref of paths of all shared maps that have
2056 instantiated unique items. May block.
2057
2058 =cut
2059
2060 sub unique_maps() {
2061 [
2062 map {
2063 utf8::decode $_;
2064 /\.map$/
2065 ? normalise $_
2066 : ()
2067 } @{ aio_readdir $UNIQUEDIR or [] }
2068 ]
2069 }
2070
2071 package cf;
2072
2073 =back
2074
2075 =head3 cf::object
2076
2077 =cut
2078
2079 package cf::object;
2080
2081 =over 4
2082
2083 =item $ob->inv_recursive
2084
2085 Returns the inventory of the object _and_ their inventories, recursively.
2086
2087 =cut
2088
2089 sub inv_recursive_;
2090 sub inv_recursive_ {
2091 map { $_, inv_recursive_ $_->inv } @_
2092 }
2093
2094 sub inv_recursive {
2095 inv_recursive_ inv $_[0]
2096 }
2097
2098 package cf;
2099
2100 =back
2101
2102 =head3 cf::object::player
2103
2104 =over 4
2105
2106 =item $player_object->reply ($npc, $msg[, $flags])
2107
2108 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2109 can be C<undef>. Does the right thing when the player is currently in a
2110 dialogue with the given NPC character.
2111
2112 =cut
2113
2114 # rough implementation of a future "reply" method that works
2115 # with dialog boxes.
2116 #TODO: the first argument must go, split into a $npc->reply_to ( method
2117 sub cf::object::player::reply($$$;$) {
2118 my ($self, $npc, $msg, $flags) = @_;
2119
2120 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2121
2122 if ($self->{record_replies}) {
2123 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2124
2125 } else {
2126 my $pl = $self->contr;
2127
2128 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2129 my $diag = $pl->{npc_dialog};
2130 $diag->{pl}->ext_reply (
2131 $diag->{id},
2132 msgtype => "reply",
2133 msg => $diag->{pl}->expand_cfpod ($msg),
2134 add_topics => []
2135 );
2136
2137 } else {
2138 $msg = $npc->name . " says: $msg" if $npc;
2139 $self->message ($msg, $flags);
2140 }
2141 }
2142 }
2143
2144 =item $player_object->may ("access")
2145
2146 Returns wether the given player is authorized to access resource "access"
2147 (e.g. "command_wizcast").
2148
2149 =cut
2150
2151 sub cf::object::player::may {
2152 my ($self, $access) = @_;
2153
2154 $self->flag (cf::FLAG_WIZ) ||
2155 (ref $cf::CFG{"may_$access"}
2156 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2157 : $cf::CFG{"may_$access"})
2158 }
2159
2160 =item $player_object->enter_link
2161
2162 Freezes the player and moves him/her to a special map (C<{link}>).
2163
2164 The player should be reasonably safe there for short amounts of time. You
2165 I<MUST> call C<leave_link> as soon as possible, though.
2166
2167 Will never block.
2168
2169 =item $player_object->leave_link ($map, $x, $y)
2170
2171 Moves the player out of the special C<{link}> map onto the specified
2172 map. If the map is not valid (or omitted), the player will be moved back
2173 to the location he/she was before the call to C<enter_link>, or, if that
2174 fails, to the emergency map position.
2175
2176 Might block.
2177
2178 =cut
2179
2180 sub link_map {
2181 unless ($LINK_MAP) {
2182 $LINK_MAP = cf::map::find "{link}"
2183 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2184 $LINK_MAP->load;
2185 }
2186
2187 $LINK_MAP
2188 }
2189
2190 sub cf::object::player::enter_link {
2191 my ($self) = @_;
2192
2193 $self->deactivate_recursive;
2194
2195 return if UNIVERSAL::isa $self->map, "ext::map_link";
2196
2197 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2198 if $self->map && $self->map->{path} ne "{link}";
2199
2200 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2201 }
2202
2203 sub cf::object::player::leave_link {
2204 my ($self, $map, $x, $y) = @_;
2205
2206 return unless $self->contr->active;
2207
2208 my $link_pos = delete $self->{_link_pos};
2209
2210 unless ($map) {
2211 # restore original map position
2212 ($map, $x, $y) = @{ $link_pos || [] };
2213 $map = cf::map::find $map;
2214
2215 unless ($map) {
2216 ($map, $x, $y) = @$EMERGENCY_POSITION;
2217 $map = cf::map::find $map
2218 or die "FATAL: cannot load emergency map\n";
2219 }
2220 }
2221
2222 ($x, $y) = (-1, -1)
2223 unless (defined $x) && (defined $y);
2224
2225 # use -1 or undef as default coordinates, not 0, 0
2226 ($x, $y) = ($map->enter_x, $map->enter_y)
2227 if $x <=0 && $y <= 0;
2228
2229 $map->load;
2230 $map->load_diag;
2231
2232 return unless $self->contr->active;
2233 $self->activate_recursive;
2234
2235 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2236 $self->enter_map ($map, $x, $y);
2237 }
2238
2239 =item $player_object->goto ($path, $x, $y[, $check->($map)])
2240
2241 Moves the player to the given map-path and coordinates by first freezing
2242 her, loading and preparing them map, calling the provided $check callback
2243 that has to return the map if sucecssful, and then unfreezes the player on
2244 the new (success) or old (failed) map position.
2245
2246 =cut
2247
2248 our $GOTOGEN;
2249
2250 sub cf::object::player::goto {
2251 my ($self, $path, $x, $y, $check) = @_;
2252
2253 # do generation counting so two concurrent goto's will be executed in-order
2254 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2255
2256 $self->enter_link;
2257
2258 (async {
2259 my $map = eval {
2260 my $map = cf::map::find $path;
2261
2262 if ($map) {
2263 $map = $map->customise_for ($self);
2264 $map = $check->($map) if $check && $map;
2265 } else {
2266 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2267 }
2268
2269 $map
2270 };
2271
2272 if ($@) {
2273 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2274 LOG llevError | logBacktrace, Carp::longmess $@;
2275 }
2276
2277 if ($gen == $self->{_goto_generation}) {
2278 delete $self->{_goto_generation};
2279 $self->leave_link ($map, $x, $y);
2280 }
2281 })->prio (1);
2282 }
2283
2284 =item $player_object->enter_exit ($exit_object)
2285
2286 =cut
2287
2288 sub parse_random_map_params {
2289 my ($spec) = @_;
2290
2291 my $rmp = { # defaults
2292 xsize => (cf::rndm 15, 40),
2293 ysize => (cf::rndm 15, 40),
2294 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2295 #layout => string,
2296 };
2297
2298 for (split /\n/, $spec) {
2299 my ($k, $v) = split /\s+/, $_, 2;
2300
2301 $rmp->{lc $k} = $v if (length $k) && (length $v);
2302 }
2303
2304 $rmp
2305 }
2306
2307 sub prepare_random_map {
2308 my ($exit) = @_;
2309
2310 my $guard = cf::lock_acquire "exit_prepare:$exit";
2311
2312 # all this does is basically replace the /! path by
2313 # a new random map path (?random/...) with a seed
2314 # that depends on the exit object
2315
2316 my $rmp = parse_random_map_params $exit->msg;
2317
2318 if ($exit->map) {
2319 $rmp->{region} = $exit->region->name;
2320 $rmp->{origin_map} = $exit->map->path;
2321 $rmp->{origin_x} = $exit->x;
2322 $rmp->{origin_y} = $exit->y;
2323 }
2324
2325 $rmp->{random_seed} ||= $exit->random_seed;
2326
2327 my $data = cf::to_json $rmp;
2328 my $md5 = Digest::MD5::md5_hex $data;
2329 my $meta = "$RANDOMDIR/$md5.meta";
2330
2331 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2332 aio_write $fh, 0, (length $data), $data, 0;
2333 undef $fh;
2334 aio_rename "$meta~", $meta;
2335
2336 $exit->slaying ("?random/$md5");
2337 $exit->msg (undef);
2338 }
2339 }
2340
2341 sub cf::object::player::enter_exit {
2342 my ($self, $exit) = @_;
2343
2344 return unless $self->type == cf::PLAYER;
2345
2346 if ($exit->slaying eq "/!") {
2347 #TODO: this should de-fi-ni-te-ly not be a sync-job
2348 # the problem is that $exit might not survive long enough
2349 # so it needs to be done right now, right here
2350 cf::sync_job { prepare_random_map $exit };
2351 }
2352
2353 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2354 my $hp = $exit->stats->hp;
2355 my $sp = $exit->stats->sp;
2356
2357 $self->enter_link;
2358
2359 (async {
2360 $self->deactivate_recursive; # just to be sure
2361 unless (eval {
2362 $self->goto ($slaying, $hp, $sp);
2363
2364 1;
2365 }) {
2366 $self->message ("Something went wrong deep within the crossfire server. "
2367 . "I'll try to bring you back to the map you were before. "
2368 . "Please report this to the dungeon master!",
2369 cf::NDI_UNIQUE | cf::NDI_RED);
2370
2371 warn "ERROR in enter_exit: $@";
2372 $self->leave_link;
2373 }
2374 })->prio (1);
2375 }
2376
2377 =head3 cf::client
2378
2379 =over 4
2380
2381 =item $client->send_drawinfo ($text, $flags)
2382
2383 Sends a drawinfo packet to the client. Circumvents output buffering so
2384 should not be used under normal circumstances.
2385
2386 =cut
2387
2388 sub cf::client::send_drawinfo {
2389 my ($self, $text, $flags) = @_;
2390
2391 utf8::encode $text;
2392 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2393 }
2394
2395 =item $client->send_msg ($color, $type, $msg, [extra...])
2396
2397 Send a drawinfo or msg packet to the client, formatting the msg for the
2398 client if neccessary. C<$type> should be a string identifying the type of
2399 the message, with C<log> being the default. If C<$color> is negative, suppress
2400 the message unless the client supports the msg packet.
2401
2402 =cut
2403
2404 sub cf::client::send_msg {
2405 my ($self, $color, $type, $msg, @extra) = @_;
2406
2407 $msg = $self->pl->expand_cfpod ($msg);
2408
2409 if ($self->can_msg) {
2410 $self->send_packet ("msg " . $self->{json_coder}->encode ([$color, $type, $msg, @extra]));
2411 } else {
2412 # replace some tags by gcfclient-compatible ones
2413 for ($msg) {
2414 1 while
2415 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2416 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2417 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2418 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2419 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2420 }
2421
2422 if ($color >= 0) {
2423 if (0 && $msg =~ /\[/) {
2424 $self->send_packet ("drawextinfo $color 4 0 $msg")
2425 } else {
2426 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2427 $self->send_packet ("drawinfo $color $msg")
2428 }
2429 }
2430 }
2431 }
2432
2433 =item $client->ext_event ($type, %msg)
2434
2435 Sends an ext event to the client.
2436
2437 =cut
2438
2439 sub cf::client::ext_event($$%) {
2440 my ($self, $type, %msg) = @_;
2441
2442 $msg{msgtype} = "event_$type";
2443 $self->send_packet ("ext " . $self->{json_coder}->encode (\%msg));
2444 }
2445
2446 =item $success = $client->query ($flags, "text", \&cb)
2447
2448 Queues a query to the client, calling the given callback with
2449 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2450 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2451
2452 Queries can fail, so check the return code. Or don't, as queries will
2453 become reliable at some point in the future.
2454
2455 =cut
2456
2457 sub cf::client::query {
2458 my ($self, $flags, $text, $cb) = @_;
2459
2460 return unless $self->state == ST_PLAYING
2461 || $self->state == ST_SETUP
2462 || $self->state == ST_CUSTOM;
2463
2464 $self->state (ST_CUSTOM);
2465
2466 utf8::encode $text;
2467 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2468
2469 $self->send_packet ($self->{query_queue}[0][0])
2470 if @{ $self->{query_queue} } == 1;
2471
2472 1
2473 }
2474
2475 cf::client->attach (
2476 on_connect => sub {
2477 my ($ns) = @_;
2478
2479 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2480 },
2481 on_reply => sub {
2482 my ($ns, $msg) = @_;
2483
2484 # this weird shuffling is so that direct followup queries
2485 # get handled first
2486 my $queue = delete $ns->{query_queue}
2487 or return; # be conservative, not sure how that can happen, but we saw a crash here
2488
2489 (shift @$queue)->[1]->($msg);
2490 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2491
2492 push @{ $ns->{query_queue} }, @$queue;
2493
2494 if (@{ $ns->{query_queue} } == @$queue) {
2495 if (@$queue) {
2496 $ns->send_packet ($ns->{query_queue}[0][0]);
2497 } else {
2498 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2499 }
2500 }
2501 },
2502 on_exticmd => sub {
2503 my ($ns, $buf) = @_;
2504
2505 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2506
2507 if (ref $msg) {
2508 if (my $cb = $EXTICMD{$msg->{msgtype}}) {
2509 if (my %reply = $cb->($ns, $msg)) {
2510 $reply{msgid} = $msg->{msgid};
2511 $ns->send ("ext " . $ns->{json_coder}->encode (\%reply));
2512 }
2513 }
2514 } else {
2515 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2516 }
2517
2518 cf::override;
2519 },
2520 );
2521
2522 =item $client->async (\&cb)
2523
2524 Create a new coroutine, running the specified callback. The coroutine will
2525 be automatically cancelled when the client gets destroyed (e.g. on logout,
2526 or loss of connection).
2527
2528 =cut
2529
2530 sub cf::client::async {
2531 my ($self, $cb) = @_;
2532
2533 my $coro = &Coro::async ($cb);
2534
2535 $coro->on_destroy (sub {
2536 delete $self->{_coro}{$coro+0};
2537 });
2538
2539 $self->{_coro}{$coro+0} = $coro;
2540
2541 $coro
2542 }
2543
2544 cf::client->attach (
2545 on_destroy => sub {
2546 my ($ns) = @_;
2547
2548 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2549 },
2550 );
2551
2552 =back
2553
2554
2555 =head2 SAFE SCRIPTING
2556
2557 Functions that provide a safe environment to compile and execute
2558 snippets of perl code without them endangering the safety of the server
2559 itself. Looping constructs, I/O operators and other built-in functionality
2560 is not available in the safe scripting environment, and the number of
2561 functions and methods that can be called is greatly reduced.
2562
2563 =cut
2564
2565 our $safe = new Safe "safe";
2566 our $safe_hole = new Safe::Hole;
2567
2568 $SIG{FPE} = 'IGNORE';
2569
2570 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2571
2572 # here we export the classes and methods available to script code
2573
2574 =pod
2575
2576 The following functions and methods are available within a safe environment:
2577
2578 cf::object contr pay_amount pay_player map
2579 cf::object::player player
2580 cf::player peaceful
2581 cf::map trigger
2582
2583 =cut
2584
2585 for (
2586 ["cf::object" => qw(contr pay_amount pay_player map)],
2587 ["cf::object::player" => qw(player)],
2588 ["cf::player" => qw(peaceful)],
2589 ["cf::map" => qw(trigger)],
2590 ) {
2591 no strict 'refs';
2592 my ($pkg, @funs) = @$_;
2593 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2594 for @funs;
2595 }
2596
2597 =over 4
2598
2599 =item @retval = safe_eval $code, [var => value, ...]
2600
2601 Compiled and executes the given perl code snippet. additional var/value
2602 pairs result in temporary local (my) scalar variables of the given name
2603 that are available in the code snippet. Example:
2604
2605 my $five = safe_eval '$first + $second', first => 1, second => 4;
2606
2607 =cut
2608
2609 sub safe_eval($;@) {
2610 my ($code, %vars) = @_;
2611
2612 my $qcode = $code;
2613 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2614 $qcode =~ s/\n/\\n/g;
2615
2616 local $_;
2617 local @safe::cf::_safe_eval_args = values %vars;
2618
2619 my $eval =
2620 "do {\n"
2621 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2622 . "#line 0 \"{$qcode}\"\n"
2623 . $code
2624 . "\n}"
2625 ;
2626
2627 sub_generation_inc;
2628 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2629 sub_generation_inc;
2630
2631 if ($@) {
2632 warn "$@";
2633 warn "while executing safe code '$code'\n";
2634 warn "with arguments " . (join " ", %vars) . "\n";
2635 }
2636
2637 wantarray ? @res : $res[0]
2638 }
2639
2640 =item cf::register_script_function $function => $cb
2641
2642 Register a function that can be called from within map/npc scripts. The
2643 function should be reasonably secure and should be put into a package name
2644 like the extension.
2645
2646 Example: register a function that gets called whenever a map script calls
2647 C<rent::overview>, as used by the C<rent> extension.
2648
2649 cf::register_script_function "rent::overview" => sub {
2650 ...
2651 };
2652
2653 =cut
2654
2655 sub register_script_function {
2656 my ($fun, $cb) = @_;
2657
2658 no strict 'refs';
2659 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2660 }
2661
2662 =back
2663
2664 =cut
2665
2666 #############################################################################
2667 # the server's init and main functions
2668
2669 sub load_facedata($) {
2670 my ($path) = @_;
2671
2672 warn "loading facedata from $path\n";
2673
2674 my $facedata;
2675 0 < aio_load $path, $facedata
2676 or die "$path: $!";
2677
2678 $facedata = Coro::Storable::thaw $facedata;
2679
2680 $facedata->{version} == 2
2681 or cf::cleanup "$path: version mismatch, cannot proceed.";
2682
2683 {
2684 my $faces = $facedata->{faceinfo};
2685
2686 while (my ($face, $info) = each %$faces) {
2687 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2688 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2689 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2690 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2691 Coro::cede;
2692 }
2693
2694 while (my ($face, $info) = each %$faces) {
2695 next unless $info->{smooth};
2696 my $idx = cf::face::find $face
2697 or next;
2698 if (my $smooth = cf::face::find $info->{smooth}) {
2699 cf::face::set_smooth $idx, $smooth, $info->{smoothlevel};
2700 } else {
2701 warn "smooth face '$info->{smooth}' not found for face '$face'";
2702 }
2703 Coro::cede;
2704 }
2705 }
2706
2707 {
2708 my $anims = $facedata->{animinfo};
2709
2710 while (my ($anim, $info) = each %$anims) {
2711 cf::anim::set $anim, $info->{frames}, $info->{facings};
2712 Coro::cede;
2713 }
2714
2715 cf::anim::invalidate_all; # d'oh
2716 }
2717
2718 1
2719 }
2720
2721 sub reload_regions {
2722 load_resource_file "$MAPDIR/regions"
2723 or die "unable to load regions file\n";
2724 }
2725
2726 sub reload_facedata {
2727 load_facedata "$DATADIR/facedata"
2728 or die "unable to load facedata\n";
2729 }
2730
2731 sub reload_archetypes {
2732 load_resource_file "$DATADIR/archetypes"
2733 or die "unable to load archetypes\n";
2734 #d# NEED to laod twice to resolve forward references
2735 # this really needs to be done in an extra post-pass
2736 # (which needs to be synchronous, so solve it differently)
2737 load_resource_file "$DATADIR/archetypes"
2738 or die "unable to load archetypes\n";
2739 }
2740
2741 sub reload_treasures {
2742 load_resource_file "$DATADIR/treasures"
2743 or die "unable to load treasurelists\n";
2744 }
2745
2746 sub reload_resources {
2747 warn "reloading resource files...\n";
2748
2749 reload_regions;
2750 reload_facedata;
2751 #reload_archetypes;#d#
2752 reload_archetypes;
2753 reload_treasures;
2754
2755 warn "finished reloading resource files\n";
2756 }
2757
2758 sub init {
2759 reload_resources;
2760 }
2761
2762 sub cfg_load {
2763 open my $fh, "<:utf8", "$CONFDIR/config"
2764 or return;
2765
2766 local $/;
2767 *CFG = YAML::Syck::Load <$fh>;
2768
2769 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2770
2771 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2772 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2773
2774 if (exists $CFG{mlockall}) {
2775 eval {
2776 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2777 and die "WARNING: m(un)lockall failed: $!\n";
2778 };
2779 warn $@ if $@;
2780 }
2781 }
2782
2783 sub main {
2784 # we must not ever block the main coroutine
2785 local $Coro::idle = sub {
2786 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2787 (async {
2788 Event::one_event;
2789 })->prio (Coro::PRIO_MAX);
2790 };
2791
2792 cfg_load;
2793 db_init;
2794 load_extensions;
2795
2796 $TICK_WATCHER->start;
2797 Event::loop;
2798 }
2799
2800 #############################################################################
2801 # initialisation and cleanup
2802
2803 # install some emergency cleanup handlers
2804 BEGIN {
2805 for my $signal (qw(INT HUP TERM)) {
2806 Event->signal (
2807 reentrant => 0,
2808 data => WF_AUTOCANCEL,
2809 signal => $signal,
2810 prio => 0,
2811 cb => sub {
2812 cf::cleanup "SIG$signal";
2813 },
2814 );
2815 }
2816 }
2817
2818 sub write_runtime {
2819 my $runtime = "$LOCALDIR/runtime";
2820
2821 # first touch the runtime file to show we are still running:
2822 # the fsync below can take a very very long time.
2823
2824 IO::AIO::aio_utime $runtime, undef, undef;
2825
2826 my $guard = cf::lock_acquire "write_runtime";
2827
2828 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
2829 or return;
2830
2831 my $value = $cf::RUNTIME + 90 + 10;
2832 # 10 is the runtime save interval, for a monotonic clock
2833 # 60 allows for the watchdog to kill the server.
2834
2835 (aio_write $fh, 0, (length $value), $value, 0) <= 0
2836 and return;
2837
2838 # always fsync - this file is important
2839 aio_fsync $fh
2840 and return;
2841
2842 # touch it again to show we are up-to-date
2843 aio_utime $fh, undef, undef;
2844
2845 close $fh
2846 or return;
2847
2848 aio_rename "$runtime~", $runtime
2849 and return;
2850
2851 warn "runtime file written.\n";
2852
2853 1
2854 }
2855
2856 sub emergency_save() {
2857 my $freeze_guard = cf::freeze_mainloop;
2858
2859 warn "enter emergency perl save\n";
2860
2861 cf::sync_job {
2862 # use a peculiar iteration method to avoid tripping on perl
2863 # refcount bugs in for. also avoids problems with players
2864 # and maps saved/destroyed asynchronously.
2865 warn "begin emergency player save\n";
2866 for my $login (keys %cf::PLAYER) {
2867 my $pl = $cf::PLAYER{$login} or next;
2868 $pl->valid or next;
2869 $pl->save;
2870 }
2871 warn "end emergency player save\n";
2872
2873 warn "begin emergency map save\n";
2874 for my $path (keys %cf::MAP) {
2875 my $map = $cf::MAP{$path} or next;
2876 $map->valid or next;
2877 $map->save;
2878 }
2879 warn "end emergency map save\n";
2880
2881 warn "begin emergency database checkpoint\n";
2882 BDB::db_env_txn_checkpoint $DB_ENV;
2883 warn "end emergency database checkpoint\n";
2884 };
2885
2886 warn "leave emergency perl save\n";
2887 }
2888
2889 sub post_cleanup {
2890 my ($make_core) = @_;
2891
2892 warn Carp::longmess "post_cleanup backtrace"
2893 if $make_core;
2894 }
2895
2896 sub do_reload_perl() {
2897 # can/must only be called in main
2898 if ($Coro::current != $Coro::main) {
2899 warn "can only reload from main coroutine";
2900 return;
2901 }
2902
2903 warn "reloading...";
2904
2905 warn "entering sync_job";
2906
2907 cf::sync_job {
2908 cf::write_runtime; # external watchdog should not bark
2909 cf::emergency_save;
2910 cf::write_runtime; # external watchdog should not bark
2911
2912 warn "syncing database to disk";
2913 BDB::db_env_txn_checkpoint $DB_ENV;
2914
2915 # if anything goes wrong in here, we should simply crash as we already saved
2916
2917 warn "cancelling all WF_AUTOCANCEL watchers";
2918 for (Event::all_watchers) {
2919 $_->cancel if $_->data & WF_AUTOCANCEL;
2920 }
2921
2922 warn "flushing outstanding aio requests";
2923 for (;;) {
2924 BDB::flush;
2925 IO::AIO::flush;
2926 Coro::cede;
2927 last unless IO::AIO::nreqs || BDB::nreqs;
2928 warn "iterate...";
2929 }
2930
2931 ++$RELOAD;
2932
2933 warn "cancelling all extension coros";
2934 $_->cancel for values %EXT_CORO;
2935 %EXT_CORO = ();
2936
2937 warn "removing commands";
2938 %COMMAND = ();
2939
2940 warn "removing ext/exti commands";
2941 %EXTCMD = ();
2942 %EXTICMD = ();
2943
2944 warn "unloading/nuking all extensions";
2945 for my $pkg (@EXTS) {
2946 warn "... unloading $pkg";
2947
2948 if (my $cb = $pkg->can ("unload")) {
2949 eval {
2950 $cb->($pkg);
2951 1
2952 } or warn "$pkg unloaded, but with errors: $@";
2953 }
2954
2955 warn "... nuking $pkg";
2956 Symbol::delete_package $pkg;
2957 }
2958
2959 warn "unloading all perl modules loaded from $LIBDIR";
2960 while (my ($k, $v) = each %INC) {
2961 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2962
2963 warn "... unloading $k";
2964 delete $INC{$k};
2965
2966 $k =~ s/\.pm$//;
2967 $k =~ s/\//::/g;
2968
2969 if (my $cb = $k->can ("unload_module")) {
2970 $cb->();
2971 }
2972
2973 Symbol::delete_package $k;
2974 }
2975
2976 warn "getting rid of safe::, as good as possible";
2977 Symbol::delete_package "safe::$_"
2978 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2979
2980 warn "unloading cf.pm \"a bit\"";
2981 delete $INC{"cf.pm"};
2982 delete $INC{"cf/pod.pm"};
2983
2984 # don't, removes xs symbols, too,
2985 # and global variables created in xs
2986 #Symbol::delete_package __PACKAGE__;
2987
2988 warn "unload completed, starting to reload now";
2989
2990 warn "reloading cf.pm";
2991 require cf;
2992 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2993
2994 warn "loading config and database again";
2995 cf::cfg_load;
2996
2997 warn "loading extensions";
2998 cf::load_extensions;
2999
3000 warn "reattaching attachments to objects/players";
3001 _global_reattach; # objects, sockets
3002 warn "reattaching attachments to maps";
3003 reattach $_ for values %MAP;
3004 warn "reattaching attachments to players";
3005 reattach $_ for values %PLAYER;
3006
3007 warn "leaving sync_job";
3008
3009 1
3010 } or do {
3011 warn $@;
3012 warn "error while reloading, exiting.";
3013 exit 1;
3014 };
3015
3016 warn "reloaded";
3017 };
3018
3019 our $RELOAD_WATCHER; # used only during reload
3020
3021 sub reload_perl() {
3022 # doing reload synchronously and two reloads happen back-to-back,
3023 # coro crashes during coro_state_free->destroy here.
3024
3025 $RELOAD_WATCHER ||= Event->timer (
3026 reentrant => 0,
3027 after => 0,
3028 data => WF_AUTOCANCEL,
3029 cb => sub {
3030 do_reload_perl;
3031 undef $RELOAD_WATCHER;
3032 },
3033 );
3034 }
3035
3036 register_command "reload" => sub {
3037 my ($who, $arg) = @_;
3038
3039 if ($who->flag (FLAG_WIZ)) {
3040 $who->message ("reloading server.");
3041 async { reload_perl };
3042 }
3043 };
3044
3045 unshift @INC, $LIBDIR;
3046
3047 my $bug_warning = 0;
3048
3049 our @WAIT_FOR_TICK;
3050 our @WAIT_FOR_TICK_BEGIN;
3051
3052 sub wait_for_tick {
3053 return unless $TICK_WATCHER->is_active;
3054 return if $Coro::current == $Coro::main;
3055
3056 my $signal = new Coro::Signal;
3057 push @WAIT_FOR_TICK, $signal;
3058 $signal->wait;
3059 }
3060
3061 sub wait_for_tick_begin {
3062 return unless $TICK_WATCHER->is_active;
3063 return if $Coro::current == $Coro::main;
3064
3065 my $signal = new Coro::Signal;
3066 push @WAIT_FOR_TICK_BEGIN, $signal;
3067 $signal->wait;
3068 }
3069
3070 my $min = 1e6;#d#
3071 my $avg = 10;
3072 $TICK_WATCHER = Event->timer (
3073 reentrant => 0,
3074 parked => 1,
3075 prio => 0,
3076 at => $NEXT_TICK || $TICK,
3077 data => WF_AUTOCANCEL,
3078 cb => sub {
3079 if ($Coro::current != $Coro::main) {
3080 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3081 unless ++$bug_warning > 10;
3082 return;
3083 }
3084
3085 $NOW = $tick_start = Event::time;
3086
3087 cf::server_tick; # one server iteration
3088
3089 0 && sync_job {#d#
3090 for(1..10) {
3091 my $t = Event::time;
3092 my $map = my $map = new_from_path cf::map "/tmp/x.map"
3093 or die;
3094
3095 $map->width (50);
3096 $map->height (50);
3097 $map->alloc;
3098 $map->_load_objects ("/tmp/x.map", 1);
3099 my $t = Event::time - $t;
3100
3101 #next unless $t < 0.0013;#d#
3102 if ($t < $min) {
3103 $min = $t;
3104 }
3105 $avg = $avg * 0.99 + $t * 0.01;
3106 }
3107 warn "XXXXXXXXXXXXXXXXXX min $min avg $avg\n";#d#
3108 exit 0;
3109 # 2007-05-22 02:33:04.569 min 0.00112509727478027 avg 0.0012259249572477
3110 };
3111
3112 $RUNTIME += $TICK;
3113 $NEXT_TICK += $TICK;
3114
3115 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3116 $NEXT_RUNTIME_WRITE = $NOW + 10;
3117 Coro::async_pool {
3118 write_runtime
3119 or warn "ERROR: unable to write runtime file: $!";
3120 };
3121 }
3122
3123 # my $AFTER = Event::time;
3124 # warn $AFTER - $NOW;#d#
3125
3126 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3127 $sig->send;
3128 }
3129 while (my $sig = shift @WAIT_FOR_TICK) {
3130 $sig->send;
3131 }
3132
3133 $NOW = Event::time;
3134
3135 # if we are delayed by four ticks or more, skip them all
3136 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3137
3138 $TICK_WATCHER->at ($NEXT_TICK);
3139 $TICK_WATCHER->start;
3140
3141 $LOAD = ($NOW - $tick_start) / $TICK;
3142 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3143
3144 _post_tick;
3145
3146
3147 },
3148 );
3149
3150 {
3151 BDB::max_poll_time $TICK * 0.1;
3152 $BDB_POLL_WATCHER = Event->io (
3153 reentrant => 0,
3154 fd => BDB::poll_fileno,
3155 poll => 'r',
3156 prio => 0,
3157 data => WF_AUTOCANCEL,
3158 cb => \&BDB::poll_cb,
3159 );
3160 BDB::min_parallel 8;
3161
3162 BDB::set_sync_prepare {
3163 my $status;
3164 my $current = $Coro::current;
3165 (
3166 sub {
3167 $status = $!;
3168 $current->ready; undef $current;
3169 },
3170 sub {
3171 Coro::schedule while defined $current;
3172 $! = $status;
3173 },
3174 )
3175 };
3176
3177 unless ($DB_ENV) {
3178 $DB_ENV = BDB::db_env_create;
3179
3180 cf::sync_job {
3181 eval {
3182 BDB::db_env_open
3183 $DB_ENV,
3184 $BDBDIR,
3185 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3186 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3187 0666;
3188
3189 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3190
3191 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
3192 $DB_ENV->set_lk_detect;
3193 };
3194
3195 cf::cleanup "db_env_open(db): $@" if $@;
3196 };
3197 }
3198 }
3199
3200 {
3201 IO::AIO::min_parallel 8;
3202
3203 undef $Coro::AIO::WATCHER;
3204 IO::AIO::max_poll_time $TICK * 0.1;
3205 $AIO_POLL_WATCHER = Event->io (
3206 reentrant => 0,
3207 data => WF_AUTOCANCEL,
3208 fd => IO::AIO::poll_fileno,
3209 poll => 'r',
3210 prio => 6,
3211 cb => \&IO::AIO::poll_cb,
3212 );
3213 }
3214
3215 my $_log_backtrace;
3216
3217 sub _log_backtrace {
3218 my ($msg, @addr) = @_;
3219
3220 $msg =~ s/\n//;
3221
3222 # limit the # of concurrent backtraces
3223 if ($_log_backtrace < 2) {
3224 ++$_log_backtrace;
3225 async {
3226 my @bt = fork_call {
3227 @addr = map { sprintf "%x", $_ } @addr;
3228 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3229 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3230 or die "addr2line: $!";
3231
3232 my @funcs;
3233 my @res = <$fh>;
3234 chomp for @res;
3235 while (@res) {
3236 my ($func, $line) = splice @res, 0, 2, ();
3237 push @funcs, "[$func] $line";
3238 }
3239
3240 @funcs
3241 };
3242
3243 LOG llevInfo, "[ABT] $msg\n";
3244 LOG llevInfo, "[ABT] $_\n" for @bt;
3245 --$_log_backtrace;
3246 };
3247 } else {
3248 LOG llevInfo, "[ABT] $msg\n";
3249 LOG llevInfo, "[ABT] [suppressed]\n";
3250 }
3251 }
3252
3253 # load additional modules
3254 use cf::pod;
3255
3256 END { cf::emergency_save }
3257
3258 1
3259