ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
Revision: 1.293
Committed: Tue Jul 3 05:14:15 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.292: +3 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.61 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24
25 use JSON::XS 1.4 ();
26 use BDB ();
27 use Data::Dumper;
28 use Digest::MD5;
29 use Fcntl;
30 use YAML::Syck ();
31 use IO::AIO 2.32 ();
32 use Time::HiRes;
33 use Compress::LZF;
34
35 # configure various modules to our taste
36 #
37 $Storable::canonical = 1; # reduce rsync transfers
38 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
39 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
40
41 $Event::Eval = 1; # no idea why this is required, but it is
42
43 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
44 $YAML::Syck::ImplicitUnicode = 1;
45
46 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
47
48 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
49
50 our %COMMAND = ();
51 our %COMMAND_TIME = ();
52
53 our @EXTS = (); # list of extension package names
54 our %EXTCMD = ();
55 our %EXTICMD = ();
56 our %EXT_CORO = (); # coroutines bound to extensions
57 our %EXT_MAP = (); # pluggable maps
58
59 our $RELOAD; # number of reloads so far
60 our @EVENT;
61
62 our $CONFDIR = confdir;
63 our $DATADIR = datadir;
64 our $LIBDIR = "$DATADIR/ext";
65 our $PODDIR = "$DATADIR/pod";
66 our $MAPDIR = "$DATADIR/" . mapdir;
67 our $LOCALDIR = localdir;
68 our $TMPDIR = "$LOCALDIR/" . tmpdir;
69 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
70 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
71 our $RANDOMDIR = "$LOCALDIR/random";
72 our $BDBDIR = "$LOCALDIR/db";
73
74 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
75 our $TICK_WATCHER;
76 our $AIO_POLL_WATCHER;
77 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
78 our $NEXT_TICK;
79 our $NOW;
80 our $USE_FSYNC = 1; # use fsync to write maps - default off
81
82 our $BDB_POLL_WATCHER;
83 our $DB_ENV;
84
85 our %CFG;
86
87 our $UPTIME; $UPTIME ||= time;
88 our $RUNTIME;
89
90 our %PLAYER; # all users
91 our %MAP; # all maps
92 our $LINK_MAP; # the special {link} map, which is always available
93
94 # used to convert map paths into valid unix filenames by replacing / by ∕
95 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
96
97 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
98 our $LOADAVG; # same thing, but with alpha-smoothing
99 our $tick_start; # for load detecting purposes
100
101 binmode STDOUT;
102 binmode STDERR;
103
104 # read virtual server time, if available
105 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
106 open my $fh, "<", "$LOCALDIR/runtime"
107 or die "unable to read runtime file: $!";
108 $RUNTIME = <$fh> + 0.;
109 }
110
111 mkdir $_
112 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
113
114 our $EMERGENCY_POSITION;
115
116 sub cf::map::normalise;
117
118 #############################################################################
119
120 =head2 GLOBAL VARIABLES
121
122 =over 4
123
124 =item $cf::UPTIME
125
126 The timestamp of the server start (so not actually an uptime).
127
128 =item $cf::RUNTIME
129
130 The time this server has run, starts at 0 and is increased by $cf::TICK on
131 every server tick.
132
133 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
134 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
135 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
136
137 Various directories - "/etc", read-only install directory, perl-library
138 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
139 unique-items directory, player file directory, random maps directory and
140 database environment.
141
142 =item $cf::NOW
143
144 The time of the last (current) server tick.
145
146 =item $cf::TICK
147
148 The interval between server ticks, in seconds.
149
150 =item $cf::LOADAVG
151
152 The current CPU load on the server (alpha-smoothed), as a value between 0
153 (none) and 1 (overloaded), indicating how much time is spent on processing
154 objects per tick. Healthy values are < 0.5.
155
156 =item $cf::LOAD
157
158 The raw value load value from the last tick.
159
160 =item %cf::CFG
161
162 Configuration for the server, loaded from C</etc/crossfire/config>, or
163 from wherever your confdir points to.
164
165 =item cf::wait_for_tick, cf::wait_for_tick_begin
166
167 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
168 returns directly I<after> the tick processing (and consequently, can only wake one process
169 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
170
171 =back
172
173 =cut
174
175 BEGIN {
176 *CORE::GLOBAL::warn = sub {
177 my $msg = join "", @_;
178
179 $msg .= "\n"
180 unless $msg =~ /\n$/;
181
182 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
183
184 utf8::encode $msg;
185 LOG llevError, $msg;
186 };
187 }
188
189 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
190 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
191 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
192 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
193 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
194 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
195 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
196
197 # we bless all objects into (empty) derived classes to force a method lookup
198 # within the Safe compartment.
199 for my $pkg (qw(
200 cf::global cf::attachable
201 cf::object cf::object::player
202 cf::client cf::player
203 cf::arch cf::living
204 cf::map cf::party cf::region
205 )) {
206 no strict 'refs';
207 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
208 }
209
210 $Event::DIED = sub {
211 warn "error in event callback: @_";
212 };
213
214 #############################################################################
215
216 =head2 UTILITY FUNCTIONS
217
218 =over 4
219
220 =item dumpval $ref
221
222 =cut
223
224 sub dumpval {
225 eval {
226 local $SIG{__DIE__};
227 my $d;
228 if (1) {
229 $d = new Data::Dumper([$_[0]], ["*var"]);
230 $d->Terse(1);
231 $d->Indent(2);
232 $d->Quotekeys(0);
233 $d->Useqq(1);
234 #$d->Bless(...);
235 $d->Seen($_[1]) if @_ > 1;
236 $d = $d->Dump();
237 }
238 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
239 $d
240 } || "[unable to dump $_[0]: '$@']";
241 }
242
243 =item $ref = cf::from_json $json
244
245 Converts a JSON string into the corresponding perl data structure.
246
247 =item $json = cf::to_json $ref
248
249 Converts a perl data structure into its JSON representation.
250
251 =cut
252
253 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
254
255 sub to_json ($) { $json_coder->encode ($_[0]) }
256 sub from_json ($) { $json_coder->decode ($_[0]) }
257
258 =item cf::lock_wait $string
259
260 Wait until the given lock is available. See cf::lock_acquire.
261
262 =item my $lock = cf::lock_acquire $string
263
264 Wait until the given lock is available and then acquires it and returns
265 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
266 for example when the coroutine gets canceled), the lock is automatically
267 returned.
268
269 Lock names should begin with a unique identifier (for example, cf::map::find
270 uses map_find and cf::map::load uses map_load).
271
272 =item $locked = cf::lock_active $string
273
274 Return true if the lock is currently active, i.e. somebody has locked it.
275
276 =cut
277
278 our %LOCK;
279
280 sub lock_wait($) {
281 my ($key) = @_;
282
283 # wait for lock, if any
284 while ($LOCK{$key}) {
285 push @{ $LOCK{$key} }, $Coro::current;
286 Coro::schedule;
287 }
288 }
289
290 sub lock_acquire($) {
291 my ($key) = @_;
292
293 # wait, to be sure we are not locked
294 lock_wait $key;
295
296 $LOCK{$key} = [];
297
298 Coro::guard {
299 # wake up all waiters, to be on the safe side
300 $_->ready for @{ delete $LOCK{$key} };
301 }
302 }
303
304 sub lock_active($) {
305 my ($key) = @_;
306
307 ! ! $LOCK{$key}
308 }
309
310 sub freeze_mainloop {
311 return unless $TICK_WATCHER->is_active;
312
313 my $guard = Coro::guard {
314 $TICK_WATCHER->start;
315 };
316 $TICK_WATCHER->stop;
317 $guard
318 }
319
320 =item cf::async { BLOCK }
321
322 Currently the same as Coro::async_pool, meaning you cannot use
323 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
324 thing you are allowed to do is call C<prio> on it.
325
326 =cut
327
328 BEGIN { *async = \&Coro::async_pool }
329
330 =item cf::sync_job { BLOCK }
331
332 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
333 is always able to handle events or runnable, as Crossfire TRT is only
334 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
335 acceptable.
336
337 If it must be done, put the blocking parts into C<sync_job>. This will run
338 the given BLOCK in another coroutine while waiting for the result. The
339 server will be frozen during this time, so the block should either finish
340 fast or be very important.
341
342 =cut
343
344 sub sync_job(&) {
345 my ($job) = @_;
346
347 if ($Coro::current == $Coro::main) {
348 my $time = Event::time;
349
350 # this is the main coro, too bad, we have to block
351 # till the operation succeeds, freezing the server :/
352
353 # TODO: use suspend/resume instead
354 # (but this is cancel-safe)
355 my $freeze_guard = freeze_mainloop;
356
357 my $busy = 1;
358 my @res;
359
360 (async {
361 @res = eval { $job->() };
362 warn $@ if $@;
363 undef $busy;
364 })->prio (Coro::PRIO_MAX);
365
366 while ($busy) {
367 Coro::cede or Event::one_event;
368 }
369
370 $time = Event::time - $time;
371
372 LOG llevError | logBacktrace, Carp::longmess "long sync job"
373 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
374
375 $tick_start += $time; # do not account sync jobs to server load
376
377 wantarray ? @res : $res[0]
378 } else {
379 # we are in another coroutine, how wonderful, everything just works
380
381 $job->()
382 }
383 }
384
385 =item $coro = cf::async_ext { BLOCK }
386
387 Like async, but this coro is automatically being canceled when the
388 extension calling this is being unloaded.
389
390 =cut
391
392 sub async_ext(&) {
393 my $cb = shift;
394
395 my $coro = &Coro::async ($cb);
396
397 $coro->on_destroy (sub {
398 delete $EXT_CORO{$coro+0};
399 });
400 $EXT_CORO{$coro+0} = $coro;
401
402 $coro
403 }
404
405 =item fork_call { }, $args
406
407 Executes the given code block with the given arguments in a seperate
408 process, returning the results. Everything must be serialisable with
409 Coro::Storable. May, of course, block. Note that the executed sub may
410 never block itself or use any form of Event handling.
411
412 =cut
413
414 sub fork_call(&@) {
415 my ($cb, @args) = @_;
416
417 # socketpair my $fh1, my $fh2, Socket::AF_UNIX, Socket::SOCK_STREAM, Socket::PF_UNSPEC
418 # or die "socketpair: $!";
419 pipe my $fh1, my $fh2
420 or die "pipe: $!";
421
422 if (my $pid = fork) {
423 close $fh2;
424
425 my $res = (Coro::Handle::unblock $fh1)->readline (undef);
426 $res = Coro::Storable::thaw $res;
427
428 waitpid $pid, 0; # should not block anymore, we expect the child to simply behave
429
430 die $$res unless "ARRAY" eq ref $res;
431
432 return wantarray ? @$res : $res->[-1];
433 } else {
434 reset_signals;
435 local $SIG{__WARN__};
436 local $SIG{__DIE__};
437 eval {
438 close $fh1;
439
440 my @res = eval { $cb->(@args) };
441 syswrite $fh2, Coro::Storable::freeze +($@ ? \"$@" : \@res);
442 };
443
444 warn $@ if $@;
445 _exit 0;
446 }
447 }
448
449 =item $value = cf::db_get $family => $key
450
451 Returns a single value from the environment database.
452
453 =item cf::db_put $family => $key => $value
454
455 Stores the given C<$value> in the family. It can currently store binary
456 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
457
458 =cut
459
460 our $DB;
461
462 sub db_init {
463 unless ($DB) {
464 $DB = BDB::db_create $DB_ENV;
465
466 cf::sync_job {
467 eval {
468 $DB->set_flags (BDB::CHKSUM);
469
470 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
471 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
472 cf::cleanup "db_open(db): $!" if $!;
473 };
474 cf::cleanup "db_open(db): $@" if $@;
475 };
476 }
477 }
478
479 sub db_get($$) {
480 my $key = "$_[0]/$_[1]";
481
482 cf::sync_job {
483 BDB::db_get $DB, undef, $key, my $data;
484
485 $! ? ()
486 : $data
487 }
488 }
489
490 sub db_put($$$) {
491 BDB::dbreq_pri 4;
492 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
493 }
494
495 =item cf::cache $id => [$paths...], $processversion => $process
496
497 Generic caching function that returns the value of the resource $id,
498 caching and regenerating as required.
499
500 This function can block.
501
502 =cut
503
504 sub cache {
505 my ($id, $src, $processversion, $process) = @_;
506
507 my $meta =
508 join "\x00",
509 $processversion,
510 map {
511 aio_stat $_
512 and Carp::croak "$_: $!";
513
514 ($_, (stat _)[7,9])
515 } @$src;
516
517 my $dbmeta = db_get cache => "$id/meta";
518 if ($dbmeta ne $meta) {
519 # changed, we may need to process
520
521 my @data;
522 my $md5;
523
524 for (0 .. $#$src) {
525 0 <= aio_load $src->[$_], $data[$_]
526 or Carp::croak "$src->[$_]: $!";
527 }
528
529 # if processing is expensive, check
530 # checksum first
531 if (1) {
532 $md5 =
533 join "\x00",
534 $processversion,
535 map {
536 Coro::cede;
537 ($src->[$_], Digest::MD5::md5_hex $data[$_])
538 } 0.. $#$src;
539
540
541 my $dbmd5 = db_get cache => "$id/md5";
542 if ($dbmd5 eq $md5) {
543 db_put cache => "$id/meta", $meta;
544
545 return db_get cache => "$id/data";
546 }
547 }
548
549 my $t1 = Time::HiRes::time;
550 my $data = $process->(\@data);
551 my $t2 = Time::HiRes::time;
552
553 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
554
555 db_put cache => "$id/data", $data;
556 db_put cache => "$id/md5" , $md5;
557 db_put cache => "$id/meta", $meta;
558
559 return $data;
560 }
561
562 db_get cache => "$id/data"
563 }
564
565 =item cf::datalog type => key => value, ...
566
567 Log a datalog packet of the given type with the given key-value pairs.
568
569 =cut
570
571 sub datalog($@) {
572 my ($type, %kv) = @_;
573 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
574 }
575
576 =back
577
578 =cut
579
580 #############################################################################
581
582 =head2 ATTACHABLE OBJECTS
583
584 Many objects in crossfire are so-called attachable objects. That means you can
585 attach callbacks/event handlers (a collection of which is called an "attachment")
586 to it. All such attachable objects support the following methods.
587
588 In the following description, CLASS can be any of C<global>, C<object>
589 C<player>, C<client> or C<map> (i.e. the attachable objects in
590 Crossfire TRT).
591
592 =over 4
593
594 =item $attachable->attach ($attachment, key => $value...)
595
596 =item $attachable->detach ($attachment)
597
598 Attach/detach a pre-registered attachment to a specific object and give it
599 the specified key/value pairs as arguments.
600
601 Example, attach a minesweeper attachment to the given object, making it a
602 10x10 minesweeper game:
603
604 $obj->attach (minesweeper => width => 10, height => 10);
605
606 =item $bool = $attachable->attached ($name)
607
608 Checks wether the named attachment is currently attached to the object.
609
610 =item cf::CLASS->attach ...
611
612 =item cf::CLASS->detach ...
613
614 Define an anonymous attachment and attach it to all objects of the given
615 CLASS. See the next function for an explanation of its arguments.
616
617 You can attach to global events by using the C<cf::global> class.
618
619 Example, log all player logins:
620
621 cf::player->attach (
622 on_login => sub {
623 my ($pl) = @_;
624 ...
625 },
626 );
627
628 Example, attach to the jeweler skill:
629
630 cf::object->attach (
631 type => cf::SKILL,
632 subtype => cf::SK_JEWELER,
633 on_use_skill => sub {
634 my ($sk, $ob, $part, $dir, $msg) = @_;
635 ...
636 },
637 );
638
639 =item cf::CLASS::attachment $name, ...
640
641 Register an attachment by C<$name> through which attachable objects of the
642 given CLASS can refer to this attachment.
643
644 Some classes such as crossfire maps and objects can specify attachments
645 that are attached at load/instantiate time, thus the need for a name.
646
647 These calls expect any number of the following handler/hook descriptions:
648
649 =over 4
650
651 =item prio => $number
652
653 Set the priority for all following handlers/hooks (unless overwritten
654 by another C<prio> setting). Lower priority handlers get executed
655 earlier. The default priority is C<0>, and many built-in handlers are
656 registered at priority C<-1000>, so lower priorities should not be used
657 unless you know what you are doing.
658
659 =item type => $type
660
661 (Only for C<< cf::object->attach >> calls), limits the attachment to the
662 given type of objects only (the additional parameter C<subtype> can be
663 used to further limit to the given subtype).
664
665 =item on_I<event> => \&cb
666
667 Call the given code reference whenever the named event happens (event is
668 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
669 handlers are recognised generally depends on the type of object these
670 handlers attach to).
671
672 See F<include/eventinc.h> for the full list of events supported, and their
673 class.
674
675 =item package => package::
676
677 Look for sub functions of the name C<< on_I<event> >> in the given
678 package and register them. Only handlers for eevents supported by the
679 object/class are recognised.
680
681 =back
682
683 Example, define an attachment called "sockpuppet" that calls the given
684 event handler when a monster attacks:
685
686 cf::object::attachment sockpuppet =>
687 on_skill_attack => sub {
688 my ($self, $victim) = @_;
689 ...
690 }
691 }
692
693 =item $attachable->valid
694
695 Just because you have a perl object does not mean that the corresponding
696 C-level object still exists. If you try to access an object that has no
697 valid C counterpart anymore you get an exception at runtime. This method
698 can be used to test for existence of the C object part without causing an
699 exception.
700
701 =cut
702
703 # the following variables are defined in .xs and must not be re-created
704 our @CB_GLOBAL = (); # registry for all global events
705 our @CB_ATTACHABLE = (); # registry for all attachables
706 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
707 our @CB_PLAYER = ();
708 our @CB_CLIENT = ();
709 our @CB_TYPE = (); # registry for type (cf-object class) based events
710 our @CB_MAP = ();
711
712 my %attachment;
713
714 sub cf::attachable::thawer_merge {
715 # simply override everything except _meta
716 local $_[0]{_meta};
717 %{$_[0]} = %{$_[1]};
718 }
719
720 sub _attach_cb($$$$) {
721 my ($registry, $event, $prio, $cb) = @_;
722
723 use sort 'stable';
724
725 $cb = [$prio, $cb];
726
727 @{$registry->[$event]} = sort
728 { $a->[0] cmp $b->[0] }
729 @{$registry->[$event] || []}, $cb;
730 }
731
732 # hack
733 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
734
735 # attach handles attaching event callbacks
736 # the only thing the caller has to do is pass the correct
737 # registry (== where the callback attaches to).
738 sub _attach {
739 my ($registry, $klass, @arg) = @_;
740
741 my $object_type;
742 my $prio = 0;
743 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
744
745 #TODO: get rid of this hack
746 if ($attachable_klass{$klass}) {
747 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
748 }
749
750 while (@arg) {
751 my $type = shift @arg;
752
753 if ($type eq "prio") {
754 $prio = shift @arg;
755
756 } elsif ($type eq "type") {
757 $object_type = shift @arg;
758 $registry = $CB_TYPE[$object_type] ||= [];
759
760 } elsif ($type eq "subtype") {
761 defined $object_type or Carp::croak "subtype specified without type";
762 my $object_subtype = shift @arg;
763 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
764
765 } elsif ($type eq "package") {
766 my $pkg = shift @arg;
767
768 while (my ($name, $id) = each %cb_id) {
769 if (my $cb = $pkg->can ($name)) {
770 _attach_cb $registry, $id, $prio, $cb;
771 }
772 }
773
774 } elsif (exists $cb_id{$type}) {
775 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
776
777 } elsif (ref $type) {
778 warn "attaching objects not supported, ignoring.\n";
779
780 } else {
781 shift @arg;
782 warn "attach argument '$type' not supported, ignoring.\n";
783 }
784 }
785 }
786
787 sub _object_attach {
788 my ($obj, $name, %arg) = @_;
789
790 return if exists $obj->{_attachment}{$name};
791
792 if (my $attach = $attachment{$name}) {
793 my $registry = $obj->registry;
794
795 for (@$attach) {
796 my ($klass, @attach) = @$_;
797 _attach $registry, $klass, @attach;
798 }
799
800 $obj->{$name} = \%arg;
801 } else {
802 warn "object uses attachment '$name' which is not available, postponing.\n";
803 }
804
805 $obj->{_attachment}{$name} = undef;
806 }
807
808 sub cf::attachable::attach {
809 if (ref $_[0]) {
810 _object_attach @_;
811 } else {
812 _attach shift->_attach_registry, @_;
813 }
814 _recalc_want;
815 };
816
817 # all those should be optimised
818 sub cf::attachable::detach {
819 my ($obj, $name) = @_;
820
821 if (ref $obj) {
822 delete $obj->{_attachment}{$name};
823 reattach ($obj);
824 } else {
825 Carp::croak "cannot, currently, detach class attachments";
826 }
827 _recalc_want;
828 };
829
830 sub cf::attachable::attached {
831 my ($obj, $name) = @_;
832
833 exists $obj->{_attachment}{$name}
834 }
835
836 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
837 eval "#line " . __LINE__ . " 'cf.pm'
838 sub cf::\L$klass\E::_attach_registry {
839 (\\\@CB_$klass, KLASS_$klass)
840 }
841
842 sub cf::\L$klass\E::attachment {
843 my \$name = shift;
844
845 \$attachment{\$name} = [[KLASS_$klass, \@_]];
846 }
847 ";
848 die if $@;
849 }
850
851 our $override;
852 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
853
854 sub override {
855 $override = 1;
856 @invoke_results = ();
857 }
858
859 sub do_invoke {
860 my $event = shift;
861 my $callbacks = shift;
862
863 @invoke_results = ();
864
865 local $override;
866
867 for (@$callbacks) {
868 eval { &{$_->[1]} };
869
870 if ($@) {
871 warn "$@";
872 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
873 override;
874 }
875
876 return 1 if $override;
877 }
878
879 0
880 }
881
882 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
883
884 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
885
886 Generate an object-specific event with the given arguments.
887
888 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
889 removed in future versions), and there is no public API to access override
890 results (if you must, access C<@cf::invoke_results> directly).
891
892 =back
893
894 =cut
895
896 #############################################################################
897 # object support
898
899 sub reattach {
900 # basically do the same as instantiate, without calling instantiate
901 my ($obj) = @_;
902
903 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
904
905 my $registry = $obj->registry;
906
907 @$registry = ();
908
909 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
910
911 for my $name (keys %{ $obj->{_attachment} || {} }) {
912 if (my $attach = $attachment{$name}) {
913 for (@$attach) {
914 my ($klass, @attach) = @$_;
915 _attach $registry, $klass, @attach;
916 }
917 } else {
918 warn "object uses attachment '$name' that is not available, postponing.\n";
919 }
920 }
921 }
922
923 cf::attachable->attach (
924 prio => -1000000,
925 on_instantiate => sub {
926 my ($obj, $data) = @_;
927
928 $data = from_json $data;
929
930 for (@$data) {
931 my ($name, $args) = @$_;
932
933 $obj->attach ($name, %{$args || {} });
934 }
935 },
936 on_reattach => \&reattach,
937 on_clone => sub {
938 my ($src, $dst) = @_;
939
940 @{$dst->registry} = @{$src->registry};
941
942 %$dst = %$src;
943
944 %{$dst->{_attachment}} = %{$src->{_attachment}}
945 if exists $src->{_attachment};
946 },
947 );
948
949 sub object_freezer_save {
950 my ($filename, $rdata, $objs) = @_;
951
952 sync_job {
953 if (length $$rdata) {
954 warn sprintf "saving %s (%d,%d)\n",
955 $filename, length $$rdata, scalar @$objs;
956
957 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
958 chmod SAVE_MODE, $fh;
959 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
960 aio_fsync $fh if $cf::USE_FSYNC;
961 close $fh;
962
963 if (@$objs) {
964 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
965 chmod SAVE_MODE, $fh;
966 my $data = Storable::nfreeze { version => 1, objs => $objs };
967 aio_write $fh, 0, (length $data), $data, 0;
968 aio_fsync $fh if $cf::USE_FSYNC;
969 close $fh;
970 aio_rename "$filename.pst~", "$filename.pst";
971 }
972 } else {
973 aio_unlink "$filename.pst";
974 }
975
976 aio_rename "$filename~", $filename;
977 } else {
978 warn "FATAL: $filename~: $!\n";
979 }
980 } else {
981 aio_unlink $filename;
982 aio_unlink "$filename.pst";
983 }
984 }
985 }
986
987 sub object_freezer_as_string {
988 my ($rdata, $objs) = @_;
989
990 use Data::Dumper;
991
992 $$rdata . Dumper $objs
993 }
994
995 sub object_thawer_load {
996 my ($filename) = @_;
997
998 my ($data, $av);
999
1000 (aio_load $filename, $data) >= 0
1001 or return;
1002
1003 unless (aio_stat "$filename.pst") {
1004 (aio_load "$filename.pst", $av) >= 0
1005 or return;
1006 $av = eval { (Storable::thaw $av)->{objs} };
1007 }
1008
1009 warn sprintf "loading %s (%d)\n",
1010 $filename, length $data, scalar @{$av || []};
1011 return ($data, $av);
1012 }
1013
1014 =head2 COMMAND CALLBACKS
1015
1016 =over 4
1017
1018 =cut
1019
1020 #############################################################################
1021 # command handling &c
1022
1023 =item cf::register_command $name => \&callback($ob,$args);
1024
1025 Register a callback for execution when the client sends the user command
1026 $name.
1027
1028 =cut
1029
1030 sub register_command {
1031 my ($name, $cb) = @_;
1032
1033 my $caller = caller;
1034 #warn "registering command '$name/$time' to '$caller'";
1035
1036 push @{ $COMMAND{$name} }, [$caller, $cb];
1037 }
1038
1039 =item cf::register_extcmd $name => \&callback($pl,$packet);
1040
1041 Register a callback for execution when the client sends an (synchronous)
1042 extcmd packet. Ext commands will be processed in the order they are
1043 received by the server, like other user commands. The first argument is
1044 the logged-in player. Ext commands can only be processed after a player
1045 has logged in successfully.
1046
1047 If the callback returns something, it is sent back as if reply was being
1048 called.
1049
1050 =item cf::register_exticmd $name => \&callback($ns,$packet);
1051
1052 Register a callback for execution when the client sends an (asynchronous)
1053 exticmd packet. Exti commands are processed by the server as soon as they
1054 are received, i.e. out of order w.r.t. other commands. The first argument
1055 is a client socket. Exti commands can be received anytime, even before
1056 log-in.
1057
1058 If the callback returns something, it is sent back as if reply was being
1059 called.
1060
1061 =cut
1062
1063 sub register_extcmd {
1064 my ($name, $cb) = @_;
1065
1066 $EXTCMD{$name} = $cb;
1067 }
1068
1069 sub register_exticmd {
1070 my ($name, $cb) = @_;
1071
1072 $EXTICMD{$name} = $cb;
1073 }
1074
1075 cf::player->attach (
1076 on_command => sub {
1077 my ($pl, $name, $params) = @_;
1078
1079 my $cb = $COMMAND{$name}
1080 or return;
1081
1082 for my $cmd (@$cb) {
1083 $cmd->[1]->($pl->ob, $params);
1084 }
1085
1086 cf::override;
1087 },
1088 on_extcmd => sub {
1089 my ($pl, $buf) = @_;
1090
1091 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1092
1093 if (ref $msg) {
1094 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
1095 if (my %reply = $cb->($pl, $msg)) {
1096 $pl->ext_reply ($msg->{msgid}, %reply);
1097 }
1098 }
1099 } else {
1100 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1101 }
1102
1103 cf::override;
1104 },
1105 );
1106
1107 sub load_extensions {
1108 cf::sync_job {
1109 my %todo;
1110
1111 for my $path (<$LIBDIR/*.ext>) {
1112 next unless -r $path;
1113
1114 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1115 my $base = $1;
1116 my $pkg = $1;
1117 $pkg =~ s/[^[:word:]]/_/g;
1118 $pkg = "ext::$pkg";
1119
1120 open my $fh, "<:utf8", $path
1121 or die "$path: $!";
1122
1123 my $source = do { local $/; <$fh> };
1124
1125 my %ext = (
1126 path => $path,
1127 base => $base,
1128 pkg => $pkg,
1129 );
1130
1131 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1132 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1133
1134 $ext{source} =
1135 "package $pkg; use strict; use utf8;\n"
1136 . "#line 1 \"$path\"\n{\n"
1137 . $source
1138 . "\n};\n1";
1139
1140 $todo{$base} = \%ext;
1141 }
1142
1143 my %done;
1144 while (%todo) {
1145 my $progress;
1146
1147 while (my ($k, $v) = each %todo) {
1148 for (split /,\s*/, $v->{meta}{depends}) {
1149 goto skip
1150 unless exists $done{$_};
1151 }
1152
1153 warn "... loading '$k' into '$v->{pkg}'\n";
1154
1155 unless (eval $v->{source}) {
1156 my $msg = $@ ? "$v->{path}: $@\n"
1157 : "$v->{base}: extension inactive.\n";
1158
1159 if (exists $v->{meta}{mandatory}) {
1160 warn $msg;
1161 warn "mandatory extension failed to load, exiting.\n";
1162 exit 1;
1163 }
1164
1165 warn $msg;
1166 }
1167
1168 $done{$k} = delete $todo{$k};
1169 push @EXTS, $v->{pkg};
1170 $progress = 1;
1171 }
1172
1173 skip:
1174 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1175 unless $progress;
1176 }
1177 };
1178 }
1179
1180 #############################################################################
1181
1182 =back
1183
1184 =head2 CORE EXTENSIONS
1185
1186 Functions and methods that extend core crossfire objects.
1187
1188 =cut
1189
1190 package cf::player;
1191
1192 use Coro::AIO;
1193
1194 =head3 cf::player
1195
1196 =over 4
1197
1198 =item cf::player::find $login
1199
1200 Returns the given player object, loading it if necessary (might block).
1201
1202 =cut
1203
1204 sub playerdir($) {
1205 "$PLAYERDIR/"
1206 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1207 }
1208
1209 sub path($) {
1210 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1211
1212 (playerdir $login) . "/playerdata"
1213 }
1214
1215 sub find_active($) {
1216 $cf::PLAYER{$_[0]}
1217 and $cf::PLAYER{$_[0]}->active
1218 and $cf::PLAYER{$_[0]}
1219 }
1220
1221 sub exists($) {
1222 my ($login) = @_;
1223
1224 $cf::PLAYER{$login}
1225 or cf::sync_job { !aio_stat path $login }
1226 }
1227
1228 sub find($) {
1229 return $cf::PLAYER{$_[0]} || do {
1230 my $login = $_[0];
1231
1232 my $guard = cf::lock_acquire "user_find:$login";
1233
1234 $cf::PLAYER{$_[0]} || do {
1235 # rename old playerfiles to new ones
1236 #TODO: remove when no longer required
1237 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1238 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1239 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1240 aio_unlink +(playerdir $login) . "/$login.pl";
1241
1242 my $pl = load_pl path $login
1243 or return;
1244 $cf::PLAYER{$login} = $pl
1245 }
1246 }
1247 }
1248
1249 sub save($) {
1250 my ($pl) = @_;
1251
1252 return if $pl->{deny_save};
1253
1254 my $path = path $pl;
1255 my $guard = cf::lock_acquire "user_save:$path";
1256
1257 return if $pl->{deny_save};
1258
1259 aio_mkdir playerdir $pl, 0770;
1260 $pl->{last_save} = $cf::RUNTIME;
1261
1262 $pl->save_pl ($path);
1263 Coro::cede;
1264 }
1265
1266 sub new($) {
1267 my ($login) = @_;
1268
1269 my $self = create;
1270
1271 $self->ob->name ($login);
1272 $self->{deny_save} = 1;
1273
1274 $cf::PLAYER{$login} = $self;
1275
1276 $self
1277 }
1278
1279 =item $pl->quit_character
1280
1281 Nukes the player without looking back. If logged in, the connection will
1282 be destroyed. May block for a long time.
1283
1284 =cut
1285
1286 sub quit_character {
1287 my ($pl) = @_;
1288
1289 my $name = $pl->ob->name;
1290
1291 $pl->{deny_save} = 1;
1292 $pl->password ("*"); # this should lock out the player until we nuked the dir
1293
1294 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1295 $pl->deactivate;
1296 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1297 $pl->ns->destroy if $pl->ns;
1298
1299 my $path = playerdir $pl;
1300 my $temp = "$path~$cf::RUNTIME~deleting~";
1301 aio_rename $path, $temp;
1302 delete $cf::PLAYER{$pl->ob->name};
1303 $pl->destroy;
1304
1305 my $prefix = qr<^~\Q$name\E/>;
1306
1307 # nuke player maps
1308 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1309
1310 IO::AIO::aio_rmtree $temp;
1311 }
1312
1313 =item $pl->kick
1314
1315 Kicks a player out of the game. This destroys the connection.
1316
1317 =cut
1318
1319 sub kick {
1320 my ($pl, $kicker) = @_;
1321
1322 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1323 $pl->killer ("kicked");
1324 $pl->ns->destroy;
1325 }
1326
1327 =item cf::player::list_logins
1328
1329 Returns am arrayref of all valid playernames in the system, can take a
1330 while and may block, so not sync_job-capable, ever.
1331
1332 =cut
1333
1334 sub list_logins {
1335 my $dirs = aio_readdir $PLAYERDIR
1336 or return [];
1337
1338 my @logins;
1339
1340 for my $login (@$dirs) {
1341 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1342 aio_read $fh, 0, 512, my $buf, 0 or next;
1343 $buf !~ /^password -------------$/m or next; # official not-valid tag
1344
1345 utf8::decode $login;
1346 push @logins, $login;
1347 }
1348
1349 \@logins
1350 }
1351
1352 =item $player->maps
1353
1354 Returns an arrayref of map paths that are private for this
1355 player. May block.
1356
1357 =cut
1358
1359 sub maps($) {
1360 my ($pl) = @_;
1361
1362 $pl = ref $pl ? $pl->ob->name : $pl;
1363
1364 my $files = aio_readdir playerdir $pl
1365 or return;
1366
1367 my @paths;
1368
1369 for (@$files) {
1370 utf8::decode $_;
1371 next if /\.(?:pl|pst)$/;
1372 next unless /^$PATH_SEP/o;
1373
1374 push @paths, cf::map::normalise "~$pl/$_";
1375 }
1376
1377 \@paths
1378 }
1379
1380 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1381
1382 Expand crossfire pod fragments into protocol xml.
1383
1384 =cut
1385
1386 sub expand_cfpod {
1387 ((my $self), (local $_)) = @_;
1388
1389 # escape & and <
1390 s/&/&amp;/g;
1391 s/(?<![BIUGH])</&lt;/g;
1392
1393 # this is buggy, it needs to properly take care of nested <'s
1394
1395 1 while
1396 # replace B<>, I<>, U<> etc.
1397 s/B<([^\>]*)>/<b>$1<\/b>/
1398 || s/I<([^\>]*)>/<i>$1<\/i>/
1399 || s/U<([^\>]*)>/<u>$1<\/u>/
1400 # replace G<male|female> tags
1401 || s{G<([^>|]*)\|([^>]*)>}{
1402 $self->gender ? $2 : $1
1403 }ge
1404 # replace H<hint text>
1405 || s{H<([^\>]*)>}
1406 {
1407 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1408 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1409 "")
1410 [$self->{hintmode}]
1411 }ge;
1412
1413 # create single paragraphs (very hackish)
1414 s/(?<=\S)\n(?=\w)/ /g;
1415
1416 # compress some whitespace
1417 1 while s/\s*\n\s*\n\s*/\n/;
1418
1419 s/^\s+//;
1420 s/\s+$//;
1421
1422 $_
1423 }
1424
1425 sub hintmode {
1426 $_[0]{hintmode} = $_[1] if @_ > 1;
1427 $_[0]{hintmode}
1428 }
1429
1430 =item $player->ext_reply ($msgid, %msg)
1431
1432 Sends an ext reply to the player.
1433
1434 =cut
1435
1436 sub ext_reply($$%) {
1437 my ($self, $id, %msg) = @_;
1438
1439 $msg{msgid} = $id;
1440 $self->send ("ext " . $self->ns->{json_coder}->encode (\%msg));
1441 }
1442
1443 =item $player->ext_event ($type, %msg)
1444
1445 Sends an ext event to the client.
1446
1447 =cut
1448
1449 sub ext_event($$%) {
1450 my ($self, $type, %msg) = @_;
1451
1452 $self->ns->ext_event ($type, %msg);
1453 }
1454
1455 =head3 cf::region
1456
1457 =over 4
1458
1459 =cut
1460
1461 package cf::region;
1462
1463 =item cf::region::find_by_path $path
1464
1465 Tries to decuce the likely region for a map knowing only its path.
1466
1467 =cut
1468
1469 sub find_by_path($) {
1470 my ($path) = @_;
1471
1472 my ($match, $specificity);
1473
1474 for my $region (list) {
1475 if ($region->match && $path =~ $region->match) {
1476 ($match, $specificity) = ($region, $region->specificity)
1477 if $region->specificity > $specificity;
1478 }
1479 }
1480
1481 $match
1482 }
1483
1484 =back
1485
1486 =head3 cf::map
1487
1488 =over 4
1489
1490 =cut
1491
1492 package cf::map;
1493
1494 use Fcntl;
1495 use Coro::AIO;
1496
1497 use overload
1498 '""' => \&as_string,
1499 fallback => 1;
1500
1501 our $MAX_RESET = 3600;
1502 our $DEFAULT_RESET = 3000;
1503
1504 sub generate_random_map {
1505 my ($self, $rmp) = @_;
1506 # mit "rum" bekleckern, nicht
1507 $self->_create_random_map (
1508 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1509 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1510 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1511 $rmp->{exit_on_final_map},
1512 $rmp->{xsize}, $rmp->{ysize},
1513 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1514 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1515 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1516 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1517 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1518 (cf::region::find $rmp->{region}), $rmp->{custom}
1519 )
1520 }
1521
1522 =item cf::map->register ($regex, $prio)
1523
1524 Register a handler for the map path matching the given regex at the
1525 givne priority (higher is better, built-in handlers have priority 0, the
1526 default).
1527
1528 =cut
1529
1530 sub register {
1531 my (undef, $regex, $prio) = @_;
1532 my $pkg = caller;
1533
1534 no strict;
1535 push @{"$pkg\::ISA"}, __PACKAGE__;
1536
1537 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1538 }
1539
1540 # also paths starting with '/'
1541 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1542
1543 sub thawer_merge {
1544 my ($self, $merge) = @_;
1545
1546 # we have to keep some variables in memory intact
1547 local $self->{path};
1548 local $self->{load_path};
1549
1550 $self->SUPER::thawer_merge ($merge);
1551 }
1552
1553 sub normalise {
1554 my ($path, $base) = @_;
1555
1556 $path = "$path"; # make sure its a string
1557
1558 $path =~ s/\.map$//;
1559
1560 # map plan:
1561 #
1562 # /! non-realised random map exit (special hack!)
1563 # {... are special paths that are not being touched
1564 # ?xxx/... are special absolute paths
1565 # ?random/... random maps
1566 # /... normal maps
1567 # ~user/... per-player map of a specific user
1568
1569 $path =~ s/$PATH_SEP/\//go;
1570
1571 # treat it as relative path if it starts with
1572 # something that looks reasonable
1573 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1574 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1575
1576 $base =~ s{[^/]+/?$}{};
1577 $path = "$base/$path";
1578 }
1579
1580 for ($path) {
1581 redo if s{//}{/};
1582 redo if s{/\.?/}{/};
1583 redo if s{/[^/]+/\.\./}{/};
1584 }
1585
1586 $path
1587 }
1588
1589 sub new_from_path {
1590 my (undef, $path, $base) = @_;
1591
1592 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1593
1594 $path = normalise $path, $base;
1595
1596 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1597 if ($path =~ $EXT_MAP{$pkg}[1]) {
1598 my $self = bless cf::map::new, $pkg;
1599 $self->{path} = $path; $self->path ($path);
1600 $self->init; # pass $1 etc.
1601 return $self;
1602 }
1603 }
1604
1605 Carp::carp "unable to resolve path '$path' (base '$base').";
1606 ()
1607 }
1608
1609 sub init {
1610 my ($self) = @_;
1611
1612 $self
1613 }
1614
1615 sub as_string {
1616 my ($self) = @_;
1617
1618 "$self->{path}"
1619 }
1620
1621 # the displayed name, this is a one way mapping
1622 sub visible_name {
1623 &as_string
1624 }
1625
1626 # the original (read-only) location
1627 sub load_path {
1628 my ($self) = @_;
1629
1630 "$MAPDIR/$self->{path}.map"
1631 }
1632
1633 # the temporary/swap location
1634 sub save_path {
1635 my ($self) = @_;
1636
1637 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1638 "$TMPDIR/$path.map"
1639 }
1640
1641 # the unique path, undef == no special unique path
1642 sub uniq_path {
1643 my ($self) = @_;
1644
1645 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1646 "$UNIQUEDIR/$path"
1647 }
1648
1649 # and all this just because we cannot iterate over
1650 # all maps in C++...
1651 sub change_all_map_light {
1652 my ($change) = @_;
1653
1654 $_->change_map_light ($change)
1655 for grep $_->outdoor, values %cf::MAP;
1656 }
1657
1658 sub decay_objects {
1659 my ($self) = @_;
1660
1661 return if $self->{deny_reset};
1662
1663 $self->do_decay_objects;
1664 }
1665
1666 sub unlink_save {
1667 my ($self) = @_;
1668
1669 utf8::encode (my $save = $self->save_path);
1670 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1671 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1672 }
1673
1674 sub load_header_from($) {
1675 my ($self, $path) = @_;
1676
1677 utf8::encode $path;
1678 #aio_open $path, O_RDONLY, 0
1679 # or return;
1680
1681 $self->_load_header ($path)
1682 or return;
1683
1684 $self->{load_path} = $path;
1685
1686 1
1687 }
1688
1689 sub load_header_orig {
1690 my ($self) = @_;
1691
1692 $self->load_header_from ($self->load_path)
1693 }
1694
1695 sub load_header_temp {
1696 my ($self) = @_;
1697
1698 $self->load_header_from ($self->save_path)
1699 }
1700
1701 sub prepare_temp {
1702 my ($self) = @_;
1703
1704 $self->last_access ((delete $self->{last_access})
1705 || $cf::RUNTIME); #d#
1706 # safety
1707 $self->{instantiate_time} = $cf::RUNTIME
1708 if $self->{instantiate_time} > $cf::RUNTIME;
1709 }
1710
1711 sub prepare_orig {
1712 my ($self) = @_;
1713
1714 $self->{load_original} = 1;
1715 $self->{instantiate_time} = $cf::RUNTIME;
1716 $self->last_access ($cf::RUNTIME);
1717 $self->instantiate;
1718 }
1719
1720 sub load_header {
1721 my ($self) = @_;
1722
1723 if ($self->load_header_temp) {
1724 $self->prepare_temp;
1725 } else {
1726 $self->load_header_orig
1727 or return;
1728 $self->prepare_orig;
1729 }
1730
1731 $self->{deny_reset} = 1
1732 if $self->no_reset;
1733
1734 $self->default_region (cf::region::find_by_path $self->{path})
1735 unless $self->default_region;
1736
1737 1
1738 }
1739
1740 sub find;
1741 sub find {
1742 my ($path, $origin) = @_;
1743
1744 $path = normalise $path, $origin && $origin->path;
1745
1746 cf::lock_wait "map_find:$path";
1747
1748 $cf::MAP{$path} || do {
1749 my $guard = cf::lock_acquire "map_find:$path";
1750 my $map = new_from_path cf::map $path
1751 or return;
1752
1753 $map->{last_save} = $cf::RUNTIME;
1754
1755 $map->load_header
1756 or return;
1757
1758 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1759 # doing this can freeze the server in a sync job, obviously
1760 #$cf::WAIT_FOR_TICK->wait;
1761 $map->reset;
1762 undef $guard;
1763 return find $path;
1764 }
1765
1766 $cf::MAP{$path} = $map
1767 }
1768 }
1769
1770 sub pre_load { }
1771 sub post_load { }
1772
1773 sub load {
1774 my ($self) = @_;
1775
1776 local $self->{deny_reset} = 1; # loading can take a long time
1777
1778 my $path = $self->{path};
1779
1780 {
1781 my $guard = cf::lock_acquire "map_load:$path";
1782
1783 return if $self->in_memory != cf::MAP_SWAPPED;
1784
1785 $self->in_memory (cf::MAP_LOADING);
1786
1787 $self->alloc;
1788
1789 $self->pre_load;
1790 Coro::cede;
1791
1792 $self->_load_objects ($self->{load_path}, 1)
1793 or return;
1794
1795 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1796 if delete $self->{load_original};
1797
1798 if (my $uniq = $self->uniq_path) {
1799 utf8::encode $uniq;
1800 if (aio_open $uniq, O_RDONLY, 0) {
1801 $self->clear_unique_items;
1802 $self->_load_objects ($uniq, 0);
1803 }
1804 }
1805
1806 Coro::cede;
1807 # now do the right thing for maps
1808 $self->link_multipart_objects;
1809 $self->difficulty ($self->estimate_difficulty)
1810 unless $self->difficulty;
1811 Coro::cede;
1812
1813 unless ($self->{deny_activate}) {
1814 $self->decay_objects;
1815 $self->fix_auto_apply;
1816 $self->update_buttons;
1817 Coro::cede;
1818 $self->set_darkness_map;
1819 Coro::cede;
1820 $self->activate;
1821 }
1822
1823 $self->in_memory (cf::MAP_IN_MEMORY);
1824 }
1825
1826 $self->post_load;
1827 }
1828
1829 sub customise_for {
1830 my ($self, $ob) = @_;
1831
1832 return find "~" . $ob->name . "/" . $self->{path}
1833 if $self->per_player;
1834
1835 # return find "?party/" . $ob->name . "/" . $self->{path}
1836 # if $self->per_party;
1837
1838 $self
1839 }
1840
1841 # find and load all maps in the 3x3 area around a map
1842 sub load_diag {
1843 my ($map) = @_;
1844
1845 my @diag; # diagonal neighbours
1846
1847 for (0 .. 3) {
1848 my $neigh = $map->tile_path ($_)
1849 or next;
1850 $neigh = find $neigh, $map
1851 or next;
1852 $neigh->load;
1853
1854 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1855 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1856 }
1857
1858 for (@diag) {
1859 my $neigh = find @$_
1860 or next;
1861 $neigh->load;
1862 }
1863 }
1864
1865 sub find_sync {
1866 my ($path, $origin) = @_;
1867
1868 cf::sync_job { find $path, $origin }
1869 }
1870
1871 sub do_load_sync {
1872 my ($map) = @_;
1873
1874 cf::sync_job { $map->load };
1875 }
1876
1877 our %MAP_PREFETCH;
1878 our $MAP_PREFETCHER = undef;
1879
1880 sub find_async {
1881 my ($path, $origin) = @_;
1882
1883 $path = normalise $path, $origin && $origin->{path};
1884
1885 if (my $map = $cf::MAP{$path}) {
1886 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1887 }
1888
1889 undef $MAP_PREFETCH{$path};
1890 $MAP_PREFETCHER ||= cf::async {
1891 while (%MAP_PREFETCH) {
1892 for my $path (keys %MAP_PREFETCH) {
1893 my $map = find $path
1894 or next;
1895 $map->load;
1896
1897 delete $MAP_PREFETCH{$path};
1898 }
1899 }
1900 undef $MAP_PREFETCHER;
1901 };
1902 $MAP_PREFETCHER->prio (6);
1903
1904 ()
1905 }
1906
1907 sub save {
1908 my ($self) = @_;
1909
1910 my $lock = cf::lock_acquire "map_data:" . $self->path;
1911
1912 $self->{last_save} = $cf::RUNTIME;
1913
1914 return unless $self->dirty;
1915
1916 my $save = $self->save_path; utf8::encode $save;
1917 my $uniq = $self->uniq_path; utf8::encode $uniq;
1918
1919 $self->{load_path} = $save;
1920
1921 return if $self->{deny_save};
1922
1923 local $self->{last_access} = $self->last_access;#d#
1924
1925 cf::async {
1926 $_->contr->save for $self->players;
1927 };
1928
1929 if ($uniq) {
1930 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1931 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1932 } else {
1933 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1934 }
1935 }
1936
1937 sub swap_out {
1938 my ($self) = @_;
1939
1940 # save first because save cedes
1941 $self->save;
1942
1943 my $lock = cf::lock_acquire "map_data:" . $self->path;
1944
1945 return if $self->players;
1946 return if $self->in_memory != cf::MAP_IN_MEMORY;
1947 return if $self->{deny_save};
1948
1949 $self->clear;
1950 $self->in_memory (cf::MAP_SWAPPED);
1951 }
1952
1953 sub reset_at {
1954 my ($self) = @_;
1955
1956 # TODO: safety, remove and allow resettable per-player maps
1957 return 1e99 if $self->{deny_reset};
1958
1959 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1960 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1961
1962 $time + $to
1963 }
1964
1965 sub should_reset {
1966 my ($self) = @_;
1967
1968 $self->reset_at <= $cf::RUNTIME
1969 }
1970
1971 sub reset {
1972 my ($self) = @_;
1973
1974 my $lock = cf::lock_acquire "map_data:$self->{path}";
1975
1976 return if $self->players;
1977
1978 warn "resetting map ", $self->path;
1979
1980 $self->in_memory (cf::MAP_SWAPPED);
1981
1982 # need to save uniques path
1983 unless ($self->{deny_save}) {
1984 my $uniq = $self->uniq_path; utf8::encode $uniq;
1985
1986 $self->_save_objects ($uniq, cf::IO_UNIQUES)
1987 if $uniq;
1988 }
1989
1990 delete $cf::MAP{$self->path};
1991
1992 $self->clear;
1993
1994 $_->clear_links_to ($self) for values %cf::MAP;
1995
1996 $self->unlink_save;
1997 $self->destroy;
1998 }
1999
2000 my $nuke_counter = "aaaa";
2001
2002 sub nuke {
2003 my ($self) = @_;
2004
2005 delete $cf::MAP{$self->path};
2006
2007 $self->unlink_save;
2008
2009 bless $self, "cf::map";
2010 delete $self->{deny_reset};
2011 $self->{deny_save} = 1;
2012 $self->reset_timeout (1);
2013 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2014
2015 $cf::MAP{$self->path} = $self;
2016
2017 $self->reset; # polite request, might not happen
2018 }
2019
2020 =item $maps = cf::map::tmp_maps
2021
2022 Returns an arrayref with all map paths of currently instantiated and saved
2023 maps. May block.
2024
2025 =cut
2026
2027 sub tmp_maps() {
2028 [
2029 map {
2030 utf8::decode $_;
2031 /\.map$/
2032 ? normalise $_
2033 : ()
2034 } @{ aio_readdir $TMPDIR or [] }
2035 ]
2036 }
2037
2038 =item $maps = cf::map::random_maps
2039
2040 Returns an arrayref with all map paths of currently instantiated and saved
2041 random maps. May block.
2042
2043 =cut
2044
2045 sub random_maps() {
2046 [
2047 map {
2048 utf8::decode $_;
2049 /\.map$/
2050 ? normalise "?random/$_"
2051 : ()
2052 } @{ aio_readdir $RANDOMDIR or [] }
2053 ]
2054 }
2055
2056 =item cf::map::unique_maps
2057
2058 Returns an arrayref of paths of all shared maps that have
2059 instantiated unique items. May block.
2060
2061 =cut
2062
2063 sub unique_maps() {
2064 [
2065 map {
2066 utf8::decode $_;
2067 /\.map$/
2068 ? normalise $_
2069 : ()
2070 } @{ aio_readdir $UNIQUEDIR or [] }
2071 ]
2072 }
2073
2074 package cf;
2075
2076 =back
2077
2078 =head3 cf::object
2079
2080 =cut
2081
2082 package cf::object;
2083
2084 =over 4
2085
2086 =item $ob->inv_recursive
2087
2088 Returns the inventory of the object _and_ their inventories, recursively.
2089
2090 =cut
2091
2092 sub inv_recursive_;
2093 sub inv_recursive_ {
2094 map { $_, inv_recursive_ $_->inv } @_
2095 }
2096
2097 sub inv_recursive {
2098 inv_recursive_ inv $_[0]
2099 }
2100
2101 package cf;
2102
2103 =back
2104
2105 =head3 cf::object::player
2106
2107 =over 4
2108
2109 =item $player_object->reply ($npc, $msg[, $flags])
2110
2111 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2112 can be C<undef>. Does the right thing when the player is currently in a
2113 dialogue with the given NPC character.
2114
2115 =cut
2116
2117 # rough implementation of a future "reply" method that works
2118 # with dialog boxes.
2119 #TODO: the first argument must go, split into a $npc->reply_to ( method
2120 sub cf::object::player::reply($$$;$) {
2121 my ($self, $npc, $msg, $flags) = @_;
2122
2123 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2124
2125 if ($self->{record_replies}) {
2126 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2127
2128 } else {
2129 my $pl = $self->contr;
2130
2131 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2132 my $diag = $pl->{npc_dialog};
2133 $diag->{pl}->ext_reply (
2134 $diag->{id},
2135 msgtype => "reply",
2136 msg => $diag->{pl}->expand_cfpod ($msg),
2137 add_topics => []
2138 );
2139
2140 } else {
2141 $msg = $npc->name . " says: $msg" if $npc;
2142 $self->message ($msg, $flags);
2143 }
2144 }
2145 }
2146
2147 =item $player_object->may ("access")
2148
2149 Returns wether the given player is authorized to access resource "access"
2150 (e.g. "command_wizcast").
2151
2152 =cut
2153
2154 sub cf::object::player::may {
2155 my ($self, $access) = @_;
2156
2157 $self->flag (cf::FLAG_WIZ) ||
2158 (ref $cf::CFG{"may_$access"}
2159 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2160 : $cf::CFG{"may_$access"})
2161 }
2162
2163 =item $player_object->enter_link
2164
2165 Freezes the player and moves him/her to a special map (C<{link}>).
2166
2167 The player should be reasonably safe there for short amounts of time. You
2168 I<MUST> call C<leave_link> as soon as possible, though.
2169
2170 Will never block.
2171
2172 =item $player_object->leave_link ($map, $x, $y)
2173
2174 Moves the player out of the special C<{link}> map onto the specified
2175 map. If the map is not valid (or omitted), the player will be moved back
2176 to the location he/she was before the call to C<enter_link>, or, if that
2177 fails, to the emergency map position.
2178
2179 Might block.
2180
2181 =cut
2182
2183 sub link_map {
2184 unless ($LINK_MAP) {
2185 $LINK_MAP = cf::map::find "{link}"
2186 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2187 $LINK_MAP->load;
2188 }
2189
2190 $LINK_MAP
2191 }
2192
2193 sub cf::object::player::enter_link {
2194 my ($self) = @_;
2195
2196 $self->deactivate_recursive;
2197
2198 return if UNIVERSAL::isa $self->map, "ext::map_link";
2199
2200 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2201 if $self->map && $self->map->{path} ne "{link}";
2202
2203 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2204 }
2205
2206 sub cf::object::player::leave_link {
2207 my ($self, $map, $x, $y) = @_;
2208
2209 return unless $self->contr->active;
2210
2211 my $link_pos = delete $self->{_link_pos};
2212
2213 unless ($map) {
2214 # restore original map position
2215 ($map, $x, $y) = @{ $link_pos || [] };
2216 $map = cf::map::find $map;
2217
2218 unless ($map) {
2219 ($map, $x, $y) = @$EMERGENCY_POSITION;
2220 $map = cf::map::find $map
2221 or die "FATAL: cannot load emergency map\n";
2222 }
2223 }
2224
2225 ($x, $y) = (-1, -1)
2226 unless (defined $x) && (defined $y);
2227
2228 # use -1 or undef as default coordinates, not 0, 0
2229 ($x, $y) = ($map->enter_x, $map->enter_y)
2230 if $x <=0 && $y <= 0;
2231
2232 $map->load;
2233 $map->load_diag;
2234
2235 return unless $self->contr->active;
2236 $self->activate_recursive;
2237
2238 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2239 $self->enter_map ($map, $x, $y);
2240 }
2241
2242 =item $player_object->goto ($path, $x, $y[, $check->($map)])
2243
2244 Moves the player to the given map-path and coordinates by first freezing
2245 her, loading and preparing them map, calling the provided $check callback
2246 that has to return the map if sucecssful, and then unfreezes the player on
2247 the new (success) or old (failed) map position.
2248
2249 =cut
2250
2251 our $GOTOGEN;
2252
2253 sub cf::object::player::goto {
2254 my ($self, $path, $x, $y, $check) = @_;
2255
2256 # do generation counting so two concurrent goto's will be executed in-order
2257 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2258
2259 $self->enter_link;
2260
2261 (async {
2262 my $map = eval {
2263 my $map = cf::map::find $path;
2264
2265 if ($map) {
2266 $map = $map->customise_for ($self);
2267 $map = $check->($map) if $check && $map;
2268 } else {
2269 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2270 }
2271
2272 $map
2273 };
2274
2275 if ($@) {
2276 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2277 LOG llevError | logBacktrace, Carp::longmess $@;
2278 }
2279
2280 if ($gen == $self->{_goto_generation}) {
2281 delete $self->{_goto_generation};
2282 $self->leave_link ($map, $x, $y);
2283 }
2284 })->prio (1);
2285 }
2286
2287 =item $player_object->enter_exit ($exit_object)
2288
2289 =cut
2290
2291 sub parse_random_map_params {
2292 my ($spec) = @_;
2293
2294 my $rmp = { # defaults
2295 xsize => (cf::rndm 15, 40),
2296 ysize => (cf::rndm 15, 40),
2297 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2298 #layout => string,
2299 };
2300
2301 for (split /\n/, $spec) {
2302 my ($k, $v) = split /\s+/, $_, 2;
2303
2304 $rmp->{lc $k} = $v if (length $k) && (length $v);
2305 }
2306
2307 $rmp
2308 }
2309
2310 sub prepare_random_map {
2311 my ($exit) = @_;
2312
2313 my $guard = cf::lock_acquire "exit_prepare:$exit";
2314
2315 # all this does is basically replace the /! path by
2316 # a new random map path (?random/...) with a seed
2317 # that depends on the exit object
2318
2319 my $rmp = parse_random_map_params $exit->msg;
2320
2321 if ($exit->map) {
2322 $rmp->{region} = $exit->region->name;
2323 $rmp->{origin_map} = $exit->map->path;
2324 $rmp->{origin_x} = $exit->x;
2325 $rmp->{origin_y} = $exit->y;
2326 }
2327
2328 $rmp->{random_seed} ||= $exit->random_seed;
2329
2330 my $data = cf::to_json $rmp;
2331 my $md5 = Digest::MD5::md5_hex $data;
2332 my $meta = "$RANDOMDIR/$md5.meta";
2333
2334 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2335 aio_write $fh, 0, (length $data), $data, 0;
2336 undef $fh;
2337 aio_rename "$meta~", $meta;
2338
2339 $exit->slaying ("?random/$md5");
2340 $exit->msg (undef);
2341 }
2342 }
2343
2344 sub cf::object::player::enter_exit {
2345 my ($self, $exit) = @_;
2346
2347 return unless $self->type == cf::PLAYER;
2348
2349 if ($exit->slaying eq "/!") {
2350 #TODO: this should de-fi-ni-te-ly not be a sync-job
2351 # the problem is that $exit might not survive long enough
2352 # so it needs to be done right now, right here
2353 cf::sync_job { prepare_random_map $exit };
2354 }
2355
2356 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2357 my $hp = $exit->stats->hp;
2358 my $sp = $exit->stats->sp;
2359
2360 $self->enter_link;
2361
2362 (async {
2363 $self->deactivate_recursive; # just to be sure
2364 unless (eval {
2365 $self->goto ($slaying, $hp, $sp);
2366
2367 1;
2368 }) {
2369 $self->message ("Something went wrong deep within the crossfire server. "
2370 . "I'll try to bring you back to the map you were before. "
2371 . "Please report this to the dungeon master!",
2372 cf::NDI_UNIQUE | cf::NDI_RED);
2373
2374 warn "ERROR in enter_exit: $@";
2375 $self->leave_link;
2376 }
2377 })->prio (1);
2378 }
2379
2380 =head3 cf::client
2381
2382 =over 4
2383
2384 =item $client->send_drawinfo ($text, $flags)
2385
2386 Sends a drawinfo packet to the client. Circumvents output buffering so
2387 should not be used under normal circumstances.
2388
2389 =cut
2390
2391 sub cf::client::send_drawinfo {
2392 my ($self, $text, $flags) = @_;
2393
2394 utf8::encode $text;
2395 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2396 }
2397
2398 =item $client->send_msg ($color, $type, $msg, [extra...])
2399
2400 Send a drawinfo or msg packet to the client, formatting the msg for the
2401 client if neccessary. C<$type> should be a string identifying the type of
2402 the message, with C<log> being the default. If C<$color> is negative, suppress
2403 the message unless the client supports the msg packet.
2404
2405 =cut
2406
2407 sub cf::client::send_msg {
2408 my ($self, $color, $type, $msg, @extra) = @_;
2409
2410 $msg = $self->pl->expand_cfpod ($msg);
2411
2412 if ($self->can_msg) {
2413 $self->send_packet ("msg " . $self->{json_coder}->encode ([$color, $type, $msg, @extra]));
2414 } else {
2415 # replace some tags by gcfclient-compatible ones
2416 for ($msg) {
2417 1 while
2418 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2419 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2420 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2421 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2422 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2423 }
2424
2425 if ($color >= 0) {
2426 if (0 && $msg =~ /\[/) {
2427 $self->send_packet ("drawextinfo $color 4 0 $msg")
2428 } else {
2429 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2430 $self->send_packet ("drawinfo $color $msg")
2431 }
2432 }
2433 }
2434 }
2435
2436 =item $client->ext_event ($type, %msg)
2437
2438 Sends an ext event to the client.
2439
2440 =cut
2441
2442 sub cf::client::ext_event($$%) {
2443 my ($self, $type, %msg) = @_;
2444
2445 $msg{msgtype} = "event_$type";
2446 $self->send_packet ("ext " . $self->{json_coder}->encode (\%msg));
2447 }
2448
2449 =item $success = $client->query ($flags, "text", \&cb)
2450
2451 Queues a query to the client, calling the given callback with
2452 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2453 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2454
2455 Queries can fail, so check the return code. Or don't, as queries will
2456 become reliable at some point in the future.
2457
2458 =cut
2459
2460 sub cf::client::query {
2461 my ($self, $flags, $text, $cb) = @_;
2462
2463 return unless $self->state == ST_PLAYING
2464 || $self->state == ST_SETUP
2465 || $self->state == ST_CUSTOM;
2466
2467 $self->state (ST_CUSTOM);
2468
2469 utf8::encode $text;
2470 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2471
2472 $self->send_packet ($self->{query_queue}[0][0])
2473 if @{ $self->{query_queue} } == 1;
2474
2475 1
2476 }
2477
2478 cf::client->attach (
2479 on_connect => sub {
2480 my ($ns) = @_;
2481
2482 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2483 },
2484 on_reply => sub {
2485 my ($ns, $msg) = @_;
2486
2487 # this weird shuffling is so that direct followup queries
2488 # get handled first
2489 my $queue = delete $ns->{query_queue}
2490 or return; # be conservative, not sure how that can happen, but we saw a crash here
2491
2492 (shift @$queue)->[1]->($msg);
2493 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2494
2495 push @{ $ns->{query_queue} }, @$queue;
2496
2497 if (@{ $ns->{query_queue} } == @$queue) {
2498 if (@$queue) {
2499 $ns->send_packet ($ns->{query_queue}[0][0]);
2500 } else {
2501 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2502 }
2503 }
2504 },
2505 on_exticmd => sub {
2506 my ($ns, $buf) = @_;
2507
2508 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2509
2510 if (ref $msg) {
2511 if (my $cb = $EXTICMD{$msg->{msgtype}}) {
2512 if (my %reply = $cb->($ns, $msg)) {
2513 $reply{msgid} = $msg->{msgid};
2514 $ns->send ("ext " . $ns->{json_coder}->encode (\%reply));
2515 }
2516 }
2517 } else {
2518 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2519 }
2520
2521 cf::override;
2522 },
2523 );
2524
2525 =item $client->async (\&cb)
2526
2527 Create a new coroutine, running the specified callback. The coroutine will
2528 be automatically cancelled when the client gets destroyed (e.g. on logout,
2529 or loss of connection).
2530
2531 =cut
2532
2533 sub cf::client::async {
2534 my ($self, $cb) = @_;
2535
2536 my $coro = &Coro::async ($cb);
2537
2538 $coro->on_destroy (sub {
2539 delete $self->{_coro}{$coro+0};
2540 });
2541
2542 $self->{_coro}{$coro+0} = $coro;
2543
2544 $coro
2545 }
2546
2547 cf::client->attach (
2548 on_destroy => sub {
2549 my ($ns) = @_;
2550
2551 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2552 },
2553 );
2554
2555 =back
2556
2557
2558 =head2 SAFE SCRIPTING
2559
2560 Functions that provide a safe environment to compile and execute
2561 snippets of perl code without them endangering the safety of the server
2562 itself. Looping constructs, I/O operators and other built-in functionality
2563 is not available in the safe scripting environment, and the number of
2564 functions and methods that can be called is greatly reduced.
2565
2566 =cut
2567
2568 our $safe = new Safe "safe";
2569 our $safe_hole = new Safe::Hole;
2570
2571 $SIG{FPE} = 'IGNORE';
2572
2573 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2574
2575 # here we export the classes and methods available to script code
2576
2577 =pod
2578
2579 The following functions and methods are available within a safe environment:
2580
2581 cf::object contr pay_amount pay_player map
2582 cf::object::player player
2583 cf::player peaceful
2584 cf::map trigger
2585
2586 =cut
2587
2588 for (
2589 ["cf::object" => qw(contr pay_amount pay_player map)],
2590 ["cf::object::player" => qw(player)],
2591 ["cf::player" => qw(peaceful)],
2592 ["cf::map" => qw(trigger)],
2593 ) {
2594 no strict 'refs';
2595 my ($pkg, @funs) = @$_;
2596 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2597 for @funs;
2598 }
2599
2600 =over 4
2601
2602 =item @retval = safe_eval $code, [var => value, ...]
2603
2604 Compiled and executes the given perl code snippet. additional var/value
2605 pairs result in temporary local (my) scalar variables of the given name
2606 that are available in the code snippet. Example:
2607
2608 my $five = safe_eval '$first + $second', first => 1, second => 4;
2609
2610 =cut
2611
2612 sub safe_eval($;@) {
2613 my ($code, %vars) = @_;
2614
2615 my $qcode = $code;
2616 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2617 $qcode =~ s/\n/\\n/g;
2618
2619 local $_;
2620 local @safe::cf::_safe_eval_args = values %vars;
2621
2622 my $eval =
2623 "do {\n"
2624 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2625 . "#line 0 \"{$qcode}\"\n"
2626 . $code
2627 . "\n}"
2628 ;
2629
2630 sub_generation_inc;
2631 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2632 sub_generation_inc;
2633
2634 if ($@) {
2635 warn "$@";
2636 warn "while executing safe code '$code'\n";
2637 warn "with arguments " . (join " ", %vars) . "\n";
2638 }
2639
2640 wantarray ? @res : $res[0]
2641 }
2642
2643 =item cf::register_script_function $function => $cb
2644
2645 Register a function that can be called from within map/npc scripts. The
2646 function should be reasonably secure and should be put into a package name
2647 like the extension.
2648
2649 Example: register a function that gets called whenever a map script calls
2650 C<rent::overview>, as used by the C<rent> extension.
2651
2652 cf::register_script_function "rent::overview" => sub {
2653 ...
2654 };
2655
2656 =cut
2657
2658 sub register_script_function {
2659 my ($fun, $cb) = @_;
2660
2661 no strict 'refs';
2662 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2663 }
2664
2665 =back
2666
2667 =cut
2668
2669 #############################################################################
2670 # the server's init and main functions
2671
2672 sub load_facedata($) {
2673 my ($path) = @_;
2674
2675 warn "loading facedata from $path\n";
2676
2677 my $facedata;
2678 0 < aio_load $path, $facedata
2679 or die "$path: $!";
2680
2681 $facedata = Coro::Storable::thaw $facedata;
2682
2683 $facedata->{version} == 2
2684 or cf::cleanup "$path: version mismatch, cannot proceed.";
2685
2686 {
2687 my $faces = $facedata->{faceinfo};
2688
2689 while (my ($face, $info) = each %$faces) {
2690 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2691 cf::face::set $idx, $info->{visibility}, $info->{magicmap};
2692 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2693 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2694 Coro::cede;
2695 }
2696
2697 while (my ($face, $info) = each %$faces) {
2698 next unless $info->{smooth};
2699 my $idx = cf::face::find $face
2700 or next;
2701 if (my $smooth = cf::face::find $info->{smooth}) {
2702 cf::face::set_smooth $idx, $smooth, $info->{smoothlevel};
2703 } else {
2704 warn "smooth face '$info->{smooth}' not found for face '$face'";
2705 }
2706 Coro::cede;
2707 }
2708 }
2709
2710 {
2711 my $anims = $facedata->{animinfo};
2712
2713 while (my ($anim, $info) = each %$anims) {
2714 cf::anim::set $anim, $info->{frames}, $info->{facings};
2715 Coro::cede;
2716 }
2717
2718 cf::anim::invalidate_all; # d'oh
2719 }
2720
2721 1
2722 }
2723
2724 sub reload_regions {
2725 load_resource_file "$MAPDIR/regions"
2726 or die "unable to load regions file\n";
2727 }
2728
2729 sub reload_facedata {
2730 load_facedata "$DATADIR/facedata"
2731 or die "unable to load facedata\n";
2732 }
2733
2734 sub reload_archetypes {
2735 load_resource_file "$DATADIR/archetypes"
2736 or die "unable to load archetypes\n";
2737 #d# NEED to laod twice to resolve forward references
2738 # this really needs to be done in an extra post-pass
2739 # (which needs to be synchronous, so solve it differently)
2740 load_resource_file "$DATADIR/archetypes"
2741 or die "unable to load archetypes\n";
2742 }
2743
2744 sub reload_treasures {
2745 load_resource_file "$DATADIR/treasures"
2746 or die "unable to load treasurelists\n";
2747 }
2748
2749 sub reload_resources {
2750 warn "reloading resource files...\n";
2751
2752 reload_regions;
2753 reload_facedata;
2754 #reload_archetypes;#d#
2755 reload_archetypes;
2756 reload_treasures;
2757
2758 warn "finished reloading resource files\n";
2759 }
2760
2761 sub init {
2762 reload_resources;
2763 }
2764
2765 sub cfg_load {
2766 open my $fh, "<:utf8", "$CONFDIR/config"
2767 or return;
2768
2769 local $/;
2770 *CFG = YAML::Syck::Load <$fh>;
2771
2772 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2773
2774 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2775 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2776
2777 if (exists $CFG{mlockall}) {
2778 eval {
2779 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2780 and die "WARNING: m(un)lockall failed: $!\n";
2781 };
2782 warn $@ if $@;
2783 }
2784 }
2785
2786 sub main {
2787 # we must not ever block the main coroutine
2788 local $Coro::idle = sub {
2789 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2790 (async {
2791 Event::one_event;
2792 })->prio (Coro::PRIO_MAX);
2793 };
2794
2795 cfg_load;
2796 db_init;
2797 load_extensions;
2798
2799 $TICK_WATCHER->start;
2800 Event::loop;
2801 }
2802
2803 #############################################################################
2804 # initialisation and cleanup
2805
2806 # install some emergency cleanup handlers
2807 BEGIN {
2808 for my $signal (qw(INT HUP TERM)) {
2809 Event->signal (
2810 reentrant => 0,
2811 data => WF_AUTOCANCEL,
2812 signal => $signal,
2813 prio => 0,
2814 cb => sub {
2815 cf::cleanup "SIG$signal";
2816 },
2817 );
2818 }
2819 }
2820
2821 sub write_runtime {
2822 my $runtime = "$LOCALDIR/runtime";
2823
2824 # first touch the runtime file to show we are still running:
2825 # the fsync below can take a very very long time.
2826
2827 IO::AIO::aio_utime $runtime, undef, undef;
2828
2829 my $guard = cf::lock_acquire "write_runtime";
2830
2831 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
2832 or return;
2833
2834 my $value = $cf::RUNTIME + 90 + 10;
2835 # 10 is the runtime save interval, for a monotonic clock
2836 # 60 allows for the watchdog to kill the server.
2837
2838 (aio_write $fh, 0, (length $value), $value, 0) <= 0
2839 and return;
2840
2841 # always fsync - this file is important
2842 aio_fsync $fh
2843 and return;
2844
2845 # touch it again to show we are up-to-date
2846 aio_utime $fh, undef, undef;
2847
2848 close $fh
2849 or return;
2850
2851 aio_rename "$runtime~", $runtime
2852 and return;
2853
2854 warn "runtime file written.\n";
2855
2856 1
2857 }
2858
2859 sub emergency_save() {
2860 my $freeze_guard = cf::freeze_mainloop;
2861
2862 warn "enter emergency perl save\n";
2863
2864 cf::sync_job {
2865 # use a peculiar iteration method to avoid tripping on perl
2866 # refcount bugs in for. also avoids problems with players
2867 # and maps saved/destroyed asynchronously.
2868 warn "begin emergency player save\n";
2869 for my $login (keys %cf::PLAYER) {
2870 my $pl = $cf::PLAYER{$login} or next;
2871 $pl->valid or next;
2872 $pl->save;
2873 }
2874 warn "end emergency player save\n";
2875
2876 warn "begin emergency map save\n";
2877 for my $path (keys %cf::MAP) {
2878 my $map = $cf::MAP{$path} or next;
2879 $map->valid or next;
2880 $map->save;
2881 }
2882 warn "end emergency map save\n";
2883
2884 warn "begin emergency database checkpoint\n";
2885 BDB::db_env_txn_checkpoint $DB_ENV;
2886 warn "end emergency database checkpoint\n";
2887 };
2888
2889 warn "leave emergency perl save\n";
2890 }
2891
2892 sub post_cleanup {
2893 my ($make_core) = @_;
2894
2895 warn Carp::longmess "post_cleanup backtrace"
2896 if $make_core;
2897 }
2898
2899 sub do_reload_perl() {
2900 # can/must only be called in main
2901 if ($Coro::current != $Coro::main) {
2902 warn "can only reload from main coroutine";
2903 return;
2904 }
2905
2906 warn "reloading...";
2907
2908 warn "entering sync_job";
2909
2910 cf::sync_job {
2911 cf::write_runtime; # external watchdog should not bark
2912 cf::emergency_save;
2913 cf::write_runtime; # external watchdog should not bark
2914
2915 warn "syncing database to disk";
2916 BDB::db_env_txn_checkpoint $DB_ENV;
2917
2918 # if anything goes wrong in here, we should simply crash as we already saved
2919
2920 warn "cancelling all WF_AUTOCANCEL watchers";
2921 for (Event::all_watchers) {
2922 $_->cancel if $_->data & WF_AUTOCANCEL;
2923 }
2924
2925 warn "flushing outstanding aio requests";
2926 for (;;) {
2927 BDB::flush;
2928 IO::AIO::flush;
2929 Coro::cede;
2930 last unless IO::AIO::nreqs || BDB::nreqs;
2931 warn "iterate...";
2932 }
2933
2934 ++$RELOAD;
2935
2936 warn "cancelling all extension coros";
2937 $_->cancel for values %EXT_CORO;
2938 %EXT_CORO = ();
2939
2940 warn "removing commands";
2941 %COMMAND = ();
2942
2943 warn "removing ext/exti commands";
2944 %EXTCMD = ();
2945 %EXTICMD = ();
2946
2947 warn "unloading/nuking all extensions";
2948 for my $pkg (@EXTS) {
2949 warn "... unloading $pkg";
2950
2951 if (my $cb = $pkg->can ("unload")) {
2952 eval {
2953 $cb->($pkg);
2954 1
2955 } or warn "$pkg unloaded, but with errors: $@";
2956 }
2957
2958 warn "... nuking $pkg";
2959 Symbol::delete_package $pkg;
2960 }
2961
2962 warn "unloading all perl modules loaded from $LIBDIR";
2963 while (my ($k, $v) = each %INC) {
2964 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2965
2966 warn "... unloading $k";
2967 delete $INC{$k};
2968
2969 $k =~ s/\.pm$//;
2970 $k =~ s/\//::/g;
2971
2972 if (my $cb = $k->can ("unload_module")) {
2973 $cb->();
2974 }
2975
2976 Symbol::delete_package $k;
2977 }
2978
2979 warn "getting rid of safe::, as good as possible";
2980 Symbol::delete_package "safe::$_"
2981 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2982
2983 warn "unloading cf.pm \"a bit\"";
2984 delete $INC{"cf.pm"};
2985 delete $INC{"cf/pod.pm"};
2986
2987 # don't, removes xs symbols, too,
2988 # and global variables created in xs
2989 #Symbol::delete_package __PACKAGE__;
2990
2991 warn "unload completed, starting to reload now";
2992
2993 warn "reloading cf.pm";
2994 require cf;
2995 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2996
2997 warn "loading config and database again";
2998 cf::cfg_load;
2999
3000 warn "loading extensions";
3001 cf::load_extensions;
3002
3003 warn "reattaching attachments to objects/players";
3004 _global_reattach; # objects, sockets
3005 warn "reattaching attachments to maps";
3006 reattach $_ for values %MAP;
3007 warn "reattaching attachments to players";
3008 reattach $_ for values %PLAYER;
3009
3010 warn "leaving sync_job";
3011
3012 1
3013 } or do {
3014 warn $@;
3015 warn "error while reloading, exiting.";
3016 exit 1;
3017 };
3018
3019 warn "reloaded";
3020 };
3021
3022 our $RELOAD_WATCHER; # used only during reload
3023
3024 sub reload_perl() {
3025 # doing reload synchronously and two reloads happen back-to-back,
3026 # coro crashes during coro_state_free->destroy here.
3027
3028 $RELOAD_WATCHER ||= Event->timer (
3029 reentrant => 0,
3030 after => 0,
3031 data => WF_AUTOCANCEL,
3032 cb => sub {
3033 do_reload_perl;
3034 undef $RELOAD_WATCHER;
3035 },
3036 );
3037 }
3038
3039 register_command "reload" => sub {
3040 my ($who, $arg) = @_;
3041
3042 if ($who->flag (FLAG_WIZ)) {
3043 $who->message ("reloading server.");
3044 async { reload_perl };
3045 }
3046 };
3047
3048 unshift @INC, $LIBDIR;
3049
3050 my $bug_warning = 0;
3051
3052 our @WAIT_FOR_TICK;
3053 our @WAIT_FOR_TICK_BEGIN;
3054
3055 sub wait_for_tick {
3056 return unless $TICK_WATCHER->is_active;
3057 return if $Coro::current == $Coro::main;
3058
3059 my $signal = new Coro::Signal;
3060 push @WAIT_FOR_TICK, $signal;
3061 $signal->wait;
3062 }
3063
3064 sub wait_for_tick_begin {
3065 return unless $TICK_WATCHER->is_active;
3066 return if $Coro::current == $Coro::main;
3067
3068 my $signal = new Coro::Signal;
3069 push @WAIT_FOR_TICK_BEGIN, $signal;
3070 $signal->wait;
3071 }
3072
3073 my $min = 1e6;#d#
3074 my $avg = 10;
3075 $TICK_WATCHER = Event->timer (
3076 reentrant => 0,
3077 parked => 1,
3078 prio => 0,
3079 at => $NEXT_TICK || $TICK,
3080 data => WF_AUTOCANCEL,
3081 cb => sub {
3082 if ($Coro::current != $Coro::main) {
3083 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3084 unless ++$bug_warning > 10;
3085 return;
3086 }
3087
3088 $NOW = $tick_start = Event::time;
3089
3090 cf::server_tick; # one server iteration
3091
3092 0 && sync_job {#d#
3093 for(1..10) {
3094 my $t = Event::time;
3095 my $map = my $map = new_from_path cf::map "/tmp/x.map"
3096 or die;
3097
3098 $map->width (50);
3099 $map->height (50);
3100 $map->alloc;
3101 $map->_load_objects ("/tmp/x.map", 1);
3102 my $t = Event::time - $t;
3103
3104 #next unless $t < 0.0013;#d#
3105 if ($t < $min) {
3106 $min = $t;
3107 }
3108 $avg = $avg * 0.99 + $t * 0.01;
3109 }
3110 warn "XXXXXXXXXXXXXXXXXX min $min avg $avg\n";#d#
3111 exit 0;
3112 # 2007-05-22 02:33:04.569 min 0.00112509727478027 avg 0.0012259249572477
3113 };
3114
3115 $RUNTIME += $TICK;
3116 $NEXT_TICK += $TICK;
3117
3118 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3119 $NEXT_RUNTIME_WRITE = $NOW + 10;
3120 Coro::async_pool {
3121 write_runtime
3122 or warn "ERROR: unable to write runtime file: $!";
3123 };
3124 }
3125
3126 # my $AFTER = Event::time;
3127 # warn $AFTER - $NOW;#d#
3128
3129 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3130 $sig->send;
3131 }
3132 while (my $sig = shift @WAIT_FOR_TICK) {
3133 $sig->send;
3134 }
3135
3136 $NOW = Event::time;
3137
3138 # if we are delayed by four ticks or more, skip them all
3139 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3140
3141 $TICK_WATCHER->at ($NEXT_TICK);
3142 $TICK_WATCHER->start;
3143
3144 $LOAD = ($NOW - $tick_start) / $TICK;
3145 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3146
3147 _post_tick;
3148
3149
3150 },
3151 );
3152
3153 {
3154 BDB::max_poll_time $TICK * 0.1;
3155 $BDB_POLL_WATCHER = Event->io (
3156 reentrant => 0,
3157 fd => BDB::poll_fileno,
3158 poll => 'r',
3159 prio => 0,
3160 data => WF_AUTOCANCEL,
3161 cb => \&BDB::poll_cb,
3162 );
3163 BDB::min_parallel 8;
3164
3165 BDB::set_sync_prepare {
3166 my $status;
3167 my $current = $Coro::current;
3168 (
3169 sub {
3170 $status = $!;
3171 $current->ready; undef $current;
3172 },
3173 sub {
3174 Coro::schedule while defined $current;
3175 $! = $status;
3176 },
3177 )
3178 };
3179
3180 unless ($DB_ENV) {
3181 $DB_ENV = BDB::db_env_create;
3182
3183 cf::sync_job {
3184 eval {
3185 BDB::db_env_open
3186 $DB_ENV,
3187 $BDBDIR,
3188 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3189 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3190 0666;
3191
3192 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3193
3194 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
3195 $DB_ENV->set_lk_detect;
3196 };
3197
3198 cf::cleanup "db_env_open(db): $@" if $@;
3199 };
3200 }
3201 }
3202
3203 {
3204 IO::AIO::min_parallel 8;
3205
3206 undef $Coro::AIO::WATCHER;
3207 IO::AIO::max_poll_time $TICK * 0.1;
3208 $AIO_POLL_WATCHER = Event->io (
3209 reentrant => 0,
3210 data => WF_AUTOCANCEL,
3211 fd => IO::AIO::poll_fileno,
3212 poll => 'r',
3213 prio => 6,
3214 cb => \&IO::AIO::poll_cb,
3215 );
3216 }
3217
3218 my $_log_backtrace;
3219
3220 sub _log_backtrace {
3221 my ($msg, @addr) = @_;
3222
3223 $msg =~ s/\n//;
3224
3225 # limit the # of concurrent backtraces
3226 if ($_log_backtrace < 2) {
3227 ++$_log_backtrace;
3228 async {
3229 my @bt = fork_call {
3230 @addr = map { sprintf "%x", $_ } @addr;
3231 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3232 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3233 or die "addr2line: $!";
3234
3235 my @funcs;
3236 my @res = <$fh>;
3237 chomp for @res;
3238 while (@res) {
3239 my ($func, $line) = splice @res, 0, 2, ();
3240 push @funcs, "[$func] $line";
3241 }
3242
3243 @funcs
3244 };
3245
3246 LOG llevInfo, "[ABT] $msg\n";
3247 LOG llevInfo, "[ABT] $_\n" for @bt;
3248 --$_log_backtrace;
3249 };
3250 } else {
3251 LOG llevInfo, "[ABT] $msg\n";
3252 LOG llevInfo, "[ABT] [suppressed]\n";
3253 }
3254 }
3255
3256 # load additional modules
3257 use cf::pod;
3258
3259 END { cf::emergency_save }
3260
3261 1
3262