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Revision: 1.308
Committed: Mon Jul 16 14:09:40 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.307: +4 -4 lines
Log Message:
the map prefetcher could end in an endless loop if fed with illegal paths. now it will only leak memory on corrupted maps. or so.

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.61 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24
25 use JSON::XS 1.4 ();
26 use BDB ();
27 use Data::Dumper;
28 use Digest::MD5;
29 use Fcntl;
30 use YAML::Syck ();
31 use IO::AIO 2.32 ();
32 use Time::HiRes;
33 use Compress::LZF;
34 use Digest::MD5 ();
35
36 # configure various modules to our taste
37 #
38 $Storable::canonical = 1; # reduce rsync transfers
39 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
40 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
41
42 $Event::Eval = 1; # no idea why this is required, but it is
43
44 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
45 $YAML::Syck::ImplicitUnicode = 1;
46
47 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
48
49 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
50
51 our %COMMAND = ();
52 our %COMMAND_TIME = ();
53
54 our @EXTS = (); # list of extension package names
55 our %EXTCMD = ();
56 our %EXTICMD = ();
57 our %EXT_CORO = (); # coroutines bound to extensions
58 our %EXT_MAP = (); # pluggable maps
59
60 our $RELOAD; # number of reloads so far
61 our @EVENT;
62
63 our $CONFDIR = confdir;
64 our $DATADIR = datadir;
65 our $LIBDIR = "$DATADIR/ext";
66 our $PODDIR = "$DATADIR/pod";
67 our $MAPDIR = "$DATADIR/" . mapdir;
68 our $LOCALDIR = localdir;
69 our $TMPDIR = "$LOCALDIR/" . tmpdir;
70 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
71 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
72 our $RANDOMDIR = "$LOCALDIR/random";
73 our $BDBDIR = "$LOCALDIR/db";
74
75 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
76 our $TICK_WATCHER;
77 our $AIO_POLL_WATCHER;
78 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
79 our $NEXT_TICK;
80 our $NOW;
81 our $USE_FSYNC = 1; # use fsync to write maps - default off
82
83 our $BDB_POLL_WATCHER;
84 our $DB_ENV;
85
86 our %CFG;
87
88 our $UPTIME; $UPTIME ||= time;
89 our $RUNTIME;
90
91 our %PLAYER; # all users
92 our %MAP; # all maps
93 our $LINK_MAP; # the special {link} map, which is always available
94
95 # used to convert map paths into valid unix filenames by replacing / by ∕
96 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
97
98 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
99 our $LOADAVG; # same thing, but with alpha-smoothing
100 our $tick_start; # for load detecting purposes
101
102 binmode STDOUT;
103 binmode STDERR;
104
105 # read virtual server time, if available
106 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
107 open my $fh, "<", "$LOCALDIR/runtime"
108 or die "unable to read runtime file: $!";
109 $RUNTIME = <$fh> + 0.;
110 }
111
112 mkdir $_
113 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
114
115 our $EMERGENCY_POSITION;
116
117 sub cf::map::normalise;
118
119 #############################################################################
120
121 =head2 GLOBAL VARIABLES
122
123 =over 4
124
125 =item $cf::UPTIME
126
127 The timestamp of the server start (so not actually an uptime).
128
129 =item $cf::RUNTIME
130
131 The time this server has run, starts at 0 and is increased by $cf::TICK on
132 every server tick.
133
134 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
135 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
136 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
137
138 Various directories - "/etc", read-only install directory, perl-library
139 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
140 unique-items directory, player file directory, random maps directory and
141 database environment.
142
143 =item $cf::NOW
144
145 The time of the last (current) server tick.
146
147 =item $cf::TICK
148
149 The interval between server ticks, in seconds.
150
151 =item $cf::LOADAVG
152
153 The current CPU load on the server (alpha-smoothed), as a value between 0
154 (none) and 1 (overloaded), indicating how much time is spent on processing
155 objects per tick. Healthy values are < 0.5.
156
157 =item $cf::LOAD
158
159 The raw value load value from the last tick.
160
161 =item %cf::CFG
162
163 Configuration for the server, loaded from C</etc/crossfire/config>, or
164 from wherever your confdir points to.
165
166 =item cf::wait_for_tick, cf::wait_for_tick_begin
167
168 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
169 returns directly I<after> the tick processing (and consequently, can only wake one process
170 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
171
172 =back
173
174 =cut
175
176 BEGIN {
177 *CORE::GLOBAL::warn = sub {
178 my $msg = join "", @_;
179
180 $msg .= "\n"
181 unless $msg =~ /\n$/;
182
183 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
184
185 utf8::encode $msg;
186 LOG llevError, $msg;
187 };
188 }
189
190 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
191 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
192 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
193 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
194 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
195 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
196 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
197
198 # we bless all objects into (empty) derived classes to force a method lookup
199 # within the Safe compartment.
200 for my $pkg (qw(
201 cf::global cf::attachable
202 cf::object cf::object::player
203 cf::client cf::player
204 cf::arch cf::living
205 cf::map cf::party cf::region
206 )) {
207 no strict 'refs';
208 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
209 }
210
211 $Event::DIED = sub {
212 warn "error in event callback: @_";
213 };
214
215 #############################################################################
216
217 =head2 UTILITY FUNCTIONS
218
219 =over 4
220
221 =item dumpval $ref
222
223 =cut
224
225 sub dumpval {
226 eval {
227 local $SIG{__DIE__};
228 my $d;
229 if (1) {
230 $d = new Data::Dumper([$_[0]], ["*var"]);
231 $d->Terse(1);
232 $d->Indent(2);
233 $d->Quotekeys(0);
234 $d->Useqq(1);
235 #$d->Bless(...);
236 $d->Seen($_[1]) if @_ > 1;
237 $d = $d->Dump();
238 }
239 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
240 $d
241 } || "[unable to dump $_[0]: '$@']";
242 }
243
244 =item $ref = cf::from_json $json
245
246 Converts a JSON string into the corresponding perl data structure.
247
248 =item $json = cf::to_json $ref
249
250 Converts a perl data structure into its JSON representation.
251
252 =cut
253
254 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
255
256 sub to_json ($) { $json_coder->encode ($_[0]) }
257 sub from_json ($) { $json_coder->decode ($_[0]) }
258
259 =item cf::lock_wait $string
260
261 Wait until the given lock is available. See cf::lock_acquire.
262
263 =item my $lock = cf::lock_acquire $string
264
265 Wait until the given lock is available and then acquires it and returns
266 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
267 for example when the coroutine gets canceled), the lock is automatically
268 returned.
269
270 Lock names should begin with a unique identifier (for example, cf::map::find
271 uses map_find and cf::map::load uses map_load).
272
273 =item $locked = cf::lock_active $string
274
275 Return true if the lock is currently active, i.e. somebody has locked it.
276
277 =cut
278
279 our %LOCK;
280
281 sub lock_wait($) {
282 my ($key) = @_;
283
284 # wait for lock, if any
285 while ($LOCK{$key}) {
286 push @{ $LOCK{$key} }, $Coro::current;
287 Coro::schedule;
288 }
289 }
290
291 sub lock_acquire($) {
292 my ($key) = @_;
293
294 # wait, to be sure we are not locked
295 lock_wait $key;
296
297 $LOCK{$key} = [];
298
299 Coro::guard {
300 # wake up all waiters, to be on the safe side
301 $_->ready for @{ delete $LOCK{$key} };
302 }
303 }
304
305 sub lock_active($) {
306 my ($key) = @_;
307
308 ! ! $LOCK{$key}
309 }
310
311 sub freeze_mainloop {
312 return unless $TICK_WATCHER->is_active;
313
314 my $guard = Coro::guard {
315 $TICK_WATCHER->start;
316 };
317 $TICK_WATCHER->stop;
318 $guard
319 }
320
321 =item cf::async { BLOCK }
322
323 Currently the same as Coro::async_pool, meaning you cannot use
324 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
325 thing you are allowed to do is call C<prio> on it.
326
327 =cut
328
329 BEGIN { *async = \&Coro::async_pool }
330
331 =item cf::sync_job { BLOCK }
332
333 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
334 is always able to handle events or runnable, as Crossfire TRT is only
335 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
336 acceptable.
337
338 If it must be done, put the blocking parts into C<sync_job>. This will run
339 the given BLOCK in another coroutine while waiting for the result. The
340 server will be frozen during this time, so the block should either finish
341 fast or be very important.
342
343 =cut
344
345 sub sync_job(&) {
346 my ($job) = @_;
347
348 if ($Coro::current == $Coro::main) {
349 my $time = Event::time;
350
351 # this is the main coro, too bad, we have to block
352 # till the operation succeeds, freezing the server :/
353
354 # TODO: use suspend/resume instead
355 # (but this is cancel-safe)
356 my $freeze_guard = freeze_mainloop;
357
358 my $busy = 1;
359 my @res;
360
361 (async {
362 @res = eval { $job->() };
363 warn $@ if $@;
364 undef $busy;
365 })->prio (Coro::PRIO_MAX);
366
367 while ($busy) {
368 Coro::cede or Event::one_event;
369 }
370
371 $time = Event::time - $time;
372
373 LOG llevError | logBacktrace, Carp::longmess "long sync job"
374 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
375
376 $tick_start += $time; # do not account sync jobs to server load
377
378 wantarray ? @res : $res[0]
379 } else {
380 # we are in another coroutine, how wonderful, everything just works
381
382 $job->()
383 }
384 }
385
386 =item $coro = cf::async_ext { BLOCK }
387
388 Like async, but this coro is automatically being canceled when the
389 extension calling this is being unloaded.
390
391 =cut
392
393 sub async_ext(&) {
394 my $cb = shift;
395
396 my $coro = &Coro::async ($cb);
397
398 $coro->on_destroy (sub {
399 delete $EXT_CORO{$coro+0};
400 });
401 $EXT_CORO{$coro+0} = $coro;
402
403 $coro
404 }
405
406 =item fork_call { }, $args
407
408 Executes the given code block with the given arguments in a seperate
409 process, returning the results. Everything must be serialisable with
410 Coro::Storable. May, of course, block. Note that the executed sub may
411 never block itself or use any form of Event handling.
412
413 =cut
414
415 sub _store_scalar {
416 open my $fh, ">", \my $buf
417 or die "fork_call: cannot open fh-to-buf in child : $!";
418 Storable::store_fd $_[0], $fh;
419 close $fh;
420
421 $buf
422 }
423
424 sub fork_call(&@) {
425 my ($cb, @args) = @_;
426
427 # socketpair my $fh1, my $fh2, Socket::AF_UNIX, Socket::SOCK_STREAM, Socket::PF_UNSPEC
428 # or die "socketpair: $!";
429 pipe my $fh1, my $fh2
430 or die "pipe: $!";
431
432 if (my $pid = fork) {
433 close $fh2;
434
435 my $res = (Coro::Handle::unblock $fh1)->readline (undef);
436 warn "pst<$res>" unless $res =~ /^pst/;
437 $res = Coro::Storable::thaw $res;
438
439 waitpid $pid, 0; # should not block anymore, we expect the child to simply behave
440
441 Carp::confess $$res unless "ARRAY" eq ref $res;
442
443 return wantarray ? @$res : $res->[-1];
444 } else {
445 reset_signals;
446 local $SIG{__WARN__};
447 local $SIG{__DIE__};
448 # just in case, this hack effectively disables event
449 # in the child. cleaner and slower would be canceling all watchers,
450 # but this works for the time being.
451 local $Coro::idle;
452 $Coro::current->prio (Coro::PRIO_MAX);
453
454 eval {
455 close $fh1;
456
457 my @res = eval { $cb->(@args) };
458
459 syswrite $fh2, _store_scalar $@ ? \"$@" : \@res;
460 close $fh2;
461 };
462
463 warn $@ if $@;
464 _exit 0;
465 }
466 }
467
468 =item $value = cf::db_get $family => $key
469
470 Returns a single value from the environment database.
471
472 =item cf::db_put $family => $key => $value
473
474 Stores the given C<$value> in the family. It can currently store binary
475 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
476
477 =cut
478
479 our $DB;
480
481 sub db_init {
482 unless ($DB) {
483 $DB = BDB::db_create $DB_ENV;
484
485 cf::sync_job {
486 eval {
487 $DB->set_flags (BDB::CHKSUM);
488
489 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
490 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
491 cf::cleanup "db_open(db): $!" if $!;
492 };
493 cf::cleanup "db_open(db): $@" if $@;
494 };
495 }
496 }
497
498 sub db_get($$) {
499 my $key = "$_[0]/$_[1]";
500
501 cf::sync_job {
502 BDB::db_get $DB, undef, $key, my $data;
503
504 $! ? ()
505 : $data
506 }
507 }
508
509 sub db_put($$$) {
510 BDB::dbreq_pri 4;
511 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
512 }
513
514 =item cf::cache $id => [$paths...], $processversion => $process
515
516 Generic caching function that returns the value of the resource $id,
517 caching and regenerating as required.
518
519 This function can block.
520
521 =cut
522
523 sub cache {
524 my ($id, $src, $processversion, $process) = @_;
525
526 my $meta =
527 join "\x00",
528 $processversion,
529 map {
530 aio_stat $_
531 and Carp::croak "$_: $!";
532
533 ($_, (stat _)[7,9])
534 } @$src;
535
536 my $dbmeta = db_get cache => "$id/meta";
537 if ($dbmeta ne $meta) {
538 # changed, we may need to process
539
540 my @data;
541 my $md5;
542
543 for (0 .. $#$src) {
544 0 <= aio_load $src->[$_], $data[$_]
545 or Carp::croak "$src->[$_]: $!";
546 }
547
548 # if processing is expensive, check
549 # checksum first
550 if (1) {
551 $md5 =
552 join "\x00",
553 $processversion,
554 map {
555 Coro::cede;
556 ($src->[$_], Digest::MD5::md5_hex $data[$_])
557 } 0.. $#$src;
558
559
560 my $dbmd5 = db_get cache => "$id/md5";
561 if ($dbmd5 eq $md5) {
562 db_put cache => "$id/meta", $meta;
563
564 return db_get cache => "$id/data";
565 }
566 }
567
568 my $t1 = Time::HiRes::time;
569 my $data = $process->(\@data);
570 my $t2 = Time::HiRes::time;
571
572 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
573
574 db_put cache => "$id/data", $data;
575 db_put cache => "$id/md5" , $md5;
576 db_put cache => "$id/meta", $meta;
577
578 return $data;
579 }
580
581 db_get cache => "$id/data"
582 }
583
584 =item cf::datalog type => key => value, ...
585
586 Log a datalog packet of the given type with the given key-value pairs.
587
588 =cut
589
590 sub datalog($@) {
591 my ($type, %kv) = @_;
592 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
593 }
594
595 =back
596
597 =cut
598
599 #############################################################################
600
601 =head2 ATTACHABLE OBJECTS
602
603 Many objects in crossfire are so-called attachable objects. That means you can
604 attach callbacks/event handlers (a collection of which is called an "attachment")
605 to it. All such attachable objects support the following methods.
606
607 In the following description, CLASS can be any of C<global>, C<object>
608 C<player>, C<client> or C<map> (i.e. the attachable objects in
609 Crossfire TRT).
610
611 =over 4
612
613 =item $attachable->attach ($attachment, key => $value...)
614
615 =item $attachable->detach ($attachment)
616
617 Attach/detach a pre-registered attachment to a specific object and give it
618 the specified key/value pairs as arguments.
619
620 Example, attach a minesweeper attachment to the given object, making it a
621 10x10 minesweeper game:
622
623 $obj->attach (minesweeper => width => 10, height => 10);
624
625 =item $bool = $attachable->attached ($name)
626
627 Checks wether the named attachment is currently attached to the object.
628
629 =item cf::CLASS->attach ...
630
631 =item cf::CLASS->detach ...
632
633 Define an anonymous attachment and attach it to all objects of the given
634 CLASS. See the next function for an explanation of its arguments.
635
636 You can attach to global events by using the C<cf::global> class.
637
638 Example, log all player logins:
639
640 cf::player->attach (
641 on_login => sub {
642 my ($pl) = @_;
643 ...
644 },
645 );
646
647 Example, attach to the jeweler skill:
648
649 cf::object->attach (
650 type => cf::SKILL,
651 subtype => cf::SK_JEWELER,
652 on_use_skill => sub {
653 my ($sk, $ob, $part, $dir, $msg) = @_;
654 ...
655 },
656 );
657
658 =item cf::CLASS::attachment $name, ...
659
660 Register an attachment by C<$name> through which attachable objects of the
661 given CLASS can refer to this attachment.
662
663 Some classes such as crossfire maps and objects can specify attachments
664 that are attached at load/instantiate time, thus the need for a name.
665
666 These calls expect any number of the following handler/hook descriptions:
667
668 =over 4
669
670 =item prio => $number
671
672 Set the priority for all following handlers/hooks (unless overwritten
673 by another C<prio> setting). Lower priority handlers get executed
674 earlier. The default priority is C<0>, and many built-in handlers are
675 registered at priority C<-1000>, so lower priorities should not be used
676 unless you know what you are doing.
677
678 =item type => $type
679
680 (Only for C<< cf::object->attach >> calls), limits the attachment to the
681 given type of objects only (the additional parameter C<subtype> can be
682 used to further limit to the given subtype).
683
684 =item on_I<event> => \&cb
685
686 Call the given code reference whenever the named event happens (event is
687 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
688 handlers are recognised generally depends on the type of object these
689 handlers attach to).
690
691 See F<include/eventinc.h> for the full list of events supported, and their
692 class.
693
694 =item package => package::
695
696 Look for sub functions of the name C<< on_I<event> >> in the given
697 package and register them. Only handlers for eevents supported by the
698 object/class are recognised.
699
700 =back
701
702 Example, define an attachment called "sockpuppet" that calls the given
703 event handler when a monster attacks:
704
705 cf::object::attachment sockpuppet =>
706 on_skill_attack => sub {
707 my ($self, $victim) = @_;
708 ...
709 }
710 }
711
712 =item $attachable->valid
713
714 Just because you have a perl object does not mean that the corresponding
715 C-level object still exists. If you try to access an object that has no
716 valid C counterpart anymore you get an exception at runtime. This method
717 can be used to test for existence of the C object part without causing an
718 exception.
719
720 =cut
721
722 # the following variables are defined in .xs and must not be re-created
723 our @CB_GLOBAL = (); # registry for all global events
724 our @CB_ATTACHABLE = (); # registry for all attachables
725 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
726 our @CB_PLAYER = ();
727 our @CB_CLIENT = ();
728 our @CB_TYPE = (); # registry for type (cf-object class) based events
729 our @CB_MAP = ();
730
731 my %attachment;
732
733 sub cf::attachable::thawer_merge {
734 # simply override everything except _meta
735 local $_[0]{_meta};
736 %{$_[0]} = %{$_[1]};
737 }
738
739 sub _attach_cb($$$$) {
740 my ($registry, $event, $prio, $cb) = @_;
741
742 use sort 'stable';
743
744 $cb = [$prio, $cb];
745
746 @{$registry->[$event]} = sort
747 { $a->[0] cmp $b->[0] }
748 @{$registry->[$event] || []}, $cb;
749 }
750
751 # hack
752 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
753
754 # attach handles attaching event callbacks
755 # the only thing the caller has to do is pass the correct
756 # registry (== where the callback attaches to).
757 sub _attach {
758 my ($registry, $klass, @arg) = @_;
759
760 my $object_type;
761 my $prio = 0;
762 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
763
764 #TODO: get rid of this hack
765 if ($attachable_klass{$klass}) {
766 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
767 }
768
769 while (@arg) {
770 my $type = shift @arg;
771
772 if ($type eq "prio") {
773 $prio = shift @arg;
774
775 } elsif ($type eq "type") {
776 $object_type = shift @arg;
777 $registry = $CB_TYPE[$object_type] ||= [];
778
779 } elsif ($type eq "subtype") {
780 defined $object_type or Carp::croak "subtype specified without type";
781 my $object_subtype = shift @arg;
782 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
783
784 } elsif ($type eq "package") {
785 my $pkg = shift @arg;
786
787 while (my ($name, $id) = each %cb_id) {
788 if (my $cb = $pkg->can ($name)) {
789 _attach_cb $registry, $id, $prio, $cb;
790 }
791 }
792
793 } elsif (exists $cb_id{$type}) {
794 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
795
796 } elsif (ref $type) {
797 warn "attaching objects not supported, ignoring.\n";
798
799 } else {
800 shift @arg;
801 warn "attach argument '$type' not supported, ignoring.\n";
802 }
803 }
804 }
805
806 sub _object_attach {
807 my ($obj, $name, %arg) = @_;
808
809 return if exists $obj->{_attachment}{$name};
810
811 if (my $attach = $attachment{$name}) {
812 my $registry = $obj->registry;
813
814 for (@$attach) {
815 my ($klass, @attach) = @$_;
816 _attach $registry, $klass, @attach;
817 }
818
819 $obj->{$name} = \%arg;
820 } else {
821 warn "object uses attachment '$name' which is not available, postponing.\n";
822 }
823
824 $obj->{_attachment}{$name} = undef;
825 }
826
827 sub cf::attachable::attach {
828 if (ref $_[0]) {
829 _object_attach @_;
830 } else {
831 _attach shift->_attach_registry, @_;
832 }
833 _recalc_want;
834 };
835
836 # all those should be optimised
837 sub cf::attachable::detach {
838 my ($obj, $name) = @_;
839
840 if (ref $obj) {
841 delete $obj->{_attachment}{$name};
842 reattach ($obj);
843 } else {
844 Carp::croak "cannot, currently, detach class attachments";
845 }
846 _recalc_want;
847 };
848
849 sub cf::attachable::attached {
850 my ($obj, $name) = @_;
851
852 exists $obj->{_attachment}{$name}
853 }
854
855 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
856 eval "#line " . __LINE__ . " 'cf.pm'
857 sub cf::\L$klass\E::_attach_registry {
858 (\\\@CB_$klass, KLASS_$klass)
859 }
860
861 sub cf::\L$klass\E::attachment {
862 my \$name = shift;
863
864 \$attachment{\$name} = [[KLASS_$klass, \@_]];
865 }
866 ";
867 die if $@;
868 }
869
870 our $override;
871 our @invoke_results = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
872
873 sub override {
874 $override = 1;
875 @invoke_results = ();
876 }
877
878 sub do_invoke {
879 my $event = shift;
880 my $callbacks = shift;
881
882 @invoke_results = ();
883
884 local $override;
885
886 for (@$callbacks) {
887 eval { &{$_->[1]} };
888
889 if ($@) {
890 warn "$@";
891 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
892 override;
893 }
894
895 return 1 if $override;
896 }
897
898 0
899 }
900
901 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
902
903 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
904
905 Generate an object-specific event with the given arguments.
906
907 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
908 removed in future versions), and there is no public API to access override
909 results (if you must, access C<@cf::invoke_results> directly).
910
911 =back
912
913 =cut
914
915 #############################################################################
916 # object support
917
918 sub reattach {
919 # basically do the same as instantiate, without calling instantiate
920 my ($obj) = @_;
921
922 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
923
924 my $registry = $obj->registry;
925
926 @$registry = ();
927
928 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
929
930 for my $name (keys %{ $obj->{_attachment} || {} }) {
931 if (my $attach = $attachment{$name}) {
932 for (@$attach) {
933 my ($klass, @attach) = @$_;
934 _attach $registry, $klass, @attach;
935 }
936 } else {
937 warn "object uses attachment '$name' that is not available, postponing.\n";
938 }
939 }
940 }
941
942 cf::attachable->attach (
943 prio => -1000000,
944 on_instantiate => sub {
945 my ($obj, $data) = @_;
946
947 $data = from_json $data;
948
949 for (@$data) {
950 my ($name, $args) = @$_;
951
952 $obj->attach ($name, %{$args || {} });
953 }
954 },
955 on_reattach => \&reattach,
956 on_clone => sub {
957 my ($src, $dst) = @_;
958
959 @{$dst->registry} = @{$src->registry};
960
961 %$dst = %$src;
962
963 %{$dst->{_attachment}} = %{$src->{_attachment}}
964 if exists $src->{_attachment};
965 },
966 );
967
968 sub object_freezer_save {
969 my ($filename, $rdata, $objs) = @_;
970
971 sync_job {
972 if (length $$rdata) {
973 warn sprintf "saving %s (%d,%d)\n",
974 $filename, length $$rdata, scalar @$objs;
975
976 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
977 chmod SAVE_MODE, $fh;
978 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
979 aio_fsync $fh if $cf::USE_FSYNC;
980 close $fh;
981
982 if (@$objs) {
983 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
984 chmod SAVE_MODE, $fh;
985 my $data = Storable::nfreeze { version => 1, objs => $objs };
986 aio_write $fh, 0, (length $data), $data, 0;
987 aio_fsync $fh if $cf::USE_FSYNC;
988 close $fh;
989 aio_rename "$filename.pst~", "$filename.pst";
990 }
991 } else {
992 aio_unlink "$filename.pst";
993 }
994
995 aio_rename "$filename~", $filename;
996 } else {
997 warn "FATAL: $filename~: $!\n";
998 }
999 } else {
1000 aio_unlink $filename;
1001 aio_unlink "$filename.pst";
1002 }
1003 }
1004 }
1005
1006 sub object_freezer_as_string {
1007 my ($rdata, $objs) = @_;
1008
1009 use Data::Dumper;
1010
1011 $$rdata . Dumper $objs
1012 }
1013
1014 sub object_thawer_load {
1015 my ($filename) = @_;
1016
1017 my ($data, $av);
1018
1019 (aio_load $filename, $data) >= 0
1020 or return;
1021
1022 unless (aio_stat "$filename.pst") {
1023 (aio_load "$filename.pst", $av) >= 0
1024 or return;
1025 $av = eval { (Storable::thaw $av)->{objs} };
1026 }
1027
1028 warn sprintf "loading %s (%d)\n",
1029 $filename, length $data, scalar @{$av || []};
1030 return ($data, $av);
1031 }
1032
1033 =head2 COMMAND CALLBACKS
1034
1035 =over 4
1036
1037 =cut
1038
1039 #############################################################################
1040 # command handling &c
1041
1042 =item cf::register_command $name => \&callback($ob,$args);
1043
1044 Register a callback for execution when the client sends the user command
1045 $name.
1046
1047 =cut
1048
1049 sub register_command {
1050 my ($name, $cb) = @_;
1051
1052 my $caller = caller;
1053 #warn "registering command '$name/$time' to '$caller'";
1054
1055 push @{ $COMMAND{$name} }, [$caller, $cb];
1056 }
1057
1058 =item cf::register_extcmd $name => \&callback($pl,$packet);
1059
1060 Register a callback for execution when the client sends an (synchronous)
1061 extcmd packet. Ext commands will be processed in the order they are
1062 received by the server, like other user commands. The first argument is
1063 the logged-in player. Ext commands can only be processed after a player
1064 has logged in successfully.
1065
1066 If the callback returns something, it is sent back as if reply was being
1067 called.
1068
1069 =item cf::register_exticmd $name => \&callback($ns,$packet);
1070
1071 Register a callback for execution when the client sends an (asynchronous)
1072 exticmd packet. Exti commands are processed by the server as soon as they
1073 are received, i.e. out of order w.r.t. other commands. The first argument
1074 is a client socket. Exti commands can be received anytime, even before
1075 log-in.
1076
1077 If the callback returns something, it is sent back as if reply was being
1078 called.
1079
1080 =cut
1081
1082 sub register_extcmd {
1083 my ($name, $cb) = @_;
1084
1085 $EXTCMD{$name} = $cb;
1086 }
1087
1088 sub register_exticmd {
1089 my ($name, $cb) = @_;
1090
1091 $EXTICMD{$name} = $cb;
1092 }
1093
1094 cf::player->attach (
1095 on_command => sub {
1096 my ($pl, $name, $params) = @_;
1097
1098 my $cb = $COMMAND{$name}
1099 or return;
1100
1101 for my $cmd (@$cb) {
1102 $cmd->[1]->($pl->ob, $params);
1103 }
1104
1105 cf::override;
1106 },
1107 on_extcmd => sub {
1108 my ($pl, $buf) = @_;
1109
1110 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1111
1112 if (ref $msg) {
1113 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
1114 if (my %reply = $cb->($pl, $msg)) {
1115 $pl->ext_reply ($msg->{msgid}, %reply);
1116 }
1117 }
1118 } else {
1119 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1120 }
1121
1122 cf::override;
1123 },
1124 );
1125
1126 sub load_extensions {
1127 cf::sync_job {
1128 my %todo;
1129
1130 for my $path (<$LIBDIR/*.ext>) {
1131 next unless -r $path;
1132
1133 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1134 my $base = $1;
1135 my $pkg = $1;
1136 $pkg =~ s/[^[:word:]]/_/g;
1137 $pkg = "ext::$pkg";
1138
1139 open my $fh, "<:utf8", $path
1140 or die "$path: $!";
1141
1142 my $source = do { local $/; <$fh> };
1143
1144 my %ext = (
1145 path => $path,
1146 base => $base,
1147 pkg => $pkg,
1148 );
1149
1150 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1151 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1152
1153 $ext{source} =
1154 "package $pkg; use strict; use utf8;\n"
1155 . "#line 1 \"$path\"\n{\n"
1156 . $source
1157 . "\n};\n1";
1158
1159 $todo{$base} = \%ext;
1160 }
1161
1162 my %done;
1163 while (%todo) {
1164 my $progress;
1165
1166 while (my ($k, $v) = each %todo) {
1167 for (split /,\s*/, $v->{meta}{depends}) {
1168 goto skip
1169 unless exists $done{$_};
1170 }
1171
1172 warn "... loading '$k' into '$v->{pkg}'\n";
1173
1174 unless (eval $v->{source}) {
1175 my $msg = $@ ? "$v->{path}: $@\n"
1176 : "$v->{base}: extension inactive.\n";
1177
1178 if (exists $v->{meta}{mandatory}) {
1179 warn $msg;
1180 warn "mandatory extension failed to load, exiting.\n";
1181 exit 1;
1182 }
1183
1184 warn $msg;
1185 }
1186
1187 $done{$k} = delete $todo{$k};
1188 push @EXTS, $v->{pkg};
1189 $progress = 1;
1190 }
1191
1192 skip:
1193 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1194 unless $progress;
1195 }
1196 };
1197 }
1198
1199 #############################################################################
1200
1201 =back
1202
1203 =head2 CORE EXTENSIONS
1204
1205 Functions and methods that extend core crossfire objects.
1206
1207 =cut
1208
1209 package cf::player;
1210
1211 use Coro::AIO;
1212
1213 =head3 cf::player
1214
1215 =over 4
1216
1217 =item cf::player::find $login
1218
1219 Returns the given player object, loading it if necessary (might block).
1220
1221 =cut
1222
1223 sub playerdir($) {
1224 "$PLAYERDIR/"
1225 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1226 }
1227
1228 sub path($) {
1229 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1230
1231 (playerdir $login) . "/playerdata"
1232 }
1233
1234 sub find_active($) {
1235 $cf::PLAYER{$_[0]}
1236 and $cf::PLAYER{$_[0]}->active
1237 and $cf::PLAYER{$_[0]}
1238 }
1239
1240 sub exists($) {
1241 my ($login) = @_;
1242
1243 $cf::PLAYER{$login}
1244 or cf::sync_job { !aio_stat path $login }
1245 }
1246
1247 sub find($) {
1248 return $cf::PLAYER{$_[0]} || do {
1249 my $login = $_[0];
1250
1251 my $guard = cf::lock_acquire "user_find:$login";
1252
1253 $cf::PLAYER{$_[0]} || do {
1254 # rename old playerfiles to new ones
1255 #TODO: remove when no longer required
1256 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1257 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1258 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1259 aio_unlink +(playerdir $login) . "/$login.pl";
1260
1261 my $pl = load_pl path $login
1262 or return;
1263 $cf::PLAYER{$login} = $pl
1264 }
1265 }
1266 }
1267
1268 sub save($) {
1269 my ($pl) = @_;
1270
1271 return if $pl->{deny_save};
1272
1273 my $path = path $pl;
1274 my $guard = cf::lock_acquire "user_save:$path";
1275
1276 return if $pl->{deny_save};
1277
1278 aio_mkdir playerdir $pl, 0770;
1279 $pl->{last_save} = $cf::RUNTIME;
1280
1281 $pl->save_pl ($path);
1282 Coro::cede;
1283 }
1284
1285 sub new($) {
1286 my ($login) = @_;
1287
1288 my $self = create;
1289
1290 $self->ob->name ($login);
1291 $self->{deny_save} = 1;
1292
1293 $cf::PLAYER{$login} = $self;
1294
1295 $self
1296 }
1297
1298 =item $pl->quit_character
1299
1300 Nukes the player without looking back. If logged in, the connection will
1301 be destroyed. May block for a long time.
1302
1303 =cut
1304
1305 sub quit_character {
1306 my ($pl) = @_;
1307
1308 my $name = $pl->ob->name;
1309
1310 $pl->{deny_save} = 1;
1311 $pl->password ("*"); # this should lock out the player until we nuked the dir
1312
1313 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1314 $pl->deactivate;
1315 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1316 $pl->ns->destroy if $pl->ns;
1317
1318 my $path = playerdir $pl;
1319 my $temp = "$path~$cf::RUNTIME~deleting~";
1320 aio_rename $path, $temp;
1321 delete $cf::PLAYER{$pl->ob->name};
1322 $pl->destroy;
1323
1324 my $prefix = qr<^~\Q$name\E/>;
1325
1326 # nuke player maps
1327 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1328
1329 IO::AIO::aio_rmtree $temp;
1330 }
1331
1332 =item $pl->kick
1333
1334 Kicks a player out of the game. This destroys the connection.
1335
1336 =cut
1337
1338 sub kick {
1339 my ($pl, $kicker) = @_;
1340
1341 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1342 $pl->killer ("kicked");
1343 $pl->ns->destroy;
1344 }
1345
1346 =item cf::player::list_logins
1347
1348 Returns am arrayref of all valid playernames in the system, can take a
1349 while and may block, so not sync_job-capable, ever.
1350
1351 =cut
1352
1353 sub list_logins {
1354 my $dirs = aio_readdir $PLAYERDIR
1355 or return [];
1356
1357 my @logins;
1358
1359 for my $login (@$dirs) {
1360 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1361 aio_read $fh, 0, 512, my $buf, 0 or next;
1362 $buf !~ /^password -------------$/m or next; # official not-valid tag
1363
1364 utf8::decode $login;
1365 push @logins, $login;
1366 }
1367
1368 \@logins
1369 }
1370
1371 =item $player->maps
1372
1373 Returns an arrayref of map paths that are private for this
1374 player. May block.
1375
1376 =cut
1377
1378 sub maps($) {
1379 my ($pl) = @_;
1380
1381 $pl = ref $pl ? $pl->ob->name : $pl;
1382
1383 my $files = aio_readdir playerdir $pl
1384 or return;
1385
1386 my @paths;
1387
1388 for (@$files) {
1389 utf8::decode $_;
1390 next if /\.(?:pl|pst)$/;
1391 next unless /^$PATH_SEP/o;
1392
1393 push @paths, cf::map::normalise "~$pl/$_";
1394 }
1395
1396 \@paths
1397 }
1398
1399 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1400
1401 Expand crossfire pod fragments into protocol xml.
1402
1403 =cut
1404
1405 sub expand_cfpod {
1406 ((my $self), (local $_)) = @_;
1407
1408 # escape & and <
1409 s/&/&amp;/g;
1410 s/(?<![BIUGH])</&lt;/g;
1411
1412 # this is buggy, it needs to properly take care of nested <'s
1413
1414 1 while
1415 # replace B<>, I<>, U<> etc.
1416 s/B<([^\>]*)>/<b>$1<\/b>/
1417 || s/I<([^\>]*)>/<i>$1<\/i>/
1418 || s/U<([^\>]*)>/<u>$1<\/u>/
1419 # replace G<male|female> tags
1420 || s{G<([^>|]*)\|([^>]*)>}{
1421 $self->gender ? $2 : $1
1422 }ge
1423 # replace H<hint text>
1424 || s{H<([^\>]*)>}
1425 {
1426 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1427 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1428 "")
1429 [$self->{hintmode}]
1430 }ge;
1431
1432 # create single paragraphs (very hackish)
1433 s/(?<=\S)\n(?=\w)/ /g;
1434
1435 # compress some whitespace
1436 s/\s+\n/\n/g; # ws line-ends
1437 s/\n\n+/\n/g; # double lines
1438 s/^\n+//; # beginning lines
1439 s/\n+$//; # ending lines
1440
1441 $_
1442 }
1443
1444 sub hintmode {
1445 $_[0]{hintmode} = $_[1] if @_ > 1;
1446 $_[0]{hintmode}
1447 }
1448
1449 =item $player->ext_reply ($msgid, %msg)
1450
1451 Sends an ext reply to the player.
1452
1453 =cut
1454
1455 sub ext_reply($$%) {
1456 my ($self, $id, %msg) = @_;
1457
1458 $msg{msgid} = $id;
1459 $self->send ("ext " . $self->ns->{json_coder}->encode (\%msg));
1460 }
1461
1462 =item $player->ext_event ($type, %msg)
1463
1464 Sends an ext event to the client.
1465
1466 =cut
1467
1468 sub ext_event($$%) {
1469 my ($self, $type, %msg) = @_;
1470
1471 $self->ns->ext_event ($type, %msg);
1472 }
1473
1474 =head3 cf::region
1475
1476 =over 4
1477
1478 =cut
1479
1480 package cf::region;
1481
1482 =item cf::region::find_by_path $path
1483
1484 Tries to decuce the likely region for a map knowing only its path.
1485
1486 =cut
1487
1488 sub find_by_path($) {
1489 my ($path) = @_;
1490
1491 my ($match, $specificity);
1492
1493 for my $region (list) {
1494 if ($region->{match} && $path =~ $region->{match}) {
1495 ($match, $specificity) = ($region, $region->specificity)
1496 if $region->specificity > $specificity;
1497 }
1498 }
1499
1500 $match
1501 }
1502
1503 =back
1504
1505 =head3 cf::map
1506
1507 =over 4
1508
1509 =cut
1510
1511 package cf::map;
1512
1513 use Fcntl;
1514 use Coro::AIO;
1515
1516 use overload
1517 '""' => \&as_string,
1518 fallback => 1;
1519
1520 our $MAX_RESET = 3600;
1521 our $DEFAULT_RESET = 3000;
1522
1523 sub generate_random_map {
1524 my ($self, $rmp) = @_;
1525 # mit "rum" bekleckern, nicht
1526 $self->_create_random_map (
1527 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1528 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1529 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1530 $rmp->{exit_on_final_map},
1531 $rmp->{xsize}, $rmp->{ysize},
1532 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1533 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1534 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1535 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1536 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1537 (cf::region::find $rmp->{region}), $rmp->{custom}
1538 )
1539 }
1540
1541 =item cf::map->register ($regex, $prio)
1542
1543 Register a handler for the map path matching the given regex at the
1544 givne priority (higher is better, built-in handlers have priority 0, the
1545 default).
1546
1547 =cut
1548
1549 sub register {
1550 my (undef, $regex, $prio) = @_;
1551 my $pkg = caller;
1552
1553 no strict;
1554 push @{"$pkg\::ISA"}, __PACKAGE__;
1555
1556 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1557 }
1558
1559 # also paths starting with '/'
1560 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1561
1562 sub thawer_merge {
1563 my ($self, $merge) = @_;
1564
1565 # we have to keep some variables in memory intact
1566 local $self->{path};
1567 local $self->{load_path};
1568
1569 $self->SUPER::thawer_merge ($merge);
1570 }
1571
1572 sub normalise {
1573 my ($path, $base) = @_;
1574
1575 $path = "$path"; # make sure its a string
1576
1577 $path =~ s/\.map$//;
1578
1579 # map plan:
1580 #
1581 # /! non-realised random map exit (special hack!)
1582 # {... are special paths that are not being touched
1583 # ?xxx/... are special absolute paths
1584 # ?random/... random maps
1585 # /... normal maps
1586 # ~user/... per-player map of a specific user
1587
1588 $path =~ s/$PATH_SEP/\//go;
1589
1590 # treat it as relative path if it starts with
1591 # something that looks reasonable
1592 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1593 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1594
1595 $base =~ s{[^/]+/?$}{};
1596 $path = "$base/$path";
1597 }
1598
1599 for ($path) {
1600 redo if s{//}{/};
1601 redo if s{/\.?/}{/};
1602 redo if s{/[^/]+/\.\./}{/};
1603 }
1604
1605 $path
1606 }
1607
1608 sub new_from_path {
1609 my (undef, $path, $base) = @_;
1610
1611 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1612
1613 $path = normalise $path, $base;
1614
1615 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1616 if ($path =~ $EXT_MAP{$pkg}[1]) {
1617 my $self = bless cf::map::new, $pkg;
1618 $self->{path} = $path; $self->path ($path);
1619 $self->init; # pass $1 etc.
1620 return $self;
1621 }
1622 }
1623
1624 Carp::cluck "unable to resolve path '$path' (base '$base').";
1625 ()
1626 }
1627
1628 sub init {
1629 my ($self) = @_;
1630
1631 $self
1632 }
1633
1634 sub as_string {
1635 my ($self) = @_;
1636
1637 "$self->{path}"
1638 }
1639
1640 # the displayed name, this is a one way mapping
1641 sub visible_name {
1642 &as_string
1643 }
1644
1645 # the original (read-only) location
1646 sub load_path {
1647 my ($self) = @_;
1648
1649 "$MAPDIR/$self->{path}.map"
1650 }
1651
1652 # the temporary/swap location
1653 sub save_path {
1654 my ($self) = @_;
1655
1656 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1657 "$TMPDIR/$path.map"
1658 }
1659
1660 # the unique path, undef == no special unique path
1661 sub uniq_path {
1662 my ($self) = @_;
1663
1664 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1665 "$UNIQUEDIR/$path"
1666 }
1667
1668 # and all this just because we cannot iterate over
1669 # all maps in C++...
1670 sub change_all_map_light {
1671 my ($change) = @_;
1672
1673 $_->change_map_light ($change)
1674 for grep $_->outdoor, values %cf::MAP;
1675 }
1676
1677 sub decay_objects {
1678 my ($self) = @_;
1679
1680 return if $self->{deny_reset};
1681
1682 $self->do_decay_objects;
1683 }
1684
1685 sub unlink_save {
1686 my ($self) = @_;
1687
1688 utf8::encode (my $save = $self->save_path);
1689 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1690 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1691 }
1692
1693 sub load_header_from($) {
1694 my ($self, $path) = @_;
1695
1696 utf8::encode $path;
1697 #aio_open $path, O_RDONLY, 0
1698 # or return;
1699
1700 $self->_load_header ($path)
1701 or return;
1702
1703 $self->{load_path} = $path;
1704
1705 1
1706 }
1707
1708 sub load_header_orig {
1709 my ($self) = @_;
1710
1711 $self->load_header_from ($self->load_path)
1712 }
1713
1714 sub load_header_temp {
1715 my ($self) = @_;
1716
1717 $self->load_header_from ($self->save_path)
1718 }
1719
1720 sub prepare_temp {
1721 my ($self) = @_;
1722
1723 $self->last_access ((delete $self->{last_access})
1724 || $cf::RUNTIME); #d#
1725 # safety
1726 $self->{instantiate_time} = $cf::RUNTIME
1727 if $self->{instantiate_time} > $cf::RUNTIME;
1728 }
1729
1730 sub prepare_orig {
1731 my ($self) = @_;
1732
1733 $self->{load_original} = 1;
1734 $self->{instantiate_time} = $cf::RUNTIME;
1735 $self->last_access ($cf::RUNTIME);
1736 $self->instantiate;
1737 }
1738
1739 sub load_header {
1740 my ($self) = @_;
1741
1742 if ($self->load_header_temp) {
1743 $self->prepare_temp;
1744 } else {
1745 $self->load_header_orig
1746 or return;
1747 $self->prepare_orig;
1748 }
1749
1750 $self->{deny_reset} = 1
1751 if $self->no_reset;
1752
1753 $self->default_region (cf::region::find_by_path $self->{path})
1754 unless $self->default_region;
1755
1756 1
1757 }
1758
1759 sub find;
1760 sub find {
1761 my ($path, $origin) = @_;
1762
1763 $path = normalise $path, $origin && $origin->path;
1764
1765 cf::lock_wait "map_find:$path";
1766
1767 $cf::MAP{$path} || do {
1768 my $guard = cf::lock_acquire "map_find:$path";
1769 my $map = new_from_path cf::map $path
1770 or return;
1771
1772 $map->{last_save} = $cf::RUNTIME;
1773
1774 $map->load_header
1775 or return;
1776
1777 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1778 # doing this can freeze the server in a sync job, obviously
1779 #$cf::WAIT_FOR_TICK->wait;
1780 $map->reset;
1781 undef $guard;
1782 return find $path;
1783 }
1784
1785 $cf::MAP{$path} = $map
1786 }
1787 }
1788
1789 sub pre_load { }
1790 sub post_load { }
1791
1792 sub load {
1793 my ($self) = @_;
1794
1795 local $self->{deny_reset} = 1; # loading can take a long time
1796
1797 my $path = $self->{path};
1798
1799 {
1800 my $guard = cf::lock_acquire "map_load:$path";
1801
1802 return if $self->in_memory != cf::MAP_SWAPPED;
1803
1804 $self->in_memory (cf::MAP_LOADING);
1805
1806 $self->alloc;
1807
1808 $self->pre_load;
1809 Coro::cede;
1810
1811 $self->_load_objects ($self->{load_path}, 1)
1812 or return;
1813
1814 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1815 if delete $self->{load_original};
1816
1817 if (my $uniq = $self->uniq_path) {
1818 utf8::encode $uniq;
1819 if (aio_open $uniq, O_RDONLY, 0) {
1820 $self->clear_unique_items;
1821 $self->_load_objects ($uniq, 0);
1822 }
1823 }
1824
1825 Coro::cede;
1826 # now do the right thing for maps
1827 $self->link_multipart_objects;
1828 $self->difficulty ($self->estimate_difficulty)
1829 unless $self->difficulty;
1830 Coro::cede;
1831
1832 unless ($self->{deny_activate}) {
1833 $self->decay_objects;
1834 $self->fix_auto_apply;
1835 $self->update_buttons;
1836 Coro::cede;
1837 $self->set_darkness_map;
1838 Coro::cede;
1839 $self->activate;
1840 }
1841
1842 $self->in_memory (cf::MAP_IN_MEMORY);
1843 }
1844
1845 $self->post_load;
1846 }
1847
1848 sub customise_for {
1849 my ($self, $ob) = @_;
1850
1851 return find "~" . $ob->name . "/" . $self->{path}
1852 if $self->per_player;
1853
1854 # return find "?party/" . $ob->name . "/" . $self->{path}
1855 # if $self->per_party;
1856
1857 $self
1858 }
1859
1860 # find and load all maps in the 3x3 area around a map
1861 sub load_diag {
1862 my ($map) = @_;
1863
1864 my @diag; # diagonal neighbours
1865
1866 for (0 .. 3) {
1867 my $neigh = $map->tile_path ($_)
1868 or next;
1869 $neigh = find $neigh, $map
1870 or next;
1871 $neigh->load;
1872
1873 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1874 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1875 }
1876
1877 for (@diag) {
1878 my $neigh = find @$_
1879 or next;
1880 $neigh->load;
1881 }
1882 }
1883
1884 sub find_sync {
1885 my ($path, $origin) = @_;
1886
1887 cf::sync_job { find $path, $origin }
1888 }
1889
1890 sub do_load_sync {
1891 my ($map) = @_;
1892
1893 cf::sync_job { $map->load };
1894 }
1895
1896 our %MAP_PREFETCH;
1897 our $MAP_PREFETCHER = undef;
1898
1899 sub find_async {
1900 my ($path, $origin) = @_;
1901
1902 $path = normalise $path, $origin && $origin->{path};
1903
1904 if (my $map = $cf::MAP{$path}) {
1905 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1906 }
1907
1908 undef $MAP_PREFETCH{$path};
1909 $MAP_PREFETCHER ||= cf::async {
1910 while (%MAP_PREFETCH) {
1911 for my $path (keys %MAP_PREFETCH) {
1912 if (my $map = find $path) {
1913 $map->load;
1914 }
1915
1916 delete $MAP_PREFETCH{$path};
1917 }
1918 }
1919 undef $MAP_PREFETCHER;
1920 };
1921 $MAP_PREFETCHER->prio (6);
1922
1923 ()
1924 }
1925
1926 sub save {
1927 my ($self) = @_;
1928
1929 my $lock = cf::lock_acquire "map_data:" . $self->path;
1930
1931 $self->{last_save} = $cf::RUNTIME;
1932
1933 return unless $self->dirty;
1934
1935 my $save = $self->save_path; utf8::encode $save;
1936 my $uniq = $self->uniq_path; utf8::encode $uniq;
1937
1938 $self->{load_path} = $save;
1939
1940 return if $self->{deny_save};
1941
1942 local $self->{last_access} = $self->last_access;#d#
1943
1944 cf::async {
1945 $_->contr->save for $self->players;
1946 };
1947
1948 if ($uniq) {
1949 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1950 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1951 } else {
1952 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1953 }
1954 }
1955
1956 sub swap_out {
1957 my ($self) = @_;
1958
1959 # save first because save cedes
1960 $self->save;
1961
1962 my $lock = cf::lock_acquire "map_data:" . $self->path;
1963
1964 return if $self->players;
1965 return if $self->in_memory != cf::MAP_IN_MEMORY;
1966 return if $self->{deny_save};
1967
1968 $self->clear;
1969 $self->in_memory (cf::MAP_SWAPPED);
1970 }
1971
1972 sub reset_at {
1973 my ($self) = @_;
1974
1975 # TODO: safety, remove and allow resettable per-player maps
1976 return 1e99 if $self->{deny_reset};
1977
1978 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1979 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1980
1981 $time + $to
1982 }
1983
1984 sub should_reset {
1985 my ($self) = @_;
1986
1987 $self->reset_at <= $cf::RUNTIME
1988 }
1989
1990 sub reset {
1991 my ($self) = @_;
1992
1993 my $lock = cf::lock_acquire "map_data:$self->{path}";
1994
1995 return if $self->players;
1996
1997 warn "resetting map ", $self->path;
1998
1999 $self->in_memory (cf::MAP_SWAPPED);
2000
2001 # need to save uniques path
2002 unless ($self->{deny_save}) {
2003 my $uniq = $self->uniq_path; utf8::encode $uniq;
2004
2005 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2006 if $uniq;
2007 }
2008
2009 delete $cf::MAP{$self->path};
2010
2011 $self->clear;
2012
2013 $_->clear_links_to ($self) for values %cf::MAP;
2014
2015 $self->unlink_save;
2016 $self->destroy;
2017 }
2018
2019 my $nuke_counter = "aaaa";
2020
2021 sub nuke {
2022 my ($self) = @_;
2023
2024 delete $cf::MAP{$self->path};
2025
2026 $self->unlink_save;
2027
2028 bless $self, "cf::map";
2029 delete $self->{deny_reset};
2030 $self->{deny_save} = 1;
2031 $self->reset_timeout (1);
2032 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2033
2034 $cf::MAP{$self->path} = $self;
2035
2036 $self->reset; # polite request, might not happen
2037 }
2038
2039 =item $maps = cf::map::tmp_maps
2040
2041 Returns an arrayref with all map paths of currently instantiated and saved
2042 maps. May block.
2043
2044 =cut
2045
2046 sub tmp_maps() {
2047 [
2048 map {
2049 utf8::decode $_;
2050 /\.map$/
2051 ? normalise $_
2052 : ()
2053 } @{ aio_readdir $TMPDIR or [] }
2054 ]
2055 }
2056
2057 =item $maps = cf::map::random_maps
2058
2059 Returns an arrayref with all map paths of currently instantiated and saved
2060 random maps. May block.
2061
2062 =cut
2063
2064 sub random_maps() {
2065 [
2066 map {
2067 utf8::decode $_;
2068 /\.map$/
2069 ? normalise "?random/$_"
2070 : ()
2071 } @{ aio_readdir $RANDOMDIR or [] }
2072 ]
2073 }
2074
2075 =item cf::map::unique_maps
2076
2077 Returns an arrayref of paths of all shared maps that have
2078 instantiated unique items. May block.
2079
2080 =cut
2081
2082 sub unique_maps() {
2083 [
2084 map {
2085 utf8::decode $_;
2086 /\.map$/
2087 ? normalise $_
2088 : ()
2089 } @{ aio_readdir $UNIQUEDIR or [] }
2090 ]
2091 }
2092
2093 package cf;
2094
2095 =back
2096
2097 =head3 cf::object
2098
2099 =cut
2100
2101 package cf::object;
2102
2103 =over 4
2104
2105 =item $ob->inv_recursive
2106
2107 Returns the inventory of the object _and_ their inventories, recursively.
2108
2109 =cut
2110
2111 sub inv_recursive_;
2112 sub inv_recursive_ {
2113 map { $_, inv_recursive_ $_->inv } @_
2114 }
2115
2116 sub inv_recursive {
2117 inv_recursive_ inv $_[0]
2118 }
2119
2120 package cf;
2121
2122 =back
2123
2124 =head3 cf::object::player
2125
2126 =over 4
2127
2128 =item $player_object->reply ($npc, $msg[, $flags])
2129
2130 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2131 can be C<undef>. Does the right thing when the player is currently in a
2132 dialogue with the given NPC character.
2133
2134 =cut
2135
2136 # rough implementation of a future "reply" method that works
2137 # with dialog boxes.
2138 #TODO: the first argument must go, split into a $npc->reply_to ( method
2139 sub cf::object::player::reply($$$;$) {
2140 my ($self, $npc, $msg, $flags) = @_;
2141
2142 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2143
2144 if ($self->{record_replies}) {
2145 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2146
2147 } else {
2148 my $pl = $self->contr;
2149
2150 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2151 my $diag = $pl->{npc_dialog};
2152 $diag->{pl}->ext_reply (
2153 $diag->{id},
2154 msgtype => "reply",
2155 msg => $diag->{pl}->expand_cfpod ($msg),
2156 add_topics => []
2157 );
2158
2159 } else {
2160 $msg = $npc->name . " says: $msg" if $npc;
2161 $self->message ($msg, $flags);
2162 }
2163 }
2164 }
2165
2166 =item $player_object->may ("access")
2167
2168 Returns wether the given player is authorized to access resource "access"
2169 (e.g. "command_wizcast").
2170
2171 =cut
2172
2173 sub cf::object::player::may {
2174 my ($self, $access) = @_;
2175
2176 $self->flag (cf::FLAG_WIZ) ||
2177 (ref $cf::CFG{"may_$access"}
2178 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2179 : $cf::CFG{"may_$access"})
2180 }
2181
2182 =item $player_object->enter_link
2183
2184 Freezes the player and moves him/her to a special map (C<{link}>).
2185
2186 The player should be reasonably safe there for short amounts of time. You
2187 I<MUST> call C<leave_link> as soon as possible, though.
2188
2189 Will never block.
2190
2191 =item $player_object->leave_link ($map, $x, $y)
2192
2193 Moves the player out of the special C<{link}> map onto the specified
2194 map. If the map is not valid (or omitted), the player will be moved back
2195 to the location he/she was before the call to C<enter_link>, or, if that
2196 fails, to the emergency map position.
2197
2198 Might block.
2199
2200 =cut
2201
2202 sub link_map {
2203 unless ($LINK_MAP) {
2204 $LINK_MAP = cf::map::find "{link}"
2205 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2206 $LINK_MAP->load;
2207 }
2208
2209 $LINK_MAP
2210 }
2211
2212 sub cf::object::player::enter_link {
2213 my ($self) = @_;
2214
2215 $self->deactivate_recursive;
2216
2217 return if UNIVERSAL::isa $self->map, "ext::map_link";
2218
2219 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2220 if $self->map && $self->map->{path} ne "{link}";
2221
2222 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2223 }
2224
2225 sub cf::object::player::leave_link {
2226 my ($self, $map, $x, $y) = @_;
2227
2228 return unless $self->contr->active;
2229
2230 my $link_pos = delete $self->{_link_pos};
2231
2232 unless ($map) {
2233 # restore original map position
2234 ($map, $x, $y) = @{ $link_pos || [] };
2235 $map = cf::map::find $map;
2236
2237 unless ($map) {
2238 ($map, $x, $y) = @$EMERGENCY_POSITION;
2239 $map = cf::map::find $map
2240 or die "FATAL: cannot load emergency map\n";
2241 }
2242 }
2243
2244 ($x, $y) = (-1, -1)
2245 unless (defined $x) && (defined $y);
2246
2247 # use -1 or undef as default coordinates, not 0, 0
2248 ($x, $y) = ($map->enter_x, $map->enter_y)
2249 if $x <=0 && $y <= 0;
2250
2251 $map->load;
2252 $map->load_diag;
2253
2254 return unless $self->contr->active;
2255 $self->activate_recursive;
2256
2257 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2258 $self->enter_map ($map, $x, $y);
2259 }
2260
2261 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2262
2263 Moves the player to the given map-path and coordinates by first freezing
2264 her, loading and preparing them map, calling the provided $check callback
2265 that has to return the map if sucecssful, and then unfreezes the player on
2266 the new (success) or old (failed) map position. In either case, $done will
2267 be called at the end of this process.
2268
2269 =cut
2270
2271 our $GOTOGEN;
2272
2273 sub cf::object::player::goto {
2274 my ($self, $path, $x, $y, $check, $done) = @_;
2275
2276 # do generation counting so two concurrent goto's will be executed in-order
2277 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2278
2279 $self->enter_link;
2280
2281 (async {
2282 my $map = eval {
2283 my $map = cf::map::find $path;
2284
2285 if ($map) {
2286 $map = $map->customise_for ($self);
2287 $map = $check->($map) if $check && $map;
2288 } else {
2289 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2290 }
2291
2292 $map
2293 };
2294
2295 if ($@) {
2296 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2297 LOG llevError | logBacktrace, Carp::longmess $@;
2298 }
2299
2300 if ($gen == $self->{_goto_generation}) {
2301 delete $self->{_goto_generation};
2302 $self->leave_link ($map, $x, $y);
2303 }
2304
2305 $done->() if $done;
2306 })->prio (1);
2307 }
2308
2309 =item $player_object->enter_exit ($exit_object)
2310
2311 =cut
2312
2313 sub parse_random_map_params {
2314 my ($spec) = @_;
2315
2316 my $rmp = { # defaults
2317 xsize => (cf::rndm 15, 40),
2318 ysize => (cf::rndm 15, 40),
2319 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2320 #layout => string,
2321 };
2322
2323 for (split /\n/, $spec) {
2324 my ($k, $v) = split /\s+/, $_, 2;
2325
2326 $rmp->{lc $k} = $v if (length $k) && (length $v);
2327 }
2328
2329 $rmp
2330 }
2331
2332 sub prepare_random_map {
2333 my ($exit) = @_;
2334
2335 my $guard = cf::lock_acquire "exit_prepare:$exit";
2336
2337 # all this does is basically replace the /! path by
2338 # a new random map path (?random/...) with a seed
2339 # that depends on the exit object
2340
2341 my $rmp = parse_random_map_params $exit->msg;
2342
2343 if ($exit->map) {
2344 $rmp->{region} = $exit->region->name;
2345 $rmp->{origin_map} = $exit->map->path;
2346 $rmp->{origin_x} = $exit->x;
2347 $rmp->{origin_y} = $exit->y;
2348 }
2349
2350 $rmp->{random_seed} ||= $exit->random_seed;
2351
2352 my $data = cf::to_json $rmp;
2353 my $md5 = Digest::MD5::md5_hex $data;
2354 my $meta = "$RANDOMDIR/$md5.meta";
2355
2356 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2357 aio_write $fh, 0, (length $data), $data, 0;
2358 undef $fh;
2359 aio_rename "$meta~", $meta;
2360
2361 $exit->slaying ("?random/$md5");
2362 $exit->msg (undef);
2363 }
2364 }
2365
2366 sub cf::object::player::enter_exit {
2367 my ($self, $exit) = @_;
2368
2369 return unless $self->type == cf::PLAYER;
2370
2371 if ($exit->slaying eq "/!") {
2372 #TODO: this should de-fi-ni-te-ly not be a sync-job
2373 # the problem is that $exit might not survive long enough
2374 # so it needs to be done right now, right here
2375 cf::sync_job { prepare_random_map $exit };
2376 }
2377
2378 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2379 my $hp = $exit->stats->hp;
2380 my $sp = $exit->stats->sp;
2381
2382 $self->enter_link;
2383
2384 # if exit is damned, update players death & WoR home-position
2385 $self->contr->savebed ($slaying, $hp, $sp)
2386 if $exit->flag (FLAG_DAMNED);
2387
2388 (async {
2389 $self->deactivate_recursive; # just to be sure
2390 unless (eval {
2391 $self->goto ($slaying, $hp, $sp);
2392
2393 1;
2394 }) {
2395 $self->message ("Something went wrong deep within the crossfire server. "
2396 . "I'll try to bring you back to the map you were before. "
2397 . "Please report this to the dungeon master!",
2398 cf::NDI_UNIQUE | cf::NDI_RED);
2399
2400 warn "ERROR in enter_exit: $@";
2401 $self->leave_link;
2402 }
2403 })->prio (1);
2404 }
2405
2406 =head3 cf::client
2407
2408 =over 4
2409
2410 =item $client->send_drawinfo ($text, $flags)
2411
2412 Sends a drawinfo packet to the client. Circumvents output buffering so
2413 should not be used under normal circumstances.
2414
2415 =cut
2416
2417 sub cf::client::send_drawinfo {
2418 my ($self, $text, $flags) = @_;
2419
2420 utf8::encode $text;
2421 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2422 }
2423
2424 =item $client->send_msg ($color, $type, $msg, [extra...])
2425
2426 Send a drawinfo or msg packet to the client, formatting the msg for the
2427 client if neccessary. C<$type> should be a string identifying the type of
2428 the message, with C<log> being the default. If C<$color> is negative, suppress
2429 the message unless the client supports the msg packet.
2430
2431 =cut
2432
2433 sub cf::client::send_msg {
2434 my ($self, $color, $type, $msg, @extra) = @_;
2435
2436 $msg = $self->pl->expand_cfpod ($msg);
2437
2438 return unless @extra || length $msg;
2439
2440 if ($self->can_msg) {
2441 $self->send_packet ("msg " . $self->{json_coder}->encode ([$color, $type, $msg, @extra]));
2442 } else {
2443 # replace some tags by gcfclient-compatible ones
2444 for ($msg) {
2445 1 while
2446 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2447 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2448 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2449 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2450 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2451 }
2452
2453 if ($color >= 0) {
2454 if (0 && $msg =~ /\[/) {
2455 $self->send_packet ("drawextinfo $color 4 0 $msg")
2456 } else {
2457 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2458 $self->send_packet ("drawinfo $color $msg")
2459 }
2460 }
2461 }
2462 }
2463
2464 =item $client->ext_event ($type, %msg)
2465
2466 Sends an ext event to the client.
2467
2468 =cut
2469
2470 sub cf::client::ext_event($$%) {
2471 my ($self, $type, %msg) = @_;
2472
2473 return unless $self->extcmd;
2474
2475 $msg{msgtype} = "event_$type";
2476 $self->send_packet ("ext " . $self->{json_coder}->encode (\%msg));
2477 }
2478
2479 =item $success = $client->query ($flags, "text", \&cb)
2480
2481 Queues a query to the client, calling the given callback with
2482 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2483 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2484
2485 Queries can fail, so check the return code. Or don't, as queries will
2486 become reliable at some point in the future.
2487
2488 =cut
2489
2490 sub cf::client::query {
2491 my ($self, $flags, $text, $cb) = @_;
2492
2493 return unless $self->state == ST_PLAYING
2494 || $self->state == ST_SETUP
2495 || $self->state == ST_CUSTOM;
2496
2497 $self->state (ST_CUSTOM);
2498
2499 utf8::encode $text;
2500 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2501
2502 $self->send_packet ($self->{query_queue}[0][0])
2503 if @{ $self->{query_queue} } == 1;
2504
2505 1
2506 }
2507
2508 cf::client->attach (
2509 on_connect => sub {
2510 my ($ns) = @_;
2511
2512 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2513 },
2514 on_reply => sub {
2515 my ($ns, $msg) = @_;
2516
2517 # this weird shuffling is so that direct followup queries
2518 # get handled first
2519 my $queue = delete $ns->{query_queue}
2520 or return; # be conservative, not sure how that can happen, but we saw a crash here
2521
2522 (shift @$queue)->[1]->($msg);
2523 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2524
2525 push @{ $ns->{query_queue} }, @$queue;
2526
2527 if (@{ $ns->{query_queue} } == @$queue) {
2528 if (@$queue) {
2529 $ns->send_packet ($ns->{query_queue}[0][0]);
2530 } else {
2531 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2532 }
2533 }
2534 },
2535 on_exticmd => sub {
2536 my ($ns, $buf) = @_;
2537
2538 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2539
2540 if (ref $msg) {
2541 if (my $cb = $EXTICMD{$msg->{msgtype}}) {
2542 if (my %reply = $cb->($ns, $msg)) {
2543 $reply{msgid} = $msg->{msgid};
2544 $ns->send ("ext " . $ns->{json_coder}->encode (\%reply));
2545 }
2546 }
2547 } else {
2548 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2549 }
2550
2551 cf::override;
2552 },
2553 );
2554
2555 =item $client->async (\&cb)
2556
2557 Create a new coroutine, running the specified callback. The coroutine will
2558 be automatically cancelled when the client gets destroyed (e.g. on logout,
2559 or loss of connection).
2560
2561 =cut
2562
2563 sub cf::client::async {
2564 my ($self, $cb) = @_;
2565
2566 my $coro = &Coro::async ($cb);
2567
2568 $coro->on_destroy (sub {
2569 delete $self->{_coro}{$coro+0};
2570 });
2571
2572 $self->{_coro}{$coro+0} = $coro;
2573
2574 $coro
2575 }
2576
2577 cf::client->attach (
2578 on_destroy => sub {
2579 my ($ns) = @_;
2580
2581 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2582 },
2583 );
2584
2585 =back
2586
2587
2588 =head2 SAFE SCRIPTING
2589
2590 Functions that provide a safe environment to compile and execute
2591 snippets of perl code without them endangering the safety of the server
2592 itself. Looping constructs, I/O operators and other built-in functionality
2593 is not available in the safe scripting environment, and the number of
2594 functions and methods that can be called is greatly reduced.
2595
2596 =cut
2597
2598 our $safe = new Safe "safe";
2599 our $safe_hole = new Safe::Hole;
2600
2601 $SIG{FPE} = 'IGNORE';
2602
2603 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2604
2605 # here we export the classes and methods available to script code
2606
2607 =pod
2608
2609 The following functions and methods are available within a safe environment:
2610
2611 cf::object
2612 contr pay_amount pay_player map x y force_find force_add
2613 insert remove
2614
2615 cf::object::player
2616 player
2617
2618 cf::player
2619 peaceful
2620
2621 cf::map
2622 trigger
2623
2624 =cut
2625
2626 for (
2627 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2628 insert remove)],
2629 ["cf::object::player" => qw(player)],
2630 ["cf::player" => qw(peaceful)],
2631 ["cf::map" => qw(trigger)],
2632 ) {
2633 no strict 'refs';
2634 my ($pkg, @funs) = @$_;
2635 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2636 for @funs;
2637 }
2638
2639 =over 4
2640
2641 =item @retval = safe_eval $code, [var => value, ...]
2642
2643 Compiled and executes the given perl code snippet. additional var/value
2644 pairs result in temporary local (my) scalar variables of the given name
2645 that are available in the code snippet. Example:
2646
2647 my $five = safe_eval '$first + $second', first => 1, second => 4;
2648
2649 =cut
2650
2651 sub safe_eval($;@) {
2652 my ($code, %vars) = @_;
2653
2654 my $qcode = $code;
2655 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2656 $qcode =~ s/\n/\\n/g;
2657
2658 local $_;
2659 local @safe::cf::_safe_eval_args = values %vars;
2660
2661 my $eval =
2662 "do {\n"
2663 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2664 . "#line 0 \"{$qcode}\"\n"
2665 . $code
2666 . "\n}"
2667 ;
2668
2669 sub_generation_inc;
2670 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2671 sub_generation_inc;
2672
2673 if ($@) {
2674 warn "$@";
2675 warn "while executing safe code '$code'\n";
2676 warn "with arguments " . (join " ", %vars) . "\n";
2677 }
2678
2679 wantarray ? @res : $res[0]
2680 }
2681
2682 =item cf::register_script_function $function => $cb
2683
2684 Register a function that can be called from within map/npc scripts. The
2685 function should be reasonably secure and should be put into a package name
2686 like the extension.
2687
2688 Example: register a function that gets called whenever a map script calls
2689 C<rent::overview>, as used by the C<rent> extension.
2690
2691 cf::register_script_function "rent::overview" => sub {
2692 ...
2693 };
2694
2695 =cut
2696
2697 sub register_script_function {
2698 my ($fun, $cb) = @_;
2699
2700 no strict 'refs';
2701 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2702 }
2703
2704 =back
2705
2706 =cut
2707
2708 #############################################################################
2709 # the server's init and main functions
2710
2711 sub load_facedata($) {
2712 my ($path) = @_;
2713
2714 warn "loading facedata from $path\n";
2715
2716 my $facedata;
2717 0 < aio_load $path, $facedata
2718 or die "$path: $!";
2719
2720 $facedata = Coro::Storable::thaw $facedata;
2721
2722 $facedata->{version} == 2
2723 or cf::cleanup "$path: version mismatch, cannot proceed.";
2724
2725 {
2726 my $faces = $facedata->{faceinfo};
2727
2728 while (my ($face, $info) = each %$faces) {
2729 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2730 cf::face::set_visibility $idx, $info->{visibility};
2731 cf::face::set_magicmap $idx, $info->{magicmap};
2732 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2733 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2734
2735 cf::cede_to_tick;
2736 }
2737
2738 while (my ($face, $info) = each %$faces) {
2739 next unless $info->{smooth};
2740 my $idx = cf::face::find $face
2741 or next;
2742 if (my $smooth = cf::face::find $info->{smooth}) {
2743 cf::face::set_smooth $idx, $smooth;
2744 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
2745 } else {
2746 warn "smooth face '$info->{smooth}' not found for face '$face'";
2747 }
2748
2749 cf::cede_to_tick;
2750 }
2751 }
2752
2753 {
2754 my $anims = $facedata->{animinfo};
2755
2756 while (my ($anim, $info) = each %$anims) {
2757 cf::anim::set $anim, $info->{frames}, $info->{facings};
2758 cf::cede_to_tick;
2759 }
2760
2761 cf::anim::invalidate_all; # d'oh
2762 }
2763
2764 {
2765 # TODO: for gcfclient pleasure, we should give resources
2766 # that gcfclient doesn't grok a >10000 face index.
2767 my $res = $facedata->{resource};
2768 my $enc = JSON::XS->new->utf8->canonical;
2769
2770 while (my ($name, $info) = each %$res) {
2771 my $meta = $enc->encode ({
2772 name => $name,
2773 type => $info->{type},
2774 copyright => $info->{copyright}, #TODO#
2775 });
2776
2777 my $idx = (cf::face::find $name) || cf::face::alloc $name;
2778
2779 if ($name =~ /\.jpg$/) {
2780 cf::face::set_data $idx, 0, $info->{data}, $info->{chksum};#d# temp hack
2781 cf::face::set_data $idx, 1, $info->{data}, $info->{chksum};#d# temp hack
2782 } else {
2783 my $data = pack "(w/a*)*", $meta, $info->{data};
2784 my $chk = Digest::MD5::md5 "$info->{chksum},$meta"; # mangle data checksum and metadata
2785
2786 cf::face::set_type $idx, 1;
2787 cf::face::set_data $idx, 0, $data, $chk;
2788 }
2789
2790 cf::cede_to_tick;
2791 }
2792 }
2793
2794 1
2795 }
2796
2797 sub reload_regions {
2798 load_resource_file "$MAPDIR/regions"
2799 or die "unable to load regions file\n";
2800
2801 for (cf::region::list) {
2802 $_->{match} = qr/$_->{match}/
2803 if exists $_->{match};
2804 }
2805 }
2806
2807 sub reload_facedata {
2808 load_facedata "$DATADIR/facedata"
2809 or die "unable to load facedata\n";
2810 }
2811
2812 sub reload_archetypes {
2813 load_resource_file "$DATADIR/archetypes"
2814 or die "unable to load archetypes\n";
2815 #d# NEED to laod twice to resolve forward references
2816 # this really needs to be done in an extra post-pass
2817 # (which needs to be synchronous, so solve it differently)
2818 load_resource_file "$DATADIR/archetypes"
2819 or die "unable to load archetypes\n";
2820 }
2821
2822 sub reload_treasures {
2823 load_resource_file "$DATADIR/treasures"
2824 or die "unable to load treasurelists\n";
2825 }
2826
2827 sub reload_resources {
2828 warn "reloading resource files...\n";
2829
2830 reload_regions;
2831 reload_facedata;
2832 #reload_archetypes;#d#
2833 reload_archetypes;
2834 reload_treasures;
2835
2836 warn "finished reloading resource files\n";
2837 }
2838
2839 sub init {
2840 reload_resources;
2841 }
2842
2843 sub cfg_load {
2844 open my $fh, "<:utf8", "$CONFDIR/config"
2845 or return;
2846
2847 local $/;
2848 *CFG = YAML::Syck::Load <$fh>;
2849
2850 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2851
2852 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2853 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2854
2855 if (exists $CFG{mlockall}) {
2856 eval {
2857 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2858 and die "WARNING: m(un)lockall failed: $!\n";
2859 };
2860 warn $@ if $@;
2861 }
2862 }
2863
2864 sub main {
2865 # we must not ever block the main coroutine
2866 local $Coro::idle = sub {
2867 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2868 (async {
2869 Event::one_event;
2870 })->prio (Coro::PRIO_MAX);
2871 };
2872
2873 cfg_load;
2874 db_init;
2875 load_extensions;
2876
2877 $TICK_WATCHER->start;
2878 Event::loop;
2879 }
2880
2881 #############################################################################
2882 # initialisation and cleanup
2883
2884 # install some emergency cleanup handlers
2885 BEGIN {
2886 for my $signal (qw(INT HUP TERM)) {
2887 Event->signal (
2888 reentrant => 0,
2889 data => WF_AUTOCANCEL,
2890 signal => $signal,
2891 prio => 0,
2892 cb => sub {
2893 cf::cleanup "SIG$signal";
2894 },
2895 );
2896 }
2897 }
2898
2899 sub write_runtime {
2900 my $runtime = "$LOCALDIR/runtime";
2901
2902 # first touch the runtime file to show we are still running:
2903 # the fsync below can take a very very long time.
2904
2905 IO::AIO::aio_utime $runtime, undef, undef;
2906
2907 my $guard = cf::lock_acquire "write_runtime";
2908
2909 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
2910 or return;
2911
2912 my $value = $cf::RUNTIME + 90 + 10;
2913 # 10 is the runtime save interval, for a monotonic clock
2914 # 60 allows for the watchdog to kill the server.
2915
2916 (aio_write $fh, 0, (length $value), $value, 0) <= 0
2917 and return;
2918
2919 # always fsync - this file is important
2920 aio_fsync $fh
2921 and return;
2922
2923 # touch it again to show we are up-to-date
2924 aio_utime $fh, undef, undef;
2925
2926 close $fh
2927 or return;
2928
2929 aio_rename "$runtime~", $runtime
2930 and return;
2931
2932 warn "runtime file written.\n";
2933
2934 1
2935 }
2936
2937 sub emergency_save() {
2938 my $freeze_guard = cf::freeze_mainloop;
2939
2940 warn "enter emergency perl save\n";
2941
2942 cf::sync_job {
2943 # use a peculiar iteration method to avoid tripping on perl
2944 # refcount bugs in for. also avoids problems with players
2945 # and maps saved/destroyed asynchronously.
2946 warn "begin emergency player save\n";
2947 for my $login (keys %cf::PLAYER) {
2948 my $pl = $cf::PLAYER{$login} or next;
2949 $pl->valid or next;
2950 $pl->save;
2951 }
2952 warn "end emergency player save\n";
2953
2954 warn "begin emergency map save\n";
2955 for my $path (keys %cf::MAP) {
2956 my $map = $cf::MAP{$path} or next;
2957 $map->valid or next;
2958 $map->save;
2959 }
2960 warn "end emergency map save\n";
2961
2962 warn "begin emergency database checkpoint\n";
2963 BDB::db_env_txn_checkpoint $DB_ENV;
2964 warn "end emergency database checkpoint\n";
2965 };
2966
2967 warn "leave emergency perl save\n";
2968 }
2969
2970 sub post_cleanup {
2971 my ($make_core) = @_;
2972
2973 warn Carp::longmess "post_cleanup backtrace"
2974 if $make_core;
2975 }
2976
2977 sub do_reload_perl() {
2978 # can/must only be called in main
2979 if ($Coro::current != $Coro::main) {
2980 warn "can only reload from main coroutine";
2981 return;
2982 }
2983
2984 warn "reloading...";
2985
2986 warn "entering sync_job";
2987
2988 cf::sync_job {
2989 cf::write_runtime; # external watchdog should not bark
2990 cf::emergency_save;
2991 cf::write_runtime; # external watchdog should not bark
2992
2993 warn "syncing database to disk";
2994 BDB::db_env_txn_checkpoint $DB_ENV;
2995
2996 # if anything goes wrong in here, we should simply crash as we already saved
2997
2998 warn "cancelling all WF_AUTOCANCEL watchers";
2999 for (Event::all_watchers) {
3000 $_->cancel if $_->data & WF_AUTOCANCEL;
3001 }
3002
3003 warn "flushing outstanding aio requests";
3004 for (;;) {
3005 BDB::flush;
3006 IO::AIO::flush;
3007 Coro::cede;
3008 last unless IO::AIO::nreqs || BDB::nreqs;
3009 warn "iterate...";
3010 }
3011
3012 ++$RELOAD;
3013
3014 warn "cancelling all extension coros";
3015 $_->cancel for values %EXT_CORO;
3016 %EXT_CORO = ();
3017
3018 warn "removing commands";
3019 %COMMAND = ();
3020
3021 warn "removing ext/exti commands";
3022 %EXTCMD = ();
3023 %EXTICMD = ();
3024
3025 warn "unloading/nuking all extensions";
3026 for my $pkg (@EXTS) {
3027 warn "... unloading $pkg";
3028
3029 if (my $cb = $pkg->can ("unload")) {
3030 eval {
3031 $cb->($pkg);
3032 1
3033 } or warn "$pkg unloaded, but with errors: $@";
3034 }
3035
3036 warn "... nuking $pkg";
3037 Symbol::delete_package $pkg;
3038 }
3039
3040 warn "unloading all perl modules loaded from $LIBDIR";
3041 while (my ($k, $v) = each %INC) {
3042 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3043
3044 warn "... unloading $k";
3045 delete $INC{$k};
3046
3047 $k =~ s/\.pm$//;
3048 $k =~ s/\//::/g;
3049
3050 if (my $cb = $k->can ("unload_module")) {
3051 $cb->();
3052 }
3053
3054 Symbol::delete_package $k;
3055 }
3056
3057 warn "getting rid of safe::, as good as possible";
3058 Symbol::delete_package "safe::$_"
3059 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3060
3061 warn "unloading cf.pm \"a bit\"";
3062 delete $INC{"cf.pm"};
3063 delete $INC{"cf/pod.pm"};
3064
3065 # don't, removes xs symbols, too,
3066 # and global variables created in xs
3067 #Symbol::delete_package __PACKAGE__;
3068
3069 warn "unload completed, starting to reload now";
3070
3071 warn "reloading cf.pm";
3072 require cf;
3073 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3074
3075 warn "loading config and database again";
3076 cf::cfg_load;
3077
3078 warn "loading extensions";
3079 cf::load_extensions;
3080
3081 warn "reattaching attachments to objects/players";
3082 _global_reattach; # objects, sockets
3083 warn "reattaching attachments to maps";
3084 reattach $_ for values %MAP;
3085 warn "reattaching attachments to players";
3086 reattach $_ for values %PLAYER;
3087
3088 warn "leaving sync_job";
3089
3090 1
3091 } or do {
3092 warn $@;
3093 warn "error while reloading, exiting.";
3094 exit 1;
3095 };
3096
3097 warn "reloaded";
3098 };
3099
3100 our $RELOAD_WATCHER; # used only during reload
3101
3102 sub reload_perl() {
3103 # doing reload synchronously and two reloads happen back-to-back,
3104 # coro crashes during coro_state_free->destroy here.
3105
3106 $RELOAD_WATCHER ||= Event->timer (
3107 reentrant => 0,
3108 after => 0,
3109 data => WF_AUTOCANCEL,
3110 cb => sub {
3111 do_reload_perl;
3112 undef $RELOAD_WATCHER;
3113 },
3114 );
3115 }
3116
3117 register_command "reload" => sub {
3118 my ($who, $arg) = @_;
3119
3120 if ($who->flag (FLAG_WIZ)) {
3121 $who->message ("reloading server.");
3122 async { reload_perl };
3123 }
3124 };
3125
3126 unshift @INC, $LIBDIR;
3127
3128 my $bug_warning = 0;
3129
3130 our @WAIT_FOR_TICK;
3131 our @WAIT_FOR_TICK_BEGIN;
3132
3133 sub wait_for_tick {
3134 return unless $TICK_WATCHER->is_active;
3135 return if $Coro::current == $Coro::main;
3136
3137 my $signal = new Coro::Signal;
3138 push @WAIT_FOR_TICK, $signal;
3139 $signal->wait;
3140 }
3141
3142 sub wait_for_tick_begin {
3143 return unless $TICK_WATCHER->is_active;
3144 return if $Coro::current == $Coro::main;
3145
3146 my $signal = new Coro::Signal;
3147 push @WAIT_FOR_TICK_BEGIN, $signal;
3148 $signal->wait;
3149 }
3150
3151 my $min = 1e6;#d#
3152 my $avg = 10;
3153 $TICK_WATCHER = Event->timer (
3154 reentrant => 0,
3155 parked => 1,
3156 prio => 0,
3157 at => $NEXT_TICK || $TICK,
3158 data => WF_AUTOCANCEL,
3159 cb => sub {
3160 if ($Coro::current != $Coro::main) {
3161 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3162 unless ++$bug_warning > 10;
3163 return;
3164 }
3165
3166 $NOW = $tick_start = Event::time;
3167
3168 cf::server_tick; # one server iteration
3169
3170 0 && sync_job {#d#
3171 for(1..10) {
3172 my $t = Event::time;
3173 my $map = my $map = new_from_path cf::map "/tmp/x.map"
3174 or die;
3175
3176 $map->width (50);
3177 $map->height (50);
3178 $map->alloc;
3179 $map->_load_objects ("/tmp/x.map", 1);
3180 my $t = Event::time - $t;
3181
3182 #next unless $t < 0.0013;#d#
3183 if ($t < $min) {
3184 $min = $t;
3185 }
3186 $avg = $avg * 0.99 + $t * 0.01;
3187 }
3188 warn "XXXXXXXXXXXXXXXXXX min $min avg $avg\n";#d#
3189 exit 0;
3190 # 2007-05-22 02:33:04.569 min 0.00112509727478027 avg 0.0012259249572477
3191 };
3192
3193 $RUNTIME += $TICK;
3194 $NEXT_TICK += $TICK;
3195
3196 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3197 $NEXT_RUNTIME_WRITE = $NOW + 10;
3198 Coro::async_pool {
3199 write_runtime
3200 or warn "ERROR: unable to write runtime file: $!";
3201 };
3202 }
3203
3204 # my $AFTER = Event::time;
3205 # warn $AFTER - $NOW;#d#
3206
3207 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3208 $sig->send;
3209 }
3210 while (my $sig = shift @WAIT_FOR_TICK) {
3211 $sig->send;
3212 }
3213
3214 $NOW = Event::time;
3215
3216 # if we are delayed by four ticks or more, skip them all
3217 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3218
3219 $TICK_WATCHER->at ($NEXT_TICK);
3220 $TICK_WATCHER->start;
3221
3222 $LOAD = ($NOW - $tick_start) / $TICK;
3223 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3224
3225 _post_tick;
3226
3227
3228 },
3229 );
3230
3231 {
3232 BDB::max_poll_time $TICK * 0.1;
3233 $BDB_POLL_WATCHER = Event->io (
3234 reentrant => 0,
3235 fd => BDB::poll_fileno,
3236 poll => 'r',
3237 prio => 0,
3238 data => WF_AUTOCANCEL,
3239 cb => \&BDB::poll_cb,
3240 );
3241 BDB::min_parallel 8;
3242
3243 BDB::set_sync_prepare {
3244 my $status;
3245 my $current = $Coro::current;
3246 (
3247 sub {
3248 $status = $!;
3249 $current->ready; undef $current;
3250 },
3251 sub {
3252 Coro::schedule while defined $current;
3253 $! = $status;
3254 },
3255 )
3256 };
3257
3258 unless ($DB_ENV) {
3259 $DB_ENV = BDB::db_env_create;
3260
3261 cf::sync_job {
3262 eval {
3263 BDB::db_env_open
3264 $DB_ENV,
3265 $BDBDIR,
3266 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3267 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3268 0666;
3269
3270 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3271
3272 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
3273 $DB_ENV->set_lk_detect;
3274 };
3275
3276 cf::cleanup "db_env_open(db): $@" if $@;
3277 };
3278 }
3279 }
3280
3281 {
3282 IO::AIO::min_parallel 8;
3283
3284 undef $Coro::AIO::WATCHER;
3285 IO::AIO::max_poll_time $TICK * 0.1;
3286 $AIO_POLL_WATCHER = Event->io (
3287 reentrant => 0,
3288 data => WF_AUTOCANCEL,
3289 fd => IO::AIO::poll_fileno,
3290 poll => 'r',
3291 prio => 6,
3292 cb => \&IO::AIO::poll_cb,
3293 );
3294 }
3295
3296 my $_log_backtrace;
3297
3298 sub _log_backtrace {
3299 my ($msg, @addr) = @_;
3300
3301 $msg =~ s/\n//;
3302
3303 # limit the # of concurrent backtraces
3304 if ($_log_backtrace < 2) {
3305 ++$_log_backtrace;
3306 async {
3307 my @bt = fork_call {
3308 @addr = map { sprintf "%x", $_ } @addr;
3309 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3310 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3311 or die "addr2line: $!";
3312
3313 my @funcs;
3314 my @res = <$fh>;
3315 chomp for @res;
3316 while (@res) {
3317 my ($func, $line) = splice @res, 0, 2, ();
3318 push @funcs, "[$func] $line";
3319 }
3320
3321 @funcs
3322 };
3323
3324 LOG llevInfo, "[ABT] $msg\n";
3325 LOG llevInfo, "[ABT] $_\n" for @bt;
3326 --$_log_backtrace;
3327 };
3328 } else {
3329 LOG llevInfo, "[ABT] $msg\n";
3330 LOG llevInfo, "[ABT] [suppressed]\n";
3331 }
3332 }
3333
3334 # load additional modules
3335 use cf::pod;
3336
3337 END { cf::emergency_save }
3338
3339 1
3340