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Revision: 1.315
Committed: Mon Jul 23 17:53:55 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.314: +10 -4 lines
Log Message:
much better, still label duplication

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.61 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24
25 use JSON::XS 1.4 ();
26 use BDB ();
27 use Data::Dumper;
28 use Digest::MD5;
29 use Fcntl;
30 use YAML::Syck ();
31 use IO::AIO 2.32 ();
32 use Time::HiRes;
33 use Compress::LZF;
34 use Digest::MD5 ();
35
36 # configure various modules to our taste
37 #
38 $Storable::canonical = 1; # reduce rsync transfers
39 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
40 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
41
42 $Event::Eval = 1; # no idea why this is required, but it is
43
44 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
45 $YAML::Syck::ImplicitUnicode = 1;
46
47 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
48
49 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
50
51 our %COMMAND = ();
52 our %COMMAND_TIME = ();
53
54 our @EXTS = (); # list of extension package names
55 our %EXTCMD = ();
56 our %EXTICMD = ();
57 our %EXT_CORO = (); # coroutines bound to extensions
58 our %EXT_MAP = (); # pluggable maps
59
60 our $RELOAD; # number of reloads so far
61 our @EVENT;
62
63 our $CONFDIR = confdir;
64 our $DATADIR = datadir;
65 our $LIBDIR = "$DATADIR/ext";
66 our $PODDIR = "$DATADIR/pod";
67 our $MAPDIR = "$DATADIR/" . mapdir;
68 our $LOCALDIR = localdir;
69 our $TMPDIR = "$LOCALDIR/" . tmpdir;
70 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
71 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
72 our $RANDOMDIR = "$LOCALDIR/random";
73 our $BDBDIR = "$LOCALDIR/db";
74
75 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
76 our $TICK_WATCHER;
77 our $AIO_POLL_WATCHER;
78 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
79 our $NEXT_TICK;
80 our $NOW;
81 our $USE_FSYNC = 1; # use fsync to write maps - default off
82
83 our $BDB_POLL_WATCHER;
84 our $DB_ENV;
85
86 our %CFG;
87
88 our $UPTIME; $UPTIME ||= time;
89 our $RUNTIME;
90
91 our %PLAYER; # all users
92 our %MAP; # all maps
93 our $LINK_MAP; # the special {link} map, which is always available
94
95 # used to convert map paths into valid unix filenames by replacing / by ∕
96 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
97
98 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
99 our $LOADAVG; # same thing, but with alpha-smoothing
100 our $tick_start; # for load detecting purposes
101
102 binmode STDOUT;
103 binmode STDERR;
104
105 # read virtual server time, if available
106 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
107 open my $fh, "<", "$LOCALDIR/runtime"
108 or die "unable to read runtime file: $!";
109 $RUNTIME = <$fh> + 0.;
110 }
111
112 mkdir $_
113 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
114
115 our $EMERGENCY_POSITION;
116
117 sub cf::map::normalise;
118
119 #############################################################################
120
121 =head2 GLOBAL VARIABLES
122
123 =over 4
124
125 =item $cf::UPTIME
126
127 The timestamp of the server start (so not actually an uptime).
128
129 =item $cf::RUNTIME
130
131 The time this server has run, starts at 0 and is increased by $cf::TICK on
132 every server tick.
133
134 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
135 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
136 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
137
138 Various directories - "/etc", read-only install directory, perl-library
139 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
140 unique-items directory, player file directory, random maps directory and
141 database environment.
142
143 =item $cf::NOW
144
145 The time of the last (current) server tick.
146
147 =item $cf::TICK
148
149 The interval between server ticks, in seconds.
150
151 =item $cf::LOADAVG
152
153 The current CPU load on the server (alpha-smoothed), as a value between 0
154 (none) and 1 (overloaded), indicating how much time is spent on processing
155 objects per tick. Healthy values are < 0.5.
156
157 =item $cf::LOAD
158
159 The raw value load value from the last tick.
160
161 =item %cf::CFG
162
163 Configuration for the server, loaded from C</etc/crossfire/config>, or
164 from wherever your confdir points to.
165
166 =item cf::wait_for_tick, cf::wait_for_tick_begin
167
168 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
169 returns directly I<after> the tick processing (and consequently, can only wake one process
170 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
171
172 =item @cf::INVOKE_RESULTS
173
174 This array contains the results of the last C<invoke ()> call. When
175 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
176 that call.
177
178 =back
179
180 =cut
181
182 BEGIN {
183 *CORE::GLOBAL::warn = sub {
184 my $msg = join "", @_;
185
186 $msg .= "\n"
187 unless $msg =~ /\n$/;
188
189 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
190
191 utf8::encode $msg;
192 LOG llevError, $msg;
193 };
194 }
195
196 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
197 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
198 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
199 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
200 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
201 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
202 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
203
204 # we bless all objects into (empty) derived classes to force a method lookup
205 # within the Safe compartment.
206 for my $pkg (qw(
207 cf::global cf::attachable
208 cf::object cf::object::player
209 cf::client cf::player
210 cf::arch cf::living
211 cf::map cf::party cf::region
212 )) {
213 no strict 'refs';
214 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
215 }
216
217 $Event::DIED = sub {
218 warn "error in event callback: @_";
219 };
220
221 #############################################################################
222
223 =head2 UTILITY FUNCTIONS
224
225 =over 4
226
227 =item dumpval $ref
228
229 =cut
230
231 sub dumpval {
232 eval {
233 local $SIG{__DIE__};
234 my $d;
235 if (1) {
236 $d = new Data::Dumper([$_[0]], ["*var"]);
237 $d->Terse(1);
238 $d->Indent(2);
239 $d->Quotekeys(0);
240 $d->Useqq(1);
241 #$d->Bless(...);
242 $d->Seen($_[1]) if @_ > 1;
243 $d = $d->Dump();
244 }
245 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
246 $d
247 } || "[unable to dump $_[0]: '$@']";
248 }
249
250 =item $ref = cf::from_json $json
251
252 Converts a JSON string into the corresponding perl data structure.
253
254 =item $json = cf::to_json $ref
255
256 Converts a perl data structure into its JSON representation.
257
258 =cut
259
260 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
261
262 sub to_json ($) { $json_coder->encode ($_[0]) }
263 sub from_json ($) { $json_coder->decode ($_[0]) }
264
265 =item cf::lock_wait $string
266
267 Wait until the given lock is available. See cf::lock_acquire.
268
269 =item my $lock = cf::lock_acquire $string
270
271 Wait until the given lock is available and then acquires it and returns
272 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
273 for example when the coroutine gets canceled), the lock is automatically
274 returned.
275
276 Lock names should begin with a unique identifier (for example, cf::map::find
277 uses map_find and cf::map::load uses map_load).
278
279 =item $locked = cf::lock_active $string
280
281 Return true if the lock is currently active, i.e. somebody has locked it.
282
283 =cut
284
285 our %LOCK;
286
287 sub lock_wait($) {
288 my ($key) = @_;
289
290 # wait for lock, if any
291 while ($LOCK{$key}) {
292 push @{ $LOCK{$key} }, $Coro::current;
293 Coro::schedule;
294 }
295 }
296
297 sub lock_acquire($) {
298 my ($key) = @_;
299
300 # wait, to be sure we are not locked
301 lock_wait $key;
302
303 $LOCK{$key} = [];
304
305 Coro::guard {
306 # wake up all waiters, to be on the safe side
307 $_->ready for @{ delete $LOCK{$key} };
308 }
309 }
310
311 sub lock_active($) {
312 my ($key) = @_;
313
314 ! ! $LOCK{$key}
315 }
316
317 sub freeze_mainloop {
318 return unless $TICK_WATCHER->is_active;
319
320 my $guard = Coro::guard {
321 $TICK_WATCHER->start;
322 };
323 $TICK_WATCHER->stop;
324 $guard
325 }
326
327 =item cf::get_slot $time[, $priority[, $name]]
328
329 Allocate $time seconds of blocking CPU time at priority C<$priority>:
330 This call blocks and returns only when you have at least C<$time> seconds
331 of cpu time till the next tick. The slot is only valid till the next cede.
332
333 The optional C<$name> can be used to identify the job to run. It might be
334 used for statistical purposes and should identify the same time-class.
335
336 Useful for short background jobs.
337
338 =cut
339
340 our @SLOT_QUEUE;
341 our $SLOT_QUEUE;
342
343 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
344 $SLOT_QUEUE = Coro::async {
345 my $signal = new Coro::Signal;
346
347 while () {
348 next_job:
349 my $avail = cf::till_tick;
350 if ($avail > 0.01) {
351 for (0 .. $#SLOT_QUEUE) {
352 if ($SLOT_QUEUE[$_][0] < $avail) {
353 my $job = splice @SLOT_QUEUE, $_, 1, ();
354 $job->[2]->send;
355 Coro::cede;
356 goto next_job;
357 }
358 }
359 }
360
361 if (@SLOT_QUEUE) {
362 # we do not use wait_For_tick() as it returns immediately when tick is inactive
363 push @cf::WAIT_FOR_TICK, $signal;
364 $signal->wait;
365 } else {
366 Coro::schedule;
367 }
368 }
369 };
370
371 sub get_slot($;$$) {
372 my ($time, $pri, $name) = @_;
373
374 $time = $TICK * .6 if $time > $TICK * .6;
375 my $sig = new Coro::Signal;
376
377 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
378 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
379 $SLOT_QUEUE->ready;
380 $sig->wait;
381 }
382
383 =item cf::async { BLOCK }
384
385 Currently the same as Coro::async_pool, meaning you cannot use
386 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
387 thing you are allowed to do is call C<prio> on it.
388
389 =cut
390
391 BEGIN { *async = \&Coro::async_pool }
392
393 =item cf::sync_job { BLOCK }
394
395 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
396 is always able to handle events or runnable, as Crossfire TRT is only
397 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
398 acceptable.
399
400 If it must be done, put the blocking parts into C<sync_job>. This will run
401 the given BLOCK in another coroutine while waiting for the result. The
402 server will be frozen during this time, so the block should either finish
403 fast or be very important.
404
405 =cut
406
407 sub sync_job(&) {
408 my ($job) = @_;
409
410 if ($Coro::current == $Coro::main) {
411 my $time = Event::time;
412
413 # this is the main coro, too bad, we have to block
414 # till the operation succeeds, freezing the server :/
415
416 # TODO: use suspend/resume instead
417 # (but this is cancel-safe)
418 my $freeze_guard = freeze_mainloop;
419
420 my $busy = 1;
421 my @res;
422
423 (async {
424 @res = eval { $job->() };
425 warn $@ if $@;
426 undef $busy;
427 })->prio (Coro::PRIO_MAX);
428
429 while ($busy) {
430 Coro::cede or Event::one_event;
431 }
432
433 $time = Event::time - $time;
434
435 LOG llevError | logBacktrace, Carp::longmess "long sync job"
436 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
437
438 $tick_start += $time; # do not account sync jobs to server load
439
440 wantarray ? @res : $res[0]
441 } else {
442 # we are in another coroutine, how wonderful, everything just works
443
444 $job->()
445 }
446 }
447
448 =item $coro = cf::async_ext { BLOCK }
449
450 Like async, but this coro is automatically being canceled when the
451 extension calling this is being unloaded.
452
453 =cut
454
455 sub async_ext(&) {
456 my $cb = shift;
457
458 my $coro = &Coro::async ($cb);
459
460 $coro->on_destroy (sub {
461 delete $EXT_CORO{$coro+0};
462 });
463 $EXT_CORO{$coro+0} = $coro;
464
465 $coro
466 }
467
468 =item fork_call { }, $args
469
470 Executes the given code block with the given arguments in a seperate
471 process, returning the results. Everything must be serialisable with
472 Coro::Storable. May, of course, block. Note that the executed sub may
473 never block itself or use any form of Event handling.
474
475 =cut
476
477 sub _store_scalar {
478 open my $fh, ">", \my $buf
479 or die "fork_call: cannot open fh-to-buf in child : $!";
480 Storable::store_fd $_[0], $fh;
481 close $fh;
482
483 $buf
484 }
485
486 sub fork_call(&@) {
487 my ($cb, @args) = @_;
488
489 # socketpair my $fh1, my $fh2, Socket::AF_UNIX, Socket::SOCK_STREAM, Socket::PF_UNSPEC
490 # or die "socketpair: $!";
491 pipe my $fh1, my $fh2
492 or die "pipe: $!";
493
494 if (my $pid = fork) {
495 close $fh2;
496
497 my $res = (Coro::Handle::unblock $fh1)->readline (undef);
498 warn "pst<$res>" unless $res =~ /^pst/;
499 $res = Coro::Storable::thaw $res;
500
501 waitpid $pid, 0; # should not block anymore, we expect the child to simply behave
502
503 Carp::confess $$res unless "ARRAY" eq ref $res;
504
505 return wantarray ? @$res : $res->[-1];
506 } else {
507 reset_signals;
508 local $SIG{__WARN__};
509 local $SIG{__DIE__};
510 # just in case, this hack effectively disables event
511 # in the child. cleaner and slower would be canceling all watchers,
512 # but this works for the time being.
513 local $Coro::idle;
514 $Coro::current->prio (Coro::PRIO_MAX);
515
516 eval {
517 close $fh1;
518
519 my @res = eval { $cb->(@args) };
520
521 syswrite $fh2, _store_scalar $@ ? \"$@" : \@res;
522 close $fh2;
523 };
524
525 warn $@ if $@;
526 _exit 0;
527 }
528 }
529
530 =item $value = cf::db_get $family => $key
531
532 Returns a single value from the environment database.
533
534 =item cf::db_put $family => $key => $value
535
536 Stores the given C<$value> in the family. It can currently store binary
537 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
538
539 =cut
540
541 our $DB;
542
543 sub db_init {
544 unless ($DB) {
545 $DB = BDB::db_create $DB_ENV;
546
547 cf::sync_job {
548 eval {
549 $DB->set_flags (BDB::CHKSUM);
550
551 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
552 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
553 cf::cleanup "db_open(db): $!" if $!;
554 };
555 cf::cleanup "db_open(db): $@" if $@;
556 };
557 }
558 }
559
560 sub db_get($$) {
561 my $key = "$_[0]/$_[1]";
562
563 cf::sync_job {
564 BDB::db_get $DB, undef, $key, my $data;
565
566 $! ? ()
567 : $data
568 }
569 }
570
571 sub db_put($$$) {
572 BDB::dbreq_pri 4;
573 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
574 }
575
576 =item cf::cache $id => [$paths...], $processversion => $process
577
578 Generic caching function that returns the value of the resource $id,
579 caching and regenerating as required.
580
581 This function can block.
582
583 =cut
584
585 sub cache {
586 my ($id, $src, $processversion, $process) = @_;
587
588 my $meta =
589 join "\x00",
590 $processversion,
591 map {
592 aio_stat $_
593 and Carp::croak "$_: $!";
594
595 ($_, (stat _)[7,9])
596 } @$src;
597
598 my $dbmeta = db_get cache => "$id/meta";
599 if ($dbmeta ne $meta) {
600 # changed, we may need to process
601
602 my @data;
603 my $md5;
604
605 for (0 .. $#$src) {
606 0 <= aio_load $src->[$_], $data[$_]
607 or Carp::croak "$src->[$_]: $!";
608 }
609
610 # if processing is expensive, check
611 # checksum first
612 if (1) {
613 $md5 =
614 join "\x00",
615 $processversion,
616 map {
617 Coro::cede;
618 ($src->[$_], Digest::MD5::md5_hex $data[$_])
619 } 0.. $#$src;
620
621
622 my $dbmd5 = db_get cache => "$id/md5";
623 if ($dbmd5 eq $md5) {
624 db_put cache => "$id/meta", $meta;
625
626 return db_get cache => "$id/data";
627 }
628 }
629
630 my $t1 = Time::HiRes::time;
631 my $data = $process->(\@data);
632 my $t2 = Time::HiRes::time;
633
634 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
635
636 db_put cache => "$id/data", $data;
637 db_put cache => "$id/md5" , $md5;
638 db_put cache => "$id/meta", $meta;
639
640 return $data;
641 }
642
643 db_get cache => "$id/data"
644 }
645
646 =item cf::datalog type => key => value, ...
647
648 Log a datalog packet of the given type with the given key-value pairs.
649
650 =cut
651
652 sub datalog($@) {
653 my ($type, %kv) = @_;
654 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
655 }
656
657 =back
658
659 =cut
660
661 #############################################################################
662
663 =head2 ATTACHABLE OBJECTS
664
665 Many objects in crossfire are so-called attachable objects. That means you can
666 attach callbacks/event handlers (a collection of which is called an "attachment")
667 to it. All such attachable objects support the following methods.
668
669 In the following description, CLASS can be any of C<global>, C<object>
670 C<player>, C<client> or C<map> (i.e. the attachable objects in
671 Crossfire TRT).
672
673 =over 4
674
675 =item $attachable->attach ($attachment, key => $value...)
676
677 =item $attachable->detach ($attachment)
678
679 Attach/detach a pre-registered attachment to a specific object and give it
680 the specified key/value pairs as arguments.
681
682 Example, attach a minesweeper attachment to the given object, making it a
683 10x10 minesweeper game:
684
685 $obj->attach (minesweeper => width => 10, height => 10);
686
687 =item $bool = $attachable->attached ($name)
688
689 Checks wether the named attachment is currently attached to the object.
690
691 =item cf::CLASS->attach ...
692
693 =item cf::CLASS->detach ...
694
695 Define an anonymous attachment and attach it to all objects of the given
696 CLASS. See the next function for an explanation of its arguments.
697
698 You can attach to global events by using the C<cf::global> class.
699
700 Example, log all player logins:
701
702 cf::player->attach (
703 on_login => sub {
704 my ($pl) = @_;
705 ...
706 },
707 );
708
709 Example, attach to the jeweler skill:
710
711 cf::object->attach (
712 type => cf::SKILL,
713 subtype => cf::SK_JEWELER,
714 on_use_skill => sub {
715 my ($sk, $ob, $part, $dir, $msg) = @_;
716 ...
717 },
718 );
719
720 =item cf::CLASS::attachment $name, ...
721
722 Register an attachment by C<$name> through which attachable objects of the
723 given CLASS can refer to this attachment.
724
725 Some classes such as crossfire maps and objects can specify attachments
726 that are attached at load/instantiate time, thus the need for a name.
727
728 These calls expect any number of the following handler/hook descriptions:
729
730 =over 4
731
732 =item prio => $number
733
734 Set the priority for all following handlers/hooks (unless overwritten
735 by another C<prio> setting). Lower priority handlers get executed
736 earlier. The default priority is C<0>, and many built-in handlers are
737 registered at priority C<-1000>, so lower priorities should not be used
738 unless you know what you are doing.
739
740 =item type => $type
741
742 (Only for C<< cf::object->attach >> calls), limits the attachment to the
743 given type of objects only (the additional parameter C<subtype> can be
744 used to further limit to the given subtype).
745
746 =item on_I<event> => \&cb
747
748 Call the given code reference whenever the named event happens (event is
749 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
750 handlers are recognised generally depends on the type of object these
751 handlers attach to).
752
753 See F<include/eventinc.h> for the full list of events supported, and their
754 class.
755
756 =item package => package::
757
758 Look for sub functions of the name C<< on_I<event> >> in the given
759 package and register them. Only handlers for eevents supported by the
760 object/class are recognised.
761
762 =back
763
764 Example, define an attachment called "sockpuppet" that calls the given
765 event handler when a monster attacks:
766
767 cf::object::attachment sockpuppet =>
768 on_skill_attack => sub {
769 my ($self, $victim) = @_;
770 ...
771 }
772 }
773
774 =item $attachable->valid
775
776 Just because you have a perl object does not mean that the corresponding
777 C-level object still exists. If you try to access an object that has no
778 valid C counterpart anymore you get an exception at runtime. This method
779 can be used to test for existence of the C object part without causing an
780 exception.
781
782 =cut
783
784 # the following variables are defined in .xs and must not be re-created
785 our @CB_GLOBAL = (); # registry for all global events
786 our @CB_ATTACHABLE = (); # registry for all attachables
787 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
788 our @CB_PLAYER = ();
789 our @CB_CLIENT = ();
790 our @CB_TYPE = (); # registry for type (cf-object class) based events
791 our @CB_MAP = ();
792
793 my %attachment;
794
795 sub cf::attachable::thawer_merge {
796 # simply override everything except _meta
797 local $_[0]{_meta};
798 %{$_[0]} = %{$_[1]};
799 }
800
801 sub _attach_cb($$$$) {
802 my ($registry, $event, $prio, $cb) = @_;
803
804 use sort 'stable';
805
806 $cb = [$prio, $cb];
807
808 @{$registry->[$event]} = sort
809 { $a->[0] cmp $b->[0] }
810 @{$registry->[$event] || []}, $cb;
811 }
812
813 # hack
814 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
815
816 # attach handles attaching event callbacks
817 # the only thing the caller has to do is pass the correct
818 # registry (== where the callback attaches to).
819 sub _attach {
820 my ($registry, $klass, @arg) = @_;
821
822 my $object_type;
823 my $prio = 0;
824 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
825
826 #TODO: get rid of this hack
827 if ($attachable_klass{$klass}) {
828 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
829 }
830
831 while (@arg) {
832 my $type = shift @arg;
833
834 if ($type eq "prio") {
835 $prio = shift @arg;
836
837 } elsif ($type eq "type") {
838 $object_type = shift @arg;
839 $registry = $CB_TYPE[$object_type] ||= [];
840
841 } elsif ($type eq "subtype") {
842 defined $object_type or Carp::croak "subtype specified without type";
843 my $object_subtype = shift @arg;
844 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
845
846 } elsif ($type eq "package") {
847 my $pkg = shift @arg;
848
849 while (my ($name, $id) = each %cb_id) {
850 if (my $cb = $pkg->can ($name)) {
851 _attach_cb $registry, $id, $prio, $cb;
852 }
853 }
854
855 } elsif (exists $cb_id{$type}) {
856 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
857
858 } elsif (ref $type) {
859 warn "attaching objects not supported, ignoring.\n";
860
861 } else {
862 shift @arg;
863 warn "attach argument '$type' not supported, ignoring.\n";
864 }
865 }
866 }
867
868 sub _object_attach {
869 my ($obj, $name, %arg) = @_;
870
871 return if exists $obj->{_attachment}{$name};
872
873 if (my $attach = $attachment{$name}) {
874 my $registry = $obj->registry;
875
876 for (@$attach) {
877 my ($klass, @attach) = @$_;
878 _attach $registry, $klass, @attach;
879 }
880
881 $obj->{$name} = \%arg;
882 } else {
883 warn "object uses attachment '$name' which is not available, postponing.\n";
884 }
885
886 $obj->{_attachment}{$name} = undef;
887 }
888
889 sub cf::attachable::attach {
890 if (ref $_[0]) {
891 _object_attach @_;
892 } else {
893 _attach shift->_attach_registry, @_;
894 }
895 _recalc_want;
896 };
897
898 # all those should be optimised
899 sub cf::attachable::detach {
900 my ($obj, $name) = @_;
901
902 if (ref $obj) {
903 delete $obj->{_attachment}{$name};
904 reattach ($obj);
905 } else {
906 Carp::croak "cannot, currently, detach class attachments";
907 }
908 _recalc_want;
909 };
910
911 sub cf::attachable::attached {
912 my ($obj, $name) = @_;
913
914 exists $obj->{_attachment}{$name}
915 }
916
917 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
918 eval "#line " . __LINE__ . " 'cf.pm'
919 sub cf::\L$klass\E::_attach_registry {
920 (\\\@CB_$klass, KLASS_$klass)
921 }
922
923 sub cf::\L$klass\E::attachment {
924 my \$name = shift;
925
926 \$attachment{\$name} = [[KLASS_$klass, \@_]];
927 }
928 ";
929 die if $@;
930 }
931
932 our $override;
933 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
934
935 sub override {
936 $override = 1;
937 @INVOKE_RESULTS = (@_);
938 }
939
940 sub do_invoke {
941 my $event = shift;
942 my $callbacks = shift;
943
944 @INVOKE_RESULTS = ();
945
946 local $override;
947
948 for (@$callbacks) {
949 eval { &{$_->[1]} };
950
951 if ($@) {
952 warn "$@";
953 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
954 override;
955 }
956
957 return 1 if $override;
958 }
959
960 0
961 }
962
963 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
964
965 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
966
967 Generate an object-specific event with the given arguments.
968
969 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
970 removed in future versions), and there is no public API to access override
971 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
972
973 =back
974
975 =cut
976
977 #############################################################################
978 # object support
979 #
980
981 sub _can_merge {
982 my ($ob1, $ob2) = @_;
983
984 local $Storable::canonical = 1;
985 my $fob1 = Storable::freeze $ob1;
986 my $fob2 = Storable::freeze $ob2;
987
988 $fob1 eq $fob2
989 }
990
991 sub reattach {
992 # basically do the same as instantiate, without calling instantiate
993 my ($obj) = @_;
994
995 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
996
997 my $registry = $obj->registry;
998
999 @$registry = ();
1000
1001 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
1002
1003 for my $name (keys %{ $obj->{_attachment} || {} }) {
1004 if (my $attach = $attachment{$name}) {
1005 for (@$attach) {
1006 my ($klass, @attach) = @$_;
1007 _attach $registry, $klass, @attach;
1008 }
1009 } else {
1010 warn "object uses attachment '$name' that is not available, postponing.\n";
1011 }
1012 }
1013 }
1014
1015 cf::attachable->attach (
1016 prio => -1000000,
1017 on_instantiate => sub {
1018 my ($obj, $data) = @_;
1019
1020 $data = from_json $data;
1021
1022 for (@$data) {
1023 my ($name, $args) = @$_;
1024
1025 $obj->attach ($name, %{$args || {} });
1026 }
1027 },
1028 on_reattach => \&reattach,
1029 on_clone => sub {
1030 my ($src, $dst) = @_;
1031
1032 @{$dst->registry} = @{$src->registry};
1033
1034 %$dst = %$src;
1035
1036 %{$dst->{_attachment}} = %{$src->{_attachment}}
1037 if exists $src->{_attachment};
1038 },
1039 );
1040
1041 sub object_freezer_save {
1042 my ($filename, $rdata, $objs) = @_;
1043
1044 sync_job {
1045 if (length $$rdata) {
1046 warn sprintf "saving %s (%d,%d)\n",
1047 $filename, length $$rdata, scalar @$objs;
1048
1049 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1050 chmod SAVE_MODE, $fh;
1051 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1052 aio_fsync $fh if $cf::USE_FSYNC;
1053 close $fh;
1054
1055 if (@$objs) {
1056 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1057 chmod SAVE_MODE, $fh;
1058 my $data = Storable::nfreeze { version => 1, objs => $objs };
1059 aio_write $fh, 0, (length $data), $data, 0;
1060 aio_fsync $fh if $cf::USE_FSYNC;
1061 close $fh;
1062 aio_rename "$filename.pst~", "$filename.pst";
1063 }
1064 } else {
1065 aio_unlink "$filename.pst";
1066 }
1067
1068 aio_rename "$filename~", $filename;
1069 } else {
1070 warn "FATAL: $filename~: $!\n";
1071 }
1072 } else {
1073 aio_unlink $filename;
1074 aio_unlink "$filename.pst";
1075 }
1076 }
1077 }
1078
1079 sub object_freezer_as_string {
1080 my ($rdata, $objs) = @_;
1081
1082 use Data::Dumper;
1083
1084 $$rdata . Dumper $objs
1085 }
1086
1087 sub object_thawer_load {
1088 my ($filename) = @_;
1089
1090 my ($data, $av);
1091
1092 (aio_load $filename, $data) >= 0
1093 or return;
1094
1095 unless (aio_stat "$filename.pst") {
1096 (aio_load "$filename.pst", $av) >= 0
1097 or return;
1098 $av = eval { (Storable::thaw $av)->{objs} };
1099 }
1100
1101 warn sprintf "loading %s (%d)\n",
1102 $filename, length $data, scalar @{$av || []};
1103 return ($data, $av);
1104 }
1105
1106 =head2 COMMAND CALLBACKS
1107
1108 =over 4
1109
1110 =cut
1111
1112 #############################################################################
1113 # command handling &c
1114
1115 =item cf::register_command $name => \&callback($ob,$args);
1116
1117 Register a callback for execution when the client sends the user command
1118 $name.
1119
1120 =cut
1121
1122 sub register_command {
1123 my ($name, $cb) = @_;
1124
1125 my $caller = caller;
1126 #warn "registering command '$name/$time' to '$caller'";
1127
1128 push @{ $COMMAND{$name} }, [$caller, $cb];
1129 }
1130
1131 =item cf::register_extcmd $name => \&callback($pl,$packet);
1132
1133 Register a callback for execution when the client sends an (synchronous)
1134 extcmd packet. Ext commands will be processed in the order they are
1135 received by the server, like other user commands. The first argument is
1136 the logged-in player. Ext commands can only be processed after a player
1137 has logged in successfully.
1138
1139 If the callback returns something, it is sent back as if reply was being
1140 called.
1141
1142 =item cf::register_exticmd $name => \&callback($ns,$packet);
1143
1144 Register a callback for execution when the client sends an (asynchronous)
1145 exticmd packet. Exti commands are processed by the server as soon as they
1146 are received, i.e. out of order w.r.t. other commands. The first argument
1147 is a client socket. Exti commands can be received anytime, even before
1148 log-in.
1149
1150 If the callback returns something, it is sent back as if reply was being
1151 called.
1152
1153 =cut
1154
1155 sub register_extcmd {
1156 my ($name, $cb) = @_;
1157
1158 $EXTCMD{$name} = $cb;
1159 }
1160
1161 sub register_exticmd {
1162 my ($name, $cb) = @_;
1163
1164 $EXTICMD{$name} = $cb;
1165 }
1166
1167 cf::player->attach (
1168 on_command => sub {
1169 my ($pl, $name, $params) = @_;
1170
1171 my $cb = $COMMAND{$name}
1172 or return;
1173
1174 for my $cmd (@$cb) {
1175 $cmd->[1]->($pl->ob, $params);
1176 }
1177
1178 cf::override;
1179 },
1180 on_extcmd => sub {
1181 my ($pl, $buf) = @_;
1182
1183 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1184
1185 if (ref $msg) {
1186 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
1187 if (my %reply = $cb->($pl, $msg)) {
1188 $pl->ext_reply ($msg->{msgid}, %reply);
1189 }
1190 }
1191 } else {
1192 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1193 }
1194
1195 cf::override;
1196 },
1197 );
1198
1199 sub load_extensions {
1200 cf::sync_job {
1201 my %todo;
1202
1203 for my $path (<$LIBDIR/*.ext>) {
1204 next unless -r $path;
1205
1206 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1207 my $base = $1;
1208 my $pkg = $1;
1209 $pkg =~ s/[^[:word:]]/_/g;
1210 $pkg = "ext::$pkg";
1211
1212 open my $fh, "<:utf8", $path
1213 or die "$path: $!";
1214
1215 my $source = do { local $/; <$fh> };
1216
1217 my %ext = (
1218 path => $path,
1219 base => $base,
1220 pkg => $pkg,
1221 );
1222
1223 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1224 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1225
1226 $ext{source} =
1227 "package $pkg; use strict; use utf8;\n"
1228 . "#line 1 \"$path\"\n{\n"
1229 . $source
1230 . "\n};\n1";
1231
1232 $todo{$base} = \%ext;
1233 }
1234
1235 my %done;
1236 while (%todo) {
1237 my $progress;
1238
1239 while (my ($k, $v) = each %todo) {
1240 for (split /,\s*/, $v->{meta}{depends}) {
1241 goto skip
1242 unless exists $done{$_};
1243 }
1244
1245 warn "... loading '$k' into '$v->{pkg}'\n";
1246
1247 unless (eval $v->{source}) {
1248 my $msg = $@ ? "$v->{path}: $@\n"
1249 : "$v->{base}: extension inactive.\n";
1250
1251 if (exists $v->{meta}{mandatory}) {
1252 warn $msg;
1253 warn "mandatory extension failed to load, exiting.\n";
1254 exit 1;
1255 }
1256
1257 warn $msg;
1258 }
1259
1260 $done{$k} = delete $todo{$k};
1261 push @EXTS, $v->{pkg};
1262 $progress = 1;
1263 }
1264
1265 skip:
1266 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1267 unless $progress;
1268 }
1269 };
1270 }
1271
1272 #############################################################################
1273
1274 =back
1275
1276 =head2 CORE EXTENSIONS
1277
1278 Functions and methods that extend core crossfire objects.
1279
1280 =cut
1281
1282 package cf::player;
1283
1284 use Coro::AIO;
1285
1286 =head3 cf::player
1287
1288 =over 4
1289
1290 =item cf::player::find $login
1291
1292 Returns the given player object, loading it if necessary (might block).
1293
1294 =cut
1295
1296 sub playerdir($) {
1297 "$PLAYERDIR/"
1298 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1299 }
1300
1301 sub path($) {
1302 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1303
1304 (playerdir $login) . "/playerdata"
1305 }
1306
1307 sub find_active($) {
1308 $cf::PLAYER{$_[0]}
1309 and $cf::PLAYER{$_[0]}->active
1310 and $cf::PLAYER{$_[0]}
1311 }
1312
1313 sub exists($) {
1314 my ($login) = @_;
1315
1316 $cf::PLAYER{$login}
1317 or cf::sync_job { !aio_stat path $login }
1318 }
1319
1320 sub find($) {
1321 return $cf::PLAYER{$_[0]} || do {
1322 my $login = $_[0];
1323
1324 my $guard = cf::lock_acquire "user_find:$login";
1325
1326 $cf::PLAYER{$_[0]} || do {
1327 # rename old playerfiles to new ones
1328 #TODO: remove when no longer required
1329 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1330 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1331 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1332 aio_unlink +(playerdir $login) . "/$login.pl";
1333
1334 my $pl = load_pl path $login
1335 or return;
1336 $cf::PLAYER{$login} = $pl
1337 }
1338 }
1339 }
1340
1341 sub save($) {
1342 my ($pl) = @_;
1343
1344 return if $pl->{deny_save};
1345
1346 my $path = path $pl;
1347 my $guard = cf::lock_acquire "user_save:$path";
1348
1349 return if $pl->{deny_save};
1350
1351 aio_mkdir playerdir $pl, 0770;
1352 $pl->{last_save} = $cf::RUNTIME;
1353
1354 $pl->save_pl ($path);
1355 Coro::cede;
1356 }
1357
1358 sub new($) {
1359 my ($login) = @_;
1360
1361 my $self = create;
1362
1363 $self->ob->name ($login);
1364 $self->{deny_save} = 1;
1365
1366 $cf::PLAYER{$login} = $self;
1367
1368 $self
1369 }
1370
1371 =item $pl->quit_character
1372
1373 Nukes the player without looking back. If logged in, the connection will
1374 be destroyed. May block for a long time.
1375
1376 =cut
1377
1378 sub quit_character {
1379 my ($pl) = @_;
1380
1381 my $name = $pl->ob->name;
1382
1383 $pl->{deny_save} = 1;
1384 $pl->password ("*"); # this should lock out the player until we nuked the dir
1385
1386 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1387 $pl->deactivate;
1388 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1389 $pl->ns->destroy if $pl->ns;
1390
1391 my $path = playerdir $pl;
1392 my $temp = "$path~$cf::RUNTIME~deleting~";
1393 aio_rename $path, $temp;
1394 delete $cf::PLAYER{$pl->ob->name};
1395 $pl->destroy;
1396
1397 my $prefix = qr<^~\Q$name\E/>;
1398
1399 # nuke player maps
1400 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1401
1402 IO::AIO::aio_rmtree $temp;
1403 }
1404
1405 =item $pl->kick
1406
1407 Kicks a player out of the game. This destroys the connection.
1408
1409 =cut
1410
1411 sub kick {
1412 my ($pl, $kicker) = @_;
1413
1414 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1415 $pl->killer ("kicked");
1416 $pl->ns->destroy;
1417 }
1418
1419 =item cf::player::list_logins
1420
1421 Returns am arrayref of all valid playernames in the system, can take a
1422 while and may block, so not sync_job-capable, ever.
1423
1424 =cut
1425
1426 sub list_logins {
1427 my $dirs = aio_readdir $PLAYERDIR
1428 or return [];
1429
1430 my @logins;
1431
1432 for my $login (@$dirs) {
1433 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1434 aio_read $fh, 0, 512, my $buf, 0 or next;
1435 $buf !~ /^password -------------$/m or next; # official not-valid tag
1436
1437 utf8::decode $login;
1438 push @logins, $login;
1439 }
1440
1441 \@logins
1442 }
1443
1444 =item $player->maps
1445
1446 Returns an arrayref of map paths that are private for this
1447 player. May block.
1448
1449 =cut
1450
1451 sub maps($) {
1452 my ($pl) = @_;
1453
1454 $pl = ref $pl ? $pl->ob->name : $pl;
1455
1456 my $files = aio_readdir playerdir $pl
1457 or return;
1458
1459 my @paths;
1460
1461 for (@$files) {
1462 utf8::decode $_;
1463 next if /\.(?:pl|pst)$/;
1464 next unless /^$PATH_SEP/o;
1465
1466 push @paths, cf::map::normalise "~$pl/$_";
1467 }
1468
1469 \@paths
1470 }
1471
1472 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1473
1474 Expand crossfire pod fragments into protocol xml.
1475
1476 =cut
1477
1478 sub expand_cfpod {
1479 ((my $self), (local $_)) = @_;
1480
1481 # escape & and <
1482 s/&/&amp;/g;
1483 s/(?<![BIUGH])</&lt;/g;
1484
1485 # this is buggy, it needs to properly take care of nested <'s
1486
1487 1 while
1488 # replace B<>, I<>, U<> etc.
1489 s/B<([^\>]*)>/<b>$1<\/b>/
1490 || s/I<([^\>]*)>/<i>$1<\/i>/
1491 || s/U<([^\>]*)>/<u>$1<\/u>/
1492 # replace G<male|female> tags
1493 || s{G<([^>|]*)\|([^>]*)>}{
1494 $self->gender ? $2 : $1
1495 }ge
1496 # replace H<hint text>
1497 || s{H<([^\>]*)>}
1498 {
1499 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1500 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1501 "")
1502 [$self->{hintmode}]
1503 }ge;
1504
1505 # create single paragraphs (very hackish)
1506 s/(?<=\S)\n(?=\w)/ /g;
1507
1508 # compress some whitespace
1509 s/\s+\n/\n/g; # ws line-ends
1510 s/\n\n+/\n/g; # double lines
1511 s/^\n+//; # beginning lines
1512 s/\n+$//; # ending lines
1513
1514 $_
1515 }
1516
1517 sub hintmode {
1518 $_[0]{hintmode} = $_[1] if @_ > 1;
1519 $_[0]{hintmode}
1520 }
1521
1522 =item $player->ext_reply ($msgid, %msg)
1523
1524 Sends an ext reply to the player.
1525
1526 =cut
1527
1528 sub ext_reply($$%) {
1529 my ($self, $id, %msg) = @_;
1530
1531 $msg{msgid} = $id;
1532 $self->send ("ext " . $self->ns->{json_coder}->encode (\%msg));
1533 }
1534
1535 =item $player->ext_event ($type, %msg)
1536
1537 Sends an ext event to the client.
1538
1539 =cut
1540
1541 sub ext_event($$%) {
1542 my ($self, $type, %msg) = @_;
1543
1544 $self->ns->ext_event ($type, %msg);
1545 }
1546
1547 =head3 cf::region
1548
1549 =over 4
1550
1551 =cut
1552
1553 package cf::region;
1554
1555 =item cf::region::find_by_path $path
1556
1557 Tries to decuce the likely region for a map knowing only its path.
1558
1559 =cut
1560
1561 sub find_by_path($) {
1562 my ($path) = @_;
1563
1564 my ($match, $specificity);
1565
1566 for my $region (list) {
1567 if ($region->{match} && $path =~ $region->{match}) {
1568 ($match, $specificity) = ($region, $region->specificity)
1569 if $region->specificity > $specificity;
1570 }
1571 }
1572
1573 $match
1574 }
1575
1576 =back
1577
1578 =head3 cf::map
1579
1580 =over 4
1581
1582 =cut
1583
1584 package cf::map;
1585
1586 use Fcntl;
1587 use Coro::AIO;
1588
1589 use overload
1590 '""' => \&as_string,
1591 fallback => 1;
1592
1593 our $MAX_RESET = 3600;
1594 our $DEFAULT_RESET = 3000;
1595
1596 sub generate_random_map {
1597 my ($self, $rmp) = @_;
1598 # mit "rum" bekleckern, nicht
1599 $self->_create_random_map (
1600 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1601 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1602 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1603 $rmp->{exit_on_final_map},
1604 $rmp->{xsize}, $rmp->{ysize},
1605 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1606 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1607 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1608 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1609 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1610 (cf::region::find $rmp->{region}), $rmp->{custom}
1611 )
1612 }
1613
1614 =item cf::map->register ($regex, $prio)
1615
1616 Register a handler for the map path matching the given regex at the
1617 givne priority (higher is better, built-in handlers have priority 0, the
1618 default).
1619
1620 =cut
1621
1622 sub register {
1623 my (undef, $regex, $prio) = @_;
1624 my $pkg = caller;
1625
1626 no strict;
1627 push @{"$pkg\::ISA"}, __PACKAGE__;
1628
1629 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1630 }
1631
1632 # also paths starting with '/'
1633 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1634
1635 sub thawer_merge {
1636 my ($self, $merge) = @_;
1637
1638 # we have to keep some variables in memory intact
1639 local $self->{path};
1640 local $self->{load_path};
1641
1642 $self->SUPER::thawer_merge ($merge);
1643 }
1644
1645 sub normalise {
1646 my ($path, $base) = @_;
1647
1648 $path = "$path"; # make sure its a string
1649
1650 $path =~ s/\.map$//;
1651
1652 # map plan:
1653 #
1654 # /! non-realised random map exit (special hack!)
1655 # {... are special paths that are not being touched
1656 # ?xxx/... are special absolute paths
1657 # ?random/... random maps
1658 # /... normal maps
1659 # ~user/... per-player map of a specific user
1660
1661 $path =~ s/$PATH_SEP/\//go;
1662
1663 # treat it as relative path if it starts with
1664 # something that looks reasonable
1665 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1666 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1667
1668 $base =~ s{[^/]+/?$}{};
1669 $path = "$base/$path";
1670 }
1671
1672 for ($path) {
1673 redo if s{//}{/};
1674 redo if s{/\.?/}{/};
1675 redo if s{/[^/]+/\.\./}{/};
1676 }
1677
1678 $path
1679 }
1680
1681 sub new_from_path {
1682 my (undef, $path, $base) = @_;
1683
1684 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1685
1686 $path = normalise $path, $base;
1687
1688 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1689 if ($path =~ $EXT_MAP{$pkg}[1]) {
1690 my $self = bless cf::map::new, $pkg;
1691 $self->{path} = $path; $self->path ($path);
1692 $self->init; # pass $1 etc.
1693 return $self;
1694 }
1695 }
1696
1697 Carp::cluck "unable to resolve path '$path' (base '$base').";
1698 ()
1699 }
1700
1701 sub init {
1702 my ($self) = @_;
1703
1704 $self
1705 }
1706
1707 sub as_string {
1708 my ($self) = @_;
1709
1710 "$self->{path}"
1711 }
1712
1713 # the displayed name, this is a one way mapping
1714 sub visible_name {
1715 &as_string
1716 }
1717
1718 # the original (read-only) location
1719 sub load_path {
1720 my ($self) = @_;
1721
1722 "$MAPDIR/$self->{path}.map"
1723 }
1724
1725 # the temporary/swap location
1726 sub save_path {
1727 my ($self) = @_;
1728
1729 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1730 "$TMPDIR/$path.map"
1731 }
1732
1733 # the unique path, undef == no special unique path
1734 sub uniq_path {
1735 my ($self) = @_;
1736
1737 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1738 "$UNIQUEDIR/$path"
1739 }
1740
1741 # and all this just because we cannot iterate over
1742 # all maps in C++...
1743 sub change_all_map_light {
1744 my ($change) = @_;
1745
1746 $_->change_map_light ($change)
1747 for grep $_->outdoor, values %cf::MAP;
1748 }
1749
1750 sub decay_objects {
1751 my ($self) = @_;
1752
1753 return if $self->{deny_reset};
1754
1755 $self->do_decay_objects;
1756 }
1757
1758 sub unlink_save {
1759 my ($self) = @_;
1760
1761 utf8::encode (my $save = $self->save_path);
1762 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1763 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1764 }
1765
1766 sub load_header_from($) {
1767 my ($self, $path) = @_;
1768
1769 utf8::encode $path;
1770 #aio_open $path, O_RDONLY, 0
1771 # or return;
1772
1773 $self->_load_header ($path)
1774 or return;
1775
1776 $self->{load_path} = $path;
1777
1778 1
1779 }
1780
1781 sub load_header_orig {
1782 my ($self) = @_;
1783
1784 $self->load_header_from ($self->load_path)
1785 }
1786
1787 sub load_header_temp {
1788 my ($self) = @_;
1789
1790 $self->load_header_from ($self->save_path)
1791 }
1792
1793 sub prepare_temp {
1794 my ($self) = @_;
1795
1796 $self->last_access ((delete $self->{last_access})
1797 || $cf::RUNTIME); #d#
1798 # safety
1799 $self->{instantiate_time} = $cf::RUNTIME
1800 if $self->{instantiate_time} > $cf::RUNTIME;
1801 }
1802
1803 sub prepare_orig {
1804 my ($self) = @_;
1805
1806 $self->{load_original} = 1;
1807 $self->{instantiate_time} = $cf::RUNTIME;
1808 $self->last_access ($cf::RUNTIME);
1809 $self->instantiate;
1810 }
1811
1812 sub load_header {
1813 my ($self) = @_;
1814
1815 if ($self->load_header_temp) {
1816 $self->prepare_temp;
1817 } else {
1818 $self->load_header_orig
1819 or return;
1820 $self->prepare_orig;
1821 }
1822
1823 $self->{deny_reset} = 1
1824 if $self->no_reset;
1825
1826 $self->default_region (cf::region::find_by_path $self->{path})
1827 unless $self->default_region;
1828
1829 1
1830 }
1831
1832 sub find;
1833 sub find {
1834 my ($path, $origin) = @_;
1835
1836 $path = normalise $path, $origin && $origin->path;
1837
1838 cf::lock_wait "map_find:$path";
1839
1840 $cf::MAP{$path} || do {
1841 my $guard = cf::lock_acquire "map_find:$path";
1842 my $map = new_from_path cf::map $path
1843 or return;
1844
1845 $map->{last_save} = $cf::RUNTIME;
1846
1847 $map->load_header
1848 or return;
1849
1850 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1851 # doing this can freeze the server in a sync job, obviously
1852 #$cf::WAIT_FOR_TICK->wait;
1853 $map->reset;
1854 undef $guard;
1855 return find $path;
1856 }
1857
1858 $cf::MAP{$path} = $map
1859 }
1860 }
1861
1862 sub pre_load { }
1863 sub post_load { }
1864
1865 sub load {
1866 my ($self) = @_;
1867
1868 local $self->{deny_reset} = 1; # loading can take a long time
1869
1870 my $path = $self->{path};
1871
1872 {
1873 my $guard = cf::lock_acquire "map_load:$path";
1874
1875 return if $self->in_memory != cf::MAP_SWAPPED;
1876
1877 $self->in_memory (cf::MAP_LOADING);
1878
1879 $self->alloc;
1880
1881 $self->pre_load;
1882 Coro::cede;
1883
1884 $self->_load_objects ($self->{load_path}, 1)
1885 or return;
1886
1887 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1888 if delete $self->{load_original};
1889
1890 if (my $uniq = $self->uniq_path) {
1891 utf8::encode $uniq;
1892 if (aio_open $uniq, O_RDONLY, 0) {
1893 $self->clear_unique_items;
1894 $self->_load_objects ($uniq, 0);
1895 }
1896 }
1897
1898 Coro::cede;
1899 # now do the right thing for maps
1900 $self->link_multipart_objects;
1901 $self->difficulty ($self->estimate_difficulty)
1902 unless $self->difficulty;
1903 Coro::cede;
1904
1905 unless ($self->{deny_activate}) {
1906 $self->decay_objects;
1907 $self->fix_auto_apply;
1908 $self->update_buttons;
1909 Coro::cede;
1910 $self->set_darkness_map;
1911 Coro::cede;
1912 $self->activate;
1913 }
1914
1915 $self->in_memory (cf::MAP_IN_MEMORY);
1916 }
1917
1918 $self->post_load;
1919 }
1920
1921 sub customise_for {
1922 my ($self, $ob) = @_;
1923
1924 return find "~" . $ob->name . "/" . $self->{path}
1925 if $self->per_player;
1926
1927 # return find "?party/" . $ob->name . "/" . $self->{path}
1928 # if $self->per_party;
1929
1930 $self
1931 }
1932
1933 # find and load all maps in the 3x3 area around a map
1934 sub load_diag {
1935 my ($map) = @_;
1936
1937 my @diag; # diagonal neighbours
1938
1939 for (0 .. 3) {
1940 my $neigh = $map->tile_path ($_)
1941 or next;
1942 $neigh = find $neigh, $map
1943 or next;
1944 $neigh->load;
1945
1946 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1947 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1948 }
1949
1950 for (@diag) {
1951 my $neigh = find @$_
1952 or next;
1953 $neigh->load;
1954 }
1955 }
1956
1957 sub find_sync {
1958 my ($path, $origin) = @_;
1959
1960 cf::sync_job { find $path, $origin }
1961 }
1962
1963 sub do_load_sync {
1964 my ($map) = @_;
1965
1966 cf::sync_job { $map->load };
1967 }
1968
1969 our %MAP_PREFETCH;
1970 our $MAP_PREFETCHER = undef;
1971
1972 sub find_async {
1973 my ($path, $origin) = @_;
1974
1975 $path = normalise $path, $origin && $origin->{path};
1976
1977 if (my $map = $cf::MAP{$path}) {
1978 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1979 }
1980
1981 undef $MAP_PREFETCH{$path};
1982 $MAP_PREFETCHER ||= cf::async {
1983 while (%MAP_PREFETCH) {
1984 for my $path (keys %MAP_PREFETCH) {
1985 if (my $map = find $path) {
1986 $map->load;
1987 }
1988
1989 delete $MAP_PREFETCH{$path};
1990 }
1991 }
1992 undef $MAP_PREFETCHER;
1993 };
1994 $MAP_PREFETCHER->prio (6);
1995
1996 ()
1997 }
1998
1999 sub save {
2000 my ($self) = @_;
2001
2002 my $lock = cf::lock_acquire "map_data:" . $self->path;
2003
2004 $self->{last_save} = $cf::RUNTIME;
2005
2006 return unless $self->dirty;
2007
2008 my $save = $self->save_path; utf8::encode $save;
2009 my $uniq = $self->uniq_path; utf8::encode $uniq;
2010
2011 $self->{load_path} = $save;
2012
2013 return if $self->{deny_save};
2014
2015 local $self->{last_access} = $self->last_access;#d#
2016
2017 cf::async {
2018 $_->contr->save for $self->players;
2019 };
2020
2021 if ($uniq) {
2022 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2023 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2024 } else {
2025 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2026 }
2027 }
2028
2029 sub swap_out {
2030 my ($self) = @_;
2031
2032 # save first because save cedes
2033 $self->save;
2034
2035 my $lock = cf::lock_acquire "map_data:" . $self->path;
2036
2037 return if $self->players;
2038 return if $self->in_memory != cf::MAP_IN_MEMORY;
2039 return if $self->{deny_save};
2040
2041 $self->clear;
2042 $self->in_memory (cf::MAP_SWAPPED);
2043 }
2044
2045 sub reset_at {
2046 my ($self) = @_;
2047
2048 # TODO: safety, remove and allow resettable per-player maps
2049 return 1e99 if $self->{deny_reset};
2050
2051 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2052 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2053
2054 $time + $to
2055 }
2056
2057 sub should_reset {
2058 my ($self) = @_;
2059
2060 $self->reset_at <= $cf::RUNTIME
2061 }
2062
2063 sub reset {
2064 my ($self) = @_;
2065
2066 my $lock = cf::lock_acquire "map_data:$self->{path}";
2067
2068 return if $self->players;
2069
2070 warn "resetting map ", $self->path;
2071
2072 $self->in_memory (cf::MAP_SWAPPED);
2073
2074 # need to save uniques path
2075 unless ($self->{deny_save}) {
2076 my $uniq = $self->uniq_path; utf8::encode $uniq;
2077
2078 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2079 if $uniq;
2080 }
2081
2082 delete $cf::MAP{$self->path};
2083
2084 $self->clear;
2085
2086 $_->clear_links_to ($self) for values %cf::MAP;
2087
2088 $self->unlink_save;
2089 $self->destroy;
2090 }
2091
2092 my $nuke_counter = "aaaa";
2093
2094 sub nuke {
2095 my ($self) = @_;
2096
2097 delete $cf::MAP{$self->path};
2098
2099 $self->unlink_save;
2100
2101 bless $self, "cf::map";
2102 delete $self->{deny_reset};
2103 $self->{deny_save} = 1;
2104 $self->reset_timeout (1);
2105 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2106
2107 $cf::MAP{$self->path} = $self;
2108
2109 $self->reset; # polite request, might not happen
2110 }
2111
2112 =item $maps = cf::map::tmp_maps
2113
2114 Returns an arrayref with all map paths of currently instantiated and saved
2115 maps. May block.
2116
2117 =cut
2118
2119 sub tmp_maps() {
2120 [
2121 map {
2122 utf8::decode $_;
2123 /\.map$/
2124 ? normalise $_
2125 : ()
2126 } @{ aio_readdir $TMPDIR or [] }
2127 ]
2128 }
2129
2130 =item $maps = cf::map::random_maps
2131
2132 Returns an arrayref with all map paths of currently instantiated and saved
2133 random maps. May block.
2134
2135 =cut
2136
2137 sub random_maps() {
2138 [
2139 map {
2140 utf8::decode $_;
2141 /\.map$/
2142 ? normalise "?random/$_"
2143 : ()
2144 } @{ aio_readdir $RANDOMDIR or [] }
2145 ]
2146 }
2147
2148 =item cf::map::unique_maps
2149
2150 Returns an arrayref of paths of all shared maps that have
2151 instantiated unique items. May block.
2152
2153 =cut
2154
2155 sub unique_maps() {
2156 [
2157 map {
2158 utf8::decode $_;
2159 /\.map$/
2160 ? normalise $_
2161 : ()
2162 } @{ aio_readdir $UNIQUEDIR or [] }
2163 ]
2164 }
2165
2166 package cf;
2167
2168 =back
2169
2170 =head3 cf::object
2171
2172 =cut
2173
2174 package cf::object;
2175
2176 =over 4
2177
2178 =item $ob->inv_recursive
2179
2180 Returns the inventory of the object _and_ their inventories, recursively.
2181
2182 =cut
2183
2184 sub inv_recursive_;
2185 sub inv_recursive_ {
2186 map { $_, inv_recursive_ $_->inv } @_
2187 }
2188
2189 sub inv_recursive {
2190 inv_recursive_ inv $_[0]
2191 }
2192
2193 package cf;
2194
2195 =back
2196
2197 =head3 cf::object::player
2198
2199 =over 4
2200
2201 =item $player_object->reply ($npc, $msg[, $flags])
2202
2203 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2204 can be C<undef>. Does the right thing when the player is currently in a
2205 dialogue with the given NPC character.
2206
2207 =cut
2208
2209 # rough implementation of a future "reply" method that works
2210 # with dialog boxes.
2211 #TODO: the first argument must go, split into a $npc->reply_to ( method
2212 sub cf::object::player::reply($$$;$) {
2213 my ($self, $npc, $msg, $flags) = @_;
2214
2215 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2216
2217 if ($self->{record_replies}) {
2218 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2219
2220 } else {
2221 my $pl = $self->contr;
2222
2223 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2224 my $diag = $pl->{npc_dialog};
2225 $diag->{pl}->ext_reply (
2226 $diag->{id},
2227 msgtype => "reply",
2228 msg => $diag->{pl}->expand_cfpod ($msg),
2229 add_topics => []
2230 );
2231
2232 } else {
2233 $msg = $npc->name . " says: $msg" if $npc;
2234 $self->message ($msg, $flags);
2235 }
2236 }
2237 }
2238
2239 =item $player_object->may ("access")
2240
2241 Returns wether the given player is authorized to access resource "access"
2242 (e.g. "command_wizcast").
2243
2244 =cut
2245
2246 sub cf::object::player::may {
2247 my ($self, $access) = @_;
2248
2249 $self->flag (cf::FLAG_WIZ) ||
2250 (ref $cf::CFG{"may_$access"}
2251 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2252 : $cf::CFG{"may_$access"})
2253 }
2254
2255 =item $player_object->enter_link
2256
2257 Freezes the player and moves him/her to a special map (C<{link}>).
2258
2259 The player should be reasonably safe there for short amounts of time. You
2260 I<MUST> call C<leave_link> as soon as possible, though.
2261
2262 Will never block.
2263
2264 =item $player_object->leave_link ($map, $x, $y)
2265
2266 Moves the player out of the special C<{link}> map onto the specified
2267 map. If the map is not valid (or omitted), the player will be moved back
2268 to the location he/she was before the call to C<enter_link>, or, if that
2269 fails, to the emergency map position.
2270
2271 Might block.
2272
2273 =cut
2274
2275 sub link_map {
2276 unless ($LINK_MAP) {
2277 $LINK_MAP = cf::map::find "{link}"
2278 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2279 $LINK_MAP->load;
2280 }
2281
2282 $LINK_MAP
2283 }
2284
2285 sub cf::object::player::enter_link {
2286 my ($self) = @_;
2287
2288 $self->deactivate_recursive;
2289
2290 return if UNIVERSAL::isa $self->map, "ext::map_link";
2291
2292 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2293 if $self->map && $self->map->{path} ne "{link}";
2294
2295 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2296 }
2297
2298 sub cf::object::player::leave_link {
2299 my ($self, $map, $x, $y) = @_;
2300
2301 return unless $self->contr->active;
2302
2303 my $link_pos = delete $self->{_link_pos};
2304
2305 unless ($map) {
2306 # restore original map position
2307 ($map, $x, $y) = @{ $link_pos || [] };
2308 $map = cf::map::find $map;
2309
2310 unless ($map) {
2311 ($map, $x, $y) = @$EMERGENCY_POSITION;
2312 $map = cf::map::find $map
2313 or die "FATAL: cannot load emergency map\n";
2314 }
2315 }
2316
2317 ($x, $y) = (-1, -1)
2318 unless (defined $x) && (defined $y);
2319
2320 # use -1 or undef as default coordinates, not 0, 0
2321 ($x, $y) = ($map->enter_x, $map->enter_y)
2322 if $x <=0 && $y <= 0;
2323
2324 $map->load;
2325 $map->load_diag;
2326
2327 return unless $self->contr->active;
2328 $self->activate_recursive;
2329
2330 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2331 $self->enter_map ($map, $x, $y);
2332 }
2333
2334 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2335
2336 Moves the player to the given map-path and coordinates by first freezing
2337 her, loading and preparing them map, calling the provided $check callback
2338 that has to return the map if sucecssful, and then unfreezes the player on
2339 the new (success) or old (failed) map position. In either case, $done will
2340 be called at the end of this process.
2341
2342 =cut
2343
2344 our $GOTOGEN;
2345
2346 sub cf::object::player::goto {
2347 my ($self, $path, $x, $y, $check, $done) = @_;
2348
2349 # do generation counting so two concurrent goto's will be executed in-order
2350 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2351
2352 $self->enter_link;
2353
2354 (async {
2355 my $map = eval {
2356 my $map = cf::map::find $path;
2357
2358 if ($map) {
2359 $map = $map->customise_for ($self);
2360 $map = $check->($map) if $check && $map;
2361 } else {
2362 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2363 }
2364
2365 $map
2366 };
2367
2368 if ($@) {
2369 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2370 LOG llevError | logBacktrace, Carp::longmess $@;
2371 }
2372
2373 if ($gen == $self->{_goto_generation}) {
2374 delete $self->{_goto_generation};
2375 $self->leave_link ($map, $x, $y);
2376 }
2377
2378 $done->() if $done;
2379 })->prio (1);
2380 }
2381
2382 =item $player_object->enter_exit ($exit_object)
2383
2384 =cut
2385
2386 sub parse_random_map_params {
2387 my ($spec) = @_;
2388
2389 my $rmp = { # defaults
2390 xsize => (cf::rndm 15, 40),
2391 ysize => (cf::rndm 15, 40),
2392 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2393 #layout => string,
2394 };
2395
2396 for (split /\n/, $spec) {
2397 my ($k, $v) = split /\s+/, $_, 2;
2398
2399 $rmp->{lc $k} = $v if (length $k) && (length $v);
2400 }
2401
2402 $rmp
2403 }
2404
2405 sub prepare_random_map {
2406 my ($exit) = @_;
2407
2408 my $guard = cf::lock_acquire "exit_prepare:$exit";
2409
2410 # all this does is basically replace the /! path by
2411 # a new random map path (?random/...) with a seed
2412 # that depends on the exit object
2413
2414 my $rmp = parse_random_map_params $exit->msg;
2415
2416 if ($exit->map) {
2417 $rmp->{region} = $exit->region->name;
2418 $rmp->{origin_map} = $exit->map->path;
2419 $rmp->{origin_x} = $exit->x;
2420 $rmp->{origin_y} = $exit->y;
2421 }
2422
2423 $rmp->{random_seed} ||= $exit->random_seed;
2424
2425 my $data = cf::to_json $rmp;
2426 my $md5 = Digest::MD5::md5_hex $data;
2427 my $meta = "$RANDOMDIR/$md5.meta";
2428
2429 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2430 aio_write $fh, 0, (length $data), $data, 0;
2431 undef $fh;
2432 aio_rename "$meta~", $meta;
2433
2434 $exit->slaying ("?random/$md5");
2435 $exit->msg (undef);
2436 }
2437 }
2438
2439 sub cf::object::player::enter_exit {
2440 my ($self, $exit) = @_;
2441
2442 return unless $self->type == cf::PLAYER;
2443
2444 if ($exit->slaying eq "/!") {
2445 #TODO: this should de-fi-ni-te-ly not be a sync-job
2446 # the problem is that $exit might not survive long enough
2447 # so it needs to be done right now, right here
2448 cf::sync_job { prepare_random_map $exit };
2449 }
2450
2451 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2452 my $hp = $exit->stats->hp;
2453 my $sp = $exit->stats->sp;
2454
2455 $self->enter_link;
2456
2457 # if exit is damned, update players death & WoR home-position
2458 $self->contr->savebed ($slaying, $hp, $sp)
2459 if $exit->flag (FLAG_DAMNED);
2460
2461 (async {
2462 $self->deactivate_recursive; # just to be sure
2463 unless (eval {
2464 $self->goto ($slaying, $hp, $sp);
2465
2466 1;
2467 }) {
2468 $self->message ("Something went wrong deep within the crossfire server. "
2469 . "I'll try to bring you back to the map you were before. "
2470 . "Please report this to the dungeon master!",
2471 cf::NDI_UNIQUE | cf::NDI_RED);
2472
2473 warn "ERROR in enter_exit: $@";
2474 $self->leave_link;
2475 }
2476 })->prio (1);
2477 }
2478
2479 =head3 cf::client
2480
2481 =over 4
2482
2483 =item $client->send_drawinfo ($text, $flags)
2484
2485 Sends a drawinfo packet to the client. Circumvents output buffering so
2486 should not be used under normal circumstances.
2487
2488 =cut
2489
2490 sub cf::client::send_drawinfo {
2491 my ($self, $text, $flags) = @_;
2492
2493 utf8::encode $text;
2494 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2495 }
2496
2497 =item $client->send_msg ($channel, $msg, $color, [extra...])
2498
2499 Send a drawinfo or msg packet to the client, formatting the msg for the
2500 client if neccessary. C<$type> should be a string identifying the type of
2501 the message, with C<log> being the default. If C<$color> is negative, suppress
2502 the message unless the client supports the msg packet.
2503
2504 =cut
2505
2506 sub cf::client::send_msg {
2507 my ($self, $channel, $msg, $color, @extra) = @_;
2508
2509 $msg = $self->pl->expand_cfpod ($msg);
2510
2511 $color &= ~cf::NDI_UNIQUE; # just in case...
2512
2513 if (ref $channel) {
2514 # send meta info to client, if not yet sent
2515 unless (exists $self->{channel}{$channel->{id}}) {
2516 $self->{channel}{$channel->{id}} = $channel;
2517 $self->ext_event (channel_info => %$channel);
2518 }
2519
2520 $channel = $channel->{id};
2521 }
2522
2523 return unless @extra || length $msg;
2524
2525 if ($self->can_msg) {
2526 $self->send_packet ("msg " . $self->{json_coder}->encode ([$color, $channel, $msg, @extra]));
2527 } else {
2528 # replace some tags by gcfclient-compatible ones
2529 for ($msg) {
2530 1 while
2531 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2532 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2533 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2534 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2535 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2536 }
2537
2538 if ($color >= 0) {
2539 if (0 && $msg =~ /\[/) {
2540 $self->send_packet ("drawextinfo $color 4 0 $msg")
2541 } else {
2542 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2543 $self->send_packet ("drawinfo $color $msg")
2544 }
2545 }
2546 }
2547 }
2548
2549 =item $client->ext_event ($type, %msg)
2550
2551 Sends an ext event to the client.
2552
2553 =cut
2554
2555 sub cf::client::ext_event($$%) {
2556 my ($self, $type, %msg) = @_;
2557
2558 return unless $self->extcmd;
2559
2560 $msg{msgtype} = "event_$type";
2561 $self->send_packet ("ext " . $self->{json_coder}->encode (\%msg));
2562 }
2563
2564 =item $success = $client->query ($flags, "text", \&cb)
2565
2566 Queues a query to the client, calling the given callback with
2567 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2568 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2569
2570 Queries can fail, so check the return code. Or don't, as queries will
2571 become reliable at some point in the future.
2572
2573 =cut
2574
2575 sub cf::client::query {
2576 my ($self, $flags, $text, $cb) = @_;
2577
2578 return unless $self->state == ST_PLAYING
2579 || $self->state == ST_SETUP
2580 || $self->state == ST_CUSTOM;
2581
2582 $self->state (ST_CUSTOM);
2583
2584 utf8::encode $text;
2585 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2586
2587 $self->send_packet ($self->{query_queue}[0][0])
2588 if @{ $self->{query_queue} } == 1;
2589
2590 1
2591 }
2592
2593 cf::client->attach (
2594 on_connect => sub {
2595 my ($ns) = @_;
2596
2597 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2598 },
2599 on_reply => sub {
2600 my ($ns, $msg) = @_;
2601
2602 # this weird shuffling is so that direct followup queries
2603 # get handled first
2604 my $queue = delete $ns->{query_queue}
2605 or return; # be conservative, not sure how that can happen, but we saw a crash here
2606
2607 (shift @$queue)->[1]->($msg);
2608 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2609
2610 push @{ $ns->{query_queue} }, @$queue;
2611
2612 if (@{ $ns->{query_queue} } == @$queue) {
2613 if (@$queue) {
2614 $ns->send_packet ($ns->{query_queue}[0][0]);
2615 } else {
2616 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2617 }
2618 }
2619 },
2620 on_exticmd => sub {
2621 my ($ns, $buf) = @_;
2622
2623 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2624
2625 if (ref $msg) {
2626 if (my $cb = $EXTICMD{$msg->{msgtype}}) {
2627 if (my %reply = $cb->($ns, $msg)) {
2628 $reply{msgid} = $msg->{msgid};
2629 $ns->send ("ext " . $ns->{json_coder}->encode (\%reply));
2630 }
2631 }
2632 } else {
2633 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2634 }
2635
2636 cf::override;
2637 },
2638 );
2639
2640 =item $client->async (\&cb)
2641
2642 Create a new coroutine, running the specified callback. The coroutine will
2643 be automatically cancelled when the client gets destroyed (e.g. on logout,
2644 or loss of connection).
2645
2646 =cut
2647
2648 sub cf::client::async {
2649 my ($self, $cb) = @_;
2650
2651 my $coro = &Coro::async ($cb);
2652
2653 $coro->on_destroy (sub {
2654 delete $self->{_coro}{$coro+0};
2655 });
2656
2657 $self->{_coro}{$coro+0} = $coro;
2658
2659 $coro
2660 }
2661
2662 cf::client->attach (
2663 on_destroy => sub {
2664 my ($ns) = @_;
2665
2666 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2667 },
2668 );
2669
2670 =back
2671
2672
2673 =head2 SAFE SCRIPTING
2674
2675 Functions that provide a safe environment to compile and execute
2676 snippets of perl code without them endangering the safety of the server
2677 itself. Looping constructs, I/O operators and other built-in functionality
2678 is not available in the safe scripting environment, and the number of
2679 functions and methods that can be called is greatly reduced.
2680
2681 =cut
2682
2683 our $safe = new Safe "safe";
2684 our $safe_hole = new Safe::Hole;
2685
2686 $SIG{FPE} = 'IGNORE';
2687
2688 $safe->permit_only (Opcode::opset qw(:base_core :base_mem :base_orig :base_math sort time));
2689
2690 # here we export the classes and methods available to script code
2691
2692 =pod
2693
2694 The following functions and methods are available within a safe environment:
2695
2696 cf::object
2697 contr pay_amount pay_player map x y force_find force_add
2698 insert remove
2699
2700 cf::object::player
2701 player
2702
2703 cf::player
2704 peaceful
2705
2706 cf::map
2707 trigger
2708
2709 =cut
2710
2711 for (
2712 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2713 insert remove)],
2714 ["cf::object::player" => qw(player)],
2715 ["cf::player" => qw(peaceful)],
2716 ["cf::map" => qw(trigger)],
2717 ) {
2718 no strict 'refs';
2719 my ($pkg, @funs) = @$_;
2720 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2721 for @funs;
2722 }
2723
2724 =over 4
2725
2726 =item @retval = safe_eval $code, [var => value, ...]
2727
2728 Compiled and executes the given perl code snippet. additional var/value
2729 pairs result in temporary local (my) scalar variables of the given name
2730 that are available in the code snippet. Example:
2731
2732 my $five = safe_eval '$first + $second', first => 1, second => 4;
2733
2734 =cut
2735
2736 sub safe_eval($;@) {
2737 my ($code, %vars) = @_;
2738
2739 my $qcode = $code;
2740 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2741 $qcode =~ s/\n/\\n/g;
2742
2743 local $_;
2744 local @safe::cf::_safe_eval_args = values %vars;
2745
2746 my $eval =
2747 "do {\n"
2748 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2749 . "#line 0 \"{$qcode}\"\n"
2750 . $code
2751 . "\n}"
2752 ;
2753
2754 sub_generation_inc;
2755 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2756 sub_generation_inc;
2757
2758 if ($@) {
2759 warn "$@";
2760 warn "while executing safe code '$code'\n";
2761 warn "with arguments " . (join " ", %vars) . "\n";
2762 }
2763
2764 wantarray ? @res : $res[0]
2765 }
2766
2767 =item cf::register_script_function $function => $cb
2768
2769 Register a function that can be called from within map/npc scripts. The
2770 function should be reasonably secure and should be put into a package name
2771 like the extension.
2772
2773 Example: register a function that gets called whenever a map script calls
2774 C<rent::overview>, as used by the C<rent> extension.
2775
2776 cf::register_script_function "rent::overview" => sub {
2777 ...
2778 };
2779
2780 =cut
2781
2782 sub register_script_function {
2783 my ($fun, $cb) = @_;
2784
2785 no strict 'refs';
2786 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2787 }
2788
2789 =back
2790
2791 =cut
2792
2793 #############################################################################
2794 # the server's init and main functions
2795
2796 sub load_facedata($) {
2797 my ($path) = @_;
2798
2799 warn "loading facedata from $path\n";
2800
2801 my $facedata;
2802 0 < aio_load $path, $facedata
2803 or die "$path: $!";
2804
2805 $facedata = Coro::Storable::thaw $facedata;
2806
2807 $facedata->{version} == 2
2808 or cf::cleanup "$path: version mismatch, cannot proceed.";
2809
2810 {
2811 my $faces = $facedata->{faceinfo};
2812
2813 while (my ($face, $info) = each %$faces) {
2814 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2815 cf::face::set_visibility $idx, $info->{visibility};
2816 cf::face::set_magicmap $idx, $info->{magicmap};
2817 cf::face::set_data $idx, 0, $info->{data32}, $info->{chksum32};
2818 cf::face::set_data $idx, 1, $info->{data64}, $info->{chksum64};
2819
2820 cf::cede_to_tick;
2821 }
2822
2823 while (my ($face, $info) = each %$faces) {
2824 next unless $info->{smooth};
2825 my $idx = cf::face::find $face
2826 or next;
2827 if (my $smooth = cf::face::find $info->{smooth}) {
2828 cf::face::set_smooth $idx, $smooth;
2829 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
2830 } else {
2831 warn "smooth face '$info->{smooth}' not found for face '$face'";
2832 }
2833
2834 cf::cede_to_tick;
2835 }
2836 }
2837
2838 {
2839 my $anims = $facedata->{animinfo};
2840
2841 while (my ($anim, $info) = each %$anims) {
2842 cf::anim::set $anim, $info->{frames}, $info->{facings};
2843 cf::cede_to_tick;
2844 }
2845
2846 cf::anim::invalidate_all; # d'oh
2847 }
2848
2849 {
2850 # TODO: for gcfclient pleasure, we should give resources
2851 # that gcfclient doesn't grok a >10000 face index.
2852 my $res = $facedata->{resource};
2853 my $enc = JSON::XS->new->utf8->canonical;
2854
2855 while (my ($name, $info) = each %$res) {
2856 my $meta = $enc->encode ({
2857 name => $name,
2858 type => $info->{type},
2859 copyright => $info->{copyright}, #TODO#
2860 });
2861
2862 my $idx = (cf::face::find $name) || cf::face::alloc $name;
2863
2864 if ($name =~ /\.jpg$/) {
2865 cf::face::set_data $idx, 0, $info->{data}, $info->{chksum};#d# temp hack
2866 cf::face::set_data $idx, 1, $info->{data}, $info->{chksum};#d# temp hack
2867 } else {
2868 my $data = pack "(w/a*)*", $meta, $info->{data};
2869 my $chk = Digest::MD5::md5 "$info->{chksum},$meta"; # mangle data checksum and metadata
2870
2871 cf::face::set_type $idx, 1;
2872 cf::face::set_data $idx, 0, $data, $chk;
2873 }
2874
2875 cf::cede_to_tick;
2876 }
2877 }
2878
2879 1
2880 }
2881
2882 sub reload_regions {
2883 load_resource_file "$MAPDIR/regions"
2884 or die "unable to load regions file\n";
2885
2886 for (cf::region::list) {
2887 $_->{match} = qr/$_->{match}/
2888 if exists $_->{match};
2889 }
2890 }
2891
2892 sub reload_facedata {
2893 load_facedata "$DATADIR/facedata"
2894 or die "unable to load facedata\n";
2895 }
2896
2897 sub reload_archetypes {
2898 load_resource_file "$DATADIR/archetypes"
2899 or die "unable to load archetypes\n";
2900 #d# NEED to laod twice to resolve forward references
2901 # this really needs to be done in an extra post-pass
2902 # (which needs to be synchronous, so solve it differently)
2903 load_resource_file "$DATADIR/archetypes"
2904 or die "unable to load archetypes\n";
2905 }
2906
2907 sub reload_treasures {
2908 load_resource_file "$DATADIR/treasures"
2909 or die "unable to load treasurelists\n";
2910 }
2911
2912 sub reload_resources {
2913 warn "reloading resource files...\n";
2914
2915 reload_regions;
2916 reload_facedata;
2917 #reload_archetypes;#d#
2918 reload_archetypes;
2919 reload_treasures;
2920
2921 warn "finished reloading resource files\n";
2922 }
2923
2924 sub init {
2925 reload_resources;
2926 }
2927
2928 sub cfg_load {
2929 open my $fh, "<:utf8", "$CONFDIR/config"
2930 or return;
2931
2932 local $/;
2933 *CFG = YAML::Syck::Load <$fh>;
2934
2935 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2936
2937 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2938 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2939
2940 if (exists $CFG{mlockall}) {
2941 eval {
2942 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2943 and die "WARNING: m(un)lockall failed: $!\n";
2944 };
2945 warn $@ if $@;
2946 }
2947 }
2948
2949 sub main {
2950 # we must not ever block the main coroutine
2951 local $Coro::idle = sub {
2952 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2953 (async {
2954 Event::one_event;
2955 })->prio (Coro::PRIO_MAX);
2956 };
2957
2958 cfg_load;
2959 db_init;
2960 load_extensions;
2961
2962 $TICK_WATCHER->start;
2963 Event::loop;
2964 }
2965
2966 #############################################################################
2967 # initialisation and cleanup
2968
2969 # install some emergency cleanup handlers
2970 BEGIN {
2971 for my $signal (qw(INT HUP TERM)) {
2972 Event->signal (
2973 reentrant => 0,
2974 data => WF_AUTOCANCEL,
2975 signal => $signal,
2976 prio => 0,
2977 cb => sub {
2978 cf::cleanup "SIG$signal";
2979 },
2980 );
2981 }
2982 }
2983
2984 sub write_runtime {
2985 my $runtime = "$LOCALDIR/runtime";
2986
2987 # first touch the runtime file to show we are still running:
2988 # the fsync below can take a very very long time.
2989
2990 IO::AIO::aio_utime $runtime, undef, undef;
2991
2992 my $guard = cf::lock_acquire "write_runtime";
2993
2994 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
2995 or return;
2996
2997 my $value = $cf::RUNTIME + 90 + 10;
2998 # 10 is the runtime save interval, for a monotonic clock
2999 # 60 allows for the watchdog to kill the server.
3000
3001 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3002 and return;
3003
3004 # always fsync - this file is important
3005 aio_fsync $fh
3006 and return;
3007
3008 # touch it again to show we are up-to-date
3009 aio_utime $fh, undef, undef;
3010
3011 close $fh
3012 or return;
3013
3014 aio_rename "$runtime~", $runtime
3015 and return;
3016
3017 warn "runtime file written.\n";
3018
3019 1
3020 }
3021
3022 sub emergency_save() {
3023 my $freeze_guard = cf::freeze_mainloop;
3024
3025 warn "enter emergency perl save\n";
3026
3027 cf::sync_job {
3028 # use a peculiar iteration method to avoid tripping on perl
3029 # refcount bugs in for. also avoids problems with players
3030 # and maps saved/destroyed asynchronously.
3031 warn "begin emergency player save\n";
3032 for my $login (keys %cf::PLAYER) {
3033 my $pl = $cf::PLAYER{$login} or next;
3034 $pl->valid or next;
3035 $pl->save;
3036 }
3037 warn "end emergency player save\n";
3038
3039 warn "begin emergency map save\n";
3040 for my $path (keys %cf::MAP) {
3041 my $map = $cf::MAP{$path} or next;
3042 $map->valid or next;
3043 $map->save;
3044 }
3045 warn "end emergency map save\n";
3046
3047 warn "begin emergency database checkpoint\n";
3048 BDB::db_env_txn_checkpoint $DB_ENV;
3049 warn "end emergency database checkpoint\n";
3050 };
3051
3052 warn "leave emergency perl save\n";
3053 }
3054
3055 sub post_cleanup {
3056 my ($make_core) = @_;
3057
3058 warn Carp::longmess "post_cleanup backtrace"
3059 if $make_core;
3060 }
3061
3062 sub do_reload_perl() {
3063 # can/must only be called in main
3064 if ($Coro::current != $Coro::main) {
3065 warn "can only reload from main coroutine";
3066 return;
3067 }
3068
3069 warn "reloading...";
3070
3071 warn "entering sync_job";
3072
3073 cf::sync_job {
3074 cf::write_runtime; # external watchdog should not bark
3075 cf::emergency_save;
3076 cf::write_runtime; # external watchdog should not bark
3077
3078 warn "syncing database to disk";
3079 BDB::db_env_txn_checkpoint $DB_ENV;
3080
3081 # if anything goes wrong in here, we should simply crash as we already saved
3082
3083 warn "cancelling all WF_AUTOCANCEL watchers";
3084 for (Event::all_watchers) {
3085 $_->cancel if $_->data & WF_AUTOCANCEL;
3086 }
3087
3088 warn "flushing outstanding aio requests";
3089 for (;;) {
3090 BDB::flush;
3091 IO::AIO::flush;
3092 Coro::cede;
3093 last unless IO::AIO::nreqs || BDB::nreqs;
3094 warn "iterate...";
3095 }
3096
3097 ++$RELOAD;
3098
3099 warn "cancelling all extension coros";
3100 $_->cancel for values %EXT_CORO;
3101 %EXT_CORO = ();
3102
3103 warn "removing commands";
3104 %COMMAND = ();
3105
3106 warn "removing ext/exti commands";
3107 %EXTCMD = ();
3108 %EXTICMD = ();
3109
3110 warn "unloading/nuking all extensions";
3111 for my $pkg (@EXTS) {
3112 warn "... unloading $pkg";
3113
3114 if (my $cb = $pkg->can ("unload")) {
3115 eval {
3116 $cb->($pkg);
3117 1
3118 } or warn "$pkg unloaded, but with errors: $@";
3119 }
3120
3121 warn "... nuking $pkg";
3122 Symbol::delete_package $pkg;
3123 }
3124
3125 warn "unloading all perl modules loaded from $LIBDIR";
3126 while (my ($k, $v) = each %INC) {
3127 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3128
3129 warn "... unloading $k";
3130 delete $INC{$k};
3131
3132 $k =~ s/\.pm$//;
3133 $k =~ s/\//::/g;
3134
3135 if (my $cb = $k->can ("unload_module")) {
3136 $cb->();
3137 }
3138
3139 Symbol::delete_package $k;
3140 }
3141
3142 warn "getting rid of safe::, as good as possible";
3143 Symbol::delete_package "safe::$_"
3144 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3145
3146 warn "unloading cf.pm \"a bit\"";
3147 delete $INC{"cf.pm"};
3148 delete $INC{"cf/pod.pm"};
3149
3150 # don't, removes xs symbols, too,
3151 # and global variables created in xs
3152 #Symbol::delete_package __PACKAGE__;
3153
3154 warn "unload completed, starting to reload now";
3155
3156 warn "reloading cf.pm";
3157 require cf;
3158 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3159
3160 warn "loading config and database again";
3161 cf::cfg_load;
3162
3163 warn "loading extensions";
3164 cf::load_extensions;
3165
3166 warn "reattaching attachments to objects/players";
3167 _global_reattach; # objects, sockets
3168 warn "reattaching attachments to maps";
3169 reattach $_ for values %MAP;
3170 warn "reattaching attachments to players";
3171 reattach $_ for values %PLAYER;
3172
3173 warn "leaving sync_job";
3174
3175 1
3176 } or do {
3177 warn $@;
3178 warn "error while reloading, exiting.";
3179 exit 1;
3180 };
3181
3182 warn "reloaded";
3183 };
3184
3185 our $RELOAD_WATCHER; # used only during reload
3186
3187 sub reload_perl() {
3188 # doing reload synchronously and two reloads happen back-to-back,
3189 # coro crashes during coro_state_free->destroy here.
3190
3191 $RELOAD_WATCHER ||= Event->timer (
3192 reentrant => 0,
3193 after => 0,
3194 data => WF_AUTOCANCEL,
3195 cb => sub {
3196 do_reload_perl;
3197 undef $RELOAD_WATCHER;
3198 },
3199 );
3200 }
3201
3202 register_command "reload" => sub {
3203 my ($who, $arg) = @_;
3204
3205 if ($who->flag (FLAG_WIZ)) {
3206 $who->message ("reloading server.");
3207 async { reload_perl };
3208 }
3209 };
3210
3211 unshift @INC, $LIBDIR;
3212
3213 my $bug_warning = 0;
3214
3215 our @WAIT_FOR_TICK;
3216 our @WAIT_FOR_TICK_BEGIN;
3217
3218 sub wait_for_tick {
3219 return unless $TICK_WATCHER->is_active;
3220 return if $Coro::current == $Coro::main;
3221
3222 my $signal = new Coro::Signal;
3223 push @WAIT_FOR_TICK, $signal;
3224 $signal->wait;
3225 }
3226
3227 sub wait_for_tick_begin {
3228 return unless $TICK_WATCHER->is_active;
3229 return if $Coro::current == $Coro::main;
3230
3231 my $signal = new Coro::Signal;
3232 push @WAIT_FOR_TICK_BEGIN, $signal;
3233 $signal->wait;
3234 }
3235
3236 my $min = 1e6;#d#
3237 my $avg = 10;
3238 $TICK_WATCHER = Event->timer (
3239 reentrant => 0,
3240 parked => 1,
3241 prio => 0,
3242 at => $NEXT_TICK || $TICK,
3243 data => WF_AUTOCANCEL,
3244 cb => sub {
3245 if ($Coro::current != $Coro::main) {
3246 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3247 unless ++$bug_warning > 10;
3248 return;
3249 }
3250
3251 $NOW = $tick_start = Event::time;
3252
3253 cf::server_tick; # one server iteration
3254
3255 0 && sync_job {#d#
3256 for(1..10) {
3257 my $t = Event::time;
3258 my $map = my $map = new_from_path cf::map "/tmp/x.map"
3259 or die;
3260
3261 $map->width (50);
3262 $map->height (50);
3263 $map->alloc;
3264 $map->_load_objects ("/tmp/x.map", 1);
3265 my $t = Event::time - $t;
3266
3267 #next unless $t < 0.0013;#d#
3268 if ($t < $min) {
3269 $min = $t;
3270 }
3271 $avg = $avg * 0.99 + $t * 0.01;
3272 }
3273 warn "XXXXXXXXXXXXXXXXXX min $min avg $avg\n";#d#
3274 exit 0;
3275 # 2007-05-22 02:33:04.569 min 0.00112509727478027 avg 0.0012259249572477
3276 };
3277
3278 $RUNTIME += $TICK;
3279 $NEXT_TICK += $TICK;
3280
3281 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3282 $NEXT_RUNTIME_WRITE = $NOW + 10;
3283 Coro::async_pool {
3284 write_runtime
3285 or warn "ERROR: unable to write runtime file: $!";
3286 };
3287 }
3288
3289 # my $AFTER = Event::time;
3290 # warn $AFTER - $NOW;#d#
3291
3292 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3293 $sig->send;
3294 }
3295 while (my $sig = shift @WAIT_FOR_TICK) {
3296 $sig->send;
3297 }
3298
3299 $NOW = Event::time;
3300
3301 # if we are delayed by four ticks or more, skip them all
3302 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3303
3304 $TICK_WATCHER->at ($NEXT_TICK);
3305 $TICK_WATCHER->start;
3306
3307 $LOAD = ($NOW - $tick_start) / $TICK;
3308 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3309
3310 _post_tick;
3311
3312
3313 },
3314 );
3315
3316 {
3317 BDB::max_poll_time $TICK * 0.1;
3318 $BDB_POLL_WATCHER = Event->io (
3319 reentrant => 0,
3320 fd => BDB::poll_fileno,
3321 poll => 'r',
3322 prio => 0,
3323 data => WF_AUTOCANCEL,
3324 cb => \&BDB::poll_cb,
3325 );
3326 BDB::min_parallel 8;
3327
3328 BDB::set_sync_prepare {
3329 my $status;
3330 my $current = $Coro::current;
3331 (
3332 sub {
3333 $status = $!;
3334 $current->ready; undef $current;
3335 },
3336 sub {
3337 Coro::schedule while defined $current;
3338 $! = $status;
3339 },
3340 )
3341 };
3342
3343 unless ($DB_ENV) {
3344 $DB_ENV = BDB::db_env_create;
3345
3346 cf::sync_job {
3347 eval {
3348 BDB::db_env_open
3349 $DB_ENV,
3350 $BDBDIR,
3351 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3352 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3353 0666;
3354
3355 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3356
3357 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
3358 $DB_ENV->set_lk_detect;
3359 };
3360
3361 cf::cleanup "db_env_open(db): $@" if $@;
3362 };
3363 }
3364 }
3365
3366 {
3367 IO::AIO::min_parallel 8;
3368
3369 undef $Coro::AIO::WATCHER;
3370 IO::AIO::max_poll_time $TICK * 0.1;
3371 $AIO_POLL_WATCHER = Event->io (
3372 reentrant => 0,
3373 data => WF_AUTOCANCEL,
3374 fd => IO::AIO::poll_fileno,
3375 poll => 'r',
3376 prio => 6,
3377 cb => \&IO::AIO::poll_cb,
3378 );
3379 }
3380
3381 my $_log_backtrace;
3382
3383 sub _log_backtrace {
3384 my ($msg, @addr) = @_;
3385
3386 $msg =~ s/\n//;
3387
3388 # limit the # of concurrent backtraces
3389 if ($_log_backtrace < 2) {
3390 ++$_log_backtrace;
3391 async {
3392 my @bt = fork_call {
3393 @addr = map { sprintf "%x", $_ } @addr;
3394 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3395 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3396 or die "addr2line: $!";
3397
3398 my @funcs;
3399 my @res = <$fh>;
3400 chomp for @res;
3401 while (@res) {
3402 my ($func, $line) = splice @res, 0, 2, ();
3403 push @funcs, "[$func] $line";
3404 }
3405
3406 @funcs
3407 };
3408
3409 LOG llevInfo, "[ABT] $msg\n";
3410 LOG llevInfo, "[ABT] $_\n" for @bt;
3411 --$_log_backtrace;
3412 };
3413 } else {
3414 LOG llevInfo, "[ABT] $msg\n";
3415 LOG llevInfo, "[ABT] [suppressed]\n";
3416 }
3417 }
3418
3419 # load additional modules
3420 use cf::pod;
3421
3422 END { cf::emergency_save }
3423
3424 1
3425