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Revision: 1.340
Committed: Fri Aug 24 00:40:31 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.339: +1 -1 lines
Log Message:
headers actually suffice for mapinfo

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.64 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS 1.4 ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.32 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $DB_ENV;
86
87 our %CFG;
88
89 our $UPTIME; $UPTIME ||= time;
90 our $RUNTIME;
91
92 our %PLAYER; # all users
93 our %MAP; # all maps
94 our $LINK_MAP; # the special {link} map, which is always available
95
96 # used to convert map paths into valid unix filenames by replacing / by ∕
97 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
98
99 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
100 our $LOADAVG; # same thing, but with alpha-smoothing
101 our $tick_start; # for load detecting purposes
102
103 binmode STDOUT;
104 binmode STDERR;
105
106 # read virtual server time, if available
107 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
108 open my $fh, "<", "$LOCALDIR/runtime"
109 or die "unable to read runtime file: $!";
110 $RUNTIME = <$fh> + 0.;
111 }
112
113 mkdir $_
114 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
115
116 our $EMERGENCY_POSITION;
117
118 sub cf::map::normalise;
119
120 #############################################################################
121
122 =head2 GLOBAL VARIABLES
123
124 =over 4
125
126 =item $cf::UPTIME
127
128 The timestamp of the server start (so not actually an uptime).
129
130 =item $cf::RUNTIME
131
132 The time this server has run, starts at 0 and is increased by $cf::TICK on
133 every server tick.
134
135 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
136 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
137 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
138
139 Various directories - "/etc", read-only install directory, perl-library
140 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
141 unique-items directory, player file directory, random maps directory and
142 database environment.
143
144 =item $cf::NOW
145
146 The time of the last (current) server tick.
147
148 =item $cf::TICK
149
150 The interval between server ticks, in seconds.
151
152 =item $cf::LOADAVG
153
154 The current CPU load on the server (alpha-smoothed), as a value between 0
155 (none) and 1 (overloaded), indicating how much time is spent on processing
156 objects per tick. Healthy values are < 0.5.
157
158 =item $cf::LOAD
159
160 The raw value load value from the last tick.
161
162 =item %cf::CFG
163
164 Configuration for the server, loaded from C</etc/crossfire/config>, or
165 from wherever your confdir points to.
166
167 =item cf::wait_for_tick, cf::wait_for_tick_begin
168
169 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
170 returns directly I<after> the tick processing (and consequently, can only wake one process
171 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
172
173 =item @cf::INVOKE_RESULTS
174
175 This array contains the results of the last C<invoke ()> call. When
176 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
177 that call.
178
179 =back
180
181 =cut
182
183 BEGIN {
184 *CORE::GLOBAL::warn = sub {
185 my $msg = join "", @_;
186
187 $msg .= "\n"
188 unless $msg =~ /\n$/;
189
190 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
191
192 utf8::encode $msg;
193 LOG llevError, $msg;
194 };
195 }
196
197 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
198 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
199 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
200 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
201 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
202 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
203 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
204
205 # we bless all objects into (empty) derived classes to force a method lookup
206 # within the Safe compartment.
207 for my $pkg (qw(
208 cf::global cf::attachable
209 cf::object cf::object::player
210 cf::client cf::player
211 cf::arch cf::living
212 cf::map cf::party cf::region
213 )) {
214 no strict 'refs';
215 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
216 }
217
218 $Event::DIED = sub {
219 warn "error in event callback: @_";
220 };
221
222 #############################################################################
223
224 =head2 UTILITY FUNCTIONS
225
226 =over 4
227
228 =item dumpval $ref
229
230 =cut
231
232 sub dumpval {
233 eval {
234 local $SIG{__DIE__};
235 my $d;
236 if (1) {
237 $d = new Data::Dumper([$_[0]], ["*var"]);
238 $d->Terse(1);
239 $d->Indent(2);
240 $d->Quotekeys(0);
241 $d->Useqq(1);
242 #$d->Bless(...);
243 $d->Seen($_[1]) if @_ > 1;
244 $d = $d->Dump();
245 }
246 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
247 $d
248 } || "[unable to dump $_[0]: '$@']";
249 }
250
251 =item $ref = cf::from_json $json
252
253 Converts a JSON string into the corresponding perl data structure.
254
255 =item $json = cf::to_json $ref
256
257 Converts a perl data structure into its JSON representation.
258
259 =cut
260
261 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
262
263 sub to_json ($) { $json_coder->encode ($_[0]) }
264 sub from_json ($) { $json_coder->decode ($_[0]) }
265
266 =item cf::lock_wait $string
267
268 Wait until the given lock is available. See cf::lock_acquire.
269
270 =item my $lock = cf::lock_acquire $string
271
272 Wait until the given lock is available and then acquires it and returns
273 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
274 for example when the coroutine gets canceled), the lock is automatically
275 returned.
276
277 Lock names should begin with a unique identifier (for example, cf::map::find
278 uses map_find and cf::map::load uses map_load).
279
280 =item $locked = cf::lock_active $string
281
282 Return true if the lock is currently active, i.e. somebody has locked it.
283
284 =cut
285
286 our %LOCK;
287
288 sub lock_wait($) {
289 my ($key) = @_;
290
291 # wait for lock, if any
292 while ($LOCK{$key}) {
293 push @{ $LOCK{$key} }, $Coro::current;
294 Coro::schedule;
295 }
296 }
297
298 sub lock_acquire($) {
299 my ($key) = @_;
300
301 # wait, to be sure we are not locked
302 lock_wait $key;
303
304 $LOCK{$key} = [];
305
306 Coro::guard {
307 # wake up all waiters, to be on the safe side
308 $_->ready for @{ delete $LOCK{$key} };
309 }
310 }
311
312 sub lock_active($) {
313 my ($key) = @_;
314
315 ! ! $LOCK{$key}
316 }
317
318 sub freeze_mainloop {
319 return unless $TICK_WATCHER->is_active;
320
321 my $guard = Coro::guard {
322 $TICK_WATCHER->start;
323 };
324 $TICK_WATCHER->stop;
325 $guard
326 }
327
328 =item cf::get_slot $time[, $priority[, $name]]
329
330 Allocate $time seconds of blocking CPU time at priority C<$priority>:
331 This call blocks and returns only when you have at least C<$time> seconds
332 of cpu time till the next tick. The slot is only valid till the next cede.
333
334 The optional C<$name> can be used to identify the job to run. It might be
335 used for statistical purposes and should identify the same time-class.
336
337 Useful for short background jobs.
338
339 =cut
340
341 our @SLOT_QUEUE;
342 our $SLOT_QUEUE;
343
344 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
345 $SLOT_QUEUE = Coro::async {
346 my $signal = new Coro::Signal;
347
348 while () {
349 next_job:
350 my $avail = cf::till_tick;
351 if ($avail > 0.01) {
352 for (0 .. $#SLOT_QUEUE) {
353 if ($SLOT_QUEUE[$_][0] < $avail) {
354 my $job = splice @SLOT_QUEUE, $_, 1, ();
355 $job->[2]->send;
356 Coro::cede;
357 goto next_job;
358 }
359 }
360 }
361
362 if (@SLOT_QUEUE) {
363 # we do not use wait_For_tick() as it returns immediately when tick is inactive
364 push @cf::WAIT_FOR_TICK, $signal;
365 $signal->wait;
366 } else {
367 Coro::schedule;
368 }
369 }
370 };
371
372 sub get_slot($;$$) {
373 my ($time, $pri, $name) = @_;
374
375 $time = $TICK * .6 if $time > $TICK * .6;
376 my $sig = new Coro::Signal;
377
378 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
379 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
380 $SLOT_QUEUE->ready;
381 $sig->wait;
382 }
383
384 =item cf::async { BLOCK }
385
386 Currently the same as Coro::async_pool, meaning you cannot use
387 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
388 thing you are allowed to do is call C<prio> on it.
389
390 =cut
391
392 BEGIN { *async = \&Coro::async_pool }
393
394 =item cf::sync_job { BLOCK }
395
396 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
397 is always able to handle events or runnable, as Crossfire TRT is only
398 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
399 acceptable.
400
401 If it must be done, put the blocking parts into C<sync_job>. This will run
402 the given BLOCK in another coroutine while waiting for the result. The
403 server will be frozen during this time, so the block should either finish
404 fast or be very important.
405
406 =cut
407
408 sub sync_job(&) {
409 my ($job) = @_;
410
411 if ($Coro::current == $Coro::main) {
412 my $time = Event::time;
413
414 # this is the main coro, too bad, we have to block
415 # till the operation succeeds, freezing the server :/
416
417 # TODO: use suspend/resume instead
418 # (but this is cancel-safe)
419 my $freeze_guard = freeze_mainloop;
420
421 my $busy = 1;
422 my @res;
423
424 (async {
425 @res = eval { $job->() };
426 warn $@ if $@;
427 undef $busy;
428 })->prio (Coro::PRIO_MAX);
429
430 while ($busy) {
431 Coro::cede or Event::one_event;
432 }
433
434 $time = Event::time - $time;
435
436 LOG llevError | logBacktrace, Carp::longmess "long sync job"
437 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
438
439 $tick_start += $time; # do not account sync jobs to server load
440
441 wantarray ? @res : $res[0]
442 } else {
443 # we are in another coroutine, how wonderful, everything just works
444
445 $job->()
446 }
447 }
448
449 =item $coro = cf::async_ext { BLOCK }
450
451 Like async, but this coro is automatically being canceled when the
452 extension calling this is being unloaded.
453
454 =cut
455
456 sub async_ext(&) {
457 my $cb = shift;
458
459 my $coro = &Coro::async ($cb);
460
461 $coro->on_destroy (sub {
462 delete $EXT_CORO{$coro+0};
463 });
464 $EXT_CORO{$coro+0} = $coro;
465
466 $coro
467 }
468
469 =item fork_call { }, $args
470
471 Executes the given code block with the given arguments in a seperate
472 process, returning the results. Everything must be serialisable with
473 Coro::Storable. May, of course, block. Note that the executed sub may
474 never block itself or use any form of Event handling.
475
476 =cut
477
478 sub fork_call(&@) {
479 my ($cb, @args) = @_;
480
481 # we seemingly have to make a local copy of the whole thing,
482 # otherwise perl prematurely frees the stuff :/
483 # TODO: investigate and fix (liekly this will be rather laborious)
484
485 my @res = Coro::Util::fork_eval {
486 reset_signals;
487 &$cb
488 }, @args;
489
490 wantarray ? @res : $res[-1]
491 }
492
493 =item $value = cf::db_get $family => $key
494
495 Returns a single value from the environment database.
496
497 =item cf::db_put $family => $key => $value
498
499 Stores the given C<$value> in the family. It can currently store binary
500 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
501
502 =cut
503
504 our $DB;
505
506 sub db_init {
507 unless ($DB) {
508 $DB = BDB::db_create $DB_ENV;
509
510 cf::sync_job {
511 eval {
512 $DB->set_flags (BDB::CHKSUM);
513
514 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
515 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
516 cf::cleanup "db_open(db): $!" if $!;
517 };
518 cf::cleanup "db_open(db): $@" if $@;
519 };
520 }
521 }
522
523 sub db_get($$) {
524 my $key = "$_[0]/$_[1]";
525
526 cf::sync_job {
527 BDB::db_get $DB, undef, $key, my $data;
528
529 $! ? ()
530 : $data
531 }
532 }
533
534 sub db_put($$$) {
535 BDB::dbreq_pri 4;
536 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
537 }
538
539 =item cf::cache $id => [$paths...], $processversion => $process
540
541 Generic caching function that returns the value of the resource $id,
542 caching and regenerating as required.
543
544 This function can block.
545
546 =cut
547
548 sub cache {
549 my ($id, $src, $processversion, $process) = @_;
550
551 my $meta =
552 join "\x00",
553 $processversion,
554 map {
555 aio_stat $_
556 and Carp::croak "$_: $!";
557
558 ($_, (stat _)[7,9])
559 } @$src;
560
561 my $dbmeta = db_get cache => "$id/meta";
562 if ($dbmeta ne $meta) {
563 # changed, we may need to process
564
565 my @data;
566 my $md5;
567
568 for (0 .. $#$src) {
569 0 <= aio_load $src->[$_], $data[$_]
570 or Carp::croak "$src->[$_]: $!";
571 }
572
573 # if processing is expensive, check
574 # checksum first
575 if (1) {
576 $md5 =
577 join "\x00",
578 $processversion,
579 map {
580 Coro::cede;
581 ($src->[$_], Digest::MD5::md5_hex $data[$_])
582 } 0.. $#$src;
583
584
585 my $dbmd5 = db_get cache => "$id/md5";
586 if ($dbmd5 eq $md5) {
587 db_put cache => "$id/meta", $meta;
588
589 return db_get cache => "$id/data";
590 }
591 }
592
593 my $t1 = Time::HiRes::time;
594 my $data = $process->(\@data);
595 my $t2 = Time::HiRes::time;
596
597 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
598
599 db_put cache => "$id/data", $data;
600 db_put cache => "$id/md5" , $md5;
601 db_put cache => "$id/meta", $meta;
602
603 return $data;
604 }
605
606 db_get cache => "$id/data"
607 }
608
609 =item cf::datalog type => key => value, ...
610
611 Log a datalog packet of the given type with the given key-value pairs.
612
613 =cut
614
615 sub datalog($@) {
616 my ($type, %kv) = @_;
617 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
618 }
619
620 =back
621
622 =cut
623
624 #############################################################################
625
626 =head2 ATTACHABLE OBJECTS
627
628 Many objects in crossfire are so-called attachable objects. That means you can
629 attach callbacks/event handlers (a collection of which is called an "attachment")
630 to it. All such attachable objects support the following methods.
631
632 In the following description, CLASS can be any of C<global>, C<object>
633 C<player>, C<client> or C<map> (i.e. the attachable objects in
634 Crossfire TRT).
635
636 =over 4
637
638 =item $attachable->attach ($attachment, key => $value...)
639
640 =item $attachable->detach ($attachment)
641
642 Attach/detach a pre-registered attachment to a specific object and give it
643 the specified key/value pairs as arguments.
644
645 Example, attach a minesweeper attachment to the given object, making it a
646 10x10 minesweeper game:
647
648 $obj->attach (minesweeper => width => 10, height => 10);
649
650 =item $bool = $attachable->attached ($name)
651
652 Checks wether the named attachment is currently attached to the object.
653
654 =item cf::CLASS->attach ...
655
656 =item cf::CLASS->detach ...
657
658 Define an anonymous attachment and attach it to all objects of the given
659 CLASS. See the next function for an explanation of its arguments.
660
661 You can attach to global events by using the C<cf::global> class.
662
663 Example, log all player logins:
664
665 cf::player->attach (
666 on_login => sub {
667 my ($pl) = @_;
668 ...
669 },
670 );
671
672 Example, attach to the jeweler skill:
673
674 cf::object->attach (
675 type => cf::SKILL,
676 subtype => cf::SK_JEWELER,
677 on_use_skill => sub {
678 my ($sk, $ob, $part, $dir, $msg) = @_;
679 ...
680 },
681 );
682
683 =item cf::CLASS::attachment $name, ...
684
685 Register an attachment by C<$name> through which attachable objects of the
686 given CLASS can refer to this attachment.
687
688 Some classes such as crossfire maps and objects can specify attachments
689 that are attached at load/instantiate time, thus the need for a name.
690
691 These calls expect any number of the following handler/hook descriptions:
692
693 =over 4
694
695 =item prio => $number
696
697 Set the priority for all following handlers/hooks (unless overwritten
698 by another C<prio> setting). Lower priority handlers get executed
699 earlier. The default priority is C<0>, and many built-in handlers are
700 registered at priority C<-1000>, so lower priorities should not be used
701 unless you know what you are doing.
702
703 =item type => $type
704
705 (Only for C<< cf::object->attach >> calls), limits the attachment to the
706 given type of objects only (the additional parameter C<subtype> can be
707 used to further limit to the given subtype).
708
709 =item on_I<event> => \&cb
710
711 Call the given code reference whenever the named event happens (event is
712 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
713 handlers are recognised generally depends on the type of object these
714 handlers attach to).
715
716 See F<include/eventinc.h> for the full list of events supported, and their
717 class.
718
719 =item package => package::
720
721 Look for sub functions of the name C<< on_I<event> >> in the given
722 package and register them. Only handlers for eevents supported by the
723 object/class are recognised.
724
725 =back
726
727 Example, define an attachment called "sockpuppet" that calls the given
728 event handler when a monster attacks:
729
730 cf::object::attachment sockpuppet =>
731 on_skill_attack => sub {
732 my ($self, $victim) = @_;
733 ...
734 }
735 }
736
737 =item $attachable->valid
738
739 Just because you have a perl object does not mean that the corresponding
740 C-level object still exists. If you try to access an object that has no
741 valid C counterpart anymore you get an exception at runtime. This method
742 can be used to test for existence of the C object part without causing an
743 exception.
744
745 =cut
746
747 # the following variables are defined in .xs and must not be re-created
748 our @CB_GLOBAL = (); # registry for all global events
749 our @CB_ATTACHABLE = (); # registry for all attachables
750 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
751 our @CB_PLAYER = ();
752 our @CB_CLIENT = ();
753 our @CB_TYPE = (); # registry for type (cf-object class) based events
754 our @CB_MAP = ();
755
756 my %attachment;
757
758 sub cf::attachable::thawer_merge {
759 # simply override everything except _meta
760 local $_[0]{_meta};
761 %{$_[0]} = %{$_[1]};
762 }
763
764 sub _attach_cb($$$$) {
765 my ($registry, $event, $prio, $cb) = @_;
766
767 use sort 'stable';
768
769 $cb = [$prio, $cb];
770
771 @{$registry->[$event]} = sort
772 { $a->[0] cmp $b->[0] }
773 @{$registry->[$event] || []}, $cb;
774 }
775
776 # hack
777 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
778
779 # attach handles attaching event callbacks
780 # the only thing the caller has to do is pass the correct
781 # registry (== where the callback attaches to).
782 sub _attach {
783 my ($registry, $klass, @arg) = @_;
784
785 my $object_type;
786 my $prio = 0;
787 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
788
789 #TODO: get rid of this hack
790 if ($attachable_klass{$klass}) {
791 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
792 }
793
794 while (@arg) {
795 my $type = shift @arg;
796
797 if ($type eq "prio") {
798 $prio = shift @arg;
799
800 } elsif ($type eq "type") {
801 $object_type = shift @arg;
802 $registry = $CB_TYPE[$object_type] ||= [];
803
804 } elsif ($type eq "subtype") {
805 defined $object_type or Carp::croak "subtype specified without type";
806 my $object_subtype = shift @arg;
807 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
808
809 } elsif ($type eq "package") {
810 my $pkg = shift @arg;
811
812 while (my ($name, $id) = each %cb_id) {
813 if (my $cb = $pkg->can ($name)) {
814 _attach_cb $registry, $id, $prio, $cb;
815 }
816 }
817
818 } elsif (exists $cb_id{$type}) {
819 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
820
821 } elsif (ref $type) {
822 warn "attaching objects not supported, ignoring.\n";
823
824 } else {
825 shift @arg;
826 warn "attach argument '$type' not supported, ignoring.\n";
827 }
828 }
829 }
830
831 sub _object_attach {
832 my ($obj, $name, %arg) = @_;
833
834 return if exists $obj->{_attachment}{$name};
835
836 if (my $attach = $attachment{$name}) {
837 my $registry = $obj->registry;
838
839 for (@$attach) {
840 my ($klass, @attach) = @$_;
841 _attach $registry, $klass, @attach;
842 }
843
844 $obj->{$name} = \%arg;
845 } else {
846 warn "object uses attachment '$name' which is not available, postponing.\n";
847 }
848
849 $obj->{_attachment}{$name} = undef;
850 }
851
852 sub cf::attachable::attach {
853 if (ref $_[0]) {
854 _object_attach @_;
855 } else {
856 _attach shift->_attach_registry, @_;
857 }
858 _recalc_want;
859 };
860
861 # all those should be optimised
862 sub cf::attachable::detach {
863 my ($obj, $name) = @_;
864
865 if (ref $obj) {
866 delete $obj->{_attachment}{$name};
867 reattach ($obj);
868 } else {
869 Carp::croak "cannot, currently, detach class attachments";
870 }
871 _recalc_want;
872 };
873
874 sub cf::attachable::attached {
875 my ($obj, $name) = @_;
876
877 exists $obj->{_attachment}{$name}
878 }
879
880 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
881 eval "#line " . __LINE__ . " 'cf.pm'
882 sub cf::\L$klass\E::_attach_registry {
883 (\\\@CB_$klass, KLASS_$klass)
884 }
885
886 sub cf::\L$klass\E::attachment {
887 my \$name = shift;
888
889 \$attachment{\$name} = [[KLASS_$klass, \@_]];
890 }
891 ";
892 die if $@;
893 }
894
895 our $override;
896 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
897
898 sub override {
899 $override = 1;
900 @INVOKE_RESULTS = (@_);
901 }
902
903 sub do_invoke {
904 my $event = shift;
905 my $callbacks = shift;
906
907 @INVOKE_RESULTS = ();
908
909 local $override;
910
911 for (@$callbacks) {
912 eval { &{$_->[1]} };
913
914 if ($@) {
915 warn "$@";
916 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
917 override;
918 }
919
920 return 1 if $override;
921 }
922
923 0
924 }
925
926 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
927
928 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
929
930 Generate an object-specific event with the given arguments.
931
932 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
933 removed in future versions), and there is no public API to access override
934 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
935
936 =back
937
938 =cut
939
940 #############################################################################
941 # object support
942 #
943
944 sub _can_merge {
945 my ($ob1, $ob2) = @_;
946
947 local $Storable::canonical = 1;
948 my $fob1 = Storable::freeze $ob1;
949 my $fob2 = Storable::freeze $ob2;
950
951 $fob1 eq $fob2
952 }
953
954 sub reattach {
955 # basically do the same as instantiate, without calling instantiate
956 my ($obj) = @_;
957
958 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
959
960 my $registry = $obj->registry;
961
962 @$registry = ();
963
964 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
965
966 for my $name (keys %{ $obj->{_attachment} || {} }) {
967 if (my $attach = $attachment{$name}) {
968 for (@$attach) {
969 my ($klass, @attach) = @$_;
970 _attach $registry, $klass, @attach;
971 }
972 } else {
973 warn "object uses attachment '$name' that is not available, postponing.\n";
974 }
975 }
976 }
977
978 cf::attachable->attach (
979 prio => -1000000,
980 on_instantiate => sub {
981 my ($obj, $data) = @_;
982
983 $data = from_json $data;
984
985 for (@$data) {
986 my ($name, $args) = @$_;
987
988 $obj->attach ($name, %{$args || {} });
989 }
990 },
991 on_reattach => \&reattach,
992 on_clone => sub {
993 my ($src, $dst) = @_;
994
995 @{$dst->registry} = @{$src->registry};
996
997 %$dst = %$src;
998
999 %{$dst->{_attachment}} = %{$src->{_attachment}}
1000 if exists $src->{_attachment};
1001 },
1002 );
1003
1004 sub object_freezer_save {
1005 my ($filename, $rdata, $objs) = @_;
1006
1007 sync_job {
1008 if (length $$rdata) {
1009 warn sprintf "saving %s (%d,%d)\n",
1010 $filename, length $$rdata, scalar @$objs;
1011
1012 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1013 chmod SAVE_MODE, $fh;
1014 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1015 aio_fsync $fh if $cf::USE_FSYNC;
1016 close $fh;
1017
1018 if (@$objs) {
1019 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1020 chmod SAVE_MODE, $fh;
1021 my $data = Storable::nfreeze { version => 1, objs => $objs };
1022 aio_write $fh, 0, (length $data), $data, 0;
1023 aio_fsync $fh if $cf::USE_FSYNC;
1024 close $fh;
1025 aio_rename "$filename.pst~", "$filename.pst";
1026 }
1027 } else {
1028 aio_unlink "$filename.pst";
1029 }
1030
1031 aio_rename "$filename~", $filename;
1032 } else {
1033 warn "FATAL: $filename~: $!\n";
1034 }
1035 } else {
1036 aio_unlink $filename;
1037 aio_unlink "$filename.pst";
1038 }
1039 }
1040 }
1041
1042 sub object_freezer_as_string {
1043 my ($rdata, $objs) = @_;
1044
1045 use Data::Dumper;
1046
1047 $$rdata . Dumper $objs
1048 }
1049
1050 sub object_thawer_load {
1051 my ($filename) = @_;
1052
1053 my ($data, $av);
1054
1055 (aio_load $filename, $data) >= 0
1056 or return;
1057
1058 unless (aio_stat "$filename.pst") {
1059 (aio_load "$filename.pst", $av) >= 0
1060 or return;
1061 $av = eval { (Storable::thaw $av)->{objs} };
1062 }
1063
1064 warn sprintf "loading %s (%d)\n",
1065 $filename, length $data, scalar @{$av || []};
1066 return ($data, $av);
1067 }
1068
1069 =head2 COMMAND CALLBACKS
1070
1071 =over 4
1072
1073 =cut
1074
1075 #############################################################################
1076 # command handling &c
1077
1078 =item cf::register_command $name => \&callback($ob,$args);
1079
1080 Register a callback for execution when the client sends the user command
1081 $name.
1082
1083 =cut
1084
1085 sub register_command {
1086 my ($name, $cb) = @_;
1087
1088 my $caller = caller;
1089 #warn "registering command '$name/$time' to '$caller'";
1090
1091 push @{ $COMMAND{$name} }, [$caller, $cb];
1092 }
1093
1094 =item cf::register_extcmd $name => \&callback($pl,$packet);
1095
1096 Register a callback for execution when the client sends an (synchronous)
1097 extcmd packet. Ext commands will be processed in the order they are
1098 received by the server, like other user commands. The first argument is
1099 the logged-in player. Ext commands can only be processed after a player
1100 has logged in successfully.
1101
1102 If the callback returns something, it is sent back as if reply was being
1103 called.
1104
1105 =item cf::register_exticmd $name => \&callback($ns,$packet);
1106
1107 Register a callback for execution when the client sends an (asynchronous)
1108 exticmd packet. Exti commands are processed by the server as soon as they
1109 are received, i.e. out of order w.r.t. other commands. The first argument
1110 is a client socket. Exti commands can be received anytime, even before
1111 log-in.
1112
1113 If the callback returns something, it is sent back as if reply was being
1114 called.
1115
1116 =cut
1117
1118 sub register_extcmd {
1119 my ($name, $cb) = @_;
1120
1121 $EXTCMD{$name} = $cb;
1122 }
1123
1124 sub register_exticmd {
1125 my ($name, $cb) = @_;
1126
1127 $EXTICMD{$name} = $cb;
1128 }
1129
1130 cf::player->attach (
1131 on_command => sub {
1132 my ($pl, $name, $params) = @_;
1133
1134 my $cb = $COMMAND{$name}
1135 or return;
1136
1137 for my $cmd (@$cb) {
1138 $cmd->[1]->($pl->ob, $params);
1139 }
1140
1141 cf::override;
1142 },
1143 on_extcmd => sub {
1144 my ($pl, $buf) = @_;
1145
1146 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1147
1148 if (ref $msg) {
1149 my ($type, $reply, @payload) =
1150 "ARRAY" eq ref $msg
1151 ? @$msg
1152 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1153
1154 my @reply;
1155
1156 if (my $cb = $EXTCMD{$type}) {
1157 @reply = $cb->($pl, @payload);
1158 }
1159
1160 $pl->ext_reply ($reply, @reply)
1161 if $reply;
1162
1163 } else {
1164 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1165 }
1166
1167 cf::override;
1168 },
1169 );
1170
1171 sub load_extensions {
1172 cf::sync_job {
1173 my %todo;
1174
1175 for my $path (<$LIBDIR/*.ext>) {
1176 next unless -r $path;
1177
1178 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1179 my $base = $1;
1180 my $pkg = $1;
1181 $pkg =~ s/[^[:word:]]/_/g;
1182 $pkg = "ext::$pkg";
1183
1184 open my $fh, "<:utf8", $path
1185 or die "$path: $!";
1186
1187 my $source = do { local $/; <$fh> };
1188
1189 my %ext = (
1190 path => $path,
1191 base => $base,
1192 pkg => $pkg,
1193 );
1194
1195 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1196 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1197
1198 $ext{source} =
1199 "package $pkg; use strict; use utf8;\n"
1200 . "#line 1 \"$path\"\n{\n"
1201 . $source
1202 . "\n};\n1";
1203
1204 $todo{$base} = \%ext;
1205 }
1206
1207 my %done;
1208 while (%todo) {
1209 my $progress;
1210
1211 while (my ($k, $v) = each %todo) {
1212 for (split /,\s*/, $v->{meta}{depends}) {
1213 goto skip
1214 unless exists $done{$_};
1215 }
1216
1217 warn "... loading '$k' into '$v->{pkg}'\n";
1218
1219 unless (eval $v->{source}) {
1220 my $msg = $@ ? "$v->{path}: $@\n"
1221 : "$v->{base}: extension inactive.\n";
1222
1223 if (exists $v->{meta}{mandatory}) {
1224 warn $msg;
1225 warn "mandatory extension failed to load, exiting.\n";
1226 exit 1;
1227 }
1228
1229 warn $msg;
1230 }
1231
1232 $done{$k} = delete $todo{$k};
1233 push @EXTS, $v->{pkg};
1234 $progress = 1;
1235 }
1236
1237 skip:
1238 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1239 unless $progress;
1240 }
1241 };
1242 }
1243
1244 #############################################################################
1245
1246 =back
1247
1248 =head2 CORE EXTENSIONS
1249
1250 Functions and methods that extend core crossfire objects.
1251
1252 =cut
1253
1254 package cf::player;
1255
1256 use Coro::AIO;
1257
1258 =head3 cf::player
1259
1260 =over 4
1261
1262 =item cf::player::find $login
1263
1264 Returns the given player object, loading it if necessary (might block).
1265
1266 =cut
1267
1268 sub playerdir($) {
1269 "$PLAYERDIR/"
1270 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1271 }
1272
1273 sub path($) {
1274 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1275
1276 (playerdir $login) . "/playerdata"
1277 }
1278
1279 sub find_active($) {
1280 $cf::PLAYER{$_[0]}
1281 and $cf::PLAYER{$_[0]}->active
1282 and $cf::PLAYER{$_[0]}
1283 }
1284
1285 sub exists($) {
1286 my ($login) = @_;
1287
1288 $cf::PLAYER{$login}
1289 or cf::sync_job { !aio_stat path $login }
1290 }
1291
1292 sub find($) {
1293 return $cf::PLAYER{$_[0]} || do {
1294 my $login = $_[0];
1295
1296 my $guard = cf::lock_acquire "user_find:$login";
1297
1298 $cf::PLAYER{$_[0]} || do {
1299 # rename old playerfiles to new ones
1300 #TODO: remove when no longer required
1301 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1302 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1303 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1304 aio_unlink +(playerdir $login) . "/$login.pl";
1305
1306 my $pl = load_pl path $login
1307 or return;
1308 $cf::PLAYER{$login} = $pl
1309 }
1310 }
1311 }
1312
1313 sub save($) {
1314 my ($pl) = @_;
1315
1316 return if $pl->{deny_save};
1317
1318 my $path = path $pl;
1319 my $guard = cf::lock_acquire "user_save:$path";
1320
1321 return if $pl->{deny_save};
1322
1323 aio_mkdir playerdir $pl, 0770;
1324 $pl->{last_save} = $cf::RUNTIME;
1325
1326 $pl->save_pl ($path);
1327 Coro::cede;
1328 }
1329
1330 sub new($) {
1331 my ($login) = @_;
1332
1333 my $self = create;
1334
1335 $self->ob->name ($login);
1336 $self->{deny_save} = 1;
1337
1338 $cf::PLAYER{$login} = $self;
1339
1340 $self
1341 }
1342
1343 =item $player->send_msg ($channel, $msg, $color, [extra...])
1344
1345 =cut
1346
1347 sub send_msg {
1348 my $ns = shift->ns
1349 or return;
1350 $ns->send_msg (@_);
1351 }
1352
1353 =item $pl->quit_character
1354
1355 Nukes the player without looking back. If logged in, the connection will
1356 be destroyed. May block for a long time.
1357
1358 =cut
1359
1360 sub quit_character {
1361 my ($pl) = @_;
1362
1363 my $name = $pl->ob->name;
1364
1365 $pl->{deny_save} = 1;
1366 $pl->password ("*"); # this should lock out the player until we nuked the dir
1367
1368 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1369 $pl->deactivate;
1370 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1371 $pl->ns->destroy if $pl->ns;
1372
1373 my $path = playerdir $pl;
1374 my $temp = "$path~$cf::RUNTIME~deleting~";
1375 aio_rename $path, $temp;
1376 delete $cf::PLAYER{$pl->ob->name};
1377 $pl->destroy;
1378
1379 my $prefix = qr<^~\Q$name\E/>;
1380
1381 # nuke player maps
1382 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1383
1384 IO::AIO::aio_rmtree $temp;
1385 }
1386
1387 =item $pl->kick
1388
1389 Kicks a player out of the game. This destroys the connection.
1390
1391 =cut
1392
1393 sub kick {
1394 my ($pl, $kicker) = @_;
1395
1396 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1397 $pl->killer ("kicked");
1398 $pl->ns->destroy;
1399 }
1400
1401 =item cf::player::list_logins
1402
1403 Returns am arrayref of all valid playernames in the system, can take a
1404 while and may block, so not sync_job-capable, ever.
1405
1406 =cut
1407
1408 sub list_logins {
1409 my $dirs = aio_readdir $PLAYERDIR
1410 or return [];
1411
1412 my @logins;
1413
1414 for my $login (@$dirs) {
1415 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1416 aio_read $fh, 0, 512, my $buf, 0 or next;
1417 $buf !~ /^password -------------$/m or next; # official not-valid tag
1418
1419 utf8::decode $login;
1420 push @logins, $login;
1421 }
1422
1423 \@logins
1424 }
1425
1426 =item $player->maps
1427
1428 Returns an arrayref of map paths that are private for this
1429 player. May block.
1430
1431 =cut
1432
1433 sub maps($) {
1434 my ($pl) = @_;
1435
1436 $pl = ref $pl ? $pl->ob->name : $pl;
1437
1438 my $files = aio_readdir playerdir $pl
1439 or return;
1440
1441 my @paths;
1442
1443 for (@$files) {
1444 utf8::decode $_;
1445 next if /\.(?:pl|pst)$/;
1446 next unless /^$PATH_SEP/o;
1447
1448 push @paths, cf::map::normalise "~$pl/$_";
1449 }
1450
1451 \@paths
1452 }
1453
1454 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1455
1456 Expand crossfire pod fragments into protocol xml.
1457
1458 =cut
1459
1460 sub expand_cfpod {
1461 ((my $self), (local $_)) = @_;
1462
1463 # escape & and <
1464 s/&/&amp;/g;
1465 s/(?<![BIUGH])</&lt;/g;
1466
1467 # this is buggy, it needs to properly take care of nested <'s
1468
1469 1 while
1470 # replace B<>, I<>, U<> etc.
1471 s/B<([^\>]*)>/<b>$1<\/b>/
1472 || s/I<([^\>]*)>/<i>$1<\/i>/
1473 || s/U<([^\>]*)>/<u>$1<\/u>/
1474 # replace G<male|female> tags
1475 || s{G<([^>|]*)\|([^>]*)>}{
1476 $self->gender ? $2 : $1
1477 }ge
1478 # replace H<hint text>
1479 || s{H<([^\>]*)>}
1480 {
1481 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1482 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1483 "")
1484 [$self->{hintmode}]
1485 }ge;
1486
1487 # create single paragraphs (very hackish)
1488 s/(?<=\S)\n(?=\w)/ /g;
1489
1490 # compress some whitespace
1491 s/\s+\n/\n/g; # ws line-ends
1492 s/\n\n+/\n/g; # double lines
1493 s/^\n+//; # beginning lines
1494 s/\n+$//; # ending lines
1495
1496 $_
1497 }
1498
1499 sub hintmode {
1500 $_[0]{hintmode} = $_[1] if @_ > 1;
1501 $_[0]{hintmode}
1502 }
1503
1504 =item $player->ext_reply ($msgid, @msg)
1505
1506 Sends an ext reply to the player.
1507
1508 =cut
1509
1510 sub ext_reply($$@) {
1511 my ($self, $id, @msg) = @_;
1512
1513 $self->ns->ext_reply ($id, @msg)
1514 }
1515
1516 =item $player->ext_msg ($type, @msg)
1517
1518 Sends an ext event to the client.
1519
1520 =cut
1521
1522 sub ext_msg($$@) {
1523 my ($self, $type, @msg) = @_;
1524
1525 $self->ns->ext_msg ($type, @msg);
1526 }
1527
1528 =head3 cf::region
1529
1530 =over 4
1531
1532 =cut
1533
1534 package cf::region;
1535
1536 =item cf::region::find_by_path $path
1537
1538 Tries to decuce the likely region for a map knowing only its path.
1539
1540 =cut
1541
1542 sub find_by_path($) {
1543 my ($path) = @_;
1544
1545 my ($match, $specificity);
1546
1547 for my $region (list) {
1548 if ($region->{match} && $path =~ $region->{match}) {
1549 ($match, $specificity) = ($region, $region->specificity)
1550 if $region->specificity > $specificity;
1551 }
1552 }
1553
1554 $match
1555 }
1556
1557 =back
1558
1559 =head3 cf::map
1560
1561 =over 4
1562
1563 =cut
1564
1565 package cf::map;
1566
1567 use Fcntl;
1568 use Coro::AIO;
1569
1570 use overload
1571 '""' => \&as_string,
1572 fallback => 1;
1573
1574 our $MAX_RESET = 3600;
1575 our $DEFAULT_RESET = 3000;
1576
1577 sub generate_random_map {
1578 my ($self, $rmp) = @_;
1579 # mit "rum" bekleckern, nicht
1580 $self->_create_random_map (
1581 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1582 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1583 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1584 $rmp->{exit_on_final_map},
1585 $rmp->{xsize}, $rmp->{ysize},
1586 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1587 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1588 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1589 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1590 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1591 (cf::region::find $rmp->{region}), $rmp->{custom}
1592 )
1593 }
1594
1595 =item cf::map->register ($regex, $prio)
1596
1597 Register a handler for the map path matching the given regex at the
1598 givne priority (higher is better, built-in handlers have priority 0, the
1599 default).
1600
1601 =cut
1602
1603 sub register {
1604 my (undef, $regex, $prio) = @_;
1605 my $pkg = caller;
1606
1607 no strict;
1608 push @{"$pkg\::ISA"}, __PACKAGE__;
1609
1610 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1611 }
1612
1613 # also paths starting with '/'
1614 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1615
1616 sub thawer_merge {
1617 my ($self, $merge) = @_;
1618
1619 # we have to keep some variables in memory intact
1620 local $self->{path};
1621 local $self->{load_path};
1622
1623 $self->SUPER::thawer_merge ($merge);
1624 }
1625
1626 sub normalise {
1627 my ($path, $base) = @_;
1628
1629 $path = "$path"; # make sure its a string
1630
1631 $path =~ s/\.map$//;
1632
1633 # map plan:
1634 #
1635 # /! non-realised random map exit (special hack!)
1636 # {... are special paths that are not being touched
1637 # ?xxx/... are special absolute paths
1638 # ?random/... random maps
1639 # /... normal maps
1640 # ~user/... per-player map of a specific user
1641
1642 $path =~ s/$PATH_SEP/\//go;
1643
1644 # treat it as relative path if it starts with
1645 # something that looks reasonable
1646 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1647 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1648
1649 $base =~ s{[^/]+/?$}{};
1650 $path = "$base/$path";
1651 }
1652
1653 for ($path) {
1654 redo if s{//}{/};
1655 redo if s{/\.?/}{/};
1656 redo if s{/[^/]+/\.\./}{/};
1657 }
1658
1659 $path
1660 }
1661
1662 sub new_from_path {
1663 my (undef, $path, $base) = @_;
1664
1665 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1666
1667 $path = normalise $path, $base;
1668
1669 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1670 if ($path =~ $EXT_MAP{$pkg}[1]) {
1671 my $self = bless cf::map::new, $pkg;
1672 $self->{path} = $path; $self->path ($path);
1673 $self->init; # pass $1 etc.
1674 return $self;
1675 }
1676 }
1677
1678 Carp::cluck "unable to resolve path '$path' (base '$base').";
1679 ()
1680 }
1681
1682 sub init {
1683 my ($self) = @_;
1684
1685 $self
1686 }
1687
1688 sub as_string {
1689 my ($self) = @_;
1690
1691 "$self->{path}"
1692 }
1693
1694 # the displayed name, this is a one way mapping
1695 sub visible_name {
1696 &as_string
1697 }
1698
1699 # the original (read-only) location
1700 sub load_path {
1701 my ($self) = @_;
1702
1703 "$MAPDIR/$self->{path}.map"
1704 }
1705
1706 # the temporary/swap location
1707 sub save_path {
1708 my ($self) = @_;
1709
1710 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1711 "$TMPDIR/$path.map"
1712 }
1713
1714 # the unique path, undef == no special unique path
1715 sub uniq_path {
1716 my ($self) = @_;
1717
1718 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1719 "$UNIQUEDIR/$path"
1720 }
1721
1722 # and all this just because we cannot iterate over
1723 # all maps in C++...
1724 sub change_all_map_light {
1725 my ($change) = @_;
1726
1727 $_->change_map_light ($change)
1728 for grep $_->outdoor, values %cf::MAP;
1729 }
1730
1731 sub decay_objects {
1732 my ($self) = @_;
1733
1734 return if $self->{deny_reset};
1735
1736 $self->do_decay_objects;
1737 }
1738
1739 sub unlink_save {
1740 my ($self) = @_;
1741
1742 utf8::encode (my $save = $self->save_path);
1743 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1744 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1745 }
1746
1747 sub load_header_from($) {
1748 my ($self, $path) = @_;
1749
1750 utf8::encode $path;
1751 #aio_open $path, O_RDONLY, 0
1752 # or return;
1753
1754 $self->_load_header ($path)
1755 or return;
1756
1757 $self->{load_path} = $path;
1758
1759 1
1760 }
1761
1762 sub load_header_orig {
1763 my ($self) = @_;
1764
1765 $self->load_header_from ($self->load_path)
1766 }
1767
1768 sub load_header_temp {
1769 my ($self) = @_;
1770
1771 $self->load_header_from ($self->save_path)
1772 }
1773
1774 sub prepare_temp {
1775 my ($self) = @_;
1776
1777 $self->last_access ((delete $self->{last_access})
1778 || $cf::RUNTIME); #d#
1779 # safety
1780 $self->{instantiate_time} = $cf::RUNTIME
1781 if $self->{instantiate_time} > $cf::RUNTIME;
1782 }
1783
1784 sub prepare_orig {
1785 my ($self) = @_;
1786
1787 $self->{load_original} = 1;
1788 $self->{instantiate_time} = $cf::RUNTIME;
1789 $self->last_access ($cf::RUNTIME);
1790 $self->instantiate;
1791 }
1792
1793 sub load_header {
1794 my ($self) = @_;
1795
1796 if ($self->load_header_temp) {
1797 $self->prepare_temp;
1798 } else {
1799 $self->load_header_orig
1800 or return;
1801 $self->prepare_orig;
1802 }
1803
1804 $self->{deny_reset} = 1
1805 if $self->no_reset;
1806
1807 $self->default_region (cf::region::find_by_path $self->{path})
1808 unless $self->default_region;
1809
1810 1
1811 }
1812
1813 sub find;
1814 sub find {
1815 my ($path, $origin) = @_;
1816
1817 $path = normalise $path, $origin && $origin->path;
1818
1819 cf::lock_wait "map_find:$path";
1820
1821 $cf::MAP{$path} || do {
1822 my $guard = cf::lock_acquire "map_find:$path";
1823 my $map = new_from_path cf::map $path
1824 or return;
1825
1826 $map->{last_save} = $cf::RUNTIME;
1827
1828 $map->load_header
1829 or return;
1830
1831 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1832 # doing this can freeze the server in a sync job, obviously
1833 #$cf::WAIT_FOR_TICK->wait;
1834 $map->reset;
1835 undef $guard;
1836 return find $path;
1837 }
1838
1839 $cf::MAP{$path} = $map
1840 }
1841 }
1842
1843 sub pre_load { }
1844 sub post_load { }
1845
1846 sub load {
1847 my ($self) = @_;
1848
1849 local $self->{deny_reset} = 1; # loading can take a long time
1850
1851 my $path = $self->{path};
1852
1853 {
1854 my $guard = cf::lock_acquire "map_load:$path";
1855
1856 return if $self->in_memory != cf::MAP_SWAPPED;
1857
1858 $self->in_memory (cf::MAP_LOADING);
1859
1860 $self->alloc;
1861
1862 $self->pre_load;
1863 Coro::cede;
1864
1865 $self->_load_objects ($self->{load_path}, 1)
1866 or return;
1867
1868 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1869 if delete $self->{load_original};
1870
1871 if (my $uniq = $self->uniq_path) {
1872 utf8::encode $uniq;
1873 if (aio_open $uniq, O_RDONLY, 0) {
1874 $self->clear_unique_items;
1875 $self->_load_objects ($uniq, 0);
1876 }
1877 }
1878
1879 Coro::cede;
1880 # now do the right thing for maps
1881 $self->link_multipart_objects;
1882 $self->difficulty ($self->estimate_difficulty)
1883 unless $self->difficulty;
1884 Coro::cede;
1885
1886 unless ($self->{deny_activate}) {
1887 $self->decay_objects;
1888 $self->fix_auto_apply;
1889 $self->update_buttons;
1890 Coro::cede;
1891 $self->set_darkness_map;
1892 Coro::cede;
1893 $self->activate;
1894 }
1895
1896 $self->{last_save} = $cf::RUNTIME;
1897 $self->last_access ($cf::RUNTIME);
1898
1899 $self->in_memory (cf::MAP_IN_MEMORY);
1900 }
1901
1902 $self->post_load;
1903 }
1904
1905 sub customise_for {
1906 my ($self, $ob) = @_;
1907
1908 return find "~" . $ob->name . "/" . $self->{path}
1909 if $self->per_player;
1910
1911 # return find "?party/" . $ob->name . "/" . $self->{path}
1912 # if $self->per_party;
1913
1914 $self
1915 }
1916
1917 # find and load all maps in the 3x3 area around a map
1918 sub load_neighbours {
1919 my ($map) = @_;
1920
1921 my @neigh; # diagonal neighbours
1922
1923 for (0 .. 3) {
1924 my $neigh = $map->tile_path ($_)
1925 or next;
1926 $neigh = find $neigh, $map
1927 or next;
1928 $neigh->load;
1929
1930 push @neigh,
1931 [$neigh->tile_path (($_ + 3) % 4), $neigh],
1932 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1933 }
1934
1935 for (grep defined $_->[0], @neigh) {
1936 my ($path, $origin) = @$_;
1937 my $neigh = find $path, $origin
1938 or next;
1939 $neigh->load;
1940 }
1941 }
1942
1943 sub find_sync {
1944 my ($path, $origin) = @_;
1945
1946 cf::sync_job { find $path, $origin }
1947 }
1948
1949 sub do_load_sync {
1950 my ($map) = @_;
1951
1952 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
1953 if $Coro::current != $Coro::main;
1954
1955 cf::sync_job { $map->load };
1956 }
1957
1958 our %MAP_PREFETCH;
1959 our $MAP_PREFETCHER = undef;
1960
1961 sub find_async {
1962 my ($path, $origin, $load) = @_;
1963
1964 $path = normalise $path, $origin && $origin->{path};
1965
1966 if (my $map = $cf::MAP{$path}) {
1967 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
1968 }
1969
1970 $MAP_PREFETCH{$path} |= $load;
1971
1972 $MAP_PREFETCHER ||= cf::async {
1973 while (%MAP_PREFETCH) {
1974 while (my ($k, $v) = each %MAP_PREFETCH) {
1975 if (my $map = find $k) {
1976 $map->load if $v;
1977 }
1978
1979 delete $MAP_PREFETCH{$k};
1980 }
1981 }
1982 undef $MAP_PREFETCHER;
1983 };
1984 $MAP_PREFETCHER->prio (6);
1985
1986 ()
1987 }
1988
1989 sub save {
1990 my ($self) = @_;
1991
1992 my $lock = cf::lock_acquire "map_data:" . $self->path;
1993
1994 $self->{last_save} = $cf::RUNTIME;
1995
1996 return unless $self->dirty;
1997
1998 my $save = $self->save_path; utf8::encode $save;
1999 my $uniq = $self->uniq_path; utf8::encode $uniq;
2000
2001 $self->{load_path} = $save;
2002
2003 return if $self->{deny_save};
2004
2005 local $self->{last_access} = $self->last_access;#d#
2006
2007 cf::async {
2008 $_->contr->save for $self->players;
2009 };
2010
2011 if ($uniq) {
2012 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2013 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2014 } else {
2015 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2016 }
2017 }
2018
2019 sub swap_out {
2020 my ($self) = @_;
2021
2022 # save first because save cedes
2023 $self->save;
2024
2025 my $lock = cf::lock_acquire "map_data:" . $self->path;
2026
2027 return if $self->players;
2028 return if $self->in_memory != cf::MAP_IN_MEMORY;
2029 return if $self->{deny_save};
2030
2031 $self->clear;
2032 $self->in_memory (cf::MAP_SWAPPED);
2033 }
2034
2035 sub reset_at {
2036 my ($self) = @_;
2037
2038 # TODO: safety, remove and allow resettable per-player maps
2039 return 1e99 if $self->{deny_reset};
2040
2041 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2042 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2043
2044 $time + $to
2045 }
2046
2047 sub should_reset {
2048 my ($self) = @_;
2049
2050 $self->reset_at <= $cf::RUNTIME
2051 }
2052
2053 sub reset {
2054 my ($self) = @_;
2055
2056 my $lock = cf::lock_acquire "map_data:$self->{path}";
2057
2058 return if $self->players;
2059
2060 warn "resetting map ", $self->path;
2061
2062 $self->in_memory (cf::MAP_SWAPPED);
2063
2064 # need to save uniques path
2065 unless ($self->{deny_save}) {
2066 my $uniq = $self->uniq_path; utf8::encode $uniq;
2067
2068 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2069 if $uniq;
2070 }
2071
2072 delete $cf::MAP{$self->path};
2073
2074 $self->clear;
2075
2076 $_->clear_links_to ($self) for values %cf::MAP;
2077
2078 $self->unlink_save;
2079 $self->destroy;
2080 }
2081
2082 my $nuke_counter = "aaaa";
2083
2084 sub nuke {
2085 my ($self) = @_;
2086
2087 delete $cf::MAP{$self->path};
2088
2089 $self->unlink_save;
2090
2091 bless $self, "cf::map";
2092 delete $self->{deny_reset};
2093 $self->{deny_save} = 1;
2094 $self->reset_timeout (1);
2095 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2096
2097 $cf::MAP{$self->path} = $self;
2098
2099 $self->reset; # polite request, might not happen
2100 }
2101
2102 =item $maps = cf::map::tmp_maps
2103
2104 Returns an arrayref with all map paths of currently instantiated and saved
2105 maps. May block.
2106
2107 =cut
2108
2109 sub tmp_maps() {
2110 [
2111 map {
2112 utf8::decode $_;
2113 /\.map$/
2114 ? normalise $_
2115 : ()
2116 } @{ aio_readdir $TMPDIR or [] }
2117 ]
2118 }
2119
2120 =item $maps = cf::map::random_maps
2121
2122 Returns an arrayref with all map paths of currently instantiated and saved
2123 random maps. May block.
2124
2125 =cut
2126
2127 sub random_maps() {
2128 [
2129 map {
2130 utf8::decode $_;
2131 /\.map$/
2132 ? normalise "?random/$_"
2133 : ()
2134 } @{ aio_readdir $RANDOMDIR or [] }
2135 ]
2136 }
2137
2138 =item cf::map::unique_maps
2139
2140 Returns an arrayref of paths of all shared maps that have
2141 instantiated unique items. May block.
2142
2143 =cut
2144
2145 sub unique_maps() {
2146 [
2147 map {
2148 utf8::decode $_;
2149 /\.map$/
2150 ? normalise $_
2151 : ()
2152 } @{ aio_readdir $UNIQUEDIR or [] }
2153 ]
2154 }
2155
2156 package cf;
2157
2158 =back
2159
2160 =head3 cf::object
2161
2162 =cut
2163
2164 package cf::object;
2165
2166 =over 4
2167
2168 =item $ob->inv_recursive
2169
2170 Returns the inventory of the object _and_ their inventories, recursively.
2171
2172 =cut
2173
2174 sub inv_recursive_;
2175 sub inv_recursive_ {
2176 map { $_, inv_recursive_ $_->inv } @_
2177 }
2178
2179 sub inv_recursive {
2180 inv_recursive_ inv $_[0]
2181 }
2182
2183 package cf;
2184
2185 =back
2186
2187 =head3 cf::object::player
2188
2189 =over 4
2190
2191 =item $player_object->reply ($npc, $msg[, $flags])
2192
2193 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2194 can be C<undef>. Does the right thing when the player is currently in a
2195 dialogue with the given NPC character.
2196
2197 =cut
2198
2199 # rough implementation of a future "reply" method that works
2200 # with dialog boxes.
2201 #TODO: the first argument must go, split into a $npc->reply_to ( method
2202 sub cf::object::player::reply($$$;$) {
2203 my ($self, $npc, $msg, $flags) = @_;
2204
2205 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2206
2207 if ($self->{record_replies}) {
2208 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2209
2210 } else {
2211 my $pl = $self->contr;
2212
2213 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2214 my $dialog = $pl->{npc_dialog};
2215 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2216
2217 } else {
2218 $msg = $npc->name . " says: $msg" if $npc;
2219 $self->message ($msg, $flags);
2220 }
2221 }
2222 }
2223
2224 =item $object->send_msg ($channel, $msg, $color, [extra...])
2225
2226 =cut
2227
2228 sub cf::object::send_msg {
2229 my $pl = shift->contr
2230 or return;
2231 $pl->send_msg (@_);
2232 }
2233
2234 =item $player_object->may ("access")
2235
2236 Returns wether the given player is authorized to access resource "access"
2237 (e.g. "command_wizcast").
2238
2239 =cut
2240
2241 sub cf::object::player::may {
2242 my ($self, $access) = @_;
2243
2244 $self->flag (cf::FLAG_WIZ) ||
2245 (ref $cf::CFG{"may_$access"}
2246 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2247 : $cf::CFG{"may_$access"})
2248 }
2249
2250 =item $player_object->enter_link
2251
2252 Freezes the player and moves him/her to a special map (C<{link}>).
2253
2254 The player should be reasonably safe there for short amounts of time. You
2255 I<MUST> call C<leave_link> as soon as possible, though.
2256
2257 Will never block.
2258
2259 =item $player_object->leave_link ($map, $x, $y)
2260
2261 Moves the player out of the special C<{link}> map onto the specified
2262 map. If the map is not valid (or omitted), the player will be moved back
2263 to the location he/she was before the call to C<enter_link>, or, if that
2264 fails, to the emergency map position.
2265
2266 Might block.
2267
2268 =cut
2269
2270 sub link_map {
2271 unless ($LINK_MAP) {
2272 $LINK_MAP = cf::map::find "{link}"
2273 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2274 $LINK_MAP->load;
2275 }
2276
2277 $LINK_MAP
2278 }
2279
2280 sub cf::object::player::enter_link {
2281 my ($self) = @_;
2282
2283 $self->deactivate_recursive;
2284
2285 return if UNIVERSAL::isa $self->map, "ext::map_link";
2286
2287 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2288 if $self->map && $self->map->{path} ne "{link}";
2289
2290 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2291 }
2292
2293 sub cf::object::player::leave_link {
2294 my ($self, $map, $x, $y) = @_;
2295
2296 return unless $self->contr->active;
2297
2298 my $link_pos = delete $self->{_link_pos};
2299
2300 unless ($map) {
2301 # restore original map position
2302 ($map, $x, $y) = @{ $link_pos || [] };
2303 $map = cf::map::find $map;
2304
2305 unless ($map) {
2306 ($map, $x, $y) = @$EMERGENCY_POSITION;
2307 $map = cf::map::find $map
2308 or die "FATAL: cannot load emergency map\n";
2309 }
2310 }
2311
2312 ($x, $y) = (-1, -1)
2313 unless (defined $x) && (defined $y);
2314
2315 # use -1 or undef as default coordinates, not 0, 0
2316 ($x, $y) = ($map->enter_x, $map->enter_y)
2317 if $x <=0 && $y <= 0;
2318
2319 $map->load;
2320 $map->load_neighbours;
2321
2322 return unless $self->contr->active;
2323 $self->activate_recursive;
2324
2325 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2326 $self->enter_map ($map, $x, $y);
2327 }
2328
2329 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2330
2331 Moves the player to the given map-path and coordinates by first freezing
2332 her, loading and preparing them map, calling the provided $check callback
2333 that has to return the map if sucecssful, and then unfreezes the player on
2334 the new (success) or old (failed) map position. In either case, $done will
2335 be called at the end of this process.
2336
2337 =cut
2338
2339 our $GOTOGEN;
2340
2341 sub cf::object::player::goto {
2342 my ($self, $path, $x, $y, $check, $done) = @_;
2343
2344 # do generation counting so two concurrent goto's will be executed in-order
2345 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2346
2347 $self->enter_link;
2348
2349 (async {
2350 my $map = eval {
2351 my $map = cf::map::find $path;
2352
2353 if ($map) {
2354 $map = $map->customise_for ($self);
2355 $map = $check->($map) if $check && $map;
2356 } else {
2357 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2358 }
2359
2360 $map
2361 };
2362
2363 if ($@) {
2364 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2365 LOG llevError | logBacktrace, Carp::longmess $@;
2366 }
2367
2368 if ($gen == $self->{_goto_generation}) {
2369 delete $self->{_goto_generation};
2370 $self->leave_link ($map, $x, $y);
2371 }
2372
2373 $done->() if $done;
2374 })->prio (1);
2375 }
2376
2377 =item $player_object->enter_exit ($exit_object)
2378
2379 =cut
2380
2381 sub parse_random_map_params {
2382 my ($spec) = @_;
2383
2384 my $rmp = { # defaults
2385 xsize => (cf::rndm 15, 40),
2386 ysize => (cf::rndm 15, 40),
2387 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2388 #layout => string,
2389 };
2390
2391 for (split /\n/, $spec) {
2392 my ($k, $v) = split /\s+/, $_, 2;
2393
2394 $rmp->{lc $k} = $v if (length $k) && (length $v);
2395 }
2396
2397 $rmp
2398 }
2399
2400 sub prepare_random_map {
2401 my ($exit) = @_;
2402
2403 my $guard = cf::lock_acquire "exit_prepare:$exit";
2404
2405 # all this does is basically replace the /! path by
2406 # a new random map path (?random/...) with a seed
2407 # that depends on the exit object
2408
2409 my $rmp = parse_random_map_params $exit->msg;
2410
2411 if ($exit->map) {
2412 $rmp->{region} = $exit->region->name;
2413 $rmp->{origin_map} = $exit->map->path;
2414 $rmp->{origin_x} = $exit->x;
2415 $rmp->{origin_y} = $exit->y;
2416 }
2417
2418 $rmp->{random_seed} ||= $exit->random_seed;
2419
2420 my $data = cf::to_json $rmp;
2421 my $md5 = Digest::MD5::md5_hex $data;
2422 my $meta = "$RANDOMDIR/$md5.meta";
2423
2424 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2425 aio_write $fh, 0, (length $data), $data, 0;
2426 undef $fh;
2427 aio_rename "$meta~", $meta;
2428
2429 $exit->slaying ("?random/$md5");
2430 $exit->msg (undef);
2431 }
2432 }
2433
2434 sub cf::object::player::enter_exit {
2435 my ($self, $exit) = @_;
2436
2437 return unless $self->type == cf::PLAYER;
2438
2439 if ($exit->slaying eq "/!") {
2440 #TODO: this should de-fi-ni-te-ly not be a sync-job
2441 # the problem is that $exit might not survive long enough
2442 # so it needs to be done right now, right here
2443 cf::sync_job { prepare_random_map $exit };
2444 }
2445
2446 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2447 my $hp = $exit->stats->hp;
2448 my $sp = $exit->stats->sp;
2449
2450 $self->enter_link;
2451
2452 # if exit is damned, update players death & WoR home-position
2453 $self->contr->savebed ($slaying, $hp, $sp)
2454 if $exit->flag (FLAG_DAMNED);
2455
2456 (async {
2457 $self->deactivate_recursive; # just to be sure
2458 unless (eval {
2459 $self->goto ($slaying, $hp, $sp);
2460
2461 1;
2462 }) {
2463 $self->message ("Something went wrong deep within the crossfire server. "
2464 . "I'll try to bring you back to the map you were before. "
2465 . "Please report this to the dungeon master!",
2466 cf::NDI_UNIQUE | cf::NDI_RED);
2467
2468 warn "ERROR in enter_exit: $@";
2469 $self->leave_link;
2470 }
2471 })->prio (1);
2472 }
2473
2474 =head3 cf::client
2475
2476 =over 4
2477
2478 =item $client->send_drawinfo ($text, $flags)
2479
2480 Sends a drawinfo packet to the client. Circumvents output buffering so
2481 should not be used under normal circumstances.
2482
2483 =cut
2484
2485 sub cf::client::send_drawinfo {
2486 my ($self, $text, $flags) = @_;
2487
2488 utf8::encode $text;
2489 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2490 }
2491
2492 =item $client->send_msg ($channel, $msg, $color, [extra...])
2493
2494 Send a drawinfo or msg packet to the client, formatting the msg for the
2495 client if neccessary. C<$type> should be a string identifying the type of
2496 the message, with C<log> being the default. If C<$color> is negative, suppress
2497 the message unless the client supports the msg packet.
2498
2499 =cut
2500
2501 sub cf::client::send_msg {
2502 my ($self, $channel, $msg, $color, @extra) = @_;
2503
2504 $msg = $self->pl->expand_cfpod ($msg);
2505
2506 $color &= cf::NDI_CLIENT_MASK; # just in case...
2507
2508 if (ref $channel) {
2509 # send meta info to client, if not yet sent
2510 unless (exists $self->{channel}{$channel->{id}}) {
2511 $self->{channel}{$channel->{id}} = $channel;
2512 $self->ext_msg (channel_info => $channel);
2513 }
2514
2515 $channel = $channel->{id};
2516 }
2517
2518 return unless @extra || length $msg;
2519
2520 if ($self->can_msg) {
2521 # default colour, mask it out
2522 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2523 if $color & cf::NDI_DEF;
2524
2525 $self->send_packet ("msg " . $self->{json_coder}->encode (
2526 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2527 } else {
2528 if ($color >= 0) {
2529 # replace some tags by gcfclient-compatible ones
2530 for ($msg) {
2531 1 while
2532 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2533 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2534 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2535 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2536 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2537 }
2538
2539 $color &= cf::NDI_COLOR_MASK;
2540
2541 utf8::encode $msg;
2542
2543 if (0 && $msg =~ /\[/) {
2544 # COMMAND/INFO
2545 $self->send_packet ("drawextinfo $color 10 8 $msg")
2546 } else {
2547 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2548 $self->send_packet ("drawinfo $color $msg")
2549 }
2550 }
2551 }
2552 }
2553
2554 =item $client->ext_msg ($type, @msg)
2555
2556 Sends an ext event to the client.
2557
2558 =cut
2559
2560 sub cf::client::ext_msg($$@) {
2561 my ($self, $type, @msg) = @_;
2562
2563 my $extcmd = $self->extcmd;
2564
2565 if ($extcmd == 2) {
2566 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2567 } elsif ($extcmd == 1) { # TODO: remove
2568 push @msg, msgtype => "event_$type";
2569 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2570 }
2571 }
2572
2573 =item $client->ext_reply ($msgid, @msg)
2574
2575 Sends an ext reply to the client.
2576
2577 =cut
2578
2579 sub cf::client::ext_reply($$@) {
2580 my ($self, $id, @msg) = @_;
2581
2582 if ($self->extcmd == 2) {
2583 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2584 } elsif ($self->ns->extcmd == 1) {
2585 #TODO: version 1, remove
2586 unshift @msg, msgtype => "reply", msgid => $id;
2587 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2588 }
2589 }
2590
2591 =item $success = $client->query ($flags, "text", \&cb)
2592
2593 Queues a query to the client, calling the given callback with
2594 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2595 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2596
2597 Queries can fail, so check the return code. Or don't, as queries will
2598 become reliable at some point in the future.
2599
2600 =cut
2601
2602 sub cf::client::query {
2603 my ($self, $flags, $text, $cb) = @_;
2604
2605 return unless $self->state == ST_PLAYING
2606 || $self->state == ST_SETUP
2607 || $self->state == ST_CUSTOM;
2608
2609 $self->state (ST_CUSTOM);
2610
2611 utf8::encode $text;
2612 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2613
2614 $self->send_packet ($self->{query_queue}[0][0])
2615 if @{ $self->{query_queue} } == 1;
2616
2617 1
2618 }
2619
2620 cf::client->attach (
2621 on_connect => sub {
2622 my ($ns) = @_;
2623
2624 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2625 },
2626 on_reply => sub {
2627 my ($ns, $msg) = @_;
2628
2629 # this weird shuffling is so that direct followup queries
2630 # get handled first
2631 my $queue = delete $ns->{query_queue}
2632 or return; # be conservative, not sure how that can happen, but we saw a crash here
2633
2634 (shift @$queue)->[1]->($msg);
2635 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2636
2637 push @{ $ns->{query_queue} }, @$queue;
2638
2639 if (@{ $ns->{query_queue} } == @$queue) {
2640 if (@$queue) {
2641 $ns->send_packet ($ns->{query_queue}[0][0]);
2642 } else {
2643 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2644 }
2645 }
2646 },
2647 on_exticmd => sub {
2648 my ($ns, $buf) = @_;
2649
2650 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2651
2652 if (ref $msg) {
2653 my ($type, $reply, @payload) =
2654 "ARRAY" eq ref $msg
2655 ? @$msg
2656 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2657
2658 my @reply;
2659
2660 if (my $cb = $EXTICMD{$type}) {
2661 @reply = $cb->($ns, @payload);
2662 }
2663
2664 $ns->ext_reply ($reply, @reply)
2665 if $reply;
2666
2667 } else {
2668 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2669 }
2670
2671 cf::override;
2672 },
2673 );
2674
2675 =item $client->async (\&cb)
2676
2677 Create a new coroutine, running the specified callback. The coroutine will
2678 be automatically cancelled when the client gets destroyed (e.g. on logout,
2679 or loss of connection).
2680
2681 =cut
2682
2683 sub cf::client::async {
2684 my ($self, $cb) = @_;
2685
2686 my $coro = &Coro::async ($cb);
2687
2688 $coro->on_destroy (sub {
2689 delete $self->{_coro}{$coro+0};
2690 });
2691
2692 $self->{_coro}{$coro+0} = $coro;
2693
2694 $coro
2695 }
2696
2697 cf::client->attach (
2698 on_destroy => sub {
2699 my ($ns) = @_;
2700
2701 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2702 },
2703 );
2704
2705 =back
2706
2707
2708 =head2 SAFE SCRIPTING
2709
2710 Functions that provide a safe environment to compile and execute
2711 snippets of perl code without them endangering the safety of the server
2712 itself. Looping constructs, I/O operators and other built-in functionality
2713 is not available in the safe scripting environment, and the number of
2714 functions and methods that can be called is greatly reduced.
2715
2716 =cut
2717
2718 our $safe = new Safe "safe";
2719 our $safe_hole = new Safe::Hole;
2720
2721 $SIG{FPE} = 'IGNORE';
2722
2723 $safe->permit_only (Opcode::opset qw(
2724 :base_core :base_mem :base_orig :base_math
2725 grepstart grepwhile mapstart mapwhile
2726 sort time
2727 ));
2728
2729 # here we export the classes and methods available to script code
2730
2731 =pod
2732
2733 The following functions and methods are available within a safe environment:
2734
2735 cf::object
2736 contr pay_amount pay_player map x y force_find force_add
2737 insert remove name archname title slaying race
2738
2739 cf::object::player
2740 player
2741
2742 cf::player
2743 peaceful
2744
2745 cf::map
2746 trigger
2747
2748 =cut
2749
2750 for (
2751 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2752 insert remove inv name archname title slaying race)],
2753 ["cf::object::player" => qw(player)],
2754 ["cf::player" => qw(peaceful)],
2755 ["cf::map" => qw(trigger)],
2756 ) {
2757 no strict 'refs';
2758 my ($pkg, @funs) = @$_;
2759 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2760 for @funs;
2761 }
2762
2763 =over 4
2764
2765 =item @retval = safe_eval $code, [var => value, ...]
2766
2767 Compiled and executes the given perl code snippet. additional var/value
2768 pairs result in temporary local (my) scalar variables of the given name
2769 that are available in the code snippet. Example:
2770
2771 my $five = safe_eval '$first + $second', first => 1, second => 4;
2772
2773 =cut
2774
2775 sub safe_eval($;@) {
2776 my ($code, %vars) = @_;
2777
2778 my $qcode = $code;
2779 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2780 $qcode =~ s/\n/\\n/g;
2781
2782 local $_;
2783 local @safe::cf::_safe_eval_args = values %vars;
2784
2785 my $eval =
2786 "do {\n"
2787 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2788 . "#line 0 \"{$qcode}\"\n"
2789 . $code
2790 . "\n}"
2791 ;
2792
2793 sub_generation_inc;
2794 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2795 sub_generation_inc;
2796
2797 if ($@) {
2798 warn "$@";
2799 warn "while executing safe code '$code'\n";
2800 warn "with arguments " . (join " ", %vars) . "\n";
2801 }
2802
2803 wantarray ? @res : $res[0]
2804 }
2805
2806 =item cf::register_script_function $function => $cb
2807
2808 Register a function that can be called from within map/npc scripts. The
2809 function should be reasonably secure and should be put into a package name
2810 like the extension.
2811
2812 Example: register a function that gets called whenever a map script calls
2813 C<rent::overview>, as used by the C<rent> extension.
2814
2815 cf::register_script_function "rent::overview" => sub {
2816 ...
2817 };
2818
2819 =cut
2820
2821 sub register_script_function {
2822 my ($fun, $cb) = @_;
2823
2824 no strict 'refs';
2825 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2826 }
2827
2828 =back
2829
2830 =cut
2831
2832 #############################################################################
2833 # the server's init and main functions
2834
2835 sub load_facedata($) {
2836 my ($path) = @_;
2837
2838 my $enc = JSON::XS->new->utf8->canonical;
2839
2840 warn "loading facedata from $path\n";
2841
2842 my $facedata;
2843 0 < aio_load $path, $facedata
2844 or die "$path: $!";
2845
2846 $facedata = Coro::Storable::thaw $facedata;
2847
2848 $facedata->{version} == 2
2849 or cf::cleanup "$path: version mismatch, cannot proceed.";
2850
2851 # patch in the exptable
2852 $facedata->{resource}{"res/exp_table"} = {
2853 type => FT_RSRC,
2854 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
2855 };
2856 cf::cede_to_tick;
2857
2858 {
2859 my $faces = $facedata->{faceinfo};
2860
2861 while (my ($face, $info) = each %$faces) {
2862 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2863 cf::face::set_visibility $idx, $info->{visibility};
2864 cf::face::set_magicmap $idx, $info->{magicmap};
2865 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
2866 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
2867
2868 cf::cede_to_tick;
2869 }
2870
2871 while (my ($face, $info) = each %$faces) {
2872 next unless $info->{smooth};
2873 my $idx = cf::face::find $face
2874 or next;
2875 if (my $smooth = cf::face::find $info->{smooth}) {
2876 cf::face::set_smooth $idx, $smooth;
2877 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
2878 } else {
2879 warn "smooth face '$info->{smooth}' not found for face '$face'";
2880 }
2881
2882 cf::cede_to_tick;
2883 }
2884 }
2885
2886 {
2887 my $anims = $facedata->{animinfo};
2888
2889 while (my ($anim, $info) = each %$anims) {
2890 cf::anim::set $anim, $info->{frames}, $info->{facings};
2891 cf::cede_to_tick;
2892 }
2893
2894 cf::anim::invalidate_all; # d'oh
2895 }
2896
2897 {
2898 # TODO: for gcfclient pleasure, we should give resources
2899 # that gcfclient doesn't grok a >10000 face index.
2900 my $res = $facedata->{resource};
2901
2902 my $soundconf = delete $res->{"res/sound.conf"};
2903
2904 while (my ($name, $info) = each %$res) {
2905 my $idx = (cf::face::find $name) || cf::face::alloc $name;
2906 my $data;
2907
2908 if ($info->{type} & 1) {
2909 # prepend meta info
2910
2911 my $meta = $enc->encode ({
2912 name => $name,
2913 %{ $info->{meta} || {} },
2914 });
2915
2916 $data = pack "(w/a*)*", $meta, $info->{data};
2917 } else {
2918 $data = $info->{data};
2919 }
2920
2921 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
2922 cf::face::set_type $idx, $info->{type};
2923
2924 cf::cede_to_tick;
2925 }
2926
2927 if ($soundconf) {
2928 $soundconf = $enc->decode (delete $soundconf->{data});
2929
2930 for (0 .. SOUND_CAST_SPELL_0 - 1) {
2931 my $sound = $soundconf->{compat}[$_]
2932 or next;
2933
2934 my $face = cf::face::find "sound/$sound->[1]";
2935 cf::sound::set $sound->[0] => $face;
2936 cf::sound::old_sound_index $_, $face; # gcfclient-compat
2937 }
2938
2939 while (my ($k, $v) = each %{$soundconf->{event}}) {
2940 my $face = cf::face::find "sound/$v";
2941 cf::sound::set $k => $face;
2942 }
2943 }
2944 }
2945
2946 1
2947 }
2948
2949 register_exticmd fx_want => sub {
2950 my ($ns, $want) = @_;
2951
2952 while (my ($k, $v) = each %$want) {
2953 $ns->fx_want ($k, $v);
2954 }
2955 };
2956
2957 sub reload_regions {
2958 load_resource_file "$MAPDIR/regions"
2959 or die "unable to load regions file\n";
2960
2961 for (cf::region::list) {
2962 $_->{match} = qr/$_->{match}/
2963 if exists $_->{match};
2964 }
2965 }
2966
2967 sub reload_facedata {
2968 load_facedata "$DATADIR/facedata"
2969 or die "unable to load facedata\n";
2970 }
2971
2972 sub reload_archetypes {
2973 load_resource_file "$DATADIR/archetypes"
2974 or die "unable to load archetypes\n";
2975 #d# NEED to laod twice to resolve forward references
2976 # this really needs to be done in an extra post-pass
2977 # (which needs to be synchronous, so solve it differently)
2978 load_resource_file "$DATADIR/archetypes"
2979 or die "unable to load archetypes\n";
2980 }
2981
2982 sub reload_treasures {
2983 load_resource_file "$DATADIR/treasures"
2984 or die "unable to load treasurelists\n";
2985 }
2986
2987 sub reload_resources {
2988 warn "reloading resource files...\n";
2989
2990 reload_regions;
2991 reload_facedata;
2992 #reload_archetypes;#d#
2993 reload_archetypes;
2994 reload_treasures;
2995
2996 warn "finished reloading resource files\n";
2997 }
2998
2999 sub init {
3000 reload_resources;
3001 }
3002
3003 sub cfg_load {
3004 open my $fh, "<:utf8", "$CONFDIR/config"
3005 or return;
3006
3007 local $/;
3008 *CFG = YAML::Syck::Load <$fh>;
3009
3010 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3011
3012 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3013 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3014
3015 if (exists $CFG{mlockall}) {
3016 eval {
3017 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3018 and die "WARNING: m(un)lockall failed: $!\n";
3019 };
3020 warn $@ if $@;
3021 }
3022 }
3023
3024 sub main {
3025 # we must not ever block the main coroutine
3026 local $Coro::idle = sub {
3027 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3028 (async {
3029 Event::one_event;
3030 })->prio (Coro::PRIO_MAX);
3031 };
3032
3033 cfg_load;
3034 db_init;
3035 load_extensions;
3036
3037 $TICK_WATCHER->start;
3038 Event::loop;
3039 }
3040
3041 #############################################################################
3042 # initialisation and cleanup
3043
3044 # install some emergency cleanup handlers
3045 BEGIN {
3046 for my $signal (qw(INT HUP TERM)) {
3047 Event->signal (
3048 reentrant => 0,
3049 data => WF_AUTOCANCEL,
3050 signal => $signal,
3051 prio => 0,
3052 cb => sub {
3053 cf::cleanup "SIG$signal";
3054 },
3055 );
3056 }
3057 }
3058
3059 sub write_runtime {
3060 my $runtime = "$LOCALDIR/runtime";
3061
3062 # first touch the runtime file to show we are still running:
3063 # the fsync below can take a very very long time.
3064
3065 IO::AIO::aio_utime $runtime, undef, undef;
3066
3067 my $guard = cf::lock_acquire "write_runtime";
3068
3069 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3070 or return;
3071
3072 my $value = $cf::RUNTIME + 90 + 10;
3073 # 10 is the runtime save interval, for a monotonic clock
3074 # 60 allows for the watchdog to kill the server.
3075
3076 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3077 and return;
3078
3079 # always fsync - this file is important
3080 aio_fsync $fh
3081 and return;
3082
3083 # touch it again to show we are up-to-date
3084 aio_utime $fh, undef, undef;
3085
3086 close $fh
3087 or return;
3088
3089 aio_rename "$runtime~", $runtime
3090 and return;
3091
3092 warn "runtime file written.\n";
3093
3094 1
3095 }
3096
3097 sub emergency_save() {
3098 my $freeze_guard = cf::freeze_mainloop;
3099
3100 warn "enter emergency perl save\n";
3101
3102 cf::sync_job {
3103 # use a peculiar iteration method to avoid tripping on perl
3104 # refcount bugs in for. also avoids problems with players
3105 # and maps saved/destroyed asynchronously.
3106 warn "begin emergency player save\n";
3107 for my $login (keys %cf::PLAYER) {
3108 my $pl = $cf::PLAYER{$login} or next;
3109 $pl->valid or next;
3110 $pl->save;
3111 }
3112 warn "end emergency player save\n";
3113
3114 warn "begin emergency map save\n";
3115 for my $path (keys %cf::MAP) {
3116 my $map = $cf::MAP{$path} or next;
3117 $map->valid or next;
3118 $map->save;
3119 }
3120 warn "end emergency map save\n";
3121
3122 warn "begin emergency database checkpoint\n";
3123 BDB::db_env_txn_checkpoint $DB_ENV;
3124 warn "end emergency database checkpoint\n";
3125 };
3126
3127 warn "leave emergency perl save\n";
3128 }
3129
3130 sub post_cleanup {
3131 my ($make_core) = @_;
3132
3133 warn Carp::longmess "post_cleanup backtrace"
3134 if $make_core;
3135 }
3136
3137 sub do_reload_perl() {
3138 # can/must only be called in main
3139 if ($Coro::current != $Coro::main) {
3140 warn "can only reload from main coroutine";
3141 return;
3142 }
3143
3144 warn "reloading...";
3145
3146 warn "entering sync_job";
3147
3148 cf::sync_job {
3149 cf::write_runtime; # external watchdog should not bark
3150 cf::emergency_save;
3151 cf::write_runtime; # external watchdog should not bark
3152
3153 warn "syncing database to disk";
3154 BDB::db_env_txn_checkpoint $DB_ENV;
3155
3156 # if anything goes wrong in here, we should simply crash as we already saved
3157
3158 warn "cancelling all WF_AUTOCANCEL watchers";
3159 for (Event::all_watchers) {
3160 $_->cancel if $_->data & WF_AUTOCANCEL;
3161 }
3162
3163 warn "flushing outstanding aio requests";
3164 for (;;) {
3165 BDB::flush;
3166 IO::AIO::flush;
3167 Coro::cede;
3168 last unless IO::AIO::nreqs || BDB::nreqs;
3169 warn "iterate...";
3170 }
3171
3172 ++$RELOAD;
3173
3174 warn "cancelling all extension coros";
3175 $_->cancel for values %EXT_CORO;
3176 %EXT_CORO = ();
3177
3178 warn "removing commands";
3179 %COMMAND = ();
3180
3181 warn "removing ext/exti commands";
3182 %EXTCMD = ();
3183 %EXTICMD = ();
3184
3185 warn "unloading/nuking all extensions";
3186 for my $pkg (@EXTS) {
3187 warn "... unloading $pkg";
3188
3189 if (my $cb = $pkg->can ("unload")) {
3190 eval {
3191 $cb->($pkg);
3192 1
3193 } or warn "$pkg unloaded, but with errors: $@";
3194 }
3195
3196 warn "... nuking $pkg";
3197 Symbol::delete_package $pkg;
3198 }
3199
3200 warn "unloading all perl modules loaded from $LIBDIR";
3201 while (my ($k, $v) = each %INC) {
3202 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3203
3204 warn "... unloading $k";
3205 delete $INC{$k};
3206
3207 $k =~ s/\.pm$//;
3208 $k =~ s/\//::/g;
3209
3210 if (my $cb = $k->can ("unload_module")) {
3211 $cb->();
3212 }
3213
3214 Symbol::delete_package $k;
3215 }
3216
3217 warn "getting rid of safe::, as good as possible";
3218 Symbol::delete_package "safe::$_"
3219 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3220
3221 warn "unloading cf.pm \"a bit\"";
3222 delete $INC{"cf.pm"};
3223 delete $INC{"cf/pod.pm"};
3224
3225 # don't, removes xs symbols, too,
3226 # and global variables created in xs
3227 #Symbol::delete_package __PACKAGE__;
3228
3229 warn "unload completed, starting to reload now";
3230
3231 warn "reloading cf.pm";
3232 require cf;
3233 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3234
3235 warn "loading config and database again";
3236 cf::cfg_load;
3237
3238 warn "loading extensions";
3239 cf::load_extensions;
3240
3241 warn "reattaching attachments to objects/players";
3242 _global_reattach; # objects, sockets
3243 warn "reattaching attachments to maps";
3244 reattach $_ for values %MAP;
3245 warn "reattaching attachments to players";
3246 reattach $_ for values %PLAYER;
3247
3248 warn "leaving sync_job";
3249
3250 1
3251 } or do {
3252 warn $@;
3253 warn "error while reloading, exiting.";
3254 exit 1;
3255 };
3256
3257 warn "reloaded";
3258 };
3259
3260 our $RELOAD_WATCHER; # used only during reload
3261
3262 sub reload_perl() {
3263 # doing reload synchronously and two reloads happen back-to-back,
3264 # coro crashes during coro_state_free->destroy here.
3265
3266 $RELOAD_WATCHER ||= Event->timer (
3267 reentrant => 0,
3268 after => 0,
3269 data => WF_AUTOCANCEL,
3270 cb => sub {
3271 do_reload_perl;
3272 undef $RELOAD_WATCHER;
3273 },
3274 );
3275 }
3276
3277 register_command "reload" => sub {
3278 my ($who, $arg) = @_;
3279
3280 if ($who->flag (FLAG_WIZ)) {
3281 $who->message ("reloading server.");
3282 async { reload_perl };
3283 }
3284 };
3285
3286 unshift @INC, $LIBDIR;
3287
3288 my $bug_warning = 0;
3289
3290 our @WAIT_FOR_TICK;
3291 our @WAIT_FOR_TICK_BEGIN;
3292
3293 sub wait_for_tick {
3294 return unless $TICK_WATCHER->is_active;
3295 return if $Coro::current == $Coro::main;
3296
3297 my $signal = new Coro::Signal;
3298 push @WAIT_FOR_TICK, $signal;
3299 $signal->wait;
3300 }
3301
3302 sub wait_for_tick_begin {
3303 return unless $TICK_WATCHER->is_active;
3304 return if $Coro::current == $Coro::main;
3305
3306 my $signal = new Coro::Signal;
3307 push @WAIT_FOR_TICK_BEGIN, $signal;
3308 $signal->wait;
3309 }
3310
3311 my $min = 1e6;#d#
3312 my $avg = 10;
3313 $TICK_WATCHER = Event->timer (
3314 reentrant => 0,
3315 parked => 1,
3316 prio => 0,
3317 at => $NEXT_TICK || $TICK,
3318 data => WF_AUTOCANCEL,
3319 cb => sub {
3320 if ($Coro::current != $Coro::main) {
3321 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3322 unless ++$bug_warning > 10;
3323 return;
3324 }
3325
3326 $NOW = $tick_start = Event::time;
3327
3328 cf::server_tick; # one server iteration
3329
3330 0 && sync_job {#d#
3331 for(1..10) {
3332 my $t = Event::time;
3333 my $map = my $map = new_from_path cf::map "/tmp/x.map"
3334 or die;
3335
3336 $map->width (50);
3337 $map->height (50);
3338 $map->alloc;
3339 $map->_load_objects ("/tmp/x.map", 1);
3340 my $t = Event::time - $t;
3341
3342 #next unless $t < 0.0013;#d#
3343 if ($t < $min) {
3344 $min = $t;
3345 }
3346 $avg = $avg * 0.99 + $t * 0.01;
3347 }
3348 warn "XXXXXXXXXXXXXXXXXX min $min avg $avg\n";#d#
3349 exit 0;
3350 # 2007-05-22 02:33:04.569 min 0.00112509727478027 avg 0.0012259249572477
3351 };
3352
3353 $RUNTIME += $TICK;
3354 $NEXT_TICK += $TICK;
3355
3356 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3357 $NEXT_RUNTIME_WRITE = $NOW + 10;
3358 Coro::async_pool {
3359 write_runtime
3360 or warn "ERROR: unable to write runtime file: $!";
3361 };
3362 }
3363
3364 # my $AFTER = Event::time;
3365 # warn $AFTER - $NOW;#d#
3366
3367 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3368 $sig->send;
3369 }
3370 while (my $sig = shift @WAIT_FOR_TICK) {
3371 $sig->send;
3372 }
3373
3374 $NOW = Event::time;
3375
3376 # if we are delayed by four ticks or more, skip them all
3377 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3378
3379 $TICK_WATCHER->at ($NEXT_TICK);
3380 $TICK_WATCHER->start;
3381
3382 $LOAD = ($NOW - $tick_start) / $TICK;
3383 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3384
3385 _post_tick;
3386
3387
3388 },
3389 );
3390
3391 {
3392 BDB::max_poll_time $TICK * 0.1;
3393 $BDB_POLL_WATCHER = Event->io (
3394 reentrant => 0,
3395 fd => BDB::poll_fileno,
3396 poll => 'r',
3397 prio => 0,
3398 data => WF_AUTOCANCEL,
3399 cb => \&BDB::poll_cb,
3400 );
3401 BDB::min_parallel 8;
3402
3403 BDB::set_sync_prepare {
3404 my $status;
3405 my $current = $Coro::current;
3406 (
3407 sub {
3408 $status = $!;
3409 $current->ready; undef $current;
3410 },
3411 sub {
3412 Coro::schedule while defined $current;
3413 $! = $status;
3414 },
3415 )
3416 };
3417
3418 unless ($DB_ENV) {
3419 $DB_ENV = BDB::db_env_create;
3420
3421 cf::sync_job {
3422 eval {
3423 BDB::db_env_open
3424 $DB_ENV,
3425 $BDBDIR,
3426 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3427 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3428 0666;
3429
3430 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3431
3432 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
3433 $DB_ENV->set_lk_detect;
3434 };
3435
3436 cf::cleanup "db_env_open(db): $@" if $@;
3437 };
3438 }
3439 }
3440
3441 {
3442 IO::AIO::min_parallel 8;
3443
3444 undef $Coro::AIO::WATCHER;
3445 IO::AIO::max_poll_time $TICK * 0.1;
3446 $AIO_POLL_WATCHER = Event->io (
3447 reentrant => 0,
3448 data => WF_AUTOCANCEL,
3449 fd => IO::AIO::poll_fileno,
3450 poll => 'r',
3451 prio => 6,
3452 cb => \&IO::AIO::poll_cb,
3453 );
3454 }
3455
3456 my $_log_backtrace;
3457
3458 sub _log_backtrace {
3459 my ($msg, @addr) = @_;
3460
3461 $msg =~ s/\n//;
3462
3463 # limit the # of concurrent backtraces
3464 if ($_log_backtrace < 2) {
3465 ++$_log_backtrace;
3466 async {
3467 my @bt = fork_call {
3468 @addr = map { sprintf "%x", $_ } @addr;
3469 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3470 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3471 or die "addr2line: $!";
3472
3473 my @funcs;
3474 my @res = <$fh>;
3475 chomp for @res;
3476 while (@res) {
3477 my ($func, $line) = splice @res, 0, 2, ();
3478 push @funcs, "[$func] $line";
3479 }
3480
3481 @funcs
3482 };
3483
3484 LOG llevInfo, "[ABT] $msg\n";
3485 LOG llevInfo, "[ABT] $_\n" for @bt;
3486 --$_log_backtrace;
3487 };
3488 } else {
3489 LOG llevInfo, "[ABT] $msg\n";
3490 LOG llevInfo, "[ABT] [suppressed]\n";
3491 }
3492 }
3493
3494 # load additional modules
3495 use cf::pod;
3496
3497 END { cf::emergency_save }
3498
3499 1
3500