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Revision: 1.348
Committed: Thu Aug 30 08:34:40 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.347: +8 -0 lines
Log Message:
the cfplus crashes were a result of overzealous face-nr caching inside the server

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.64 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.32 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $DB_ENV;
86
87 our %CFG;
88
89 our $UPTIME; $UPTIME ||= time;
90 our $RUNTIME;
91
92 our %PLAYER; # all users
93 our %MAP; # all maps
94 our $LINK_MAP; # the special {link} map, which is always available
95
96 # used to convert map paths into valid unix filenames by replacing / by ∕
97 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
98
99 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
100 our $LOADAVG; # same thing, but with alpha-smoothing
101 our $tick_start; # for load detecting purposes
102
103 binmode STDOUT;
104 binmode STDERR;
105
106 # read virtual server time, if available
107 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
108 open my $fh, "<", "$LOCALDIR/runtime"
109 or die "unable to read runtime file: $!";
110 $RUNTIME = <$fh> + 0.;
111 }
112
113 mkdir $_
114 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
115
116 our $EMERGENCY_POSITION;
117
118 sub cf::map::normalise;
119
120 #############################################################################
121
122 =head2 GLOBAL VARIABLES
123
124 =over 4
125
126 =item $cf::UPTIME
127
128 The timestamp of the server start (so not actually an uptime).
129
130 =item $cf::RUNTIME
131
132 The time this server has run, starts at 0 and is increased by $cf::TICK on
133 every server tick.
134
135 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
136 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
137 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
138
139 Various directories - "/etc", read-only install directory, perl-library
140 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
141 unique-items directory, player file directory, random maps directory and
142 database environment.
143
144 =item $cf::NOW
145
146 The time of the last (current) server tick.
147
148 =item $cf::TICK
149
150 The interval between server ticks, in seconds.
151
152 =item $cf::LOADAVG
153
154 The current CPU load on the server (alpha-smoothed), as a value between 0
155 (none) and 1 (overloaded), indicating how much time is spent on processing
156 objects per tick. Healthy values are < 0.5.
157
158 =item $cf::LOAD
159
160 The raw value load value from the last tick.
161
162 =item %cf::CFG
163
164 Configuration for the server, loaded from C</etc/crossfire/config>, or
165 from wherever your confdir points to.
166
167 =item cf::wait_for_tick, cf::wait_for_tick_begin
168
169 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
170 returns directly I<after> the tick processing (and consequently, can only wake one process
171 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
172
173 =item @cf::INVOKE_RESULTS
174
175 This array contains the results of the last C<invoke ()> call. When
176 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
177 that call.
178
179 =back
180
181 =cut
182
183 BEGIN {
184 *CORE::GLOBAL::warn = sub {
185 my $msg = join "", @_;
186
187 $msg .= "\n"
188 unless $msg =~ /\n$/;
189
190 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
191
192 utf8::encode $msg;
193 LOG llevError, $msg;
194 };
195 }
196
197 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
198 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
199 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
200 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
201 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
202 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
203 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
204
205 # we bless all objects into (empty) derived classes to force a method lookup
206 # within the Safe compartment.
207 for my $pkg (qw(
208 cf::global cf::attachable
209 cf::object cf::object::player
210 cf::client cf::player
211 cf::arch cf::living
212 cf::map cf::party cf::region
213 )) {
214 no strict 'refs';
215 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
216 }
217
218 $Event::DIED = sub {
219 warn "error in event callback: @_";
220 };
221
222 #############################################################################
223
224 =head2 UTILITY FUNCTIONS
225
226 =over 4
227
228 =item dumpval $ref
229
230 =cut
231
232 sub dumpval {
233 eval {
234 local $SIG{__DIE__};
235 my $d;
236 if (1) {
237 $d = new Data::Dumper([$_[0]], ["*var"]);
238 $d->Terse(1);
239 $d->Indent(2);
240 $d->Quotekeys(0);
241 $d->Useqq(1);
242 #$d->Bless(...);
243 $d->Seen($_[1]) if @_ > 1;
244 $d = $d->Dump();
245 }
246 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
247 $d
248 } || "[unable to dump $_[0]: '$@']";
249 }
250
251 =item $ref = cf::from_json $json
252
253 Converts a JSON string into the corresponding perl data structure.
254
255 =item $json = cf::to_json $ref
256
257 Converts a perl data structure into its JSON representation.
258
259 =cut
260
261 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
262
263 sub to_json ($) { $json_coder->encode ($_[0]) }
264 sub from_json ($) { $json_coder->decode ($_[0]) }
265
266 =item cf::lock_wait $string
267
268 Wait until the given lock is available. See cf::lock_acquire.
269
270 =item my $lock = cf::lock_acquire $string
271
272 Wait until the given lock is available and then acquires it and returns
273 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
274 for example when the coroutine gets canceled), the lock is automatically
275 returned.
276
277 Locks are *not* recursive, locking from the same coro twice results in a
278 deadlocked coro.
279
280 Lock names should begin with a unique identifier (for example, cf::map::find
281 uses map_find and cf::map::load uses map_load).
282
283 =item $locked = cf::lock_active $string
284
285 Return true if the lock is currently active, i.e. somebody has locked it.
286
287 =cut
288
289 our %LOCK;
290
291 sub lock_wait($) {
292 my ($key) = @_;
293
294 # wait for lock, if any
295 while ($LOCK{$key}) {
296 push @{ $LOCK{$key} }, $Coro::current;
297 Coro::schedule;
298 }
299 }
300
301 sub lock_acquire($) {
302 my ($key) = @_;
303
304 # wait, to be sure we are not locked
305 lock_wait $key;
306
307 $LOCK{$key} = [];
308
309 Coro::guard {
310 # wake up all waiters, to be on the safe side
311 $_->ready for @{ delete $LOCK{$key} };
312 }
313 }
314
315 sub lock_active($) {
316 my ($key) = @_;
317
318 ! ! $LOCK{$key}
319 }
320
321 sub freeze_mainloop {
322 return unless $TICK_WATCHER->is_active;
323
324 my $guard = Coro::guard {
325 $TICK_WATCHER->start;
326 };
327 $TICK_WATCHER->stop;
328 $guard
329 }
330
331 =item cf::get_slot $time[, $priority[, $name]]
332
333 Allocate $time seconds of blocking CPU time at priority C<$priority>:
334 This call blocks and returns only when you have at least C<$time> seconds
335 of cpu time till the next tick. The slot is only valid till the next cede.
336
337 The optional C<$name> can be used to identify the job to run. It might be
338 used for statistical purposes and should identify the same time-class.
339
340 Useful for short background jobs.
341
342 =cut
343
344 our @SLOT_QUEUE;
345 our $SLOT_QUEUE;
346
347 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
348 $SLOT_QUEUE = Coro::async {
349 my $signal = new Coro::Signal;
350
351 while () {
352 next_job:
353 my $avail = cf::till_tick;
354 if ($avail > 0.01) {
355 for (0 .. $#SLOT_QUEUE) {
356 if ($SLOT_QUEUE[$_][0] < $avail) {
357 my $job = splice @SLOT_QUEUE, $_, 1, ();
358 $job->[2]->send;
359 Coro::cede;
360 goto next_job;
361 }
362 }
363 }
364
365 if (@SLOT_QUEUE) {
366 # we do not use wait_For_tick() as it returns immediately when tick is inactive
367 push @cf::WAIT_FOR_TICK, $signal;
368 $signal->wait;
369 } else {
370 Coro::schedule;
371 }
372 }
373 };
374
375 sub get_slot($;$$) {
376 my ($time, $pri, $name) = @_;
377
378 $time = $TICK * .6 if $time > $TICK * .6;
379 my $sig = new Coro::Signal;
380
381 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
382 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
383 $SLOT_QUEUE->ready;
384 $sig->wait;
385 }
386
387 =item cf::async { BLOCK }
388
389 Currently the same as Coro::async_pool, meaning you cannot use
390 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
391 thing you are allowed to do is call C<prio> on it.
392
393 =cut
394
395 BEGIN { *async = \&Coro::async_pool }
396
397 =item cf::sync_job { BLOCK }
398
399 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
400 is always able to handle events or runnable, as Crossfire TRT is only
401 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
402 acceptable.
403
404 If it must be done, put the blocking parts into C<sync_job>. This will run
405 the given BLOCK in another coroutine while waiting for the result. The
406 server will be frozen during this time, so the block should either finish
407 fast or be very important.
408
409 =cut
410
411 sub sync_job(&) {
412 my ($job) = @_;
413
414 if ($Coro::current == $Coro::main) {
415 my $time = Event::time;
416
417 # this is the main coro, too bad, we have to block
418 # till the operation succeeds, freezing the server :/
419
420 # TODO: use suspend/resume instead
421 # (but this is cancel-safe)
422 my $freeze_guard = freeze_mainloop;
423
424 my $busy = 1;
425 my @res;
426
427 (async {
428 @res = eval { $job->() };
429 warn $@ if $@;
430 undef $busy;
431 })->prio (Coro::PRIO_MAX);
432
433 while ($busy) {
434 Coro::cede or Event::one_event;
435 }
436
437 $time = Event::time - $time;
438
439 LOG llevError | logBacktrace, Carp::longmess "long sync job"
440 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
441
442 $tick_start += $time; # do not account sync jobs to server load
443
444 wantarray ? @res : $res[0]
445 } else {
446 # we are in another coroutine, how wonderful, everything just works
447
448 $job->()
449 }
450 }
451
452 =item $coro = cf::async_ext { BLOCK }
453
454 Like async, but this coro is automatically being canceled when the
455 extension calling this is being unloaded.
456
457 =cut
458
459 sub async_ext(&) {
460 my $cb = shift;
461
462 my $coro = &Coro::async ($cb);
463
464 $coro->on_destroy (sub {
465 delete $EXT_CORO{$coro+0};
466 });
467 $EXT_CORO{$coro+0} = $coro;
468
469 $coro
470 }
471
472 =item fork_call { }, $args
473
474 Executes the given code block with the given arguments in a seperate
475 process, returning the results. Everything must be serialisable with
476 Coro::Storable. May, of course, block. Note that the executed sub may
477 never block itself or use any form of Event handling.
478
479 =cut
480
481 sub fork_call(&@) {
482 my ($cb, @args) = @_;
483
484 # we seemingly have to make a local copy of the whole thing,
485 # otherwise perl prematurely frees the stuff :/
486 # TODO: investigate and fix (liekly this will be rather laborious)
487
488 my @res = Coro::Util::fork_eval {
489 reset_signals;
490 &$cb
491 }, @args;
492
493 wantarray ? @res : $res[-1]
494 }
495
496 =item $value = cf::db_get $family => $key
497
498 Returns a single value from the environment database.
499
500 =item cf::db_put $family => $key => $value
501
502 Stores the given C<$value> in the family. It can currently store binary
503 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
504
505 =cut
506
507 our $DB;
508
509 sub db_init {
510 unless ($DB) {
511 $DB = BDB::db_create $DB_ENV;
512
513 cf::sync_job {
514 eval {
515 $DB->set_flags (BDB::CHKSUM);
516
517 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
518 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
519 cf::cleanup "db_open(db): $!" if $!;
520 };
521 cf::cleanup "db_open(db): $@" if $@;
522 };
523 }
524 }
525
526 sub db_get($$) {
527 my $key = "$_[0]/$_[1]";
528
529 cf::sync_job {
530 BDB::db_get $DB, undef, $key, my $data;
531
532 $! ? ()
533 : $data
534 }
535 }
536
537 sub db_put($$$) {
538 BDB::dbreq_pri 4;
539 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
540 }
541
542 =item cf::cache $id => [$paths...], $processversion => $process
543
544 Generic caching function that returns the value of the resource $id,
545 caching and regenerating as required.
546
547 This function can block.
548
549 =cut
550
551 sub cache {
552 my ($id, $src, $processversion, $process) = @_;
553
554 my $meta =
555 join "\x00",
556 $processversion,
557 map {
558 aio_stat $_
559 and Carp::croak "$_: $!";
560
561 ($_, (stat _)[7,9])
562 } @$src;
563
564 my $dbmeta = db_get cache => "$id/meta";
565 if ($dbmeta ne $meta) {
566 # changed, we may need to process
567
568 my @data;
569 my $md5;
570
571 for (0 .. $#$src) {
572 0 <= aio_load $src->[$_], $data[$_]
573 or Carp::croak "$src->[$_]: $!";
574 }
575
576 # if processing is expensive, check
577 # checksum first
578 if (1) {
579 $md5 =
580 join "\x00",
581 $processversion,
582 map {
583 cf::cede_to_tick;
584 ($src->[$_], Digest::MD5::md5_hex $data[$_])
585 } 0.. $#$src;
586
587
588 my $dbmd5 = db_get cache => "$id/md5";
589 if ($dbmd5 eq $md5) {
590 db_put cache => "$id/meta", $meta;
591
592 return db_get cache => "$id/data";
593 }
594 }
595
596 my $t1 = Time::HiRes::time;
597 my $data = $process->(\@data);
598 my $t2 = Time::HiRes::time;
599
600 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
601
602 db_put cache => "$id/data", $data;
603 db_put cache => "$id/md5" , $md5;
604 db_put cache => "$id/meta", $meta;
605
606 return $data;
607 }
608
609 db_get cache => "$id/data"
610 }
611
612 =item cf::datalog type => key => value, ...
613
614 Log a datalog packet of the given type with the given key-value pairs.
615
616 =cut
617
618 sub datalog($@) {
619 my ($type, %kv) = @_;
620 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
621 }
622
623 =back
624
625 =cut
626
627 #############################################################################
628
629 =head2 ATTACHABLE OBJECTS
630
631 Many objects in crossfire are so-called attachable objects. That means you can
632 attach callbacks/event handlers (a collection of which is called an "attachment")
633 to it. All such attachable objects support the following methods.
634
635 In the following description, CLASS can be any of C<global>, C<object>
636 C<player>, C<client> or C<map> (i.e. the attachable objects in
637 Crossfire TRT).
638
639 =over 4
640
641 =item $attachable->attach ($attachment, key => $value...)
642
643 =item $attachable->detach ($attachment)
644
645 Attach/detach a pre-registered attachment to a specific object and give it
646 the specified key/value pairs as arguments.
647
648 Example, attach a minesweeper attachment to the given object, making it a
649 10x10 minesweeper game:
650
651 $obj->attach (minesweeper => width => 10, height => 10);
652
653 =item $bool = $attachable->attached ($name)
654
655 Checks wether the named attachment is currently attached to the object.
656
657 =item cf::CLASS->attach ...
658
659 =item cf::CLASS->detach ...
660
661 Define an anonymous attachment and attach it to all objects of the given
662 CLASS. See the next function for an explanation of its arguments.
663
664 You can attach to global events by using the C<cf::global> class.
665
666 Example, log all player logins:
667
668 cf::player->attach (
669 on_login => sub {
670 my ($pl) = @_;
671 ...
672 },
673 );
674
675 Example, attach to the jeweler skill:
676
677 cf::object->attach (
678 type => cf::SKILL,
679 subtype => cf::SK_JEWELER,
680 on_use_skill => sub {
681 my ($sk, $ob, $part, $dir, $msg) = @_;
682 ...
683 },
684 );
685
686 =item cf::CLASS::attachment $name, ...
687
688 Register an attachment by C<$name> through which attachable objects of the
689 given CLASS can refer to this attachment.
690
691 Some classes such as crossfire maps and objects can specify attachments
692 that are attached at load/instantiate time, thus the need for a name.
693
694 These calls expect any number of the following handler/hook descriptions:
695
696 =over 4
697
698 =item prio => $number
699
700 Set the priority for all following handlers/hooks (unless overwritten
701 by another C<prio> setting). Lower priority handlers get executed
702 earlier. The default priority is C<0>, and many built-in handlers are
703 registered at priority C<-1000>, so lower priorities should not be used
704 unless you know what you are doing.
705
706 =item type => $type
707
708 (Only for C<< cf::object->attach >> calls), limits the attachment to the
709 given type of objects only (the additional parameter C<subtype> can be
710 used to further limit to the given subtype).
711
712 =item on_I<event> => \&cb
713
714 Call the given code reference whenever the named event happens (event is
715 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
716 handlers are recognised generally depends on the type of object these
717 handlers attach to).
718
719 See F<include/eventinc.h> for the full list of events supported, and their
720 class.
721
722 =item package => package::
723
724 Look for sub functions of the name C<< on_I<event> >> in the given
725 package and register them. Only handlers for eevents supported by the
726 object/class are recognised.
727
728 =back
729
730 Example, define an attachment called "sockpuppet" that calls the given
731 event handler when a monster attacks:
732
733 cf::object::attachment sockpuppet =>
734 on_skill_attack => sub {
735 my ($self, $victim) = @_;
736 ...
737 }
738 }
739
740 =item $attachable->valid
741
742 Just because you have a perl object does not mean that the corresponding
743 C-level object still exists. If you try to access an object that has no
744 valid C counterpart anymore you get an exception at runtime. This method
745 can be used to test for existence of the C object part without causing an
746 exception.
747
748 =cut
749
750 # the following variables are defined in .xs and must not be re-created
751 our @CB_GLOBAL = (); # registry for all global events
752 our @CB_ATTACHABLE = (); # registry for all attachables
753 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
754 our @CB_PLAYER = ();
755 our @CB_CLIENT = ();
756 our @CB_TYPE = (); # registry for type (cf-object class) based events
757 our @CB_MAP = ();
758
759 my %attachment;
760
761 sub cf::attachable::thawer_merge {
762 # simply override everything except _meta
763 local $_[0]{_meta};
764 %{$_[0]} = %{$_[1]};
765 }
766
767 sub _attach_cb($$$$) {
768 my ($registry, $event, $prio, $cb) = @_;
769
770 use sort 'stable';
771
772 $cb = [$prio, $cb];
773
774 @{$registry->[$event]} = sort
775 { $a->[0] cmp $b->[0] }
776 @{$registry->[$event] || []}, $cb;
777 }
778
779 # hack
780 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
781
782 # attach handles attaching event callbacks
783 # the only thing the caller has to do is pass the correct
784 # registry (== where the callback attaches to).
785 sub _attach {
786 my ($registry, $klass, @arg) = @_;
787
788 my $object_type;
789 my $prio = 0;
790 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
791
792 #TODO: get rid of this hack
793 if ($attachable_klass{$klass}) {
794 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
795 }
796
797 while (@arg) {
798 my $type = shift @arg;
799
800 if ($type eq "prio") {
801 $prio = shift @arg;
802
803 } elsif ($type eq "type") {
804 $object_type = shift @arg;
805 $registry = $CB_TYPE[$object_type] ||= [];
806
807 } elsif ($type eq "subtype") {
808 defined $object_type or Carp::croak "subtype specified without type";
809 my $object_subtype = shift @arg;
810 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
811
812 } elsif ($type eq "package") {
813 my $pkg = shift @arg;
814
815 while (my ($name, $id) = each %cb_id) {
816 if (my $cb = $pkg->can ($name)) {
817 _attach_cb $registry, $id, $prio, $cb;
818 }
819 }
820
821 } elsif (exists $cb_id{$type}) {
822 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
823
824 } elsif (ref $type) {
825 warn "attaching objects not supported, ignoring.\n";
826
827 } else {
828 shift @arg;
829 warn "attach argument '$type' not supported, ignoring.\n";
830 }
831 }
832 }
833
834 sub _object_attach {
835 my ($obj, $name, %arg) = @_;
836
837 return if exists $obj->{_attachment}{$name};
838
839 if (my $attach = $attachment{$name}) {
840 my $registry = $obj->registry;
841
842 for (@$attach) {
843 my ($klass, @attach) = @$_;
844 _attach $registry, $klass, @attach;
845 }
846
847 $obj->{$name} = \%arg;
848 } else {
849 warn "object uses attachment '$name' which is not available, postponing.\n";
850 }
851
852 $obj->{_attachment}{$name} = undef;
853 }
854
855 sub cf::attachable::attach {
856 if (ref $_[0]) {
857 _object_attach @_;
858 } else {
859 _attach shift->_attach_registry, @_;
860 }
861 _recalc_want;
862 };
863
864 # all those should be optimised
865 sub cf::attachable::detach {
866 my ($obj, $name) = @_;
867
868 if (ref $obj) {
869 delete $obj->{_attachment}{$name};
870 reattach ($obj);
871 } else {
872 Carp::croak "cannot, currently, detach class attachments";
873 }
874 _recalc_want;
875 };
876
877 sub cf::attachable::attached {
878 my ($obj, $name) = @_;
879
880 exists $obj->{_attachment}{$name}
881 }
882
883 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
884 eval "#line " . __LINE__ . " 'cf.pm'
885 sub cf::\L$klass\E::_attach_registry {
886 (\\\@CB_$klass, KLASS_$klass)
887 }
888
889 sub cf::\L$klass\E::attachment {
890 my \$name = shift;
891
892 \$attachment{\$name} = [[KLASS_$klass, \@_]];
893 }
894 ";
895 die if $@;
896 }
897
898 our $override;
899 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
900
901 sub override {
902 $override = 1;
903 @INVOKE_RESULTS = (@_);
904 }
905
906 sub do_invoke {
907 my $event = shift;
908 my $callbacks = shift;
909
910 @INVOKE_RESULTS = ();
911
912 local $override;
913
914 for (@$callbacks) {
915 eval { &{$_->[1]} };
916
917 if ($@) {
918 warn "$@";
919 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
920 override;
921 }
922
923 return 1 if $override;
924 }
925
926 0
927 }
928
929 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
930
931 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
932
933 Generate an object-specific event with the given arguments.
934
935 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
936 removed in future versions), and there is no public API to access override
937 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
938
939 =back
940
941 =cut
942
943 #############################################################################
944 # object support
945 #
946
947 sub _can_merge {
948 my ($ob1, $ob2) = @_;
949
950 local $Storable::canonical = 1;
951 my $fob1 = Storable::freeze $ob1;
952 my $fob2 = Storable::freeze $ob2;
953
954 $fob1 eq $fob2
955 }
956
957 sub reattach {
958 # basically do the same as instantiate, without calling instantiate
959 my ($obj) = @_;
960
961 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
962
963 my $registry = $obj->registry;
964
965 @$registry = ();
966
967 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
968
969 for my $name (keys %{ $obj->{_attachment} || {} }) {
970 if (my $attach = $attachment{$name}) {
971 for (@$attach) {
972 my ($klass, @attach) = @$_;
973 _attach $registry, $klass, @attach;
974 }
975 } else {
976 warn "object uses attachment '$name' that is not available, postponing.\n";
977 }
978 }
979 }
980
981 cf::attachable->attach (
982 prio => -1000000,
983 on_instantiate => sub {
984 my ($obj, $data) = @_;
985
986 $data = from_json $data;
987
988 for (@$data) {
989 my ($name, $args) = @$_;
990
991 $obj->attach ($name, %{$args || {} });
992 }
993 },
994 on_reattach => \&reattach,
995 on_clone => sub {
996 my ($src, $dst) = @_;
997
998 @{$dst->registry} = @{$src->registry};
999
1000 %$dst = %$src;
1001
1002 %{$dst->{_attachment}} = %{$src->{_attachment}}
1003 if exists $src->{_attachment};
1004 },
1005 );
1006
1007 sub object_freezer_save {
1008 my ($filename, $rdata, $objs) = @_;
1009
1010 sync_job {
1011 if (length $$rdata) {
1012 warn sprintf "saving %s (%d,%d)\n",
1013 $filename, length $$rdata, scalar @$objs;
1014
1015 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1016 chmod SAVE_MODE, $fh;
1017 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1018 aio_fsync $fh if $cf::USE_FSYNC;
1019 close $fh;
1020
1021 if (@$objs) {
1022 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1023 chmod SAVE_MODE, $fh;
1024 my $data = Storable::nfreeze { version => 1, objs => $objs };
1025 aio_write $fh, 0, (length $data), $data, 0;
1026 aio_fsync $fh if $cf::USE_FSYNC;
1027 close $fh;
1028 aio_rename "$filename.pst~", "$filename.pst";
1029 }
1030 } else {
1031 aio_unlink "$filename.pst";
1032 }
1033
1034 aio_rename "$filename~", $filename;
1035 } else {
1036 warn "FATAL: $filename~: $!\n";
1037 }
1038 } else {
1039 aio_unlink $filename;
1040 aio_unlink "$filename.pst";
1041 }
1042 }
1043 }
1044
1045 sub object_freezer_as_string {
1046 my ($rdata, $objs) = @_;
1047
1048 use Data::Dumper;
1049
1050 $$rdata . Dumper $objs
1051 }
1052
1053 sub object_thawer_load {
1054 my ($filename) = @_;
1055
1056 my ($data, $av);
1057
1058 (aio_load $filename, $data) >= 0
1059 or return;
1060
1061 unless (aio_stat "$filename.pst") {
1062 (aio_load "$filename.pst", $av) >= 0
1063 or return;
1064 $av = eval { (Storable::thaw $av)->{objs} };
1065 }
1066
1067 warn sprintf "loading %s (%d)\n",
1068 $filename, length $data, scalar @{$av || []};
1069 return ($data, $av);
1070 }
1071
1072 =head2 COMMAND CALLBACKS
1073
1074 =over 4
1075
1076 =cut
1077
1078 #############################################################################
1079 # command handling &c
1080
1081 =item cf::register_command $name => \&callback($ob,$args);
1082
1083 Register a callback for execution when the client sends the user command
1084 $name.
1085
1086 =cut
1087
1088 sub register_command {
1089 my ($name, $cb) = @_;
1090
1091 my $caller = caller;
1092 #warn "registering command '$name/$time' to '$caller'";
1093
1094 push @{ $COMMAND{$name} }, [$caller, $cb];
1095 }
1096
1097 =item cf::register_extcmd $name => \&callback($pl,$packet);
1098
1099 Register a callback for execution when the client sends an (synchronous)
1100 extcmd packet. Ext commands will be processed in the order they are
1101 received by the server, like other user commands. The first argument is
1102 the logged-in player. Ext commands can only be processed after a player
1103 has logged in successfully.
1104
1105 If the callback returns something, it is sent back as if reply was being
1106 called.
1107
1108 =item cf::register_exticmd $name => \&callback($ns,$packet);
1109
1110 Register a callback for execution when the client sends an (asynchronous)
1111 exticmd packet. Exti commands are processed by the server as soon as they
1112 are received, i.e. out of order w.r.t. other commands. The first argument
1113 is a client socket. Exti commands can be received anytime, even before
1114 log-in.
1115
1116 If the callback returns something, it is sent back as if reply was being
1117 called.
1118
1119 =cut
1120
1121 sub register_extcmd {
1122 my ($name, $cb) = @_;
1123
1124 $EXTCMD{$name} = $cb;
1125 }
1126
1127 sub register_exticmd {
1128 my ($name, $cb) = @_;
1129
1130 $EXTICMD{$name} = $cb;
1131 }
1132
1133 cf::player->attach (
1134 on_command => sub {
1135 my ($pl, $name, $params) = @_;
1136
1137 my $cb = $COMMAND{$name}
1138 or return;
1139
1140 for my $cmd (@$cb) {
1141 $cmd->[1]->($pl->ob, $params);
1142 }
1143
1144 cf::override;
1145 },
1146 on_extcmd => sub {
1147 my ($pl, $buf) = @_;
1148
1149 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1150
1151 if (ref $msg) {
1152 my ($type, $reply, @payload) =
1153 "ARRAY" eq ref $msg
1154 ? @$msg
1155 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1156
1157 my @reply;
1158
1159 if (my $cb = $EXTCMD{$type}) {
1160 @reply = $cb->($pl, @payload);
1161 }
1162
1163 $pl->ext_reply ($reply, @reply)
1164 if $reply;
1165
1166 } else {
1167 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1168 }
1169
1170 cf::override;
1171 },
1172 );
1173
1174 sub load_extensions {
1175 cf::sync_job {
1176 my %todo;
1177
1178 for my $path (<$LIBDIR/*.ext>) {
1179 next unless -r $path;
1180
1181 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1182 my $base = $1;
1183 my $pkg = $1;
1184 $pkg =~ s/[^[:word:]]/_/g;
1185 $pkg = "ext::$pkg";
1186
1187 open my $fh, "<:utf8", $path
1188 or die "$path: $!";
1189
1190 my $source = do { local $/; <$fh> };
1191
1192 my %ext = (
1193 path => $path,
1194 base => $base,
1195 pkg => $pkg,
1196 );
1197
1198 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1199 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1200
1201 $ext{source} =
1202 "package $pkg; use strict; use utf8;\n"
1203 . "#line 1 \"$path\"\n{\n"
1204 . $source
1205 . "\n};\n1";
1206
1207 $todo{$base} = \%ext;
1208 }
1209
1210 my %done;
1211 while (%todo) {
1212 my $progress;
1213
1214 while (my ($k, $v) = each %todo) {
1215 for (split /,\s*/, $v->{meta}{depends}) {
1216 goto skip
1217 unless exists $done{$_};
1218 }
1219
1220 warn "... loading '$k' into '$v->{pkg}'\n";
1221
1222 unless (eval $v->{source}) {
1223 my $msg = $@ ? "$v->{path}: $@\n"
1224 : "$v->{base}: extension inactive.\n";
1225
1226 if (exists $v->{meta}{mandatory}) {
1227 warn $msg;
1228 warn "mandatory extension failed to load, exiting.\n";
1229 exit 1;
1230 }
1231
1232 warn $msg;
1233 }
1234
1235 $done{$k} = delete $todo{$k};
1236 push @EXTS, $v->{pkg};
1237 $progress = 1;
1238 }
1239
1240 skip:
1241 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1242 unless $progress;
1243 }
1244 };
1245 }
1246
1247 #############################################################################
1248
1249 =back
1250
1251 =head2 CORE EXTENSIONS
1252
1253 Functions and methods that extend core crossfire objects.
1254
1255 =cut
1256
1257 package cf::player;
1258
1259 use Coro::AIO;
1260
1261 =head3 cf::player
1262
1263 =over 4
1264
1265 =item cf::player::find $login
1266
1267 Returns the given player object, loading it if necessary (might block).
1268
1269 =cut
1270
1271 sub playerdir($) {
1272 "$PLAYERDIR/"
1273 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1274 }
1275
1276 sub path($) {
1277 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1278
1279 (playerdir $login) . "/playerdata"
1280 }
1281
1282 sub find_active($) {
1283 $cf::PLAYER{$_[0]}
1284 and $cf::PLAYER{$_[0]}->active
1285 and $cf::PLAYER{$_[0]}
1286 }
1287
1288 sub exists($) {
1289 my ($login) = @_;
1290
1291 $cf::PLAYER{$login}
1292 or cf::sync_job { !aio_stat path $login }
1293 }
1294
1295 sub find($) {
1296 return $cf::PLAYER{$_[0]} || do {
1297 my $login = $_[0];
1298
1299 my $guard = cf::lock_acquire "user_find:$login";
1300
1301 $cf::PLAYER{$_[0]} || do {
1302 # rename old playerfiles to new ones
1303 #TODO: remove when no longer required
1304 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1305 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1306 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1307 aio_unlink +(playerdir $login) . "/$login.pl";
1308
1309 my $pl = load_pl path $login
1310 or return;
1311 $cf::PLAYER{$login} = $pl
1312 }
1313 }
1314 }
1315
1316 sub save($) {
1317 my ($pl) = @_;
1318
1319 return if $pl->{deny_save};
1320
1321 my $path = path $pl;
1322 my $guard = cf::lock_acquire "user_save:$path";
1323
1324 return if $pl->{deny_save};
1325
1326 aio_mkdir playerdir $pl, 0770;
1327 $pl->{last_save} = $cf::RUNTIME;
1328
1329 $pl->save_pl ($path);
1330 cf::cede_to_tick;
1331 }
1332
1333 sub new($) {
1334 my ($login) = @_;
1335
1336 my $self = create;
1337
1338 $self->ob->name ($login);
1339 $self->{deny_save} = 1;
1340
1341 $cf::PLAYER{$login} = $self;
1342
1343 $self
1344 }
1345
1346 =item $player->send_msg ($channel, $msg, $color, [extra...])
1347
1348 =cut
1349
1350 sub send_msg {
1351 my $ns = shift->ns
1352 or return;
1353 $ns->send_msg (@_);
1354 }
1355
1356 =item $pl->quit_character
1357
1358 Nukes the player without looking back. If logged in, the connection will
1359 be destroyed. May block for a long time.
1360
1361 =cut
1362
1363 sub quit_character {
1364 my ($pl) = @_;
1365
1366 my $name = $pl->ob->name;
1367
1368 $pl->{deny_save} = 1;
1369 $pl->password ("*"); # this should lock out the player until we nuked the dir
1370
1371 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1372 $pl->deactivate;
1373 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1374 $pl->ns->destroy if $pl->ns;
1375
1376 my $path = playerdir $pl;
1377 my $temp = "$path~$cf::RUNTIME~deleting~";
1378 aio_rename $path, $temp;
1379 delete $cf::PLAYER{$pl->ob->name};
1380 $pl->destroy;
1381
1382 my $prefix = qr<^~\Q$name\E/>;
1383
1384 # nuke player maps
1385 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1386
1387 IO::AIO::aio_rmtree $temp;
1388 }
1389
1390 =item $pl->kick
1391
1392 Kicks a player out of the game. This destroys the connection.
1393
1394 =cut
1395
1396 sub kick {
1397 my ($pl, $kicker) = @_;
1398
1399 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1400 $pl->killer ("kicked");
1401 $pl->ns->destroy;
1402 }
1403
1404 =item cf::player::list_logins
1405
1406 Returns am arrayref of all valid playernames in the system, can take a
1407 while and may block, so not sync_job-capable, ever.
1408
1409 =cut
1410
1411 sub list_logins {
1412 my $dirs = aio_readdir $PLAYERDIR
1413 or return [];
1414
1415 my @logins;
1416
1417 for my $login (@$dirs) {
1418 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1419 aio_read $fh, 0, 512, my $buf, 0 or next;
1420 $buf !~ /^password -------------$/m or next; # official not-valid tag
1421
1422 utf8::decode $login;
1423 push @logins, $login;
1424 }
1425
1426 \@logins
1427 }
1428
1429 =item $player->maps
1430
1431 Returns an arrayref of map paths that are private for this
1432 player. May block.
1433
1434 =cut
1435
1436 sub maps($) {
1437 my ($pl) = @_;
1438
1439 $pl = ref $pl ? $pl->ob->name : $pl;
1440
1441 my $files = aio_readdir playerdir $pl
1442 or return;
1443
1444 my @paths;
1445
1446 for (@$files) {
1447 utf8::decode $_;
1448 next if /\.(?:pl|pst)$/;
1449 next unless /^$PATH_SEP/o;
1450
1451 push @paths, cf::map::normalise "~$pl/$_";
1452 }
1453
1454 \@paths
1455 }
1456
1457 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1458
1459 Expand crossfire pod fragments into protocol xml.
1460
1461 =cut
1462
1463 sub expand_cfpod {
1464 ((my $self), (local $_)) = @_;
1465
1466 # escape & and <
1467 s/&/&amp;/g;
1468 s/(?<![BIUGH])</&lt;/g;
1469
1470 # this is buggy, it needs to properly take care of nested <'s
1471
1472 1 while
1473 # replace B<>, I<>, U<> etc.
1474 s/B<([^\>]*)>/<b>$1<\/b>/
1475 || s/I<([^\>]*)>/<i>$1<\/i>/
1476 || s/U<([^\>]*)>/<u>$1<\/u>/
1477 # replace G<male|female> tags
1478 || s{G<([^>|]*)\|([^>]*)>}{
1479 $self->gender ? $2 : $1
1480 }ge
1481 # replace H<hint text>
1482 || s{H<([^\>]*)>}
1483 {
1484 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1485 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1486 "")
1487 [$self->{hintmode}]
1488 }ge;
1489
1490 # create single paragraphs (very hackish)
1491 s/(?<=\S)\n(?=\w)/ /g;
1492
1493 # compress some whitespace
1494 s/\s+\n/\n/g; # ws line-ends
1495 s/\n\n+/\n/g; # double lines
1496 s/^\n+//; # beginning lines
1497 s/\n+$//; # ending lines
1498
1499 $_
1500 }
1501
1502 sub hintmode {
1503 $_[0]{hintmode} = $_[1] if @_ > 1;
1504 $_[0]{hintmode}
1505 }
1506
1507 =item $player->ext_reply ($msgid, @msg)
1508
1509 Sends an ext reply to the player.
1510
1511 =cut
1512
1513 sub ext_reply($$@) {
1514 my ($self, $id, @msg) = @_;
1515
1516 $self->ns->ext_reply ($id, @msg)
1517 }
1518
1519 =item $player->ext_msg ($type, @msg)
1520
1521 Sends an ext event to the client.
1522
1523 =cut
1524
1525 sub ext_msg($$@) {
1526 my ($self, $type, @msg) = @_;
1527
1528 $self->ns->ext_msg ($type, @msg);
1529 }
1530
1531 =head3 cf::region
1532
1533 =over 4
1534
1535 =cut
1536
1537 package cf::region;
1538
1539 =item cf::region::find_by_path $path
1540
1541 Tries to decuce the likely region for a map knowing only its path.
1542
1543 =cut
1544
1545 sub find_by_path($) {
1546 my ($path) = @_;
1547
1548 my ($match, $specificity);
1549
1550 for my $region (list) {
1551 if ($region->{match} && $path =~ $region->{match}) {
1552 ($match, $specificity) = ($region, $region->specificity)
1553 if $region->specificity > $specificity;
1554 }
1555 }
1556
1557 $match
1558 }
1559
1560 =back
1561
1562 =head3 cf::map
1563
1564 =over 4
1565
1566 =cut
1567
1568 package cf::map;
1569
1570 use Fcntl;
1571 use Coro::AIO;
1572
1573 use overload
1574 '""' => \&as_string,
1575 fallback => 1;
1576
1577 our $MAX_RESET = 3600;
1578 our $DEFAULT_RESET = 3000;
1579
1580 sub generate_random_map {
1581 my ($self, $rmp) = @_;
1582 # mit "rum" bekleckern, nicht
1583 $self->_create_random_map (
1584 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1585 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1586 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1587 $rmp->{exit_on_final_map},
1588 $rmp->{xsize}, $rmp->{ysize},
1589 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1590 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1591 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1592 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1593 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1594 (cf::region::find $rmp->{region}), $rmp->{custom}
1595 )
1596 }
1597
1598 =item cf::map->register ($regex, $prio)
1599
1600 Register a handler for the map path matching the given regex at the
1601 givne priority (higher is better, built-in handlers have priority 0, the
1602 default).
1603
1604 =cut
1605
1606 sub register {
1607 my (undef, $regex, $prio) = @_;
1608 my $pkg = caller;
1609
1610 no strict;
1611 push @{"$pkg\::ISA"}, __PACKAGE__;
1612
1613 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1614 }
1615
1616 # also paths starting with '/'
1617 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1618
1619 sub thawer_merge {
1620 my ($self, $merge) = @_;
1621
1622 # we have to keep some variables in memory intact
1623 local $self->{path};
1624 local $self->{load_path};
1625
1626 $self->SUPER::thawer_merge ($merge);
1627 }
1628
1629 sub normalise {
1630 my ($path, $base) = @_;
1631
1632 $path = "$path"; # make sure its a string
1633
1634 $path =~ s/\.map$//;
1635
1636 # map plan:
1637 #
1638 # /! non-realised random map exit (special hack!)
1639 # {... are special paths that are not being touched
1640 # ?xxx/... are special absolute paths
1641 # ?random/... random maps
1642 # /... normal maps
1643 # ~user/... per-player map of a specific user
1644
1645 $path =~ s/$PATH_SEP/\//go;
1646
1647 # treat it as relative path if it starts with
1648 # something that looks reasonable
1649 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1650 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1651
1652 $base =~ s{[^/]+/?$}{};
1653 $path = "$base/$path";
1654 }
1655
1656 for ($path) {
1657 redo if s{//}{/};
1658 redo if s{/\.?/}{/};
1659 redo if s{/[^/]+/\.\./}{/};
1660 }
1661
1662 $path
1663 }
1664
1665 sub new_from_path {
1666 my (undef, $path, $base) = @_;
1667
1668 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1669
1670 $path = normalise $path, $base;
1671
1672 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1673 if ($path =~ $EXT_MAP{$pkg}[1]) {
1674 my $self = bless cf::map::new, $pkg;
1675 $self->{path} = $path; $self->path ($path);
1676 $self->init; # pass $1 etc.
1677 return $self;
1678 }
1679 }
1680
1681 Carp::cluck "unable to resolve path '$path' (base '$base').";
1682 ()
1683 }
1684
1685 sub init {
1686 my ($self) = @_;
1687
1688 $self
1689 }
1690
1691 sub as_string {
1692 my ($self) = @_;
1693
1694 "$self->{path}"
1695 }
1696
1697 # the displayed name, this is a one way mapping
1698 sub visible_name {
1699 &as_string
1700 }
1701
1702 # the original (read-only) location
1703 sub load_path {
1704 my ($self) = @_;
1705
1706 "$MAPDIR/$self->{path}.map"
1707 }
1708
1709 # the temporary/swap location
1710 sub save_path {
1711 my ($self) = @_;
1712
1713 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1714 "$TMPDIR/$path.map"
1715 }
1716
1717 # the unique path, undef == no special unique path
1718 sub uniq_path {
1719 my ($self) = @_;
1720
1721 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1722 "$UNIQUEDIR/$path"
1723 }
1724
1725 # and all this just because we cannot iterate over
1726 # all maps in C++...
1727 sub change_all_map_light {
1728 my ($change) = @_;
1729
1730 $_->change_map_light ($change)
1731 for grep $_->outdoor, values %cf::MAP;
1732 }
1733
1734 sub decay_objects {
1735 my ($self) = @_;
1736
1737 return if $self->{deny_reset};
1738
1739 $self->do_decay_objects;
1740 }
1741
1742 sub unlink_save {
1743 my ($self) = @_;
1744
1745 utf8::encode (my $save = $self->save_path);
1746 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1747 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1748 }
1749
1750 sub load_header_from($) {
1751 my ($self, $path) = @_;
1752
1753 utf8::encode $path;
1754 #aio_open $path, O_RDONLY, 0
1755 # or return;
1756
1757 $self->_load_header ($path)
1758 or return;
1759
1760 $self->{load_path} = $path;
1761
1762 1
1763 }
1764
1765 sub load_header_orig {
1766 my ($self) = @_;
1767
1768 $self->load_header_from ($self->load_path)
1769 }
1770
1771 sub load_header_temp {
1772 my ($self) = @_;
1773
1774 $self->load_header_from ($self->save_path)
1775 }
1776
1777 sub prepare_temp {
1778 my ($self) = @_;
1779
1780 $self->last_access ((delete $self->{last_access})
1781 || $cf::RUNTIME); #d#
1782 # safety
1783 $self->{instantiate_time} = $cf::RUNTIME
1784 if $self->{instantiate_time} > $cf::RUNTIME;
1785 }
1786
1787 sub prepare_orig {
1788 my ($self) = @_;
1789
1790 $self->{load_original} = 1;
1791 $self->{instantiate_time} = $cf::RUNTIME;
1792 $self->last_access ($cf::RUNTIME);
1793 $self->instantiate;
1794 }
1795
1796 sub load_header {
1797 my ($self) = @_;
1798
1799 if ($self->load_header_temp) {
1800 $self->prepare_temp;
1801 } else {
1802 $self->load_header_orig
1803 or return;
1804 $self->prepare_orig;
1805 }
1806
1807 $self->{deny_reset} = 1
1808 if $self->no_reset;
1809
1810 $self->default_region (cf::region::find_by_path $self->{path})
1811 unless $self->default_region;
1812
1813 1
1814 }
1815
1816 sub find;
1817 sub find {
1818 my ($path, $origin) = @_;
1819
1820 $path = normalise $path, $origin && $origin->path;
1821
1822 cf::lock_wait "map_find:$path";
1823
1824 $cf::MAP{$path} || do {
1825 my $guard = cf::lock_acquire "map_find:$path";
1826 my $map = new_from_path cf::map $path
1827 or return;
1828
1829 $map->{last_save} = $cf::RUNTIME;
1830
1831 $map->load_header
1832 or return;
1833
1834 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1835 # doing this can freeze the server in a sync job, obviously
1836 #$cf::WAIT_FOR_TICK->wait;
1837 $map->reset;
1838 undef $guard;
1839 return find $path;
1840 }
1841
1842 $cf::MAP{$path} = $map
1843 }
1844 }
1845
1846 sub pre_load { }
1847 sub post_load { }
1848
1849 sub load {
1850 my ($self) = @_;
1851
1852 local $self->{deny_reset} = 1; # loading can take a long time
1853
1854 my $path = $self->{path};
1855
1856 {
1857 my $guard1 = cf::lock_acquire "map_data:$path";
1858 my $guard2 = cf::lock_acquire "map_load:$path";
1859
1860 return if $self->in_memory != cf::MAP_SWAPPED;
1861
1862 $self->in_memory (cf::MAP_LOADING);
1863
1864 $self->alloc;
1865
1866 $self->pre_load;
1867 cf::cede_to_tick;
1868
1869 $self->_load_objects ($self->{load_path}, 1)
1870 or return;
1871
1872 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1873 if delete $self->{load_original};
1874
1875 if (my $uniq = $self->uniq_path) {
1876 utf8::encode $uniq;
1877 if (aio_open $uniq, O_RDONLY, 0) {
1878 $self->clear_unique_items;
1879 $self->_load_objects ($uniq, 0);
1880 }
1881 }
1882
1883 cf::cede_to_tick;
1884 # now do the right thing for maps
1885 $self->link_multipart_objects;
1886 $self->difficulty ($self->estimate_difficulty)
1887 unless $self->difficulty;
1888 cf::cede_to_tick;
1889
1890 unless ($self->{deny_activate}) {
1891 $self->decay_objects;
1892 $self->fix_auto_apply;
1893 $self->update_buttons;
1894 cf::cede_to_tick;
1895 $self->set_darkness_map;
1896 cf::cede_to_tick;
1897 $self->activate;
1898 }
1899
1900 $self->{last_save} = $cf::RUNTIME;
1901 $self->last_access ($cf::RUNTIME);
1902
1903 $self->in_memory (cf::MAP_IN_MEMORY);
1904 }
1905
1906 $self->post_load;
1907 }
1908
1909 sub customise_for {
1910 my ($self, $ob) = @_;
1911
1912 return find "~" . $ob->name . "/" . $self->{path}
1913 if $self->per_player;
1914
1915 # return find "?party/" . $ob->name . "/" . $self->{path}
1916 # if $self->per_party;
1917
1918 $self
1919 }
1920
1921 # find and load all maps in the 3x3 area around a map
1922 sub load_neighbours {
1923 my ($map) = @_;
1924
1925 my @neigh; # diagonal neighbours
1926
1927 for (0 .. 3) {
1928 my $neigh = $map->tile_path ($_)
1929 or next;
1930 $neigh = find $neigh, $map
1931 or next;
1932 $neigh->load;
1933
1934 push @neigh,
1935 [$neigh->tile_path (($_ + 3) % 4), $neigh],
1936 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1937 }
1938
1939 for (grep defined $_->[0], @neigh) {
1940 my ($path, $origin) = @$_;
1941 my $neigh = find $path, $origin
1942 or next;
1943 $neigh->load;
1944 }
1945 }
1946
1947 sub find_sync {
1948 my ($path, $origin) = @_;
1949
1950 cf::sync_job { find $path, $origin }
1951 }
1952
1953 sub do_load_sync {
1954 my ($map) = @_;
1955
1956 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
1957 if $Coro::current == $Coro::main;
1958
1959 cf::sync_job { $map->load };
1960 }
1961
1962 our %MAP_PREFETCH;
1963 our $MAP_PREFETCHER = undef;
1964
1965 sub find_async {
1966 my ($path, $origin, $load) = @_;
1967
1968 $path = normalise $path, $origin && $origin->{path};
1969
1970 if (my $map = $cf::MAP{$path}) {
1971 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
1972 }
1973
1974 $MAP_PREFETCH{$path} |= $load;
1975
1976 $MAP_PREFETCHER ||= cf::async {
1977 while (%MAP_PREFETCH) {
1978 while (my ($k, $v) = each %MAP_PREFETCH) {
1979 if (my $map = find $k) {
1980 $map->load if $v;
1981 }
1982
1983 delete $MAP_PREFETCH{$k};
1984 }
1985 }
1986 undef $MAP_PREFETCHER;
1987 };
1988 $MAP_PREFETCHER->prio (6);
1989
1990 ()
1991 }
1992
1993 sub save {
1994 my ($self) = @_;
1995
1996 my $lock = cf::lock_acquire "map_data:$self->{path}";
1997
1998 $self->{last_save} = $cf::RUNTIME;
1999
2000 return unless $self->dirty;
2001
2002 my $save = $self->save_path; utf8::encode $save;
2003 my $uniq = $self->uniq_path; utf8::encode $uniq;
2004
2005 $self->{load_path} = $save;
2006
2007 return if $self->{deny_save};
2008
2009 local $self->{last_access} = $self->last_access;#d#
2010
2011 cf::async {
2012 $_->contr->save for $self->players;
2013 };
2014
2015 if ($uniq) {
2016 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2017 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2018 } else {
2019 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2020 }
2021 }
2022
2023 sub swap_out {
2024 my ($self) = @_;
2025
2026 # save first because save cedes
2027 $self->save;
2028
2029 my $lock = cf::lock_acquire "map_data:$self->{path}";
2030
2031 return if $self->players;
2032 return if $self->in_memory != cf::MAP_IN_MEMORY;
2033 return if $self->{deny_save};
2034
2035 $self->clear;
2036 $self->in_memory (cf::MAP_SWAPPED);
2037 }
2038
2039 sub reset_at {
2040 my ($self) = @_;
2041
2042 # TODO: safety, remove and allow resettable per-player maps
2043 return 1e99 if $self->{deny_reset};
2044
2045 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2046 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2047
2048 $time + $to
2049 }
2050
2051 sub should_reset {
2052 my ($self) = @_;
2053
2054 $self->reset_at <= $cf::RUNTIME
2055 }
2056
2057 sub reset {
2058 my ($self) = @_;
2059
2060 my $lock = cf::lock_acquire "map_data:$self->{path}";
2061
2062 return if $self->players;
2063
2064 warn "resetting map ", $self->path;
2065
2066 $self->in_memory (cf::MAP_SWAPPED);
2067
2068 # need to save uniques path
2069 unless ($self->{deny_save}) {
2070 my $uniq = $self->uniq_path; utf8::encode $uniq;
2071
2072 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2073 if $uniq;
2074 }
2075
2076 delete $cf::MAP{$self->path};
2077
2078 $self->clear;
2079
2080 $_->clear_links_to ($self) for values %cf::MAP;
2081
2082 $self->unlink_save;
2083 $self->destroy;
2084 }
2085
2086 my $nuke_counter = "aaaa";
2087
2088 sub nuke {
2089 my ($self) = @_;
2090
2091 delete $cf::MAP{$self->path};
2092
2093 $self->unlink_save;
2094
2095 bless $self, "cf::map";
2096 delete $self->{deny_reset};
2097 $self->{deny_save} = 1;
2098 $self->reset_timeout (1);
2099 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2100
2101 $cf::MAP{$self->path} = $self;
2102
2103 $self->reset; # polite request, might not happen
2104 }
2105
2106 =item $maps = cf::map::tmp_maps
2107
2108 Returns an arrayref with all map paths of currently instantiated and saved
2109 maps. May block.
2110
2111 =cut
2112
2113 sub tmp_maps() {
2114 [
2115 map {
2116 utf8::decode $_;
2117 /\.map$/
2118 ? normalise $_
2119 : ()
2120 } @{ aio_readdir $TMPDIR or [] }
2121 ]
2122 }
2123
2124 =item $maps = cf::map::random_maps
2125
2126 Returns an arrayref with all map paths of currently instantiated and saved
2127 random maps. May block.
2128
2129 =cut
2130
2131 sub random_maps() {
2132 [
2133 map {
2134 utf8::decode $_;
2135 /\.map$/
2136 ? normalise "?random/$_"
2137 : ()
2138 } @{ aio_readdir $RANDOMDIR or [] }
2139 ]
2140 }
2141
2142 =item cf::map::unique_maps
2143
2144 Returns an arrayref of paths of all shared maps that have
2145 instantiated unique items. May block.
2146
2147 =cut
2148
2149 sub unique_maps() {
2150 [
2151 map {
2152 utf8::decode $_;
2153 /\.map$/
2154 ? normalise $_
2155 : ()
2156 } @{ aio_readdir $UNIQUEDIR or [] }
2157 ]
2158 }
2159
2160 package cf;
2161
2162 =back
2163
2164 =head3 cf::object
2165
2166 =cut
2167
2168 package cf::object;
2169
2170 =over 4
2171
2172 =item $ob->inv_recursive
2173
2174 Returns the inventory of the object _and_ their inventories, recursively.
2175
2176 =cut
2177
2178 sub inv_recursive_;
2179 sub inv_recursive_ {
2180 map { $_, inv_recursive_ $_->inv } @_
2181 }
2182
2183 sub inv_recursive {
2184 inv_recursive_ inv $_[0]
2185 }
2186
2187 package cf;
2188
2189 =back
2190
2191 =head3 cf::object::player
2192
2193 =over 4
2194
2195 =item $player_object->reply ($npc, $msg[, $flags])
2196
2197 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2198 can be C<undef>. Does the right thing when the player is currently in a
2199 dialogue with the given NPC character.
2200
2201 =cut
2202
2203 # rough implementation of a future "reply" method that works
2204 # with dialog boxes.
2205 #TODO: the first argument must go, split into a $npc->reply_to ( method
2206 sub cf::object::player::reply($$$;$) {
2207 my ($self, $npc, $msg, $flags) = @_;
2208
2209 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2210
2211 if ($self->{record_replies}) {
2212 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2213
2214 } else {
2215 my $pl = $self->contr;
2216
2217 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2218 my $dialog = $pl->{npc_dialog};
2219 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2220
2221 } else {
2222 $msg = $npc->name . " says: $msg" if $npc;
2223 $self->message ($msg, $flags);
2224 }
2225 }
2226 }
2227
2228 =item $object->send_msg ($channel, $msg, $color, [extra...])
2229
2230 =cut
2231
2232 sub cf::object::send_msg {
2233 my $pl = shift->contr
2234 or return;
2235 $pl->send_msg (@_);
2236 }
2237
2238 =item $player_object->may ("access")
2239
2240 Returns wether the given player is authorized to access resource "access"
2241 (e.g. "command_wizcast").
2242
2243 =cut
2244
2245 sub cf::object::player::may {
2246 my ($self, $access) = @_;
2247
2248 $self->flag (cf::FLAG_WIZ) ||
2249 (ref $cf::CFG{"may_$access"}
2250 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2251 : $cf::CFG{"may_$access"})
2252 }
2253
2254 =item $player_object->enter_link
2255
2256 Freezes the player and moves him/her to a special map (C<{link}>).
2257
2258 The player should be reasonably safe there for short amounts of time. You
2259 I<MUST> call C<leave_link> as soon as possible, though.
2260
2261 Will never block.
2262
2263 =item $player_object->leave_link ($map, $x, $y)
2264
2265 Moves the player out of the special C<{link}> map onto the specified
2266 map. If the map is not valid (or omitted), the player will be moved back
2267 to the location he/she was before the call to C<enter_link>, or, if that
2268 fails, to the emergency map position.
2269
2270 Might block.
2271
2272 =cut
2273
2274 sub link_map {
2275 unless ($LINK_MAP) {
2276 $LINK_MAP = cf::map::find "{link}"
2277 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2278 $LINK_MAP->load;
2279 }
2280
2281 $LINK_MAP
2282 }
2283
2284 sub cf::object::player::enter_link {
2285 my ($self) = @_;
2286
2287 $self->deactivate_recursive;
2288
2289 return if UNIVERSAL::isa $self->map, "ext::map_link";
2290
2291 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2292 if $self->map && $self->map->{path} ne "{link}";
2293
2294 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2295 }
2296
2297 sub cf::object::player::leave_link {
2298 my ($self, $map, $x, $y) = @_;
2299
2300 return unless $self->contr->active;
2301
2302 my $link_pos = delete $self->{_link_pos};
2303
2304 unless ($map) {
2305 # restore original map position
2306 ($map, $x, $y) = @{ $link_pos || [] };
2307 $map = cf::map::find $map;
2308
2309 unless ($map) {
2310 ($map, $x, $y) = @$EMERGENCY_POSITION;
2311 $map = cf::map::find $map
2312 or die "FATAL: cannot load emergency map\n";
2313 }
2314 }
2315
2316 ($x, $y) = (-1, -1)
2317 unless (defined $x) && (defined $y);
2318
2319 # use -1 or undef as default coordinates, not 0, 0
2320 ($x, $y) = ($map->enter_x, $map->enter_y)
2321 if $x <=0 && $y <= 0;
2322
2323 $map->load;
2324 $map->load_neighbours;
2325
2326 return unless $self->contr->active;
2327 $self->activate_recursive;
2328
2329 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2330 $self->enter_map ($map, $x, $y);
2331 }
2332
2333 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2334
2335 Moves the player to the given map-path and coordinates by first freezing
2336 her, loading and preparing them map, calling the provided $check callback
2337 that has to return the map if sucecssful, and then unfreezes the player on
2338 the new (success) or old (failed) map position. In either case, $done will
2339 be called at the end of this process.
2340
2341 =cut
2342
2343 our $GOTOGEN;
2344
2345 sub cf::object::player::goto {
2346 my ($self, $path, $x, $y, $check, $done) = @_;
2347
2348 # do generation counting so two concurrent goto's will be executed in-order
2349 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2350
2351 $self->enter_link;
2352
2353 (async {
2354 my $map = eval {
2355 my $map = cf::map::find $path;
2356
2357 if ($map) {
2358 $map = $map->customise_for ($self);
2359 $map = $check->($map) if $check && $map;
2360 } else {
2361 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2362 }
2363
2364 $map
2365 };
2366
2367 if ($@) {
2368 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2369 LOG llevError | logBacktrace, Carp::longmess $@;
2370 }
2371
2372 if ($gen == $self->{_goto_generation}) {
2373 delete $self->{_goto_generation};
2374 $self->leave_link ($map, $x, $y);
2375 }
2376
2377 $done->() if $done;
2378 })->prio (1);
2379 }
2380
2381 =item $player_object->enter_exit ($exit_object)
2382
2383 =cut
2384
2385 sub parse_random_map_params {
2386 my ($spec) = @_;
2387
2388 my $rmp = { # defaults
2389 xsize => (cf::rndm 15, 40),
2390 ysize => (cf::rndm 15, 40),
2391 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2392 #layout => string,
2393 };
2394
2395 for (split /\n/, $spec) {
2396 my ($k, $v) = split /\s+/, $_, 2;
2397
2398 $rmp->{lc $k} = $v if (length $k) && (length $v);
2399 }
2400
2401 $rmp
2402 }
2403
2404 sub prepare_random_map {
2405 my ($exit) = @_;
2406
2407 my $guard = cf::lock_acquire "exit_prepare:$exit";
2408
2409 # all this does is basically replace the /! path by
2410 # a new random map path (?random/...) with a seed
2411 # that depends on the exit object
2412
2413 my $rmp = parse_random_map_params $exit->msg;
2414
2415 if ($exit->map) {
2416 $rmp->{region} = $exit->region->name;
2417 $rmp->{origin_map} = $exit->map->path;
2418 $rmp->{origin_x} = $exit->x;
2419 $rmp->{origin_y} = $exit->y;
2420 }
2421
2422 $rmp->{random_seed} ||= $exit->random_seed;
2423
2424 my $data = cf::to_json $rmp;
2425 my $md5 = Digest::MD5::md5_hex $data;
2426 my $meta = "$RANDOMDIR/$md5.meta";
2427
2428 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2429 aio_write $fh, 0, (length $data), $data, 0;
2430 undef $fh;
2431 aio_rename "$meta~", $meta;
2432
2433 $exit->slaying ("?random/$md5");
2434 $exit->msg (undef);
2435 }
2436 }
2437
2438 sub cf::object::player::enter_exit {
2439 my ($self, $exit) = @_;
2440
2441 return unless $self->type == cf::PLAYER;
2442
2443 if ($exit->slaying eq "/!") {
2444 #TODO: this should de-fi-ni-te-ly not be a sync-job
2445 # the problem is that $exit might not survive long enough
2446 # so it needs to be done right now, right here
2447 cf::sync_job { prepare_random_map $exit };
2448 }
2449
2450 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2451 my $hp = $exit->stats->hp;
2452 my $sp = $exit->stats->sp;
2453
2454 $self->enter_link;
2455
2456 # if exit is damned, update players death & WoR home-position
2457 $self->contr->savebed ($slaying, $hp, $sp)
2458 if $exit->flag (FLAG_DAMNED);
2459
2460 (async {
2461 $self->deactivate_recursive; # just to be sure
2462 unless (eval {
2463 $self->goto ($slaying, $hp, $sp);
2464
2465 1;
2466 }) {
2467 $self->message ("Something went wrong deep within the crossfire server. "
2468 . "I'll try to bring you back to the map you were before. "
2469 . "Please report this to the dungeon master!",
2470 cf::NDI_UNIQUE | cf::NDI_RED);
2471
2472 warn "ERROR in enter_exit: $@";
2473 $self->leave_link;
2474 }
2475 })->prio (1);
2476 }
2477
2478 =head3 cf::client
2479
2480 =over 4
2481
2482 =item $client->send_drawinfo ($text, $flags)
2483
2484 Sends a drawinfo packet to the client. Circumvents output buffering so
2485 should not be used under normal circumstances.
2486
2487 =cut
2488
2489 sub cf::client::send_drawinfo {
2490 my ($self, $text, $flags) = @_;
2491
2492 utf8::encode $text;
2493 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2494 }
2495
2496 =item $client->send_msg ($channel, $msg, $color, [extra...])
2497
2498 Send a drawinfo or msg packet to the client, formatting the msg for the
2499 client if neccessary. C<$type> should be a string identifying the type of
2500 the message, with C<log> being the default. If C<$color> is negative, suppress
2501 the message unless the client supports the msg packet.
2502
2503 =cut
2504
2505 sub cf::client::send_msg {
2506 my ($self, $channel, $msg, $color, @extra) = @_;
2507
2508 $msg = $self->pl->expand_cfpod ($msg);
2509
2510 $color &= cf::NDI_CLIENT_MASK; # just in case...
2511
2512 if (ref $channel) {
2513 # send meta info to client, if not yet sent
2514 unless (exists $self->{channel}{$channel->{id}}) {
2515 $self->{channel}{$channel->{id}} = $channel;
2516 $self->ext_msg (channel_info => $channel);
2517 }
2518
2519 $channel = $channel->{id};
2520 }
2521
2522 return unless @extra || length $msg;
2523
2524 if ($self->can_msg) {
2525 # default colour, mask it out
2526 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2527 if $color & cf::NDI_DEF;
2528
2529 $self->send_packet ("msg " . $self->{json_coder}->encode (
2530 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2531 } else {
2532 if ($color >= 0) {
2533 # replace some tags by gcfclient-compatible ones
2534 for ($msg) {
2535 1 while
2536 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2537 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2538 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2539 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2540 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2541 }
2542
2543 $color &= cf::NDI_COLOR_MASK;
2544
2545 utf8::encode $msg;
2546
2547 if (0 && $msg =~ /\[/) {
2548 # COMMAND/INFO
2549 $self->send_packet ("drawextinfo $color 10 8 $msg")
2550 } else {
2551 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2552 $self->send_packet ("drawinfo $color $msg")
2553 }
2554 }
2555 }
2556 }
2557
2558 =item $client->ext_msg ($type, @msg)
2559
2560 Sends an ext event to the client.
2561
2562 =cut
2563
2564 sub cf::client::ext_msg($$@) {
2565 my ($self, $type, @msg) = @_;
2566
2567 if ($self->extcmd == 2) {
2568 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2569 } elsif ($self->extcmd == 1) { # TODO: remove
2570 push @msg, msgtype => "event_$type";
2571 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2572 }
2573 }
2574
2575 =item $client->ext_reply ($msgid, @msg)
2576
2577 Sends an ext reply to the client.
2578
2579 =cut
2580
2581 sub cf::client::ext_reply($$@) {
2582 my ($self, $id, @msg) = @_;
2583
2584 if ($self->extcmd == 2) {
2585 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2586 } elsif ($self->extcmd == 1) {
2587 #TODO: version 1, remove
2588 unshift @msg, msgtype => "reply", msgid => $id;
2589 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2590 }
2591 }
2592
2593 =item $success = $client->query ($flags, "text", \&cb)
2594
2595 Queues a query to the client, calling the given callback with
2596 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2597 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2598
2599 Queries can fail, so check the return code. Or don't, as queries will
2600 become reliable at some point in the future.
2601
2602 =cut
2603
2604 sub cf::client::query {
2605 my ($self, $flags, $text, $cb) = @_;
2606
2607 return unless $self->state == ST_PLAYING
2608 || $self->state == ST_SETUP
2609 || $self->state == ST_CUSTOM;
2610
2611 $self->state (ST_CUSTOM);
2612
2613 utf8::encode $text;
2614 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2615
2616 $self->send_packet ($self->{query_queue}[0][0])
2617 if @{ $self->{query_queue} } == 1;
2618
2619 1
2620 }
2621
2622 cf::client->attach (
2623 on_connect => sub {
2624 my ($ns) = @_;
2625
2626 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2627 },
2628 on_reply => sub {
2629 my ($ns, $msg) = @_;
2630
2631 # this weird shuffling is so that direct followup queries
2632 # get handled first
2633 my $queue = delete $ns->{query_queue}
2634 or return; # be conservative, not sure how that can happen, but we saw a crash here
2635
2636 (shift @$queue)->[1]->($msg);
2637 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2638
2639 push @{ $ns->{query_queue} }, @$queue;
2640
2641 if (@{ $ns->{query_queue} } == @$queue) {
2642 if (@$queue) {
2643 $ns->send_packet ($ns->{query_queue}[0][0]);
2644 } else {
2645 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2646 }
2647 }
2648 },
2649 on_exticmd => sub {
2650 my ($ns, $buf) = @_;
2651
2652 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2653
2654 if (ref $msg) {
2655 my ($type, $reply, @payload) =
2656 "ARRAY" eq ref $msg
2657 ? @$msg
2658 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2659
2660 my @reply;
2661
2662 if (my $cb = $EXTICMD{$type}) {
2663 @reply = $cb->($ns, @payload);
2664 }
2665
2666 $ns->ext_reply ($reply, @reply)
2667 if $reply;
2668
2669 } else {
2670 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2671 }
2672
2673 cf::override;
2674 },
2675 );
2676
2677 =item $client->async (\&cb)
2678
2679 Create a new coroutine, running the specified callback. The coroutine will
2680 be automatically cancelled when the client gets destroyed (e.g. on logout,
2681 or loss of connection).
2682
2683 =cut
2684
2685 sub cf::client::async {
2686 my ($self, $cb) = @_;
2687
2688 my $coro = &Coro::async ($cb);
2689
2690 $coro->on_destroy (sub {
2691 delete $self->{_coro}{$coro+0};
2692 });
2693
2694 $self->{_coro}{$coro+0} = $coro;
2695
2696 $coro
2697 }
2698
2699 cf::client->attach (
2700 on_destroy => sub {
2701 my ($ns) = @_;
2702
2703 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2704 },
2705 );
2706
2707 =back
2708
2709
2710 =head2 SAFE SCRIPTING
2711
2712 Functions that provide a safe environment to compile and execute
2713 snippets of perl code without them endangering the safety of the server
2714 itself. Looping constructs, I/O operators and other built-in functionality
2715 is not available in the safe scripting environment, and the number of
2716 functions and methods that can be called is greatly reduced.
2717
2718 =cut
2719
2720 our $safe = new Safe "safe";
2721 our $safe_hole = new Safe::Hole;
2722
2723 $SIG{FPE} = 'IGNORE';
2724
2725 $safe->permit_only (Opcode::opset qw(
2726 :base_core :base_mem :base_orig :base_math
2727 grepstart grepwhile mapstart mapwhile
2728 sort time
2729 ));
2730
2731 # here we export the classes and methods available to script code
2732
2733 =pod
2734
2735 The following functions and methods are available within a safe environment:
2736
2737 cf::object
2738 contr pay_amount pay_player map x y force_find force_add
2739 insert remove name archname title slaying race decrease_ob_nr
2740
2741 cf::object::player
2742 player
2743
2744 cf::player
2745 peaceful
2746
2747 cf::map
2748 trigger
2749
2750 =cut
2751
2752 for (
2753 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2754 insert remove inv name archname title slaying race
2755 decrease_ob_nr)],
2756 ["cf::object::player" => qw(player)],
2757 ["cf::player" => qw(peaceful)],
2758 ["cf::map" => qw(trigger)],
2759 ) {
2760 no strict 'refs';
2761 my ($pkg, @funs) = @$_;
2762 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2763 for @funs;
2764 }
2765
2766 =over 4
2767
2768 =item @retval = safe_eval $code, [var => value, ...]
2769
2770 Compiled and executes the given perl code snippet. additional var/value
2771 pairs result in temporary local (my) scalar variables of the given name
2772 that are available in the code snippet. Example:
2773
2774 my $five = safe_eval '$first + $second', first => 1, second => 4;
2775
2776 =cut
2777
2778 sub safe_eval($;@) {
2779 my ($code, %vars) = @_;
2780
2781 my $qcode = $code;
2782 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2783 $qcode =~ s/\n/\\n/g;
2784
2785 local $_;
2786 local @safe::cf::_safe_eval_args = values %vars;
2787
2788 my $eval =
2789 "do {\n"
2790 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2791 . "#line 0 \"{$qcode}\"\n"
2792 . $code
2793 . "\n}"
2794 ;
2795
2796 sub_generation_inc;
2797 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2798 sub_generation_inc;
2799
2800 if ($@) {
2801 warn "$@";
2802 warn "while executing safe code '$code'\n";
2803 warn "with arguments " . (join " ", %vars) . "\n";
2804 }
2805
2806 wantarray ? @res : $res[0]
2807 }
2808
2809 =item cf::register_script_function $function => $cb
2810
2811 Register a function that can be called from within map/npc scripts. The
2812 function should be reasonably secure and should be put into a package name
2813 like the extension.
2814
2815 Example: register a function that gets called whenever a map script calls
2816 C<rent::overview>, as used by the C<rent> extension.
2817
2818 cf::register_script_function "rent::overview" => sub {
2819 ...
2820 };
2821
2822 =cut
2823
2824 sub register_script_function {
2825 my ($fun, $cb) = @_;
2826
2827 no strict 'refs';
2828 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2829 }
2830
2831 =back
2832
2833 =cut
2834
2835 #############################################################################
2836 # the server's init and main functions
2837
2838 sub load_facedata($) {
2839 my ($path) = @_;
2840
2841 # HACK to clear player env face cache, we need some signal framework
2842 # for this (global event?)
2843 %ext::player_env::MUSIC_FACE_CACHE = ();
2844
2845 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2846
2847 warn "loading facedata from $path\n";
2848
2849 my $facedata;
2850 0 < aio_load $path, $facedata
2851 or die "$path: $!";
2852
2853 $facedata = Coro::Storable::thaw $facedata;
2854
2855 $facedata->{version} == 2
2856 or cf::cleanup "$path: version mismatch, cannot proceed.";
2857
2858 # patch in the exptable
2859 $facedata->{resource}{"res/exp_table"} = {
2860 type => FT_RSRC,
2861 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
2862 };
2863 cf::cede_to_tick;
2864
2865 {
2866 my $faces = $facedata->{faceinfo};
2867
2868 while (my ($face, $info) = each %$faces) {
2869 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2870 cf::face::set_visibility $idx, $info->{visibility};
2871 cf::face::set_magicmap $idx, $info->{magicmap};
2872 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
2873 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
2874
2875 cf::cede_to_tick;
2876 }
2877
2878 while (my ($face, $info) = each %$faces) {
2879 next unless $info->{smooth};
2880 my $idx = cf::face::find $face
2881 or next;
2882 if (my $smooth = cf::face::find $info->{smooth}) {
2883 cf::face::set_smooth $idx, $smooth;
2884 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
2885 } else {
2886 warn "smooth face '$info->{smooth}' not found for face '$face'";
2887 }
2888
2889 cf::cede_to_tick;
2890 }
2891 }
2892
2893 {
2894 my $anims = $facedata->{animinfo};
2895
2896 while (my ($anim, $info) = each %$anims) {
2897 cf::anim::set $anim, $info->{frames}, $info->{facings};
2898 cf::cede_to_tick;
2899 }
2900
2901 cf::anim::invalidate_all; # d'oh
2902 }
2903
2904 {
2905 # TODO: for gcfclient pleasure, we should give resources
2906 # that gcfclient doesn't grok a >10000 face index.
2907 my $res = $facedata->{resource};
2908
2909 my $soundconf = delete $res->{"res/sound.conf"};
2910
2911 while (my ($name, $info) = each %$res) {
2912 my $idx = (cf::face::find $name) || cf::face::alloc $name;
2913 my $data;
2914
2915 if ($info->{type} & 1) {
2916 # prepend meta info
2917
2918 my $meta = $enc->encode ({
2919 name => $name,
2920 %{ $info->{meta} || {} },
2921 });
2922
2923 $data = pack "(w/a*)*", $meta, $info->{data};
2924 } else {
2925 $data = $info->{data};
2926 }
2927
2928 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
2929 cf::face::set_type $idx, $info->{type};
2930
2931 cf::cede_to_tick;
2932 }
2933
2934 if ($soundconf) {
2935 $soundconf = $enc->decode (delete $soundconf->{data});
2936
2937 for (0 .. SOUND_CAST_SPELL_0 - 1) {
2938 my $sound = $soundconf->{compat}[$_]
2939 or next;
2940
2941 my $face = cf::face::find "sound/$sound->[1]";
2942 cf::sound::set $sound->[0] => $face;
2943 cf::sound::old_sound_index $_, $face; # gcfclient-compat
2944 }
2945
2946 while (my ($k, $v) = each %{$soundconf->{event}}) {
2947 my $face = cf::face::find "sound/$v";
2948 cf::sound::set $k => $face;
2949 }
2950 }
2951 }
2952
2953 1
2954 }
2955
2956 register_exticmd fx_want => sub {
2957 my ($ns, $want) = @_;
2958
2959 while (my ($k, $v) = each %$want) {
2960 $ns->fx_want ($k, $v);
2961 }
2962 };
2963
2964 sub reload_regions {
2965 # HACK to clear player env face cache, we need some signal framework
2966 # for this (global event?)
2967 %ext::player_env::MUSIC_FACE_CACHE = ();
2968
2969 load_resource_file "$MAPDIR/regions"
2970 or die "unable to load regions file\n";
2971
2972 for (cf::region::list) {
2973 $_->{match} = qr/$_->{match}/
2974 if exists $_->{match};
2975 }
2976 }
2977
2978 sub reload_facedata {
2979 load_facedata "$DATADIR/facedata"
2980 or die "unable to load facedata\n";
2981 }
2982
2983 sub reload_archetypes {
2984 load_resource_file "$DATADIR/archetypes"
2985 or die "unable to load archetypes\n";
2986 #d# NEED to laod twice to resolve forward references
2987 # this really needs to be done in an extra post-pass
2988 # (which needs to be synchronous, so solve it differently)
2989 load_resource_file "$DATADIR/archetypes"
2990 or die "unable to load archetypes\n";
2991 }
2992
2993 sub reload_treasures {
2994 load_resource_file "$DATADIR/treasures"
2995 or die "unable to load treasurelists\n";
2996 }
2997
2998 sub reload_resources {
2999 warn "reloading resource files...\n";
3000
3001 reload_regions;
3002 reload_facedata;
3003 #reload_archetypes;#d#
3004 reload_archetypes;
3005 reload_treasures;
3006
3007 warn "finished reloading resource files\n";
3008 }
3009
3010 sub init {
3011 reload_resources;
3012 }
3013
3014 sub reload_config {
3015 open my $fh, "<:utf8", "$CONFDIR/config"
3016 or return;
3017
3018 local $/;
3019 *CFG = YAML::Syck::Load <$fh>;
3020
3021 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3022
3023 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3024 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3025
3026 if (exists $CFG{mlockall}) {
3027 eval {
3028 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3029 and die "WARNING: m(un)lockall failed: $!\n";
3030 };
3031 warn $@ if $@;
3032 }
3033 }
3034
3035 sub main {
3036 # we must not ever block the main coroutine
3037 local $Coro::idle = sub {
3038 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3039 (async {
3040 Event::one_event;
3041 })->prio (Coro::PRIO_MAX);
3042 };
3043
3044 reload_config;
3045 db_init;
3046 load_extensions;
3047
3048 $TICK_WATCHER->start;
3049 Event::loop;
3050 }
3051
3052 #############################################################################
3053 # initialisation and cleanup
3054
3055 # install some emergency cleanup handlers
3056 BEGIN {
3057 for my $signal (qw(INT HUP TERM)) {
3058 Event->signal (
3059 reentrant => 0,
3060 data => WF_AUTOCANCEL,
3061 signal => $signal,
3062 prio => 0,
3063 cb => sub {
3064 cf::cleanup "SIG$signal";
3065 },
3066 );
3067 }
3068 }
3069
3070 sub write_runtime {
3071 my $runtime = "$LOCALDIR/runtime";
3072
3073 # first touch the runtime file to show we are still running:
3074 # the fsync below can take a very very long time.
3075
3076 IO::AIO::aio_utime $runtime, undef, undef;
3077
3078 my $guard = cf::lock_acquire "write_runtime";
3079
3080 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3081 or return;
3082
3083 my $value = $cf::RUNTIME + 90 + 10;
3084 # 10 is the runtime save interval, for a monotonic clock
3085 # 60 allows for the watchdog to kill the server.
3086
3087 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3088 and return;
3089
3090 # always fsync - this file is important
3091 aio_fsync $fh
3092 and return;
3093
3094 # touch it again to show we are up-to-date
3095 aio_utime $fh, undef, undef;
3096
3097 close $fh
3098 or return;
3099
3100 aio_rename "$runtime~", $runtime
3101 and return;
3102
3103 warn "runtime file written.\n";
3104
3105 1
3106 }
3107
3108 sub emergency_save() {
3109 my $freeze_guard = cf::freeze_mainloop;
3110
3111 warn "enter emergency perl save\n";
3112
3113 cf::sync_job {
3114 # use a peculiar iteration method to avoid tripping on perl
3115 # refcount bugs in for. also avoids problems with players
3116 # and maps saved/destroyed asynchronously.
3117 warn "begin emergency player save\n";
3118 for my $login (keys %cf::PLAYER) {
3119 my $pl = $cf::PLAYER{$login} or next;
3120 $pl->valid or next;
3121 $pl->save;
3122 }
3123 warn "end emergency player save\n";
3124
3125 warn "begin emergency map save\n";
3126 for my $path (keys %cf::MAP) {
3127 my $map = $cf::MAP{$path} or next;
3128 $map->valid or next;
3129 $map->save;
3130 }
3131 warn "end emergency map save\n";
3132
3133 warn "begin emergency database checkpoint\n";
3134 BDB::db_env_txn_checkpoint $DB_ENV;
3135 warn "end emergency database checkpoint\n";
3136 };
3137
3138 warn "leave emergency perl save\n";
3139 }
3140
3141 sub post_cleanup {
3142 my ($make_core) = @_;
3143
3144 warn Carp::longmess "post_cleanup backtrace"
3145 if $make_core;
3146 }
3147
3148 sub do_reload_perl() {
3149 # can/must only be called in main
3150 if ($Coro::current != $Coro::main) {
3151 warn "can only reload from main coroutine";
3152 return;
3153 }
3154
3155 warn "reloading...";
3156
3157 warn "entering sync_job";
3158
3159 cf::sync_job {
3160 cf::write_runtime; # external watchdog should not bark
3161 cf::emergency_save;
3162 cf::write_runtime; # external watchdog should not bark
3163
3164 warn "syncing database to disk";
3165 BDB::db_env_txn_checkpoint $DB_ENV;
3166
3167 # if anything goes wrong in here, we should simply crash as we already saved
3168
3169 warn "cancelling all WF_AUTOCANCEL watchers";
3170 for (Event::all_watchers) {
3171 $_->cancel if $_->data & WF_AUTOCANCEL;
3172 }
3173
3174 warn "flushing outstanding aio requests";
3175 for (;;) {
3176 BDB::flush;
3177 IO::AIO::flush;
3178 Coro::cede;
3179 last unless IO::AIO::nreqs || BDB::nreqs;
3180 warn "iterate...";
3181 }
3182
3183 ++$RELOAD;
3184
3185 warn "cancelling all extension coros";
3186 $_->cancel for values %EXT_CORO;
3187 %EXT_CORO = ();
3188
3189 warn "removing commands";
3190 %COMMAND = ();
3191
3192 warn "removing ext/exti commands";
3193 %EXTCMD = ();
3194 %EXTICMD = ();
3195
3196 warn "unloading/nuking all extensions";
3197 for my $pkg (@EXTS) {
3198 warn "... unloading $pkg";
3199
3200 if (my $cb = $pkg->can ("unload")) {
3201 eval {
3202 $cb->($pkg);
3203 1
3204 } or warn "$pkg unloaded, but with errors: $@";
3205 }
3206
3207 warn "... nuking $pkg";
3208 Symbol::delete_package $pkg;
3209 }
3210
3211 warn "unloading all perl modules loaded from $LIBDIR";
3212 while (my ($k, $v) = each %INC) {
3213 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3214
3215 warn "... unloading $k";
3216 delete $INC{$k};
3217
3218 $k =~ s/\.pm$//;
3219 $k =~ s/\//::/g;
3220
3221 if (my $cb = $k->can ("unload_module")) {
3222 $cb->();
3223 }
3224
3225 Symbol::delete_package $k;
3226 }
3227
3228 warn "getting rid of safe::, as good as possible";
3229 Symbol::delete_package "safe::$_"
3230 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3231
3232 warn "unloading cf.pm \"a bit\"";
3233 delete $INC{"cf.pm"};
3234 delete $INC{"cf/pod.pm"};
3235
3236 # don't, removes xs symbols, too,
3237 # and global variables created in xs
3238 #Symbol::delete_package __PACKAGE__;
3239
3240 warn "unload completed, starting to reload now";
3241
3242 warn "reloading cf.pm";
3243 require cf;
3244 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3245
3246 warn "loading config and database again";
3247 cf::reload_config;
3248
3249 warn "loading extensions";
3250 cf::load_extensions;
3251
3252 warn "reattaching attachments to objects/players";
3253 _global_reattach; # objects, sockets
3254 warn "reattaching attachments to maps";
3255 reattach $_ for values %MAP;
3256 warn "reattaching attachments to players";
3257 reattach $_ for values %PLAYER;
3258
3259 warn "leaving sync_job";
3260
3261 1
3262 } or do {
3263 warn $@;
3264 warn "error while reloading, exiting.";
3265 exit 1;
3266 };
3267
3268 warn "reloaded";
3269 };
3270
3271 our $RELOAD_WATCHER; # used only during reload
3272
3273 sub reload_perl() {
3274 # doing reload synchronously and two reloads happen back-to-back,
3275 # coro crashes during coro_state_free->destroy here.
3276
3277 $RELOAD_WATCHER ||= Event->timer (
3278 reentrant => 0,
3279 after => 0,
3280 data => WF_AUTOCANCEL,
3281 cb => sub {
3282 do_reload_perl;
3283 undef $RELOAD_WATCHER;
3284 },
3285 );
3286 }
3287
3288 register_command "reload" => sub {
3289 my ($who, $arg) = @_;
3290
3291 if ($who->flag (FLAG_WIZ)) {
3292 $who->message ("reloading server.");
3293 async { reload_perl };
3294 }
3295 };
3296
3297 unshift @INC, $LIBDIR;
3298
3299 my $bug_warning = 0;
3300
3301 our @WAIT_FOR_TICK;
3302 our @WAIT_FOR_TICK_BEGIN;
3303
3304 sub wait_for_tick {
3305 return unless $TICK_WATCHER->is_active;
3306 return if $Coro::current == $Coro::main;
3307
3308 my $signal = new Coro::Signal;
3309 push @WAIT_FOR_TICK, $signal;
3310 $signal->wait;
3311 }
3312
3313 sub wait_for_tick_begin {
3314 return unless $TICK_WATCHER->is_active;
3315 return if $Coro::current == $Coro::main;
3316
3317 my $signal = new Coro::Signal;
3318 push @WAIT_FOR_TICK_BEGIN, $signal;
3319 $signal->wait;
3320 }
3321
3322 my $min = 1e6;#d#
3323 my $avg = 10;
3324 $TICK_WATCHER = Event->timer (
3325 reentrant => 0,
3326 parked => 1,
3327 prio => 0,
3328 at => $NEXT_TICK || $TICK,
3329 data => WF_AUTOCANCEL,
3330 cb => sub {
3331 if ($Coro::current != $Coro::main) {
3332 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3333 unless ++$bug_warning > 10;
3334 return;
3335 }
3336
3337 $NOW = $tick_start = Event::time;
3338
3339 cf::server_tick; # one server iteration
3340
3341 0 && sync_job {#d#
3342 for(1..10) {
3343 my $t = Event::time;
3344 my $map = my $map = new_from_path cf::map "/tmp/x.map"
3345 or die;
3346
3347 $map->width (50);
3348 $map->height (50);
3349 $map->alloc;
3350 $map->_load_objects ("/tmp/x.map", 1);
3351 my $t = Event::time - $t;
3352
3353 #next unless $t < 0.0013;#d#
3354 if ($t < $min) {
3355 $min = $t;
3356 }
3357 $avg = $avg * 0.99 + $t * 0.01;
3358 }
3359 warn "XXXXXXXXXXXXXXXXXX min $min avg $avg\n";#d#
3360 exit 0;
3361 # 2007-05-22 02:33:04.569 min 0.00112509727478027 avg 0.0012259249572477
3362 };
3363
3364 $RUNTIME += $TICK;
3365 $NEXT_TICK += $TICK;
3366
3367 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3368 $NEXT_RUNTIME_WRITE = $NOW + 10;
3369 Coro::async_pool {
3370 write_runtime
3371 or warn "ERROR: unable to write runtime file: $!";
3372 };
3373 }
3374
3375 # my $AFTER = Event::time;
3376 # warn $AFTER - $NOW;#d#
3377
3378 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3379 $sig->send;
3380 }
3381 while (my $sig = shift @WAIT_FOR_TICK) {
3382 $sig->send;
3383 }
3384
3385 $NOW = Event::time;
3386
3387 # if we are delayed by four ticks or more, skip them all
3388 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3389
3390 $TICK_WATCHER->at ($NEXT_TICK);
3391 $TICK_WATCHER->start;
3392
3393 $LOAD = ($NOW - $tick_start) / $TICK;
3394 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3395
3396 _post_tick;
3397
3398
3399 },
3400 );
3401
3402 {
3403 BDB::max_poll_time $TICK * 0.1;
3404 $BDB_POLL_WATCHER = Event->io (
3405 reentrant => 0,
3406 fd => BDB::poll_fileno,
3407 poll => 'r',
3408 prio => 0,
3409 data => WF_AUTOCANCEL,
3410 cb => \&BDB::poll_cb,
3411 );
3412 BDB::min_parallel 8;
3413
3414 BDB::set_sync_prepare {
3415 my $status;
3416 my $current = $Coro::current;
3417 (
3418 sub {
3419 $status = $!;
3420 $current->ready; undef $current;
3421 },
3422 sub {
3423 Coro::schedule while defined $current;
3424 $! = $status;
3425 },
3426 )
3427 };
3428
3429 unless ($DB_ENV) {
3430 $DB_ENV = BDB::db_env_create;
3431
3432 cf::sync_job {
3433 eval {
3434 BDB::db_env_open
3435 $DB_ENV,
3436 $BDBDIR,
3437 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3438 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3439 0666;
3440
3441 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3442
3443 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
3444 $DB_ENV->set_lk_detect;
3445 };
3446
3447 cf::cleanup "db_env_open(db): $@" if $@;
3448 };
3449 }
3450 }
3451
3452 {
3453 IO::AIO::min_parallel 8;
3454
3455 undef $Coro::AIO::WATCHER;
3456 IO::AIO::max_poll_time $TICK * 0.1;
3457 $AIO_POLL_WATCHER = Event->io (
3458 reentrant => 0,
3459 data => WF_AUTOCANCEL,
3460 fd => IO::AIO::poll_fileno,
3461 poll => 'r',
3462 prio => 6,
3463 cb => \&IO::AIO::poll_cb,
3464 );
3465 }
3466
3467 my $_log_backtrace;
3468
3469 sub _log_backtrace {
3470 my ($msg, @addr) = @_;
3471
3472 $msg =~ s/\n//;
3473
3474 # limit the # of concurrent backtraces
3475 if ($_log_backtrace < 2) {
3476 ++$_log_backtrace;
3477 async {
3478 my @bt = fork_call {
3479 @addr = map { sprintf "%x", $_ } @addr;
3480 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3481 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3482 or die "addr2line: $!";
3483
3484 my @funcs;
3485 my @res = <$fh>;
3486 chomp for @res;
3487 while (@res) {
3488 my ($func, $line) = splice @res, 0, 2, ();
3489 push @funcs, "[$func] $line";
3490 }
3491
3492 @funcs
3493 };
3494
3495 LOG llevInfo, "[ABT] $msg\n";
3496 LOG llevInfo, "[ABT] $_\n" for @bt;
3497 --$_log_backtrace;
3498 };
3499 } else {
3500 LOG llevInfo, "[ABT] $msg\n";
3501 LOG llevInfo, "[ABT] [suppressed]\n";
3502 }
3503 }
3504
3505 # load additional modules
3506 use cf::pod;
3507
3508 END { cf::emergency_save }
3509
3510 1
3511