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Revision: 1.353
Committed: Sun Sep 2 08:43:46 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.352: +2 -1 lines
Log Message:
prepare cfplus release

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.64 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.32 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $DB_ENV;
86
87 our %CFG;
88
89 our $UPTIME; $UPTIME ||= time;
90 our $RUNTIME;
91
92 our %PLAYER; # all users
93 our %MAP; # all maps
94 our $LINK_MAP; # the special {link} map, which is always available
95
96 # used to convert map paths into valid unix filenames by replacing / by ∕
97 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
98
99 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
100 our $LOADAVG; # same thing, but with alpha-smoothing
101 our $tick_start; # for load detecting purposes
102
103 binmode STDOUT;
104 binmode STDERR;
105
106 # read virtual server time, if available
107 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
108 open my $fh, "<", "$LOCALDIR/runtime"
109 or die "unable to read runtime file: $!";
110 $RUNTIME = <$fh> + 0.;
111 }
112
113 mkdir $_
114 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
115
116 our $EMERGENCY_POSITION;
117
118 sub cf::map::normalise;
119
120 #############################################################################
121
122 =head2 GLOBAL VARIABLES
123
124 =over 4
125
126 =item $cf::UPTIME
127
128 The timestamp of the server start (so not actually an uptime).
129
130 =item $cf::RUNTIME
131
132 The time this server has run, starts at 0 and is increased by $cf::TICK on
133 every server tick.
134
135 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
136 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
137 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
138
139 Various directories - "/etc", read-only install directory, perl-library
140 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
141 unique-items directory, player file directory, random maps directory and
142 database environment.
143
144 =item $cf::NOW
145
146 The time of the last (current) server tick.
147
148 =item $cf::TICK
149
150 The interval between server ticks, in seconds.
151
152 =item $cf::LOADAVG
153
154 The current CPU load on the server (alpha-smoothed), as a value between 0
155 (none) and 1 (overloaded), indicating how much time is spent on processing
156 objects per tick. Healthy values are < 0.5.
157
158 =item $cf::LOAD
159
160 The raw value load value from the last tick.
161
162 =item %cf::CFG
163
164 Configuration for the server, loaded from C</etc/crossfire/config>, or
165 from wherever your confdir points to.
166
167 =item cf::wait_for_tick, cf::wait_for_tick_begin
168
169 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
170 returns directly I<after> the tick processing (and consequently, can only wake one process
171 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
172
173 =item @cf::INVOKE_RESULTS
174
175 This array contains the results of the last C<invoke ()> call. When
176 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
177 that call.
178
179 =back
180
181 =cut
182
183 BEGIN {
184 *CORE::GLOBAL::warn = sub {
185 my $msg = join "", @_;
186
187 $msg .= "\n"
188 unless $msg =~ /\n$/;
189
190 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
191
192 utf8::encode $msg;
193 LOG llevError, $msg;
194 };
195 }
196
197 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
198 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
199 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
200 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
201 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
202 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
203 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
204
205 # we bless all objects into (empty) derived classes to force a method lookup
206 # within the Safe compartment.
207 for my $pkg (qw(
208 cf::global cf::attachable
209 cf::object cf::object::player
210 cf::client cf::player
211 cf::arch cf::living
212 cf::map cf::party cf::region
213 )) {
214 no strict 'refs';
215 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
216 }
217
218 $Event::DIED = sub {
219 warn "error in event callback: @_";
220 };
221
222 #############################################################################
223
224 =head2 UTILITY FUNCTIONS
225
226 =over 4
227
228 =item dumpval $ref
229
230 =cut
231
232 sub dumpval {
233 eval {
234 local $SIG{__DIE__};
235 my $d;
236 if (1) {
237 $d = new Data::Dumper([$_[0]], ["*var"]);
238 $d->Terse(1);
239 $d->Indent(2);
240 $d->Quotekeys(0);
241 $d->Useqq(1);
242 #$d->Bless(...);
243 $d->Seen($_[1]) if @_ > 1;
244 $d = $d->Dump();
245 }
246 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
247 $d
248 } || "[unable to dump $_[0]: '$@']";
249 }
250
251 =item $ref = cf::from_json $json
252
253 Converts a JSON string into the corresponding perl data structure.
254
255 =item $json = cf::to_json $ref
256
257 Converts a perl data structure into its JSON representation.
258
259 =cut
260
261 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
262
263 sub to_json ($) { $json_coder->encode ($_[0]) }
264 sub from_json ($) { $json_coder->decode ($_[0]) }
265
266 =item cf::lock_wait $string
267
268 Wait until the given lock is available. See cf::lock_acquire.
269
270 =item my $lock = cf::lock_acquire $string
271
272 Wait until the given lock is available and then acquires it and returns
273 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
274 for example when the coroutine gets canceled), the lock is automatically
275 returned.
276
277 Locks are *not* recursive, locking from the same coro twice results in a
278 deadlocked coro.
279
280 Lock names should begin with a unique identifier (for example, cf::map::find
281 uses map_find and cf::map::load uses map_load).
282
283 =item $locked = cf::lock_active $string
284
285 Return true if the lock is currently active, i.e. somebody has locked it.
286
287 =cut
288
289 our %LOCK;
290
291 sub lock_wait($) {
292 my ($key) = @_;
293
294 # wait for lock, if any
295 while ($LOCK{$key}) {
296 push @{ $LOCK{$key} }, $Coro::current;
297 Coro::schedule;
298 }
299 }
300
301 sub lock_acquire($) {
302 my ($key) = @_;
303
304 # wait, to be sure we are not locked
305 lock_wait $key;
306
307 $LOCK{$key} = [];
308
309 Coro::guard {
310 # wake up all waiters, to be on the safe side
311 $_->ready for @{ delete $LOCK{$key} };
312 }
313 }
314
315 sub lock_active($) {
316 my ($key) = @_;
317
318 ! ! $LOCK{$key}
319 }
320
321 sub freeze_mainloop {
322 return unless $TICK_WATCHER->is_active;
323
324 my $guard = Coro::guard {
325 $TICK_WATCHER->start;
326 };
327 $TICK_WATCHER->stop;
328 $guard
329 }
330
331 =item cf::get_slot $time[, $priority[, $name]]
332
333 Allocate $time seconds of blocking CPU time at priority C<$priority>:
334 This call blocks and returns only when you have at least C<$time> seconds
335 of cpu time till the next tick. The slot is only valid till the next cede.
336
337 The optional C<$name> can be used to identify the job to run. It might be
338 used for statistical purposes and should identify the same time-class.
339
340 Useful for short background jobs.
341
342 =cut
343
344 our @SLOT_QUEUE;
345 our $SLOT_QUEUE;
346
347 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
348 $SLOT_QUEUE = Coro::async {
349 my $signal = new Coro::Signal;
350
351 while () {
352 next_job:
353 my $avail = cf::till_tick;
354 if ($avail > 0.01) {
355 for (0 .. $#SLOT_QUEUE) {
356 if ($SLOT_QUEUE[$_][0] < $avail) {
357 my $job = splice @SLOT_QUEUE, $_, 1, ();
358 $job->[2]->send;
359 Coro::cede;
360 goto next_job;
361 }
362 }
363 }
364
365 if (@SLOT_QUEUE) {
366 # we do not use wait_For_tick() as it returns immediately when tick is inactive
367 push @cf::WAIT_FOR_TICK, $signal;
368 $signal->wait;
369 } else {
370 Coro::schedule;
371 }
372 }
373 };
374
375 sub get_slot($;$$) {
376 my ($time, $pri, $name) = @_;
377
378 $time = $TICK * .6 if $time > $TICK * .6;
379 my $sig = new Coro::Signal;
380
381 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
382 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
383 $SLOT_QUEUE->ready;
384 $sig->wait;
385 }
386
387 =item cf::async { BLOCK }
388
389 Currently the same as Coro::async_pool, meaning you cannot use
390 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
391 thing you are allowed to do is call C<prio> on it.
392
393 =cut
394
395 BEGIN { *async = \&Coro::async_pool }
396
397 =item cf::sync_job { BLOCK }
398
399 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
400 is always able to handle events or runnable, as Crossfire TRT is only
401 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
402 acceptable.
403
404 If it must be done, put the blocking parts into C<sync_job>. This will run
405 the given BLOCK in another coroutine while waiting for the result. The
406 server will be frozen during this time, so the block should either finish
407 fast or be very important.
408
409 =cut
410
411 sub sync_job(&) {
412 my ($job) = @_;
413
414 if ($Coro::current == $Coro::main) {
415 my $time = Event::time;
416
417 # this is the main coro, too bad, we have to block
418 # till the operation succeeds, freezing the server :/
419
420 # TODO: use suspend/resume instead
421 # (but this is cancel-safe)
422 my $freeze_guard = freeze_mainloop;
423
424 my $busy = 1;
425 my @res;
426
427 (async {
428 @res = eval { $job->() };
429 warn $@ if $@;
430 undef $busy;
431 })->prio (Coro::PRIO_MAX);
432
433 while ($busy) {
434 Coro::cede or Event::one_event;
435 }
436
437 $time = Event::time - $time;
438
439 LOG llevError | logBacktrace, Carp::longmess "long sync job"
440 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
441
442 $tick_start += $time; # do not account sync jobs to server load
443
444 wantarray ? @res : $res[0]
445 } else {
446 # we are in another coroutine, how wonderful, everything just works
447
448 $job->()
449 }
450 }
451
452 =item $coro = cf::async_ext { BLOCK }
453
454 Like async, but this coro is automatically being canceled when the
455 extension calling this is being unloaded.
456
457 =cut
458
459 sub async_ext(&) {
460 my $cb = shift;
461
462 my $coro = &Coro::async ($cb);
463
464 $coro->on_destroy (sub {
465 delete $EXT_CORO{$coro+0};
466 });
467 $EXT_CORO{$coro+0} = $coro;
468
469 $coro
470 }
471
472 =item fork_call { }, $args
473
474 Executes the given code block with the given arguments in a seperate
475 process, returning the results. Everything must be serialisable with
476 Coro::Storable. May, of course, block. Note that the executed sub may
477 never block itself or use any form of Event handling.
478
479 =cut
480
481 sub fork_call(&@) {
482 my ($cb, @args) = @_;
483
484 # we seemingly have to make a local copy of the whole thing,
485 # otherwise perl prematurely frees the stuff :/
486 # TODO: investigate and fix (liekly this will be rather laborious)
487
488 my @res = Coro::Util::fork_eval {
489 reset_signals;
490 &$cb
491 }, @args;
492
493 wantarray ? @res : $res[-1]
494 }
495
496 =item $value = cf::db_get $family => $key
497
498 Returns a single value from the environment database.
499
500 =item cf::db_put $family => $key => $value
501
502 Stores the given C<$value> in the family. It can currently store binary
503 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
504
505 =cut
506
507 our $DB;
508
509 sub db_init {
510 unless ($DB) {
511 $DB = BDB::db_create $DB_ENV;
512
513 cf::sync_job {
514 eval {
515 $DB->set_flags (BDB::CHKSUM);
516
517 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
518 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
519 cf::cleanup "db_open(db): $!" if $!;
520 };
521 cf::cleanup "db_open(db): $@" if $@;
522 };
523 }
524 }
525
526 sub db_get($$) {
527 my $key = "$_[0]/$_[1]";
528
529 cf::sync_job {
530 BDB::db_get $DB, undef, $key, my $data;
531
532 $! ? ()
533 : $data
534 }
535 }
536
537 sub db_put($$$) {
538 BDB::dbreq_pri 4;
539 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
540 }
541
542 =item cf::cache $id => [$paths...], $processversion => $process
543
544 Generic caching function that returns the value of the resource $id,
545 caching and regenerating as required.
546
547 This function can block.
548
549 =cut
550
551 sub cache {
552 my ($id, $src, $processversion, $process) = @_;
553
554 my $meta =
555 join "\x00",
556 $processversion,
557 map {
558 aio_stat $_
559 and Carp::croak "$_: $!";
560
561 ($_, (stat _)[7,9])
562 } @$src;
563
564 my $dbmeta = db_get cache => "$id/meta";
565 if ($dbmeta ne $meta) {
566 # changed, we may need to process
567
568 my @data;
569 my $md5;
570
571 for (0 .. $#$src) {
572 0 <= aio_load $src->[$_], $data[$_]
573 or Carp::croak "$src->[$_]: $!";
574 }
575
576 # if processing is expensive, check
577 # checksum first
578 if (1) {
579 $md5 =
580 join "\x00",
581 $processversion,
582 map {
583 cf::cede_to_tick;
584 ($src->[$_], Digest::MD5::md5_hex $data[$_])
585 } 0.. $#$src;
586
587
588 my $dbmd5 = db_get cache => "$id/md5";
589 if ($dbmd5 eq $md5) {
590 db_put cache => "$id/meta", $meta;
591
592 return db_get cache => "$id/data";
593 }
594 }
595
596 my $t1 = Time::HiRes::time;
597 my $data = $process->(\@data);
598 my $t2 = Time::HiRes::time;
599
600 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
601
602 db_put cache => "$id/data", $data;
603 db_put cache => "$id/md5" , $md5;
604 db_put cache => "$id/meta", $meta;
605
606 return $data;
607 }
608
609 db_get cache => "$id/data"
610 }
611
612 =item cf::datalog type => key => value, ...
613
614 Log a datalog packet of the given type with the given key-value pairs.
615
616 =cut
617
618 sub datalog($@) {
619 my ($type, %kv) = @_;
620 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
621 }
622
623 =back
624
625 =cut
626
627 #############################################################################
628
629 =head2 ATTACHABLE OBJECTS
630
631 Many objects in crossfire are so-called attachable objects. That means you can
632 attach callbacks/event handlers (a collection of which is called an "attachment")
633 to it. All such attachable objects support the following methods.
634
635 In the following description, CLASS can be any of C<global>, C<object>
636 C<player>, C<client> or C<map> (i.e. the attachable objects in
637 Crossfire TRT).
638
639 =over 4
640
641 =item $attachable->attach ($attachment, key => $value...)
642
643 =item $attachable->detach ($attachment)
644
645 Attach/detach a pre-registered attachment to a specific object and give it
646 the specified key/value pairs as arguments.
647
648 Example, attach a minesweeper attachment to the given object, making it a
649 10x10 minesweeper game:
650
651 $obj->attach (minesweeper => width => 10, height => 10);
652
653 =item $bool = $attachable->attached ($name)
654
655 Checks wether the named attachment is currently attached to the object.
656
657 =item cf::CLASS->attach ...
658
659 =item cf::CLASS->detach ...
660
661 Define an anonymous attachment and attach it to all objects of the given
662 CLASS. See the next function for an explanation of its arguments.
663
664 You can attach to global events by using the C<cf::global> class.
665
666 Example, log all player logins:
667
668 cf::player->attach (
669 on_login => sub {
670 my ($pl) = @_;
671 ...
672 },
673 );
674
675 Example, attach to the jeweler skill:
676
677 cf::object->attach (
678 type => cf::SKILL,
679 subtype => cf::SK_JEWELER,
680 on_use_skill => sub {
681 my ($sk, $ob, $part, $dir, $msg) = @_;
682 ...
683 },
684 );
685
686 =item cf::CLASS::attachment $name, ...
687
688 Register an attachment by C<$name> through which attachable objects of the
689 given CLASS can refer to this attachment.
690
691 Some classes such as crossfire maps and objects can specify attachments
692 that are attached at load/instantiate time, thus the need for a name.
693
694 These calls expect any number of the following handler/hook descriptions:
695
696 =over 4
697
698 =item prio => $number
699
700 Set the priority for all following handlers/hooks (unless overwritten
701 by another C<prio> setting). Lower priority handlers get executed
702 earlier. The default priority is C<0>, and many built-in handlers are
703 registered at priority C<-1000>, so lower priorities should not be used
704 unless you know what you are doing.
705
706 =item type => $type
707
708 (Only for C<< cf::object->attach >> calls), limits the attachment to the
709 given type of objects only (the additional parameter C<subtype> can be
710 used to further limit to the given subtype).
711
712 =item on_I<event> => \&cb
713
714 Call the given code reference whenever the named event happens (event is
715 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
716 handlers are recognised generally depends on the type of object these
717 handlers attach to).
718
719 See F<include/eventinc.h> for the full list of events supported, and their
720 class.
721
722 =item package => package::
723
724 Look for sub functions of the name C<< on_I<event> >> in the given
725 package and register them. Only handlers for eevents supported by the
726 object/class are recognised.
727
728 =back
729
730 Example, define an attachment called "sockpuppet" that calls the given
731 event handler when a monster attacks:
732
733 cf::object::attachment sockpuppet =>
734 on_skill_attack => sub {
735 my ($self, $victim) = @_;
736 ...
737 }
738 }
739
740 =item $attachable->valid
741
742 Just because you have a perl object does not mean that the corresponding
743 C-level object still exists. If you try to access an object that has no
744 valid C counterpart anymore you get an exception at runtime. This method
745 can be used to test for existence of the C object part without causing an
746 exception.
747
748 =cut
749
750 # the following variables are defined in .xs and must not be re-created
751 our @CB_GLOBAL = (); # registry for all global events
752 our @CB_ATTACHABLE = (); # registry for all attachables
753 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
754 our @CB_PLAYER = ();
755 our @CB_CLIENT = ();
756 our @CB_TYPE = (); # registry for type (cf-object class) based events
757 our @CB_MAP = ();
758
759 my %attachment;
760
761 sub cf::attachable::thawer_merge {
762 # simply override everything except _meta
763 local $_[0]{_meta};
764 %{$_[0]} = %{$_[1]};
765 }
766
767 sub _attach_cb($$$$) {
768 my ($registry, $event, $prio, $cb) = @_;
769
770 use sort 'stable';
771
772 $cb = [$prio, $cb];
773
774 @{$registry->[$event]} = sort
775 { $a->[0] cmp $b->[0] }
776 @{$registry->[$event] || []}, $cb;
777 }
778
779 # hack
780 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
781
782 # attach handles attaching event callbacks
783 # the only thing the caller has to do is pass the correct
784 # registry (== where the callback attaches to).
785 sub _attach {
786 my ($registry, $klass, @arg) = @_;
787
788 my $object_type;
789 my $prio = 0;
790 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
791
792 #TODO: get rid of this hack
793 if ($attachable_klass{$klass}) {
794 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
795 }
796
797 while (@arg) {
798 my $type = shift @arg;
799
800 if ($type eq "prio") {
801 $prio = shift @arg;
802
803 } elsif ($type eq "type") {
804 $object_type = shift @arg;
805 $registry = $CB_TYPE[$object_type] ||= [];
806
807 } elsif ($type eq "subtype") {
808 defined $object_type or Carp::croak "subtype specified without type";
809 my $object_subtype = shift @arg;
810 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
811
812 } elsif ($type eq "package") {
813 my $pkg = shift @arg;
814
815 while (my ($name, $id) = each %cb_id) {
816 if (my $cb = $pkg->can ($name)) {
817 _attach_cb $registry, $id, $prio, $cb;
818 }
819 }
820
821 } elsif (exists $cb_id{$type}) {
822 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
823
824 } elsif (ref $type) {
825 warn "attaching objects not supported, ignoring.\n";
826
827 } else {
828 shift @arg;
829 warn "attach argument '$type' not supported, ignoring.\n";
830 }
831 }
832 }
833
834 sub _object_attach {
835 my ($obj, $name, %arg) = @_;
836
837 return if exists $obj->{_attachment}{$name};
838
839 if (my $attach = $attachment{$name}) {
840 my $registry = $obj->registry;
841
842 for (@$attach) {
843 my ($klass, @attach) = @$_;
844 _attach $registry, $klass, @attach;
845 }
846
847 $obj->{$name} = \%arg;
848 } else {
849 warn "object uses attachment '$name' which is not available, postponing.\n";
850 }
851
852 $obj->{_attachment}{$name} = undef;
853 }
854
855 sub cf::attachable::attach {
856 if (ref $_[0]) {
857 _object_attach @_;
858 } else {
859 _attach shift->_attach_registry, @_;
860 }
861 _recalc_want;
862 };
863
864 # all those should be optimised
865 sub cf::attachable::detach {
866 my ($obj, $name) = @_;
867
868 if (ref $obj) {
869 delete $obj->{_attachment}{$name};
870 reattach ($obj);
871 } else {
872 Carp::croak "cannot, currently, detach class attachments";
873 }
874 _recalc_want;
875 };
876
877 sub cf::attachable::attached {
878 my ($obj, $name) = @_;
879
880 exists $obj->{_attachment}{$name}
881 }
882
883 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
884 eval "#line " . __LINE__ . " 'cf.pm'
885 sub cf::\L$klass\E::_attach_registry {
886 (\\\@CB_$klass, KLASS_$klass)
887 }
888
889 sub cf::\L$klass\E::attachment {
890 my \$name = shift;
891
892 \$attachment{\$name} = [[KLASS_$klass, \@_]];
893 }
894 ";
895 die if $@;
896 }
897
898 our $override;
899 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
900
901 sub override {
902 $override = 1;
903 @INVOKE_RESULTS = (@_);
904 }
905
906 sub do_invoke {
907 my $event = shift;
908 my $callbacks = shift;
909
910 @INVOKE_RESULTS = ();
911
912 local $override;
913
914 for (@$callbacks) {
915 eval { &{$_->[1]} };
916
917 if ($@) {
918 warn "$@";
919 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
920 override;
921 }
922
923 return 1 if $override;
924 }
925
926 0
927 }
928
929 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
930
931 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
932
933 Generate an object-specific event with the given arguments.
934
935 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
936 removed in future versions), and there is no public API to access override
937 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
938
939 =back
940
941 =cut
942
943 #############################################################################
944 # object support
945 #
946
947 sub _can_merge {
948 my ($ob1, $ob2) = @_;
949
950 local $Storable::canonical = 1;
951 my $fob1 = Storable::freeze $ob1;
952 my $fob2 = Storable::freeze $ob2;
953
954 $fob1 eq $fob2
955 }
956
957 sub reattach {
958 # basically do the same as instantiate, without calling instantiate
959 my ($obj) = @_;
960
961 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
962
963 my $registry = $obj->registry;
964
965 @$registry = ();
966
967 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
968
969 for my $name (keys %{ $obj->{_attachment} || {} }) {
970 if (my $attach = $attachment{$name}) {
971 for (@$attach) {
972 my ($klass, @attach) = @$_;
973 _attach $registry, $klass, @attach;
974 }
975 } else {
976 warn "object uses attachment '$name' that is not available, postponing.\n";
977 }
978 }
979 }
980
981 cf::attachable->attach (
982 prio => -1000000,
983 on_instantiate => sub {
984 my ($obj, $data) = @_;
985
986 $data = from_json $data;
987
988 for (@$data) {
989 my ($name, $args) = @$_;
990
991 $obj->attach ($name, %{$args || {} });
992 }
993 },
994 on_reattach => \&reattach,
995 on_clone => sub {
996 my ($src, $dst) = @_;
997
998 @{$dst->registry} = @{$src->registry};
999
1000 %$dst = %$src;
1001
1002 %{$dst->{_attachment}} = %{$src->{_attachment}}
1003 if exists $src->{_attachment};
1004 },
1005 );
1006
1007 sub object_freezer_save {
1008 my ($filename, $rdata, $objs) = @_;
1009
1010 sync_job {
1011 if (length $$rdata) {
1012 warn sprintf "saving %s (%d,%d)\n",
1013 $filename, length $$rdata, scalar @$objs;
1014
1015 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1016 chmod SAVE_MODE, $fh;
1017 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1018 aio_fsync $fh if $cf::USE_FSYNC;
1019 close $fh;
1020
1021 if (@$objs) {
1022 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1023 chmod SAVE_MODE, $fh;
1024 my $data = Storable::nfreeze { version => 1, objs => $objs };
1025 aio_write $fh, 0, (length $data), $data, 0;
1026 aio_fsync $fh if $cf::USE_FSYNC;
1027 close $fh;
1028 aio_rename "$filename.pst~", "$filename.pst";
1029 }
1030 } else {
1031 aio_unlink "$filename.pst";
1032 }
1033
1034 aio_rename "$filename~", $filename;
1035 } else {
1036 warn "FATAL: $filename~: $!\n";
1037 }
1038 } else {
1039 aio_unlink $filename;
1040 aio_unlink "$filename.pst";
1041 }
1042 }
1043 }
1044
1045 sub object_freezer_as_string {
1046 my ($rdata, $objs) = @_;
1047
1048 use Data::Dumper;
1049
1050 $$rdata . Dumper $objs
1051 }
1052
1053 sub object_thawer_load {
1054 my ($filename) = @_;
1055
1056 my ($data, $av);
1057
1058 (aio_load $filename, $data) >= 0
1059 or return;
1060
1061 unless (aio_stat "$filename.pst") {
1062 (aio_load "$filename.pst", $av) >= 0
1063 or return;
1064 $av = eval { (Storable::thaw $av)->{objs} };
1065 }
1066
1067 warn sprintf "loading %s (%d)\n",
1068 $filename, length $data, scalar @{$av || []};
1069 return ($data, $av);
1070 }
1071
1072 =head2 COMMAND CALLBACKS
1073
1074 =over 4
1075
1076 =cut
1077
1078 #############################################################################
1079 # command handling &c
1080
1081 =item cf::register_command $name => \&callback($ob,$args);
1082
1083 Register a callback for execution when the client sends the user command
1084 $name.
1085
1086 =cut
1087
1088 sub register_command {
1089 my ($name, $cb) = @_;
1090
1091 my $caller = caller;
1092 #warn "registering command '$name/$time' to '$caller'";
1093
1094 push @{ $COMMAND{$name} }, [$caller, $cb];
1095 }
1096
1097 =item cf::register_extcmd $name => \&callback($pl,$packet);
1098
1099 Register a callback for execution when the client sends an (synchronous)
1100 extcmd packet. Ext commands will be processed in the order they are
1101 received by the server, like other user commands. The first argument is
1102 the logged-in player. Ext commands can only be processed after a player
1103 has logged in successfully.
1104
1105 If the callback returns something, it is sent back as if reply was being
1106 called.
1107
1108 =item cf::register_exticmd $name => \&callback($ns,$packet);
1109
1110 Register a callback for execution when the client sends an (asynchronous)
1111 exticmd packet. Exti commands are processed by the server as soon as they
1112 are received, i.e. out of order w.r.t. other commands. The first argument
1113 is a client socket. Exti commands can be received anytime, even before
1114 log-in.
1115
1116 If the callback returns something, it is sent back as if reply was being
1117 called.
1118
1119 =cut
1120
1121 sub register_extcmd {
1122 my ($name, $cb) = @_;
1123
1124 $EXTCMD{$name} = $cb;
1125 }
1126
1127 sub register_exticmd {
1128 my ($name, $cb) = @_;
1129
1130 $EXTICMD{$name} = $cb;
1131 }
1132
1133 cf::player->attach (
1134 on_command => sub {
1135 my ($pl, $name, $params) = @_;
1136
1137 my $cb = $COMMAND{$name}
1138 or return;
1139
1140 for my $cmd (@$cb) {
1141 $cmd->[1]->($pl->ob, $params);
1142 }
1143
1144 cf::override;
1145 },
1146 on_extcmd => sub {
1147 my ($pl, $buf) = @_;
1148
1149 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1150
1151 if (ref $msg) {
1152 my ($type, $reply, @payload) =
1153 "ARRAY" eq ref $msg
1154 ? @$msg
1155 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1156
1157 my @reply;
1158
1159 if (my $cb = $EXTCMD{$type}) {
1160 @reply = $cb->($pl, @payload);
1161 }
1162
1163 $pl->ext_reply ($reply, @reply)
1164 if $reply;
1165
1166 } else {
1167 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1168 }
1169
1170 cf::override;
1171 },
1172 );
1173
1174 sub load_extensions {
1175 cf::sync_job {
1176 my %todo;
1177
1178 for my $path (<$LIBDIR/*.ext>) {
1179 next unless -r $path;
1180
1181 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1182 my $base = $1;
1183 my $pkg = $1;
1184 $pkg =~ s/[^[:word:]]/_/g;
1185 $pkg = "ext::$pkg";
1186
1187 open my $fh, "<:utf8", $path
1188 or die "$path: $!";
1189
1190 my $source = do { local $/; <$fh> };
1191
1192 my %ext = (
1193 path => $path,
1194 base => $base,
1195 pkg => $pkg,
1196 );
1197
1198 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1199 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1200
1201 $ext{source} =
1202 "package $pkg; use strict; use utf8;\n"
1203 . "#line 1 \"$path\"\n{\n"
1204 . $source
1205 . "\n};\n1";
1206
1207 $todo{$base} = \%ext;
1208 }
1209
1210 my %done;
1211 while (%todo) {
1212 my $progress;
1213
1214 while (my ($k, $v) = each %todo) {
1215 for (split /,\s*/, $v->{meta}{depends}) {
1216 goto skip
1217 unless exists $done{$_};
1218 }
1219
1220 warn "... loading '$k' into '$v->{pkg}'\n";
1221
1222 unless (eval $v->{source}) {
1223 my $msg = $@ ? "$v->{path}: $@\n"
1224 : "$v->{base}: extension inactive.\n";
1225
1226 if (exists $v->{meta}{mandatory}) {
1227 warn $msg;
1228 warn "mandatory extension failed to load, exiting.\n";
1229 exit 1;
1230 }
1231
1232 warn $msg;
1233 }
1234
1235 $done{$k} = delete $todo{$k};
1236 push @EXTS, $v->{pkg};
1237 $progress = 1;
1238 }
1239
1240 skip:
1241 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1242 unless $progress;
1243 }
1244 };
1245 }
1246
1247 #############################################################################
1248
1249 =back
1250
1251 =head2 CORE EXTENSIONS
1252
1253 Functions and methods that extend core crossfire objects.
1254
1255 =cut
1256
1257 package cf::player;
1258
1259 use Coro::AIO;
1260
1261 =head3 cf::player
1262
1263 =over 4
1264
1265 =item cf::player::find $login
1266
1267 Returns the given player object, loading it if necessary (might block).
1268
1269 =cut
1270
1271 sub playerdir($) {
1272 "$PLAYERDIR/"
1273 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1274 }
1275
1276 sub path($) {
1277 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1278
1279 (playerdir $login) . "/playerdata"
1280 }
1281
1282 sub find_active($) {
1283 $cf::PLAYER{$_[0]}
1284 and $cf::PLAYER{$_[0]}->active
1285 and $cf::PLAYER{$_[0]}
1286 }
1287
1288 sub exists($) {
1289 my ($login) = @_;
1290
1291 $cf::PLAYER{$login}
1292 or cf::sync_job { !aio_stat path $login }
1293 }
1294
1295 sub find($) {
1296 return $cf::PLAYER{$_[0]} || do {
1297 my $login = $_[0];
1298
1299 my $guard = cf::lock_acquire "user_find:$login";
1300
1301 $cf::PLAYER{$_[0]} || do {
1302 # rename old playerfiles to new ones
1303 #TODO: remove when no longer required
1304 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1305 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1306 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1307 aio_unlink +(playerdir $login) . "/$login.pl";
1308
1309 my $pl = load_pl path $login
1310 or return;
1311 $cf::PLAYER{$login} = $pl
1312 }
1313 }
1314 }
1315
1316 sub save($) {
1317 my ($pl) = @_;
1318
1319 return if $pl->{deny_save};
1320
1321 my $path = path $pl;
1322 my $guard = cf::lock_acquire "user_save:$path";
1323
1324 return if $pl->{deny_save};
1325
1326 aio_mkdir playerdir $pl, 0770;
1327 $pl->{last_save} = $cf::RUNTIME;
1328
1329 $pl->save_pl ($path);
1330 cf::cede_to_tick;
1331 }
1332
1333 sub new($) {
1334 my ($login) = @_;
1335
1336 my $self = create;
1337
1338 $self->ob->name ($login);
1339 $self->{deny_save} = 1;
1340
1341 $cf::PLAYER{$login} = $self;
1342
1343 $self
1344 }
1345
1346 =item $player->send_msg ($channel, $msg, $color, [extra...])
1347
1348 =cut
1349
1350 sub send_msg {
1351 my $ns = shift->ns
1352 or return;
1353 $ns->send_msg (@_);
1354 }
1355
1356 =item $pl->quit_character
1357
1358 Nukes the player without looking back. If logged in, the connection will
1359 be destroyed. May block for a long time.
1360
1361 =cut
1362
1363 sub quit_character {
1364 my ($pl) = @_;
1365
1366 my $name = $pl->ob->name;
1367
1368 $pl->{deny_save} = 1;
1369 $pl->password ("*"); # this should lock out the player until we nuked the dir
1370
1371 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1372 $pl->deactivate;
1373 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1374 $pl->ns->destroy if $pl->ns;
1375
1376 my $path = playerdir $pl;
1377 my $temp = "$path~$cf::RUNTIME~deleting~";
1378 aio_rename $path, $temp;
1379 delete $cf::PLAYER{$pl->ob->name};
1380 $pl->destroy;
1381
1382 my $prefix = qr<^~\Q$name\E/>;
1383
1384 # nuke player maps
1385 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1386
1387 IO::AIO::aio_rmtree $temp;
1388 }
1389
1390 =item $pl->kick
1391
1392 Kicks a player out of the game. This destroys the connection.
1393
1394 =cut
1395
1396 sub kick {
1397 my ($pl, $kicker) = @_;
1398
1399 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1400 $pl->killer ("kicked");
1401 $pl->ns->destroy;
1402 }
1403
1404 =item cf::player::list_logins
1405
1406 Returns am arrayref of all valid playernames in the system, can take a
1407 while and may block, so not sync_job-capable, ever.
1408
1409 =cut
1410
1411 sub list_logins {
1412 my $dirs = aio_readdir $PLAYERDIR
1413 or return [];
1414
1415 my @logins;
1416
1417 for my $login (@$dirs) {
1418 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1419 aio_read $fh, 0, 512, my $buf, 0 or next;
1420 $buf !~ /^password -------------$/m or next; # official not-valid tag
1421
1422 utf8::decode $login;
1423 push @logins, $login;
1424 }
1425
1426 \@logins
1427 }
1428
1429 =item $player->maps
1430
1431 Returns an arrayref of map paths that are private for this
1432 player. May block.
1433
1434 =cut
1435
1436 sub maps($) {
1437 my ($pl) = @_;
1438
1439 $pl = ref $pl ? $pl->ob->name : $pl;
1440
1441 my $files = aio_readdir playerdir $pl
1442 or return;
1443
1444 my @paths;
1445
1446 for (@$files) {
1447 utf8::decode $_;
1448 next if /\.(?:pl|pst)$/;
1449 next unless /^$PATH_SEP/o;
1450
1451 push @paths, cf::map::normalise "~$pl/$_";
1452 }
1453
1454 \@paths
1455 }
1456
1457 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1458
1459 Expand crossfire pod fragments into protocol xml.
1460
1461 =cut
1462
1463 sub expand_cfpod {
1464 ((my $self), (local $_)) = @_;
1465
1466 # escape & and <
1467 s/&/&amp;/g;
1468 s/(?<![BIUGHT])</&lt;/g;
1469
1470 # this is buggy, it needs to properly take care of nested <'s
1471
1472 1 while
1473 # replace B<>, I<>, U<> etc.
1474 s/B<([^\>]*)>/<b>$1<\/b>/
1475 || s/I<([^\>]*)>/<i>$1<\/i>/
1476 || s/U<([^\>]*)>/<u>$1<\/u>/
1477 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1478 # replace G<male|female> tags
1479 || s{G<([^>|]*)\|([^>]*)>}{
1480 $self->gender ? $2 : $1
1481 }ge
1482 # replace H<hint text>
1483 || s{H<([^\>]*)>}
1484 {
1485 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1486 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1487 "")
1488 [$self->{hintmode}]
1489 }ge;
1490
1491 # create single paragraphs (very hackish)
1492 s/(?<=\S)\n(?=\w)/ /g;
1493
1494 # compress some whitespace
1495 s/\s+\n/\n/g; # ws line-ends
1496 s/\n\n+/\n/g; # double lines
1497 s/^\n+//; # beginning lines
1498 s/\n+$//; # ending lines
1499
1500 $_
1501 }
1502
1503 sub hintmode {
1504 $_[0]{hintmode} = $_[1] if @_ > 1;
1505 $_[0]{hintmode}
1506 }
1507
1508 =item $player->ext_reply ($msgid, @msg)
1509
1510 Sends an ext reply to the player.
1511
1512 =cut
1513
1514 sub ext_reply($$@) {
1515 my ($self, $id, @msg) = @_;
1516
1517 $self->ns->ext_reply ($id, @msg)
1518 }
1519
1520 =item $player->ext_msg ($type, @msg)
1521
1522 Sends an ext event to the client.
1523
1524 =cut
1525
1526 sub ext_msg($$@) {
1527 my ($self, $type, @msg) = @_;
1528
1529 $self->ns->ext_msg ($type, @msg);
1530 }
1531
1532 =head3 cf::region
1533
1534 =over 4
1535
1536 =cut
1537
1538 package cf::region;
1539
1540 =item cf::region::find_by_path $path
1541
1542 Tries to decuce the likely region for a map knowing only its path.
1543
1544 =cut
1545
1546 sub find_by_path($) {
1547 my ($path) = @_;
1548
1549 my ($match, $specificity);
1550
1551 for my $region (list) {
1552 if ($region->{match} && $path =~ $region->{match}) {
1553 ($match, $specificity) = ($region, $region->specificity)
1554 if $region->specificity > $specificity;
1555 }
1556 }
1557
1558 $match
1559 }
1560
1561 =back
1562
1563 =head3 cf::map
1564
1565 =over 4
1566
1567 =cut
1568
1569 package cf::map;
1570
1571 use Fcntl;
1572 use Coro::AIO;
1573
1574 use overload
1575 '""' => \&as_string,
1576 fallback => 1;
1577
1578 our $MAX_RESET = 3600;
1579 our $DEFAULT_RESET = 3000;
1580
1581 sub generate_random_map {
1582 my ($self, $rmp) = @_;
1583 # mit "rum" bekleckern, nicht
1584 $self->_create_random_map (
1585 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1586 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1587 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1588 $rmp->{exit_on_final_map},
1589 $rmp->{xsize}, $rmp->{ysize},
1590 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1591 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1592 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1593 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1594 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1595 (cf::region::find $rmp->{region}), $rmp->{custom}
1596 )
1597 }
1598
1599 =item cf::map->register ($regex, $prio)
1600
1601 Register a handler for the map path matching the given regex at the
1602 givne priority (higher is better, built-in handlers have priority 0, the
1603 default).
1604
1605 =cut
1606
1607 sub register {
1608 my (undef, $regex, $prio) = @_;
1609 my $pkg = caller;
1610
1611 no strict;
1612 push @{"$pkg\::ISA"}, __PACKAGE__;
1613
1614 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1615 }
1616
1617 # also paths starting with '/'
1618 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1619
1620 sub thawer_merge {
1621 my ($self, $merge) = @_;
1622
1623 # we have to keep some variables in memory intact
1624 local $self->{path};
1625 local $self->{load_path};
1626
1627 $self->SUPER::thawer_merge ($merge);
1628 }
1629
1630 sub normalise {
1631 my ($path, $base) = @_;
1632
1633 $path = "$path"; # make sure its a string
1634
1635 $path =~ s/\.map$//;
1636
1637 # map plan:
1638 #
1639 # /! non-realised random map exit (special hack!)
1640 # {... are special paths that are not being touched
1641 # ?xxx/... are special absolute paths
1642 # ?random/... random maps
1643 # /... normal maps
1644 # ~user/... per-player map of a specific user
1645
1646 $path =~ s/$PATH_SEP/\//go;
1647
1648 # treat it as relative path if it starts with
1649 # something that looks reasonable
1650 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1651 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1652
1653 $base =~ s{[^/]+/?$}{};
1654 $path = "$base/$path";
1655 }
1656
1657 for ($path) {
1658 redo if s{//}{/};
1659 redo if s{/\.?/}{/};
1660 redo if s{/[^/]+/\.\./}{/};
1661 }
1662
1663 $path
1664 }
1665
1666 sub new_from_path {
1667 my (undef, $path, $base) = @_;
1668
1669 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1670
1671 $path = normalise $path, $base;
1672
1673 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1674 if ($path =~ $EXT_MAP{$pkg}[1]) {
1675 my $self = bless cf::map::new, $pkg;
1676 $self->{path} = $path; $self->path ($path);
1677 $self->init; # pass $1 etc.
1678 return $self;
1679 }
1680 }
1681
1682 Carp::cluck "unable to resolve path '$path' (base '$base').";
1683 ()
1684 }
1685
1686 sub init {
1687 my ($self) = @_;
1688
1689 $self
1690 }
1691
1692 sub as_string {
1693 my ($self) = @_;
1694
1695 "$self->{path}"
1696 }
1697
1698 # the displayed name, this is a one way mapping
1699 sub visible_name {
1700 &as_string
1701 }
1702
1703 # the original (read-only) location
1704 sub load_path {
1705 my ($self) = @_;
1706
1707 "$MAPDIR/$self->{path}.map"
1708 }
1709
1710 # the temporary/swap location
1711 sub save_path {
1712 my ($self) = @_;
1713
1714 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1715 "$TMPDIR/$path.map"
1716 }
1717
1718 # the unique path, undef == no special unique path
1719 sub uniq_path {
1720 my ($self) = @_;
1721
1722 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1723 "$UNIQUEDIR/$path"
1724 }
1725
1726 # and all this just because we cannot iterate over
1727 # all maps in C++...
1728 sub change_all_map_light {
1729 my ($change) = @_;
1730
1731 $_->change_map_light ($change)
1732 for grep $_->outdoor, values %cf::MAP;
1733 }
1734
1735 sub decay_objects {
1736 my ($self) = @_;
1737
1738 return if $self->{deny_reset};
1739
1740 $self->do_decay_objects;
1741 }
1742
1743 sub unlink_save {
1744 my ($self) = @_;
1745
1746 utf8::encode (my $save = $self->save_path);
1747 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1748 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1749 }
1750
1751 sub load_header_from($) {
1752 my ($self, $path) = @_;
1753
1754 utf8::encode $path;
1755 #aio_open $path, O_RDONLY, 0
1756 # or return;
1757
1758 $self->_load_header ($path)
1759 or return;
1760
1761 $self->{load_path} = $path;
1762
1763 1
1764 }
1765
1766 sub load_header_orig {
1767 my ($self) = @_;
1768
1769 $self->load_header_from ($self->load_path)
1770 }
1771
1772 sub load_header_temp {
1773 my ($self) = @_;
1774
1775 $self->load_header_from ($self->save_path)
1776 }
1777
1778 sub prepare_temp {
1779 my ($self) = @_;
1780
1781 $self->last_access ((delete $self->{last_access})
1782 || $cf::RUNTIME); #d#
1783 # safety
1784 $self->{instantiate_time} = $cf::RUNTIME
1785 if $self->{instantiate_time} > $cf::RUNTIME;
1786 }
1787
1788 sub prepare_orig {
1789 my ($self) = @_;
1790
1791 $self->{load_original} = 1;
1792 $self->{instantiate_time} = $cf::RUNTIME;
1793 $self->last_access ($cf::RUNTIME);
1794 $self->instantiate;
1795 }
1796
1797 sub load_header {
1798 my ($self) = @_;
1799
1800 if ($self->load_header_temp) {
1801 $self->prepare_temp;
1802 } else {
1803 $self->load_header_orig
1804 or return;
1805 $self->prepare_orig;
1806 }
1807
1808 $self->{deny_reset} = 1
1809 if $self->no_reset;
1810
1811 $self->default_region (cf::region::find_by_path $self->{path})
1812 unless $self->default_region;
1813
1814 1
1815 }
1816
1817 sub find;
1818 sub find {
1819 my ($path, $origin) = @_;
1820
1821 $path = normalise $path, $origin && $origin->path;
1822
1823 cf::lock_wait "map_find:$path";
1824
1825 $cf::MAP{$path} || do {
1826 my $guard = cf::lock_acquire "map_find:$path";
1827 my $map = new_from_path cf::map $path
1828 or return;
1829
1830 $map->{last_save} = $cf::RUNTIME;
1831
1832 $map->load_header
1833 or return;
1834
1835 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1836 # doing this can freeze the server in a sync job, obviously
1837 #$cf::WAIT_FOR_TICK->wait;
1838 $map->reset;
1839 undef $guard;
1840 return find $path;
1841 }
1842
1843 $cf::MAP{$path} = $map
1844 }
1845 }
1846
1847 sub pre_load { }
1848 sub post_load { }
1849
1850 sub load {
1851 my ($self) = @_;
1852
1853 local $self->{deny_reset} = 1; # loading can take a long time
1854
1855 my $path = $self->{path};
1856
1857 {
1858 my $guard1 = cf::lock_acquire "map_data:$path";
1859 my $guard2 = cf::lock_acquire "map_load:$path";
1860
1861 return if $self->in_memory != cf::MAP_SWAPPED;
1862
1863 $self->in_memory (cf::MAP_LOADING);
1864
1865 $self->alloc;
1866
1867 $self->pre_load;
1868 cf::cede_to_tick;
1869
1870 $self->_load_objects ($self->{load_path}, 1)
1871 or return;
1872
1873 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1874 if delete $self->{load_original};
1875
1876 if (my $uniq = $self->uniq_path) {
1877 utf8::encode $uniq;
1878 if (aio_open $uniq, O_RDONLY, 0) {
1879 $self->clear_unique_items;
1880 $self->_load_objects ($uniq, 0);
1881 }
1882 }
1883
1884 cf::cede_to_tick;
1885 # now do the right thing for maps
1886 $self->link_multipart_objects;
1887 $self->difficulty ($self->estimate_difficulty)
1888 unless $self->difficulty;
1889 cf::cede_to_tick;
1890
1891 unless ($self->{deny_activate}) {
1892 $self->decay_objects;
1893 $self->fix_auto_apply;
1894 $self->update_buttons;
1895 cf::cede_to_tick;
1896 $self->set_darkness_map;
1897 cf::cede_to_tick;
1898 $self->activate;
1899 }
1900
1901 $self->{last_save} = $cf::RUNTIME;
1902 $self->last_access ($cf::RUNTIME);
1903
1904 $self->in_memory (cf::MAP_IN_MEMORY);
1905 }
1906
1907 $self->post_load;
1908 }
1909
1910 sub customise_for {
1911 my ($self, $ob) = @_;
1912
1913 return find "~" . $ob->name . "/" . $self->{path}
1914 if $self->per_player;
1915
1916 # return find "?party/" . $ob->name . "/" . $self->{path}
1917 # if $self->per_party;
1918
1919 $self
1920 }
1921
1922 # find and load all maps in the 3x3 area around a map
1923 sub load_neighbours {
1924 my ($map) = @_;
1925
1926 my @neigh; # diagonal neighbours
1927
1928 for (0 .. 3) {
1929 my $neigh = $map->tile_path ($_)
1930 or next;
1931 $neigh = find $neigh, $map
1932 or next;
1933 $neigh->load;
1934
1935 push @neigh,
1936 [$neigh->tile_path (($_ + 3) % 4), $neigh],
1937 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1938 }
1939
1940 for (grep defined $_->[0], @neigh) {
1941 my ($path, $origin) = @$_;
1942 my $neigh = find $path, $origin
1943 or next;
1944 $neigh->load;
1945 }
1946 }
1947
1948 sub find_sync {
1949 my ($path, $origin) = @_;
1950
1951 cf::sync_job { find $path, $origin }
1952 }
1953
1954 sub do_load_sync {
1955 my ($map) = @_;
1956
1957 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
1958 if $Coro::current == $Coro::main;
1959
1960 cf::sync_job { $map->load };
1961 }
1962
1963 our %MAP_PREFETCH;
1964 our $MAP_PREFETCHER = undef;
1965
1966 sub find_async {
1967 my ($path, $origin, $load) = @_;
1968
1969 $path = normalise $path, $origin && $origin->{path};
1970
1971 if (my $map = $cf::MAP{$path}) {
1972 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
1973 }
1974
1975 $MAP_PREFETCH{$path} |= $load;
1976
1977 $MAP_PREFETCHER ||= cf::async {
1978 while (%MAP_PREFETCH) {
1979 while (my ($k, $v) = each %MAP_PREFETCH) {
1980 if (my $map = find $k) {
1981 $map->load if $v;
1982 }
1983
1984 delete $MAP_PREFETCH{$k};
1985 }
1986 }
1987 undef $MAP_PREFETCHER;
1988 };
1989 $MAP_PREFETCHER->prio (6);
1990
1991 ()
1992 }
1993
1994 sub save {
1995 my ($self) = @_;
1996
1997 my $lock = cf::lock_acquire "map_data:$self->{path}";
1998
1999 $self->{last_save} = $cf::RUNTIME;
2000
2001 return unless $self->dirty;
2002
2003 my $save = $self->save_path; utf8::encode $save;
2004 my $uniq = $self->uniq_path; utf8::encode $uniq;
2005
2006 $self->{load_path} = $save;
2007
2008 return if $self->{deny_save};
2009
2010 local $self->{last_access} = $self->last_access;#d#
2011
2012 cf::async {
2013 $_->contr->save for $self->players;
2014 };
2015
2016 if ($uniq) {
2017 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2018 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2019 } else {
2020 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2021 }
2022 }
2023
2024 sub swap_out {
2025 my ($self) = @_;
2026
2027 # save first because save cedes
2028 $self->save;
2029
2030 my $lock = cf::lock_acquire "map_data:$self->{path}";
2031
2032 return if $self->players;
2033 return if $self->in_memory != cf::MAP_IN_MEMORY;
2034 return if $self->{deny_save};
2035
2036 $self->clear;
2037 $self->in_memory (cf::MAP_SWAPPED);
2038 }
2039
2040 sub reset_at {
2041 my ($self) = @_;
2042
2043 # TODO: safety, remove and allow resettable per-player maps
2044 return 1e99 if $self->{deny_reset};
2045
2046 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2047 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2048
2049 $time + $to
2050 }
2051
2052 sub should_reset {
2053 my ($self) = @_;
2054
2055 $self->reset_at <= $cf::RUNTIME
2056 }
2057
2058 sub reset {
2059 my ($self) = @_;
2060
2061 my $lock = cf::lock_acquire "map_data:$self->{path}";
2062
2063 return if $self->players;
2064
2065 warn "resetting map ", $self->path;
2066
2067 $self->in_memory (cf::MAP_SWAPPED);
2068
2069 # need to save uniques path
2070 unless ($self->{deny_save}) {
2071 my $uniq = $self->uniq_path; utf8::encode $uniq;
2072
2073 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2074 if $uniq;
2075 }
2076
2077 delete $cf::MAP{$self->path};
2078
2079 $self->clear;
2080
2081 $_->clear_links_to ($self) for values %cf::MAP;
2082
2083 $self->unlink_save;
2084 $self->destroy;
2085 }
2086
2087 my $nuke_counter = "aaaa";
2088
2089 sub nuke {
2090 my ($self) = @_;
2091
2092 {
2093 my $lock = cf::lock_acquire "map_data:$self->{path}";
2094
2095 delete $cf::MAP{$self->path};
2096
2097 $self->unlink_save;
2098
2099 bless $self, "cf::map";
2100 delete $self->{deny_reset};
2101 $self->{deny_save} = 1;
2102 $self->reset_timeout (1);
2103 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2104
2105 $cf::MAP{$self->path} = $self;
2106 }
2107
2108 $self->reset; # polite request, might not happen
2109 }
2110
2111 =item $maps = cf::map::tmp_maps
2112
2113 Returns an arrayref with all map paths of currently instantiated and saved
2114 maps. May block.
2115
2116 =cut
2117
2118 sub tmp_maps() {
2119 [
2120 map {
2121 utf8::decode $_;
2122 /\.map$/
2123 ? normalise $_
2124 : ()
2125 } @{ aio_readdir $TMPDIR or [] }
2126 ]
2127 }
2128
2129 =item $maps = cf::map::random_maps
2130
2131 Returns an arrayref with all map paths of currently instantiated and saved
2132 random maps. May block.
2133
2134 =cut
2135
2136 sub random_maps() {
2137 [
2138 map {
2139 utf8::decode $_;
2140 /\.map$/
2141 ? normalise "?random/$_"
2142 : ()
2143 } @{ aio_readdir $RANDOMDIR or [] }
2144 ]
2145 }
2146
2147 =item cf::map::unique_maps
2148
2149 Returns an arrayref of paths of all shared maps that have
2150 instantiated unique items. May block.
2151
2152 =cut
2153
2154 sub unique_maps() {
2155 [
2156 map {
2157 utf8::decode $_;
2158 /\.map$/
2159 ? normalise $_
2160 : ()
2161 } @{ aio_readdir $UNIQUEDIR or [] }
2162 ]
2163 }
2164
2165 package cf;
2166
2167 =back
2168
2169 =head3 cf::object
2170
2171 =cut
2172
2173 package cf::object;
2174
2175 =over 4
2176
2177 =item $ob->inv_recursive
2178
2179 Returns the inventory of the object _and_ their inventories, recursively.
2180
2181 =cut
2182
2183 sub inv_recursive_;
2184 sub inv_recursive_ {
2185 map { $_, inv_recursive_ $_->inv } @_
2186 }
2187
2188 sub inv_recursive {
2189 inv_recursive_ inv $_[0]
2190 }
2191
2192 package cf;
2193
2194 =back
2195
2196 =head3 cf::object::player
2197
2198 =over 4
2199
2200 =item $player_object->reply ($npc, $msg[, $flags])
2201
2202 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2203 can be C<undef>. Does the right thing when the player is currently in a
2204 dialogue with the given NPC character.
2205
2206 =cut
2207
2208 # rough implementation of a future "reply" method that works
2209 # with dialog boxes.
2210 #TODO: the first argument must go, split into a $npc->reply_to ( method
2211 sub cf::object::player::reply($$$;$) {
2212 my ($self, $npc, $msg, $flags) = @_;
2213
2214 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2215
2216 if ($self->{record_replies}) {
2217 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2218
2219 } else {
2220 my $pl = $self->contr;
2221
2222 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2223 my $dialog = $pl->{npc_dialog};
2224 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2225
2226 } else {
2227 $msg = $npc->name . " says: $msg" if $npc;
2228 $self->message ($msg, $flags);
2229 }
2230 }
2231 }
2232
2233 =item $object->send_msg ($channel, $msg, $color, [extra...])
2234
2235 =cut
2236
2237 sub cf::object::send_msg {
2238 my $pl = shift->contr
2239 or return;
2240 $pl->send_msg (@_);
2241 }
2242
2243 =item $player_object->may ("access")
2244
2245 Returns wether the given player is authorized to access resource "access"
2246 (e.g. "command_wizcast").
2247
2248 =cut
2249
2250 sub cf::object::player::may {
2251 my ($self, $access) = @_;
2252
2253 $self->flag (cf::FLAG_WIZ) ||
2254 (ref $cf::CFG{"may_$access"}
2255 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2256 : $cf::CFG{"may_$access"})
2257 }
2258
2259 =item $player_object->enter_link
2260
2261 Freezes the player and moves him/her to a special map (C<{link}>).
2262
2263 The player should be reasonably safe there for short amounts of time. You
2264 I<MUST> call C<leave_link> as soon as possible, though.
2265
2266 Will never block.
2267
2268 =item $player_object->leave_link ($map, $x, $y)
2269
2270 Moves the player out of the special C<{link}> map onto the specified
2271 map. If the map is not valid (or omitted), the player will be moved back
2272 to the location he/she was before the call to C<enter_link>, or, if that
2273 fails, to the emergency map position.
2274
2275 Might block.
2276
2277 =cut
2278
2279 sub link_map {
2280 unless ($LINK_MAP) {
2281 $LINK_MAP = cf::map::find "{link}"
2282 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2283 $LINK_MAP->load;
2284 }
2285
2286 $LINK_MAP
2287 }
2288
2289 sub cf::object::player::enter_link {
2290 my ($self) = @_;
2291
2292 $self->deactivate_recursive;
2293
2294 return if UNIVERSAL::isa $self->map, "ext::map_link";
2295
2296 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2297 if $self->map && $self->map->{path} ne "{link}";
2298
2299 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2300 }
2301
2302 sub cf::object::player::leave_link {
2303 my ($self, $map, $x, $y) = @_;
2304
2305 return unless $self->contr->active;
2306
2307 my $link_pos = delete $self->{_link_pos};
2308
2309 unless ($map) {
2310 # restore original map position
2311 ($map, $x, $y) = @{ $link_pos || [] };
2312 $map = cf::map::find $map;
2313
2314 unless ($map) {
2315 ($map, $x, $y) = @$EMERGENCY_POSITION;
2316 $map = cf::map::find $map
2317 or die "FATAL: cannot load emergency map\n";
2318 }
2319 }
2320
2321 ($x, $y) = (-1, -1)
2322 unless (defined $x) && (defined $y);
2323
2324 # use -1 or undef as default coordinates, not 0, 0
2325 ($x, $y) = ($map->enter_x, $map->enter_y)
2326 if $x <=0 && $y <= 0;
2327
2328 $map->load;
2329 $map->load_neighbours;
2330
2331 return unless $self->contr->active;
2332 $self->activate_recursive;
2333
2334 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2335 $self->enter_map ($map, $x, $y);
2336 }
2337
2338 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2339
2340 Moves the player to the given map-path and coordinates by first freezing
2341 her, loading and preparing them map, calling the provided $check callback
2342 that has to return the map if sucecssful, and then unfreezes the player on
2343 the new (success) or old (failed) map position. In either case, $done will
2344 be called at the end of this process.
2345
2346 =cut
2347
2348 our $GOTOGEN;
2349
2350 sub cf::object::player::goto {
2351 my ($self, $path, $x, $y, $check, $done) = @_;
2352
2353 # do generation counting so two concurrent goto's will be executed in-order
2354 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2355
2356 $self->enter_link;
2357
2358 (async {
2359 my $map = eval {
2360 my $map = cf::map::find $path;
2361
2362 if ($map) {
2363 $map = $map->customise_for ($self);
2364 $map = $check->($map) if $check && $map;
2365 } else {
2366 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2367 }
2368
2369 $map
2370 };
2371
2372 if ($@) {
2373 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2374 LOG llevError | logBacktrace, Carp::longmess $@;
2375 }
2376
2377 if ($gen == $self->{_goto_generation}) {
2378 delete $self->{_goto_generation};
2379 $self->leave_link ($map, $x, $y);
2380 }
2381
2382 $done->() if $done;
2383 })->prio (1);
2384 }
2385
2386 =item $player_object->enter_exit ($exit_object)
2387
2388 =cut
2389
2390 sub parse_random_map_params {
2391 my ($spec) = @_;
2392
2393 my $rmp = { # defaults
2394 xsize => (cf::rndm 15, 40),
2395 ysize => (cf::rndm 15, 40),
2396 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2397 #layout => string,
2398 };
2399
2400 for (split /\n/, $spec) {
2401 my ($k, $v) = split /\s+/, $_, 2;
2402
2403 $rmp->{lc $k} = $v if (length $k) && (length $v);
2404 }
2405
2406 $rmp
2407 }
2408
2409 sub prepare_random_map {
2410 my ($exit) = @_;
2411
2412 my $guard = cf::lock_acquire "exit_prepare:$exit";
2413
2414 # all this does is basically replace the /! path by
2415 # a new random map path (?random/...) with a seed
2416 # that depends on the exit object
2417
2418 my $rmp = parse_random_map_params $exit->msg;
2419
2420 if ($exit->map) {
2421 $rmp->{region} = $exit->region->name;
2422 $rmp->{origin_map} = $exit->map->path;
2423 $rmp->{origin_x} = $exit->x;
2424 $rmp->{origin_y} = $exit->y;
2425 }
2426
2427 $rmp->{random_seed} ||= $exit->random_seed;
2428
2429 my $data = cf::to_json $rmp;
2430 my $md5 = Digest::MD5::md5_hex $data;
2431 my $meta = "$RANDOMDIR/$md5.meta";
2432
2433 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2434 aio_write $fh, 0, (length $data), $data, 0;
2435 undef $fh;
2436 aio_rename "$meta~", $meta;
2437
2438 $exit->slaying ("?random/$md5");
2439 $exit->msg (undef);
2440 }
2441 }
2442
2443 sub cf::object::player::enter_exit {
2444 my ($self, $exit) = @_;
2445
2446 return unless $self->type == cf::PLAYER;
2447
2448 if ($exit->slaying eq "/!") {
2449 #TODO: this should de-fi-ni-te-ly not be a sync-job
2450 # the problem is that $exit might not survive long enough
2451 # so it needs to be done right now, right here
2452 cf::sync_job { prepare_random_map $exit };
2453 }
2454
2455 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2456 my $hp = $exit->stats->hp;
2457 my $sp = $exit->stats->sp;
2458
2459 $self->enter_link;
2460
2461 # if exit is damned, update players death & WoR home-position
2462 $self->contr->savebed ($slaying, $hp, $sp)
2463 if $exit->flag (FLAG_DAMNED);
2464
2465 (async {
2466 $self->deactivate_recursive; # just to be sure
2467 unless (eval {
2468 $self->goto ($slaying, $hp, $sp);
2469
2470 1;
2471 }) {
2472 $self->message ("Something went wrong deep within the crossfire server. "
2473 . "I'll try to bring you back to the map you were before. "
2474 . "Please report this to the dungeon master!",
2475 cf::NDI_UNIQUE | cf::NDI_RED);
2476
2477 warn "ERROR in enter_exit: $@";
2478 $self->leave_link;
2479 }
2480 })->prio (1);
2481 }
2482
2483 =head3 cf::client
2484
2485 =over 4
2486
2487 =item $client->send_drawinfo ($text, $flags)
2488
2489 Sends a drawinfo packet to the client. Circumvents output buffering so
2490 should not be used under normal circumstances.
2491
2492 =cut
2493
2494 sub cf::client::send_drawinfo {
2495 my ($self, $text, $flags) = @_;
2496
2497 utf8::encode $text;
2498 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2499 }
2500
2501 =item $client->send_msg ($channel, $msg, $color, [extra...])
2502
2503 Send a drawinfo or msg packet to the client, formatting the msg for the
2504 client if neccessary. C<$type> should be a string identifying the type of
2505 the message, with C<log> being the default. If C<$color> is negative, suppress
2506 the message unless the client supports the msg packet.
2507
2508 =cut
2509
2510 our %CHANNEL = (
2511 "c/identify" => {
2512 id => "identify",
2513 title => "Identify",
2514 reply => undef,
2515 tooltip => "Items recently identified",
2516 },
2517 "c/examine" => {
2518 id => "examine",
2519 title => "Examine",
2520 reply => undef,
2521 tooltip => "Signs and other items you examined",
2522 },
2523 );
2524
2525 sub cf::client::send_msg {
2526 my ($self, $channel, $msg, $color, @extra) = @_;
2527
2528 $msg = $self->pl->expand_cfpod ($msg);
2529
2530 $color &= cf::NDI_CLIENT_MASK; # just in case...
2531
2532 # check predefined channels, for the benefit of C
2533 $channel = $CHANNEL{$channel} if $CHANNEL{$channel};
2534
2535 if (ref $channel) {
2536 # send meta info to client, if not yet sent
2537 unless (exists $self->{channel}{$channel->{id}}) {
2538 $self->{channel}{$channel->{id}} = $channel;
2539 $self->ext_msg (channel_info => $channel)
2540 if $self->can_msg;
2541 }
2542
2543 $channel = $channel->{id};
2544 }
2545
2546 return unless @extra || length $msg;
2547
2548 if ($self->can_msg) {
2549 # default colour, mask it out
2550 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2551 if $color & cf::NDI_DEF;
2552
2553 $self->send_packet ("msg " . $self->{json_coder}->encode (
2554 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2555 } else {
2556 if ($color >= 0) {
2557 # replace some tags by gcfclient-compatible ones
2558 for ($msg) {
2559 1 while
2560 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2561 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2562 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2563 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2564 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2565 }
2566
2567 $color &= cf::NDI_COLOR_MASK;
2568
2569 utf8::encode $msg;
2570
2571 if (0 && $msg =~ /\[/) {
2572 # COMMAND/INFO
2573 $self->send_packet ("drawextinfo $color 10 8 $msg")
2574 } else {
2575 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2576 $self->send_packet ("drawinfo $color $msg")
2577 }
2578 }
2579 }
2580 }
2581
2582 =item $client->ext_msg ($type, @msg)
2583
2584 Sends an ext event to the client.
2585
2586 =cut
2587
2588 sub cf::client::ext_msg($$@) {
2589 my ($self, $type, @msg) = @_;
2590
2591 if ($self->extcmd == 2) {
2592 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2593 } elsif ($self->extcmd == 1) { # TODO: remove
2594 push @msg, msgtype => "event_$type";
2595 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2596 }
2597 }
2598
2599 =item $client->ext_reply ($msgid, @msg)
2600
2601 Sends an ext reply to the client.
2602
2603 =cut
2604
2605 sub cf::client::ext_reply($$@) {
2606 my ($self, $id, @msg) = @_;
2607
2608 if ($self->extcmd == 2) {
2609 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2610 } elsif ($self->extcmd == 1) {
2611 #TODO: version 1, remove
2612 unshift @msg, msgtype => "reply", msgid => $id;
2613 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2614 }
2615 }
2616
2617 =item $success = $client->query ($flags, "text", \&cb)
2618
2619 Queues a query to the client, calling the given callback with
2620 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2621 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2622
2623 Queries can fail, so check the return code. Or don't, as queries will
2624 become reliable at some point in the future.
2625
2626 =cut
2627
2628 sub cf::client::query {
2629 my ($self, $flags, $text, $cb) = @_;
2630
2631 return unless $self->state == ST_PLAYING
2632 || $self->state == ST_SETUP
2633 || $self->state == ST_CUSTOM;
2634
2635 $self->state (ST_CUSTOM);
2636
2637 utf8::encode $text;
2638 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2639
2640 $self->send_packet ($self->{query_queue}[0][0])
2641 if @{ $self->{query_queue} } == 1;
2642
2643 1
2644 }
2645
2646 cf::client->attach (
2647 on_connect => sub {
2648 my ($ns) = @_;
2649
2650 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2651 },
2652 on_reply => sub {
2653 my ($ns, $msg) = @_;
2654
2655 # this weird shuffling is so that direct followup queries
2656 # get handled first
2657 my $queue = delete $ns->{query_queue}
2658 or return; # be conservative, not sure how that can happen, but we saw a crash here
2659
2660 (shift @$queue)->[1]->($msg);
2661 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2662
2663 push @{ $ns->{query_queue} }, @$queue;
2664
2665 if (@{ $ns->{query_queue} } == @$queue) {
2666 if (@$queue) {
2667 $ns->send_packet ($ns->{query_queue}[0][0]);
2668 } else {
2669 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2670 }
2671 }
2672 },
2673 on_exticmd => sub {
2674 my ($ns, $buf) = @_;
2675
2676 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2677
2678 if (ref $msg) {
2679 my ($type, $reply, @payload) =
2680 "ARRAY" eq ref $msg
2681 ? @$msg
2682 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2683
2684 my @reply;
2685
2686 if (my $cb = $EXTICMD{$type}) {
2687 @reply = $cb->($ns, @payload);
2688 }
2689
2690 $ns->ext_reply ($reply, @reply)
2691 if $reply;
2692
2693 } else {
2694 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2695 }
2696
2697 cf::override;
2698 },
2699 );
2700
2701 =item $client->async (\&cb)
2702
2703 Create a new coroutine, running the specified callback. The coroutine will
2704 be automatically cancelled when the client gets destroyed (e.g. on logout,
2705 or loss of connection).
2706
2707 =cut
2708
2709 sub cf::client::async {
2710 my ($self, $cb) = @_;
2711
2712 my $coro = &Coro::async ($cb);
2713
2714 $coro->on_destroy (sub {
2715 delete $self->{_coro}{$coro+0};
2716 });
2717
2718 $self->{_coro}{$coro+0} = $coro;
2719
2720 $coro
2721 }
2722
2723 cf::client->attach (
2724 on_destroy => sub {
2725 my ($ns) = @_;
2726
2727 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2728 },
2729 );
2730
2731 =back
2732
2733
2734 =head2 SAFE SCRIPTING
2735
2736 Functions that provide a safe environment to compile and execute
2737 snippets of perl code without them endangering the safety of the server
2738 itself. Looping constructs, I/O operators and other built-in functionality
2739 is not available in the safe scripting environment, and the number of
2740 functions and methods that can be called is greatly reduced.
2741
2742 =cut
2743
2744 our $safe = new Safe "safe";
2745 our $safe_hole = new Safe::Hole;
2746
2747 $SIG{FPE} = 'IGNORE';
2748
2749 $safe->permit_only (Opcode::opset qw(
2750 :base_core :base_mem :base_orig :base_math
2751 grepstart grepwhile mapstart mapwhile
2752 sort time
2753 ));
2754
2755 # here we export the classes and methods available to script code
2756
2757 =pod
2758
2759 The following functions and methods are available within a safe environment:
2760
2761 cf::object
2762 contr pay_amount pay_player map x y force_find force_add
2763 insert remove name archname title slaying race decrease_ob_nr
2764
2765 cf::object::player
2766 player
2767
2768 cf::player
2769 peaceful
2770
2771 cf::map
2772 trigger
2773
2774 =cut
2775
2776 for (
2777 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2778 insert remove inv name archname title slaying race
2779 decrease_ob_nr)],
2780 ["cf::object::player" => qw(player)],
2781 ["cf::player" => qw(peaceful)],
2782 ["cf::map" => qw(trigger)],
2783 ) {
2784 no strict 'refs';
2785 my ($pkg, @funs) = @$_;
2786 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2787 for @funs;
2788 }
2789
2790 =over 4
2791
2792 =item @retval = safe_eval $code, [var => value, ...]
2793
2794 Compiled and executes the given perl code snippet. additional var/value
2795 pairs result in temporary local (my) scalar variables of the given name
2796 that are available in the code snippet. Example:
2797
2798 my $five = safe_eval '$first + $second', first => 1, second => 4;
2799
2800 =cut
2801
2802 sub safe_eval($;@) {
2803 my ($code, %vars) = @_;
2804
2805 my $qcode = $code;
2806 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2807 $qcode =~ s/\n/\\n/g;
2808
2809 local $_;
2810 local @safe::cf::_safe_eval_args = values %vars;
2811
2812 my $eval =
2813 "do {\n"
2814 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2815 . "#line 0 \"{$qcode}\"\n"
2816 . $code
2817 . "\n}"
2818 ;
2819
2820 sub_generation_inc;
2821 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2822 sub_generation_inc;
2823
2824 if ($@) {
2825 warn "$@";
2826 warn "while executing safe code '$code'\n";
2827 warn "with arguments " . (join " ", %vars) . "\n";
2828 }
2829
2830 wantarray ? @res : $res[0]
2831 }
2832
2833 =item cf::register_script_function $function => $cb
2834
2835 Register a function that can be called from within map/npc scripts. The
2836 function should be reasonably secure and should be put into a package name
2837 like the extension.
2838
2839 Example: register a function that gets called whenever a map script calls
2840 C<rent::overview>, as used by the C<rent> extension.
2841
2842 cf::register_script_function "rent::overview" => sub {
2843 ...
2844 };
2845
2846 =cut
2847
2848 sub register_script_function {
2849 my ($fun, $cb) = @_;
2850
2851 no strict 'refs';
2852 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2853 }
2854
2855 =back
2856
2857 =cut
2858
2859 #############################################################################
2860 # the server's init and main functions
2861
2862 sub load_facedata($) {
2863 my ($path) = @_;
2864
2865 # HACK to clear player env face cache, we need some signal framework
2866 # for this (global event?)
2867 %ext::player_env::MUSIC_FACE_CACHE = ();
2868
2869 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2870
2871 warn "loading facedata from $path\n";
2872
2873 my $facedata;
2874 0 < aio_load $path, $facedata
2875 or die "$path: $!";
2876
2877 $facedata = Coro::Storable::thaw $facedata;
2878
2879 $facedata->{version} == 2
2880 or cf::cleanup "$path: version mismatch, cannot proceed.";
2881
2882 # patch in the exptable
2883 $facedata->{resource}{"res/exp_table"} = {
2884 type => FT_RSRC,
2885 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
2886 };
2887 cf::cede_to_tick;
2888
2889 {
2890 my $faces = $facedata->{faceinfo};
2891
2892 while (my ($face, $info) = each %$faces) {
2893 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2894 cf::face::set_visibility $idx, $info->{visibility};
2895 cf::face::set_magicmap $idx, $info->{magicmap};
2896 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
2897 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
2898
2899 cf::cede_to_tick;
2900 }
2901
2902 while (my ($face, $info) = each %$faces) {
2903 next unless $info->{smooth};
2904 my $idx = cf::face::find $face
2905 or next;
2906 if (my $smooth = cf::face::find $info->{smooth}) {
2907 cf::face::set_smooth $idx, $smooth;
2908 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
2909 } else {
2910 warn "smooth face '$info->{smooth}' not found for face '$face'";
2911 }
2912
2913 cf::cede_to_tick;
2914 }
2915 }
2916
2917 {
2918 my $anims = $facedata->{animinfo};
2919
2920 while (my ($anim, $info) = each %$anims) {
2921 cf::anim::set $anim, $info->{frames}, $info->{facings};
2922 cf::cede_to_tick;
2923 }
2924
2925 cf::anim::invalidate_all; # d'oh
2926 }
2927
2928 {
2929 # TODO: for gcfclient pleasure, we should give resources
2930 # that gcfclient doesn't grok a >10000 face index.
2931 my $res = $facedata->{resource};
2932
2933 my $soundconf = delete $res->{"res/sound.conf"};
2934
2935 while (my ($name, $info) = each %$res) {
2936 my $idx = (cf::face::find $name) || cf::face::alloc $name;
2937 my $data;
2938
2939 if ($info->{type} & 1) {
2940 # prepend meta info
2941
2942 my $meta = $enc->encode ({
2943 name => $name,
2944 %{ $info->{meta} || {} },
2945 });
2946
2947 $data = pack "(w/a*)*", $meta, $info->{data};
2948 } else {
2949 $data = $info->{data};
2950 }
2951
2952 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
2953 cf::face::set_type $idx, $info->{type};
2954
2955 cf::cede_to_tick;
2956 }
2957
2958 if ($soundconf) {
2959 $soundconf = $enc->decode (delete $soundconf->{data});
2960
2961 for (0 .. SOUND_CAST_SPELL_0 - 1) {
2962 my $sound = $soundconf->{compat}[$_]
2963 or next;
2964
2965 my $face = cf::face::find "sound/$sound->[1]";
2966 cf::sound::set $sound->[0] => $face;
2967 cf::sound::old_sound_index $_, $face; # gcfclient-compat
2968 }
2969
2970 while (my ($k, $v) = each %{$soundconf->{event}}) {
2971 my $face = cf::face::find "sound/$v";
2972 cf::sound::set $k => $face;
2973 }
2974 }
2975 }
2976
2977 1
2978 }
2979
2980 register_exticmd fx_want => sub {
2981 my ($ns, $want) = @_;
2982
2983 while (my ($k, $v) = each %$want) {
2984 $ns->fx_want ($k, $v);
2985 }
2986 };
2987
2988 sub reload_regions {
2989 # HACK to clear player env face cache, we need some signal framework
2990 # for this (global event?)
2991 %ext::player_env::MUSIC_FACE_CACHE = ();
2992
2993 load_resource_file "$MAPDIR/regions"
2994 or die "unable to load regions file\n";
2995
2996 for (cf::region::list) {
2997 $_->{match} = qr/$_->{match}/
2998 if exists $_->{match};
2999 }
3000 }
3001
3002 sub reload_facedata {
3003 load_facedata "$DATADIR/facedata"
3004 or die "unable to load facedata\n";
3005 }
3006
3007 sub reload_archetypes {
3008 load_resource_file "$DATADIR/archetypes"
3009 or die "unable to load archetypes\n";
3010 #d# NEED to laod twice to resolve forward references
3011 # this really needs to be done in an extra post-pass
3012 # (which needs to be synchronous, so solve it differently)
3013 load_resource_file "$DATADIR/archetypes"
3014 or die "unable to load archetypes\n";
3015 }
3016
3017 sub reload_treasures {
3018 load_resource_file "$DATADIR/treasures"
3019 or die "unable to load treasurelists\n";
3020 }
3021
3022 sub reload_resources {
3023 warn "reloading resource files...\n";
3024
3025 reload_regions;
3026 reload_facedata;
3027 #reload_archetypes;#d#
3028 reload_archetypes;
3029 reload_treasures;
3030
3031 warn "finished reloading resource files\n";
3032 }
3033
3034 sub init {
3035 reload_resources;
3036 }
3037
3038 sub reload_config {
3039 open my $fh, "<:utf8", "$CONFDIR/config"
3040 or return;
3041
3042 local $/;
3043 *CFG = YAML::Syck::Load <$fh>;
3044
3045 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3046
3047 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3048 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3049
3050 if (exists $CFG{mlockall}) {
3051 eval {
3052 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3053 and die "WARNING: m(un)lockall failed: $!\n";
3054 };
3055 warn $@ if $@;
3056 }
3057 }
3058
3059 sub main {
3060 # we must not ever block the main coroutine
3061 local $Coro::idle = sub {
3062 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3063 (async {
3064 Event::one_event;
3065 })->prio (Coro::PRIO_MAX);
3066 };
3067
3068 reload_config;
3069 db_init;
3070 load_extensions;
3071
3072 $TICK_WATCHER->start;
3073 Event::loop;
3074 }
3075
3076 #############################################################################
3077 # initialisation and cleanup
3078
3079 # install some emergency cleanup handlers
3080 BEGIN {
3081 for my $signal (qw(INT HUP TERM)) {
3082 Event->signal (
3083 reentrant => 0,
3084 data => WF_AUTOCANCEL,
3085 signal => $signal,
3086 prio => 0,
3087 cb => sub {
3088 cf::cleanup "SIG$signal";
3089 },
3090 );
3091 }
3092 }
3093
3094 sub write_runtime {
3095 my $runtime = "$LOCALDIR/runtime";
3096
3097 # first touch the runtime file to show we are still running:
3098 # the fsync below can take a very very long time.
3099
3100 IO::AIO::aio_utime $runtime, undef, undef;
3101
3102 my $guard = cf::lock_acquire "write_runtime";
3103
3104 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3105 or return;
3106
3107 my $value = $cf::RUNTIME + 90 + 10;
3108 # 10 is the runtime save interval, for a monotonic clock
3109 # 60 allows for the watchdog to kill the server.
3110
3111 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3112 and return;
3113
3114 # always fsync - this file is important
3115 aio_fsync $fh
3116 and return;
3117
3118 # touch it again to show we are up-to-date
3119 aio_utime $fh, undef, undef;
3120
3121 close $fh
3122 or return;
3123
3124 aio_rename "$runtime~", $runtime
3125 and return;
3126
3127 warn "runtime file written.\n";
3128
3129 1
3130 }
3131
3132 sub emergency_save() {
3133 my $freeze_guard = cf::freeze_mainloop;
3134
3135 warn "enter emergency perl save\n";
3136
3137 cf::sync_job {
3138 # use a peculiar iteration method to avoid tripping on perl
3139 # refcount bugs in for. also avoids problems with players
3140 # and maps saved/destroyed asynchronously.
3141 warn "begin emergency player save\n";
3142 for my $login (keys %cf::PLAYER) {
3143 my $pl = $cf::PLAYER{$login} or next;
3144 $pl->valid or next;
3145 $pl->save;
3146 }
3147 warn "end emergency player save\n";
3148
3149 warn "begin emergency map save\n";
3150 for my $path (keys %cf::MAP) {
3151 my $map = $cf::MAP{$path} or next;
3152 $map->valid or next;
3153 $map->save;
3154 }
3155 warn "end emergency map save\n";
3156
3157 warn "begin emergency database checkpoint\n";
3158 BDB::db_env_txn_checkpoint $DB_ENV;
3159 warn "end emergency database checkpoint\n";
3160 };
3161
3162 warn "leave emergency perl save\n";
3163 }
3164
3165 sub post_cleanup {
3166 my ($make_core) = @_;
3167
3168 warn Carp::longmess "post_cleanup backtrace"
3169 if $make_core;
3170 }
3171
3172 sub do_reload_perl() {
3173 # can/must only be called in main
3174 if ($Coro::current != $Coro::main) {
3175 warn "can only reload from main coroutine";
3176 return;
3177 }
3178
3179 warn "reloading...";
3180
3181 warn "entering sync_job";
3182
3183 cf::sync_job {
3184 cf::write_runtime; # external watchdog should not bark
3185 cf::emergency_save;
3186 cf::write_runtime; # external watchdog should not bark
3187
3188 warn "syncing database to disk";
3189 BDB::db_env_txn_checkpoint $DB_ENV;
3190
3191 # if anything goes wrong in here, we should simply crash as we already saved
3192
3193 warn "cancelling all WF_AUTOCANCEL watchers";
3194 for (Event::all_watchers) {
3195 $_->cancel if $_->data & WF_AUTOCANCEL;
3196 }
3197
3198 warn "flushing outstanding aio requests";
3199 for (;;) {
3200 BDB::flush;
3201 IO::AIO::flush;
3202 Coro::cede;
3203 last unless IO::AIO::nreqs || BDB::nreqs;
3204 warn "iterate...";
3205 }
3206
3207 ++$RELOAD;
3208
3209 warn "cancelling all extension coros";
3210 $_->cancel for values %EXT_CORO;
3211 %EXT_CORO = ();
3212
3213 warn "removing commands";
3214 %COMMAND = ();
3215
3216 warn "removing ext/exti commands";
3217 %EXTCMD = ();
3218 %EXTICMD = ();
3219
3220 warn "unloading/nuking all extensions";
3221 for my $pkg (@EXTS) {
3222 warn "... unloading $pkg";
3223
3224 if (my $cb = $pkg->can ("unload")) {
3225 eval {
3226 $cb->($pkg);
3227 1
3228 } or warn "$pkg unloaded, but with errors: $@";
3229 }
3230
3231 warn "... nuking $pkg";
3232 Symbol::delete_package $pkg;
3233 }
3234
3235 warn "unloading all perl modules loaded from $LIBDIR";
3236 while (my ($k, $v) = each %INC) {
3237 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3238
3239 warn "... unloading $k";
3240 delete $INC{$k};
3241
3242 $k =~ s/\.pm$//;
3243 $k =~ s/\//::/g;
3244
3245 if (my $cb = $k->can ("unload_module")) {
3246 $cb->();
3247 }
3248
3249 Symbol::delete_package $k;
3250 }
3251
3252 warn "getting rid of safe::, as good as possible";
3253 Symbol::delete_package "safe::$_"
3254 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3255
3256 warn "unloading cf.pm \"a bit\"";
3257 delete $INC{"cf.pm"};
3258 delete $INC{"cf/pod.pm"};
3259
3260 # don't, removes xs symbols, too,
3261 # and global variables created in xs
3262 #Symbol::delete_package __PACKAGE__;
3263
3264 warn "unload completed, starting to reload now";
3265
3266 warn "reloading cf.pm";
3267 require cf;
3268 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3269
3270 warn "loading config and database again";
3271 cf::reload_config;
3272
3273 warn "loading extensions";
3274 cf::load_extensions;
3275
3276 warn "reattaching attachments to objects/players";
3277 _global_reattach; # objects, sockets
3278 warn "reattaching attachments to maps";
3279 reattach $_ for values %MAP;
3280 warn "reattaching attachments to players";
3281 reattach $_ for values %PLAYER;
3282
3283 warn "leaving sync_job";
3284
3285 1
3286 } or do {
3287 warn $@;
3288 warn "error while reloading, exiting.";
3289 exit 1;
3290 };
3291
3292 warn "reloaded";
3293 };
3294
3295 our $RELOAD_WATCHER; # used only during reload
3296
3297 sub reload_perl() {
3298 # doing reload synchronously and two reloads happen back-to-back,
3299 # coro crashes during coro_state_free->destroy here.
3300
3301 $RELOAD_WATCHER ||= Event->timer (
3302 reentrant => 0,
3303 after => 0,
3304 data => WF_AUTOCANCEL,
3305 cb => sub {
3306 do_reload_perl;
3307 undef $RELOAD_WATCHER;
3308 },
3309 );
3310 }
3311
3312 register_command "reload" => sub {
3313 my ($who, $arg) = @_;
3314
3315 if ($who->flag (FLAG_WIZ)) {
3316 $who->message ("reloading server.");
3317 async { reload_perl };
3318 }
3319 };
3320
3321 unshift @INC, $LIBDIR;
3322
3323 my $bug_warning = 0;
3324
3325 our @WAIT_FOR_TICK;
3326 our @WAIT_FOR_TICK_BEGIN;
3327
3328 sub wait_for_tick {
3329 return unless $TICK_WATCHER->is_active;
3330 return if $Coro::current == $Coro::main;
3331
3332 my $signal = new Coro::Signal;
3333 push @WAIT_FOR_TICK, $signal;
3334 $signal->wait;
3335 }
3336
3337 sub wait_for_tick_begin {
3338 return unless $TICK_WATCHER->is_active;
3339 return if $Coro::current == $Coro::main;
3340
3341 my $signal = new Coro::Signal;
3342 push @WAIT_FOR_TICK_BEGIN, $signal;
3343 $signal->wait;
3344 }
3345
3346 my $min = 1e6;#d#
3347 my $avg = 10;
3348 $TICK_WATCHER = Event->timer (
3349 reentrant => 0,
3350 parked => 1,
3351 prio => 0,
3352 at => $NEXT_TICK || $TICK,
3353 data => WF_AUTOCANCEL,
3354 cb => sub {
3355 if ($Coro::current != $Coro::main) {
3356 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3357 unless ++$bug_warning > 10;
3358 return;
3359 }
3360
3361 $NOW = $tick_start = Event::time;
3362
3363 cf::server_tick; # one server iteration
3364
3365 0 && sync_job {#d#
3366 for(1..10) {
3367 my $t = Event::time;
3368 my $map = my $map = new_from_path cf::map "/tmp/x.map"
3369 or die;
3370
3371 $map->width (50);
3372 $map->height (50);
3373 $map->alloc;
3374 $map->_load_objects ("/tmp/x.map", 1);
3375 my $t = Event::time - $t;
3376
3377 #next unless $t < 0.0013;#d#
3378 if ($t < $min) {
3379 $min = $t;
3380 }
3381 $avg = $avg * 0.99 + $t * 0.01;
3382 }
3383 warn "XXXXXXXXXXXXXXXXXX min $min avg $avg\n";#d#
3384 exit 0;
3385 # 2007-05-22 02:33:04.569 min 0.00112509727478027 avg 0.0012259249572477
3386 };
3387
3388 $RUNTIME += $TICK;
3389 $NEXT_TICK += $TICK;
3390
3391 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3392 $NEXT_RUNTIME_WRITE = $NOW + 10;
3393 Coro::async_pool {
3394 write_runtime
3395 or warn "ERROR: unable to write runtime file: $!";
3396 };
3397 }
3398
3399 # my $AFTER = Event::time;
3400 # warn $AFTER - $NOW;#d#
3401
3402 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3403 $sig->send;
3404 }
3405 while (my $sig = shift @WAIT_FOR_TICK) {
3406 $sig->send;
3407 }
3408
3409 $NOW = Event::time;
3410
3411 # if we are delayed by four ticks or more, skip them all
3412 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3413
3414 $TICK_WATCHER->at ($NEXT_TICK);
3415 $TICK_WATCHER->start;
3416
3417 $LOAD = ($NOW - $tick_start) / $TICK;
3418 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3419
3420 _post_tick;
3421
3422
3423 },
3424 );
3425
3426 {
3427 BDB::max_poll_time $TICK * 0.1;
3428 $BDB_POLL_WATCHER = Event->io (
3429 reentrant => 0,
3430 fd => BDB::poll_fileno,
3431 poll => 'r',
3432 prio => 0,
3433 data => WF_AUTOCANCEL,
3434 cb => \&BDB::poll_cb,
3435 );
3436 BDB::min_parallel 8;
3437
3438 BDB::set_sync_prepare {
3439 my $status;
3440 my $current = $Coro::current;
3441 (
3442 sub {
3443 $status = $!;
3444 $current->ready; undef $current;
3445 },
3446 sub {
3447 Coro::schedule while defined $current;
3448 $! = $status;
3449 },
3450 )
3451 };
3452
3453 unless ($DB_ENV) {
3454 $DB_ENV = BDB::db_env_create;
3455
3456 cf::sync_job {
3457 eval {
3458 BDB::db_env_open
3459 $DB_ENV,
3460 $BDBDIR,
3461 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3462 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3463 0666;
3464
3465 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3466
3467 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
3468 $DB_ENV->set_lk_detect;
3469 };
3470
3471 cf::cleanup "db_env_open(db): $@" if $@;
3472 };
3473 }
3474 }
3475
3476 {
3477 IO::AIO::min_parallel 8;
3478
3479 undef $Coro::AIO::WATCHER;
3480 IO::AIO::max_poll_time $TICK * 0.1;
3481 $AIO_POLL_WATCHER = Event->io (
3482 reentrant => 0,
3483 data => WF_AUTOCANCEL,
3484 fd => IO::AIO::poll_fileno,
3485 poll => 'r',
3486 prio => 6,
3487 cb => \&IO::AIO::poll_cb,
3488 );
3489 }
3490
3491 my $_log_backtrace;
3492
3493 sub _log_backtrace {
3494 my ($msg, @addr) = @_;
3495
3496 $msg =~ s/\n//;
3497
3498 # limit the # of concurrent backtraces
3499 if ($_log_backtrace < 2) {
3500 ++$_log_backtrace;
3501 async {
3502 my @bt = fork_call {
3503 @addr = map { sprintf "%x", $_ } @addr;
3504 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3505 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3506 or die "addr2line: $!";
3507
3508 my @funcs;
3509 my @res = <$fh>;
3510 chomp for @res;
3511 while (@res) {
3512 my ($func, $line) = splice @res, 0, 2, ();
3513 push @funcs, "[$func] $line";
3514 }
3515
3516 @funcs
3517 };
3518
3519 LOG llevInfo, "[ABT] $msg\n";
3520 LOG llevInfo, "[ABT] $_\n" for @bt;
3521 --$_log_backtrace;
3522 };
3523 } else {
3524 LOG llevInfo, "[ABT] $msg\n";
3525 LOG llevInfo, "[ABT] [suppressed]\n";
3526 }
3527 }
3528
3529 # load additional modules
3530 use cf::pod;
3531
3532 END { cf::emergency_save }
3533
3534 1
3535