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Revision: 1.359
Committed: Sat Sep 8 18:15:55 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.358: +4 -3 lines
Log Message:
clear links on swap-out, to avoid obvious causes for crashes

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.64 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.32 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $DB_ENV;
86
87 our %CFG;
88
89 our $UPTIME; $UPTIME ||= time;
90 our $RUNTIME;
91
92 our (%PLAYER, %PLAYER_LOADING); # all users
93 our (%MAP, %MAP_LOADING ); # all maps
94 our $LINK_MAP; # the special {link} map, which is always available
95
96 # used to convert map paths into valid unix filenames by replacing / by ∕
97 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
98
99 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
100 our $LOADAVG; # same thing, but with alpha-smoothing
101 our $tick_start; # for load detecting purposes
102
103 binmode STDOUT;
104 binmode STDERR;
105
106 # read virtual server time, if available
107 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
108 open my $fh, "<", "$LOCALDIR/runtime"
109 or die "unable to read runtime file: $!";
110 $RUNTIME = <$fh> + 0.;
111 }
112
113 mkdir $_
114 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
115
116 our $EMERGENCY_POSITION;
117
118 sub cf::map::normalise;
119
120 #############################################################################
121
122 =head2 GLOBAL VARIABLES
123
124 =over 4
125
126 =item $cf::UPTIME
127
128 The timestamp of the server start (so not actually an uptime).
129
130 =item $cf::RUNTIME
131
132 The time this server has run, starts at 0 and is increased by $cf::TICK on
133 every server tick.
134
135 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
136 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
137 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
138
139 Various directories - "/etc", read-only install directory, perl-library
140 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
141 unique-items directory, player file directory, random maps directory and
142 database environment.
143
144 =item $cf::NOW
145
146 The time of the last (current) server tick.
147
148 =item $cf::TICK
149
150 The interval between server ticks, in seconds.
151
152 =item $cf::LOADAVG
153
154 The current CPU load on the server (alpha-smoothed), as a value between 0
155 (none) and 1 (overloaded), indicating how much time is spent on processing
156 objects per tick. Healthy values are < 0.5.
157
158 =item $cf::LOAD
159
160 The raw value load value from the last tick.
161
162 =item %cf::CFG
163
164 Configuration for the server, loaded from C</etc/crossfire/config>, or
165 from wherever your confdir points to.
166
167 =item cf::wait_for_tick, cf::wait_for_tick_begin
168
169 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
170 returns directly I<after> the tick processing (and consequently, can only wake one process
171 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
172
173 =item @cf::INVOKE_RESULTS
174
175 This array contains the results of the last C<invoke ()> call. When
176 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
177 that call.
178
179 =back
180
181 =cut
182
183 BEGIN {
184 *CORE::GLOBAL::warn = sub {
185 my $msg = join "", @_;
186
187 $msg .= "\n"
188 unless $msg =~ /\n$/;
189
190 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
191
192 utf8::encode $msg;
193 LOG llevError, $msg;
194 };
195 }
196
197 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
198 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
199 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
200 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
201 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
202 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
203 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
204
205 # we bless all objects into (empty) derived classes to force a method lookup
206 # within the Safe compartment.
207 for my $pkg (qw(
208 cf::global cf::attachable
209 cf::object cf::object::player
210 cf::client cf::player
211 cf::arch cf::living
212 cf::map cf::party cf::region
213 )) {
214 no strict 'refs';
215 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
216 }
217
218 $Event::DIED = sub {
219 warn "error in event callback: @_";
220 };
221
222 #############################################################################
223
224 =head2 UTILITY FUNCTIONS
225
226 =over 4
227
228 =item dumpval $ref
229
230 =cut
231
232 sub dumpval {
233 eval {
234 local $SIG{__DIE__};
235 my $d;
236 if (1) {
237 $d = new Data::Dumper([$_[0]], ["*var"]);
238 $d->Terse(1);
239 $d->Indent(2);
240 $d->Quotekeys(0);
241 $d->Useqq(1);
242 #$d->Bless(...);
243 $d->Seen($_[1]) if @_ > 1;
244 $d = $d->Dump();
245 }
246 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
247 $d
248 } || "[unable to dump $_[0]: '$@']";
249 }
250
251 =item $ref = cf::from_json $json
252
253 Converts a JSON string into the corresponding perl data structure.
254
255 =item $json = cf::to_json $ref
256
257 Converts a perl data structure into its JSON representation.
258
259 =cut
260
261 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
262
263 sub to_json ($) { $json_coder->encode ($_[0]) }
264 sub from_json ($) { $json_coder->decode ($_[0]) }
265
266 =item cf::lock_wait $string
267
268 Wait until the given lock is available. See cf::lock_acquire.
269
270 =item my $lock = cf::lock_acquire $string
271
272 Wait until the given lock is available and then acquires it and returns
273 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
274 for example when the coroutine gets canceled), the lock is automatically
275 returned.
276
277 Locks are *not* recursive, locking from the same coro twice results in a
278 deadlocked coro.
279
280 Lock names should begin with a unique identifier (for example, cf::map::find
281 uses map_find and cf::map::load uses map_load).
282
283 =item $locked = cf::lock_active $string
284
285 Return true if the lock is currently active, i.e. somebody has locked it.
286
287 =cut
288
289 our %LOCK;
290 our %LOCKER;#d#
291
292 sub lock_wait($) {
293 my ($key) = @_;
294
295 if ($LOCKER{$key} == $Coro::current) {#d#
296 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
297 return;#d#
298 }#d#
299
300 # wait for lock, if any
301 while ($LOCK{$key}) {
302 push @{ $LOCK{$key} }, $Coro::current;
303 Coro::schedule;
304 }
305 }
306
307 sub lock_acquire($) {
308 my ($key) = @_;
309
310 # wait, to be sure we are not locked
311 lock_wait $key;
312
313 $LOCK{$key} = [];
314 $LOCKER{$key} = $Coro::current;#d#
315
316 Coro::guard {
317 delete $LOCKER{$key};#d#
318 # wake up all waiters, to be on the safe side
319 $_->ready for @{ delete $LOCK{$key} };
320 }
321 }
322
323 sub lock_active($) {
324 my ($key) = @_;
325
326 ! ! $LOCK{$key}
327 }
328
329 sub freeze_mainloop {
330 return unless $TICK_WATCHER->is_active;
331
332 my $guard = Coro::guard {
333 $TICK_WATCHER->start;
334 };
335 $TICK_WATCHER->stop;
336 $guard
337 }
338
339 =item cf::get_slot $time[, $priority[, $name]]
340
341 Allocate $time seconds of blocking CPU time at priority C<$priority>:
342 This call blocks and returns only when you have at least C<$time> seconds
343 of cpu time till the next tick. The slot is only valid till the next cede.
344
345 The optional C<$name> can be used to identify the job to run. It might be
346 used for statistical purposes and should identify the same time-class.
347
348 Useful for short background jobs.
349
350 =cut
351
352 our @SLOT_QUEUE;
353 our $SLOT_QUEUE;
354
355 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
356 $SLOT_QUEUE = Coro::async {
357 my $signal = new Coro::Signal;
358
359 while () {
360 next_job:
361 my $avail = cf::till_tick;
362 if ($avail > 0.01) {
363 for (0 .. $#SLOT_QUEUE) {
364 if ($SLOT_QUEUE[$_][0] < $avail) {
365 my $job = splice @SLOT_QUEUE, $_, 1, ();
366 $job->[2]->send;
367 Coro::cede;
368 goto next_job;
369 }
370 }
371 }
372
373 if (@SLOT_QUEUE) {
374 # we do not use wait_For_tick() as it returns immediately when tick is inactive
375 push @cf::WAIT_FOR_TICK, $signal;
376 $signal->wait;
377 } else {
378 Coro::schedule;
379 }
380 }
381 };
382
383 sub get_slot($;$$) {
384 my ($time, $pri, $name) = @_;
385
386 $time = $TICK * .6 if $time > $TICK * .6;
387 my $sig = new Coro::Signal;
388
389 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
390 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
391 $SLOT_QUEUE->ready;
392 $sig->wait;
393 }
394
395 =item cf::async { BLOCK }
396
397 Currently the same as Coro::async_pool, meaning you cannot use
398 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
399 thing you are allowed to do is call C<prio> on it.
400
401 =cut
402
403 BEGIN { *async = \&Coro::async_pool }
404
405 =item cf::sync_job { BLOCK }
406
407 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
408 is always able to handle events or runnable, as Crossfire TRT is only
409 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
410 acceptable.
411
412 If it must be done, put the blocking parts into C<sync_job>. This will run
413 the given BLOCK in another coroutine while waiting for the result. The
414 server will be frozen during this time, so the block should either finish
415 fast or be very important.
416
417 =cut
418
419 sub sync_job(&) {
420 my ($job) = @_;
421
422 if ($Coro::current == $Coro::main) {
423 my $time = Event::time;
424
425 # this is the main coro, too bad, we have to block
426 # till the operation succeeds, freezing the server :/
427
428 # TODO: use suspend/resume instead
429 # (but this is cancel-safe)
430 my $freeze_guard = freeze_mainloop;
431
432 my $busy = 1;
433 my @res;
434
435 (async {
436 @res = eval { $job->() };
437 warn $@ if $@;
438 undef $busy;
439 })->prio (Coro::PRIO_MAX);
440
441 while ($busy) {
442 Coro::cede or Event::one_event;
443 }
444
445 $time = Event::time - $time;
446
447 LOG llevError | logBacktrace, Carp::longmess "long sync job"
448 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
449
450 $tick_start += $time; # do not account sync jobs to server load
451
452 wantarray ? @res : $res[0]
453 } else {
454 # we are in another coroutine, how wonderful, everything just works
455
456 $job->()
457 }
458 }
459
460 =item $coro = cf::async_ext { BLOCK }
461
462 Like async, but this coro is automatically being canceled when the
463 extension calling this is being unloaded.
464
465 =cut
466
467 sub async_ext(&) {
468 my $cb = shift;
469
470 my $coro = &Coro::async ($cb);
471
472 $coro->on_destroy (sub {
473 delete $EXT_CORO{$coro+0};
474 });
475 $EXT_CORO{$coro+0} = $coro;
476
477 $coro
478 }
479
480 =item fork_call { }, $args
481
482 Executes the given code block with the given arguments in a seperate
483 process, returning the results. Everything must be serialisable with
484 Coro::Storable. May, of course, block. Note that the executed sub may
485 never block itself or use any form of Event handling.
486
487 =cut
488
489 sub fork_call(&@) {
490 my ($cb, @args) = @_;
491
492 # we seemingly have to make a local copy of the whole thing,
493 # otherwise perl prematurely frees the stuff :/
494 # TODO: investigate and fix (likely this will be rather laborious)
495
496 my @res = Coro::Util::fork_eval {
497 reset_signals;
498 &$cb
499 }, @args;
500
501 wantarray ? @res : $res[-1]
502 }
503
504 =item $value = cf::db_get $family => $key
505
506 Returns a single value from the environment database.
507
508 =item cf::db_put $family => $key => $value
509
510 Stores the given C<$value> in the family. It can currently store binary
511 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
512
513 =cut
514
515 our $DB;
516
517 sub db_init {
518 unless ($DB) {
519 $DB = BDB::db_create $DB_ENV;
520
521 cf::sync_job {
522 eval {
523 $DB->set_flags (BDB::CHKSUM);
524
525 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
526 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
527 cf::cleanup "db_open(db): $!" if $!;
528 };
529 cf::cleanup "db_open(db): $@" if $@;
530 };
531 }
532 }
533
534 sub db_get($$) {
535 my $key = "$_[0]/$_[1]";
536
537 cf::sync_job {
538 BDB::db_get $DB, undef, $key, my $data;
539
540 $! ? ()
541 : $data
542 }
543 }
544
545 sub db_put($$$) {
546 BDB::dbreq_pri 4;
547 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
548 }
549
550 =item cf::cache $id => [$paths...], $processversion => $process
551
552 Generic caching function that returns the value of the resource $id,
553 caching and regenerating as required.
554
555 This function can block.
556
557 =cut
558
559 sub cache {
560 my ($id, $src, $processversion, $process) = @_;
561
562 my $meta =
563 join "\x00",
564 $processversion,
565 map {
566 aio_stat $_
567 and Carp::croak "$_: $!";
568
569 ($_, (stat _)[7,9])
570 } @$src;
571
572 my $dbmeta = db_get cache => "$id/meta";
573 if ($dbmeta ne $meta) {
574 # changed, we may need to process
575
576 my @data;
577 my $md5;
578
579 for (0 .. $#$src) {
580 0 <= aio_load $src->[$_], $data[$_]
581 or Carp::croak "$src->[$_]: $!";
582 }
583
584 # if processing is expensive, check
585 # checksum first
586 if (1) {
587 $md5 =
588 join "\x00",
589 $processversion,
590 map {
591 cf::cede_to_tick;
592 ($src->[$_], Digest::MD5::md5_hex $data[$_])
593 } 0.. $#$src;
594
595
596 my $dbmd5 = db_get cache => "$id/md5";
597 if ($dbmd5 eq $md5) {
598 db_put cache => "$id/meta", $meta;
599
600 return db_get cache => "$id/data";
601 }
602 }
603
604 my $t1 = Time::HiRes::time;
605 my $data = $process->(\@data);
606 my $t2 = Time::HiRes::time;
607
608 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
609
610 db_put cache => "$id/data", $data;
611 db_put cache => "$id/md5" , $md5;
612 db_put cache => "$id/meta", $meta;
613
614 return $data;
615 }
616
617 db_get cache => "$id/data"
618 }
619
620 =item cf::datalog type => key => value, ...
621
622 Log a datalog packet of the given type with the given key-value pairs.
623
624 =cut
625
626 sub datalog($@) {
627 my ($type, %kv) = @_;
628 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
629 }
630
631 =back
632
633 =cut
634
635 #############################################################################
636
637 =head2 ATTACHABLE OBJECTS
638
639 Many objects in crossfire are so-called attachable objects. That means you can
640 attach callbacks/event handlers (a collection of which is called an "attachment")
641 to it. All such attachable objects support the following methods.
642
643 In the following description, CLASS can be any of C<global>, C<object>
644 C<player>, C<client> or C<map> (i.e. the attachable objects in
645 Crossfire TRT).
646
647 =over 4
648
649 =item $attachable->attach ($attachment, key => $value...)
650
651 =item $attachable->detach ($attachment)
652
653 Attach/detach a pre-registered attachment to a specific object and give it
654 the specified key/value pairs as arguments.
655
656 Example, attach a minesweeper attachment to the given object, making it a
657 10x10 minesweeper game:
658
659 $obj->attach (minesweeper => width => 10, height => 10);
660
661 =item $bool = $attachable->attached ($name)
662
663 Checks wether the named attachment is currently attached to the object.
664
665 =item cf::CLASS->attach ...
666
667 =item cf::CLASS->detach ...
668
669 Define an anonymous attachment and attach it to all objects of the given
670 CLASS. See the next function for an explanation of its arguments.
671
672 You can attach to global events by using the C<cf::global> class.
673
674 Example, log all player logins:
675
676 cf::player->attach (
677 on_login => sub {
678 my ($pl) = @_;
679 ...
680 },
681 );
682
683 Example, attach to the jeweler skill:
684
685 cf::object->attach (
686 type => cf::SKILL,
687 subtype => cf::SK_JEWELER,
688 on_use_skill => sub {
689 my ($sk, $ob, $part, $dir, $msg) = @_;
690 ...
691 },
692 );
693
694 =item cf::CLASS::attachment $name, ...
695
696 Register an attachment by C<$name> through which attachable objects of the
697 given CLASS can refer to this attachment.
698
699 Some classes such as crossfire maps and objects can specify attachments
700 that are attached at load/instantiate time, thus the need for a name.
701
702 These calls expect any number of the following handler/hook descriptions:
703
704 =over 4
705
706 =item prio => $number
707
708 Set the priority for all following handlers/hooks (unless overwritten
709 by another C<prio> setting). Lower priority handlers get executed
710 earlier. The default priority is C<0>, and many built-in handlers are
711 registered at priority C<-1000>, so lower priorities should not be used
712 unless you know what you are doing.
713
714 =item type => $type
715
716 (Only for C<< cf::object->attach >> calls), limits the attachment to the
717 given type of objects only (the additional parameter C<subtype> can be
718 used to further limit to the given subtype).
719
720 =item on_I<event> => \&cb
721
722 Call the given code reference whenever the named event happens (event is
723 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
724 handlers are recognised generally depends on the type of object these
725 handlers attach to).
726
727 See F<include/eventinc.h> for the full list of events supported, and their
728 class.
729
730 =item package => package::
731
732 Look for sub functions of the name C<< on_I<event> >> in the given
733 package and register them. Only handlers for eevents supported by the
734 object/class are recognised.
735
736 =back
737
738 Example, define an attachment called "sockpuppet" that calls the given
739 event handler when a monster attacks:
740
741 cf::object::attachment sockpuppet =>
742 on_skill_attack => sub {
743 my ($self, $victim) = @_;
744 ...
745 }
746 }
747
748 =item $attachable->valid
749
750 Just because you have a perl object does not mean that the corresponding
751 C-level object still exists. If you try to access an object that has no
752 valid C counterpart anymore you get an exception at runtime. This method
753 can be used to test for existence of the C object part without causing an
754 exception.
755
756 =cut
757
758 # the following variables are defined in .xs and must not be re-created
759 our @CB_GLOBAL = (); # registry for all global events
760 our @CB_ATTACHABLE = (); # registry for all attachables
761 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
762 our @CB_PLAYER = ();
763 our @CB_CLIENT = ();
764 our @CB_TYPE = (); # registry for type (cf-object class) based events
765 our @CB_MAP = ();
766
767 my %attachment;
768
769 sub cf::attachable::thawer_merge {
770 # simply override everything except _meta
771 local $_[0]{_meta};
772 %{$_[0]} = %{$_[1]};
773 }
774
775 sub _attach_cb($$$$) {
776 my ($registry, $event, $prio, $cb) = @_;
777
778 use sort 'stable';
779
780 $cb = [$prio, $cb];
781
782 @{$registry->[$event]} = sort
783 { $a->[0] cmp $b->[0] }
784 @{$registry->[$event] || []}, $cb;
785 }
786
787 # hack
788 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
789
790 # attach handles attaching event callbacks
791 # the only thing the caller has to do is pass the correct
792 # registry (== where the callback attaches to).
793 sub _attach {
794 my ($registry, $klass, @arg) = @_;
795
796 my $object_type;
797 my $prio = 0;
798 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
799
800 #TODO: get rid of this hack
801 if ($attachable_klass{$klass}) {
802 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
803 }
804
805 while (@arg) {
806 my $type = shift @arg;
807
808 if ($type eq "prio") {
809 $prio = shift @arg;
810
811 } elsif ($type eq "type") {
812 $object_type = shift @arg;
813 $registry = $CB_TYPE[$object_type] ||= [];
814
815 } elsif ($type eq "subtype") {
816 defined $object_type or Carp::croak "subtype specified without type";
817 my $object_subtype = shift @arg;
818 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
819
820 } elsif ($type eq "package") {
821 my $pkg = shift @arg;
822
823 while (my ($name, $id) = each %cb_id) {
824 if (my $cb = $pkg->can ($name)) {
825 _attach_cb $registry, $id, $prio, $cb;
826 }
827 }
828
829 } elsif (exists $cb_id{$type}) {
830 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
831
832 } elsif (ref $type) {
833 warn "attaching objects not supported, ignoring.\n";
834
835 } else {
836 shift @arg;
837 warn "attach argument '$type' not supported, ignoring.\n";
838 }
839 }
840 }
841
842 sub _object_attach {
843 my ($obj, $name, %arg) = @_;
844
845 return if exists $obj->{_attachment}{$name};
846
847 if (my $attach = $attachment{$name}) {
848 my $registry = $obj->registry;
849
850 for (@$attach) {
851 my ($klass, @attach) = @$_;
852 _attach $registry, $klass, @attach;
853 }
854
855 $obj->{$name} = \%arg;
856 } else {
857 warn "object uses attachment '$name' which is not available, postponing.\n";
858 }
859
860 $obj->{_attachment}{$name} = undef;
861 }
862
863 sub cf::attachable::attach {
864 if (ref $_[0]) {
865 _object_attach @_;
866 } else {
867 _attach shift->_attach_registry, @_;
868 }
869 _recalc_want;
870 };
871
872 # all those should be optimised
873 sub cf::attachable::detach {
874 my ($obj, $name) = @_;
875
876 if (ref $obj) {
877 delete $obj->{_attachment}{$name};
878 reattach ($obj);
879 } else {
880 Carp::croak "cannot, currently, detach class attachments";
881 }
882 _recalc_want;
883 };
884
885 sub cf::attachable::attached {
886 my ($obj, $name) = @_;
887
888 exists $obj->{_attachment}{$name}
889 }
890
891 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
892 eval "#line " . __LINE__ . " 'cf.pm'
893 sub cf::\L$klass\E::_attach_registry {
894 (\\\@CB_$klass, KLASS_$klass)
895 }
896
897 sub cf::\L$klass\E::attachment {
898 my \$name = shift;
899
900 \$attachment{\$name} = [[KLASS_$klass, \@_]];
901 }
902 ";
903 die if $@;
904 }
905
906 our $override;
907 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
908
909 sub override {
910 $override = 1;
911 @INVOKE_RESULTS = (@_);
912 }
913
914 sub do_invoke {
915 my $event = shift;
916 my $callbacks = shift;
917
918 @INVOKE_RESULTS = ();
919
920 local $override;
921
922 for (@$callbacks) {
923 eval { &{$_->[1]} };
924
925 if ($@) {
926 warn "$@";
927 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
928 override;
929 }
930
931 return 1 if $override;
932 }
933
934 0
935 }
936
937 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
938
939 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
940
941 Generate an object-specific event with the given arguments.
942
943 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
944 removed in future versions), and there is no public API to access override
945 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
946
947 =back
948
949 =cut
950
951 #############################################################################
952 # object support
953 #
954
955 sub _can_merge {
956 my ($ob1, $ob2) = @_;
957
958 local $Storable::canonical = 1;
959 my $fob1 = Storable::freeze $ob1;
960 my $fob2 = Storable::freeze $ob2;
961
962 $fob1 eq $fob2
963 }
964
965 sub reattach {
966 # basically do the same as instantiate, without calling instantiate
967 my ($obj) = @_;
968
969 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
970
971 my $registry = $obj->registry;
972
973 @$registry = ();
974
975 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
976
977 for my $name (keys %{ $obj->{_attachment} || {} }) {
978 if (my $attach = $attachment{$name}) {
979 for (@$attach) {
980 my ($klass, @attach) = @$_;
981 _attach $registry, $klass, @attach;
982 }
983 } else {
984 warn "object uses attachment '$name' that is not available, postponing.\n";
985 }
986 }
987 }
988
989 cf::attachable->attach (
990 prio => -1000000,
991 on_instantiate => sub {
992 my ($obj, $data) = @_;
993
994 $data = from_json $data;
995
996 for (@$data) {
997 my ($name, $args) = @$_;
998
999 $obj->attach ($name, %{$args || {} });
1000 }
1001 },
1002 on_reattach => \&reattach,
1003 on_clone => sub {
1004 my ($src, $dst) = @_;
1005
1006 @{$dst->registry} = @{$src->registry};
1007
1008 %$dst = %$src;
1009
1010 %{$dst->{_attachment}} = %{$src->{_attachment}}
1011 if exists $src->{_attachment};
1012 },
1013 );
1014
1015 sub object_freezer_save {
1016 my ($filename, $rdata, $objs) = @_;
1017
1018 my $guard = cf::lock_acquire "io";
1019
1020 sync_job {
1021 if (length $$rdata) {
1022 warn sprintf "saving %s (%d,%d)\n",
1023 $filename, length $$rdata, scalar @$objs;
1024
1025 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1026 chmod SAVE_MODE, $fh;
1027 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1028 aio_fsync $fh if $cf::USE_FSYNC;
1029 close $fh;
1030
1031 if (@$objs) {
1032 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1033 chmod SAVE_MODE, $fh;
1034 my $data = Storable::nfreeze { version => 1, objs => $objs };
1035 aio_write $fh, 0, (length $data), $data, 0;
1036 aio_fsync $fh if $cf::USE_FSYNC;
1037 close $fh;
1038 aio_rename "$filename.pst~", "$filename.pst";
1039 }
1040 } else {
1041 aio_unlink "$filename.pst";
1042 }
1043
1044 aio_rename "$filename~", $filename;
1045 } else {
1046 warn "FATAL: $filename~: $!\n";
1047 }
1048 } else {
1049 aio_unlink $filename;
1050 aio_unlink "$filename.pst";
1051 }
1052 };
1053
1054 undef $guard;
1055 }
1056
1057 sub object_freezer_as_string {
1058 my ($rdata, $objs) = @_;
1059
1060 use Data::Dumper;
1061
1062 $$rdata . Dumper $objs
1063 }
1064
1065 sub object_thawer_load {
1066 my ($filename) = @_;
1067
1068 my ($data, $av);
1069
1070 my $guard = cf::lock_acquire "io";
1071
1072 (aio_load $filename, $data) >= 0
1073 or return;
1074
1075 unless (aio_stat "$filename.pst") {
1076 (aio_load "$filename.pst", $av) >= 0
1077 or return;
1078
1079 undef $guard;
1080 $av = eval { (Storable::thaw $av)->{objs} };
1081 }
1082
1083 warn sprintf "loading %s (%d)\n",
1084 $filename, length $data, scalar @{$av || []};
1085
1086 ($data, $av)
1087 }
1088
1089 =head2 COMMAND CALLBACKS
1090
1091 =over 4
1092
1093 =cut
1094
1095 #############################################################################
1096 # command handling &c
1097
1098 =item cf::register_command $name => \&callback($ob,$args);
1099
1100 Register a callback for execution when the client sends the user command
1101 $name.
1102
1103 =cut
1104
1105 sub register_command {
1106 my ($name, $cb) = @_;
1107
1108 my $caller = caller;
1109 #warn "registering command '$name/$time' to '$caller'";
1110
1111 push @{ $COMMAND{$name} }, [$caller, $cb];
1112 }
1113
1114 =item cf::register_extcmd $name => \&callback($pl,$packet);
1115
1116 Register a callback for execution when the client sends an (synchronous)
1117 extcmd packet. Ext commands will be processed in the order they are
1118 received by the server, like other user commands. The first argument is
1119 the logged-in player. Ext commands can only be processed after a player
1120 has logged in successfully.
1121
1122 If the callback returns something, it is sent back as if reply was being
1123 called.
1124
1125 =item cf::register_exticmd $name => \&callback($ns,$packet);
1126
1127 Register a callback for execution when the client sends an (asynchronous)
1128 exticmd packet. Exti commands are processed by the server as soon as they
1129 are received, i.e. out of order w.r.t. other commands. The first argument
1130 is a client socket. Exti commands can be received anytime, even before
1131 log-in.
1132
1133 If the callback returns something, it is sent back as if reply was being
1134 called.
1135
1136 =cut
1137
1138 sub register_extcmd {
1139 my ($name, $cb) = @_;
1140
1141 $EXTCMD{$name} = $cb;
1142 }
1143
1144 sub register_exticmd {
1145 my ($name, $cb) = @_;
1146
1147 $EXTICMD{$name} = $cb;
1148 }
1149
1150 cf::player->attach (
1151 on_command => sub {
1152 my ($pl, $name, $params) = @_;
1153
1154 my $cb = $COMMAND{$name}
1155 or return;
1156
1157 for my $cmd (@$cb) {
1158 $cmd->[1]->($pl->ob, $params);
1159 }
1160
1161 cf::override;
1162 },
1163 on_extcmd => sub {
1164 my ($pl, $buf) = @_;
1165
1166 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1167
1168 if (ref $msg) {
1169 my ($type, $reply, @payload) =
1170 "ARRAY" eq ref $msg
1171 ? @$msg
1172 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1173
1174 my @reply;
1175
1176 if (my $cb = $EXTCMD{$type}) {
1177 @reply = $cb->($pl, @payload);
1178 }
1179
1180 $pl->ext_reply ($reply, @reply)
1181 if $reply;
1182
1183 } else {
1184 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1185 }
1186
1187 cf::override;
1188 },
1189 );
1190
1191 sub load_extensions {
1192 cf::sync_job {
1193 my %todo;
1194
1195 for my $path (<$LIBDIR/*.ext>) {
1196 next unless -r $path;
1197
1198 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1199 my $base = $1;
1200 my $pkg = $1;
1201 $pkg =~ s/[^[:word:]]/_/g;
1202 $pkg = "ext::$pkg";
1203
1204 open my $fh, "<:utf8", $path
1205 or die "$path: $!";
1206
1207 my $source = do { local $/; <$fh> };
1208
1209 my %ext = (
1210 path => $path,
1211 base => $base,
1212 pkg => $pkg,
1213 );
1214
1215 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1216 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1217
1218 $ext{source} =
1219 "package $pkg; use strict; use utf8;\n"
1220 . "#line 1 \"$path\"\n{\n"
1221 . $source
1222 . "\n};\n1";
1223
1224 $todo{$base} = \%ext;
1225 }
1226
1227 my %done;
1228 while (%todo) {
1229 my $progress;
1230
1231 while (my ($k, $v) = each %todo) {
1232 for (split /,\s*/, $v->{meta}{depends}) {
1233 goto skip
1234 unless exists $done{$_};
1235 }
1236
1237 warn "... loading '$k' into '$v->{pkg}'\n";
1238
1239 unless (eval $v->{source}) {
1240 my $msg = $@ ? "$v->{path}: $@\n"
1241 : "$v->{base}: extension inactive.\n";
1242
1243 if (exists $v->{meta}{mandatory}) {
1244 warn $msg;
1245 warn "mandatory extension failed to load, exiting.\n";
1246 exit 1;
1247 }
1248
1249 warn $msg;
1250 }
1251
1252 $done{$k} = delete $todo{$k};
1253 push @EXTS, $v->{pkg};
1254 $progress = 1;
1255 }
1256
1257 skip:
1258 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1259 unless $progress;
1260 }
1261 };
1262 }
1263
1264 #############################################################################
1265
1266 =back
1267
1268 =head2 CORE EXTENSIONS
1269
1270 Functions and methods that extend core crossfire objects.
1271
1272 =cut
1273
1274 package cf::player;
1275
1276 use Coro::AIO;
1277
1278 =head3 cf::player
1279
1280 =over 4
1281
1282 =item cf::player::find $login
1283
1284 Returns the given player object, loading it if necessary (might block).
1285
1286 =cut
1287
1288 sub playerdir($) {
1289 "$PLAYERDIR/"
1290 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1291 }
1292
1293 sub path($) {
1294 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1295
1296 (playerdir $login) . "/playerdata"
1297 }
1298
1299 sub find_active($) {
1300 $cf::PLAYER{$_[0]}
1301 and $cf::PLAYER{$_[0]}->active
1302 and $cf::PLAYER{$_[0]}
1303 }
1304
1305 sub exists($) {
1306 my ($login) = @_;
1307
1308 $cf::PLAYER{$login}
1309 or cf::sync_job { !aio_stat path $login }
1310 }
1311
1312 sub find($) {
1313 return $cf::PLAYER{$_[0]} || do {
1314 my $login = $_[0];
1315
1316 my $guard = cf::lock_acquire "user_find:$login";
1317
1318 $cf::PLAYER{$_[0]} || do {
1319 # rename old playerfiles to new ones
1320 #TODO: remove when no longer required
1321 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1322 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1323 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1324 aio_unlink +(playerdir $login) . "/$login.pl";
1325
1326 my $f = new_from_file cf::object::thawer path $login
1327 or return;
1328
1329 $f->next;
1330 my $pl = cf::player::load_pl $f
1331 or return;
1332 local $cf::PLAYER_LOADING{$login} = $pl;
1333 $f->resolve_delayed_derefs;
1334 $cf::PLAYER{$login} = $pl
1335 }
1336 }
1337 }
1338
1339 sub save($) {
1340 my ($pl) = @_;
1341
1342 return if $pl->{deny_save};
1343
1344 my $path = path $pl;
1345 my $guard = cf::lock_acquire "user_save:$path";
1346
1347 return if $pl->{deny_save};
1348
1349 aio_mkdir playerdir $pl, 0770;
1350 $pl->{last_save} = $cf::RUNTIME;
1351
1352 $pl->save_pl ($path);
1353 cf::cede_to_tick;
1354 }
1355
1356 sub new($) {
1357 my ($login) = @_;
1358
1359 my $self = create;
1360
1361 $self->ob->name ($login);
1362 $self->{deny_save} = 1;
1363
1364 $cf::PLAYER{$login} = $self;
1365
1366 $self
1367 }
1368
1369 =item $player->send_msg ($channel, $msg, $color, [extra...])
1370
1371 =cut
1372
1373 sub send_msg {
1374 my $ns = shift->ns
1375 or return;
1376 $ns->send_msg (@_);
1377 }
1378
1379 =item $pl->quit_character
1380
1381 Nukes the player without looking back. If logged in, the connection will
1382 be destroyed. May block for a long time.
1383
1384 =cut
1385
1386 sub quit_character {
1387 my ($pl) = @_;
1388
1389 my $name = $pl->ob->name;
1390
1391 $pl->{deny_save} = 1;
1392 $pl->password ("*"); # this should lock out the player until we nuked the dir
1393
1394 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1395 $pl->deactivate;
1396 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1397 $pl->ns->destroy if $pl->ns;
1398
1399 my $path = playerdir $pl;
1400 my $temp = "$path~$cf::RUNTIME~deleting~";
1401 aio_rename $path, $temp;
1402 delete $cf::PLAYER{$pl->ob->name};
1403 $pl->destroy;
1404
1405 my $prefix = qr<^~\Q$name\E/>;
1406
1407 # nuke player maps
1408 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1409
1410 IO::AIO::aio_rmtree $temp;
1411 }
1412
1413 =item $pl->kick
1414
1415 Kicks a player out of the game. This destroys the connection.
1416
1417 =cut
1418
1419 sub kick {
1420 my ($pl, $kicker) = @_;
1421
1422 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1423 $pl->killer ("kicked");
1424 $pl->ns->destroy;
1425 }
1426
1427 =item cf::player::list_logins
1428
1429 Returns am arrayref of all valid playernames in the system, can take a
1430 while and may block, so not sync_job-capable, ever.
1431
1432 =cut
1433
1434 sub list_logins {
1435 my $dirs = aio_readdir $PLAYERDIR
1436 or return [];
1437
1438 my @logins;
1439
1440 for my $login (@$dirs) {
1441 my $path = path $login;
1442
1443 # a .pst is a dead give-away for a valid player
1444 unless (-e "$path.pst") {
1445 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1446 aio_read $fh, 0, 512, my $buf, 0 or next;
1447 $buf !~ /^password -------------$/m or next; # official not-valid tag
1448 }
1449
1450 utf8::decode $login;
1451 push @logins, $login;
1452 }
1453
1454 \@logins
1455 }
1456
1457 =item $player->maps
1458
1459 Returns an arrayref of map paths that are private for this
1460 player. May block.
1461
1462 =cut
1463
1464 sub maps($) {
1465 my ($pl) = @_;
1466
1467 $pl = ref $pl ? $pl->ob->name : $pl;
1468
1469 my $files = aio_readdir playerdir $pl
1470 or return;
1471
1472 my @paths;
1473
1474 for (@$files) {
1475 utf8::decode $_;
1476 next if /\.(?:pl|pst)$/;
1477 next unless /^$PATH_SEP/o;
1478
1479 push @paths, cf::map::normalise "~$pl/$_";
1480 }
1481
1482 \@paths
1483 }
1484
1485 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1486
1487 Expand crossfire pod fragments into protocol xml.
1488
1489 =cut
1490
1491 sub expand_cfpod {
1492 ((my $self), (local $_)) = @_;
1493
1494 # escape & and <
1495 s/&/&amp;/g;
1496 s/(?<![BIUGHT])</&lt;/g;
1497
1498 # this is buggy, it needs to properly take care of nested <'s
1499
1500 1 while
1501 # replace B<>, I<>, U<> etc.
1502 s/B<([^\>]*)>/<b>$1<\/b>/
1503 || s/I<([^\>]*)>/<i>$1<\/i>/
1504 || s/U<([^\>]*)>/<u>$1<\/u>/
1505 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1506 # replace G<male|female> tags
1507 || s{G<([^>|]*)\|([^>]*)>}{
1508 $self->gender ? $2 : $1
1509 }ge
1510 # replace H<hint text>
1511 || s{H<([^\>]*)>}
1512 {
1513 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1514 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1515 "")
1516 [$self->{hintmode}]
1517 }ge;
1518
1519 # create single paragraphs (very hackish)
1520 s/(?<=\S)\n(?=\w)/ /g;
1521
1522 # compress some whitespace
1523 s/\s+\n/\n/g; # ws line-ends
1524 s/\n\n+/\n/g; # double lines
1525 s/^\n+//; # beginning lines
1526 s/\n+$//; # ending lines
1527
1528 $_
1529 }
1530
1531 sub hintmode {
1532 $_[0]{hintmode} = $_[1] if @_ > 1;
1533 $_[0]{hintmode}
1534 }
1535
1536 =item $player->ext_reply ($msgid, @msg)
1537
1538 Sends an ext reply to the player.
1539
1540 =cut
1541
1542 sub ext_reply($$@) {
1543 my ($self, $id, @msg) = @_;
1544
1545 $self->ns->ext_reply ($id, @msg)
1546 }
1547
1548 =item $player->ext_msg ($type, @msg)
1549
1550 Sends an ext event to the client.
1551
1552 =cut
1553
1554 sub ext_msg($$@) {
1555 my ($self, $type, @msg) = @_;
1556
1557 $self->ns->ext_msg ($type, @msg);
1558 }
1559
1560 =head3 cf::region
1561
1562 =over 4
1563
1564 =cut
1565
1566 package cf::region;
1567
1568 =item cf::region::find_by_path $path
1569
1570 Tries to decuce the likely region for a map knowing only its path.
1571
1572 =cut
1573
1574 sub find_by_path($) {
1575 my ($path) = @_;
1576
1577 my ($match, $specificity);
1578
1579 for my $region (list) {
1580 if ($region->{match} && $path =~ $region->{match}) {
1581 ($match, $specificity) = ($region, $region->specificity)
1582 if $region->specificity > $specificity;
1583 }
1584 }
1585
1586 $match
1587 }
1588
1589 =back
1590
1591 =head3 cf::map
1592
1593 =over 4
1594
1595 =cut
1596
1597 package cf::map;
1598
1599 use Fcntl;
1600 use Coro::AIO;
1601
1602 use overload
1603 '""' => \&as_string,
1604 fallback => 1;
1605
1606 our $MAX_RESET = 3600;
1607 our $DEFAULT_RESET = 3000;
1608
1609 sub generate_random_map {
1610 my ($self, $rmp) = @_;
1611 # mit "rum" bekleckern, nicht
1612 $self->_create_random_map (
1613 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1614 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1615 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1616 $rmp->{exit_on_final_map},
1617 $rmp->{xsize}, $rmp->{ysize},
1618 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1619 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1620 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1621 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1622 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1623 (cf::region::find $rmp->{region}), $rmp->{custom}
1624 )
1625 }
1626
1627 =item cf::map->register ($regex, $prio)
1628
1629 Register a handler for the map path matching the given regex at the
1630 givne priority (higher is better, built-in handlers have priority 0, the
1631 default).
1632
1633 =cut
1634
1635 sub register {
1636 my (undef, $regex, $prio) = @_;
1637 my $pkg = caller;
1638
1639 no strict;
1640 push @{"$pkg\::ISA"}, __PACKAGE__;
1641
1642 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1643 }
1644
1645 # also paths starting with '/'
1646 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1647
1648 sub thawer_merge {
1649 my ($self, $merge) = @_;
1650
1651 # we have to keep some variables in memory intact
1652 local $self->{path};
1653 local $self->{load_path};
1654
1655 $self->SUPER::thawer_merge ($merge);
1656 }
1657
1658 sub normalise {
1659 my ($path, $base) = @_;
1660
1661 $path = "$path"; # make sure its a string
1662
1663 $path =~ s/\.map$//;
1664
1665 # map plan:
1666 #
1667 # /! non-realised random map exit (special hack!)
1668 # {... are special paths that are not being touched
1669 # ?xxx/... are special absolute paths
1670 # ?random/... random maps
1671 # /... normal maps
1672 # ~user/... per-player map of a specific user
1673
1674 $path =~ s/$PATH_SEP/\//go;
1675
1676 # treat it as relative path if it starts with
1677 # something that looks reasonable
1678 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1679 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1680
1681 $base =~ s{[^/]+/?$}{};
1682 $path = "$base/$path";
1683 }
1684
1685 for ($path) {
1686 redo if s{//}{/};
1687 redo if s{/\.?/}{/};
1688 redo if s{/[^/]+/\.\./}{/};
1689 }
1690
1691 $path
1692 }
1693
1694 sub new_from_path {
1695 my (undef, $path, $base) = @_;
1696
1697 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1698
1699 $path = normalise $path, $base;
1700
1701 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1702 if ($path =~ $EXT_MAP{$pkg}[1]) {
1703 my $self = bless cf::map::new, $pkg;
1704 $self->{path} = $path; $self->path ($path);
1705 $self->init; # pass $1 etc.
1706 return $self;
1707 }
1708 }
1709
1710 Carp::cluck "unable to resolve path '$path' (base '$base').";
1711 ()
1712 }
1713
1714 sub init {
1715 my ($self) = @_;
1716
1717 $self
1718 }
1719
1720 sub as_string {
1721 my ($self) = @_;
1722
1723 "$self->{path}"
1724 }
1725
1726 # the displayed name, this is a one way mapping
1727 sub visible_name {
1728 &as_string
1729 }
1730
1731 # the original (read-only) location
1732 sub load_path {
1733 my ($self) = @_;
1734
1735 "$MAPDIR/$self->{path}.map"
1736 }
1737
1738 # the temporary/swap location
1739 sub save_path {
1740 my ($self) = @_;
1741
1742 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1743 "$TMPDIR/$path.map"
1744 }
1745
1746 # the unique path, undef == no special unique path
1747 sub uniq_path {
1748 my ($self) = @_;
1749
1750 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1751 "$UNIQUEDIR/$path"
1752 }
1753
1754 # and all this just because we cannot iterate over
1755 # all maps in C++...
1756 sub change_all_map_light {
1757 my ($change) = @_;
1758
1759 $_->change_map_light ($change)
1760 for grep $_->outdoor, values %cf::MAP;
1761 }
1762
1763 sub decay_objects {
1764 my ($self) = @_;
1765
1766 return if $self->{deny_reset};
1767
1768 $self->do_decay_objects;
1769 }
1770
1771 sub unlink_save {
1772 my ($self) = @_;
1773
1774 utf8::encode (my $save = $self->save_path);
1775 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1776 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1777 }
1778
1779 sub load_header_from($) {
1780 my ($self, $path) = @_;
1781
1782 utf8::encode $path;
1783 my $f = new_from_file cf::object::thawer $path
1784 or return;
1785
1786 $self->_load_header ($f)
1787 or return;
1788
1789 local $MAP_LOADING{$self->{path}} = $self;
1790 $f->resolve_delayed_derefs;
1791
1792 $self->{load_path} = $path;
1793
1794 1
1795 }
1796
1797 sub load_header_orig {
1798 my ($self) = @_;
1799
1800 $self->load_header_from ($self->load_path)
1801 }
1802
1803 sub load_header_temp {
1804 my ($self) = @_;
1805
1806 $self->load_header_from ($self->save_path)
1807 }
1808
1809 sub prepare_temp {
1810 my ($self) = @_;
1811
1812 $self->last_access ((delete $self->{last_access})
1813 || $cf::RUNTIME); #d#
1814 # safety
1815 $self->{instantiate_time} = $cf::RUNTIME
1816 if $self->{instantiate_time} > $cf::RUNTIME;
1817 }
1818
1819 sub prepare_orig {
1820 my ($self) = @_;
1821
1822 $self->{load_original} = 1;
1823 $self->{instantiate_time} = $cf::RUNTIME;
1824 $self->last_access ($cf::RUNTIME);
1825 $self->instantiate;
1826 }
1827
1828 sub load_header {
1829 my ($self) = @_;
1830
1831 if ($self->load_header_temp) {
1832 $self->prepare_temp;
1833 } else {
1834 $self->load_header_orig
1835 or return;
1836 $self->prepare_orig;
1837 }
1838
1839 $self->{deny_reset} = 1
1840 if $self->no_reset;
1841
1842 $self->default_region (cf::region::find_by_path $self->{path})
1843 unless $self->default_region;
1844
1845 1
1846 }
1847
1848 sub find;
1849 sub find {
1850 my ($path, $origin) = @_;
1851
1852 $path = normalise $path, $origin && $origin->path;
1853
1854 cf::lock_wait "map_data:$path";#d#remove
1855 cf::lock_wait "map_find:$path";
1856
1857 $cf::MAP{$path} || do {
1858 my $guard1 = cf::lock_acquire "map_find:$path";
1859 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1860
1861 my $map = new_from_path cf::map $path
1862 or return;
1863
1864 $map->{last_save} = $cf::RUNTIME;
1865
1866 $map->load_header
1867 or return;
1868
1869 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1870 # doing this can freeze the server in a sync job, obviously
1871 #$cf::WAIT_FOR_TICK->wait;
1872 undef $guard1;
1873 undef $guard2;
1874 $map->reset;
1875 return find $path;
1876 }
1877
1878 $cf::MAP{$path} = $map
1879 }
1880 }
1881
1882 sub pre_load { }
1883 sub post_load { }
1884
1885 sub load {
1886 my ($self) = @_;
1887
1888 local $self->{deny_reset} = 1; # loading can take a long time
1889
1890 my $path = $self->{path};
1891
1892 {
1893 my $guard = cf::lock_acquire "map_data:$path";
1894
1895 return unless $self->valid;
1896 return if $self->in_memory != cf::MAP_SWAPPED;
1897
1898 $self->in_memory (cf::MAP_LOADING);
1899
1900 $self->alloc;
1901
1902 $self->pre_load;
1903 cf::cede_to_tick;
1904
1905 my $f = new_from_file cf::object::thawer $self->{load_path};
1906 $f->skip_block;
1907 $self->_load_objects ($f)
1908 or return;
1909
1910 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1911 if delete $self->{load_original};
1912
1913 if (my $uniq = $self->uniq_path) {
1914 utf8::encode $uniq;
1915 unless (aio_stat $uniq) {
1916 if (my $f = new_from_file cf::object::thawer $uniq) {
1917 $self->clear_unique_items;
1918 $self->_load_objects ($f);
1919 $f->resolve_delayed_derefs;
1920 }
1921 }
1922 }
1923
1924 $f->resolve_delayed_derefs;
1925
1926 cf::cede_to_tick;
1927 # now do the right thing for maps
1928 $self->link_multipart_objects;
1929 $self->difficulty ($self->estimate_difficulty)
1930 unless $self->difficulty;
1931 cf::cede_to_tick;
1932
1933 unless ($self->{deny_activate}) {
1934 $self->decay_objects;
1935 $self->fix_auto_apply;
1936 $self->update_buttons;
1937 cf::cede_to_tick;
1938 $self->set_darkness_map;
1939 cf::cede_to_tick;
1940 $self->activate;
1941 }
1942
1943 $self->{last_save} = $cf::RUNTIME;
1944 $self->last_access ($cf::RUNTIME);
1945
1946 $self->in_memory (cf::MAP_IN_MEMORY);
1947 }
1948
1949 $self->post_load;
1950 }
1951
1952 sub customise_for {
1953 my ($self, $ob) = @_;
1954
1955 return find "~" . $ob->name . "/" . $self->{path}
1956 if $self->per_player;
1957
1958 # return find "?party/" . $ob->name . "/" . $self->{path}
1959 # if $self->per_party;
1960
1961 $self
1962 }
1963
1964 # find and load all maps in the 3x3 area around a map
1965 sub load_neighbours {
1966 my ($map) = @_;
1967
1968 my @neigh; # diagonal neighbours
1969
1970 for (0 .. 3) {
1971 my $neigh = $map->tile_path ($_)
1972 or next;
1973 $neigh = find $neigh, $map
1974 or next;
1975 $neigh->load;
1976
1977 push @neigh,
1978 [$neigh->tile_path (($_ + 3) % 4), $neigh],
1979 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1980 }
1981
1982 for (grep defined $_->[0], @neigh) {
1983 my ($path, $origin) = @$_;
1984 my $neigh = find $path, $origin
1985 or next;
1986 $neigh->load;
1987 }
1988 }
1989
1990 sub find_sync {
1991 my ($path, $origin) = @_;
1992
1993 cf::sync_job { find $path, $origin }
1994 }
1995
1996 sub do_load_sync {
1997 my ($map) = @_;
1998
1999 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2000 if $Coro::current == $Coro::main;
2001
2002 cf::sync_job { $map->load };
2003 }
2004
2005 our %MAP_PREFETCH;
2006 our $MAP_PREFETCHER = undef;
2007
2008 sub find_async {
2009 my ($path, $origin, $load) = @_;
2010
2011 $path = normalise $path, $origin && $origin->{path};
2012
2013 if (my $map = $cf::MAP{$path}) {
2014 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2015 }
2016
2017 $MAP_PREFETCH{$path} |= $load;
2018
2019 $MAP_PREFETCHER ||= cf::async {
2020 while (%MAP_PREFETCH) {
2021 while (my ($k, $v) = each %MAP_PREFETCH) {
2022 if (my $map = find $k) {
2023 $map->load if $v;
2024 }
2025
2026 delete $MAP_PREFETCH{$k};
2027 }
2028 }
2029 undef $MAP_PREFETCHER;
2030 };
2031 $MAP_PREFETCHER->prio (6);
2032
2033 ()
2034 }
2035
2036 sub save {
2037 my ($self) = @_;
2038
2039 my $lock = cf::lock_acquire "map_data:$self->{path}";
2040
2041 $self->{last_save} = $cf::RUNTIME;
2042
2043 return unless $self->dirty;
2044
2045 my $save = $self->save_path; utf8::encode $save;
2046 my $uniq = $self->uniq_path; utf8::encode $uniq;
2047
2048 $self->{load_path} = $save;
2049
2050 return if $self->{deny_save};
2051
2052 local $self->{last_access} = $self->last_access;#d#
2053
2054 cf::async {
2055 $_->contr->save for $self->players;
2056 };
2057
2058 if ($uniq) {
2059 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2060 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2061 } else {
2062 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2063 }
2064 }
2065
2066 sub swap_out {
2067 my ($self) = @_;
2068
2069 # save first because save cedes
2070 $self->save;
2071
2072 my $lock = cf::lock_acquire "map_data:$self->{path}";
2073
2074 return if $self->players;
2075 return if $self->in_memory != cf::MAP_IN_MEMORY;
2076 return if $self->{deny_save};
2077
2078 $self->in_memory (cf::MAP_SWAPPED);
2079
2080 $self->deactivate;
2081 $_->clear_links_to ($self) for values %cf::MAP;
2082 $self->clear;
2083 }
2084
2085 sub reset_at {
2086 my ($self) = @_;
2087
2088 # TODO: safety, remove and allow resettable per-player maps
2089 return 1e99 if $self->{deny_reset};
2090
2091 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2092 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2093
2094 $time + $to
2095 }
2096
2097 sub should_reset {
2098 my ($self) = @_;
2099
2100 $self->reset_at <= $cf::RUNTIME
2101 }
2102
2103 sub reset {
2104 my ($self) = @_;
2105
2106 my $lock = cf::lock_acquire "map_data:$self->{path}";
2107
2108 return if $self->players;
2109
2110 warn "resetting map ", $self->path;
2111
2112 $self->in_memory (cf::MAP_SWAPPED);
2113
2114 # need to save uniques path
2115 unless ($self->{deny_save}) {
2116 my $uniq = $self->uniq_path; utf8::encode $uniq;
2117
2118 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2119 if $uniq;
2120 }
2121
2122 delete $cf::MAP{$self->path};
2123
2124 $self->deactivate;
2125 $_->clear_links_to ($self) for values %cf::MAP;
2126 $self->clear;
2127
2128 $self->unlink_save;
2129 $self->destroy;
2130 }
2131
2132 my $nuke_counter = "aaaa";
2133
2134 sub nuke {
2135 my ($self) = @_;
2136
2137 {
2138 my $lock = cf::lock_acquire "map_data:$self->{path}";
2139
2140 delete $cf::MAP{$self->path};
2141
2142 $self->unlink_save;
2143
2144 bless $self, "cf::map";
2145 delete $self->{deny_reset};
2146 $self->{deny_save} = 1;
2147 $self->reset_timeout (1);
2148 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2149
2150 $cf::MAP{$self->path} = $self;
2151 }
2152
2153 $self->reset; # polite request, might not happen
2154 }
2155
2156 =item $maps = cf::map::tmp_maps
2157
2158 Returns an arrayref with all map paths of currently instantiated and saved
2159 maps. May block.
2160
2161 =cut
2162
2163 sub tmp_maps() {
2164 [
2165 map {
2166 utf8::decode $_;
2167 /\.map$/
2168 ? normalise $_
2169 : ()
2170 } @{ aio_readdir $TMPDIR or [] }
2171 ]
2172 }
2173
2174 =item $maps = cf::map::random_maps
2175
2176 Returns an arrayref with all map paths of currently instantiated and saved
2177 random maps. May block.
2178
2179 =cut
2180
2181 sub random_maps() {
2182 [
2183 map {
2184 utf8::decode $_;
2185 /\.map$/
2186 ? normalise "?random/$_"
2187 : ()
2188 } @{ aio_readdir $RANDOMDIR or [] }
2189 ]
2190 }
2191
2192 =item cf::map::unique_maps
2193
2194 Returns an arrayref of paths of all shared maps that have
2195 instantiated unique items. May block.
2196
2197 =cut
2198
2199 sub unique_maps() {
2200 [
2201 map {
2202 utf8::decode $_;
2203 /\.map$/
2204 ? normalise $_
2205 : ()
2206 } @{ aio_readdir $UNIQUEDIR or [] }
2207 ]
2208 }
2209
2210 package cf;
2211
2212 =back
2213
2214 =head3 cf::object
2215
2216 =cut
2217
2218 package cf::object;
2219
2220 =over 4
2221
2222 =item $ob->inv_recursive
2223
2224 Returns the inventory of the object _and_ their inventories, recursively.
2225
2226 =cut
2227
2228 sub inv_recursive_;
2229 sub inv_recursive_ {
2230 map { $_, inv_recursive_ $_->inv } @_
2231 }
2232
2233 sub inv_recursive {
2234 inv_recursive_ inv $_[0]
2235 }
2236
2237 =item $ref = $ob->ref
2238
2239 creates and returns a persistent reference to an objetc that can be stored as a string.
2240
2241 =item $ob = cf::object::deref ($refstring)
2242
2243 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2244 even if the object actually exists. May block.
2245
2246 =cut
2247
2248 sub deref {
2249 my ($ref) = @_;
2250
2251 # temporary compatibility#TODO#remove
2252 $ref =~ s{^<}{player/<};
2253
2254 if ($ref =~ m{^player\/(<1\.\d+>)/(.*)$}) {
2255 my ($uuid, $name) = ($1, $2);
2256 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2257 or return;
2258 $pl->ob->uuid eq $uuid
2259 or return;
2260
2261 $pl->ob
2262 } else {
2263 warn "$ref: cannot resolve object reference\n";
2264 undef
2265 }
2266 }
2267
2268 package cf;
2269
2270 =back
2271
2272 =head3 cf::object::player
2273
2274 =over 4
2275
2276 =item $player_object->reply ($npc, $msg[, $flags])
2277
2278 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2279 can be C<undef>. Does the right thing when the player is currently in a
2280 dialogue with the given NPC character.
2281
2282 =cut
2283
2284 # rough implementation of a future "reply" method that works
2285 # with dialog boxes.
2286 #TODO: the first argument must go, split into a $npc->reply_to ( method
2287 sub cf::object::player::reply($$$;$) {
2288 my ($self, $npc, $msg, $flags) = @_;
2289
2290 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2291
2292 if ($self->{record_replies}) {
2293 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2294
2295 } else {
2296 my $pl = $self->contr;
2297
2298 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2299 my $dialog = $pl->{npc_dialog};
2300 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2301
2302 } else {
2303 $msg = $npc->name . " says: $msg" if $npc;
2304 $self->message ($msg, $flags);
2305 }
2306 }
2307 }
2308
2309 =item $object->send_msg ($channel, $msg, $color, [extra...])
2310
2311 =cut
2312
2313 sub cf::object::send_msg {
2314 my $pl = shift->contr
2315 or return;
2316 $pl->send_msg (@_);
2317 }
2318
2319 =item $player_object->may ("access")
2320
2321 Returns wether the given player is authorized to access resource "access"
2322 (e.g. "command_wizcast").
2323
2324 =cut
2325
2326 sub cf::object::player::may {
2327 my ($self, $access) = @_;
2328
2329 $self->flag (cf::FLAG_WIZ) ||
2330 (ref $cf::CFG{"may_$access"}
2331 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2332 : $cf::CFG{"may_$access"})
2333 }
2334
2335 =item $player_object->enter_link
2336
2337 Freezes the player and moves him/her to a special map (C<{link}>).
2338
2339 The player should be reasonably safe there for short amounts of time. You
2340 I<MUST> call C<leave_link> as soon as possible, though.
2341
2342 Will never block.
2343
2344 =item $player_object->leave_link ($map, $x, $y)
2345
2346 Moves the player out of the special C<{link}> map onto the specified
2347 map. If the map is not valid (or omitted), the player will be moved back
2348 to the location he/she was before the call to C<enter_link>, or, if that
2349 fails, to the emergency map position.
2350
2351 Might block.
2352
2353 =cut
2354
2355 sub link_map {
2356 unless ($LINK_MAP) {
2357 $LINK_MAP = cf::map::find "{link}"
2358 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2359 $LINK_MAP->load;
2360 }
2361
2362 $LINK_MAP
2363 }
2364
2365 sub cf::object::player::enter_link {
2366 my ($self) = @_;
2367
2368 $self->deactivate_recursive;
2369
2370 return if UNIVERSAL::isa $self->map, "ext::map_link";
2371
2372 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2373 if $self->map && $self->map->{path} ne "{link}";
2374
2375 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2376 }
2377
2378 sub cf::object::player::leave_link {
2379 my ($self, $map, $x, $y) = @_;
2380
2381 return unless $self->contr->active;
2382
2383 my $link_pos = delete $self->{_link_pos};
2384
2385 unless ($map) {
2386 # restore original map position
2387 ($map, $x, $y) = @{ $link_pos || [] };
2388 $map = cf::map::find $map;
2389
2390 unless ($map) {
2391 ($map, $x, $y) = @$EMERGENCY_POSITION;
2392 $map = cf::map::find $map
2393 or die "FATAL: cannot load emergency map\n";
2394 }
2395 }
2396
2397 ($x, $y) = (-1, -1)
2398 unless (defined $x) && (defined $y);
2399
2400 # use -1 or undef as default coordinates, not 0, 0
2401 ($x, $y) = ($map->enter_x, $map->enter_y)
2402 if $x <=0 && $y <= 0;
2403
2404 $map->load;
2405 $map->load_neighbours;
2406
2407 return unless $self->contr->active;
2408 $self->activate_recursive;
2409
2410 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2411 $self->enter_map ($map, $x, $y);
2412 }
2413
2414 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2415
2416 Moves the player to the given map-path and coordinates by first freezing
2417 her, loading and preparing them map, calling the provided $check callback
2418 that has to return the map if sucecssful, and then unfreezes the player on
2419 the new (success) or old (failed) map position. In either case, $done will
2420 be called at the end of this process.
2421
2422 =cut
2423
2424 our $GOTOGEN;
2425
2426 sub cf::object::player::goto {
2427 my ($self, $path, $x, $y, $check, $done) = @_;
2428
2429 # do generation counting so two concurrent goto's will be executed in-order
2430 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2431
2432 $self->enter_link;
2433
2434 (async {
2435 my $map = eval {
2436 my $map = cf::map::find $path;
2437
2438 if ($map) {
2439 $map = $map->customise_for ($self);
2440 $map = $check->($map) if $check && $map;
2441 } else {
2442 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2443 }
2444
2445 $map
2446 };
2447
2448 if ($@) {
2449 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2450 LOG llevError | logBacktrace, Carp::longmess $@;
2451 }
2452
2453 if ($gen == $self->{_goto_generation}) {
2454 delete $self->{_goto_generation};
2455 $self->leave_link ($map, $x, $y);
2456 }
2457
2458 $done->() if $done;
2459 })->prio (1);
2460 }
2461
2462 =item $player_object->enter_exit ($exit_object)
2463
2464 =cut
2465
2466 sub parse_random_map_params {
2467 my ($spec) = @_;
2468
2469 my $rmp = { # defaults
2470 xsize => (cf::rndm 15, 40),
2471 ysize => (cf::rndm 15, 40),
2472 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2473 #layout => string,
2474 };
2475
2476 for (split /\n/, $spec) {
2477 my ($k, $v) = split /\s+/, $_, 2;
2478
2479 $rmp->{lc $k} = $v if (length $k) && (length $v);
2480 }
2481
2482 $rmp
2483 }
2484
2485 sub prepare_random_map {
2486 my ($exit) = @_;
2487
2488 my $guard = cf::lock_acquire "exit_prepare:$exit";
2489
2490 # all this does is basically replace the /! path by
2491 # a new random map path (?random/...) with a seed
2492 # that depends on the exit object
2493
2494 my $rmp = parse_random_map_params $exit->msg;
2495
2496 if ($exit->map) {
2497 $rmp->{region} = $exit->region->name;
2498 $rmp->{origin_map} = $exit->map->path;
2499 $rmp->{origin_x} = $exit->x;
2500 $rmp->{origin_y} = $exit->y;
2501 }
2502
2503 $rmp->{random_seed} ||= $exit->random_seed;
2504
2505 my $data = cf::to_json $rmp;
2506 my $md5 = Digest::MD5::md5_hex $data;
2507 my $meta = "$RANDOMDIR/$md5.meta";
2508
2509 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2510 aio_write $fh, 0, (length $data), $data, 0;
2511 undef $fh;
2512 aio_rename "$meta~", $meta;
2513
2514 $exit->slaying ("?random/$md5");
2515 $exit->msg (undef);
2516 }
2517 }
2518
2519 sub cf::object::player::enter_exit {
2520 my ($self, $exit) = @_;
2521
2522 return unless $self->type == cf::PLAYER;
2523
2524 if ($exit->slaying eq "/!") {
2525 #TODO: this should de-fi-ni-te-ly not be a sync-job
2526 # the problem is that $exit might not survive long enough
2527 # so it needs to be done right now, right here
2528 cf::sync_job { prepare_random_map $exit };
2529 }
2530
2531 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2532 my $hp = $exit->stats->hp;
2533 my $sp = $exit->stats->sp;
2534
2535 $self->enter_link;
2536
2537 # if exit is damned, update players death & WoR home-position
2538 $self->contr->savebed ($slaying, $hp, $sp)
2539 if $exit->flag (FLAG_DAMNED);
2540
2541 (async {
2542 $self->deactivate_recursive; # just to be sure
2543 unless (eval {
2544 $self->goto ($slaying, $hp, $sp);
2545
2546 1;
2547 }) {
2548 $self->message ("Something went wrong deep within the crossfire server. "
2549 . "I'll try to bring you back to the map you were before. "
2550 . "Please report this to the dungeon master!",
2551 cf::NDI_UNIQUE | cf::NDI_RED);
2552
2553 warn "ERROR in enter_exit: $@";
2554 $self->leave_link;
2555 }
2556 })->prio (1);
2557 }
2558
2559 =head3 cf::client
2560
2561 =over 4
2562
2563 =item $client->send_drawinfo ($text, $flags)
2564
2565 Sends a drawinfo packet to the client. Circumvents output buffering so
2566 should not be used under normal circumstances.
2567
2568 =cut
2569
2570 sub cf::client::send_drawinfo {
2571 my ($self, $text, $flags) = @_;
2572
2573 utf8::encode $text;
2574 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2575 }
2576
2577 =item $client->send_msg ($channel, $msg, $color, [extra...])
2578
2579 Send a drawinfo or msg packet to the client, formatting the msg for the
2580 client if neccessary. C<$type> should be a string identifying the type of
2581 the message, with C<log> being the default. If C<$color> is negative, suppress
2582 the message unless the client supports the msg packet.
2583
2584 =cut
2585
2586 our %CHANNEL = (
2587 "c/identify" => {
2588 id => "identify",
2589 title => "Identify",
2590 reply => undef,
2591 tooltip => "Items recently identified",
2592 },
2593 "c/examine" => {
2594 id => "examine",
2595 title => "Examine",
2596 reply => undef,
2597 tooltip => "Signs and other items you examined",
2598 },
2599 );
2600
2601 sub cf::client::send_msg {
2602 my ($self, $channel, $msg, $color, @extra) = @_;
2603
2604 $msg = $self->pl->expand_cfpod ($msg);
2605
2606 $color &= cf::NDI_CLIENT_MASK; # just in case...
2607
2608 # check predefined channels, for the benefit of C
2609 $channel = $CHANNEL{$channel} if $CHANNEL{$channel};
2610
2611 if (ref $channel) {
2612 # send meta info to client, if not yet sent
2613 unless (exists $self->{channel}{$channel->{id}}) {
2614 $self->{channel}{$channel->{id}} = $channel;
2615 $self->ext_msg (channel_info => $channel)
2616 if $self->can_msg;
2617 }
2618
2619 $channel = $channel->{id};
2620 }
2621
2622 return unless @extra || length $msg;
2623
2624 if ($self->can_msg) {
2625 # default colour, mask it out
2626 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2627 if $color & cf::NDI_DEF;
2628
2629 $self->send_packet ("msg " . $self->{json_coder}->encode (
2630 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2631 } else {
2632 if ($color >= 0) {
2633 # replace some tags by gcfclient-compatible ones
2634 for ($msg) {
2635 1 while
2636 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2637 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2638 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2639 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2640 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2641 }
2642
2643 $color &= cf::NDI_COLOR_MASK;
2644
2645 utf8::encode $msg;
2646
2647 if (0 && $msg =~ /\[/) {
2648 # COMMAND/INFO
2649 $self->send_packet ("drawextinfo $color 10 8 $msg")
2650 } else {
2651 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2652 $self->send_packet ("drawinfo $color $msg")
2653 }
2654 }
2655 }
2656 }
2657
2658 =item $client->ext_msg ($type, @msg)
2659
2660 Sends an ext event to the client.
2661
2662 =cut
2663
2664 sub cf::client::ext_msg($$@) {
2665 my ($self, $type, @msg) = @_;
2666
2667 if ($self->extcmd == 2) {
2668 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2669 } elsif ($self->extcmd == 1) { # TODO: remove
2670 push @msg, msgtype => "event_$type";
2671 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2672 }
2673 }
2674
2675 =item $client->ext_reply ($msgid, @msg)
2676
2677 Sends an ext reply to the client.
2678
2679 =cut
2680
2681 sub cf::client::ext_reply($$@) {
2682 my ($self, $id, @msg) = @_;
2683
2684 if ($self->extcmd == 2) {
2685 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2686 } elsif ($self->extcmd == 1) {
2687 #TODO: version 1, remove
2688 unshift @msg, msgtype => "reply", msgid => $id;
2689 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2690 }
2691 }
2692
2693 =item $success = $client->query ($flags, "text", \&cb)
2694
2695 Queues a query to the client, calling the given callback with
2696 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2697 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2698
2699 Queries can fail, so check the return code. Or don't, as queries will
2700 become reliable at some point in the future.
2701
2702 =cut
2703
2704 sub cf::client::query {
2705 my ($self, $flags, $text, $cb) = @_;
2706
2707 return unless $self->state == ST_PLAYING
2708 || $self->state == ST_SETUP
2709 || $self->state == ST_CUSTOM;
2710
2711 $self->state (ST_CUSTOM);
2712
2713 utf8::encode $text;
2714 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2715
2716 $self->send_packet ($self->{query_queue}[0][0])
2717 if @{ $self->{query_queue} } == 1;
2718
2719 1
2720 }
2721
2722 cf::client->attach (
2723 on_connect => sub {
2724 my ($ns) = @_;
2725
2726 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2727 },
2728 on_reply => sub {
2729 my ($ns, $msg) = @_;
2730
2731 # this weird shuffling is so that direct followup queries
2732 # get handled first
2733 my $queue = delete $ns->{query_queue}
2734 or return; # be conservative, not sure how that can happen, but we saw a crash here
2735
2736 (shift @$queue)->[1]->($msg);
2737 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2738
2739 push @{ $ns->{query_queue} }, @$queue;
2740
2741 if (@{ $ns->{query_queue} } == @$queue) {
2742 if (@$queue) {
2743 $ns->send_packet ($ns->{query_queue}[0][0]);
2744 } else {
2745 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2746 }
2747 }
2748 },
2749 on_exticmd => sub {
2750 my ($ns, $buf) = @_;
2751
2752 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2753
2754 if (ref $msg) {
2755 my ($type, $reply, @payload) =
2756 "ARRAY" eq ref $msg
2757 ? @$msg
2758 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2759
2760 my @reply;
2761
2762 if (my $cb = $EXTICMD{$type}) {
2763 @reply = $cb->($ns, @payload);
2764 }
2765
2766 $ns->ext_reply ($reply, @reply)
2767 if $reply;
2768
2769 } else {
2770 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2771 }
2772
2773 cf::override;
2774 },
2775 );
2776
2777 =item $client->async (\&cb)
2778
2779 Create a new coroutine, running the specified callback. The coroutine will
2780 be automatically cancelled when the client gets destroyed (e.g. on logout,
2781 or loss of connection).
2782
2783 =cut
2784
2785 sub cf::client::async {
2786 my ($self, $cb) = @_;
2787
2788 my $coro = &Coro::async ($cb);
2789
2790 $coro->on_destroy (sub {
2791 delete $self->{_coro}{$coro+0};
2792 });
2793
2794 $self->{_coro}{$coro+0} = $coro;
2795
2796 $coro
2797 }
2798
2799 cf::client->attach (
2800 on_destroy => sub {
2801 my ($ns) = @_;
2802
2803 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2804 },
2805 );
2806
2807 =back
2808
2809
2810 =head2 SAFE SCRIPTING
2811
2812 Functions that provide a safe environment to compile and execute
2813 snippets of perl code without them endangering the safety of the server
2814 itself. Looping constructs, I/O operators and other built-in functionality
2815 is not available in the safe scripting environment, and the number of
2816 functions and methods that can be called is greatly reduced.
2817
2818 =cut
2819
2820 our $safe = new Safe "safe";
2821 our $safe_hole = new Safe::Hole;
2822
2823 $SIG{FPE} = 'IGNORE';
2824
2825 $safe->permit_only (Opcode::opset qw(
2826 :base_core :base_mem :base_orig :base_math
2827 grepstart grepwhile mapstart mapwhile
2828 sort time
2829 ));
2830
2831 # here we export the classes and methods available to script code
2832
2833 =pod
2834
2835 The following functions and methods are available within a safe environment:
2836
2837 cf::object
2838 contr pay_amount pay_player map x y force_find force_add
2839 insert remove name archname title slaying race decrease_ob_nr
2840
2841 cf::object::player
2842 player
2843
2844 cf::player
2845 peaceful
2846
2847 cf::map
2848 trigger
2849
2850 =cut
2851
2852 for (
2853 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2854 insert remove inv name archname title slaying race
2855 decrease_ob_nr)],
2856 ["cf::object::player" => qw(player)],
2857 ["cf::player" => qw(peaceful)],
2858 ["cf::map" => qw(trigger)],
2859 ) {
2860 no strict 'refs';
2861 my ($pkg, @funs) = @$_;
2862 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2863 for @funs;
2864 }
2865
2866 =over 4
2867
2868 =item @retval = safe_eval $code, [var => value, ...]
2869
2870 Compiled and executes the given perl code snippet. additional var/value
2871 pairs result in temporary local (my) scalar variables of the given name
2872 that are available in the code snippet. Example:
2873
2874 my $five = safe_eval '$first + $second', first => 1, second => 4;
2875
2876 =cut
2877
2878 sub safe_eval($;@) {
2879 my ($code, %vars) = @_;
2880
2881 my $qcode = $code;
2882 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2883 $qcode =~ s/\n/\\n/g;
2884
2885 local $_;
2886 local @safe::cf::_safe_eval_args = values %vars;
2887
2888 my $eval =
2889 "do {\n"
2890 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2891 . "#line 0 \"{$qcode}\"\n"
2892 . $code
2893 . "\n}"
2894 ;
2895
2896 sub_generation_inc;
2897 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2898 sub_generation_inc;
2899
2900 if ($@) {
2901 warn "$@";
2902 warn "while executing safe code '$code'\n";
2903 warn "with arguments " . (join " ", %vars) . "\n";
2904 }
2905
2906 wantarray ? @res : $res[0]
2907 }
2908
2909 =item cf::register_script_function $function => $cb
2910
2911 Register a function that can be called from within map/npc scripts. The
2912 function should be reasonably secure and should be put into a package name
2913 like the extension.
2914
2915 Example: register a function that gets called whenever a map script calls
2916 C<rent::overview>, as used by the C<rent> extension.
2917
2918 cf::register_script_function "rent::overview" => sub {
2919 ...
2920 };
2921
2922 =cut
2923
2924 sub register_script_function {
2925 my ($fun, $cb) = @_;
2926
2927 no strict 'refs';
2928 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2929 }
2930
2931 =back
2932
2933 =cut
2934
2935 #############################################################################
2936 # the server's init and main functions
2937
2938 sub load_facedata($) {
2939 my ($path) = @_;
2940
2941 # HACK to clear player env face cache, we need some signal framework
2942 # for this (global event?)
2943 %ext::player_env::MUSIC_FACE_CACHE = ();
2944
2945 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2946
2947 warn "loading facedata from $path\n";
2948
2949 my $facedata;
2950 0 < aio_load $path, $facedata
2951 or die "$path: $!";
2952
2953 $facedata = Coro::Storable::thaw $facedata;
2954
2955 $facedata->{version} == 2
2956 or cf::cleanup "$path: version mismatch, cannot proceed.";
2957
2958 # patch in the exptable
2959 $facedata->{resource}{"res/exp_table"} = {
2960 type => FT_RSRC,
2961 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
2962 };
2963 cf::cede_to_tick;
2964
2965 {
2966 my $faces = $facedata->{faceinfo};
2967
2968 while (my ($face, $info) = each %$faces) {
2969 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2970 cf::face::set_visibility $idx, $info->{visibility};
2971 cf::face::set_magicmap $idx, $info->{magicmap};
2972 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
2973 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
2974
2975 cf::cede_to_tick;
2976 }
2977
2978 while (my ($face, $info) = each %$faces) {
2979 next unless $info->{smooth};
2980 my $idx = cf::face::find $face
2981 or next;
2982 if (my $smooth = cf::face::find $info->{smooth}) {
2983 cf::face::set_smooth $idx, $smooth;
2984 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
2985 } else {
2986 warn "smooth face '$info->{smooth}' not found for face '$face'";
2987 }
2988
2989 cf::cede_to_tick;
2990 }
2991 }
2992
2993 {
2994 my $anims = $facedata->{animinfo};
2995
2996 while (my ($anim, $info) = each %$anims) {
2997 cf::anim::set $anim, $info->{frames}, $info->{facings};
2998 cf::cede_to_tick;
2999 }
3000
3001 cf::anim::invalidate_all; # d'oh
3002 }
3003
3004 {
3005 # TODO: for gcfclient pleasure, we should give resources
3006 # that gcfclient doesn't grok a >10000 face index.
3007 my $res = $facedata->{resource};
3008
3009 my $soundconf = delete $res->{"res/sound.conf"};
3010
3011 while (my ($name, $info) = each %$res) {
3012 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3013 my $data;
3014
3015 if ($info->{type} & 1) {
3016 # prepend meta info
3017
3018 my $meta = $enc->encode ({
3019 name => $name,
3020 %{ $info->{meta} || {} },
3021 });
3022
3023 $data = pack "(w/a*)*", $meta, $info->{data};
3024 } else {
3025 $data = $info->{data};
3026 }
3027
3028 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3029 cf::face::set_type $idx, $info->{type};
3030
3031 cf::cede_to_tick;
3032 }
3033
3034 if ($soundconf) {
3035 $soundconf = $enc->decode (delete $soundconf->{data});
3036
3037 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3038 my $sound = $soundconf->{compat}[$_]
3039 or next;
3040
3041 my $face = cf::face::find "sound/$sound->[1]";
3042 cf::sound::set $sound->[0] => $face;
3043 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3044 }
3045
3046 while (my ($k, $v) = each %{$soundconf->{event}}) {
3047 my $face = cf::face::find "sound/$v";
3048 cf::sound::set $k => $face;
3049 }
3050 }
3051 }
3052
3053 1
3054 }
3055
3056 register_exticmd fx_want => sub {
3057 my ($ns, $want) = @_;
3058
3059 while (my ($k, $v) = each %$want) {
3060 $ns->fx_want ($k, $v);
3061 }
3062 };
3063
3064 sub reload_regions {
3065 # HACK to clear player env face cache, we need some signal framework
3066 # for this (global event?)
3067 %ext::player_env::MUSIC_FACE_CACHE = ();
3068
3069 load_resource_file "$MAPDIR/regions"
3070 or die "unable to load regions file\n";
3071
3072 for (cf::region::list) {
3073 $_->{match} = qr/$_->{match}/
3074 if exists $_->{match};
3075 }
3076 }
3077
3078 sub reload_facedata {
3079 load_facedata "$DATADIR/facedata"
3080 or die "unable to load facedata\n";
3081 }
3082
3083 sub reload_archetypes {
3084 load_resource_file "$DATADIR/archetypes"
3085 or die "unable to load archetypes\n";
3086 #d# NEED to laod twice to resolve forward references
3087 # this really needs to be done in an extra post-pass
3088 # (which needs to be synchronous, so solve it differently)
3089 load_resource_file "$DATADIR/archetypes"
3090 or die "unable to load archetypes\n";
3091 }
3092
3093 sub reload_treasures {
3094 load_resource_file "$DATADIR/treasures"
3095 or die "unable to load treasurelists\n";
3096 }
3097
3098 sub reload_resources {
3099 warn "reloading resource files...\n";
3100
3101 reload_regions;
3102 reload_facedata;
3103 #reload_archetypes;#d#
3104 reload_archetypes;
3105 reload_treasures;
3106
3107 warn "finished reloading resource files\n";
3108 }
3109
3110 sub init {
3111 reload_resources;
3112 }
3113
3114 sub reload_config {
3115 open my $fh, "<:utf8", "$CONFDIR/config"
3116 or return;
3117
3118 local $/;
3119 *CFG = YAML::Syck::Load <$fh>;
3120
3121 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3122
3123 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3124 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3125
3126 if (exists $CFG{mlockall}) {
3127 eval {
3128 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3129 and die "WARNING: m(un)lockall failed: $!\n";
3130 };
3131 warn $@ if $@;
3132 }
3133 }
3134
3135 sub main {
3136 # we must not ever block the main coroutine
3137 local $Coro::idle = sub {
3138 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3139 (async {
3140 Event::one_event;
3141 })->prio (Coro::PRIO_MAX);
3142 };
3143
3144 reload_config;
3145 db_init;
3146 load_extensions;
3147
3148 $TICK_WATCHER->start;
3149 Event::loop;
3150 }
3151
3152 #############################################################################
3153 # initialisation and cleanup
3154
3155 # install some emergency cleanup handlers
3156 BEGIN {
3157 for my $signal (qw(INT HUP TERM)) {
3158 Event->signal (
3159 reentrant => 0,
3160 data => WF_AUTOCANCEL,
3161 signal => $signal,
3162 prio => 0,
3163 cb => sub {
3164 cf::cleanup "SIG$signal";
3165 },
3166 );
3167 }
3168 }
3169
3170 sub write_runtime {
3171 my $runtime = "$LOCALDIR/runtime";
3172
3173 # first touch the runtime file to show we are still running:
3174 # the fsync below can take a very very long time.
3175
3176 IO::AIO::aio_utime $runtime, undef, undef;
3177
3178 my $guard = cf::lock_acquire "write_runtime";
3179
3180 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3181 or return;
3182
3183 my $value = $cf::RUNTIME + 90 + 10;
3184 # 10 is the runtime save interval, for a monotonic clock
3185 # 60 allows for the watchdog to kill the server.
3186
3187 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3188 and return;
3189
3190 # always fsync - this file is important
3191 aio_fsync $fh
3192 and return;
3193
3194 # touch it again to show we are up-to-date
3195 aio_utime $fh, undef, undef;
3196
3197 close $fh
3198 or return;
3199
3200 aio_rename "$runtime~", $runtime
3201 and return;
3202
3203 warn "runtime file written.\n";
3204
3205 1
3206 }
3207
3208 sub emergency_save() {
3209 my $freeze_guard = cf::freeze_mainloop;
3210
3211 warn "enter emergency perl save\n";
3212
3213 cf::sync_job {
3214 # use a peculiar iteration method to avoid tripping on perl
3215 # refcount bugs in for. also avoids problems with players
3216 # and maps saved/destroyed asynchronously.
3217 warn "begin emergency player save\n";
3218 for my $login (keys %cf::PLAYER) {
3219 my $pl = $cf::PLAYER{$login} or next;
3220 $pl->valid or next;
3221 $pl->save;
3222 }
3223 warn "end emergency player save\n";
3224
3225 warn "begin emergency map save\n";
3226 for my $path (keys %cf::MAP) {
3227 my $map = $cf::MAP{$path} or next;
3228 $map->valid or next;
3229 $map->save;
3230 }
3231 warn "end emergency map save\n";
3232
3233 warn "begin emergency database checkpoint\n";
3234 BDB::db_env_txn_checkpoint $DB_ENV;
3235 warn "end emergency database checkpoint\n";
3236 };
3237
3238 warn "leave emergency perl save\n";
3239 }
3240
3241 sub post_cleanup {
3242 my ($make_core) = @_;
3243
3244 warn Carp::longmess "post_cleanup backtrace"
3245 if $make_core;
3246 }
3247
3248 sub do_reload_perl() {
3249 # can/must only be called in main
3250 if ($Coro::current != $Coro::main) {
3251 warn "can only reload from main coroutine";
3252 return;
3253 }
3254
3255 warn "reloading...";
3256
3257 warn "entering sync_job";
3258
3259 cf::sync_job {
3260 cf::write_runtime; # external watchdog should not bark
3261 cf::emergency_save;
3262 cf::write_runtime; # external watchdog should not bark
3263
3264 warn "syncing database to disk";
3265 BDB::db_env_txn_checkpoint $DB_ENV;
3266
3267 # if anything goes wrong in here, we should simply crash as we already saved
3268
3269 warn "cancelling all WF_AUTOCANCEL watchers";
3270 for (Event::all_watchers) {
3271 $_->cancel if $_->data & WF_AUTOCANCEL;
3272 }
3273
3274 warn "flushing outstanding aio requests";
3275 for (;;) {
3276 BDB::flush;
3277 IO::AIO::flush;
3278 Coro::cede;
3279 last unless IO::AIO::nreqs || BDB::nreqs;
3280 warn "iterate...";
3281 }
3282
3283 ++$RELOAD;
3284
3285 warn "cancelling all extension coros";
3286 $_->cancel for values %EXT_CORO;
3287 %EXT_CORO = ();
3288
3289 warn "removing commands";
3290 %COMMAND = ();
3291
3292 warn "removing ext/exti commands";
3293 %EXTCMD = ();
3294 %EXTICMD = ();
3295
3296 warn "unloading/nuking all extensions";
3297 for my $pkg (@EXTS) {
3298 warn "... unloading $pkg";
3299
3300 if (my $cb = $pkg->can ("unload")) {
3301 eval {
3302 $cb->($pkg);
3303 1
3304 } or warn "$pkg unloaded, but with errors: $@";
3305 }
3306
3307 warn "... nuking $pkg";
3308 Symbol::delete_package $pkg;
3309 }
3310
3311 warn "unloading all perl modules loaded from $LIBDIR";
3312 while (my ($k, $v) = each %INC) {
3313 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3314
3315 warn "... unloading $k";
3316 delete $INC{$k};
3317
3318 $k =~ s/\.pm$//;
3319 $k =~ s/\//::/g;
3320
3321 if (my $cb = $k->can ("unload_module")) {
3322 $cb->();
3323 }
3324
3325 Symbol::delete_package $k;
3326 }
3327
3328 warn "getting rid of safe::, as good as possible";
3329 Symbol::delete_package "safe::$_"
3330 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3331
3332 warn "unloading cf.pm \"a bit\"";
3333 delete $INC{"cf.pm"};
3334 delete $INC{"cf/pod.pm"};
3335
3336 # don't, removes xs symbols, too,
3337 # and global variables created in xs
3338 #Symbol::delete_package __PACKAGE__;
3339
3340 warn "unload completed, starting to reload now";
3341
3342 warn "reloading cf.pm";
3343 require cf;
3344 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3345
3346 warn "loading config and database again";
3347 cf::reload_config;
3348
3349 warn "loading extensions";
3350 cf::load_extensions;
3351
3352 warn "reattaching attachments to objects/players";
3353 _global_reattach; # objects, sockets
3354 warn "reattaching attachments to maps";
3355 reattach $_ for values %MAP;
3356 warn "reattaching attachments to players";
3357 reattach $_ for values %PLAYER;
3358
3359 warn "leaving sync_job";
3360
3361 1
3362 } or do {
3363 warn $@;
3364 warn "error while reloading, exiting.";
3365 exit 1;
3366 };
3367
3368 warn "reloaded";
3369 };
3370
3371 our $RELOAD_WATCHER; # used only during reload
3372
3373 sub reload_perl() {
3374 # doing reload synchronously and two reloads happen back-to-back,
3375 # coro crashes during coro_state_free->destroy here.
3376
3377 $RELOAD_WATCHER ||= Event->timer (
3378 reentrant => 0,
3379 after => 0,
3380 data => WF_AUTOCANCEL,
3381 cb => sub {
3382 do_reload_perl;
3383 undef $RELOAD_WATCHER;
3384 },
3385 );
3386 }
3387
3388 register_command "reload" => sub {
3389 my ($who, $arg) = @_;
3390
3391 if ($who->flag (FLAG_WIZ)) {
3392 $who->message ("reloading server.");
3393 async { reload_perl };
3394 }
3395 };
3396
3397 unshift @INC, $LIBDIR;
3398
3399 my $bug_warning = 0;
3400
3401 our @WAIT_FOR_TICK;
3402 our @WAIT_FOR_TICK_BEGIN;
3403
3404 sub wait_for_tick {
3405 return unless $TICK_WATCHER->is_active;
3406 return if $Coro::current == $Coro::main;
3407
3408 my $signal = new Coro::Signal;
3409 push @WAIT_FOR_TICK, $signal;
3410 $signal->wait;
3411 }
3412
3413 sub wait_for_tick_begin {
3414 return unless $TICK_WATCHER->is_active;
3415 return if $Coro::current == $Coro::main;
3416
3417 my $signal = new Coro::Signal;
3418 push @WAIT_FOR_TICK_BEGIN, $signal;
3419 $signal->wait;
3420 }
3421
3422 my $min = 1e6;#d#
3423 my $avg = 10;
3424 $TICK_WATCHER = Event->timer (
3425 reentrant => 0,
3426 parked => 1,
3427 prio => 0,
3428 at => $NEXT_TICK || $TICK,
3429 data => WF_AUTOCANCEL,
3430 cb => sub {
3431 if ($Coro::current != $Coro::main) {
3432 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3433 unless ++$bug_warning > 10;
3434 return;
3435 }
3436
3437 $NOW = $tick_start = Event::time;
3438
3439 cf::server_tick; # one server iteration
3440
3441 0 && sync_job {#d#
3442 for(1..10) {
3443 my $t = Event::time;
3444 my $map = my $map = new_from_path cf::map "/tmp/x.map"
3445 or die;
3446
3447 $map->width (50);
3448 $map->height (50);
3449 $map->alloc;
3450 $map->_load_objects ("/tmp/x.map", 1); #TODO: does not work
3451 my $t = Event::time - $t;
3452
3453 #next unless $t < 0.0013;#d#
3454 if ($t < $min) {
3455 $min = $t;
3456 }
3457 $avg = $avg * 0.99 + $t * 0.01;
3458 }
3459 warn "XXXXXXXXXXXXXXXXXX min $min avg $avg\n";#d#
3460 exit 0;
3461 # 2007-05-22 02:33:04.569 min 0.00112509727478027 avg 0.0012259249572477
3462 };
3463
3464 $RUNTIME += $TICK;
3465 $NEXT_TICK += $TICK;
3466
3467 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3468 $NEXT_RUNTIME_WRITE = $NOW + 10;
3469 Coro::async_pool {
3470 write_runtime
3471 or warn "ERROR: unable to write runtime file: $!";
3472 };
3473 }
3474
3475 # my $AFTER = Event::time;
3476 # warn $AFTER - $NOW;#d#
3477
3478 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3479 $sig->send;
3480 }
3481 while (my $sig = shift @WAIT_FOR_TICK) {
3482 $sig->send;
3483 }
3484
3485 $NOW = Event::time;
3486
3487 # if we are delayed by four ticks or more, skip them all
3488 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3489
3490 $TICK_WATCHER->at ($NEXT_TICK);
3491 $TICK_WATCHER->start;
3492
3493 $LOAD = ($NOW - $tick_start) / $TICK;
3494 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3495
3496 _post_tick;
3497
3498
3499 },
3500 );
3501
3502 {
3503 BDB::max_poll_time $TICK * 0.1;
3504 $BDB_POLL_WATCHER = Event->io (
3505 reentrant => 0,
3506 fd => BDB::poll_fileno,
3507 poll => 'r',
3508 prio => 0,
3509 data => WF_AUTOCANCEL,
3510 cb => \&BDB::poll_cb,
3511 );
3512 BDB::min_parallel 8;
3513
3514 BDB::set_sync_prepare {
3515 my $status;
3516 my $current = $Coro::current;
3517 (
3518 sub {
3519 $status = $!;
3520 $current->ready; undef $current;
3521 },
3522 sub {
3523 Coro::schedule while defined $current;
3524 $! = $status;
3525 },
3526 )
3527 };
3528
3529 unless ($DB_ENV) {
3530 $DB_ENV = BDB::db_env_create;
3531
3532 cf::sync_job {
3533 eval {
3534 BDB::db_env_open
3535 $DB_ENV,
3536 $BDBDIR,
3537 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3538 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3539 0666;
3540
3541 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3542
3543 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
3544 $DB_ENV->set_lk_detect;
3545 };
3546
3547 cf::cleanup "db_env_open(db): $@" if $@;
3548 };
3549 }
3550 }
3551
3552 {
3553 IO::AIO::min_parallel 8;
3554
3555 undef $Coro::AIO::WATCHER;
3556 IO::AIO::max_poll_time $TICK * 0.1;
3557 $AIO_POLL_WATCHER = Event->io (
3558 reentrant => 0,
3559 data => WF_AUTOCANCEL,
3560 fd => IO::AIO::poll_fileno,
3561 poll => 'r',
3562 prio => 6,
3563 cb => \&IO::AIO::poll_cb,
3564 );
3565 }
3566
3567 my $_log_backtrace;
3568
3569 sub _log_backtrace {
3570 my ($msg, @addr) = @_;
3571
3572 $msg =~ s/\n//;
3573
3574 # limit the # of concurrent backtraces
3575 if ($_log_backtrace < 2) {
3576 ++$_log_backtrace;
3577 async {
3578 my @bt = fork_call {
3579 @addr = map { sprintf "%x", $_ } @addr;
3580 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3581 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3582 or die "addr2line: $!";
3583
3584 my @funcs;
3585 my @res = <$fh>;
3586 chomp for @res;
3587 while (@res) {
3588 my ($func, $line) = splice @res, 0, 2, ();
3589 push @funcs, "[$func] $line";
3590 }
3591
3592 @funcs
3593 };
3594
3595 LOG llevInfo, "[ABT] $msg\n";
3596 LOG llevInfo, "[ABT] $_\n" for @bt;
3597 --$_log_backtrace;
3598 };
3599 } else {
3600 LOG llevInfo, "[ABT] $msg\n";
3601 LOG llevInfo, "[ABT] [suppressed]\n";
3602 }
3603 }
3604
3605 # load additional modules
3606 use cf::pod;
3607
3608 END { cf::emergency_save }
3609
3610 1
3611