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Revision: 1.361
Committed: Sun Sep 9 12:52:48 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.360: +14 -0 lines
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File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.64 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.32 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $DB_ENV;
86
87 our %CFG;
88
89 our $UPTIME; $UPTIME ||= time;
90 our $RUNTIME;
91
92 our (%PLAYER, %PLAYER_LOADING); # all users
93 our (%MAP, %MAP_LOADING ); # all maps
94 our $LINK_MAP; # the special {link} map, which is always available
95
96 # used to convert map paths into valid unix filenames by replacing / by ∕
97 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
98
99 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
100 our $LOADAVG; # same thing, but with alpha-smoothing
101 our $tick_start; # for load detecting purposes
102
103 binmode STDOUT;
104 binmode STDERR;
105
106 # read virtual server time, if available
107 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
108 open my $fh, "<", "$LOCALDIR/runtime"
109 or die "unable to read runtime file: $!";
110 $RUNTIME = <$fh> + 0.;
111 }
112
113 mkdir $_
114 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
115
116 our $EMERGENCY_POSITION;
117
118 sub cf::map::normalise;
119
120 #############################################################################
121
122 =head2 GLOBAL VARIABLES
123
124 =over 4
125
126 =item $cf::UPTIME
127
128 The timestamp of the server start (so not actually an uptime).
129
130 =item $cf::RUNTIME
131
132 The time this server has run, starts at 0 and is increased by $cf::TICK on
133 every server tick.
134
135 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
136 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
137 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
138
139 Various directories - "/etc", read-only install directory, perl-library
140 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
141 unique-items directory, player file directory, random maps directory and
142 database environment.
143
144 =item $cf::NOW
145
146 The time of the last (current) server tick.
147
148 =item $cf::TICK
149
150 The interval between server ticks, in seconds.
151
152 =item $cf::LOADAVG
153
154 The current CPU load on the server (alpha-smoothed), as a value between 0
155 (none) and 1 (overloaded), indicating how much time is spent on processing
156 objects per tick. Healthy values are < 0.5.
157
158 =item $cf::LOAD
159
160 The raw value load value from the last tick.
161
162 =item %cf::CFG
163
164 Configuration for the server, loaded from C</etc/crossfire/config>, or
165 from wherever your confdir points to.
166
167 =item cf::wait_for_tick, cf::wait_for_tick_begin
168
169 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
170 returns directly I<after> the tick processing (and consequently, can only wake one process
171 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
172
173 =item @cf::INVOKE_RESULTS
174
175 This array contains the results of the last C<invoke ()> call. When
176 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
177 that call.
178
179 =back
180
181 =cut
182
183 BEGIN {
184 *CORE::GLOBAL::warn = sub {
185 my $msg = join "", @_;
186
187 $msg .= "\n"
188 unless $msg =~ /\n$/;
189
190 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
191
192 utf8::encode $msg;
193 LOG llevError, $msg;
194 };
195 }
196
197 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
198 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
199 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
200 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
201 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
202 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
203 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
204
205 # we bless all objects into (empty) derived classes to force a method lookup
206 # within the Safe compartment.
207 for my $pkg (qw(
208 cf::global cf::attachable
209 cf::object cf::object::player
210 cf::client cf::player
211 cf::arch cf::living
212 cf::map cf::party cf::region
213 )) {
214 no strict 'refs';
215 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
216 }
217
218 $Event::DIED = sub {
219 warn "error in event callback: @_";
220 };
221
222 #############################################################################
223
224 =head2 UTILITY FUNCTIONS
225
226 =over 4
227
228 =item dumpval $ref
229
230 =cut
231
232 sub dumpval {
233 eval {
234 local $SIG{__DIE__};
235 my $d;
236 if (1) {
237 $d = new Data::Dumper([$_[0]], ["*var"]);
238 $d->Terse(1);
239 $d->Indent(2);
240 $d->Quotekeys(0);
241 $d->Useqq(1);
242 #$d->Bless(...);
243 $d->Seen($_[1]) if @_ > 1;
244 $d = $d->Dump();
245 }
246 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
247 $d
248 } || "[unable to dump $_[0]: '$@']";
249 }
250
251 =item $ref = cf::from_json $json
252
253 Converts a JSON string into the corresponding perl data structure.
254
255 =item $json = cf::to_json $ref
256
257 Converts a perl data structure into its JSON representation.
258
259 =cut
260
261 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
262
263 sub to_json ($) { $json_coder->encode ($_[0]) }
264 sub from_json ($) { $json_coder->decode ($_[0]) }
265
266 =item cf::lock_wait $string
267
268 Wait until the given lock is available. See cf::lock_acquire.
269
270 =item my $lock = cf::lock_acquire $string
271
272 Wait until the given lock is available and then acquires it and returns
273 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
274 for example when the coroutine gets canceled), the lock is automatically
275 returned.
276
277 Locks are *not* recursive, locking from the same coro twice results in a
278 deadlocked coro.
279
280 Lock names should begin with a unique identifier (for example, cf::map::find
281 uses map_find and cf::map::load uses map_load).
282
283 =item $locked = cf::lock_active $string
284
285 Return true if the lock is currently active, i.e. somebody has locked it.
286
287 =cut
288
289 our %LOCK;
290 our %LOCKER;#d#
291
292 sub lock_wait($) {
293 my ($key) = @_;
294
295 if ($LOCKER{$key} == $Coro::current) {#d#
296 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
297 return;#d#
298 }#d#
299
300 # wait for lock, if any
301 while ($LOCK{$key}) {
302 push @{ $LOCK{$key} }, $Coro::current;
303 Coro::schedule;
304 }
305 }
306
307 sub lock_acquire($) {
308 my ($key) = @_;
309
310 # wait, to be sure we are not locked
311 lock_wait $key;
312
313 $LOCK{$key} = [];
314 $LOCKER{$key} = $Coro::current;#d#
315
316 Coro::guard {
317 delete $LOCKER{$key};#d#
318 # wake up all waiters, to be on the safe side
319 $_->ready for @{ delete $LOCK{$key} };
320 }
321 }
322
323 sub lock_active($) {
324 my ($key) = @_;
325
326 ! ! $LOCK{$key}
327 }
328
329 sub freeze_mainloop {
330 return unless $TICK_WATCHER->is_active;
331
332 my $guard = Coro::guard {
333 $TICK_WATCHER->start;
334 };
335 $TICK_WATCHER->stop;
336 $guard
337 }
338
339 =item cf::get_slot $time[, $priority[, $name]]
340
341 Allocate $time seconds of blocking CPU time at priority C<$priority>:
342 This call blocks and returns only when you have at least C<$time> seconds
343 of cpu time till the next tick. The slot is only valid till the next cede.
344
345 The optional C<$name> can be used to identify the job to run. It might be
346 used for statistical purposes and should identify the same time-class.
347
348 Useful for short background jobs.
349
350 =cut
351
352 our @SLOT_QUEUE;
353 our $SLOT_QUEUE;
354
355 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
356 $SLOT_QUEUE = Coro::async {
357 my $signal = new Coro::Signal;
358
359 while () {
360 next_job:
361 my $avail = cf::till_tick;
362 if ($avail > 0.01) {
363 for (0 .. $#SLOT_QUEUE) {
364 if ($SLOT_QUEUE[$_][0] < $avail) {
365 my $job = splice @SLOT_QUEUE, $_, 1, ();
366 $job->[2]->send;
367 Coro::cede;
368 goto next_job;
369 }
370 }
371 }
372
373 if (@SLOT_QUEUE) {
374 # we do not use wait_For_tick() as it returns immediately when tick is inactive
375 push @cf::WAIT_FOR_TICK, $signal;
376 $signal->wait;
377 } else {
378 Coro::schedule;
379 }
380 }
381 };
382
383 sub get_slot($;$$) {
384 my ($time, $pri, $name) = @_;
385
386 $time = $TICK * .6 if $time > $TICK * .6;
387 my $sig = new Coro::Signal;
388
389 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
390 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
391 $SLOT_QUEUE->ready;
392 $sig->wait;
393 }
394
395 =item cf::async { BLOCK }
396
397 Currently the same as Coro::async_pool, meaning you cannot use
398 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
399 thing you are allowed to do is call C<prio> on it.
400
401 =cut
402
403 BEGIN { *async = \&Coro::async_pool }
404
405 =item cf::sync_job { BLOCK }
406
407 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
408 is always able to handle events or runnable, as Crossfire TRT is only
409 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
410 acceptable.
411
412 If it must be done, put the blocking parts into C<sync_job>. This will run
413 the given BLOCK in another coroutine while waiting for the result. The
414 server will be frozen during this time, so the block should either finish
415 fast or be very important.
416
417 =cut
418
419 sub sync_job(&) {
420 my ($job) = @_;
421
422 if ($Coro::current == $Coro::main) {
423 my $time = Event::time;
424
425 # this is the main coro, too bad, we have to block
426 # till the operation succeeds, freezing the server :/
427
428 # TODO: use suspend/resume instead
429 # (but this is cancel-safe)
430 my $freeze_guard = freeze_mainloop;
431
432 my $busy = 1;
433 my @res;
434
435 (async {
436 @res = eval { $job->() };
437 warn $@ if $@;
438 undef $busy;
439 })->prio (Coro::PRIO_MAX);
440
441 while ($busy) {
442 Coro::cede or Event::one_event;
443 }
444
445 $time = Event::time - $time;
446
447 LOG llevError | logBacktrace, Carp::longmess "long sync job"
448 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
449
450 $tick_start += $time; # do not account sync jobs to server load
451
452 wantarray ? @res : $res[0]
453 } else {
454 # we are in another coroutine, how wonderful, everything just works
455
456 $job->()
457 }
458 }
459
460 =item $coro = cf::async_ext { BLOCK }
461
462 Like async, but this coro is automatically being canceled when the
463 extension calling this is being unloaded.
464
465 =cut
466
467 sub async_ext(&) {
468 my $cb = shift;
469
470 my $coro = &Coro::async ($cb);
471
472 $coro->on_destroy (sub {
473 delete $EXT_CORO{$coro+0};
474 });
475 $EXT_CORO{$coro+0} = $coro;
476
477 $coro
478 }
479
480 =item fork_call { }, $args
481
482 Executes the given code block with the given arguments in a seperate
483 process, returning the results. Everything must be serialisable with
484 Coro::Storable. May, of course, block. Note that the executed sub may
485 never block itself or use any form of Event handling.
486
487 =cut
488
489 sub fork_call(&@) {
490 my ($cb, @args) = @_;
491
492 # we seemingly have to make a local copy of the whole thing,
493 # otherwise perl prematurely frees the stuff :/
494 # TODO: investigate and fix (likely this will be rather laborious)
495
496 my @res = Coro::Util::fork_eval {
497 reset_signals;
498 &$cb
499 }, @args;
500
501 wantarray ? @res : $res[-1]
502 }
503
504 =item $value = cf::db_get $family => $key
505
506 Returns a single value from the environment database.
507
508 =item cf::db_put $family => $key => $value
509
510 Stores the given C<$value> in the family. It can currently store binary
511 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
512
513 =cut
514
515 our $DB;
516
517 sub db_init {
518 unless ($DB) {
519 $DB = BDB::db_create $DB_ENV;
520
521 cf::sync_job {
522 eval {
523 $DB->set_flags (BDB::CHKSUM);
524
525 BDB::db_open $DB, undef, "db", undef, BDB::BTREE,
526 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
527 cf::cleanup "db_open(db): $!" if $!;
528 };
529 cf::cleanup "db_open(db): $@" if $@;
530 };
531 }
532 }
533
534 sub db_get($$) {
535 my $key = "$_[0]/$_[1]";
536
537 cf::sync_job {
538 BDB::db_get $DB, undef, $key, my $data;
539
540 $! ? ()
541 : $data
542 }
543 }
544
545 sub db_put($$$) {
546 BDB::dbreq_pri 4;
547 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
548 }
549
550 =item cf::cache $id => [$paths...], $processversion => $process
551
552 Generic caching function that returns the value of the resource $id,
553 caching and regenerating as required.
554
555 This function can block.
556
557 =cut
558
559 sub cache {
560 my ($id, $src, $processversion, $process) = @_;
561
562 my $meta =
563 join "\x00",
564 $processversion,
565 map {
566 aio_stat $_
567 and Carp::croak "$_: $!";
568
569 ($_, (stat _)[7,9])
570 } @$src;
571
572 my $dbmeta = db_get cache => "$id/meta";
573 if ($dbmeta ne $meta) {
574 # changed, we may need to process
575
576 my @data;
577 my $md5;
578
579 for (0 .. $#$src) {
580 0 <= aio_load $src->[$_], $data[$_]
581 or Carp::croak "$src->[$_]: $!";
582 }
583
584 # if processing is expensive, check
585 # checksum first
586 if (1) {
587 $md5 =
588 join "\x00",
589 $processversion,
590 map {
591 cf::cede_to_tick;
592 ($src->[$_], Digest::MD5::md5_hex $data[$_])
593 } 0.. $#$src;
594
595
596 my $dbmd5 = db_get cache => "$id/md5";
597 if ($dbmd5 eq $md5) {
598 db_put cache => "$id/meta", $meta;
599
600 return db_get cache => "$id/data";
601 }
602 }
603
604 my $t1 = Time::HiRes::time;
605 my $data = $process->(\@data);
606 my $t2 = Time::HiRes::time;
607
608 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
609
610 db_put cache => "$id/data", $data;
611 db_put cache => "$id/md5" , $md5;
612 db_put cache => "$id/meta", $meta;
613
614 return $data;
615 }
616
617 db_get cache => "$id/data"
618 }
619
620 =item cf::datalog type => key => value, ...
621
622 Log a datalog packet of the given type with the given key-value pairs.
623
624 =cut
625
626 sub datalog($@) {
627 my ($type, %kv) = @_;
628 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
629 }
630
631 =back
632
633 =cut
634
635 #############################################################################
636
637 =head2 ATTACHABLE OBJECTS
638
639 Many objects in crossfire are so-called attachable objects. That means you can
640 attach callbacks/event handlers (a collection of which is called an "attachment")
641 to it. All such attachable objects support the following methods.
642
643 In the following description, CLASS can be any of C<global>, C<object>
644 C<player>, C<client> or C<map> (i.e. the attachable objects in
645 Crossfire TRT).
646
647 =over 4
648
649 =item $attachable->attach ($attachment, key => $value...)
650
651 =item $attachable->detach ($attachment)
652
653 Attach/detach a pre-registered attachment to a specific object and give it
654 the specified key/value pairs as arguments.
655
656 Example, attach a minesweeper attachment to the given object, making it a
657 10x10 minesweeper game:
658
659 $obj->attach (minesweeper => width => 10, height => 10);
660
661 =item $bool = $attachable->attached ($name)
662
663 Checks wether the named attachment is currently attached to the object.
664
665 =item cf::CLASS->attach ...
666
667 =item cf::CLASS->detach ...
668
669 Define an anonymous attachment and attach it to all objects of the given
670 CLASS. See the next function for an explanation of its arguments.
671
672 You can attach to global events by using the C<cf::global> class.
673
674 Example, log all player logins:
675
676 cf::player->attach (
677 on_login => sub {
678 my ($pl) = @_;
679 ...
680 },
681 );
682
683 Example, attach to the jeweler skill:
684
685 cf::object->attach (
686 type => cf::SKILL,
687 subtype => cf::SK_JEWELER,
688 on_use_skill => sub {
689 my ($sk, $ob, $part, $dir, $msg) = @_;
690 ...
691 },
692 );
693
694 =item cf::CLASS::attachment $name, ...
695
696 Register an attachment by C<$name> through which attachable objects of the
697 given CLASS can refer to this attachment.
698
699 Some classes such as crossfire maps and objects can specify attachments
700 that are attached at load/instantiate time, thus the need for a name.
701
702 These calls expect any number of the following handler/hook descriptions:
703
704 =over 4
705
706 =item prio => $number
707
708 Set the priority for all following handlers/hooks (unless overwritten
709 by another C<prio> setting). Lower priority handlers get executed
710 earlier. The default priority is C<0>, and many built-in handlers are
711 registered at priority C<-1000>, so lower priorities should not be used
712 unless you know what you are doing.
713
714 =item type => $type
715
716 (Only for C<< cf::object->attach >> calls), limits the attachment to the
717 given type of objects only (the additional parameter C<subtype> can be
718 used to further limit to the given subtype).
719
720 =item on_I<event> => \&cb
721
722 Call the given code reference whenever the named event happens (event is
723 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
724 handlers are recognised generally depends on the type of object these
725 handlers attach to).
726
727 See F<include/eventinc.h> for the full list of events supported, and their
728 class.
729
730 =item package => package::
731
732 Look for sub functions of the name C<< on_I<event> >> in the given
733 package and register them. Only handlers for eevents supported by the
734 object/class are recognised.
735
736 =back
737
738 Example, define an attachment called "sockpuppet" that calls the given
739 event handler when a monster attacks:
740
741 cf::object::attachment sockpuppet =>
742 on_skill_attack => sub {
743 my ($self, $victim) = @_;
744 ...
745 }
746 }
747
748 =item $attachable->valid
749
750 Just because you have a perl object does not mean that the corresponding
751 C-level object still exists. If you try to access an object that has no
752 valid C counterpart anymore you get an exception at runtime. This method
753 can be used to test for existence of the C object part without causing an
754 exception.
755
756 =cut
757
758 # the following variables are defined in .xs and must not be re-created
759 our @CB_GLOBAL = (); # registry for all global events
760 our @CB_ATTACHABLE = (); # registry for all attachables
761 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
762 our @CB_PLAYER = ();
763 our @CB_CLIENT = ();
764 our @CB_TYPE = (); # registry for type (cf-object class) based events
765 our @CB_MAP = ();
766
767 my %attachment;
768
769 sub cf::attachable::thawer_merge {
770 # simply override everything except _meta
771 local $_[0]{_meta};
772 %{$_[0]} = %{$_[1]};
773 }
774
775 sub _attach_cb($$$$) {
776 my ($registry, $event, $prio, $cb) = @_;
777
778 use sort 'stable';
779
780 $cb = [$prio, $cb];
781
782 @{$registry->[$event]} = sort
783 { $a->[0] cmp $b->[0] }
784 @{$registry->[$event] || []}, $cb;
785 }
786
787 # hack
788 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
789
790 # attach handles attaching event callbacks
791 # the only thing the caller has to do is pass the correct
792 # registry (== where the callback attaches to).
793 sub _attach {
794 my ($registry, $klass, @arg) = @_;
795
796 my $object_type;
797 my $prio = 0;
798 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
799
800 #TODO: get rid of this hack
801 if ($attachable_klass{$klass}) {
802 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
803 }
804
805 while (@arg) {
806 my $type = shift @arg;
807
808 if ($type eq "prio") {
809 $prio = shift @arg;
810
811 } elsif ($type eq "type") {
812 $object_type = shift @arg;
813 $registry = $CB_TYPE[$object_type] ||= [];
814
815 } elsif ($type eq "subtype") {
816 defined $object_type or Carp::croak "subtype specified without type";
817 my $object_subtype = shift @arg;
818 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
819
820 } elsif ($type eq "package") {
821 my $pkg = shift @arg;
822
823 while (my ($name, $id) = each %cb_id) {
824 if (my $cb = $pkg->can ($name)) {
825 _attach_cb $registry, $id, $prio, $cb;
826 }
827 }
828
829 } elsif (exists $cb_id{$type}) {
830 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
831
832 } elsif (ref $type) {
833 warn "attaching objects not supported, ignoring.\n";
834
835 } else {
836 shift @arg;
837 warn "attach argument '$type' not supported, ignoring.\n";
838 }
839 }
840 }
841
842 sub _object_attach {
843 my ($obj, $name, %arg) = @_;
844
845 return if exists $obj->{_attachment}{$name};
846
847 if (my $attach = $attachment{$name}) {
848 my $registry = $obj->registry;
849
850 for (@$attach) {
851 my ($klass, @attach) = @$_;
852 _attach $registry, $klass, @attach;
853 }
854
855 $obj->{$name} = \%arg;
856 } else {
857 warn "object uses attachment '$name' which is not available, postponing.\n";
858 }
859
860 $obj->{_attachment}{$name} = undef;
861 }
862
863 sub cf::attachable::attach {
864 if (ref $_[0]) {
865 _object_attach @_;
866 } else {
867 _attach shift->_attach_registry, @_;
868 }
869 _recalc_want;
870 };
871
872 # all those should be optimised
873 sub cf::attachable::detach {
874 my ($obj, $name) = @_;
875
876 if (ref $obj) {
877 delete $obj->{_attachment}{$name};
878 reattach ($obj);
879 } else {
880 Carp::croak "cannot, currently, detach class attachments";
881 }
882 _recalc_want;
883 };
884
885 sub cf::attachable::attached {
886 my ($obj, $name) = @_;
887
888 exists $obj->{_attachment}{$name}
889 }
890
891 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
892 eval "#line " . __LINE__ . " 'cf.pm'
893 sub cf::\L$klass\E::_attach_registry {
894 (\\\@CB_$klass, KLASS_$klass)
895 }
896
897 sub cf::\L$klass\E::attachment {
898 my \$name = shift;
899
900 \$attachment{\$name} = [[KLASS_$klass, \@_]];
901 }
902 ";
903 die if $@;
904 }
905
906 our $override;
907 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
908
909 sub override {
910 $override = 1;
911 @INVOKE_RESULTS = (@_);
912 }
913
914 sub do_invoke {
915 my $event = shift;
916 my $callbacks = shift;
917
918 @INVOKE_RESULTS = ();
919
920 local $override;
921
922 for (@$callbacks) {
923 eval { &{$_->[1]} };
924
925 if ($@) {
926 warn "$@";
927 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
928 override;
929 }
930
931 return 1 if $override;
932 }
933
934 0
935 }
936
937 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
938
939 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
940
941 Generate an object-specific event with the given arguments.
942
943 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
944 removed in future versions), and there is no public API to access override
945 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
946
947 =back
948
949 =cut
950
951 #############################################################################
952 # object support
953 #
954
955 sub _can_merge {
956 my ($ob1, $ob2) = @_;
957
958 local $Storable::canonical = 1;
959 my $fob1 = Storable::freeze $ob1;
960 my $fob2 = Storable::freeze $ob2;
961
962 $fob1 eq $fob2
963 }
964
965 sub reattach {
966 # basically do the same as instantiate, without calling instantiate
967 my ($obj) = @_;
968
969 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
970
971 my $registry = $obj->registry;
972
973 @$registry = ();
974
975 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
976
977 for my $name (keys %{ $obj->{_attachment} || {} }) {
978 if (my $attach = $attachment{$name}) {
979 for (@$attach) {
980 my ($klass, @attach) = @$_;
981 _attach $registry, $klass, @attach;
982 }
983 } else {
984 warn "object uses attachment '$name' that is not available, postponing.\n";
985 }
986 }
987 }
988
989 cf::attachable->attach (
990 prio => -1000000,
991 on_instantiate => sub {
992 my ($obj, $data) = @_;
993
994 $data = from_json $data;
995
996 for (@$data) {
997 my ($name, $args) = @$_;
998
999 $obj->attach ($name, %{$args || {} });
1000 }
1001 },
1002 on_reattach => \&reattach,
1003 on_clone => sub {
1004 my ($src, $dst) = @_;
1005
1006 @{$dst->registry} = @{$src->registry};
1007
1008 %$dst = %$src;
1009
1010 %{$dst->{_attachment}} = %{$src->{_attachment}}
1011 if exists $src->{_attachment};
1012 },
1013 );
1014
1015 sub object_freezer_save {
1016 my ($filename, $rdata, $objs) = @_;
1017
1018 my $guard = cf::lock_acquire "io";
1019
1020 sync_job {
1021 if (length $$rdata) {
1022 warn sprintf "saving %s (%d,%d)\n",
1023 $filename, length $$rdata, scalar @$objs;
1024
1025 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1026 chmod SAVE_MODE, $fh;
1027 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1028 aio_fsync $fh if $cf::USE_FSYNC;
1029 close $fh;
1030
1031 if (@$objs) {
1032 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1033 chmod SAVE_MODE, $fh;
1034 my $data = Storable::nfreeze { version => 1, objs => $objs };
1035 aio_write $fh, 0, (length $data), $data, 0;
1036 aio_fsync $fh if $cf::USE_FSYNC;
1037 close $fh;
1038 aio_rename "$filename.pst~", "$filename.pst";
1039 }
1040 } else {
1041 aio_unlink "$filename.pst";
1042 }
1043
1044 aio_rename "$filename~", $filename;
1045 } else {
1046 warn "FATAL: $filename~: $!\n";
1047 }
1048 } else {
1049 aio_unlink $filename;
1050 aio_unlink "$filename.pst";
1051 }
1052 };
1053
1054 undef $guard;
1055 }
1056
1057 sub object_freezer_as_string {
1058 my ($rdata, $objs) = @_;
1059
1060 use Data::Dumper;
1061
1062 $$rdata . Dumper $objs
1063 }
1064
1065 sub object_thawer_load {
1066 my ($filename) = @_;
1067
1068 my ($data, $av);
1069
1070 my $guard = cf::lock_acquire "io";
1071
1072 (aio_load $filename, $data) >= 0
1073 or return;
1074
1075 unless (aio_stat "$filename.pst") {
1076 (aio_load "$filename.pst", $av) >= 0
1077 or return;
1078
1079 undef $guard;
1080 $av = eval { (Storable::thaw $av)->{objs} };
1081 }
1082
1083 warn sprintf "loading %s (%d)\n",
1084 $filename, length $data, scalar @{$av || []};
1085
1086 ($data, $av)
1087 }
1088
1089 =head2 COMMAND CALLBACKS
1090
1091 =over 4
1092
1093 =cut
1094
1095 #############################################################################
1096 # command handling &c
1097
1098 =item cf::register_command $name => \&callback($ob,$args);
1099
1100 Register a callback for execution when the client sends the user command
1101 $name.
1102
1103 =cut
1104
1105 sub register_command {
1106 my ($name, $cb) = @_;
1107
1108 my $caller = caller;
1109 #warn "registering command '$name/$time' to '$caller'";
1110
1111 push @{ $COMMAND{$name} }, [$caller, $cb];
1112 }
1113
1114 =item cf::register_extcmd $name => \&callback($pl,$packet);
1115
1116 Register a callback for execution when the client sends an (synchronous)
1117 extcmd packet. Ext commands will be processed in the order they are
1118 received by the server, like other user commands. The first argument is
1119 the logged-in player. Ext commands can only be processed after a player
1120 has logged in successfully.
1121
1122 If the callback returns something, it is sent back as if reply was being
1123 called.
1124
1125 =item cf::register_exticmd $name => \&callback($ns,$packet);
1126
1127 Register a callback for execution when the client sends an (asynchronous)
1128 exticmd packet. Exti commands are processed by the server as soon as they
1129 are received, i.e. out of order w.r.t. other commands. The first argument
1130 is a client socket. Exti commands can be received anytime, even before
1131 log-in.
1132
1133 If the callback returns something, it is sent back as if reply was being
1134 called.
1135
1136 =cut
1137
1138 sub register_extcmd {
1139 my ($name, $cb) = @_;
1140
1141 $EXTCMD{$name} = $cb;
1142 }
1143
1144 sub register_exticmd {
1145 my ($name, $cb) = @_;
1146
1147 $EXTICMD{$name} = $cb;
1148 }
1149
1150 cf::player->attach (
1151 on_command => sub {
1152 my ($pl, $name, $params) = @_;
1153
1154 my $cb = $COMMAND{$name}
1155 or return;
1156
1157 for my $cmd (@$cb) {
1158 $cmd->[1]->($pl->ob, $params);
1159 }
1160
1161 cf::override;
1162 },
1163 on_extcmd => sub {
1164 my ($pl, $buf) = @_;
1165
1166 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1167
1168 if (ref $msg) {
1169 my ($type, $reply, @payload) =
1170 "ARRAY" eq ref $msg
1171 ? @$msg
1172 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1173
1174 my @reply;
1175
1176 if (my $cb = $EXTCMD{$type}) {
1177 @reply = $cb->($pl, @payload);
1178 }
1179
1180 $pl->ext_reply ($reply, @reply)
1181 if $reply;
1182
1183 } else {
1184 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1185 }
1186
1187 cf::override;
1188 },
1189 );
1190
1191 sub load_extensions {
1192 cf::sync_job {
1193 my %todo;
1194
1195 for my $path (<$LIBDIR/*.ext>) {
1196 next unless -r $path;
1197
1198 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1199 my $base = $1;
1200 my $pkg = $1;
1201 $pkg =~ s/[^[:word:]]/_/g;
1202 $pkg = "ext::$pkg";
1203
1204 open my $fh, "<:utf8", $path
1205 or die "$path: $!";
1206
1207 my $source = do { local $/; <$fh> };
1208
1209 my %ext = (
1210 path => $path,
1211 base => $base,
1212 pkg => $pkg,
1213 );
1214
1215 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1216 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1217
1218 $ext{source} =
1219 "package $pkg; use strict; use utf8;\n"
1220 . "#line 1 \"$path\"\n{\n"
1221 . $source
1222 . "\n};\n1";
1223
1224 $todo{$base} = \%ext;
1225 }
1226
1227 my %done;
1228 while (%todo) {
1229 my $progress;
1230
1231 while (my ($k, $v) = each %todo) {
1232 for (split /,\s*/, $v->{meta}{depends}) {
1233 goto skip
1234 unless exists $done{$_};
1235 }
1236
1237 warn "... loading '$k' into '$v->{pkg}'\n";
1238
1239 unless (eval $v->{source}) {
1240 my $msg = $@ ? "$v->{path}: $@\n"
1241 : "$v->{base}: extension inactive.\n";
1242
1243 if (exists $v->{meta}{mandatory}) {
1244 warn $msg;
1245 warn "mandatory extension failed to load, exiting.\n";
1246 exit 1;
1247 }
1248
1249 warn $msg;
1250 }
1251
1252 $done{$k} = delete $todo{$k};
1253 push @EXTS, $v->{pkg};
1254 $progress = 1;
1255 }
1256
1257 skip:
1258 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1259 unless $progress;
1260 }
1261 };
1262 }
1263
1264 #############################################################################
1265
1266 =back
1267
1268 =head2 CORE EXTENSIONS
1269
1270 Functions and methods that extend core crossfire objects.
1271
1272 =cut
1273
1274 package cf::player;
1275
1276 use Coro::AIO;
1277
1278 =head3 cf::player
1279
1280 =over 4
1281
1282 =item cf::player::num_playing
1283
1284 Returns the official number of playing players, as per the Crossfire metaserver rules.
1285
1286 =cut
1287
1288 sub num_playing {
1289 scalar grep
1290 $_->ob->map
1291 && !$_->hidden
1292 && !$_->ob->flag (cf::FLAG_WIZ),
1293 cf::player::list
1294 }
1295
1296 =item cf::player::find $login
1297
1298 Returns the given player object, loading it if necessary (might block).
1299
1300 =cut
1301
1302 sub playerdir($) {
1303 "$PLAYERDIR/"
1304 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1305 }
1306
1307 sub path($) {
1308 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1309
1310 (playerdir $login) . "/playerdata"
1311 }
1312
1313 sub find_active($) {
1314 $cf::PLAYER{$_[0]}
1315 and $cf::PLAYER{$_[0]}->active
1316 and $cf::PLAYER{$_[0]}
1317 }
1318
1319 sub exists($) {
1320 my ($login) = @_;
1321
1322 $cf::PLAYER{$login}
1323 or cf::sync_job { !aio_stat path $login }
1324 }
1325
1326 sub find($) {
1327 return $cf::PLAYER{$_[0]} || do {
1328 my $login = $_[0];
1329
1330 my $guard = cf::lock_acquire "user_find:$login";
1331
1332 $cf::PLAYER{$_[0]} || do {
1333 # rename old playerfiles to new ones
1334 #TODO: remove when no longer required
1335 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1336 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1337 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1338 aio_unlink +(playerdir $login) . "/$login.pl";
1339
1340 my $f = new_from_file cf::object::thawer path $login
1341 or return;
1342
1343 $f->next;
1344 my $pl = cf::player::load_pl $f
1345 or return;
1346 local $cf::PLAYER_LOADING{$login} = $pl;
1347 $f->resolve_delayed_derefs;
1348 $cf::PLAYER{$login} = $pl
1349 }
1350 }
1351 }
1352
1353 sub save($) {
1354 my ($pl) = @_;
1355
1356 return if $pl->{deny_save};
1357
1358 my $path = path $pl;
1359 my $guard = cf::lock_acquire "user_save:$path";
1360
1361 return if $pl->{deny_save};
1362
1363 aio_mkdir playerdir $pl, 0770;
1364 $pl->{last_save} = $cf::RUNTIME;
1365
1366 $pl->save_pl ($path);
1367 cf::cede_to_tick;
1368 }
1369
1370 sub new($) {
1371 my ($login) = @_;
1372
1373 my $self = create;
1374
1375 $self->ob->name ($login);
1376 $self->{deny_save} = 1;
1377
1378 $cf::PLAYER{$login} = $self;
1379
1380 $self
1381 }
1382
1383 =item $player->send_msg ($channel, $msg, $color, [extra...])
1384
1385 =cut
1386
1387 sub send_msg {
1388 my $ns = shift->ns
1389 or return;
1390 $ns->send_msg (@_);
1391 }
1392
1393 =item $pl->quit_character
1394
1395 Nukes the player without looking back. If logged in, the connection will
1396 be destroyed. May block for a long time.
1397
1398 =cut
1399
1400 sub quit_character {
1401 my ($pl) = @_;
1402
1403 my $name = $pl->ob->name;
1404
1405 $pl->{deny_save} = 1;
1406 $pl->password ("*"); # this should lock out the player until we nuked the dir
1407
1408 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1409 $pl->deactivate;
1410 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1411 $pl->ns->destroy if $pl->ns;
1412
1413 my $path = playerdir $pl;
1414 my $temp = "$path~$cf::RUNTIME~deleting~";
1415 aio_rename $path, $temp;
1416 delete $cf::PLAYER{$pl->ob->name};
1417 $pl->destroy;
1418
1419 my $prefix = qr<^~\Q$name\E/>;
1420
1421 # nuke player maps
1422 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1423
1424 IO::AIO::aio_rmtree $temp;
1425 }
1426
1427 =item $pl->kick
1428
1429 Kicks a player out of the game. This destroys the connection.
1430
1431 =cut
1432
1433 sub kick {
1434 my ($pl, $kicker) = @_;
1435
1436 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1437 $pl->killer ("kicked");
1438 $pl->ns->destroy;
1439 }
1440
1441 =item cf::player::list_logins
1442
1443 Returns am arrayref of all valid playernames in the system, can take a
1444 while and may block, so not sync_job-capable, ever.
1445
1446 =cut
1447
1448 sub list_logins {
1449 my $dirs = aio_readdir $PLAYERDIR
1450 or return [];
1451
1452 my @logins;
1453
1454 for my $login (@$dirs) {
1455 my $path = path $login;
1456
1457 # a .pst is a dead give-away for a valid player
1458 unless (-e "$path.pst") {
1459 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1460 aio_read $fh, 0, 512, my $buf, 0 or next;
1461 $buf !~ /^password -------------$/m or next; # official not-valid tag
1462 }
1463
1464 utf8::decode $login;
1465 push @logins, $login;
1466 }
1467
1468 \@logins
1469 }
1470
1471 =item $player->maps
1472
1473 Returns an arrayref of map paths that are private for this
1474 player. May block.
1475
1476 =cut
1477
1478 sub maps($) {
1479 my ($pl) = @_;
1480
1481 $pl = ref $pl ? $pl->ob->name : $pl;
1482
1483 my $files = aio_readdir playerdir $pl
1484 or return;
1485
1486 my @paths;
1487
1488 for (@$files) {
1489 utf8::decode $_;
1490 next if /\.(?:pl|pst)$/;
1491 next unless /^$PATH_SEP/o;
1492
1493 push @paths, cf::map::normalise "~$pl/$_";
1494 }
1495
1496 \@paths
1497 }
1498
1499 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1500
1501 Expand crossfire pod fragments into protocol xml.
1502
1503 =cut
1504
1505 sub expand_cfpod {
1506 ((my $self), (local $_)) = @_;
1507
1508 # escape & and <
1509 s/&/&amp;/g;
1510 s/(?<![BIUGHT])</&lt;/g;
1511
1512 # this is buggy, it needs to properly take care of nested <'s
1513
1514 1 while
1515 # replace B<>, I<>, U<> etc.
1516 s/B<([^\>]*)>/<b>$1<\/b>/
1517 || s/I<([^\>]*)>/<i>$1<\/i>/
1518 || s/U<([^\>]*)>/<u>$1<\/u>/
1519 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1520 # replace G<male|female> tags
1521 || s{G<([^>|]*)\|([^>]*)>}{
1522 $self->gender ? $2 : $1
1523 }ge
1524 # replace H<hint text>
1525 || s{H<([^\>]*)>}
1526 {
1527 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1528 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1529 "")
1530 [$self->{hintmode}]
1531 }ge;
1532
1533 # create single paragraphs (very hackish)
1534 s/(?<=\S)\n(?=\w)/ /g;
1535
1536 # compress some whitespace
1537 s/\s+\n/\n/g; # ws line-ends
1538 s/\n\n+/\n/g; # double lines
1539 s/^\n+//; # beginning lines
1540 s/\n+$//; # ending lines
1541
1542 $_
1543 }
1544
1545 sub hintmode {
1546 $_[0]{hintmode} = $_[1] if @_ > 1;
1547 $_[0]{hintmode}
1548 }
1549
1550 =item $player->ext_reply ($msgid, @msg)
1551
1552 Sends an ext reply to the player.
1553
1554 =cut
1555
1556 sub ext_reply($$@) {
1557 my ($self, $id, @msg) = @_;
1558
1559 $self->ns->ext_reply ($id, @msg)
1560 }
1561
1562 =item $player->ext_msg ($type, @msg)
1563
1564 Sends an ext event to the client.
1565
1566 =cut
1567
1568 sub ext_msg($$@) {
1569 my ($self, $type, @msg) = @_;
1570
1571 $self->ns->ext_msg ($type, @msg);
1572 }
1573
1574 =head3 cf::region
1575
1576 =over 4
1577
1578 =cut
1579
1580 package cf::region;
1581
1582 =item cf::region::find_by_path $path
1583
1584 Tries to decuce the likely region for a map knowing only its path.
1585
1586 =cut
1587
1588 sub find_by_path($) {
1589 my ($path) = @_;
1590
1591 my ($match, $specificity);
1592
1593 for my $region (list) {
1594 if ($region->{match} && $path =~ $region->{match}) {
1595 ($match, $specificity) = ($region, $region->specificity)
1596 if $region->specificity > $specificity;
1597 }
1598 }
1599
1600 $match
1601 }
1602
1603 =back
1604
1605 =head3 cf::map
1606
1607 =over 4
1608
1609 =cut
1610
1611 package cf::map;
1612
1613 use Fcntl;
1614 use Coro::AIO;
1615
1616 use overload
1617 '""' => \&as_string,
1618 fallback => 1;
1619
1620 our $MAX_RESET = 3600;
1621 our $DEFAULT_RESET = 3000;
1622
1623 sub generate_random_map {
1624 my ($self, $rmp) = @_;
1625 # mit "rum" bekleckern, nicht
1626 $self->_create_random_map (
1627 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1628 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1629 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1630 $rmp->{exit_on_final_map},
1631 $rmp->{xsize}, $rmp->{ysize},
1632 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1633 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1634 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1635 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1636 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1637 (cf::region::find $rmp->{region}), $rmp->{custom}
1638 )
1639 }
1640
1641 =item cf::map->register ($regex, $prio)
1642
1643 Register a handler for the map path matching the given regex at the
1644 givne priority (higher is better, built-in handlers have priority 0, the
1645 default).
1646
1647 =cut
1648
1649 sub register {
1650 my (undef, $regex, $prio) = @_;
1651 my $pkg = caller;
1652
1653 no strict;
1654 push @{"$pkg\::ISA"}, __PACKAGE__;
1655
1656 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1657 }
1658
1659 # also paths starting with '/'
1660 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1661
1662 sub thawer_merge {
1663 my ($self, $merge) = @_;
1664
1665 # we have to keep some variables in memory intact
1666 local $self->{path};
1667 local $self->{load_path};
1668
1669 $self->SUPER::thawer_merge ($merge);
1670 }
1671
1672 sub normalise {
1673 my ($path, $base) = @_;
1674
1675 $path = "$path"; # make sure its a string
1676
1677 $path =~ s/\.map$//;
1678
1679 # map plan:
1680 #
1681 # /! non-realised random map exit (special hack!)
1682 # {... are special paths that are not being touched
1683 # ?xxx/... are special absolute paths
1684 # ?random/... random maps
1685 # /... normal maps
1686 # ~user/... per-player map of a specific user
1687
1688 $path =~ s/$PATH_SEP/\//go;
1689
1690 # treat it as relative path if it starts with
1691 # something that looks reasonable
1692 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1693 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1694
1695 $base =~ s{[^/]+/?$}{};
1696 $path = "$base/$path";
1697 }
1698
1699 for ($path) {
1700 redo if s{//}{/};
1701 redo if s{/\.?/}{/};
1702 redo if s{/[^/]+/\.\./}{/};
1703 }
1704
1705 $path
1706 }
1707
1708 sub new_from_path {
1709 my (undef, $path, $base) = @_;
1710
1711 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1712
1713 $path = normalise $path, $base;
1714
1715 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1716 if ($path =~ $EXT_MAP{$pkg}[1]) {
1717 my $self = bless cf::map::new, $pkg;
1718 $self->{path} = $path; $self->path ($path);
1719 $self->init; # pass $1 etc.
1720 return $self;
1721 }
1722 }
1723
1724 Carp::cluck "unable to resolve path '$path' (base '$base').";
1725 ()
1726 }
1727
1728 sub init {
1729 my ($self) = @_;
1730
1731 $self
1732 }
1733
1734 sub as_string {
1735 my ($self) = @_;
1736
1737 "$self->{path}"
1738 }
1739
1740 # the displayed name, this is a one way mapping
1741 sub visible_name {
1742 &as_string
1743 }
1744
1745 # the original (read-only) location
1746 sub load_path {
1747 my ($self) = @_;
1748
1749 "$MAPDIR/$self->{path}.map"
1750 }
1751
1752 # the temporary/swap location
1753 sub save_path {
1754 my ($self) = @_;
1755
1756 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1757 "$TMPDIR/$path.map"
1758 }
1759
1760 # the unique path, undef == no special unique path
1761 sub uniq_path {
1762 my ($self) = @_;
1763
1764 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1765 "$UNIQUEDIR/$path"
1766 }
1767
1768 # and all this just because we cannot iterate over
1769 # all maps in C++...
1770 sub change_all_map_light {
1771 my ($change) = @_;
1772
1773 $_->change_map_light ($change)
1774 for grep $_->outdoor, values %cf::MAP;
1775 }
1776
1777 sub decay_objects {
1778 my ($self) = @_;
1779
1780 return if $self->{deny_reset};
1781
1782 $self->do_decay_objects;
1783 }
1784
1785 sub unlink_save {
1786 my ($self) = @_;
1787
1788 utf8::encode (my $save = $self->save_path);
1789 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1790 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1791 }
1792
1793 sub load_header_from($) {
1794 my ($self, $path) = @_;
1795
1796 utf8::encode $path;
1797 my $f = new_from_file cf::object::thawer $path
1798 or return;
1799
1800 $self->_load_header ($f)
1801 or return;
1802
1803 local $MAP_LOADING{$self->{path}} = $self;
1804 $f->resolve_delayed_derefs;
1805
1806 $self->{load_path} = $path;
1807
1808 1
1809 }
1810
1811 sub load_header_orig {
1812 my ($self) = @_;
1813
1814 $self->load_header_from ($self->load_path)
1815 }
1816
1817 sub load_header_temp {
1818 my ($self) = @_;
1819
1820 $self->load_header_from ($self->save_path)
1821 }
1822
1823 sub prepare_temp {
1824 my ($self) = @_;
1825
1826 $self->last_access ((delete $self->{last_access})
1827 || $cf::RUNTIME); #d#
1828 # safety
1829 $self->{instantiate_time} = $cf::RUNTIME
1830 if $self->{instantiate_time} > $cf::RUNTIME;
1831 }
1832
1833 sub prepare_orig {
1834 my ($self) = @_;
1835
1836 $self->{load_original} = 1;
1837 $self->{instantiate_time} = $cf::RUNTIME;
1838 $self->last_access ($cf::RUNTIME);
1839 $self->instantiate;
1840 }
1841
1842 sub load_header {
1843 my ($self) = @_;
1844
1845 if ($self->load_header_temp) {
1846 $self->prepare_temp;
1847 } else {
1848 $self->load_header_orig
1849 or return;
1850 $self->prepare_orig;
1851 }
1852
1853 $self->{deny_reset} = 1
1854 if $self->no_reset;
1855
1856 $self->default_region (cf::region::find_by_path $self->{path})
1857 unless $self->default_region;
1858
1859 1
1860 }
1861
1862 sub find;
1863 sub find {
1864 my ($path, $origin) = @_;
1865
1866 $path = normalise $path, $origin && $origin->path;
1867
1868 cf::lock_wait "map_data:$path";#d#remove
1869 cf::lock_wait "map_find:$path";
1870
1871 $cf::MAP{$path} || do {
1872 my $guard1 = cf::lock_acquire "map_find:$path";
1873 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1874
1875 my $map = new_from_path cf::map $path
1876 or return;
1877
1878 $map->{last_save} = $cf::RUNTIME;
1879
1880 $map->load_header
1881 or return;
1882
1883 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1884 # doing this can freeze the server in a sync job, obviously
1885 #$cf::WAIT_FOR_TICK->wait;
1886 undef $guard1;
1887 undef $guard2;
1888 $map->reset;
1889 return find $path;
1890 }
1891
1892 $cf::MAP{$path} = $map
1893 }
1894 }
1895
1896 sub pre_load { }
1897 sub post_load { }
1898
1899 sub load {
1900 my ($self) = @_;
1901
1902 local $self->{deny_reset} = 1; # loading can take a long time
1903
1904 my $path = $self->{path};
1905
1906 {
1907 my $guard = cf::lock_acquire "map_data:$path";
1908
1909 return unless $self->valid;
1910 return unless $self->in_memory == cf::MAP_SWAPPED;
1911
1912 $self->in_memory (cf::MAP_LOADING);
1913
1914 $self->alloc;
1915
1916 $self->pre_load;
1917 cf::cede_to_tick;
1918
1919 my $f = new_from_file cf::object::thawer $self->{load_path};
1920 $f->skip_block;
1921 $self->_load_objects ($f)
1922 or return;
1923
1924 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1925 if delete $self->{load_original};
1926
1927 if (my $uniq = $self->uniq_path) {
1928 utf8::encode $uniq;
1929 unless (aio_stat $uniq) {
1930 if (my $f = new_from_file cf::object::thawer $uniq) {
1931 $self->clear_unique_items;
1932 $self->_load_objects ($f);
1933 $f->resolve_delayed_derefs;
1934 }
1935 }
1936 }
1937
1938 $f->resolve_delayed_derefs;
1939
1940 cf::cede_to_tick;
1941 # now do the right thing for maps
1942 $self->link_multipart_objects;
1943 $self->difficulty ($self->estimate_difficulty)
1944 unless $self->difficulty;
1945 cf::cede_to_tick;
1946
1947 unless ($self->{deny_activate}) {
1948 $self->decay_objects;
1949 $self->fix_auto_apply;
1950 $self->update_buttons;
1951 cf::cede_to_tick;
1952 $self->set_darkness_map;
1953 cf::cede_to_tick;
1954 $self->activate;
1955 }
1956
1957 $self->{last_save} = $cf::RUNTIME;
1958 $self->last_access ($cf::RUNTIME);
1959
1960 $self->in_memory (cf::MAP_IN_MEMORY);
1961 }
1962
1963 $self->post_load;
1964 }
1965
1966 sub customise_for {
1967 my ($self, $ob) = @_;
1968
1969 return find "~" . $ob->name . "/" . $self->{path}
1970 if $self->per_player;
1971
1972 # return find "?party/" . $ob->name . "/" . $self->{path}
1973 # if $self->per_party;
1974
1975 $self
1976 }
1977
1978 # find and load all maps in the 3x3 area around a map
1979 sub load_neighbours {
1980 my ($map) = @_;
1981
1982 my @neigh; # diagonal neighbours
1983
1984 for (0 .. 3) {
1985 my $neigh = $map->tile_path ($_)
1986 or next;
1987 $neigh = find $neigh, $map
1988 or next;
1989 $neigh->load;
1990
1991 push @neigh,
1992 [$neigh->tile_path (($_ + 3) % 4), $neigh],
1993 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1994 }
1995
1996 for (grep defined $_->[0], @neigh) {
1997 my ($path, $origin) = @$_;
1998 my $neigh = find $path, $origin
1999 or next;
2000 $neigh->load;
2001 }
2002 }
2003
2004 sub find_sync {
2005 my ($path, $origin) = @_;
2006
2007 cf::sync_job { find $path, $origin }
2008 }
2009
2010 sub do_load_sync {
2011 my ($map) = @_;
2012
2013 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2014 if $Coro::current == $Coro::main;
2015
2016 cf::sync_job { $map->load };
2017 }
2018
2019 our %MAP_PREFETCH;
2020 our $MAP_PREFETCHER = undef;
2021
2022 sub find_async {
2023 my ($path, $origin, $load) = @_;
2024
2025 $path = normalise $path, $origin && $origin->{path};
2026
2027 if (my $map = $cf::MAP{$path}) {
2028 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2029 }
2030
2031 $MAP_PREFETCH{$path} |= $load;
2032
2033 $MAP_PREFETCHER ||= cf::async {
2034 while (%MAP_PREFETCH) {
2035 while (my ($k, $v) = each %MAP_PREFETCH) {
2036 if (my $map = find $k) {
2037 $map->load if $v;
2038 }
2039
2040 delete $MAP_PREFETCH{$k};
2041 }
2042 }
2043 undef $MAP_PREFETCHER;
2044 };
2045 $MAP_PREFETCHER->prio (6);
2046
2047 ()
2048 }
2049
2050 sub save {
2051 my ($self) = @_;
2052
2053 my $lock = cf::lock_acquire "map_data:$self->{path}";
2054
2055 $self->{last_save} = $cf::RUNTIME;
2056
2057 return unless $self->dirty;
2058
2059 my $save = $self->save_path; utf8::encode $save;
2060 my $uniq = $self->uniq_path; utf8::encode $uniq;
2061
2062 $self->{load_path} = $save;
2063
2064 return if $self->{deny_save};
2065
2066 local $self->{last_access} = $self->last_access;#d#
2067
2068 cf::async {
2069 $_->contr->save for $self->players;
2070 };
2071
2072 if ($uniq) {
2073 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2074 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2075 } else {
2076 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2077 }
2078 }
2079
2080 sub swap_out {
2081 my ($self) = @_;
2082
2083 # save first because save cedes
2084 $self->save;
2085
2086 my $lock = cf::lock_acquire "map_data:$self->{path}";
2087
2088 return if $self->players;
2089 return if $self->in_memory != cf::MAP_IN_MEMORY;
2090 return if $self->{deny_save};
2091
2092 $self->in_memory (cf::MAP_SWAPPED);
2093
2094 $self->deactivate;
2095 $_->clear_links_to ($self) for values %cf::MAP;
2096 $self->clear;
2097 }
2098
2099 sub reset_at {
2100 my ($self) = @_;
2101
2102 # TODO: safety, remove and allow resettable per-player maps
2103 return 1e99 if $self->{deny_reset};
2104
2105 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2106 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2107
2108 $time + $to
2109 }
2110
2111 sub should_reset {
2112 my ($self) = @_;
2113
2114 $self->reset_at <= $cf::RUNTIME
2115 }
2116
2117 sub reset {
2118 my ($self) = @_;
2119
2120 my $lock = cf::lock_acquire "map_data:$self->{path}";
2121
2122 return if $self->players;
2123
2124 warn "resetting map ", $self->path;
2125
2126 $self->in_memory (cf::MAP_SWAPPED);
2127
2128 # need to save uniques path
2129 unless ($self->{deny_save}) {
2130 my $uniq = $self->uniq_path; utf8::encode $uniq;
2131
2132 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2133 if $uniq;
2134 }
2135
2136 delete $cf::MAP{$self->path};
2137
2138 $self->deactivate;
2139 $_->clear_links_to ($self) for values %cf::MAP;
2140 $self->clear;
2141
2142 $self->unlink_save;
2143 $self->destroy;
2144 }
2145
2146 my $nuke_counter = "aaaa";
2147
2148 sub nuke {
2149 my ($self) = @_;
2150
2151 {
2152 my $lock = cf::lock_acquire "map_data:$self->{path}";
2153
2154 delete $cf::MAP{$self->path};
2155
2156 $self->unlink_save;
2157
2158 bless $self, "cf::map";
2159 delete $self->{deny_reset};
2160 $self->{deny_save} = 1;
2161 $self->reset_timeout (1);
2162 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2163
2164 $cf::MAP{$self->path} = $self;
2165 }
2166
2167 $self->reset; # polite request, might not happen
2168 }
2169
2170 =item $maps = cf::map::tmp_maps
2171
2172 Returns an arrayref with all map paths of currently instantiated and saved
2173 maps. May block.
2174
2175 =cut
2176
2177 sub tmp_maps() {
2178 [
2179 map {
2180 utf8::decode $_;
2181 /\.map$/
2182 ? normalise $_
2183 : ()
2184 } @{ aio_readdir $TMPDIR or [] }
2185 ]
2186 }
2187
2188 =item $maps = cf::map::random_maps
2189
2190 Returns an arrayref with all map paths of currently instantiated and saved
2191 random maps. May block.
2192
2193 =cut
2194
2195 sub random_maps() {
2196 [
2197 map {
2198 utf8::decode $_;
2199 /\.map$/
2200 ? normalise "?random/$_"
2201 : ()
2202 } @{ aio_readdir $RANDOMDIR or [] }
2203 ]
2204 }
2205
2206 =item cf::map::unique_maps
2207
2208 Returns an arrayref of paths of all shared maps that have
2209 instantiated unique items. May block.
2210
2211 =cut
2212
2213 sub unique_maps() {
2214 [
2215 map {
2216 utf8::decode $_;
2217 /\.map$/
2218 ? normalise $_
2219 : ()
2220 } @{ aio_readdir $UNIQUEDIR or [] }
2221 ]
2222 }
2223
2224 package cf;
2225
2226 =back
2227
2228 =head3 cf::object
2229
2230 =cut
2231
2232 package cf::object;
2233
2234 =over 4
2235
2236 =item $ob->inv_recursive
2237
2238 Returns the inventory of the object _and_ their inventories, recursively.
2239
2240 =cut
2241
2242 sub inv_recursive_;
2243 sub inv_recursive_ {
2244 map { $_, inv_recursive_ $_->inv } @_
2245 }
2246
2247 sub inv_recursive {
2248 inv_recursive_ inv $_[0]
2249 }
2250
2251 =item $ref = $ob->ref
2252
2253 creates and returns a persistent reference to an objetc that can be stored as a string.
2254
2255 =item $ob = cf::object::deref ($refstring)
2256
2257 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2258 even if the object actually exists. May block.
2259
2260 =cut
2261
2262 sub deref {
2263 my ($ref) = @_;
2264
2265 # temporary compatibility#TODO#remove
2266 $ref =~ s{^<}{player/<};
2267
2268 if ($ref =~ m{^player\/(<1\.\d+>)/(.*)$}) {
2269 my ($uuid, $name) = ($1, $2);
2270 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2271 or return;
2272 $pl->ob->uuid eq $uuid
2273 or return;
2274
2275 $pl->ob
2276 } else {
2277 warn "$ref: cannot resolve object reference\n";
2278 undef
2279 }
2280 }
2281
2282 package cf;
2283
2284 =back
2285
2286 =head3 cf::object::player
2287
2288 =over 4
2289
2290 =item $player_object->reply ($npc, $msg[, $flags])
2291
2292 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2293 can be C<undef>. Does the right thing when the player is currently in a
2294 dialogue with the given NPC character.
2295
2296 =cut
2297
2298 # rough implementation of a future "reply" method that works
2299 # with dialog boxes.
2300 #TODO: the first argument must go, split into a $npc->reply_to ( method
2301 sub cf::object::player::reply($$$;$) {
2302 my ($self, $npc, $msg, $flags) = @_;
2303
2304 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2305
2306 if ($self->{record_replies}) {
2307 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2308
2309 } else {
2310 my $pl = $self->contr;
2311
2312 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2313 my $dialog = $pl->{npc_dialog};
2314 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2315
2316 } else {
2317 $msg = $npc->name . " says: $msg" if $npc;
2318 $self->message ($msg, $flags);
2319 }
2320 }
2321 }
2322
2323 =item $object->send_msg ($channel, $msg, $color, [extra...])
2324
2325 =cut
2326
2327 sub cf::object::send_msg {
2328 my $pl = shift->contr
2329 or return;
2330 $pl->send_msg (@_);
2331 }
2332
2333 =item $player_object->may ("access")
2334
2335 Returns wether the given player is authorized to access resource "access"
2336 (e.g. "command_wizcast").
2337
2338 =cut
2339
2340 sub cf::object::player::may {
2341 my ($self, $access) = @_;
2342
2343 $self->flag (cf::FLAG_WIZ) ||
2344 (ref $cf::CFG{"may_$access"}
2345 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2346 : $cf::CFG{"may_$access"})
2347 }
2348
2349 =item $player_object->enter_link
2350
2351 Freezes the player and moves him/her to a special map (C<{link}>).
2352
2353 The player should be reasonably safe there for short amounts of time. You
2354 I<MUST> call C<leave_link> as soon as possible, though.
2355
2356 Will never block.
2357
2358 =item $player_object->leave_link ($map, $x, $y)
2359
2360 Moves the player out of the special C<{link}> map onto the specified
2361 map. If the map is not valid (or omitted), the player will be moved back
2362 to the location he/she was before the call to C<enter_link>, or, if that
2363 fails, to the emergency map position.
2364
2365 Might block.
2366
2367 =cut
2368
2369 sub link_map {
2370 unless ($LINK_MAP) {
2371 $LINK_MAP = cf::map::find "{link}"
2372 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2373 $LINK_MAP->load;
2374 }
2375
2376 $LINK_MAP
2377 }
2378
2379 sub cf::object::player::enter_link {
2380 my ($self) = @_;
2381
2382 $self->deactivate_recursive;
2383
2384 return if UNIVERSAL::isa $self->map, "ext::map_link";
2385
2386 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2387 if $self->map && $self->map->{path} ne "{link}";
2388
2389 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2390 }
2391
2392 sub cf::object::player::leave_link {
2393 my ($self, $map, $x, $y) = @_;
2394
2395 return unless $self->contr->active;
2396
2397 my $link_pos = delete $self->{_link_pos};
2398
2399 unless ($map) {
2400 # restore original map position
2401 ($map, $x, $y) = @{ $link_pos || [] };
2402 $map = cf::map::find $map;
2403
2404 unless ($map) {
2405 ($map, $x, $y) = @$EMERGENCY_POSITION;
2406 $map = cf::map::find $map
2407 or die "FATAL: cannot load emergency map\n";
2408 }
2409 }
2410
2411 ($x, $y) = (-1, -1)
2412 unless (defined $x) && (defined $y);
2413
2414 # use -1 or undef as default coordinates, not 0, 0
2415 ($x, $y) = ($map->enter_x, $map->enter_y)
2416 if $x <=0 && $y <= 0;
2417
2418 $map->load;
2419 $map->load_neighbours;
2420
2421 return unless $self->contr->active;
2422 $self->activate_recursive;
2423
2424 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2425 $self->enter_map ($map, $x, $y);
2426 }
2427
2428 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2429
2430 Moves the player to the given map-path and coordinates by first freezing
2431 her, loading and preparing them map, calling the provided $check callback
2432 that has to return the map if sucecssful, and then unfreezes the player on
2433 the new (success) or old (failed) map position. In either case, $done will
2434 be called at the end of this process.
2435
2436 =cut
2437
2438 our $GOTOGEN;
2439
2440 sub cf::object::player::goto {
2441 my ($self, $path, $x, $y, $check, $done) = @_;
2442
2443 # do generation counting so two concurrent goto's will be executed in-order
2444 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2445
2446 $self->enter_link;
2447
2448 (async {
2449 my $map = eval {
2450 my $map = cf::map::find $path;
2451
2452 if ($map) {
2453 $map = $map->customise_for ($self);
2454 $map = $check->($map) if $check && $map;
2455 } else {
2456 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2457 }
2458
2459 $map
2460 };
2461
2462 if ($@) {
2463 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2464 LOG llevError | logBacktrace, Carp::longmess $@;
2465 }
2466
2467 if ($gen == $self->{_goto_generation}) {
2468 delete $self->{_goto_generation};
2469 $self->leave_link ($map, $x, $y);
2470 }
2471
2472 $done->() if $done;
2473 })->prio (1);
2474 }
2475
2476 =item $player_object->enter_exit ($exit_object)
2477
2478 =cut
2479
2480 sub parse_random_map_params {
2481 my ($spec) = @_;
2482
2483 my $rmp = { # defaults
2484 xsize => (cf::rndm 15, 40),
2485 ysize => (cf::rndm 15, 40),
2486 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2487 #layout => string,
2488 };
2489
2490 for (split /\n/, $spec) {
2491 my ($k, $v) = split /\s+/, $_, 2;
2492
2493 $rmp->{lc $k} = $v if (length $k) && (length $v);
2494 }
2495
2496 $rmp
2497 }
2498
2499 sub prepare_random_map {
2500 my ($exit) = @_;
2501
2502 my $guard = cf::lock_acquire "exit_prepare:$exit";
2503
2504 # all this does is basically replace the /! path by
2505 # a new random map path (?random/...) with a seed
2506 # that depends on the exit object
2507
2508 my $rmp = parse_random_map_params $exit->msg;
2509
2510 if ($exit->map) {
2511 $rmp->{region} = $exit->region->name;
2512 $rmp->{origin_map} = $exit->map->path;
2513 $rmp->{origin_x} = $exit->x;
2514 $rmp->{origin_y} = $exit->y;
2515 }
2516
2517 $rmp->{random_seed} ||= $exit->random_seed;
2518
2519 my $data = cf::to_json $rmp;
2520 my $md5 = Digest::MD5::md5_hex $data;
2521 my $meta = "$RANDOMDIR/$md5.meta";
2522
2523 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2524 aio_write $fh, 0, (length $data), $data, 0;
2525 undef $fh;
2526 aio_rename "$meta~", $meta;
2527
2528 $exit->slaying ("?random/$md5");
2529 $exit->msg (undef);
2530 }
2531 }
2532
2533 sub cf::object::player::enter_exit {
2534 my ($self, $exit) = @_;
2535
2536 return unless $self->type == cf::PLAYER;
2537
2538 if ($exit->slaying eq "/!") {
2539 #TODO: this should de-fi-ni-te-ly not be a sync-job
2540 # the problem is that $exit might not survive long enough
2541 # so it needs to be done right now, right here
2542 cf::sync_job { prepare_random_map $exit };
2543 }
2544
2545 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2546 my $hp = $exit->stats->hp;
2547 my $sp = $exit->stats->sp;
2548
2549 $self->enter_link;
2550
2551 # if exit is damned, update players death & WoR home-position
2552 $self->contr->savebed ($slaying, $hp, $sp)
2553 if $exit->flag (FLAG_DAMNED);
2554
2555 (async {
2556 $self->deactivate_recursive; # just to be sure
2557 unless (eval {
2558 $self->goto ($slaying, $hp, $sp);
2559
2560 1;
2561 }) {
2562 $self->message ("Something went wrong deep within the crossfire server. "
2563 . "I'll try to bring you back to the map you were before. "
2564 . "Please report this to the dungeon master!",
2565 cf::NDI_UNIQUE | cf::NDI_RED);
2566
2567 warn "ERROR in enter_exit: $@";
2568 $self->leave_link;
2569 }
2570 })->prio (1);
2571 }
2572
2573 =head3 cf::client
2574
2575 =over 4
2576
2577 =item $client->send_drawinfo ($text, $flags)
2578
2579 Sends a drawinfo packet to the client. Circumvents output buffering so
2580 should not be used under normal circumstances.
2581
2582 =cut
2583
2584 sub cf::client::send_drawinfo {
2585 my ($self, $text, $flags) = @_;
2586
2587 utf8::encode $text;
2588 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2589 }
2590
2591 =item $client->send_msg ($channel, $msg, $color, [extra...])
2592
2593 Send a drawinfo or msg packet to the client, formatting the msg for the
2594 client if neccessary. C<$type> should be a string identifying the type of
2595 the message, with C<log> being the default. If C<$color> is negative, suppress
2596 the message unless the client supports the msg packet.
2597
2598 =cut
2599
2600 our %CHANNEL = (
2601 "c/identify" => {
2602 id => "identify",
2603 title => "Identify",
2604 reply => undef,
2605 tooltip => "Items recently identified",
2606 },
2607 "c/examine" => {
2608 id => "examine",
2609 title => "Examine",
2610 reply => undef,
2611 tooltip => "Signs and other items you examined",
2612 },
2613 );
2614
2615 sub cf::client::send_msg {
2616 my ($self, $channel, $msg, $color, @extra) = @_;
2617
2618 $msg = $self->pl->expand_cfpod ($msg);
2619
2620 $color &= cf::NDI_CLIENT_MASK; # just in case...
2621
2622 # check predefined channels, for the benefit of C
2623 $channel = $CHANNEL{$channel} if $CHANNEL{$channel};
2624
2625 if (ref $channel) {
2626 # send meta info to client, if not yet sent
2627 unless (exists $self->{channel}{$channel->{id}}) {
2628 $self->{channel}{$channel->{id}} = $channel;
2629 $self->ext_msg (channel_info => $channel)
2630 if $self->can_msg;
2631 }
2632
2633 $channel = $channel->{id};
2634 }
2635
2636 return unless @extra || length $msg;
2637
2638 if ($self->can_msg) {
2639 # default colour, mask it out
2640 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2641 if $color & cf::NDI_DEF;
2642
2643 $self->send_packet ("msg " . $self->{json_coder}->encode (
2644 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2645 } else {
2646 if ($color >= 0) {
2647 # replace some tags by gcfclient-compatible ones
2648 for ($msg) {
2649 1 while
2650 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2651 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2652 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2653 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2654 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2655 }
2656
2657 $color &= cf::NDI_COLOR_MASK;
2658
2659 utf8::encode $msg;
2660
2661 if (0 && $msg =~ /\[/) {
2662 # COMMAND/INFO
2663 $self->send_packet ("drawextinfo $color 10 8 $msg")
2664 } else {
2665 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2666 $self->send_packet ("drawinfo $color $msg")
2667 }
2668 }
2669 }
2670 }
2671
2672 =item $client->ext_msg ($type, @msg)
2673
2674 Sends an ext event to the client.
2675
2676 =cut
2677
2678 sub cf::client::ext_msg($$@) {
2679 my ($self, $type, @msg) = @_;
2680
2681 if ($self->extcmd == 2) {
2682 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2683 } elsif ($self->extcmd == 1) { # TODO: remove
2684 push @msg, msgtype => "event_$type";
2685 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2686 }
2687 }
2688
2689 =item $client->ext_reply ($msgid, @msg)
2690
2691 Sends an ext reply to the client.
2692
2693 =cut
2694
2695 sub cf::client::ext_reply($$@) {
2696 my ($self, $id, @msg) = @_;
2697
2698 if ($self->extcmd == 2) {
2699 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2700 } elsif ($self->extcmd == 1) {
2701 #TODO: version 1, remove
2702 unshift @msg, msgtype => "reply", msgid => $id;
2703 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2704 }
2705 }
2706
2707 =item $success = $client->query ($flags, "text", \&cb)
2708
2709 Queues a query to the client, calling the given callback with
2710 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2711 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2712
2713 Queries can fail, so check the return code. Or don't, as queries will
2714 become reliable at some point in the future.
2715
2716 =cut
2717
2718 sub cf::client::query {
2719 my ($self, $flags, $text, $cb) = @_;
2720
2721 return unless $self->state == ST_PLAYING
2722 || $self->state == ST_SETUP
2723 || $self->state == ST_CUSTOM;
2724
2725 $self->state (ST_CUSTOM);
2726
2727 utf8::encode $text;
2728 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2729
2730 $self->send_packet ($self->{query_queue}[0][0])
2731 if @{ $self->{query_queue} } == 1;
2732
2733 1
2734 }
2735
2736 cf::client->attach (
2737 on_connect => sub {
2738 my ($ns) = @_;
2739
2740 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2741 },
2742 on_reply => sub {
2743 my ($ns, $msg) = @_;
2744
2745 # this weird shuffling is so that direct followup queries
2746 # get handled first
2747 my $queue = delete $ns->{query_queue}
2748 or return; # be conservative, not sure how that can happen, but we saw a crash here
2749
2750 (shift @$queue)->[1]->($msg);
2751 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2752
2753 push @{ $ns->{query_queue} }, @$queue;
2754
2755 if (@{ $ns->{query_queue} } == @$queue) {
2756 if (@$queue) {
2757 $ns->send_packet ($ns->{query_queue}[0][0]);
2758 } else {
2759 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2760 }
2761 }
2762 },
2763 on_exticmd => sub {
2764 my ($ns, $buf) = @_;
2765
2766 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2767
2768 if (ref $msg) {
2769 my ($type, $reply, @payload) =
2770 "ARRAY" eq ref $msg
2771 ? @$msg
2772 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2773
2774 my @reply;
2775
2776 if (my $cb = $EXTICMD{$type}) {
2777 @reply = $cb->($ns, @payload);
2778 }
2779
2780 $ns->ext_reply ($reply, @reply)
2781 if $reply;
2782
2783 } else {
2784 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2785 }
2786
2787 cf::override;
2788 },
2789 );
2790
2791 =item $client->async (\&cb)
2792
2793 Create a new coroutine, running the specified callback. The coroutine will
2794 be automatically cancelled when the client gets destroyed (e.g. on logout,
2795 or loss of connection).
2796
2797 =cut
2798
2799 sub cf::client::async {
2800 my ($self, $cb) = @_;
2801
2802 my $coro = &Coro::async ($cb);
2803
2804 $coro->on_destroy (sub {
2805 delete $self->{_coro}{$coro+0};
2806 });
2807
2808 $self->{_coro}{$coro+0} = $coro;
2809
2810 $coro
2811 }
2812
2813 cf::client->attach (
2814 on_destroy => sub {
2815 my ($ns) = @_;
2816
2817 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2818 },
2819 );
2820
2821 =back
2822
2823
2824 =head2 SAFE SCRIPTING
2825
2826 Functions that provide a safe environment to compile and execute
2827 snippets of perl code without them endangering the safety of the server
2828 itself. Looping constructs, I/O operators and other built-in functionality
2829 is not available in the safe scripting environment, and the number of
2830 functions and methods that can be called is greatly reduced.
2831
2832 =cut
2833
2834 our $safe = new Safe "safe";
2835 our $safe_hole = new Safe::Hole;
2836
2837 $SIG{FPE} = 'IGNORE';
2838
2839 $safe->permit_only (Opcode::opset qw(
2840 :base_core :base_mem :base_orig :base_math
2841 grepstart grepwhile mapstart mapwhile
2842 sort time
2843 ));
2844
2845 # here we export the classes and methods available to script code
2846
2847 =pod
2848
2849 The following functions and methods are available within a safe environment:
2850
2851 cf::object
2852 contr pay_amount pay_player map x y force_find force_add
2853 insert remove name archname title slaying race decrease_ob_nr
2854
2855 cf::object::player
2856 player
2857
2858 cf::player
2859 peaceful
2860
2861 cf::map
2862 trigger
2863
2864 =cut
2865
2866 for (
2867 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2868 insert remove inv name archname title slaying race
2869 decrease_ob_nr)],
2870 ["cf::object::player" => qw(player)],
2871 ["cf::player" => qw(peaceful)],
2872 ["cf::map" => qw(trigger)],
2873 ) {
2874 no strict 'refs';
2875 my ($pkg, @funs) = @$_;
2876 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2877 for @funs;
2878 }
2879
2880 =over 4
2881
2882 =item @retval = safe_eval $code, [var => value, ...]
2883
2884 Compiled and executes the given perl code snippet. additional var/value
2885 pairs result in temporary local (my) scalar variables of the given name
2886 that are available in the code snippet. Example:
2887
2888 my $five = safe_eval '$first + $second', first => 1, second => 4;
2889
2890 =cut
2891
2892 sub safe_eval($;@) {
2893 my ($code, %vars) = @_;
2894
2895 my $qcode = $code;
2896 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2897 $qcode =~ s/\n/\\n/g;
2898
2899 local $_;
2900 local @safe::cf::_safe_eval_args = values %vars;
2901
2902 my $eval =
2903 "do {\n"
2904 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2905 . "#line 0 \"{$qcode}\"\n"
2906 . $code
2907 . "\n}"
2908 ;
2909
2910 sub_generation_inc;
2911 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2912 sub_generation_inc;
2913
2914 if ($@) {
2915 warn "$@";
2916 warn "while executing safe code '$code'\n";
2917 warn "with arguments " . (join " ", %vars) . "\n";
2918 }
2919
2920 wantarray ? @res : $res[0]
2921 }
2922
2923 =item cf::register_script_function $function => $cb
2924
2925 Register a function that can be called from within map/npc scripts. The
2926 function should be reasonably secure and should be put into a package name
2927 like the extension.
2928
2929 Example: register a function that gets called whenever a map script calls
2930 C<rent::overview>, as used by the C<rent> extension.
2931
2932 cf::register_script_function "rent::overview" => sub {
2933 ...
2934 };
2935
2936 =cut
2937
2938 sub register_script_function {
2939 my ($fun, $cb) = @_;
2940
2941 no strict 'refs';
2942 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2943 }
2944
2945 =back
2946
2947 =cut
2948
2949 #############################################################################
2950 # the server's init and main functions
2951
2952 sub load_facedata($) {
2953 my ($path) = @_;
2954
2955 # HACK to clear player env face cache, we need some signal framework
2956 # for this (global event?)
2957 %ext::player_env::MUSIC_FACE_CACHE = ();
2958
2959 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2960
2961 warn "loading facedata from $path\n";
2962
2963 my $facedata;
2964 0 < aio_load $path, $facedata
2965 or die "$path: $!";
2966
2967 $facedata = Coro::Storable::thaw $facedata;
2968
2969 $facedata->{version} == 2
2970 or cf::cleanup "$path: version mismatch, cannot proceed.";
2971
2972 # patch in the exptable
2973 $facedata->{resource}{"res/exp_table"} = {
2974 type => FT_RSRC,
2975 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
2976 };
2977 cf::cede_to_tick;
2978
2979 {
2980 my $faces = $facedata->{faceinfo};
2981
2982 while (my ($face, $info) = each %$faces) {
2983 my $idx = (cf::face::find $face) || cf::face::alloc $face;
2984 cf::face::set_visibility $idx, $info->{visibility};
2985 cf::face::set_magicmap $idx, $info->{magicmap};
2986 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
2987 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
2988
2989 cf::cede_to_tick;
2990 }
2991
2992 while (my ($face, $info) = each %$faces) {
2993 next unless $info->{smooth};
2994 my $idx = cf::face::find $face
2995 or next;
2996 if (my $smooth = cf::face::find $info->{smooth}) {
2997 cf::face::set_smooth $idx, $smooth;
2998 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
2999 } else {
3000 warn "smooth face '$info->{smooth}' not found for face '$face'";
3001 }
3002
3003 cf::cede_to_tick;
3004 }
3005 }
3006
3007 {
3008 my $anims = $facedata->{animinfo};
3009
3010 while (my ($anim, $info) = each %$anims) {
3011 cf::anim::set $anim, $info->{frames}, $info->{facings};
3012 cf::cede_to_tick;
3013 }
3014
3015 cf::anim::invalidate_all; # d'oh
3016 }
3017
3018 {
3019 # TODO: for gcfclient pleasure, we should give resources
3020 # that gcfclient doesn't grok a >10000 face index.
3021 my $res = $facedata->{resource};
3022
3023 my $soundconf = delete $res->{"res/sound.conf"};
3024
3025 while (my ($name, $info) = each %$res) {
3026 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3027 my $data;
3028
3029 if ($info->{type} & 1) {
3030 # prepend meta info
3031
3032 my $meta = $enc->encode ({
3033 name => $name,
3034 %{ $info->{meta} || {} },
3035 });
3036
3037 $data = pack "(w/a*)*", $meta, $info->{data};
3038 } else {
3039 $data = $info->{data};
3040 }
3041
3042 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3043 cf::face::set_type $idx, $info->{type};
3044
3045 cf::cede_to_tick;
3046 }
3047
3048 if ($soundconf) {
3049 $soundconf = $enc->decode (delete $soundconf->{data});
3050
3051 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3052 my $sound = $soundconf->{compat}[$_]
3053 or next;
3054
3055 my $face = cf::face::find "sound/$sound->[1]";
3056 cf::sound::set $sound->[0] => $face;
3057 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3058 }
3059
3060 while (my ($k, $v) = each %{$soundconf->{event}}) {
3061 my $face = cf::face::find "sound/$v";
3062 cf::sound::set $k => $face;
3063 }
3064 }
3065 }
3066
3067 1
3068 }
3069
3070 register_exticmd fx_want => sub {
3071 my ($ns, $want) = @_;
3072
3073 while (my ($k, $v) = each %$want) {
3074 $ns->fx_want ($k, $v);
3075 }
3076 };
3077
3078 sub reload_regions {
3079 # HACK to clear player env face cache, we need some signal framework
3080 # for this (global event?)
3081 %ext::player_env::MUSIC_FACE_CACHE = ();
3082
3083 load_resource_file "$MAPDIR/regions"
3084 or die "unable to load regions file\n";
3085
3086 for (cf::region::list) {
3087 $_->{match} = qr/$_->{match}/
3088 if exists $_->{match};
3089 }
3090 }
3091
3092 sub reload_facedata {
3093 load_facedata "$DATADIR/facedata"
3094 or die "unable to load facedata\n";
3095 }
3096
3097 sub reload_archetypes {
3098 load_resource_file "$DATADIR/archetypes"
3099 or die "unable to load archetypes\n";
3100 #d# NEED to laod twice to resolve forward references
3101 # this really needs to be done in an extra post-pass
3102 # (which needs to be synchronous, so solve it differently)
3103 load_resource_file "$DATADIR/archetypes"
3104 or die "unable to load archetypes\n";
3105 }
3106
3107 sub reload_treasures {
3108 load_resource_file "$DATADIR/treasures"
3109 or die "unable to load treasurelists\n";
3110 }
3111
3112 sub reload_resources {
3113 warn "reloading resource files...\n";
3114
3115 reload_regions;
3116 reload_facedata;
3117 #reload_archetypes;#d#
3118 reload_archetypes;
3119 reload_treasures;
3120
3121 warn "finished reloading resource files\n";
3122 }
3123
3124 sub init {
3125 reload_resources;
3126 }
3127
3128 sub reload_config {
3129 open my $fh, "<:utf8", "$CONFDIR/config"
3130 or return;
3131
3132 local $/;
3133 *CFG = YAML::Syck::Load <$fh>;
3134
3135 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3136
3137 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3138 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3139
3140 if (exists $CFG{mlockall}) {
3141 eval {
3142 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3143 and die "WARNING: m(un)lockall failed: $!\n";
3144 };
3145 warn $@ if $@;
3146 }
3147 }
3148
3149 sub main {
3150 # we must not ever block the main coroutine
3151 local $Coro::idle = sub {
3152 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3153 (async {
3154 Event::one_event;
3155 })->prio (Coro::PRIO_MAX);
3156 };
3157
3158 reload_config;
3159 db_init;
3160 load_extensions;
3161
3162 $TICK_WATCHER->start;
3163 Event::loop;
3164 }
3165
3166 #############################################################################
3167 # initialisation and cleanup
3168
3169 # install some emergency cleanup handlers
3170 BEGIN {
3171 for my $signal (qw(INT HUP TERM)) {
3172 Event->signal (
3173 reentrant => 0,
3174 data => WF_AUTOCANCEL,
3175 signal => $signal,
3176 prio => 0,
3177 cb => sub {
3178 cf::cleanup "SIG$signal";
3179 },
3180 );
3181 }
3182 }
3183
3184 sub write_runtime {
3185 my $runtime = "$LOCALDIR/runtime";
3186
3187 # first touch the runtime file to show we are still running:
3188 # the fsync below can take a very very long time.
3189
3190 IO::AIO::aio_utime $runtime, undef, undef;
3191
3192 my $guard = cf::lock_acquire "write_runtime";
3193
3194 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3195 or return;
3196
3197 my $value = $cf::RUNTIME + 90 + 10;
3198 # 10 is the runtime save interval, for a monotonic clock
3199 # 60 allows for the watchdog to kill the server.
3200
3201 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3202 and return;
3203
3204 # always fsync - this file is important
3205 aio_fsync $fh
3206 and return;
3207
3208 # touch it again to show we are up-to-date
3209 aio_utime $fh, undef, undef;
3210
3211 close $fh
3212 or return;
3213
3214 aio_rename "$runtime~", $runtime
3215 and return;
3216
3217 warn "runtime file written.\n";
3218
3219 1
3220 }
3221
3222 sub emergency_save() {
3223 my $freeze_guard = cf::freeze_mainloop;
3224
3225 warn "enter emergency perl save\n";
3226
3227 cf::sync_job {
3228 # use a peculiar iteration method to avoid tripping on perl
3229 # refcount bugs in for. also avoids problems with players
3230 # and maps saved/destroyed asynchronously.
3231 warn "begin emergency player save\n";
3232 for my $login (keys %cf::PLAYER) {
3233 my $pl = $cf::PLAYER{$login} or next;
3234 $pl->valid or next;
3235 $pl->save;
3236 }
3237 warn "end emergency player save\n";
3238
3239 warn "begin emergency map save\n";
3240 for my $path (keys %cf::MAP) {
3241 my $map = $cf::MAP{$path} or next;
3242 $map->valid or next;
3243 $map->save;
3244 }
3245 warn "end emergency map save\n";
3246
3247 warn "begin emergency database checkpoint\n";
3248 BDB::db_env_txn_checkpoint $DB_ENV;
3249 warn "end emergency database checkpoint\n";
3250 };
3251
3252 warn "leave emergency perl save\n";
3253 }
3254
3255 sub post_cleanup {
3256 my ($make_core) = @_;
3257
3258 warn Carp::longmess "post_cleanup backtrace"
3259 if $make_core;
3260 }
3261
3262 sub do_reload_perl() {
3263 # can/must only be called in main
3264 if ($Coro::current != $Coro::main) {
3265 warn "can only reload from main coroutine";
3266 return;
3267 }
3268
3269 warn "reloading...";
3270
3271 warn "entering sync_job";
3272
3273 cf::sync_job {
3274 cf::write_runtime; # external watchdog should not bark
3275 cf::emergency_save;
3276 cf::write_runtime; # external watchdog should not bark
3277
3278 warn "syncing database to disk";
3279 BDB::db_env_txn_checkpoint $DB_ENV;
3280
3281 # if anything goes wrong in here, we should simply crash as we already saved
3282
3283 warn "cancelling all WF_AUTOCANCEL watchers";
3284 for (Event::all_watchers) {
3285 $_->cancel if $_->data & WF_AUTOCANCEL;
3286 }
3287
3288 warn "flushing outstanding aio requests";
3289 for (;;) {
3290 BDB::flush;
3291 IO::AIO::flush;
3292 Coro::cede;
3293 last unless IO::AIO::nreqs || BDB::nreqs;
3294 warn "iterate...";
3295 }
3296
3297 ++$RELOAD;
3298
3299 warn "cancelling all extension coros";
3300 $_->cancel for values %EXT_CORO;
3301 %EXT_CORO = ();
3302
3303 warn "removing commands";
3304 %COMMAND = ();
3305
3306 warn "removing ext/exti commands";
3307 %EXTCMD = ();
3308 %EXTICMD = ();
3309
3310 warn "unloading/nuking all extensions";
3311 for my $pkg (@EXTS) {
3312 warn "... unloading $pkg";
3313
3314 if (my $cb = $pkg->can ("unload")) {
3315 eval {
3316 $cb->($pkg);
3317 1
3318 } or warn "$pkg unloaded, but with errors: $@";
3319 }
3320
3321 warn "... nuking $pkg";
3322 Symbol::delete_package $pkg;
3323 }
3324
3325 warn "unloading all perl modules loaded from $LIBDIR";
3326 while (my ($k, $v) = each %INC) {
3327 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3328
3329 warn "... unloading $k";
3330 delete $INC{$k};
3331
3332 $k =~ s/\.pm$//;
3333 $k =~ s/\//::/g;
3334
3335 if (my $cb = $k->can ("unload_module")) {
3336 $cb->();
3337 }
3338
3339 Symbol::delete_package $k;
3340 }
3341
3342 warn "getting rid of safe::, as good as possible";
3343 Symbol::delete_package "safe::$_"
3344 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3345
3346 warn "unloading cf.pm \"a bit\"";
3347 delete $INC{"cf.pm"};
3348 delete $INC{"cf/pod.pm"};
3349
3350 # don't, removes xs symbols, too,
3351 # and global variables created in xs
3352 #Symbol::delete_package __PACKAGE__;
3353
3354 warn "unload completed, starting to reload now";
3355
3356 warn "reloading cf.pm";
3357 require cf;
3358 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3359
3360 warn "loading config and database again";
3361 cf::reload_config;
3362
3363 warn "loading extensions";
3364 cf::load_extensions;
3365
3366 warn "reattaching attachments to objects/players";
3367 _global_reattach; # objects, sockets
3368 warn "reattaching attachments to maps";
3369 reattach $_ for values %MAP;
3370 warn "reattaching attachments to players";
3371 reattach $_ for values %PLAYER;
3372
3373 warn "leaving sync_job";
3374
3375 1
3376 } or do {
3377 warn $@;
3378 warn "error while reloading, exiting.";
3379 exit 1;
3380 };
3381
3382 warn "reloaded";
3383 };
3384
3385 our $RELOAD_WATCHER; # used only during reload
3386
3387 sub reload_perl() {
3388 # doing reload synchronously and two reloads happen back-to-back,
3389 # coro crashes during coro_state_free->destroy here.
3390
3391 $RELOAD_WATCHER ||= Event->timer (
3392 reentrant => 0,
3393 after => 0,
3394 data => WF_AUTOCANCEL,
3395 cb => sub {
3396 do_reload_perl;
3397 undef $RELOAD_WATCHER;
3398 },
3399 );
3400 }
3401
3402 register_command "reload" => sub {
3403 my ($who, $arg) = @_;
3404
3405 if ($who->flag (FLAG_WIZ)) {
3406 $who->message ("reloading server.");
3407 async { reload_perl };
3408 }
3409 };
3410
3411 unshift @INC, $LIBDIR;
3412
3413 my $bug_warning = 0;
3414
3415 our @WAIT_FOR_TICK;
3416 our @WAIT_FOR_TICK_BEGIN;
3417
3418 sub wait_for_tick {
3419 return unless $TICK_WATCHER->is_active;
3420 return if $Coro::current == $Coro::main;
3421
3422 my $signal = new Coro::Signal;
3423 push @WAIT_FOR_TICK, $signal;
3424 $signal->wait;
3425 }
3426
3427 sub wait_for_tick_begin {
3428 return unless $TICK_WATCHER->is_active;
3429 return if $Coro::current == $Coro::main;
3430
3431 my $signal = new Coro::Signal;
3432 push @WAIT_FOR_TICK_BEGIN, $signal;
3433 $signal->wait;
3434 }
3435
3436 my $min = 1e6;#d#
3437 my $avg = 10;
3438 $TICK_WATCHER = Event->timer (
3439 reentrant => 0,
3440 parked => 1,
3441 prio => 0,
3442 at => $NEXT_TICK || $TICK,
3443 data => WF_AUTOCANCEL,
3444 cb => sub {
3445 if ($Coro::current != $Coro::main) {
3446 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3447 unless ++$bug_warning > 10;
3448 return;
3449 }
3450
3451 $NOW = $tick_start = Event::time;
3452
3453 cf::server_tick; # one server iteration
3454
3455 0 && sync_job {#d#
3456 for(1..10) {
3457 my $t = Event::time;
3458 my $map = my $map = new_from_path cf::map "/tmp/x.map"
3459 or die;
3460
3461 $map->width (50);
3462 $map->height (50);
3463 $map->alloc;
3464 $map->_load_objects ("/tmp/x.map", 1); #TODO: does not work
3465 my $t = Event::time - $t;
3466
3467 #next unless $t < 0.0013;#d#
3468 if ($t < $min) {
3469 $min = $t;
3470 }
3471 $avg = $avg * 0.99 + $t * 0.01;
3472 }
3473 warn "XXXXXXXXXXXXXXXXXX min $min avg $avg\n";#d#
3474 exit 0;
3475 # 2007-05-22 02:33:04.569 min 0.00112509727478027 avg 0.0012259249572477
3476 };
3477
3478 $RUNTIME += $TICK;
3479 $NEXT_TICK += $TICK;
3480
3481 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3482 $NEXT_RUNTIME_WRITE = $NOW + 10;
3483 Coro::async_pool {
3484 write_runtime
3485 or warn "ERROR: unable to write runtime file: $!";
3486 };
3487 }
3488
3489 # my $AFTER = Event::time;
3490 # warn $AFTER - $NOW;#d#
3491
3492 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3493 $sig->send;
3494 }
3495 while (my $sig = shift @WAIT_FOR_TICK) {
3496 $sig->send;
3497 }
3498
3499 $NOW = Event::time;
3500
3501 # if we are delayed by four ticks or more, skip them all
3502 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3503
3504 $TICK_WATCHER->at ($NEXT_TICK);
3505 $TICK_WATCHER->start;
3506
3507 $LOAD = ($NOW - $tick_start) / $TICK;
3508 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3509
3510 _post_tick;
3511
3512
3513 },
3514 );
3515
3516 {
3517 BDB::max_poll_time $TICK * 0.1;
3518 $BDB_POLL_WATCHER = Event->io (
3519 reentrant => 0,
3520 fd => BDB::poll_fileno,
3521 poll => 'r',
3522 prio => 0,
3523 data => WF_AUTOCANCEL,
3524 cb => \&BDB::poll_cb,
3525 );
3526 BDB::min_parallel 8;
3527
3528 BDB::set_sync_prepare {
3529 my $status;
3530 my $current = $Coro::current;
3531 (
3532 sub {
3533 $status = $!;
3534 $current->ready; undef $current;
3535 },
3536 sub {
3537 Coro::schedule while defined $current;
3538 $! = $status;
3539 },
3540 )
3541 };
3542
3543 unless ($DB_ENV) {
3544 $DB_ENV = BDB::db_env_create;
3545
3546 cf::sync_job {
3547 eval {
3548 BDB::db_env_open
3549 $DB_ENV,
3550 $BDBDIR,
3551 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3552 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3553 0666;
3554
3555 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3556
3557 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC, 1);
3558 $DB_ENV->set_lk_detect;
3559 };
3560
3561 cf::cleanup "db_env_open(db): $@" if $@;
3562 };
3563 }
3564 }
3565
3566 {
3567 IO::AIO::min_parallel 8;
3568
3569 undef $Coro::AIO::WATCHER;
3570 IO::AIO::max_poll_time $TICK * 0.1;
3571 $AIO_POLL_WATCHER = Event->io (
3572 reentrant => 0,
3573 data => WF_AUTOCANCEL,
3574 fd => IO::AIO::poll_fileno,
3575 poll => 'r',
3576 prio => 6,
3577 cb => \&IO::AIO::poll_cb,
3578 );
3579 }
3580
3581 my $_log_backtrace;
3582
3583 sub _log_backtrace {
3584 my ($msg, @addr) = @_;
3585
3586 $msg =~ s/\n//;
3587
3588 # limit the # of concurrent backtraces
3589 if ($_log_backtrace < 2) {
3590 ++$_log_backtrace;
3591 async {
3592 my @bt = fork_call {
3593 @addr = map { sprintf "%x", $_ } @addr;
3594 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3595 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3596 or die "addr2line: $!";
3597
3598 my @funcs;
3599 my @res = <$fh>;
3600 chomp for @res;
3601 while (@res) {
3602 my ($func, $line) = splice @res, 0, 2, ();
3603 push @funcs, "[$func] $line";
3604 }
3605
3606 @funcs
3607 };
3608
3609 LOG llevInfo, "[ABT] $msg\n";
3610 LOG llevInfo, "[ABT] $_\n" for @bt;
3611 --$_log_backtrace;
3612 };
3613 } else {
3614 LOG llevInfo, "[ABT] $msg\n";
3615 LOG llevInfo, "[ABT] [suppressed]\n";
3616 }
3617 }
3618
3619 # load additional modules
3620 use cf::pod;
3621
3622 END { cf::emergency_save }
3623
3624 1
3625