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Revision: 1.365
Committed: Tue Sep 11 13:27:56 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_2
Changes since 1.364: +8 -0 lines
Log Message:
progress

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.64 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.32 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $BDB_CHECKPOINT_WATCHER;
86 our $BDB_TRICKLE_WATCHER;
87 our $DB_ENV;
88
89 our %CFG;
90
91 our $UPTIME; $UPTIME ||= time;
92 our $RUNTIME;
93
94 our (%PLAYER, %PLAYER_LOADING); # all users
95 our (%MAP, %MAP_LOADING ); # all maps
96 our $LINK_MAP; # the special {link} map, which is always available
97
98 # used to convert map paths into valid unix filenames by replacing / by ∕
99 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
100
101 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
102 our $LOADAVG; # same thing, but with alpha-smoothing
103 our $tick_start; # for load detecting purposes
104
105 binmode STDOUT;
106 binmode STDERR;
107
108 # read virtual server time, if available
109 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
110 open my $fh, "<", "$LOCALDIR/runtime"
111 or die "unable to read runtime file: $!";
112 $RUNTIME = <$fh> + 0.;
113 }
114
115 mkdir $_
116 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
117
118 our $EMERGENCY_POSITION;
119
120 sub cf::map::normalise;
121
122 #############################################################################
123
124 =head2 GLOBAL VARIABLES
125
126 =over 4
127
128 =item $cf::UPTIME
129
130 The timestamp of the server start (so not actually an uptime).
131
132 =item $cf::RUNTIME
133
134 The time this server has run, starts at 0 and is increased by $cf::TICK on
135 every server tick.
136
137 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
138 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
139 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
140
141 Various directories - "/etc", read-only install directory, perl-library
142 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
143 unique-items directory, player file directory, random maps directory and
144 database environment.
145
146 =item $cf::NOW
147
148 The time of the last (current) server tick.
149
150 =item $cf::TICK
151
152 The interval between server ticks, in seconds.
153
154 =item $cf::LOADAVG
155
156 The current CPU load on the server (alpha-smoothed), as a value between 0
157 (none) and 1 (overloaded), indicating how much time is spent on processing
158 objects per tick. Healthy values are < 0.5.
159
160 =item $cf::LOAD
161
162 The raw value load value from the last tick.
163
164 =item %cf::CFG
165
166 Configuration for the server, loaded from C</etc/crossfire/config>, or
167 from wherever your confdir points to.
168
169 =item cf::wait_for_tick, cf::wait_for_tick_begin
170
171 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
172 returns directly I<after> the tick processing (and consequently, can only wake one process
173 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
174
175 =item @cf::INVOKE_RESULTS
176
177 This array contains the results of the last C<invoke ()> call. When
178 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
179 that call.
180
181 =back
182
183 =cut
184
185 BEGIN {
186 *CORE::GLOBAL::warn = sub {
187 my $msg = join "", @_;
188
189 $msg .= "\n"
190 unless $msg =~ /\n$/;
191
192 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
193
194 LOG llevError, $msg;
195 };
196 }
197
198 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
199 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
200 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
201 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
202 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
203 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
204 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
205
206 # we bless all objects into (empty) derived classes to force a method lookup
207 # within the Safe compartment.
208 for my $pkg (qw(
209 cf::global cf::attachable
210 cf::object cf::object::player
211 cf::client cf::player
212 cf::arch cf::living
213 cf::map cf::party cf::region
214 )) {
215 no strict 'refs';
216 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
217 }
218
219 $Event::DIED = sub {
220 warn "error in event callback: @_";
221 };
222
223 #############################################################################
224
225 =head2 UTILITY FUNCTIONS
226
227 =over 4
228
229 =item dumpval $ref
230
231 =cut
232
233 sub dumpval {
234 eval {
235 local $SIG{__DIE__};
236 my $d;
237 if (1) {
238 $d = new Data::Dumper([$_[0]], ["*var"]);
239 $d->Terse(1);
240 $d->Indent(2);
241 $d->Quotekeys(0);
242 $d->Useqq(1);
243 #$d->Bless(...);
244 $d->Seen($_[1]) if @_ > 1;
245 $d = $d->Dump();
246 }
247 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
248 $d
249 } || "[unable to dump $_[0]: '$@']";
250 }
251
252 =item $ref = cf::from_json $json
253
254 Converts a JSON string into the corresponding perl data structure.
255
256 =item $json = cf::to_json $ref
257
258 Converts a perl data structure into its JSON representation.
259
260 =cut
261
262 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
263
264 sub to_json ($) { $json_coder->encode ($_[0]) }
265 sub from_json ($) { $json_coder->decode ($_[0]) }
266
267 =item cf::lock_wait $string
268
269 Wait until the given lock is available. See cf::lock_acquire.
270
271 =item my $lock = cf::lock_acquire $string
272
273 Wait until the given lock is available and then acquires it and returns
274 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
275 for example when the coroutine gets canceled), the lock is automatically
276 returned.
277
278 Locks are *not* recursive, locking from the same coro twice results in a
279 deadlocked coro.
280
281 Lock names should begin with a unique identifier (for example, cf::map::find
282 uses map_find and cf::map::load uses map_load).
283
284 =item $locked = cf::lock_active $string
285
286 Return true if the lock is currently active, i.e. somebody has locked it.
287
288 =cut
289
290 our %LOCK;
291 our %LOCKER;#d#
292
293 sub lock_wait($) {
294 my ($key) = @_;
295
296 if ($LOCKER{$key} == $Coro::current) {#d#
297 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
298 return;#d#
299 }#d#
300
301 # wait for lock, if any
302 while ($LOCK{$key}) {
303 push @{ $LOCK{$key} }, $Coro::current;
304 Coro::schedule;
305 }
306 }
307
308 sub lock_acquire($) {
309 my ($key) = @_;
310
311 # wait, to be sure we are not locked
312 lock_wait $key;
313
314 $LOCK{$key} = [];
315 $LOCKER{$key} = $Coro::current;#d#
316
317 Coro::guard {
318 delete $LOCKER{$key};#d#
319 # wake up all waiters, to be on the safe side
320 $_->ready for @{ delete $LOCK{$key} };
321 }
322 }
323
324 sub lock_active($) {
325 my ($key) = @_;
326
327 ! ! $LOCK{$key}
328 }
329
330 sub freeze_mainloop {
331 return unless $TICK_WATCHER->is_active;
332
333 my $guard = Coro::guard {
334 $TICK_WATCHER->start;
335 };
336 $TICK_WATCHER->stop;
337 $guard
338 }
339
340 =item cf::get_slot $time[, $priority[, $name]]
341
342 Allocate $time seconds of blocking CPU time at priority C<$priority>:
343 This call blocks and returns only when you have at least C<$time> seconds
344 of cpu time till the next tick. The slot is only valid till the next cede.
345
346 The optional C<$name> can be used to identify the job to run. It might be
347 used for statistical purposes and should identify the same time-class.
348
349 Useful for short background jobs.
350
351 =cut
352
353 our @SLOT_QUEUE;
354 our $SLOT_QUEUE;
355
356 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
357 $SLOT_QUEUE = Coro::async {
358 my $signal = new Coro::Signal;
359
360 while () {
361 next_job:
362 my $avail = cf::till_tick;
363 if ($avail > 0.01) {
364 for (0 .. $#SLOT_QUEUE) {
365 if ($SLOT_QUEUE[$_][0] < $avail) {
366 my $job = splice @SLOT_QUEUE, $_, 1, ();
367 $job->[2]->send;
368 Coro::cede;
369 goto next_job;
370 }
371 }
372 }
373
374 if (@SLOT_QUEUE) {
375 # we do not use wait_For_tick() as it returns immediately when tick is inactive
376 push @cf::WAIT_FOR_TICK, $signal;
377 $signal->wait;
378 } else {
379 Coro::schedule;
380 }
381 }
382 };
383
384 sub get_slot($;$$) {
385 my ($time, $pri, $name) = @_;
386
387 $time = $TICK * .6 if $time > $TICK * .6;
388 my $sig = new Coro::Signal;
389
390 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
391 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
392 $SLOT_QUEUE->ready;
393 $sig->wait;
394 }
395
396 =item cf::async { BLOCK }
397
398 Currently the same as Coro::async_pool, meaning you cannot use
399 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
400 thing you are allowed to do is call C<prio> on it.
401
402 =cut
403
404 BEGIN { *async = \&Coro::async_pool }
405
406 =item cf::sync_job { BLOCK }
407
408 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
409 is always able to handle events or runnable, as Crossfire TRT is only
410 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
411 acceptable.
412
413 If it must be done, put the blocking parts into C<sync_job>. This will run
414 the given BLOCK in another coroutine while waiting for the result. The
415 server will be frozen during this time, so the block should either finish
416 fast or be very important.
417
418 =cut
419
420 sub sync_job(&) {
421 my ($job) = @_;
422
423 if ($Coro::current == $Coro::main) {
424 my $time = Event::time;
425
426 # this is the main coro, too bad, we have to block
427 # till the operation succeeds, freezing the server :/
428
429 # TODO: use suspend/resume instead
430 # (but this is cancel-safe)
431 my $freeze_guard = freeze_mainloop;
432
433 my $busy = 1;
434 my @res;
435
436 (async {
437 @res = eval { $job->() };
438 warn $@ if $@;
439 undef $busy;
440 })->prio (Coro::PRIO_MAX);
441
442 while ($busy) {
443 Coro::cede or Event::one_event;
444 }
445
446 $time = Event::time - $time;
447
448 LOG llevError | logBacktrace, Carp::longmess "long sync job"
449 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
450
451 $tick_start += $time; # do not account sync jobs to server load
452
453 wantarray ? @res : $res[0]
454 } else {
455 # we are in another coroutine, how wonderful, everything just works
456
457 $job->()
458 }
459 }
460
461 =item $coro = cf::async_ext { BLOCK }
462
463 Like async, but this coro is automatically being canceled when the
464 extension calling this is being unloaded.
465
466 =cut
467
468 sub async_ext(&) {
469 my $cb = shift;
470
471 my $coro = &Coro::async ($cb);
472
473 $coro->on_destroy (sub {
474 delete $EXT_CORO{$coro+0};
475 });
476 $EXT_CORO{$coro+0} = $coro;
477
478 $coro
479 }
480
481 =item fork_call { }, $args
482
483 Executes the given code block with the given arguments in a seperate
484 process, returning the results. Everything must be serialisable with
485 Coro::Storable. May, of course, block. Note that the executed sub may
486 never block itself or use any form of Event handling.
487
488 =cut
489
490 sub fork_call(&@) {
491 my ($cb, @args) = @_;
492
493 # we seemingly have to make a local copy of the whole thing,
494 # otherwise perl prematurely frees the stuff :/
495 # TODO: investigate and fix (likely this will be rather laborious)
496
497 my @res = Coro::Util::fork_eval {
498 reset_signals;
499 &$cb
500 }, @args;
501
502 wantarray ? @res : $res[-1]
503 }
504
505 =item $value = cf::db_get $family => $key
506
507 Returns a single value from the environment database.
508
509 =item cf::db_put $family => $key => $value
510
511 Stores the given C<$value> in the family. It can currently store binary
512 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
513
514 =item $db = cf::db_table "name"
515
516 Create and/or open a new database table. The string must not be "db" and must be unique
517 within each server.
518
519 =cut
520
521 sub db_table($) {
522 my ($name) = @_;
523 my $db = BDB::db_create $DB_ENV;
524
525 eval {
526 $db->set_flags (BDB::CHKSUM);
527
528 utf8::encode $name;
529 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
530 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
531 cf::cleanup "db_open(db): $!" if $!;
532 };
533 cf::cleanup "db_open(db): $@" if $@;
534
535 $db
536 }
537
538 our $DB;
539
540 sub db_init {
541 cf::sync_job {
542 $DB ||= db_table "db";
543 };
544 }
545
546 sub db_get($$) {
547 my $key = "$_[0]/$_[1]";
548
549 cf::sync_job {
550 BDB::db_get $DB, undef, $key, my $data;
551
552 $! ? ()
553 : $data
554 }
555 }
556
557 sub db_put($$$) {
558 BDB::dbreq_pri 4;
559 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
560 }
561
562 =item cf::cache $id => [$paths...], $processversion => $process
563
564 Generic caching function that returns the value of the resource $id,
565 caching and regenerating as required.
566
567 This function can block.
568
569 =cut
570
571 sub cache {
572 my ($id, $src, $processversion, $process) = @_;
573
574 my $meta =
575 join "\x00",
576 $processversion,
577 map {
578 aio_stat $_
579 and Carp::croak "$_: $!";
580
581 ($_, (stat _)[7,9])
582 } @$src;
583
584 my $dbmeta = db_get cache => "$id/meta";
585 if ($dbmeta ne $meta) {
586 # changed, we may need to process
587
588 my @data;
589 my $md5;
590
591 for (0 .. $#$src) {
592 0 <= aio_load $src->[$_], $data[$_]
593 or Carp::croak "$src->[$_]: $!";
594 }
595
596 # if processing is expensive, check
597 # checksum first
598 if (1) {
599 $md5 =
600 join "\x00",
601 $processversion,
602 map {
603 cf::cede_to_tick;
604 ($src->[$_], Digest::MD5::md5_hex $data[$_])
605 } 0.. $#$src;
606
607
608 my $dbmd5 = db_get cache => "$id/md5";
609 if ($dbmd5 eq $md5) {
610 db_put cache => "$id/meta", $meta;
611
612 return db_get cache => "$id/data";
613 }
614 }
615
616 my $t1 = Time::HiRes::time;
617 my $data = $process->(\@data);
618 my $t2 = Time::HiRes::time;
619
620 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
621
622 db_put cache => "$id/data", $data;
623 db_put cache => "$id/md5" , $md5;
624 db_put cache => "$id/meta", $meta;
625
626 return $data;
627 }
628
629 db_get cache => "$id/data"
630 }
631
632 =item cf::datalog type => key => value, ...
633
634 Log a datalog packet of the given type with the given key-value pairs.
635
636 =cut
637
638 sub datalog($@) {
639 my ($type, %kv) = @_;
640 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
641 }
642
643 =back
644
645 =cut
646
647 #############################################################################
648
649 =head2 ATTACHABLE OBJECTS
650
651 Many objects in crossfire are so-called attachable objects. That means you can
652 attach callbacks/event handlers (a collection of which is called an "attachment")
653 to it. All such attachable objects support the following methods.
654
655 In the following description, CLASS can be any of C<global>, C<object>
656 C<player>, C<client> or C<map> (i.e. the attachable objects in
657 Crossfire TRT).
658
659 =over 4
660
661 =item $attachable->attach ($attachment, key => $value...)
662
663 =item $attachable->detach ($attachment)
664
665 Attach/detach a pre-registered attachment to a specific object and give it
666 the specified key/value pairs as arguments.
667
668 Example, attach a minesweeper attachment to the given object, making it a
669 10x10 minesweeper game:
670
671 $obj->attach (minesweeper => width => 10, height => 10);
672
673 =item $bool = $attachable->attached ($name)
674
675 Checks wether the named attachment is currently attached to the object.
676
677 =item cf::CLASS->attach ...
678
679 =item cf::CLASS->detach ...
680
681 Define an anonymous attachment and attach it to all objects of the given
682 CLASS. See the next function for an explanation of its arguments.
683
684 You can attach to global events by using the C<cf::global> class.
685
686 Example, log all player logins:
687
688 cf::player->attach (
689 on_login => sub {
690 my ($pl) = @_;
691 ...
692 },
693 );
694
695 Example, attach to the jeweler skill:
696
697 cf::object->attach (
698 type => cf::SKILL,
699 subtype => cf::SK_JEWELER,
700 on_use_skill => sub {
701 my ($sk, $ob, $part, $dir, $msg) = @_;
702 ...
703 },
704 );
705
706 =item cf::CLASS::attachment $name, ...
707
708 Register an attachment by C<$name> through which attachable objects of the
709 given CLASS can refer to this attachment.
710
711 Some classes such as crossfire maps and objects can specify attachments
712 that are attached at load/instantiate time, thus the need for a name.
713
714 These calls expect any number of the following handler/hook descriptions:
715
716 =over 4
717
718 =item prio => $number
719
720 Set the priority for all following handlers/hooks (unless overwritten
721 by another C<prio> setting). Lower priority handlers get executed
722 earlier. The default priority is C<0>, and many built-in handlers are
723 registered at priority C<-1000>, so lower priorities should not be used
724 unless you know what you are doing.
725
726 =item type => $type
727
728 (Only for C<< cf::object->attach >> calls), limits the attachment to the
729 given type of objects only (the additional parameter C<subtype> can be
730 used to further limit to the given subtype).
731
732 =item on_I<event> => \&cb
733
734 Call the given code reference whenever the named event happens (event is
735 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
736 handlers are recognised generally depends on the type of object these
737 handlers attach to).
738
739 See F<include/eventinc.h> for the full list of events supported, and their
740 class.
741
742 =item package => package::
743
744 Look for sub functions of the name C<< on_I<event> >> in the given
745 package and register them. Only handlers for eevents supported by the
746 object/class are recognised.
747
748 =back
749
750 Example, define an attachment called "sockpuppet" that calls the given
751 event handler when a monster attacks:
752
753 cf::object::attachment sockpuppet =>
754 on_skill_attack => sub {
755 my ($self, $victim) = @_;
756 ...
757 }
758 }
759
760 =item $attachable->valid
761
762 Just because you have a perl object does not mean that the corresponding
763 C-level object still exists. If you try to access an object that has no
764 valid C counterpart anymore you get an exception at runtime. This method
765 can be used to test for existence of the C object part without causing an
766 exception.
767
768 =cut
769
770 # the following variables are defined in .xs and must not be re-created
771 our @CB_GLOBAL = (); # registry for all global events
772 our @CB_ATTACHABLE = (); # registry for all attachables
773 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
774 our @CB_PLAYER = ();
775 our @CB_CLIENT = ();
776 our @CB_TYPE = (); # registry for type (cf-object class) based events
777 our @CB_MAP = ();
778
779 my %attachment;
780
781 sub cf::attachable::thawer_merge {
782 # simply override everything except _meta
783 local $_[0]{_meta};
784 %{$_[0]} = %{$_[1]};
785 }
786
787 sub _attach_cb($$$$) {
788 my ($registry, $event, $prio, $cb) = @_;
789
790 use sort 'stable';
791
792 $cb = [$prio, $cb];
793
794 @{$registry->[$event]} = sort
795 { $a->[0] cmp $b->[0] }
796 @{$registry->[$event] || []}, $cb;
797 }
798
799 # hack
800 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
801
802 # attach handles attaching event callbacks
803 # the only thing the caller has to do is pass the correct
804 # registry (== where the callback attaches to).
805 sub _attach {
806 my ($registry, $klass, @arg) = @_;
807
808 my $object_type;
809 my $prio = 0;
810 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
811
812 #TODO: get rid of this hack
813 if ($attachable_klass{$klass}) {
814 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
815 }
816
817 while (@arg) {
818 my $type = shift @arg;
819
820 if ($type eq "prio") {
821 $prio = shift @arg;
822
823 } elsif ($type eq "type") {
824 $object_type = shift @arg;
825 $registry = $CB_TYPE[$object_type] ||= [];
826
827 } elsif ($type eq "subtype") {
828 defined $object_type or Carp::croak "subtype specified without type";
829 my $object_subtype = shift @arg;
830 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
831
832 } elsif ($type eq "package") {
833 my $pkg = shift @arg;
834
835 while (my ($name, $id) = each %cb_id) {
836 if (my $cb = $pkg->can ($name)) {
837 _attach_cb $registry, $id, $prio, $cb;
838 }
839 }
840
841 } elsif (exists $cb_id{$type}) {
842 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
843
844 } elsif (ref $type) {
845 warn "attaching objects not supported, ignoring.\n";
846
847 } else {
848 shift @arg;
849 warn "attach argument '$type' not supported, ignoring.\n";
850 }
851 }
852 }
853
854 sub _object_attach {
855 my ($obj, $name, %arg) = @_;
856
857 return if exists $obj->{_attachment}{$name};
858
859 if (my $attach = $attachment{$name}) {
860 my $registry = $obj->registry;
861
862 for (@$attach) {
863 my ($klass, @attach) = @$_;
864 _attach $registry, $klass, @attach;
865 }
866
867 $obj->{$name} = \%arg;
868 } else {
869 warn "object uses attachment '$name' which is not available, postponing.\n";
870 }
871
872 $obj->{_attachment}{$name} = undef;
873 }
874
875 sub cf::attachable::attach {
876 if (ref $_[0]) {
877 _object_attach @_;
878 } else {
879 _attach shift->_attach_registry, @_;
880 }
881 _recalc_want;
882 };
883
884 # all those should be optimised
885 sub cf::attachable::detach {
886 my ($obj, $name) = @_;
887
888 if (ref $obj) {
889 delete $obj->{_attachment}{$name};
890 reattach ($obj);
891 } else {
892 Carp::croak "cannot, currently, detach class attachments";
893 }
894 _recalc_want;
895 };
896
897 sub cf::attachable::attached {
898 my ($obj, $name) = @_;
899
900 exists $obj->{_attachment}{$name}
901 }
902
903 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
904 eval "#line " . __LINE__ . " 'cf.pm'
905 sub cf::\L$klass\E::_attach_registry {
906 (\\\@CB_$klass, KLASS_$klass)
907 }
908
909 sub cf::\L$klass\E::attachment {
910 my \$name = shift;
911
912 \$attachment{\$name} = [[KLASS_$klass, \@_]];
913 }
914 ";
915 die if $@;
916 }
917
918 our $override;
919 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
920
921 sub override {
922 $override = 1;
923 @INVOKE_RESULTS = (@_);
924 }
925
926 sub do_invoke {
927 my $event = shift;
928 my $callbacks = shift;
929
930 @INVOKE_RESULTS = ();
931
932 local $override;
933
934 for (@$callbacks) {
935 eval { &{$_->[1]} };
936
937 if ($@) {
938 warn "$@";
939 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
940 override;
941 }
942
943 return 1 if $override;
944 }
945
946 0
947 }
948
949 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
950
951 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
952
953 Generate an object-specific event with the given arguments.
954
955 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
956 removed in future versions), and there is no public API to access override
957 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
958
959 =back
960
961 =cut
962
963 #############################################################################
964 # object support
965 #
966
967 sub _can_merge {
968 my ($ob1, $ob2) = @_;
969
970 local $Storable::canonical = 1;
971 my $fob1 = Storable::freeze $ob1;
972 my $fob2 = Storable::freeze $ob2;
973
974 $fob1 eq $fob2
975 }
976
977 sub reattach {
978 # basically do the same as instantiate, without calling instantiate
979 my ($obj) = @_;
980
981 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
982
983 my $registry = $obj->registry;
984
985 @$registry = ();
986
987 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
988
989 for my $name (keys %{ $obj->{_attachment} || {} }) {
990 if (my $attach = $attachment{$name}) {
991 for (@$attach) {
992 my ($klass, @attach) = @$_;
993 _attach $registry, $klass, @attach;
994 }
995 } else {
996 warn "object uses attachment '$name' that is not available, postponing.\n";
997 }
998 }
999 }
1000
1001 cf::attachable->attach (
1002 prio => -1000000,
1003 on_instantiate => sub {
1004 my ($obj, $data) = @_;
1005
1006 $data = from_json $data;
1007
1008 for (@$data) {
1009 my ($name, $args) = @$_;
1010
1011 $obj->attach ($name, %{$args || {} });
1012 }
1013 },
1014 on_reattach => \&reattach,
1015 on_clone => sub {
1016 my ($src, $dst) = @_;
1017
1018 @{$dst->registry} = @{$src->registry};
1019
1020 %$dst = %$src;
1021
1022 %{$dst->{_attachment}} = %{$src->{_attachment}}
1023 if exists $src->{_attachment};
1024 },
1025 );
1026
1027 sub object_freezer_save {
1028 my ($filename, $rdata, $objs) = @_;
1029
1030 my $guard = cf::lock_acquire "io";
1031
1032 sync_job {
1033 if (length $$rdata) {
1034 utf8::decode (my $decname = $filename);
1035 warn sprintf "saving %s (%d,%d)\n",
1036 $decname, length $$rdata, scalar @$objs;
1037
1038 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1039 chmod SAVE_MODE, $fh;
1040 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1041 aio_fsync $fh if $cf::USE_FSYNC;
1042 close $fh;
1043
1044 if (@$objs) {
1045 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1046 chmod SAVE_MODE, $fh;
1047 my $data = Storable::nfreeze { version => 1, objs => $objs };
1048 aio_write $fh, 0, (length $data), $data, 0;
1049 aio_fsync $fh if $cf::USE_FSYNC;
1050 close $fh;
1051 aio_rename "$filename.pst~", "$filename.pst";
1052 }
1053 } else {
1054 aio_unlink "$filename.pst";
1055 }
1056
1057 aio_rename "$filename~", $filename;
1058 } else {
1059 warn "FATAL: $filename~: $!\n";
1060 }
1061 } else {
1062 aio_unlink $filename;
1063 aio_unlink "$filename.pst";
1064 }
1065 };
1066
1067 undef $guard;
1068 }
1069
1070 sub object_freezer_as_string {
1071 my ($rdata, $objs) = @_;
1072
1073 use Data::Dumper;
1074
1075 $$rdata . Dumper $objs
1076 }
1077
1078 sub object_thawer_load {
1079 my ($filename) = @_;
1080
1081 my ($data, $av);
1082
1083 my $guard = cf::lock_acquire "io";
1084
1085 (aio_load $filename, $data) >= 0
1086 or return;
1087
1088 unless (aio_stat "$filename.pst") {
1089 (aio_load "$filename.pst", $av) >= 0
1090 or return;
1091
1092 undef $guard;
1093 $av = eval { (Storable::thaw $av)->{objs} };
1094 }
1095
1096 utf8::decode (my $decname = $filename);
1097 warn sprintf "loading %s (%d,%d)\n",
1098 $decname, length $data, scalar @{$av || []};
1099
1100 ($data, $av)
1101 }
1102
1103 =head2 COMMAND CALLBACKS
1104
1105 =over 4
1106
1107 =cut
1108
1109 #############################################################################
1110 # command handling &c
1111
1112 =item cf::register_command $name => \&callback($ob,$args);
1113
1114 Register a callback for execution when the client sends the user command
1115 $name.
1116
1117 =cut
1118
1119 sub register_command {
1120 my ($name, $cb) = @_;
1121
1122 my $caller = caller;
1123 #warn "registering command '$name/$time' to '$caller'";
1124
1125 push @{ $COMMAND{$name} }, [$caller, $cb];
1126 }
1127
1128 =item cf::register_extcmd $name => \&callback($pl,$packet);
1129
1130 Register a callback for execution when the client sends an (synchronous)
1131 extcmd packet. Ext commands will be processed in the order they are
1132 received by the server, like other user commands. The first argument is
1133 the logged-in player. Ext commands can only be processed after a player
1134 has logged in successfully.
1135
1136 If the callback returns something, it is sent back as if reply was being
1137 called.
1138
1139 =item cf::register_exticmd $name => \&callback($ns,$packet);
1140
1141 Register a callback for execution when the client sends an (asynchronous)
1142 exticmd packet. Exti commands are processed by the server as soon as they
1143 are received, i.e. out of order w.r.t. other commands. The first argument
1144 is a client socket. Exti commands can be received anytime, even before
1145 log-in.
1146
1147 If the callback returns something, it is sent back as if reply was being
1148 called.
1149
1150 =cut
1151
1152 sub register_extcmd {
1153 my ($name, $cb) = @_;
1154
1155 $EXTCMD{$name} = $cb;
1156 }
1157
1158 sub register_exticmd {
1159 my ($name, $cb) = @_;
1160
1161 $EXTICMD{$name} = $cb;
1162 }
1163
1164 cf::player->attach (
1165 on_command => sub {
1166 my ($pl, $name, $params) = @_;
1167
1168 my $cb = $COMMAND{$name}
1169 or return;
1170
1171 for my $cmd (@$cb) {
1172 $cmd->[1]->($pl->ob, $params);
1173 }
1174
1175 cf::override;
1176 },
1177 on_extcmd => sub {
1178 my ($pl, $buf) = @_;
1179
1180 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1181
1182 if (ref $msg) {
1183 my ($type, $reply, @payload) =
1184 "ARRAY" eq ref $msg
1185 ? @$msg
1186 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1187
1188 my @reply;
1189
1190 if (my $cb = $EXTCMD{$type}) {
1191 @reply = $cb->($pl, @payload);
1192 }
1193
1194 $pl->ext_reply ($reply, @reply)
1195 if $reply;
1196
1197 } else {
1198 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1199 }
1200
1201 cf::override;
1202 },
1203 );
1204
1205 sub load_extensions {
1206 cf::sync_job {
1207 my %todo;
1208
1209 for my $path (<$LIBDIR/*.ext>) {
1210 next unless -r $path;
1211
1212 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1213 my $base = $1;
1214 my $pkg = $1;
1215 $pkg =~ s/[^[:word:]]/_/g;
1216 $pkg = "ext::$pkg";
1217
1218 open my $fh, "<:utf8", $path
1219 or die "$path: $!";
1220
1221 my $source = do { local $/; <$fh> };
1222
1223 my %ext = (
1224 path => $path,
1225 base => $base,
1226 pkg => $pkg,
1227 );
1228
1229 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1230 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1231
1232 $ext{source} =
1233 "package $pkg; use strict; use utf8;\n"
1234 . "#line 1 \"$path\"\n{\n"
1235 . $source
1236 . "\n};\n1";
1237
1238 $todo{$base} = \%ext;
1239 }
1240
1241 my %done;
1242 while (%todo) {
1243 my $progress;
1244
1245 while (my ($k, $v) = each %todo) {
1246 for (split /,\s*/, $v->{meta}{depends}) {
1247 goto skip
1248 unless exists $done{$_};
1249 }
1250
1251 warn "... loading '$k' into '$v->{pkg}'\n";
1252
1253 unless (eval $v->{source}) {
1254 my $msg = $@ ? "$v->{path}: $@\n"
1255 : "$v->{base}: extension inactive.\n";
1256
1257 if (exists $v->{meta}{mandatory}) {
1258 warn $msg;
1259 warn "mandatory extension failed to load, exiting.\n";
1260 exit 1;
1261 }
1262
1263 warn $msg;
1264 }
1265
1266 $done{$k} = delete $todo{$k};
1267 push @EXTS, $v->{pkg};
1268 $progress = 1;
1269 }
1270
1271 skip:
1272 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1273 unless $progress;
1274 }
1275 };
1276 }
1277
1278 #############################################################################
1279
1280 =back
1281
1282 =head2 CORE EXTENSIONS
1283
1284 Functions and methods that extend core crossfire objects.
1285
1286 =cut
1287
1288 package cf::player;
1289
1290 use Coro::AIO;
1291
1292 =head3 cf::player
1293
1294 =over 4
1295
1296 =item cf::player::num_playing
1297
1298 Returns the official number of playing players, as per the Crossfire metaserver rules.
1299
1300 =cut
1301
1302 sub num_playing {
1303 scalar grep
1304 $_->ob->map
1305 && !$_->hidden
1306 && !$_->ob->flag (cf::FLAG_WIZ),
1307 cf::player::list
1308 }
1309
1310 =item cf::player::find $login
1311
1312 Returns the given player object, loading it if necessary (might block).
1313
1314 =cut
1315
1316 sub playerdir($) {
1317 "$PLAYERDIR/"
1318 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1319 }
1320
1321 sub path($) {
1322 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1323
1324 (playerdir $login) . "/playerdata"
1325 }
1326
1327 sub find_active($) {
1328 $cf::PLAYER{$_[0]}
1329 and $cf::PLAYER{$_[0]}->active
1330 and $cf::PLAYER{$_[0]}
1331 }
1332
1333 sub exists($) {
1334 my ($login) = @_;
1335
1336 $cf::PLAYER{$login}
1337 or cf::sync_job { !aio_stat path $login }
1338 }
1339
1340 sub find($) {
1341 return $cf::PLAYER{$_[0]} || do {
1342 my $login = $_[0];
1343
1344 my $guard = cf::lock_acquire "user_find:$login";
1345
1346 $cf::PLAYER{$_[0]} || do {
1347 # rename old playerfiles to new ones
1348 #TODO: remove when no longer required
1349 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1350 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1351 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1352 aio_unlink +(playerdir $login) . "/$login.pl";
1353
1354 my $f = new_from_file cf::object::thawer path $login
1355 or return;
1356
1357 $f->next;
1358 my $pl = cf::player::load_pl $f
1359 or return;
1360 local $cf::PLAYER_LOADING{$login} = $pl;
1361 $f->resolve_delayed_derefs;
1362 $cf::PLAYER{$login} = $pl
1363 }
1364 }
1365 }
1366
1367 sub save($) {
1368 my ($pl) = @_;
1369
1370 return if $pl->{deny_save};
1371
1372 my $path = path $pl;
1373 my $guard = cf::lock_acquire "user_save:$path";
1374
1375 return if $pl->{deny_save};
1376
1377 aio_mkdir playerdir $pl, 0770;
1378 $pl->{last_save} = $cf::RUNTIME;
1379
1380 $pl->save_pl ($path);
1381 cf::cede_to_tick;
1382 }
1383
1384 sub new($) {
1385 my ($login) = @_;
1386
1387 my $self = create;
1388
1389 $self->ob->name ($login);
1390 $self->{deny_save} = 1;
1391
1392 $cf::PLAYER{$login} = $self;
1393
1394 $self
1395 }
1396
1397 =item $player->send_msg ($channel, $msg, $color, [extra...])
1398
1399 =cut
1400
1401 sub send_msg {
1402 my $ns = shift->ns
1403 or return;
1404 $ns->send_msg (@_);
1405 }
1406
1407 =item $pl->quit_character
1408
1409 Nukes the player without looking back. If logged in, the connection will
1410 be destroyed. May block for a long time.
1411
1412 =cut
1413
1414 sub quit_character {
1415 my ($pl) = @_;
1416
1417 my $name = $pl->ob->name;
1418
1419 $pl->{deny_save} = 1;
1420 $pl->password ("*"); # this should lock out the player until we nuked the dir
1421
1422 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1423 $pl->deactivate;
1424 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1425 $pl->ns->destroy if $pl->ns;
1426
1427 my $path = playerdir $pl;
1428 my $temp = "$path~$cf::RUNTIME~deleting~";
1429 aio_rename $path, $temp;
1430 delete $cf::PLAYER{$pl->ob->name};
1431 $pl->destroy;
1432
1433 my $prefix = qr<^~\Q$name\E/>;
1434
1435 # nuke player maps
1436 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1437
1438 IO::AIO::aio_rmtree $temp;
1439 }
1440
1441 =item $pl->kick
1442
1443 Kicks a player out of the game. This destroys the connection.
1444
1445 =cut
1446
1447 sub kick {
1448 my ($pl, $kicker) = @_;
1449
1450 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1451 $pl->killer ("kicked");
1452 $pl->ns->destroy;
1453 }
1454
1455 =item cf::player::list_logins
1456
1457 Returns am arrayref of all valid playernames in the system, can take a
1458 while and may block, so not sync_job-capable, ever.
1459
1460 =cut
1461
1462 sub list_logins {
1463 my $dirs = aio_readdir $PLAYERDIR
1464 or return [];
1465
1466 my @logins;
1467
1468 for my $login (@$dirs) {
1469 my $path = path $login;
1470
1471 # a .pst is a dead give-away for a valid player
1472 unless (-e "$path.pst") {
1473 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1474 aio_read $fh, 0, 512, my $buf, 0 or next;
1475 $buf !~ /^password -------------$/m or next; # official not-valid tag
1476 }
1477
1478 utf8::decode $login;
1479 push @logins, $login;
1480 }
1481
1482 \@logins
1483 }
1484
1485 =item $player->maps
1486
1487 Returns an arrayref of map paths that are private for this
1488 player. May block.
1489
1490 =cut
1491
1492 sub maps($) {
1493 my ($pl) = @_;
1494
1495 $pl = ref $pl ? $pl->ob->name : $pl;
1496
1497 my $files = aio_readdir playerdir $pl
1498 or return;
1499
1500 my @paths;
1501
1502 for (@$files) {
1503 utf8::decode $_;
1504 next if /\.(?:pl|pst)$/;
1505 next unless /^$PATH_SEP/o;
1506
1507 push @paths, cf::map::normalise "~$pl/$_";
1508 }
1509
1510 \@paths
1511 }
1512
1513 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1514
1515 Expand crossfire pod fragments into protocol xml.
1516
1517 =cut
1518
1519 sub expand_cfpod {
1520 ((my $self), (local $_)) = @_;
1521
1522 # escape & and <
1523 s/&/&amp;/g;
1524 s/(?<![BIUGHT])</&lt;/g;
1525
1526 # this is buggy, it needs to properly take care of nested <'s
1527
1528 1 while
1529 # replace B<>, I<>, U<> etc.
1530 s/B<([^\>]*)>/<b>$1<\/b>/
1531 || s/I<([^\>]*)>/<i>$1<\/i>/
1532 || s/U<([^\>]*)>/<u>$1<\/u>/
1533 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1534 # replace G<male|female> tags
1535 || s{G<([^>|]*)\|([^>]*)>}{
1536 $self->gender ? $2 : $1
1537 }ge
1538 # replace H<hint text>
1539 || s{H<([^\>]*)>}
1540 {
1541 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1542 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1543 "")
1544 [$self->{hintmode}]
1545 }ge;
1546
1547 # create single paragraphs (very hackish)
1548 s/(?<=\S)\n(?=\w)/ /g;
1549
1550 # compress some whitespace
1551 s/\s+\n/\n/g; # ws line-ends
1552 s/\n\n+/\n/g; # double lines
1553 s/^\n+//; # beginning lines
1554 s/\n+$//; # ending lines
1555
1556 $_
1557 }
1558
1559 sub hintmode {
1560 $_[0]{hintmode} = $_[1] if @_ > 1;
1561 $_[0]{hintmode}
1562 }
1563
1564 =item $player->ext_reply ($msgid, @msg)
1565
1566 Sends an ext reply to the player.
1567
1568 =cut
1569
1570 sub ext_reply($$@) {
1571 my ($self, $id, @msg) = @_;
1572
1573 $self->ns->ext_reply ($id, @msg)
1574 }
1575
1576 =item $player->ext_msg ($type, @msg)
1577
1578 Sends an ext event to the client.
1579
1580 =cut
1581
1582 sub ext_msg($$@) {
1583 my ($self, $type, @msg) = @_;
1584
1585 $self->ns->ext_msg ($type, @msg);
1586 }
1587
1588 =head3 cf::region
1589
1590 =over 4
1591
1592 =cut
1593
1594 package cf::region;
1595
1596 =item cf::region::find_by_path $path
1597
1598 Tries to decuce the likely region for a map knowing only its path.
1599
1600 =cut
1601
1602 sub find_by_path($) {
1603 my ($path) = @_;
1604
1605 my ($match, $specificity);
1606
1607 for my $region (list) {
1608 if ($region->{match} && $path =~ $region->{match}) {
1609 ($match, $specificity) = ($region, $region->specificity)
1610 if $region->specificity > $specificity;
1611 }
1612 }
1613
1614 $match
1615 }
1616
1617 =back
1618
1619 =head3 cf::map
1620
1621 =over 4
1622
1623 =cut
1624
1625 package cf::map;
1626
1627 use Fcntl;
1628 use Coro::AIO;
1629
1630 use overload
1631 '""' => \&as_string,
1632 fallback => 1;
1633
1634 our $MAX_RESET = 3600;
1635 our $DEFAULT_RESET = 3000;
1636
1637 sub generate_random_map {
1638 my ($self, $rmp) = @_;
1639 # mit "rum" bekleckern, nicht
1640 $self->_create_random_map (
1641 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1642 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1643 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1644 $rmp->{exit_on_final_map},
1645 $rmp->{xsize}, $rmp->{ysize},
1646 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1647 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1648 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1649 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1650 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1651 (cf::region::find $rmp->{region}), $rmp->{custom}
1652 )
1653 }
1654
1655 =item cf::map->register ($regex, $prio)
1656
1657 Register a handler for the map path matching the given regex at the
1658 givne priority (higher is better, built-in handlers have priority 0, the
1659 default).
1660
1661 =cut
1662
1663 sub register {
1664 my (undef, $regex, $prio) = @_;
1665 my $pkg = caller;
1666
1667 no strict;
1668 push @{"$pkg\::ISA"}, __PACKAGE__;
1669
1670 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1671 }
1672
1673 # also paths starting with '/'
1674 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1675
1676 sub thawer_merge {
1677 my ($self, $merge) = @_;
1678
1679 # we have to keep some variables in memory intact
1680 local $self->{path};
1681 local $self->{load_path};
1682
1683 $self->SUPER::thawer_merge ($merge);
1684 }
1685
1686 sub normalise {
1687 my ($path, $base) = @_;
1688
1689 $path = "$path"; # make sure its a string
1690
1691 $path =~ s/\.map$//;
1692
1693 # map plan:
1694 #
1695 # /! non-realised random map exit (special hack!)
1696 # {... are special paths that are not being touched
1697 # ?xxx/... are special absolute paths
1698 # ?random/... random maps
1699 # /... normal maps
1700 # ~user/... per-player map of a specific user
1701
1702 $path =~ s/$PATH_SEP/\//go;
1703
1704 # treat it as relative path if it starts with
1705 # something that looks reasonable
1706 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1707 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1708
1709 $base =~ s{[^/]+/?$}{};
1710 $path = "$base/$path";
1711 }
1712
1713 for ($path) {
1714 redo if s{//}{/};
1715 redo if s{/\.?/}{/};
1716 redo if s{/[^/]+/\.\./}{/};
1717 }
1718
1719 $path
1720 }
1721
1722 sub new_from_path {
1723 my (undef, $path, $base) = @_;
1724
1725 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1726
1727 $path = normalise $path, $base;
1728
1729 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1730 if ($path =~ $EXT_MAP{$pkg}[1]) {
1731 my $self = bless cf::map::new, $pkg;
1732 $self->{path} = $path; $self->path ($path);
1733 $self->init; # pass $1 etc.
1734 return $self;
1735 }
1736 }
1737
1738 Carp::cluck "unable to resolve path '$path' (base '$base').";
1739 ()
1740 }
1741
1742 sub init {
1743 my ($self) = @_;
1744
1745 $self
1746 }
1747
1748 sub as_string {
1749 my ($self) = @_;
1750
1751 "$self->{path}"
1752 }
1753
1754 # the displayed name, this is a one way mapping
1755 sub visible_name {
1756 &as_string
1757 }
1758
1759 # the original (read-only) location
1760 sub load_path {
1761 my ($self) = @_;
1762
1763 "$MAPDIR/$self->{path}.map"
1764 }
1765
1766 # the temporary/swap location
1767 sub save_path {
1768 my ($self) = @_;
1769
1770 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1771 "$TMPDIR/$path.map"
1772 }
1773
1774 # the unique path, undef == no special unique path
1775 sub uniq_path {
1776 my ($self) = @_;
1777
1778 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1779 "$UNIQUEDIR/$path"
1780 }
1781
1782 # and all this just because we cannot iterate over
1783 # all maps in C++...
1784 sub change_all_map_light {
1785 my ($change) = @_;
1786
1787 $_->change_map_light ($change)
1788 for grep $_->outdoor, values %cf::MAP;
1789 }
1790
1791 sub decay_objects {
1792 my ($self) = @_;
1793
1794 return if $self->{deny_reset};
1795
1796 $self->do_decay_objects;
1797 }
1798
1799 sub unlink_save {
1800 my ($self) = @_;
1801
1802 utf8::encode (my $save = $self->save_path);
1803 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1804 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1805 }
1806
1807 sub load_header_from($) {
1808 my ($self, $path) = @_;
1809
1810 utf8::encode $path;
1811 my $f = new_from_file cf::object::thawer $path
1812 or return;
1813
1814 $self->_load_header ($f)
1815 or return;
1816
1817 local $MAP_LOADING{$self->{path}} = $self;
1818 $f->resolve_delayed_derefs;
1819
1820 $self->{load_path} = $path;
1821
1822 1
1823 }
1824
1825 sub load_header_orig {
1826 my ($self) = @_;
1827
1828 $self->load_header_from ($self->load_path)
1829 }
1830
1831 sub load_header_temp {
1832 my ($self) = @_;
1833
1834 $self->load_header_from ($self->save_path)
1835 }
1836
1837 sub prepare_temp {
1838 my ($self) = @_;
1839
1840 $self->last_access ((delete $self->{last_access})
1841 || $cf::RUNTIME); #d#
1842 # safety
1843 $self->{instantiate_time} = $cf::RUNTIME
1844 if $self->{instantiate_time} > $cf::RUNTIME;
1845 }
1846
1847 sub prepare_orig {
1848 my ($self) = @_;
1849
1850 $self->{load_original} = 1;
1851 $self->{instantiate_time} = $cf::RUNTIME;
1852 $self->last_access ($cf::RUNTIME);
1853 $self->instantiate;
1854 }
1855
1856 sub load_header {
1857 my ($self) = @_;
1858
1859 if ($self->load_header_temp) {
1860 $self->prepare_temp;
1861 } else {
1862 $self->load_header_orig
1863 or return;
1864 $self->prepare_orig;
1865 }
1866
1867 $self->{deny_reset} = 1
1868 if $self->no_reset;
1869
1870 $self->default_region (cf::region::find_by_path $self->{path})
1871 unless $self->default_region;
1872
1873 1
1874 }
1875
1876 sub find;
1877 sub find {
1878 my ($path, $origin) = @_;
1879
1880 $path = normalise $path, $origin && $origin->path;
1881
1882 cf::lock_wait "map_data:$path";#d#remove
1883 cf::lock_wait "map_find:$path";
1884
1885 $cf::MAP{$path} || do {
1886 my $guard1 = cf::lock_acquire "map_find:$path";
1887 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1888
1889 my $map = new_from_path cf::map $path
1890 or return;
1891
1892 $map->{last_save} = $cf::RUNTIME;
1893
1894 $map->load_header
1895 or return;
1896
1897 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1898 # doing this can freeze the server in a sync job, obviously
1899 #$cf::WAIT_FOR_TICK->wait;
1900 undef $guard1;
1901 undef $guard2;
1902 $map->reset;
1903 return find $path;
1904 }
1905
1906 $cf::MAP{$path} = $map
1907 }
1908 }
1909
1910 sub pre_load { }
1911 sub post_load { }
1912
1913 sub load {
1914 my ($self) = @_;
1915
1916 local $self->{deny_reset} = 1; # loading can take a long time
1917
1918 my $path = $self->{path};
1919
1920 {
1921 my $guard = cf::lock_acquire "map_data:$path";
1922
1923 return unless $self->valid;
1924 return unless $self->in_memory == cf::MAP_SWAPPED;
1925
1926 $self->in_memory (cf::MAP_LOADING);
1927
1928 $self->alloc;
1929
1930 $self->pre_load;
1931 cf::cede_to_tick;
1932
1933 my $f = new_from_file cf::object::thawer $self->{load_path};
1934 $f->skip_block;
1935 $self->_load_objects ($f)
1936 or return;
1937
1938 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1939 if delete $self->{load_original};
1940
1941 if (my $uniq = $self->uniq_path) {
1942 utf8::encode $uniq;
1943 unless (aio_stat $uniq) {
1944 if (my $f = new_from_file cf::object::thawer $uniq) {
1945 $self->clear_unique_items;
1946 $self->_load_objects ($f);
1947 $f->resolve_delayed_derefs;
1948 }
1949 }
1950 }
1951
1952 $f->resolve_delayed_derefs;
1953
1954 cf::cede_to_tick;
1955 # now do the right thing for maps
1956 $self->link_multipart_objects;
1957 $self->difficulty ($self->estimate_difficulty)
1958 unless $self->difficulty;
1959 cf::cede_to_tick;
1960
1961 unless ($self->{deny_activate}) {
1962 $self->decay_objects;
1963 $self->fix_auto_apply;
1964 $self->update_buttons;
1965 cf::cede_to_tick;
1966 $self->set_darkness_map;
1967 cf::cede_to_tick;
1968 $self->activate;
1969 }
1970
1971 $self->{last_save} = $cf::RUNTIME;
1972 $self->last_access ($cf::RUNTIME);
1973
1974 $self->in_memory (cf::MAP_IN_MEMORY);
1975 }
1976
1977 $self->post_load;
1978 }
1979
1980 sub customise_for {
1981 my ($self, $ob) = @_;
1982
1983 return find "~" . $ob->name . "/" . $self->{path}
1984 if $self->per_player;
1985
1986 # return find "?party/" . $ob->name . "/" . $self->{path}
1987 # if $self->per_party;
1988
1989 $self
1990 }
1991
1992 # find and load all maps in the 3x3 area around a map
1993 sub load_neighbours {
1994 my ($map) = @_;
1995
1996 my @neigh; # diagonal neighbours
1997
1998 for (0 .. 3) {
1999 my $neigh = $map->tile_path ($_)
2000 or next;
2001 $neigh = find $neigh, $map
2002 or next;
2003 $neigh->load;
2004
2005 push @neigh,
2006 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2007 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2008 }
2009
2010 for (grep defined $_->[0], @neigh) {
2011 my ($path, $origin) = @$_;
2012 my $neigh = find $path, $origin
2013 or next;
2014 $neigh->load;
2015 }
2016 }
2017
2018 sub find_sync {
2019 my ($path, $origin) = @_;
2020
2021 cf::sync_job { find $path, $origin }
2022 }
2023
2024 sub do_load_sync {
2025 my ($map) = @_;
2026
2027 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2028 if $Coro::current == $Coro::main;
2029
2030 cf::sync_job { $map->load };
2031 }
2032
2033 our %MAP_PREFETCH;
2034 our $MAP_PREFETCHER = undef;
2035
2036 sub find_async {
2037 my ($path, $origin, $load) = @_;
2038
2039 $path = normalise $path, $origin && $origin->{path};
2040
2041 if (my $map = $cf::MAP{$path}) {
2042 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2043 }
2044
2045 $MAP_PREFETCH{$path} |= $load;
2046
2047 $MAP_PREFETCHER ||= cf::async {
2048 while (%MAP_PREFETCH) {
2049 while (my ($k, $v) = each %MAP_PREFETCH) {
2050 if (my $map = find $k) {
2051 $map->load if $v;
2052 }
2053
2054 delete $MAP_PREFETCH{$k};
2055 }
2056 }
2057 undef $MAP_PREFETCHER;
2058 };
2059 $MAP_PREFETCHER->prio (6);
2060
2061 ()
2062 }
2063
2064 sub save {
2065 my ($self) = @_;
2066
2067 my $lock = cf::lock_acquire "map_data:$self->{path}";
2068
2069 $self->{last_save} = $cf::RUNTIME;
2070
2071 return unless $self->dirty;
2072
2073 my $save = $self->save_path; utf8::encode $save;
2074 my $uniq = $self->uniq_path; utf8::encode $uniq;
2075
2076 $self->{load_path} = $save;
2077
2078 return if $self->{deny_save};
2079
2080 local $self->{last_access} = $self->last_access;#d#
2081
2082 cf::async {
2083 $_->contr->save for $self->players;
2084 };
2085
2086 if ($uniq) {
2087 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2088 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2089 } else {
2090 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2091 }
2092 }
2093
2094 sub swap_out {
2095 my ($self) = @_;
2096
2097 # save first because save cedes
2098 $self->save;
2099
2100 my $lock = cf::lock_acquire "map_data:$self->{path}";
2101
2102 return if $self->players;
2103 return if $self->in_memory != cf::MAP_IN_MEMORY;
2104 return if $self->{deny_save};
2105
2106 $self->in_memory (cf::MAP_SWAPPED);
2107
2108 $self->deactivate;
2109 $_->clear_links_to ($self) for values %cf::MAP;
2110 $self->clear;
2111 }
2112
2113 sub reset_at {
2114 my ($self) = @_;
2115
2116 # TODO: safety, remove and allow resettable per-player maps
2117 return 1e99 if $self->{deny_reset};
2118
2119 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2120 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2121
2122 $time + $to
2123 }
2124
2125 sub should_reset {
2126 my ($self) = @_;
2127
2128 $self->reset_at <= $cf::RUNTIME
2129 }
2130
2131 sub reset {
2132 my ($self) = @_;
2133
2134 my $lock = cf::lock_acquire "map_data:$self->{path}";
2135
2136 return if $self->players;
2137
2138 warn "resetting map ", $self->path;
2139
2140 $self->in_memory (cf::MAP_SWAPPED);
2141
2142 # need to save uniques path
2143 unless ($self->{deny_save}) {
2144 my $uniq = $self->uniq_path; utf8::encode $uniq;
2145
2146 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2147 if $uniq;
2148 }
2149
2150 delete $cf::MAP{$self->path};
2151
2152 $self->deactivate;
2153 $_->clear_links_to ($self) for values %cf::MAP;
2154 $self->clear;
2155
2156 $self->unlink_save;
2157 $self->destroy;
2158 }
2159
2160 my $nuke_counter = "aaaa";
2161
2162 sub nuke {
2163 my ($self) = @_;
2164
2165 {
2166 my $lock = cf::lock_acquire "map_data:$self->{path}";
2167
2168 delete $cf::MAP{$self->path};
2169
2170 $self->unlink_save;
2171
2172 bless $self, "cf::map";
2173 delete $self->{deny_reset};
2174 $self->{deny_save} = 1;
2175 $self->reset_timeout (1);
2176 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2177
2178 $cf::MAP{$self->path} = $self;
2179 }
2180
2181 $self->reset; # polite request, might not happen
2182 }
2183
2184 =item $maps = cf::map::tmp_maps
2185
2186 Returns an arrayref with all map paths of currently instantiated and saved
2187 maps. May block.
2188
2189 =cut
2190
2191 sub tmp_maps() {
2192 [
2193 map {
2194 utf8::decode $_;
2195 /\.map$/
2196 ? normalise $_
2197 : ()
2198 } @{ aio_readdir $TMPDIR or [] }
2199 ]
2200 }
2201
2202 =item $maps = cf::map::random_maps
2203
2204 Returns an arrayref with all map paths of currently instantiated and saved
2205 random maps. May block.
2206
2207 =cut
2208
2209 sub random_maps() {
2210 [
2211 map {
2212 utf8::decode $_;
2213 /\.map$/
2214 ? normalise "?random/$_"
2215 : ()
2216 } @{ aio_readdir $RANDOMDIR or [] }
2217 ]
2218 }
2219
2220 =item cf::map::unique_maps
2221
2222 Returns an arrayref of paths of all shared maps that have
2223 instantiated unique items. May block.
2224
2225 =cut
2226
2227 sub unique_maps() {
2228 [
2229 map {
2230 utf8::decode $_;
2231 /\.map$/
2232 ? normalise $_
2233 : ()
2234 } @{ aio_readdir $UNIQUEDIR or [] }
2235 ]
2236 }
2237
2238 package cf;
2239
2240 =back
2241
2242 =head3 cf::object
2243
2244 =cut
2245
2246 package cf::object;
2247
2248 =over 4
2249
2250 =item $ob->inv_recursive
2251
2252 Returns the inventory of the object _and_ their inventories, recursively.
2253
2254 =cut
2255
2256 sub inv_recursive_;
2257 sub inv_recursive_ {
2258 map { $_, inv_recursive_ $_->inv } @_
2259 }
2260
2261 sub inv_recursive {
2262 inv_recursive_ inv $_[0]
2263 }
2264
2265 =item $ref = $ob->ref
2266
2267 creates and returns a persistent reference to an objetc that can be stored as a string.
2268
2269 =item $ob = cf::object::deref ($refstring)
2270
2271 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2272 even if the object actually exists. May block.
2273
2274 =cut
2275
2276 sub deref {
2277 my ($ref) = @_;
2278
2279 # temporary compatibility#TODO#remove
2280 $ref =~ s{^<}{player/<};
2281
2282 if ($ref =~ m{^player\/(<1\.\d+>)/(.*)$}) {
2283 my ($uuid, $name) = ($1, $2);
2284 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2285 or return;
2286 $pl->ob->uuid eq $uuid
2287 or return;
2288
2289 $pl->ob
2290 } else {
2291 warn "$ref: cannot resolve object reference\n";
2292 undef
2293 }
2294 }
2295
2296 package cf;
2297
2298 =back
2299
2300 =head3 cf::object::player
2301
2302 =over 4
2303
2304 =item $player_object->reply ($npc, $msg[, $flags])
2305
2306 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2307 can be C<undef>. Does the right thing when the player is currently in a
2308 dialogue with the given NPC character.
2309
2310 =cut
2311
2312 # rough implementation of a future "reply" method that works
2313 # with dialog boxes.
2314 #TODO: the first argument must go, split into a $npc->reply_to ( method
2315 sub cf::object::player::reply($$$;$) {
2316 my ($self, $npc, $msg, $flags) = @_;
2317
2318 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2319
2320 if ($self->{record_replies}) {
2321 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2322
2323 } else {
2324 my $pl = $self->contr;
2325
2326 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2327 my $dialog = $pl->{npc_dialog};
2328 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2329
2330 } else {
2331 $msg = $npc->name . " says: $msg" if $npc;
2332 $self->message ($msg, $flags);
2333 }
2334 }
2335 }
2336
2337 =item $object->send_msg ($channel, $msg, $color, [extra...])
2338
2339 =cut
2340
2341 sub cf::object::send_msg {
2342 my $pl = shift->contr
2343 or return;
2344 $pl->send_msg (@_);
2345 }
2346
2347 =item $player_object->may ("access")
2348
2349 Returns wether the given player is authorized to access resource "access"
2350 (e.g. "command_wizcast").
2351
2352 =cut
2353
2354 sub cf::object::player::may {
2355 my ($self, $access) = @_;
2356
2357 $self->flag (cf::FLAG_WIZ) ||
2358 (ref $cf::CFG{"may_$access"}
2359 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2360 : $cf::CFG{"may_$access"})
2361 }
2362
2363 =item $player_object->enter_link
2364
2365 Freezes the player and moves him/her to a special map (C<{link}>).
2366
2367 The player should be reasonably safe there for short amounts of time. You
2368 I<MUST> call C<leave_link> as soon as possible, though.
2369
2370 Will never block.
2371
2372 =item $player_object->leave_link ($map, $x, $y)
2373
2374 Moves the player out of the special C<{link}> map onto the specified
2375 map. If the map is not valid (or omitted), the player will be moved back
2376 to the location he/she was before the call to C<enter_link>, or, if that
2377 fails, to the emergency map position.
2378
2379 Might block.
2380
2381 =cut
2382
2383 sub link_map {
2384 unless ($LINK_MAP) {
2385 $LINK_MAP = cf::map::find "{link}"
2386 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2387 $LINK_MAP->load;
2388 }
2389
2390 $LINK_MAP
2391 }
2392
2393 sub cf::object::player::enter_link {
2394 my ($self) = @_;
2395
2396 $self->deactivate_recursive;
2397
2398 return if UNIVERSAL::isa $self->map, "ext::map_link";
2399
2400 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2401 if $self->map && $self->map->{path} ne "{link}";
2402
2403 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2404 }
2405
2406 sub cf::object::player::leave_link {
2407 my ($self, $map, $x, $y) = @_;
2408
2409 return unless $self->contr->active;
2410
2411 my $link_pos = delete $self->{_link_pos};
2412
2413 unless ($map) {
2414 # restore original map position
2415 ($map, $x, $y) = @{ $link_pos || [] };
2416 $map = cf::map::find $map;
2417
2418 unless ($map) {
2419 ($map, $x, $y) = @$EMERGENCY_POSITION;
2420 $map = cf::map::find $map
2421 or die "FATAL: cannot load emergency map\n";
2422 }
2423 }
2424
2425 ($x, $y) = (-1, -1)
2426 unless (defined $x) && (defined $y);
2427
2428 # use -1 or undef as default coordinates, not 0, 0
2429 ($x, $y) = ($map->enter_x, $map->enter_y)
2430 if $x <=0 && $y <= 0;
2431
2432 $map->load;
2433 $map->load_neighbours;
2434
2435 return unless $self->contr->active;
2436 $self->activate_recursive;
2437
2438 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2439 $self->enter_map ($map, $x, $y);
2440 }
2441
2442 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2443
2444 Moves the player to the given map-path and coordinates by first freezing
2445 her, loading and preparing them map, calling the provided $check callback
2446 that has to return the map if sucecssful, and then unfreezes the player on
2447 the new (success) or old (failed) map position. In either case, $done will
2448 be called at the end of this process.
2449
2450 =cut
2451
2452 our $GOTOGEN;
2453
2454 sub cf::object::player::goto {
2455 my ($self, $path, $x, $y, $check, $done) = @_;
2456
2457 # do generation counting so two concurrent goto's will be executed in-order
2458 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2459
2460 $self->enter_link;
2461
2462 (async {
2463 # *tag paths override both path and x|y
2464 if ($path =~ /^\*(.*)$/) {
2465 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2466 my $ob = $obs[rand @obs];
2467 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2468 }
2469 }
2470
2471 my $map = eval {
2472 my $map = cf::map::find $path;
2473
2474 if ($map) {
2475 $map = $map->customise_for ($self);
2476 $map = $check->($map) if $check && $map;
2477 } else {
2478 $self->message ("The exit to '$path' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
2479 }
2480
2481 $map
2482 };
2483
2484 if ($@) {
2485 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2486 LOG llevError | logBacktrace, Carp::longmess $@;
2487 }
2488
2489 if ($gen == $self->{_goto_generation}) {
2490 delete $self->{_goto_generation};
2491 $self->leave_link ($map, $x, $y);
2492 }
2493
2494 $done->() if $done;
2495 })->prio (1);
2496 }
2497
2498 =item $player_object->enter_exit ($exit_object)
2499
2500 =cut
2501
2502 sub parse_random_map_params {
2503 my ($spec) = @_;
2504
2505 my $rmp = { # defaults
2506 xsize => (cf::rndm 15, 40),
2507 ysize => (cf::rndm 15, 40),
2508 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2509 #layout => string,
2510 };
2511
2512 for (split /\n/, $spec) {
2513 my ($k, $v) = split /\s+/, $_, 2;
2514
2515 $rmp->{lc $k} = $v if (length $k) && (length $v);
2516 }
2517
2518 $rmp
2519 }
2520
2521 sub prepare_random_map {
2522 my ($exit) = @_;
2523
2524 my $guard = cf::lock_acquire "exit_prepare:$exit";
2525
2526 # all this does is basically replace the /! path by
2527 # a new random map path (?random/...) with a seed
2528 # that depends on the exit object
2529
2530 my $rmp = parse_random_map_params $exit->msg;
2531
2532 if ($exit->map) {
2533 $rmp->{region} = $exit->region->name;
2534 $rmp->{origin_map} = $exit->map->path;
2535 $rmp->{origin_x} = $exit->x;
2536 $rmp->{origin_y} = $exit->y;
2537 }
2538
2539 $rmp->{random_seed} ||= $exit->random_seed;
2540
2541 my $data = cf::to_json $rmp;
2542 my $md5 = Digest::MD5::md5_hex $data;
2543 my $meta = "$RANDOMDIR/$md5.meta";
2544
2545 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2546 aio_write $fh, 0, (length $data), $data, 0;
2547 undef $fh;
2548 aio_rename "$meta~", $meta;
2549
2550 $exit->slaying ("?random/$md5");
2551 $exit->msg (undef);
2552 }
2553 }
2554
2555 sub cf::object::player::enter_exit {
2556 my ($self, $exit) = @_;
2557
2558 return unless $self->type == cf::PLAYER;
2559
2560 if ($exit->slaying eq "/!") {
2561 #TODO: this should de-fi-ni-te-ly not be a sync-job
2562 # the problem is that $exit might not survive long enough
2563 # so it needs to be done right now, right here
2564 cf::sync_job { prepare_random_map $exit };
2565 }
2566
2567 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2568 my $hp = $exit->stats->hp;
2569 my $sp = $exit->stats->sp;
2570
2571 $self->enter_link;
2572
2573 # if exit is damned, update players death & WoR home-position
2574 $self->contr->savebed ($slaying, $hp, $sp)
2575 if $exit->flag (FLAG_DAMNED);
2576
2577 (async {
2578 $self->deactivate_recursive; # just to be sure
2579 unless (eval {
2580 $self->goto ($slaying, $hp, $sp);
2581
2582 1;
2583 }) {
2584 $self->message ("Something went wrong deep within the crossfire server. "
2585 . "I'll try to bring you back to the map you were before. "
2586 . "Please report this to the dungeon master!",
2587 cf::NDI_UNIQUE | cf::NDI_RED);
2588
2589 warn "ERROR in enter_exit: $@";
2590 $self->leave_link;
2591 }
2592 })->prio (1);
2593 }
2594
2595 =head3 cf::client
2596
2597 =over 4
2598
2599 =item $client->send_drawinfo ($text, $flags)
2600
2601 Sends a drawinfo packet to the client. Circumvents output buffering so
2602 should not be used under normal circumstances.
2603
2604 =cut
2605
2606 sub cf::client::send_drawinfo {
2607 my ($self, $text, $flags) = @_;
2608
2609 utf8::encode $text;
2610 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2611 }
2612
2613 =item $client->send_msg ($channel, $msg, $color, [extra...])
2614
2615 Send a drawinfo or msg packet to the client, formatting the msg for the
2616 client if neccessary. C<$type> should be a string identifying the type of
2617 the message, with C<log> being the default. If C<$color> is negative, suppress
2618 the message unless the client supports the msg packet.
2619
2620 =cut
2621
2622 our %CHANNEL = (
2623 "c/identify" => {
2624 id => "identify",
2625 title => "Identify",
2626 reply => undef,
2627 tooltip => "Items recently identified",
2628 },
2629 "c/examine" => {
2630 id => "examine",
2631 title => "Examine",
2632 reply => undef,
2633 tooltip => "Signs and other items you examined",
2634 },
2635 );
2636
2637 sub cf::client::send_msg {
2638 my ($self, $channel, $msg, $color, @extra) = @_;
2639
2640 $msg = $self->pl->expand_cfpod ($msg);
2641
2642 $color &= cf::NDI_CLIENT_MASK; # just in case...
2643
2644 # check predefined channels, for the benefit of C
2645 $channel = $CHANNEL{$channel} if $CHANNEL{$channel};
2646
2647 if (ref $channel) {
2648 # send meta info to client, if not yet sent
2649 unless (exists $self->{channel}{$channel->{id}}) {
2650 $self->{channel}{$channel->{id}} = $channel;
2651 $self->ext_msg (channel_info => $channel)
2652 if $self->can_msg;
2653 }
2654
2655 $channel = $channel->{id};
2656 }
2657
2658 return unless @extra || length $msg;
2659
2660 if ($self->can_msg) {
2661 # default colour, mask it out
2662 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2663 if $color & cf::NDI_DEF;
2664
2665 $self->send_packet ("msg " . $self->{json_coder}->encode (
2666 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2667 } else {
2668 if ($color >= 0) {
2669 # replace some tags by gcfclient-compatible ones
2670 for ($msg) {
2671 1 while
2672 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2673 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2674 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2675 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2676 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2677 }
2678
2679 $color &= cf::NDI_COLOR_MASK;
2680
2681 utf8::encode $msg;
2682
2683 if (0 && $msg =~ /\[/) {
2684 # COMMAND/INFO
2685 $self->send_packet ("drawextinfo $color 10 8 $msg")
2686 } else {
2687 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2688 $self->send_packet ("drawinfo $color $msg")
2689 }
2690 }
2691 }
2692 }
2693
2694 =item $client->ext_msg ($type, @msg)
2695
2696 Sends an ext event to the client.
2697
2698 =cut
2699
2700 sub cf::client::ext_msg($$@) {
2701 my ($self, $type, @msg) = @_;
2702
2703 if ($self->extcmd == 2) {
2704 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2705 } elsif ($self->extcmd == 1) { # TODO: remove
2706 push @msg, msgtype => "event_$type";
2707 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2708 }
2709 }
2710
2711 =item $client->ext_reply ($msgid, @msg)
2712
2713 Sends an ext reply to the client.
2714
2715 =cut
2716
2717 sub cf::client::ext_reply($$@) {
2718 my ($self, $id, @msg) = @_;
2719
2720 if ($self->extcmd == 2) {
2721 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2722 } elsif ($self->extcmd == 1) {
2723 #TODO: version 1, remove
2724 unshift @msg, msgtype => "reply", msgid => $id;
2725 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2726 }
2727 }
2728
2729 =item $success = $client->query ($flags, "text", \&cb)
2730
2731 Queues a query to the client, calling the given callback with
2732 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2733 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2734
2735 Queries can fail, so check the return code. Or don't, as queries will
2736 become reliable at some point in the future.
2737
2738 =cut
2739
2740 sub cf::client::query {
2741 my ($self, $flags, $text, $cb) = @_;
2742
2743 return unless $self->state == ST_PLAYING
2744 || $self->state == ST_SETUP
2745 || $self->state == ST_CUSTOM;
2746
2747 $self->state (ST_CUSTOM);
2748
2749 utf8::encode $text;
2750 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2751
2752 $self->send_packet ($self->{query_queue}[0][0])
2753 if @{ $self->{query_queue} } == 1;
2754
2755 1
2756 }
2757
2758 cf::client->attach (
2759 on_connect => sub {
2760 my ($ns) = @_;
2761
2762 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2763 },
2764 on_reply => sub {
2765 my ($ns, $msg) = @_;
2766
2767 # this weird shuffling is so that direct followup queries
2768 # get handled first
2769 my $queue = delete $ns->{query_queue}
2770 or return; # be conservative, not sure how that can happen, but we saw a crash here
2771
2772 (shift @$queue)->[1]->($msg);
2773 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2774
2775 push @{ $ns->{query_queue} }, @$queue;
2776
2777 if (@{ $ns->{query_queue} } == @$queue) {
2778 if (@$queue) {
2779 $ns->send_packet ($ns->{query_queue}[0][0]);
2780 } else {
2781 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2782 }
2783 }
2784 },
2785 on_exticmd => sub {
2786 my ($ns, $buf) = @_;
2787
2788 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2789
2790 if (ref $msg) {
2791 my ($type, $reply, @payload) =
2792 "ARRAY" eq ref $msg
2793 ? @$msg
2794 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2795
2796 my @reply;
2797
2798 if (my $cb = $EXTICMD{$type}) {
2799 @reply = $cb->($ns, @payload);
2800 }
2801
2802 $ns->ext_reply ($reply, @reply)
2803 if $reply;
2804
2805 } else {
2806 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2807 }
2808
2809 cf::override;
2810 },
2811 );
2812
2813 =item $client->async (\&cb)
2814
2815 Create a new coroutine, running the specified callback. The coroutine will
2816 be automatically cancelled when the client gets destroyed (e.g. on logout,
2817 or loss of connection).
2818
2819 =cut
2820
2821 sub cf::client::async {
2822 my ($self, $cb) = @_;
2823
2824 my $coro = &Coro::async ($cb);
2825
2826 $coro->on_destroy (sub {
2827 delete $self->{_coro}{$coro+0};
2828 });
2829
2830 $self->{_coro}{$coro+0} = $coro;
2831
2832 $coro
2833 }
2834
2835 cf::client->attach (
2836 on_destroy => sub {
2837 my ($ns) = @_;
2838
2839 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2840 },
2841 );
2842
2843 =back
2844
2845
2846 =head2 SAFE SCRIPTING
2847
2848 Functions that provide a safe environment to compile and execute
2849 snippets of perl code without them endangering the safety of the server
2850 itself. Looping constructs, I/O operators and other built-in functionality
2851 is not available in the safe scripting environment, and the number of
2852 functions and methods that can be called is greatly reduced.
2853
2854 =cut
2855
2856 our $safe = new Safe "safe";
2857 our $safe_hole = new Safe::Hole;
2858
2859 $SIG{FPE} = 'IGNORE';
2860
2861 $safe->permit_only (Opcode::opset qw(
2862 :base_core :base_mem :base_orig :base_math
2863 grepstart grepwhile mapstart mapwhile
2864 sort time
2865 ));
2866
2867 # here we export the classes and methods available to script code
2868
2869 =pod
2870
2871 The following functions and methods are available within a safe environment:
2872
2873 cf::object
2874 contr pay_amount pay_player map x y force_find force_add
2875 insert remove name archname title slaying race decrease_ob_nr
2876
2877 cf::object::player
2878 player
2879
2880 cf::player
2881 peaceful
2882
2883 cf::map
2884 trigger
2885
2886 =cut
2887
2888 for (
2889 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2890 insert remove inv name archname title slaying race
2891 decrease_ob_nr)],
2892 ["cf::object::player" => qw(player)],
2893 ["cf::player" => qw(peaceful)],
2894 ["cf::map" => qw(trigger)],
2895 ) {
2896 no strict 'refs';
2897 my ($pkg, @funs) = @$_;
2898 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2899 for @funs;
2900 }
2901
2902 =over 4
2903
2904 =item @retval = safe_eval $code, [var => value, ...]
2905
2906 Compiled and executes the given perl code snippet. additional var/value
2907 pairs result in temporary local (my) scalar variables of the given name
2908 that are available in the code snippet. Example:
2909
2910 my $five = safe_eval '$first + $second', first => 1, second => 4;
2911
2912 =cut
2913
2914 sub safe_eval($;@) {
2915 my ($code, %vars) = @_;
2916
2917 my $qcode = $code;
2918 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2919 $qcode =~ s/\n/\\n/g;
2920
2921 local $_;
2922 local @safe::cf::_safe_eval_args = values %vars;
2923
2924 my $eval =
2925 "do {\n"
2926 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2927 . "#line 0 \"{$qcode}\"\n"
2928 . $code
2929 . "\n}"
2930 ;
2931
2932 sub_generation_inc;
2933 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2934 sub_generation_inc;
2935
2936 if ($@) {
2937 warn "$@";
2938 warn "while executing safe code '$code'\n";
2939 warn "with arguments " . (join " ", %vars) . "\n";
2940 }
2941
2942 wantarray ? @res : $res[0]
2943 }
2944
2945 =item cf::register_script_function $function => $cb
2946
2947 Register a function that can be called from within map/npc scripts. The
2948 function should be reasonably secure and should be put into a package name
2949 like the extension.
2950
2951 Example: register a function that gets called whenever a map script calls
2952 C<rent::overview>, as used by the C<rent> extension.
2953
2954 cf::register_script_function "rent::overview" => sub {
2955 ...
2956 };
2957
2958 =cut
2959
2960 sub register_script_function {
2961 my ($fun, $cb) = @_;
2962
2963 no strict 'refs';
2964 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2965 }
2966
2967 =back
2968
2969 =cut
2970
2971 #############################################################################
2972 # the server's init and main functions
2973
2974 sub load_facedata($) {
2975 my ($path) = @_;
2976
2977 # HACK to clear player env face cache, we need some signal framework
2978 # for this (global event?)
2979 %ext::player_env::MUSIC_FACE_CACHE = ();
2980
2981 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2982
2983 warn "loading facedata from $path\n";
2984
2985 my $facedata;
2986 0 < aio_load $path, $facedata
2987 or die "$path: $!";
2988
2989 $facedata = Coro::Storable::thaw $facedata;
2990
2991 $facedata->{version} == 2
2992 or cf::cleanup "$path: version mismatch, cannot proceed.";
2993
2994 # patch in the exptable
2995 $facedata->{resource}{"res/exp_table"} = {
2996 type => FT_RSRC,
2997 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
2998 };
2999 cf::cede_to_tick;
3000
3001 {
3002 my $faces = $facedata->{faceinfo};
3003
3004 while (my ($face, $info) = each %$faces) {
3005 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3006 cf::face::set_visibility $idx, $info->{visibility};
3007 cf::face::set_magicmap $idx, $info->{magicmap};
3008 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3009 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3010
3011 cf::cede_to_tick;
3012 }
3013
3014 while (my ($face, $info) = each %$faces) {
3015 next unless $info->{smooth};
3016 my $idx = cf::face::find $face
3017 or next;
3018 if (my $smooth = cf::face::find $info->{smooth}) {
3019 cf::face::set_smooth $idx, $smooth;
3020 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3021 } else {
3022 warn "smooth face '$info->{smooth}' not found for face '$face'";
3023 }
3024
3025 cf::cede_to_tick;
3026 }
3027 }
3028
3029 {
3030 my $anims = $facedata->{animinfo};
3031
3032 while (my ($anim, $info) = each %$anims) {
3033 cf::anim::set $anim, $info->{frames}, $info->{facings};
3034 cf::cede_to_tick;
3035 }
3036
3037 cf::anim::invalidate_all; # d'oh
3038 }
3039
3040 {
3041 # TODO: for gcfclient pleasure, we should give resources
3042 # that gcfclient doesn't grok a >10000 face index.
3043 my $res = $facedata->{resource};
3044
3045 my $soundconf = delete $res->{"res/sound.conf"};
3046
3047 while (my ($name, $info) = each %$res) {
3048 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3049 my $data;
3050
3051 if ($info->{type} & 1) {
3052 # prepend meta info
3053
3054 my $meta = $enc->encode ({
3055 name => $name,
3056 %{ $info->{meta} || {} },
3057 });
3058
3059 $data = pack "(w/a*)*", $meta, $info->{data};
3060 } else {
3061 $data = $info->{data};
3062 }
3063
3064 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3065 cf::face::set_type $idx, $info->{type};
3066
3067 cf::cede_to_tick;
3068 }
3069
3070 if ($soundconf) {
3071 $soundconf = $enc->decode (delete $soundconf->{data});
3072
3073 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3074 my $sound = $soundconf->{compat}[$_]
3075 or next;
3076
3077 my $face = cf::face::find "sound/$sound->[1]";
3078 cf::sound::set $sound->[0] => $face;
3079 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3080 }
3081
3082 while (my ($k, $v) = each %{$soundconf->{event}}) {
3083 my $face = cf::face::find "sound/$v";
3084 cf::sound::set $k => $face;
3085 }
3086 }
3087 }
3088
3089 1
3090 }
3091
3092 register_exticmd fx_want => sub {
3093 my ($ns, $want) = @_;
3094
3095 while (my ($k, $v) = each %$want) {
3096 $ns->fx_want ($k, $v);
3097 }
3098 };
3099
3100 sub reload_regions {
3101 # HACK to clear player env face cache, we need some signal framework
3102 # for this (global event?)
3103 %ext::player_env::MUSIC_FACE_CACHE = ();
3104
3105 load_resource_file "$MAPDIR/regions"
3106 or die "unable to load regions file\n";
3107
3108 for (cf::region::list) {
3109 $_->{match} = qr/$_->{match}/
3110 if exists $_->{match};
3111 }
3112 }
3113
3114 sub reload_facedata {
3115 load_facedata "$DATADIR/facedata"
3116 or die "unable to load facedata\n";
3117 }
3118
3119 sub reload_archetypes {
3120 load_resource_file "$DATADIR/archetypes"
3121 or die "unable to load archetypes\n";
3122 #d# NEED to laod twice to resolve forward references
3123 # this really needs to be done in an extra post-pass
3124 # (which needs to be synchronous, so solve it differently)
3125 load_resource_file "$DATADIR/archetypes"
3126 or die "unable to load archetypes\n";
3127 }
3128
3129 sub reload_treasures {
3130 load_resource_file "$DATADIR/treasures"
3131 or die "unable to load treasurelists\n";
3132 }
3133
3134 sub reload_resources {
3135 warn "reloading resource files...\n";
3136
3137 reload_regions;
3138 reload_facedata;
3139 #reload_archetypes;#d#
3140 reload_archetypes;
3141 reload_treasures;
3142
3143 warn "finished reloading resource files\n";
3144 }
3145
3146 sub init {
3147 reload_resources;
3148 }
3149
3150 sub reload_config {
3151 open my $fh, "<:utf8", "$CONFDIR/config"
3152 or return;
3153
3154 local $/;
3155 *CFG = YAML::Syck::Load <$fh>;
3156
3157 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3158
3159 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3160 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3161
3162 if (exists $CFG{mlockall}) {
3163 eval {
3164 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3165 and die "WARNING: m(un)lockall failed: $!\n";
3166 };
3167 warn $@ if $@;
3168 }
3169 }
3170
3171 sub main {
3172 # we must not ever block the main coroutine
3173 local $Coro::idle = sub {
3174 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3175 (async {
3176 Event::one_event;
3177 })->prio (Coro::PRIO_MAX);
3178 };
3179
3180 reload_config;
3181 db_init;
3182 load_extensions;
3183
3184 $TICK_WATCHER->start;
3185 Event::loop;
3186 }
3187
3188 #############################################################################
3189 # initialisation and cleanup
3190
3191 # install some emergency cleanup handlers
3192 BEGIN {
3193 for my $signal (qw(INT HUP TERM)) {
3194 Event->signal (
3195 reentrant => 0,
3196 data => WF_AUTOCANCEL,
3197 signal => $signal,
3198 prio => 0,
3199 cb => sub {
3200 cf::cleanup "SIG$signal";
3201 },
3202 );
3203 }
3204 }
3205
3206 sub write_runtime {
3207 my $runtime = "$LOCALDIR/runtime";
3208
3209 # first touch the runtime file to show we are still running:
3210 # the fsync below can take a very very long time.
3211
3212 IO::AIO::aio_utime $runtime, undef, undef;
3213
3214 my $guard = cf::lock_acquire "write_runtime";
3215
3216 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3217 or return;
3218
3219 my $value = $cf::RUNTIME + 90 + 10;
3220 # 10 is the runtime save interval, for a monotonic clock
3221 # 60 allows for the watchdog to kill the server.
3222
3223 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3224 and return;
3225
3226 # always fsync - this file is important
3227 aio_fsync $fh
3228 and return;
3229
3230 # touch it again to show we are up-to-date
3231 aio_utime $fh, undef, undef;
3232
3233 close $fh
3234 or return;
3235
3236 aio_rename "$runtime~", $runtime
3237 and return;
3238
3239 warn "runtime file written.\n";
3240
3241 1
3242 }
3243
3244 sub emergency_save() {
3245 my $freeze_guard = cf::freeze_mainloop;
3246
3247 warn "enter emergency perl save\n";
3248
3249 cf::sync_job {
3250 # use a peculiar iteration method to avoid tripping on perl
3251 # refcount bugs in for. also avoids problems with players
3252 # and maps saved/destroyed asynchronously.
3253 warn "begin emergency player save\n";
3254 for my $login (keys %cf::PLAYER) {
3255 my $pl = $cf::PLAYER{$login} or next;
3256 $pl->valid or next;
3257 $pl->save;
3258 }
3259 warn "end emergency player save\n";
3260
3261 warn "begin emergency map save\n";
3262 for my $path (keys %cf::MAP) {
3263 my $map = $cf::MAP{$path} or next;
3264 $map->valid or next;
3265 $map->save;
3266 }
3267 warn "end emergency map save\n";
3268
3269 warn "begin emergency database checkpoint\n";
3270 BDB::db_env_txn_checkpoint $DB_ENV;
3271 warn "end emergency database checkpoint\n";
3272 };
3273
3274 warn "leave emergency perl save\n";
3275 }
3276
3277 sub post_cleanup {
3278 my ($make_core) = @_;
3279
3280 warn Carp::longmess "post_cleanup backtrace"
3281 if $make_core;
3282 }
3283
3284 sub do_reload_perl() {
3285 # can/must only be called in main
3286 if ($Coro::current != $Coro::main) {
3287 warn "can only reload from main coroutine";
3288 return;
3289 }
3290
3291 warn "reloading...";
3292
3293 warn "entering sync_job";
3294
3295 cf::sync_job {
3296 cf::write_runtime; # external watchdog should not bark
3297 cf::emergency_save;
3298 cf::write_runtime; # external watchdog should not bark
3299
3300 warn "syncing database to disk";
3301 BDB::db_env_txn_checkpoint $DB_ENV;
3302
3303 # if anything goes wrong in here, we should simply crash as we already saved
3304
3305 warn "cancelling all WF_AUTOCANCEL watchers";
3306 for (Event::all_watchers) {
3307 $_->cancel if $_->data & WF_AUTOCANCEL;
3308 }
3309
3310 warn "flushing outstanding aio requests";
3311 for (;;) {
3312 BDB::flush;
3313 IO::AIO::flush;
3314 Coro::cede;
3315 last unless IO::AIO::nreqs || BDB::nreqs;
3316 warn "iterate...";
3317 }
3318
3319 ++$RELOAD;
3320
3321 warn "cancelling all extension coros";
3322 $_->cancel for values %EXT_CORO;
3323 %EXT_CORO = ();
3324
3325 warn "removing commands";
3326 %COMMAND = ();
3327
3328 warn "removing ext/exti commands";
3329 %EXTCMD = ();
3330 %EXTICMD = ();
3331
3332 warn "unloading/nuking all extensions";
3333 for my $pkg (@EXTS) {
3334 warn "... unloading $pkg";
3335
3336 if (my $cb = $pkg->can ("unload")) {
3337 eval {
3338 $cb->($pkg);
3339 1
3340 } or warn "$pkg unloaded, but with errors: $@";
3341 }
3342
3343 warn "... nuking $pkg";
3344 Symbol::delete_package $pkg;
3345 }
3346
3347 warn "unloading all perl modules loaded from $LIBDIR";
3348 while (my ($k, $v) = each %INC) {
3349 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3350
3351 warn "... unloading $k";
3352 delete $INC{$k};
3353
3354 $k =~ s/\.pm$//;
3355 $k =~ s/\//::/g;
3356
3357 if (my $cb = $k->can ("unload_module")) {
3358 $cb->();
3359 }
3360
3361 Symbol::delete_package $k;
3362 }
3363
3364 warn "getting rid of safe::, as good as possible";
3365 Symbol::delete_package "safe::$_"
3366 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3367
3368 warn "unloading cf.pm \"a bit\"";
3369 delete $INC{"cf.pm"};
3370 delete $INC{"cf/pod.pm"};
3371
3372 # don't, removes xs symbols, too,
3373 # and global variables created in xs
3374 #Symbol::delete_package __PACKAGE__;
3375
3376 warn "unload completed, starting to reload now";
3377
3378 warn "reloading cf.pm";
3379 require cf;
3380 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3381
3382 warn "loading config and database again";
3383 cf::reload_config;
3384
3385 warn "loading extensions";
3386 cf::load_extensions;
3387
3388 warn "reattaching attachments to objects/players";
3389 _global_reattach; # objects, sockets
3390 warn "reattaching attachments to maps";
3391 reattach $_ for values %MAP;
3392 warn "reattaching attachments to players";
3393 reattach $_ for values %PLAYER;
3394
3395 warn "leaving sync_job";
3396
3397 1
3398 } or do {
3399 warn $@;
3400 warn "error while reloading, exiting.";
3401 exit 1;
3402 };
3403
3404 warn "reloaded";
3405 };
3406
3407 our $RELOAD_WATCHER; # used only during reload
3408
3409 sub reload_perl() {
3410 # doing reload synchronously and two reloads happen back-to-back,
3411 # coro crashes during coro_state_free->destroy here.
3412
3413 $RELOAD_WATCHER ||= Event->timer (
3414 reentrant => 0,
3415 after => 0,
3416 data => WF_AUTOCANCEL,
3417 cb => sub {
3418 do_reload_perl;
3419 undef $RELOAD_WATCHER;
3420 },
3421 );
3422 }
3423
3424 register_command "reload" => sub {
3425 my ($who, $arg) = @_;
3426
3427 if ($who->flag (FLAG_WIZ)) {
3428 $who->message ("reloading server.");
3429 async { reload_perl };
3430 }
3431 };
3432
3433 unshift @INC, $LIBDIR;
3434
3435 my $bug_warning = 0;
3436
3437 our @WAIT_FOR_TICK;
3438 our @WAIT_FOR_TICK_BEGIN;
3439
3440 sub wait_for_tick {
3441 return unless $TICK_WATCHER->is_active;
3442 return if $Coro::current == $Coro::main;
3443
3444 my $signal = new Coro::Signal;
3445 push @WAIT_FOR_TICK, $signal;
3446 $signal->wait;
3447 }
3448
3449 sub wait_for_tick_begin {
3450 return unless $TICK_WATCHER->is_active;
3451 return if $Coro::current == $Coro::main;
3452
3453 my $signal = new Coro::Signal;
3454 push @WAIT_FOR_TICK_BEGIN, $signal;
3455 $signal->wait;
3456 }
3457
3458 our $stat_fh;
3459 sysopen $stat_fh, "/tmp/cfstats", Fcntl::O_APPEND | Fcntl::O_CREAT | Fcntl::O_WRONLY, 0600;#d#
3460
3461 $TICK_WATCHER = Event->timer (
3462 reentrant => 0,
3463 parked => 1,
3464 prio => 0,
3465 at => $NEXT_TICK || $TICK,
3466 data => WF_AUTOCANCEL,
3467 cb => sub {
3468 if ($Coro::current != $Coro::main) {
3469 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3470 unless ++$bug_warning > 10;
3471 return;
3472 }
3473
3474 my @pl = cf::player::list; my $stats = sprintf "%.2f %d %d %d", $RUNTIME, (scalar @pl), cf::object::actives_size, cf::object::objects_size; #d#
3475
3476 $NOW = $tick_start = Event::time;
3477
3478 cf::server_tick; # one server iteration
3479
3480 $RUNTIME += $TICK;
3481 $NEXT_TICK += $TICK;
3482
3483 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3484 $NEXT_RUNTIME_WRITE = $NOW + 10;
3485 Coro::async_pool {
3486 write_runtime
3487 or warn "ERROR: unable to write runtime file: $!";
3488 };
3489 }
3490
3491 # my $AFTER = Event::time;
3492 # warn $AFTER - $NOW;#d#
3493
3494 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3495 $sig->send;
3496 }
3497 while (my $sig = shift @WAIT_FOR_TICK) {
3498 $sig->send;
3499 }
3500
3501 $NOW = Event::time;
3502
3503 # if we are delayed by four ticks or more, skip them all
3504 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3505
3506 $TICK_WATCHER->at ($NEXT_TICK);
3507 $TICK_WATCHER->start;
3508
3509 $LOAD = ($NOW - $tick_start) / $TICK;
3510 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3511
3512 _post_tick;
3513
3514 # gather some statistics#d#
3515 $stats .= sprintf " %d\n", 10000 * ($NOW - $tick_start);#d#
3516 IO::AIO::aio_write $stat_fh, undef, undef, $stats, 0;#d#
3517 },
3518 );
3519
3520 {
3521 BDB::min_parallel 8;
3522 BDB::max_poll_time $TICK * 0.1;
3523 $BDB_POLL_WATCHER = Event->io (
3524 reentrant => 0,
3525 fd => BDB::poll_fileno,
3526 poll => 'r',
3527 prio => 0,
3528 data => WF_AUTOCANCEL,
3529 cb => \&BDB::poll_cb,
3530 );
3531
3532 BDB::set_sync_prepare {
3533 my $status;
3534 my $current = $Coro::current;
3535 (
3536 sub {
3537 $status = $!;
3538 $current->ready; undef $current;
3539 },
3540 sub {
3541 Coro::schedule while defined $current;
3542 $! = $status;
3543 },
3544 )
3545 };
3546
3547 unless ($DB_ENV) {
3548 $DB_ENV = BDB::db_env_create;
3549
3550 cf::sync_job {
3551 eval {
3552 BDB::db_env_open
3553 $DB_ENV,
3554 $BDBDIR,
3555 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3556 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3557 0666;
3558
3559 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3560
3561 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3562 | BDB::LOG_AUTOREMOVE, 1);
3563 $DB_ENV->set_lk_detect;
3564 };
3565
3566 cf::cleanup "db_env_open(db): $@" if $@;
3567 };
3568 }
3569
3570 $BDB_CHECKPOINT_WATCHER = Event->timer (
3571 after => 11,
3572 interval => 60,
3573 hard => 1,
3574 prio => 0,
3575 data => WF_AUTOCANCEL,
3576 cb => sub {
3577 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3578 },
3579 );
3580 $BDB_TRICKLE_WATCHER = Event->timer (
3581 after => 5,
3582 interval => 10,
3583 hard => 1,
3584 prio => 0,
3585 data => WF_AUTOCANCEL,
3586 cb => sub {
3587 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3588 },
3589 );
3590 }
3591
3592 {
3593 IO::AIO::min_parallel 8;
3594
3595 undef $Coro::AIO::WATCHER;
3596 IO::AIO::max_poll_time $TICK * 0.1;
3597 $AIO_POLL_WATCHER = Event->io (
3598 reentrant => 0,
3599 data => WF_AUTOCANCEL,
3600 fd => IO::AIO::poll_fileno,
3601 poll => 'r',
3602 prio => 6,
3603 cb => \&IO::AIO::poll_cb,
3604 );
3605 }
3606
3607 my $_log_backtrace;
3608
3609 sub _log_backtrace {
3610 my ($msg, @addr) = @_;
3611
3612 $msg =~ s/\n//;
3613
3614 # limit the # of concurrent backtraces
3615 if ($_log_backtrace < 2) {
3616 ++$_log_backtrace;
3617 async {
3618 my @bt = fork_call {
3619 @addr = map { sprintf "%x", $_ } @addr;
3620 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3621 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3622 or die "addr2line: $!";
3623
3624 my @funcs;
3625 my @res = <$fh>;
3626 chomp for @res;
3627 while (@res) {
3628 my ($func, $line) = splice @res, 0, 2, ();
3629 push @funcs, "[$func] $line";
3630 }
3631
3632 @funcs
3633 };
3634
3635 LOG llevInfo, "[ABT] $msg\n";
3636 LOG llevInfo, "[ABT] $_\n" for @bt;
3637 --$_log_backtrace;
3638 };
3639 } else {
3640 LOG llevInfo, "[ABT] $msg\n";
3641 LOG llevInfo, "[ABT] [suppressed]\n";
3642 }
3643 }
3644
3645 # load additional modules
3646 use cf::pod;
3647
3648 END { cf::emergency_save }
3649
3650 1
3651