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Revision: 1.370
Committed: Thu Sep 13 10:59:41 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.369: +0 -12 lines
Log Message:
remove statistics code again

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.64 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.32 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $BDB_CHECKPOINT_WATCHER;
86 our $BDB_TRICKLE_WATCHER;
87 our $DB_ENV;
88
89 our %CFG;
90
91 our $UPTIME; $UPTIME ||= time;
92 our $RUNTIME;
93
94 our (%PLAYER, %PLAYER_LOADING); # all users
95 our (%MAP, %MAP_LOADING ); # all maps
96 our $LINK_MAP; # the special {link} map, which is always available
97
98 # used to convert map paths into valid unix filenames by replacing / by ∕
99 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
100
101 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
102 our $LOADAVG; # same thing, but with alpha-smoothing
103 our $tick_start; # for load detecting purposes
104
105 binmode STDOUT;
106 binmode STDERR;
107
108 # read virtual server time, if available
109 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
110 open my $fh, "<", "$LOCALDIR/runtime"
111 or die "unable to read runtime file: $!";
112 $RUNTIME = <$fh> + 0.;
113 }
114
115 mkdir $_
116 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
117
118 our $EMERGENCY_POSITION;
119
120 sub cf::map::normalise;
121
122 #############################################################################
123
124 =head2 GLOBAL VARIABLES
125
126 =over 4
127
128 =item $cf::UPTIME
129
130 The timestamp of the server start (so not actually an uptime).
131
132 =item $cf::RUNTIME
133
134 The time this server has run, starts at 0 and is increased by $cf::TICK on
135 every server tick.
136
137 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
138 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
139 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
140
141 Various directories - "/etc", read-only install directory, perl-library
142 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
143 unique-items directory, player file directory, random maps directory and
144 database environment.
145
146 =item $cf::NOW
147
148 The time of the last (current) server tick.
149
150 =item $cf::TICK
151
152 The interval between server ticks, in seconds.
153
154 =item $cf::LOADAVG
155
156 The current CPU load on the server (alpha-smoothed), as a value between 0
157 (none) and 1 (overloaded), indicating how much time is spent on processing
158 objects per tick. Healthy values are < 0.5.
159
160 =item $cf::LOAD
161
162 The raw value load value from the last tick.
163
164 =item %cf::CFG
165
166 Configuration for the server, loaded from C</etc/crossfire/config>, or
167 from wherever your confdir points to.
168
169 =item cf::wait_for_tick, cf::wait_for_tick_begin
170
171 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
172 returns directly I<after> the tick processing (and consequently, can only wake one process
173 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
174
175 =item @cf::INVOKE_RESULTS
176
177 This array contains the results of the last C<invoke ()> call. When
178 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
179 that call.
180
181 =back
182
183 =cut
184
185 BEGIN {
186 *CORE::GLOBAL::warn = sub {
187 my $msg = join "", @_;
188
189 $msg .= "\n"
190 unless $msg =~ /\n$/;
191
192 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
193
194 LOG llevError, $msg;
195 };
196 }
197
198 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
199 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
200 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
201 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
202 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
203 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
204 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
205
206 # we bless all objects into (empty) derived classes to force a method lookup
207 # within the Safe compartment.
208 for my $pkg (qw(
209 cf::global cf::attachable
210 cf::object cf::object::player
211 cf::client cf::player
212 cf::arch cf::living
213 cf::map cf::party cf::region
214 )) {
215 no strict 'refs';
216 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
217 }
218
219 $Event::DIED = sub {
220 warn "error in event callback: @_";
221 };
222
223 #############################################################################
224
225 =head2 UTILITY FUNCTIONS
226
227 =over 4
228
229 =item dumpval $ref
230
231 =cut
232
233 sub dumpval {
234 eval {
235 local $SIG{__DIE__};
236 my $d;
237 if (1) {
238 $d = new Data::Dumper([$_[0]], ["*var"]);
239 $d->Terse(1);
240 $d->Indent(2);
241 $d->Quotekeys(0);
242 $d->Useqq(1);
243 #$d->Bless(...);
244 $d->Seen($_[1]) if @_ > 1;
245 $d = $d->Dump();
246 }
247 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
248 $d
249 } || "[unable to dump $_[0]: '$@']";
250 }
251
252 =item $ref = cf::from_json $json
253
254 Converts a JSON string into the corresponding perl data structure.
255
256 =item $json = cf::to_json $ref
257
258 Converts a perl data structure into its JSON representation.
259
260 =cut
261
262 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
263
264 sub to_json ($) { $json_coder->encode ($_[0]) }
265 sub from_json ($) { $json_coder->decode ($_[0]) }
266
267 =item cf::lock_wait $string
268
269 Wait until the given lock is available. See cf::lock_acquire.
270
271 =item my $lock = cf::lock_acquire $string
272
273 Wait until the given lock is available and then acquires it and returns
274 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
275 for example when the coroutine gets canceled), the lock is automatically
276 returned.
277
278 Locks are *not* recursive, locking from the same coro twice results in a
279 deadlocked coro.
280
281 Lock names should begin with a unique identifier (for example, cf::map::find
282 uses map_find and cf::map::load uses map_load).
283
284 =item $locked = cf::lock_active $string
285
286 Return true if the lock is currently active, i.e. somebody has locked it.
287
288 =cut
289
290 our %LOCK;
291 our %LOCKER;#d#
292
293 sub lock_wait($) {
294 my ($key) = @_;
295
296 if ($LOCKER{$key} == $Coro::current) {#d#
297 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
298 return;#d#
299 }#d#
300
301 # wait for lock, if any
302 while ($LOCK{$key}) {
303 push @{ $LOCK{$key} }, $Coro::current;
304 Coro::schedule;
305 }
306 }
307
308 sub lock_acquire($) {
309 my ($key) = @_;
310
311 # wait, to be sure we are not locked
312 lock_wait $key;
313
314 $LOCK{$key} = [];
315 $LOCKER{$key} = $Coro::current;#d#
316
317 Coro::guard {
318 delete $LOCKER{$key};#d#
319 # wake up all waiters, to be on the safe side
320 $_->ready for @{ delete $LOCK{$key} };
321 }
322 }
323
324 sub lock_active($) {
325 my ($key) = @_;
326
327 ! ! $LOCK{$key}
328 }
329
330 sub freeze_mainloop {
331 return unless $TICK_WATCHER->is_active;
332
333 my $guard = Coro::guard {
334 $TICK_WATCHER->start;
335 };
336 $TICK_WATCHER->stop;
337 $guard
338 }
339
340 =item cf::get_slot $time[, $priority[, $name]]
341
342 Allocate $time seconds of blocking CPU time at priority C<$priority>:
343 This call blocks and returns only when you have at least C<$time> seconds
344 of cpu time till the next tick. The slot is only valid till the next cede.
345
346 The optional C<$name> can be used to identify the job to run. It might be
347 used for statistical purposes and should identify the same time-class.
348
349 Useful for short background jobs.
350
351 =cut
352
353 our @SLOT_QUEUE;
354 our $SLOT_QUEUE;
355
356 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
357 $SLOT_QUEUE = Coro::async {
358 my $signal = new Coro::Signal;
359
360 while () {
361 next_job:
362 my $avail = cf::till_tick;
363 if ($avail > 0.01) {
364 for (0 .. $#SLOT_QUEUE) {
365 if ($SLOT_QUEUE[$_][0] < $avail) {
366 my $job = splice @SLOT_QUEUE, $_, 1, ();
367 $job->[2]->send;
368 Coro::cede;
369 goto next_job;
370 }
371 }
372 }
373
374 if (@SLOT_QUEUE) {
375 # we do not use wait_For_tick() as it returns immediately when tick is inactive
376 push @cf::WAIT_FOR_TICK, $signal;
377 $signal->wait;
378 } else {
379 Coro::schedule;
380 }
381 }
382 };
383
384 sub get_slot($;$$) {
385 my ($time, $pri, $name) = @_;
386
387 $time = $TICK * .6 if $time > $TICK * .6;
388 my $sig = new Coro::Signal;
389
390 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
391 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
392 $SLOT_QUEUE->ready;
393 $sig->wait;
394 }
395
396 =item cf::async { BLOCK }
397
398 Currently the same as Coro::async_pool, meaning you cannot use
399 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
400 thing you are allowed to do is call C<prio> on it.
401
402 =cut
403
404 BEGIN { *async = \&Coro::async_pool }
405
406 =item cf::sync_job { BLOCK }
407
408 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
409 is always able to handle events or runnable, as Crossfire TRT is only
410 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
411 acceptable.
412
413 If it must be done, put the blocking parts into C<sync_job>. This will run
414 the given BLOCK in another coroutine while waiting for the result. The
415 server will be frozen during this time, so the block should either finish
416 fast or be very important.
417
418 =cut
419
420 sub sync_job(&) {
421 my ($job) = @_;
422
423 if ($Coro::current == $Coro::main) {
424 my $time = Event::time;
425
426 # this is the main coro, too bad, we have to block
427 # till the operation succeeds, freezing the server :/
428
429 # TODO: use suspend/resume instead
430 # (but this is cancel-safe)
431 my $freeze_guard = freeze_mainloop;
432
433 my $busy = 1;
434 my @res;
435
436 (async {
437 @res = eval { $job->() };
438 warn $@ if $@;
439 undef $busy;
440 })->prio (Coro::PRIO_MAX);
441
442 while ($busy) {
443 Coro::cede or Event::one_event;
444 }
445
446 $time = Event::time - $time;
447
448 LOG llevError | logBacktrace, Carp::longmess "long sync job"
449 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
450
451 $tick_start += $time; # do not account sync jobs to server load
452
453 wantarray ? @res : $res[0]
454 } else {
455 # we are in another coroutine, how wonderful, everything just works
456
457 $job->()
458 }
459 }
460
461 =item $coro = cf::async_ext { BLOCK }
462
463 Like async, but this coro is automatically being canceled when the
464 extension calling this is being unloaded.
465
466 =cut
467
468 sub async_ext(&) {
469 my $cb = shift;
470
471 my $coro = &Coro::async ($cb);
472
473 $coro->on_destroy (sub {
474 delete $EXT_CORO{$coro+0};
475 });
476 $EXT_CORO{$coro+0} = $coro;
477
478 $coro
479 }
480
481 =item fork_call { }, $args
482
483 Executes the given code block with the given arguments in a seperate
484 process, returning the results. Everything must be serialisable with
485 Coro::Storable. May, of course, block. Note that the executed sub may
486 never block itself or use any form of Event handling.
487
488 =cut
489
490 sub fork_call(&@) {
491 my ($cb, @args) = @_;
492
493 # we seemingly have to make a local copy of the whole thing,
494 # otherwise perl prematurely frees the stuff :/
495 # TODO: investigate and fix (likely this will be rather laborious)
496
497 my @res = Coro::Util::fork_eval {
498 reset_signals;
499 &$cb
500 }, @args;
501
502 wantarray ? @res : $res[-1]
503 }
504
505 =item $value = cf::db_get $family => $key
506
507 Returns a single value from the environment database.
508
509 =item cf::db_put $family => $key => $value
510
511 Stores the given C<$value> in the family. It can currently store binary
512 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
513
514 =item $db = cf::db_table "name"
515
516 Create and/or open a new database table. The string must not be "db" and must be unique
517 within each server.
518
519 =cut
520
521 sub db_table($) {
522 my ($name) = @_;
523 my $db = BDB::db_create $DB_ENV;
524
525 eval {
526 $db->set_flags (BDB::CHKSUM);
527
528 utf8::encode $name;
529 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
530 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
531 cf::cleanup "db_open(db): $!" if $!;
532 };
533 cf::cleanup "db_open(db): $@" if $@;
534
535 $db
536 }
537
538 our $DB;
539
540 sub db_init {
541 cf::sync_job {
542 $DB ||= db_table "db";
543 };
544 }
545
546 sub db_get($$) {
547 my $key = "$_[0]/$_[1]";
548
549 cf::sync_job {
550 BDB::db_get $DB, undef, $key, my $data;
551
552 $! ? ()
553 : $data
554 }
555 }
556
557 sub db_put($$$) {
558 BDB::dbreq_pri 4;
559 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
560 }
561
562 =item cf::cache $id => [$paths...], $processversion => $process
563
564 Generic caching function that returns the value of the resource $id,
565 caching and regenerating as required.
566
567 This function can block.
568
569 =cut
570
571 sub cache {
572 my ($id, $src, $processversion, $process) = @_;
573
574 my $meta =
575 join "\x00",
576 $processversion,
577 map {
578 aio_stat $_
579 and Carp::croak "$_: $!";
580
581 ($_, (stat _)[7,9])
582 } @$src;
583
584 my $dbmeta = db_get cache => "$id/meta";
585 if ($dbmeta ne $meta) {
586 # changed, we may need to process
587
588 my @data;
589 my $md5;
590
591 for (0 .. $#$src) {
592 0 <= aio_load $src->[$_], $data[$_]
593 or Carp::croak "$src->[$_]: $!";
594 }
595
596 # if processing is expensive, check
597 # checksum first
598 if (1) {
599 $md5 =
600 join "\x00",
601 $processversion,
602 map {
603 cf::cede_to_tick;
604 ($src->[$_], Digest::MD5::md5_hex $data[$_])
605 } 0.. $#$src;
606
607
608 my $dbmd5 = db_get cache => "$id/md5";
609 if ($dbmd5 eq $md5) {
610 db_put cache => "$id/meta", $meta;
611
612 return db_get cache => "$id/data";
613 }
614 }
615
616 my $t1 = Time::HiRes::time;
617 my $data = $process->(\@data);
618 my $t2 = Time::HiRes::time;
619
620 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
621
622 db_put cache => "$id/data", $data;
623 db_put cache => "$id/md5" , $md5;
624 db_put cache => "$id/meta", $meta;
625
626 return $data;
627 }
628
629 db_get cache => "$id/data"
630 }
631
632 =item cf::datalog type => key => value, ...
633
634 Log a datalog packet of the given type with the given key-value pairs.
635
636 =cut
637
638 sub datalog($@) {
639 my ($type, %kv) = @_;
640 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
641 }
642
643 =back
644
645 =cut
646
647 #############################################################################
648
649 =head2 ATTACHABLE OBJECTS
650
651 Many objects in crossfire are so-called attachable objects. That means you can
652 attach callbacks/event handlers (a collection of which is called an "attachment")
653 to it. All such attachable objects support the following methods.
654
655 In the following description, CLASS can be any of C<global>, C<object>
656 C<player>, C<client> or C<map> (i.e. the attachable objects in
657 Crossfire TRT).
658
659 =over 4
660
661 =item $attachable->attach ($attachment, key => $value...)
662
663 =item $attachable->detach ($attachment)
664
665 Attach/detach a pre-registered attachment to a specific object and give it
666 the specified key/value pairs as arguments.
667
668 Example, attach a minesweeper attachment to the given object, making it a
669 10x10 minesweeper game:
670
671 $obj->attach (minesweeper => width => 10, height => 10);
672
673 =item $bool = $attachable->attached ($name)
674
675 Checks wether the named attachment is currently attached to the object.
676
677 =item cf::CLASS->attach ...
678
679 =item cf::CLASS->detach ...
680
681 Define an anonymous attachment and attach it to all objects of the given
682 CLASS. See the next function for an explanation of its arguments.
683
684 You can attach to global events by using the C<cf::global> class.
685
686 Example, log all player logins:
687
688 cf::player->attach (
689 on_login => sub {
690 my ($pl) = @_;
691 ...
692 },
693 );
694
695 Example, attach to the jeweler skill:
696
697 cf::object->attach (
698 type => cf::SKILL,
699 subtype => cf::SK_JEWELER,
700 on_use_skill => sub {
701 my ($sk, $ob, $part, $dir, $msg) = @_;
702 ...
703 },
704 );
705
706 =item cf::CLASS::attachment $name, ...
707
708 Register an attachment by C<$name> through which attachable objects of the
709 given CLASS can refer to this attachment.
710
711 Some classes such as crossfire maps and objects can specify attachments
712 that are attached at load/instantiate time, thus the need for a name.
713
714 These calls expect any number of the following handler/hook descriptions:
715
716 =over 4
717
718 =item prio => $number
719
720 Set the priority for all following handlers/hooks (unless overwritten
721 by another C<prio> setting). Lower priority handlers get executed
722 earlier. The default priority is C<0>, and many built-in handlers are
723 registered at priority C<-1000>, so lower priorities should not be used
724 unless you know what you are doing.
725
726 =item type => $type
727
728 (Only for C<< cf::object->attach >> calls), limits the attachment to the
729 given type of objects only (the additional parameter C<subtype> can be
730 used to further limit to the given subtype).
731
732 =item on_I<event> => \&cb
733
734 Call the given code reference whenever the named event happens (event is
735 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
736 handlers are recognised generally depends on the type of object these
737 handlers attach to).
738
739 See F<include/eventinc.h> for the full list of events supported, and their
740 class.
741
742 =item package => package::
743
744 Look for sub functions of the name C<< on_I<event> >> in the given
745 package and register them. Only handlers for eevents supported by the
746 object/class are recognised.
747
748 =back
749
750 Example, define an attachment called "sockpuppet" that calls the given
751 event handler when a monster attacks:
752
753 cf::object::attachment sockpuppet =>
754 on_skill_attack => sub {
755 my ($self, $victim) = @_;
756 ...
757 }
758 }
759
760 =item $attachable->valid
761
762 Just because you have a perl object does not mean that the corresponding
763 C-level object still exists. If you try to access an object that has no
764 valid C counterpart anymore you get an exception at runtime. This method
765 can be used to test for existence of the C object part without causing an
766 exception.
767
768 =cut
769
770 # the following variables are defined in .xs and must not be re-created
771 our @CB_GLOBAL = (); # registry for all global events
772 our @CB_ATTACHABLE = (); # registry for all attachables
773 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
774 our @CB_PLAYER = ();
775 our @CB_CLIENT = ();
776 our @CB_TYPE = (); # registry for type (cf-object class) based events
777 our @CB_MAP = ();
778
779 my %attachment;
780
781 sub cf::attachable::thawer_merge {
782 # simply override everything except _meta
783 local $_[0]{_meta};
784 %{$_[0]} = %{$_[1]};
785 }
786
787 sub _attach_cb($$$$) {
788 my ($registry, $event, $prio, $cb) = @_;
789
790 use sort 'stable';
791
792 $cb = [$prio, $cb];
793
794 @{$registry->[$event]} = sort
795 { $a->[0] cmp $b->[0] }
796 @{$registry->[$event] || []}, $cb;
797 }
798
799 # hack
800 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
801
802 # attach handles attaching event callbacks
803 # the only thing the caller has to do is pass the correct
804 # registry (== where the callback attaches to).
805 sub _attach {
806 my ($registry, $klass, @arg) = @_;
807
808 my $object_type;
809 my $prio = 0;
810 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
811
812 #TODO: get rid of this hack
813 if ($attachable_klass{$klass}) {
814 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
815 }
816
817 while (@arg) {
818 my $type = shift @arg;
819
820 if ($type eq "prio") {
821 $prio = shift @arg;
822
823 } elsif ($type eq "type") {
824 $object_type = shift @arg;
825 $registry = $CB_TYPE[$object_type] ||= [];
826
827 } elsif ($type eq "subtype") {
828 defined $object_type or Carp::croak "subtype specified without type";
829 my $object_subtype = shift @arg;
830 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
831
832 } elsif ($type eq "package") {
833 my $pkg = shift @arg;
834
835 while (my ($name, $id) = each %cb_id) {
836 if (my $cb = $pkg->can ($name)) {
837 _attach_cb $registry, $id, $prio, $cb;
838 }
839 }
840
841 } elsif (exists $cb_id{$type}) {
842 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
843
844 } elsif (ref $type) {
845 warn "attaching objects not supported, ignoring.\n";
846
847 } else {
848 shift @arg;
849 warn "attach argument '$type' not supported, ignoring.\n";
850 }
851 }
852 }
853
854 sub _object_attach {
855 my ($obj, $name, %arg) = @_;
856
857 return if exists $obj->{_attachment}{$name};
858
859 if (my $attach = $attachment{$name}) {
860 my $registry = $obj->registry;
861
862 for (@$attach) {
863 my ($klass, @attach) = @$_;
864 _attach $registry, $klass, @attach;
865 }
866
867 $obj->{$name} = \%arg;
868 } else {
869 warn "object uses attachment '$name' which is not available, postponing.\n";
870 }
871
872 $obj->{_attachment}{$name} = undef;
873 }
874
875 sub cf::attachable::attach {
876 if (ref $_[0]) {
877 _object_attach @_;
878 } else {
879 _attach shift->_attach_registry, @_;
880 }
881 _recalc_want;
882 };
883
884 # all those should be optimised
885 sub cf::attachable::detach {
886 my ($obj, $name) = @_;
887
888 if (ref $obj) {
889 delete $obj->{_attachment}{$name};
890 reattach ($obj);
891 } else {
892 Carp::croak "cannot, currently, detach class attachments";
893 }
894 _recalc_want;
895 };
896
897 sub cf::attachable::attached {
898 my ($obj, $name) = @_;
899
900 exists $obj->{_attachment}{$name}
901 }
902
903 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
904 eval "#line " . __LINE__ . " 'cf.pm'
905 sub cf::\L$klass\E::_attach_registry {
906 (\\\@CB_$klass, KLASS_$klass)
907 }
908
909 sub cf::\L$klass\E::attachment {
910 my \$name = shift;
911
912 \$attachment{\$name} = [[KLASS_$klass, \@_]];
913 }
914 ";
915 die if $@;
916 }
917
918 our $override;
919 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
920
921 sub override {
922 $override = 1;
923 @INVOKE_RESULTS = (@_);
924 }
925
926 sub do_invoke {
927 my $event = shift;
928 my $callbacks = shift;
929
930 @INVOKE_RESULTS = ();
931
932 local $override;
933
934 for (@$callbacks) {
935 eval { &{$_->[1]} };
936
937 if ($@) {
938 warn "$@";
939 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
940 override;
941 }
942
943 return 1 if $override;
944 }
945
946 0
947 }
948
949 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
950
951 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
952
953 Generate an object-specific event with the given arguments.
954
955 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
956 removed in future versions), and there is no public API to access override
957 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
958
959 =back
960
961 =cut
962
963 #############################################################################
964 # object support
965 #
966
967 sub _can_merge {
968 my ($ob1, $ob2) = @_;
969
970 local $Storable::canonical = 1;
971 my $fob1 = Storable::freeze $ob1;
972 my $fob2 = Storable::freeze $ob2;
973
974 $fob1 eq $fob2
975 }
976
977 sub reattach {
978 # basically do the same as instantiate, without calling instantiate
979 my ($obj) = @_;
980
981 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
982
983 my $registry = $obj->registry;
984
985 @$registry = ();
986
987 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
988
989 for my $name (keys %{ $obj->{_attachment} || {} }) {
990 if (my $attach = $attachment{$name}) {
991 for (@$attach) {
992 my ($klass, @attach) = @$_;
993 _attach $registry, $klass, @attach;
994 }
995 } else {
996 warn "object uses attachment '$name' that is not available, postponing.\n";
997 }
998 }
999 }
1000
1001 cf::attachable->attach (
1002 prio => -1000000,
1003 on_instantiate => sub {
1004 my ($obj, $data) = @_;
1005
1006 $data = from_json $data;
1007
1008 for (@$data) {
1009 my ($name, $args) = @$_;
1010
1011 $obj->attach ($name, %{$args || {} });
1012 }
1013 },
1014 on_reattach => \&reattach,
1015 on_clone => sub {
1016 my ($src, $dst) = @_;
1017
1018 @{$dst->registry} = @{$src->registry};
1019
1020 %$dst = %$src;
1021
1022 %{$dst->{_attachment}} = %{$src->{_attachment}}
1023 if exists $src->{_attachment};
1024 },
1025 );
1026
1027 sub object_freezer_save {
1028 my ($filename, $rdata, $objs) = @_;
1029
1030 my $guard = cf::lock_acquire "io";
1031
1032 sync_job {
1033 if (length $$rdata) {
1034 utf8::decode (my $decname = $filename);
1035 warn sprintf "saving %s (%d,%d)\n",
1036 $decname, length $$rdata, scalar @$objs;
1037
1038 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1039 chmod SAVE_MODE, $fh;
1040 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1041 aio_fsync $fh if $cf::USE_FSYNC;
1042 close $fh;
1043
1044 if (@$objs) {
1045 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1046 chmod SAVE_MODE, $fh;
1047 my $data = Storable::nfreeze { version => 1, objs => $objs };
1048 aio_write $fh, 0, (length $data), $data, 0;
1049 aio_fsync $fh if $cf::USE_FSYNC;
1050 close $fh;
1051 aio_rename "$filename.pst~", "$filename.pst";
1052 }
1053 } else {
1054 aio_unlink "$filename.pst";
1055 }
1056
1057 aio_rename "$filename~", $filename;
1058 } else {
1059 warn "FATAL: $filename~: $!\n";
1060 }
1061 } else {
1062 aio_unlink $filename;
1063 aio_unlink "$filename.pst";
1064 }
1065 };
1066
1067 undef $guard;
1068 }
1069
1070 sub object_freezer_as_string {
1071 my ($rdata, $objs) = @_;
1072
1073 use Data::Dumper;
1074
1075 $$rdata . Dumper $objs
1076 }
1077
1078 sub object_thawer_load {
1079 my ($filename) = @_;
1080
1081 my ($data, $av);
1082
1083 my $guard = cf::lock_acquire "io";
1084
1085 (aio_load $filename, $data) >= 0
1086 or return;
1087
1088 unless (aio_stat "$filename.pst") {
1089 (aio_load "$filename.pst", $av) >= 0
1090 or return;
1091
1092 undef $guard;
1093 $av = eval { (Storable::thaw $av)->{objs} };
1094 }
1095
1096 utf8::decode (my $decname = $filename);
1097 warn sprintf "loading %s (%d,%d)\n",
1098 $decname, length $data, scalar @{$av || []};
1099
1100 ($data, $av)
1101 }
1102
1103 =head2 COMMAND CALLBACKS
1104
1105 =over 4
1106
1107 =cut
1108
1109 #############################################################################
1110 # command handling &c
1111
1112 =item cf::register_command $name => \&callback($ob,$args);
1113
1114 Register a callback for execution when the client sends the user command
1115 $name.
1116
1117 =cut
1118
1119 sub register_command {
1120 my ($name, $cb) = @_;
1121
1122 my $caller = caller;
1123 #warn "registering command '$name/$time' to '$caller'";
1124
1125 push @{ $COMMAND{$name} }, [$caller, $cb];
1126 }
1127
1128 =item cf::register_extcmd $name => \&callback($pl,$packet);
1129
1130 Register a callback for execution when the client sends an (synchronous)
1131 extcmd packet. Ext commands will be processed in the order they are
1132 received by the server, like other user commands. The first argument is
1133 the logged-in player. Ext commands can only be processed after a player
1134 has logged in successfully.
1135
1136 If the callback returns something, it is sent back as if reply was being
1137 called.
1138
1139 =item cf::register_exticmd $name => \&callback($ns,$packet);
1140
1141 Register a callback for execution when the client sends an (asynchronous)
1142 exticmd packet. Exti commands are processed by the server as soon as they
1143 are received, i.e. out of order w.r.t. other commands. The first argument
1144 is a client socket. Exti commands can be received anytime, even before
1145 log-in.
1146
1147 If the callback returns something, it is sent back as if reply was being
1148 called.
1149
1150 =cut
1151
1152 sub register_extcmd {
1153 my ($name, $cb) = @_;
1154
1155 $EXTCMD{$name} = $cb;
1156 }
1157
1158 sub register_exticmd {
1159 my ($name, $cb) = @_;
1160
1161 $EXTICMD{$name} = $cb;
1162 }
1163
1164 cf::player->attach (
1165 on_command => sub {
1166 my ($pl, $name, $params) = @_;
1167
1168 my $cb = $COMMAND{$name}
1169 or return;
1170
1171 for my $cmd (@$cb) {
1172 $cmd->[1]->($pl->ob, $params);
1173 }
1174
1175 cf::override;
1176 },
1177 on_extcmd => sub {
1178 my ($pl, $buf) = @_;
1179
1180 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1181
1182 if (ref $msg) {
1183 my ($type, $reply, @payload) =
1184 "ARRAY" eq ref $msg
1185 ? @$msg
1186 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1187
1188 my @reply;
1189
1190 if (my $cb = $EXTCMD{$type}) {
1191 @reply = $cb->($pl, @payload);
1192 }
1193
1194 $pl->ext_reply ($reply, @reply)
1195 if $reply;
1196
1197 } else {
1198 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1199 }
1200
1201 cf::override;
1202 },
1203 );
1204
1205 sub load_extensions {
1206 cf::sync_job {
1207 my %todo;
1208
1209 for my $path (<$LIBDIR/*.ext>) {
1210 next unless -r $path;
1211
1212 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1213 my $base = $1;
1214 my $pkg = $1;
1215 $pkg =~ s/[^[:word:]]/_/g;
1216 $pkg = "ext::$pkg";
1217
1218 open my $fh, "<:utf8", $path
1219 or die "$path: $!";
1220
1221 my $source = do { local $/; <$fh> };
1222
1223 my %ext = (
1224 path => $path,
1225 base => $base,
1226 pkg => $pkg,
1227 );
1228
1229 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1230 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1231
1232 $ext{source} =
1233 "package $pkg; use strict; use utf8;\n"
1234 . "#line 1 \"$path\"\n{\n"
1235 . $source
1236 . "\n};\n1";
1237
1238 $todo{$base} = \%ext;
1239 }
1240
1241 my %done;
1242 while (%todo) {
1243 my $progress;
1244
1245 while (my ($k, $v) = each %todo) {
1246 for (split /,\s*/, $v->{meta}{depends}) {
1247 goto skip
1248 unless exists $done{$_};
1249 }
1250
1251 warn "... loading '$k' into '$v->{pkg}'\n";
1252
1253 unless (eval $v->{source}) {
1254 my $msg = $@ ? "$v->{path}: $@\n"
1255 : "$v->{base}: extension inactive.\n";
1256
1257 if (exists $v->{meta}{mandatory}) {
1258 warn $msg;
1259 warn "mandatory extension failed to load, exiting.\n";
1260 exit 1;
1261 }
1262
1263 warn $msg;
1264 }
1265
1266 $done{$k} = delete $todo{$k};
1267 push @EXTS, $v->{pkg};
1268 $progress = 1;
1269 }
1270
1271 skip:
1272 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1273 unless $progress;
1274 }
1275 };
1276 }
1277
1278 #############################################################################
1279
1280 =back
1281
1282 =head2 CORE EXTENSIONS
1283
1284 Functions and methods that extend core crossfire objects.
1285
1286 =cut
1287
1288 package cf::player;
1289
1290 use Coro::AIO;
1291
1292 =head3 cf::player
1293
1294 =over 4
1295
1296 =item cf::player::num_playing
1297
1298 Returns the official number of playing players, as per the Crossfire metaserver rules.
1299
1300 =cut
1301
1302 sub num_playing {
1303 scalar grep
1304 $_->ob->map
1305 && !$_->hidden
1306 && !$_->ob->flag (cf::FLAG_WIZ),
1307 cf::player::list
1308 }
1309
1310 =item cf::player::find $login
1311
1312 Returns the given player object, loading it if necessary (might block).
1313
1314 =cut
1315
1316 sub playerdir($) {
1317 "$PLAYERDIR/"
1318 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1319 }
1320
1321 sub path($) {
1322 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1323
1324 (playerdir $login) . "/playerdata"
1325 }
1326
1327 sub find_active($) {
1328 $cf::PLAYER{$_[0]}
1329 and $cf::PLAYER{$_[0]}->active
1330 and $cf::PLAYER{$_[0]}
1331 }
1332
1333 sub exists($) {
1334 my ($login) = @_;
1335
1336 $cf::PLAYER{$login}
1337 or cf::sync_job { !aio_stat path $login }
1338 }
1339
1340 sub find($) {
1341 return $cf::PLAYER{$_[0]} || do {
1342 my $login = $_[0];
1343
1344 my $guard = cf::lock_acquire "user_find:$login";
1345
1346 $cf::PLAYER{$_[0]} || do {
1347 # rename old playerfiles to new ones
1348 #TODO: remove when no longer required
1349 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1350 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1351 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1352 aio_unlink +(playerdir $login) . "/$login.pl";
1353
1354 my $f = new_from_file cf::object::thawer path $login
1355 or return;
1356
1357 $f->next;
1358 my $pl = cf::player::load_pl $f
1359 or return;
1360 local $cf::PLAYER_LOADING{$login} = $pl;
1361 $f->resolve_delayed_derefs;
1362 $cf::PLAYER{$login} = $pl
1363 }
1364 }
1365 }
1366
1367 sub save($) {
1368 my ($pl) = @_;
1369
1370 return if $pl->{deny_save};
1371
1372 my $path = path $pl;
1373 my $guard = cf::lock_acquire "user_save:$path";
1374
1375 return if $pl->{deny_save};
1376
1377 aio_mkdir playerdir $pl, 0770;
1378 $pl->{last_save} = $cf::RUNTIME;
1379
1380 $pl->save_pl ($path);
1381 cf::cede_to_tick;
1382 }
1383
1384 sub new($) {
1385 my ($login) = @_;
1386
1387 my $self = create;
1388
1389 $self->ob->name ($login);
1390 $self->{deny_save} = 1;
1391
1392 $cf::PLAYER{$login} = $self;
1393
1394 $self
1395 }
1396
1397 =item $player->send_msg ($channel, $msg, $color, [extra...])
1398
1399 =cut
1400
1401 sub send_msg {
1402 my $ns = shift->ns
1403 or return;
1404 $ns->send_msg (@_);
1405 }
1406
1407 =item $pl->quit_character
1408
1409 Nukes the player without looking back. If logged in, the connection will
1410 be destroyed. May block for a long time.
1411
1412 =cut
1413
1414 sub quit_character {
1415 my ($pl) = @_;
1416
1417 my $name = $pl->ob->name;
1418
1419 $pl->{deny_save} = 1;
1420 $pl->password ("*"); # this should lock out the player until we nuked the dir
1421
1422 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1423 $pl->deactivate;
1424 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1425 $pl->ns->destroy if $pl->ns;
1426
1427 my $path = playerdir $pl;
1428 my $temp = "$path~$cf::RUNTIME~deleting~";
1429 aio_rename $path, $temp;
1430 delete $cf::PLAYER{$pl->ob->name};
1431 $pl->destroy;
1432
1433 my $prefix = qr<^~\Q$name\E/>;
1434
1435 # nuke player maps
1436 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1437
1438 IO::AIO::aio_rmtree $temp;
1439 }
1440
1441 =item $pl->kick
1442
1443 Kicks a player out of the game. This destroys the connection.
1444
1445 =cut
1446
1447 sub kick {
1448 my ($pl, $kicker) = @_;
1449
1450 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1451 $pl->killer ("kicked");
1452 $pl->ns->destroy;
1453 }
1454
1455 =item cf::player::list_logins
1456
1457 Returns am arrayref of all valid playernames in the system, can take a
1458 while and may block, so not sync_job-capable, ever.
1459
1460 =cut
1461
1462 sub list_logins {
1463 my $dirs = aio_readdir $PLAYERDIR
1464 or return [];
1465
1466 my @logins;
1467
1468 for my $login (@$dirs) {
1469 my $path = path $login;
1470
1471 # a .pst is a dead give-away for a valid player
1472 unless (-e "$path.pst") {
1473 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1474 aio_read $fh, 0, 512, my $buf, 0 or next;
1475 $buf !~ /^password -------------$/m or next; # official not-valid tag
1476 }
1477
1478 utf8::decode $login;
1479 push @logins, $login;
1480 }
1481
1482 \@logins
1483 }
1484
1485 =item $player->maps
1486
1487 Returns an arrayref of map paths that are private for this
1488 player. May block.
1489
1490 =cut
1491
1492 sub maps($) {
1493 my ($pl) = @_;
1494
1495 $pl = ref $pl ? $pl->ob->name : $pl;
1496
1497 my $files = aio_readdir playerdir $pl
1498 or return;
1499
1500 my @paths;
1501
1502 for (@$files) {
1503 utf8::decode $_;
1504 next if /\.(?:pl|pst)$/;
1505 next unless /^$PATH_SEP/o;
1506
1507 push @paths, cf::map::normalise "~$pl/$_";
1508 }
1509
1510 \@paths
1511 }
1512
1513 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1514
1515 Expand crossfire pod fragments into protocol xml.
1516
1517 =cut
1518
1519 sub expand_cfpod {
1520 ((my $self), (local $_)) = @_;
1521
1522 # escape & and <
1523 s/&/&amp;/g;
1524 s/(?<![BIUGHT])</&lt;/g;
1525
1526 # this is buggy, it needs to properly take care of nested <'s
1527
1528 1 while
1529 # replace B<>, I<>, U<> etc.
1530 s/B<([^\>]*)>/<b>$1<\/b>/
1531 || s/I<([^\>]*)>/<i>$1<\/i>/
1532 || s/U<([^\>]*)>/<u>$1<\/u>/
1533 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1534 # replace G<male|female> tags
1535 || s{G<([^>|]*)\|([^>]*)>}{
1536 $self->gender ? $2 : $1
1537 }ge
1538 # replace H<hint text>
1539 || s{H<([^\>]*)>}
1540 {
1541 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1542 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1543 "")
1544 [$self->{hintmode}]
1545 }ge;
1546
1547 # create single paragraphs (very hackish)
1548 s/(?<=\S)\n(?=\w)/ /g;
1549
1550 # compress some whitespace
1551 s/\s+\n/\n/g; # ws line-ends
1552 s/\n\n+/\n/g; # double lines
1553 s/^\n+//; # beginning lines
1554 s/\n+$//; # ending lines
1555
1556 $_
1557 }
1558
1559 sub hintmode {
1560 $_[0]{hintmode} = $_[1] if @_ > 1;
1561 $_[0]{hintmode}
1562 }
1563
1564 =item $player->ext_reply ($msgid, @msg)
1565
1566 Sends an ext reply to the player.
1567
1568 =cut
1569
1570 sub ext_reply($$@) {
1571 my ($self, $id, @msg) = @_;
1572
1573 $self->ns->ext_reply ($id, @msg)
1574 }
1575
1576 =item $player->ext_msg ($type, @msg)
1577
1578 Sends an ext event to the client.
1579
1580 =cut
1581
1582 sub ext_msg($$@) {
1583 my ($self, $type, @msg) = @_;
1584
1585 $self->ns->ext_msg ($type, @msg);
1586 }
1587
1588 =head3 cf::region
1589
1590 =over 4
1591
1592 =cut
1593
1594 package cf::region;
1595
1596 =item cf::region::find_by_path $path
1597
1598 Tries to decuce the likely region for a map knowing only its path.
1599
1600 =cut
1601
1602 sub find_by_path($) {
1603 my ($path) = @_;
1604
1605 my ($match, $specificity);
1606
1607 for my $region (list) {
1608 if ($region->{match} && $path =~ $region->{match}) {
1609 ($match, $specificity) = ($region, $region->specificity)
1610 if $region->specificity > $specificity;
1611 }
1612 }
1613
1614 $match
1615 }
1616
1617 =back
1618
1619 =head3 cf::map
1620
1621 =over 4
1622
1623 =cut
1624
1625 package cf::map;
1626
1627 use Fcntl;
1628 use Coro::AIO;
1629
1630 use overload
1631 '""' => \&as_string,
1632 fallback => 1;
1633
1634 our $MAX_RESET = 3600;
1635 our $DEFAULT_RESET = 3000;
1636
1637 sub generate_random_map {
1638 my ($self, $rmp) = @_;
1639 # mit "rum" bekleckern, nicht
1640 $self->_create_random_map (
1641 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1642 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1643 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1644 $rmp->{exit_on_final_map},
1645 $rmp->{xsize}, $rmp->{ysize},
1646 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1647 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1648 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1649 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1650 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1651 (cf::region::find $rmp->{region}), $rmp->{custom}
1652 )
1653 }
1654
1655 =item cf::map->register ($regex, $prio)
1656
1657 Register a handler for the map path matching the given regex at the
1658 givne priority (higher is better, built-in handlers have priority 0, the
1659 default).
1660
1661 =cut
1662
1663 sub register {
1664 my (undef, $regex, $prio) = @_;
1665 my $pkg = caller;
1666
1667 no strict;
1668 push @{"$pkg\::ISA"}, __PACKAGE__;
1669
1670 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1671 }
1672
1673 # also paths starting with '/'
1674 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1675
1676 sub thawer_merge {
1677 my ($self, $merge) = @_;
1678
1679 # we have to keep some variables in memory intact
1680 local $self->{path};
1681 local $self->{load_path};
1682
1683 $self->SUPER::thawer_merge ($merge);
1684 }
1685
1686 sub normalise {
1687 my ($path, $base) = @_;
1688
1689 $path = "$path"; # make sure its a string
1690
1691 $path =~ s/\.map$//;
1692
1693 # map plan:
1694 #
1695 # /! non-realised random map exit (special hack!)
1696 # {... are special paths that are not being touched
1697 # ?xxx/... are special absolute paths
1698 # ?random/... random maps
1699 # /... normal maps
1700 # ~user/... per-player map of a specific user
1701
1702 $path =~ s/$PATH_SEP/\//go;
1703
1704 # treat it as relative path if it starts with
1705 # something that looks reasonable
1706 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1707 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1708
1709 $base =~ s{[^/]+/?$}{};
1710 $path = "$base/$path";
1711 }
1712
1713 for ($path) {
1714 redo if s{//}{/};
1715 redo if s{/\.?/}{/};
1716 redo if s{/[^/]+/\.\./}{/};
1717 }
1718
1719 $path
1720 }
1721
1722 sub new_from_path {
1723 my (undef, $path, $base) = @_;
1724
1725 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1726
1727 $path = normalise $path, $base;
1728
1729 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1730 if ($path =~ $EXT_MAP{$pkg}[1]) {
1731 my $self = bless cf::map::new, $pkg;
1732 $self->{path} = $path; $self->path ($path);
1733 $self->init; # pass $1 etc.
1734 return $self;
1735 }
1736 }
1737
1738 Carp::cluck "unable to resolve path '$path' (base '$base').";
1739 ()
1740 }
1741
1742 sub init {
1743 my ($self) = @_;
1744
1745 $self
1746 }
1747
1748 sub as_string {
1749 my ($self) = @_;
1750
1751 "$self->{path}"
1752 }
1753
1754 # the displayed name, this is a one way mapping
1755 sub visible_name {
1756 &as_string
1757 }
1758
1759 # the original (read-only) location
1760 sub load_path {
1761 my ($self) = @_;
1762
1763 "$MAPDIR/$self->{path}.map"
1764 }
1765
1766 # the temporary/swap location
1767 sub save_path {
1768 my ($self) = @_;
1769
1770 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1771 "$TMPDIR/$path.map"
1772 }
1773
1774 # the unique path, undef == no special unique path
1775 sub uniq_path {
1776 my ($self) = @_;
1777
1778 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1779 "$UNIQUEDIR/$path"
1780 }
1781
1782 # and all this just because we cannot iterate over
1783 # all maps in C++...
1784 sub change_all_map_light {
1785 my ($change) = @_;
1786
1787 $_->change_map_light ($change)
1788 for grep $_->outdoor, values %cf::MAP;
1789 }
1790
1791 sub decay_objects {
1792 my ($self) = @_;
1793
1794 return if $self->{deny_reset};
1795
1796 $self->do_decay_objects;
1797 }
1798
1799 sub unlink_save {
1800 my ($self) = @_;
1801
1802 utf8::encode (my $save = $self->save_path);
1803 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1804 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1805 }
1806
1807 sub load_header_from($) {
1808 my ($self, $path) = @_;
1809
1810 utf8::encode $path;
1811 my $f = new_from_file cf::object::thawer $path
1812 or return;
1813
1814 $self->_load_header ($f)
1815 or return;
1816
1817 local $MAP_LOADING{$self->{path}} = $self;
1818 $f->resolve_delayed_derefs;
1819
1820 $self->{load_path} = $path;
1821
1822 1
1823 }
1824
1825 sub load_header_orig {
1826 my ($self) = @_;
1827
1828 $self->load_header_from ($self->load_path)
1829 }
1830
1831 sub load_header_temp {
1832 my ($self) = @_;
1833
1834 $self->load_header_from ($self->save_path)
1835 }
1836
1837 sub prepare_temp {
1838 my ($self) = @_;
1839
1840 $self->last_access ((delete $self->{last_access})
1841 || $cf::RUNTIME); #d#
1842 # safety
1843 $self->{instantiate_time} = $cf::RUNTIME
1844 if $self->{instantiate_time} > $cf::RUNTIME;
1845 }
1846
1847 sub prepare_orig {
1848 my ($self) = @_;
1849
1850 $self->{load_original} = 1;
1851 $self->{instantiate_time} = $cf::RUNTIME;
1852 $self->last_access ($cf::RUNTIME);
1853 $self->instantiate;
1854 }
1855
1856 sub load_header {
1857 my ($self) = @_;
1858
1859 if ($self->load_header_temp) {
1860 $self->prepare_temp;
1861 } else {
1862 $self->load_header_orig
1863 or return;
1864 $self->prepare_orig;
1865 }
1866
1867 $self->{deny_reset} = 1
1868 if $self->no_reset;
1869
1870 $self->default_region (cf::region::find_by_path $self->{path})
1871 unless $self->default_region;
1872
1873 1
1874 }
1875
1876 sub find;
1877 sub find {
1878 my ($path, $origin) = @_;
1879
1880 $path = normalise $path, $origin && $origin->path;
1881
1882 cf::lock_wait "map_data:$path";#d#remove
1883 cf::lock_wait "map_find:$path";
1884
1885 $cf::MAP{$path} || do {
1886 my $guard1 = cf::lock_acquire "map_find:$path";
1887 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1888
1889 my $map = new_from_path cf::map $path
1890 or return;
1891
1892 $map->{last_save} = $cf::RUNTIME;
1893
1894 $map->load_header
1895 or return;
1896
1897 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1898 # doing this can freeze the server in a sync job, obviously
1899 #$cf::WAIT_FOR_TICK->wait;
1900 undef $guard1;
1901 undef $guard2;
1902 $map->reset;
1903 return find $path;
1904 }
1905
1906 $cf::MAP{$path} = $map
1907 }
1908 }
1909
1910 sub pre_load { }
1911 sub post_load { }
1912
1913 sub load {
1914 my ($self) = @_;
1915
1916 local $self->{deny_reset} = 1; # loading can take a long time
1917
1918 my $path = $self->{path};
1919
1920 {
1921 my $guard = cf::lock_acquire "map_data:$path";
1922
1923 return unless $self->valid;
1924 return unless $self->in_memory == cf::MAP_SWAPPED;
1925
1926 $self->in_memory (cf::MAP_LOADING);
1927
1928 $self->alloc;
1929
1930 $self->pre_load;
1931 cf::cede_to_tick;
1932
1933 my $f = new_from_file cf::object::thawer $self->{load_path};
1934 $f->skip_block;
1935 $self->_load_objects ($f)
1936 or return;
1937
1938 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1939 if delete $self->{load_original};
1940
1941 if (my $uniq = $self->uniq_path) {
1942 utf8::encode $uniq;
1943 unless (aio_stat $uniq) {
1944 if (my $f = new_from_file cf::object::thawer $uniq) {
1945 $self->clear_unique_items;
1946 $self->_load_objects ($f);
1947 $f->resolve_delayed_derefs;
1948 }
1949 }
1950 }
1951
1952 $f->resolve_delayed_derefs;
1953
1954 cf::cede_to_tick;
1955 # now do the right thing for maps
1956 $self->link_multipart_objects;
1957 $self->difficulty ($self->estimate_difficulty)
1958 unless $self->difficulty;
1959 cf::cede_to_tick;
1960
1961 unless ($self->{deny_activate}) {
1962 $self->decay_objects;
1963 $self->fix_auto_apply;
1964 $self->update_buttons;
1965 cf::cede_to_tick;
1966 $self->set_darkness_map;
1967 cf::cede_to_tick;
1968 $self->activate;
1969 }
1970
1971 $self->{last_save} = $cf::RUNTIME;
1972 $self->last_access ($cf::RUNTIME);
1973
1974 $self->in_memory (cf::MAP_IN_MEMORY);
1975 }
1976
1977 $self->post_load;
1978 }
1979
1980 sub customise_for {
1981 my ($self, $ob) = @_;
1982
1983 return find "~" . $ob->name . "/" . $self->{path}
1984 if $self->per_player;
1985
1986 # return find "?party/" . $ob->name . "/" . $self->{path}
1987 # if $self->per_party;
1988
1989 $self
1990 }
1991
1992 # find and load all maps in the 3x3 area around a map
1993 sub load_neighbours {
1994 my ($map) = @_;
1995
1996 my @neigh; # diagonal neighbours
1997
1998 for (0 .. 3) {
1999 my $neigh = $map->tile_path ($_)
2000 or next;
2001 $neigh = find $neigh, $map
2002 or next;
2003 $neigh->load;
2004
2005 push @neigh,
2006 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2007 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2008 }
2009
2010 for (grep defined $_->[0], @neigh) {
2011 my ($path, $origin) = @$_;
2012 my $neigh = find $path, $origin
2013 or next;
2014 $neigh->load;
2015 }
2016 }
2017
2018 sub find_sync {
2019 my ($path, $origin) = @_;
2020
2021 cf::sync_job { find $path, $origin }
2022 }
2023
2024 sub do_load_sync {
2025 my ($map) = @_;
2026
2027 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2028 if $Coro::current == $Coro::main;
2029
2030 cf::sync_job { $map->load };
2031 }
2032
2033 our %MAP_PREFETCH;
2034 our $MAP_PREFETCHER = undef;
2035
2036 sub find_async {
2037 my ($path, $origin, $load) = @_;
2038
2039 $path = normalise $path, $origin && $origin->{path};
2040
2041 if (my $map = $cf::MAP{$path}) {
2042 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2043 }
2044
2045 $MAP_PREFETCH{$path} |= $load;
2046
2047 $MAP_PREFETCHER ||= cf::async {
2048 while (%MAP_PREFETCH) {
2049 while (my ($k, $v) = each %MAP_PREFETCH) {
2050 if (my $map = find $k) {
2051 $map->load if $v;
2052 }
2053
2054 delete $MAP_PREFETCH{$k};
2055 }
2056 }
2057 undef $MAP_PREFETCHER;
2058 };
2059 $MAP_PREFETCHER->prio (6);
2060
2061 ()
2062 }
2063
2064 sub save {
2065 my ($self) = @_;
2066
2067 my $lock = cf::lock_acquire "map_data:$self->{path}";
2068
2069 $self->{last_save} = $cf::RUNTIME;
2070
2071 return unless $self->dirty;
2072
2073 my $save = $self->save_path; utf8::encode $save;
2074 my $uniq = $self->uniq_path; utf8::encode $uniq;
2075
2076 $self->{load_path} = $save;
2077
2078 return if $self->{deny_save};
2079
2080 local $self->{last_access} = $self->last_access;#d#
2081
2082 cf::async {
2083 $_->contr->save for $self->players;
2084 };
2085
2086 if ($uniq) {
2087 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2088 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2089 } else {
2090 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2091 }
2092 }
2093
2094 sub swap_out {
2095 my ($self) = @_;
2096
2097 # save first because save cedes
2098 $self->save;
2099
2100 my $lock = cf::lock_acquire "map_data:$self->{path}";
2101
2102 return if $self->players;
2103 return if $self->in_memory != cf::MAP_IN_MEMORY;
2104 return if $self->{deny_save};
2105
2106 $self->in_memory (cf::MAP_SWAPPED);
2107
2108 $self->deactivate;
2109 $_->clear_links_to ($self) for values %cf::MAP;
2110 $self->clear;
2111 }
2112
2113 sub reset_at {
2114 my ($self) = @_;
2115
2116 # TODO: safety, remove and allow resettable per-player maps
2117 return 1e99 if $self->{deny_reset};
2118
2119 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2120 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2121
2122 $time + $to
2123 }
2124
2125 sub should_reset {
2126 my ($self) = @_;
2127
2128 $self->reset_at <= $cf::RUNTIME
2129 }
2130
2131 sub reset {
2132 my ($self) = @_;
2133
2134 my $lock = cf::lock_acquire "map_data:$self->{path}";
2135
2136 return if $self->players;
2137
2138 warn "resetting map ", $self->path;
2139
2140 $self->in_memory (cf::MAP_SWAPPED);
2141
2142 # need to save uniques path
2143 unless ($self->{deny_save}) {
2144 my $uniq = $self->uniq_path; utf8::encode $uniq;
2145
2146 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2147 if $uniq;
2148 }
2149
2150 delete $cf::MAP{$self->path};
2151
2152 $self->deactivate;
2153 $_->clear_links_to ($self) for values %cf::MAP;
2154 $self->clear;
2155
2156 $self->unlink_save;
2157 $self->destroy;
2158 }
2159
2160 my $nuke_counter = "aaaa";
2161
2162 sub nuke {
2163 my ($self) = @_;
2164
2165 {
2166 my $lock = cf::lock_acquire "map_data:$self->{path}";
2167
2168 delete $cf::MAP{$self->path};
2169
2170 $self->unlink_save;
2171
2172 bless $self, "cf::map";
2173 delete $self->{deny_reset};
2174 $self->{deny_save} = 1;
2175 $self->reset_timeout (1);
2176 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2177
2178 $cf::MAP{$self->path} = $self;
2179 }
2180
2181 $self->reset; # polite request, might not happen
2182 }
2183
2184 =item $maps = cf::map::tmp_maps
2185
2186 Returns an arrayref with all map paths of currently instantiated and saved
2187 maps. May block.
2188
2189 =cut
2190
2191 sub tmp_maps() {
2192 [
2193 map {
2194 utf8::decode $_;
2195 /\.map$/
2196 ? normalise $_
2197 : ()
2198 } @{ aio_readdir $TMPDIR or [] }
2199 ]
2200 }
2201
2202 =item $maps = cf::map::random_maps
2203
2204 Returns an arrayref with all map paths of currently instantiated and saved
2205 random maps. May block.
2206
2207 =cut
2208
2209 sub random_maps() {
2210 [
2211 map {
2212 utf8::decode $_;
2213 /\.map$/
2214 ? normalise "?random/$_"
2215 : ()
2216 } @{ aio_readdir $RANDOMDIR or [] }
2217 ]
2218 }
2219
2220 =item cf::map::unique_maps
2221
2222 Returns an arrayref of paths of all shared maps that have
2223 instantiated unique items. May block.
2224
2225 =cut
2226
2227 sub unique_maps() {
2228 [
2229 map {
2230 utf8::decode $_;
2231 /\.map$/
2232 ? normalise $_
2233 : ()
2234 } @{ aio_readdir $UNIQUEDIR or [] }
2235 ]
2236 }
2237
2238 package cf;
2239
2240 =back
2241
2242 =head3 cf::object
2243
2244 =cut
2245
2246 package cf::object;
2247
2248 =over 4
2249
2250 =item $ob->inv_recursive
2251
2252 Returns the inventory of the object _and_ their inventories, recursively.
2253
2254 =cut
2255
2256 sub inv_recursive_;
2257 sub inv_recursive_ {
2258 map { $_, inv_recursive_ $_->inv } @_
2259 }
2260
2261 sub inv_recursive {
2262 inv_recursive_ inv $_[0]
2263 }
2264
2265 =item $ref = $ob->ref
2266
2267 creates and returns a persistent reference to an objetc that can be stored as a string.
2268
2269 =item $ob = cf::object::deref ($refstring)
2270
2271 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2272 even if the object actually exists. May block.
2273
2274 =cut
2275
2276 sub deref {
2277 my ($ref) = @_;
2278
2279 # temporary compatibility#TODO#remove
2280 $ref =~ s{^<}{player/<};
2281
2282 if ($ref =~ m{^player\/(<1\.\d+>)/(.*)$}) {
2283 my ($uuid, $name) = ($1, $2);
2284 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2285 or return;
2286 $pl->ob->uuid eq $uuid
2287 or return;
2288
2289 $pl->ob
2290 } else {
2291 warn "$ref: cannot resolve object reference\n";
2292 undef
2293 }
2294 }
2295
2296 package cf;
2297
2298 =back
2299
2300 =head3 cf::object::player
2301
2302 =over 4
2303
2304 =item $player_object->reply ($npc, $msg[, $flags])
2305
2306 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2307 can be C<undef>. Does the right thing when the player is currently in a
2308 dialogue with the given NPC character.
2309
2310 =cut
2311
2312 # rough implementation of a future "reply" method that works
2313 # with dialog boxes.
2314 #TODO: the first argument must go, split into a $npc->reply_to ( method
2315 sub cf::object::player::reply($$$;$) {
2316 my ($self, $npc, $msg, $flags) = @_;
2317
2318 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2319
2320 if ($self->{record_replies}) {
2321 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2322
2323 } else {
2324 my $pl = $self->contr;
2325
2326 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2327 my $dialog = $pl->{npc_dialog};
2328 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2329
2330 } else {
2331 $msg = $npc->name . " says: $msg" if $npc;
2332 $self->message ($msg, $flags);
2333 }
2334 }
2335 }
2336
2337 =item $object->send_msg ($channel, $msg, $color, [extra...])
2338
2339 =cut
2340
2341 sub cf::object::send_msg {
2342 my $pl = shift->contr
2343 or return;
2344 $pl->send_msg (@_);
2345 }
2346
2347 =item $player_object->may ("access")
2348
2349 Returns wether the given player is authorized to access resource "access"
2350 (e.g. "command_wizcast").
2351
2352 =cut
2353
2354 sub cf::object::player::may {
2355 my ($self, $access) = @_;
2356
2357 $self->flag (cf::FLAG_WIZ) ||
2358 (ref $cf::CFG{"may_$access"}
2359 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2360 : $cf::CFG{"may_$access"})
2361 }
2362
2363 =item $player_object->enter_link
2364
2365 Freezes the player and moves him/her to a special map (C<{link}>).
2366
2367 The player should be reasonably safe there for short amounts of time. You
2368 I<MUST> call C<leave_link> as soon as possible, though.
2369
2370 Will never block.
2371
2372 =item $player_object->leave_link ($map, $x, $y)
2373
2374 Moves the player out of the special C<{link}> map onto the specified
2375 map. If the map is not valid (or omitted), the player will be moved back
2376 to the location he/she was before the call to C<enter_link>, or, if that
2377 fails, to the emergency map position.
2378
2379 Might block.
2380
2381 =cut
2382
2383 sub link_map {
2384 unless ($LINK_MAP) {
2385 $LINK_MAP = cf::map::find "{link}"
2386 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2387 $LINK_MAP->load;
2388 }
2389
2390 $LINK_MAP
2391 }
2392
2393 sub cf::object::player::enter_link {
2394 my ($self) = @_;
2395
2396 $self->deactivate_recursive;
2397
2398 return if UNIVERSAL::isa $self->map, "ext::map_link";
2399
2400 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2401 if $self->map && $self->map->{path} ne "{link}";
2402
2403 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2404 }
2405
2406 sub cf::object::player::leave_link {
2407 my ($self, $map, $x, $y) = @_;
2408
2409 return unless $self->contr->active;
2410
2411 my $link_pos = delete $self->{_link_pos};
2412
2413 unless ($map) {
2414 # restore original map position
2415 ($map, $x, $y) = @{ $link_pos || [] };
2416 $map = cf::map::find $map;
2417
2418 unless ($map) {
2419 ($map, $x, $y) = @$EMERGENCY_POSITION;
2420 $map = cf::map::find $map
2421 or die "FATAL: cannot load emergency map\n";
2422 }
2423 }
2424
2425 ($x, $y) = (-1, -1)
2426 unless (defined $x) && (defined $y);
2427
2428 # use -1 or undef as default coordinates, not 0, 0
2429 ($x, $y) = ($map->enter_x, $map->enter_y)
2430 if $x <=0 && $y <= 0;
2431
2432 $map->load;
2433 $map->load_neighbours;
2434
2435 return unless $self->contr->active;
2436 $self->activate_recursive;
2437
2438 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2439 $self->enter_map ($map, $x, $y);
2440 }
2441
2442 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2443
2444 Moves the player to the given map-path and coordinates by first freezing
2445 her, loading and preparing them map, calling the provided $check callback
2446 that has to return the map if sucecssful, and then unfreezes the player on
2447 the new (success) or old (failed) map position. In either case, $done will
2448 be called at the end of this process.
2449
2450 =cut
2451
2452 our $GOTOGEN;
2453
2454 sub cf::object::player::goto {
2455 my ($self, $path, $x, $y, $check, $done) = @_;
2456
2457 # do generation counting so two concurrent goto's will be executed in-order
2458 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2459
2460 $self->enter_link;
2461
2462 (async {
2463 # *tag paths override both path and x|y
2464 if ($path =~ /^\*(.*)$/) {
2465 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2466 my $ob = $obs[rand @obs];
2467
2468 # see if we actually can go there
2469 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2470 $ob = $obs[rand @obs];
2471 } else {
2472 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2473 }
2474 # else put us there anyways for now #d#
2475
2476 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2477 } else {
2478 ($path, $x, $y) = (undef, undef, undef);
2479 }
2480 }
2481
2482 my $map = eval {
2483 my $map = defined $path ? cf::map::find $path : undef;
2484
2485 if ($map) {
2486 $map = $map->customise_for ($self);
2487 $map = $check->($map) if $check && $map;
2488 } else {
2489 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2490 }
2491
2492 $map
2493 };
2494
2495 if ($@) {
2496 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2497 LOG llevError | logBacktrace, Carp::longmess $@;
2498 }
2499
2500 if ($gen == $self->{_goto_generation}) {
2501 delete $self->{_goto_generation};
2502 $self->leave_link ($map, $x, $y);
2503 }
2504
2505 $done->() if $done;
2506 })->prio (1);
2507 }
2508
2509 =item $player_object->enter_exit ($exit_object)
2510
2511 =cut
2512
2513 sub parse_random_map_params {
2514 my ($spec) = @_;
2515
2516 my $rmp = { # defaults
2517 xsize => (cf::rndm 15, 40),
2518 ysize => (cf::rndm 15, 40),
2519 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2520 #layout => string,
2521 };
2522
2523 for (split /\n/, $spec) {
2524 my ($k, $v) = split /\s+/, $_, 2;
2525
2526 $rmp->{lc $k} = $v if (length $k) && (length $v);
2527 }
2528
2529 $rmp
2530 }
2531
2532 sub prepare_random_map {
2533 my ($exit) = @_;
2534
2535 my $guard = cf::lock_acquire "exit_prepare:$exit";
2536
2537 # all this does is basically replace the /! path by
2538 # a new random map path (?random/...) with a seed
2539 # that depends on the exit object
2540
2541 my $rmp = parse_random_map_params $exit->msg;
2542
2543 if ($exit->map) {
2544 $rmp->{region} = $exit->region->name;
2545 $rmp->{origin_map} = $exit->map->path;
2546 $rmp->{origin_x} = $exit->x;
2547 $rmp->{origin_y} = $exit->y;
2548 }
2549
2550 $rmp->{random_seed} ||= $exit->random_seed;
2551
2552 my $data = cf::to_json $rmp;
2553 my $md5 = Digest::MD5::md5_hex $data;
2554 my $meta = "$RANDOMDIR/$md5.meta";
2555
2556 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2557 aio_write $fh, 0, (length $data), $data, 0;
2558 undef $fh;
2559 aio_rename "$meta~", $meta;
2560
2561 $exit->slaying ("?random/$md5");
2562 $exit->msg (undef);
2563 }
2564 }
2565
2566 sub cf::object::player::enter_exit {
2567 my ($self, $exit) = @_;
2568
2569 return unless $self->type == cf::PLAYER;
2570
2571 if ($exit->slaying eq "/!") {
2572 #TODO: this should de-fi-ni-te-ly not be a sync-job
2573 # the problem is that $exit might not survive long enough
2574 # so it needs to be done right now, right here
2575 cf::sync_job { prepare_random_map $exit };
2576 }
2577
2578 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2579 my $hp = $exit->stats->hp;
2580 my $sp = $exit->stats->sp;
2581
2582 $self->enter_link;
2583
2584 # if exit is damned, update players death & WoR home-position
2585 $self->contr->savebed ($slaying, $hp, $sp)
2586 if $exit->flag (FLAG_DAMNED);
2587
2588 (async {
2589 $self->deactivate_recursive; # just to be sure
2590 unless (eval {
2591 $self->goto ($slaying, $hp, $sp);
2592
2593 1;
2594 }) {
2595 $self->message ("Something went wrong deep within the crossfire server. "
2596 . "I'll try to bring you back to the map you were before. "
2597 . "Please report this to the dungeon master!",
2598 cf::NDI_UNIQUE | cf::NDI_RED);
2599
2600 warn "ERROR in enter_exit: $@";
2601 $self->leave_link;
2602 }
2603 })->prio (1);
2604 }
2605
2606 =head3 cf::client
2607
2608 =over 4
2609
2610 =item $client->send_drawinfo ($text, $flags)
2611
2612 Sends a drawinfo packet to the client. Circumvents output buffering so
2613 should not be used under normal circumstances.
2614
2615 =cut
2616
2617 sub cf::client::send_drawinfo {
2618 my ($self, $text, $flags) = @_;
2619
2620 utf8::encode $text;
2621 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2622 }
2623
2624 =item $client->send_msg ($channel, $msg, $color, [extra...])
2625
2626 Send a drawinfo or msg packet to the client, formatting the msg for the
2627 client if neccessary. C<$type> should be a string identifying the type of
2628 the message, with C<log> being the default. If C<$color> is negative, suppress
2629 the message unless the client supports the msg packet.
2630
2631 =cut
2632
2633 our %CHANNEL = (
2634 "c/identify" => {
2635 id => "identify",
2636 title => "Identify",
2637 reply => undef,
2638 tooltip => "Items recently identified",
2639 },
2640 "c/examine" => {
2641 id => "examine",
2642 title => "Examine",
2643 reply => undef,
2644 tooltip => "Signs and other items you examined",
2645 },
2646 );
2647
2648 sub cf::client::send_msg {
2649 my ($self, $channel, $msg, $color, @extra) = @_;
2650
2651 $msg = $self->pl->expand_cfpod ($msg);
2652
2653 $color &= cf::NDI_CLIENT_MASK; # just in case...
2654
2655 # check predefined channels, for the benefit of C
2656 $channel = $CHANNEL{$channel} if $CHANNEL{$channel};
2657
2658 if (ref $channel) {
2659 # send meta info to client, if not yet sent
2660 unless (exists $self->{channel}{$channel->{id}}) {
2661 $self->{channel}{$channel->{id}} = $channel;
2662 $self->ext_msg (channel_info => $channel)
2663 if $self->can_msg;
2664 }
2665
2666 $channel = $channel->{id};
2667 }
2668
2669 return unless @extra || length $msg;
2670
2671 if ($self->can_msg) {
2672 # default colour, mask it out
2673 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2674 if $color & cf::NDI_DEF;
2675
2676 $self->send_packet ("msg " . $self->{json_coder}->encode (
2677 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2678 } else {
2679 if ($color >= 0) {
2680 # replace some tags by gcfclient-compatible ones
2681 for ($msg) {
2682 1 while
2683 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2684 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2685 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2686 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2687 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2688 }
2689
2690 $color &= cf::NDI_COLOR_MASK;
2691
2692 utf8::encode $msg;
2693
2694 if (0 && $msg =~ /\[/) {
2695 # COMMAND/INFO
2696 $self->send_packet ("drawextinfo $color 10 8 $msg")
2697 } else {
2698 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2699 $self->send_packet ("drawinfo $color $msg")
2700 }
2701 }
2702 }
2703 }
2704
2705 =item $client->ext_msg ($type, @msg)
2706
2707 Sends an ext event to the client.
2708
2709 =cut
2710
2711 sub cf::client::ext_msg($$@) {
2712 my ($self, $type, @msg) = @_;
2713
2714 if ($self->extcmd == 2) {
2715 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2716 } elsif ($self->extcmd == 1) { # TODO: remove
2717 push @msg, msgtype => "event_$type";
2718 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2719 }
2720 }
2721
2722 =item $client->ext_reply ($msgid, @msg)
2723
2724 Sends an ext reply to the client.
2725
2726 =cut
2727
2728 sub cf::client::ext_reply($$@) {
2729 my ($self, $id, @msg) = @_;
2730
2731 if ($self->extcmd == 2) {
2732 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2733 } elsif ($self->extcmd == 1) {
2734 #TODO: version 1, remove
2735 unshift @msg, msgtype => "reply", msgid => $id;
2736 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2737 }
2738 }
2739
2740 =item $success = $client->query ($flags, "text", \&cb)
2741
2742 Queues a query to the client, calling the given callback with
2743 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2744 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2745
2746 Queries can fail, so check the return code. Or don't, as queries will
2747 become reliable at some point in the future.
2748
2749 =cut
2750
2751 sub cf::client::query {
2752 my ($self, $flags, $text, $cb) = @_;
2753
2754 return unless $self->state == ST_PLAYING
2755 || $self->state == ST_SETUP
2756 || $self->state == ST_CUSTOM;
2757
2758 $self->state (ST_CUSTOM);
2759
2760 utf8::encode $text;
2761 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2762
2763 $self->send_packet ($self->{query_queue}[0][0])
2764 if @{ $self->{query_queue} } == 1;
2765
2766 1
2767 }
2768
2769 cf::client->attach (
2770 on_connect => sub {
2771 my ($ns) = @_;
2772
2773 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2774 },
2775 on_reply => sub {
2776 my ($ns, $msg) = @_;
2777
2778 # this weird shuffling is so that direct followup queries
2779 # get handled first
2780 my $queue = delete $ns->{query_queue}
2781 or return; # be conservative, not sure how that can happen, but we saw a crash here
2782
2783 (shift @$queue)->[1]->($msg);
2784 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2785
2786 push @{ $ns->{query_queue} }, @$queue;
2787
2788 if (@{ $ns->{query_queue} } == @$queue) {
2789 if (@$queue) {
2790 $ns->send_packet ($ns->{query_queue}[0][0]);
2791 } else {
2792 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2793 }
2794 }
2795 },
2796 on_exticmd => sub {
2797 my ($ns, $buf) = @_;
2798
2799 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2800
2801 if (ref $msg) {
2802 my ($type, $reply, @payload) =
2803 "ARRAY" eq ref $msg
2804 ? @$msg
2805 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2806
2807 my @reply;
2808
2809 if (my $cb = $EXTICMD{$type}) {
2810 @reply = $cb->($ns, @payload);
2811 }
2812
2813 $ns->ext_reply ($reply, @reply)
2814 if $reply;
2815
2816 } else {
2817 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2818 }
2819
2820 cf::override;
2821 },
2822 );
2823
2824 =item $client->async (\&cb)
2825
2826 Create a new coroutine, running the specified callback. The coroutine will
2827 be automatically cancelled when the client gets destroyed (e.g. on logout,
2828 or loss of connection).
2829
2830 =cut
2831
2832 sub cf::client::async {
2833 my ($self, $cb) = @_;
2834
2835 my $coro = &Coro::async ($cb);
2836
2837 $coro->on_destroy (sub {
2838 delete $self->{_coro}{$coro+0};
2839 });
2840
2841 $self->{_coro}{$coro+0} = $coro;
2842
2843 $coro
2844 }
2845
2846 cf::client->attach (
2847 on_destroy => sub {
2848 my ($ns) = @_;
2849
2850 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2851 },
2852 );
2853
2854 =back
2855
2856
2857 =head2 SAFE SCRIPTING
2858
2859 Functions that provide a safe environment to compile and execute
2860 snippets of perl code without them endangering the safety of the server
2861 itself. Looping constructs, I/O operators and other built-in functionality
2862 is not available in the safe scripting environment, and the number of
2863 functions and methods that can be called is greatly reduced.
2864
2865 =cut
2866
2867 our $safe = new Safe "safe";
2868 our $safe_hole = new Safe::Hole;
2869
2870 $SIG{FPE} = 'IGNORE';
2871
2872 $safe->permit_only (Opcode::opset qw(
2873 :base_core :base_mem :base_orig :base_math
2874 grepstart grepwhile mapstart mapwhile
2875 sort time
2876 ));
2877
2878 # here we export the classes and methods available to script code
2879
2880 =pod
2881
2882 The following functions and methods are available within a safe environment:
2883
2884 cf::object
2885 contr pay_amount pay_player map x y force_find force_add
2886 insert remove name archname title slaying race decrease_ob_nr
2887
2888 cf::object::player
2889 player
2890
2891 cf::player
2892 peaceful
2893
2894 cf::map
2895 trigger
2896
2897 =cut
2898
2899 for (
2900 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2901 insert remove inv name archname title slaying race
2902 decrease_ob_nr)],
2903 ["cf::object::player" => qw(player)],
2904 ["cf::player" => qw(peaceful)],
2905 ["cf::map" => qw(trigger)],
2906 ) {
2907 no strict 'refs';
2908 my ($pkg, @funs) = @$_;
2909 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2910 for @funs;
2911 }
2912
2913 =over 4
2914
2915 =item @retval = safe_eval $code, [var => value, ...]
2916
2917 Compiled and executes the given perl code snippet. additional var/value
2918 pairs result in temporary local (my) scalar variables of the given name
2919 that are available in the code snippet. Example:
2920
2921 my $five = safe_eval '$first + $second', first => 1, second => 4;
2922
2923 =cut
2924
2925 sub safe_eval($;@) {
2926 my ($code, %vars) = @_;
2927
2928 my $qcode = $code;
2929 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2930 $qcode =~ s/\n/\\n/g;
2931
2932 local $_;
2933 local @safe::cf::_safe_eval_args = values %vars;
2934
2935 my $eval =
2936 "do {\n"
2937 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2938 . "#line 0 \"{$qcode}\"\n"
2939 . $code
2940 . "\n}"
2941 ;
2942
2943 sub_generation_inc;
2944 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2945 sub_generation_inc;
2946
2947 if ($@) {
2948 warn "$@";
2949 warn "while executing safe code '$code'\n";
2950 warn "with arguments " . (join " ", %vars) . "\n";
2951 }
2952
2953 wantarray ? @res : $res[0]
2954 }
2955
2956 =item cf::register_script_function $function => $cb
2957
2958 Register a function that can be called from within map/npc scripts. The
2959 function should be reasonably secure and should be put into a package name
2960 like the extension.
2961
2962 Example: register a function that gets called whenever a map script calls
2963 C<rent::overview>, as used by the C<rent> extension.
2964
2965 cf::register_script_function "rent::overview" => sub {
2966 ...
2967 };
2968
2969 =cut
2970
2971 sub register_script_function {
2972 my ($fun, $cb) = @_;
2973
2974 no strict 'refs';
2975 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2976 }
2977
2978 =back
2979
2980 =cut
2981
2982 #############################################################################
2983 # the server's init and main functions
2984
2985 sub load_facedata($) {
2986 my ($path) = @_;
2987
2988 # HACK to clear player env face cache, we need some signal framework
2989 # for this (global event?)
2990 %ext::player_env::MUSIC_FACE_CACHE = ();
2991
2992 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2993
2994 warn "loading facedata from $path\n";
2995
2996 my $facedata;
2997 0 < aio_load $path, $facedata
2998 or die "$path: $!";
2999
3000 $facedata = Coro::Storable::thaw $facedata;
3001
3002 $facedata->{version} == 2
3003 or cf::cleanup "$path: version mismatch, cannot proceed.";
3004
3005 # patch in the exptable
3006 $facedata->{resource}{"res/exp_table"} = {
3007 type => FT_RSRC,
3008 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3009 };
3010 cf::cede_to_tick;
3011
3012 {
3013 my $faces = $facedata->{faceinfo};
3014
3015 while (my ($face, $info) = each %$faces) {
3016 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3017 cf::face::set_visibility $idx, $info->{visibility};
3018 cf::face::set_magicmap $idx, $info->{magicmap};
3019 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3020 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3021
3022 cf::cede_to_tick;
3023 }
3024
3025 while (my ($face, $info) = each %$faces) {
3026 next unless $info->{smooth};
3027 my $idx = cf::face::find $face
3028 or next;
3029 if (my $smooth = cf::face::find $info->{smooth}) {
3030 cf::face::set_smooth $idx, $smooth;
3031 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3032 } else {
3033 warn "smooth face '$info->{smooth}' not found for face '$face'";
3034 }
3035
3036 cf::cede_to_tick;
3037 }
3038 }
3039
3040 {
3041 my $anims = $facedata->{animinfo};
3042
3043 while (my ($anim, $info) = each %$anims) {
3044 cf::anim::set $anim, $info->{frames}, $info->{facings};
3045 cf::cede_to_tick;
3046 }
3047
3048 cf::anim::invalidate_all; # d'oh
3049 }
3050
3051 {
3052 # TODO: for gcfclient pleasure, we should give resources
3053 # that gcfclient doesn't grok a >10000 face index.
3054 my $res = $facedata->{resource};
3055
3056 my $soundconf = delete $res->{"res/sound.conf"};
3057
3058 while (my ($name, $info) = each %$res) {
3059 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3060 my $data;
3061
3062 if ($info->{type} & 1) {
3063 # prepend meta info
3064
3065 my $meta = $enc->encode ({
3066 name => $name,
3067 %{ $info->{meta} || {} },
3068 });
3069
3070 $data = pack "(w/a*)*", $meta, $info->{data};
3071 } else {
3072 $data = $info->{data};
3073 }
3074
3075 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3076 cf::face::set_type $idx, $info->{type};
3077
3078 cf::cede_to_tick;
3079 }
3080
3081 if ($soundconf) {
3082 $soundconf = $enc->decode (delete $soundconf->{data});
3083
3084 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3085 my $sound = $soundconf->{compat}[$_]
3086 or next;
3087
3088 my $face = cf::face::find "sound/$sound->[1]";
3089 cf::sound::set $sound->[0] => $face;
3090 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3091 }
3092
3093 while (my ($k, $v) = each %{$soundconf->{event}}) {
3094 my $face = cf::face::find "sound/$v";
3095 cf::sound::set $k => $face;
3096 }
3097 }
3098 }
3099
3100 1
3101 }
3102
3103 register_exticmd fx_want => sub {
3104 my ($ns, $want) = @_;
3105
3106 while (my ($k, $v) = each %$want) {
3107 $ns->fx_want ($k, $v);
3108 }
3109 };
3110
3111 sub reload_regions {
3112 # HACK to clear player env face cache, we need some signal framework
3113 # for this (global event?)
3114 %ext::player_env::MUSIC_FACE_CACHE = ();
3115
3116 load_resource_file "$MAPDIR/regions"
3117 or die "unable to load regions file\n";
3118
3119 for (cf::region::list) {
3120 $_->{match} = qr/$_->{match}/
3121 if exists $_->{match};
3122 }
3123 }
3124
3125 sub reload_facedata {
3126 load_facedata "$DATADIR/facedata"
3127 or die "unable to load facedata\n";
3128 }
3129
3130 sub reload_archetypes {
3131 load_resource_file "$DATADIR/archetypes"
3132 or die "unable to load archetypes\n";
3133 #d# NEED to laod twice to resolve forward references
3134 # this really needs to be done in an extra post-pass
3135 # (which needs to be synchronous, so solve it differently)
3136 load_resource_file "$DATADIR/archetypes"
3137 or die "unable to load archetypes\n";
3138 }
3139
3140 sub reload_treasures {
3141 load_resource_file "$DATADIR/treasures"
3142 or die "unable to load treasurelists\n";
3143 }
3144
3145 sub reload_resources {
3146 warn "reloading resource files...\n";
3147
3148 reload_regions;
3149 reload_facedata;
3150 #reload_archetypes;#d#
3151 reload_archetypes;
3152 reload_treasures;
3153
3154 warn "finished reloading resource files\n";
3155 }
3156
3157 sub init {
3158 reload_resources;
3159 }
3160
3161 sub reload_config {
3162 open my $fh, "<:utf8", "$CONFDIR/config"
3163 or return;
3164
3165 local $/;
3166 *CFG = YAML::Syck::Load <$fh>;
3167
3168 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3169
3170 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3171 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3172
3173 if (exists $CFG{mlockall}) {
3174 eval {
3175 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3176 and die "WARNING: m(un)lockall failed: $!\n";
3177 };
3178 warn $@ if $@;
3179 }
3180 }
3181
3182 sub main {
3183 # we must not ever block the main coroutine
3184 local $Coro::idle = sub {
3185 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3186 (async {
3187 Event::one_event;
3188 })->prio (Coro::PRIO_MAX);
3189 };
3190
3191 reload_config;
3192 db_init;
3193 load_extensions;
3194
3195 $TICK_WATCHER->start;
3196 Event::loop;
3197 }
3198
3199 #############################################################################
3200 # initialisation and cleanup
3201
3202 # install some emergency cleanup handlers
3203 BEGIN {
3204 for my $signal (qw(INT HUP TERM)) {
3205 Event->signal (
3206 reentrant => 0,
3207 data => WF_AUTOCANCEL,
3208 signal => $signal,
3209 prio => 0,
3210 cb => sub {
3211 cf::cleanup "SIG$signal";
3212 },
3213 );
3214 }
3215 }
3216
3217 sub write_runtime {
3218 my $runtime = "$LOCALDIR/runtime";
3219
3220 # first touch the runtime file to show we are still running:
3221 # the fsync below can take a very very long time.
3222
3223 IO::AIO::aio_utime $runtime, undef, undef;
3224
3225 my $guard = cf::lock_acquire "write_runtime";
3226
3227 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3228 or return;
3229
3230 my $value = $cf::RUNTIME + 90 + 10;
3231 # 10 is the runtime save interval, for a monotonic clock
3232 # 60 allows for the watchdog to kill the server.
3233
3234 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3235 and return;
3236
3237 # always fsync - this file is important
3238 aio_fsync $fh
3239 and return;
3240
3241 # touch it again to show we are up-to-date
3242 aio_utime $fh, undef, undef;
3243
3244 close $fh
3245 or return;
3246
3247 aio_rename "$runtime~", $runtime
3248 and return;
3249
3250 warn "runtime file written.\n";
3251
3252 1
3253 }
3254
3255 sub emergency_save() {
3256 my $freeze_guard = cf::freeze_mainloop;
3257
3258 warn "enter emergency perl save\n";
3259
3260 cf::sync_job {
3261 # use a peculiar iteration method to avoid tripping on perl
3262 # refcount bugs in for. also avoids problems with players
3263 # and maps saved/destroyed asynchronously.
3264 warn "begin emergency player save\n";
3265 for my $login (keys %cf::PLAYER) {
3266 my $pl = $cf::PLAYER{$login} or next;
3267 $pl->valid or next;
3268 $pl->save;
3269 }
3270 warn "end emergency player save\n";
3271
3272 warn "begin emergency map save\n";
3273 for my $path (keys %cf::MAP) {
3274 my $map = $cf::MAP{$path} or next;
3275 $map->valid or next;
3276 $map->save;
3277 }
3278 warn "end emergency map save\n";
3279
3280 warn "begin emergency database checkpoint\n";
3281 BDB::db_env_txn_checkpoint $DB_ENV;
3282 warn "end emergency database checkpoint\n";
3283 };
3284
3285 warn "leave emergency perl save\n";
3286 }
3287
3288 sub post_cleanup {
3289 my ($make_core) = @_;
3290
3291 warn Carp::longmess "post_cleanup backtrace"
3292 if $make_core;
3293 }
3294
3295 sub do_reload_perl() {
3296 # can/must only be called in main
3297 if ($Coro::current != $Coro::main) {
3298 warn "can only reload from main coroutine";
3299 return;
3300 }
3301
3302 warn "reloading...";
3303
3304 warn "entering sync_job";
3305
3306 cf::sync_job {
3307 cf::write_runtime; # external watchdog should not bark
3308 cf::emergency_save;
3309 cf::write_runtime; # external watchdog should not bark
3310
3311 warn "syncing database to disk";
3312 BDB::db_env_txn_checkpoint $DB_ENV;
3313
3314 # if anything goes wrong in here, we should simply crash as we already saved
3315
3316 warn "cancelling all WF_AUTOCANCEL watchers";
3317 for (Event::all_watchers) {
3318 $_->cancel if $_->data & WF_AUTOCANCEL;
3319 }
3320
3321 warn "flushing outstanding aio requests";
3322 for (;;) {
3323 BDB::flush;
3324 IO::AIO::flush;
3325 Coro::cede;
3326 last unless IO::AIO::nreqs || BDB::nreqs;
3327 warn "iterate...";
3328 }
3329
3330 ++$RELOAD;
3331
3332 warn "cancelling all extension coros";
3333 $_->cancel for values %EXT_CORO;
3334 %EXT_CORO = ();
3335
3336 warn "removing commands";
3337 %COMMAND = ();
3338
3339 warn "removing ext/exti commands";
3340 %EXTCMD = ();
3341 %EXTICMD = ();
3342
3343 warn "unloading/nuking all extensions";
3344 for my $pkg (@EXTS) {
3345 warn "... unloading $pkg";
3346
3347 if (my $cb = $pkg->can ("unload")) {
3348 eval {
3349 $cb->($pkg);
3350 1
3351 } or warn "$pkg unloaded, but with errors: $@";
3352 }
3353
3354 warn "... nuking $pkg";
3355 Symbol::delete_package $pkg;
3356 }
3357
3358 warn "unloading all perl modules loaded from $LIBDIR";
3359 while (my ($k, $v) = each %INC) {
3360 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3361
3362 warn "... unloading $k";
3363 delete $INC{$k};
3364
3365 $k =~ s/\.pm$//;
3366 $k =~ s/\//::/g;
3367
3368 if (my $cb = $k->can ("unload_module")) {
3369 $cb->();
3370 }
3371
3372 Symbol::delete_package $k;
3373 }
3374
3375 warn "getting rid of safe::, as good as possible";
3376 Symbol::delete_package "safe::$_"
3377 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3378
3379 warn "unloading cf.pm \"a bit\"";
3380 delete $INC{"cf.pm"};
3381 delete $INC{"cf/pod.pm"};
3382
3383 # don't, removes xs symbols, too,
3384 # and global variables created in xs
3385 #Symbol::delete_package __PACKAGE__;
3386
3387 warn "unload completed, starting to reload now";
3388
3389 warn "reloading cf.pm";
3390 require cf;
3391 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3392
3393 warn "loading config and database again";
3394 cf::reload_config;
3395
3396 warn "loading extensions";
3397 cf::load_extensions;
3398
3399 warn "reattaching attachments to objects/players";
3400 _global_reattach; # objects, sockets
3401 warn "reattaching attachments to maps";
3402 reattach $_ for values %MAP;
3403 warn "reattaching attachments to players";
3404 reattach $_ for values %PLAYER;
3405
3406 warn "leaving sync_job";
3407
3408 1
3409 } or do {
3410 warn $@;
3411 warn "error while reloading, exiting.";
3412 exit 1;
3413 };
3414
3415 warn "reloaded";
3416 };
3417
3418 our $RELOAD_WATCHER; # used only during reload
3419
3420 sub reload_perl() {
3421 # doing reload synchronously and two reloads happen back-to-back,
3422 # coro crashes during coro_state_free->destroy here.
3423
3424 $RELOAD_WATCHER ||= Event->timer (
3425 reentrant => 0,
3426 after => 0,
3427 data => WF_AUTOCANCEL,
3428 cb => sub {
3429 do_reload_perl;
3430 undef $RELOAD_WATCHER;
3431 },
3432 );
3433 }
3434
3435 register_command "reload" => sub {
3436 my ($who, $arg) = @_;
3437
3438 if ($who->flag (FLAG_WIZ)) {
3439 $who->message ("reloading server.");
3440 async { reload_perl };
3441 }
3442 };
3443
3444 unshift @INC, $LIBDIR;
3445
3446 my $bug_warning = 0;
3447
3448 our @WAIT_FOR_TICK;
3449 our @WAIT_FOR_TICK_BEGIN;
3450
3451 sub wait_for_tick {
3452 return unless $TICK_WATCHER->is_active;
3453 return if $Coro::current == $Coro::main;
3454
3455 my $signal = new Coro::Signal;
3456 push @WAIT_FOR_TICK, $signal;
3457 $signal->wait;
3458 }
3459
3460 sub wait_for_tick_begin {
3461 return unless $TICK_WATCHER->is_active;
3462 return if $Coro::current == $Coro::main;
3463
3464 my $signal = new Coro::Signal;
3465 push @WAIT_FOR_TICK_BEGIN, $signal;
3466 $signal->wait;
3467 }
3468
3469 $TICK_WATCHER = Event->timer (
3470 reentrant => 0,
3471 parked => 1,
3472 prio => 0,
3473 at => $NEXT_TICK || $TICK,
3474 data => WF_AUTOCANCEL,
3475 cb => sub {
3476 if ($Coro::current != $Coro::main) {
3477 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3478 unless ++$bug_warning > 10;
3479 return;
3480 }
3481
3482 $NOW = $tick_start = Event::time;
3483
3484 cf::server_tick; # one server iteration
3485
3486 $RUNTIME += $TICK;
3487 $NEXT_TICK += $TICK;
3488
3489 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3490 $NEXT_RUNTIME_WRITE = $NOW + 10;
3491 Coro::async_pool {
3492 write_runtime
3493 or warn "ERROR: unable to write runtime file: $!";
3494 };
3495 }
3496
3497 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3498 $sig->send;
3499 }
3500 while (my $sig = shift @WAIT_FOR_TICK) {
3501 $sig->send;
3502 }
3503
3504 $NOW = Event::time;
3505
3506 # if we are delayed by four ticks or more, skip them all
3507 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3508
3509 $TICK_WATCHER->at ($NEXT_TICK);
3510 $TICK_WATCHER->start;
3511
3512 $LOAD = ($NOW - $tick_start) / $TICK;
3513 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3514
3515 _post_tick;
3516 },
3517 );
3518
3519 {
3520 BDB::min_parallel 8;
3521 BDB::max_poll_time $TICK * 0.1;
3522 $BDB_POLL_WATCHER = Event->io (
3523 reentrant => 0,
3524 fd => BDB::poll_fileno,
3525 poll => 'r',
3526 prio => 0,
3527 data => WF_AUTOCANCEL,
3528 cb => \&BDB::poll_cb,
3529 );
3530
3531 BDB::set_sync_prepare {
3532 my $status;
3533 my $current = $Coro::current;
3534 (
3535 sub {
3536 $status = $!;
3537 $current->ready; undef $current;
3538 },
3539 sub {
3540 Coro::schedule while defined $current;
3541 $! = $status;
3542 },
3543 )
3544 };
3545
3546 unless ($DB_ENV) {
3547 $DB_ENV = BDB::db_env_create;
3548
3549 cf::sync_job {
3550 eval {
3551 BDB::db_env_open
3552 $DB_ENV,
3553 $BDBDIR,
3554 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3555 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3556 0666;
3557
3558 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3559
3560 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3561 | BDB::LOG_AUTOREMOVE, 1);
3562 $DB_ENV->set_lk_detect;
3563 };
3564
3565 cf::cleanup "db_env_open(db): $@" if $@;
3566 };
3567 }
3568
3569 $BDB_CHECKPOINT_WATCHER = Event->timer (
3570 after => 11,
3571 interval => 60,
3572 hard => 1,
3573 prio => 0,
3574 data => WF_AUTOCANCEL,
3575 cb => sub {
3576 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3577 },
3578 );
3579 $BDB_TRICKLE_WATCHER = Event->timer (
3580 after => 5,
3581 interval => 10,
3582 hard => 1,
3583 prio => 0,
3584 data => WF_AUTOCANCEL,
3585 cb => sub {
3586 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3587 },
3588 );
3589 }
3590
3591 {
3592 IO::AIO::min_parallel 8;
3593
3594 undef $Coro::AIO::WATCHER;
3595 IO::AIO::max_poll_time $TICK * 0.1;
3596 $AIO_POLL_WATCHER = Event->io (
3597 reentrant => 0,
3598 data => WF_AUTOCANCEL,
3599 fd => IO::AIO::poll_fileno,
3600 poll => 'r',
3601 prio => 6,
3602 cb => \&IO::AIO::poll_cb,
3603 );
3604 }
3605
3606 my $_log_backtrace;
3607
3608 sub _log_backtrace {
3609 my ($msg, @addr) = @_;
3610
3611 $msg =~ s/\n//;
3612
3613 # limit the # of concurrent backtraces
3614 if ($_log_backtrace < 2) {
3615 ++$_log_backtrace;
3616 async {
3617 my @bt = fork_call {
3618 @addr = map { sprintf "%x", $_ } @addr;
3619 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3620 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3621 or die "addr2line: $!";
3622
3623 my @funcs;
3624 my @res = <$fh>;
3625 chomp for @res;
3626 while (@res) {
3627 my ($func, $line) = splice @res, 0, 2, ();
3628 push @funcs, "[$func] $line";
3629 }
3630
3631 @funcs
3632 };
3633
3634 LOG llevInfo, "[ABT] $msg\n";
3635 LOG llevInfo, "[ABT] $_\n" for @bt;
3636 --$_log_backtrace;
3637 };
3638 } else {
3639 LOG llevInfo, "[ABT] $msg\n";
3640 LOG llevInfo, "[ABT] [suppressed]\n";
3641 }
3642 }
3643
3644 # load additional modules
3645 use cf::pod;
3646
3647 END { cf::emergency_save }
3648
3649 1
3650