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Revision: 1.371
Committed: Thu Sep 13 16:16:01 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.370: +15 -4 lines
Log Message:
- do better transaction handling
- require BDB 1.1

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.64 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.32 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $BDB_DEADLOCK_WATCHER;
86 our $BDB_CHECKPOINT_WATCHER;
87 our $BDB_TRICKLE_WATCHER;
88 our $DB_ENV;
89
90 our %CFG;
91
92 our $UPTIME; $UPTIME ||= time;
93 our $RUNTIME;
94
95 our (%PLAYER, %PLAYER_LOADING); # all users
96 our (%MAP, %MAP_LOADING ); # all maps
97 our $LINK_MAP; # the special {link} map, which is always available
98
99 # used to convert map paths into valid unix filenames by replacing / by ∕
100 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
101
102 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
103 our $LOADAVG; # same thing, but with alpha-smoothing
104 our $tick_start; # for load detecting purposes
105
106 binmode STDOUT;
107 binmode STDERR;
108
109 # read virtual server time, if available
110 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
111 open my $fh, "<", "$LOCALDIR/runtime"
112 or die "unable to read runtime file: $!";
113 $RUNTIME = <$fh> + 0.;
114 }
115
116 mkdir $_
117 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
118
119 our $EMERGENCY_POSITION;
120
121 sub cf::map::normalise;
122
123 #############################################################################
124
125 =head2 GLOBAL VARIABLES
126
127 =over 4
128
129 =item $cf::UPTIME
130
131 The timestamp of the server start (so not actually an uptime).
132
133 =item $cf::RUNTIME
134
135 The time this server has run, starts at 0 and is increased by $cf::TICK on
136 every server tick.
137
138 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
139 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
140 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
141
142 Various directories - "/etc", read-only install directory, perl-library
143 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
144 unique-items directory, player file directory, random maps directory and
145 database environment.
146
147 =item $cf::NOW
148
149 The time of the last (current) server tick.
150
151 =item $cf::TICK
152
153 The interval between server ticks, in seconds.
154
155 =item $cf::LOADAVG
156
157 The current CPU load on the server (alpha-smoothed), as a value between 0
158 (none) and 1 (overloaded), indicating how much time is spent on processing
159 objects per tick. Healthy values are < 0.5.
160
161 =item $cf::LOAD
162
163 The raw value load value from the last tick.
164
165 =item %cf::CFG
166
167 Configuration for the server, loaded from C</etc/crossfire/config>, or
168 from wherever your confdir points to.
169
170 =item cf::wait_for_tick, cf::wait_for_tick_begin
171
172 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
173 returns directly I<after> the tick processing (and consequently, can only wake one process
174 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
175
176 =item @cf::INVOKE_RESULTS
177
178 This array contains the results of the last C<invoke ()> call. When
179 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
180 that call.
181
182 =back
183
184 =cut
185
186 BEGIN {
187 *CORE::GLOBAL::warn = sub {
188 my $msg = join "", @_;
189
190 $msg .= "\n"
191 unless $msg =~ /\n$/;
192
193 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
194
195 LOG llevError, $msg;
196 };
197 }
198
199 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
200 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
201 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
202 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
203 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
204 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
205 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
206
207 # we bless all objects into (empty) derived classes to force a method lookup
208 # within the Safe compartment.
209 for my $pkg (qw(
210 cf::global cf::attachable
211 cf::object cf::object::player
212 cf::client cf::player
213 cf::arch cf::living
214 cf::map cf::party cf::region
215 )) {
216 no strict 'refs';
217 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
218 }
219
220 $Event::DIED = sub {
221 warn "error in event callback: @_";
222 };
223
224 #############################################################################
225
226 =head2 UTILITY FUNCTIONS
227
228 =over 4
229
230 =item dumpval $ref
231
232 =cut
233
234 sub dumpval {
235 eval {
236 local $SIG{__DIE__};
237 my $d;
238 if (1) {
239 $d = new Data::Dumper([$_[0]], ["*var"]);
240 $d->Terse(1);
241 $d->Indent(2);
242 $d->Quotekeys(0);
243 $d->Useqq(1);
244 #$d->Bless(...);
245 $d->Seen($_[1]) if @_ > 1;
246 $d = $d->Dump();
247 }
248 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
249 $d
250 } || "[unable to dump $_[0]: '$@']";
251 }
252
253 =item $ref = cf::from_json $json
254
255 Converts a JSON string into the corresponding perl data structure.
256
257 =item $json = cf::to_json $ref
258
259 Converts a perl data structure into its JSON representation.
260
261 =cut
262
263 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
264
265 sub to_json ($) { $json_coder->encode ($_[0]) }
266 sub from_json ($) { $json_coder->decode ($_[0]) }
267
268 =item cf::lock_wait $string
269
270 Wait until the given lock is available. See cf::lock_acquire.
271
272 =item my $lock = cf::lock_acquire $string
273
274 Wait until the given lock is available and then acquires it and returns
275 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
276 for example when the coroutine gets canceled), the lock is automatically
277 returned.
278
279 Locks are *not* recursive, locking from the same coro twice results in a
280 deadlocked coro.
281
282 Lock names should begin with a unique identifier (for example, cf::map::find
283 uses map_find and cf::map::load uses map_load).
284
285 =item $locked = cf::lock_active $string
286
287 Return true if the lock is currently active, i.e. somebody has locked it.
288
289 =cut
290
291 our %LOCK;
292 our %LOCKER;#d#
293
294 sub lock_wait($) {
295 my ($key) = @_;
296
297 if ($LOCKER{$key} == $Coro::current) {#d#
298 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
299 return;#d#
300 }#d#
301
302 # wait for lock, if any
303 while ($LOCK{$key}) {
304 push @{ $LOCK{$key} }, $Coro::current;
305 Coro::schedule;
306 }
307 }
308
309 sub lock_acquire($) {
310 my ($key) = @_;
311
312 # wait, to be sure we are not locked
313 lock_wait $key;
314
315 $LOCK{$key} = [];
316 $LOCKER{$key} = $Coro::current;#d#
317
318 Coro::guard {
319 delete $LOCKER{$key};#d#
320 # wake up all waiters, to be on the safe side
321 $_->ready for @{ delete $LOCK{$key} };
322 }
323 }
324
325 sub lock_active($) {
326 my ($key) = @_;
327
328 ! ! $LOCK{$key}
329 }
330
331 sub freeze_mainloop {
332 return unless $TICK_WATCHER->is_active;
333
334 my $guard = Coro::guard {
335 $TICK_WATCHER->start;
336 };
337 $TICK_WATCHER->stop;
338 $guard
339 }
340
341 =item cf::get_slot $time[, $priority[, $name]]
342
343 Allocate $time seconds of blocking CPU time at priority C<$priority>:
344 This call blocks and returns only when you have at least C<$time> seconds
345 of cpu time till the next tick. The slot is only valid till the next cede.
346
347 The optional C<$name> can be used to identify the job to run. It might be
348 used for statistical purposes and should identify the same time-class.
349
350 Useful for short background jobs.
351
352 =cut
353
354 our @SLOT_QUEUE;
355 our $SLOT_QUEUE;
356
357 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
358 $SLOT_QUEUE = Coro::async {
359 my $signal = new Coro::Signal;
360
361 while () {
362 next_job:
363 my $avail = cf::till_tick;
364 if ($avail > 0.01) {
365 for (0 .. $#SLOT_QUEUE) {
366 if ($SLOT_QUEUE[$_][0] < $avail) {
367 my $job = splice @SLOT_QUEUE, $_, 1, ();
368 $job->[2]->send;
369 Coro::cede;
370 goto next_job;
371 }
372 }
373 }
374
375 if (@SLOT_QUEUE) {
376 # we do not use wait_For_tick() as it returns immediately when tick is inactive
377 push @cf::WAIT_FOR_TICK, $signal;
378 $signal->wait;
379 } else {
380 Coro::schedule;
381 }
382 }
383 };
384
385 sub get_slot($;$$) {
386 my ($time, $pri, $name) = @_;
387
388 $time = $TICK * .6 if $time > $TICK * .6;
389 my $sig = new Coro::Signal;
390
391 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
392 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
393 $SLOT_QUEUE->ready;
394 $sig->wait;
395 }
396
397 =item cf::async { BLOCK }
398
399 Currently the same as Coro::async_pool, meaning you cannot use
400 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
401 thing you are allowed to do is call C<prio> on it.
402
403 =cut
404
405 BEGIN { *async = \&Coro::async_pool }
406
407 =item cf::sync_job { BLOCK }
408
409 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
410 is always able to handle events or runnable, as Crossfire TRT is only
411 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
412 acceptable.
413
414 If it must be done, put the blocking parts into C<sync_job>. This will run
415 the given BLOCK in another coroutine while waiting for the result. The
416 server will be frozen during this time, so the block should either finish
417 fast or be very important.
418
419 =cut
420
421 sub sync_job(&) {
422 my ($job) = @_;
423
424 if ($Coro::current == $Coro::main) {
425 my $time = Event::time;
426
427 # this is the main coro, too bad, we have to block
428 # till the operation succeeds, freezing the server :/
429
430 # TODO: use suspend/resume instead
431 # (but this is cancel-safe)
432 my $freeze_guard = freeze_mainloop;
433
434 my $busy = 1;
435 my @res;
436
437 (async {
438 @res = eval { $job->() };
439 warn $@ if $@;
440 undef $busy;
441 })->prio (Coro::PRIO_MAX);
442
443 while ($busy) {
444 Coro::cede or Event::one_event;
445 }
446
447 $time = Event::time - $time;
448
449 LOG llevError | logBacktrace, Carp::longmess "long sync job"
450 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
451
452 $tick_start += $time; # do not account sync jobs to server load
453
454 wantarray ? @res : $res[0]
455 } else {
456 # we are in another coroutine, how wonderful, everything just works
457
458 $job->()
459 }
460 }
461
462 =item $coro = cf::async_ext { BLOCK }
463
464 Like async, but this coro is automatically being canceled when the
465 extension calling this is being unloaded.
466
467 =cut
468
469 sub async_ext(&) {
470 my $cb = shift;
471
472 my $coro = &Coro::async ($cb);
473
474 $coro->on_destroy (sub {
475 delete $EXT_CORO{$coro+0};
476 });
477 $EXT_CORO{$coro+0} = $coro;
478
479 $coro
480 }
481
482 =item fork_call { }, $args
483
484 Executes the given code block with the given arguments in a seperate
485 process, returning the results. Everything must be serialisable with
486 Coro::Storable. May, of course, block. Note that the executed sub may
487 never block itself or use any form of Event handling.
488
489 =cut
490
491 sub fork_call(&@) {
492 my ($cb, @args) = @_;
493
494 # we seemingly have to make a local copy of the whole thing,
495 # otherwise perl prematurely frees the stuff :/
496 # TODO: investigate and fix (likely this will be rather laborious)
497
498 my @res = Coro::Util::fork_eval {
499 reset_signals;
500 &$cb
501 }, @args;
502
503 wantarray ? @res : $res[-1]
504 }
505
506 =item $value = cf::db_get $family => $key
507
508 Returns a single value from the environment database.
509
510 =item cf::db_put $family => $key => $value
511
512 Stores the given C<$value> in the family. It can currently store binary
513 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
514
515 =item $db = cf::db_table "name"
516
517 Create and/or open a new database table. The string must not be "db" and must be unique
518 within each server.
519
520 =cut
521
522 sub db_table($) {
523 my ($name) = @_;
524 my $db = BDB::db_create $DB_ENV;
525
526 eval {
527 $db->set_flags (BDB::CHKSUM);
528
529 utf8::encode $name;
530 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
531 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
532 cf::cleanup "db_open(db): $!" if $!;
533 };
534 cf::cleanup "db_open(db): $@" if $@;
535
536 $db
537 }
538
539 our $DB;
540
541 sub db_init {
542 cf::sync_job {
543 $DB ||= db_table "db";
544 };
545 }
546
547 sub db_get($$) {
548 my $key = "$_[0]/$_[1]";
549
550 cf::sync_job {
551 BDB::db_get $DB, undef, $key, my $data;
552
553 $! ? ()
554 : $data
555 }
556 }
557
558 sub db_put($$$) {
559 BDB::dbreq_pri 4;
560 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
561 }
562
563 =item cf::cache $id => [$paths...], $processversion => $process
564
565 Generic caching function that returns the value of the resource $id,
566 caching and regenerating as required.
567
568 This function can block.
569
570 =cut
571
572 sub cache {
573 my ($id, $src, $processversion, $process) = @_;
574
575 my $meta =
576 join "\x00",
577 $processversion,
578 map {
579 aio_stat $_
580 and Carp::croak "$_: $!";
581
582 ($_, (stat _)[7,9])
583 } @$src;
584
585 my $dbmeta = db_get cache => "$id/meta";
586 if ($dbmeta ne $meta) {
587 # changed, we may need to process
588
589 my @data;
590 my $md5;
591
592 for (0 .. $#$src) {
593 0 <= aio_load $src->[$_], $data[$_]
594 or Carp::croak "$src->[$_]: $!";
595 }
596
597 # if processing is expensive, check
598 # checksum first
599 if (1) {
600 $md5 =
601 join "\x00",
602 $processversion,
603 map {
604 cf::cede_to_tick;
605 ($src->[$_], Digest::MD5::md5_hex $data[$_])
606 } 0.. $#$src;
607
608
609 my $dbmd5 = db_get cache => "$id/md5";
610 if ($dbmd5 eq $md5) {
611 db_put cache => "$id/meta", $meta;
612
613 return db_get cache => "$id/data";
614 }
615 }
616
617 my $t1 = Time::HiRes::time;
618 my $data = $process->(\@data);
619 my $t2 = Time::HiRes::time;
620
621 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
622
623 db_put cache => "$id/data", $data;
624 db_put cache => "$id/md5" , $md5;
625 db_put cache => "$id/meta", $meta;
626
627 return $data;
628 }
629
630 db_get cache => "$id/data"
631 }
632
633 =item cf::datalog type => key => value, ...
634
635 Log a datalog packet of the given type with the given key-value pairs.
636
637 =cut
638
639 sub datalog($@) {
640 my ($type, %kv) = @_;
641 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
642 }
643
644 =back
645
646 =cut
647
648 #############################################################################
649
650 =head2 ATTACHABLE OBJECTS
651
652 Many objects in crossfire are so-called attachable objects. That means you can
653 attach callbacks/event handlers (a collection of which is called an "attachment")
654 to it. All such attachable objects support the following methods.
655
656 In the following description, CLASS can be any of C<global>, C<object>
657 C<player>, C<client> or C<map> (i.e. the attachable objects in
658 Crossfire TRT).
659
660 =over 4
661
662 =item $attachable->attach ($attachment, key => $value...)
663
664 =item $attachable->detach ($attachment)
665
666 Attach/detach a pre-registered attachment to a specific object and give it
667 the specified key/value pairs as arguments.
668
669 Example, attach a minesweeper attachment to the given object, making it a
670 10x10 minesweeper game:
671
672 $obj->attach (minesweeper => width => 10, height => 10);
673
674 =item $bool = $attachable->attached ($name)
675
676 Checks wether the named attachment is currently attached to the object.
677
678 =item cf::CLASS->attach ...
679
680 =item cf::CLASS->detach ...
681
682 Define an anonymous attachment and attach it to all objects of the given
683 CLASS. See the next function for an explanation of its arguments.
684
685 You can attach to global events by using the C<cf::global> class.
686
687 Example, log all player logins:
688
689 cf::player->attach (
690 on_login => sub {
691 my ($pl) = @_;
692 ...
693 },
694 );
695
696 Example, attach to the jeweler skill:
697
698 cf::object->attach (
699 type => cf::SKILL,
700 subtype => cf::SK_JEWELER,
701 on_use_skill => sub {
702 my ($sk, $ob, $part, $dir, $msg) = @_;
703 ...
704 },
705 );
706
707 =item cf::CLASS::attachment $name, ...
708
709 Register an attachment by C<$name> through which attachable objects of the
710 given CLASS can refer to this attachment.
711
712 Some classes such as crossfire maps and objects can specify attachments
713 that are attached at load/instantiate time, thus the need for a name.
714
715 These calls expect any number of the following handler/hook descriptions:
716
717 =over 4
718
719 =item prio => $number
720
721 Set the priority for all following handlers/hooks (unless overwritten
722 by another C<prio> setting). Lower priority handlers get executed
723 earlier. The default priority is C<0>, and many built-in handlers are
724 registered at priority C<-1000>, so lower priorities should not be used
725 unless you know what you are doing.
726
727 =item type => $type
728
729 (Only for C<< cf::object->attach >> calls), limits the attachment to the
730 given type of objects only (the additional parameter C<subtype> can be
731 used to further limit to the given subtype).
732
733 =item on_I<event> => \&cb
734
735 Call the given code reference whenever the named event happens (event is
736 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
737 handlers are recognised generally depends on the type of object these
738 handlers attach to).
739
740 See F<include/eventinc.h> for the full list of events supported, and their
741 class.
742
743 =item package => package::
744
745 Look for sub functions of the name C<< on_I<event> >> in the given
746 package and register them. Only handlers for eevents supported by the
747 object/class are recognised.
748
749 =back
750
751 Example, define an attachment called "sockpuppet" that calls the given
752 event handler when a monster attacks:
753
754 cf::object::attachment sockpuppet =>
755 on_skill_attack => sub {
756 my ($self, $victim) = @_;
757 ...
758 }
759 }
760
761 =item $attachable->valid
762
763 Just because you have a perl object does not mean that the corresponding
764 C-level object still exists. If you try to access an object that has no
765 valid C counterpart anymore you get an exception at runtime. This method
766 can be used to test for existence of the C object part without causing an
767 exception.
768
769 =cut
770
771 # the following variables are defined in .xs and must not be re-created
772 our @CB_GLOBAL = (); # registry for all global events
773 our @CB_ATTACHABLE = (); # registry for all attachables
774 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
775 our @CB_PLAYER = ();
776 our @CB_CLIENT = ();
777 our @CB_TYPE = (); # registry for type (cf-object class) based events
778 our @CB_MAP = ();
779
780 my %attachment;
781
782 sub cf::attachable::thawer_merge {
783 # simply override everything except _meta
784 local $_[0]{_meta};
785 %{$_[0]} = %{$_[1]};
786 }
787
788 sub _attach_cb($$$$) {
789 my ($registry, $event, $prio, $cb) = @_;
790
791 use sort 'stable';
792
793 $cb = [$prio, $cb];
794
795 @{$registry->[$event]} = sort
796 { $a->[0] cmp $b->[0] }
797 @{$registry->[$event] || []}, $cb;
798 }
799
800 # hack
801 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
802
803 # attach handles attaching event callbacks
804 # the only thing the caller has to do is pass the correct
805 # registry (== where the callback attaches to).
806 sub _attach {
807 my ($registry, $klass, @arg) = @_;
808
809 my $object_type;
810 my $prio = 0;
811 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
812
813 #TODO: get rid of this hack
814 if ($attachable_klass{$klass}) {
815 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
816 }
817
818 while (@arg) {
819 my $type = shift @arg;
820
821 if ($type eq "prio") {
822 $prio = shift @arg;
823
824 } elsif ($type eq "type") {
825 $object_type = shift @arg;
826 $registry = $CB_TYPE[$object_type] ||= [];
827
828 } elsif ($type eq "subtype") {
829 defined $object_type or Carp::croak "subtype specified without type";
830 my $object_subtype = shift @arg;
831 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
832
833 } elsif ($type eq "package") {
834 my $pkg = shift @arg;
835
836 while (my ($name, $id) = each %cb_id) {
837 if (my $cb = $pkg->can ($name)) {
838 _attach_cb $registry, $id, $prio, $cb;
839 }
840 }
841
842 } elsif (exists $cb_id{$type}) {
843 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
844
845 } elsif (ref $type) {
846 warn "attaching objects not supported, ignoring.\n";
847
848 } else {
849 shift @arg;
850 warn "attach argument '$type' not supported, ignoring.\n";
851 }
852 }
853 }
854
855 sub _object_attach {
856 my ($obj, $name, %arg) = @_;
857
858 return if exists $obj->{_attachment}{$name};
859
860 if (my $attach = $attachment{$name}) {
861 my $registry = $obj->registry;
862
863 for (@$attach) {
864 my ($klass, @attach) = @$_;
865 _attach $registry, $klass, @attach;
866 }
867
868 $obj->{$name} = \%arg;
869 } else {
870 warn "object uses attachment '$name' which is not available, postponing.\n";
871 }
872
873 $obj->{_attachment}{$name} = undef;
874 }
875
876 sub cf::attachable::attach {
877 if (ref $_[0]) {
878 _object_attach @_;
879 } else {
880 _attach shift->_attach_registry, @_;
881 }
882 _recalc_want;
883 };
884
885 # all those should be optimised
886 sub cf::attachable::detach {
887 my ($obj, $name) = @_;
888
889 if (ref $obj) {
890 delete $obj->{_attachment}{$name};
891 reattach ($obj);
892 } else {
893 Carp::croak "cannot, currently, detach class attachments";
894 }
895 _recalc_want;
896 };
897
898 sub cf::attachable::attached {
899 my ($obj, $name) = @_;
900
901 exists $obj->{_attachment}{$name}
902 }
903
904 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
905 eval "#line " . __LINE__ . " 'cf.pm'
906 sub cf::\L$klass\E::_attach_registry {
907 (\\\@CB_$klass, KLASS_$klass)
908 }
909
910 sub cf::\L$klass\E::attachment {
911 my \$name = shift;
912
913 \$attachment{\$name} = [[KLASS_$klass, \@_]];
914 }
915 ";
916 die if $@;
917 }
918
919 our $override;
920 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
921
922 sub override {
923 $override = 1;
924 @INVOKE_RESULTS = (@_);
925 }
926
927 sub do_invoke {
928 my $event = shift;
929 my $callbacks = shift;
930
931 @INVOKE_RESULTS = ();
932
933 local $override;
934
935 for (@$callbacks) {
936 eval { &{$_->[1]} };
937
938 if ($@) {
939 warn "$@";
940 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
941 override;
942 }
943
944 return 1 if $override;
945 }
946
947 0
948 }
949
950 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
951
952 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
953
954 Generate an object-specific event with the given arguments.
955
956 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
957 removed in future versions), and there is no public API to access override
958 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
959
960 =back
961
962 =cut
963
964 #############################################################################
965 # object support
966 #
967
968 sub _can_merge {
969 my ($ob1, $ob2) = @_;
970
971 local $Storable::canonical = 1;
972 my $fob1 = Storable::freeze $ob1;
973 my $fob2 = Storable::freeze $ob2;
974
975 $fob1 eq $fob2
976 }
977
978 sub reattach {
979 # basically do the same as instantiate, without calling instantiate
980 my ($obj) = @_;
981
982 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
983
984 my $registry = $obj->registry;
985
986 @$registry = ();
987
988 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
989
990 for my $name (keys %{ $obj->{_attachment} || {} }) {
991 if (my $attach = $attachment{$name}) {
992 for (@$attach) {
993 my ($klass, @attach) = @$_;
994 _attach $registry, $klass, @attach;
995 }
996 } else {
997 warn "object uses attachment '$name' that is not available, postponing.\n";
998 }
999 }
1000 }
1001
1002 cf::attachable->attach (
1003 prio => -1000000,
1004 on_instantiate => sub {
1005 my ($obj, $data) = @_;
1006
1007 $data = from_json $data;
1008
1009 for (@$data) {
1010 my ($name, $args) = @$_;
1011
1012 $obj->attach ($name, %{$args || {} });
1013 }
1014 },
1015 on_reattach => \&reattach,
1016 on_clone => sub {
1017 my ($src, $dst) = @_;
1018
1019 @{$dst->registry} = @{$src->registry};
1020
1021 %$dst = %$src;
1022
1023 %{$dst->{_attachment}} = %{$src->{_attachment}}
1024 if exists $src->{_attachment};
1025 },
1026 );
1027
1028 sub object_freezer_save {
1029 my ($filename, $rdata, $objs) = @_;
1030
1031 my $guard = cf::lock_acquire "io";
1032
1033 sync_job {
1034 if (length $$rdata) {
1035 utf8::decode (my $decname = $filename);
1036 warn sprintf "saving %s (%d,%d)\n",
1037 $decname, length $$rdata, scalar @$objs;
1038
1039 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1040 chmod SAVE_MODE, $fh;
1041 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1042 aio_fsync $fh if $cf::USE_FSYNC;
1043 close $fh;
1044
1045 if (@$objs) {
1046 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1047 chmod SAVE_MODE, $fh;
1048 my $data = Storable::nfreeze { version => 1, objs => $objs };
1049 aio_write $fh, 0, (length $data), $data, 0;
1050 aio_fsync $fh if $cf::USE_FSYNC;
1051 close $fh;
1052 aio_rename "$filename.pst~", "$filename.pst";
1053 }
1054 } else {
1055 aio_unlink "$filename.pst";
1056 }
1057
1058 aio_rename "$filename~", $filename;
1059 } else {
1060 warn "FATAL: $filename~: $!\n";
1061 }
1062 } else {
1063 aio_unlink $filename;
1064 aio_unlink "$filename.pst";
1065 }
1066 };
1067
1068 undef $guard;
1069 }
1070
1071 sub object_freezer_as_string {
1072 my ($rdata, $objs) = @_;
1073
1074 use Data::Dumper;
1075
1076 $$rdata . Dumper $objs
1077 }
1078
1079 sub object_thawer_load {
1080 my ($filename) = @_;
1081
1082 my ($data, $av);
1083
1084 my $guard = cf::lock_acquire "io";
1085
1086 (aio_load $filename, $data) >= 0
1087 or return;
1088
1089 unless (aio_stat "$filename.pst") {
1090 (aio_load "$filename.pst", $av) >= 0
1091 or return;
1092
1093 undef $guard;
1094 $av = eval { (Storable::thaw $av)->{objs} };
1095 }
1096
1097 utf8::decode (my $decname = $filename);
1098 warn sprintf "loading %s (%d,%d)\n",
1099 $decname, length $data, scalar @{$av || []};
1100
1101 ($data, $av)
1102 }
1103
1104 =head2 COMMAND CALLBACKS
1105
1106 =over 4
1107
1108 =cut
1109
1110 #############################################################################
1111 # command handling &c
1112
1113 =item cf::register_command $name => \&callback($ob,$args);
1114
1115 Register a callback for execution when the client sends the user command
1116 $name.
1117
1118 =cut
1119
1120 sub register_command {
1121 my ($name, $cb) = @_;
1122
1123 my $caller = caller;
1124 #warn "registering command '$name/$time' to '$caller'";
1125
1126 push @{ $COMMAND{$name} }, [$caller, $cb];
1127 }
1128
1129 =item cf::register_extcmd $name => \&callback($pl,$packet);
1130
1131 Register a callback for execution when the client sends an (synchronous)
1132 extcmd packet. Ext commands will be processed in the order they are
1133 received by the server, like other user commands. The first argument is
1134 the logged-in player. Ext commands can only be processed after a player
1135 has logged in successfully.
1136
1137 If the callback returns something, it is sent back as if reply was being
1138 called.
1139
1140 =item cf::register_exticmd $name => \&callback($ns,$packet);
1141
1142 Register a callback for execution when the client sends an (asynchronous)
1143 exticmd packet. Exti commands are processed by the server as soon as they
1144 are received, i.e. out of order w.r.t. other commands. The first argument
1145 is a client socket. Exti commands can be received anytime, even before
1146 log-in.
1147
1148 If the callback returns something, it is sent back as if reply was being
1149 called.
1150
1151 =cut
1152
1153 sub register_extcmd {
1154 my ($name, $cb) = @_;
1155
1156 $EXTCMD{$name} = $cb;
1157 }
1158
1159 sub register_exticmd {
1160 my ($name, $cb) = @_;
1161
1162 $EXTICMD{$name} = $cb;
1163 }
1164
1165 cf::player->attach (
1166 on_command => sub {
1167 my ($pl, $name, $params) = @_;
1168
1169 my $cb = $COMMAND{$name}
1170 or return;
1171
1172 for my $cmd (@$cb) {
1173 $cmd->[1]->($pl->ob, $params);
1174 }
1175
1176 cf::override;
1177 },
1178 on_extcmd => sub {
1179 my ($pl, $buf) = @_;
1180
1181 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1182
1183 if (ref $msg) {
1184 my ($type, $reply, @payload) =
1185 "ARRAY" eq ref $msg
1186 ? @$msg
1187 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1188
1189 my @reply;
1190
1191 if (my $cb = $EXTCMD{$type}) {
1192 @reply = $cb->($pl, @payload);
1193 }
1194
1195 $pl->ext_reply ($reply, @reply)
1196 if $reply;
1197
1198 } else {
1199 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1200 }
1201
1202 cf::override;
1203 },
1204 );
1205
1206 sub load_extensions {
1207 cf::sync_job {
1208 my %todo;
1209
1210 for my $path (<$LIBDIR/*.ext>) {
1211 next unless -r $path;
1212
1213 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1214 my $base = $1;
1215 my $pkg = $1;
1216 $pkg =~ s/[^[:word:]]/_/g;
1217 $pkg = "ext::$pkg";
1218
1219 open my $fh, "<:utf8", $path
1220 or die "$path: $!";
1221
1222 my $source = do { local $/; <$fh> };
1223
1224 my %ext = (
1225 path => $path,
1226 base => $base,
1227 pkg => $pkg,
1228 );
1229
1230 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1231 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1232
1233 $ext{source} =
1234 "package $pkg; use strict; use utf8;\n"
1235 . "#line 1 \"$path\"\n{\n"
1236 . $source
1237 . "\n};\n1";
1238
1239 $todo{$base} = \%ext;
1240 }
1241
1242 my %done;
1243 while (%todo) {
1244 my $progress;
1245
1246 while (my ($k, $v) = each %todo) {
1247 for (split /,\s*/, $v->{meta}{depends}) {
1248 goto skip
1249 unless exists $done{$_};
1250 }
1251
1252 warn "... loading '$k' into '$v->{pkg}'\n";
1253
1254 unless (eval $v->{source}) {
1255 my $msg = $@ ? "$v->{path}: $@\n"
1256 : "$v->{base}: extension inactive.\n";
1257
1258 if (exists $v->{meta}{mandatory}) {
1259 warn $msg;
1260 warn "mandatory extension failed to load, exiting.\n";
1261 exit 1;
1262 }
1263
1264 warn $msg;
1265 }
1266
1267 $done{$k} = delete $todo{$k};
1268 push @EXTS, $v->{pkg};
1269 $progress = 1;
1270 }
1271
1272 skip:
1273 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1274 unless $progress;
1275 }
1276 };
1277 }
1278
1279 #############################################################################
1280
1281 =back
1282
1283 =head2 CORE EXTENSIONS
1284
1285 Functions and methods that extend core crossfire objects.
1286
1287 =cut
1288
1289 package cf::player;
1290
1291 use Coro::AIO;
1292
1293 =head3 cf::player
1294
1295 =over 4
1296
1297 =item cf::player::num_playing
1298
1299 Returns the official number of playing players, as per the Crossfire metaserver rules.
1300
1301 =cut
1302
1303 sub num_playing {
1304 scalar grep
1305 $_->ob->map
1306 && !$_->hidden
1307 && !$_->ob->flag (cf::FLAG_WIZ),
1308 cf::player::list
1309 }
1310
1311 =item cf::player::find $login
1312
1313 Returns the given player object, loading it if necessary (might block).
1314
1315 =cut
1316
1317 sub playerdir($) {
1318 "$PLAYERDIR/"
1319 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1320 }
1321
1322 sub path($) {
1323 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1324
1325 (playerdir $login) . "/playerdata"
1326 }
1327
1328 sub find_active($) {
1329 $cf::PLAYER{$_[0]}
1330 and $cf::PLAYER{$_[0]}->active
1331 and $cf::PLAYER{$_[0]}
1332 }
1333
1334 sub exists($) {
1335 my ($login) = @_;
1336
1337 $cf::PLAYER{$login}
1338 or cf::sync_job { !aio_stat path $login }
1339 }
1340
1341 sub find($) {
1342 return $cf::PLAYER{$_[0]} || do {
1343 my $login = $_[0];
1344
1345 my $guard = cf::lock_acquire "user_find:$login";
1346
1347 $cf::PLAYER{$_[0]} || do {
1348 # rename old playerfiles to new ones
1349 #TODO: remove when no longer required
1350 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1351 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1352 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1353 aio_unlink +(playerdir $login) . "/$login.pl";
1354
1355 my $f = new_from_file cf::object::thawer path $login
1356 or return;
1357
1358 $f->next;
1359 my $pl = cf::player::load_pl $f
1360 or return;
1361 local $cf::PLAYER_LOADING{$login} = $pl;
1362 $f->resolve_delayed_derefs;
1363 $cf::PLAYER{$login} = $pl
1364 }
1365 }
1366 }
1367
1368 sub save($) {
1369 my ($pl) = @_;
1370
1371 return if $pl->{deny_save};
1372
1373 my $path = path $pl;
1374 my $guard = cf::lock_acquire "user_save:$path";
1375
1376 return if $pl->{deny_save};
1377
1378 aio_mkdir playerdir $pl, 0770;
1379 $pl->{last_save} = $cf::RUNTIME;
1380
1381 $pl->save_pl ($path);
1382 cf::cede_to_tick;
1383 }
1384
1385 sub new($) {
1386 my ($login) = @_;
1387
1388 my $self = create;
1389
1390 $self->ob->name ($login);
1391 $self->{deny_save} = 1;
1392
1393 $cf::PLAYER{$login} = $self;
1394
1395 $self
1396 }
1397
1398 =item $player->send_msg ($channel, $msg, $color, [extra...])
1399
1400 =cut
1401
1402 sub send_msg {
1403 my $ns = shift->ns
1404 or return;
1405 $ns->send_msg (@_);
1406 }
1407
1408 =item $pl->quit_character
1409
1410 Nukes the player without looking back. If logged in, the connection will
1411 be destroyed. May block for a long time.
1412
1413 =cut
1414
1415 sub quit_character {
1416 my ($pl) = @_;
1417
1418 my $name = $pl->ob->name;
1419
1420 $pl->{deny_save} = 1;
1421 $pl->password ("*"); # this should lock out the player until we nuked the dir
1422
1423 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1424 $pl->deactivate;
1425 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1426 $pl->ns->destroy if $pl->ns;
1427
1428 my $path = playerdir $pl;
1429 my $temp = "$path~$cf::RUNTIME~deleting~";
1430 aio_rename $path, $temp;
1431 delete $cf::PLAYER{$pl->ob->name};
1432 $pl->destroy;
1433
1434 my $prefix = qr<^~\Q$name\E/>;
1435
1436 # nuke player maps
1437 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1438
1439 IO::AIO::aio_rmtree $temp;
1440 }
1441
1442 =item $pl->kick
1443
1444 Kicks a player out of the game. This destroys the connection.
1445
1446 =cut
1447
1448 sub kick {
1449 my ($pl, $kicker) = @_;
1450
1451 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1452 $pl->killer ("kicked");
1453 $pl->ns->destroy;
1454 }
1455
1456 =item cf::player::list_logins
1457
1458 Returns am arrayref of all valid playernames in the system, can take a
1459 while and may block, so not sync_job-capable, ever.
1460
1461 =cut
1462
1463 sub list_logins {
1464 my $dirs = aio_readdir $PLAYERDIR
1465 or return [];
1466
1467 my @logins;
1468
1469 for my $login (@$dirs) {
1470 my $path = path $login;
1471
1472 # a .pst is a dead give-away for a valid player
1473 unless (-e "$path.pst") {
1474 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1475 aio_read $fh, 0, 512, my $buf, 0 or next;
1476 $buf !~ /^password -------------$/m or next; # official not-valid tag
1477 }
1478
1479 utf8::decode $login;
1480 push @logins, $login;
1481 }
1482
1483 \@logins
1484 }
1485
1486 =item $player->maps
1487
1488 Returns an arrayref of map paths that are private for this
1489 player. May block.
1490
1491 =cut
1492
1493 sub maps($) {
1494 my ($pl) = @_;
1495
1496 $pl = ref $pl ? $pl->ob->name : $pl;
1497
1498 my $files = aio_readdir playerdir $pl
1499 or return;
1500
1501 my @paths;
1502
1503 for (@$files) {
1504 utf8::decode $_;
1505 next if /\.(?:pl|pst)$/;
1506 next unless /^$PATH_SEP/o;
1507
1508 push @paths, cf::map::normalise "~$pl/$_";
1509 }
1510
1511 \@paths
1512 }
1513
1514 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1515
1516 Expand crossfire pod fragments into protocol xml.
1517
1518 =cut
1519
1520 sub expand_cfpod {
1521 ((my $self), (local $_)) = @_;
1522
1523 # escape & and <
1524 s/&/&amp;/g;
1525 s/(?<![BIUGHT])</&lt;/g;
1526
1527 # this is buggy, it needs to properly take care of nested <'s
1528
1529 1 while
1530 # replace B<>, I<>, U<> etc.
1531 s/B<([^\>]*)>/<b>$1<\/b>/
1532 || s/I<([^\>]*)>/<i>$1<\/i>/
1533 || s/U<([^\>]*)>/<u>$1<\/u>/
1534 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1535 # replace G<male|female> tags
1536 || s{G<([^>|]*)\|([^>]*)>}{
1537 $self->gender ? $2 : $1
1538 }ge
1539 # replace H<hint text>
1540 || s{H<([^\>]*)>}
1541 {
1542 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1543 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1544 "")
1545 [$self->{hintmode}]
1546 }ge;
1547
1548 # create single paragraphs (very hackish)
1549 s/(?<=\S)\n(?=\w)/ /g;
1550
1551 # compress some whitespace
1552 s/\s+\n/\n/g; # ws line-ends
1553 s/\n\n+/\n/g; # double lines
1554 s/^\n+//; # beginning lines
1555 s/\n+$//; # ending lines
1556
1557 $_
1558 }
1559
1560 sub hintmode {
1561 $_[0]{hintmode} = $_[1] if @_ > 1;
1562 $_[0]{hintmode}
1563 }
1564
1565 =item $player->ext_reply ($msgid, @msg)
1566
1567 Sends an ext reply to the player.
1568
1569 =cut
1570
1571 sub ext_reply($$@) {
1572 my ($self, $id, @msg) = @_;
1573
1574 $self->ns->ext_reply ($id, @msg)
1575 }
1576
1577 =item $player->ext_msg ($type, @msg)
1578
1579 Sends an ext event to the client.
1580
1581 =cut
1582
1583 sub ext_msg($$@) {
1584 my ($self, $type, @msg) = @_;
1585
1586 $self->ns->ext_msg ($type, @msg);
1587 }
1588
1589 =head3 cf::region
1590
1591 =over 4
1592
1593 =cut
1594
1595 package cf::region;
1596
1597 =item cf::region::find_by_path $path
1598
1599 Tries to decuce the likely region for a map knowing only its path.
1600
1601 =cut
1602
1603 sub find_by_path($) {
1604 my ($path) = @_;
1605
1606 my ($match, $specificity);
1607
1608 for my $region (list) {
1609 if ($region->{match} && $path =~ $region->{match}) {
1610 ($match, $specificity) = ($region, $region->specificity)
1611 if $region->specificity > $specificity;
1612 }
1613 }
1614
1615 $match
1616 }
1617
1618 =back
1619
1620 =head3 cf::map
1621
1622 =over 4
1623
1624 =cut
1625
1626 package cf::map;
1627
1628 use Fcntl;
1629 use Coro::AIO;
1630
1631 use overload
1632 '""' => \&as_string,
1633 fallback => 1;
1634
1635 our $MAX_RESET = 3600;
1636 our $DEFAULT_RESET = 3000;
1637
1638 sub generate_random_map {
1639 my ($self, $rmp) = @_;
1640 # mit "rum" bekleckern, nicht
1641 $self->_create_random_map (
1642 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1643 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1644 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1645 $rmp->{exit_on_final_map},
1646 $rmp->{xsize}, $rmp->{ysize},
1647 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1648 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1649 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1650 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1651 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1652 (cf::region::find $rmp->{region}), $rmp->{custom}
1653 )
1654 }
1655
1656 =item cf::map->register ($regex, $prio)
1657
1658 Register a handler for the map path matching the given regex at the
1659 givne priority (higher is better, built-in handlers have priority 0, the
1660 default).
1661
1662 =cut
1663
1664 sub register {
1665 my (undef, $regex, $prio) = @_;
1666 my $pkg = caller;
1667
1668 no strict;
1669 push @{"$pkg\::ISA"}, __PACKAGE__;
1670
1671 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1672 }
1673
1674 # also paths starting with '/'
1675 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1676
1677 sub thawer_merge {
1678 my ($self, $merge) = @_;
1679
1680 # we have to keep some variables in memory intact
1681 local $self->{path};
1682 local $self->{load_path};
1683
1684 $self->SUPER::thawer_merge ($merge);
1685 }
1686
1687 sub normalise {
1688 my ($path, $base) = @_;
1689
1690 $path = "$path"; # make sure its a string
1691
1692 $path =~ s/\.map$//;
1693
1694 # map plan:
1695 #
1696 # /! non-realised random map exit (special hack!)
1697 # {... are special paths that are not being touched
1698 # ?xxx/... are special absolute paths
1699 # ?random/... random maps
1700 # /... normal maps
1701 # ~user/... per-player map of a specific user
1702
1703 $path =~ s/$PATH_SEP/\//go;
1704
1705 # treat it as relative path if it starts with
1706 # something that looks reasonable
1707 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1708 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1709
1710 $base =~ s{[^/]+/?$}{};
1711 $path = "$base/$path";
1712 }
1713
1714 for ($path) {
1715 redo if s{//}{/};
1716 redo if s{/\.?/}{/};
1717 redo if s{/[^/]+/\.\./}{/};
1718 }
1719
1720 $path
1721 }
1722
1723 sub new_from_path {
1724 my (undef, $path, $base) = @_;
1725
1726 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1727
1728 $path = normalise $path, $base;
1729
1730 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1731 if ($path =~ $EXT_MAP{$pkg}[1]) {
1732 my $self = bless cf::map::new, $pkg;
1733 $self->{path} = $path; $self->path ($path);
1734 $self->init; # pass $1 etc.
1735 return $self;
1736 }
1737 }
1738
1739 Carp::cluck "unable to resolve path '$path' (base '$base').";
1740 ()
1741 }
1742
1743 sub init {
1744 my ($self) = @_;
1745
1746 $self
1747 }
1748
1749 sub as_string {
1750 my ($self) = @_;
1751
1752 "$self->{path}"
1753 }
1754
1755 # the displayed name, this is a one way mapping
1756 sub visible_name {
1757 &as_string
1758 }
1759
1760 # the original (read-only) location
1761 sub load_path {
1762 my ($self) = @_;
1763
1764 "$MAPDIR/$self->{path}.map"
1765 }
1766
1767 # the temporary/swap location
1768 sub save_path {
1769 my ($self) = @_;
1770
1771 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1772 "$TMPDIR/$path.map"
1773 }
1774
1775 # the unique path, undef == no special unique path
1776 sub uniq_path {
1777 my ($self) = @_;
1778
1779 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1780 "$UNIQUEDIR/$path"
1781 }
1782
1783 # and all this just because we cannot iterate over
1784 # all maps in C++...
1785 sub change_all_map_light {
1786 my ($change) = @_;
1787
1788 $_->change_map_light ($change)
1789 for grep $_->outdoor, values %cf::MAP;
1790 }
1791
1792 sub decay_objects {
1793 my ($self) = @_;
1794
1795 return if $self->{deny_reset};
1796
1797 $self->do_decay_objects;
1798 }
1799
1800 sub unlink_save {
1801 my ($self) = @_;
1802
1803 utf8::encode (my $save = $self->save_path);
1804 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1805 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1806 }
1807
1808 sub load_header_from($) {
1809 my ($self, $path) = @_;
1810
1811 utf8::encode $path;
1812 my $f = new_from_file cf::object::thawer $path
1813 or return;
1814
1815 $self->_load_header ($f)
1816 or return;
1817
1818 local $MAP_LOADING{$self->{path}} = $self;
1819 $f->resolve_delayed_derefs;
1820
1821 $self->{load_path} = $path;
1822
1823 1
1824 }
1825
1826 sub load_header_orig {
1827 my ($self) = @_;
1828
1829 $self->load_header_from ($self->load_path)
1830 }
1831
1832 sub load_header_temp {
1833 my ($self) = @_;
1834
1835 $self->load_header_from ($self->save_path)
1836 }
1837
1838 sub prepare_temp {
1839 my ($self) = @_;
1840
1841 $self->last_access ((delete $self->{last_access})
1842 || $cf::RUNTIME); #d#
1843 # safety
1844 $self->{instantiate_time} = $cf::RUNTIME
1845 if $self->{instantiate_time} > $cf::RUNTIME;
1846 }
1847
1848 sub prepare_orig {
1849 my ($self) = @_;
1850
1851 $self->{load_original} = 1;
1852 $self->{instantiate_time} = $cf::RUNTIME;
1853 $self->last_access ($cf::RUNTIME);
1854 $self->instantiate;
1855 }
1856
1857 sub load_header {
1858 my ($self) = @_;
1859
1860 if ($self->load_header_temp) {
1861 $self->prepare_temp;
1862 } else {
1863 $self->load_header_orig
1864 or return;
1865 $self->prepare_orig;
1866 }
1867
1868 $self->{deny_reset} = 1
1869 if $self->no_reset;
1870
1871 $self->default_region (cf::region::find_by_path $self->{path})
1872 unless $self->default_region;
1873
1874 1
1875 }
1876
1877 sub find;
1878 sub find {
1879 my ($path, $origin) = @_;
1880
1881 $path = normalise $path, $origin && $origin->path;
1882
1883 cf::lock_wait "map_data:$path";#d#remove
1884 cf::lock_wait "map_find:$path";
1885
1886 $cf::MAP{$path} || do {
1887 my $guard1 = cf::lock_acquire "map_find:$path";
1888 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1889
1890 my $map = new_from_path cf::map $path
1891 or return;
1892
1893 $map->{last_save} = $cf::RUNTIME;
1894
1895 $map->load_header
1896 or return;
1897
1898 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1899 # doing this can freeze the server in a sync job, obviously
1900 #$cf::WAIT_FOR_TICK->wait;
1901 undef $guard1;
1902 undef $guard2;
1903 $map->reset;
1904 return find $path;
1905 }
1906
1907 $cf::MAP{$path} = $map
1908 }
1909 }
1910
1911 sub pre_load { }
1912 sub post_load { }
1913
1914 sub load {
1915 my ($self) = @_;
1916
1917 local $self->{deny_reset} = 1; # loading can take a long time
1918
1919 my $path = $self->{path};
1920
1921 {
1922 my $guard = cf::lock_acquire "map_data:$path";
1923
1924 return unless $self->valid;
1925 return unless $self->in_memory == cf::MAP_SWAPPED;
1926
1927 $self->in_memory (cf::MAP_LOADING);
1928
1929 $self->alloc;
1930
1931 $self->pre_load;
1932 cf::cede_to_tick;
1933
1934 my $f = new_from_file cf::object::thawer $self->{load_path};
1935 $f->skip_block;
1936 $self->_load_objects ($f)
1937 or return;
1938
1939 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1940 if delete $self->{load_original};
1941
1942 if (my $uniq = $self->uniq_path) {
1943 utf8::encode $uniq;
1944 unless (aio_stat $uniq) {
1945 if (my $f = new_from_file cf::object::thawer $uniq) {
1946 $self->clear_unique_items;
1947 $self->_load_objects ($f);
1948 $f->resolve_delayed_derefs;
1949 }
1950 }
1951 }
1952
1953 $f->resolve_delayed_derefs;
1954
1955 cf::cede_to_tick;
1956 # now do the right thing for maps
1957 $self->link_multipart_objects;
1958 $self->difficulty ($self->estimate_difficulty)
1959 unless $self->difficulty;
1960 cf::cede_to_tick;
1961
1962 unless ($self->{deny_activate}) {
1963 $self->decay_objects;
1964 $self->fix_auto_apply;
1965 $self->update_buttons;
1966 cf::cede_to_tick;
1967 $self->set_darkness_map;
1968 cf::cede_to_tick;
1969 $self->activate;
1970 }
1971
1972 $self->{last_save} = $cf::RUNTIME;
1973 $self->last_access ($cf::RUNTIME);
1974
1975 $self->in_memory (cf::MAP_IN_MEMORY);
1976 }
1977
1978 $self->post_load;
1979 }
1980
1981 sub customise_for {
1982 my ($self, $ob) = @_;
1983
1984 return find "~" . $ob->name . "/" . $self->{path}
1985 if $self->per_player;
1986
1987 # return find "?party/" . $ob->name . "/" . $self->{path}
1988 # if $self->per_party;
1989
1990 $self
1991 }
1992
1993 # find and load all maps in the 3x3 area around a map
1994 sub load_neighbours {
1995 my ($map) = @_;
1996
1997 my @neigh; # diagonal neighbours
1998
1999 for (0 .. 3) {
2000 my $neigh = $map->tile_path ($_)
2001 or next;
2002 $neigh = find $neigh, $map
2003 or next;
2004 $neigh->load;
2005
2006 push @neigh,
2007 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2008 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2009 }
2010
2011 for (grep defined $_->[0], @neigh) {
2012 my ($path, $origin) = @$_;
2013 my $neigh = find $path, $origin
2014 or next;
2015 $neigh->load;
2016 }
2017 }
2018
2019 sub find_sync {
2020 my ($path, $origin) = @_;
2021
2022 cf::sync_job { find $path, $origin }
2023 }
2024
2025 sub do_load_sync {
2026 my ($map) = @_;
2027
2028 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2029 if $Coro::current == $Coro::main;
2030
2031 cf::sync_job { $map->load };
2032 }
2033
2034 our %MAP_PREFETCH;
2035 our $MAP_PREFETCHER = undef;
2036
2037 sub find_async {
2038 my ($path, $origin, $load) = @_;
2039
2040 $path = normalise $path, $origin && $origin->{path};
2041
2042 if (my $map = $cf::MAP{$path}) {
2043 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2044 }
2045
2046 $MAP_PREFETCH{$path} |= $load;
2047
2048 $MAP_PREFETCHER ||= cf::async {
2049 while (%MAP_PREFETCH) {
2050 while (my ($k, $v) = each %MAP_PREFETCH) {
2051 if (my $map = find $k) {
2052 $map->load if $v;
2053 }
2054
2055 delete $MAP_PREFETCH{$k};
2056 }
2057 }
2058 undef $MAP_PREFETCHER;
2059 };
2060 $MAP_PREFETCHER->prio (6);
2061
2062 ()
2063 }
2064
2065 sub save {
2066 my ($self) = @_;
2067
2068 my $lock = cf::lock_acquire "map_data:$self->{path}";
2069
2070 $self->{last_save} = $cf::RUNTIME;
2071
2072 return unless $self->dirty;
2073
2074 my $save = $self->save_path; utf8::encode $save;
2075 my $uniq = $self->uniq_path; utf8::encode $uniq;
2076
2077 $self->{load_path} = $save;
2078
2079 return if $self->{deny_save};
2080
2081 local $self->{last_access} = $self->last_access;#d#
2082
2083 cf::async {
2084 $_->contr->save for $self->players;
2085 };
2086
2087 if ($uniq) {
2088 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2089 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2090 } else {
2091 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2092 }
2093 }
2094
2095 sub swap_out {
2096 my ($self) = @_;
2097
2098 # save first because save cedes
2099 $self->save;
2100
2101 my $lock = cf::lock_acquire "map_data:$self->{path}";
2102
2103 return if $self->players;
2104 return if $self->in_memory != cf::MAP_IN_MEMORY;
2105 return if $self->{deny_save};
2106
2107 $self->in_memory (cf::MAP_SWAPPED);
2108
2109 $self->deactivate;
2110 $_->clear_links_to ($self) for values %cf::MAP;
2111 $self->clear;
2112 }
2113
2114 sub reset_at {
2115 my ($self) = @_;
2116
2117 # TODO: safety, remove and allow resettable per-player maps
2118 return 1e99 if $self->{deny_reset};
2119
2120 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2121 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2122
2123 $time + $to
2124 }
2125
2126 sub should_reset {
2127 my ($self) = @_;
2128
2129 $self->reset_at <= $cf::RUNTIME
2130 }
2131
2132 sub reset {
2133 my ($self) = @_;
2134
2135 my $lock = cf::lock_acquire "map_data:$self->{path}";
2136
2137 return if $self->players;
2138
2139 warn "resetting map ", $self->path;
2140
2141 $self->in_memory (cf::MAP_SWAPPED);
2142
2143 # need to save uniques path
2144 unless ($self->{deny_save}) {
2145 my $uniq = $self->uniq_path; utf8::encode $uniq;
2146
2147 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2148 if $uniq;
2149 }
2150
2151 delete $cf::MAP{$self->path};
2152
2153 $self->deactivate;
2154 $_->clear_links_to ($self) for values %cf::MAP;
2155 $self->clear;
2156
2157 $self->unlink_save;
2158 $self->destroy;
2159 }
2160
2161 my $nuke_counter = "aaaa";
2162
2163 sub nuke {
2164 my ($self) = @_;
2165
2166 {
2167 my $lock = cf::lock_acquire "map_data:$self->{path}";
2168
2169 delete $cf::MAP{$self->path};
2170
2171 $self->unlink_save;
2172
2173 bless $self, "cf::map";
2174 delete $self->{deny_reset};
2175 $self->{deny_save} = 1;
2176 $self->reset_timeout (1);
2177 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2178
2179 $cf::MAP{$self->path} = $self;
2180 }
2181
2182 $self->reset; # polite request, might not happen
2183 }
2184
2185 =item $maps = cf::map::tmp_maps
2186
2187 Returns an arrayref with all map paths of currently instantiated and saved
2188 maps. May block.
2189
2190 =cut
2191
2192 sub tmp_maps() {
2193 [
2194 map {
2195 utf8::decode $_;
2196 /\.map$/
2197 ? normalise $_
2198 : ()
2199 } @{ aio_readdir $TMPDIR or [] }
2200 ]
2201 }
2202
2203 =item $maps = cf::map::random_maps
2204
2205 Returns an arrayref with all map paths of currently instantiated and saved
2206 random maps. May block.
2207
2208 =cut
2209
2210 sub random_maps() {
2211 [
2212 map {
2213 utf8::decode $_;
2214 /\.map$/
2215 ? normalise "?random/$_"
2216 : ()
2217 } @{ aio_readdir $RANDOMDIR or [] }
2218 ]
2219 }
2220
2221 =item cf::map::unique_maps
2222
2223 Returns an arrayref of paths of all shared maps that have
2224 instantiated unique items. May block.
2225
2226 =cut
2227
2228 sub unique_maps() {
2229 [
2230 map {
2231 utf8::decode $_;
2232 /\.map$/
2233 ? normalise $_
2234 : ()
2235 } @{ aio_readdir $UNIQUEDIR or [] }
2236 ]
2237 }
2238
2239 package cf;
2240
2241 =back
2242
2243 =head3 cf::object
2244
2245 =cut
2246
2247 package cf::object;
2248
2249 =over 4
2250
2251 =item $ob->inv_recursive
2252
2253 Returns the inventory of the object _and_ their inventories, recursively.
2254
2255 =cut
2256
2257 sub inv_recursive_;
2258 sub inv_recursive_ {
2259 map { $_, inv_recursive_ $_->inv } @_
2260 }
2261
2262 sub inv_recursive {
2263 inv_recursive_ inv $_[0]
2264 }
2265
2266 =item $ref = $ob->ref
2267
2268 creates and returns a persistent reference to an objetc that can be stored as a string.
2269
2270 =item $ob = cf::object::deref ($refstring)
2271
2272 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2273 even if the object actually exists. May block.
2274
2275 =cut
2276
2277 sub deref {
2278 my ($ref) = @_;
2279
2280 # temporary compatibility#TODO#remove
2281 $ref =~ s{^<}{player/<};
2282
2283 if ($ref =~ m{^player\/(<1\.\d+>)/(.*)$}) {
2284 my ($uuid, $name) = ($1, $2);
2285 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2286 or return;
2287 $pl->ob->uuid eq $uuid
2288 or return;
2289
2290 $pl->ob
2291 } else {
2292 warn "$ref: cannot resolve object reference\n";
2293 undef
2294 }
2295 }
2296
2297 package cf;
2298
2299 =back
2300
2301 =head3 cf::object::player
2302
2303 =over 4
2304
2305 =item $player_object->reply ($npc, $msg[, $flags])
2306
2307 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2308 can be C<undef>. Does the right thing when the player is currently in a
2309 dialogue with the given NPC character.
2310
2311 =cut
2312
2313 # rough implementation of a future "reply" method that works
2314 # with dialog boxes.
2315 #TODO: the first argument must go, split into a $npc->reply_to ( method
2316 sub cf::object::player::reply($$$;$) {
2317 my ($self, $npc, $msg, $flags) = @_;
2318
2319 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2320
2321 if ($self->{record_replies}) {
2322 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2323
2324 } else {
2325 my $pl = $self->contr;
2326
2327 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2328 my $dialog = $pl->{npc_dialog};
2329 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2330
2331 } else {
2332 $msg = $npc->name . " says: $msg" if $npc;
2333 $self->message ($msg, $flags);
2334 }
2335 }
2336 }
2337
2338 =item $object->send_msg ($channel, $msg, $color, [extra...])
2339
2340 =cut
2341
2342 sub cf::object::send_msg {
2343 my $pl = shift->contr
2344 or return;
2345 $pl->send_msg (@_);
2346 }
2347
2348 =item $player_object->may ("access")
2349
2350 Returns wether the given player is authorized to access resource "access"
2351 (e.g. "command_wizcast").
2352
2353 =cut
2354
2355 sub cf::object::player::may {
2356 my ($self, $access) = @_;
2357
2358 $self->flag (cf::FLAG_WIZ) ||
2359 (ref $cf::CFG{"may_$access"}
2360 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2361 : $cf::CFG{"may_$access"})
2362 }
2363
2364 =item $player_object->enter_link
2365
2366 Freezes the player and moves him/her to a special map (C<{link}>).
2367
2368 The player should be reasonably safe there for short amounts of time. You
2369 I<MUST> call C<leave_link> as soon as possible, though.
2370
2371 Will never block.
2372
2373 =item $player_object->leave_link ($map, $x, $y)
2374
2375 Moves the player out of the special C<{link}> map onto the specified
2376 map. If the map is not valid (or omitted), the player will be moved back
2377 to the location he/she was before the call to C<enter_link>, or, if that
2378 fails, to the emergency map position.
2379
2380 Might block.
2381
2382 =cut
2383
2384 sub link_map {
2385 unless ($LINK_MAP) {
2386 $LINK_MAP = cf::map::find "{link}"
2387 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2388 $LINK_MAP->load;
2389 }
2390
2391 $LINK_MAP
2392 }
2393
2394 sub cf::object::player::enter_link {
2395 my ($self) = @_;
2396
2397 $self->deactivate_recursive;
2398
2399 return if UNIVERSAL::isa $self->map, "ext::map_link";
2400
2401 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2402 if $self->map && $self->map->{path} ne "{link}";
2403
2404 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2405 }
2406
2407 sub cf::object::player::leave_link {
2408 my ($self, $map, $x, $y) = @_;
2409
2410 return unless $self->contr->active;
2411
2412 my $link_pos = delete $self->{_link_pos};
2413
2414 unless ($map) {
2415 # restore original map position
2416 ($map, $x, $y) = @{ $link_pos || [] };
2417 $map = cf::map::find $map;
2418
2419 unless ($map) {
2420 ($map, $x, $y) = @$EMERGENCY_POSITION;
2421 $map = cf::map::find $map
2422 or die "FATAL: cannot load emergency map\n";
2423 }
2424 }
2425
2426 ($x, $y) = (-1, -1)
2427 unless (defined $x) && (defined $y);
2428
2429 # use -1 or undef as default coordinates, not 0, 0
2430 ($x, $y) = ($map->enter_x, $map->enter_y)
2431 if $x <=0 && $y <= 0;
2432
2433 $map->load;
2434 $map->load_neighbours;
2435
2436 return unless $self->contr->active;
2437 $self->activate_recursive;
2438
2439 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2440 $self->enter_map ($map, $x, $y);
2441 }
2442
2443 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2444
2445 Moves the player to the given map-path and coordinates by first freezing
2446 her, loading and preparing them map, calling the provided $check callback
2447 that has to return the map if sucecssful, and then unfreezes the player on
2448 the new (success) or old (failed) map position. In either case, $done will
2449 be called at the end of this process.
2450
2451 =cut
2452
2453 our $GOTOGEN;
2454
2455 sub cf::object::player::goto {
2456 my ($self, $path, $x, $y, $check, $done) = @_;
2457
2458 # do generation counting so two concurrent goto's will be executed in-order
2459 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2460
2461 $self->enter_link;
2462
2463 (async {
2464 # *tag paths override both path and x|y
2465 if ($path =~ /^\*(.*)$/) {
2466 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2467 my $ob = $obs[rand @obs];
2468
2469 # see if we actually can go there
2470 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2471 $ob = $obs[rand @obs];
2472 } else {
2473 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2474 }
2475 # else put us there anyways for now #d#
2476
2477 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2478 } else {
2479 ($path, $x, $y) = (undef, undef, undef);
2480 }
2481 }
2482
2483 my $map = eval {
2484 my $map = defined $path ? cf::map::find $path : undef;
2485
2486 if ($map) {
2487 $map = $map->customise_for ($self);
2488 $map = $check->($map) if $check && $map;
2489 } else {
2490 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2491 }
2492
2493 $map
2494 };
2495
2496 if ($@) {
2497 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2498 LOG llevError | logBacktrace, Carp::longmess $@;
2499 }
2500
2501 if ($gen == $self->{_goto_generation}) {
2502 delete $self->{_goto_generation};
2503 $self->leave_link ($map, $x, $y);
2504 }
2505
2506 $done->() if $done;
2507 })->prio (1);
2508 }
2509
2510 =item $player_object->enter_exit ($exit_object)
2511
2512 =cut
2513
2514 sub parse_random_map_params {
2515 my ($spec) = @_;
2516
2517 my $rmp = { # defaults
2518 xsize => (cf::rndm 15, 40),
2519 ysize => (cf::rndm 15, 40),
2520 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2521 #layout => string,
2522 };
2523
2524 for (split /\n/, $spec) {
2525 my ($k, $v) = split /\s+/, $_, 2;
2526
2527 $rmp->{lc $k} = $v if (length $k) && (length $v);
2528 }
2529
2530 $rmp
2531 }
2532
2533 sub prepare_random_map {
2534 my ($exit) = @_;
2535
2536 my $guard = cf::lock_acquire "exit_prepare:$exit";
2537
2538 # all this does is basically replace the /! path by
2539 # a new random map path (?random/...) with a seed
2540 # that depends on the exit object
2541
2542 my $rmp = parse_random_map_params $exit->msg;
2543
2544 if ($exit->map) {
2545 $rmp->{region} = $exit->region->name;
2546 $rmp->{origin_map} = $exit->map->path;
2547 $rmp->{origin_x} = $exit->x;
2548 $rmp->{origin_y} = $exit->y;
2549 }
2550
2551 $rmp->{random_seed} ||= $exit->random_seed;
2552
2553 my $data = cf::to_json $rmp;
2554 my $md5 = Digest::MD5::md5_hex $data;
2555 my $meta = "$RANDOMDIR/$md5.meta";
2556
2557 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2558 aio_write $fh, 0, (length $data), $data, 0;
2559 undef $fh;
2560 aio_rename "$meta~", $meta;
2561
2562 $exit->slaying ("?random/$md5");
2563 $exit->msg (undef);
2564 }
2565 }
2566
2567 sub cf::object::player::enter_exit {
2568 my ($self, $exit) = @_;
2569
2570 return unless $self->type == cf::PLAYER;
2571
2572 if ($exit->slaying eq "/!") {
2573 #TODO: this should de-fi-ni-te-ly not be a sync-job
2574 # the problem is that $exit might not survive long enough
2575 # so it needs to be done right now, right here
2576 cf::sync_job { prepare_random_map $exit };
2577 }
2578
2579 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2580 my $hp = $exit->stats->hp;
2581 my $sp = $exit->stats->sp;
2582
2583 $self->enter_link;
2584
2585 # if exit is damned, update players death & WoR home-position
2586 $self->contr->savebed ($slaying, $hp, $sp)
2587 if $exit->flag (FLAG_DAMNED);
2588
2589 (async {
2590 $self->deactivate_recursive; # just to be sure
2591 unless (eval {
2592 $self->goto ($slaying, $hp, $sp);
2593
2594 1;
2595 }) {
2596 $self->message ("Something went wrong deep within the crossfire server. "
2597 . "I'll try to bring you back to the map you were before. "
2598 . "Please report this to the dungeon master!",
2599 cf::NDI_UNIQUE | cf::NDI_RED);
2600
2601 warn "ERROR in enter_exit: $@";
2602 $self->leave_link;
2603 }
2604 })->prio (1);
2605 }
2606
2607 =head3 cf::client
2608
2609 =over 4
2610
2611 =item $client->send_drawinfo ($text, $flags)
2612
2613 Sends a drawinfo packet to the client. Circumvents output buffering so
2614 should not be used under normal circumstances.
2615
2616 =cut
2617
2618 sub cf::client::send_drawinfo {
2619 my ($self, $text, $flags) = @_;
2620
2621 utf8::encode $text;
2622 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2623 }
2624
2625 =item $client->send_msg ($channel, $msg, $color, [extra...])
2626
2627 Send a drawinfo or msg packet to the client, formatting the msg for the
2628 client if neccessary. C<$type> should be a string identifying the type of
2629 the message, with C<log> being the default. If C<$color> is negative, suppress
2630 the message unless the client supports the msg packet.
2631
2632 =cut
2633
2634 our %CHANNEL = (
2635 "c/identify" => {
2636 id => "identify",
2637 title => "Identify",
2638 reply => undef,
2639 tooltip => "Items recently identified",
2640 },
2641 "c/examine" => {
2642 id => "examine",
2643 title => "Examine",
2644 reply => undef,
2645 tooltip => "Signs and other items you examined",
2646 },
2647 );
2648
2649 sub cf::client::send_msg {
2650 my ($self, $channel, $msg, $color, @extra) = @_;
2651
2652 $msg = $self->pl->expand_cfpod ($msg);
2653
2654 $color &= cf::NDI_CLIENT_MASK; # just in case...
2655
2656 # check predefined channels, for the benefit of C
2657 $channel = $CHANNEL{$channel} if $CHANNEL{$channel};
2658
2659 if (ref $channel) {
2660 # send meta info to client, if not yet sent
2661 unless (exists $self->{channel}{$channel->{id}}) {
2662 $self->{channel}{$channel->{id}} = $channel;
2663 $self->ext_msg (channel_info => $channel)
2664 if $self->can_msg;
2665 }
2666
2667 $channel = $channel->{id};
2668 }
2669
2670 return unless @extra || length $msg;
2671
2672 if ($self->can_msg) {
2673 # default colour, mask it out
2674 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2675 if $color & cf::NDI_DEF;
2676
2677 $self->send_packet ("msg " . $self->{json_coder}->encode (
2678 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2679 } else {
2680 if ($color >= 0) {
2681 # replace some tags by gcfclient-compatible ones
2682 for ($msg) {
2683 1 while
2684 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2685 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2686 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2687 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2688 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2689 }
2690
2691 $color &= cf::NDI_COLOR_MASK;
2692
2693 utf8::encode $msg;
2694
2695 if (0 && $msg =~ /\[/) {
2696 # COMMAND/INFO
2697 $self->send_packet ("drawextinfo $color 10 8 $msg")
2698 } else {
2699 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2700 $self->send_packet ("drawinfo $color $msg")
2701 }
2702 }
2703 }
2704 }
2705
2706 =item $client->ext_msg ($type, @msg)
2707
2708 Sends an ext event to the client.
2709
2710 =cut
2711
2712 sub cf::client::ext_msg($$@) {
2713 my ($self, $type, @msg) = @_;
2714
2715 if ($self->extcmd == 2) {
2716 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2717 } elsif ($self->extcmd == 1) { # TODO: remove
2718 push @msg, msgtype => "event_$type";
2719 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2720 }
2721 }
2722
2723 =item $client->ext_reply ($msgid, @msg)
2724
2725 Sends an ext reply to the client.
2726
2727 =cut
2728
2729 sub cf::client::ext_reply($$@) {
2730 my ($self, $id, @msg) = @_;
2731
2732 if ($self->extcmd == 2) {
2733 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2734 } elsif ($self->extcmd == 1) {
2735 #TODO: version 1, remove
2736 unshift @msg, msgtype => "reply", msgid => $id;
2737 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2738 }
2739 }
2740
2741 =item $success = $client->query ($flags, "text", \&cb)
2742
2743 Queues a query to the client, calling the given callback with
2744 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2745 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2746
2747 Queries can fail, so check the return code. Or don't, as queries will
2748 become reliable at some point in the future.
2749
2750 =cut
2751
2752 sub cf::client::query {
2753 my ($self, $flags, $text, $cb) = @_;
2754
2755 return unless $self->state == ST_PLAYING
2756 || $self->state == ST_SETUP
2757 || $self->state == ST_CUSTOM;
2758
2759 $self->state (ST_CUSTOM);
2760
2761 utf8::encode $text;
2762 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2763
2764 $self->send_packet ($self->{query_queue}[0][0])
2765 if @{ $self->{query_queue} } == 1;
2766
2767 1
2768 }
2769
2770 cf::client->attach (
2771 on_connect => sub {
2772 my ($ns) = @_;
2773
2774 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2775 },
2776 on_reply => sub {
2777 my ($ns, $msg) = @_;
2778
2779 # this weird shuffling is so that direct followup queries
2780 # get handled first
2781 my $queue = delete $ns->{query_queue}
2782 or return; # be conservative, not sure how that can happen, but we saw a crash here
2783
2784 (shift @$queue)->[1]->($msg);
2785 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2786
2787 push @{ $ns->{query_queue} }, @$queue;
2788
2789 if (@{ $ns->{query_queue} } == @$queue) {
2790 if (@$queue) {
2791 $ns->send_packet ($ns->{query_queue}[0][0]);
2792 } else {
2793 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2794 }
2795 }
2796 },
2797 on_exticmd => sub {
2798 my ($ns, $buf) = @_;
2799
2800 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2801
2802 if (ref $msg) {
2803 my ($type, $reply, @payload) =
2804 "ARRAY" eq ref $msg
2805 ? @$msg
2806 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2807
2808 my @reply;
2809
2810 if (my $cb = $EXTICMD{$type}) {
2811 @reply = $cb->($ns, @payload);
2812 }
2813
2814 $ns->ext_reply ($reply, @reply)
2815 if $reply;
2816
2817 } else {
2818 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2819 }
2820
2821 cf::override;
2822 },
2823 );
2824
2825 =item $client->async (\&cb)
2826
2827 Create a new coroutine, running the specified callback. The coroutine will
2828 be automatically cancelled when the client gets destroyed (e.g. on logout,
2829 or loss of connection).
2830
2831 =cut
2832
2833 sub cf::client::async {
2834 my ($self, $cb) = @_;
2835
2836 my $coro = &Coro::async ($cb);
2837
2838 $coro->on_destroy (sub {
2839 delete $self->{_coro}{$coro+0};
2840 });
2841
2842 $self->{_coro}{$coro+0} = $coro;
2843
2844 $coro
2845 }
2846
2847 cf::client->attach (
2848 on_destroy => sub {
2849 my ($ns) = @_;
2850
2851 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2852 },
2853 );
2854
2855 =back
2856
2857
2858 =head2 SAFE SCRIPTING
2859
2860 Functions that provide a safe environment to compile and execute
2861 snippets of perl code without them endangering the safety of the server
2862 itself. Looping constructs, I/O operators and other built-in functionality
2863 is not available in the safe scripting environment, and the number of
2864 functions and methods that can be called is greatly reduced.
2865
2866 =cut
2867
2868 our $safe = new Safe "safe";
2869 our $safe_hole = new Safe::Hole;
2870
2871 $SIG{FPE} = 'IGNORE';
2872
2873 $safe->permit_only (Opcode::opset qw(
2874 :base_core :base_mem :base_orig :base_math
2875 grepstart grepwhile mapstart mapwhile
2876 sort time
2877 ));
2878
2879 # here we export the classes and methods available to script code
2880
2881 =pod
2882
2883 The following functions and methods are available within a safe environment:
2884
2885 cf::object
2886 contr pay_amount pay_player map x y force_find force_add
2887 insert remove name archname title slaying race decrease_ob_nr
2888
2889 cf::object::player
2890 player
2891
2892 cf::player
2893 peaceful
2894
2895 cf::map
2896 trigger
2897
2898 =cut
2899
2900 for (
2901 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2902 insert remove inv name archname title slaying race
2903 decrease_ob_nr)],
2904 ["cf::object::player" => qw(player)],
2905 ["cf::player" => qw(peaceful)],
2906 ["cf::map" => qw(trigger)],
2907 ) {
2908 no strict 'refs';
2909 my ($pkg, @funs) = @$_;
2910 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2911 for @funs;
2912 }
2913
2914 =over 4
2915
2916 =item @retval = safe_eval $code, [var => value, ...]
2917
2918 Compiled and executes the given perl code snippet. additional var/value
2919 pairs result in temporary local (my) scalar variables of the given name
2920 that are available in the code snippet. Example:
2921
2922 my $five = safe_eval '$first + $second', first => 1, second => 4;
2923
2924 =cut
2925
2926 sub safe_eval($;@) {
2927 my ($code, %vars) = @_;
2928
2929 my $qcode = $code;
2930 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2931 $qcode =~ s/\n/\\n/g;
2932
2933 local $_;
2934 local @safe::cf::_safe_eval_args = values %vars;
2935
2936 my $eval =
2937 "do {\n"
2938 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2939 . "#line 0 \"{$qcode}\"\n"
2940 . $code
2941 . "\n}"
2942 ;
2943
2944 sub_generation_inc;
2945 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2946 sub_generation_inc;
2947
2948 if ($@) {
2949 warn "$@";
2950 warn "while executing safe code '$code'\n";
2951 warn "with arguments " . (join " ", %vars) . "\n";
2952 }
2953
2954 wantarray ? @res : $res[0]
2955 }
2956
2957 =item cf::register_script_function $function => $cb
2958
2959 Register a function that can be called from within map/npc scripts. The
2960 function should be reasonably secure and should be put into a package name
2961 like the extension.
2962
2963 Example: register a function that gets called whenever a map script calls
2964 C<rent::overview>, as used by the C<rent> extension.
2965
2966 cf::register_script_function "rent::overview" => sub {
2967 ...
2968 };
2969
2970 =cut
2971
2972 sub register_script_function {
2973 my ($fun, $cb) = @_;
2974
2975 no strict 'refs';
2976 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2977 }
2978
2979 =back
2980
2981 =cut
2982
2983 #############################################################################
2984 # the server's init and main functions
2985
2986 sub load_facedata($) {
2987 my ($path) = @_;
2988
2989 # HACK to clear player env face cache, we need some signal framework
2990 # for this (global event?)
2991 %ext::player_env::MUSIC_FACE_CACHE = ();
2992
2993 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2994
2995 warn "loading facedata from $path\n";
2996
2997 my $facedata;
2998 0 < aio_load $path, $facedata
2999 or die "$path: $!";
3000
3001 $facedata = Coro::Storable::thaw $facedata;
3002
3003 $facedata->{version} == 2
3004 or cf::cleanup "$path: version mismatch, cannot proceed.";
3005
3006 # patch in the exptable
3007 $facedata->{resource}{"res/exp_table"} = {
3008 type => FT_RSRC,
3009 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3010 };
3011 cf::cede_to_tick;
3012
3013 {
3014 my $faces = $facedata->{faceinfo};
3015
3016 while (my ($face, $info) = each %$faces) {
3017 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3018 cf::face::set_visibility $idx, $info->{visibility};
3019 cf::face::set_magicmap $idx, $info->{magicmap};
3020 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3021 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3022
3023 cf::cede_to_tick;
3024 }
3025
3026 while (my ($face, $info) = each %$faces) {
3027 next unless $info->{smooth};
3028 my $idx = cf::face::find $face
3029 or next;
3030 if (my $smooth = cf::face::find $info->{smooth}) {
3031 cf::face::set_smooth $idx, $smooth;
3032 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3033 } else {
3034 warn "smooth face '$info->{smooth}' not found for face '$face'";
3035 }
3036
3037 cf::cede_to_tick;
3038 }
3039 }
3040
3041 {
3042 my $anims = $facedata->{animinfo};
3043
3044 while (my ($anim, $info) = each %$anims) {
3045 cf::anim::set $anim, $info->{frames}, $info->{facings};
3046 cf::cede_to_tick;
3047 }
3048
3049 cf::anim::invalidate_all; # d'oh
3050 }
3051
3052 {
3053 # TODO: for gcfclient pleasure, we should give resources
3054 # that gcfclient doesn't grok a >10000 face index.
3055 my $res = $facedata->{resource};
3056
3057 my $soundconf = delete $res->{"res/sound.conf"};
3058
3059 while (my ($name, $info) = each %$res) {
3060 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3061 my $data;
3062
3063 if ($info->{type} & 1) {
3064 # prepend meta info
3065
3066 my $meta = $enc->encode ({
3067 name => $name,
3068 %{ $info->{meta} || {} },
3069 });
3070
3071 $data = pack "(w/a*)*", $meta, $info->{data};
3072 } else {
3073 $data = $info->{data};
3074 }
3075
3076 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3077 cf::face::set_type $idx, $info->{type};
3078
3079 cf::cede_to_tick;
3080 }
3081
3082 if ($soundconf) {
3083 $soundconf = $enc->decode (delete $soundconf->{data});
3084
3085 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3086 my $sound = $soundconf->{compat}[$_]
3087 or next;
3088
3089 my $face = cf::face::find "sound/$sound->[1]";
3090 cf::sound::set $sound->[0] => $face;
3091 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3092 }
3093
3094 while (my ($k, $v) = each %{$soundconf->{event}}) {
3095 my $face = cf::face::find "sound/$v";
3096 cf::sound::set $k => $face;
3097 }
3098 }
3099 }
3100
3101 1
3102 }
3103
3104 register_exticmd fx_want => sub {
3105 my ($ns, $want) = @_;
3106
3107 while (my ($k, $v) = each %$want) {
3108 $ns->fx_want ($k, $v);
3109 }
3110 };
3111
3112 sub reload_regions {
3113 # HACK to clear player env face cache, we need some signal framework
3114 # for this (global event?)
3115 %ext::player_env::MUSIC_FACE_CACHE = ();
3116
3117 load_resource_file "$MAPDIR/regions"
3118 or die "unable to load regions file\n";
3119
3120 for (cf::region::list) {
3121 $_->{match} = qr/$_->{match}/
3122 if exists $_->{match};
3123 }
3124 }
3125
3126 sub reload_facedata {
3127 load_facedata "$DATADIR/facedata"
3128 or die "unable to load facedata\n";
3129 }
3130
3131 sub reload_archetypes {
3132 load_resource_file "$DATADIR/archetypes"
3133 or die "unable to load archetypes\n";
3134 #d# NEED to laod twice to resolve forward references
3135 # this really needs to be done in an extra post-pass
3136 # (which needs to be synchronous, so solve it differently)
3137 load_resource_file "$DATADIR/archetypes"
3138 or die "unable to load archetypes\n";
3139 }
3140
3141 sub reload_treasures {
3142 load_resource_file "$DATADIR/treasures"
3143 or die "unable to load treasurelists\n";
3144 }
3145
3146 sub reload_resources {
3147 warn "reloading resource files...\n";
3148
3149 reload_regions;
3150 reload_facedata;
3151 #reload_archetypes;#d#
3152 reload_archetypes;
3153 reload_treasures;
3154
3155 warn "finished reloading resource files\n";
3156 }
3157
3158 sub init {
3159 reload_resources;
3160 }
3161
3162 sub reload_config {
3163 open my $fh, "<:utf8", "$CONFDIR/config"
3164 or return;
3165
3166 local $/;
3167 *CFG = YAML::Syck::Load <$fh>;
3168
3169 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3170
3171 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3172 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3173
3174 if (exists $CFG{mlockall}) {
3175 eval {
3176 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3177 and die "WARNING: m(un)lockall failed: $!\n";
3178 };
3179 warn $@ if $@;
3180 }
3181 }
3182
3183 sub main {
3184 # we must not ever block the main coroutine
3185 local $Coro::idle = sub {
3186 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3187 (async {
3188 Event::one_event;
3189 })->prio (Coro::PRIO_MAX);
3190 };
3191
3192 reload_config;
3193 db_init;
3194 load_extensions;
3195
3196 $TICK_WATCHER->start;
3197 Event::loop;
3198 }
3199
3200 #############################################################################
3201 # initialisation and cleanup
3202
3203 # install some emergency cleanup handlers
3204 BEGIN {
3205 for my $signal (qw(INT HUP TERM)) {
3206 Event->signal (
3207 reentrant => 0,
3208 data => WF_AUTOCANCEL,
3209 signal => $signal,
3210 prio => 0,
3211 cb => sub {
3212 cf::cleanup "SIG$signal";
3213 },
3214 );
3215 }
3216 }
3217
3218 sub write_runtime {
3219 my $runtime = "$LOCALDIR/runtime";
3220
3221 # first touch the runtime file to show we are still running:
3222 # the fsync below can take a very very long time.
3223
3224 IO::AIO::aio_utime $runtime, undef, undef;
3225
3226 my $guard = cf::lock_acquire "write_runtime";
3227
3228 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3229 or return;
3230
3231 my $value = $cf::RUNTIME + 90 + 10;
3232 # 10 is the runtime save interval, for a monotonic clock
3233 # 60 allows for the watchdog to kill the server.
3234
3235 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3236 and return;
3237
3238 # always fsync - this file is important
3239 aio_fsync $fh
3240 and return;
3241
3242 # touch it again to show we are up-to-date
3243 aio_utime $fh, undef, undef;
3244
3245 close $fh
3246 or return;
3247
3248 aio_rename "$runtime~", $runtime
3249 and return;
3250
3251 warn "runtime file written.\n";
3252
3253 1
3254 }
3255
3256 sub emergency_save() {
3257 my $freeze_guard = cf::freeze_mainloop;
3258
3259 warn "enter emergency perl save\n";
3260
3261 cf::sync_job {
3262 # use a peculiar iteration method to avoid tripping on perl
3263 # refcount bugs in for. also avoids problems with players
3264 # and maps saved/destroyed asynchronously.
3265 warn "begin emergency player save\n";
3266 for my $login (keys %cf::PLAYER) {
3267 my $pl = $cf::PLAYER{$login} or next;
3268 $pl->valid or next;
3269 $pl->save;
3270 }
3271 warn "end emergency player save\n";
3272
3273 warn "begin emergency map save\n";
3274 for my $path (keys %cf::MAP) {
3275 my $map = $cf::MAP{$path} or next;
3276 $map->valid or next;
3277 $map->save;
3278 }
3279 warn "end emergency map save\n";
3280
3281 warn "begin emergency database checkpoint\n";
3282 BDB::db_env_txn_checkpoint $DB_ENV;
3283 warn "end emergency database checkpoint\n";
3284 };
3285
3286 warn "leave emergency perl save\n";
3287 }
3288
3289 sub post_cleanup {
3290 my ($make_core) = @_;
3291
3292 warn Carp::longmess "post_cleanup backtrace"
3293 if $make_core;
3294 }
3295
3296 sub do_reload_perl() {
3297 # can/must only be called in main
3298 if ($Coro::current != $Coro::main) {
3299 warn "can only reload from main coroutine";
3300 return;
3301 }
3302
3303 warn "reloading...";
3304
3305 warn "entering sync_job";
3306
3307 cf::sync_job {
3308 cf::write_runtime; # external watchdog should not bark
3309 cf::emergency_save;
3310 cf::write_runtime; # external watchdog should not bark
3311
3312 warn "syncing database to disk";
3313 BDB::db_env_txn_checkpoint $DB_ENV;
3314
3315 # if anything goes wrong in here, we should simply crash as we already saved
3316
3317 warn "cancelling all WF_AUTOCANCEL watchers";
3318 for (Event::all_watchers) {
3319 $_->cancel if $_->data & WF_AUTOCANCEL;
3320 }
3321
3322 warn "flushing outstanding aio requests";
3323 for (;;) {
3324 BDB::flush;
3325 IO::AIO::flush;
3326 Coro::cede;
3327 last unless IO::AIO::nreqs || BDB::nreqs;
3328 warn "iterate...";
3329 }
3330
3331 ++$RELOAD;
3332
3333 warn "cancelling all extension coros";
3334 $_->cancel for values %EXT_CORO;
3335 %EXT_CORO = ();
3336
3337 warn "removing commands";
3338 %COMMAND = ();
3339
3340 warn "removing ext/exti commands";
3341 %EXTCMD = ();
3342 %EXTICMD = ();
3343
3344 warn "unloading/nuking all extensions";
3345 for my $pkg (@EXTS) {
3346 warn "... unloading $pkg";
3347
3348 if (my $cb = $pkg->can ("unload")) {
3349 eval {
3350 $cb->($pkg);
3351 1
3352 } or warn "$pkg unloaded, but with errors: $@";
3353 }
3354
3355 warn "... nuking $pkg";
3356 Symbol::delete_package $pkg;
3357 }
3358
3359 warn "unloading all perl modules loaded from $LIBDIR";
3360 while (my ($k, $v) = each %INC) {
3361 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3362
3363 warn "... unloading $k";
3364 delete $INC{$k};
3365
3366 $k =~ s/\.pm$//;
3367 $k =~ s/\//::/g;
3368
3369 if (my $cb = $k->can ("unload_module")) {
3370 $cb->();
3371 }
3372
3373 Symbol::delete_package $k;
3374 }
3375
3376 warn "getting rid of safe::, as good as possible";
3377 Symbol::delete_package "safe::$_"
3378 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3379
3380 warn "unloading cf.pm \"a bit\"";
3381 delete $INC{"cf.pm"};
3382 delete $INC{"cf/pod.pm"};
3383
3384 # don't, removes xs symbols, too,
3385 # and global variables created in xs
3386 #Symbol::delete_package __PACKAGE__;
3387
3388 warn "unload completed, starting to reload now";
3389
3390 warn "reloading cf.pm";
3391 require cf;
3392 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3393
3394 warn "loading config and database again";
3395 cf::reload_config;
3396
3397 warn "loading extensions";
3398 cf::load_extensions;
3399
3400 warn "reattaching attachments to objects/players";
3401 _global_reattach; # objects, sockets
3402 warn "reattaching attachments to maps";
3403 reattach $_ for values %MAP;
3404 warn "reattaching attachments to players";
3405 reattach $_ for values %PLAYER;
3406
3407 warn "leaving sync_job";
3408
3409 1
3410 } or do {
3411 warn $@;
3412 warn "error while reloading, exiting.";
3413 exit 1;
3414 };
3415
3416 warn "reloaded";
3417 };
3418
3419 our $RELOAD_WATCHER; # used only during reload
3420
3421 sub reload_perl() {
3422 # doing reload synchronously and two reloads happen back-to-back,
3423 # coro crashes during coro_state_free->destroy here.
3424
3425 $RELOAD_WATCHER ||= Event->timer (
3426 reentrant => 0,
3427 after => 0,
3428 data => WF_AUTOCANCEL,
3429 cb => sub {
3430 do_reload_perl;
3431 undef $RELOAD_WATCHER;
3432 },
3433 );
3434 }
3435
3436 register_command "reload" => sub {
3437 my ($who, $arg) = @_;
3438
3439 if ($who->flag (FLAG_WIZ)) {
3440 $who->message ("reloading server.");
3441 async { reload_perl };
3442 }
3443 };
3444
3445 unshift @INC, $LIBDIR;
3446
3447 my $bug_warning = 0;
3448
3449 our @WAIT_FOR_TICK;
3450 our @WAIT_FOR_TICK_BEGIN;
3451
3452 sub wait_for_tick {
3453 return unless $TICK_WATCHER->is_active;
3454 return if $Coro::current == $Coro::main;
3455
3456 my $signal = new Coro::Signal;
3457 push @WAIT_FOR_TICK, $signal;
3458 $signal->wait;
3459 }
3460
3461 sub wait_for_tick_begin {
3462 return unless $TICK_WATCHER->is_active;
3463 return if $Coro::current == $Coro::main;
3464
3465 my $signal = new Coro::Signal;
3466 push @WAIT_FOR_TICK_BEGIN, $signal;
3467 $signal->wait;
3468 }
3469
3470 $TICK_WATCHER = Event->timer (
3471 reentrant => 0,
3472 parked => 1,
3473 prio => 0,
3474 at => $NEXT_TICK || $TICK,
3475 data => WF_AUTOCANCEL,
3476 cb => sub {
3477 if ($Coro::current != $Coro::main) {
3478 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3479 unless ++$bug_warning > 10;
3480 return;
3481 }
3482
3483 $NOW = $tick_start = Event::time;
3484
3485 cf::server_tick; # one server iteration
3486
3487 $RUNTIME += $TICK;
3488 $NEXT_TICK += $TICK;
3489
3490 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3491 $NEXT_RUNTIME_WRITE = $NOW + 10;
3492 Coro::async_pool {
3493 write_runtime
3494 or warn "ERROR: unable to write runtime file: $!";
3495 };
3496 }
3497
3498 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3499 $sig->send;
3500 }
3501 while (my $sig = shift @WAIT_FOR_TICK) {
3502 $sig->send;
3503 }
3504
3505 $NOW = Event::time;
3506
3507 # if we are delayed by four ticks or more, skip them all
3508 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3509
3510 $TICK_WATCHER->at ($NEXT_TICK);
3511 $TICK_WATCHER->start;
3512
3513 $LOAD = ($NOW - $tick_start) / $TICK;
3514 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3515
3516 _post_tick;
3517 },
3518 );
3519
3520 {
3521 BDB::min_parallel 8;
3522 BDB::max_poll_time $TICK * 0.1;
3523 $BDB_POLL_WATCHER = Event->io (
3524 reentrant => 0,
3525 fd => BDB::poll_fileno,
3526 poll => 'r',
3527 prio => 0,
3528 data => WF_AUTOCANCEL,
3529 cb => \&BDB::poll_cb,
3530 );
3531
3532 BDB::set_sync_prepare {
3533 my $status;
3534 my $current = $Coro::current;
3535 (
3536 sub {
3537 $status = $!;
3538 $current->ready; undef $current;
3539 },
3540 sub {
3541 Coro::schedule while defined $current;
3542 $! = $status;
3543 },
3544 )
3545 };
3546
3547 unless ($DB_ENV) {
3548 $DB_ENV = BDB::db_env_create;
3549 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3550 | BDB::LOG_AUTOREMOVE, 1);
3551 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3552 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3553
3554 cf::sync_job {
3555 eval {
3556 BDB::db_env_open
3557 $DB_ENV,
3558 $BDBDIR,
3559 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3560 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3561 0666;
3562
3563 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3564 };
3565
3566 cf::cleanup "db_env_open(db): $@" if $@;
3567 };
3568 }
3569
3570 $BDB_DEADLOCK_WATCHER = Event->timer (
3571 after => 3,
3572 interval => 1,
3573 hard => 1,
3574 prio => 0,
3575 data => WF_AUTOCANCEL,
3576 cb => sub {
3577 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3578 },
3579 );
3580 $BDB_CHECKPOINT_WATCHER = Event->timer (
3581 after => 11,
3582 interval => 60,
3583 hard => 1,
3584 prio => 0,
3585 data => WF_AUTOCANCEL,
3586 cb => sub {
3587 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3588 },
3589 );
3590 $BDB_TRICKLE_WATCHER = Event->timer (
3591 after => 5,
3592 interval => 10,
3593 hard => 1,
3594 prio => 0,
3595 data => WF_AUTOCANCEL,
3596 cb => sub {
3597 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3598 },
3599 );
3600 }
3601
3602 {
3603 IO::AIO::min_parallel 8;
3604
3605 undef $Coro::AIO::WATCHER;
3606 IO::AIO::max_poll_time $TICK * 0.1;
3607 $AIO_POLL_WATCHER = Event->io (
3608 reentrant => 0,
3609 data => WF_AUTOCANCEL,
3610 fd => IO::AIO::poll_fileno,
3611 poll => 'r',
3612 prio => 6,
3613 cb => \&IO::AIO::poll_cb,
3614 );
3615 }
3616
3617 my $_log_backtrace;
3618
3619 sub _log_backtrace {
3620 my ($msg, @addr) = @_;
3621
3622 $msg =~ s/\n//;
3623
3624 # limit the # of concurrent backtraces
3625 if ($_log_backtrace < 2) {
3626 ++$_log_backtrace;
3627 async {
3628 my @bt = fork_call {
3629 @addr = map { sprintf "%x", $_ } @addr;
3630 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3631 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3632 or die "addr2line: $!";
3633
3634 my @funcs;
3635 my @res = <$fh>;
3636 chomp for @res;
3637 while (@res) {
3638 my ($func, $line) = splice @res, 0, 2, ();
3639 push @funcs, "[$func] $line";
3640 }
3641
3642 @funcs
3643 };
3644
3645 LOG llevInfo, "[ABT] $msg\n";
3646 LOG llevInfo, "[ABT] $_\n" for @bt;
3647 --$_log_backtrace;
3648 };
3649 } else {
3650 LOG llevInfo, "[ABT] $msg\n";
3651 LOG llevInfo, "[ABT] [suppressed]\n";
3652 }
3653 }
3654
3655 # load additional modules
3656 use cf::pod;
3657
3658 END { cf::emergency_save }
3659
3660 1
3661