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Revision: 1.373
Committed: Sat Sep 15 15:58:06 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.372: +0 -7 lines
Log Message:
- quick work around for gate-move-bug. the real fix is probably
  to either give everything a movetype OR to treat movetype 0
  as special (can move anywhere if there is at leats one movetype not blocked).
  the latter was too big a change for me to do it, thus just the workaround.
- do not do locking on i/o anymore.

File Contents

# Content
1 package cf;
2
3 use utf8;
4 use strict;
5
6 use Symbol;
7 use List::Util;
8 use Socket;
9 use Storable;
10 use Event;
11 use Opcode;
12 use Safe;
13 use Safe::Hole;
14
15 use Coro 3.64 ();
16 use Coro::State;
17 use Coro::Handle;
18 use Coro::Event;
19 use Coro::Timer;
20 use Coro::Signal;
21 use Coro::Semaphore;
22 use Coro::AIO;
23 use Coro::Storable;
24 use Coro::Util ();
25
26 use JSON::XS ();
27 use BDB ();
28 use Data::Dumper;
29 use Digest::MD5;
30 use Fcntl;
31 use YAML::Syck ();
32 use IO::AIO 2.32 ();
33 use Time::HiRes;
34 use Compress::LZF;
35 use Digest::MD5 ();
36
37 # configure various modules to our taste
38 #
39 $Storable::canonical = 1; # reduce rsync transfers
40 Coro::State::cctx_stacksize 256000; # 1-2MB stack, for deep recursions in maze generator
41 Compress::LZF::sfreeze_cr { }; # prime Compress::LZF so it does not use require later
42
43 $Event::Eval = 1; # no idea why this is required, but it is
44
45 # work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
46 $YAML::Syck::ImplicitUnicode = 1;
47
48 $Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
49
50 sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
51
52 our %COMMAND = ();
53 our %COMMAND_TIME = ();
54
55 our @EXTS = (); # list of extension package names
56 our %EXTCMD = ();
57 our %EXTICMD = ();
58 our %EXT_CORO = (); # coroutines bound to extensions
59 our %EXT_MAP = (); # pluggable maps
60
61 our $RELOAD; # number of reloads so far
62 our @EVENT;
63
64 our $CONFDIR = confdir;
65 our $DATADIR = datadir;
66 our $LIBDIR = "$DATADIR/ext";
67 our $PODDIR = "$DATADIR/pod";
68 our $MAPDIR = "$DATADIR/" . mapdir;
69 our $LOCALDIR = localdir;
70 our $TMPDIR = "$LOCALDIR/" . tmpdir;
71 our $UNIQUEDIR = "$LOCALDIR/" . uniquedir;
72 our $PLAYERDIR = "$LOCALDIR/" . playerdir;
73 our $RANDOMDIR = "$LOCALDIR/random";
74 our $BDBDIR = "$LOCALDIR/db";
75
76 our $TICK = MAX_TIME * 1e-6; # this is a CONSTANT(!)
77 our $TICK_WATCHER;
78 our $AIO_POLL_WATCHER;
79 our $NEXT_RUNTIME_WRITE; # when should the runtime file be written
80 our $NEXT_TICK;
81 our $NOW;
82 our $USE_FSYNC = 1; # use fsync to write maps - default off
83
84 our $BDB_POLL_WATCHER;
85 our $BDB_DEADLOCK_WATCHER;
86 our $BDB_CHECKPOINT_WATCHER;
87 our $BDB_TRICKLE_WATCHER;
88 our $DB_ENV;
89
90 our %CFG;
91
92 our $UPTIME; $UPTIME ||= time;
93 our $RUNTIME;
94
95 our (%PLAYER, %PLAYER_LOADING); # all users
96 our (%MAP, %MAP_LOADING ); # all maps
97 our $LINK_MAP; # the special {link} map, which is always available
98
99 # used to convert map paths into valid unix filenames by replacing / by ∕
100 our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
101
102 our $LOAD; # a number between 0 (idle) and 1 (too many objects)
103 our $LOADAVG; # same thing, but with alpha-smoothing
104 our $tick_start; # for load detecting purposes
105
106 binmode STDOUT;
107 binmode STDERR;
108
109 # read virtual server time, if available
110 unless ($RUNTIME || !-e "$LOCALDIR/runtime") {
111 open my $fh, "<", "$LOCALDIR/runtime"
112 or die "unable to read runtime file: $!";
113 $RUNTIME = <$fh> + 0.;
114 }
115
116 mkdir $_
117 for $LOCALDIR, $TMPDIR, $UNIQUEDIR, $PLAYERDIR, $RANDOMDIR, $BDBDIR;
118
119 our $EMERGENCY_POSITION;
120
121 sub cf::map::normalise;
122
123 #############################################################################
124
125 =head2 GLOBAL VARIABLES
126
127 =over 4
128
129 =item $cf::UPTIME
130
131 The timestamp of the server start (so not actually an uptime).
132
133 =item $cf::RUNTIME
134
135 The time this server has run, starts at 0 and is increased by $cf::TICK on
136 every server tick.
137
138 =item $cf::CONFDIR $cf::DATADIR $cf::LIBDIR $cf::PODDIR
139 $cf::MAPDIR $cf::LOCALDIR $cf::TMPDIR $cf::UNIQUEDIR
140 $cf::PLAYERDIR $cf::RANDOMDIR $cf::BDBDIR
141
142 Various directories - "/etc", read-only install directory, perl-library
143 directory, pod-directory, read-only maps directory, "/var", "/var/tmp",
144 unique-items directory, player file directory, random maps directory and
145 database environment.
146
147 =item $cf::NOW
148
149 The time of the last (current) server tick.
150
151 =item $cf::TICK
152
153 The interval between server ticks, in seconds.
154
155 =item $cf::LOADAVG
156
157 The current CPU load on the server (alpha-smoothed), as a value between 0
158 (none) and 1 (overloaded), indicating how much time is spent on processing
159 objects per tick. Healthy values are < 0.5.
160
161 =item $cf::LOAD
162
163 The raw value load value from the last tick.
164
165 =item %cf::CFG
166
167 Configuration for the server, loaded from C</etc/crossfire/config>, or
168 from wherever your confdir points to.
169
170 =item cf::wait_for_tick, cf::wait_for_tick_begin
171
172 These are functions that inhibit the current coroutine one tick. cf::wait_for_tick_begin only
173 returns directly I<after> the tick processing (and consequently, can only wake one process
174 per tick), while cf::wait_for_tick wakes up all waiters after tick processing.
175
176 =item @cf::INVOKE_RESULTS
177
178 This array contains the results of the last C<invoke ()> call. When
179 C<cf::override> is called C<@cf::INVOKE_RESULTS> is set to the parameters of
180 that call.
181
182 =back
183
184 =cut
185
186 BEGIN {
187 *CORE::GLOBAL::warn = sub {
188 my $msg = join "", @_;
189
190 $msg .= "\n"
191 unless $msg =~ /\n$/;
192
193 $msg =~ s/([\x00-\x08\x0b-\x1f])/sprintf "\\x%02x", ord $1/ge;
194
195 LOG llevError, $msg;
196 };
197 }
198
199 @safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
200 @safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
201 @safe::cf::player::ISA = @cf::player::ISA = 'cf::attachable';
202 @safe::cf::client::ISA = @cf::client::ISA = 'cf::attachable';
203 @safe::cf::map::ISA = @cf::map::ISA = 'cf::attachable';
204 @safe::cf::arch::ISA = @cf::arch::ISA = 'cf::object';
205 @safe::cf::object::player::ISA = @cf::object::player::ISA = 'cf::object'; # not really true (yet)
206
207 # we bless all objects into (empty) derived classes to force a method lookup
208 # within the Safe compartment.
209 for my $pkg (qw(
210 cf::global cf::attachable
211 cf::object cf::object::player
212 cf::client cf::player
213 cf::arch cf::living
214 cf::map cf::party cf::region
215 )) {
216 no strict 'refs';
217 @{"safe::$pkg\::wrap::ISA"} = @{"$pkg\::wrap::ISA"} = $pkg;
218 }
219
220 $Event::DIED = sub {
221 warn "error in event callback: @_";
222 };
223
224 #############################################################################
225
226 =head2 UTILITY FUNCTIONS
227
228 =over 4
229
230 =item dumpval $ref
231
232 =cut
233
234 sub dumpval {
235 eval {
236 local $SIG{__DIE__};
237 my $d;
238 if (1) {
239 $d = new Data::Dumper([$_[0]], ["*var"]);
240 $d->Terse(1);
241 $d->Indent(2);
242 $d->Quotekeys(0);
243 $d->Useqq(1);
244 #$d->Bless(...);
245 $d->Seen($_[1]) if @_ > 1;
246 $d = $d->Dump();
247 }
248 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
249 $d
250 } || "[unable to dump $_[0]: '$@']";
251 }
252
253 =item $ref = cf::from_json $json
254
255 Converts a JSON string into the corresponding perl data structure.
256
257 =item $json = cf::to_json $ref
258
259 Converts a perl data structure into its JSON representation.
260
261 =cut
262
263 our $json_coder = JSON::XS->new->utf8->max_size (1e6); # accept ~1mb max
264
265 sub to_json ($) { $json_coder->encode ($_[0]) }
266 sub from_json ($) { $json_coder->decode ($_[0]) }
267
268 =item cf::lock_wait $string
269
270 Wait until the given lock is available. See cf::lock_acquire.
271
272 =item my $lock = cf::lock_acquire $string
273
274 Wait until the given lock is available and then acquires it and returns
275 a Coro::guard object. If the guard object gets destroyed (goes out of scope,
276 for example when the coroutine gets canceled), the lock is automatically
277 returned.
278
279 Locks are *not* recursive, locking from the same coro twice results in a
280 deadlocked coro.
281
282 Lock names should begin with a unique identifier (for example, cf::map::find
283 uses map_find and cf::map::load uses map_load).
284
285 =item $locked = cf::lock_active $string
286
287 Return true if the lock is currently active, i.e. somebody has locked it.
288
289 =cut
290
291 our %LOCK;
292 our %LOCKER;#d#
293
294 sub lock_wait($) {
295 my ($key) = @_;
296
297 if ($LOCKER{$key} == $Coro::current) {#d#
298 Carp::cluck "lock_wait($key) for already-acquired lock";#d#
299 return;#d#
300 }#d#
301
302 # wait for lock, if any
303 while ($LOCK{$key}) {
304 push @{ $LOCK{$key} }, $Coro::current;
305 Coro::schedule;
306 }
307 }
308
309 sub lock_acquire($) {
310 my ($key) = @_;
311
312 # wait, to be sure we are not locked
313 lock_wait $key;
314
315 $LOCK{$key} = [];
316 $LOCKER{$key} = $Coro::current;#d#
317
318 Coro::guard {
319 delete $LOCKER{$key};#d#
320 # wake up all waiters, to be on the safe side
321 $_->ready for @{ delete $LOCK{$key} };
322 }
323 }
324
325 sub lock_active($) {
326 my ($key) = @_;
327
328 ! ! $LOCK{$key}
329 }
330
331 sub freeze_mainloop {
332 return unless $TICK_WATCHER->is_active;
333
334 my $guard = Coro::guard {
335 $TICK_WATCHER->start;
336 };
337 $TICK_WATCHER->stop;
338 $guard
339 }
340
341 =item cf::get_slot $time[, $priority[, $name]]
342
343 Allocate $time seconds of blocking CPU time at priority C<$priority>:
344 This call blocks and returns only when you have at least C<$time> seconds
345 of cpu time till the next tick. The slot is only valid till the next cede.
346
347 The optional C<$name> can be used to identify the job to run. It might be
348 used for statistical purposes and should identify the same time-class.
349
350 Useful for short background jobs.
351
352 =cut
353
354 our @SLOT_QUEUE;
355 our $SLOT_QUEUE;
356
357 $SLOT_QUEUE->cancel if $SLOT_QUEUE;
358 $SLOT_QUEUE = Coro::async {
359 my $signal = new Coro::Signal;
360
361 while () {
362 next_job:
363 my $avail = cf::till_tick;
364 if ($avail > 0.01) {
365 for (0 .. $#SLOT_QUEUE) {
366 if ($SLOT_QUEUE[$_][0] < $avail) {
367 my $job = splice @SLOT_QUEUE, $_, 1, ();
368 $job->[2]->send;
369 Coro::cede;
370 goto next_job;
371 }
372 }
373 }
374
375 if (@SLOT_QUEUE) {
376 # we do not use wait_For_tick() as it returns immediately when tick is inactive
377 push @cf::WAIT_FOR_TICK, $signal;
378 $signal->wait;
379 } else {
380 Coro::schedule;
381 }
382 }
383 };
384
385 sub get_slot($;$$) {
386 my ($time, $pri, $name) = @_;
387
388 $time = $TICK * .6 if $time > $TICK * .6;
389 my $sig = new Coro::Signal;
390
391 push @SLOT_QUEUE, [$time, $pri, $sig, $name];
392 @SLOT_QUEUE = sort { $b->[1] <=> $a->[1] } @SLOT_QUEUE;
393 $SLOT_QUEUE->ready;
394 $sig->wait;
395 }
396
397 =item cf::async { BLOCK }
398
399 Currently the same as Coro::async_pool, meaning you cannot use
400 C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
401 thing you are allowed to do is call C<prio> on it.
402
403 =cut
404
405 BEGIN { *async = \&Coro::async_pool }
406
407 =item cf::sync_job { BLOCK }
408
409 The design of Crossfire TRT requires that the main coroutine ($Coro::main)
410 is always able to handle events or runnable, as Crossfire TRT is only
411 partly reentrant. Thus "blocking" it by e.g. waiting for I/O is not
412 acceptable.
413
414 If it must be done, put the blocking parts into C<sync_job>. This will run
415 the given BLOCK in another coroutine while waiting for the result. The
416 server will be frozen during this time, so the block should either finish
417 fast or be very important.
418
419 =cut
420
421 sub sync_job(&) {
422 my ($job) = @_;
423
424 if ($Coro::current == $Coro::main) {
425 my $time = Event::time;
426
427 # this is the main coro, too bad, we have to block
428 # till the operation succeeds, freezing the server :/
429
430 # TODO: use suspend/resume instead
431 # (but this is cancel-safe)
432 my $freeze_guard = freeze_mainloop;
433
434 my $busy = 1;
435 my @res;
436
437 (async {
438 @res = eval { $job->() };
439 warn $@ if $@;
440 undef $busy;
441 })->prio (Coro::PRIO_MAX);
442
443 while ($busy) {
444 Coro::cede or Event::one_event;
445 }
446
447 $time = Event::time - $time;
448
449 LOG llevError | logBacktrace, Carp::longmess "long sync job"
450 if $time > $TICK * 0.5 && $TICK_WATCHER->is_active;
451
452 $tick_start += $time; # do not account sync jobs to server load
453
454 wantarray ? @res : $res[0]
455 } else {
456 # we are in another coroutine, how wonderful, everything just works
457
458 $job->()
459 }
460 }
461
462 =item $coro = cf::async_ext { BLOCK }
463
464 Like async, but this coro is automatically being canceled when the
465 extension calling this is being unloaded.
466
467 =cut
468
469 sub async_ext(&) {
470 my $cb = shift;
471
472 my $coro = &Coro::async ($cb);
473
474 $coro->on_destroy (sub {
475 delete $EXT_CORO{$coro+0};
476 });
477 $EXT_CORO{$coro+0} = $coro;
478
479 $coro
480 }
481
482 =item fork_call { }, $args
483
484 Executes the given code block with the given arguments in a seperate
485 process, returning the results. Everything must be serialisable with
486 Coro::Storable. May, of course, block. Note that the executed sub may
487 never block itself or use any form of Event handling.
488
489 =cut
490
491 sub fork_call(&@) {
492 my ($cb, @args) = @_;
493
494 # we seemingly have to make a local copy of the whole thing,
495 # otherwise perl prematurely frees the stuff :/
496 # TODO: investigate and fix (likely this will be rather laborious)
497
498 my @res = Coro::Util::fork_eval {
499 reset_signals;
500 &$cb
501 }, @args;
502
503 wantarray ? @res : $res[-1]
504 }
505
506 =item $value = cf::db_get $family => $key
507
508 Returns a single value from the environment database.
509
510 =item cf::db_put $family => $key => $value
511
512 Stores the given C<$value> in the family. It can currently store binary
513 data only (use Compress::LZF::sfreeze_cr/sthaw to convert to/from binary).
514
515 =item $db = cf::db_table "name"
516
517 Create and/or open a new database table. The string must not be "db" and must be unique
518 within each server.
519
520 =cut
521
522 sub db_table($) {
523 my ($name) = @_;
524 my $db = BDB::db_create $DB_ENV;
525
526 eval {
527 $db->set_flags (BDB::CHKSUM);
528
529 utf8::encode $name;
530 BDB::db_open $db, undef, $name, undef, BDB::BTREE,
531 BDB::CREATE | BDB::AUTO_COMMIT, 0666;
532 cf::cleanup "db_open(db): $!" if $!;
533 };
534 cf::cleanup "db_open(db): $@" if $@;
535
536 $db
537 }
538
539 our $DB;
540
541 sub db_init {
542 cf::sync_job {
543 $DB ||= db_table "db";
544 };
545 }
546
547 sub db_get($$) {
548 my $key = "$_[0]/$_[1]";
549
550 cf::sync_job {
551 BDB::db_get $DB, undef, $key, my $data;
552
553 $! ? ()
554 : $data
555 }
556 }
557
558 sub db_put($$$) {
559 BDB::dbreq_pri 4;
560 BDB::db_put $DB, undef, "$_[0]/$_[1]", $_[2], 0, sub { };
561 }
562
563 =item cf::cache $id => [$paths...], $processversion => $process
564
565 Generic caching function that returns the value of the resource $id,
566 caching and regenerating as required.
567
568 This function can block.
569
570 =cut
571
572 sub cache {
573 my ($id, $src, $processversion, $process) = @_;
574
575 my $meta =
576 join "\x00",
577 $processversion,
578 map {
579 aio_stat $_
580 and Carp::croak "$_: $!";
581
582 ($_, (stat _)[7,9])
583 } @$src;
584
585 my $dbmeta = db_get cache => "$id/meta";
586 if ($dbmeta ne $meta) {
587 # changed, we may need to process
588
589 my @data;
590 my $md5;
591
592 for (0 .. $#$src) {
593 0 <= aio_load $src->[$_], $data[$_]
594 or Carp::croak "$src->[$_]: $!";
595 }
596
597 # if processing is expensive, check
598 # checksum first
599 if (1) {
600 $md5 =
601 join "\x00",
602 $processversion,
603 map {
604 cf::cede_to_tick;
605 ($src->[$_], Digest::MD5::md5_hex $data[$_])
606 } 0.. $#$src;
607
608
609 my $dbmd5 = db_get cache => "$id/md5";
610 if ($dbmd5 eq $md5) {
611 db_put cache => "$id/meta", $meta;
612
613 return db_get cache => "$id/data";
614 }
615 }
616
617 my $t1 = Time::HiRes::time;
618 my $data = $process->(\@data);
619 my $t2 = Time::HiRes::time;
620
621 warn "cache: '$id' processed in ", $t2 - $t1, "s\n";
622
623 db_put cache => "$id/data", $data;
624 db_put cache => "$id/md5" , $md5;
625 db_put cache => "$id/meta", $meta;
626
627 return $data;
628 }
629
630 db_get cache => "$id/data"
631 }
632
633 =item cf::datalog type => key => value, ...
634
635 Log a datalog packet of the given type with the given key-value pairs.
636
637 =cut
638
639 sub datalog($@) {
640 my ($type, %kv) = @_;
641 warn "DATALOG ", JSON::XS->new->ascii->encode ({ %kv, type => $type });
642 }
643
644 =back
645
646 =cut
647
648 #############################################################################
649
650 =head2 ATTACHABLE OBJECTS
651
652 Many objects in crossfire are so-called attachable objects. That means you can
653 attach callbacks/event handlers (a collection of which is called an "attachment")
654 to it. All such attachable objects support the following methods.
655
656 In the following description, CLASS can be any of C<global>, C<object>
657 C<player>, C<client> or C<map> (i.e. the attachable objects in
658 Crossfire TRT).
659
660 =over 4
661
662 =item $attachable->attach ($attachment, key => $value...)
663
664 =item $attachable->detach ($attachment)
665
666 Attach/detach a pre-registered attachment to a specific object and give it
667 the specified key/value pairs as arguments.
668
669 Example, attach a minesweeper attachment to the given object, making it a
670 10x10 minesweeper game:
671
672 $obj->attach (minesweeper => width => 10, height => 10);
673
674 =item $bool = $attachable->attached ($name)
675
676 Checks wether the named attachment is currently attached to the object.
677
678 =item cf::CLASS->attach ...
679
680 =item cf::CLASS->detach ...
681
682 Define an anonymous attachment and attach it to all objects of the given
683 CLASS. See the next function for an explanation of its arguments.
684
685 You can attach to global events by using the C<cf::global> class.
686
687 Example, log all player logins:
688
689 cf::player->attach (
690 on_login => sub {
691 my ($pl) = @_;
692 ...
693 },
694 );
695
696 Example, attach to the jeweler skill:
697
698 cf::object->attach (
699 type => cf::SKILL,
700 subtype => cf::SK_JEWELER,
701 on_use_skill => sub {
702 my ($sk, $ob, $part, $dir, $msg) = @_;
703 ...
704 },
705 );
706
707 =item cf::CLASS::attachment $name, ...
708
709 Register an attachment by C<$name> through which attachable objects of the
710 given CLASS can refer to this attachment.
711
712 Some classes such as crossfire maps and objects can specify attachments
713 that are attached at load/instantiate time, thus the need for a name.
714
715 These calls expect any number of the following handler/hook descriptions:
716
717 =over 4
718
719 =item prio => $number
720
721 Set the priority for all following handlers/hooks (unless overwritten
722 by another C<prio> setting). Lower priority handlers get executed
723 earlier. The default priority is C<0>, and many built-in handlers are
724 registered at priority C<-1000>, so lower priorities should not be used
725 unless you know what you are doing.
726
727 =item type => $type
728
729 (Only for C<< cf::object->attach >> calls), limits the attachment to the
730 given type of objects only (the additional parameter C<subtype> can be
731 used to further limit to the given subtype).
732
733 =item on_I<event> => \&cb
734
735 Call the given code reference whenever the named event happens (event is
736 something like C<instantiate>, C<apply>, C<use_skill> and so on, and which
737 handlers are recognised generally depends on the type of object these
738 handlers attach to).
739
740 See F<include/eventinc.h> for the full list of events supported, and their
741 class.
742
743 =item package => package::
744
745 Look for sub functions of the name C<< on_I<event> >> in the given
746 package and register them. Only handlers for eevents supported by the
747 object/class are recognised.
748
749 =back
750
751 Example, define an attachment called "sockpuppet" that calls the given
752 event handler when a monster attacks:
753
754 cf::object::attachment sockpuppet =>
755 on_skill_attack => sub {
756 my ($self, $victim) = @_;
757 ...
758 }
759 }
760
761 =item $attachable->valid
762
763 Just because you have a perl object does not mean that the corresponding
764 C-level object still exists. If you try to access an object that has no
765 valid C counterpart anymore you get an exception at runtime. This method
766 can be used to test for existence of the C object part without causing an
767 exception.
768
769 =cut
770
771 # the following variables are defined in .xs and must not be re-created
772 our @CB_GLOBAL = (); # registry for all global events
773 our @CB_ATTACHABLE = (); # registry for all attachables
774 our @CB_OBJECT = (); # all objects (should not be used except in emergency)
775 our @CB_PLAYER = ();
776 our @CB_CLIENT = ();
777 our @CB_TYPE = (); # registry for type (cf-object class) based events
778 our @CB_MAP = ();
779
780 my %attachment;
781
782 sub cf::attachable::thawer_merge {
783 # simply override everything except _meta
784 local $_[0]{_meta};
785 %{$_[0]} = %{$_[1]};
786 }
787
788 sub _attach_cb($$$$) {
789 my ($registry, $event, $prio, $cb) = @_;
790
791 use sort 'stable';
792
793 $cb = [$prio, $cb];
794
795 @{$registry->[$event]} = sort
796 { $a->[0] cmp $b->[0] }
797 @{$registry->[$event] || []}, $cb;
798 }
799
800 # hack
801 my %attachable_klass = map +($_ => 1), KLASS_OBJECT, KLASS_CLIENT, KLASS_PLAYER, KLASS_MAP;
802
803 # attach handles attaching event callbacks
804 # the only thing the caller has to do is pass the correct
805 # registry (== where the callback attaches to).
806 sub _attach {
807 my ($registry, $klass, @arg) = @_;
808
809 my $object_type;
810 my $prio = 0;
811 my %cb_id = map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == $klass, 0 .. $#EVENT;
812
813 #TODO: get rid of this hack
814 if ($attachable_klass{$klass}) {
815 %cb_id = (%cb_id, map +("on_" . lc $EVENT[$_][0], $_) , grep $EVENT[$_][1] == KLASS_ATTACHABLE, 0 .. $#EVENT);
816 }
817
818 while (@arg) {
819 my $type = shift @arg;
820
821 if ($type eq "prio") {
822 $prio = shift @arg;
823
824 } elsif ($type eq "type") {
825 $object_type = shift @arg;
826 $registry = $CB_TYPE[$object_type] ||= [];
827
828 } elsif ($type eq "subtype") {
829 defined $object_type or Carp::croak "subtype specified without type";
830 my $object_subtype = shift @arg;
831 $registry = $CB_TYPE[$object_type + $object_subtype * NUM_TYPES] ||= [];
832
833 } elsif ($type eq "package") {
834 my $pkg = shift @arg;
835
836 while (my ($name, $id) = each %cb_id) {
837 if (my $cb = $pkg->can ($name)) {
838 _attach_cb $registry, $id, $prio, $cb;
839 }
840 }
841
842 } elsif (exists $cb_id{$type}) {
843 _attach_cb $registry, $cb_id{$type}, $prio, shift @arg;
844
845 } elsif (ref $type) {
846 warn "attaching objects not supported, ignoring.\n";
847
848 } else {
849 shift @arg;
850 warn "attach argument '$type' not supported, ignoring.\n";
851 }
852 }
853 }
854
855 sub _object_attach {
856 my ($obj, $name, %arg) = @_;
857
858 return if exists $obj->{_attachment}{$name};
859
860 if (my $attach = $attachment{$name}) {
861 my $registry = $obj->registry;
862
863 for (@$attach) {
864 my ($klass, @attach) = @$_;
865 _attach $registry, $klass, @attach;
866 }
867
868 $obj->{$name} = \%arg;
869 } else {
870 warn "object uses attachment '$name' which is not available, postponing.\n";
871 }
872
873 $obj->{_attachment}{$name} = undef;
874 }
875
876 sub cf::attachable::attach {
877 if (ref $_[0]) {
878 _object_attach @_;
879 } else {
880 _attach shift->_attach_registry, @_;
881 }
882 _recalc_want;
883 };
884
885 # all those should be optimised
886 sub cf::attachable::detach {
887 my ($obj, $name) = @_;
888
889 if (ref $obj) {
890 delete $obj->{_attachment}{$name};
891 reattach ($obj);
892 } else {
893 Carp::croak "cannot, currently, detach class attachments";
894 }
895 _recalc_want;
896 };
897
898 sub cf::attachable::attached {
899 my ($obj, $name) = @_;
900
901 exists $obj->{_attachment}{$name}
902 }
903
904 for my $klass (qw(ATTACHABLE GLOBAL OBJECT PLAYER CLIENT MAP)) {
905 eval "#line " . __LINE__ . " 'cf.pm'
906 sub cf::\L$klass\E::_attach_registry {
907 (\\\@CB_$klass, KLASS_$klass)
908 }
909
910 sub cf::\L$klass\E::attachment {
911 my \$name = shift;
912
913 \$attachment{\$name} = [[KLASS_$klass, \@_]];
914 }
915 ";
916 die if $@;
917 }
918
919 our $override;
920 our @INVOKE_RESULTS = (); # referenced from .xs code. TODO: play tricks with reify and mortals?
921
922 sub override {
923 $override = 1;
924 @INVOKE_RESULTS = (@_);
925 }
926
927 sub do_invoke {
928 my $event = shift;
929 my $callbacks = shift;
930
931 @INVOKE_RESULTS = ();
932
933 local $override;
934
935 for (@$callbacks) {
936 eval { &{$_->[1]} };
937
938 if ($@) {
939 warn "$@";
940 warn "... while processing $EVENT[$event][0](@_) event, skipping processing altogether.\n";
941 override;
942 }
943
944 return 1 if $override;
945 }
946
947 0
948 }
949
950 =item $bool = cf::global::invoke (EVENT_CLASS_XXX, ...)
951
952 =item $bool = $attachable->invoke (EVENT_CLASS_XXX, ...)
953
954 Generate an object-specific event with the given arguments.
955
956 This API is preliminary (most likely, the EVENT_CLASS_xxx prefix will be
957 removed in future versions), and there is no public API to access override
958 results (if you must, access C<@cf::INVOKE_RESULTS> directly).
959
960 =back
961
962 =cut
963
964 #############################################################################
965 # object support
966 #
967
968 sub _can_merge {
969 my ($ob1, $ob2) = @_;
970
971 local $Storable::canonical = 1;
972 my $fob1 = Storable::freeze $ob1;
973 my $fob2 = Storable::freeze $ob2;
974
975 $fob1 eq $fob2
976 }
977
978 sub reattach {
979 # basically do the same as instantiate, without calling instantiate
980 my ($obj) = @_;
981
982 bless $obj, ref $obj; # re-bless in case extensions have been reloaded
983
984 my $registry = $obj->registry;
985
986 @$registry = ();
987
988 delete $obj->{_attachment} unless scalar keys %{ $obj->{_attachment} || {} };
989
990 for my $name (keys %{ $obj->{_attachment} || {} }) {
991 if (my $attach = $attachment{$name}) {
992 for (@$attach) {
993 my ($klass, @attach) = @$_;
994 _attach $registry, $klass, @attach;
995 }
996 } else {
997 warn "object uses attachment '$name' that is not available, postponing.\n";
998 }
999 }
1000 }
1001
1002 cf::attachable->attach (
1003 prio => -1000000,
1004 on_instantiate => sub {
1005 my ($obj, $data) = @_;
1006
1007 $data = from_json $data;
1008
1009 for (@$data) {
1010 my ($name, $args) = @$_;
1011
1012 $obj->attach ($name, %{$args || {} });
1013 }
1014 },
1015 on_reattach => \&reattach,
1016 on_clone => sub {
1017 my ($src, $dst) = @_;
1018
1019 @{$dst->registry} = @{$src->registry};
1020
1021 %$dst = %$src;
1022
1023 %{$dst->{_attachment}} = %{$src->{_attachment}}
1024 if exists $src->{_attachment};
1025 },
1026 );
1027
1028 sub object_freezer_save {
1029 my ($filename, $rdata, $objs) = @_;
1030
1031 sync_job {
1032 if (length $$rdata) {
1033 utf8::decode (my $decname = $filename);
1034 warn sprintf "saving %s (%d,%d)\n",
1035 $decname, length $$rdata, scalar @$objs;
1036
1037 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
1038 chmod SAVE_MODE, $fh;
1039 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
1040 aio_fsync $fh if $cf::USE_FSYNC;
1041 close $fh;
1042
1043 if (@$objs) {
1044 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
1045 chmod SAVE_MODE, $fh;
1046 my $data = Storable::nfreeze { version => 1, objs => $objs };
1047 aio_write $fh, 0, (length $data), $data, 0;
1048 aio_fsync $fh if $cf::USE_FSYNC;
1049 close $fh;
1050 aio_rename "$filename.pst~", "$filename.pst";
1051 }
1052 } else {
1053 aio_unlink "$filename.pst";
1054 }
1055
1056 aio_rename "$filename~", $filename;
1057 } else {
1058 warn "FATAL: $filename~: $!\n";
1059 }
1060 } else {
1061 aio_unlink $filename;
1062 aio_unlink "$filename.pst";
1063 }
1064 };
1065 }
1066
1067 sub object_freezer_as_string {
1068 my ($rdata, $objs) = @_;
1069
1070 use Data::Dumper;
1071
1072 $$rdata . Dumper $objs
1073 }
1074
1075 sub object_thawer_load {
1076 my ($filename) = @_;
1077
1078 my ($data, $av);
1079
1080 (aio_load $filename, $data) >= 0
1081 or return;
1082
1083 unless (aio_stat "$filename.pst") {
1084 (aio_load "$filename.pst", $av) >= 0
1085 or return;
1086
1087 $av = eval { (Storable::thaw $av)->{objs} };
1088 }
1089
1090 utf8::decode (my $decname = $filename);
1091 warn sprintf "loading %s (%d,%d)\n",
1092 $decname, length $data, scalar @{$av || []};
1093
1094 ($data, $av)
1095 }
1096
1097 =head2 COMMAND CALLBACKS
1098
1099 =over 4
1100
1101 =cut
1102
1103 #############################################################################
1104 # command handling &c
1105
1106 =item cf::register_command $name => \&callback($ob,$args);
1107
1108 Register a callback for execution when the client sends the user command
1109 $name.
1110
1111 =cut
1112
1113 sub register_command {
1114 my ($name, $cb) = @_;
1115
1116 my $caller = caller;
1117 #warn "registering command '$name/$time' to '$caller'";
1118
1119 push @{ $COMMAND{$name} }, [$caller, $cb];
1120 }
1121
1122 =item cf::register_extcmd $name => \&callback($pl,$packet);
1123
1124 Register a callback for execution when the client sends an (synchronous)
1125 extcmd packet. Ext commands will be processed in the order they are
1126 received by the server, like other user commands. The first argument is
1127 the logged-in player. Ext commands can only be processed after a player
1128 has logged in successfully.
1129
1130 If the callback returns something, it is sent back as if reply was being
1131 called.
1132
1133 =item cf::register_exticmd $name => \&callback($ns,$packet);
1134
1135 Register a callback for execution when the client sends an (asynchronous)
1136 exticmd packet. Exti commands are processed by the server as soon as they
1137 are received, i.e. out of order w.r.t. other commands. The first argument
1138 is a client socket. Exti commands can be received anytime, even before
1139 log-in.
1140
1141 If the callback returns something, it is sent back as if reply was being
1142 called.
1143
1144 =cut
1145
1146 sub register_extcmd {
1147 my ($name, $cb) = @_;
1148
1149 $EXTCMD{$name} = $cb;
1150 }
1151
1152 sub register_exticmd {
1153 my ($name, $cb) = @_;
1154
1155 $EXTICMD{$name} = $cb;
1156 }
1157
1158 cf::player->attach (
1159 on_command => sub {
1160 my ($pl, $name, $params) = @_;
1161
1162 my $cb = $COMMAND{$name}
1163 or return;
1164
1165 for my $cmd (@$cb) {
1166 $cmd->[1]->($pl->ob, $params);
1167 }
1168
1169 cf::override;
1170 },
1171 on_extcmd => sub {
1172 my ($pl, $buf) = @_;
1173
1174 my $msg = eval { $pl->ns->{json_coder}->decode ($buf) };
1175
1176 if (ref $msg) {
1177 my ($type, $reply, @payload) =
1178 "ARRAY" eq ref $msg
1179 ? @$msg
1180 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
1181
1182 my @reply;
1183
1184 if (my $cb = $EXTCMD{$type}) {
1185 @reply = $cb->($pl, @payload);
1186 }
1187
1188 $pl->ext_reply ($reply, @reply)
1189 if $reply;
1190
1191 } else {
1192 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
1193 }
1194
1195 cf::override;
1196 },
1197 );
1198
1199 sub load_extensions {
1200 cf::sync_job {
1201 my %todo;
1202
1203 for my $path (<$LIBDIR/*.ext>) {
1204 next unless -r $path;
1205
1206 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
1207 my $base = $1;
1208 my $pkg = $1;
1209 $pkg =~ s/[^[:word:]]/_/g;
1210 $pkg = "ext::$pkg";
1211
1212 open my $fh, "<:utf8", $path
1213 or die "$path: $!";
1214
1215 my $source = do { local $/; <$fh> };
1216
1217 my %ext = (
1218 path => $path,
1219 base => $base,
1220 pkg => $pkg,
1221 );
1222
1223 $ext{meta} = { map { (split /=/, $_, 2)[0, 1] } split /\s+/, $1 }
1224 if $source =~ /\A#!.*?perl.*?#\s*(.*)$/m;
1225
1226 $ext{source} =
1227 "package $pkg; use strict; use utf8;\n"
1228 . "#line 1 \"$path\"\n{\n"
1229 . $source
1230 . "\n};\n1";
1231
1232 $todo{$base} = \%ext;
1233 }
1234
1235 my %done;
1236 while (%todo) {
1237 my $progress;
1238
1239 while (my ($k, $v) = each %todo) {
1240 for (split /,\s*/, $v->{meta}{depends}) {
1241 goto skip
1242 unless exists $done{$_};
1243 }
1244
1245 warn "... loading '$k' into '$v->{pkg}'\n";
1246
1247 unless (eval $v->{source}) {
1248 my $msg = $@ ? "$v->{path}: $@\n"
1249 : "$v->{base}: extension inactive.\n";
1250
1251 if (exists $v->{meta}{mandatory}) {
1252 warn $msg;
1253 warn "mandatory extension failed to load, exiting.\n";
1254 exit 1;
1255 }
1256
1257 warn $msg;
1258 }
1259
1260 $done{$k} = delete $todo{$k};
1261 push @EXTS, $v->{pkg};
1262 $progress = 1;
1263 }
1264
1265 skip:
1266 die "cannot load " . (join ", ", keys %todo) . ": unable to resolve dependencies\n"
1267 unless $progress;
1268 }
1269 };
1270 }
1271
1272 #############################################################################
1273
1274 =back
1275
1276 =head2 CORE EXTENSIONS
1277
1278 Functions and methods that extend core crossfire objects.
1279
1280 =cut
1281
1282 package cf::player;
1283
1284 use Coro::AIO;
1285
1286 =head3 cf::player
1287
1288 =over 4
1289
1290 =item cf::player::num_playing
1291
1292 Returns the official number of playing players, as per the Crossfire metaserver rules.
1293
1294 =cut
1295
1296 sub num_playing {
1297 scalar grep
1298 $_->ob->map
1299 && !$_->hidden
1300 && !$_->ob->flag (cf::FLAG_WIZ),
1301 cf::player::list
1302 }
1303
1304 =item cf::player::find $login
1305
1306 Returns the given player object, loading it if necessary (might block).
1307
1308 =cut
1309
1310 sub playerdir($) {
1311 "$PLAYERDIR/"
1312 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1313 }
1314
1315 sub path($) {
1316 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1317
1318 (playerdir $login) . "/playerdata"
1319 }
1320
1321 sub find_active($) {
1322 $cf::PLAYER{$_[0]}
1323 and $cf::PLAYER{$_[0]}->active
1324 and $cf::PLAYER{$_[0]}
1325 }
1326
1327 sub exists($) {
1328 my ($login) = @_;
1329
1330 $cf::PLAYER{$login}
1331 or cf::sync_job { !aio_stat path $login }
1332 }
1333
1334 sub find($) {
1335 return $cf::PLAYER{$_[0]} || do {
1336 my $login = $_[0];
1337
1338 my $guard = cf::lock_acquire "user_find:$login";
1339
1340 $cf::PLAYER{$_[0]} || do {
1341 # rename old playerfiles to new ones
1342 #TODO: remove when no longer required
1343 aio_link +(playerdir $login) . "/$login.pl.pst", (playerdir $login) . "/playerdata.pst";
1344 aio_link +(playerdir $login) . "/$login.pl" , (playerdir $login) . "/playerdata";
1345 aio_unlink +(playerdir $login) . "/$login.pl.pst";
1346 aio_unlink +(playerdir $login) . "/$login.pl";
1347
1348 my $f = new_from_file cf::object::thawer path $login
1349 or return;
1350
1351 my $pl = cf::player::load_pl $f
1352 or return;
1353 local $cf::PLAYER_LOADING{$login} = $pl;
1354 $f->resolve_delayed_derefs;
1355 $cf::PLAYER{$login} = $pl
1356 }
1357 }
1358 }
1359
1360 sub save($) {
1361 my ($pl) = @_;
1362
1363 return if $pl->{deny_save};
1364
1365 my $path = path $pl;
1366 my $guard = cf::lock_acquire "user_save:$path";
1367
1368 return if $pl->{deny_save};
1369
1370 aio_mkdir playerdir $pl, 0770;
1371 $pl->{last_save} = $cf::RUNTIME;
1372
1373 $pl->save_pl ($path);
1374 cf::cede_to_tick;
1375 }
1376
1377 sub new($) {
1378 my ($login) = @_;
1379
1380 my $self = create;
1381
1382 $self->ob->name ($login);
1383 $self->{deny_save} = 1;
1384
1385 $cf::PLAYER{$login} = $self;
1386
1387 $self
1388 }
1389
1390 =item $player->send_msg ($channel, $msg, $color, [extra...])
1391
1392 =cut
1393
1394 sub send_msg {
1395 my $ns = shift->ns
1396 or return;
1397 $ns->send_msg (@_);
1398 }
1399
1400 =item $pl->quit_character
1401
1402 Nukes the player without looking back. If logged in, the connection will
1403 be destroyed. May block for a long time.
1404
1405 =cut
1406
1407 sub quit_character {
1408 my ($pl) = @_;
1409
1410 my $name = $pl->ob->name;
1411
1412 $pl->{deny_save} = 1;
1413 $pl->password ("*"); # this should lock out the player until we nuked the dir
1414
1415 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1416 $pl->deactivate;
1417 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1418 $pl->ns->destroy if $pl->ns;
1419
1420 my $path = playerdir $pl;
1421 my $temp = "$path~$cf::RUNTIME~deleting~";
1422 aio_rename $path, $temp;
1423 delete $cf::PLAYER{$pl->ob->name};
1424 $pl->destroy;
1425
1426 my $prefix = qr<^~\Q$name\E/>;
1427
1428 # nuke player maps
1429 $cf::MAP{$_}->nuke for grep /$prefix/, keys %cf::MAP;
1430
1431 IO::AIO::aio_rmtree $temp;
1432 }
1433
1434 =item $pl->kick
1435
1436 Kicks a player out of the game. This destroys the connection.
1437
1438 =cut
1439
1440 sub kick {
1441 my ($pl, $kicker) = @_;
1442
1443 $pl->invoke (cf::EVENT_PLAYER_KICK, $kicker);
1444 $pl->killer ("kicked");
1445 $pl->ns->destroy;
1446 }
1447
1448 =item cf::player::list_logins
1449
1450 Returns am arrayref of all valid playernames in the system, can take a
1451 while and may block, so not sync_job-capable, ever.
1452
1453 =cut
1454
1455 sub list_logins {
1456 my $dirs = aio_readdir $PLAYERDIR
1457 or return [];
1458
1459 my @logins;
1460
1461 for my $login (@$dirs) {
1462 my $path = path $login;
1463
1464 # a .pst is a dead give-away for a valid player
1465 unless (-e "$path.pst") {
1466 my $fh = aio_open $path, Fcntl::O_RDONLY, 0 or next;
1467 aio_read $fh, 0, 512, my $buf, 0 or next;
1468 $buf !~ /^password -------------$/m or next; # official not-valid tag
1469 }
1470
1471 utf8::decode $login;
1472 push @logins, $login;
1473 }
1474
1475 \@logins
1476 }
1477
1478 =item $player->maps
1479
1480 Returns an arrayref of map paths that are private for this
1481 player. May block.
1482
1483 =cut
1484
1485 sub maps($) {
1486 my ($pl) = @_;
1487
1488 $pl = ref $pl ? $pl->ob->name : $pl;
1489
1490 my $files = aio_readdir playerdir $pl
1491 or return;
1492
1493 my @paths;
1494
1495 for (@$files) {
1496 utf8::decode $_;
1497 next if /\.(?:pl|pst)$/;
1498 next unless /^$PATH_SEP/o;
1499
1500 push @paths, cf::map::normalise "~$pl/$_";
1501 }
1502
1503 \@paths
1504 }
1505
1506 =item $protocol_xml = $player->expand_cfpod ($crossfire_pod)
1507
1508 Expand crossfire pod fragments into protocol xml.
1509
1510 =cut
1511
1512 sub expand_cfpod {
1513 ((my $self), (local $_)) = @_;
1514
1515 # escape & and <
1516 s/&/&amp;/g;
1517 s/(?<![BIUGHT])</&lt;/g;
1518
1519 # this is buggy, it needs to properly take care of nested <'s
1520
1521 1 while
1522 # replace B<>, I<>, U<> etc.
1523 s/B<([^\>]*)>/<b>$1<\/b>/
1524 || s/I<([^\>]*)>/<i>$1<\/i>/
1525 || s/U<([^\>]*)>/<u>$1<\/u>/
1526 || s/T<([^\>]*)>/<big><b>$1<\/b><\/big>/
1527 # replace G<male|female> tags
1528 || s{G<([^>|]*)\|([^>]*)>}{
1529 $self->gender ? $2 : $1
1530 }ge
1531 # replace H<hint text>
1532 || s{H<([^\>]*)>}
1533 {
1534 ("<fg name=\"lightblue\">[$1 (Use hintmode to suppress hints)]</fg>",
1535 "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>",
1536 "")
1537 [$self->{hintmode}]
1538 }ge;
1539
1540 # create single paragraphs (very hackish)
1541 s/(?<=\S)\n(?=\w)/ /g;
1542
1543 # compress some whitespace
1544 s/\s+\n/\n/g; # ws line-ends
1545 s/\n\n+/\n/g; # double lines
1546 s/^\n+//; # beginning lines
1547 s/\n+$//; # ending lines
1548
1549 $_
1550 }
1551
1552 sub hintmode {
1553 $_[0]{hintmode} = $_[1] if @_ > 1;
1554 $_[0]{hintmode}
1555 }
1556
1557 =item $player->ext_reply ($msgid, @msg)
1558
1559 Sends an ext reply to the player.
1560
1561 =cut
1562
1563 sub ext_reply($$@) {
1564 my ($self, $id, @msg) = @_;
1565
1566 $self->ns->ext_reply ($id, @msg)
1567 }
1568
1569 =item $player->ext_msg ($type, @msg)
1570
1571 Sends an ext event to the client.
1572
1573 =cut
1574
1575 sub ext_msg($$@) {
1576 my ($self, $type, @msg) = @_;
1577
1578 $self->ns->ext_msg ($type, @msg);
1579 }
1580
1581 =head3 cf::region
1582
1583 =over 4
1584
1585 =cut
1586
1587 package cf::region;
1588
1589 =item cf::region::find_by_path $path
1590
1591 Tries to decuce the likely region for a map knowing only its path.
1592
1593 =cut
1594
1595 sub find_by_path($) {
1596 my ($path) = @_;
1597
1598 my ($match, $specificity);
1599
1600 for my $region (list) {
1601 if ($region->{match} && $path =~ $region->{match}) {
1602 ($match, $specificity) = ($region, $region->specificity)
1603 if $region->specificity > $specificity;
1604 }
1605 }
1606
1607 $match
1608 }
1609
1610 =back
1611
1612 =head3 cf::map
1613
1614 =over 4
1615
1616 =cut
1617
1618 package cf::map;
1619
1620 use Fcntl;
1621 use Coro::AIO;
1622
1623 use overload
1624 '""' => \&as_string,
1625 fallback => 1;
1626
1627 our $MAX_RESET = 3600;
1628 our $DEFAULT_RESET = 3000;
1629
1630 sub generate_random_map {
1631 my ($self, $rmp) = @_;
1632 # mit "rum" bekleckern, nicht
1633 $self->_create_random_map (
1634 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1635 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1636 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1637 $rmp->{exit_on_final_map},
1638 $rmp->{xsize}, $rmp->{ysize},
1639 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1640 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1641 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1642 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1643 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1644 (cf::region::find $rmp->{region}), $rmp->{custom}
1645 )
1646 }
1647
1648 =item cf::map->register ($regex, $prio)
1649
1650 Register a handler for the map path matching the given regex at the
1651 givne priority (higher is better, built-in handlers have priority 0, the
1652 default).
1653
1654 =cut
1655
1656 sub register {
1657 my (undef, $regex, $prio) = @_;
1658 my $pkg = caller;
1659
1660 no strict;
1661 push @{"$pkg\::ISA"}, __PACKAGE__;
1662
1663 $EXT_MAP{$pkg} = [$prio, qr<$regex>];
1664 }
1665
1666 # also paths starting with '/'
1667 $EXT_MAP{"cf::map"} = [0, qr{^(?=/)}];
1668
1669 sub thawer_merge {
1670 my ($self, $merge) = @_;
1671
1672 # we have to keep some variables in memory intact
1673 local $self->{path};
1674 local $self->{load_path};
1675
1676 $self->SUPER::thawer_merge ($merge);
1677 }
1678
1679 sub normalise {
1680 my ($path, $base) = @_;
1681
1682 $path = "$path"; # make sure its a string
1683
1684 $path =~ s/\.map$//;
1685
1686 # map plan:
1687 #
1688 # /! non-realised random map exit (special hack!)
1689 # {... are special paths that are not being touched
1690 # ?xxx/... are special absolute paths
1691 # ?random/... random maps
1692 # /... normal maps
1693 # ~user/... per-player map of a specific user
1694
1695 $path =~ s/$PATH_SEP/\//go;
1696
1697 # treat it as relative path if it starts with
1698 # something that looks reasonable
1699 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1700 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1701
1702 $base =~ s{[^/]+/?$}{};
1703 $path = "$base/$path";
1704 }
1705
1706 for ($path) {
1707 redo if s{//}{/};
1708 redo if s{/\.?/}{/};
1709 redo if s{/[^/]+/\.\./}{/};
1710 }
1711
1712 $path
1713 }
1714
1715 sub new_from_path {
1716 my (undef, $path, $base) = @_;
1717
1718 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1719
1720 $path = normalise $path, $base;
1721
1722 for my $pkg (sort { $EXT_MAP{$b}[0] <=> $EXT_MAP{$a}[0] } keys %EXT_MAP) {
1723 if ($path =~ $EXT_MAP{$pkg}[1]) {
1724 my $self = bless cf::map::new, $pkg;
1725 $self->{path} = $path; $self->path ($path);
1726 $self->init; # pass $1 etc.
1727 return $self;
1728 }
1729 }
1730
1731 Carp::cluck "unable to resolve path '$path' (base '$base').";
1732 ()
1733 }
1734
1735 sub init {
1736 my ($self) = @_;
1737
1738 $self
1739 }
1740
1741 sub as_string {
1742 my ($self) = @_;
1743
1744 "$self->{path}"
1745 }
1746
1747 # the displayed name, this is a one way mapping
1748 sub visible_name {
1749 &as_string
1750 }
1751
1752 # the original (read-only) location
1753 sub load_path {
1754 my ($self) = @_;
1755
1756 "$MAPDIR/$self->{path}.map"
1757 }
1758
1759 # the temporary/swap location
1760 sub save_path {
1761 my ($self) = @_;
1762
1763 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1764 "$TMPDIR/$path.map"
1765 }
1766
1767 # the unique path, undef == no special unique path
1768 sub uniq_path {
1769 my ($self) = @_;
1770
1771 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1772 "$UNIQUEDIR/$path"
1773 }
1774
1775 # and all this just because we cannot iterate over
1776 # all maps in C++...
1777 sub change_all_map_light {
1778 my ($change) = @_;
1779
1780 $_->change_map_light ($change)
1781 for grep $_->outdoor, values %cf::MAP;
1782 }
1783
1784 sub decay_objects {
1785 my ($self) = @_;
1786
1787 return if $self->{deny_reset};
1788
1789 $self->do_decay_objects;
1790 }
1791
1792 sub unlink_save {
1793 my ($self) = @_;
1794
1795 utf8::encode (my $save = $self->save_path);
1796 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink $save;
1797 IO::AIO::aioreq_pri 4; Coro::AIO::aio_unlink "$save.pst";
1798 }
1799
1800 sub load_header_from($) {
1801 my ($self, $path) = @_;
1802
1803 utf8::encode $path;
1804 my $f = new_from_file cf::object::thawer $path
1805 or return;
1806
1807 $self->_load_header ($f)
1808 or return;
1809
1810 local $MAP_LOADING{$self->{path}} = $self;
1811 $f->resolve_delayed_derefs;
1812
1813 $self->{load_path} = $path;
1814
1815 1
1816 }
1817
1818 sub load_header_orig {
1819 my ($self) = @_;
1820
1821 $self->load_header_from ($self->load_path)
1822 }
1823
1824 sub load_header_temp {
1825 my ($self) = @_;
1826
1827 $self->load_header_from ($self->save_path)
1828 }
1829
1830 sub prepare_temp {
1831 my ($self) = @_;
1832
1833 $self->last_access ((delete $self->{last_access})
1834 || $cf::RUNTIME); #d#
1835 # safety
1836 $self->{instantiate_time} = $cf::RUNTIME
1837 if $self->{instantiate_time} > $cf::RUNTIME;
1838 }
1839
1840 sub prepare_orig {
1841 my ($self) = @_;
1842
1843 $self->{load_original} = 1;
1844 $self->{instantiate_time} = $cf::RUNTIME;
1845 $self->last_access ($cf::RUNTIME);
1846 $self->instantiate;
1847 }
1848
1849 sub load_header {
1850 my ($self) = @_;
1851
1852 if ($self->load_header_temp) {
1853 $self->prepare_temp;
1854 } else {
1855 $self->load_header_orig
1856 or return;
1857 $self->prepare_orig;
1858 }
1859
1860 $self->{deny_reset} = 1
1861 if $self->no_reset;
1862
1863 $self->default_region (cf::region::find_by_path $self->{path})
1864 unless $self->default_region;
1865
1866 1
1867 }
1868
1869 sub find;
1870 sub find {
1871 my ($path, $origin) = @_;
1872
1873 $path = normalise $path, $origin && $origin->path;
1874
1875 cf::lock_wait "map_data:$path";#d#remove
1876 cf::lock_wait "map_find:$path";
1877
1878 $cf::MAP{$path} || do {
1879 my $guard1 = cf::lock_acquire "map_find:$path";
1880 my $guard2 = cf::lock_acquire "map_data:$path"; # just for the fun of it
1881
1882 my $map = new_from_path cf::map $path
1883 or return;
1884
1885 $map->{last_save} = $cf::RUNTIME;
1886
1887 $map->load_header
1888 or return;
1889
1890 if ($map->should_reset) {#d#TODO# disabled, crashy (locking issue?)
1891 # doing this can freeze the server in a sync job, obviously
1892 #$cf::WAIT_FOR_TICK->wait;
1893 undef $guard1;
1894 undef $guard2;
1895 $map->reset;
1896 return find $path;
1897 }
1898
1899 $cf::MAP{$path} = $map
1900 }
1901 }
1902
1903 sub pre_load { }
1904 sub post_load { }
1905
1906 sub load {
1907 my ($self) = @_;
1908
1909 local $self->{deny_reset} = 1; # loading can take a long time
1910
1911 my $path = $self->{path};
1912
1913 {
1914 my $guard = cf::lock_acquire "map_data:$path";
1915
1916 return unless $self->valid;
1917 return unless $self->in_memory == cf::MAP_SWAPPED;
1918
1919 $self->in_memory (cf::MAP_LOADING);
1920
1921 $self->alloc;
1922
1923 $self->pre_load;
1924 cf::cede_to_tick;
1925
1926 my $f = new_from_file cf::object::thawer $self->{load_path};
1927 $f->skip_block;
1928 $self->_load_objects ($f)
1929 or return;
1930
1931 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1932 if delete $self->{load_original};
1933
1934 if (my $uniq = $self->uniq_path) {
1935 utf8::encode $uniq;
1936 unless (aio_stat $uniq) {
1937 if (my $f = new_from_file cf::object::thawer $uniq) {
1938 $self->clear_unique_items;
1939 $self->_load_objects ($f);
1940 $f->resolve_delayed_derefs;
1941 }
1942 }
1943 }
1944
1945 $f->resolve_delayed_derefs;
1946
1947 cf::cede_to_tick;
1948 # now do the right thing for maps
1949 $self->link_multipart_objects;
1950 $self->difficulty ($self->estimate_difficulty)
1951 unless $self->difficulty;
1952 cf::cede_to_tick;
1953
1954 unless ($self->{deny_activate}) {
1955 $self->decay_objects;
1956 $self->fix_auto_apply;
1957 $self->update_buttons;
1958 cf::cede_to_tick;
1959 $self->set_darkness_map;
1960 cf::cede_to_tick;
1961 $self->activate;
1962 }
1963
1964 $self->{last_save} = $cf::RUNTIME;
1965 $self->last_access ($cf::RUNTIME);
1966
1967 $self->in_memory (cf::MAP_IN_MEMORY);
1968 }
1969
1970 $self->post_load;
1971 }
1972
1973 sub customise_for {
1974 my ($self, $ob) = @_;
1975
1976 return find "~" . $ob->name . "/" . $self->{path}
1977 if $self->per_player;
1978
1979 # return find "?party/" . $ob->name . "/" . $self->{path}
1980 # if $self->per_party;
1981
1982 $self
1983 }
1984
1985 # find and load all maps in the 3x3 area around a map
1986 sub load_neighbours {
1987 my ($map) = @_;
1988
1989 my @neigh; # diagonal neighbours
1990
1991 for (0 .. 3) {
1992 my $neigh = $map->tile_path ($_)
1993 or next;
1994 $neigh = find $neigh, $map
1995 or next;
1996 $neigh->load;
1997
1998 push @neigh,
1999 [$neigh->tile_path (($_ + 3) % 4), $neigh],
2000 [$neigh->tile_path (($_ + 1) % 4), $neigh];
2001 }
2002
2003 for (grep defined $_->[0], @neigh) {
2004 my ($path, $origin) = @$_;
2005 my $neigh = find $path, $origin
2006 or next;
2007 $neigh->load;
2008 }
2009 }
2010
2011 sub find_sync {
2012 my ($path, $origin) = @_;
2013
2014 cf::sync_job { find $path, $origin }
2015 }
2016
2017 sub do_load_sync {
2018 my ($map) = @_;
2019
2020 cf::LOG cf::llevDebug | cf::logBacktrace, "do_load_sync"
2021 if $Coro::current == $Coro::main;
2022
2023 cf::sync_job { $map->load };
2024 }
2025
2026 our %MAP_PREFETCH;
2027 our $MAP_PREFETCHER = undef;
2028
2029 sub find_async {
2030 my ($path, $origin, $load) = @_;
2031
2032 $path = normalise $path, $origin && $origin->{path};
2033
2034 if (my $map = $cf::MAP{$path}) {
2035 return $map if !$load || $map->in_memory == cf::MAP_IN_MEMORY;
2036 }
2037
2038 $MAP_PREFETCH{$path} |= $load;
2039
2040 $MAP_PREFETCHER ||= cf::async {
2041 while (%MAP_PREFETCH) {
2042 while (my ($k, $v) = each %MAP_PREFETCH) {
2043 if (my $map = find $k) {
2044 $map->load if $v;
2045 }
2046
2047 delete $MAP_PREFETCH{$k};
2048 }
2049 }
2050 undef $MAP_PREFETCHER;
2051 };
2052 $MAP_PREFETCHER->prio (6);
2053
2054 ()
2055 }
2056
2057 sub save {
2058 my ($self) = @_;
2059
2060 my $lock = cf::lock_acquire "map_data:$self->{path}";
2061
2062 $self->{last_save} = $cf::RUNTIME;
2063
2064 return unless $self->dirty;
2065
2066 my $save = $self->save_path; utf8::encode $save;
2067 my $uniq = $self->uniq_path; utf8::encode $uniq;
2068
2069 $self->{load_path} = $save;
2070
2071 return if $self->{deny_save};
2072
2073 local $self->{last_access} = $self->last_access;#d#
2074
2075 cf::async {
2076 $_->contr->save for $self->players;
2077 };
2078
2079 if ($uniq) {
2080 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
2081 $self->_save_objects ($uniq, cf::IO_UNIQUES);
2082 } else {
2083 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
2084 }
2085 }
2086
2087 sub swap_out {
2088 my ($self) = @_;
2089
2090 # save first because save cedes
2091 $self->save;
2092
2093 my $lock = cf::lock_acquire "map_data:$self->{path}";
2094
2095 return if $self->players;
2096 return if $self->in_memory != cf::MAP_IN_MEMORY;
2097 return if $self->{deny_save};
2098
2099 $self->in_memory (cf::MAP_SWAPPED);
2100
2101 $self->deactivate;
2102 $_->clear_links_to ($self) for values %cf::MAP;
2103 $self->clear;
2104 }
2105
2106 sub reset_at {
2107 my ($self) = @_;
2108
2109 # TODO: safety, remove and allow resettable per-player maps
2110 return 1e99 if $self->{deny_reset};
2111
2112 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
2113 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
2114
2115 $time + $to
2116 }
2117
2118 sub should_reset {
2119 my ($self) = @_;
2120
2121 $self->reset_at <= $cf::RUNTIME
2122 }
2123
2124 sub reset {
2125 my ($self) = @_;
2126
2127 my $lock = cf::lock_acquire "map_data:$self->{path}";
2128
2129 return if $self->players;
2130
2131 warn "resetting map ", $self->path;
2132
2133 $self->in_memory (cf::MAP_SWAPPED);
2134
2135 # need to save uniques path
2136 unless ($self->{deny_save}) {
2137 my $uniq = $self->uniq_path; utf8::encode $uniq;
2138
2139 $self->_save_objects ($uniq, cf::IO_UNIQUES)
2140 if $uniq;
2141 }
2142
2143 delete $cf::MAP{$self->path};
2144
2145 $self->deactivate;
2146 $_->clear_links_to ($self) for values %cf::MAP;
2147 $self->clear;
2148
2149 $self->unlink_save;
2150 $self->destroy;
2151 }
2152
2153 my $nuke_counter = "aaaa";
2154
2155 sub nuke {
2156 my ($self) = @_;
2157
2158 {
2159 my $lock = cf::lock_acquire "map_data:$self->{path}";
2160
2161 delete $cf::MAP{$self->path};
2162
2163 $self->unlink_save;
2164
2165 bless $self, "cf::map";
2166 delete $self->{deny_reset};
2167 $self->{deny_save} = 1;
2168 $self->reset_timeout (1);
2169 $self->path ($self->{path} = "{nuke}/" . ($nuke_counter++));
2170
2171 $cf::MAP{$self->path} = $self;
2172 }
2173
2174 $self->reset; # polite request, might not happen
2175 }
2176
2177 =item $maps = cf::map::tmp_maps
2178
2179 Returns an arrayref with all map paths of currently instantiated and saved
2180 maps. May block.
2181
2182 =cut
2183
2184 sub tmp_maps() {
2185 [
2186 map {
2187 utf8::decode $_;
2188 /\.map$/
2189 ? normalise $_
2190 : ()
2191 } @{ aio_readdir $TMPDIR or [] }
2192 ]
2193 }
2194
2195 =item $maps = cf::map::random_maps
2196
2197 Returns an arrayref with all map paths of currently instantiated and saved
2198 random maps. May block.
2199
2200 =cut
2201
2202 sub random_maps() {
2203 [
2204 map {
2205 utf8::decode $_;
2206 /\.map$/
2207 ? normalise "?random/$_"
2208 : ()
2209 } @{ aio_readdir $RANDOMDIR or [] }
2210 ]
2211 }
2212
2213 =item cf::map::unique_maps
2214
2215 Returns an arrayref of paths of all shared maps that have
2216 instantiated unique items. May block.
2217
2218 =cut
2219
2220 sub unique_maps() {
2221 [
2222 map {
2223 utf8::decode $_;
2224 /\.map$/
2225 ? normalise $_
2226 : ()
2227 } @{ aio_readdir $UNIQUEDIR or [] }
2228 ]
2229 }
2230
2231 package cf;
2232
2233 =back
2234
2235 =head3 cf::object
2236
2237 =cut
2238
2239 package cf::object;
2240
2241 =over 4
2242
2243 =item $ob->inv_recursive
2244
2245 Returns the inventory of the object _and_ their inventories, recursively.
2246
2247 =cut
2248
2249 sub inv_recursive_;
2250 sub inv_recursive_ {
2251 map { $_, inv_recursive_ $_->inv } @_
2252 }
2253
2254 sub inv_recursive {
2255 inv_recursive_ inv $_[0]
2256 }
2257
2258 =item $ref = $ob->ref
2259
2260 creates and returns a persistent reference to an objetc that can be stored as a string.
2261
2262 =item $ob = cf::object::deref ($refstring)
2263
2264 returns the objetc referenced by refstring. may return undef when it cnanot find the object,
2265 even if the object actually exists. May block.
2266
2267 =cut
2268
2269 sub deref {
2270 my ($ref) = @_;
2271
2272 # temporary compatibility#TODO#remove
2273 $ref =~ s{^<}{player/<};
2274
2275 if ($ref =~ m{^player\/(<1\.\d+>)/(.*)$}) {
2276 my ($uuid, $name) = ($1, $2);
2277 my $pl = $cf::PLAYER_LOADING{$name} || cf::player::find $name
2278 or return;
2279 $pl->ob->uuid eq $uuid
2280 or return;
2281
2282 $pl->ob
2283 } else {
2284 warn "$ref: cannot resolve object reference\n";
2285 undef
2286 }
2287 }
2288
2289 package cf;
2290
2291 =back
2292
2293 =head3 cf::object::player
2294
2295 =over 4
2296
2297 =item $player_object->reply ($npc, $msg[, $flags])
2298
2299 Sends a message to the player, as if the npc C<$npc> replied. C<$npc>
2300 can be C<undef>. Does the right thing when the player is currently in a
2301 dialogue with the given NPC character.
2302
2303 =cut
2304
2305 # rough implementation of a future "reply" method that works
2306 # with dialog boxes.
2307 #TODO: the first argument must go, split into a $npc->reply_to ( method
2308 sub cf::object::player::reply($$$;$) {
2309 my ($self, $npc, $msg, $flags) = @_;
2310
2311 $flags = cf::NDI_BROWN | cf::NDI_UNIQUE unless @_ >= 4;
2312
2313 if ($self->{record_replies}) {
2314 push @{ $self->{record_replies} }, [$npc, $msg, $flags];
2315
2316 } else {
2317 my $pl = $self->contr;
2318
2319 if ($pl->{npc_dialog} && $pl->{npc_dialog}->{id}) {
2320 my $dialog = $pl->{npc_dialog};
2321 $dialog->{pl}->ext_msg ($dialog->{id}, update => msg => $dialog->{pl}->expand_cfpod ($msg));
2322
2323 } else {
2324 $msg = $npc->name . " says: $msg" if $npc;
2325 $self->message ($msg, $flags);
2326 }
2327 }
2328 }
2329
2330 =item $object->send_msg ($channel, $msg, $color, [extra...])
2331
2332 =cut
2333
2334 sub cf::object::send_msg {
2335 my $pl = shift->contr
2336 or return;
2337 $pl->send_msg (@_);
2338 }
2339
2340 =item $player_object->may ("access")
2341
2342 Returns wether the given player is authorized to access resource "access"
2343 (e.g. "command_wizcast").
2344
2345 =cut
2346
2347 sub cf::object::player::may {
2348 my ($self, $access) = @_;
2349
2350 $self->flag (cf::FLAG_WIZ) ||
2351 (ref $cf::CFG{"may_$access"}
2352 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
2353 : $cf::CFG{"may_$access"})
2354 }
2355
2356 =item $player_object->enter_link
2357
2358 Freezes the player and moves him/her to a special map (C<{link}>).
2359
2360 The player should be reasonably safe there for short amounts of time. You
2361 I<MUST> call C<leave_link> as soon as possible, though.
2362
2363 Will never block.
2364
2365 =item $player_object->leave_link ($map, $x, $y)
2366
2367 Moves the player out of the special C<{link}> map onto the specified
2368 map. If the map is not valid (or omitted), the player will be moved back
2369 to the location he/she was before the call to C<enter_link>, or, if that
2370 fails, to the emergency map position.
2371
2372 Might block.
2373
2374 =cut
2375
2376 sub link_map {
2377 unless ($LINK_MAP) {
2378 $LINK_MAP = cf::map::find "{link}"
2379 or cf::cleanup "FATAL: unable to provide {link} map, exiting.";
2380 $LINK_MAP->load;
2381 }
2382
2383 $LINK_MAP
2384 }
2385
2386 sub cf::object::player::enter_link {
2387 my ($self) = @_;
2388
2389 $self->deactivate_recursive;
2390
2391 return if UNIVERSAL::isa $self->map, "ext::map_link";
2392
2393 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
2394 if $self->map && $self->map->{path} ne "{link}";
2395
2396 $self->enter_map ($LINK_MAP || link_map, 10, 10);
2397 }
2398
2399 sub cf::object::player::leave_link {
2400 my ($self, $map, $x, $y) = @_;
2401
2402 return unless $self->contr->active;
2403
2404 my $link_pos = delete $self->{_link_pos};
2405
2406 unless ($map) {
2407 # restore original map position
2408 ($map, $x, $y) = @{ $link_pos || [] };
2409 $map = cf::map::find $map;
2410
2411 unless ($map) {
2412 ($map, $x, $y) = @$EMERGENCY_POSITION;
2413 $map = cf::map::find $map
2414 or die "FATAL: cannot load emergency map\n";
2415 }
2416 }
2417
2418 ($x, $y) = (-1, -1)
2419 unless (defined $x) && (defined $y);
2420
2421 # use -1 or undef as default coordinates, not 0, 0
2422 ($x, $y) = ($map->enter_x, $map->enter_y)
2423 if $x <=0 && $y <= 0;
2424
2425 $map->load;
2426 $map->load_neighbours;
2427
2428 return unless $self->contr->active;
2429 $self->activate_recursive;
2430
2431 local $self->{_prev_pos} = $link_pos; # ugly hack for rent.ext
2432 $self->enter_map ($map, $x, $y);
2433 }
2434
2435 =item $player_object->goto ($path, $x, $y[, $check->($map)[, $done->()]])
2436
2437 Moves the player to the given map-path and coordinates by first freezing
2438 her, loading and preparing them map, calling the provided $check callback
2439 that has to return the map if sucecssful, and then unfreezes the player on
2440 the new (success) or old (failed) map position. In either case, $done will
2441 be called at the end of this process.
2442
2443 =cut
2444
2445 our $GOTOGEN;
2446
2447 sub cf::object::player::goto {
2448 my ($self, $path, $x, $y, $check, $done) = @_;
2449
2450 # do generation counting so two concurrent goto's will be executed in-order
2451 my $gen = $self->{_goto_generation} = ++$GOTOGEN;
2452
2453 $self->enter_link;
2454
2455 (async {
2456 # *tag paths override both path and x|y
2457 if ($path =~ /^\*(.*)$/) {
2458 if (my @obs = grep $_->map, ext::map_tags::find $1) {
2459 my $ob = $obs[rand @obs];
2460
2461 # see if we actually can go there
2462 if (@obs = grep !$self->blocked ($_->map, $_->x, $_->y), $ob, $ob->tail) {
2463 $ob = $obs[rand @obs];
2464 } else {
2465 $self->message ("Wow, it's pretty crowded in there.", cf::NDI_UNIQUE | cf::NDI_RED);
2466 }
2467 # else put us there anyways for now #d#
2468
2469 ($path, $x, $y) = ($ob->map, $ob->x, $ob->y);
2470 } else {
2471 ($path, $x, $y) = (undef, undef, undef);
2472 }
2473 }
2474
2475 my $map = eval {
2476 my $map = defined $path ? cf::map::find $path : undef;
2477
2478 if ($map) {
2479 $map = $map->customise_for ($self);
2480 $map = $check->($map) if $check && $map;
2481 } else {
2482 $self->message ("The exit to '$path' is closed.", cf::NDI_UNIQUE | cf::NDI_RED);
2483 }
2484
2485 $map
2486 };
2487
2488 if ($@) {
2489 $self->message ("Something went wrong within the server, please report this incident!", cf::NDI_UNIQUE | cf::NDI_RED);
2490 LOG llevError | logBacktrace, Carp::longmess $@;
2491 }
2492
2493 if ($gen == $self->{_goto_generation}) {
2494 delete $self->{_goto_generation};
2495 $self->leave_link ($map, $x, $y);
2496 }
2497
2498 $done->() if $done;
2499 })->prio (1);
2500 }
2501
2502 =item $player_object->enter_exit ($exit_object)
2503
2504 =cut
2505
2506 sub parse_random_map_params {
2507 my ($spec) = @_;
2508
2509 my $rmp = { # defaults
2510 xsize => (cf::rndm 15, 40),
2511 ysize => (cf::rndm 15, 40),
2512 symmetry => (cf::rndm 1, cf::SYMMETRY_XY),
2513 #layout => string,
2514 };
2515
2516 for (split /\n/, $spec) {
2517 my ($k, $v) = split /\s+/, $_, 2;
2518
2519 $rmp->{lc $k} = $v if (length $k) && (length $v);
2520 }
2521
2522 $rmp
2523 }
2524
2525 sub prepare_random_map {
2526 my ($exit) = @_;
2527
2528 my $guard = cf::lock_acquire "exit_prepare:$exit";
2529
2530 # all this does is basically replace the /! path by
2531 # a new random map path (?random/...) with a seed
2532 # that depends on the exit object
2533
2534 my $rmp = parse_random_map_params $exit->msg;
2535
2536 if ($exit->map) {
2537 $rmp->{region} = $exit->region->name;
2538 $rmp->{origin_map} = $exit->map->path;
2539 $rmp->{origin_x} = $exit->x;
2540 $rmp->{origin_y} = $exit->y;
2541 }
2542
2543 $rmp->{random_seed} ||= $exit->random_seed;
2544
2545 my $data = cf::to_json $rmp;
2546 my $md5 = Digest::MD5::md5_hex $data;
2547 my $meta = "$RANDOMDIR/$md5.meta";
2548
2549 if (my $fh = aio_open "$meta~", O_WRONLY | O_CREAT, 0666) {
2550 aio_write $fh, 0, (length $data), $data, 0;
2551 undef $fh;
2552 aio_rename "$meta~", $meta;
2553
2554 $exit->slaying ("?random/$md5");
2555 $exit->msg (undef);
2556 }
2557 }
2558
2559 sub cf::object::player::enter_exit {
2560 my ($self, $exit) = @_;
2561
2562 return unless $self->type == cf::PLAYER;
2563
2564 if ($exit->slaying eq "/!") {
2565 #TODO: this should de-fi-ni-te-ly not be a sync-job
2566 # the problem is that $exit might not survive long enough
2567 # so it needs to be done right now, right here
2568 cf::sync_job { prepare_random_map $exit };
2569 }
2570
2571 my $slaying = cf::map::normalise $exit->slaying, $exit->map && $exit->map->path;
2572 my $hp = $exit->stats->hp;
2573 my $sp = $exit->stats->sp;
2574
2575 $self->enter_link;
2576
2577 # if exit is damned, update players death & WoR home-position
2578 $self->contr->savebed ($slaying, $hp, $sp)
2579 if $exit->flag (FLAG_DAMNED);
2580
2581 (async {
2582 $self->deactivate_recursive; # just to be sure
2583 unless (eval {
2584 $self->goto ($slaying, $hp, $sp);
2585
2586 1;
2587 }) {
2588 $self->message ("Something went wrong deep within the crossfire server. "
2589 . "I'll try to bring you back to the map you were before. "
2590 . "Please report this to the dungeon master!",
2591 cf::NDI_UNIQUE | cf::NDI_RED);
2592
2593 warn "ERROR in enter_exit: $@";
2594 $self->leave_link;
2595 }
2596 })->prio (1);
2597 }
2598
2599 =head3 cf::client
2600
2601 =over 4
2602
2603 =item $client->send_drawinfo ($text, $flags)
2604
2605 Sends a drawinfo packet to the client. Circumvents output buffering so
2606 should not be used under normal circumstances.
2607
2608 =cut
2609
2610 sub cf::client::send_drawinfo {
2611 my ($self, $text, $flags) = @_;
2612
2613 utf8::encode $text;
2614 $self->send_packet (sprintf "drawinfo %d %s", $flags || cf::NDI_BLACK, $text);
2615 }
2616
2617 =item $client->send_msg ($channel, $msg, $color, [extra...])
2618
2619 Send a drawinfo or msg packet to the client, formatting the msg for the
2620 client if neccessary. C<$type> should be a string identifying the type of
2621 the message, with C<log> being the default. If C<$color> is negative, suppress
2622 the message unless the client supports the msg packet.
2623
2624 =cut
2625
2626 our %CHANNEL = (
2627 "c/identify" => {
2628 id => "identify",
2629 title => "Identify",
2630 reply => undef,
2631 tooltip => "Items recently identified",
2632 },
2633 "c/examine" => {
2634 id => "examine",
2635 title => "Examine",
2636 reply => undef,
2637 tooltip => "Signs and other items you examined",
2638 },
2639 );
2640
2641 sub cf::client::send_msg {
2642 my ($self, $channel, $msg, $color, @extra) = @_;
2643
2644 $msg = $self->pl->expand_cfpod ($msg);
2645
2646 $color &= cf::NDI_CLIENT_MASK; # just in case...
2647
2648 # check predefined channels, for the benefit of C
2649 $channel = $CHANNEL{$channel} if $CHANNEL{$channel};
2650
2651 if (ref $channel) {
2652 # send meta info to client, if not yet sent
2653 unless (exists $self->{channel}{$channel->{id}}) {
2654 $self->{channel}{$channel->{id}} = $channel;
2655 $self->ext_msg (channel_info => $channel)
2656 if $self->can_msg;
2657 }
2658
2659 $channel = $channel->{id};
2660 }
2661
2662 return unless @extra || length $msg;
2663
2664 if ($self->can_msg) {
2665 # default colour, mask it out
2666 $color &= ~(cf::NDI_COLOR_MASK | cf::NDI_DEF)
2667 if $color & cf::NDI_DEF;
2668
2669 $self->send_packet ("msg " . $self->{json_coder}->encode (
2670 [$color & cf::NDI_CLIENT_MASK, $channel, $msg, @extra]));
2671 } else {
2672 if ($color >= 0) {
2673 # replace some tags by gcfclient-compatible ones
2674 for ($msg) {
2675 1 while
2676 s/<b>([^<]*)<\/b>/[b]${1}[\/b]/
2677 || s/<i>([^<]*)<\/i>/[i]${1}[\/i]/
2678 || s/<u>([^<]*)<\/u>/[ul]${1}[\/ul]/
2679 || s/<tt>([^<]*)<\/tt>/[fixed]${1}[\/fixed]/
2680 || s/<fg name=\"([^"]+)\">([^<]*)<\/fg>/[color=$1]${2}[\/color]/;
2681 }
2682
2683 $color &= cf::NDI_COLOR_MASK;
2684
2685 utf8::encode $msg;
2686
2687 if (0 && $msg =~ /\[/) {
2688 # COMMAND/INFO
2689 $self->send_packet ("drawextinfo $color 10 8 $msg")
2690 } else {
2691 $msg =~ s/\[\/?(?:b|i|u|fixed|color)[^\]]*\]//g;
2692 $self->send_packet ("drawinfo $color $msg")
2693 }
2694 }
2695 }
2696 }
2697
2698 =item $client->ext_msg ($type, @msg)
2699
2700 Sends an ext event to the client.
2701
2702 =cut
2703
2704 sub cf::client::ext_msg($$@) {
2705 my ($self, $type, @msg) = @_;
2706
2707 if ($self->extcmd == 2) {
2708 $self->send_packet ("ext " . $self->{json_coder}->encode ([$type, @msg]));
2709 } elsif ($self->extcmd == 1) { # TODO: remove
2710 push @msg, msgtype => "event_$type";
2711 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2712 }
2713 }
2714
2715 =item $client->ext_reply ($msgid, @msg)
2716
2717 Sends an ext reply to the client.
2718
2719 =cut
2720
2721 sub cf::client::ext_reply($$@) {
2722 my ($self, $id, @msg) = @_;
2723
2724 if ($self->extcmd == 2) {
2725 $self->send_packet ("ext " . $self->{json_coder}->encode (["reply-$id", @msg]));
2726 } elsif ($self->extcmd == 1) {
2727 #TODO: version 1, remove
2728 unshift @msg, msgtype => "reply", msgid => $id;
2729 $self->send_packet ("ext " . $self->{json_coder}->encode ({@msg}));
2730 }
2731 }
2732
2733 =item $success = $client->query ($flags, "text", \&cb)
2734
2735 Queues a query to the client, calling the given callback with
2736 the reply text on a reply. flags can be C<cf::CS_QUERY_YESNO>,
2737 C<cf::CS_QUERY_SINGLECHAR> or C<cf::CS_QUERY_HIDEINPUT> or C<0>.
2738
2739 Queries can fail, so check the return code. Or don't, as queries will
2740 become reliable at some point in the future.
2741
2742 =cut
2743
2744 sub cf::client::query {
2745 my ($self, $flags, $text, $cb) = @_;
2746
2747 return unless $self->state == ST_PLAYING
2748 || $self->state == ST_SETUP
2749 || $self->state == ST_CUSTOM;
2750
2751 $self->state (ST_CUSTOM);
2752
2753 utf8::encode $text;
2754 push @{ $self->{query_queue} }, [(sprintf "query %d %s", $flags, $text), $cb];
2755
2756 $self->send_packet ($self->{query_queue}[0][0])
2757 if @{ $self->{query_queue} } == 1;
2758
2759 1
2760 }
2761
2762 cf::client->attach (
2763 on_connect => sub {
2764 my ($ns) = @_;
2765
2766 $ns->{json_coder} = JSON::XS->new->utf8->max_size (1e6)->convert_blessed;
2767 },
2768 on_reply => sub {
2769 my ($ns, $msg) = @_;
2770
2771 # this weird shuffling is so that direct followup queries
2772 # get handled first
2773 my $queue = delete $ns->{query_queue}
2774 or return; # be conservative, not sure how that can happen, but we saw a crash here
2775
2776 (shift @$queue)->[1]->($msg);
2777 return unless $ns->valid; # temporary(?) workaround for callback destroying socket
2778
2779 push @{ $ns->{query_queue} }, @$queue;
2780
2781 if (@{ $ns->{query_queue} } == @$queue) {
2782 if (@$queue) {
2783 $ns->send_packet ($ns->{query_queue}[0][0]);
2784 } else {
2785 $ns->state (ST_PLAYING) if $ns->state == ST_CUSTOM;
2786 }
2787 }
2788 },
2789 on_exticmd => sub {
2790 my ($ns, $buf) = @_;
2791
2792 my $msg = eval { $ns->{json_coder}->decode ($buf) };
2793
2794 if (ref $msg) {
2795 my ($type, $reply, @payload) =
2796 "ARRAY" eq ref $msg
2797 ? @$msg
2798 : ($msg->{msgtype}, $msg->{msgid}, %$msg); # TODO: version 1, remove
2799
2800 my @reply;
2801
2802 if (my $cb = $EXTICMD{$type}) {
2803 @reply = $cb->($ns, @payload);
2804 }
2805
2806 $ns->ext_reply ($reply, @reply)
2807 if $reply;
2808
2809 } else {
2810 warn "client " . ($ns->pl ? $ns->pl->ob->name : $ns->host) . " sent unparseable exti message: <$buf>\n";
2811 }
2812
2813 cf::override;
2814 },
2815 );
2816
2817 =item $client->async (\&cb)
2818
2819 Create a new coroutine, running the specified callback. The coroutine will
2820 be automatically cancelled when the client gets destroyed (e.g. on logout,
2821 or loss of connection).
2822
2823 =cut
2824
2825 sub cf::client::async {
2826 my ($self, $cb) = @_;
2827
2828 my $coro = &Coro::async ($cb);
2829
2830 $coro->on_destroy (sub {
2831 delete $self->{_coro}{$coro+0};
2832 });
2833
2834 $self->{_coro}{$coro+0} = $coro;
2835
2836 $coro
2837 }
2838
2839 cf::client->attach (
2840 on_destroy => sub {
2841 my ($ns) = @_;
2842
2843 $_->cancel for values %{ (delete $ns->{_coro}) || {} };
2844 },
2845 );
2846
2847 =back
2848
2849
2850 =head2 SAFE SCRIPTING
2851
2852 Functions that provide a safe environment to compile and execute
2853 snippets of perl code without them endangering the safety of the server
2854 itself. Looping constructs, I/O operators and other built-in functionality
2855 is not available in the safe scripting environment, and the number of
2856 functions and methods that can be called is greatly reduced.
2857
2858 =cut
2859
2860 our $safe = new Safe "safe";
2861 our $safe_hole = new Safe::Hole;
2862
2863 $SIG{FPE} = 'IGNORE';
2864
2865 $safe->permit_only (Opcode::opset qw(
2866 :base_core :base_mem :base_orig :base_math
2867 grepstart grepwhile mapstart mapwhile
2868 sort time
2869 ));
2870
2871 # here we export the classes and methods available to script code
2872
2873 =pod
2874
2875 The following functions and methods are available within a safe environment:
2876
2877 cf::object
2878 contr pay_amount pay_player map x y force_find force_add
2879 insert remove name archname title slaying race decrease_ob_nr
2880
2881 cf::object::player
2882 player
2883
2884 cf::player
2885 peaceful
2886
2887 cf::map
2888 trigger
2889
2890 =cut
2891
2892 for (
2893 ["cf::object" => qw(contr pay_amount pay_player map force_find force_add x y
2894 insert remove inv name archname title slaying race
2895 decrease_ob_nr)],
2896 ["cf::object::player" => qw(player)],
2897 ["cf::player" => qw(peaceful)],
2898 ["cf::map" => qw(trigger)],
2899 ) {
2900 no strict 'refs';
2901 my ($pkg, @funs) = @$_;
2902 *{"safe::$pkg\::$_"} = $safe_hole->wrap (\&{"$pkg\::$_"})
2903 for @funs;
2904 }
2905
2906 =over 4
2907
2908 =item @retval = safe_eval $code, [var => value, ...]
2909
2910 Compiled and executes the given perl code snippet. additional var/value
2911 pairs result in temporary local (my) scalar variables of the given name
2912 that are available in the code snippet. Example:
2913
2914 my $five = safe_eval '$first + $second', first => 1, second => 4;
2915
2916 =cut
2917
2918 sub safe_eval($;@) {
2919 my ($code, %vars) = @_;
2920
2921 my $qcode = $code;
2922 $qcode =~ s/"/‟/g; # not allowed in #line filenames
2923 $qcode =~ s/\n/\\n/g;
2924
2925 local $_;
2926 local @safe::cf::_safe_eval_args = values %vars;
2927
2928 my $eval =
2929 "do {\n"
2930 . "my (" . (join ",", map "\$$_", keys %vars) . ") = \@cf::_safe_eval_args;\n"
2931 . "#line 0 \"{$qcode}\"\n"
2932 . $code
2933 . "\n}"
2934 ;
2935
2936 sub_generation_inc;
2937 my @res = wantarray ? $safe->reval ($eval) : scalar $safe->reval ($eval);
2938 sub_generation_inc;
2939
2940 if ($@) {
2941 warn "$@";
2942 warn "while executing safe code '$code'\n";
2943 warn "with arguments " . (join " ", %vars) . "\n";
2944 }
2945
2946 wantarray ? @res : $res[0]
2947 }
2948
2949 =item cf::register_script_function $function => $cb
2950
2951 Register a function that can be called from within map/npc scripts. The
2952 function should be reasonably secure and should be put into a package name
2953 like the extension.
2954
2955 Example: register a function that gets called whenever a map script calls
2956 C<rent::overview>, as used by the C<rent> extension.
2957
2958 cf::register_script_function "rent::overview" => sub {
2959 ...
2960 };
2961
2962 =cut
2963
2964 sub register_script_function {
2965 my ($fun, $cb) = @_;
2966
2967 no strict 'refs';
2968 *{"safe::$fun"} = $safe_hole->wrap ($cb);
2969 }
2970
2971 =back
2972
2973 =cut
2974
2975 #############################################################################
2976 # the server's init and main functions
2977
2978 sub load_facedata($) {
2979 my ($path) = @_;
2980
2981 # HACK to clear player env face cache, we need some signal framework
2982 # for this (global event?)
2983 %ext::player_env::MUSIC_FACE_CACHE = ();
2984
2985 my $enc = JSON::XS->new->utf8->canonical->relaxed;
2986
2987 warn "loading facedata from $path\n";
2988
2989 my $facedata;
2990 0 < aio_load $path, $facedata
2991 or die "$path: $!";
2992
2993 $facedata = Coro::Storable::thaw $facedata;
2994
2995 $facedata->{version} == 2
2996 or cf::cleanup "$path: version mismatch, cannot proceed.";
2997
2998 # patch in the exptable
2999 $facedata->{resource}{"res/exp_table"} = {
3000 type => FT_RSRC,
3001 data => $enc->encode ([map cf::level_to_min_exp $_, 1 .. cf::settings->max_level]),
3002 };
3003 cf::cede_to_tick;
3004
3005 {
3006 my $faces = $facedata->{faceinfo};
3007
3008 while (my ($face, $info) = each %$faces) {
3009 my $idx = (cf::face::find $face) || cf::face::alloc $face;
3010 cf::face::set_visibility $idx, $info->{visibility};
3011 cf::face::set_magicmap $idx, $info->{magicmap};
3012 cf::face::set_data $idx, 0, $info->{data32}, Digest::MD5::md5 $info->{data32};
3013 cf::face::set_data $idx, 1, $info->{data64}, Digest::MD5::md5 $info->{data64};
3014
3015 cf::cede_to_tick;
3016 }
3017
3018 while (my ($face, $info) = each %$faces) {
3019 next unless $info->{smooth};
3020 my $idx = cf::face::find $face
3021 or next;
3022 if (my $smooth = cf::face::find $info->{smooth}) {
3023 cf::face::set_smooth $idx, $smooth;
3024 cf::face::set_smoothlevel $idx, $info->{smoothlevel};
3025 } else {
3026 warn "smooth face '$info->{smooth}' not found for face '$face'";
3027 }
3028
3029 cf::cede_to_tick;
3030 }
3031 }
3032
3033 {
3034 my $anims = $facedata->{animinfo};
3035
3036 while (my ($anim, $info) = each %$anims) {
3037 cf::anim::set $anim, $info->{frames}, $info->{facings};
3038 cf::cede_to_tick;
3039 }
3040
3041 cf::anim::invalidate_all; # d'oh
3042 }
3043
3044 {
3045 # TODO: for gcfclient pleasure, we should give resources
3046 # that gcfclient doesn't grok a >10000 face index.
3047 my $res = $facedata->{resource};
3048
3049 my $soundconf = delete $res->{"res/sound.conf"};
3050
3051 while (my ($name, $info) = each %$res) {
3052 my $idx = (cf::face::find $name) || cf::face::alloc $name;
3053 my $data;
3054
3055 if ($info->{type} & 1) {
3056 # prepend meta info
3057
3058 my $meta = $enc->encode ({
3059 name => $name,
3060 %{ $info->{meta} || {} },
3061 });
3062
3063 $data = pack "(w/a*)*", $meta, $info->{data};
3064 } else {
3065 $data = $info->{data};
3066 }
3067
3068 cf::face::set_data $idx, 0, $data, Digest::MD5::md5 $data;
3069 cf::face::set_type $idx, $info->{type};
3070
3071 cf::cede_to_tick;
3072 }
3073
3074 if ($soundconf) {
3075 $soundconf = $enc->decode (delete $soundconf->{data});
3076
3077 for (0 .. SOUND_CAST_SPELL_0 - 1) {
3078 my $sound = $soundconf->{compat}[$_]
3079 or next;
3080
3081 my $face = cf::face::find "sound/$sound->[1]";
3082 cf::sound::set $sound->[0] => $face;
3083 cf::sound::old_sound_index $_, $face; # gcfclient-compat
3084 }
3085
3086 while (my ($k, $v) = each %{$soundconf->{event}}) {
3087 my $face = cf::face::find "sound/$v";
3088 cf::sound::set $k => $face;
3089 }
3090 }
3091 }
3092
3093 1
3094 }
3095
3096 register_exticmd fx_want => sub {
3097 my ($ns, $want) = @_;
3098
3099 while (my ($k, $v) = each %$want) {
3100 $ns->fx_want ($k, $v);
3101 }
3102 };
3103
3104 sub reload_regions {
3105 # HACK to clear player env face cache, we need some signal framework
3106 # for this (global event?)
3107 %ext::player_env::MUSIC_FACE_CACHE = ();
3108
3109 load_resource_file "$MAPDIR/regions"
3110 or die "unable to load regions file\n";
3111
3112 for (cf::region::list) {
3113 $_->{match} = qr/$_->{match}/
3114 if exists $_->{match};
3115 }
3116 }
3117
3118 sub reload_facedata {
3119 load_facedata "$DATADIR/facedata"
3120 or die "unable to load facedata\n";
3121 }
3122
3123 sub reload_archetypes {
3124 load_resource_file "$DATADIR/archetypes"
3125 or die "unable to load archetypes\n";
3126 #d# NEED to laod twice to resolve forward references
3127 # this really needs to be done in an extra post-pass
3128 # (which needs to be synchronous, so solve it differently)
3129 load_resource_file "$DATADIR/archetypes"
3130 or die "unable to load archetypes\n";
3131 }
3132
3133 sub reload_treasures {
3134 load_resource_file "$DATADIR/treasures"
3135 or die "unable to load treasurelists\n";
3136 }
3137
3138 sub reload_resources {
3139 warn "reloading resource files...\n";
3140
3141 reload_regions;
3142 reload_facedata;
3143 #reload_archetypes;#d#
3144 reload_archetypes;
3145 reload_treasures;
3146
3147 warn "finished reloading resource files\n";
3148 }
3149
3150 sub init {
3151 reload_resources;
3152 }
3153
3154 sub reload_config {
3155 open my $fh, "<:utf8", "$CONFDIR/config"
3156 or return;
3157
3158 local $/;
3159 *CFG = YAML::Syck::Load <$fh>;
3160
3161 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
3162
3163 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
3164 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
3165
3166 if (exists $CFG{mlockall}) {
3167 eval {
3168 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
3169 and die "WARNING: m(un)lockall failed: $!\n";
3170 };
3171 warn $@ if $@;
3172 }
3173 }
3174
3175 sub main {
3176 # we must not ever block the main coroutine
3177 local $Coro::idle = sub {
3178 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
3179 (async {
3180 Event::one_event;
3181 })->prio (Coro::PRIO_MAX);
3182 };
3183
3184 reload_config;
3185 db_init;
3186 load_extensions;
3187
3188 $TICK_WATCHER->start;
3189 Event::loop;
3190 }
3191
3192 #############################################################################
3193 # initialisation and cleanup
3194
3195 # install some emergency cleanup handlers
3196 BEGIN {
3197 for my $signal (qw(INT HUP TERM)) {
3198 Event->signal (
3199 reentrant => 0,
3200 data => WF_AUTOCANCEL,
3201 signal => $signal,
3202 prio => 0,
3203 cb => sub {
3204 cf::cleanup "SIG$signal";
3205 },
3206 );
3207 }
3208 }
3209
3210 sub write_runtime {
3211 my $runtime = "$LOCALDIR/runtime";
3212
3213 # first touch the runtime file to show we are still running:
3214 # the fsync below can take a very very long time.
3215
3216 IO::AIO::aio_utime $runtime, undef, undef;
3217
3218 my $guard = cf::lock_acquire "write_runtime";
3219
3220 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
3221 or return;
3222
3223 my $value = $cf::RUNTIME + 90 + 10;
3224 # 10 is the runtime save interval, for a monotonic clock
3225 # 60 allows for the watchdog to kill the server.
3226
3227 (aio_write $fh, 0, (length $value), $value, 0) <= 0
3228 and return;
3229
3230 # always fsync - this file is important
3231 aio_fsync $fh
3232 and return;
3233
3234 # touch it again to show we are up-to-date
3235 aio_utime $fh, undef, undef;
3236
3237 close $fh
3238 or return;
3239
3240 aio_rename "$runtime~", $runtime
3241 and return;
3242
3243 warn "runtime file written.\n";
3244
3245 1
3246 }
3247
3248 sub emergency_save() {
3249 my $freeze_guard = cf::freeze_mainloop;
3250
3251 warn "enter emergency perl save\n";
3252
3253 cf::sync_job {
3254 # use a peculiar iteration method to avoid tripping on perl
3255 # refcount bugs in for. also avoids problems with players
3256 # and maps saved/destroyed asynchronously.
3257 warn "begin emergency player save\n";
3258 for my $login (keys %cf::PLAYER) {
3259 my $pl = $cf::PLAYER{$login} or next;
3260 $pl->valid or next;
3261 $pl->save;
3262 }
3263 warn "end emergency player save\n";
3264
3265 warn "begin emergency map save\n";
3266 for my $path (keys %cf::MAP) {
3267 my $map = $cf::MAP{$path} or next;
3268 $map->valid or next;
3269 $map->save;
3270 }
3271 warn "end emergency map save\n";
3272
3273 warn "begin emergency database checkpoint\n";
3274 BDB::db_env_txn_checkpoint $DB_ENV;
3275 warn "end emergency database checkpoint\n";
3276 };
3277
3278 warn "leave emergency perl save\n";
3279 }
3280
3281 sub post_cleanup {
3282 my ($make_core) = @_;
3283
3284 warn Carp::longmess "post_cleanup backtrace"
3285 if $make_core;
3286 }
3287
3288 sub do_reload_perl() {
3289 # can/must only be called in main
3290 if ($Coro::current != $Coro::main) {
3291 warn "can only reload from main coroutine";
3292 return;
3293 }
3294
3295 warn "reloading...";
3296
3297 warn "entering sync_job";
3298
3299 cf::sync_job {
3300 cf::write_runtime; # external watchdog should not bark
3301 cf::emergency_save;
3302 cf::write_runtime; # external watchdog should not bark
3303
3304 warn "syncing database to disk";
3305 BDB::db_env_txn_checkpoint $DB_ENV;
3306
3307 # if anything goes wrong in here, we should simply crash as we already saved
3308
3309 warn "cancelling all WF_AUTOCANCEL watchers";
3310 for (Event::all_watchers) {
3311 $_->cancel if $_->data & WF_AUTOCANCEL;
3312 }
3313
3314 warn "flushing outstanding aio requests";
3315 for (;;) {
3316 BDB::flush;
3317 IO::AIO::flush;
3318 Coro::cede;
3319 last unless IO::AIO::nreqs || BDB::nreqs;
3320 warn "iterate...";
3321 }
3322
3323 ++$RELOAD;
3324
3325 warn "cancelling all extension coros";
3326 $_->cancel for values %EXT_CORO;
3327 %EXT_CORO = ();
3328
3329 warn "removing commands";
3330 %COMMAND = ();
3331
3332 warn "removing ext/exti commands";
3333 %EXTCMD = ();
3334 %EXTICMD = ();
3335
3336 warn "unloading/nuking all extensions";
3337 for my $pkg (@EXTS) {
3338 warn "... unloading $pkg";
3339
3340 if (my $cb = $pkg->can ("unload")) {
3341 eval {
3342 $cb->($pkg);
3343 1
3344 } or warn "$pkg unloaded, but with errors: $@";
3345 }
3346
3347 warn "... nuking $pkg";
3348 Symbol::delete_package $pkg;
3349 }
3350
3351 warn "unloading all perl modules loaded from $LIBDIR";
3352 while (my ($k, $v) = each %INC) {
3353 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
3354
3355 warn "... unloading $k";
3356 delete $INC{$k};
3357
3358 $k =~ s/\.pm$//;
3359 $k =~ s/\//::/g;
3360
3361 if (my $cb = $k->can ("unload_module")) {
3362 $cb->();
3363 }
3364
3365 Symbol::delete_package $k;
3366 }
3367
3368 warn "getting rid of safe::, as good as possible";
3369 Symbol::delete_package "safe::$_"
3370 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
3371
3372 warn "unloading cf.pm \"a bit\"";
3373 delete $INC{"cf.pm"};
3374 delete $INC{"cf/pod.pm"};
3375
3376 # don't, removes xs symbols, too,
3377 # and global variables created in xs
3378 #Symbol::delete_package __PACKAGE__;
3379
3380 warn "unload completed, starting to reload now";
3381
3382 warn "reloading cf.pm";
3383 require cf;
3384 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
3385
3386 warn "loading config and database again";
3387 cf::reload_config;
3388
3389 warn "loading extensions";
3390 cf::load_extensions;
3391
3392 warn "reattaching attachments to objects/players";
3393 _global_reattach; # objects, sockets
3394 warn "reattaching attachments to maps";
3395 reattach $_ for values %MAP;
3396 warn "reattaching attachments to players";
3397 reattach $_ for values %PLAYER;
3398
3399 warn "leaving sync_job";
3400
3401 1
3402 } or do {
3403 warn $@;
3404 warn "error while reloading, exiting.";
3405 exit 1;
3406 };
3407
3408 warn "reloaded";
3409 };
3410
3411 our $RELOAD_WATCHER; # used only during reload
3412
3413 sub reload_perl() {
3414 # doing reload synchronously and two reloads happen back-to-back,
3415 # coro crashes during coro_state_free->destroy here.
3416
3417 $RELOAD_WATCHER ||= Event->timer (
3418 reentrant => 0,
3419 after => 0,
3420 data => WF_AUTOCANCEL,
3421 cb => sub {
3422 do_reload_perl;
3423 undef $RELOAD_WATCHER;
3424 },
3425 );
3426 }
3427
3428 register_command "reload" => sub {
3429 my ($who, $arg) = @_;
3430
3431 if ($who->flag (FLAG_WIZ)) {
3432 $who->message ("reloading server.");
3433 async { reload_perl };
3434 }
3435 };
3436
3437 unshift @INC, $LIBDIR;
3438
3439 my $bug_warning = 0;
3440
3441 our @WAIT_FOR_TICK;
3442 our @WAIT_FOR_TICK_BEGIN;
3443
3444 sub wait_for_tick {
3445 return unless $TICK_WATCHER->is_active;
3446 return if $Coro::current == $Coro::main;
3447
3448 my $signal = new Coro::Signal;
3449 push @WAIT_FOR_TICK, $signal;
3450 $signal->wait;
3451 }
3452
3453 sub wait_for_tick_begin {
3454 return unless $TICK_WATCHER->is_active;
3455 return if $Coro::current == $Coro::main;
3456
3457 my $signal = new Coro::Signal;
3458 push @WAIT_FOR_TICK_BEGIN, $signal;
3459 $signal->wait;
3460 }
3461
3462 $TICK_WATCHER = Event->timer (
3463 reentrant => 0,
3464 parked => 1,
3465 prio => 0,
3466 at => $NEXT_TICK || $TICK,
3467 data => WF_AUTOCANCEL,
3468 cb => sub {
3469 if ($Coro::current != $Coro::main) {
3470 Carp::cluck "major BUG: server tick called outside of main coro, skipping it"
3471 unless ++$bug_warning > 10;
3472 return;
3473 }
3474
3475 $NOW = $tick_start = Event::time;
3476
3477 cf::server_tick; # one server iteration
3478
3479 $RUNTIME += $TICK;
3480 $NEXT_TICK += $TICK;
3481
3482 if ($NOW >= $NEXT_RUNTIME_WRITE) {
3483 $NEXT_RUNTIME_WRITE = $NOW + 10;
3484 Coro::async_pool {
3485 write_runtime
3486 or warn "ERROR: unable to write runtime file: $!";
3487 };
3488 }
3489
3490 if (my $sig = shift @WAIT_FOR_TICK_BEGIN) {
3491 $sig->send;
3492 }
3493 while (my $sig = shift @WAIT_FOR_TICK) {
3494 $sig->send;
3495 }
3496
3497 $NOW = Event::time;
3498
3499 # if we are delayed by four ticks or more, skip them all
3500 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4;
3501
3502 $TICK_WATCHER->at ($NEXT_TICK);
3503 $TICK_WATCHER->start;
3504
3505 $LOAD = ($NOW - $tick_start) / $TICK;
3506 $LOADAVG = $LOADAVG * 0.75 + $LOAD * 0.25;
3507
3508 _post_tick;
3509 },
3510 );
3511
3512 {
3513 BDB::min_parallel 8;
3514 BDB::max_poll_time $TICK * 0.1;
3515 $BDB_POLL_WATCHER = Event->io (
3516 reentrant => 0,
3517 fd => BDB::poll_fileno,
3518 poll => 'r',
3519 prio => 0,
3520 data => WF_AUTOCANCEL,
3521 cb => \&BDB::poll_cb,
3522 );
3523
3524 BDB::set_sync_prepare {
3525 my $status;
3526 my $current = $Coro::current;
3527 (
3528 sub {
3529 $status = $!;
3530 $current->ready; undef $current;
3531 },
3532 sub {
3533 Coro::schedule while defined $current;
3534 $! = $status;
3535 },
3536 )
3537 };
3538
3539 unless ($DB_ENV) {
3540 $DB_ENV = BDB::db_env_create;
3541 $DB_ENV->set_flags (BDB::AUTO_COMMIT | BDB::REGION_INIT | BDB::TXN_NOSYNC
3542 | BDB::LOG_AUTOREMOVE, 1);
3543 $DB_ENV->set_timeout (30, BDB::SET_TXN_TIMEOUT);
3544 $DB_ENV->set_timeout (30, BDB::SET_LOCK_TIMEOUT);
3545
3546 cf::sync_job {
3547 eval {
3548 BDB::db_env_open
3549 $DB_ENV,
3550 $BDBDIR,
3551 BDB::INIT_LOCK | BDB::INIT_LOG | BDB::INIT_MPOOL | BDB::INIT_TXN
3552 | BDB::RECOVER | BDB::REGISTER | BDB::USE_ENVIRON | BDB::CREATE,
3553 0666;
3554
3555 cf::cleanup "db_env_open($BDBDIR): $!" if $!;
3556 };
3557
3558 cf::cleanup "db_env_open(db): $@" if $@;
3559 };
3560 }
3561
3562 $BDB_DEADLOCK_WATCHER = Event->timer (
3563 after => 3,
3564 interval => 1,
3565 hard => 1,
3566 prio => 0,
3567 data => WF_AUTOCANCEL,
3568 cb => sub {
3569 BDB::db_env_lock_detect $DB_ENV, 0, BDB::LOCK_DEFAULT, 0, sub { };
3570 },
3571 );
3572 $BDB_CHECKPOINT_WATCHER = Event->timer (
3573 after => 11,
3574 interval => 60,
3575 hard => 1,
3576 prio => 0,
3577 data => WF_AUTOCANCEL,
3578 cb => sub {
3579 BDB::db_env_txn_checkpoint $DB_ENV, 0, 0, 0, sub { };
3580 },
3581 );
3582 $BDB_TRICKLE_WATCHER = Event->timer (
3583 after => 5,
3584 interval => 10,
3585 hard => 1,
3586 prio => 0,
3587 data => WF_AUTOCANCEL,
3588 cb => sub {
3589 BDB::db_env_memp_trickle $DB_ENV, 20, 0, sub { };
3590 },
3591 );
3592 }
3593
3594 {
3595 IO::AIO::min_parallel 8;
3596
3597 undef $Coro::AIO::WATCHER;
3598 IO::AIO::max_poll_time $TICK * 0.1;
3599 $AIO_POLL_WATCHER = Event->io (
3600 reentrant => 0,
3601 data => WF_AUTOCANCEL,
3602 fd => IO::AIO::poll_fileno,
3603 poll => 'r',
3604 prio => 6,
3605 cb => \&IO::AIO::poll_cb,
3606 );
3607 }
3608
3609 my $_log_backtrace;
3610
3611 sub _log_backtrace {
3612 my ($msg, @addr) = @_;
3613
3614 $msg =~ s/\n//;
3615
3616 # limit the # of concurrent backtraces
3617 if ($_log_backtrace < 2) {
3618 ++$_log_backtrace;
3619 async {
3620 my @bt = fork_call {
3621 @addr = map { sprintf "%x", $_ } @addr;
3622 my $self = (-f "/proc/$$/exe") ? "/proc/$$/exe" : $^X;
3623 open my $fh, "exec addr2line -C -f -i -e \Q$self\E @addr 2>&1 |"
3624 or die "addr2line: $!";
3625
3626 my @funcs;
3627 my @res = <$fh>;
3628 chomp for @res;
3629 while (@res) {
3630 my ($func, $line) = splice @res, 0, 2, ();
3631 push @funcs, "[$func] $line";
3632 }
3633
3634 @funcs
3635 };
3636
3637 LOG llevInfo, "[ABT] $msg\n";
3638 LOG llevInfo, "[ABT] $_\n" for @bt;
3639 --$_log_backtrace;
3640 };
3641 } else {
3642 LOG llevInfo, "[ABT] $msg\n";
3643 LOG llevInfo, "[ABT] [suppressed]\n";
3644 }
3645 }
3646
3647 # load additional modules
3648 use cf::pod;
3649
3650 END { cf::emergency_save }
3651
3652 1
3653